added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB039
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB039
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            39  iseed(4)=             0            0        -1867 
47        -34007
48  ran_num   0.9501069784164429     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2484 sec
146 Waiting for     0.0322 sec
147 Waiting for     0.0369 sec
148 Waiting for     0.0634 sec
149 Waiting for     0.3435 sec
150 #OVERLAP evdw > 1d10   1.00000E+20
151  #OVERLAPing residues             4
152    5  25   6  22
153  #OVERLAPing all corrected after            26  random generation
154 #OVERLAP evdw after   2.42504E+42
155 Waiting for     0.0384 sec
156 #OVERLAP evdw > 1d10   1.00000E+20
157  #OVERLAPing residues             2
158   11  17
159  #OVERLAPing all corrected after             1  random generation
160 #OVERLAP evdw after   8.87217E+09
161 Waiting for     0.0392 sec
162 Waiting for     0.0367 sec
163 Waiting for     0.0621 sec
164 Waiting for     0.0518 sec
165 Waiting for     0.0007 sec
166 Waiting for     0.0391 sec
167 #OVERLAP evdw > 1d10   1.00000E+20
168  #OVERLAPing residues             2
169   17  25
170  #OVERLAPing all corrected after             1  random generation
171 #OVERLAP evdw after   2.84861E+06
172 Waiting for     0.0593 sec
173 #OVERLAP evdw > 1d10   1.00000E+20
174  #OVERLAPing residues             2
175    5  20
176  #OVERLAPing all corrected after             1  random generation
177 #OVERLAP evdw after   1.18725E+07
178 Waiting for     0.0007 sec
179 Waiting for     0.0007 sec
180 Waiting for     0.0378 sec
181 Waiting for     0.0657 sec
182 #OVERLAP evdw > 1d10   8.83613E+42
183  #OVERLAPing residues             0
184
185  #OVERLAPing all corrected after             1  random generation
186 #OVERLAP evdw after   8.83613E+42
187 Waiting for     0.0747 sec
188 Waiting for     0.0009 sec
189 Waiting for     0.0006 sec
190 Waiting for     0.1728 sec
191 #OVERLAP evdw > 1d10   1.00000E+20
192  #OVERLAPing residues             2
193    7  11
194  #OVERLAPing all corrected after             1  random generation
195 #OVERLAP evdw after   2.09774E+06
196 Waiting for     0.0007 sec
197 Waiting for     0.0387 sec
198 Waiting for     0.0340 sec
199 Waiting for     0.0385 sec
200 #OVERLAP evdw > 1d10   1.00000E+20
201  #OVERLAPing residues             2
202   14  26
203  #OVERLAPing all corrected after             1  random generation
204 #OVERLAP evdw after   5.22625E+08
205 Waiting for     0.0399 sec
206 Waiting for     0.0348 sec
207 #OVERLAP evdw > 1d10   1.00000E+20
208  #OVERLAPing residues             2
209    6  25
210  #OVERLAPing all corrected after             1  random generation
211 #OVERLAP evdw after   4.52319E+08
212 Waiting for     0.0006 sec
213 Waiting for     0.0348 sec
214 Waiting for     0.0386 sec
215 Waiting for     0.0360 sec
216 #OVERLAP evdw > 1d10   1.00000E+20
217  #OVERLAPing residues             3
218    9  25  26
219  #OVERLAPing all corrected after             3  random generation
220 #OVERLAP evdw after   1.14443E+09
221 Waiting for     0.0360 sec
222 Waiting for     0.0406 sec
223 Waiting for     0.0723 sec
224 Waiting for     0.0006 sec
225 Waiting for     0.0007 sec
226 Waiting for     0.0344 sec
227 Waiting for     0.2672 sec
228 #OVERLAP evdw > 1d10   1.00000E+20
229  #OVERLAPing residues             2
230   17  25
231  #OVERLAPing all corrected after             1  random generation
232 #OVERLAP evdw after   1.89565E+23
233 Waiting for     0.0347 sec
234 #OVERLAP evdw > 1d10   1.00000E+20
235  #OVERLAPing residues             2
236   12  17
237  #OVERLAPing all corrected after             1  random generation
238 #OVERLAP evdw after   1.52039E+02
239 Waiting for     0.0379 sec
240 Waiting for     0.0360 sec
241 Waiting for     0.0597 sec
242 Waiting for     0.0007 sec
243 Waiting for     0.0371 sec
244 Waiting for     0.0007 sec
245 Waiting for     0.0659 sec
246 Waiting for     0.0394 sec
247 Waiting for     0.0355 sec
248 #OVERLAP evdw > 1d10   2.61157E+21
249  #OVERLAPing residues             0
250
251  #OVERLAPing all corrected after             1  random generation
252 #OVERLAP evdw after   2.61157E+21
253 Waiting for     0.0007 sec
254 Waiting for     0.0386 sec
255 Waiting for     0.0007 sec
256 Waiting for     0.0721 sec
257 #OVERLAP evdw > 1d10   1.00000E+20
258  #OVERLAPing residues             2
259   10  23
260  #OVERLAPing NOT all corrected             2
261   10  23
262 #OVERLAP evdw after   1.00000E+20
263 Waiting for     0.0123 sec
264 Waiting for     0.0349 sec
265 Waiting for     0.0681 sec
266 Waiting for     0.0667 sec
267 #OVERLAP evdw > 1d10   1.00000E+20
268  #OVERLAPing residues             2
269    5  25
270  #OVERLAPing all corrected after             2  random generation
271 #OVERLAP evdw after   1.87874E+14
272 Waiting for     0.0365 sec
273 Waiting for     0.0008 sec
274 Waiting for     0.0310 sec
275 #OVERLAP evdw > 1d10   1.00000E+20
276  #OVERLAPing residues             2
277    8  25
278  #OVERLAPing all corrected after             1  random generation
279 #OVERLAP evdw after   2.15257E+05
280 Waiting for     0.0007 sec
281 #OVERLAP evdw > 1d10   1.00000E+20
282  #OVERLAPing residues             4
283    4  23   9  25
284  #OVERLAPing all corrected after             1  random generation
285 #OVERLAP evdw after   9.00402E+07
286 Waiting for     0.0007 sec
287 Waiting for     0.0007 sec
288 Waiting for     0.0363 sec
289 Waiting for     0.0638 sec
290 Waiting for     0.0336 sec
291 Waiting for     0.0007 sec
292 Waiting for     0.0679 sec
293 Waiting for     0.0397 sec
294 Waiting for     0.0350 sec
295 Waiting for     0.0059 sec
296 Waiting for     0.0154 sec
297 Waiting for     0.3228 sec
298 Waiting for     0.0007 sec
299 Waiting for     0.0382 sec
300 #OVERLAP evdw > 1d10   1.00000E+20
301  #OVERLAPing residues             2
302    2  23
303  #OVERLAPing all corrected after             1  random generation
304 #OVERLAP evdw after   4.28092E+06
305 Waiting for     0.0379 sec
306 Waiting for     0.0372 sec
307 Waiting for     0.0334 sec
308 #OVERLAP evdw > 1d10   1.00000E+20
309  #OVERLAPing residues             3
310    9  25  12
311  #OVERLAPing NOT all corrected             3
312    8  25  12
313 #OVERLAP evdw after   1.00000E+20
314 Waiting for     0.0007 sec
315 #OVERLAP evdw > 1d10   1.00000E+20
316  #OVERLAPing residues             4
317    2   9   3  13
318  #OVERLAPing all corrected after             2  random generation
319 #OVERLAP evdw after   2.51275E+05
320 Waiting for     0.0367 sec
321 Waiting for     0.0334 sec
322 Waiting for     0.0354 sec
323 #OVERLAP evdw > 1d10   1.00000E+20
324  #OVERLAPing residues             2
325    8  11
326  #OVERLAPing all corrected after             1  random generation
327 #OVERLAP evdw after   2.56244E+03
328 Waiting for     0.0362 sec
329 Waiting for     0.0353 sec
330 Waiting for     0.0408 sec
331 Waiting for     0.0380 sec
332 #OVERLAP evdw > 1d10   1.00000E+20
333  #OVERLAPing residues             2
334   13  25
335  #OVERLAPing all corrected after             1  random generation
336 #OVERLAP evdw after   6.50429E+07
337 Waiting for     0.0076 sec
338 Waiting for     0.0007 sec
339 Waiting for     0.1147 sec
340 Waiting for     0.0310 sec
341 Waiting for     0.0333 sec
342 #OVERLAP evdw > 1d10   1.00000E+20
343  #OVERLAPing residues             2
344    5  27
345  #OVERLAPing all corrected after             2  random generation
346 #OVERLAP evdw after   1.97838E+08
347 Waiting for     0.0377 sec
348 Waiting for     0.0007 sec
349 #OVERLAP evdw > 1d10   1.00000E+20
350  #OVERLAPing residues             4
351    2  17   3  12
352  #OVERLAPing all corrected after             2  random generation
353 #OVERLAP evdw after   1.13716E+21
354 Waiting for     0.0381 sec
355 Waiting for     0.0010 sec
356 #OVERLAP evdw > 1d10   1.00000E+20
357  #OVERLAPing residues             2
358    7  20
359  #OVERLAPing all corrected after             1  random generation
360 #OVERLAP evdw after   2.18866E+14
361 Waiting for     0.0007 sec
362 #OVERLAP evdw > 1d10   1.00000E+20
363  #OVERLAPing residues             2
364   17  25
365  #OVERLAPing all corrected after             1  random generation
366 #OVERLAP evdw after   6.57567E+05
367 Waiting for     0.0401 sec
368 Waiting for     0.0007 sec
369 Waiting for     0.0667 sec
370 Waiting for     0.0388 sec
371 Waiting for     0.0007 sec
372 Waiting for     0.0334 sec
373 Waiting for     0.0351 sec
374 #OVERLAP evdw > 1d10   1.00000E+20
375  #OVERLAPing residues             2
376   14  27
377  #OVERLAPing all corrected after             2  random generation
378 #OVERLAP evdw after   1.47042E+08
379 Waiting for     0.0006 sec
380 Waiting for     0.0585 sec
381 Waiting for     0.0381 sec
382 Waiting for     0.0316 sec
383 Waiting for     0.0343 sec
384 Waiting for     0.0584 sec
385 #OVERLAP evdw > 1d10   1.00000E+20
386  #OVERLAPing residues             2
387   11  25
388  #OVERLAPing all corrected after             1  random generation
389 #OVERLAP evdw after   2.54182E+05
390 Waiting for     0.0381 sec
391 Waiting for     0.0559 sec
392 #OVERLAP evdw > 1d10   1.00000E+20
393  #OVERLAPing residues             2
394    4  22
395  #OVERLAPing all corrected after             1  random generation
396 #OVERLAP evdw after   5.71509E+09
397 Waiting for     0.0007 sec
398 Waiting for     0.0602 sec
399 Waiting for     0.0367 sec
400 Waiting for     0.0398 sec
401 Waiting for     0.0308 sec
402 Waiting for     0.0573 sec
403 Waiting for     0.0330 sec
404 Waiting for     0.0396 sec
405 #OVERLAP evdw > 1d10   1.00000E+20
406  #OVERLAPing residues             2
407    9  25
408  #OVERLAPing all corrected after             1  random generation
409 #OVERLAP evdw after   3.58897E+10
410 Waiting for     0.4147 sec
411 #OVERLAP evdw > 1d10   1.00000E+20
412  #OVERLAPing residues             6
413    3  26   5  25   9  22
414  #OVERLAPing all corrected after             1  random generation
415 #OVERLAP evdw after   2.87506E+08
416 Waiting for     0.0481 sec
417 Waiting for     0.0006 sec
418 Waiting for     0.0336 sec
419 Waiting for     0.0778 sec
420 Waiting for     0.0006 sec
421 #OVERLAP evdw > 1d10   1.00000E+20
422  #OVERLAPing residues             2
423   18  27
424  #OVERLAPing all corrected after             1  random generation
425 #OVERLAP evdw after   4.78617E+09
426 Waiting for     0.0363 sec
427 Waiting for     0.0346 sec
428 #OVERLAP evdw > 1d10   1.00000E+20
429  #OVERLAPing residues             5
430    5  25   8  26   9
431  #OVERLAPing NOT all corrected             2
432    8  26
433 #OVERLAP evdw after   1.00000E+20
434 Waiting for     0.0762 sec
435 Waiting for     0.0007 sec
436 Waiting for     0.0313 sec
437 #OVERLAP evdw > 1d10   1.00000E+20
438  #OVERLAPing residues             2
439    4  23
440  #OVERLAPing all corrected after             7  random generation
441 #OVERLAP evdw after   2.72780E+12
442 Waiting for     0.0387 sec
443 #OVERLAP evdw > 1d10   1.00000E+20
444  #OVERLAPing residues             2
445   23  25
446  #OVERLAPing all corrected after             2  random generation
447 #OVERLAP evdw after   1.76362E+02
448 Waiting for     0.0007 sec
449 Waiting for     0.0007 sec
450 Waiting for     0.0310 sec
451 Waiting for     0.0007 sec
452 Waiting for     0.0330 sec
453 Waiting for     0.0007 sec
454 Waiting for     0.0681 sec
455 Waiting for     0.0402 sec
456 Waiting for     0.0380 sec
457 #OVERLAP evdw > 1d10   1.00000E+20
458  #OVERLAPing residues             2
459    8  17
460  #OVERLAPing all corrected after             1  random generation
461 #OVERLAP evdw after  -1.41352E+00
462 Waiting for     0.0353 sec
463 Waiting for     0.0354 sec
464 Waiting for     0.0322 sec
465 Waiting for     0.0581 sec
466 Waiting for     0.0352 sec
467 Waiting for     0.0007 sec
468 #OVERLAP evdw > 1d10   1.00000E+20
469  #OVERLAPing residues             4
470    4  22   5  23
471  #OVERLAPing all corrected after             2  random generation
472 #OVERLAP evdw after   2.16841E+13
473 Waiting for     0.0332 sec
474 #OVERLAP evdw > 1d10   1.00000E+20
475  #OVERLAPing residues             4
476    4  23   6  25
477  #OVERLAPing NOT all corrected             3
478    6  25   7
479 #OVERLAP evdw after   1.00000E+20
480 Waiting for     0.0389 sec
481 Waiting for     0.0308 sec
482 Waiting for     0.0323 sec
483 Waiting for     0.0681 sec
484 Waiting for     0.0565 sec
485 Waiting for     0.0407 sec
486 #OVERLAP evdw > 1d10   1.00000E+20
487  #OVERLAPing residues             2
488    4  25
489  #OVERLAPing all corrected after             1  random generation
490 #OVERLAP evdw after   2.83355E+06
491 Waiting for     0.0288 sec
492 Waiting for     0.0371 sec
493 Waiting for     0.0496 sec
494 Waiting for     0.0345 sec
495 Waiting for     0.0007 sec
496 Waiting for     0.0007 sec
497 Waiting for     0.0007 sec
498 Waiting for     0.0312 sec
499 Waiting for     0.0007 sec
500 Waiting for     0.0007 sec
501 #OVERLAP evdw > 1d10   1.00000E+20
502  #OVERLAPing residues             4
503   11  27  12  26
504  #OVERLAPing all corrected after             2  random generation
505 #OVERLAP evdw after   1.41856E+19
506 Waiting for     0.0403 sec
507 Waiting for     0.0318 sec
508 #OVERLAP evdw > 1d10   1.00000E+20
509  #OVERLAPing residues             4
510    4  25   9  27
511  #OVERLAPing all corrected after             3  random generation
512 #OVERLAP evdw after   2.21700E+18
513 Waiting for     0.0393 sec
514 Waiting for     0.0069 sec
515 Waiting for     0.0369 sec
516 Waiting for     0.0354 sec
517 Waiting for     0.0394 sec
518 #OVERLAP evdw > 1d10   1.00000E+20
519  #OVERLAPing residues             2
520   14  18
521  #OVERLAPing all corrected after             1  random generation
522 #OVERLAP evdw after   2.37057E+03
523 Waiting for     0.0006 sec
524 Waiting for     0.0349 sec
525 #OVERLAP evdw > 1d10   1.00000E+20
526  #OVERLAPing residues             2
527   10  17
528  #OVERLAPing all corrected after             1  random generation
529 #OVERLAP evdw after   4.18256E+09
530 Waiting for     0.0366 sec
531 #OVERLAP evdw > 1d10   1.00000E+20
532  #OVERLAPing residues             4
533   14  29  15  23
534  #OVERLAPing all corrected after             1  random generation
535 #OVERLAP evdw after   3.62207E+09
536 Waiting for     0.0398 sec
537 Waiting for     0.0371 sec
538 Waiting for     0.0772 sec
539 Waiting for     0.0083 sec
540 Waiting for     0.0318 sec
541 #OVERLAP evdw > 1d10   1.00000E+20
542  #OVERLAPing residues             2
543    5  17
544  #OVERLAPing all corrected after             1  random generation
545 #OVERLAP evdw after   3.74865E+09
546 Waiting for     0.0006 sec
547 Waiting for     0.0311 sec
548 #OVERLAP evdw > 1d10   1.00000E+20
549  #OVERLAPing residues             4
550    8  29  12  28
551  #OVERLAPing NOT all corrected             2
552   12  28
553 #OVERLAP evdw after   1.00000E+20
554 Waiting for     0.0398 sec
555 Waiting for     0.0551 sec
556 #OVERLAP evdw > 1d10   1.00000E+20
557  #OVERLAPing residues             2
558    2  25
559  #OVERLAPing all corrected after             1  random generation
560 #OVERLAP evdw after   7.49929E+05
561 Waiting for     0.0007 sec
562 #OVERLAP evdw > 1d10   1.00000E+20
563  #OVERLAPing residues             4
564    2  26   4  25
565  #OVERLAPing all corrected after             5  random generation
566 #OVERLAP evdw after   3.56212E+28
567 Waiting for     0.0389 sec
568 Waiting for     0.0140 sec
569 Waiting for     0.0007 sec
570 Waiting for     0.0007 sec
571 Waiting for     0.0631 sec
572 Waiting for     0.0390 sec
573 Waiting for     0.0368 sec
574 Waiting for     0.0795 sec
575 Waiting for     0.0007 sec
576 Waiting for     0.0399 sec
577 #OVERLAP evdw > 1d10   1.00000E+20
578  #OVERLAPing residues             2
579    4  29
580  #OVERLAPing all corrected after             1  random generation
581 #OVERLAP evdw after   9.49228E+03
582 Waiting for     0.0007 sec
583 Waiting for     0.0007 sec
584 #OVERLAP evdw > 1d10   1.00000E+20
585  #OVERLAPing residues             2
586    7  22
587  #OVERLAPing all corrected after             3  random generation
588 #OVERLAP evdw after   7.87470E+09
589 Waiting for     0.0006 sec
590 Waiting for     0.0311 sec
591 Waiting for     0.0406 sec
592 #OVERLAP evdw > 1d10   1.00000E+20
593  #OVERLAPing residues             2
594   17  25
595  #OVERLAPing all corrected after             1  random generation
596 #OVERLAP evdw after   1.81207E+15
597 Waiting for     0.0378 sec
598 Waiting for     0.0007 sec
599 Waiting for     0.0007 sec
600 Waiting for     0.0348 sec
601 #OVERLAP evdw > 1d10   1.00000E+20
602  #OVERLAPing residues             2
603    7  13
604  #OVERLAPing all corrected after             3  random generation
605 #OVERLAP evdw after   9.69030E+05
606 Waiting for     0.0327 sec
607 Waiting for     0.0006 sec
608 Waiting for     0.0185 sec
609 Waiting for     0.4067 sec
610 #OVERLAP evdw > 1d10   4.49541E+23
611  #OVERLAPing residues             0
612
613  #OVERLAPing all corrected after             1  random generation
614 #OVERLAP evdw after   4.49541E+23
615 Waiting for     0.0008 sec
616 Waiting for     0.0028 sec
617 Waiting for     0.0330 sec
618 Waiting for     0.0315 sec
619 #OVERLAP evdw > 1d10   1.00000E+20
620  #OVERLAPing residues             2
621   17  26
622  #OVERLAPing all corrected after             2  random generation
623 #OVERLAP evdw after   3.27432E+07
624 Waiting for     0.0007 sec
625 Waiting for     0.0175 sec
626 Waiting for     0.0308 sec
627 #OVERLAP evdw > 1d10   1.00000E+20
628  #OVERLAPing residues             4
629   11  23  12  24
630  #OVERLAPing all corrected after             3  random generation
631 #OVERLAP evdw after   1.96075E+21
632 Waiting for     0.0374 sec
633 Waiting for     0.0676 sec
634 Waiting for     0.0392 sec
635 #OVERLAP evdw > 1d10   1.00000E+20
636  #OVERLAPing residues             2
637    8  24
638  #OVERLAPing all corrected after             1  random generation
639 #OVERLAP evdw after   1.23238E+16
640 Waiting for     0.0332 sec
641 #OVERLAP evdw > 1d10   1.00000E+20
642  #OVERLAPing residues             2
643    7  22
644  #OVERLAPing all corrected after             1  random generation
645 #OVERLAP evdw after   4.13728E+07
646 Waiting for     0.0382 sec
647 Waiting for     0.0458 sec
648 Waiting for     0.0010 sec
649 Waiting for     0.0178 sec
650 Waiting for     0.0345 sec
651 #OVERLAP evdw > 1d10   1.00000E+20
652  #OVERLAPing residues             2
653    3  25
654  #OVERLAPing all corrected after             1  random generation
655 #OVERLAP evdw after   1.43959E+08
656 Waiting for     0.0363 sec
657 Waiting for     0.0557 sec
658 Waiting for     0.0309 sec
659 Waiting for     0.0314 sec
660 #OVERLAP evdw > 1d10   1.00000E+20
661  #OVERLAPing residues             3
662   22  27  23
663  #OVERLAPing all corrected after             1  random generation
664 #OVERLAP evdw after   6.13149E+14
665 Waiting for     0.0435 sec
666 #OVERLAP evdw > 1d10   1.00000E+20
667  #OVERLAPing residues             2
668   11  19
669  #OVERLAPing all corrected after             2  random generation
670 #OVERLAP evdw after   1.02148E+28
671 Waiting for     0.0255 sec
672 Waiting for     0.0007 sec
673 #OVERLAP evdw > 1d10   1.00000E+20
674  #OVERLAPing residues             4
675    4  29  11  27
676  #OVERLAPing all corrected after             2  random generation
677 #OVERLAP evdw after   2.98362E+15
678 Waiting for     0.0352 sec
679 Waiting for     0.0007 sec
680 Waiting for     0.0324 sec
681 Waiting for     0.0370 sec
682 #OVERLAP evdw > 1d10   1.00000E+20
683  #OVERLAPing residues             2
684    9  27
685  #OVERLAPing all corrected after             1  random generation
686 #OVERLAP evdw after   3.34842E+16
687 Waiting for     0.0574 sec
688 #OVERLAP evdw > 1d10   1.00000E+20
689  #OVERLAPing residues            10
690    5  22   8  25   9  26  10  27  11  28
691  #OVERLAPing NOT all corrected             2
692   11  28
693 #OVERLAP evdw after   1.00000E+20
694 Waiting for     0.0387 sec
695 Waiting for     0.0707 sec
696 Waiting for     0.0007 sec
697 #OVERLAP evdw > 1d10   1.00000E+20
698  #OVERLAPing residues             5
699   16  27  17  18  23
700  #OVERLAPing all corrected after             2  random generation
701 #OVERLAP evdw after   2.92759E+10
702 Waiting for     0.0986 sec
703 Waiting for     0.0078 sec
704 Waiting for     0.0400 sec
705 Waiting for     0.0362 sec
706 Waiting for     0.0359 sec
707 Waiting for     0.0007 sec
708 Waiting for     0.0324 sec
709 Waiting for     0.0687 sec
710 Waiting for     0.0309 sec
711 Waiting for     0.0331 sec
712 Waiting for     0.0504 sec
713 Waiting for     0.0332 sec
714 Waiting for     0.0385 sec
715 Waiting for     0.0341 sec
716 Waiting for     0.0309 sec
717 Waiting for     0.0010 sec
718 Waiting for     0.0007 sec
719 Waiting for     0.0338 sec
720 Waiting for     0.0361 sec
721 Waiting for     0.0315 sec
722 Waiting for     0.0380 sec
723 Waiting for     0.0374 sec
724 #OVERLAP evdw > 1d10   1.00000E+20
725  #OVERLAPing residues             2
726    7  25
727  #OVERLAPing all corrected after             1  random generation
728 #OVERLAP evdw after   1.16948E+21
729 Waiting for     0.0337 sec
730 Waiting for     0.0375 sec
731 Waiting for     0.0007 sec
732 Waiting for     0.0371 sec
733 Waiting for     0.0324 sec
734 Waiting for     0.0383 sec
735 Waiting for     0.0404 sec
736 Waiting for     0.0356 sec
737 #OVERLAP evdw > 1d10   1.00000E+20
738  #OVERLAPing residues             2
739    7  22
740  #OVERLAPing all corrected after             2  random generation
741 #OVERLAP evdw after   8.41961E+06
742 Waiting for     0.0347 sec
743 #OVERLAP evdw > 1d10   1.00000E+20
744  #OVERLAPing residues             4
745    7  23  14  26
746  #OVERLAPing all corrected after             3  random generation
747 #OVERLAP evdw after   6.59613E+03
748 Waiting for     0.0405 sec
749 Waiting for     0.0348 sec
750 #OVERLAP evdw > 1d10   1.00000E+20
751  #OVERLAPing residues             4
752    6  23   7  22
753  #OVERLAPing all corrected after            80  random generation
754 #OVERLAP evdw after   2.26028E+15
755 Waiting for     0.0007 sec
756 Waiting for     0.0007 sec
757 Waiting for     0.0515 sec
758 #OVERLAP evdw > 1d10   1.00000E+20
759  #OVERLAPing residues             2
760   12  27
761  #OVERLAPing NOT all corrected             2
762   12  27
763 #OVERLAP evdw after   1.00000E+20
764 Waiting for     0.1044 sec
765 #OVERLAP evdw > 1d10   1.00000E+20
766  #OVERLAPing residues             4
767    4  24  19  25
768  #OVERLAPing all corrected after             2  random generation
769 #OVERLAP evdw after   1.17360E+05
770 Waiting for     0.0006 sec
771 #OVERLAP evdw > 1d10   1.00000E+20
772  #OVERLAPing residues             2
773   16  27
774  #OVERLAPing all corrected after             1  random generation
775 #OVERLAP evdw after   1.09414E+02
776 Waiting for     0.0351 sec
777 Waiting for     0.0311 sec
778 Waiting for     0.3363 sec
779 #OVERLAP evdw > 1d10   1.00000E+20
780  #OVERLAPing residues             6
781   17  28  18  29  19  25
782  #OVERLAPing NOT all corrected             2
783   17  28
784 #OVERLAP evdw after   1.00000E+20
785 Waiting for     0.0006 sec
786 Waiting for     0.0368 sec
787 Waiting for     0.0388 sec
788 Waiting for     0.0573 sec
789 Waiting for     0.0631 sec
790 #OVERLAP evdw > 1d10   1.00000E+20
791  #OVERLAPing residues             2
792   21  27
793  #OVERLAPing all corrected after             1  random generation
794 #OVERLAP evdw after   9.02090E+03
795 Waiting for     0.1035 sec
796 #OVERLAP evdw > 1d10   1.00000E+20
797  #OVERLAPing residues             2
798   12  24
799  #OVERLAPing all corrected after             1  random generation
800 #OVERLAP evdw after   4.11758E+14
801 Waiting for     0.0207 sec
802 #OVERLAP evdw > 1d10   1.00000E+20
803  #OVERLAPing residues             4
804    5  25   6  26
805  #OVERLAPing NOT all corrected             2
806    5  25
807 #OVERLAP evdw after   1.00000E+20
808 Waiting for     0.0387 sec
809 Waiting for     0.0007 sec
810 Waiting for     0.0509 sec
811 Waiting for     0.0338 sec
812 #OVERLAP evdw > 1d10   1.00000E+20
813  #OVERLAPing residues             2
814    3  19
815  #OVERLAPing all corrected after             1  random generation
816 #OVERLAP evdw after   1.26083E+07
817 Waiting for     0.0319 sec
818 #OVERLAP evdw > 1d10   1.00000E+20
819  #OVERLAPing residues             2
820    4  21
821  #OVERLAPing all corrected after             1  random generation
822 #OVERLAP evdw after   8.44250E+11
823 Waiting for     0.0308 sec
824 #OVERLAP evdw > 1d10   1.00000E+20
825  #OVERLAPing residues             2
826   23  27
827  #OVERLAPing all corrected after             2  random generation
828 #OVERLAP evdw after   4.18779E+19
829 Waiting for     0.0355 sec
830 Waiting for     0.0403 sec
831 Waiting for     0.0377 sec
832 Waiting for     0.0386 sec
833 Waiting for     0.0008 sec
834 Waiting for     0.0340 sec
835 Waiting for     0.0333 sec
836 Waiting for     0.0400 sec
837 Waiting for     0.0591 sec
838 #OVERLAP evdw > 1d10   1.00000E+20
839  #OVERLAPing residues            10
840    7  21   8  22   9  23  10  27  11  26
841  #OVERLAPing all corrected after             5  random generation
842 #OVERLAP evdw after   1.78290E+14
843 Waiting for     0.0007 sec
844 Waiting for     0.0392 sec
845 #OVERLAP evdw > 1d10   2.49876E+20
846  #OVERLAPing residues             0
847
848  #OVERLAPing all corrected after             1  random generation
849 #OVERLAP evdw after   2.49876E+20
850 Waiting for     0.0007 sec
851 Waiting for     0.0006 sec
852 Waiting for     0.0324 sec
853 Waiting for     0.0007 sec
854 #OVERLAP evdw > 1d10   1.00000E+20
855  #OVERLAPing residues             2
856    4  27
857  #OVERLAPing all corrected after             1  random generation
858 #OVERLAP evdw after   1.23975E+09
859 Waiting for     0.0007 sec
860 Waiting for     0.0007 sec
861 Waiting for     0.0903 sec
862 Waiting for     0.0006 sec
863 Waiting for     0.0728 sec
864 Waiting for     0.0016 sec
865 #OVERLAP evdw > 1d10   2.49876E+20
866  #OVERLAPing residues             0
867
868  #OVERLAPing all corrected after             1  random generation
869 #OVERLAP evdw after   2.49876E+20
870 Waiting for     0.0007 sec
871 Waiting for     0.0647 sec
872 Waiting for     0.0006 sec
873 Waiting for     0.0394 sec
874 Waiting for     0.0360 sec
875 #OVERLAP evdw > 1d10   1.00000E+20
876  #OVERLAPing residues             5
877    7  26  16  27  17
878  #OVERLAPing all corrected after             4  random generation
879 #OVERLAP evdw after   2.01902E+11
880 Waiting for     0.0007 sec
881 Waiting for     0.0385 sec
882 Waiting for     0.0368 sec
883 Waiting for     0.0007 sec
884 Waiting for     0.0324 sec
885 #OVERLAP evdw > 1d10   1.00000E+20
886  #OVERLAPing residues             4
887    6  23  10  25
888  #OVERLAPing all corrected after             2  random generation
889 #OVERLAP evdw after   1.67070E+10
890 Waiting for     0.0359 sec
891 #OVERLAP evdw > 1d10   1.00000E+20
892  #OVERLAPing residues             6
893    4  19   8  23  13  20
894  #OVERLAPing all corrected after             3  random generation
895 #OVERLAP evdw after   2.21224E+12
896 Waiting for     0.0320 sec
897 Waiting for     0.0329 sec
898 Waiting for     0.0006 sec
899 Waiting for     0.0338 sec
900 Waiting for     0.0362 sec
901 #OVERLAP evdw > 1d10   1.00000E+20
902  #OVERLAPing residues             2
903   20  25
904  #OVERLAPing all corrected after             1  random generation
905 #OVERLAP evdw after   8.89313E+01
906 Waiting for     0.0007 sec
907 Waiting for     0.0621 sec
908 Waiting for     0.0407 sec
909 Waiting for     0.0336 sec
910 #OVERLAP evdw > 1d10   1.00000E+20
911  #OVERLAPing residues             2
912   17  27
913  #OVERLAPing all corrected after             1  random generation
914 #OVERLAP evdw after   4.54980E+02
915 Waiting for     0.0498 sec
916 Waiting for     0.0240 sec
917 Waiting for     0.0202 sec
918 Waiting for     0.0574 sec
919 Waiting for     0.0007 sec
920 Waiting for     0.0380 sec
921 Waiting for     0.0367 sec
922 Waiting for     0.0321 sec
923 Waiting for     0.0007 sec
924 Waiting for     0.0356 sec
925 #OVERLAP evdw > 1d10   1.00000E+20
926  #OVERLAPing residues             2
927    7  15
928  #OVERLAPing all corrected after             1  random generation
929 #OVERLAP evdw after   3.30263E+02
930 Waiting for     0.0007 sec
931 Waiting for     0.0344 sec
932 Waiting for     0.0365 sec
933 Waiting for     0.0006 sec
934 Waiting for     0.0007 sec
935 #OVERLAP evdw > 1d10   1.00000E+20
936  #OVERLAPing residues             2
937    7  13
938  #OVERLAPing all corrected after             2  random generation
939 #OVERLAP evdw after   9.94280E+11
940 Waiting for     0.0392 sec
941 #OVERLAP evdw > 1d10   1.00000E+20
942  #OVERLAPing residues             2
943   11  27
944  #OVERLAPing all corrected after             1  random generation
945 #OVERLAP evdw after   8.24766E+07
946 Waiting for     0.0401 sec
947 Waiting for     0.0322 sec
948 Waiting for     0.0307 sec
949 Waiting for     0.0327 sec
950 Waiting for     0.0411 sec
951 Waiting for     0.0007 sec
952 Waiting for     0.0911 sec
953 Waiting for     0.0006 sec
954 Waiting for     0.0399 sec
955 Waiting for     0.0878 sec
956 Waiting for     0.0007 sec
957 Waiting for     0.4371 sec
958 Waiting for     0.0006 sec
959 Waiting for     0.0009 sec
960 Waiting for     0.0350 sec
961 Waiting for     0.0388 sec
962 Waiting for     0.0368 sec
963 Waiting for     0.0385 sec
964 Waiting for     0.0384 sec
965 Waiting for     0.0319 sec
966 #OVERLAP evdw > 1d10   1.00000E+20
967  #OVERLAPing residues             2
968    7   9
969  #OVERLAPing all corrected after             1  random generation
970 #OVERLAP evdw after   6.29880E+00
971 Waiting for     0.0394 sec
972 #OVERLAP evdw > 1d10   1.00000E+20
973  #OVERLAPing residues             5
974    5  18   7  11  20
975  #OVERLAPing all corrected after             1  random generation
976 #OVERLAP evdw after   1.32210E+12
977 Waiting for     0.0340 sec
978 Waiting for     0.0007 sec
979 Waiting for     0.0318 sec
980 Waiting for     0.0337 sec
981 Waiting for     0.0372 sec
982 Waiting for     0.0007 sec
983 Waiting for     0.1779 sec
984 #OVERLAP evdw > 1d10   1.00000E+20
985  #OVERLAPing residues             4
986    8  17   9  18
987  #OVERLAPing all corrected after             2  random generation
988 #OVERLAP evdw after   1.67014E+14
989 Waiting for     0.0006 sec
990 Waiting for     0.0385 sec
991 #OVERLAP evdw > 1d10   1.00000E+20
992  #OVERLAPing residues             2
993   13  27
994  #OVERLAPing all corrected after             1  random generation
995 #OVERLAP evdw after   4.01863E+06
996 Waiting for     0.0237 sec
997 Waiting for     0.0458 sec
998 #OVERLAP evdw > 1d10   1.00000E+20
999  #OVERLAPing residues             2
1000    4  19
1001  #OVERLAPing all corrected after             1  random generation
1002 #OVERLAP evdw after   1.92497E+08
1003 Waiting for     0.0579 sec
1004 Waiting for     0.0007 sec
1005 #OVERLAP evdw > 1d10   1.00000E+20
1006  #OVERLAPing residues             2
1007    7  25
1008  #OVERLAPing all corrected after             1  random generation
1009 #OVERLAP evdw after   4.99961E+31
1010 Waiting for     0.0007 sec
1011 Waiting for     0.0329 sec
1012 Waiting for     0.0224 sec
1013 #OVERLAP evdw > 1d10   1.00000E+20
1014  #OVERLAPing residues             2
1015    5  29
1016  #OVERLAPing all corrected after             1  random generation
1017 #OVERLAP evdw after   5.46194E+06
1018 Waiting for     0.0007 sec
1019 #OVERLAP evdw > 1d10   1.00000E+20
1020  #OVERLAPing residues             2
1021   25  29
1022  #OVERLAPing all corrected after             1  random generation
1023 #OVERLAP evdw after   1.84798E+04
1024 Waiting for     0.0007 sec
1025 Waiting for     0.0400 sec
1026 Waiting for     0.0007 sec
1027 Waiting for     0.0365 sec
1028 Waiting for     0.0768 sec
1029 Waiting for     0.2303 sec
1030 Waiting for     0.0006 sec
1031 Waiting for     0.0315 sec
1032 Waiting for     0.0009 sec
1033 Waiting for     0.0006 sec
1034 Waiting for     0.0380 sec
1035 Waiting for     0.0373 sec
1036 Waiting for     0.0225 sec
1037 Waiting for     0.0308 sec
1038 Waiting for     0.0007 sec
1039 #OVERLAP evdw > 1d10   1.00000E+20
1040  #OVERLAPing residues             2
1041    3  29
1042  #OVERLAPing all corrected after             1  random generation
1043 #OVERLAP evdw after   7.32854E+07
1044 Waiting for     0.0367 sec
1045 Waiting for     0.0548 sec
1046 Waiting for     0.0080 sec
1047 #OVERLAP evdw > 1d10   1.00000E+20
1048  #OVERLAPing residues             2
1049    8  23
1050  #OVERLAPing all corrected after             1  random generation
1051 #OVERLAP evdw after   7.74693E+08
1052 Waiting for     0.0522 sec
1053 Waiting for     0.0007 sec
1054 Waiting for     0.0328 sec
1055 Waiting for     0.0344 sec
1056 #OVERLAP evdw > 1d10   1.00000E+20
1057  #OVERLAPing residues             2
1058   11  25
1059  #OVERLAPing all corrected after             1  random generation
1060 #OVERLAP evdw after   6.16424E+06
1061 Waiting for     0.0335 sec
1062 Waiting for     0.0334 sec
1063 Waiting for     0.1034 sec
1064 Waiting for     0.0007 sec
1065 Waiting for     0.0007 sec
1066 Waiting for     0.0007 sec
1067 Waiting for     0.0331 sec
1068 Waiting for     0.0521 sec
1069 Waiting for     0.0358 sec
1070 Waiting for     0.0324 sec
1071 #OVERLAP evdw > 1d10   1.00000E+20
1072  #OVERLAPing residues             2
1073   22  29
1074  #OVERLAPing all corrected after             1  random generation
1075 #OVERLAP evdw after   4.23132E+13
1076 Waiting for     0.0375 sec
1077 Waiting for     0.0009 sec
1078 #OVERLAP evdw > 1d10   1.00000E+20
1079  #OVERLAPing residues             2
1080    4  26
1081  #OVERLAPing all corrected after             2  random generation
1082 #OVERLAP evdw after   1.10410E+03
1083 Waiting for     0.0006 sec
1084 #OVERLAP evdw > 1d10   1.00000E+20
1085  #OVERLAPing residues             7
1086    4  23  25   7  26   8  27
1087  #OVERLAPing all corrected after            36  random generation
1088 #OVERLAP evdw after   4.47911E+19
1089 Waiting for     0.0374 sec
1090 Waiting for     0.0371 sec
1091 Waiting for     0.0007 sec
1092 Waiting for     0.0402 sec
1093 Waiting for     0.0007 sec
1094 Waiting for     0.0389 sec
1095 #OVERLAP evdw > 1d10   1.00000E+20
1096  #OVERLAPing residues             2
1097   11  22
1098  #OVERLAPing all corrected after             1  random generation
1099 #OVERLAP evdw after   1.40269E+06
1100 Waiting for     0.0010 sec
1101 #OVERLAP evdw > 1d10   1.00000E+20
1102  #OVERLAPing residues             2
1103    4  25
1104  #OVERLAPing all corrected after             2  random generation
1105 #OVERLAP evdw after   1.66576E+17
1106 Waiting for     0.0544 sec
1107 Waiting for     0.0006 sec
1108 Waiting for     0.1084 sec
1109 Waiting for     0.0007 sec
1110 Waiting for     0.0318 sec
1111 #OVERLAP evdw > 1d10   1.00000E+20
1112  #OVERLAPing residues             2
1113   14  20
1114  #OVERLAPing all corrected after             1  random generation
1115 #OVERLAP evdw after   2.11702E+07
1116 Waiting for     0.0451 sec
1117 #OVERLAP evdw > 1d10   1.56685E+24
1118  #OVERLAPing residues             0
1119
1120  #OVERLAPing all corrected after             1  random generation
1121 #OVERLAP evdw after   1.56685E+24
1122 Waiting for     0.0348 sec
1123 Waiting for     0.0007 sec
1124 Waiting for     0.0007 sec
1125 Waiting for     0.0399 sec
1126 #OVERLAP evdw > 1d10   1.00000E+20
1127  #OVERLAPing residues             2
1128   13  25
1129  #OVERLAPing all corrected after            16  random generation
1130 #OVERLAP evdw after   5.04236E+10
1131 Waiting for     0.0396 sec
1132 Waiting for     0.2330 sec
1133 Waiting for     0.0006 sec
1134 #OVERLAP evdw > 1d10   1.25950E+21
1135  #OVERLAPing residues             0
1136
1137  #OVERLAPing all corrected after             1  random generation
1138 #OVERLAP evdw after   1.25950E+21
1139 Waiting for     0.0007 sec
1140 Waiting for     0.0513 sec
1141 Waiting for     0.0899 sec
1142 Waiting for     0.0794 sec
1143 Waiting for     0.0122 sec
1144 Waiting for     0.0312 sec
1145 Waiting for     0.0213 sec
1146 Waiting for     0.0693 sec
1147 Waiting for     0.0332 sec
1148 #OVERLAP evdw > 1d10   1.00000E+20
1149  #OVERLAPing residues             2
1150    4  27
1151  #OVERLAPing all corrected after             1  random generation
1152 #OVERLAP evdw after   4.00873E+13
1153 Waiting for     0.0330 sec
1154 Waiting for     0.0311 sec
1155 #OVERLAP evdw > 1d10   2.09752E+22
1156  #OVERLAPing residues             0
1157
1158  #OVERLAPing all corrected after             1  random generation
1159 #OVERLAP evdw after   2.09752E+22
1160 Waiting for     0.0344 sec
1161 Waiting for     0.0006 sec
1162 #OVERLAP evdw > 1d10   1.00000E+20
1163  #OVERLAPing residues             4
1164    7  27   8  26
1165  #OVERLAPing all corrected after             1  random generation
1166 #OVERLAP evdw after   3.07545E+23
1167 Waiting for     0.0006 sec
1168 Waiting for     0.0027 sec
1169 Waiting for     0.0308 sec
1170 Waiting for     0.0783 sec
1171 Waiting for     0.0007 sec
1172 Waiting for     0.0732 sec
1173 Waiting for     0.3435 sec
1174 Waiting for     0.0006 sec
1175 Waiting for     0.0007 sec
1176 Waiting for     0.0394 sec
1177 #OVERLAP evdw > 1d10   1.00000E+20
1178  #OVERLAPing residues             4
1179    7  20  16  22
1180  #OVERLAPing all corrected after             4  random generation
1181 #OVERLAP evdw after   1.02268E+10
1182 Waiting for     0.0366 sec
1183 Waiting for     0.0356 sec
1184 Waiting for     0.0359 sec
1185 Waiting for     0.0321 sec
1186 #OVERLAP evdw > 1d10   1.00000E+20
1187  #OVERLAPing residues             4
1188    6  22   7  23
1189  #OVERLAPing all corrected after             1  random generation
1190 #OVERLAP evdw after   5.27904E+22
1191 Waiting for     0.0141 sec
1192 Waiting for     0.0492 sec
1193 Waiting for     0.0007 sec
1194 Waiting for     0.0008 sec
1195 #OVERLAP evdw > 1d10   1.00000E+20
1196  #OVERLAPing residues             2
1197   21  25
1198  #OVERLAPing all corrected after             1  random generation
1199 #OVERLAP evdw after   2.05690E+08
1200 Waiting for     0.0007 sec
1201 #OVERLAP evdw > 1d10   1.00000E+20
1202  #OVERLAPing residues             2
1203    4  25
1204  #OVERLAPing all corrected after             1  random generation
1205 #OVERLAP evdw after   2.41934E+13
1206 Waiting for     0.0553 sec
1207 Waiting for     0.0461 sec
1208 Waiting for     0.0379 sec
1209 #OVERLAP evdw > 1d10   1.00000E+20
1210  #OVERLAPing residues             4
1211   14  27  17  19
1212  #OVERLAPing all corrected after             1  random generation
1213 #OVERLAP evdw after   2.49402E+07
1214 Waiting for     0.0391 sec
1215 #OVERLAP evdw > 1d10   1.00000E+20
1216  #OVERLAPing residues             4
1217    8  25   9  24
1218  #OVERLAPing all corrected after             4  random generation
1219 #OVERLAP evdw after   6.61725E+14
1220 Waiting for     0.0010 sec
1221 Waiting for     0.0095 sec
1222 #OVERLAP evdw > 1d10   1.00000E+20
1223  #OVERLAPing residues             2
1224    3  27
1225  #OVERLAPing all corrected after             1  random generation
1226 #OVERLAP evdw after   1.16182E+16
1227 Waiting for     0.0362 sec
1228 #OVERLAP evdw > 1d10   1.00000E+20
1229  #OVERLAPing residues             4
1230    4  27   5  25
1231  #OVERLAPing all corrected after             1  random generation
1232 #OVERLAP evdw after   2.43970E+10
1233 Waiting for     0.0381 sec
1234 #OVERLAP evdw > 1d10   3.38325E+20
1235  #OVERLAPing residues             0
1236
1237  #OVERLAPing all corrected after             1  random generation
1238 #OVERLAP evdw after   3.38325E+20
1239 Waiting for     0.0007 sec
1240 Waiting for     0.0319 sec
1241 Waiting for     0.0322 sec
1242 Waiting for     0.0400 sec
1243 #OVERLAP evdw > 1d10   1.00000E+20
1244  #OVERLAPing residues             4
1245   15  25  17  27
1246  #OVERLAPing all corrected after             3  random generation
1247 #OVERLAP evdw after   3.90964E+14
1248 Waiting for     0.0356 sec
1249 Waiting for     0.0007 sec
1250 Waiting for     0.0397 sec
1251 #OVERLAP evdw > 1d10   1.00000E+20
1252  #OVERLAPing residues             2
1253    5  25
1254  #OVERLAPing all corrected after             3  random generation
1255 #OVERLAP evdw after   8.66703E+06
1256 Waiting for     0.0007 sec
1257 #OVERLAP evdw > 1d10   1.00000E+20
1258  #OVERLAPing residues             7
1259    7  15  22   9  24  11  26
1260  #OVERLAPing all corrected after             2  random generation
1261 #OVERLAP evdw after   1.11947E+22
1262 Waiting for     0.0335 sec
1263 #OVERLAP evdw > 1d10   1.00000E+20
1264  #OVERLAPing residues             2
1265   25  29
1266  #OVERLAPing all corrected after             1  random generation
1267 #OVERLAP evdw after   1.61016E+03
1268 Waiting for     0.0394 sec
1269 Waiting for     0.0598 sec
1270 Waiting for     0.0346 sec
1271 #OVERLAP evdw > 1d10   1.00000E+20
1272  #OVERLAPing residues             2
1273   25  27
1274  #OVERLAPing all corrected after             1  random generation
1275 #OVERLAP evdw after   3.50554E+06
1276 Waiting for     0.0396 sec
1277 Waiting for     0.2839 sec
1278 #OVERLAP evdw > 1d10   1.00000E+20
1279  #OVERLAPing residues             2
1280    3  23
1281  #OVERLAPing all corrected after             1  random generation
1282 #OVERLAP evdw after   2.15796E+03
1283 Waiting for     0.0007 sec
1284 Waiting for     0.0350 sec
1285 Waiting for     0.0501 sec
1286 Waiting for     0.0571 sec
1287 Waiting for     0.0384 sec
1288 Waiting for     0.0396 sec
1289 Waiting for     0.0320 sec
1290 Waiting for     0.0329 sec
1291 #OVERLAP evdw > 1d10   1.00000E+20
1292  #OVERLAPing residues             2
1293   11  27
1294  #OVERLAPing all corrected after             1  random generation
1295 #OVERLAP evdw after   2.66770E+09
1296 Waiting for     0.0007 sec
1297 Waiting for     0.0007 sec
1298 Waiting for     0.0348 sec
1299 #OVERLAP evdw > 1d10   1.00000E+20
1300  #OVERLAPing residues             3
1301    7  17  23
1302  #OVERLAPing all corrected after             1  random generation
1303 #OVERLAP evdw after   1.00905E+12
1304 Waiting for     0.0434 sec
1305 Waiting for     0.0367 sec
1306 Waiting for     0.0357 sec
1307 Waiting for     0.0048 sec
1308 Waiting for     0.1889 sec
1309 Waiting for     0.0399 sec
1310 Waiting for     0.0101 sec
1311 Waiting for     0.0274 sec
1312 Waiting for     0.0394 sec
1313 Waiting for     0.0443 sec
1314 Waiting for     0.0008 sec
1315 Waiting for     0.0357 sec
1316 Waiting for     0.0388 sec
1317 #OVERLAP evdw > 1d10   1.00000E+20
1318  #OVERLAPing residues             2
1319   17  25
1320  #OVERLAPing all corrected after             1  random generation
1321 #OVERLAP evdw after   5.60121E+19
1322 Waiting for     0.0344 sec
1323 #OVERLAP evdw > 1d10   1.00000E+20
1324  #OVERLAPing residues             2
1325    4  27
1326  #OVERLAPing all corrected after             2  random generation
1327 #OVERLAP evdw after   5.67801E+24
1328 Waiting for     0.0168 sec
1329 #OVERLAP evdw > 1d10   1.00000E+20
1330  #OVERLAPing residues             2
1331    5  29
1332  #OVERLAPing all corrected after             2  random generation
1333 #OVERLAP evdw after   3.88333E+16
1334 Waiting for     0.0359 sec
1335 #OVERLAP evdw > 1d10   1.00000E+20
1336  #OVERLAPing residues             4
1337   11  19  20  25
1338  #OVERLAPing all corrected after             1  random generation
1339 #OVERLAP evdw after   1.39924E+11
1340 Waiting for     0.0361 sec
1341 #OVERLAP evdw > 1d10   1.00000E+20
1342  #OVERLAPing residues             2
1343    7  25
1344  #OVERLAPing all corrected after             1  random generation
1345 #OVERLAP evdw after   4.15966E+18
1346 Waiting for     0.0349 sec
1347 Waiting for     0.0434 sec
1348 #OVERLAP evdw > 1d10   1.00000E+20
1349  #OVERLAPing residues             2
1350    7  13
1351  #OVERLAPing all corrected after             1  random generation
1352 #OVERLAP evdw after   1.69877E+05
1353 Waiting for     0.0395 sec
1354 Waiting for     0.0396 sec
1355 Waiting for     0.0323 sec
1356 Waiting for     1.0052 sec
1357 Waiting for     0.0007 sec
1358 #OVERLAP evdw > 1d10   1.00000E+20
1359  #OVERLAPing residues             7
1360    7  26   9  29  14  22  25
1361  #OVERLAPing all corrected after             4  random generation
1362 #OVERLAP evdw after   2.54053E+13
1363 Waiting for     0.0377 sec
1364 Waiting for     0.0007 sec
1365 #OVERLAP evdw > 1d10   1.00000E+20
1366  #OVERLAPing residues             2
1367    3  15
1368  #OVERLAPing all corrected after             1  random generation
1369 #OVERLAP evdw after   7.66054E+07
1370 Waiting for     0.0379 sec
1371 Waiting for     0.0376 sec
1372 #OVERLAP evdw > 1d10   1.00000E+20
1373  #OVERLAPing residues             3
1374    7  20  23
1375  #OVERLAPing all corrected after             1  random generation
1376 #OVERLAP evdw after   4.01229E+05
1377 Waiting for     0.0007 sec
1378 #OVERLAP evdw > 1d10   1.00000E+20
1379  #OVERLAPing residues             2
1380    4  27
1381  #OVERLAPing all corrected after             1  random generation
1382 #OVERLAP evdw after   1.29143E+05
1383 Waiting for     0.0475 sec
1384 Waiting for     0.0007 sec
1385 Waiting for     0.0370 sec
1386 #OVERLAP evdw > 1d10   1.00000E+20
1387  #OVERLAPing residues             2
1388   17  22
1389  #OVERLAPing all corrected after             2  random generation
1390 #OVERLAP evdw after   3.50998E+02
1391 Waiting for     0.0997 sec
1392 Waiting for     0.0399 sec
1393 Waiting for     0.0386 sec
1394 #OVERLAP evdw > 1d10   2.44831E+22
1395  #OVERLAPing residues             0
1396
1397  #OVERLAPing all corrected after             1  random generation
1398 #OVERLAP evdw after   2.44831E+22
1399 Waiting for     0.1554 sec
1400 #OVERLAP evdw > 1d10   1.00000E+20
1401  #OVERLAPing residues             2
1402   14  17
1403  #OVERLAPing all corrected after             1  random generation
1404 #OVERLAP evdw after  -2.06525E+01
1405 Waiting for     0.0007 sec
1406 Waiting for     0.0406 sec
1407 Waiting for     0.0007 sec
1408 Waiting for     0.4212 sec
1409 #OVERLAP evdw > 1d10   1.00000E+20
1410  #OVERLAPing residues             2
1411    7  15
1412  #OVERLAPing all corrected after             2  random generation
1413 #OVERLAP evdw after   4.60795E+05
1414 Waiting for     0.0006 sec
1415 Waiting for     0.0566 sec
1416 Waiting for     0.0007 sec
1417 Waiting for     0.0393 sec
1418 Waiting for     0.0342 sec
1419 Waiting for     0.0715 sec
1420 Waiting for     0.0316 sec
1421 Waiting for     0.0314 sec
1422 Waiting for     0.0763 sec
1423 #OVERLAP evdw > 1d10   1.00000E+20
1424  #OVERLAPing residues             2
1425    7  23
1426  #OVERLAPing all corrected after             1  random generation
1427 #OVERLAP evdw after   1.07709E+14
1428 Waiting for     0.0007 sec
1429 Waiting for     0.0007 sec
1430 #OVERLAP evdw > 1d10   1.00000E+20
1431  #OVERLAPing residues             2
1432   14  17
1433  #OVERLAPing all corrected after             1  random generation
1434 #OVERLAP evdw after   6.79022E+03
1435 Waiting for     0.0312 sec
1436 Waiting for     0.0341 sec
1437 Waiting for     0.0007 sec
1438 Waiting for     0.0342 sec
1439 Waiting for     0.0317 sec
1440 Waiting for     0.0007 sec
1441 Waiting for     0.8881 sec
1442 Waiting for     0.0360 sec
1443 Waiting for     0.0398 sec
1444 Waiting for     0.0575 sec
1445 Waiting for     0.0682 sec
1446 Waiting for     0.0326 sec
1447 Waiting for     0.0317 sec
1448 Waiting for     0.0006 sec
1449 Waiting for     0.0345 sec
1450 Waiting for     0.0472 sec
1451 Waiting for     0.0389 sec
1452 #OVERLAP evdw > 1d10   1.00000E+20
1453  #OVERLAPing residues             2
1454    9  27
1455  #OVERLAPing all corrected after             1  random generation
1456 #OVERLAP evdw after   1.50322E+14
1457 Waiting for     0.0007 sec
1458 Waiting for     0.0315 sec
1459 Waiting for     0.0338 sec
1460 Waiting for     0.0538 sec
1461 Waiting for     0.0007 sec
1462 Waiting for     0.0334 sec
1463 Waiting for     0.0358 sec
1464 Waiting for     0.0311 sec
1465 Waiting for     0.0366 sec
1466 Waiting for     0.0374 sec
1467 Waiting for     0.0973 sec
1468 Waiting for     0.0007 sec
1469 Waiting for     0.0007 sec
1470 #OVERLAP evdw > 1d10   1.00000E+20
1471  #OVERLAPing residues             6
1472    2  29   3  27   7  22
1473  #OVERLAPing all corrected after             4  random generation
1474 #OVERLAP evdw after   1.62510E+13
1475 Waiting for     0.0350 sec
1476 Waiting for     0.0324 sec
1477 Waiting for     0.0469 sec
1478 Waiting for     0.0371 sec
1479 Waiting for     0.0375 sec
1480 Waiting for     0.0394 sec
1481 Waiting for     0.0330 sec
1482 Waiting for     0.0544 sec
1483 Waiting for     0.3315 sec
1484 Waiting for     0.0007 sec
1485 Waiting for     0.0503 sec
1486 Waiting for     0.0345 sec
1487 Waiting for     0.0008 sec
1488 Waiting for     0.0315 sec
1489 Waiting for     0.0380 sec
1490 Waiting for     0.0323 sec
1491 #OVERLAP evdw > 1d10   1.00000E+20
1492  #OVERLAPing residues             2
1493    7  25
1494  #OVERLAPing all corrected after             1  random generation
1495 #OVERLAP evdw after   2.09241E+10
1496 Waiting for     0.0007 sec
1497 #OVERLAP evdw > 1d10   1.00000E+20
1498  #OVERLAPing residues             2
1499    7  25
1500  #OVERLAPing all corrected after             3  random generation
1501 #OVERLAP evdw after   1.39541E+10
1502 Waiting for     0.0405 sec
1503 #OVERLAP evdw > 1d10   1.00000E+20
1504  #OVERLAPing residues             2
1505    3  22
1506  #OVERLAPing all corrected after             3  random generation
1507 #OVERLAP evdw after   2.38859E+14
1508 Waiting for     0.0393 sec
1509 #OVERLAP evdw > 1d10   1.00000E+20
1510  #OVERLAPing residues             4
1511    2  27  11  29
1512  #OVERLAPing all corrected after             2  random generation
1513 #OVERLAP evdw after   6.75753E+22
1514 Waiting for     0.0389 sec
1515 Waiting for     0.0315 sec
1516 Waiting for     0.0333 sec
1517 Waiting for     0.0313 sec
1518 Waiting for     0.0319 sec
1519 Waiting for     0.0007 sec
1520 Waiting for     0.0374 sec
1521 #OVERLAP evdw > 1d10   1.00000E+20
1522  #OVERLAPing residues             4
1523   12  22  15  25
1524  #OVERLAPing all corrected after             3  random generation
1525 #OVERLAP evdw after   4.20775E+18
1526 Waiting for     0.0314 sec
1527 Waiting for     0.0389 sec
1528 Waiting for     0.0972 sec
1529 #OVERLAP evdw > 1d10   1.00000E+20
1530  #OVERLAPing residues             2
1531    9  22
1532  #OVERLAPing all corrected after             1  random generation
1533 #OVERLAP evdw after   3.61733E+08
1534 Waiting for     0.0006 sec
1535 #OVERLAP evdw > 1d10   1.00000E+20
1536  #OVERLAPing residues             2
1537    7  22
1538  #OVERLAPing all corrected after             1  random generation
1539 #OVERLAP evdw after   1.04703E+19
1540 Waiting for     0.0007 sec
1541 #OVERLAP evdw > 1d10   1.00000E+20
1542  #OVERLAPing residues             2
1543    9  27
1544  #OVERLAPing all corrected after             3  random generation
1545 #OVERLAP evdw after   1.19030E+17
1546 Waiting for     0.0347 sec
1547 #OVERLAP evdw > 1d10   1.00000E+20
1548  #OVERLAPing residues             3
1549    9  27  11
1550  #OVERLAPing all corrected after             9  random generation
1551 #OVERLAP evdw after   1.71730E+33
1552 Waiting for     0.0007 sec
1553 Waiting for     0.0352 sec
1554 Waiting for     0.0007 sec
1555 Waiting for     0.0384 sec
1556 Waiting for     0.0328 sec
1557 #OVERLAP evdw > 1d10   1.00000E+20
1558  #OVERLAPing residues             2
1559    7  23
1560  #OVERLAPing all corrected after             3  random generation
1561 #OVERLAP evdw after   5.48930E+18
1562 Waiting for     0.0338 sec
1563 #OVERLAP evdw > 1d10   1.00000E+20
1564  #OVERLAPing residues             2
1565   14  27
1566  #OVERLAPing all corrected after             1  random generation
1567 #OVERLAP evdw after   1.10981E+10
1568 Waiting for     0.0336 sec
1569 Waiting for     0.0606 sec
1570 Waiting for     0.0340 sec
1571 Waiting for     0.0006 sec
1572 Waiting for     0.0327 sec
1573 Waiting for     0.0479 sec
1574 Waiting for     0.0822 sec
1575 Waiting for     0.0006 sec
1576 Waiting for     0.0007 sec
1577 Waiting for     0.0007 sec
1578 Waiting for     0.0406 sec
1579 #OVERLAP evdw > 1d10   1.00000E+20
1580  #OVERLAPing residues             2
1581   11  23
1582  #OVERLAPing all corrected after            16  random generation
1583 #OVERLAP evdw after   7.92698E+13
1584 Waiting for     0.0007 sec
1585 #OVERLAP evdw > 1d10   1.00000E+20
1586  #OVERLAPing residues             6
1587    4  13   5  14  10  29
1588  #OVERLAPing all corrected after             1  random generation
1589 #OVERLAP evdw after   5.87599E+07
1590 Waiting for     0.0348 sec
1591 Waiting for     0.0549 sec
1592 #OVERLAP evdw > 1d10   1.00000E+20
1593  #OVERLAPing residues             2
1594   12  27
1595  #OVERLAPing all corrected after           331  random generation
1596 #OVERLAP evdw after   1.12351E+21
1597 Waiting for     0.0378 sec
1598 Waiting for     0.0078 sec
1599 Waiting for     0.0382 sec
1600 #OVERLAP evdw > 1d10   1.00000E+20
1601  #OVERLAPing residues             3
1602    9  27  29
1603  #OVERLAPing all corrected after             1  random generation
1604 #OVERLAP evdw after   4.39072E+07
1605 Waiting for     0.0383 sec
1606 Waiting for     0.0358 sec
1607 Waiting for     0.0311 sec
1608 Waiting for     0.0007 sec
1609 Waiting for     0.0388 sec
1610 Waiting for     0.0321 sec
1611 #OVERLAP evdw > 1d10   1.00000E+20
1612  #OVERLAPing residues             2
1613    9  27
1614  #OVERLAPing all corrected after             1  random generation
1615 #OVERLAP evdw after   7.25645E+07
1616 Waiting for     0.0007 sec
1617 #OVERLAP evdw > 1d10   1.00000E+20
1618  #OVERLAPing residues             4
1619    8  25   9  23
1620  #OVERLAPing all corrected after             9  random generation
1621 #OVERLAP evdw after   8.30098E+10
1622 Waiting for     0.0348 sec
1623 Waiting for     0.0403 sec
1624 Waiting for     0.0007 sec
1625 Waiting for     0.0376 sec
1626 Waiting for     0.0006 sec
1627 Waiting for     0.0329 sec
1628 Waiting for     0.0007 sec
1629 Waiting for     0.0396 sec
1630 Waiting for     0.0343 sec
1631 Waiting for     0.0363 sec
1632 #OVERLAP evdw > 1d10   1.00000E+20
1633  #OVERLAPing residues             2
1634    3  17
1635  #OVERLAPing all corrected after             2  random generation
1636 #OVERLAP evdw after   1.62419E+09
1637 Waiting for     0.0385 sec
1638 Waiting for     0.0007 sec
1639 Waiting for     0.0007 sec
1640 Waiting for     0.0338 sec
1641 Waiting for     0.0361 sec
1642 Waiting for     0.0006 sec
1643 #OVERLAP evdw > 1d10   1.00000E+20
1644  #OVERLAPing residues             4
1645    5  29   7  28
1646  #OVERLAPing all corrected after            15  random generation
1647 #OVERLAP evdw after   7.62791E+13
1648 Waiting for     0.0007 sec
1649 Waiting for     0.0375 sec
1650 Waiting for     0.0406 sec
1651 Waiting for     0.0007 sec
1652 Waiting for     0.0372 sec
1653 #OVERLAP evdw > 1d10   1.00000E+20
1654  #OVERLAPing residues             2
1655   12  27
1656  #OVERLAPing all corrected after           590  random generation
1657 #OVERLAP evdw after   1.52088E+35
1658 Waiting for     0.0278 sec
1659 #OVERLAP evdw > 1d10   1.00000E+20
1660  #OVERLAPing residues             2
1661    3  18
1662  #OVERLAPing all corrected after             1  random generation
1663 #OVERLAP evdw after   3.15069E+13
1664 Waiting for     0.0385 sec
1665 Waiting for     0.0007 sec
1666 Waiting for     0.0403 sec
1667 Waiting for     0.0338 sec
1668 #OVERLAP evdw > 1d10   1.00000E+20
1669  #OVERLAPing residues             5
1670   14  18  22  15  19
1671  #OVERLAPing all corrected after             3  random generation
1672 #OVERLAP evdw after   1.41176E+05
1673 Waiting for     0.0007 sec
1674 Waiting for     0.0329 sec
1675 Waiting for     0.0371 sec
1676 Waiting for     0.5074 sec
1677 Waiting for     0.0006 sec
1678 Waiting for     0.0676 sec
1679 Waiting for     0.0007 sec
1680 #OVERLAP evdw > 1d10   1.00000E+20
1681  #OVERLAPing residues             3
1682    7  27  24
1683  #OVERLAPing all corrected after             1  random generation
1684 #OVERLAP evdw after   3.45245E+05
1685 Waiting for     0.0007 sec
1686 Waiting for     0.0344 sec
1687 #OVERLAP evdw > 1d10   1.00000E+20
1688  #OVERLAPing residues             4
1689    4  13  12  24
1690  #OVERLAPing all corrected after             2  random generation
1691 #OVERLAP evdw after   3.64955E+11
1692 Waiting for     0.0529 sec
1693 #OVERLAP evdw > 1d10   1.00000E+20
1694  #OVERLAPing residues             2
1695    4  27
1696  #OVERLAPing all corrected after             3  random generation
1697 #OVERLAP evdw after   9.75515E+10
1698 Waiting for     0.0335 sec
1699 Waiting for     0.0007 sec
1700 Waiting for     0.0363 sec
1701 Waiting for     0.0345 sec
1702 Waiting for     0.0307 sec
1703 Waiting for     0.0395 sec
1704 #OVERLAP evdw > 1d10   1.96723E+39
1705  #OVERLAPing residues             0
1706
1707  #OVERLAPing all corrected after             1  random generation
1708 #OVERLAP evdw after   1.96723E+39
1709 Waiting for     0.0251 sec
1710 #OVERLAP evdw > 1d10   1.00000E+20
1711  #OVERLAPing residues             5
1712    7  27  12  18  25
1713  #OVERLAPing all corrected after           562  random generation
1714 #OVERLAP evdw after   9.76834E+13
1715 Waiting for     0.0612 sec
1716 Waiting for     0.0352 sec
1717 Waiting for     0.0385 sec
1718 Waiting for     0.4367 sec
1719 Waiting for     0.0007 sec
1720 #OVERLAP evdw > 1d10   1.00000E+20
1721  #OVERLAPing residues             2
1722   13  17
1723  #OVERLAPing all corrected after             1  random generation
1724 #OVERLAP evdw after  -1.89328E+01
1725 Waiting for     0.0355 sec
1726 Waiting for     0.0007 sec
1727 #OVERLAP evdw > 1d10   1.00000E+20
1728  #OVERLAPing residues             2
1729    3  17
1730  #OVERLAPing all corrected after             1  random generation
1731 #OVERLAP evdw after   7.05300E+15
1732 Waiting for     0.0561 sec
1733 #OVERLAP evdw > 1d10   1.00000E+20
1734  #OVERLAPing residues             2
1735    4  27
1736  #OVERLAPing all corrected after             1  random generation
1737 #OVERLAP evdw after   3.98088E+03
1738 Waiting for     0.0359 sec
1739 #OVERLAP evdw > 1d10   7.84798E+23
1740  #OVERLAPing residues             0
1741
1742  #OVERLAPing all corrected after             1  random generation
1743 #OVERLAP evdw after   7.84798E+23
1744 Waiting for     0.0325 sec
1745 Waiting for     0.0396 sec
1746 Waiting for     0.0006 sec
1747 #OVERLAP evdw > 1d10   1.00000E+20
1748  #OVERLAPing residues             4
1749    6  27  15  20
1750  #OVERLAPing all corrected after             2  random generation
1751 #OVERLAP evdw after   9.95792E+13
1752 Waiting for     0.0311 sec
1753 Waiting for     0.0314 sec
1754 Waiting for     0.0338 sec
1755 Waiting for     0.0378 sec
1756 #OVERLAP evdw > 1d10   1.00000E+20
1757  #OVERLAPing residues             2
1758    2  27
1759  #OVERLAPing all corrected after             1  random generation
1760 #OVERLAP evdw after   3.07908E+06
1761 Waiting for     0.0447 sec
1762 #OVERLAP evdw > 1d10   1.00000E+20
1763  #OVERLAPing residues             2
1764   17  22
1765  #OVERLAPing all corrected after             1  random generation
1766 #OVERLAP evdw after   1.83469E+06
1767 Waiting for     0.0613 sec
1768 #OVERLAP evdw > 1d10   1.00000E+20
1769  #OVERLAPing residues             3
1770   13  26  17
1771  #OVERLAPing all corrected after             5  random generation
1772 #OVERLAP evdw after   1.02513E+10
1773 Waiting for     0.0339 sec
1774 Waiting for     0.0376 sec
1775 Waiting for     0.0164 sec
1776 Waiting for     0.0343 sec
1777 #OVERLAP evdw > 1d10   1.00000E+20
1778  #OVERLAPing residues             2
1779    9  18
1780  #OVERLAPing all corrected after             3  random generation
1781 #OVERLAP evdw after   6.57505E+06
1782 Waiting for     0.0765 sec
1783 Waiting for     1.0088 sec
1784 Waiting for     0.0007 sec
1785 #OVERLAP evdw > 1d10   1.00000E+20
1786  #OVERLAPing residues             2
1787   13  19
1788  #OVERLAPing all corrected after             1  random generation
1789 #OVERLAP evdw after   2.01156E+08
1790 Waiting for     0.0396 sec
1791 Waiting for     0.0352 sec
1792 Waiting for     0.0402 sec
1793 Waiting for     0.0191 sec
1794 #OVERLAP evdw > 1d10   1.00000E+20
1795  #OVERLAPing residues             2
1796    4  21
1797  #OVERLAPing all corrected after             1  random generation
1798 #OVERLAP evdw after   1.11605E+16
1799 Waiting for     0.0556 sec
1800 Waiting for     0.0007 sec
1801 Waiting for     0.0379 sec
1802 Waiting for     0.0007 sec
1803 Waiting for     0.0007 sec
1804 Waiting for     0.0369 sec
1805 Waiting for     0.0619 sec
1806 #OVERLAP evdw > 1d10   1.00000E+20
1807  #OVERLAPing residues             2
1808    8  20
1809  #OVERLAPing all corrected after             1  random generation
1810 #OVERLAP evdw after   1.31379E+03
1811 Waiting for     0.0768 sec
1812 #OVERLAP evdw > 1d10   1.23396E+25
1813  #OVERLAPing residues             0
1814
1815  #OVERLAPing all corrected after             1  random generation
1816 #OVERLAP evdw after   1.23396E+25
1817 Waiting for     0.0006 sec
1818 Waiting for     0.0007 sec
1819 Waiting for     0.0008 sec
1820 Waiting for     0.0565 sec
1821 Waiting for     0.8907 sec
1822 Waiting for     0.0006 sec
1823 Waiting for     0.0430 sec
1824 #OVERLAP evdw > 1d10   1.00000E+20
1825  #OVERLAPing residues             2
1826   18  25
1827  #OVERLAPing all corrected after             1  random generation
1828 #OVERLAP evdw after   1.70146E+09
1829 Waiting for     0.0006 sec
1830 Waiting for     0.0092 sec
1831 Waiting for     0.0325 sec
1832 #OVERLAP evdw > 1d10   1.00000E+20
1833  #OVERLAPing residues             2
1834   17  23
1835  #OVERLAPing all corrected after             1  random generation
1836 #OVERLAP evdw after   5.57780E+09
1837 Waiting for     0.0006 sec
1838 Waiting for     0.0403 sec
1839 #OVERLAP evdw > 1d10   1.00000E+20
1840  #OVERLAPing residues             2
1841   12  26
1842  #OVERLAPing all corrected after             1  random generation
1843 #OVERLAP evdw after   3.10542E+06
1844 Waiting for     0.0329 sec
1845 #OVERLAP evdw > 1d10   1.00000E+20
1846  #OVERLAPing residues             2
1847    7  26
1848  #OVERLAPing all corrected after             3  random generation
1849 #OVERLAP evdw after   9.56611E+01
1850 Waiting for     0.0377 sec
1851 Waiting for     0.0112 sec
1852 #OVERLAP evdw > 1d10   1.00000E+20
1853  #OVERLAPing residues             2
1854    5  27
1855  #OVERLAPing all corrected after             4  random generation
1856 #OVERLAP evdw after   1.01472E+10
1857 Waiting for     0.0009 sec
1858 #OVERLAP evdw > 1d10   1.00000E+20
1859  #OVERLAPing residues             4
1860    7  25  13  27
1861  #OVERLAPing all corrected after             3  random generation
1862 #OVERLAP evdw after   3.05407E+18
1863 Waiting for     0.0007 sec
1864 #OVERLAP evdw > 1d10   1.00000E+20
1865  #OVERLAPing residues             2
1866    9  27
1867  #OVERLAPing all corrected after             1  random generation
1868 #OVERLAP evdw after   3.43496E+04
1869 Waiting for     0.0464 sec
1870 Waiting for     0.0310 sec
1871 Waiting for     0.0366 sec
1872 Waiting for     0.0007 sec
1873 Waiting for     0.0308 sec
1874 Waiting for     0.9848 sec
1875 Waiting for     0.0360 sec
1876 Waiting for     0.0363 sec
1877 Waiting for     0.0008 sec
1878 Waiting for     0.0142 sec
1879 Waiting for     0.0614 sec
1880 Waiting for     0.0079 sec
1881 #OVERLAP evdw > 1d10   1.00000E+20
1882  #OVERLAPing residues             3
1883    4  24  25
1884  #OVERLAPing all corrected after            23  random generation
1885 #OVERLAP evdw after   8.14847E+19
1886 Waiting for     0.0313 sec
1887 Waiting for     0.0222 sec
1888 Waiting for     0.0656 sec
1889 Waiting for     0.0009 sec
1890 #OVERLAP evdw > 1d10   1.00000E+20
1891  #OVERLAPing residues             4
1892   10  29  14  27
1893  #OVERLAPing NOT all corrected             2
1894   10  29
1895 #OVERLAP evdw after   1.00000E+20
1896 Waiting for     0.0309 sec
1897 Waiting for     0.0007 sec
1898 #OVERLAP evdw > 1d10   1.00000E+20
1899  #OVERLAPing residues             4
1900   13  24  16  27
1901  #OVERLAPing all corrected after             1  random generation
1902 #OVERLAP evdw after   4.14335E+08
1903 Waiting for     0.0312 sec
1904 Waiting for     0.0398 sec
1905 #OVERLAP evdw > 1d10   1.00000E+20
1906  #OVERLAPing residues             2
1907   17  23
1908  #OVERLAPing all corrected after             2  random generation
1909 #OVERLAP evdw after  -4.37507E+01
1910 Waiting for     0.0491 sec
1911 Waiting for     0.0316 sec
1912 Waiting for     0.0340 sec
1913 Waiting for     0.0007 sec
1914 Waiting for     0.0352 sec
1915 Waiting for     0.6785 sec
1916 #OVERLAP evdw > 1d10   1.00000E+20
1917  #OVERLAPing residues             2
1918    4  12
1919  #OVERLAPing all corrected after             1  random generation
1920 #OVERLAP evdw after   2.79285E+07
1921 Waiting for     0.0082 sec
1922 Waiting for     0.0389 sec
1923 #OVERLAP evdw > 1d10   1.00000E+20
1924  #OVERLAPing residues             2
1925   11  27
1926  #OVERLAPing all corrected after             1  random generation
1927 #OVERLAP evdw after   4.16632E+04
1928 Waiting for     0.0382 sec
1929 Waiting for     0.0395 sec
1930 Waiting for     0.0529 sec
1931 Waiting for     0.0791 sec
1932 Waiting for     0.0007 sec
1933 #OVERLAP evdw > 1d10   1.00000E+20
1934  #OVERLAPing residues             2
1935   13  27
1936  #OVERLAPing all corrected after             1  random generation
1937 #OVERLAP evdw after   5.06412E+15
1938 Waiting for     0.0350 sec
1939 Waiting for     0.0664 sec
1940 Waiting for     0.0387 sec
1941 Waiting for     0.0346 sec
1942 Waiting for     0.0375 sec
1943 Waiting for     0.0007 sec
1944 Waiting for     0.0335 sec
1945 Waiting for     0.0007 sec
1946 Waiting for     0.3160 sec
1947 Waiting for     0.0007 sec
1948 Waiting for     0.0440 sec
1949 Waiting for     0.0026 sec
1950 Waiting for     0.0374 sec
1951 Waiting for     0.0007 sec
1952 #OVERLAP evdw > 1d10   1.00000E+20
1953  #OVERLAPing residues             2
1954    3  23
1955  #OVERLAPing all corrected after             1  random generation
1956 #OVERLAP evdw after   7.64262E+29
1957 Waiting for     0.0343 sec
1958 Waiting for     0.0365 sec
1959 Waiting for     0.0006 sec
1960 Waiting for     0.0662 sec
1961 Waiting for     0.0385 sec
1962 Waiting for     0.0356 sec
1963 Waiting for     0.0319 sec
1964 Waiting for     0.0342 sec
1965 Waiting for     0.0338 sec
1966 Waiting for     0.0116 sec
1967 Waiting for     0.0006 sec
1968 #OVERLAP evdw > 1d10   1.00000E+20
1969  #OVERLAPing residues             2
1970    7  21
1971  #OVERLAPing all corrected after             1  random generation
1972 #OVERLAP evdw after   1.30742E+08
1973 Waiting for     0.0399 sec
1974 Waiting for     0.0599 sec
1975 #OVERLAP evdw > 1d10   1.00000E+20
1976  #OVERLAPing residues             4
1977   16  25  17  23
1978  #OVERLAPing all corrected after             1  random generation
1979 #OVERLAP evdw after   5.52565E+15
1980 Waiting for     0.0406 sec
1981 #OVERLAP evdw > 1d10   1.00000E+20
1982  #OVERLAPing residues             2
1983    4  17
1984  #OVERLAPing all corrected after             3  random generation
1985 #OVERLAP evdw after   1.14306E+10
1986 Waiting for     0.0007 sec
1987 Waiting for     0.0419 sec
1988 Waiting for     0.0438 sec
1989 Waiting for     0.0348 sec
1990 Waiting for     0.0007 sec
1991 #OVERLAP evdw > 1d10   1.00000E+20
1992  #OVERLAPing residues             2
1993    3  27
1994  #OVERLAPing all corrected after             1  random generation
1995 #OVERLAP evdw after   9.06748E+08
1996 Waiting for     0.0802 sec
1997 Waiting for     0.0006 sec
1998 Waiting for     0.0007 sec
1999 Waiting for     0.0393 sec
2000 Waiting for     0.0309 sec
2001 Waiting for     0.0355 sec
2002 Waiting for     0.0394 sec
2003 Waiting for     0.0009 sec
2004 Waiting for     0.0006 sec
2005 Waiting for     0.0385 sec
2006 Waiting for     0.0007 sec
2007 Waiting for     0.0006 sec
2008 Waiting for     0.0390 sec
2009 Waiting for     0.0535 sec
2010 Waiting for     0.0239 sec
2011 Waiting for     0.1581 sec
2012 Waiting for     0.0006 sec
2013 #OVERLAP evdw > 1d10   1.00000E+20
2014  #OVERLAPing residues             4
2015    9  23  24  27
2016  #OVERLAPing all corrected after             6  random generation
2017 #OVERLAP evdw after   1.08681E+08
2018 Waiting for     0.0394 sec
2019 Waiting for     0.0383 sec
2020 Waiting for     0.0007 sec
2021 Waiting for     0.0314 sec
2022 Waiting for     0.0594 sec
2023 #OVERLAP evdw > 1d10   1.00000E+20
2024  #OVERLAPing residues             6
2025    5  26   6  27   7  29
2026  #OVERLAPing all corrected after             2  random generation
2027 #OVERLAP evdw after   1.04595E+16
2028 Waiting for     0.0502 sec
2029 Waiting for     0.0591 sec
2030 Waiting for     0.0007 sec
2031 #OVERLAP evdw > 1d10   1.00000E+20
2032  #OVERLAPing residues             3
2033    9  27  29
2034  #OVERLAPing all corrected after             1  random generation
2035 #OVERLAP evdw after   2.22480E+05
2036 Waiting for     0.0362 sec
2037 #OVERLAP evdw > 1d10   1.00000E+20
2038  #OVERLAPing residues             2
2039    5  27
2040  #OVERLAPing all corrected after             5  random generation
2041 #OVERLAP evdw after   6.00942E+19
2042 Waiting for     0.0405 sec
2043 Waiting for     0.0366 sec
2044 Waiting for     0.0821 sec
2045 Waiting for     0.0160 sec
2046 Waiting for     0.0007 sec
2047 #OVERLAP evdw > 1d10   1.00000E+20
2048  #OVERLAPing residues             2
2049    5  26
2050  #OVERLAPing all corrected after             1  random generation
2051 #OVERLAP evdw after   5.87490E+08
2052 Waiting for     0.0331 sec
2053 Waiting for     0.0699 sec
2054 Waiting for     0.0340 sec
2055 Waiting for     0.0056 sec
2056 Waiting for     0.0329 sec
2057 Waiting for     0.0454 sec
2058 Waiting for     0.0043 sec
2059 Waiting for     0.0310 sec
2060 #OVERLAP evdw > 1d10   1.00000E+20
2061  #OVERLAPing residues             2
2062    9  20
2063  #OVERLAPing all corrected after             1  random generation
2064 #OVERLAP evdw after   2.07912E+08
2065 Waiting for     0.0323 sec
2066 Waiting for     0.0526 sec
2067 Waiting for     0.0020 sec
2068 Waiting for     0.0320 sec
2069 Waiting for     0.0311 sec
2070 Waiting for     0.0546 sec
2071 Waiting for     0.0396 sec
2072 Waiting for     0.0007 sec
2073 Waiting for     0.0008 sec
2074 Waiting for     0.0490 sec
2075 Waiting for     0.0007 sec
2076 Waiting for     0.0363 sec
2077 Waiting for     0.0346 sec
2078 Waiting for     0.0696 sec
2079 Waiting for     0.0315 sec
2080 #OVERLAP evdw > 1d10   1.00000E+20
2081  #OVERLAPing residues             2
2082    9  25
2083  #OVERLAPing all corrected after             4  random generation
2084 #OVERLAP evdw after   4.00234E+07
2085 Waiting for     0.0402 sec
2086 Waiting for     0.0354 sec
2087 Waiting for     0.0398 sec
2088 Waiting for     0.0667 sec
2089 Waiting for     0.0463 sec
2090 Waiting for     0.0312 sec
2091 #OVERLAP evdw > 1d10   1.00000E+20
2092  #OVERLAPing residues             2
2093    2  27
2094  #OVERLAPing all corrected after            21  random generation
2095 #OVERLAP evdw after   3.55567E+11
2096 Waiting for     0.0007 sec
2097 Waiting for     0.0358 sec
2098 Waiting for     0.0380 sec
2099 Waiting for     0.0535 sec
2100 Waiting for     0.0370 sec
2101 Waiting for     0.0373 sec
2102 #OVERLAP evdw > 1d10   1.00000E+20
2103  #OVERLAPing residues             2
2104    4  26
2105  #OVERLAPing all corrected after             1  random generation
2106 #OVERLAP evdw after   2.20709E+04
2107 Waiting for     0.0217 sec
2108 #OVERLAP evdw > 1d10   1.00000E+20
2109  #OVERLAPing residues             2
2110    9  29
2111  #OVERLAPing all corrected after             1  random generation
2112 #OVERLAP evdw after   2.61134E+08
2113 Waiting for     0.0401 sec
2114 Waiting for     0.0389 sec
2115 #OVERLAP evdw > 1d10   1.00000E+20
2116  #OVERLAPing residues             2
2117    9  20
2118  #OVERLAPing all corrected after             1  random generation
2119 #OVERLAP evdw after   1.18341E+10
2120 Waiting for     0.0504 sec
2121 #OVERLAP evdw > 1d10   1.00000E+20
2122  #OVERLAPing residues             2
2123    4  20
2124  #OVERLAPing all corrected after             2  random generation
2125 #OVERLAP evdw after   2.88101E+05
2126 Waiting for     0.0316 sec
2127 Waiting for     0.0334 sec
2128 #OVERLAP evdw > 1d10   1.00000E+20
2129  #OVERLAPing residues             2
2130    3  14
2131  #OVERLAPing all corrected after             1  random generation
2132 #OVERLAP evdw after  -3.46350E+01
2133 Waiting for     0.0513 sec
2134 #OVERLAP evdw > 1d10   1.00000E+20
2135  #OVERLAPing residues             2
2136    4   7
2137  #OVERLAPing all corrected after             4  random generation
2138 #OVERLAP evdw after   4.69251E+07
2139 Waiting for     0.0381 sec
2140 Waiting for     0.0127 sec
2141 #OVERLAP evdw > 1d10   1.00000E+20
2142  #OVERLAPing residues             2
2143    5  25
2144  #OVERLAPing all corrected after             1  random generation
2145 #OVERLAP evdw after   5.00912E+08
2146 Waiting for     0.0376 sec
2147 Waiting for     0.0357 sec
2148 Waiting for     0.0680 sec
2149 Waiting for     0.0663 sec
2150 #OVERLAP evdw > 1d10   1.00000E+20
2151  #OVERLAPing residues             2
2152    3  29
2153  #OVERLAPing all corrected after             1  random generation
2154 #OVERLAP evdw after   4.49339E+03
2155 Waiting for     0.0627 sec
2156 Waiting for     0.0389 sec
2157 Waiting for     0.0007 sec
2158 #OVERLAP evdw > 1d10   1.00000E+20
2159  #OVERLAPing residues             2
2160   17  27
2161  #OVERLAPing all corrected after             1  random generation
2162 #OVERLAP evdw after   3.34215E+01
2163 Waiting for     0.0593 sec
2164 Waiting for     0.0384 sec
2165 #OVERLAP evdw > 1d10   1.00000E+20
2166  #OVERLAPing residues             2
2167    4  27
2168  #OVERLAPing all corrected after             1  random generation
2169 #OVERLAP evdw after   9.74618E+06
2170 Waiting for     0.0007 sec
2171 Waiting for     0.0386 sec
2172 Waiting for     0.0695 sec
2173 Waiting for     0.0309 sec
2174 Waiting for     0.0377 sec
2175 Waiting for     0.0396 sec
2176 Waiting for     0.0010 sec
2177 #OVERLAP evdw > 1d10   1.00000E+20
2178  #OVERLAPing residues             7
2179    3  25  13  17  14  22  23
2180  #OVERLAPing all corrected after             1  random generation
2181 #OVERLAP evdw after   1.70237E+11
2182 Waiting for     0.0635 sec
2183 Waiting for     0.0206 sec
2184 Waiting for     0.0366 sec
2185 Waiting for     0.0388 sec
2186 Waiting for     0.0007 sec
2187 Waiting for     0.0393 sec
2188 Waiting for     0.0328 sec
2189 Waiting for     0.0007 sec
2190 Waiting for     0.0007 sec
2191 Waiting for     0.0314 sec
2192 #OVERLAP evdw > 1d10   1.00000E+20
2193  #OVERLAPing residues             2
2194    4  12
2195  #OVERLAPing all corrected after             1  random generation
2196 #OVERLAP evdw after  -5.25876E+01
2197 Waiting for     0.0377 sec
2198 Waiting for     0.0007 sec
2199 Waiting for     0.0346 sec
2200 Waiting for     0.0355 sec
2201 #OVERLAP evdw > 1d10   1.00000E+20
2202  #OVERLAPing residues             2
2203    7  20
2204  #OVERLAPing all corrected after             1  random generation
2205 #OVERLAP evdw after   1.80510E+09
2206 Waiting for     0.0375 sec
2207 #OVERLAP evdw > 1d10   4.37299E+23
2208  #OVERLAPing residues             0
2209
2210  #OVERLAPing all corrected after             1  random generation
2211 #OVERLAP evdw after   4.37299E+23
2212 Waiting for     0.0007 sec
2213 Waiting for     0.0010 sec
2214 Waiting for     0.0007 sec
2215 Waiting for     0.0311 sec
2216 Waiting for     0.0399 sec
2217 Waiting for     0.0339 sec
2218 Waiting for     0.0366 sec
2219 #OVERLAP evdw > 1d10   1.00000E+20
2220  #OVERLAPing residues             3
2221    2  25  17
2222  #OVERLAPing all corrected after             6  random generation
2223 #OVERLAP evdw after   4.34352E+07
2224 Waiting for     0.0352 sec
2225 #OVERLAP evdw > 1d10   1.00000E+20
2226  #OVERLAPing residues             2
2227   11  20
2228  #OVERLAPing all corrected after             1  random generation
2229 #OVERLAP evdw after   2.75056E+16
2230 Waiting for     0.0407 sec
2231 Waiting for     0.0368 sec
2232 Waiting for     0.0007 sec
2233 Waiting for     0.0007 sec
2234 Waiting for     0.0337 sec
2235 Waiting for     0.0359 sec
2236 Waiting for     0.0396 sec
2237 #OVERLAP evdw > 1d10   1.00000E+20
2238  #OVERLAPing residues             2
2239    5  25
2240  #OVERLAPing all corrected after             2  random generation
2241 #OVERLAP evdw after   3.59991E+05
2242 Waiting for     0.0406 sec
2243 Waiting for     0.0410 sec
2244 #OVERLAP evdw > 1d10   1.00000E+20
2245  #OVERLAPing residues             2
2246    9  22
2247  #OVERLAPing all corrected after             9  random generation
2248 #OVERLAP evdw after   6.87951E+14
2249 Waiting for     0.0387 sec
2250 Waiting for     0.0007 sec
2251 Waiting for     0.0406 sec
2252 Waiting for     0.0007 sec
2253 #OVERLAP evdw > 1d10   1.00000E+20
2254  #OVERLAPing residues             2
2255    9  24
2256  #OVERLAPing all corrected after             1  random generation
2257 #OVERLAP evdw after   1.94253E+05
2258 Waiting for     0.0363 sec
2259 Waiting for     0.0386 sec
2260 #OVERLAP evdw > 1d10   1.00000E+20
2261  #OVERLAPing residues             2
2262    3  23
2263  #OVERLAPing all corrected after             1  random generation
2264 #OVERLAP evdw after   1.08980E+14
2265 Waiting for     0.0789 sec
2266 Waiting for     0.0006 sec
2267 Waiting for     0.0358 sec
2268 Waiting for     0.0363 sec
2269 Waiting for     0.0006 sec
2270 Waiting for     0.0007 sec
2271 Waiting for     0.0316 sec
2272 #OVERLAP evdw > 1d10   1.00000E+20
2273  #OVERLAPing residues             2
2274    3  11
2275  #OVERLAPing all corrected after             1  random generation
2276 #OVERLAP evdw after   5.60013E+02
2277 Waiting for     0.0007 sec
2278 Waiting for     0.0401 sec
2279 Waiting for     0.0372 sec
2280 Waiting for     0.8093 sec
2281 Waiting for     0.0010 sec
2282 Waiting for     0.0006 sec
2283 #OVERLAP evdw > 1d10   1.00000E+20
2284  #OVERLAPing residues             2
2285    7  14
2286  #OVERLAPing all corrected after             2  random generation
2287 #OVERLAP evdw after   1.94084E+07
2288 Waiting for     0.0007 sec
2289 Waiting for     0.0377 sec
2290 Waiting for     0.0356 sec
2291 #OVERLAP evdw > 1d10   1.00000E+20
2292  #OVERLAPing residues             4
2293    7  27   9  29
2294  #OVERLAPing all corrected after             8  random generation
2295 #OVERLAP evdw after   3.00826E+20
2296 Waiting for     0.0309 sec
2297 Waiting for     0.0707 sec
2298 #OVERLAP evdw > 1d10   1.00000E+20
2299  #OVERLAPing residues             2
2300    7  24
2301  #OVERLAPing all corrected after             2  random generation
2302 #OVERLAP evdw after   5.45327E+12
2303 Waiting for     0.0339 sec
2304 Waiting for     0.0327 sec
2305 #OVERLAP evdw > 1d10   1.00000E+20
2306  #OVERLAPing residues             2
2307    4  17
2308  #OVERLAPing all corrected after             2  random generation
2309 #OVERLAP evdw after   4.09259E+05
2310 Waiting for     0.0007 sec
2311 #OVERLAP evdw > 1d10   1.00000E+20
2312  #OVERLAPing residues             2
2313    9  26
2314  #OVERLAPing all corrected after             6  random generation
2315 #OVERLAP evdw after   1.20328E+16
2316 Waiting for     0.0600 sec
2317 Waiting for     0.0344 sec
2318 Waiting for     0.0403 sec
2319 Waiting for     0.0438 sec
2320 #OVERLAP evdw > 1d10   1.54546E+28
2321  #OVERLAPing residues             0
2322
2323  #OVERLAPing all corrected after             1  random generation
2324 #OVERLAP evdw after   1.54546E+28
2325 Waiting for     0.0313 sec
2326 Waiting for     0.0457 sec
2327 Waiting for     0.0317 sec
2328 #OVERLAP evdw > 1d10   1.22639E+27
2329  #OVERLAPing residues             0
2330
2331  #OVERLAPing all corrected after             1  random generation
2332 #OVERLAP evdw after   1.22639E+27
2333 Waiting for     0.0224 sec
2334 Waiting for     0.0007 sec
2335 Waiting for     0.0007 sec
2336 Waiting for     0.0007 sec
2337 Waiting for     0.0342 sec
2338 Waiting for     0.0361 sec
2339 Waiting for     0.0254 sec
2340 #OVERLAP evdw > 1d10   1.00000E+20
2341  #OVERLAPing residues             4
2342    5  25   7  27
2343  #OVERLAPing all corrected after             7  random generation
2344 #OVERLAP evdw after   3.62785E+15
2345 Waiting for     0.0007 sec
2346 Waiting for     0.0313 sec
2347 Waiting for     0.0006 sec
2348 Waiting for     0.0007 sec
2349 #OVERLAP evdw > 1d10   1.00000E+20
2350  #OVERLAPing residues             2
2351    7  22
2352  #OVERLAPing all corrected after             2  random generation
2353 #OVERLAP evdw after   8.05967E+07
2354 Waiting for     0.0007 sec
2355 #OVERLAP evdw > 1d10   1.00000E+20
2356  #OVERLAPing residues             2
2357    4  20
2358  #OVERLAPing all corrected after             1  random generation
2359 #OVERLAP evdw after   3.81029E+12
2360 Waiting for     0.0364 sec
2361 Waiting for     0.0007 sec
2362 Waiting for     0.0399 sec
2363 #OVERLAP evdw > 1d10   1.00000E+20
2364  #OVERLAPing residues             2
2365    3  19
2366  #OVERLAPing all corrected after             1  random generation
2367 #OVERLAP evdw after   3.08481E+09
2368 Waiting for     0.0007 sec
2369 Waiting for     0.0007 sec
2370 Waiting for     0.0631 sec
2371 #OVERLAP evdw > 1d10   1.00000E+20
2372  #OVERLAPing residues             2
2373    4  17
2374  #OVERLAPing all corrected after             1  random generation
2375 #OVERLAP evdw after   6.84720E+04
2376 Waiting for     0.0006 sec
2377 #OVERLAP evdw > 1d10   1.00000E+20
2378  #OVERLAPing residues             2
2379    7  20
2380  #OVERLAPing all corrected after             1  random generation
2381 #OVERLAP evdw after   3.31001E+21
2382 Waiting for     0.0431 sec
2383 Waiting for     0.0337 sec
2384 Waiting for     0.0379 sec
2385 Waiting for     0.0394 sec
2386 Waiting for     0.0347 sec
2387 #OVERLAP evdw > 1d10   1.00000E+20
2388  #OVERLAPing residues             2
2389    4  29
2390  #OVERLAPing all corrected after             1  random generation
2391 #OVERLAP evdw after   6.09799E+08
2392 Waiting for     0.0328 sec
2393 Waiting for     0.0414 sec
2394 #OVERLAP evdw > 1d10   1.00000E+20
2395  #OVERLAPing residues             2
2396   19  27
2397  #OVERLAPing all corrected after             1  random generation
2398 #OVERLAP evdw after   6.48332E+04
2399 Waiting for     0.0402 sec
2400 #OVERLAP evdw > 1d10   1.00000E+20
2401  #OVERLAPing residues             2
2402   25  29
2403  #OVERLAPing all corrected after             2  random generation
2404 #OVERLAP evdw after   1.05324E+08
2405 Waiting for     0.0007 sec
2406 Waiting for     0.0517 sec
2407 Waiting for     0.0007 sec
2408 Waiting for     0.0397 sec
2409 #OVERLAP evdw > 1d10   1.00000E+20
2410  #OVERLAPing residues             2
2411    7  17
2412  #OVERLAPing all corrected after             1  random generation
2413 #OVERLAP evdw after   8.59713E+09
2414 Waiting for     0.0386 sec
2415 Waiting for     0.0378 sec
2416 Waiting for     0.0527 sec
2417 Waiting for     0.0006 sec
2418 Waiting for     0.0392 sec
2419 Waiting for     0.8729 sec
2420 Waiting for     0.0006 sec
2421 Waiting for     0.0647 sec
2422 #OVERLAP evdw > 1d10   1.00000E+20
2423  #OVERLAPing residues             2
2424    4  25
2425  #OVERLAPing all corrected after             1  random generation
2426 #OVERLAP evdw after   8.94488E+01
2427 Waiting for     0.0007 sec
2428 #OVERLAP evdw > 1d10   1.00000E+20
2429  #OVERLAPing residues             4
2430    4  20  13  21
2431  #OVERLAPing all corrected after             3  random generation
2432 #OVERLAP evdw after   3.02080E+09
2433 Waiting for     0.0325 sec
2434 #OVERLAP evdw > 1d10   1.00000E+20
2435  #OVERLAPing residues             6
2436    4  27   9  26  11  23
2437  #OVERLAPing all corrected after            10  random generation
2438 #OVERLAP evdw after   3.06684E+15
2439 Waiting for     0.0007 sec
2440 Waiting for     0.0007 sec
2441 #OVERLAP evdw > 1d10   1.00000E+20
2442  #OVERLAPing residues             2
2443    9  25
2444  #OVERLAPing all corrected after             1  random generation
2445 #OVERLAP evdw after   1.58526E+07
2446 Waiting for     0.0007 sec
2447 Waiting for     0.0007 sec
2448 Waiting for     0.0402 sec
2449 Waiting for     0.0007 sec
2450 Waiting for     0.0247 sec
2451 Waiting for     0.0007 sec
2452 Waiting for     0.0007 sec
2453 Waiting for     0.0948 sec
2454 Waiting for     0.0354 sec
2455 Waiting for     0.0391 sec
2456 Waiting for     0.6736 sec
2457 #OVERLAP evdw > 1d10   1.00000E+20
2458  #OVERLAPing residues             7
2459    7  27  28   8  26   9  25
2460  #OVERLAPing all corrected after            29  random generation
2461 #OVERLAP evdw after   1.79914E+14
2462 Waiting for     0.0006 sec
2463 Waiting for     0.0636 sec
2464 #OVERLAP evdw > 1d10   1.00000E+20
2465  #OVERLAPing residues             3
2466   17  23  25
2467  #OVERLAPing all corrected after           125  random generation
2468 #OVERLAP evdw after   6.27222E+23
2469 Waiting for     0.0007 sec
2470 Waiting for     0.0354 sec
2471 #OVERLAP evdw > 1d10   1.00000E+20
2472  #OVERLAPing residues             2
2473    6  20
2474  #OVERLAPing all corrected after             3  random generation
2475 #OVERLAP evdw after   9.55270E+22
2476 Waiting for     0.0007 sec
2477 Waiting for     0.0007 sec
2478 #OVERLAP evdw > 1d10   1.00000E+20
2479  #OVERLAPing residues             2
2480    4  21
2481  #OVERLAPing all corrected after             1  random generation
2482 #OVERLAP evdw after   9.32865E+13
2483 Waiting for     0.0322 sec
2484 Waiting for     0.0007 sec
2485 Waiting for     0.0326 sec
2486 Waiting for     0.0374 sec
2487 Waiting for     0.0597 sec
2488 Waiting for     0.0391 sec
2489 Waiting for     0.0007 sec
2490 #OVERLAP evdw > 1d10   1.00000E+20
2491  #OVERLAPing residues             2
2492    2  27
2493  #OVERLAPing all corrected after             1  random generation
2494 #OVERLAP evdw after   1.14610E+07
2495 Waiting for     0.0008 sec
2496 #OVERLAP evdw > 1d10   1.00000E+20
2497  #OVERLAPing residues             4
2498    4  17   7  27
2499  #OVERLAPing all corrected after             2  random generation
2500 #OVERLAP evdw after   3.80966E+18
2501 Waiting for     0.0398 sec
2502 Waiting for     0.0315 sec
2503 Waiting for     0.0349 sec
2504 Waiting for     0.0320 sec
2505 Waiting for     0.0315 sec
2506 Waiting for     0.8999 sec
2507 Waiting for     0.0349 sec
2508 Waiting for     0.0009 sec
2509 Waiting for     0.0070 sec
2510 #OVERLAP evdw > 1d10   1.00000E+20
2511  #OVERLAPing residues             2
2512    7  22
2513  #OVERLAPing all corrected after             1  random generation
2514 #OVERLAP evdw after   1.22707E+05
2515 Waiting for     0.0402 sec
2516 Waiting for     0.0637 sec
2517 Waiting for     0.0327 sec
2518 Waiting for     0.0312 sec
2519 Waiting for     0.0356 sec
2520 Waiting for     0.0403 sec
2521 Waiting for     0.0406 sec
2522 Waiting for     0.0007 sec
2523 #OVERLAP evdw > 1d10   1.00000E+20
2524  #OVERLAPing residues             5
2525    7  23   9  25  11
2526  #OVERLAPing NOT all corrected             4
2527    6  23   7  21
2528 #OVERLAP evdw after   1.00000E+20
2529 Waiting for     0.0643 sec
2530 Waiting for     0.0387 sec
2531 Waiting for     0.0331 sec
2532 Waiting for     0.0007 sec
2533 Waiting for     0.0007 sec
2534 Waiting for     0.0309 sec
2535 Waiting for     0.0379 sec
2536 Waiting for     0.0007 sec
2537 Waiting for     0.0322 sec
2538 #OVERLAP evdw > 1d10   1.00000E+20
2539  #OVERLAPing residues             2
2540    7  14
2541  #OVERLAPing all corrected after             2  random generation
2542 #OVERLAP evdw after   2.36958E+11
2543 Waiting for     0.0350 sec
2544 Waiting for     0.0315 sec
2545 Waiting for     0.0354 sec
2546 #OVERLAP evdw > 1d10   1.00000E+20
2547  #OVERLAPing residues             2
2548    5  27
2549  #OVERLAPing all corrected after             2  random generation
2550 #OVERLAP evdw after   7.40440E+08
2551 Waiting for     0.0328 sec
2552 Waiting for     0.0380 sec
2553 Waiting for     0.0007 sec
2554 #OVERLAP evdw > 1d10   1.00000E+20
2555  #OVERLAPing residues             4
2556    5  25   6  23
2557  #OVERLAPing all corrected after             4  random generation
2558 #OVERLAP evdw after   1.81967E+15
2559 Waiting for     0.0340 sec
2560 Waiting for     0.0007 sec
2561 Waiting for     0.0007 sec
2562 Waiting for     0.0443 sec
2563 Waiting for     0.0309 sec
2564 Waiting for     0.0356 sec
2565 #OVERLAP evdw > 1d10   1.00000E+20
2566  #OVERLAPing residues             2
2567   22  25
2568  #OVERLAPing all corrected after             1  random generation
2569 #OVERLAP evdw after   9.39009E+05
2570 Waiting for     1.0213 sec
2571 #OVERLAP evdw > 1d10   1.00000E+20
2572  #OVERLAPing residues             3
2573    7  25  27
2574  #OVERLAPing all corrected after             4  random generation
2575 #OVERLAP evdw after   2.97084E+14
2576 Waiting for     0.0006 sec
2577 Waiting for     0.0010 sec
2578 Waiting for     0.0234 sec
2579 Waiting for     0.0382 sec
2580 Waiting for     0.0332 sec
2581 #OVERLAP evdw > 1d10   1.00000E+20
2582  #OVERLAPing residues             4
2583   11  22  16  29
2584  #OVERLAPing all corrected after             1  random generation
2585 #OVERLAP evdw after   1.06669E+06
2586 Waiting for     0.0311 sec
2587 Waiting for     0.0363 sec
2588 Waiting for     0.0327 sec
2589 Waiting for     0.0316 sec
2590 Waiting for     0.0340 sec
2591 #OVERLAP evdw > 1d10   1.00000E+20
2592  #OVERLAPing residues             2
2593    4  20
2594  #OVERLAPing all corrected after             1  random generation
2595 #OVERLAP evdw after   2.88141E+06
2596 Waiting for     0.0006 sec
2597 #OVERLAP evdw > 1d10   1.00000E+20
2598  #OVERLAPing residues             4
2599    7  26   8  27
2600  #OVERLAPing all corrected after            27  random generation
2601 #OVERLAP evdw after   8.88313E+19
2602 Waiting for     0.0359 sec
2603 Waiting for     0.0007 sec
2604 Waiting for     0.0007 sec
2605 #OVERLAP evdw > 1d10   1.00000E+20
2606  #OVERLAPing residues             2
2607   13  28
2608  #OVERLAPing all corrected after             1  random generation
2609 #OVERLAP evdw after   9.55268E+16
2610 Waiting for     0.0007 sec
2611 Waiting for     0.0371 sec
2612 Waiting for     0.0606 sec
2613 #OVERLAP evdw > 1d10   1.00000E+20
2614  #OVERLAPing residues             2
2615   11  27
2616  #OVERLAPing all corrected after             4  random generation
2617 #OVERLAP evdw after   4.54549E+10
2618 Waiting for     0.0007 sec
2619 Waiting for     0.0009 sec
2620 #OVERLAP evdw > 1d10   1.00000E+20
2621  #OVERLAPing residues             2
2622    2  20
2623  #OVERLAPing all corrected after             1  random generation
2624 #OVERLAP evdw after   1.30877E+05
2625 Waiting for     0.0475 sec
2626 Waiting for     0.0006 sec
2627 Waiting for     0.0679 sec
2628 #OVERLAP evdw > 1d10   1.00000E+20
2629  #OVERLAPing residues             2
2630    8  27
2631  #OVERLAPing all corrected after             1  random generation
2632 #OVERLAP evdw after   4.31915E+13
2633 Waiting for     0.0364 sec
2634 #OVERLAP evdw > 1d10   1.00000E+20
2635  #OVERLAPing residues             2
2636   11  27
2637  #OVERLAPing all corrected after             1  random generation
2638 #OVERLAP evdw after   1.03152E+08
2639 Waiting for     0.0371 sec
2640 Waiting for     0.0405 sec
2641 Waiting for     0.0007 sec
2642 Waiting for     0.0388 sec
2643 Waiting for     0.0007 sec
2644 Waiting for     0.0312 sec
2645 Waiting for     0.0366 sec
2646 Waiting for     0.0522 sec
2647 Waiting for     1.0372 sec
2648 Waiting for     0.0348 sec
2649 Waiting for     0.0348 sec
2650 Waiting for     0.0006 sec
2651 Waiting for     0.0007 sec
2652 #OVERLAP evdw > 1d10   1.00000E+20
2653  #OVERLAPing residues             6
2654    7  27   8  28   9  29
2655  #OVERLAPing all corrected after            49  random generation
2656 #OVERLAP evdw after   1.95805E+15
2657 Waiting for     0.0338 sec
2658 #OVERLAP evdw > 1d10   1.00000E+20
2659  #OVERLAPing residues             4
2660    4  25  17  26
2661  #OVERLAPing all corrected after             3  random generation
2662 #OVERLAP evdw after   2.80373E+17
2663 Waiting for     0.0007 sec
2664 Waiting for     0.0753 sec
2665 Waiting for     0.0099 sec
2666 #OVERLAP evdw > 1d10   1.00000E+20
2667  #OVERLAPing residues             5
2668    7  23   9  25  11
2669  #OVERLAPing NOT all corrected             2
2670    7  23
2671 #OVERLAP evdw after   1.00000E+20
2672 Waiting for     0.0378 sec
2673 Waiting for     0.0405 sec
2674 Waiting for     0.0859 sec
2675 #OVERLAP evdw > 1d10   1.00000E+20
2676  #OVERLAPing residues             2
2677    7  10
2678  #OVERLAPing all corrected after             1  random generation
2679 #OVERLAP evdw after   3.25643E+03
2680 Waiting for     0.0009 sec
2681 Waiting for     0.0007 sec
2682 Waiting for     0.0007 sec
2683 Waiting for     0.0007 sec
2684 Waiting for     0.0687 sec
2685 Waiting for     0.0007 sec
2686 Waiting for     0.0622 sec
2687 Waiting for     0.0364 sec
2688 Waiting for     0.0359 sec
2689 Waiting for     0.6674 sec
2690 Waiting for     0.0007 sec
2691 Waiting for     0.0309 sec
2692 Waiting for     0.0007 sec
2693 Waiting for     0.0398 sec
2694 #OVERLAP evdw > 1d10   1.00000E+20
2695  #OVERLAPing residues             2
2696    4  25
2697  #OVERLAPing all corrected after             2  random generation
2698 #OVERLAP evdw after   2.29007E+09
2699 Waiting for     0.0386 sec
2700 #OVERLAP evdw > 1d10   1.00000E+20
2701  #OVERLAPing residues             4
2702    7  29  11  25
2703  #OVERLAPing all corrected after             1  random generation
2704 #OVERLAP evdw after   4.98512E+06
2705 Waiting for     0.0369 sec
2706 #OVERLAP evdw > 1d10   1.00000E+20
2707  #OVERLAPing residues             2
2708   17  27
2709  #OVERLAPing all corrected after             2  random generation
2710 #OVERLAP evdw after   2.67718E+10
2711 Waiting for     0.0321 sec
2712 #OVERLAP evdw > 1d10   1.00000E+20
2713  #OVERLAPing residues             2
2714    7  22
2715  #OVERLAPing all corrected after             1  random generation
2716 #OVERLAP evdw after   2.12038E+10
2717 Waiting for     0.0322 sec
2718 Waiting for     0.0006 sec
2719 Waiting for     0.0375 sec
2720 #OVERLAP evdw > 1d10   1.00000E+20
2721  #OVERLAPing residues             2
2722    2  22
2723  #OVERLAPing all corrected after             2  random generation
2724 #OVERLAP evdw after   1.30075E+35
2725 Waiting for     0.0007 sec
2726 Waiting for     0.0355 sec
2727 Waiting for     0.0351 sec
2728 Waiting for     0.0007 sec
2729 Waiting for     0.0346 sec
2730 #OVERLAP evdw > 1d10   1.00000E+20
2731  #OVERLAPing residues             2
2732   17  23
2733  #OVERLAPing all corrected after           786  random generation
2734 #OVERLAP evdw after   2.63158E+17
2735 Waiting for     0.0009 sec
2736 Waiting for     0.0007 sec
2737 Waiting for     0.0382 sec
2738 Waiting for     0.0343 sec
2739 Waiting for     0.7451 sec
2740  End of minim, proc           39 time     3717.420748000000     
2741 Processor  39 is finishing work.
2742  Total time    3735.974013000000       sec