added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB037
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB037
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            37  iseed(4)=             0            0        -1774 
47         -9369
48  ran_num   0.4026024639606476     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2505 sec
146 Waiting for     0.0346 sec
147 Waiting for     0.0331 sec
148 Waiting for     0.0380 sec
149 Waiting for     0.0385 sec
150 Waiting for     0.3459 sec
151 Waiting for     0.0366 sec
152 Waiting for     0.0408 sec
153 Waiting for     0.0007 sec
154 Waiting for     0.0007 sec
155 Waiting for     0.0007 sec
156 Waiting for     0.0340 sec
157 Waiting for     0.0360 sec
158 Waiting for     0.0332 sec
159 Waiting for     0.0008 sec
160 Waiting for     0.0371 sec
161 Waiting for     0.0308 sec
162 Waiting for     0.0573 sec
163 Waiting for     0.0351 sec
164 Waiting for     0.0254 sec
165 #OVERLAP evdw > 1d10   1.00000E+20
166  #OVERLAPing residues             2
167    9  27
168  #OVERLAPing all corrected after             1  random generation
169 #OVERLAP evdw after   1.92661E+08
170 Waiting for     0.0354 sec
171 Waiting for     0.0398 sec
172 Waiting for     0.0358 sec
173 Waiting for     0.0466 sec
174 Waiting for     0.0315 sec
175 Waiting for     0.0415 sec
176 #OVERLAP evdw > 1d10   2.59296E+26
177  #OVERLAPing residues             0
178
179  #OVERLAPing all corrected after             1  random generation
180 #OVERLAP evdw after   2.59296E+26
181 Waiting for     0.0007 sec
182 #OVERLAP evdw > 1d10   1.00000E+20
183  #OVERLAPing residues             2
184    4  14
185  #OVERLAPing all corrected after             1  random generation
186 #OVERLAP evdw after   1.15694E+02
187 Waiting for     0.0007 sec
188 Waiting for     0.0311 sec
189 #OVERLAP evdw > 1d10   1.00000E+20
190  #OVERLAPing residues             2
191    7  27
192  #OVERLAPing all corrected after             1  random generation
193 #OVERLAP evdw after   6.58740E+05
194 Waiting for     0.0373 sec
195 #OVERLAP evdw > 1d10   1.00000E+20
196  #OVERLAPing residues             2
197    3  25
198  #OVERLAPing all corrected after             1  random generation
199 #OVERLAP evdw after   2.80325E+02
200 Waiting for     0.0007 sec
201 #OVERLAP evdw > 1d10   1.00000E+20
202  #OVERLAPing residues             6
203    6  25  13  26  16  28
204  #OVERLAPing all corrected after             1  random generation
205 #OVERLAP evdw after   1.61326E+17
206 Waiting for     0.0405 sec
207 Waiting for     0.0321 sec
208 Waiting for     0.0007 sec
209 Waiting for     0.0370 sec
210 Waiting for     0.0007 sec
211 Waiting for     0.0330 sec
212 Waiting for     0.0385 sec
213 Waiting for     0.0007 sec
214 Waiting for     0.0333 sec
215 Waiting for     0.0321 sec
216 Waiting for     0.0007 sec
217 Waiting for     0.0371 sec
218 Waiting for     0.0376 sec
219 Waiting for     0.0007 sec
220 Waiting for     0.0322 sec
221 #OVERLAP evdw > 1d10   1.00000E+20
222  #OVERLAPing residues             2
223    4  11
224  #OVERLAPing all corrected after             2  random generation
225 #OVERLAP evdw after   1.10520E+03
226 Waiting for     0.0720 sec
227 Waiting for     0.0007 sec
228 Waiting for     0.0403 sec
229 Waiting for     0.0472 sec
230 Waiting for     0.0382 sec
231 Waiting for     0.0398 sec
232 Waiting for     0.0006 sec
233 Waiting for     0.0356 sec
234 Waiting for     0.0745 sec
235 Waiting for     0.0206 sec
236 Waiting for     0.0007 sec
237 Waiting for     0.0402 sec
238 #OVERLAP evdw > 1d10   1.00000E+20
239  #OVERLAPing residues             4
240   11  20  12  18
241  #OVERLAPing all corrected after             2  random generation
242 #OVERLAP evdw after   8.38647E+05
243 Waiting for     0.0324 sec
244 #OVERLAP evdw > 1d10   1.00000E+20
245  #OVERLAPing residues             2
246    3  27
247  #OVERLAPing all corrected after             1  random generation
248 #OVERLAP evdw after   2.67566E+04
249 Waiting for     0.0344 sec
250 #OVERLAP evdw > 1d10   3.60870E+22
251  #OVERLAPing residues             0
252
253  #OVERLAPing all corrected after             1  random generation
254 #OVERLAP evdw after   3.60870E+22
255 Waiting for     0.0007 sec
256 #OVERLAP evdw > 1d10   5.23663E+20
257  #OVERLAPing residues             0
258
259  #OVERLAPing all corrected after             1  random generation
260 #OVERLAP evdw after   5.23663E+20
261 Waiting for     0.0247 sec
262 #OVERLAP evdw > 1d10   1.00000E+20
263  #OVERLAPing residues             4
264    9  25  17  27
265  #OVERLAPing all corrected after             1  random generation
266 #OVERLAP evdw after   6.70873E+10
267 Waiting for     0.0392 sec
268 Waiting for     0.0345 sec
269 Waiting for     0.0384 sec
270 Waiting for     0.0643 sec
271 Waiting for     0.0380 sec
272 #OVERLAP evdw > 1d10   1.00000E+20
273  #OVERLAPing residues             2
274    6  26
275  #OVERLAPing all corrected after             6  random generation
276 #OVERLAP evdw after   2.39644E+19
277 Waiting for     0.0318 sec
278 Waiting for     0.0368 sec
279 #OVERLAP evdw > 1d10   1.00000E+20
280  #OVERLAPing residues             2
281    7  15
282  #OVERLAPing all corrected after             1  random generation
283 #OVERLAP evdw after   1.24571E+05
284 Waiting for     0.0172 sec
285 Waiting for     0.0382 sec
286 Waiting for     0.0317 sec
287 Waiting for     0.0377 sec
288 Waiting for     0.0405 sec
289 Waiting for     0.0314 sec
290 #OVERLAP evdw > 1d10   1.00000E+20
291  #OVERLAPing residues             2
292   17  24
293  #OVERLAPing all corrected after             1  random generation
294 #OVERLAP evdw after   1.67545E+05
295 Waiting for     0.0321 sec
296 Waiting for     0.0318 sec
297 #OVERLAP evdw > 1d10   1.00000E+20
298  #OVERLAPing residues             2
299    3  27
300  #OVERLAPing all corrected after             1  random generation
301 #OVERLAP evdw after   1.46677E+04
302 Waiting for     0.0006 sec
303 Waiting for     0.0357 sec
304 Waiting for     0.0307 sec
305 Waiting for     0.0432 sec
306 #OVERLAP evdw > 1d10   1.00000E+20
307  #OVERLAPing residues             2
308    7   9
309  #OVERLAPing all corrected after             1  random generation
310 #OVERLAP evdw after   1.90353E+21
311 Waiting for     0.0007 sec
312 Waiting for     0.0364 sec
313 Waiting for     0.0007 sec
314 Waiting for     0.0333 sec
315 Waiting for     0.0008 sec
316 #OVERLAP evdw > 1d10   1.00000E+20
317  #OVERLAPing residues             2
318    2  26
319  #OVERLAPing all corrected after             1  random generation
320 #OVERLAP evdw after   1.59579E+04
321 Waiting for     0.0399 sec
322 Waiting for     0.0387 sec
323 Waiting for     0.0374 sec
324 Waiting for     0.0317 sec
325 #OVERLAP evdw > 1d10   1.00000E+20
326  #OVERLAPing residues             2
327    2  25
328  #OVERLAPing all corrected after             1  random generation
329 #OVERLAP evdw after   1.14735E+08
330 Waiting for     0.0322 sec
331 #OVERLAP evdw > 1d10   1.00000E+20
332  #OVERLAPing residues             2
333    7  14
334  #OVERLAPing all corrected after             1  random generation
335 #OVERLAP evdw after   3.99409E+06
336 Waiting for     0.0674 sec
337 #OVERLAP evdw > 1d10   1.00000E+20
338  #OVERLAPing residues             2
339    8  20
340  #OVERLAPing all corrected after             1  random generation
341 #OVERLAP evdw after   1.56908E+05
342 Waiting for     0.0340 sec
343 #OVERLAP evdw > 1d10   1.00000E+20
344  #OVERLAPing residues             2
345    4  15
346  #OVERLAPing all corrected after             4  random generation
347 #OVERLAP evdw after   1.08454E+08
348 Waiting for     0.0310 sec
349 Waiting for     0.0276 sec
350 #OVERLAP evdw > 1d10   1.00000E+20
351  #OVERLAPing residues             4
352    3  26   4  25
353  #OVERLAPing all corrected after             2  random generation
354 #OVERLAP evdw after   7.33034E+09
355 Waiting for     0.0567 sec
356 Waiting for     0.0703 sec
357 Waiting for     0.0407 sec
358 Waiting for     0.0322 sec
359 #OVERLAP evdw > 1d10   1.00000E+20
360  #OVERLAPing residues             2
361   12  23
362  #OVERLAPing all corrected after             1  random generation
363 #OVERLAP evdw after   2.57879E+09
364 Waiting for     0.0360 sec
365 Waiting for     0.0361 sec
366 Waiting for     0.0010 sec
367 Waiting for     0.0007 sec
368 Waiting for     0.0329 sec
369 Waiting for     0.0319 sec
370 Waiting for     0.0006 sec
371 Waiting for     0.0326 sec
372 Waiting for     0.0374 sec
373 Waiting for     0.0379 sec
374 Waiting for     0.0177 sec
375 Waiting for     0.0007 sec
376 Waiting for     0.0335 sec
377 #OVERLAP evdw > 1d10   1.00000E+20
378  #OVERLAPing residues             2
379   14  26
380  #OVERLAPing all corrected after             1  random generation
381 #OVERLAP evdw after   2.80644E+10
382 Waiting for     0.0367 sec
383 Waiting for     0.0310 sec
384 Waiting for     0.0329 sec
385 Waiting for     0.0561 sec
386 Waiting for     0.0890 sec
387 Waiting for     0.0007 sec
388 Waiting for     0.0625 sec
389 Waiting for     0.0466 sec
390 Waiting for     0.0007 sec
391 #OVERLAP evdw > 1d10   1.00000E+20
392  #OVERLAPing residues             2
393    5  17
394  #OVERLAPing all corrected after             1  random generation
395 #OVERLAP evdw after   1.87995E+11
396 Waiting for     0.0008 sec
397 Waiting for     0.0374 sec
398 Waiting for     0.0501 sec
399 Waiting for     0.0732 sec
400 Waiting for     0.0007 sec
401 Waiting for     0.0513 sec
402 #OVERLAP evdw > 1d10   1.00000E+20
403  #OVERLAPing residues             2
404    9  21
405  #OVERLAPing all corrected after             1  random generation
406 #OVERLAP evdw after   1.22990E+05
407 Waiting for     0.0006 sec
408 Waiting for     0.0358 sec
409 Waiting for     0.0321 sec
410 #OVERLAP evdw > 1d10   1.00000E+20
411  #OVERLAPing residues             2
412    9  23
413  #OVERLAPing all corrected after             1  random generation
414 #OVERLAP evdw after   1.43318E+25
415 Waiting for     0.0692 sec
416 Waiting for     0.0997 sec
417 #OVERLAP evdw > 1d10   1.00000E+20
418  #OVERLAPing residues             2
419    3  11
420  #OVERLAPing all corrected after             3  random generation
421 #OVERLAP evdw after   8.30785E+08
422 Waiting for     0.0008 sec
423 #OVERLAP evdw > 1d10   1.00000E+20
424  #OVERLAPing residues             2
425   14  19
426  #OVERLAPing all corrected after             1  random generation
427 #OVERLAP evdw after   1.09151E+02
428 Waiting for     0.0327 sec
429 Waiting for     0.0398 sec
430 Waiting for     0.0246 sec
431 Waiting for     0.0745 sec
432 Waiting for     0.0605 sec
433 Waiting for     0.0406 sec
434 Waiting for     0.0324 sec
435 Waiting for     0.0353 sec
436 Waiting for     0.0949 sec
437 Waiting for     0.0007 sec
438 #OVERLAP evdw > 1d10   1.00000E+20
439  #OVERLAPing residues             2
440    9  27
441  #OVERLAPing all corrected after             1  random generation
442 #OVERLAP evdw after   1.78069E+02
443 Waiting for     0.0330 sec
444 Waiting for     0.0112 sec
445 Waiting for     0.0367 sec
446 Waiting for     0.0333 sec
447 Waiting for     0.0365 sec
448 #OVERLAP evdw > 1d10   1.00000E+20
449  #OVERLAPing residues             2
450    2  29
451  #OVERLAPing all corrected after             1  random generation
452 #OVERLAP evdw after   1.02530E+06
453 Waiting for     0.0368 sec
454 Waiting for     0.0658 sec
455 Waiting for     0.0401 sec
456 Waiting for     0.0416 sec
457 Waiting for     0.0007 sec
458 Waiting for     0.0337 sec
459 Waiting for     0.0496 sec
460 Waiting for     0.0395 sec
461 #OVERLAP evdw > 1d10   4.49200E+37
462  #OVERLAPing residues             0
463
464  #OVERLAPing all corrected after             1  random generation
465 #OVERLAP evdw after   4.49200E+37
466 Waiting for     0.0398 sec
467 Waiting for     0.0417 sec
468 Waiting for     0.0007 sec
469 Waiting for     0.0007 sec
470 Waiting for     0.0007 sec
471 #OVERLAP evdw > 1d10   1.00000E+20
472  #OVERLAPing residues             6
473    4  25   8  23   9  22
474  #OVERLAPing all corrected after             4  random generation
475 #OVERLAP evdw after   2.19354E+20
476 Waiting for     0.0375 sec
477 Waiting for     0.0405 sec
478 #OVERLAP evdw > 1d10   1.00000E+20
479  #OVERLAPing residues             2
480    5  17
481  #OVERLAPing all corrected after             1  random generation
482 #OVERLAP evdw after   9.74242E+02
483 Waiting for     0.0403 sec
484 Waiting for     0.0007 sec
485 Waiting for     0.0377 sec
486 Waiting for     0.0362 sec
487 Waiting for     0.0328 sec
488 Waiting for     0.0400 sec
489 Waiting for     0.0076 sec
490 Waiting for     0.0370 sec
491 Waiting for     0.0312 sec
492 Waiting for     0.0325 sec
493 Waiting for     0.0669 sec
494 Waiting for     0.0007 sec
495 Waiting for     0.0317 sec
496 Waiting for     0.0376 sec
497 Waiting for     0.0006 sec
498 #OVERLAP evdw > 1d10   1.00000E+20
499  #OVERLAPing residues             2
500    4  23
501  #OVERLAPing all corrected after             3  random generation
502 #OVERLAP evdw after   4.47438E+06
503 Waiting for     0.0007 sec
504 Waiting for     0.0379 sec
505 Waiting for     0.0378 sec
506 Waiting for     0.0319 sec
507 #OVERLAP evdw > 1d10   2.49166E+21
508  #OVERLAPing residues             0
509
510  #OVERLAPing all corrected after             1  random generation
511 #OVERLAP evdw after   2.49166E+21
512 Waiting for     0.0363 sec
513 #OVERLAP evdw > 1d10   1.00000E+20
514  #OVERLAPing residues             6
515    4  25   5  14   9  19
516  #OVERLAPing NOT all corrected             2
517    4  25
518 #OVERLAP evdw after   1.00000E+20
519 Waiting for     0.0374 sec
520 #OVERLAP evdw > 1d10   1.00000E+20
521  #OVERLAPing residues             2
522    8  11
523  #OVERLAPing all corrected after             1  random generation
524 #OVERLAP evdw after   2.51866E+03
525 Waiting for     0.0780 sec
526 Waiting for     0.0006 sec
527 #OVERLAP evdw > 1d10   1.00000E+20
528  #OVERLAPing residues             2
529    7  14
530  #OVERLAPing all corrected after             1  random generation
531 #OVERLAP evdw after   4.54025E+16
532 Waiting for     0.0007 sec
533 Waiting for     0.0352 sec
534 Waiting for     0.0373 sec
535 Waiting for     0.0321 sec
536 #OVERLAP evdw > 1d10   1.00000E+20
537  #OVERLAPing residues             2
538    7  15
539  #OVERLAPing all corrected after             1  random generation
540 #OVERLAP evdw after   2.04537E+10
541 Waiting for     0.0402 sec
542 #OVERLAP evdw > 1d10   1.00000E+20
543  #OVERLAPing residues             2
544    7  17
545  #OVERLAPing all corrected after             1  random generation
546 #OVERLAP evdw after   2.86772E+14
547 Waiting for     0.1700 sec
548 Waiting for     0.0097 sec
549 Waiting for     0.0324 sec
550 #OVERLAP evdw > 1d10   1.00000E+20
551  #OVERLAPing residues             2
552    6  27
553  #OVERLAPing all corrected after             1  random generation
554 #OVERLAP evdw after   1.81386E+09
555 Waiting for     0.0007 sec
556 #OVERLAP evdw > 1d10   1.00000E+20
557  #OVERLAPing residues             2
558    3  27
559  #OVERLAPing all corrected after             1  random generation
560 #OVERLAP evdw after   5.36185E+08
561 Waiting for     0.0317 sec
562 #OVERLAP evdw > 1d10   1.00000E+20
563  #OVERLAPing residues             8
564    9  23  12  25  14  27  17  19
565  #OVERLAPing all corrected after           128  random generation
566 #OVERLAP evdw after   1.24907E+25
567 Waiting for     0.0337 sec
568 Waiting for     0.0399 sec
569 Waiting for     0.0381 sec
570 Waiting for     0.0541 sec
571 Waiting for     0.0394 sec
572 Waiting for     0.0354 sec
573 Waiting for     0.0007 sec
574 #OVERLAP evdw > 1d10   1.00000E+20
575  #OVERLAPing residues             2
576   20  27
577  #OVERLAPing all corrected after             1  random generation
578 #OVERLAP evdw after   6.30416E+06
579 Waiting for     0.0007 sec
580 Waiting for     0.0384 sec
581 Waiting for     0.0499 sec
582 Waiting for     0.0394 sec
583 Waiting for     0.0351 sec
584 Waiting for     0.0476 sec
585 Waiting for     0.0386 sec
586 Waiting for     0.0007 sec
587 Waiting for     0.0334 sec
588 #OVERLAP evdw > 1d10   1.00000E+20
589  #OVERLAPing residues             4
590    8  27  10  25
591  #OVERLAPing all corrected after             2  random generation
592 #OVERLAP evdw after   5.90853E+14
593 Waiting for     0.0418 sec
594 #OVERLAP evdw > 1d10   1.00000E+20
595  #OVERLAPing residues             2
596    3  21
597  #OVERLAPing all corrected after             1  random generation
598 #OVERLAP evdw after   3.08468E+03
599 Waiting for     0.0351 sec
600 Waiting for     0.0615 sec
601 Waiting for     0.0326 sec
602 Waiting for     0.0399 sec
603 #OVERLAP evdw > 1d10   1.00000E+20
604  #OVERLAPing residues             2
605    9  26
606  #OVERLAPing all corrected after             4  random generation
607 #OVERLAP evdw after   1.42834E+09
608 Waiting for     0.0348 sec
609 #OVERLAP evdw > 1d10   1.00000E+20
610  #OVERLAPing residues             4
611    4  19   7  22
612  #OVERLAPing all corrected after            16  random generation
613 #OVERLAP evdw after   8.59239E+17
614 Waiting for     0.0399 sec
615 Waiting for     0.0007 sec
616 #OVERLAP evdw > 1d10   1.00000E+20
617  #OVERLAPing residues             2
618    9  26
619  #OVERLAPing all corrected after             3  random generation
620 #OVERLAP evdw after   4.59244E+06
621 Waiting for     0.0007 sec
622 Waiting for     0.0355 sec
623 Waiting for     0.0310 sec
624 Waiting for     0.0675 sec
625 Waiting for     0.0385 sec
626 Waiting for     0.0528 sec
627 #OVERLAP evdw > 1d10   1.00000E+20
628  #OVERLAPing residues             2
629    4   7
630  #OVERLAPing all corrected after             1  random generation
631 #OVERLAP evdw after   2.41176E+01
632 Waiting for     0.0403 sec
633 Waiting for     0.0149 sec
634 Waiting for     0.0007 sec
635 #OVERLAP evdw > 1d10   1.00000E+20
636  #OVERLAPing residues             2
637   16  27
638  #OVERLAPing all corrected after            10  random generation
639 #OVERLAP evdw after   6.85686E+13
640 Waiting for     0.0364 sec
641 Waiting for     0.0309 sec
642 Waiting for     0.0663 sec
643 #OVERLAP evdw > 1d10   1.00000E+20
644  #OVERLAPing residues             4
645   11  23  12  26
646  #OVERLAPing all corrected after             1  random generation
647 #OVERLAP evdw after   3.09683E+13
648 Waiting for     0.0007 sec
649 Waiting for     0.0007 sec
650 #OVERLAP evdw > 1d10   1.00000E+20
651  #OVERLAPing residues             6
652    3  27   4  28   5  29
653  #OVERLAPing NOT all corrected             2
654    4  28
655 #OVERLAP evdw after   1.00000E+20
656 Waiting for     0.0444 sec
657 Waiting for     0.0007 sec
658 Waiting for     0.0007 sec
659 Waiting for     0.0312 sec
660 Waiting for     0.0007 sec
661 #OVERLAP evdw > 1d10   1.00000E+20
662  #OVERLAPing residues             2
663    4  26
664  #OVERLAPing all corrected after             1  random generation
665 #OVERLAP evdw after   8.36200E+10
666 Waiting for     0.0390 sec
667 Waiting for     0.0402 sec
668 Waiting for     0.0361 sec
669 Waiting for     0.0393 sec
670 Waiting for     0.0439 sec
671 Waiting for     0.0033 sec
672 Waiting for     0.0364 sec
673 #OVERLAP evdw > 1d10   1.00000E+20
674  #OVERLAPing residues             4
675    5  22   7  23
676  #OVERLAPing all corrected after             4  random generation
677 #OVERLAP evdw after   4.86712E+17
678 Waiting for     0.0389 sec
679 #OVERLAP evdw > 1d10   1.00000E+20
680  #OVERLAPing residues             2
681    6  25
682  #OVERLAPing all corrected after             1  random generation
683 #OVERLAP evdw after   7.30144E+13
684 Waiting for     0.0313 sec
685 Waiting for     0.0007 sec
686 Waiting for     0.0347 sec
687 Waiting for     0.0524 sec
688 Waiting for     0.0520 sec
689 Waiting for     0.0006 sec
690 #OVERLAP evdw > 1d10   1.00000E+20
691  #OVERLAPing residues             2
692    5  20
693  #OVERLAPing all corrected after             2  random generation
694 #OVERLAP evdw after   9.99316E+08
695 Waiting for     0.0521 sec
696 Waiting for     0.0315 sec
697 Waiting for     0.0351 sec
698 Waiting for     0.0692 sec
699 Waiting for     0.0345 sec
700 Waiting for     0.0320 sec
701 Waiting for     0.0395 sec
702 Waiting for     0.0288 sec
703 Waiting for     0.0346 sec
704 Waiting for     0.0600 sec
705 Waiting for     0.0658 sec
706 Waiting for     0.0007 sec
707 Waiting for     0.0332 sec
708 Waiting for     0.0360 sec
709 #OVERLAP evdw > 1d10   1.00000E+20
710  #OVERLAPing residues             2
711    9  29
712  #OVERLAPing all corrected after             1  random generation
713 #OVERLAP evdw after   9.08326E+05
714 Waiting for     0.0350 sec
715 #OVERLAP evdw > 1d10   1.00000E+20
716  #OVERLAPing residues             2
717    7  23
718  #OVERLAPing all corrected after             3  random generation
719 #OVERLAP evdw after   1.10731E+19
720 Waiting for     0.0009 sec
721 Waiting for     0.0006 sec
722 Waiting for     0.0394 sec
723 #OVERLAP evdw > 1d10   1.00000E+20
724  #OVERLAPing residues             2
725   17  22
726  #OVERLAPing all corrected after             1  random generation
727 #OVERLAP evdw after   6.30890E+09
728 Waiting for     0.0380 sec
729 Waiting for     0.0541 sec
730 Waiting for     0.0390 sec
731 Waiting for     0.0007 sec
732 #OVERLAP evdw > 1d10   2.72400E+20
733  #OVERLAPing residues             0
734
735  #OVERLAPing all corrected after             1  random generation
736 #OVERLAP evdw after   2.72400E+20
737 Waiting for     0.0355 sec
738 Waiting for     0.0394 sec
739 #OVERLAP evdw > 1d10   1.00000E+20
740  #OVERLAPing residues             2
741    7  23
742  #OVERLAPing all corrected after             1  random generation
743 #OVERLAP evdw after   6.44935E+08
744 Waiting for     0.0006 sec
745 Waiting for     0.0345 sec
746 Waiting for     0.0366 sec
747 Waiting for     0.0513 sec
748 #OVERLAP evdw > 1d10   1.00000E+20
749  #OVERLAPing residues             6
750    4  25   6  27   7  28
751  #OVERLAPing NOT all corrected             2
752    7  28
753 #OVERLAP evdw after   1.00000E+20
754 Waiting for     0.0371 sec
755 Waiting for     0.0315 sec
756 Waiting for     0.0359 sec
757 Waiting for     0.0697 sec
758 Waiting for     0.0339 sec
759 Waiting for     0.0348 sec
760 Waiting for     0.0006 sec
761 #OVERLAP evdw > 1d10   1.00000E+20
762  #OVERLAPing residues             4
763    3  17  14  20
764  #OVERLAPing all corrected after             2  random generation
765 #OVERLAP evdw after   3.65212E+13
766 Waiting for     0.0342 sec
767 Waiting for     0.0365 sec
768 Waiting for     0.0312 sec
769 Waiting for     0.0352 sec
770 Waiting for     0.0382 sec
771 Waiting for     0.0350 sec
772 Waiting for     0.0307 sec
773 Waiting for     0.0007 sec
774 #OVERLAP evdw > 1d10   1.00000E+20
775  #OVERLAPing residues             2
776   22  25
777  #OVERLAPing all corrected after             1  random generation
778 #OVERLAP evdw after   2.35546E+08
779 Waiting for     0.0366 sec
780 Waiting for     0.0696 sec
781 Waiting for     0.0381 sec
782 Waiting for     0.0322 sec
783 Waiting for     0.0335 sec
784 #OVERLAP evdw > 1d10   1.00000E+20
785  #OVERLAPing residues             2
786    3  25
787  #OVERLAPing all corrected after             1  random generation
788 #OVERLAP evdw after   1.34228E+06
789 Waiting for     0.0329 sec
790 Waiting for     0.0006 sec
791 #OVERLAP evdw > 1d10   1.00000E+20
792  #OVERLAPing residues             4
793    4  27   5  21
794  #OVERLAPing all corrected after             1  random generation
795 #OVERLAP evdw after   4.19858E+11
796 Waiting for     0.0359 sec
797 #OVERLAP evdw > 1d10   1.00000E+20
798  #OVERLAPing residues             2
799    3  26
800  #OVERLAPing all corrected after             1  random generation
801 #OVERLAP evdw after   3.13688E+09
802 Waiting for     0.0007 sec
803 #OVERLAP evdw > 1d10   1.00000E+20
804  #OVERLAPing residues             2
805   11  26
806  #OVERLAPing all corrected after             1  random generation
807 #OVERLAP evdw after   2.14811E+07
808 Waiting for     0.0401 sec
809 Waiting for     0.0327 sec
810 Waiting for     0.0190 sec
811 Waiting for     0.4004 sec
812 Waiting for     0.0006 sec
813 Waiting for     0.0007 sec
814 Waiting for     0.0394 sec
815 #OVERLAP evdw > 1d10   1.00000E+20
816  #OVERLAPing residues             2
817   17  23
818  #OVERLAPing all corrected after             1  random generation
819 #OVERLAP evdw after   4.33751E+39
820 Waiting for     0.0375 sec
821 Waiting for     0.0322 sec
822 #OVERLAP evdw > 1d10   1.00000E+20
823  #OVERLAPing residues             2
824    7  25
825  #OVERLAPing all corrected after             1  random generation
826 #OVERLAP evdw after   8.57981E+10
827 Waiting for     0.0386 sec
828 Waiting for     0.0390 sec
829 Waiting for     0.0330 sec
830 Waiting for     0.0007 sec
831 Waiting for     0.0325 sec
832 #OVERLAP evdw > 1d10   1.00000E+20
833  #OVERLAPing residues             4
834    6  25  11  26
835  #OVERLAPing all corrected after             3  random generation
836 #OVERLAP evdw after   1.88007E+15
837 Waiting for     0.0337 sec
838 Waiting for     0.0007 sec
839 Waiting for     0.0388 sec
840 Waiting for     0.0007 sec
841 #OVERLAP evdw > 1d10   1.00000E+20
842  #OVERLAPing residues             2
843   17  26
844  #OVERLAPing all corrected after             1  random generation
845 #OVERLAP evdw after   4.28149E+03
846 Waiting for     0.0348 sec
847 Waiting for     0.0402 sec
848 Waiting for     0.2129 sec
849 Waiting for     0.0408 sec
850 Waiting for     0.0006 sec
851 #OVERLAP evdw > 1d10   1.00000E+20
852  #OVERLAPing residues             2
853   10  20
854  #OVERLAPing NOT all corrected             2
855   10  20
856 #OVERLAP evdw after   1.00000E+20
857 Waiting for     0.0562 sec
858 Waiting for     0.0322 sec
859 Waiting for     0.0327 sec
860 Waiting for     0.0382 sec
861 #OVERLAP evdw > 1d10   5.65047E+24
862  #OVERLAPing residues             0
863
864  #OVERLAPing all corrected after             1  random generation
865 #OVERLAP evdw after   5.65047E+24
866 Waiting for     0.0323 sec
867 #OVERLAP evdw > 1d10   1.00000E+20
868  #OVERLAPing residues             2
869   11  27
870  #OVERLAPing all corrected after             1  random generation
871 #OVERLAP evdw after   1.49713E+07
872 Waiting for     0.0554 sec
873 Waiting for     0.0353 sec
874 Waiting for     0.0007 sec
875 Waiting for     0.0397 sec
876 Waiting for     0.0355 sec
877 Waiting for     0.0385 sec
878 Waiting for     0.0362 sec
879 Waiting for     0.0388 sec
880 Waiting for     0.0381 sec
881 Waiting for     0.0321 sec
882 Waiting for     0.0362 sec
883 Waiting for     0.0007 sec
884 Waiting for     0.0259 sec
885 Waiting for     0.1468 sec
886 #OVERLAP evdw > 1d10   1.00000E+20
887  #OVERLAPing residues             2
888    9  27
889  #OVERLAPing all corrected after             2  random generation
890 #OVERLAP evdw after   3.57868E+04
891 Waiting for     0.0327 sec
892 #OVERLAP evdw > 1d10   1.00000E+20
893  #OVERLAPing residues             4
894    4  18   7  20
895  #OVERLAPing all corrected after             1  random generation
896 #OVERLAP evdw after   2.45360E+34
897 Waiting for     0.0006 sec
898 Waiting for     0.0007 sec
899 Waiting for     0.0368 sec
900 Waiting for     0.1125 sec
901 Waiting for     0.0091 sec
902 Waiting for     0.0602 sec
903 Waiting for     0.0324 sec
904 Waiting for     0.0405 sec
905 Waiting for     0.0620 sec
906 Waiting for     0.0312 sec
907 Waiting for     0.0351 sec
908 Waiting for     0.0405 sec
909 Waiting for     0.0007 sec
910 Waiting for     0.0007 sec
911 Waiting for     0.0384 sec
912 #OVERLAP evdw > 1d10   1.00000E+20
913  #OVERLAPing residues             6
914    6  17   7  18   8  14
915  #OVERLAPing NOT all corrected             2
916    6  17
917 #OVERLAP evdw after   1.00000E+20
918 Waiting for     0.0394 sec
919 Waiting for     0.0373 sec
920 #OVERLAP evdw > 1d10   1.00000E+20
921  #OVERLAPing residues             2
922    8  27
923  #OVERLAPing all corrected after             1  random generation
924 #OVERLAP evdw after   4.85123E+17
925 Waiting for     0.0355 sec
926 Waiting for     0.0007 sec
927 #OVERLAP evdw > 1d10   1.00000E+20
928  #OVERLAPing residues             2
929    5  16
930  #OVERLAPing all corrected after             1  random generation
931 #OVERLAP evdw after   1.25931E+08
932 Waiting for     0.0505 sec
933 #OVERLAP evdw > 1d10   1.92239E+21
934  #OVERLAPing residues             0
935
936  #OVERLAPing all corrected after             1  random generation
937 #OVERLAP evdw after   1.92239E+21
938 Waiting for     0.0006 sec
939 #OVERLAP evdw > 1d10   1.00000E+20
940  #OVERLAPing residues             4
941   11  20  22  25
942  #OVERLAPing all corrected after             1  random generation
943 #OVERLAP evdw after   1.03014E+21
944 Waiting for     0.0661 sec
945 Waiting for     0.0418 sec
946 Waiting for     0.0007 sec
947 Waiting for     0.0382 sec
948 #OVERLAP evdw > 1d10   1.00000E+20
949  #OVERLAPing residues             4
950    3  25   5  27
951  #OVERLAPing all corrected after            21  random generation
952 #OVERLAP evdw after   3.76345E+08
953 Waiting for     0.0370 sec
954 Waiting for     0.0405 sec
955 Waiting for     0.0389 sec
956 Waiting for     0.0343 sec
957 #OVERLAP evdw > 1d10   1.00000E+20
958  #OVERLAPing residues             2
959   11  27
960  #OVERLAPing all corrected after             2  random generation
961 #OVERLAP evdw after   1.18717E+10
962 Waiting for     0.0238 sec
963 Waiting for     0.0329 sec
964 #OVERLAP evdw > 1d10   1.00000E+20
965  #OVERLAPing residues             2
966    7  25
967  #OVERLAPing all corrected after             3  random generation
968 #OVERLAP evdw after   1.57328E+11
969 Waiting for     0.0376 sec
970 Waiting for     0.0359 sec
971 Waiting for     0.0338 sec
972 Waiting for     0.0334 sec
973 Waiting for     0.4251 sec
974 Waiting for     0.0008 sec
975 Waiting for     0.0007 sec
976 #OVERLAP evdw > 1d10   1.00000E+20
977  #OVERLAPing residues            13
978    4  25   6  16   7  17   9  19  12  22  13  23  15
979  #OVERLAPing all corrected after             6  random generation
980 #OVERLAP evdw after   1.45023E+20
981 Waiting for     0.0006 sec
982 #OVERLAP evdw > 1d10   1.00000E+20
983  #OVERLAPing residues             2
984   16  27
985  #OVERLAPing all corrected after             1  random generation
986 #OVERLAP evdw after   8.62231E+06
987 Waiting for     0.0469 sec
988 #OVERLAP evdw > 1d10   1.00000E+20
989  #OVERLAPing residues             2
990    9  25
991  #OVERLAPing all corrected after             1  random generation
992 #OVERLAP evdw after   1.00285E+23
993 Waiting for     0.0006 sec
994 #OVERLAP evdw > 1d10   1.00000E+20
995  #OVERLAPing residues             2
996    9  24
997  #OVERLAPing all corrected after             1  random generation
998 #OVERLAP evdw after   1.98833E+11
999 Waiting for     0.0333 sec
1000 #OVERLAP evdw > 1d10   1.00000E+20
1001  #OVERLAPing residues             2
1002    6  27
1003  #OVERLAPing all corrected after             9  random generation
1004 #OVERLAP evdw after   1.56544E+20
1005 Waiting for     0.0361 sec
1006 Waiting for     0.0329 sec
1007 #OVERLAP evdw > 1d10   1.00000E+20
1008  #OVERLAPing residues             2
1009    4  25
1010  #OVERLAPing all corrected after             1  random generation
1011 #OVERLAP evdw after   7.84771E+10
1012 Waiting for     0.0339 sec
1013 Waiting for     0.0397 sec
1014 Waiting for     0.0007 sec
1015 Waiting for     0.0681 sec
1016 Waiting for     0.0485 sec
1017 Waiting for     0.0346 sec
1018 Waiting for     0.0620 sec
1019 #OVERLAP evdw > 1d10   1.00000E+20
1020  #OVERLAPing residues             2
1021   14  23
1022  #OVERLAPing all corrected after             1  random generation
1023 #OVERLAP evdw after   5.52172E+03
1024 Waiting for     0.0541 sec
1025 Waiting for     0.0539 sec
1026 Waiting for     0.0414 sec
1027 Waiting for     0.1826 sec
1028 Waiting for     0.0007 sec
1029 Waiting for     0.0007 sec
1030 Waiting for     0.0007 sec
1031 Waiting for     0.0377 sec
1032 #OVERLAP evdw > 1d10   2.05626E+25
1033  #OVERLAPing residues             0
1034
1035  #OVERLAPing all corrected after             1  random generation
1036 #OVERLAP evdw after   2.05626E+25
1037 Waiting for     0.0325 sec
1038 #OVERLAP evdw > 1d10   1.00000E+20
1039  #OVERLAPing residues             2
1040   13  25
1041  #OVERLAPing all corrected after             2  random generation
1042 #OVERLAP evdw after   4.06201E+17
1043 Waiting for     0.0356 sec
1044 Waiting for     0.0519 sec
1045 Waiting for     0.0007 sec
1046 Waiting for     0.0601 sec
1047 #OVERLAP evdw > 1d10   1.00000E+20
1048  #OVERLAPing residues             2
1049   17  22
1050  #OVERLAPing all corrected after             1  random generation
1051 #OVERLAP evdw after   6.20651E+03
1052 Waiting for     0.0382 sec
1053 Waiting for     0.0402 sec
1054 #OVERLAP evdw > 1d10   4.07576E+26
1055  #OVERLAPing residues             0
1056
1057  #OVERLAPing all corrected after             1  random generation
1058 #OVERLAP evdw after   4.07576E+26
1059 Waiting for     0.0314 sec
1060 Waiting for     0.0381 sec
1061 Waiting for     0.0390 sec
1062 Waiting for     0.0323 sec
1063 #OVERLAP evdw > 1d10   1.00000E+20
1064  #OVERLAPing residues             2
1065    7  17
1066  #OVERLAPing all corrected after             1  random generation
1067 #OVERLAP evdw after   1.55067E+07
1068 Waiting for     0.0407 sec
1069 Waiting for     0.0321 sec
1070 Waiting for     0.5268 sec
1071 #OVERLAP evdw > 1d10   1.00000E+20
1072  #OVERLAPing residues             2
1073   20  25
1074  #OVERLAPing all corrected after             1  random generation
1075 #OVERLAP evdw after   2.65297E+04
1076 Waiting for     0.0060 sec
1077 Waiting for     0.0369 sec
1078 Waiting for     0.0355 sec
1079 Waiting for     0.0312 sec
1080 Waiting for     0.0386 sec
1081 Waiting for     0.0641 sec
1082 Waiting for     0.0006 sec
1083 Waiting for     0.0355 sec
1084 Waiting for     0.0896 sec
1085 Waiting for     0.0006 sec
1086 #OVERLAP evdw > 1d10   1.00000E+20
1087  #OVERLAPing residues             3
1088    6  17  26
1089  #OVERLAPing all corrected after           233  random generation
1090 #OVERLAP evdw after   4.74209E+13
1091 Waiting for     0.0403 sec
1092 Waiting for     0.0368 sec
1093 #OVERLAP evdw > 1d10   1.00000E+20
1094  #OVERLAPing residues             2
1095    5  20
1096  #OVERLAPing all corrected after             1  random generation
1097 #OVERLAP evdw after   1.31371E+11
1098 Waiting for     0.0007 sec
1099 Waiting for     0.0588 sec
1100 Waiting for     0.6771 sec
1101 Waiting for     0.0006 sec
1102 Waiting for     0.0603 sec
1103 #OVERLAP evdw > 1d10   1.00000E+20
1104  #OVERLAPing residues             3
1105    9  26  11
1106  #OVERLAPing all corrected after             2  random generation
1107 #OVERLAP evdw after   1.75824E+09
1108 Waiting for     0.0396 sec
1109 Waiting for     0.0351 sec
1110 #OVERLAP evdw > 1d10   1.00000E+20
1111  #OVERLAPing residues             6
1112    3  17   7  21   8  23
1113  #OVERLAPing all corrected after           234  random generation
1114 #OVERLAP evdw after   1.10176E+27
1115 Waiting for     0.0380 sec
1116 #OVERLAP evdw > 1d10   1.00000E+20
1117  #OVERLAPing residues             2
1118    9  25
1119  #OVERLAPing all corrected after             1  random generation
1120 #OVERLAP evdw after   4.76086E+05
1121 Waiting for     0.0311 sec
1122 Waiting for     0.0308 sec
1123 Waiting for     0.0335 sec
1124 #OVERLAP evdw > 1d10   1.00000E+20
1125  #OVERLAPing residues             2
1126    7  25
1127  #OVERLAPing all corrected after             7  random generation
1128 #OVERLAP evdw after   8.51472E+13
1129 Waiting for     0.0006 sec
1130 Waiting for     0.0372 sec
1131 Waiting for     0.0596 sec
1132 #OVERLAP evdw > 1d10   1.00000E+20
1133  #OVERLAPing residues             2
1134    9  27
1135  #OVERLAPing all corrected after             3  random generation
1136 #OVERLAP evdw after   2.46366E+22
1137 Waiting for     0.0411 sec
1138 Waiting for     0.0007 sec
1139 #OVERLAP evdw > 1d10   1.00000E+20
1140  #OVERLAPing residues             2
1141    7  23
1142  #OVERLAPing all corrected after             2  random generation
1143 #OVERLAP evdw after   3.49362E+05
1144 Waiting for     0.0401 sec
1145 Waiting for     0.0353 sec
1146 #OVERLAP evdw > 1d10   1.00000E+20
1147  #OVERLAPing residues             2
1148    4  29
1149  #OVERLAPing all corrected after             1  random generation
1150 #OVERLAP evdw after   1.99264E+04
1151 Waiting for     0.0350 sec
1152 #OVERLAP evdw > 1d10   1.00000E+20
1153  #OVERLAPing residues             2
1154    2  20
1155  #OVERLAPing all corrected after             1  random generation
1156 #OVERLAP evdw after   5.65081E+07
1157 Waiting for     0.2438 sec
1158 Waiting for     0.0007 sec
1159 Waiting for     0.0356 sec
1160 Waiting for     0.0386 sec
1161 Waiting for     0.0370 sec
1162 Waiting for     0.0007 sec
1163 Waiting for     0.0372 sec
1164 Waiting for     0.0350 sec
1165 #OVERLAP evdw > 1d10   1.00000E+20
1166  #OVERLAPing residues             2
1167    7  23
1168  #OVERLAPing all corrected after             1  random generation
1169 #OVERLAP evdw after   4.30546E+07
1170 Waiting for     0.0007 sec
1171 Waiting for     0.0007 sec
1172 #OVERLAP evdw > 1d10   1.00000E+20
1173  #OVERLAPing residues             2
1174    5  29
1175  #OVERLAPing all corrected after             1  random generation
1176 #OVERLAP evdw after   1.23849E+09
1177 Waiting for     0.0355 sec
1178 Waiting for     0.0399 sec
1179 Waiting for     0.0582 sec
1180 #OVERLAP evdw > 1d10   1.00000E+20
1181  #OVERLAPing residues             2
1182   10  14
1183  #OVERLAPing all corrected after             1  random generation
1184 #OVERLAP evdw after  -1.34137E+00
1185 Waiting for     0.0309 sec
1186 #OVERLAP evdw > 1d10   1.00000E+20
1187  #OVERLAPing residues             4
1188    7  16   8  14
1189  #OVERLAPing all corrected after             6  random generation
1190 #OVERLAP evdw after   2.33590E+25
1191 Waiting for     0.0007 sec
1192 Waiting for     0.0399 sec
1193 Waiting for     0.0387 sec
1194 Waiting for     0.0006 sec
1195 #OVERLAP evdw > 1d10   1.00000E+20
1196  #OVERLAPing residues             2
1197    9  25
1198  #OVERLAPing all corrected after             1  random generation
1199 #OVERLAP evdw after   1.06333E+05
1200 Waiting for     0.0308 sec
1201 Waiting for     0.0398 sec
1202 Waiting for     0.0007 sec
1203 Waiting for     0.0327 sec
1204 Waiting for     0.0676 sec
1205 Waiting for     0.0398 sec
1206 #OVERLAP evdw > 1d10   1.00000E+20
1207  #OVERLAPing residues             4
1208    5  23   7  25
1209  #OVERLAPing all corrected after             1  random generation
1210 #OVERLAP evdw after   6.09405E+10
1211 Waiting for     0.0010 sec
1212 Waiting for     0.0007 sec
1213 Waiting for     0.0352 sec
1214 Waiting for     0.0394 sec
1215 Waiting for     0.0325 sec
1216 Waiting for     0.0007 sec
1217 Waiting for     0.0378 sec
1218 Waiting for     0.0312 sec
1219 Waiting for     0.0327 sec
1220 #OVERLAP evdw > 1d10   1.00000E+20
1221  #OVERLAPing residues             3
1222    6  25  19
1223  #OVERLAPing all corrected after             1  random generation
1224 #OVERLAP evdw after   2.10660E+09
1225 Waiting for     0.5276 sec
1226 Waiting for     0.0007 sec
1227 #OVERLAP evdw > 1d10   1.00000E+20
1228  #OVERLAPing residues             2
1229   14  23
1230  #OVERLAPing all corrected after             1  random generation
1231 #OVERLAP evdw after   4.49998E+03
1232 Waiting for     0.0343 sec
1233 Waiting for     0.0007 sec
1234 Waiting for     0.0363 sec
1235 Waiting for     0.0007 sec
1236 Waiting for     0.0406 sec
1237 Waiting for     0.0554 sec
1238 Waiting for     0.0409 sec
1239 Waiting for     0.0299 sec
1240 Waiting for     0.0400 sec
1241 #OVERLAP evdw > 1d10   1.00000E+20
1242  #OVERLAPing residues             2
1243    5  27
1244  #OVERLAPing all corrected after             7  random generation
1245 #OVERLAP evdw after   5.26412E+15
1246 Waiting for     0.0390 sec
1247 Waiting for     0.0321 sec
1248 Waiting for     0.0007 sec
1249 Waiting for     0.0373 sec
1250 Waiting for     0.0313 sec
1251 Waiting for     0.3948 sec
1252 Waiting for     0.0007 sec
1253 #OVERLAP evdw > 1d10   1.00000E+20
1254  #OVERLAPing residues            10
1255    5  22   6  23   8  25   9  26  12  29
1256  #OVERLAPing NOT all corrected             2
1257    6  23
1258 #OVERLAP evdw after   1.00000E+20
1259 Waiting for     0.0389 sec
1260 Waiting for     0.0007 sec
1261 #OVERLAP evdw > 1d10   1.00000E+20
1262  #OVERLAPing residues             2
1263    9  27
1264  #OVERLAPing all corrected after             2  random generation
1265 #OVERLAP evdw after   4.41406E+08
1266 Waiting for     0.0343 sec
1267 Waiting for     0.0371 sec
1268 Waiting for     0.0324 sec
1269 Waiting for     0.0374 sec
1270 Waiting for     0.0007 sec
1271 Waiting for     0.0007 sec
1272 Waiting for     0.0317 sec
1273 #OVERLAP evdw > 1d10   1.00000E+20
1274  #OVERLAPing residues             2
1275    7  29
1276  #OVERLAPing all corrected after             1  random generation
1277 #OVERLAP evdw after   4.25833E+02
1278 Waiting for     0.0476 sec
1279 #OVERLAP evdw > 1d10   1.00000E+20
1280  #OVERLAPing residues             4
1281    5  25   7  26
1282  #OVERLAPing all corrected after            21  random generation
1283 #OVERLAP evdw after   1.47237E+12
1284 Waiting for     0.0610 sec
1285 Waiting for     0.0904 sec
1286 Waiting for     0.0006 sec
1287 Waiting for     0.0007 sec
1288 #OVERLAP evdw > 1d10   1.00000E+20
1289  #OVERLAPing residues             2
1290    5  27
1291  #OVERLAPing all corrected after             1  random generation
1292 #OVERLAP evdw after   1.06820E+14
1293 Waiting for     0.0328 sec
1294 #OVERLAP evdw > 1d10   1.00000E+20
1295  #OVERLAPing residues             2
1296    5  25
1297  #OVERLAPing all corrected after             1  random generation
1298 #OVERLAP evdw after   4.82672E+03
1299 Waiting for     0.0373 sec
1300 #OVERLAP evdw > 1d10   1.00000E+20
1301  #OVERLAPing residues             2
1302   20  26
1303  #OVERLAPing all corrected after             2  random generation
1304 #OVERLAP evdw after   1.08569E+14
1305 Waiting for     0.1538 sec
1306 #OVERLAP evdw > 1d10   1.00000E+20
1307  #OVERLAPing residues             4
1308    5  29  22  27
1309  #OVERLAPing all corrected after             1  random generation
1310 #OVERLAP evdw after   4.79918E+11
1311 Waiting for     0.0006 sec
1312 Waiting for     0.0007 sec
1313 Waiting for     0.0550 sec
1314 #OVERLAP evdw > 1d10   1.00000E+20
1315  #OVERLAPing residues             4
1316    7  15  18  23
1317  #OVERLAPing all corrected after             1  random generation
1318 #OVERLAP evdw after   7.34700E+23
1319 Waiting for     0.0007 sec
1320 Waiting for     0.0007 sec
1321 Waiting for     0.0336 sec
1322 Waiting for     0.0036 sec
1323 Waiting for     0.0203 sec
1324 Waiting for     0.0007 sec
1325 #OVERLAP evdw > 1d10   5.49241E+38
1326  #OVERLAPing residues             0
1327
1328  #OVERLAPing all corrected after             1  random generation
1329 #OVERLAP evdw after   5.49241E+38
1330 Waiting for     0.0311 sec
1331 #OVERLAP evdw > 1d10   1.00000E+20
1332  #OVERLAPing residues             2
1333   16  17
1334  #OVERLAPing all corrected after             1  random generation
1335 #OVERLAP evdw after  -1.71145E+01
1336 Waiting for     0.0405 sec
1337 #OVERLAP evdw > 1d10   1.00000E+20
1338  #OVERLAPing residues             6
1339    4  23   7  26   8  27
1340  #OVERLAPing all corrected after             8  random generation
1341 #OVERLAP evdw after   1.13166E+16
1342 Waiting for     0.0316 sec
1343 Waiting for     0.0007 sec
1344 #OVERLAP evdw > 1d10   1.00000E+20
1345  #OVERLAPing residues             2
1346    2  27
1347  #OVERLAPing all corrected after             1  random generation
1348 #OVERLAP evdw after   8.46943E+06
1349 Waiting for     0.0666 sec
1350 Waiting for     0.0338 sec
1351 Waiting for     0.0007 sec
1352 #OVERLAP evdw > 1d10   1.00000E+20
1353  #OVERLAPing residues             2
1354    7  26
1355  #OVERLAPing all corrected after             2  random generation
1356 #OVERLAP evdw after   3.96248E+06
1357 Waiting for     0.0320 sec
1358 Waiting for     0.0007 sec
1359 Waiting for     0.0331 sec
1360 Waiting for     0.8831 sec
1361 Waiting for     0.0006 sec
1362 #OVERLAP evdw > 1d10   1.00000E+20
1363  #OVERLAPing residues             4
1364   10  27  12  17
1365  #OVERLAPing all corrected after             2  random generation
1366 #OVERLAP evdw after   3.24780E+08
1367 Waiting for     0.0906 sec
1368 Waiting for     0.0007 sec
1369 Waiting for     0.0405 sec
1370 Waiting for     0.0006 sec
1371 Waiting for     0.0329 sec
1372 Waiting for     0.0641 sec
1373 Waiting for     0.0325 sec
1374 Waiting for     0.0536 sec
1375 Waiting for     0.0371 sec
1376 Waiting for     0.0345 sec
1377 Waiting for     0.0783 sec
1378 Waiting for     0.0387 sec
1379 Waiting for     0.0400 sec
1380 Waiting for     0.0008 sec
1381 Waiting for     0.0371 sec
1382 #OVERLAP evdw > 1d10   1.00000E+20
1383  #OVERLAPing residues             2
1384    7  17
1385  #OVERLAPing all corrected after             1  random generation
1386 #OVERLAP evdw after   2.27120E+15
1387 Waiting for     0.0372 sec
1388 #OVERLAP evdw > 1d10   1.00000E+20
1389  #OVERLAPing residues             2
1390    8  17
1391  #OVERLAPing all corrected after             1  random generation
1392 #OVERLAP evdw after   2.02008E+17
1393 Waiting for     0.0344 sec
1394 Waiting for     0.0046 sec
1395 Waiting for     0.0337 sec
1396 Waiting for     0.0008 sec
1397 #OVERLAP evdw > 1d10   1.00000E+20
1398  #OVERLAPing residues             6
1399    5  25   9  19  11  20
1400  #OVERLAPing all corrected after             2  random generation
1401 #OVERLAP evdw after   3.58366E+09
1402 Waiting for     0.0007 sec
1403 Waiting for     0.0392 sec
1404 Waiting for     0.0314 sec
1405 #OVERLAP evdw > 1d10   1.00000E+20
1406  #OVERLAPing residues             4
1407    9  25  13  26
1408  #OVERLAPing all corrected after             4  random generation
1409 #OVERLAP evdw after   1.61100E+10
1410 Waiting for     0.0542 sec
1411 Waiting for     0.0320 sec
1412 Waiting for     0.0398 sec
1413 Waiting for     0.0007 sec
1414 Waiting for     0.0315 sec
1415 Waiting for     0.0007 sec
1416 Waiting for     0.0007 sec
1417 Waiting for     0.0403 sec
1418 Waiting for     0.0310 sec
1419 Waiting for     0.0636 sec
1420 Waiting for     0.0371 sec
1421 #OVERLAP evdw > 1d10   1.00000E+20
1422  #OVERLAPing residues             2
1423    8  27
1424  #OVERLAPing all corrected after             1  random generation
1425 #OVERLAP evdw after   1.66499E+13
1426 Waiting for     0.0007 sec
1427 Waiting for     0.0010 sec
1428 Waiting for     0.0425 sec
1429 Waiting for     0.0008 sec
1430 Waiting for     0.0007 sec
1431 Waiting for     0.0007 sec
1432 Waiting for     0.0007 sec
1433 #OVERLAP evdw > 1d10   1.00000E+20
1434  #OVERLAPing residues             2
1435    4  27
1436  #OVERLAPing all corrected after             2  random generation
1437 #OVERLAP evdw after   1.68560E+06
1438 Waiting for     0.0383 sec
1439 Waiting for     0.0405 sec
1440 Waiting for     0.0387 sec
1441 #OVERLAP evdw > 1d10   1.00000E+20
1442  #OVERLAPing residues             2
1443    3  27
1444  #OVERLAPing all corrected after             1  random generation
1445 #OVERLAP evdw after   2.13146E+05
1446 Waiting for     0.0007 sec
1447 Waiting for     0.0007 sec
1448 Waiting for     0.0392 sec
1449 Waiting for     0.0312 sec
1450 Waiting for     0.0346 sec
1451 Waiting for     0.0342 sec
1452 #OVERLAP evdw > 1d10   1.00000E+20
1453  #OVERLAPing residues             2
1454    3  17
1455  #OVERLAPing all corrected after             1  random generation
1456 #OVERLAP evdw after   6.62294E+25
1457 Waiting for     0.0506 sec
1458 Waiting for     0.0006 sec
1459 Waiting for     0.0340 sec
1460 #OVERLAP evdw > 1d10   1.00000E+20
1461  #OVERLAPing residues             2
1462    5  27
1463  #OVERLAPing all corrected after            10  random generation
1464 #OVERLAP evdw after   5.49512E+06
1465 Waiting for     0.0007 sec
1466 Waiting for     0.0007 sec
1467 Waiting for     0.0327 sec
1468 Waiting for     0.0311 sec
1469 Waiting for     0.6630 sec
1470 Waiting for     0.0007 sec
1471 Waiting for     0.0323 sec
1472 Waiting for     0.0398 sec
1473 Waiting for     0.0401 sec
1474 Waiting for     0.0006 sec
1475 #OVERLAP evdw > 1d10   1.00000E+20
1476  #OVERLAPing residues             2
1477    9  27
1478  #OVERLAPing all corrected after             2  random generation
1479 #OVERLAP evdw after   1.16784E+20
1480 Waiting for     0.0404 sec
1481 #OVERLAP evdw > 1d10   1.00000E+20
1482  #OVERLAPing residues             2
1483    7  27
1484  #OVERLAPing all corrected after             4  random generation
1485 #OVERLAP evdw after   4.54842E+07
1486 Waiting for     0.0366 sec
1487 Waiting for     0.0007 sec
1488 Waiting for     0.0407 sec
1489 Waiting for     0.0346 sec
1490 Waiting for     0.0310 sec
1491 Waiting for     0.0007 sec
1492 #OVERLAP evdw > 1d10   1.00000E+20
1493  #OVERLAPing residues             2
1494    4  17
1495  #OVERLAPing all corrected after             1  random generation
1496 #OVERLAP evdw after   6.84966E+09
1497 Waiting for     0.0333 sec
1498 #OVERLAP evdw > 1d10   1.00000E+20
1499  #OVERLAPing residues             2
1500    7  23
1501  #OVERLAPing all corrected after             1  random generation
1502 #OVERLAP evdw after  -1.13628E+01
1503 Waiting for     0.0309 sec
1504 Waiting for     0.0006 sec
1505 Waiting for     0.0007 sec
1506 Waiting for     0.0344 sec
1507 Waiting for     0.4347 sec
1508 Waiting for     0.0007 sec
1509 Waiting for     0.0573 sec
1510 Waiting for     0.0399 sec
1511 Waiting for     0.0315 sec
1512 #OVERLAP evdw > 1d10   1.00000E+20
1513  #OVERLAPing residues             4
1514    4  17   8  21
1515  #OVERLAPing all corrected after             1  random generation
1516 #OVERLAP evdw after   1.40533E+09
1517 Waiting for     0.0382 sec
1518 Waiting for     0.0372 sec
1519 #OVERLAP evdw > 1d10   1.00000E+20
1520  #OVERLAPing residues             4
1521   11  22  12  15
1522  #OVERLAPing all corrected after             1  random generation
1523 #OVERLAP evdw after   1.94109E+13
1524 Waiting for     0.0007 sec
1525 Waiting for     0.0353 sec
1526 Waiting for     0.0353 sec
1527 Waiting for     0.0389 sec
1528 Waiting for     0.0007 sec
1529 Waiting for     0.0345 sec
1530 Waiting for     0.0620 sec
1531 Waiting for     0.0398 sec
1532 Waiting for     0.0398 sec
1533 Waiting for     0.0371 sec
1534 Waiting for     0.8995 sec
1535 Waiting for     0.0007 sec
1536 Waiting for     0.0007 sec
1537 #OVERLAP evdw > 1d10   1.00000E+20
1538  #OVERLAPing residues             2
1539    8  27
1540  #OVERLAPing all corrected after             1  random generation
1541 #OVERLAP evdw after   5.21285E+08
1542 Waiting for     0.0310 sec
1543 #OVERLAP evdw > 1d10   1.00000E+20
1544  #OVERLAPing residues             2
1545    4  23
1546  #OVERLAPing all corrected after             1  random generation
1547 #OVERLAP evdw after   2.15210E+04
1548 Waiting for     0.0666 sec
1549 #OVERLAP evdw > 1d10   1.00000E+20
1550  #OVERLAPing residues             2
1551    5  14
1552  #OVERLAPing all corrected after             1  random generation
1553 #OVERLAP evdw after   3.29693E+08
1554 Waiting for     0.0372 sec
1555 Waiting for     0.0387 sec
1556 Waiting for     0.0385 sec
1557 Waiting for     0.0324 sec
1558 Waiting for     0.0398 sec
1559 Waiting for     0.0009 sec
1560 Waiting for     0.0006 sec
1561 Waiting for     0.0356 sec
1562 #OVERLAP evdw > 1d10   1.00000E+20
1563  #OVERLAPing residues             2
1564    9  27
1565  #OVERLAPing all corrected after             4  random generation
1566 #OVERLAP evdw after   1.94348E+12
1567 Waiting for     0.0368 sec
1568 Waiting for     0.0446 sec
1569 Waiting for     0.0401 sec
1570 Waiting for     0.0007 sec
1571 Waiting for     0.0390 sec
1572 Waiting for     0.0316 sec
1573 Waiting for     0.0198 sec
1574 #OVERLAP evdw > 1d10   1.00000E+20
1575  #OVERLAPing residues             2
1576    7  24
1577  #OVERLAPing all corrected after             1  random generation
1578 #OVERLAP evdw after   1.41763E+08
1579 Waiting for     0.0007 sec
1580 Waiting for     0.0007 sec
1581 Waiting for     0.0399 sec
1582 Waiting for     0.0724 sec
1583 Waiting for     0.0686 sec
1584 Waiting for     0.0190 sec
1585 #OVERLAP evdw > 1d10   1.00000E+20
1586  #OVERLAPing residues             2
1587   14  20
1588  #OVERLAPing all corrected after             1  random generation
1589 #OVERLAP evdw after   7.77226E+06
1590 Waiting for     0.0007 sec
1591 Waiting for     0.0075 sec
1592 Waiting for     0.0621 sec
1593 Waiting for     0.0349 sec
1594 #OVERLAP evdw > 1d10   1.00000E+20
1595  #OVERLAPing residues             2
1596    4  22
1597  #OVERLAPing all corrected after             1  random generation
1598 #OVERLAP evdw after   3.01526E+11
1599 Waiting for     0.0315 sec
1600 Waiting for     0.0378 sec
1601 #OVERLAP evdw > 1d10   1.00000E+20
1602  #OVERLAPing residues             2
1603    5  27
1604  #OVERLAPing all corrected after             7  random generation
1605 #OVERLAP evdw after   1.99431E+19
1606 Waiting for     0.0007 sec
1607 Waiting for     0.0349 sec
1608 Waiting for     0.0342 sec
1609 Waiting for     0.0591 sec
1610 #OVERLAP evdw > 1d10   1.00000E+20
1611  #OVERLAPing residues             4
1612    7  25  13  27
1613  #OVERLAPing all corrected after             9  random generation
1614 #OVERLAP evdw after   8.41053E+09
1615 Waiting for     0.0468 sec
1616 Waiting for     0.0393 sec
1617 #OVERLAP evdw > 1d10   1.00000E+20
1618  #OVERLAPing residues             2
1619    4  25
1620  #OVERLAPing all corrected after             1  random generation
1621 #OVERLAP evdw after   1.65748E+13
1622 Waiting for     0.0503 sec
1623 Waiting for     0.0007 sec
1624 Waiting for     0.0388 sec
1625 Waiting for     0.0372 sec
1626 Waiting for     0.0007 sec
1627 Waiting for     0.0010 sec
1628 Waiting for     0.0007 sec
1629 Waiting for     0.0600 sec
1630 Waiting for     0.0007 sec
1631 #OVERLAP evdw > 1d10   1.00000E+20
1632  #OVERLAPing residues             2
1633    2  13
1634  #OVERLAPing all corrected after             1  random generation
1635 #OVERLAP evdw after   1.09409E+05
1636 Waiting for     0.0361 sec
1637 Waiting for     0.0660 sec
1638 Waiting for     0.0321 sec
1639 Waiting for     0.0398 sec
1640 #OVERLAP evdw > 1d10   1.00000E+20
1641  #OVERLAPing residues             2
1642   13  25
1643  #OVERLAPing all corrected after             3  random generation
1644 #OVERLAP evdw after   1.94439E+12
1645 Waiting for     0.0485 sec
1646 Waiting for     0.0127 sec
1647 Waiting for     0.0375 sec
1648 Waiting for     0.0007 sec
1649 Waiting for     0.0402 sec
1650 Waiting for     0.0007 sec
1651 Waiting for     0.0475 sec
1652 Waiting for     0.0561 sec
1653 Waiting for     0.0395 sec
1654 Waiting for     0.0310 sec
1655 #OVERLAP evdw > 1d10   1.00000E+20
1656  #OVERLAPing residues             2
1657    4  26
1658  #OVERLAPing all corrected after             2  random generation
1659 #OVERLAP evdw after   9.10330E+01
1660 Waiting for     0.0327 sec
1661 #OVERLAP evdw > 1d10   1.00000E+20
1662  #OVERLAPing residues             2
1663   11  22
1664  #OVERLAPing all corrected after             1  random generation
1665 #OVERLAP evdw after   1.31386E+03
1666 Waiting for     0.0355 sec
1667 Waiting for     0.0401 sec
1668 Waiting for     0.0360 sec
1669 Waiting for     0.0353 sec
1670 #OVERLAP evdw > 1d10   1.00000E+20
1671  #OVERLAPing residues             2
1672    7  23
1673  #OVERLAPing all corrected after             3  random generation
1674 #OVERLAP evdw after   1.75477E+07
1675 Waiting for     0.0315 sec
1676 Waiting for     0.0007 sec
1677 Waiting for     0.0365 sec
1678 Waiting for     0.0006 sec
1679 Waiting for     0.0842 sec
1680 Waiting for     0.4157 sec
1681 Waiting for     0.0007 sec
1682 Waiting for     0.0372 sec
1683 Waiting for     0.0358 sec
1684 Waiting for     0.0310 sec
1685 Waiting for     0.0847 sec
1686 #OVERLAP evdw > 1d10   1.00000E+20
1687  #OVERLAPing residues             2
1688    4  28
1689  #OVERLAPing all corrected after             3  random generation
1690 #OVERLAP evdw after   4.89820E+05
1691 Waiting for     0.0006 sec
1692 Waiting for     0.0336 sec
1693 #OVERLAP evdw > 1d10   1.00000E+20
1694  #OVERLAPing residues             2
1695    4  27
1696  #OVERLAPing all corrected after             3  random generation
1697 #OVERLAP evdw after   1.31348E+13
1698 Waiting for     0.0316 sec
1699 #OVERLAP evdw > 1d10   1.00000E+20
1700  #OVERLAPing residues             2
1701   23  25
1702  #OVERLAPing all corrected after             1  random generation
1703 #OVERLAP evdw after   8.81813E+08
1704 Waiting for     0.0337 sec
1705 Waiting for     0.0007 sec
1706 #OVERLAP evdw > 1d10   1.00000E+20
1707  #OVERLAPing residues             2
1708    9  27
1709  #OVERLAPing all corrected after             1  random generation
1710 #OVERLAP evdw after   5.97004E+01
1711 Waiting for     0.0370 sec
1712 Waiting for     0.0361 sec
1713 Waiting for     0.0635 sec
1714 Waiting for     0.0382 sec
1715 Waiting for     0.0540 sec
1716 #OVERLAP evdw > 1d10   1.00000E+20
1717  #OVERLAPing residues             2
1718   11  22
1719  #OVERLAPing all corrected after             1  random generation
1720 #OVERLAP evdw after   1.33519E+11
1721 Waiting for     0.0164 sec
1722 #OVERLAP evdw > 1d10   1.00000E+20
1723  #OVERLAPing residues             4
1724    4  23  18  22
1725  #OVERLAPing all corrected after             2  random generation
1726 #OVERLAP evdw after   7.26976E+06
1727 Waiting for     0.0325 sec
1728 #OVERLAP evdw > 1d10   1.00000E+20
1729  #OVERLAPing residues             2
1730   19  27
1731  #OVERLAPing all corrected after             2  random generation
1732 #OVERLAP evdw after   3.52684E+11
1733 Waiting for     0.0373 sec
1734 Waiting for     0.0320 sec
1735 #OVERLAP evdw > 1d10   1.00000E+20
1736  #OVERLAPing residues             4
1737    6  27   8  23
1738  #OVERLAPing all corrected after             1  random generation
1739 #OVERLAP evdw after   2.91412E+06
1740 Waiting for     0.0540 sec
1741 Waiting for     0.0007 sec
1742 Waiting for     0.0327 sec
1743 Waiting for     0.0006 sec
1744 #OVERLAP evdw > 1d10   1.00000E+20
1745  #OVERLAPing residues             2
1746    4  27
1747  #OVERLAPing all corrected after             1  random generation
1748 #OVERLAP evdw after   6.82313E+10
1749 Waiting for     0.0389 sec
1750 Waiting for     0.0391 sec
1751 Waiting for     0.0536 sec
1752 #OVERLAP evdw > 1d10   1.00000E+20
1753  #OVERLAPing residues             2
1754    8  16
1755  #OVERLAPing all corrected after             1  random generation
1756 #OVERLAP evdw after   7.05420E+06
1757 Waiting for     0.0418 sec
1758 Waiting for     0.0549 sec
1759 Waiting for     0.0007 sec
1760 Waiting for     0.0486 sec
1761 Waiting for     0.0007 sec
1762 Waiting for     0.0107 sec
1763 Waiting for     0.1038 sec
1764 #OVERLAP evdw > 1d10   1.00000E+20
1765  #OVERLAPing residues             2
1766   19  25
1767  #OVERLAPing all corrected after             1  random generation
1768 #OVERLAP evdw after   8.03000E+09
1769 Waiting for     0.0007 sec
1770 Waiting for     0.0502 sec
1771 Waiting for     0.0403 sec
1772 Waiting for     0.0323 sec
1773 Waiting for     0.0882 sec
1774 Waiting for     0.0335 sec
1775 Waiting for     0.0393 sec
1776 Waiting for     0.0387 sec
1777 Waiting for     0.0389 sec
1778 Waiting for     0.0007 sec
1779 Waiting for     0.0349 sec
1780 Waiting for     0.0390 sec
1781 Waiting for     0.0007 sec
1782 Waiting for     0.0395 sec
1783 Waiting for     0.0006 sec
1784 Waiting for     0.0345 sec
1785 Waiting for     0.0007 sec
1786 Waiting for     0.0373 sec
1787 Waiting for     0.0498 sec
1788 Waiting for     0.0389 sec
1789 #OVERLAP evdw > 1d10   1.00000E+20
1790  #OVERLAPing residues             4
1791   15  29  17  27
1792  #OVERLAPing all corrected after             6  random generation
1793 #OVERLAP evdw after   1.63883E+19
1794 Waiting for     0.0339 sec
1795 #OVERLAP evdw > 1d10   1.00000E+20
1796  #OVERLAPing residues             2
1797   11  27
1798  #OVERLAPing all corrected after             1  random generation
1799 #OVERLAP evdw after   2.84795E+03
1800 Waiting for     0.0007 sec
1801 Waiting for     0.0007 sec
1802 Waiting for     0.0403 sec
1803 #OVERLAP evdw > 1d10   1.00000E+20
1804  #OVERLAPing residues             2
1805   14  26
1806  #OVERLAPing all corrected after             1  random generation
1807 #OVERLAP evdw after   1.01826E+09
1808 Waiting for     0.0311 sec
1809 Waiting for     0.0312 sec
1810 Waiting for     0.0007 sec
1811 Waiting for     0.0289 sec
1812 Waiting for     0.1921 sec
1813 Waiting for     0.0006 sec
1814 #OVERLAP evdw > 1d10   1.00000E+20
1815  #OVERLAPing residues             2
1816    7  13
1817  #OVERLAPing all corrected after             1  random generation
1818 #OVERLAP evdw after   1.25698E+06
1819 Waiting for     0.0010 sec
1820 Waiting for     0.0006 sec
1821 Waiting for     0.0319 sec
1822 #OVERLAP evdw > 1d10   1.00000E+20
1823  #OVERLAPing residues             4
1824    3  29   5  27
1825  #OVERLAPing all corrected after             2  random generation
1826 #OVERLAP evdw after   1.22091E+29
1827 Waiting for     0.0356 sec
1828 #OVERLAP evdw > 1d10   1.00000E+20
1829  #OVERLAPing residues             2
1830    9  27
1831  #OVERLAPing all corrected after             2  random generation
1832 #OVERLAP evdw after   3.30328E+03
1833 Waiting for     0.0311 sec
1834 Waiting for     0.0156 sec
1835 Waiting for     0.0007 sec
1836 Waiting for     0.0335 sec
1837 #OVERLAP evdw > 1d10   1.00000E+20
1838  #OVERLAPing residues             3
1839    7  25  17
1840  #OVERLAPing all corrected after             9  random generation
1841 #OVERLAP evdw after   7.67572E+15
1842 Waiting for     0.0349 sec
1843 Waiting for     0.0008 sec
1844 Waiting for     0.0007 sec
1845 Waiting for     0.0007 sec
1846 #OVERLAP evdw > 1d10   1.00000E+20
1847  #OVERLAPing residues             4
1848    6  27   7   8
1849  #OVERLAPing all corrected after             5  random generation
1850 #OVERLAP evdw after   1.14763E+18
1851 Waiting for     0.0007 sec
1852 Waiting for     0.0309 sec
1853 Waiting for     0.0399 sec
1854 Waiting for     0.3799 sec
1855 #OVERLAP evdw > 1d10   1.00000E+20
1856  #OVERLAPing residues             4
1857   19  25  20  24
1858  #OVERLAPing all corrected after             1  random generation
1859 #OVERLAP evdw after   2.56907E+13
1860 Waiting for     0.0006 sec
1861 Waiting for     0.0841 sec
1862 #OVERLAP evdw > 1d10   1.00000E+20
1863  #OVERLAPing residues             2
1864    8  13
1865  #OVERLAPing all corrected after             1  random generation
1866 #OVERLAP evdw after   1.28893E+02
1867 Waiting for     0.0007 sec
1868 Waiting for     0.0384 sec
1869 Waiting for     0.0007 sec
1870 Waiting for     0.0007 sec
1871 Waiting for     0.0313 sec
1872 Waiting for     0.0064 sec
1873 Waiting for     0.0007 sec
1874 Waiting for     0.0318 sec
1875 Waiting for     0.0007 sec
1876 #OVERLAP evdw > 1d10   1.00000E+20
1877  #OVERLAPing residues             2
1878    2  25
1879  #OVERLAPing all corrected after             1  random generation
1880 #OVERLAP evdw after   9.33194E+04
1881 Waiting for     0.0340 sec
1882 #OVERLAP evdw > 1d10   1.00000E+20
1883  #OVERLAPing residues             4
1884    7  16   9  18
1885  #OVERLAPing all corrected after             1  random generation
1886 #OVERLAP evdw after   5.69293E+06
1887 Waiting for     0.0381 sec
1888 Waiting for     0.7435 sec
1889 Waiting for     0.0007 sec
1890 Waiting for     0.0309 sec
1891 Waiting for     0.0565 sec
1892 Waiting for     0.0391 sec
1893 Waiting for     0.0089 sec
1894 Waiting for     0.0007 sec
1895 #OVERLAP evdw > 1d10   1.00000E+20
1896  #OVERLAPing residues             2
1897    5  22
1898  #OVERLAPing all corrected after             1  random generation
1899 #OVERLAP evdw after   2.78186E+04
1900 Waiting for     0.0349 sec
1901 Waiting for     0.0393 sec
1902 Waiting for     0.0386 sec
1903 #OVERLAP evdw > 1d10   1.00000E+20
1904  #OVERLAPing residues             2
1905    3  17
1906  #OVERLAPing all corrected after             1  random generation
1907 #OVERLAP evdw after   6.47596E+03
1908 Waiting for     0.0385 sec
1909 Waiting for     0.0310 sec
1910 Waiting for     0.0324 sec
1911 Waiting for     0.0007 sec
1912 Waiting for     0.0382 sec
1913 Waiting for     0.0363 sec
1914 Waiting for     0.0400 sec
1915 #OVERLAP evdw > 1d10   1.00000E+20
1916  #OVERLAPing residues             2
1917    5  25
1918  #OVERLAPing all corrected after             6  random generation
1919 #OVERLAP evdw after   1.50147E+17
1920 Waiting for     0.0700 sec
1921 Waiting for     0.0321 sec
1922 Waiting for     0.0324 sec
1923 Waiting for     0.0405 sec
1924 Waiting for     0.0010 sec
1925 Waiting for     0.0007 sec
1926 #OVERLAP evdw > 1d10   1.00000E+20
1927  #OVERLAPing residues             4
1928    7  22   8  27
1929  #OVERLAPing all corrected after             1  random generation
1930 #OVERLAP evdw after   1.40512E+20
1931 Waiting for     0.0367 sec
1932 Waiting for     0.0324 sec
1933 #OVERLAP evdw > 1d10   1.00000E+20
1934  #OVERLAPing residues             2
1935    7  23
1936  #OVERLAPing all corrected after             1  random generation
1937 #OVERLAP evdw after   6.35700E+13
1938 Waiting for     0.0405 sec
1939 Waiting for     0.0311 sec
1940 Waiting for     0.0309 sec
1941 Waiting for     0.0328 sec
1942 #OVERLAP evdw > 1d10   1.00000E+20
1943  #OVERLAPing residues             4
1944    7  25   8  24
1945  #OVERLAPing all corrected after             2  random generation
1946 #OVERLAP evdw after   1.26745E+08
1947 Waiting for     0.0472 sec
1948 #OVERLAP evdw > 1d10   1.00000E+20
1949  #OVERLAPing residues             2
1950    6  13
1951  #OVERLAPing all corrected after             1  random generation
1952 #OVERLAP evdw after   8.72037E+11
1953 Waiting for     0.0502 sec
1954 #OVERLAP evdw > 1d10   1.00000E+20
1955  #OVERLAPing residues             2
1956   13  19
1957  #OVERLAPing all corrected after             1  random generation
1958 #OVERLAP evdw after   2.69159E+06
1959 Waiting for     0.0006 sec
1960 Waiting for     0.0007 sec
1961 Waiting for     0.0007 sec
1962 #OVERLAP evdw > 1d10   1.00000E+20
1963  #OVERLAPing residues             4
1964    2  29  11  26
1965  #OVERLAPing all corrected after             2  random generation
1966 #OVERLAP evdw after   6.02346E+05
1967 Waiting for     0.0007 sec
1968 #OVERLAP evdw > 1d10   1.00000E+20
1969  #OVERLAPing residues             2
1970   17  27
1971  #OVERLAPing all corrected after             5  random generation
1972 #OVERLAP evdw after   1.10869E+09
1973 Waiting for     0.0312 sec
1974 Waiting for     0.0455 sec
1975 #OVERLAP evdw > 1d10   1.00000E+20
1976  #OVERLAPing residues             2
1977   17  27
1978  #OVERLAPing all corrected after             1  random generation
1979 #OVERLAP evdw after   7.74234E+20
1980 Waiting for     0.0380 sec
1981 Waiting for     0.0007 sec
1982 Waiting for     0.0358 sec
1983 Waiting for     0.0392 sec
1984 Waiting for     0.0573 sec
1985 #OVERLAP evdw > 1d10   1.00000E+20
1986  #OVERLAPing residues             4
1987   13  27  15  26
1988  #OVERLAPing all corrected after             2  random generation
1989 #OVERLAP evdw after   2.23212E+24
1990 Waiting for     0.0007 sec
1991 Waiting for     0.0329 sec
1992 #OVERLAP evdw > 1d10   1.00000E+20
1993  #OVERLAPing residues             4
1994   13  24  16  27
1995  #OVERLAPing all corrected after             1  random generation
1996 #OVERLAP evdw after   4.78184E+08
1997 Waiting for     0.0374 sec
1998 #OVERLAP evdw > 1d10   1.00000E+20
1999  #OVERLAPing residues             4
2000    4  25  17  23
2001  #OVERLAPing all corrected after             3  random generation
2002 #OVERLAP evdw after   1.44169E+11
2003 Waiting for     0.0331 sec
2004 Waiting for     0.0319 sec
2005 #OVERLAP evdw > 1d10   1.00000E+20
2006  #OVERLAPing residues             4
2007   12  27  14  25
2008  #OVERLAPing all corrected after             1  random generation
2009 #OVERLAP evdw after   5.66191E+06
2010 Waiting for     0.0006 sec
2011 #OVERLAP evdw > 1d10   1.00000E+20
2012  #OVERLAPing residues             4
2013   13  26  14  25
2014  #OVERLAPing all corrected after             3  random generation
2015 #OVERLAP evdw after   5.49627E+10
2016 Waiting for     0.0344 sec
2017 #OVERLAP evdw > 1d10   1.00000E+20
2018  #OVERLAPing residues             2
2019    4  13
2020  #OVERLAPing all corrected after             2  random generation
2021 #OVERLAP evdw after   1.35723E+08
2022 Waiting for     0.0007 sec
2023 Waiting for     0.0007 sec
2024 Waiting for     0.0382 sec
2025 Waiting for     0.0319 sec
2026 Waiting for     0.0334 sec
2027 Waiting for     0.0336 sec
2028 Waiting for     0.0006 sec
2029 #OVERLAP evdw > 1d10   1.00000E+20
2030  #OVERLAPing residues             2
2031   11  20
2032  #OVERLAPing all corrected after             1  random generation
2033 #OVERLAP evdw after   7.16073E+04
2034 Waiting for     0.0354 sec
2035 Waiting for     0.0007 sec
2036 Waiting for     0.0310 sec
2037 #OVERLAP evdw > 1d10   1.00000E+20
2038  #OVERLAPing residues             2
2039    8  17
2040  #OVERLAPing all corrected after             1  random generation
2041 #OVERLAP evdw after   1.37542E+05
2042 Waiting for     0.0324 sec
2043 Waiting for     0.0323 sec
2044 Waiting for     0.0383 sec
2045 #OVERLAP evdw > 1d10   1.00000E+20
2046  #OVERLAPing residues             2
2047    9  25
2048  #OVERLAPing all corrected after             1  random generation
2049 #OVERLAP evdw after   1.16212E+17
2050 Waiting for     0.0382 sec
2051 #OVERLAP evdw > 1d10   1.00000E+20
2052  #OVERLAPing residues             2
2053    3  27
2054  #OVERLAPing all corrected after             1  random generation
2055 #OVERLAP evdw after   1.15587E+03
2056 Waiting for     0.0007 sec
2057 #OVERLAP evdw > 1d10   1.00000E+20
2058  #OVERLAPing residues             2
2059   12  25
2060  #OVERLAPing all corrected after             1  random generation
2061 #OVERLAP evdw after  -2.31444E+01
2062 Waiting for     0.0376 sec
2063 Waiting for     0.0383 sec
2064 #OVERLAP evdw > 1d10   1.00000E+20
2065  #OVERLAPing residues             4
2066    4  21   7  20
2067  #OVERLAPing all corrected after            19  random generation
2068 #OVERLAP evdw after   2.37968E+17
2069 Waiting for     0.0338 sec
2070 #OVERLAP evdw > 1d10   1.00000E+20
2071  #OVERLAPing residues             2
2072    4  14
2073  #OVERLAPing all corrected after             1  random generation
2074 #OVERLAP evdw after   2.55591E+09
2075 Waiting for     0.0388 sec
2076 Waiting for     0.0386 sec
2077 Waiting for     0.0328 sec
2078 #OVERLAP evdw > 1d10   1.00000E+20
2079  #OVERLAPing residues             4
2080    9  14  10  22
2081  #OVERLAPing all corrected after             7  random generation
2082 #OVERLAP evdw after   6.65915E+18
2083 Waiting for     0.0383 sec
2084 #OVERLAP evdw > 1d10   1.00000E+20
2085  #OVERLAPing residues             2
2086    3  18
2087  #OVERLAPing all corrected after             2  random generation
2088 #OVERLAP evdw after   7.34437E+04
2089 Waiting for     0.0316 sec
2090 Waiting for     0.0007 sec
2091 #OVERLAP evdw > 1d10   1.00000E+20
2092  #OVERLAPing residues             2
2093    5  23
2094  #OVERLAPing all corrected after             1  random generation
2095 #OVERLAP evdw after   6.48433E+08
2096 Waiting for     0.0367 sec
2097 #OVERLAP evdw > 1d10   1.00000E+20
2098  #OVERLAPing residues             2
2099    4  27
2100  #OVERLAPing all corrected after             8  random generation
2101 #OVERLAP evdw after   2.40698E+13
2102 Waiting for     0.0406 sec
2103 Waiting for     0.0392 sec
2104 Waiting for     0.0322 sec
2105 Waiting for     0.0353 sec
2106 Waiting for     0.0333 sec
2107 Waiting for     0.0010 sec
2108 #OVERLAP evdw > 1d10   1.00000E+20
2109  #OVERLAPing residues             2
2110    9  23
2111  #OVERLAPing all corrected after             1  random generation
2112 #OVERLAP evdw after   2.15589E+04
2113 Waiting for     0.0006 sec
2114 Waiting for     0.0007 sec
2115 Waiting for     0.0333 sec
2116 Waiting for     0.0346 sec
2117 Waiting for     0.0336 sec
2118 Waiting for     0.0396 sec
2119 #OVERLAP evdw > 1d10   7.22588E+22
2120  #OVERLAPing residues             0
2121
2122  #OVERLAPing all corrected after             1  random generation
2123 #OVERLAP evdw after   7.22588E+22
2124 Waiting for     0.0498 sec
2125 #OVERLAP evdw > 1d10   1.00000E+20
2126  #OVERLAPing residues             6
2127    3  14   5  23  22  25
2128  #OVERLAPing all corrected after           137  random generation
2129 #OVERLAP evdw after   8.02493E+32
2130 Waiting for     0.0275 sec
2131 Waiting for     0.0007 sec
2132 Waiting for     0.0333 sec
2133 #OVERLAP evdw > 1d10   1.00000E+20
2134  #OVERLAPing residues             2
2135   17  25
2136  #OVERLAPing all corrected after             1  random generation
2137 #OVERLAP evdw after   2.27153E+06
2138 Waiting for     0.0395 sec
2139 Waiting for     0.0322 sec
2140 Waiting for     0.0406 sec
2141 #OVERLAP evdw > 1d10   1.00000E+20
2142  #OVERLAPing residues             2
2143   20  27
2144  #OVERLAPing all corrected after             1  random generation
2145 #OVERLAP evdw after   7.53945E+06
2146 Waiting for     0.0386 sec
2147 Waiting for     0.0007 sec
2148 #OVERLAP evdw > 1d10   1.96838E+25
2149  #OVERLAPing residues             0
2150
2151  #OVERLAPing all corrected after             1  random generation
2152 #OVERLAP evdw after   1.96838E+25
2153 Waiting for     0.0330 sec
2154 Waiting for     0.0359 sec
2155 Waiting for     0.0007 sec
2156 Waiting for     0.0007 sec
2157 Waiting for     0.0030 sec
2158 Waiting for     0.0345 sec
2159 Waiting for     0.0007 sec
2160 #OVERLAP evdw > 1d10   1.00000E+20
2161  #OVERLAPing residues             2
2162   13  20
2163  #OVERLAPing all corrected after             4  random generation
2164 #OVERLAP evdw after   1.23422E+17
2165 Waiting for     0.0400 sec
2166 Waiting for     0.0320 sec
2167 Waiting for     0.0442 sec
2168 Waiting for     0.0263 sec
2169 #OVERLAP evdw > 1d10   1.00000E+20
2170  #OVERLAPing residues             7
2171    3  25   5   6  26   7  27
2172  #OVERLAPing all corrected after             6  random generation
2173 #OVERLAP evdw after   9.85108E+21
2174 Waiting for     0.0007 sec
2175 #OVERLAP evdw > 1d10   1.00000E+20
2176  #OVERLAPing residues             3
2177    7  17  27
2178  #OVERLAPing all corrected after             1  random generation
2179 #OVERLAP evdw after   2.23003E+08
2180 Waiting for     0.0533 sec
2181 #OVERLAP evdw > 1d10   1.00000E+20
2182  #OVERLAPing residues             2
2183    8  29
2184  #OVERLAPing all corrected after             1  random generation
2185 #OVERLAP evdw after   8.64775E+18
2186 Waiting for     0.0344 sec
2187 Waiting for     0.0642 sec
2188 #OVERLAP evdw > 1d10   1.00000E+20
2189  #OVERLAPing residues             2
2190    9  23
2191  #OVERLAPing all corrected after             6  random generation
2192 #OVERLAP evdw after   1.20863E+11
2193 Waiting for     0.0370 sec
2194 Waiting for     0.0374 sec
2195 Waiting for     0.0596 sec
2196 #OVERLAP evdw > 1d10   1.00000E+20
2197  #OVERLAPing residues             6
2198    5  22   7  20   9  11
2199  #OVERLAPing all corrected after             2  random generation
2200 #OVERLAP evdw after   2.65201E+11
2201 Waiting for     0.0007 sec
2202 #OVERLAP evdw > 1d10   1.00000E+20
2203  #OVERLAPing residues             2
2204    7  13
2205  #OVERLAPing all corrected after             1  random generation
2206 #OVERLAP evdw after   3.29619E+03
2207 Waiting for     0.0007 sec
2208 Waiting for     0.0371 sec
2209 Waiting for     0.0370 sec
2210 #OVERLAP evdw > 1d10   1.00000E+20
2211  #OVERLAPing residues             4
2212    5  26   6  11
2213  #OVERLAPing all corrected after             1  random generation
2214 #OVERLAP evdw after   2.39774E+20
2215 Waiting for     0.0007 sec
2216 Waiting for     0.2992 sec
2217 #OVERLAP evdw > 1d10   1.00000E+20
2218  #OVERLAPing residues             2
2219   17  27
2220  #OVERLAPing all corrected after             1  random generation
2221 #OVERLAP evdw after   3.32585E+07
2222 Waiting for     0.0347 sec
2223 Waiting for     0.0008 sec
2224 Waiting for     0.0504 sec
2225 Waiting for     0.0387 sec
2226 Waiting for     0.0348 sec
2227 #OVERLAP evdw > 1d10   1.00000E+20
2228  #OVERLAPing residues             2
2229   12  23
2230  #OVERLAPing all corrected after             1  random generation
2231 #OVERLAP evdw after   6.77364E+23
2232 Waiting for     0.0410 sec
2233 Waiting for     0.0007 sec
2234 Waiting for     0.0007 sec
2235 Waiting for     0.0338 sec
2236 #OVERLAP evdw > 1d10   1.00000E+20
2237  #OVERLAPing residues             2
2238    7  26
2239  #OVERLAPing all corrected after             1  random generation
2240 #OVERLAP evdw after   1.34312E+04
2241 Waiting for     0.0007 sec
2242 Waiting for     0.0344 sec
2243 #OVERLAP evdw > 1d10   1.00000E+20
2244  #OVERLAPing residues             2
2245   21  29
2246  #OVERLAPing all corrected after             2  random generation
2247 #OVERLAP evdw after   2.75772E+24
2248 Waiting for     0.0188 sec
2249 Waiting for     0.0682 sec
2250 #OVERLAP evdw > 1d10   1.00000E+20
2251  #OVERLAPing residues             2
2252    9  14
2253  #OVERLAPing all corrected after             1  random generation
2254 #OVERLAP evdw after   3.67126E+06
2255 Waiting for     0.0315 sec
2256 Waiting for     0.0381 sec
2257 Waiting for     0.0007 sec
2258 Waiting for     0.0399 sec
2259 Waiting for     0.0346 sec
2260 #OVERLAP evdw > 1d10   1.00000E+20
2261  #OVERLAPing residues             2
2262    7  27
2263  #OVERLAPing all corrected after            54  random generation
2264 #OVERLAP evdw after   9.54590E+22
2265 Waiting for     0.0378 sec
2266 Waiting for     0.0158 sec
2267 Waiting for     0.0346 sec
2268 Waiting for     0.0007 sec
2269 Waiting for     0.0544 sec
2270 Waiting for     0.0360 sec
2271 Waiting for     0.0374 sec
2272 Waiting for     0.0348 sec
2273 Waiting for     0.0311 sec
2274 #OVERLAP evdw > 1d10   1.00000E+20
2275  #OVERLAPing residues             4
2276    7  21   9  20
2277  #OVERLAPing all corrected after             3  random generation
2278 #OVERLAP evdw after   1.41958E+07
2279 Waiting for     0.0387 sec
2280 Waiting for     0.0007 sec
2281 Waiting for     0.0577 sec
2282 Waiting for     0.1039 sec
2283 Waiting for     0.0006 sec
2284 Waiting for     0.0007 sec
2285 Waiting for     0.0348 sec
2286 #OVERLAP evdw > 1d10   1.00000E+20
2287  #OVERLAPing residues             2
2288    7  13
2289  #OVERLAPing all corrected after             1  random generation
2290 #OVERLAP evdw after   9.61981E+11
2291 Waiting for     0.0007 sec
2292 Waiting for     0.0405 sec
2293 #OVERLAP evdw > 1d10   1.00000E+20
2294  #OVERLAPing residues             2
2295    2  27
2296  #OVERLAPing all corrected after             9  random generation
2297 #OVERLAP evdw after   3.01925E+13
2298 Waiting for     0.0007 sec
2299 Waiting for     0.0369 sec
2300 Waiting for     0.0007 sec
2301 Waiting for     0.0356 sec
2302 Waiting for     0.0007 sec
2303 Waiting for     0.0341 sec
2304 #OVERLAP evdw > 1d10   1.00000E+20
2305  #OVERLAPing residues             3
2306    2  25  17
2307  #OVERLAPing all corrected after             4  random generation
2308 #OVERLAP evdw after   2.85805E+05
2309 Waiting for     0.0364 sec
2310 Waiting for     0.0007 sec
2311 Waiting for     0.0351 sec
2312 Waiting for     0.0379 sec
2313 Waiting for     0.0007 sec
2314 #OVERLAP evdw > 1d10   3.66785E+22
2315  #OVERLAPing residues             0
2316
2317  #OVERLAPing all corrected after             1  random generation
2318 #OVERLAP evdw after   3.66785E+22
2319 Waiting for     0.0403 sec
2320 Waiting for     0.0327 sec
2321 Waiting for     0.6753 sec
2322 #OVERLAP evdw > 1d10   1.00000E+20
2323  #OVERLAPing residues             4
2324    6  24   7  23
2325  #OVERLAPing all corrected after             3  random generation
2326 #OVERLAP evdw after   1.10000E+13
2327 Waiting for     0.0007 sec
2328 Waiting for     0.0007 sec
2329 #OVERLAP evdw > 1d10   1.00000E+20
2330  #OVERLAPing residues             6
2331    9  17  12  22  13  26
2332  #OVERLAPing all corrected after             1  random generation
2333 #OVERLAP evdw after   1.42795E+25
2334 Waiting for     0.0315 sec
2335 #OVERLAP evdw > 1d10   1.00000E+20
2336  #OVERLAPing residues             2
2337    9  29
2338  #OVERLAPing all corrected after             1  random generation
2339 #OVERLAP evdw after   1.28305E+06
2340 Waiting for     0.0006 sec
2341 Waiting for     0.0351 sec
2342 Waiting for     0.0670 sec
2343 Waiting for     0.0324 sec
2344 Waiting for     0.0332 sec
2345 Waiting for     0.0007 sec
2346 Waiting for     0.0007 sec
2347 Waiting for     0.0404 sec
2348 Waiting for     0.0007 sec
2349 #OVERLAP evdw > 1d10   1.00000E+20
2350  #OVERLAPing residues             2
2351   20  25
2352  #OVERLAPing all corrected after             1  random generation
2353 #OVERLAP evdw after   1.08260E+14
2354 Waiting for     0.0350 sec
2355 #OVERLAP evdw > 1d10   1.00000E+20
2356  #OVERLAPing residues             2
2357    4  14
2358  #OVERLAPing all corrected after             1  random generation
2359 #OVERLAP evdw after  -1.62126E+01
2360 Waiting for     0.0389 sec
2361 #OVERLAP evdw > 1d10   1.73987E+34
2362  #OVERLAPing residues             0
2363
2364  #OVERLAPing all corrected after             1  random generation
2365 #OVERLAP evdw after   1.73987E+34
2366 Waiting for     0.0407 sec
2367 Waiting for     0.0437 sec
2368 Waiting for     0.0705 sec
2369 Waiting for     1.2105 sec
2370 #OVERLAP evdw > 1d10   1.00000E+20
2371  #OVERLAPing residues             4
2372   17  27  19  25
2373  #OVERLAPing all corrected after             4  random generation
2374 #OVERLAP evdw after   7.55708E+13
2375 Waiting for     0.0008 sec
2376 Waiting for     0.0188 sec
2377 Waiting for     0.0324 sec
2378 Waiting for     0.0361 sec
2379 Waiting for     0.0006 sec
2380 Waiting for     0.0397 sec
2381 Waiting for     0.0317 sec
2382 Waiting for     0.0854 sec
2383 #OVERLAP evdw > 1d10   1.00000E+20
2384  #OVERLAPing residues             2
2385    4  27
2386  #OVERLAPing all corrected after             5  random generation
2387 #OVERLAP evdw after   8.37273E+21
2388 Waiting for     0.0269 sec
2389 Waiting for     0.0531 sec
2390 Waiting for     0.0113 sec
2391 Waiting for     0.0007 sec
2392 Waiting for     0.0395 sec
2393 Waiting for     0.0007 sec
2394 Waiting for     0.0345 sec
2395 Waiting for     0.6695 sec
2396 Waiting for     0.0124 sec
2397 #OVERLAP evdw > 1d10   1.00000E+20
2398  #OVERLAPing residues             4
2399    7  25   9  27
2400  #OVERLAPing all corrected after             4  random generation
2401 #OVERLAP evdw after   7.03923E+04
2402 Waiting for     0.0379 sec
2403 Waiting for     0.0006 sec
2404 Waiting for     0.0351 sec
2405 #OVERLAP evdw > 1d10   1.00000E+20
2406  #OVERLAPing residues             4
2407    4  25   5  27
2408  #OVERLAPing all corrected after            14  random generation
2409 #OVERLAP evdw after   4.68846E+08
2410 Waiting for     0.0479 sec
2411 Waiting for     0.0007 sec
2412 Waiting for     0.0576 sec
2413 Waiting for     0.0372 sec
2414 Waiting for     0.0363 sec
2415 Waiting for     0.0342 sec
2416 Waiting for     0.0007 sec
2417 #OVERLAP evdw > 1d10   1.00000E+20
2418  #OVERLAPing residues             4
2419   13  27  15  26
2420  #OVERLAPing all corrected after             1  random generation
2421 #OVERLAP evdw after   3.42432E+09
2422 Waiting for     0.0388 sec
2423 Waiting for     0.0345 sec
2424 Waiting for     0.0394 sec
2425 Waiting for     0.0795 sec
2426 Waiting for     0.0006 sec
2427 Waiting for     0.0329 sec
2428 Waiting for     0.5263 sec
2429 Waiting for     0.0009 sec
2430 Waiting for     0.0091 sec
2431 Waiting for     0.0433 sec
2432 Waiting for     0.0320 sec
2433 Waiting for     0.0339 sec
2434 Waiting for     0.0007 sec
2435 Waiting for     0.0400 sec
2436 Waiting for     0.0368 sec
2437 Waiting for     0.0408 sec
2438 Waiting for     0.0007 sec
2439 #OVERLAP evdw > 1d10   1.00000E+20
2440  #OVERLAPing residues             4
2441   13  24  17  18
2442  #OVERLAPing all corrected after             1  random generation
2443 #OVERLAP evdw after   7.40616E+08
2444 Waiting for     0.0007 sec
2445 Waiting for     0.0423 sec
2446 Waiting for     0.0007 sec
2447 Waiting for     0.0797 sec
2448 Waiting for     0.0052 sec
2449 #OVERLAP evdw > 1d10   1.00000E+20
2450  #OVERLAPing residues             4
2451    7  14   9  16
2452  #OVERLAPing all corrected after             1  random generation
2453 #OVERLAP evdw after   4.48639E+06
2454 Waiting for     0.0370 sec
2455 Waiting for     0.0007 sec
2456 Waiting for     0.0007 sec
2457 #OVERLAP evdw > 1d10   1.00000E+20
2458  #OVERLAPing residues             3
2459    9  25  10
2460  #OVERLAPing all corrected after             1  random generation
2461 #OVERLAP evdw after   1.08308E+19
2462 Waiting for     0.0400 sec
2463 #OVERLAP evdw > 1d10   1.00000E+20
2464  #OVERLAPing residues             2
2465   14  27
2466  #OVERLAPing all corrected after             1  random generation
2467 #OVERLAP evdw after   3.25561E+07
2468 Waiting for     0.0007 sec
2469 Waiting for     0.0383 sec
2470 Waiting for     0.0338 sec
2471 Waiting for     0.0736 sec
2472 Waiting for     0.0007 sec
2473 #OVERLAP evdw > 1d10   1.00000E+20
2474  #OVERLAPing residues             2
2475    9  17
2476  #OVERLAPing all corrected after             2  random generation
2477 #OVERLAP evdw after   9.10143E+16
2478 Waiting for     0.0336 sec
2479 Waiting for     0.0371 sec
2480 Waiting for     0.0007 sec
2481 Waiting for     0.0317 sec
2482 Waiting for     0.0405 sec
2483 #OVERLAP evdw > 1d10   1.00000E+20
2484  #OVERLAPing residues             2
2485    4  20
2486  #OVERLAPing all corrected after             1  random generation
2487 #OVERLAP evdw after   2.50389E+02
2488 Waiting for     0.0396 sec
2489 Waiting for     0.0367 sec
2490 Waiting for     0.0379 sec
2491 Waiting for     0.0069 sec
2492 Waiting for     0.0413 sec
2493 Waiting for     0.0007 sec
2494 #OVERLAP evdw > 1d10   1.00000E+20
2495  #OVERLAPing residues             2
2496   11  20
2497  #OVERLAPing all corrected after             2  random generation
2498 #OVERLAP evdw after   2.91700E+02
2499 Waiting for     0.0404 sec
2500 Waiting for     0.0316 sec
2501 Waiting for     0.0368 sec
2502 #OVERLAP evdw > 1d10   1.00000E+20
2503  #OVERLAPing residues             2
2504   14  27
2505  #OVERLAPing all corrected after             1  random generation
2506 #OVERLAP evdw after   6.66957E+14
2507 Waiting for     0.0503 sec
2508 Waiting for     0.0007 sec
2509 #OVERLAP evdw > 1d10   1.27492E+21
2510  #OVERLAPing residues             0
2511
2512  #OVERLAPing all corrected after             1  random generation
2513 #OVERLAP evdw after   1.27492E+21
2514 Waiting for     0.0400 sec
2515 Waiting for     0.0664 sec
2516 Waiting for     0.0007 sec
2517 #OVERLAP evdw > 1d10   1.00000E+20
2518  #OVERLAPing residues             2
2519    2  17
2520  #OVERLAPing all corrected after             1  random generation
2521 #OVERLAP evdw after   6.53329E+03
2522 Waiting for     0.0352 sec
2523 #OVERLAP evdw > 1d10   1.00000E+20
2524  #OVERLAPing residues             2
2525    7  20
2526  #OVERLAPing all corrected after             2  random generation
2527 #OVERLAP evdw after   6.22746E+25
2528 Waiting for     0.0347 sec
2529 #OVERLAP evdw > 1d10   1.00000E+20
2530  #OVERLAPing residues             6
2531    3  23   5  25  13  29
2532  #OVERLAPing all corrected after             3  random generation
2533 #OVERLAP evdw after   4.54130E+33
2534 Waiting for     0.0381 sec
2535 Waiting for     0.0007 sec
2536 #OVERLAP evdw > 1d10   1.00000E+20
2537  #OVERLAPing residues             2
2538    7  10
2539  #OVERLAPing all corrected after             2  random generation
2540 #OVERLAP evdw after   4.94141E+08
2541 Waiting for     0.0368 sec
2542 Waiting for     0.0336 sec
2543 Waiting for     0.0352 sec
2544 Waiting for     0.0009 sec
2545 Waiting for     0.0759 sec
2546 Waiting for     0.0006 sec
2547 Waiting for     0.0007 sec
2548 Waiting for     0.0580 sec
2549 Waiting for     0.0007 sec
2550 #OVERLAP evdw > 1d10   1.00000E+20
2551  #OVERLAPing residues             2
2552   24  27
2553  #OVERLAPing all corrected after             1  random generation
2554 #OVERLAP evdw after  -2.78753E+01
2555 Waiting for     0.0392 sec
2556 Waiting for     0.0344 sec
2557 Waiting for     0.0388 sec
2558 Waiting for     0.0006 sec
2559 #OVERLAP evdw > 1d10   1.00000E+20
2560  #OVERLAPing residues             4
2561    9  23  11  24
2562  #OVERLAPing all corrected after             1  random generation
2563 #OVERLAP evdw after   1.19967E+14
2564 Waiting for     0.0519 sec
2565 Waiting for     0.0320 sec
2566 #OVERLAP evdw > 1d10   1.00000E+20
2567  #OVERLAPing residues             2
2568    4  27
2569  #OVERLAPing all corrected after             2  random generation
2570 #OVERLAP evdw after   3.88836E+08
2571 Waiting for     0.0406 sec
2572 Waiting for     0.0448 sec
2573 Waiting for     0.0353 sec
2574 Waiting for     0.0007 sec
2575 Waiting for     0.0399 sec
2576 Waiting for     0.0007 sec
2577 Waiting for     0.0384 sec
2578 Waiting for     0.0145 sec
2579 Waiting for     0.0007 sec
2580 Waiting for     0.0369 sec
2581 Waiting for     0.0355 sec
2582 #OVERLAP evdw > 1d10   1.00000E+20
2583  #OVERLAPing residues             4
2584   10  22  17  25
2585  #OVERLAPing all corrected after           294  random generation
2586 #OVERLAP evdw after   8.69891E+28
2587 Waiting for     0.0093 sec
2588 Waiting for     0.0313 sec
2589 Waiting for     0.0317 sec
2590 #OVERLAP evdw > 1d10   1.00000E+20
2591  #OVERLAPing residues             2
2592   17  18
2593  #OVERLAPing all corrected after             1  random generation
2594 #OVERLAP evdw after   3.77662E+06
2595 Waiting for     0.0006 sec
2596 #OVERLAP evdw > 1d10   1.00000E+20
2597  #OVERLAPing residues             2
2598   17  25
2599  #OVERLAPing all corrected after             2  random generation
2600 #OVERLAP evdw after   2.52657E+10
2601 Waiting for     0.0338 sec
2602 Waiting for     0.0400 sec
2603 #OVERLAP evdw > 1d10   1.00000E+20
2604  #OVERLAPing residues             2
2605    8  25
2606  #OVERLAPing all corrected after            26  random generation
2607 #OVERLAP evdw after   5.39300E+31
2608 Waiting for     0.0316 sec
2609 #OVERLAP evdw > 1d10   1.00000E+20
2610  #OVERLAPing residues             2
2611   17  25
2612  #OVERLAPing all corrected after             1  random generation
2613 #OVERLAP evdw after   2.53629E+00
2614 Waiting for     0.0402 sec
2615 Waiting for     0.0342 sec
2616 #OVERLAP evdw > 1d10   1.00000E+20
2617  #OVERLAPing residues             2
2618    7  11
2619  #OVERLAPing all corrected after             1  random generation
2620 #OVERLAP evdw after   4.65274E+11
2621 Waiting for     0.0323 sec
2622 #OVERLAP evdw > 1d10   1.00000E+20
2623  #OVERLAPing residues             2
2624    3  25
2625  #OVERLAPing all corrected after             1  random generation
2626 #OVERLAP evdw after   1.43951E+06
2627 Waiting for     0.0328 sec
2628 Waiting for     0.0007 sec
2629 Waiting for     0.0329 sec
2630 Waiting for     0.0341 sec
2631 #OVERLAP evdw > 1d10   1.00000E+20
2632  #OVERLAPing residues             2
2633    4  29
2634  #OVERLAPing all corrected after             1  random generation
2635 #OVERLAP evdw after   6.90863E+07
2636 Waiting for     0.0395 sec
2637 Waiting for     0.0350 sec
2638 Waiting for     0.0007 sec
2639 Waiting for     0.0465 sec
2640 Waiting for     0.0364 sec
2641 #OVERLAP evdw > 1d10   1.00000E+20
2642  #OVERLAPing residues             2
2643    7  22
2644  #OVERLAPing all corrected after             1  random generation
2645 #OVERLAP evdw after   2.74216E+12
2646 Waiting for     0.0007 sec
2647 Waiting for     0.0308 sec
2648 Waiting for     0.0371 sec
2649 #OVERLAP evdw > 1d10   1.00000E+20
2650  #OVERLAPing residues             2
2651   22  29
2652  #OVERLAPing all corrected after             3  random generation
2653 #OVERLAP evdw after   6.09317E+03
2654 Waiting for     0.0007 sec
2655 Waiting for     0.0329 sec
2656 Waiting for     0.0357 sec
2657 Waiting for     0.9304 sec
2658  End of minim, proc           37 time     3717.418842999999     
2659 Processor  37 is finishing work.
2660  Total time    3735.960573000000       sec