added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB038
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB038
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            38  iseed(4)=             0            0        -1820 
47        -54456
48  ran_num   0.6763547062873840     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2497 sec
146 Waiting for     0.0403 sec
147 Waiting for     0.0677 sec
148 Waiting for     0.3508 sec
149 Waiting for     0.0392 sec
150 Waiting for     0.0373 sec
151 Waiting for     0.0380 sec
152 Waiting for     0.0392 sec
153 Waiting for     0.0381 sec
154 #OVERLAP evdw > 1d10   1.00000E+20
155  #OVERLAPing residues             2
156    3  11
157  #OVERLAPing all corrected after             1  random generation
158 #OVERLAP evdw after   1.32516E+05
159 Waiting for     0.0007 sec
160 Waiting for     0.0243 sec
161 #OVERLAP evdw > 1d10   1.00000E+20
162  #OVERLAPing residues             2
163    9  24
164  #OVERLAPing all corrected after             2  random generation
165 #OVERLAP evdw after   1.08395E+02
166 Waiting for     0.0317 sec
167 #OVERLAP evdw > 1d10   1.00000E+20
168  #OVERLAPing residues             2
169   17  22
170  #OVERLAPing all corrected after             1  random generation
171 #OVERLAP evdw after   4.10176E+07
172 Waiting for     0.0007 sec
173 Waiting for     0.0315 sec
174 #OVERLAP evdw > 1d10   1.00000E+20
175  #OVERLAPing residues             2
176    9  25
177  #OVERLAPing all corrected after             1  random generation
178 #OVERLAP evdw after   4.83195E+03
179 Waiting for     0.0007 sec
180 Waiting for     0.0392 sec
181 Waiting for     0.0339 sec
182 Waiting for     0.0378 sec
183 Waiting for     0.0353 sec
184 Waiting for     0.4540 sec
185 Waiting for     0.0006 sec
186 Waiting for     0.0318 sec
187 Waiting for     0.0358 sec
188 Waiting for     0.0398 sec
189 Waiting for     0.0365 sec
190 Waiting for     0.0758 sec
191 Waiting for     0.0010 sec
192 #OVERLAP evdw > 1d10   1.00000E+20
193  #OVERLAPing residues             2
194    9  22
195  #OVERLAPing all corrected after             1  random generation
196 #OVERLAP evdw after   5.19964E+19
197 Waiting for     0.0101 sec
198 Waiting for     0.0337 sec
199 #OVERLAP evdw > 1d10   1.00000E+20
200  #OVERLAPing residues             3
201    7  21  22
202  #OVERLAPing all corrected after             1  random generation
203 #OVERLAP evdw after   8.28571E+09
204 Waiting for     0.0341 sec
205 #OVERLAP evdw > 1d10   1.00000E+20
206  #OVERLAPing residues             2
207   14  25
208  #OVERLAPing all corrected after             1  random generation
209 #OVERLAP evdw after  -4.32939E+01
210 Waiting for     0.0589 sec
211 Waiting for     0.0007 sec
212 Waiting for     0.0190 sec
213 Waiting for     0.0600 sec
214 #OVERLAP evdw > 1d10   1.00000E+20
215  #OVERLAPing residues             3
216    4  22  23
217  #OVERLAPing NOT all corrected             2
218    4  23
219 #OVERLAP evdw after   1.00000E+20
220 Waiting for     0.0347 sec
221 Waiting for     0.0574 sec
222 Waiting for     0.0007 sec
223 Waiting for     0.0629 sec
224 Waiting for     0.0391 sec
225 #OVERLAP evdw > 1d10   1.00000E+20
226  #OVERLAPing residues             3
227   15  27  18
228  #OVERLAPing all corrected after             1  random generation
229 #OVERLAP evdw after   9.40671E+03
230 Waiting for     0.0396 sec
231 #OVERLAP evdw > 1d10   1.00000E+20
232  #OVERLAPing residues             2
233   12  26
234  #OVERLAPing all corrected after             1  random generation
235 #OVERLAP evdw after   5.32151E+07
236 Waiting for     0.0316 sec
237 Waiting for     0.0362 sec
238 Waiting for     0.0007 sec
239 #OVERLAP evdw > 1d10   1.00000E+20
240  #OVERLAPing residues             2
241   11  23
242  #OVERLAPing all corrected after             1  random generation
243 #OVERLAP evdw after   3.12247E+11
244 Waiting for     0.0369 sec
245 Waiting for     0.0007 sec
246 Waiting for     0.0363 sec
247 Waiting for     0.0336 sec
248 Waiting for     0.0347 sec
249 Waiting for     0.0675 sec
250 Waiting for     0.0401 sec
251 Waiting for     0.0325 sec
252 Waiting for     0.0010 sec
253 Waiting for     0.0007 sec
254 Waiting for     0.0327 sec
255 Waiting for     0.0369 sec
256 Waiting for     0.0349 sec
257 #OVERLAP evdw > 1d10   1.00000E+20
258  #OVERLAPing residues             2
259   18  29
260  #OVERLAPing all corrected after             1  random generation
261 #OVERLAP evdw after   3.09788E+03
262 Waiting for     0.0370 sec
263 Waiting for     0.0349 sec
264 Waiting for     0.0322 sec
265 Waiting for     0.0333 sec
266 #OVERLAP evdw > 1d10   1.00000E+20
267  #OVERLAPing residues             2
268    8  27
269  #OVERLAPing all corrected after             3  random generation
270 #OVERLAP evdw after   9.67600E+07
271 Waiting for     0.0007 sec
272 #OVERLAP evdw > 1d10   1.00000E+20
273  #OVERLAPing residues             2
274    9  21
275  #OVERLAPing all corrected after             2  random generation
276 #OVERLAP evdw after   3.86324E+07
277 Waiting for     0.0395 sec
278 Waiting for     0.0356 sec
279 Waiting for     0.0370 sec
280 #OVERLAP evdw > 1d10   1.00000E+20
281  #OVERLAPing residues             2
282    6  13
283  #OVERLAPing all corrected after             1  random generation
284 #OVERLAP evdw after   2.44339E+11
285 Waiting for     0.0400 sec
286 Waiting for     0.0401 sec
287 Waiting for     0.0007 sec
288 Waiting for     0.0337 sec
289 Waiting for     0.0402 sec
290 Waiting for     0.0007 sec
291 #OVERLAP evdw > 1d10   1.00000E+20
292  #OVERLAPing residues             4
293   11  24  13  27
294  #OVERLAPing all corrected after             1  random generation
295 #OVERLAP evdw after   8.92847E+15
296 Waiting for     0.0403 sec
297 Waiting for     0.0436 sec
298 Waiting for     0.0396 sec
299 Waiting for     0.0813 sec
300 Waiting for     0.0007 sec
301 Waiting for     0.0562 sec
302 Waiting for     0.0627 sec
303 Waiting for     0.0007 sec
304 #OVERLAP evdw > 1d10   1.00000E+20
305  #OVERLAPing residues             4
306    2  24  14  27
307  #OVERLAPing all corrected after             2  random generation
308 #OVERLAP evdw after   1.45130E+12
309 Waiting for     0.0377 sec
310 Waiting for     0.0349 sec
311 #OVERLAP evdw > 1d10   1.00000E+20
312  #OVERLAPing residues             4
313    4  27  11  26
314  #OVERLAPing all corrected after             1  random generation
315 #OVERLAP evdw after   1.20332E+18
316 Waiting for     0.0350 sec
317 Waiting for     0.0321 sec
318 Waiting for     0.0345 sec
319 Waiting for     0.0007 sec
320 Waiting for     0.0602 sec
321 Waiting for     0.0007 sec
322 #OVERLAP evdw > 1d10   1.00000E+20
323  #OVERLAPing residues             2
324   14  17
325  #OVERLAPing all corrected after             1  random generation
326 #OVERLAP evdw after   2.28669E+05
327 Waiting for     0.0657 sec
328 #OVERLAP evdw > 1d10   1.00000E+20
329  #OVERLAPing residues             2
330   20  23
331  #OVERLAPing all corrected after             1  random generation
332 #OVERLAP evdw after   2.61232E+04
333 Waiting for     0.0456 sec
334 Waiting for     0.0377 sec
335 #OVERLAP evdw > 1d10   1.00000E+20
336  #OVERLAPing residues             4
337    9  29  14  26
338  #OVERLAPing all corrected after             2  random generation
339 #OVERLAP evdw after   3.97687E+12
340 Waiting for     0.0453 sec
341 #OVERLAP evdw > 1d10   1.00000E+20
342  #OVERLAPing residues             2
343    4  27
344  #OVERLAPing all corrected after             1  random generation
345 #OVERLAP evdw after   3.73099E+11
346 Waiting for     0.0345 sec
347 Waiting for     0.0352 sec
348 Waiting for     0.0228 sec
349 Waiting for     0.0802 sec
350 Waiting for     0.0007 sec
351 Waiting for     0.0007 sec
352 Waiting for     0.0397 sec
353 Waiting for     0.0398 sec
354 Waiting for     0.0429 sec
355 #OVERLAP evdw > 1d10   1.00000E+20
356  #OVERLAPing residues             2
357    7  26
358  #OVERLAPing all corrected after             2  random generation
359 #OVERLAP evdw after   1.07724E+06
360 Waiting for     0.0386 sec
361 Waiting for     0.0338 sec
362 Waiting for     0.0407 sec
363 Waiting for     0.0006 sec
364 Waiting for     0.0366 sec
365 Waiting for     0.0332 sec
366 #OVERLAP evdw > 1d10   8.66234E+22
367  #OVERLAPing residues             0
368
369  #OVERLAPing all corrected after             1  random generation
370 #OVERLAP evdw after   8.66234E+22
371 Waiting for     0.0337 sec
372 Waiting for     0.0641 sec
373 #OVERLAP evdw > 1d10   1.00000E+20
374  #OVERLAPing residues             4
375    2  27  25  29
376  #OVERLAPing all corrected after             1  random generation
377 #OVERLAP evdw after   6.92321E+09
378 Waiting for     0.0369 sec
379 Waiting for     0.0007 sec
380 Waiting for     0.0352 sec
381 #OVERLAP evdw > 1d10   1.00000E+20
382  #OVERLAPing residues             2
383    3  19
384  #OVERLAPing all corrected after             1  random generation
385 #OVERLAP evdw after   1.20228E+16
386 Waiting for     0.0310 sec
387 #OVERLAP evdw > 1d10   1.00000E+20
388  #OVERLAPing residues             5
389    4  24   7  23  26
390  #OVERLAPing all corrected after            21  random generation
391 #OVERLAP evdw after   9.02800E+14
392 Waiting for     0.0008 sec
393 #OVERLAP evdw > 1d10   1.00000E+20
394  #OVERLAPing residues             2
395   11  26
396  #OVERLAPing all corrected after             1  random generation
397 #OVERLAP evdw after   2.91368E+21
398 Waiting for     0.0327 sec
399 Waiting for     0.0007 sec
400 Waiting for     0.0503 sec
401 #OVERLAP evdw > 1d10   2.05327E+20
402  #OVERLAPing residues             0
403
404  #OVERLAPing all corrected after             1  random generation
405 #OVERLAP evdw after   2.05327E+20
406 Waiting for     0.0329 sec
407 #OVERLAP evdw > 1d10   1.00000E+20
408  #OVERLAPing residues             4
409    5  20   9  22
410  #OVERLAPing all corrected after             7  random generation
411 #OVERLAP evdw after   1.07677E+13
412 Waiting for     0.0007 sec
413 Waiting for     0.0348 sec
414 Waiting for     0.0398 sec
415 Waiting for     0.0007 sec
416 Waiting for     0.0321 sec
417 #OVERLAP evdw > 1d10   1.00000E+20
418  #OVERLAPing residues             2
419    3  20
420  #OVERLAPing all corrected after             1  random generation
421 #OVERLAP evdw after   2.87063E+04
422 Waiting for     0.0371 sec
423 Waiting for     0.0007 sec
424 #OVERLAP evdw > 1d10   1.00000E+20
425  #OVERLAPing residues             2
426    9  22
427  #OVERLAPing all corrected after             1  random generation
428 #OVERLAP evdw after   1.53716E+03
429 Waiting for     0.0007 sec
430 Waiting for     0.0359 sec
431 #OVERLAP evdw > 1d10   1.00000E+20
432  #OVERLAPing residues             2
433   14  27
434  #OVERLAPing all corrected after             1  random generation
435 #OVERLAP evdw after   8.69231E+03
436 Waiting for     0.0402 sec
437 #OVERLAP evdw > 1d10   1.00000E+20
438  #OVERLAPing residues             2
439    4  27
440  #OVERLAPing all corrected after             5  random generation
441 #OVERLAP evdw after   1.47611E+12
442 Waiting for     0.0396 sec
443 Waiting for     0.0007 sec
444 Waiting for     0.0014 sec
445 Waiting for     0.0325 sec
446 Waiting for     0.0007 sec
447 Waiting for     0.0007 sec
448 #OVERLAP evdw > 1d10   1.00000E+20
449  #OVERLAPing residues             6
450    3  25   7  27   8  24
451  #OVERLAPing all corrected after            33  random generation
452 #OVERLAP evdw after   2.84782E+13
453 Waiting for     0.0405 sec
454 #OVERLAP evdw > 1d10   1.00000E+20
455  #OVERLAPing residues             2
456    4  19
457  #OVERLAPing all corrected after             1  random generation
458 #OVERLAP evdw after   1.33926E+05
459 Waiting for     0.0007 sec
460 Waiting for     0.0332 sec
461 Waiting for     0.0008 sec
462 Waiting for     0.4239 sec
463 Waiting for     0.0007 sec
464 #OVERLAP evdw > 1d10   1.00000E+20
465  #OVERLAPing residues             2
466    3  13
467  #OVERLAPing all corrected after             1  random generation
468 #OVERLAP evdw after   2.64853E+09
469 Waiting for     0.0663 sec
470 Waiting for     0.0321 sec
471 Waiting for     0.0407 sec
472 Waiting for     0.0007 sec
473 Waiting for     0.0337 sec
474 #OVERLAP evdw > 1d10   1.00000E+20
475  #OVERLAPing residues             2
476   12  27
477  #OVERLAPing all corrected after             1  random generation
478 #OVERLAP evdw after   7.49822E+04
479 Waiting for     0.0317 sec
480 Waiting for     0.0007 sec
481 #OVERLAP evdw > 1d10   1.00000E+20
482  #OVERLAPing residues             2
483   16  26
484  #OVERLAPing all corrected after             1  random generation
485 #OVERLAP evdw after   2.63019E+12
486 Waiting for     0.0370 sec
487 Waiting for     0.0347 sec
488 #OVERLAP evdw > 1d10   1.00000E+20
489  #OVERLAPing residues             2
490    9  22
491  #OVERLAPing all corrected after             1  random generation
492 #OVERLAP evdw after   9.03624E+07
493 Waiting for     0.0324 sec
494 Waiting for     0.0322 sec
495 Waiting for     0.0367 sec
496 Waiting for     0.0323 sec
497 Waiting for     0.0394 sec
498 Waiting for     0.0321 sec
499 Waiting for     0.0007 sec
500 #OVERLAP evdw > 1d10   1.00000E+20
501  #OVERLAPing residues             2
502    9  13
503  #OVERLAPing all corrected after             1  random generation
504 #OVERLAP evdw after   1.38153E+07
505 Waiting for     0.0664 sec
506 #OVERLAP evdw > 1d10   1.00000E+20
507  #OVERLAPing residues             2
508    2  17
509  #OVERLAPing all corrected after             1  random generation
510 #OVERLAP evdw after  -3.13358E+01
511 Waiting for     0.0345 sec
512 Waiting for     0.0366 sec
513 #OVERLAP evdw > 1d10   1.00000E+20
514  #OVERLAPing residues             4
515    5  13   7  20
516  #OVERLAPing all corrected after             2  random generation
517 #OVERLAP evdw after   4.33172E+09
518 Waiting for     0.0328 sec
519 Waiting for     0.0243 sec
520 Waiting for     0.0007 sec
521 #OVERLAP evdw > 1d10   1.00000E+20
522  #OVERLAPing residues             2
523    4  17
524  #OVERLAPing all corrected after             2  random generation
525 #OVERLAP evdw after   1.38540E+04
526 Waiting for     0.0007 sec
527 #OVERLAP evdw > 1d10   1.00000E+20
528  #OVERLAPing residues             6
529    7  22   8  25   9  23
530  #OVERLAPing all corrected after             1  random generation
531 #OVERLAP evdw after   2.32442E+15
532 Waiting for     0.0314 sec
533 #OVERLAP evdw > 1d10   1.00000E+20
534  #OVERLAPing residues             2
535    7  25
536  #OVERLAPing all corrected after             1  random generation
537 #OVERLAP evdw after   2.53078E+05
538 Waiting for     0.0332 sec
539 #OVERLAP evdw > 1d10   1.00000E+20
540  #OVERLAPing residues             2
541   11  26
542  #OVERLAPing all corrected after             1  random generation
543 #OVERLAP evdw after   6.61158E+04
544 Waiting for     0.0372 sec
545 #OVERLAP evdw > 1d10   1.00000E+20
546  #OVERLAPing residues             4
547    6  27   9  13
548  #OVERLAPing NOT all corrected             2
549    6  27
550 #OVERLAP evdw after   1.00000E+20
551 Waiting for     0.0377 sec
552 Waiting for     0.4180 sec
553 #OVERLAP evdw > 1d10   1.00000E+20
554  #OVERLAPing residues             2
555   17  23
556  #OVERLAPing all corrected after             1  random generation
557 #OVERLAP evdw after   2.78753E+07
558 Waiting for     0.0006 sec
559 Waiting for     0.0389 sec
560 Waiting for     0.0317 sec
561 Waiting for     0.0077 sec
562 #OVERLAP evdw > 1d10   1.00000E+20
563  #OVERLAPing residues             2
564    9  14
565  #OVERLAPing all corrected after             1  random generation
566 #OVERLAP evdw after   2.59822E+19
567 Waiting for     0.0007 sec
568 Waiting for     0.0405 sec
569 Waiting for     0.0605 sec
570 #OVERLAP evdw > 1d10   1.00000E+20
571  #OVERLAPing residues             2
572   17  27
573  #OVERLAPing all corrected after             3  random generation
574 #OVERLAP evdw after   3.06296E+22
575 Waiting for     0.0007 sec
576 #OVERLAP evdw > 1d10   1.00000E+20
577  #OVERLAPing residues             5
578    7  16  25   9  28
579  #OVERLAPing all corrected after             5  random generation
580 #OVERLAP evdw after   2.82411E+20
581 Waiting for     0.0007 sec
582 #OVERLAP evdw > 1d10   1.00000E+20
583  #OVERLAPing residues             2
584    4  26
585  #OVERLAPing all corrected after             2  random generation
586 #OVERLAP evdw after   1.57604E+05
587 Waiting for     0.0369 sec
588 Waiting for     0.0384 sec
589 Waiting for     0.0007 sec
590 Waiting for     0.0393 sec
591 #OVERLAP evdw > 1d10   1.00000E+20
592  #OVERLAPing residues             4
593    2   9   7  29
594  #OVERLAPing all corrected after             3  random generation
595 #OVERLAP evdw after   2.22240E+05
596 Waiting for     0.0347 sec
597 #OVERLAP evdw > 1d10   1.00000E+20
598  #OVERLAPing residues             6
599    4  12   5  13   6  14
600  #OVERLAPing all corrected after             3  random generation
601 #OVERLAP evdw after   5.68493E+14
602 Waiting for     0.0394 sec
603 Waiting for     0.0379 sec
604 Waiting for     0.0674 sec
605 Waiting for     0.0328 sec
606 Waiting for     0.0450 sec
607 Waiting for     0.0007 sec
608 Waiting for     0.0373 sec
609 Waiting for     0.0641 sec
610 Waiting for     0.0379 sec
611 #OVERLAP evdw > 1d10   1.00000E+20
612  #OVERLAPing residues             2
613    2  17
614  #OVERLAPing all corrected after             1  random generation
615 #OVERLAP evdw after  -3.95337E+01
616 Waiting for     0.0730 sec
617 #OVERLAP evdw > 1d10   1.00000E+20
618  #OVERLAPing residues             5
619    4  15   8  29   9
620  #OVERLAPing all corrected after             2  random generation
621 #OVERLAP evdw after   1.96577E+25
622 Waiting for     0.0006 sec
623 Waiting for     0.0375 sec
624 Waiting for     0.0385 sec
625 #OVERLAP evdw > 1d10   3.15854E+28
626  #OVERLAPing residues             0
627
628  #OVERLAPing all corrected after             1  random generation
629 #OVERLAP evdw after   3.15854E+28
630 Waiting for     0.0007 sec
631 Waiting for     0.0322 sec
632 Waiting for     0.0361 sec
633 Waiting for     0.0377 sec
634 Waiting for     0.0399 sec
635 Waiting for     0.0403 sec
636 Waiting for     0.0408 sec
637 Waiting for     0.0378 sec
638 Waiting for     0.0010 sec
639 Waiting for     0.0006 sec
640 Waiting for     0.0325 sec
641 Waiting for     0.0312 sec
642 Waiting for     0.0399 sec
643 Waiting for     0.0077 sec
644 Waiting for     0.0362 sec
645 Waiting for     0.0007 sec
646 #OVERLAP evdw > 1d10   1.00000E+20
647  #OVERLAPing residues             2
648    9  24
649 #OVERLAP FAIL in gen_side afte 1000iter for RES   9
650 Waiting for     0.0007 sec
651 Waiting for     0.0229 sec
652 #OVERLAP evdw > 1d10   1.00000E+20
653  #OVERLAPing residues             2
654    4  23
655  #OVERLAPing all corrected after             1  random generation
656 #OVERLAP evdw after   4.08247E+07
657 Waiting for     0.0343 sec
658 Waiting for     0.0398 sec
659 Waiting for     0.0334 sec
660 Waiting for     0.0387 sec
661 Waiting for     0.0516 sec
662 Waiting for     0.0007 sec
663 Waiting for     0.0316 sec
664 #OVERLAP evdw > 1d10   1.00000E+20
665  #OVERLAPing residues             2
666    7  23
667  #OVERLAPing all corrected after             1  random generation
668 #OVERLAP evdw after   8.28752E+08
669 Waiting for     0.0378 sec
670 #OVERLAP evdw > 1d10   1.00000E+20
671  #OVERLAPing residues             2
672    9  25
673  #OVERLAPing all corrected after             3  random generation
674 #OVERLAP evdw after   4.26723E+10
675 Waiting for     0.0006 sec
676 Waiting for     0.0386 sec
677 Waiting for     0.0352 sec
678 Waiting for     0.0406 sec
679 #OVERLAP evdw > 1d10   1.00000E+20
680  #OVERLAPing residues             2
681   17  22
682  #OVERLAPing all corrected after             1  random generation
683 #OVERLAP evdw after   6.42224E+06
684 Waiting for     0.0007 sec
685 Waiting for     0.0007 sec
686 Waiting for     0.0387 sec
687 Waiting for     0.0376 sec
688 Waiting for     0.0007 sec
689 Waiting for     0.0695 sec
690 Waiting for     0.0327 sec
691 #OVERLAP evdw > 1d10   1.00000E+20
692  #OVERLAPing residues             2
693    4   8
694  #OVERLAPing all corrected after             1  random generation
695 #OVERLAP evdw after  -1.32754E+01
696 Waiting for     0.0344 sec
697 Waiting for     0.0314 sec
698 Waiting for     0.0535 sec
699 #OVERLAP evdw > 1d10   1.00000E+20
700  #OVERLAPing residues             2
701    7  25
702  #OVERLAPing all corrected after             2  random generation
703 #OVERLAP evdw after   2.53089E+07
704 Waiting for     0.0309 sec
705 Waiting for     0.0007 sec
706 Waiting for     0.0006 sec
707 Waiting for     0.0576 sec
708 Waiting for     0.0007 sec
709 Waiting for     0.0007 sec
710 Waiting for     0.0365 sec
711 Waiting for     0.0318 sec
712 Waiting for     0.0326 sec
713 Waiting for     0.0399 sec
714 Waiting for     0.0319 sec
715 Waiting for     0.0007 sec
716 #OVERLAP evdw > 1d10   1.00000E+20
717  #OVERLAPing residues             2
718   12  25
719  #OVERLAPing all corrected after            40  random generation
720 #OVERLAP evdw after   6.95183E+13
721 Waiting for     0.0800 sec
722 Waiting for     0.0006 sec
723 Waiting for     0.1664 sec
724 Waiting for     0.0006 sec
725 Waiting for     0.0007 sec
726 #OVERLAP evdw > 1d10   1.00000E+20
727  #OVERLAPing residues             4
728    4  20  17  22
729  #OVERLAPing all corrected after             2  random generation
730 #OVERLAP evdw after   1.68974E+08
731 Waiting for     0.0007 sec
732 Waiting for     0.0409 sec
733 Waiting for     0.0150 sec
734 #OVERLAP evdw > 1d10   1.00000E+20
735  #OVERLAPing residues             4
736    7  13   9  26
737  #OVERLAPing all corrected after             2  random generation
738 #OVERLAP evdw after   1.01868E+09
739 Waiting for     0.0007 sec
740 #OVERLAP evdw > 1d10   1.00000E+20
741  #OVERLAPing residues             8
742    2  25   5  26   6  27   7  28
743  #OVERLAPing NOT all corrected             4
744    6  27   7  28
745 #OVERLAP evdw after   1.00000E+20
746 Waiting for     0.0406 sec
747 Waiting for     0.0366 sec
748 Waiting for     0.0564 sec
749 #OVERLAP evdw > 1d10   1.00000E+20
750  #OVERLAPing residues             5
751    4  19   9  11  25
752  #OVERLAPing all corrected after             7  random generation
753 #OVERLAP evdw after   1.30230E+09
754 Waiting for     0.0007 sec
755 #OVERLAP evdw > 1d10   1.00000E+20
756  #OVERLAPing residues             2
757    4  27
758  #OVERLAPing all corrected after             1  random generation
759 #OVERLAP evdw after   7.83201E+05
760 Waiting for     0.0007 sec
761 #OVERLAP evdw > 1d10   1.00000E+20
762  #OVERLAPing residues             4
763    4  23   7  26
764  #OVERLAPing all corrected after            29  random generation
765 #OVERLAP evdw after   2.22483E+21
766 Waiting for     0.0340 sec
767 Waiting for     0.0007 sec
768 Waiting for     0.0390 sec
769 Waiting for     0.0367 sec
770 #OVERLAP evdw > 1d10   6.79799E+20
771  #OVERLAPing residues             0
772
773  #OVERLAPing all corrected after             1  random generation
774 #OVERLAP evdw after   6.79799E+20
775 Waiting for     0.0006 sec
776 Waiting for     0.0345 sec
777 Waiting for     0.0314 sec
778 Waiting for     0.0007 sec
779 Waiting for     0.0397 sec
780 Waiting for     0.0400 sec
781 #OVERLAP evdw > 1d10   1.00000E+20
782  #OVERLAPing residues             2
783    9  23
784  #OVERLAPing all corrected after             1  random generation
785 #OVERLAP evdw after   3.52178E+06
786 Waiting for     0.0134 sec
787 #OVERLAP evdw > 1d10   1.00000E+20
788  #OVERLAPing residues             2
789    4  20
790  #OVERLAPing all corrected after             1  random generation
791 #OVERLAP evdw after   2.20575E+12
792 Waiting for     0.0997 sec
793 Waiting for     0.0006 sec
794 Waiting for     0.0362 sec
795 #OVERLAP evdw > 1d10   1.00000E+20
796  #OVERLAPing residues             2
797   20  26
798  #OVERLAPing all corrected after             2  random generation
799 #OVERLAP evdw after   4.13418E+09
800 Waiting for     0.0416 sec
801 #OVERLAP evdw > 1d10   1.00000E+20
802  #OVERLAPing residues             4
803    9  21  10  19
804  #OVERLAPing all corrected after             1  random generation
805 #OVERLAP evdw after   6.90305E+12
806 Waiting for     0.0396 sec
807 Waiting for     0.0363 sec
808 Waiting for     0.0334 sec
809 #OVERLAP evdw > 1d10   1.00000E+20
810  #OVERLAPing residues             2
811    5  14
812  #OVERLAPing all corrected after             1  random generation
813 #OVERLAP evdw after   4.40798E+04
814 Waiting for     0.0006 sec
815 Waiting for     0.0400 sec
816 Waiting for     0.0676 sec
817 Waiting for     0.0707 sec
818 #OVERLAP evdw > 1d10   1.00000E+20
819  #OVERLAPing residues             4
820    3  21   6  17
821  #OVERLAPing all corrected after             1  random generation
822 #OVERLAP evdw after   6.36915E+14
823 Waiting for     0.0782 sec
824 Waiting for     0.0007 sec
825 #OVERLAP evdw > 1d10   1.00000E+20
826  #OVERLAPing residues             2
827    9  13
828  #OVERLAPing all corrected after             1  random generation
829 #OVERLAP evdw after   2.90994E+05
830 Waiting for     0.0007 sec
831 Waiting for     0.0380 sec
832 #OVERLAP evdw > 1d10   2.49876E+20
833  #OVERLAPing residues             0
834
835  #OVERLAPing all corrected after             1  random generation
836 #OVERLAP evdw after   2.49876E+20
837 Waiting for     0.0006 sec
838 #OVERLAP evdw > 1d10   2.49876E+20
839  #OVERLAPing residues             0
840
841  #OVERLAPing all corrected after             1  random generation
842 #OVERLAP evdw after   2.49876E+20
843 Waiting for     0.0391 sec
844 #OVERLAP evdw > 1d10   1.00000E+20
845  #OVERLAPing residues             2
846   11  12
847  #OVERLAPing all corrected after             1  random generation
848 #OVERLAP evdw after   3.17081E+04
849 Waiting for     0.0344 sec
850 Waiting for     0.0335 sec
851 Waiting for     0.0381 sec
852 Waiting for     0.0287 sec
853 Waiting for     0.0399 sec
854 Waiting for     0.0530 sec
855 Waiting for     0.0398 sec
856 #OVERLAP evdw > 1d10   1.00000E+20
857  #OVERLAPing residues             2
858   11  20
859  #OVERLAPing all corrected after             1  random generation
860 #OVERLAP evdw after   2.31679E+08
861 Waiting for     0.0007 sec
862 Waiting for     0.0007 sec
863 Waiting for     0.0309 sec
864 Waiting for     0.0361 sec
865 #OVERLAP evdw > 1d10   1.00000E+20
866  #OVERLAPing residues             2
867    7  26
868  #OVERLAPing all corrected after             1  random generation
869 #OVERLAP evdw after   3.54615E+06
870 Waiting for     0.0007 sec
871 #OVERLAP evdw > 1d10   1.00000E+20
872  #OVERLAPing residues             2
873   11  13
874  #OVERLAPing all corrected after             1  random generation
875 #OVERLAP evdw after  -4.10719E+01
876 Waiting for     0.0008 sec
877 #OVERLAP evdw > 1d10   1.00000E+20
878  #OVERLAPing residues             6
879    4  27  15  29  23  26
880  #OVERLAPing all corrected after             1  random generation
881 #OVERLAP evdw after   9.65120E+11
882 Waiting for     0.0007 sec
883 #OVERLAP evdw > 1d10   1.00000E+20
884  #OVERLAPing residues             2
885    8  17
886  #OVERLAPing all corrected after             1  random generation
887 #OVERLAP evdw after   2.22877E+11
888 Waiting for     0.0351 sec
889 Waiting for     0.0006 sec
890 Waiting for     0.0320 sec
891 #OVERLAP evdw > 1d10   1.00000E+20
892  #OVERLAPing residues             2
893   17  24
894  #OVERLAPing all corrected after             1  random generation
895 #OVERLAP evdw after   1.73382E+06
896 Waiting for     0.0714 sec
897 Waiting for     0.0007 sec
898 Waiting for     0.0400 sec
899 Waiting for     0.0324 sec
900 Waiting for     0.0007 sec
901 Waiting for     0.0675 sec
902 Waiting for     0.0673 sec
903 Waiting for     0.0007 sec
904 Waiting for     0.0843 sec
905 #OVERLAP evdw > 1d10   1.00000E+20
906  #OVERLAPing residues             2
907    4  29
908  #OVERLAPing all corrected after             1  random generation
909 #OVERLAP evdw after   6.27203E+11
910 Waiting for     0.0375 sec
911 Waiting for     0.0418 sec
912 Waiting for     0.0385 sec
913 Waiting for     0.5257 sec
914 Waiting for     0.0006 sec
915 Waiting for     0.0010 sec
916 Waiting for     0.0007 sec
917 Waiting for     0.0396 sec
918 Waiting for     0.0384 sec
919 Waiting for     0.0379 sec
920 #OVERLAP evdw > 1d10   1.00000E+20
921  #OVERLAPing residues             2
922   12  14
923  #OVERLAPing all corrected after             1  random generation
924 #OVERLAP evdw after   1.04197E+07
925 Waiting for     0.0380 sec
926 Waiting for     0.0822 sec
927 Waiting for     0.0007 sec
928 #OVERLAP evdw > 1d10   1.00000E+20
929  #OVERLAPing residues             2
930   11  27
931  #OVERLAPing all corrected after             2  random generation
932 #OVERLAP evdw after   3.90514E+36
933 Waiting for     0.0007 sec
934 Waiting for     0.0006 sec
935 Waiting for     0.0007 sec
936 Waiting for     0.0384 sec
937 Waiting for     0.0395 sec
938 Waiting for     0.0007 sec
939 Waiting for     0.0502 sec
940 Waiting for     0.0498 sec
941 Waiting for     0.0007 sec
942 Waiting for     0.0067 sec
943 #OVERLAP evdw > 1d10   1.00000E+20
944  #OVERLAPing residues             2
945    9  17
946  #OVERLAPing all corrected after             2  random generation
947 #OVERLAP evdw after   1.69924E+16
948 Waiting for     0.0397 sec
949 Waiting for     0.0397 sec
950 Waiting for     0.0365 sec
951 Waiting for     0.0007 sec
952 Waiting for     0.0389 sec
953 #OVERLAP evdw > 1d10   1.00000E+20
954  #OVERLAPing residues             3
955    7  27   8
956  #OVERLAPing all corrected after             1  random generation
957 #OVERLAP evdw after   1.11765E+23
958 Waiting for     0.0007 sec
959 Waiting for     0.0406 sec
960 Waiting for     0.0346 sec
961 Waiting for     0.0006 sec
962 Waiting for     0.0361 sec
963 Waiting for     0.0323 sec
964 #OVERLAP evdw > 1d10   1.00000E+20
965  #OVERLAPing residues             2
966   14  27
967  #OVERLAPing all corrected after             2  random generation
968 #OVERLAP evdw after   6.13254E+17
969 Waiting for     0.0583 sec
970 Waiting for     0.0006 sec
971 Waiting for     0.0385 sec
972 Waiting for     0.0357 sec
973 Waiting for     0.0386 sec
974 Waiting for     0.0006 sec
975 Waiting for     0.0340 sec
976 Waiting for     0.0386 sec
977 Waiting for     0.0360 sec
978 Waiting for     0.0333 sec
979 Waiting for     0.0343 sec
980 Waiting for     0.0352 sec
981 Waiting for     0.0393 sec
982 Waiting for     0.0007 sec
983 Waiting for     0.0375 sec
984 Waiting for     0.0373 sec
985 #OVERLAP evdw > 1d10   1.00000E+20
986  #OVERLAPing residues             2
987    3  25
988  #OVERLAPing all corrected after             3  random generation
989 #OVERLAP evdw after   5.68317E+17
990 Waiting for     0.0577 sec
991 Waiting for     0.0344 sec
992 Waiting for     0.0028 sec
993 Waiting for     0.0334 sec
994 Waiting for     0.8454 sec
995 #OVERLAP evdw > 1d10   1.00000E+20
996  #OVERLAPing residues             2
997    2  18
998  #OVERLAPing all corrected after             1  random generation
999 #OVERLAP evdw after   6.93128E+09
1000 Waiting for     0.0009 sec
1001 #OVERLAP evdw > 1d10   1.00000E+20
1002  #OVERLAPing residues             2
1003   11  17
1004  #OVERLAPing all corrected after             1  random generation
1005 #OVERLAP evdw after   5.61310E+12
1006 Waiting for     0.0357 sec
1007 Waiting for     0.0007 sec
1008 #OVERLAP evdw > 1d10   1.00000E+20
1009  #OVERLAPing residues             2
1010    3  27
1011  #OVERLAPing all corrected after             2  random generation
1012 #OVERLAP evdw after   7.67451E+02
1013 Waiting for     0.0403 sec
1014 Waiting for     0.0513 sec
1015 #OVERLAP evdw > 1d10   1.00000E+20
1016  #OVERLAPing residues             2
1017    5  17
1018  #OVERLAPing all corrected after             1  random generation
1019 #OVERLAP evdw after   1.81261E+04
1020 Waiting for     0.0007 sec
1021 Waiting for     0.0331 sec
1022 #OVERLAP evdw > 1d10   1.00000E+20
1023  #OVERLAPing residues             2
1024    4  22
1025  #OVERLAPing all corrected after             1  random generation
1026 #OVERLAP evdw after   1.43366E+08
1027 Waiting for     0.0356 sec
1028 #OVERLAP evdw > 1d10   1.00000E+20
1029  #OVERLAPing residues             2
1030   17  25
1031  #OVERLAPing all corrected after             6  random generation
1032 #OVERLAP evdw after   1.69331E+06
1033 Waiting for     0.0331 sec
1034 Waiting for     0.0007 sec
1035 Waiting for     0.0007 sec
1036 Waiting for     0.0388 sec
1037 #OVERLAP evdw > 1d10   1.00000E+20
1038  #OVERLAPing residues             2
1039    5  25
1040  #OVERLAPing all corrected after           842  random generation
1041 #OVERLAP evdw after   2.10315E+08
1042 Waiting for     0.0694 sec
1043 Waiting for     0.0625 sec
1044 Waiting for     0.2250 sec
1045 Waiting for     0.0006 sec
1046 Waiting for     0.0320 sec
1047 Waiting for     0.0007 sec
1048 Waiting for     0.0337 sec
1049 #OVERLAP evdw > 1d10   1.00000E+20
1050  #OVERLAPing residues             2
1051    7  26
1052  #OVERLAPing all corrected after             1  random generation
1053 #OVERLAP evdw after   4.36680E+07
1054 Waiting for     0.0335 sec
1055 Waiting for     0.0347 sec
1056 Waiting for     0.0332 sec
1057 Waiting for     0.0316 sec
1058 Waiting for     0.0400 sec
1059 Waiting for     0.0342 sec
1060 Waiting for     0.0338 sec
1061 Waiting for     0.0310 sec
1062 Waiting for     0.0381 sec
1063 Waiting for     0.4311 sec
1064 #OVERLAP evdw > 1d10   1.00000E+20
1065  #OVERLAPing residues             2
1066   10  27
1067  #OVERLAPing all corrected after             1  random generation
1068 #OVERLAP evdw after   1.86187E+04
1069 Waiting for     0.0006 sec
1070 #OVERLAP evdw > 1d10   1.00000E+20
1071  #OVERLAPing residues             2
1072   14  20
1073  #OVERLAPing all corrected after             1  random generation
1074 #OVERLAP evdw after   5.45423E+03
1075 Waiting for     0.0007 sec
1076 Waiting for     0.0385 sec
1077 Waiting for     0.0394 sec
1078 #OVERLAP evdw > 1d10   1.00000E+20
1079  #OVERLAPing residues             2
1080   11  25
1081  #OVERLAPing all corrected after             1  random generation
1082 #OVERLAP evdw after   1.51036E+03
1083 Waiting for     0.0015 sec
1084 #OVERLAP evdw > 1d10   1.00000E+20
1085  #OVERLAPing residues             2
1086    2  17
1087  #OVERLAPing all corrected after             1  random generation
1088 #OVERLAP evdw after   2.06724E+12
1089 Waiting for     0.0006 sec
1090 #OVERLAP evdw > 1d10   1.00000E+20
1091  #OVERLAPing residues             2
1092    5  24
1093  #OVERLAPing all corrected after             1  random generation
1094 #OVERLAP evdw after   8.41084E+11
1095 Waiting for     0.0008 sec
1096 Waiting for     0.0624 sec
1097 #OVERLAP evdw > 1d10   1.00000E+20
1098  #OVERLAPing residues             2
1099    4  27
1100  #OVERLAPing all corrected after             1  random generation
1101 #OVERLAP evdw after   4.48395E+01
1102 Waiting for     0.0327 sec
1103 Waiting for     0.0373 sec
1104 Waiting for     0.0364 sec
1105 Waiting for     0.0332 sec
1106 Waiting for     0.0472 sec
1107 Waiting for     0.0007 sec
1108 Waiting for     0.0007 sec
1109 Waiting for     0.3651 sec
1110 Waiting for     0.0367 sec
1111 Waiting for     0.0405 sec
1112 #OVERLAP evdw > 1d10   1.00000E+20
1113  #OVERLAPing residues             2
1114   19  27
1115  #OVERLAPing all corrected after             1  random generation
1116 #OVERLAP evdw after   2.13223E+10
1117 Waiting for     0.0438 sec
1118 Waiting for     0.0008 sec
1119 Waiting for     0.0563 sec
1120 Waiting for     0.0010 sec
1121 #OVERLAP evdw > 1d10   1.00000E+20
1122  #OVERLAPing residues             4
1123    5  20   7  22
1124  #OVERLAPing all corrected after             1  random generation
1125 #OVERLAP evdw after   1.55715E+08
1126 Waiting for     0.0006 sec
1127 #OVERLAP evdw > 1d10   1.00000E+20
1128  #OVERLAPing residues             4
1129    3  22   4  23
1130  #OVERLAPing all corrected after             1  random generation
1131 #OVERLAP evdw after   3.57532E+08
1132 Waiting for     0.0332 sec
1133 Waiting for     0.0327 sec
1134 Waiting for     0.0397 sec
1135 #OVERLAP evdw > 1d10   1.00000E+20
1136  #OVERLAPing residues             2
1137    4  27
1138  #OVERLAPing all corrected after             3  random generation
1139 #OVERLAP evdw after   5.96220E+10
1140 Waiting for     0.0311 sec
1141 Waiting for     0.0392 sec
1142 Waiting for     0.0506 sec
1143 Waiting for     0.0404 sec
1144 Waiting for     0.0324 sec
1145 Waiting for     0.0249 sec
1146 Waiting for     0.3173 sec
1147 Waiting for     0.0006 sec
1148 Waiting for     0.0342 sec
1149 Waiting for     0.0332 sec
1150 Waiting for     0.0314 sec
1151 Waiting for     0.0386 sec
1152 Waiting for     0.0007 sec
1153 Waiting for     0.0317 sec
1154 #OVERLAP evdw > 1d10   1.00000E+20
1155  #OVERLAPing residues             4
1156    6  27   7  28
1157  #OVERLAPing NOT all corrected             2
1158    7  28
1159 #OVERLAP evdw after   1.00000E+20
1160 Waiting for     0.0591 sec
1161 Waiting for     0.0624 sec
1162 Waiting for     0.0576 sec
1163 #OVERLAP evdw > 1d10   1.00000E+20
1164  #OVERLAPing residues             2
1165    4  27
1166  #OVERLAPing all corrected after             1  random generation
1167 #OVERLAP evdw after   1.49144E+02
1168 Waiting for     0.0007 sec
1169 Waiting for     0.0405 sec
1170 Waiting for     0.0397 sec
1171 Waiting for     0.0518 sec
1172 Waiting for     0.0493 sec
1173 Waiting for     0.0503 sec
1174 Waiting for     0.7504 sec
1175 Waiting for     0.0007 sec
1176 Waiting for     0.0326 sec
1177 Waiting for     0.0358 sec
1178 Waiting for     0.0314 sec
1179 Waiting for     0.0387 sec
1180 Waiting for     0.0006 sec
1181 Waiting for     0.0326 sec
1182 Waiting for     0.0399 sec
1183 Waiting for     0.0322 sec
1184 #OVERLAP evdw > 1d10   1.00000E+20
1185  #OVERLAPing residues             6
1186    3  20   4  14   6  23
1187  #OVERLAPing all corrected after             2  random generation
1188 #OVERLAP evdw after   2.56520E+13
1189 Waiting for     0.0007 sec
1190 #OVERLAP evdw > 1d10   1.00000E+20
1191  #OVERLAPing residues             7
1192    4  23   7  19  22  16  27
1193  #OVERLAPing all corrected after             1  random generation
1194 #OVERLAP evdw after   6.21620E+15
1195 Waiting for     0.0375 sec
1196 Waiting for     0.0376 sec
1197 Waiting for     0.0366 sec
1198 Waiting for     0.0007 sec
1199 Waiting for     0.0324 sec
1200 Waiting for     0.0659 sec
1201 Waiting for     0.0657 sec
1202 Waiting for     0.0325 sec
1203 Waiting for     0.0339 sec
1204 Waiting for     0.0007 sec
1205 #OVERLAP evdw > 1d10   1.00000E+20
1206  #OVERLAPing residues             2
1207   14  18
1208  #OVERLAPing all corrected after             3  random generation
1209 #OVERLAP evdw after   1.49907E+10
1210 Waiting for     0.0754 sec
1211 Waiting for     0.0269 sec
1212 Waiting for     0.0006 sec
1213 Waiting for     0.0361 sec
1214 Waiting for     0.0474 sec
1215 Waiting for     0.0326 sec
1216 #OVERLAP evdw > 1d10   1.00000E+20
1217  #OVERLAPing residues             4
1218    7  26  12  27
1219  #OVERLAPing all corrected after             3  random generation
1220 #OVERLAP evdw after   1.48636E+07
1221 Waiting for     0.0311 sec
1222 Waiting for     0.0333 sec
1223 #OVERLAP evdw > 1d10   1.00000E+20
1224  #OVERLAPing residues             2
1225    9  21
1226  #OVERLAPing all corrected after             1  random generation
1227 #OVERLAP evdw after   2.34032E+07
1228 Waiting for     0.0400 sec
1229 Waiting for     0.0011 sec
1230 Waiting for     0.0006 sec
1231 Waiting for     0.0007 sec
1232 #OVERLAP evdw > 1d10   1.00000E+20
1233  #OVERLAPing residues             4
1234    3  27   4  26
1235  #OVERLAPing all corrected after             1  random generation
1236 #OVERLAP evdw after   6.16027E+10
1237 Waiting for     0.0382 sec
1238 Waiting for     0.0385 sec
1239 Waiting for     0.0399 sec
1240 Waiting for     0.0341 sec
1241 #OVERLAP evdw > 1d10   1.00000E+20
1242  #OVERLAPing residues             2
1243   12  29
1244  #OVERLAPing all corrected after             1  random generation
1245 #OVERLAP evdw after   5.83819E+07
1246 Waiting for     0.0367 sec
1247 Waiting for     0.0348 sec
1248 Waiting for     0.0007 sec
1249 #OVERLAP evdw > 1d10   1.00000E+20
1250  #OVERLAPing residues             2
1251   17  25
1252  #OVERLAPing all corrected after             3  random generation
1253 #OVERLAP evdw after   1.38100E+21
1254 Waiting for     0.0384 sec
1255 Waiting for     0.0316 sec
1256 Waiting for     0.0390 sec
1257 Waiting for     0.0007 sec
1258 #OVERLAP evdw > 1d10   1.00000E+20
1259  #OVERLAPing residues             2
1260    7  20
1261  #OVERLAPing all corrected after             1  random generation
1262 #OVERLAP evdw after   4.42454E+10
1263 Waiting for     0.0334 sec
1264 Waiting for     0.0364 sec
1265 #OVERLAP evdw > 1d10   1.00000E+20
1266  #OVERLAPing residues             2
1267   14  17
1268  #OVERLAPing all corrected after             1  random generation
1269 #OVERLAP evdw after   1.18044E+08
1270 Waiting for     0.0007 sec
1271 Waiting for     0.0323 sec
1272 Waiting for     0.0006 sec
1273 Waiting for     0.0007 sec
1274 Waiting for     0.0913 sec
1275 #OVERLAP evdw > 1d10   1.00000E+20
1276  #OVERLAPing residues             2
1277   23  27
1278  #OVERLAPing all corrected after            62  random generation
1279 #OVERLAP evdw after   3.20334E+21
1280 Waiting for     0.0101 sec
1281 Waiting for     0.0403 sec
1282 #OVERLAP evdw > 1d10   1.00000E+20
1283  #OVERLAPing residues             4
1284    4  27   8  26
1285  #OVERLAPing all corrected after             1  random generation
1286 #OVERLAP evdw after   1.11300E+10
1287 Waiting for     0.0007 sec
1288 Waiting for     0.0357 sec
1289 #OVERLAP evdw > 1d10   1.00000E+20
1290  #OVERLAPing residues             2
1291    6  27
1292  #OVERLAPing all corrected after            21  random generation
1293 #OVERLAP evdw after   2.42757E+25
1294 Waiting for     0.0007 sec
1295 #OVERLAP evdw > 1d10   1.00000E+20
1296  #OVERLAPing residues             2
1297   15  27
1298  #OVERLAPing all corrected after             1  random generation
1299 #OVERLAP evdw after   1.84656E+06
1300 Waiting for     0.0163 sec
1301 Waiting for     0.0007 sec
1302 Waiting for     0.0663 sec
1303 Waiting for     0.0345 sec
1304 Waiting for     0.0331 sec
1305 Waiting for     0.0007 sec
1306 #OVERLAP evdw > 1d10   1.00000E+20
1307  #OVERLAPing residues             2
1308    8  21
1309  #OVERLAPing all corrected after             1  random generation
1310 #OVERLAP evdw after   8.92526E+11
1311 Waiting for     0.0402 sec
1312 #OVERLAP evdw > 1d10   1.00000E+20
1313  #OVERLAPing residues             2
1314   17  22
1315  #OVERLAPing all corrected after             1  random generation
1316 #OVERLAP evdw after   2.76246E+09
1317 Waiting for     0.0562 sec
1318 #OVERLAP evdw > 1d10   1.00000E+20
1319  #OVERLAPing residues             2
1320   12  27
1321  #OVERLAPing all corrected after             1  random generation
1322 #OVERLAP evdw after   9.09366E+04
1323 Waiting for     0.0007 sec
1324 Waiting for     0.0007 sec
1325 Waiting for     0.0320 sec
1326 Waiting for     0.0404 sec
1327 Waiting for     0.6242 sec
1328 #OVERLAP evdw > 1d10   1.00000E+20
1329  #OVERLAPing residues             2
1330   17  26
1331  #OVERLAPing all corrected after             1  random generation
1332 #OVERLAP evdw after   2.96910E+04
1333 Waiting for     0.0006 sec
1334 Waiting for     0.0007 sec
1335 #OVERLAP evdw > 1d10   1.00000E+20
1336  #OVERLAPing residues             2
1337    4  27
1338  #OVERLAPing all corrected after             1  random generation
1339 #OVERLAP evdw after   2.10180E+02
1340 Waiting for     0.0007 sec
1341 Waiting for     0.0390 sec
1342 #OVERLAP evdw > 1d10   1.00000E+20
1343  #OVERLAPing residues             2
1344    5  17
1345  #OVERLAPing all corrected after             1  random generation
1346 #OVERLAP evdw after   9.84931E+07
1347 Waiting for     0.0006 sec
1348 #OVERLAP evdw > 1d10   1.00000E+20
1349  #OVERLAPing residues             2
1350    3  27
1351  #OVERLAPing all corrected after             1  random generation
1352 #OVERLAP evdw after   1.88966E+06
1353 Waiting for     0.0007 sec
1354 Waiting for     0.0379 sec
1355 #OVERLAP evdw > 1d10   1.00000E+20
1356  #OVERLAPing residues             4
1357    7  26  12  27
1358  #OVERLAPing all corrected after             1  random generation
1359 #OVERLAP evdw after   2.21333E+14
1360 Waiting for     0.0328 sec
1361 #OVERLAP evdw > 1d10   1.00000E+20
1362  #OVERLAPing residues             2
1363   25  29
1364  #OVERLAPing all corrected after             1  random generation
1365 #OVERLAP evdw after   1.60144E+03
1366 Waiting for     0.0007 sec
1367 Waiting for     0.0347 sec
1368 Waiting for     0.0360 sec
1369 Waiting for     0.0355 sec
1370 Waiting for     0.0006 sec
1371 Waiting for     0.0398 sec
1372 Waiting for     0.2304 sec
1373 Waiting for     0.0007 sec
1374 Waiting for     0.0361 sec
1375 #OVERLAP evdw > 1d10   1.00000E+20
1376  #OVERLAPing residues             2
1377   11  27
1378  #OVERLAPing all corrected after             1  random generation
1379 #OVERLAP evdw after   1.49893E+07
1380 Waiting for     0.0319 sec
1381 Waiting for     0.0625 sec
1382 #OVERLAP evdw > 1d10   1.00000E+20
1383  #OVERLAPing residues             2
1384    9  26
1385  #OVERLAPing all corrected after             1  random generation
1386 #OVERLAP evdw after   5.34717E+04
1387 Waiting for     0.0375 sec
1388 Waiting for     0.0007 sec
1389 Waiting for     0.0330 sec
1390 Waiting for     0.0007 sec
1391 Waiting for     0.0373 sec
1392 Waiting for     0.0007 sec
1393 Waiting for     0.0336 sec
1394 #OVERLAP evdw > 1d10   1.00000E+20
1395  #OVERLAPing residues             2
1396    7  17
1397  #OVERLAPing all corrected after             1  random generation
1398 #OVERLAP evdw after   4.75267E+05
1399 Waiting for     0.0384 sec
1400 Waiting for     0.0371 sec
1401 Waiting for     0.0629 sec
1402 Waiting for     0.0398 sec
1403 Waiting for     0.0365 sec
1404 Waiting for     0.0514 sec
1405 Waiting for     0.0553 sec
1406 Waiting for     0.0351 sec
1407 #OVERLAP evdw > 1d10   1.00000E+20
1408  #OVERLAPing residues             2
1409   22  25
1410  #OVERLAPing all corrected after             1  random generation
1411 #OVERLAP evdw after  -1.09978E+01
1412 Waiting for     0.0007 sec
1413 Waiting for     0.0353 sec
1414 #OVERLAP evdw > 1d10   1.00000E+20
1415  #OVERLAPing residues             6
1416    5  26  11  29  14  25
1417  #OVERLAPing all corrected after             2  random generation
1418 #OVERLAP evdw after   1.97485E+14
1419 Waiting for     0.0010 sec
1420 #OVERLAP evdw > 1d10   1.00000E+20
1421  #OVERLAPing residues             2
1422    3  18
1423  #OVERLAPing all corrected after             1  random generation
1424 #OVERLAP evdw after   7.49622E+02
1425 Waiting for     0.0006 sec
1426 Waiting for     0.0389 sec
1427 Waiting for     0.0354 sec
1428 #OVERLAP evdw > 1d10   1.00000E+20
1429  #OVERLAPing residues             4
1430    5  20  14  19
1431  #OVERLAPing all corrected after             4  random generation
1432 #OVERLAP evdw after   7.32192E+12
1433 Waiting for     0.0350 sec
1434 #OVERLAP evdw > 1d10   1.00000E+20
1435  #OVERLAPing residues             2
1436   11  23
1437  #OVERLAPing all corrected after             2  random generation
1438 #OVERLAP evdw after   5.72466E+11
1439 Waiting for     0.0386 sec
1440 Waiting for     0.0705 sec
1441 Waiting for     0.0326 sec
1442 Waiting for     0.0337 sec
1443 Waiting for     0.0007 sec
1444 Waiting for     0.0396 sec
1445 Waiting for     0.0324 sec
1446 Waiting for     0.0402 sec
1447 Waiting for     0.6707 sec
1448 Waiting for     0.0007 sec
1449 #OVERLAP evdw > 1d10   8.59685E+28
1450  #OVERLAPing residues             0
1451
1452  #OVERLAPing all corrected after             1  random generation
1453 #OVERLAP evdw after   8.59685E+28
1454 Waiting for     0.0344 sec
1455 Waiting for     0.0350 sec
1456 #OVERLAP evdw > 1d10   1.00000E+20
1457  #OVERLAPing residues             2
1458    4  14
1459  #OVERLAPing all corrected after             1  random generation
1460 #OVERLAP evdw after   2.94234E+04
1461 Waiting for     0.0382 sec
1462 #OVERLAP evdw > 1d10   1.00000E+20
1463  #OVERLAPing residues             2
1464    4  19
1465  #OVERLAPing all corrected after             2  random generation
1466 #OVERLAP evdw after   4.63843E+09
1467 Waiting for     0.0006 sec
1468 Waiting for     0.0007 sec
1469 #OVERLAP evdw > 1d10   1.00000E+20
1470  #OVERLAPing residues             2
1471    3  27
1472  #OVERLAPing all corrected after             1  random generation
1473 #OVERLAP evdw after   2.51171E+06
1474 Waiting for     0.0547 sec
1475 Waiting for     0.0378 sec
1476 Waiting for     0.0570 sec
1477 Waiting for     0.0319 sec
1478 Waiting for     0.0007 sec
1479 #OVERLAP evdw > 1d10   1.00000E+20
1480  #OVERLAPing residues             8
1481    2  18   5  17   6  27   7  28
1482  #OVERLAPing NOT all corrected             4
1483    6  27   7  28
1484 #OVERLAP evdw after   1.00000E+20
1485 Waiting for     0.0010 sec
1486 #OVERLAP evdw > 1d10   1.00000E+20
1487  #OVERLAPing residues             6
1488    9  17  10  25  13  26
1489  #OVERLAPing NOT all corrected             2
1490   10  25
1491 #OVERLAP evdw after   1.00000E+20
1492 Waiting for     0.0007 sec
1493 Waiting for     0.0007 sec
1494 Waiting for     0.0357 sec
1495 #OVERLAP evdw > 1d10   1.00000E+20
1496  #OVERLAPing residues             2
1497   11  21
1498  #OVERLAPing all corrected after             1  random generation
1499 #OVERLAP evdw after   3.81869E+10
1500 Waiting for     0.0383 sec
1501 Waiting for     0.0382 sec
1502 #OVERLAP evdw > 1d10   1.00000E+20
1503  #OVERLAPing residues             2
1504    9  29
1505  #OVERLAPing all corrected after             1  random generation
1506 #OVERLAP evdw after   9.42430E+06
1507 Waiting for     0.0382 sec
1508 Waiting for     0.0308 sec
1509 Waiting for     0.0496 sec
1510 Waiting for     0.0007 sec
1511 #OVERLAP evdw > 1d10   1.00000E+20
1512  #OVERLAPing residues             2
1513    3  11
1514  #OVERLAPing all corrected after             1  random generation
1515 #OVERLAP evdw after   6.24890E+03
1516 Waiting for     0.0007 sec
1517 Waiting for     0.0333 sec
1518 Waiting for     0.0006 sec
1519 Waiting for     0.0318 sec
1520 Waiting for     0.0007 sec
1521 Waiting for     0.0007 sec
1522 #OVERLAP evdw > 1d10   1.00000E+20
1523  #OVERLAPing residues             2
1524    9  24
1525  #OVERLAPing all corrected after             1  random generation
1526 #OVERLAP evdw after   5.29289E+07
1527 Waiting for     0.0007 sec
1528 Waiting for     0.0409 sec
1529 #OVERLAP evdw > 1d10   1.00000E+20
1530  #OVERLAPing residues             2
1531    5  25
1532  #OVERLAPing NOT all corrected             2
1533    5  25
1534 #OVERLAP evdw after   1.00000E+20
1535 Waiting for     0.0019 sec
1536 #OVERLAP evdw > 1d10   1.00000E+20
1537  #OVERLAPing residues             2
1538    8  21
1539  #OVERLAPing all corrected after             1  random generation
1540 #OVERLAP evdw after   1.60979E+08
1541 Waiting for     0.0350 sec
1542 Waiting for     0.0394 sec
1543 Waiting for     0.0372 sec
1544 #OVERLAP evdw > 1d10   1.00000E+20
1545  #OVERLAPing residues             2
1546    6  27
1547  #OVERLAPing all corrected after             1  random generation
1548 #OVERLAP evdw after  -2.28795E+01
1549 Waiting for     0.0007 sec
1550 #OVERLAP evdw > 1d10   1.00000E+20
1551  #OVERLAPing residues             2
1552    3  23
1553  #OVERLAPing all corrected after             2  random generation
1554 #OVERLAP evdw after   1.54318E+06
1555 Waiting for     0.0339 sec
1556 Waiting for     0.0241 sec
1557 #OVERLAP evdw > 1d10   1.00000E+20
1558  #OVERLAPing residues             2
1559    5  27
1560  #OVERLAPing all corrected after             4  random generation
1561 #OVERLAP evdw after   1.16843E+19
1562 Waiting for     0.0010 sec
1563 Waiting for     0.0006 sec
1564 Waiting for     0.0403 sec
1565 Waiting for     0.0349 sec
1566 Waiting for     0.0651 sec
1567 Waiting for     0.0382 sec
1568 Waiting for     0.0518 sec
1569 Waiting for     0.0339 sec
1570 #OVERLAP evdw > 1d10   1.00000E+20
1571  #OVERLAPing residues             2
1572    7  25
1573  #OVERLAPing all corrected after             2  random generation
1574 #OVERLAP evdw after   4.38691E+04
1575 Waiting for     0.0644 sec
1576 #OVERLAP evdw > 1d10   1.00000E+20
1577  #OVERLAPing residues             8
1578    2  18   5  17   6  27   7  28
1579  #OVERLAPing NOT all corrected             4
1580    6  27   7  28
1581 #OVERLAP evdw after   1.00000E+20
1582 Waiting for     0.0007 sec
1583 #OVERLAP evdw > 1d10   1.00000E+20
1584  #OVERLAPing residues             2
1585    7  22
1586  #OVERLAPing all corrected after             1  random generation
1587 #OVERLAP evdw after   7.42327E+08
1588 Waiting for     0.0007 sec
1589 Waiting for     0.0381 sec
1590 Waiting for     0.0370 sec
1591 Waiting for     0.0334 sec
1592 Waiting for     0.0007 sec
1593 Waiting for     0.5065 sec
1594 Waiting for     0.0007 sec
1595 Waiting for     0.0376 sec
1596 #OVERLAP evdw > 1d10   1.00000E+20
1597  #OVERLAPing residues             2
1598    8  20
1599  #OVERLAPing all corrected after             1  random generation
1600 #OVERLAP evdw after   9.70068E+11
1601 Waiting for     0.0006 sec
1602 #OVERLAP evdw > 1d10   1.00000E+20
1603  #OVERLAPing residues             2
1604   15  29
1605  #OVERLAPing all corrected after             1  random generation
1606 #OVERLAP evdw after   3.15025E+09
1607 Waiting for     0.0638 sec
1608 Waiting for     0.0400 sec
1609 Waiting for     0.0007 sec
1610 Waiting for     0.0360 sec
1611 #OVERLAP evdw > 1d10   1.00000E+20
1612  #OVERLAPing residues             4
1613    3  27   7  22
1614  #OVERLAPing all corrected after             3  random generation
1615 #OVERLAP evdw after   2.69074E+11
1616 Waiting for     0.0318 sec
1617 Waiting for     0.0351 sec
1618 Waiting for     0.0387 sec
1619 Waiting for     0.0006 sec
1620 Waiting for     0.0450 sec
1621 #OVERLAP evdw > 1d10   1.00000E+20
1622  #OVERLAPing residues             3
1623    6  25   7
1624  #OVERLAPing NOT all corrected             2
1625    6  25
1626 #OVERLAP evdw after   1.00000E+20
1627 Waiting for     0.0460 sec
1628 #OVERLAP evdw > 1d10   1.00000E+20
1629  #OVERLAPing residues             2
1630    7  10
1631  #OVERLAPing all corrected after             1  random generation
1632 #OVERLAP evdw after   1.80536E+02
1633 Waiting for     0.0365 sec
1634 Waiting for     0.0345 sec
1635 Waiting for     0.0539 sec
1636 Waiting for     0.0310 sec
1637 Waiting for     0.0355 sec
1638 Waiting for     0.0007 sec
1639 #OVERLAP evdw > 1d10   1.00000E+20
1640  #OVERLAPing residues             2
1641   24  27
1642  #OVERLAPing all corrected after             1  random generation
1643 #OVERLAP evdw after  -1.95316E+01
1644 Waiting for     0.0313 sec
1645 #OVERLAP evdw > 1d10   1.00000E+20
1646  #OVERLAPing residues             2
1647    4  23
1648  #OVERLAPing all corrected after             1  random generation
1649 #OVERLAP evdw after   6.29471E+18
1650 Waiting for     0.0333 sec
1651 Waiting for     0.0382 sec
1652 Waiting for     0.0357 sec
1653 Waiting for     0.0309 sec
1654 Waiting for     0.0007 sec
1655 #OVERLAP evdw > 1d10   1.00000E+20
1656  #OVERLAPing residues             2
1657   22  29
1658  #OVERLAPing all corrected after             1  random generation
1659 #OVERLAP evdw after   2.82039E+04
1660 Waiting for     0.0315 sec
1661 Waiting for     0.0067 sec
1662 #OVERLAP evdw > 1d10   1.00000E+20
1663  #OVERLAPing residues             4
1664    5  22   9  11
1665  #OVERLAPing all corrected after             2  random generation
1666 #OVERLAP evdw after   2.80123E+14
1667 Waiting for     0.0006 sec
1668 Waiting for     0.0007 sec
1669 #OVERLAP evdw > 1d10   1.00000E+20
1670  #OVERLAPing residues             2
1671   12  21
1672  #OVERLAPing all corrected after             1  random generation
1673 #OVERLAP evdw after   8.49600E+09
1674 Waiting for     0.0387 sec
1675 Waiting for     0.0008 sec
1676 Waiting for     0.0007 sec
1677 #OVERLAP evdw > 1d10   7.13843E+25
1678  #OVERLAPing residues             0
1679
1680  #OVERLAPing all corrected after             1  random generation
1681 #OVERLAP evdw after   7.13843E+25
1682 Waiting for     0.0408 sec
1683 Waiting for     0.0371 sec
1684 Waiting for     0.0311 sec
1685 Waiting for     0.0006 sec
1686 Waiting for     0.0351 sec
1687 #OVERLAP evdw > 1d10   1.00000E+20
1688  #OVERLAPing residues             2
1689    5  13
1690  #OVERLAPing all corrected after             6  random generation
1691 #OVERLAP evdw after   4.05693E+21
1692 Waiting for     0.0394 sec
1693 Waiting for     0.0007 sec
1694 #OVERLAP evdw > 1d10   1.00000E+20
1695  #OVERLAPing residues             2
1696   20  22
1697  #OVERLAPing all corrected after             1  random generation
1698 #OVERLAP evdw after   4.92955E+04
1699 Waiting for     0.0347 sec
1700 Waiting for     0.0392 sec
1701 #OVERLAP evdw > 1d10   3.84316E+27
1702  #OVERLAPing residues             0
1703
1704  #OVERLAPing all corrected after             1  random generation
1705 #OVERLAP evdw after   3.84316E+27
1706 Waiting for     0.0340 sec
1707 Waiting for     0.0007 sec
1708 Waiting for     0.0007 sec
1709 #OVERLAP evdw > 1d10   9.78625E+25
1710  #OVERLAPing residues             0
1711
1712  #OVERLAPing all corrected after             1  random generation
1713 #OVERLAP evdw after   9.78625E+25
1714 Waiting for     0.0542 sec
1715 Waiting for     0.0395 sec
1716 #OVERLAP evdw > 1d10   1.00000E+20
1717  #OVERLAPing residues             2
1718   14  17
1719  #OVERLAPing all corrected after             2  random generation
1720 #OVERLAP evdw after   4.89431E+13
1721 Waiting for     0.0395 sec
1722 Waiting for     0.0007 sec
1723 Waiting for     0.0360 sec
1724 #OVERLAP evdw > 1d10   1.00000E+20
1725  #OVERLAPing residues             4
1726    4  17   5  18
1727  #OVERLAPing all corrected after             1  random generation
1728 #OVERLAP evdw after   3.55348E+09
1729 Waiting for     0.0394 sec
1730 Waiting for     0.0311 sec
1731 #OVERLAP evdw > 1d10   1.00000E+20
1732  #OVERLAPing residues             2
1733   12  25
1734  #OVERLAPing all corrected after             1  random generation
1735 #OVERLAP evdw after   4.51123E+10
1736 Waiting for     0.0393 sec
1737 Waiting for     0.3567 sec
1738 Waiting for     0.0049 sec
1739 Waiting for     0.0403 sec
1740 Waiting for     0.0341 sec
1741 Waiting for     0.0331 sec
1742 Waiting for     0.0352 sec
1743 Waiting for     0.0316 sec
1744 Waiting for     0.0700 sec
1745 #OVERLAP evdw > 1d10   1.00000E+20
1746  #OVERLAPing residues             2
1747    9  20
1748  #OVERLAPing all corrected after             1  random generation
1749 #OVERLAP evdw after   2.29918E+08
1750 Waiting for     0.0006 sec
1751 Waiting for     0.0342 sec
1752 Waiting for     0.0444 sec
1753 Waiting for     0.0391 sec
1754 Waiting for     0.0357 sec
1755 #OVERLAP evdw > 1d10   1.00000E+20
1756  #OVERLAPing residues             2
1757    7  14
1758  #OVERLAPing all corrected after             1  random generation
1759 #OVERLAP evdw after   7.96709E+11
1760 Waiting for     0.0358 sec
1761 Waiting for     0.0363 sec
1762 #OVERLAP evdw > 1d10   1.00000E+20
1763  #OVERLAPing residues             2
1764    8  25
1765  #OVERLAPing all corrected after             1  random generation
1766 #OVERLAP evdw after   1.62147E+18
1767 Waiting for     0.0373 sec
1768 Waiting for     0.0007 sec
1769 Waiting for     0.0350 sec
1770 Waiting for     0.0007 sec
1771 Waiting for     0.0333 sec
1772 #OVERLAP evdw > 1d10   1.00000E+20
1773  #OVERLAPing residues             4
1774    2  27   4  29
1775  #OVERLAPing all corrected after             2  random generation
1776 #OVERLAP evdw after   4.91222E+16
1777 Waiting for     0.0491 sec
1778 Waiting for     0.0348 sec
1779 Waiting for     0.0392 sec
1780 Waiting for     0.0312 sec
1781 Waiting for     0.0680 sec
1782 Waiting for     0.0309 sec
1783 Waiting for     0.0376 sec
1784 Waiting for     0.0333 sec
1785 Waiting for     0.0328 sec
1786 Waiting for     0.2010 sec
1787 Waiting for     0.0006 sec
1788 Waiting for     0.0308 sec
1789 Waiting for     0.0407 sec
1790 #OVERLAP evdw > 1d10   1.00000E+20
1791  #OVERLAPing residues             2
1792    6  27
1793  #OVERLAPing all corrected after             1  random generation
1794 #OVERLAP evdw after   2.90447E+03
1795 Waiting for     0.0006 sec
1796 Waiting for     0.0007 sec
1797 Waiting for     0.0349 sec
1798 Waiting for     0.0373 sec
1799 Waiting for     0.0374 sec
1800 Waiting for     0.0061 sec
1801 Waiting for     0.0007 sec
1802 Waiting for     0.0361 sec
1803 #OVERLAP evdw > 1d10   1.00000E+20
1804  #OVERLAPing residues             2
1805   13  24
1806  #OVERLAPing all corrected after             5  random generation
1807 #OVERLAP evdw after   3.97383E+15
1808 Waiting for     0.0007 sec
1809 Waiting for     0.0525 sec
1810 #OVERLAP evdw > 1d10   1.00000E+20
1811  #OVERLAPing residues             2
1812    7  20
1813  #OVERLAPing all corrected after             1  random generation
1814 #OVERLAP evdw after   3.09242E+26
1815 Waiting for     0.0384 sec
1816 Waiting for     0.0345 sec
1817 Waiting for     0.0566 sec
1818 Waiting for     0.0359 sec
1819 Waiting for     0.0175 sec
1820 Waiting for     0.0354 sec
1821 Waiting for     0.9841 sec
1822 Waiting for     0.0007 sec
1823 Waiting for     0.0316 sec
1824 Waiting for     0.0370 sec
1825 Waiting for     0.0007 sec
1826 #OVERLAP evdw > 1d10   1.00000E+20
1827  #OVERLAPing residues             2
1828    5  20
1829  #OVERLAPing all corrected after             1  random generation
1830 #OVERLAP evdw after   2.38313E+08
1831 Waiting for     0.0639 sec
1832 Waiting for     0.0359 sec
1833 Waiting for     0.0051 sec
1834 Waiting for     0.0330 sec
1835 Waiting for     0.0281 sec
1836 Waiting for     0.0398 sec
1837 Waiting for     0.0569 sec
1838 #OVERLAP evdw > 1d10   1.00000E+20
1839  #OVERLAPing residues             2
1840    7  12
1841  #OVERLAPing all corrected after             1  random generation
1842 #OVERLAP evdw after   4.16050E+09
1843 Waiting for     0.0389 sec
1844 Waiting for     0.0007 sec
1845 Waiting for     0.0339 sec
1846 Waiting for     0.6566 sec
1847 Waiting for     0.0012 sec
1848 Waiting for     0.0007 sec
1849 #OVERLAP evdw > 1d10   1.00000E+20
1850  #OVERLAPing residues             2
1851    7  25
1852  #OVERLAPing all corrected after             1  random generation
1853 #OVERLAP evdw after   1.61265E+05
1854 Waiting for     0.0370 sec
1855 Waiting for     0.0150 sec
1856 Waiting for     0.0332 sec
1857 Waiting for     0.0359 sec
1858 #OVERLAP evdw > 1d10   1.00000E+20
1859  #OVERLAPing residues             2
1860    3  27
1861  #OVERLAPing all corrected after             2  random generation
1862 #OVERLAP evdw after   2.99837E+06
1863 Waiting for     0.0386 sec
1864 Waiting for     0.0492 sec
1865 #OVERLAP evdw > 1d10   1.00000E+20
1866  #OVERLAPing residues             4
1867    8  25  13  27
1868  #OVERLAPing all corrected after             3  random generation
1869 #OVERLAP evdw after   3.92356E+10
1870 Waiting for     0.0312 sec
1871 Waiting for     0.0869 sec
1872 #OVERLAP evdw > 1d10   1.00000E+20
1873  #OVERLAPing residues             6
1874    2  14  11  26  12  27
1875  #OVERLAPing all corrected after            19  random generation
1876 #OVERLAP evdw after   9.10878E+19
1877 Waiting for     0.0006 sec
1878 Waiting for     0.0401 sec
1879 Waiting for     0.0328 sec
1880 Waiting for     0.0679 sec
1881 Waiting for     0.0329 sec
1882 Waiting for     0.0397 sec
1883 Waiting for     0.0333 sec
1884 Waiting for     0.0010 sec
1885 Waiting for     0.0007 sec
1886 #OVERLAP evdw > 1d10   1.00000E+20
1887  #OVERLAPing residues             2
1888    5  29
1889  #OVERLAPing all corrected after             1  random generation
1890 #OVERLAP evdw after   1.07741E+10
1891 Waiting for     0.0360 sec
1892 Waiting for     0.0404 sec
1893 #OVERLAP evdw > 1d10   1.00000E+20
1894  #OVERLAPing residues             2
1895    4  24
1896  #OVERLAPing all corrected after             1  random generation
1897 #OVERLAP evdw after   2.82040E+13
1898 Waiting for     0.0007 sec
1899 Waiting for     0.0358 sec
1900 Waiting for     0.0007 sec
1901 Waiting for     0.0007 sec
1902 #OVERLAP evdw > 1d10   1.00000E+20
1903  #OVERLAPing residues             4
1904    7  25  13  27
1905  #OVERLAPing all corrected after             2  random generation
1906 #OVERLAP evdw after   4.23495E+12
1907 Waiting for     0.0615 sec
1908 Waiting for     0.0008 sec
1909 Waiting for     0.0007 sec
1910 Waiting for     0.0374 sec
1911 Waiting for     0.0271 sec
1912 Waiting for     0.0335 sec
1913 Waiting for     0.0391 sec
1914 Waiting for     0.0393 sec
1915 Waiting for     1.0092 sec
1916 #OVERLAP evdw > 1d10   1.10796E+25
1917  #OVERLAPing residues             0
1918
1919  #OVERLAPing all corrected after             1  random generation
1920 #OVERLAP evdw after   1.10796E+25
1921 Waiting for     0.0217 sec
1922 Waiting for     0.0007 sec
1923 #OVERLAP evdw > 1d10   1.00000E+20
1924  #OVERLAPing residues             2
1925    8  14
1926  #OVERLAPing all corrected after            24  random generation
1927 #OVERLAP evdw after   2.48234E+12
1928 Waiting for     0.0388 sec
1929 Waiting for     0.0389 sec
1930 Waiting for     0.0318 sec
1931 Waiting for     0.0364 sec
1932 Waiting for     0.0313 sec
1933 Waiting for     0.0354 sec
1934 Waiting for     0.0400 sec
1935 Waiting for     0.0007 sec
1936 Waiting for     0.0339 sec
1937 Waiting for     0.0350 sec
1938 #OVERLAP evdw > 1d10   1.00000E+20
1939  #OVERLAPing residues             4
1940    7  20   9  26
1941  #OVERLAPing all corrected after             5  random generation
1942 #OVERLAP evdw after   1.72288E+13
1943 Waiting for     0.0381 sec
1944 Waiting for     0.0376 sec
1945 #OVERLAP evdw > 1d10   1.00000E+20
1946  #OVERLAPing residues             4
1947    4  25  24  27
1948  #OVERLAPing all corrected after             3  random generation
1949 #OVERLAP evdw after   5.68240E+06
1950 Waiting for     0.0587 sec
1951 Waiting for     0.0364 sec
1952 Waiting for     0.0328 sec
1953 #OVERLAP evdw > 1d10   1.00000E+20
1954  #OVERLAPing residues             2
1955    5  20
1956  #OVERLAPing all corrected after             2  random generation
1957 #OVERLAP evdw after   5.22599E+10
1958 Waiting for     0.0007 sec
1959 Waiting for     0.0007 sec
1960 Waiting for     0.0007 sec
1961 #OVERLAP evdw > 1d10   1.00000E+20
1962  #OVERLAPing residues             2
1963    5  12
1964  #OVERLAPing all corrected after             2  random generation
1965 #OVERLAP evdw after   2.35171E+28
1966 Waiting for     0.0007 sec
1967 Waiting for     0.0320 sec
1968 Waiting for     0.0222 sec
1969 Waiting for     0.0393 sec
1970 Waiting for     0.0007 sec
1971 Waiting for     0.0353 sec
1972 Waiting for     0.0006 sec
1973 Waiting for     0.0284 sec
1974 #OVERLAP evdw > 1d10   1.00000E+20
1975  #OVERLAPing residues             2
1976    5  27
1977  #OVERLAPing all corrected after             1  random generation
1978 #OVERLAP evdw after   2.68757E+10
1979 Waiting for     0.0385 sec
1980 Waiting for     0.0328 sec
1981 Waiting for     0.0533 sec
1982 Waiting for     0.0007 sec
1983 #OVERLAP evdw > 1d10   1.00000E+20
1984  #OVERLAPing residues             2
1985   24  27
1986  #OVERLAPing all corrected after             1  random generation
1987 #OVERLAP evdw after   2.58255E+06
1988 Waiting for     0.4249 sec
1989 Waiting for     0.0393 sec
1990 #OVERLAP evdw > 1d10   1.00000E+20
1991  #OVERLAPing residues             2
1992    3  26
1993  #OVERLAPing all corrected after             1  random generation
1994 #OVERLAP evdw after   1.41594E+15
1995 Waiting for     0.0006 sec
1996 #OVERLAP evdw > 1d10   1.00000E+20
1997  #OVERLAPing residues             2
1998   14  19
1999  #OVERLAPing all corrected after             1  random generation
2000 #OVERLAP evdw after   1.41069E+04
2001 Waiting for     0.0341 sec
2002 Waiting for     0.0640 sec
2003 Waiting for     0.0349 sec
2004 Waiting for     0.0344 sec
2005 Waiting for     0.0007 sec
2006 Waiting for     0.0567 sec
2007 Waiting for     0.0339 sec
2008 Waiting for     0.0007 sec
2009 Waiting for     0.0394 sec
2010 Waiting for     0.0574 sec
2011 Waiting for     0.0357 sec
2012 Waiting for     0.0375 sec
2013 Waiting for     0.0402 sec
2014 Waiting for     0.0007 sec
2015 Waiting for     0.0399 sec
2016 Waiting for     0.0334 sec
2017 Waiting for     0.0006 sec
2018 Waiting for     0.0387 sec
2019 Waiting for     0.0392 sec
2020 Waiting for     0.0359 sec
2021 Waiting for     0.0361 sec
2022 Waiting for     0.0007 sec
2023 Waiting for     0.0632 sec
2024 Waiting for     0.0362 sec
2025 Waiting for     0.0295 sec
2026 #OVERLAP evdw > 1d10   1.00000E+20
2027  #OVERLAPing residues             2
2028   17  22
2029  #OVERLAPing all corrected after             1  random generation
2030 #OVERLAP evdw after   1.89920E+03
2031 Waiting for     0.0371 sec
2032 Waiting for     0.0007 sec
2033 Waiting for     0.0666 sec
2034 Waiting for     0.0364 sec
2035 Waiting for     0.0425 sec
2036 Waiting for     0.0543 sec
2037 Waiting for     0.8517 sec
2038 #OVERLAP evdw > 1d10   1.00000E+20
2039  #OVERLAPing residues             2
2040    7  25
2041  #OVERLAPing all corrected after             1  random generation
2042 #OVERLAP evdw after   3.18655E+05
2043 Waiting for     0.0007 sec
2044 Waiting for     0.0007 sec
2045 Waiting for     0.0314 sec
2046 Waiting for     0.0007 sec
2047 #OVERLAP evdw > 1d10   1.00000E+20
2048  #OVERLAPing residues             2
2049    7  27
2050  #OVERLAPing all corrected after             4  random generation
2051 #OVERLAP evdw after   2.25493E+28
2052 Waiting for     0.0334 sec
2053 #OVERLAP evdw > 1d10   1.00000E+20
2054  #OVERLAPing residues             5
2055    4  17  23   9  27
2056  #OVERLAPing all corrected after             6  random generation
2057 #OVERLAP evdw after   2.01885E+19
2058 Waiting for     0.0370 sec
2059 Waiting for     0.0389 sec
2060 #OVERLAP evdw > 1d10   1.00000E+20
2061  #OVERLAPing residues             2
2062    9  27
2063  #OVERLAPing all corrected after             2  random generation
2064 #OVERLAP evdw after   2.16527E+22
2065 Waiting for     0.0386 sec
2066 Waiting for     0.0475 sec
2067 Waiting for     0.0368 sec
2068 Waiting for     0.0307 sec
2069 Waiting for     0.0313 sec
2070 Waiting for     0.0400 sec
2071 Waiting for     0.0613 sec
2072 #OVERLAP evdw > 1d10   1.00000E+20
2073  #OVERLAPing residues             2
2074    4  11
2075  #OVERLAPing all corrected after             1  random generation
2076 #OVERLAP evdw after   1.56523E+10
2077 Waiting for     0.0366 sec
2078 Waiting for     0.0314 sec
2079 Waiting for     0.3191 sec
2080 #OVERLAP evdw > 1d10   1.00000E+20
2081  #OVERLAPing residues             2
2082    6  29
2083  #OVERLAPing all corrected after             1  random generation
2084 #OVERLAP evdw after   1.99534E+07
2085 Waiting for     0.0006 sec
2086 #OVERLAP evdw > 1d10   1.00000E+20
2087  #OVERLAPing residues             2
2088   23  27
2089  #OVERLAPing all corrected after             2  random generation
2090 #OVERLAP evdw after   5.59363E+10
2091 Waiting for     0.0007 sec
2092 Waiting for     0.0945 sec
2093 #OVERLAP evdw > 1d10   1.00000E+20
2094  #OVERLAPing residues             4
2095    5  17   7  15
2096  #OVERLAPing all corrected after           246  random generation
2097 #OVERLAP evdw after   3.26036E+30
2098 Waiting for     0.0006 sec
2099 Waiting for     0.0055 sec
2100 Waiting for     0.0007 sec
2101 Waiting for     0.0373 sec
2102 #OVERLAP evdw > 1d10   1.00000E+20
2103  #OVERLAPing residues             2
2104    9  29
2105  #OVERLAPing all corrected after             1  random generation
2106 #OVERLAP evdw after   1.85665E+27
2107 Waiting for     0.0351 sec
2108 Waiting for     0.0007 sec
2109 Waiting for     0.0392 sec
2110 #OVERLAP evdw > 1d10   1.00000E+20
2111  #OVERLAPing residues             2
2112    7  23
2113  #OVERLAPing all corrected after             6  random generation
2114 #OVERLAP evdw after   1.24546E+16
2115 Waiting for     0.0363 sec
2116 Waiting for     0.0378 sec
2117 Waiting for     0.0007 sec
2118 Waiting for     0.0605 sec
2119 Waiting for     0.0331 sec
2120 Waiting for     0.0414 sec
2121 Waiting for     0.0623 sec
2122 Waiting for     0.0087 sec
2123 Waiting for     0.0007 sec
2124 Waiting for     0.8852 sec
2125 #OVERLAP evdw > 1d10   1.00000E+20
2126  #OVERLAPing residues             2
2127    8  17
2128  #OVERLAPing all corrected after             2  random generation
2129 #OVERLAP evdw after   4.89134E+11
2130 Waiting for     0.0006 sec
2131 Waiting for     0.0317 sec
2132 Waiting for     0.0356 sec
2133 #OVERLAP evdw > 1d10   1.00000E+20
2134  #OVERLAPing residues             6
2135    3  25   4  26   5  27
2136  #OVERLAPing NOT all corrected             2
2137    5  27
2138 #OVERLAP evdw after   1.00000E+20
2139 Waiting for     0.0356 sec
2140 #OVERLAP evdw > 1d10   1.00000E+20
2141  #OVERLAPing residues             2
2142    3  27
2143  #OVERLAPing all corrected after             1  random generation
2144 #OVERLAP evdw after   2.57663E+08
2145 Waiting for     0.0645 sec
2146 #OVERLAP evdw > 1d10   1.00000E+20
2147  #OVERLAPing residues             2
2148    2  17
2149  #OVERLAPing all corrected after             1  random generation
2150 #OVERLAP evdw after   3.10201E+03
2151 Waiting for     0.0006 sec
2152 #OVERLAP evdw > 1d10   1.00000E+20
2153  #OVERLAPing residues             2
2154   16  27
2155  #OVERLAPing all corrected after             1  random generation
2156 #OVERLAP evdw after   5.91342E+06
2157 Waiting for     0.0375 sec
2158 Waiting for     0.0403 sec
2159 Waiting for     0.0341 sec
2160 Waiting for     0.0462 sec
2161 Waiting for     0.0007 sec
2162 Waiting for     0.0320 sec
2163 Waiting for     1.1202 sec
2164 Waiting for     0.0006 sec
2165 Waiting for     0.0315 sec
2166 #OVERLAP evdw > 1d10   1.02519E+23
2167  #OVERLAPing residues             0
2168
2169  #OVERLAPing all corrected after             1  random generation
2170 #OVERLAP evdw after   1.02519E+23
2171 Waiting for     0.0040 sec
2172 Waiting for     0.0363 sec
2173 Waiting for     0.0406 sec
2174 Waiting for     0.0387 sec
2175 Waiting for     0.0007 sec
2176 Waiting for     0.0007 sec
2177 Waiting for     0.0375 sec
2178 #OVERLAP evdw > 1d10   1.00000E+20
2179  #OVERLAPing residues             2
2180   16  27
2181  #OVERLAPing all corrected after             1  random generation
2182 #OVERLAP evdw after   5.84009E+06
2183 Waiting for     0.0006 sec
2184 #OVERLAP evdw > 1d10   1.00000E+20
2185  #OVERLAPing residues             3
2186    8  25   9
2187  #OVERLAPing all corrected after             1  random generation
2188 #OVERLAP evdw after   1.27839E+19
2189 Waiting for     0.0311 sec
2190 Waiting for     0.0703 sec
2191 Waiting for     0.0399 sec
2192 Waiting for     0.0007 sec
2193 #OVERLAP evdw > 1d10   1.00000E+20
2194  #OVERLAPing residues             2
2195    8  27
2196  #OVERLAPing all corrected after             1  random generation
2197 #OVERLAP evdw after   1.21188E+09
2198 Waiting for     0.0007 sec
2199 #OVERLAP evdw > 1d10   1.00000E+20
2200  #OVERLAPing residues             2
2201    9  26
2202  #OVERLAPing all corrected after             1  random generation
2203 #OVERLAP evdw after   4.12170E+21
2204 Waiting for     0.0340 sec
2205 Waiting for     0.0372 sec
2206 Waiting for     0.0007 sec
2207 Waiting for     0.0508 sec
2208 Waiting for     0.0008 sec
2209 Waiting for     0.0007 sec
2210 #OVERLAP evdw > 1d10   1.00000E+20
2211  #OVERLAPing residues             2
2212    9  13
2213  #OVERLAPing all corrected after             1  random generation
2214 #OVERLAP evdw after   7.84850E+02
2215 Waiting for     0.0435 sec
2216 Waiting for     0.0378 sec
2217 #OVERLAP evdw > 1d10   1.00000E+20
2218  #OVERLAPing residues             2
2219   18  22
2220  #OVERLAPing all corrected after             2  random generation
2221 #OVERLAP evdw after   6.29913E+07
2222 Waiting for     0.0374 sec
2223 Waiting for     0.0208 sec
2224 Waiting for     0.0007 sec
2225 #OVERLAP evdw > 1d10   1.00000E+20
2226  #OVERLAPing residues             2
2227    7  27
2228  #OVERLAPing all corrected after             2  random generation
2229 #OVERLAP evdw after   2.54576E+08
2230 Waiting for     0.0335 sec
2231 Waiting for     0.0387 sec
2232 Waiting for     0.0364 sec
2233 #OVERLAP evdw > 1d10   1.00000E+20
2234  #OVERLAPing residues             4
2235    7  25   9  27
2236  #OVERLAPing all corrected after             3  random generation
2237 #OVERLAP evdw after   9.43896E+07
2238 Waiting for     0.0396 sec
2239 Waiting for     0.0007 sec
2240 Waiting for     0.0007 sec
2241 Waiting for     0.0323 sec
2242 Waiting for     0.0352 sec
2243 Waiting for     0.0008 sec
2244 #OVERLAP evdw > 1d10   1.00000E+20
2245  #OVERLAPing residues             2
2246    9  25
2247  #OVERLAPing all corrected after             1  random generation
2248 #OVERLAP evdw after   7.17901E+04
2249 Waiting for     0.0007 sec
2250 Waiting for     0.0366 sec
2251 Waiting for     0.0696 sec
2252 Waiting for     0.0425 sec
2253 Waiting for     0.0348 sec
2254 #OVERLAP evdw > 1d10   1.00000E+20
2255  #OVERLAPing residues             2
2256    4  21
2257  #OVERLAPing all corrected after             1  random generation
2258 #OVERLAP evdw after   5.32358E+13
2259 Waiting for     0.0517 sec
2260 #OVERLAP evdw > 1d10   1.00000E+20
2261  #OVERLAPing residues             2
2262    3  27
2263  #OVERLAPing all corrected after             1  random generation
2264 #OVERLAP evdw after   1.40908E+09
2265 Waiting for     0.0327 sec
2266 Waiting for     0.0141 sec
2267 #OVERLAP evdw > 1d10   3.30033E+35
2268  #OVERLAPing residues             0
2269
2270  #OVERLAPing all corrected after             1  random generation
2271 #OVERLAP evdw after   3.30033E+35
2272 Waiting for     0.0007 sec
2273 Waiting for     0.0376 sec
2274 Waiting for     0.0321 sec
2275 Waiting for     0.0341 sec
2276 Waiting for     0.0350 sec
2277 Waiting for     0.0392 sec
2278 #OVERLAP evdw > 1d10   1.00000E+20
2279  #OVERLAPing residues             2
2280    5  25
2281  #OVERLAPing all corrected after             1  random generation
2282 #OVERLAP evdw after   5.94344E+02
2283 Waiting for     0.0864 sec
2284 Waiting for     0.0006 sec
2285 Waiting for     0.0361 sec
2286 #OVERLAP evdw > 1d10   1.00000E+20
2287  #OVERLAPing residues             2
2288    2  22
2289  #OVERLAPing all corrected after             1  random generation
2290 #OVERLAP evdw after   9.98507E+10
2291 Waiting for     0.0312 sec
2292 Waiting for     0.0734 sec
2293 #OVERLAP evdw > 1d10   1.00000E+20
2294  #OVERLAPing residues             4
2295   17  25  20  27
2296  #OVERLAPing all corrected after             2  random generation
2297 #OVERLAP evdw after   4.74703E+05
2298 Waiting for     0.0006 sec
2299 #OVERLAP evdw > 1d10   1.00000E+20
2300  #OVERLAPing residues             2
2301    4  26
2302  #OVERLAPing all corrected after             2  random generation
2303 #OVERLAP evdw after   1.22355E+05
2304 Waiting for     0.0397 sec
2305 Waiting for     0.0368 sec
2306 #OVERLAP evdw > 1d10   1.00000E+20
2307  #OVERLAPing residues             2
2308    2  17
2309  #OVERLAPing all corrected after            11  random generation
2310 #OVERLAP evdw after   1.93059E+07
2311 Waiting for     0.0362 sec
2312 #OVERLAP evdw > 1d10   1.00000E+20
2313  #OVERLAPing residues             2
2314   18  23
2315  #OVERLAPing all corrected after             1  random generation
2316 #OVERLAP evdw after   6.00951E+22
2317 Waiting for     0.0093 sec
2318 Waiting for     0.0331 sec
2319 Waiting for     0.0007 sec
2320 Waiting for     0.0404 sec
2321 Waiting for     0.0366 sec
2322 #OVERLAP evdw > 1d10   1.00000E+20
2323  #OVERLAPing residues             4
2324    4   7  15  23
2325  #OVERLAPing all corrected after            12  random generation
2326 #OVERLAP evdw after   1.31738E+18
2327 Waiting for     0.0377 sec
2328 Waiting for     0.0351 sec
2329 Waiting for     0.0007 sec
2330 Waiting for     0.0529 sec
2331 Waiting for     0.0007 sec
2332 Waiting for     0.0007 sec
2333 Waiting for     0.0668 sec
2334 #OVERLAP evdw > 1d10   1.00000E+20
2335  #OVERLAPing residues             6
2336    6  22   7  23   8  27
2337  #OVERLAPing NOT all corrected             2
2338    6  22
2339 #OVERLAP evdw after   1.00000E+20
2340 Waiting for     0.0328 sec
2341 Waiting for     0.0369 sec
2342 Waiting for     0.0404 sec
2343 #OVERLAP evdw > 1d10   1.00000E+20
2344  #OVERLAPing residues             2
2345   11  18
2346  #OVERLAPing all corrected after             1  random generation
2347 #OVERLAP evdw after   1.43681E+07
2348 Waiting for     0.0007 sec
2349 #OVERLAP evdw > 1d10   1.00000E+20
2350  #OVERLAPing residues             3
2351    7  14  21
2352  #OVERLAPing all corrected after             1  random generation
2353 #OVERLAP evdw after   9.53111E+10
2354 Waiting for     0.0007 sec
2355 #OVERLAP evdw > 1d10   1.00000E+20
2356  #OVERLAPing residues             4
2357    4  23   6  25
2358  #OVERLAPing all corrected after            69  random generation
2359 #OVERLAP evdw after   7.22959E+20
2360 Waiting for     0.0007 sec
2361 Waiting for     0.0386 sec
2362 Waiting for     0.0419 sec
2363 #OVERLAP evdw > 1d10   1.00000E+20
2364  #OVERLAPing residues             4
2365   20  27  22  29
2366  #OVERLAPing all corrected after             1  random generation
2367 #OVERLAP evdw after   5.57690E+07
2368 Waiting for     0.0394 sec
2369 Waiting for     0.0007 sec
2370 #OVERLAP evdw > 1d10   1.00000E+20
2371  #OVERLAPing residues             4
2372    5  27   7  23
2373  #OVERLAPing all corrected after             2  random generation
2374 #OVERLAP evdw after   3.52952E+04
2375 Waiting for     0.0404 sec
2376 Waiting for     0.0007 sec
2377 Waiting for     0.0390 sec
2378 Waiting for     0.0403 sec
2379 Waiting for     0.0114 sec
2380 Waiting for     0.0395 sec
2381 Waiting for     0.5409 sec
2382 Waiting for     0.0006 sec
2383 Waiting for     0.0369 sec
2384 Waiting for     0.0312 sec
2385 Waiting for     0.0007 sec
2386 Waiting for     0.0144 sec
2387 #OVERLAP evdw > 1d10   1.00000E+20
2388  #OVERLAPing residues             6
2389    2  17   3  25   4  26
2390  #OVERLAPing all corrected after             2  random generation
2391 #OVERLAP evdw after   1.48772E+08
2392 Waiting for     0.0007 sec
2393 Waiting for     0.0406 sec
2394 Waiting for     0.0351 sec
2395 Waiting for     0.0381 sec
2396 #OVERLAP evdw > 1d10   1.00000E+20
2397  #OVERLAPing residues             3
2398    2  25  17
2399  #OVERLAPing all corrected after             7  random generation
2400 #OVERLAP evdw after   2.52280E+12
2401 Waiting for     0.0401 sec
2402 Waiting for     0.0351 sec
2403 Waiting for     0.0502 sec
2404 Waiting for     0.0351 sec
2405 #OVERLAP evdw > 1d10   1.00000E+20
2406  #OVERLAPing residues             2
2407   25  29
2408  #OVERLAPing all corrected after             2  random generation
2409 #OVERLAP evdw after  -3.93757E+01
2410 Waiting for     0.0007 sec
2411 #OVERLAP evdw > 1d10   1.81857E+23
2412  #OVERLAPing residues             0
2413
2414  #OVERLAPing all corrected after             1  random generation
2415 #OVERLAP evdw after   1.81857E+23
2416 Waiting for     0.0007 sec
2417 #OVERLAP evdw > 1d10   1.00000E+20
2418  #OVERLAPing residues             2
2419    7  25
2420  #OVERLAPing all corrected after             1  random generation
2421 #OVERLAP evdw after   3.90207E+06
2422 Waiting for     0.0387 sec
2423 Waiting for     0.0313 sec
2424 #OVERLAP evdw > 1d10   1.00000E+20
2425  #OVERLAPing residues             4
2426    4  20  17  24
2427  #OVERLAPing all corrected after             1  random generation
2428 #OVERLAP evdw after   4.74988E+19
2429 Waiting for     0.0079 sec
2430 Waiting for     0.0360 sec
2431 Waiting for     0.0316 sec
2432 Waiting for     0.0007 sec
2433 #OVERLAP evdw > 1d10   1.00000E+20
2434  #OVERLAPing residues             2
2435    6  20
2436  #OVERLAPing all corrected after            14  random generation
2437 #OVERLAP evdw after   1.54893E+28
2438 Waiting for     0.0008 sec
2439 #OVERLAP evdw > 1d10   1.24911E+24
2440  #OVERLAPing residues             0
2441
2442  #OVERLAPing all corrected after             1  random generation
2443 #OVERLAP evdw after   1.24911E+24
2444 Waiting for     0.0150 sec
2445 #OVERLAP evdw > 1d10   1.00000E+20
2446  #OVERLAPing residues             4
2447    7  20  12  23
2448  #OVERLAPing all corrected after             1  random generation
2449 #OVERLAP evdw after   1.06910E+05
2450 Waiting for     0.0314 sec
2451 Waiting for     0.0434 sec
2452 #OVERLAP evdw > 1d10   1.00000E+20
2453  #OVERLAPing residues             4
2454    4  17   7  27
2455  #OVERLAPing all corrected after             5  random generation
2456 #OVERLAP evdw after   1.73524E+12
2457 Waiting for     0.0393 sec
2458 Waiting for     0.0403 sec
2459 Waiting for     0.0324 sec
2460 Waiting for     0.0323 sec
2461 Waiting for     0.0010 sec
2462 Waiting for     0.0254 sec
2463 Waiting for     0.0008 sec
2464 Waiting for     0.0317 sec
2465 Waiting for     0.0009 sec
2466 Waiting for     0.0007 sec
2467 Waiting for     0.0345 sec
2468 #OVERLAP evdw > 1d10   8.86942E+23
2469  #OVERLAPing residues             0
2470
2471  #OVERLAPing all corrected after             1  random generation
2472 #OVERLAP evdw after   8.86942E+23
2473 Waiting for     0.0354 sec
2474 #OVERLAP evdw > 1d10   1.00000E+20
2475  #OVERLAPing residues             2
2476   12  17
2477  #OVERLAPing all corrected after             1  random generation
2478 #OVERLAP evdw after   1.06342E+06
2479 Waiting for     0.0396 sec
2480 #OVERLAP evdw > 1d10   1.00000E+20
2481  #OVERLAPing residues             4
2482    7  27   9  29
2483  #OVERLAPing all corrected after             2  random generation
2484 #OVERLAP evdw after   3.77513E+13
2485 Waiting for     0.0149 sec
2486 Waiting for     0.0382 sec
2487 Waiting for     0.0007 sec
2488 Waiting for     0.0007 sec
2489 Waiting for     0.0007 sec
2490 Waiting for     0.0436 sec
2491 Waiting for     0.0341 sec
2492 Waiting for     0.0007 sec
2493 Waiting for     0.0374 sec
2494 Waiting for     0.0285 sec
2495 Waiting for     1.1769 sec
2496 Waiting for     0.0007 sec
2497 #OVERLAP evdw > 1d10   1.00000E+20
2498  #OVERLAPing residues             2
2499    4  26
2500  #OVERLAPing all corrected after             6  random generation
2501 #OVERLAP evdw after   2.01138E+09
2502 Waiting for     0.0429 sec
2503 #OVERLAP evdw > 1d10   1.00000E+20
2504  #OVERLAPing residues             2
2505   11  22
2506  #OVERLAPing all corrected after             1  random generation
2507 #OVERLAP evdw after   5.05615E+08
2508 Waiting for     0.0338 sec
2509 Waiting for     0.0372 sec
2510 #OVERLAP evdw > 1d10   1.00000E+20
2511  #OVERLAPing residues             2
2512   12  23
2513  #OVERLAPing all corrected after             1  random generation
2514 #OVERLAP evdw after   2.66201E+15
2515 Waiting for     0.0323 sec
2516 #OVERLAP evdw > 1d10   1.00000E+20
2517  #OVERLAPing residues             2
2518    4  24
2519  #OVERLAPing all corrected after             2  random generation
2520 #OVERLAP evdw after   1.44626E+08
2521 Waiting for     0.0589 sec
2522 #OVERLAP evdw > 1d10   1.00000E+20
2523  #OVERLAPing residues             2
2524   24  27
2525  #OVERLAPing all corrected after             1  random generation
2526 #OVERLAP evdw after   9.82415E+04
2527 Waiting for     0.0109 sec
2528 #OVERLAP evdw > 1d10   1.00000E+20
2529  #OVERLAPing residues             2
2530    3  11
2531  #OVERLAPing all corrected after             1  random generation
2532 #OVERLAP evdw after   2.61861E+06
2533 Waiting for     0.0585 sec
2534 Waiting for     0.0309 sec
2535 Waiting for     0.0339 sec
2536 Waiting for     0.0334 sec
2537 Waiting for     0.0007 sec
2538 Waiting for     0.0365 sec
2539 Waiting for     0.0358 sec
2540 Waiting for     0.0007 sec
2541 #OVERLAP evdw > 1d10   1.00000E+20
2542  #OVERLAPing residues             2
2543    9  22
2544  #OVERLAPing all corrected after             1  random generation
2545 #OVERLAP evdw after   2.87908E+37
2546 Waiting for     0.0326 sec
2547 Waiting for     0.0007 sec
2548 Waiting for     0.0363 sec
2549 Waiting for     0.0386 sec
2550 #OVERLAP evdw > 1d10   1.00000E+20
2551  #OVERLAPing residues             2
2552    4  27
2553  #OVERLAPing all corrected after             1  random generation
2554 #OVERLAP evdw after   2.74670E+07
2555 Waiting for     0.5487 sec
2556 Waiting for     0.0006 sec
2557 #OVERLAP evdw > 1d10   1.00000E+20
2558  #OVERLAPing residues             2
2559    8  13
2560  #OVERLAPing all corrected after             1  random generation
2561 #OVERLAP evdw after   5.63145E+07
2562 Waiting for     0.0353 sec
2563 Waiting for     0.0340 sec
2564 Waiting for     0.0006 sec
2565 #OVERLAP evdw > 1d10   1.00000E+20
2566  #OVERLAPing residues             2
2567   12  17
2568  #OVERLAPing all corrected after             1  random generation
2569 #OVERLAP evdw after   3.22100E+10
2570 Waiting for     0.0007 sec
2571 Waiting for     0.0346 sec
2572 #OVERLAP evdw > 1d10   1.00000E+20
2573  #OVERLAPing residues             4
2574    6  17   9  27
2575  #OVERLAPing all corrected after             3  random generation
2576 #OVERLAP evdw after   8.61276E+12
2577 Waiting for     0.0398 sec
2578 Waiting for     0.0346 sec
2579 #OVERLAP evdw > 1d10   1.00000E+20
2580  #OVERLAPing residues             2
2581    3  23
2582  #OVERLAPing all corrected after             1  random generation
2583 #OVERLAP evdw after   1.29635E+11
2584 Waiting for     0.0595 sec
2585 #OVERLAP evdw > 1d10   1.00000E+20
2586  #OVERLAPing residues             2
2587    5  27
2588  #OVERLAPing all corrected after             4  random generation
2589 #OVERLAP evdw after   2.40946E+27
2590 Waiting for     0.0395 sec
2591 #OVERLAP evdw > 1d10   1.00000E+20
2592  #OVERLAPing residues             2
2593   14  20
2594  #OVERLAPing all corrected after             1  random generation
2595 #OVERLAP evdw after   4.90023E+18
2596 Waiting for     0.0515 sec
2597 Waiting for     0.0234 sec
2598 Waiting for     0.0474 sec
2599 Waiting for     0.0007 sec
2600 Waiting for     0.0439 sec
2601 Waiting for     0.0007 sec
2602 #OVERLAP evdw > 1d10   1.00000E+20
2603  #OVERLAPing residues             2
2604    4  13
2605  #OVERLAPing all corrected after             1  random generation
2606 #OVERLAP evdw after   1.80621E+04
2607 Waiting for     0.0216 sec
2608 Waiting for     0.0007 sec
2609 Waiting for     0.0007 sec
2610 #OVERLAP evdw > 1d10   1.00000E+20
2611  #OVERLAPing residues             2
2612    3  23
2613  #OVERLAPing all corrected after             1  random generation
2614 #OVERLAP evdw after   4.34526E+10
2615 Waiting for     0.0007 sec
2616 #OVERLAP evdw > 1d10   1.00000E+20
2617  #OVERLAPing residues             2
2618    2  29
2619  #OVERLAPing all corrected after             1  random generation
2620 #OVERLAP evdw after  -3.79950E+01
2621 Waiting for     0.0313 sec
2622 Waiting for     0.0398 sec
2623 #OVERLAP evdw > 1d10   1.00000E+20
2624  #OVERLAPing residues             2
2625   13  23
2626  #OVERLAPing all corrected after             1  random generation
2627 #OVERLAP evdw after   2.01147E+06
2628 Waiting for     0.0329 sec
2629 #OVERLAP evdw > 1d10   1.00000E+20
2630  #OVERLAPing residues             2
2631   19  23
2632  #OVERLAPing all corrected after             1  random generation
2633 #OVERLAP evdw after   5.25412E+10
2634 Waiting for     0.0344 sec
2635 #OVERLAP evdw > 1d10   1.00000E+20
2636  #OVERLAPing residues             4
2637    9  27  11  29
2638  #OVERLAPing all corrected after             3  random generation
2639 #OVERLAP evdw after   2.03274E+48
2640 Waiting for     0.0363 sec
2641 Waiting for     0.0686 sec
2642 #OVERLAP evdw > 1d10   1.00000E+20
2643  #OVERLAPing residues             2
2644   17  22
2645  #OVERLAPing all corrected after             1  random generation
2646 #OVERLAP evdw after   2.90778E+08
2647 Waiting for     0.0396 sec
2648 Waiting for     0.0361 sec
2649 #OVERLAP evdw > 1d10   1.00000E+20
2650  #OVERLAPing residues             2
2651   17  19
2652  #OVERLAPing all corrected after             1  random generation
2653 #OVERLAP evdw after   4.89062E+07
2654 Waiting for     0.0617 sec
2655 Waiting for     0.0006 sec
2656 Waiting for     0.0007 sec
2657 #OVERLAP evdw > 1d10   1.00000E+20
2658  #OVERLAPing residues             2
2659    9  25
2660  #OVERLAPing all corrected after             2  random generation
2661 #OVERLAP evdw after   3.66108E+03
2662 Waiting for     0.0388 sec
2663 Waiting for     0.0308 sec
2664 Waiting for     0.0386 sec
2665 Waiting for     0.0007 sec
2666 #OVERLAP evdw > 1d10   1.00000E+20
2667  #OVERLAPing residues             2
2668    3  13
2669  #OVERLAPing all corrected after             1  random generation
2670 #OVERLAP evdw after   1.40321E+07
2671 Waiting for     0.0010 sec
2672 Waiting for     0.0006 sec
2673 Waiting for     0.0405 sec
2674 Waiting for     0.0378 sec
2675 Waiting for     0.0007 sec
2676 Waiting for     0.0376 sec
2677 #OVERLAP evdw > 1d10   1.00000E+20
2678  #OVERLAPing residues             4
2679   13  24  17  18
2680  #OVERLAPing all corrected after             1  random generation
2681 #OVERLAP evdw after   4.35227E+13
2682 Waiting for     0.0007 sec
2683 Waiting for     0.0327 sec
2684 Waiting for     0.0007 sec
2685 Waiting for     0.0007 sec
2686 Waiting for     0.0321 sec
2687 #OVERLAP evdw > 1d10   1.00000E+20
2688  #OVERLAPing residues             2
2689   14  22
2690  #OVERLAPing all corrected after             1  random generation
2691 #OVERLAP evdw after   8.64997E+05
2692 Waiting for     0.0550 sec
2693 Waiting for     0.0390 sec
2694 Waiting for     0.6909 sec
2695 Waiting for     0.0033 sec
2696 Waiting for     0.0429 sec
2697 Waiting for     0.0404 sec
2698 #OVERLAP evdw > 1d10   1.00000E+20
2699  #OVERLAPing residues             2
2700   15  20
2701  #OVERLAPing all corrected after             2  random generation
2702 #OVERLAP evdw after   1.67569E+10
2703 Waiting for     0.0312 sec
2704 #OVERLAP evdw > 1d10   1.00000E+20
2705  #OVERLAPing residues             2
2706    7  29
2707  #OVERLAPing all corrected after             1  random generation
2708 #OVERLAP evdw after   4.59223E+03
2709 Waiting for     0.0142 sec
2710 #OVERLAP evdw > 1d10   1.00000E+20
2711  #OVERLAPing residues             2
2712    7  27
2713  #OVERLAPing all corrected after             4  random generation
2714 #OVERLAP evdw after   1.35447E+11
2715 Waiting for     0.0377 sec
2716 Waiting for     0.0400 sec
2717 Waiting for     0.0394 sec
2718 #OVERLAP evdw > 1d10   1.00000E+20
2719  #OVERLAPing residues             2
2720    9  20
2721  #OVERLAPing all corrected after             1  random generation
2722 #OVERLAP evdw after   1.84790E+08
2723 Waiting for     0.0334 sec
2724 #OVERLAP evdw > 1d10   1.00000E+20
2725  #OVERLAPing residues             6
2726    3  23   5  25  13  29
2727  #OVERLAPing all corrected after            27  random generation
2728 #OVERLAP evdw after   1.48211E+21
2729 Waiting for     0.0007 sec
2730 Waiting for     0.0516 sec
2731 Waiting for     0.0557 sec
2732 Waiting for     0.0007 sec
2733 #OVERLAP evdw > 1d10   1.00000E+20
2734  #OVERLAPing residues             2
2735    4  15
2736  #OVERLAPing all corrected after             1  random generation
2737 #OVERLAP evdw after   5.22482E+04
2738 Waiting for     0.0389 sec
2739 Waiting for     0.0647 sec
2740 Waiting for     0.0007 sec
2741 Waiting for     1.0451 sec
2742 #OVERLAP evdw > 1d10   1.00000E+20
2743  #OVERLAPing residues             3
2744   13  23  24
2745  #OVERLAPing all corrected after             1  random generation
2746 #OVERLAP evdw after   9.05037E+31
2747 Waiting for     0.0006 sec
2748 #OVERLAP evdw > 1d10   1.00000E+20
2749  #OVERLAPing residues             2
2750    5  28
2751  #OVERLAPing all corrected after             1  random generation
2752 #OVERLAP evdw after   2.43593E+08
2753 Waiting for     0.0374 sec
2754 Waiting for     0.0007 sec
2755 Waiting for     0.0007 sec
2756 Waiting for     0.0007 sec
2757 Waiting for     0.0323 sec
2758 Waiting for     0.0646 sec
2759 Waiting for     0.0007 sec
2760 Waiting for     0.0262 sec
2761 Waiting for     0.0007 sec
2762 Waiting for     0.0007 sec
2763 Waiting for     0.0376 sec
2764 Waiting for     0.0007 sec
2765 Waiting for     0.0353 sec
2766 Waiting for     0.0522 sec
2767 Waiting for     0.0315 sec
2768 Waiting for     0.7741 sec
2769  End of minim, proc           38 time     3717.420490000000     
2770 Processor  38 is finishing work.
2771  Total time    3735.970305000000       sec