-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB039 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 39 iseed(4)= 0 0 -1867 -34007 ran_num 0.9501069784164429 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2484 sec Waiting for 0.0322 sec Waiting for 0.0369 sec Waiting for 0.0634 sec Waiting for 0.3435 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 22 #OVERLAPing all corrected after 26 random generation #OVERLAP evdw after 2.42504E+42 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.87217E+09 Waiting for 0.0392 sec Waiting for 0.0367 sec Waiting for 0.0621 sec Waiting for 0.0518 sec Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.84861E+06 Waiting for 0.0593 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18725E+07 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0657 sec #OVERLAP evdw > 1d10 8.83613E+42 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.83613E+42 Waiting for 0.0747 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.1728 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.09774E+06 Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0340 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.22625E+08 Waiting for 0.0399 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.52319E+08 Waiting for 0.0006 sec Waiting for 0.0348 sec Waiting for 0.0386 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 25 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.14443E+09 Waiting for 0.0360 sec Waiting for 0.0406 sec Waiting for 0.0723 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0344 sec Waiting for 0.2672 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.89565E+23 Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.52039E+02 Waiting for 0.0379 sec Waiting for 0.0360 sec Waiting for 0.0597 sec Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0007 sec Waiting for 0.0659 sec Waiting for 0.0394 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 2.61157E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.61157E+21 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0721 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 23 #OVERLAPing NOT all corrected 2 10 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0123 sec Waiting for 0.0349 sec Waiting for 0.0681 sec Waiting for 0.0667 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.87874E+14 Waiting for 0.0365 sec Waiting for 0.0008 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.15257E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.00402E+07 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0363 sec Waiting for 0.0638 sec Waiting for 0.0336 sec Waiting for 0.0007 sec Waiting for 0.0679 sec Waiting for 0.0397 sec Waiting for 0.0350 sec Waiting for 0.0059 sec Waiting for 0.0154 sec Waiting for 0.3228 sec Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.28092E+06 Waiting for 0.0379 sec Waiting for 0.0372 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 25 12 #OVERLAPing NOT all corrected 3 8 25 12 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 9 3 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.51275E+05 Waiting for 0.0367 sec Waiting for 0.0334 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.56244E+03 Waiting for 0.0362 sec Waiting for 0.0353 sec Waiting for 0.0408 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.50429E+07 Waiting for 0.0076 sec Waiting for 0.0007 sec Waiting for 0.1147 sec Waiting for 0.0310 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.97838E+08 Waiting for 0.0377 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 17 3 12 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.13716E+21 Waiting for 0.0381 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.18866E+14 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.57567E+05 Waiting for 0.0401 sec Waiting for 0.0007 sec Waiting for 0.0667 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0334 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.47042E+08 Waiting for 0.0006 sec Waiting for 0.0585 sec Waiting for 0.0381 sec Waiting for 0.0316 sec Waiting for 0.0343 sec Waiting for 0.0584 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.54182E+05 Waiting for 0.0381 sec Waiting for 0.0559 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.71509E+09 Waiting for 0.0007 sec Waiting for 0.0602 sec Waiting for 0.0367 sec Waiting for 0.0398 sec Waiting for 0.0308 sec Waiting for 0.0573 sec Waiting for 0.0330 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.58897E+10 Waiting for 0.4147 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 26 5 25 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.87506E+08 Waiting for 0.0481 sec Waiting for 0.0006 sec Waiting for 0.0336 sec Waiting for 0.0778 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.78617E+09 Waiting for 0.0363 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 5 25 8 26 9 #OVERLAPing NOT all corrected 2 8 26 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0762 sec Waiting for 0.0007 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 2.72780E+12 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.76362E+02 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0310 sec Waiting for 0.0007 sec Waiting for 0.0330 sec Waiting for 0.0007 sec Waiting for 0.0681 sec Waiting for 0.0402 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.41352E+00 Waiting for 0.0353 sec Waiting for 0.0354 sec Waiting for 0.0322 sec Waiting for 0.0581 sec Waiting for 0.0352 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 5 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.16841E+13 Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 6 25 #OVERLAPing NOT all corrected 3 6 25 7 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0389 sec Waiting for 0.0308 sec Waiting for 0.0323 sec Waiting for 0.0681 sec Waiting for 0.0565 sec Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.83355E+06 Waiting for 0.0288 sec Waiting for 0.0371 sec Waiting for 0.0496 sec Waiting for 0.0345 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0312 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 27 12 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.41856E+19 Waiting for 0.0403 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.21700E+18 Waiting for 0.0393 sec Waiting for 0.0069 sec Waiting for 0.0369 sec Waiting for 0.0354 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37057E+03 Waiting for 0.0006 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.18256E+09 Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 29 15 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.62207E+09 Waiting for 0.0398 sec Waiting for 0.0371 sec Waiting for 0.0772 sec Waiting for 0.0083 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.74865E+09 Waiting for 0.0006 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 29 12 28 #OVERLAPing NOT all corrected 2 12 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0398 sec Waiting for 0.0551 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.49929E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 26 4 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.56212E+28 Waiting for 0.0389 sec Waiting for 0.0140 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0631 sec Waiting for 0.0390 sec Waiting for 0.0368 sec Waiting for 0.0795 sec Waiting for 0.0007 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.49228E+03 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.87470E+09 Waiting for 0.0006 sec Waiting for 0.0311 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81207E+15 Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.69030E+05 Waiting for 0.0327 sec Waiting for 0.0006 sec Waiting for 0.0185 sec Waiting for 0.4067 sec #OVERLAP evdw > 1d10 4.49541E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.49541E+23 Waiting for 0.0008 sec Waiting for 0.0028 sec Waiting for 0.0330 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.27432E+07 Waiting for 0.0007 sec Waiting for 0.0175 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 23 12 24 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.96075E+21 Waiting for 0.0374 sec Waiting for 0.0676 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23238E+16 Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.13728E+07 Waiting for 0.0382 sec Waiting for 0.0458 sec Waiting for 0.0010 sec Waiting for 0.0178 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43959E+08 Waiting for 0.0363 sec Waiting for 0.0557 sec Waiting for 0.0309 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 22 27 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.13149E+14 Waiting for 0.0435 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.02148E+28 Waiting for 0.0255 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 29 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.98362E+15 Waiting for 0.0352 sec Waiting for 0.0007 sec Waiting for 0.0324 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.34842E+16 Waiting for 0.0574 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 10 5 22 8 25 9 26 10 27 11 28 #OVERLAPing NOT all corrected 2 11 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0387 sec Waiting for 0.0707 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 16 27 17 18 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.92759E+10 Waiting for 0.0986 sec Waiting for 0.0078 sec Waiting for 0.0400 sec Waiting for 0.0362 sec Waiting for 0.0359 sec Waiting for 0.0007 sec Waiting for 0.0324 sec Waiting for 0.0687 sec Waiting for 0.0309 sec Waiting for 0.0331 sec Waiting for 0.0504 sec Waiting for 0.0332 sec Waiting for 0.0385 sec Waiting for 0.0341 sec Waiting for 0.0309 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0338 sec Waiting for 0.0361 sec Waiting for 0.0315 sec Waiting for 0.0380 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16948E+21 Waiting for 0.0337 sec Waiting for 0.0375 sec Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0324 sec Waiting for 0.0383 sec Waiting for 0.0404 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.41961E+06 Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 14 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.59613E+03 Waiting for 0.0405 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 23 7 22 #OVERLAPing all corrected after 80 random generation #OVERLAP evdw after 2.26028E+15 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0515 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.1044 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 19 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.17360E+05 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09414E+02 Waiting for 0.0351 sec Waiting for 0.0311 sec Waiting for 0.3363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 17 28 18 29 19 25 #OVERLAPing NOT all corrected 2 17 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec Waiting for 0.0368 sec Waiting for 0.0388 sec Waiting for 0.0573 sec Waiting for 0.0631 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.02090E+03 Waiting for 0.1035 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.11758E+14 Waiting for 0.0207 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 26 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0509 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26083E+07 Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.44250E+11 Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.18779E+19 Waiting for 0.0355 sec Waiting for 0.0403 sec Waiting for 0.0377 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0340 sec Waiting for 0.0333 sec Waiting for 0.0400 sec Waiting for 0.0591 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 10 7 21 8 22 9 23 10 27 11 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.78290E+14 Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 2.49876E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49876E+20 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0324 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23975E+09 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0903 sec Waiting for 0.0006 sec Waiting for 0.0728 sec Waiting for 0.0016 sec #OVERLAP evdw > 1d10 2.49876E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49876E+20 Waiting for 0.0007 sec Waiting for 0.0647 sec Waiting for 0.0006 sec Waiting for 0.0394 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 26 16 27 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.01902E+11 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0368 sec Waiting for 0.0007 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 23 10 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.67070E+10 Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 19 8 23 13 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.21224E+12 Waiting for 0.0320 sec Waiting for 0.0329 sec Waiting for 0.0006 sec Waiting for 0.0338 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.89313E+01 Waiting for 0.0007 sec Waiting for 0.0621 sec Waiting for 0.0407 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.54980E+02 Waiting for 0.0498 sec Waiting for 0.0240 sec Waiting for 0.0202 sec Waiting for 0.0574 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0367 sec Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.30263E+02 Waiting for 0.0007 sec Waiting for 0.0344 sec Waiting for 0.0365 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.94280E+11 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.24766E+07 Waiting for 0.0401 sec Waiting for 0.0322 sec Waiting for 0.0307 sec Waiting for 0.0327 sec Waiting for 0.0411 sec Waiting for 0.0007 sec Waiting for 0.0911 sec Waiting for 0.0006 sec Waiting for 0.0399 sec Waiting for 0.0878 sec Waiting for 0.0007 sec Waiting for 0.4371 sec Waiting for 0.0006 sec Waiting for 0.0009 sec Waiting for 0.0350 sec Waiting for 0.0388 sec Waiting for 0.0368 sec Waiting for 0.0385 sec Waiting for 0.0384 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.29880E+00 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 5 18 7 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32210E+12 Waiting for 0.0340 sec Waiting for 0.0007 sec Waiting for 0.0318 sec Waiting for 0.0337 sec Waiting for 0.0372 sec Waiting for 0.0007 sec Waiting for 0.1779 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 17 9 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.67014E+14 Waiting for 0.0006 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.01863E+06 Waiting for 0.0237 sec Waiting for 0.0458 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.92497E+08 Waiting for 0.0579 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.99961E+31 Waiting for 0.0007 sec Waiting for 0.0329 sec Waiting for 0.0224 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.46194E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84798E+04 Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0365 sec Waiting for 0.0768 sec Waiting for 0.2303 sec Waiting for 0.0006 sec Waiting for 0.0315 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0380 sec Waiting for 0.0373 sec Waiting for 0.0225 sec Waiting for 0.0308 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.32854E+07 Waiting for 0.0367 sec Waiting for 0.0548 sec Waiting for 0.0080 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.74693E+08 Waiting for 0.0522 sec Waiting for 0.0007 sec Waiting for 0.0328 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.16424E+06 Waiting for 0.0335 sec Waiting for 0.0334 sec Waiting for 0.1034 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0331 sec Waiting for 0.0521 sec Waiting for 0.0358 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.23132E+13 Waiting for 0.0375 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.10410E+03 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 23 25 7 26 8 27 #OVERLAPing all corrected after 36 random generation #OVERLAP evdw after 4.47911E+19 Waiting for 0.0374 sec Waiting for 0.0371 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40269E+06 Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.66576E+17 Waiting for 0.0544 sec Waiting for 0.0006 sec Waiting for 0.1084 sec Waiting for 0.0007 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11702E+07 Waiting for 0.0451 sec #OVERLAP evdw > 1d10 1.56685E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.56685E+24 Waiting for 0.0348 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 5.04236E+10 Waiting for 0.0396 sec Waiting for 0.2330 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.25950E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25950E+21 Waiting for 0.0007 sec Waiting for 0.0513 sec Waiting for 0.0899 sec Waiting for 0.0794 sec Waiting for 0.0122 sec Waiting for 0.0312 sec Waiting for 0.0213 sec Waiting for 0.0693 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.00873E+13 Waiting for 0.0330 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 2.09752E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.09752E+22 Waiting for 0.0344 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.07545E+23 Waiting for 0.0006 sec Waiting for 0.0027 sec Waiting for 0.0308 sec Waiting for 0.0783 sec Waiting for 0.0007 sec Waiting for 0.0732 sec Waiting for 0.3435 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 16 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.02268E+10 Waiting for 0.0366 sec Waiting for 0.0356 sec Waiting for 0.0359 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 22 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.27904E+22 Waiting for 0.0141 sec Waiting for 0.0492 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05690E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.41934E+13 Waiting for 0.0553 sec Waiting for 0.0461 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 27 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49402E+07 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 9 24 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.61725E+14 Waiting for 0.0010 sec Waiting for 0.0095 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16182E+16 Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43970E+10 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 3.38325E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.38325E+20 Waiting for 0.0007 sec Waiting for 0.0319 sec Waiting for 0.0322 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 15 25 17 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.90964E+14 Waiting for 0.0356 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.66703E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 15 22 9 24 11 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.11947E+22 Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.61016E+03 Waiting for 0.0394 sec Waiting for 0.0598 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.50554E+06 Waiting for 0.0396 sec Waiting for 0.2839 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.15796E+03 Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0501 sec Waiting for 0.0571 sec Waiting for 0.0384 sec Waiting for 0.0396 sec Waiting for 0.0320 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.66770E+09 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00905E+12 Waiting for 0.0434 sec Waiting for 0.0367 sec Waiting for 0.0357 sec Waiting for 0.0048 sec Waiting for 0.1889 sec Waiting for 0.0399 sec Waiting for 0.0101 sec Waiting for 0.0274 sec Waiting for 0.0394 sec Waiting for 0.0443 sec Waiting for 0.0008 sec Waiting for 0.0357 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.60121E+19 Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.67801E+24 Waiting for 0.0168 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.88333E+16 Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 19 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39924E+11 Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.15966E+18 Waiting for 0.0349 sec Waiting for 0.0434 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.69877E+05 Waiting for 0.0395 sec Waiting for 0.0396 sec Waiting for 0.0323 sec Waiting for 1.0052 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 26 9 29 14 22 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.54053E+13 Waiting for 0.0377 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.66054E+07 Waiting for 0.0379 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 20 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.01229E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29143E+05 Waiting for 0.0475 sec Waiting for 0.0007 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.50998E+02 Waiting for 0.0997 sec Waiting for 0.0399 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 2.44831E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.44831E+22 Waiting for 0.1554 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.06525E+01 Waiting for 0.0007 sec Waiting for 0.0406 sec Waiting for 0.0007 sec Waiting for 0.4212 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.60795E+05 Waiting for 0.0006 sec Waiting for 0.0566 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0342 sec Waiting for 0.0715 sec Waiting for 0.0316 sec Waiting for 0.0314 sec Waiting for 0.0763 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07709E+14 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.79022E+03 Waiting for 0.0312 sec Waiting for 0.0341 sec Waiting for 0.0007 sec Waiting for 0.0342 sec Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.8881 sec Waiting for 0.0360 sec Waiting for 0.0398 sec Waiting for 0.0575 sec Waiting for 0.0682 sec Waiting for 0.0326 sec Waiting for 0.0317 sec Waiting for 0.0006 sec Waiting for 0.0345 sec Waiting for 0.0472 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50322E+14 Waiting for 0.0007 sec Waiting for 0.0315 sec Waiting for 0.0338 sec Waiting for 0.0538 sec Waiting for 0.0007 sec Waiting for 0.0334 sec Waiting for 0.0358 sec Waiting for 0.0311 sec Waiting for 0.0366 sec Waiting for 0.0374 sec Waiting for 0.0973 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 29 3 27 7 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.62510E+13 Waiting for 0.0350 sec Waiting for 0.0324 sec Waiting for 0.0469 sec Waiting for 0.0371 sec Waiting for 0.0375 sec Waiting for 0.0394 sec Waiting for 0.0330 sec Waiting for 0.0544 sec Waiting for 0.3315 sec Waiting for 0.0007 sec Waiting for 0.0503 sec Waiting for 0.0345 sec Waiting for 0.0008 sec Waiting for 0.0315 sec Waiting for 0.0380 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.09241E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.39541E+10 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.38859E+14 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 11 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.75753E+22 Waiting for 0.0389 sec Waiting for 0.0315 sec Waiting for 0.0333 sec Waiting for 0.0313 sec Waiting for 0.0319 sec Waiting for 0.0007 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 22 15 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.20775E+18 Waiting for 0.0314 sec Waiting for 0.0389 sec Waiting for 0.0972 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.61733E+08 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04703E+19 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.19030E+17 Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 11 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.71730E+33 Waiting for 0.0007 sec Waiting for 0.0352 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.48930E+18 Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10981E+10 Waiting for 0.0336 sec Waiting for 0.0606 sec Waiting for 0.0340 sec Waiting for 0.0006 sec Waiting for 0.0327 sec Waiting for 0.0479 sec Waiting for 0.0822 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 7.92698E+13 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 13 5 14 10 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.87599E+07 Waiting for 0.0348 sec Waiting for 0.0549 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 331 random generation #OVERLAP evdw after 1.12351E+21 Waiting for 0.0378 sec Waiting for 0.0078 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.39072E+07 Waiting for 0.0383 sec Waiting for 0.0358 sec Waiting for 0.0311 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.25645E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 9 23 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 8.30098E+10 Waiting for 0.0348 sec Waiting for 0.0403 sec Waiting for 0.0007 sec Waiting for 0.0376 sec Waiting for 0.0006 sec Waiting for 0.0329 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0343 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.62419E+09 Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0338 sec Waiting for 0.0361 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 29 7 28 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 7.62791E+13 Waiting for 0.0007 sec Waiting for 0.0375 sec Waiting for 0.0406 sec Waiting for 0.0007 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 590 random generation #OVERLAP evdw after 1.52088E+35 Waiting for 0.0278 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.15069E+13 Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0403 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 14 18 22 15 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.41176E+05 Waiting for 0.0007 sec Waiting for 0.0329 sec Waiting for 0.0371 sec Waiting for 0.5074 sec Waiting for 0.0006 sec Waiting for 0.0676 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 27 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.45245E+05 Waiting for 0.0007 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 13 12 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.64955E+11 Waiting for 0.0529 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.75515E+10 Waiting for 0.0335 sec Waiting for 0.0007 sec Waiting for 0.0363 sec Waiting for 0.0345 sec Waiting for 0.0307 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.96723E+39 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.96723E+39 Waiting for 0.0251 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 27 12 18 25 #OVERLAPing all corrected after 562 random generation #OVERLAP evdw after 9.76834E+13 Waiting for 0.0612 sec Waiting for 0.0352 sec Waiting for 0.0385 sec Waiting for 0.4367 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.89328E+01 Waiting for 0.0355 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.05300E+15 Waiting for 0.0561 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.98088E+03 Waiting for 0.0359 sec #OVERLAP evdw > 1d10 7.84798E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.84798E+23 Waiting for 0.0325 sec Waiting for 0.0396 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 15 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.95792E+13 Waiting for 0.0311 sec Waiting for 0.0314 sec Waiting for 0.0338 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.07908E+06 Waiting for 0.0447 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83469E+06 Waiting for 0.0613 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 13 26 17 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.02513E+10 Waiting for 0.0339 sec Waiting for 0.0376 sec Waiting for 0.0164 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.57505E+06 Waiting for 0.0765 sec Waiting for 1.0088 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01156E+08 Waiting for 0.0396 sec Waiting for 0.0352 sec Waiting for 0.0402 sec Waiting for 0.0191 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11605E+16 Waiting for 0.0556 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0369 sec Waiting for 0.0619 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31379E+03 Waiting for 0.0768 sec #OVERLAP evdw > 1d10 1.23396E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23396E+25 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0565 sec Waiting for 0.8907 sec Waiting for 0.0006 sec Waiting for 0.0430 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70146E+09 Waiting for 0.0006 sec Waiting for 0.0092 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.57780E+09 Waiting for 0.0006 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.10542E+06 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.56611E+01 Waiting for 0.0377 sec Waiting for 0.0112 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.01472E+10 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.05407E+18 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.43496E+04 Waiting for 0.0464 sec Waiting for 0.0310 sec Waiting for 0.0366 sec Waiting for 0.0007 sec Waiting for 0.0308 sec Waiting for 0.9848 sec Waiting for 0.0360 sec Waiting for 0.0363 sec Waiting for 0.0008 sec Waiting for 0.0142 sec Waiting for 0.0614 sec Waiting for 0.0079 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 24 25 #OVERLAPing all corrected after 23 random generation #OVERLAP evdw after 8.14847E+19 Waiting for 0.0313 sec Waiting for 0.0222 sec Waiting for 0.0656 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0309 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 24 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.14335E+08 Waiting for 0.0312 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after -4.37507E+01 Waiting for 0.0491 sec Waiting for 0.0316 sec Waiting for 0.0340 sec Waiting for 0.0007 sec Waiting for 0.0352 sec Waiting for 0.6785 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.79285E+07 Waiting for 0.0082 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.16632E+04 Waiting for 0.0382 sec Waiting for 0.0395 sec Waiting for 0.0529 sec Waiting for 0.0791 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.06412E+15 Waiting for 0.0350 sec Waiting for 0.0664 sec Waiting for 0.0387 sec Waiting for 0.0346 sec Waiting for 0.0375 sec Waiting for 0.0007 sec Waiting for 0.0335 sec Waiting for 0.0007 sec Waiting for 0.3160 sec Waiting for 0.0007 sec Waiting for 0.0440 sec Waiting for 0.0026 sec Waiting for 0.0374 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.64262E+29 Waiting for 0.0343 sec Waiting for 0.0365 sec Waiting for 0.0006 sec Waiting for 0.0662 sec Waiting for 0.0385 sec Waiting for 0.0356 sec Waiting for 0.0319 sec Waiting for 0.0342 sec Waiting for 0.0338 sec Waiting for 0.0116 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30742E+08 Waiting for 0.0399 sec Waiting for 0.0599 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 16 25 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.52565E+15 Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.14306E+10 Waiting for 0.0007 sec Waiting for 0.0419 sec Waiting for 0.0438 sec Waiting for 0.0348 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.06748E+08 Waiting for 0.0802 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0309 sec Waiting for 0.0355 sec Waiting for 0.0394 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0390 sec Waiting for 0.0535 sec Waiting for 0.0239 sec Waiting for 0.1581 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 23 24 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.08681E+08 Waiting for 0.0394 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0314 sec Waiting for 0.0594 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 26 6 27 7 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.04595E+16 Waiting for 0.0502 sec Waiting for 0.0591 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.22480E+05 Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 6.00942E+19 Waiting for 0.0405 sec Waiting for 0.0366 sec Waiting for 0.0821 sec Waiting for 0.0160 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.87490E+08 Waiting for 0.0331 sec Waiting for 0.0699 sec Waiting for 0.0340 sec Waiting for 0.0056 sec Waiting for 0.0329 sec Waiting for 0.0454 sec Waiting for 0.0043 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.07912E+08 Waiting for 0.0323 sec Waiting for 0.0526 sec Waiting for 0.0020 sec Waiting for 0.0320 sec Waiting for 0.0311 sec Waiting for 0.0546 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0490 sec Waiting for 0.0007 sec Waiting for 0.0363 sec Waiting for 0.0346 sec Waiting for 0.0696 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.00234E+07 Waiting for 0.0402 sec Waiting for 0.0354 sec Waiting for 0.0398 sec Waiting for 0.0667 sec Waiting for 0.0463 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 21 random generation #OVERLAP evdw after 3.55567E+11 Waiting for 0.0007 sec Waiting for 0.0358 sec Waiting for 0.0380 sec Waiting for 0.0535 sec Waiting for 0.0370 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.20709E+04 Waiting for 0.0217 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.61134E+08 Waiting for 0.0401 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18341E+10 Waiting for 0.0504 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.88101E+05 Waiting for 0.0316 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.46350E+01 Waiting for 0.0513 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.69251E+07 Waiting for 0.0381 sec Waiting for 0.0127 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.00912E+08 Waiting for 0.0376 sec Waiting for 0.0357 sec Waiting for 0.0680 sec Waiting for 0.0663 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.49339E+03 Waiting for 0.0627 sec Waiting for 0.0389 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.34215E+01 Waiting for 0.0593 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.74618E+06 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0695 sec Waiting for 0.0309 sec Waiting for 0.0377 sec Waiting for 0.0396 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 3 25 13 17 14 22 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70237E+11 Waiting for 0.0635 sec Waiting for 0.0206 sec Waiting for 0.0366 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0328 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.25876E+01 Waiting for 0.0377 sec Waiting for 0.0007 sec Waiting for 0.0346 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80510E+09 Waiting for 0.0375 sec #OVERLAP evdw > 1d10 4.37299E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.37299E+23 Waiting for 0.0007 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0311 sec Waiting for 0.0399 sec Waiting for 0.0339 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 4.34352E+07 Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.75056E+16 Waiting for 0.0407 sec Waiting for 0.0368 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0337 sec Waiting for 0.0359 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.59991E+05 Waiting for 0.0406 sec Waiting for 0.0410 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 6.87951E+14 Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0406 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94253E+05 Waiting for 0.0363 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08980E+14 Waiting for 0.0789 sec Waiting for 0.0006 sec Waiting for 0.0358 sec Waiting for 0.0363 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.60013E+02 Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0372 sec Waiting for 0.8093 sec Waiting for 0.0010 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.94084E+07 Waiting for 0.0007 sec Waiting for 0.0377 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 9 29 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 3.00826E+20 Waiting for 0.0309 sec Waiting for 0.0707 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.45327E+12 Waiting for 0.0339 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.09259E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.20328E+16 Waiting for 0.0600 sec Waiting for 0.0344 sec Waiting for 0.0403 sec Waiting for 0.0438 sec #OVERLAP evdw > 1d10 1.54546E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54546E+28 Waiting for 0.0313 sec Waiting for 0.0457 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.22639E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22639E+27 Waiting for 0.0224 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0342 sec Waiting for 0.0361 sec Waiting for 0.0254 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 3.62785E+15 Waiting for 0.0007 sec Waiting for 0.0313 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.05967E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.81029E+12 Waiting for 0.0364 sec Waiting for 0.0007 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.08481E+09 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0631 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.84720E+04 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.31001E+21 Waiting for 0.0431 sec Waiting for 0.0337 sec Waiting for 0.0379 sec Waiting for 0.0394 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.09799E+08 Waiting for 0.0328 sec Waiting for 0.0414 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.48332E+04 Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.05324E+08 Waiting for 0.0007 sec Waiting for 0.0517 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.59713E+09 Waiting for 0.0386 sec Waiting for 0.0378 sec Waiting for 0.0527 sec Waiting for 0.0006 sec Waiting for 0.0392 sec Waiting for 0.8729 sec Waiting for 0.0006 sec Waiting for 0.0647 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.94488E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 20 13 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.02080E+09 Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 27 9 26 11 23 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 3.06684E+15 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.58526E+07 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0007 sec Waiting for 0.0247 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0948 sec Waiting for 0.0354 sec Waiting for 0.0391 sec Waiting for 0.6736 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 27 28 8 26 9 25 #OVERLAPing all corrected after 29 random generation #OVERLAP evdw after 1.79914E+14 Waiting for 0.0006 sec Waiting for 0.0636 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 17 23 25 #OVERLAPing all corrected after 125 random generation #OVERLAP evdw after 6.27222E+23 Waiting for 0.0007 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.55270E+22 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.32865E+13 Waiting for 0.0322 sec Waiting for 0.0007 sec Waiting for 0.0326 sec Waiting for 0.0374 sec Waiting for 0.0597 sec Waiting for 0.0391 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14610E+07 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.80966E+18 Waiting for 0.0398 sec Waiting for 0.0315 sec Waiting for 0.0349 sec Waiting for 0.0320 sec Waiting for 0.0315 sec Waiting for 0.8999 sec Waiting for 0.0349 sec Waiting for 0.0009 sec Waiting for 0.0070 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22707E+05 Waiting for 0.0402 sec Waiting for 0.0637 sec Waiting for 0.0327 sec Waiting for 0.0312 sec Waiting for 0.0356 sec Waiting for 0.0403 sec Waiting for 0.0406 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 23 9 25 11 #OVERLAPing NOT all corrected 4 6 23 7 21 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0643 sec Waiting for 0.0387 sec Waiting for 0.0331 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0309 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.36958E+11 Waiting for 0.0350 sec Waiting for 0.0315 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.40440E+08 Waiting for 0.0328 sec Waiting for 0.0380 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.81967E+15 Waiting for 0.0340 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0443 sec Waiting for 0.0309 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.39009E+05 Waiting for 1.0213 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.97084E+14 Waiting for 0.0006 sec Waiting for 0.0010 sec Waiting for 0.0234 sec Waiting for 0.0382 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 22 16 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06669E+06 Waiting for 0.0311 sec Waiting for 0.0363 sec Waiting for 0.0327 sec Waiting for 0.0316 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.88141E+06 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 27 random generation #OVERLAP evdw after 8.88313E+19 Waiting for 0.0359 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.55268E+16 Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0606 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.54549E+10 Waiting for 0.0007 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30877E+05 Waiting for 0.0475 sec Waiting for 0.0006 sec Waiting for 0.0679 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.31915E+13 Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03152E+08 Waiting for 0.0371 sec Waiting for 0.0405 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0312 sec Waiting for 0.0366 sec Waiting for 0.0522 sec Waiting for 1.0372 sec Waiting for 0.0348 sec Waiting for 0.0348 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 27 8 28 9 29 #OVERLAPing all corrected after 49 random generation #OVERLAP evdw after 1.95805E+15 Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 17 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.80373E+17 Waiting for 0.0007 sec Waiting for 0.0753 sec Waiting for 0.0099 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 23 9 25 11 #OVERLAPing NOT all corrected 2 7 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0378 sec Waiting for 0.0405 sec Waiting for 0.0859 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.25643E+03 Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0687 sec Waiting for 0.0007 sec Waiting for 0.0622 sec Waiting for 0.0364 sec Waiting for 0.0359 sec Waiting for 0.6674 sec Waiting for 0.0007 sec Waiting for 0.0309 sec Waiting for 0.0007 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.29007E+09 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 29 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.98512E+06 Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.67718E+10 Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.12038E+10 Waiting for 0.0322 sec Waiting for 0.0006 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.30075E+35 Waiting for 0.0007 sec Waiting for 0.0355 sec Waiting for 0.0351 sec Waiting for 0.0007 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 786 random generation #OVERLAP evdw after 2.63158E+17 Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0343 sec Waiting for 0.7451 sec End of minim, proc 39 time 3717.420748000000 Processor 39 is finishing work. Total time 3735.974013000000 sec