-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB038 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 38 iseed(4)= 0 0 -1820 -54456 ran_num 0.6763547062873840 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2497 sec Waiting for 0.0403 sec Waiting for 0.0677 sec Waiting for 0.3508 sec Waiting for 0.0392 sec Waiting for 0.0373 sec Waiting for 0.0380 sec Waiting for 0.0392 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32516E+05 Waiting for 0.0007 sec Waiting for 0.0243 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.08395E+02 Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.10176E+07 Waiting for 0.0007 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.83195E+03 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0339 sec Waiting for 0.0378 sec Waiting for 0.0353 sec Waiting for 0.4540 sec Waiting for 0.0006 sec Waiting for 0.0318 sec Waiting for 0.0358 sec Waiting for 0.0398 sec Waiting for 0.0365 sec Waiting for 0.0758 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.19964E+19 Waiting for 0.0101 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 21 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.28571E+09 Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.32939E+01 Waiting for 0.0589 sec Waiting for 0.0007 sec Waiting for 0.0190 sec Waiting for 0.0600 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 22 23 #OVERLAPing NOT all corrected 2 4 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0347 sec Waiting for 0.0574 sec Waiting for 0.0007 sec Waiting for 0.0629 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 15 27 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.40671E+03 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.32151E+07 Waiting for 0.0316 sec Waiting for 0.0362 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.12247E+11 Waiting for 0.0369 sec Waiting for 0.0007 sec Waiting for 0.0363 sec Waiting for 0.0336 sec Waiting for 0.0347 sec Waiting for 0.0675 sec Waiting for 0.0401 sec Waiting for 0.0325 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0327 sec Waiting for 0.0369 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.09788E+03 Waiting for 0.0370 sec Waiting for 0.0349 sec Waiting for 0.0322 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.67600E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.86324E+07 Waiting for 0.0395 sec Waiting for 0.0356 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.44339E+11 Waiting for 0.0400 sec Waiting for 0.0401 sec Waiting for 0.0007 sec Waiting for 0.0337 sec Waiting for 0.0402 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 24 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.92847E+15 Waiting for 0.0403 sec Waiting for 0.0436 sec Waiting for 0.0396 sec Waiting for 0.0813 sec Waiting for 0.0007 sec Waiting for 0.0562 sec Waiting for 0.0627 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 24 14 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.45130E+12 Waiting for 0.0377 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20332E+18 Waiting for 0.0350 sec Waiting for 0.0321 sec Waiting for 0.0345 sec Waiting for 0.0007 sec Waiting for 0.0602 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28669E+05 Waiting for 0.0657 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.61232E+04 Waiting for 0.0456 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 29 14 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.97687E+12 Waiting for 0.0453 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.73099E+11 Waiting for 0.0345 sec Waiting for 0.0352 sec Waiting for 0.0228 sec Waiting for 0.0802 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0398 sec Waiting for 0.0429 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.07724E+06 Waiting for 0.0386 sec Waiting for 0.0338 sec Waiting for 0.0407 sec Waiting for 0.0006 sec Waiting for 0.0366 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 8.66234E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.66234E+22 Waiting for 0.0337 sec Waiting for 0.0641 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.92321E+09 Waiting for 0.0369 sec Waiting for 0.0007 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20228E+16 Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 24 7 23 26 #OVERLAPing all corrected after 21 random generation #OVERLAP evdw after 9.02800E+14 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.91368E+21 Waiting for 0.0327 sec Waiting for 0.0007 sec Waiting for 0.0503 sec #OVERLAP evdw > 1d10 2.05327E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05327E+20 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 20 9 22 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.07677E+13 Waiting for 0.0007 sec Waiting for 0.0348 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.87063E+04 Waiting for 0.0371 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53716E+03 Waiting for 0.0007 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.69231E+03 Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.47611E+12 Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0014 sec Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 25 7 27 8 24 #OVERLAPing all corrected after 33 random generation #OVERLAP evdw after 2.84782E+13 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33926E+05 Waiting for 0.0007 sec Waiting for 0.0332 sec Waiting for 0.0008 sec Waiting for 0.4239 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.64853E+09 Waiting for 0.0663 sec Waiting for 0.0321 sec Waiting for 0.0407 sec Waiting for 0.0007 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.49822E+04 Waiting for 0.0317 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.63019E+12 Waiting for 0.0370 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.03624E+07 Waiting for 0.0324 sec Waiting for 0.0322 sec Waiting for 0.0367 sec Waiting for 0.0323 sec Waiting for 0.0394 sec Waiting for 0.0321 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38153E+07 Waiting for 0.0664 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.13358E+01 Waiting for 0.0345 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 13 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.33172E+09 Waiting for 0.0328 sec Waiting for 0.0243 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.38540E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 22 8 25 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.32442E+15 Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53078E+05 Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.61158E+04 Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 9 13 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0377 sec Waiting for 0.4180 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.78753E+07 Waiting for 0.0006 sec Waiting for 0.0389 sec Waiting for 0.0317 sec Waiting for 0.0077 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.59822E+19 Waiting for 0.0007 sec Waiting for 0.0405 sec Waiting for 0.0605 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.06296E+22 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 16 25 9 28 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.82411E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.57604E+05 Waiting for 0.0369 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 9 7 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.22240E+05 Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 12 5 13 6 14 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.68493E+14 Waiting for 0.0394 sec Waiting for 0.0379 sec Waiting for 0.0674 sec Waiting for 0.0328 sec Waiting for 0.0450 sec Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0641 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.95337E+01 Waiting for 0.0730 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 15 8 29 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.96577E+25 Waiting for 0.0006 sec Waiting for 0.0375 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 3.15854E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.15854E+28 Waiting for 0.0007 sec Waiting for 0.0322 sec Waiting for 0.0361 sec Waiting for 0.0377 sec Waiting for 0.0399 sec Waiting for 0.0403 sec Waiting for 0.0408 sec Waiting for 0.0378 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0325 sec Waiting for 0.0312 sec Waiting for 0.0399 sec Waiting for 0.0077 sec Waiting for 0.0362 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAP FAIL in gen_side afte 1000iter for RES 9 Waiting for 0.0007 sec Waiting for 0.0229 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.08247E+07 Waiting for 0.0343 sec Waiting for 0.0398 sec Waiting for 0.0334 sec Waiting for 0.0387 sec Waiting for 0.0516 sec Waiting for 0.0007 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.28752E+08 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.26723E+10 Waiting for 0.0006 sec Waiting for 0.0386 sec Waiting for 0.0352 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.42224E+06 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0376 sec Waiting for 0.0007 sec Waiting for 0.0695 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.32754E+01 Waiting for 0.0344 sec Waiting for 0.0314 sec Waiting for 0.0535 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.53089E+07 Waiting for 0.0309 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0576 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0365 sec Waiting for 0.0318 sec Waiting for 0.0326 sec Waiting for 0.0399 sec Waiting for 0.0319 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 40 random generation #OVERLAP evdw after 6.95183E+13 Waiting for 0.0800 sec Waiting for 0.0006 sec Waiting for 0.1664 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 20 17 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.68974E+08 Waiting for 0.0007 sec Waiting for 0.0409 sec Waiting for 0.0150 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 13 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.01868E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 2 25 5 26 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0406 sec Waiting for 0.0366 sec Waiting for 0.0564 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 19 9 11 25 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.30230E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.83201E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 7 26 #OVERLAPing all corrected after 29 random generation #OVERLAP evdw after 2.22483E+21 Waiting for 0.0340 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 6.79799E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.79799E+20 Waiting for 0.0006 sec Waiting for 0.0345 sec Waiting for 0.0314 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.52178E+06 Waiting for 0.0134 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.20575E+12 Waiting for 0.0997 sec Waiting for 0.0006 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.13418E+09 Waiting for 0.0416 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 21 10 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.90305E+12 Waiting for 0.0396 sec Waiting for 0.0363 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.40798E+04 Waiting for 0.0006 sec Waiting for 0.0400 sec Waiting for 0.0676 sec Waiting for 0.0707 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 21 6 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.36915E+14 Waiting for 0.0782 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.90994E+05 Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 2.49876E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49876E+20 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 2.49876E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49876E+20 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.17081E+04 Waiting for 0.0344 sec Waiting for 0.0335 sec Waiting for 0.0381 sec Waiting for 0.0287 sec Waiting for 0.0399 sec Waiting for 0.0530 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.31679E+08 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0309 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.54615E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.10719E+01 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 27 15 29 23 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.65120E+11 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.22877E+11 Waiting for 0.0351 sec Waiting for 0.0006 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73382E+06 Waiting for 0.0714 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0324 sec Waiting for 0.0007 sec Waiting for 0.0675 sec Waiting for 0.0673 sec Waiting for 0.0007 sec Waiting for 0.0843 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.27203E+11 Waiting for 0.0375 sec Waiting for 0.0418 sec Waiting for 0.0385 sec Waiting for 0.5257 sec Waiting for 0.0006 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0384 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04197E+07 Waiting for 0.0380 sec Waiting for 0.0822 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.90514E+36 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0502 sec Waiting for 0.0498 sec Waiting for 0.0007 sec Waiting for 0.0067 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.69924E+16 Waiting for 0.0397 sec Waiting for 0.0397 sec Waiting for 0.0365 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 27 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11765E+23 Waiting for 0.0007 sec Waiting for 0.0406 sec Waiting for 0.0346 sec Waiting for 0.0006 sec Waiting for 0.0361 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.13254E+17 Waiting for 0.0583 sec Waiting for 0.0006 sec Waiting for 0.0385 sec Waiting for 0.0357 sec Waiting for 0.0386 sec Waiting for 0.0006 sec Waiting for 0.0340 sec Waiting for 0.0386 sec Waiting for 0.0360 sec Waiting for 0.0333 sec Waiting for 0.0343 sec Waiting for 0.0352 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0375 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.68317E+17 Waiting for 0.0577 sec Waiting for 0.0344 sec Waiting for 0.0028 sec Waiting for 0.0334 sec Waiting for 0.8454 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.93128E+09 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.61310E+12 Waiting for 0.0357 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.67451E+02 Waiting for 0.0403 sec Waiting for 0.0513 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81261E+04 Waiting for 0.0007 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43366E+08 Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.69331E+06 Waiting for 0.0331 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 842 random generation #OVERLAP evdw after 2.10315E+08 Waiting for 0.0694 sec Waiting for 0.0625 sec Waiting for 0.2250 sec Waiting for 0.0006 sec Waiting for 0.0320 sec Waiting for 0.0007 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.36680E+07 Waiting for 0.0335 sec Waiting for 0.0347 sec Waiting for 0.0332 sec Waiting for 0.0316 sec Waiting for 0.0400 sec Waiting for 0.0342 sec Waiting for 0.0338 sec Waiting for 0.0310 sec Waiting for 0.0381 sec Waiting for 0.4311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86187E+04 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.45423E+03 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51036E+03 Waiting for 0.0015 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06724E+12 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.41084E+11 Waiting for 0.0008 sec Waiting for 0.0624 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.48395E+01 Waiting for 0.0327 sec Waiting for 0.0373 sec Waiting for 0.0364 sec Waiting for 0.0332 sec Waiting for 0.0472 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.3651 sec Waiting for 0.0367 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.13223E+10 Waiting for 0.0438 sec Waiting for 0.0008 sec Waiting for 0.0563 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 20 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55715E+08 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 22 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.57532E+08 Waiting for 0.0332 sec Waiting for 0.0327 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.96220E+10 Waiting for 0.0311 sec Waiting for 0.0392 sec Waiting for 0.0506 sec Waiting for 0.0404 sec Waiting for 0.0324 sec Waiting for 0.0249 sec Waiting for 0.3173 sec Waiting for 0.0006 sec Waiting for 0.0342 sec Waiting for 0.0332 sec Waiting for 0.0314 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0591 sec Waiting for 0.0624 sec Waiting for 0.0576 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49144E+02 Waiting for 0.0007 sec Waiting for 0.0405 sec Waiting for 0.0397 sec Waiting for 0.0518 sec Waiting for 0.0493 sec Waiting for 0.0503 sec Waiting for 0.7504 sec Waiting for 0.0007 sec Waiting for 0.0326 sec Waiting for 0.0358 sec Waiting for 0.0314 sec Waiting for 0.0387 sec Waiting for 0.0006 sec Waiting for 0.0326 sec Waiting for 0.0399 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 20 4 14 6 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.56520E+13 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 23 7 19 22 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.21620E+15 Waiting for 0.0375 sec Waiting for 0.0376 sec Waiting for 0.0366 sec Waiting for 0.0007 sec Waiting for 0.0324 sec Waiting for 0.0659 sec Waiting for 0.0657 sec Waiting for 0.0325 sec Waiting for 0.0339 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 18 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.49907E+10 Waiting for 0.0754 sec Waiting for 0.0269 sec Waiting for 0.0006 sec Waiting for 0.0361 sec Waiting for 0.0474 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 12 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.48636E+07 Waiting for 0.0311 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.34032E+07 Waiting for 0.0400 sec Waiting for 0.0011 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.16027E+10 Waiting for 0.0382 sec Waiting for 0.0385 sec Waiting for 0.0399 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.83819E+07 Waiting for 0.0367 sec Waiting for 0.0348 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.38100E+21 Waiting for 0.0384 sec Waiting for 0.0316 sec Waiting for 0.0390 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.42454E+10 Waiting for 0.0334 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18044E+08 Waiting for 0.0007 sec Waiting for 0.0323 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0913 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 62 random generation #OVERLAP evdw after 3.20334E+21 Waiting for 0.0101 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11300E+10 Waiting for 0.0007 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 21 random generation #OVERLAP evdw after 2.42757E+25 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84656E+06 Waiting for 0.0163 sec Waiting for 0.0007 sec Waiting for 0.0663 sec Waiting for 0.0345 sec Waiting for 0.0331 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.92526E+11 Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.76246E+09 Waiting for 0.0562 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.09366E+04 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0320 sec Waiting for 0.0404 sec Waiting for 0.6242 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.96910E+04 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.10180E+02 Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.84931E+07 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.88966E+06 Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.21333E+14 Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60144E+03 Waiting for 0.0007 sec Waiting for 0.0347 sec Waiting for 0.0360 sec Waiting for 0.0355 sec Waiting for 0.0006 sec Waiting for 0.0398 sec Waiting for 0.2304 sec Waiting for 0.0007 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49893E+07 Waiting for 0.0319 sec Waiting for 0.0625 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.34717E+04 Waiting for 0.0375 sec Waiting for 0.0007 sec Waiting for 0.0330 sec Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0007 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.75267E+05 Waiting for 0.0384 sec Waiting for 0.0371 sec Waiting for 0.0629 sec Waiting for 0.0398 sec Waiting for 0.0365 sec Waiting for 0.0514 sec Waiting for 0.0553 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.09978E+01 Waiting for 0.0007 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 26 11 29 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.97485E+14 Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.49622E+02 Waiting for 0.0006 sec Waiting for 0.0389 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 20 14 19 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.32192E+12 Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.72466E+11 Waiting for 0.0386 sec Waiting for 0.0705 sec Waiting for 0.0326 sec Waiting for 0.0337 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0324 sec Waiting for 0.0402 sec Waiting for 0.6707 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 8.59685E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.59685E+28 Waiting for 0.0344 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.94234E+04 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.63843E+09 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.51171E+06 Waiting for 0.0547 sec Waiting for 0.0378 sec Waiting for 0.0570 sec Waiting for 0.0319 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 2 18 5 17 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.81869E+10 Waiting for 0.0383 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.42430E+06 Waiting for 0.0382 sec Waiting for 0.0308 sec Waiting for 0.0496 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.24890E+03 Waiting for 0.0007 sec Waiting for 0.0333 sec Waiting for 0.0006 sec Waiting for 0.0318 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.29289E+07 Waiting for 0.0007 sec Waiting for 0.0409 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0019 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60979E+08 Waiting for 0.0350 sec Waiting for 0.0394 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.28795E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.54318E+06 Waiting for 0.0339 sec Waiting for 0.0241 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.16843E+19 Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0403 sec Waiting for 0.0349 sec Waiting for 0.0651 sec Waiting for 0.0382 sec Waiting for 0.0518 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.38691E+04 Waiting for 0.0644 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 2 18 5 17 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.42327E+08 Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0370 sec Waiting for 0.0334 sec Waiting for 0.0007 sec Waiting for 0.5065 sec Waiting for 0.0007 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.70068E+11 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.15025E+09 Waiting for 0.0638 sec Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.69074E+11 Waiting for 0.0318 sec Waiting for 0.0351 sec Waiting for 0.0387 sec Waiting for 0.0006 sec Waiting for 0.0450 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 25 7 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0460 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80536E+02 Waiting for 0.0365 sec Waiting for 0.0345 sec Waiting for 0.0539 sec Waiting for 0.0310 sec Waiting for 0.0355 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.95316E+01 Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.29471E+18 Waiting for 0.0333 sec Waiting for 0.0382 sec Waiting for 0.0357 sec Waiting for 0.0309 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.82039E+04 Waiting for 0.0315 sec Waiting for 0.0067 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 9 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.80123E+14 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.49600E+09 Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 7.13843E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.13843E+25 Waiting for 0.0408 sec Waiting for 0.0371 sec Waiting for 0.0311 sec Waiting for 0.0006 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 13 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 4.05693E+21 Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.92955E+04 Waiting for 0.0347 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 3.84316E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.84316E+27 Waiting for 0.0340 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 9.78625E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.78625E+25 Waiting for 0.0542 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.89431E+13 Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 5 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.55348E+09 Waiting for 0.0394 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.51123E+10 Waiting for 0.0393 sec Waiting for 0.3567 sec Waiting for 0.0049 sec Waiting for 0.0403 sec Waiting for 0.0341 sec Waiting for 0.0331 sec Waiting for 0.0352 sec Waiting for 0.0316 sec Waiting for 0.0700 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.29918E+08 Waiting for 0.0006 sec Waiting for 0.0342 sec Waiting for 0.0444 sec Waiting for 0.0391 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.96709E+11 Waiting for 0.0358 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.62147E+18 Waiting for 0.0373 sec Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0007 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 4 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.91222E+16 Waiting for 0.0491 sec Waiting for 0.0348 sec Waiting for 0.0392 sec Waiting for 0.0312 sec Waiting for 0.0680 sec Waiting for 0.0309 sec Waiting for 0.0376 sec Waiting for 0.0333 sec Waiting for 0.0328 sec Waiting for 0.2010 sec Waiting for 0.0006 sec Waiting for 0.0308 sec Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.90447E+03 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0373 sec Waiting for 0.0374 sec Waiting for 0.0061 sec Waiting for 0.0007 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.97383E+15 Waiting for 0.0007 sec Waiting for 0.0525 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.09242E+26 Waiting for 0.0384 sec Waiting for 0.0345 sec Waiting for 0.0566 sec Waiting for 0.0359 sec Waiting for 0.0175 sec Waiting for 0.0354 sec Waiting for 0.9841 sec Waiting for 0.0007 sec Waiting for 0.0316 sec Waiting for 0.0370 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.38313E+08 Waiting for 0.0639 sec Waiting for 0.0359 sec Waiting for 0.0051 sec Waiting for 0.0330 sec Waiting for 0.0281 sec Waiting for 0.0398 sec Waiting for 0.0569 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.16050E+09 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0339 sec Waiting for 0.6566 sec Waiting for 0.0012 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.61265E+05 Waiting for 0.0370 sec Waiting for 0.0150 sec Waiting for 0.0332 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.99837E+06 Waiting for 0.0386 sec Waiting for 0.0492 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 13 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.92356E+10 Waiting for 0.0312 sec Waiting for 0.0869 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 11 26 12 27 #OVERLAPing all corrected after 19 random generation #OVERLAP evdw after 9.10878E+19 Waiting for 0.0006 sec Waiting for 0.0401 sec Waiting for 0.0328 sec Waiting for 0.0679 sec Waiting for 0.0329 sec Waiting for 0.0397 sec Waiting for 0.0333 sec Waiting for 0.0010 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07741E+10 Waiting for 0.0360 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.82040E+13 Waiting for 0.0007 sec Waiting for 0.0358 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.23495E+12 Waiting for 0.0615 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0374 sec Waiting for 0.0271 sec Waiting for 0.0335 sec Waiting for 0.0391 sec Waiting for 0.0393 sec Waiting for 1.0092 sec #OVERLAP evdw > 1d10 1.10796E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10796E+25 Waiting for 0.0217 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 14 #OVERLAPing all corrected after 24 random generation #OVERLAP evdw after 2.48234E+12 Waiting for 0.0388 sec Waiting for 0.0389 sec Waiting for 0.0318 sec Waiting for 0.0364 sec Waiting for 0.0313 sec Waiting for 0.0354 sec Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0339 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 9 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.72288E+13 Waiting for 0.0381 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 24 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.68240E+06 Waiting for 0.0587 sec Waiting for 0.0364 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.22599E+10 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 12 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.35171E+28 Waiting for 0.0007 sec Waiting for 0.0320 sec Waiting for 0.0222 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0353 sec Waiting for 0.0006 sec Waiting for 0.0284 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.68757E+10 Waiting for 0.0385 sec Waiting for 0.0328 sec Waiting for 0.0533 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.58255E+06 Waiting for 0.4249 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41594E+15 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41069E+04 Waiting for 0.0341 sec Waiting for 0.0640 sec Waiting for 0.0349 sec Waiting for 0.0344 sec Waiting for 0.0007 sec Waiting for 0.0567 sec Waiting for 0.0339 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0574 sec Waiting for 0.0357 sec Waiting for 0.0375 sec Waiting for 0.0402 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0334 sec Waiting for 0.0006 sec Waiting for 0.0387 sec Waiting for 0.0392 sec Waiting for 0.0359 sec Waiting for 0.0361 sec Waiting for 0.0007 sec Waiting for 0.0632 sec Waiting for 0.0362 sec Waiting for 0.0295 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.89920E+03 Waiting for 0.0371 sec Waiting for 0.0007 sec Waiting for 0.0666 sec Waiting for 0.0364 sec Waiting for 0.0425 sec Waiting for 0.0543 sec Waiting for 0.8517 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.18655E+05 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0314 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.25493E+28 Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 17 23 9 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.01885E+19 Waiting for 0.0370 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.16527E+22 Waiting for 0.0386 sec Waiting for 0.0475 sec Waiting for 0.0368 sec Waiting for 0.0307 sec Waiting for 0.0313 sec Waiting for 0.0400 sec Waiting for 0.0613 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.56523E+10 Waiting for 0.0366 sec Waiting for 0.0314 sec Waiting for 0.3191 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99534E+07 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.59363E+10 Waiting for 0.0007 sec Waiting for 0.0945 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 7 15 #OVERLAPing all corrected after 246 random generation #OVERLAP evdw after 3.26036E+30 Waiting for 0.0006 sec Waiting for 0.0055 sec Waiting for 0.0007 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.85665E+27 Waiting for 0.0351 sec Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.24546E+16 Waiting for 0.0363 sec Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0605 sec Waiting for 0.0331 sec Waiting for 0.0414 sec Waiting for 0.0623 sec Waiting for 0.0087 sec Waiting for 0.0007 sec Waiting for 0.8852 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.89134E+11 Waiting for 0.0006 sec Waiting for 0.0317 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 25 4 26 5 27 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.57663E+08 Waiting for 0.0645 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.10201E+03 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.91342E+06 Waiting for 0.0375 sec Waiting for 0.0403 sec Waiting for 0.0341 sec Waiting for 0.0462 sec Waiting for 0.0007 sec Waiting for 0.0320 sec Waiting for 1.1202 sec Waiting for 0.0006 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.02519E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02519E+23 Waiting for 0.0040 sec Waiting for 0.0363 sec Waiting for 0.0406 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.84009E+06 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 25 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27839E+19 Waiting for 0.0311 sec Waiting for 0.0703 sec Waiting for 0.0399 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21188E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.12170E+21 Waiting for 0.0340 sec Waiting for 0.0372 sec Waiting for 0.0007 sec Waiting for 0.0508 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.84850E+02 Waiting for 0.0435 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.29913E+07 Waiting for 0.0374 sec Waiting for 0.0208 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.54576E+08 Waiting for 0.0335 sec Waiting for 0.0387 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.43896E+07 Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0323 sec Waiting for 0.0352 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.17901E+04 Waiting for 0.0007 sec Waiting for 0.0366 sec Waiting for 0.0696 sec Waiting for 0.0425 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.32358E+13 Waiting for 0.0517 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40908E+09 Waiting for 0.0327 sec Waiting for 0.0141 sec #OVERLAP evdw > 1d10 3.30033E+35 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.30033E+35 Waiting for 0.0007 sec Waiting for 0.0376 sec Waiting for 0.0321 sec Waiting for 0.0341 sec Waiting for 0.0350 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.94344E+02 Waiting for 0.0864 sec Waiting for 0.0006 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.98507E+10 Waiting for 0.0312 sec Waiting for 0.0734 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 17 25 20 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.74703E+05 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.22355E+05 Waiting for 0.0397 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 1.93059E+07 Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.00951E+22 Waiting for 0.0093 sec Waiting for 0.0331 sec Waiting for 0.0007 sec Waiting for 0.0404 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 7 15 23 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 1.31738E+18 Waiting for 0.0377 sec Waiting for 0.0351 sec Waiting for 0.0007 sec Waiting for 0.0529 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0668 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 22 7 23 8 27 #OVERLAPing NOT all corrected 2 6 22 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0328 sec Waiting for 0.0369 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43681E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 14 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.53111E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 6 25 #OVERLAPing all corrected after 69 random generation #OVERLAP evdw after 7.22959E+20 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0419 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 20 27 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.57690E+07 Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.52952E+04 Waiting for 0.0404 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0403 sec Waiting for 0.0114 sec Waiting for 0.0395 sec Waiting for 0.5409 sec Waiting for 0.0006 sec Waiting for 0.0369 sec Waiting for 0.0312 sec Waiting for 0.0007 sec Waiting for 0.0144 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 17 3 25 4 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.48772E+08 Waiting for 0.0007 sec Waiting for 0.0406 sec Waiting for 0.0351 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 2.52280E+12 Waiting for 0.0401 sec Waiting for 0.0351 sec Waiting for 0.0502 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after -3.93757E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.81857E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81857E+23 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.90207E+06 Waiting for 0.0387 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 20 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.74988E+19 Waiting for 0.0079 sec Waiting for 0.0360 sec Waiting for 0.0316 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 1.54893E+28 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.24911E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24911E+24 Waiting for 0.0150 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06910E+05 Waiting for 0.0314 sec Waiting for 0.0434 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 7 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.73524E+12 Waiting for 0.0393 sec Waiting for 0.0403 sec Waiting for 0.0324 sec Waiting for 0.0323 sec Waiting for 0.0010 sec Waiting for 0.0254 sec Waiting for 0.0008 sec Waiting for 0.0317 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 8.86942E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.86942E+23 Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06342E+06 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 9 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.77513E+13 Waiting for 0.0149 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0436 sec Waiting for 0.0341 sec Waiting for 0.0007 sec Waiting for 0.0374 sec Waiting for 0.0285 sec Waiting for 1.1769 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.01138E+09 Waiting for 0.0429 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.05615E+08 Waiting for 0.0338 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.66201E+15 Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.44626E+08 Waiting for 0.0589 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.82415E+04 Waiting for 0.0109 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.61861E+06 Waiting for 0.0585 sec Waiting for 0.0309 sec Waiting for 0.0339 sec Waiting for 0.0334 sec Waiting for 0.0007 sec Waiting for 0.0365 sec Waiting for 0.0358 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.87908E+37 Waiting for 0.0326 sec Waiting for 0.0007 sec Waiting for 0.0363 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.74670E+07 Waiting for 0.5487 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.63145E+07 Waiting for 0.0353 sec Waiting for 0.0340 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.22100E+10 Waiting for 0.0007 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 17 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.61276E+12 Waiting for 0.0398 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29635E+11 Waiting for 0.0595 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.40946E+27 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.90023E+18 Waiting for 0.0515 sec Waiting for 0.0234 sec Waiting for 0.0474 sec Waiting for 0.0007 sec Waiting for 0.0439 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80621E+04 Waiting for 0.0216 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.34526E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.79950E+01 Waiting for 0.0313 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01147E+06 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.25412E+10 Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 11 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.03274E+48 Waiting for 0.0363 sec Waiting for 0.0686 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.90778E+08 Waiting for 0.0396 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.89062E+07 Waiting for 0.0617 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.66108E+03 Waiting for 0.0388 sec Waiting for 0.0308 sec Waiting for 0.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40321E+07 Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0405 sec Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 24 17 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.35227E+13 Waiting for 0.0007 sec Waiting for 0.0327 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.64997E+05 Waiting for 0.0550 sec Waiting for 0.0390 sec Waiting for 0.6909 sec Waiting for 0.0033 sec Waiting for 0.0429 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.67569E+10 Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.59223E+03 Waiting for 0.0142 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.35447E+11 Waiting for 0.0377 sec Waiting for 0.0400 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84790E+08 Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 23 5 25 13 29 #OVERLAPing all corrected after 27 random generation #OVERLAP evdw after 1.48211E+21 Waiting for 0.0007 sec Waiting for 0.0516 sec Waiting for 0.0557 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.22482E+04 Waiting for 0.0389 sec Waiting for 0.0647 sec Waiting for 0.0007 sec Waiting for 1.0451 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 13 23 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.05037E+31 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43593E+08 Waiting for 0.0374 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0323 sec Waiting for 0.0646 sec Waiting for 0.0007 sec Waiting for 0.0262 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0376 sec Waiting for 0.0007 sec Waiting for 0.0353 sec Waiting for 0.0522 sec Waiting for 0.0315 sec Waiting for 0.7741 sec End of minim, proc 38 time 3717.420490000000 Processor 38 is finishing work. Total time 3735.970305000000 sec