-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB037 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 37 iseed(4)= 0 0 -1774 -9369 ran_num 0.4026024639606476 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2505 sec Waiting for 0.0346 sec Waiting for 0.0331 sec Waiting for 0.0380 sec Waiting for 0.0385 sec Waiting for 0.3459 sec Waiting for 0.0366 sec Waiting for 0.0408 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0340 sec Waiting for 0.0360 sec Waiting for 0.0332 sec Waiting for 0.0008 sec Waiting for 0.0371 sec Waiting for 0.0308 sec Waiting for 0.0573 sec Waiting for 0.0351 sec Waiting for 0.0254 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.92661E+08 Waiting for 0.0354 sec Waiting for 0.0398 sec Waiting for 0.0358 sec Waiting for 0.0466 sec Waiting for 0.0315 sec Waiting for 0.0415 sec #OVERLAP evdw > 1d10 2.59296E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.59296E+26 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15694E+02 Waiting for 0.0007 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.58740E+05 Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.80325E+02 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 25 13 26 16 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.61326E+17 Waiting for 0.0405 sec Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0370 sec Waiting for 0.0007 sec Waiting for 0.0330 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0333 sec Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0376 sec Waiting for 0.0007 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.10520E+03 Waiting for 0.0720 sec Waiting for 0.0007 sec Waiting for 0.0403 sec Waiting for 0.0472 sec Waiting for 0.0382 sec Waiting for 0.0398 sec Waiting for 0.0006 sec Waiting for 0.0356 sec Waiting for 0.0745 sec Waiting for 0.0206 sec Waiting for 0.0007 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 20 12 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.38647E+05 Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.67566E+04 Waiting for 0.0344 sec #OVERLAP evdw > 1d10 3.60870E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.60870E+22 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 5.23663E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.23663E+20 Waiting for 0.0247 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.70873E+10 Waiting for 0.0392 sec Waiting for 0.0345 sec Waiting for 0.0384 sec Waiting for 0.0643 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 26 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.39644E+19 Waiting for 0.0318 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24571E+05 Waiting for 0.0172 sec Waiting for 0.0382 sec Waiting for 0.0317 sec Waiting for 0.0377 sec Waiting for 0.0405 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67545E+05 Waiting for 0.0321 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46677E+04 Waiting for 0.0006 sec Waiting for 0.0357 sec Waiting for 0.0307 sec Waiting for 0.0432 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90353E+21 Waiting for 0.0007 sec Waiting for 0.0364 sec Waiting for 0.0007 sec Waiting for 0.0333 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59579E+04 Waiting for 0.0399 sec Waiting for 0.0387 sec Waiting for 0.0374 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14735E+08 Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.99409E+06 Waiting for 0.0674 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.56908E+05 Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.08454E+08 Waiting for 0.0310 sec Waiting for 0.0276 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 26 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.33034E+09 Waiting for 0.0567 sec Waiting for 0.0703 sec Waiting for 0.0407 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.57879E+09 Waiting for 0.0360 sec Waiting for 0.0361 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0329 sec Waiting for 0.0319 sec Waiting for 0.0006 sec Waiting for 0.0326 sec Waiting for 0.0374 sec Waiting for 0.0379 sec Waiting for 0.0177 sec Waiting for 0.0007 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.80644E+10 Waiting for 0.0367 sec Waiting for 0.0310 sec Waiting for 0.0329 sec Waiting for 0.0561 sec Waiting for 0.0890 sec Waiting for 0.0007 sec Waiting for 0.0625 sec Waiting for 0.0466 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.87995E+11 Waiting for 0.0008 sec Waiting for 0.0374 sec Waiting for 0.0501 sec Waiting for 0.0732 sec Waiting for 0.0007 sec Waiting for 0.0513 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22990E+05 Waiting for 0.0006 sec Waiting for 0.0358 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43318E+25 Waiting for 0.0692 sec Waiting for 0.0997 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.30785E+08 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09151E+02 Waiting for 0.0327 sec Waiting for 0.0398 sec Waiting for 0.0246 sec Waiting for 0.0745 sec Waiting for 0.0605 sec Waiting for 0.0406 sec Waiting for 0.0324 sec Waiting for 0.0353 sec Waiting for 0.0949 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78069E+02 Waiting for 0.0330 sec Waiting for 0.0112 sec Waiting for 0.0367 sec Waiting for 0.0333 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02530E+06 Waiting for 0.0368 sec Waiting for 0.0658 sec Waiting for 0.0401 sec Waiting for 0.0416 sec Waiting for 0.0007 sec Waiting for 0.0337 sec Waiting for 0.0496 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 4.49200E+37 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.49200E+37 Waiting for 0.0398 sec Waiting for 0.0417 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 25 8 23 9 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.19354E+20 Waiting for 0.0375 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.74242E+02 Waiting for 0.0403 sec Waiting for 0.0007 sec Waiting for 0.0377 sec Waiting for 0.0362 sec Waiting for 0.0328 sec Waiting for 0.0400 sec Waiting for 0.0076 sec Waiting for 0.0370 sec Waiting for 0.0312 sec Waiting for 0.0325 sec Waiting for 0.0669 sec Waiting for 0.0007 sec Waiting for 0.0317 sec Waiting for 0.0376 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.47438E+06 Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0378 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 2.49166E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49166E+21 Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 25 5 14 9 19 #OVERLAPing NOT all corrected 2 4 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.51866E+03 Waiting for 0.0780 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.54025E+16 Waiting for 0.0007 sec Waiting for 0.0352 sec Waiting for 0.0373 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04537E+10 Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.86772E+14 Waiting for 0.1700 sec Waiting for 0.0097 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81386E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.36185E+08 Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 9 23 12 25 14 27 17 19 #OVERLAPing all corrected after 128 random generation #OVERLAP evdw after 1.24907E+25 Waiting for 0.0337 sec Waiting for 0.0399 sec Waiting for 0.0381 sec Waiting for 0.0541 sec Waiting for 0.0394 sec Waiting for 0.0354 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.30416E+06 Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0499 sec Waiting for 0.0394 sec Waiting for 0.0351 sec Waiting for 0.0476 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 10 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.90853E+14 Waiting for 0.0418 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.08468E+03 Waiting for 0.0351 sec Waiting for 0.0615 sec Waiting for 0.0326 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.42834E+09 Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 7 22 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 8.59239E+17 Waiting for 0.0399 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.59244E+06 Waiting for 0.0007 sec Waiting for 0.0355 sec Waiting for 0.0310 sec Waiting for 0.0675 sec Waiting for 0.0385 sec Waiting for 0.0528 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.41176E+01 Waiting for 0.0403 sec Waiting for 0.0149 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 6.85686E+13 Waiting for 0.0364 sec Waiting for 0.0309 sec Waiting for 0.0663 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 23 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.09683E+13 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 27 4 28 5 29 #OVERLAPing NOT all corrected 2 4 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0444 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0312 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.36200E+10 Waiting for 0.0390 sec Waiting for 0.0402 sec Waiting for 0.0361 sec Waiting for 0.0393 sec Waiting for 0.0439 sec Waiting for 0.0033 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 7 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.86712E+17 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.30144E+13 Waiting for 0.0313 sec Waiting for 0.0007 sec Waiting for 0.0347 sec Waiting for 0.0524 sec Waiting for 0.0520 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.99316E+08 Waiting for 0.0521 sec Waiting for 0.0315 sec Waiting for 0.0351 sec Waiting for 0.0692 sec Waiting for 0.0345 sec Waiting for 0.0320 sec Waiting for 0.0395 sec Waiting for 0.0288 sec Waiting for 0.0346 sec Waiting for 0.0600 sec Waiting for 0.0658 sec Waiting for 0.0007 sec Waiting for 0.0332 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.08326E+05 Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.10731E+19 Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.30890E+09 Waiting for 0.0380 sec Waiting for 0.0541 sec Waiting for 0.0390 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.72400E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72400E+20 Waiting for 0.0355 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.44935E+08 Waiting for 0.0006 sec Waiting for 0.0345 sec Waiting for 0.0366 sec Waiting for 0.0513 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 25 6 27 7 28 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0371 sec Waiting for 0.0315 sec Waiting for 0.0359 sec Waiting for 0.0697 sec Waiting for 0.0339 sec Waiting for 0.0348 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 17 14 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.65212E+13 Waiting for 0.0342 sec Waiting for 0.0365 sec Waiting for 0.0312 sec Waiting for 0.0352 sec Waiting for 0.0382 sec Waiting for 0.0350 sec Waiting for 0.0307 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.35546E+08 Waiting for 0.0366 sec Waiting for 0.0696 sec Waiting for 0.0381 sec Waiting for 0.0322 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34228E+06 Waiting for 0.0329 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 5 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.19858E+11 Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.13688E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14811E+07 Waiting for 0.0401 sec Waiting for 0.0327 sec Waiting for 0.0190 sec Waiting for 0.4004 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.33751E+39 Waiting for 0.0375 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.57981E+10 Waiting for 0.0386 sec Waiting for 0.0390 sec Waiting for 0.0330 sec Waiting for 0.0007 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 11 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.88007E+15 Waiting for 0.0337 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.28149E+03 Waiting for 0.0348 sec Waiting for 0.0402 sec Waiting for 0.2129 sec Waiting for 0.0408 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 20 #OVERLAPing NOT all corrected 2 10 20 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0562 sec Waiting for 0.0322 sec Waiting for 0.0327 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 5.65047E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.65047E+24 Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49713E+07 Waiting for 0.0554 sec Waiting for 0.0353 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0355 sec Waiting for 0.0385 sec Waiting for 0.0362 sec Waiting for 0.0388 sec Waiting for 0.0381 sec Waiting for 0.0321 sec Waiting for 0.0362 sec Waiting for 0.0007 sec Waiting for 0.0259 sec Waiting for 0.1468 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.57868E+04 Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 18 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.45360E+34 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0368 sec Waiting for 0.1125 sec Waiting for 0.0091 sec Waiting for 0.0602 sec Waiting for 0.0324 sec Waiting for 0.0405 sec Waiting for 0.0620 sec Waiting for 0.0312 sec Waiting for 0.0351 sec Waiting for 0.0405 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 17 7 18 8 14 #OVERLAPing NOT all corrected 2 6 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0394 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.85123E+17 Waiting for 0.0355 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25931E+08 Waiting for 0.0505 sec #OVERLAP evdw > 1d10 1.92239E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.92239E+21 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 20 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03014E+21 Waiting for 0.0661 sec Waiting for 0.0418 sec Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 5 27 #OVERLAPing all corrected after 21 random generation #OVERLAP evdw after 3.76345E+08 Waiting for 0.0370 sec Waiting for 0.0405 sec Waiting for 0.0389 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.18717E+10 Waiting for 0.0238 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.57328E+11 Waiting for 0.0376 sec Waiting for 0.0359 sec Waiting for 0.0338 sec Waiting for 0.0334 sec Waiting for 0.4251 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 13 4 25 6 16 7 17 9 19 12 22 13 23 15 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.45023E+20 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.62231E+06 Waiting for 0.0469 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00285E+23 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.98833E+11 Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.56544E+20 Waiting for 0.0361 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.84771E+10 Waiting for 0.0339 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0681 sec Waiting for 0.0485 sec Waiting for 0.0346 sec Waiting for 0.0620 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.52172E+03 Waiting for 0.0541 sec Waiting for 0.0539 sec Waiting for 0.0414 sec Waiting for 0.1826 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 2.05626E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05626E+25 Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.06201E+17 Waiting for 0.0356 sec Waiting for 0.0519 sec Waiting for 0.0007 sec Waiting for 0.0601 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.20651E+03 Waiting for 0.0382 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 4.07576E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.07576E+26 Waiting for 0.0314 sec Waiting for 0.0381 sec Waiting for 0.0390 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55067E+07 Waiting for 0.0407 sec Waiting for 0.0321 sec Waiting for 0.5268 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.65297E+04 Waiting for 0.0060 sec Waiting for 0.0369 sec Waiting for 0.0355 sec Waiting for 0.0312 sec Waiting for 0.0386 sec Waiting for 0.0641 sec Waiting for 0.0006 sec Waiting for 0.0355 sec Waiting for 0.0896 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 17 26 #OVERLAPing all corrected after 233 random generation #OVERLAP evdw after 4.74209E+13 Waiting for 0.0403 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31371E+11 Waiting for 0.0007 sec Waiting for 0.0588 sec Waiting for 0.6771 sec Waiting for 0.0006 sec Waiting for 0.0603 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 26 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.75824E+09 Waiting for 0.0396 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 17 7 21 8 23 #OVERLAPing all corrected after 234 random generation #OVERLAP evdw after 1.10176E+27 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.76086E+05 Waiting for 0.0311 sec Waiting for 0.0308 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 8.51472E+13 Waiting for 0.0006 sec Waiting for 0.0372 sec Waiting for 0.0596 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.46366E+22 Waiting for 0.0411 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.49362E+05 Waiting for 0.0401 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99264E+04 Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.65081E+07 Waiting for 0.2438 sec Waiting for 0.0007 sec Waiting for 0.0356 sec Waiting for 0.0386 sec Waiting for 0.0370 sec Waiting for 0.0007 sec Waiting for 0.0372 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.30546E+07 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23849E+09 Waiting for 0.0355 sec Waiting for 0.0399 sec Waiting for 0.0582 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.34137E+00 Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 16 8 14 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.33590E+25 Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0387 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06333E+05 Waiting for 0.0308 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0327 sec Waiting for 0.0676 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 23 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.09405E+10 Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0352 sec Waiting for 0.0394 sec Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0312 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 25 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.10660E+09 Waiting for 0.5276 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.49998E+03 Waiting for 0.0343 sec Waiting for 0.0007 sec Waiting for 0.0363 sec Waiting for 0.0007 sec Waiting for 0.0406 sec Waiting for 0.0554 sec Waiting for 0.0409 sec Waiting for 0.0299 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 5.26412E+15 Waiting for 0.0390 sec Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0313 sec Waiting for 0.3948 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 10 5 22 6 23 8 25 9 26 12 29 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0389 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.41406E+08 Waiting for 0.0343 sec Waiting for 0.0371 sec Waiting for 0.0324 sec Waiting for 0.0374 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.25833E+02 Waiting for 0.0476 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 26 #OVERLAPing all corrected after 21 random generation #OVERLAP evdw after 1.47237E+12 Waiting for 0.0610 sec Waiting for 0.0904 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06820E+14 Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.82672E+03 Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.08569E+14 Waiting for 0.1538 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 29 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.79918E+11 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0550 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 15 18 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.34700E+23 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0336 sec Waiting for 0.0036 sec Waiting for 0.0203 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 5.49241E+38 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.49241E+38 Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.71145E+01 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 23 7 26 8 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.13166E+16 Waiting for 0.0316 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.46943E+06 Waiting for 0.0666 sec Waiting for 0.0338 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.96248E+06 Waiting for 0.0320 sec Waiting for 0.0007 sec Waiting for 0.0331 sec Waiting for 0.8831 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 27 12 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.24780E+08 Waiting for 0.0906 sec Waiting for 0.0007 sec Waiting for 0.0405 sec Waiting for 0.0006 sec Waiting for 0.0329 sec Waiting for 0.0641 sec Waiting for 0.0325 sec Waiting for 0.0536 sec Waiting for 0.0371 sec Waiting for 0.0345 sec Waiting for 0.0783 sec Waiting for 0.0387 sec Waiting for 0.0400 sec Waiting for 0.0008 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27120E+15 Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.02008E+17 Waiting for 0.0344 sec Waiting for 0.0046 sec Waiting for 0.0337 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 25 9 19 11 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.58366E+09 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 13 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.61100E+10 Waiting for 0.0542 sec Waiting for 0.0320 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0315 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0403 sec Waiting for 0.0310 sec Waiting for 0.0636 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66499E+13 Waiting for 0.0007 sec Waiting for 0.0010 sec Waiting for 0.0425 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.68560E+06 Waiting for 0.0383 sec Waiting for 0.0405 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.13146E+05 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0312 sec Waiting for 0.0346 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.62294E+25 Waiting for 0.0506 sec Waiting for 0.0006 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 5.49512E+06 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0327 sec Waiting for 0.0311 sec Waiting for 0.6630 sec Waiting for 0.0007 sec Waiting for 0.0323 sec Waiting for 0.0398 sec Waiting for 0.0401 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.16784E+20 Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.54842E+07 Waiting for 0.0366 sec Waiting for 0.0007 sec Waiting for 0.0407 sec Waiting for 0.0346 sec Waiting for 0.0310 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.84966E+09 Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.13628E+01 Waiting for 0.0309 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0344 sec Waiting for 0.4347 sec Waiting for 0.0007 sec Waiting for 0.0573 sec Waiting for 0.0399 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40533E+09 Waiting for 0.0382 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 22 12 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94109E+13 Waiting for 0.0007 sec Waiting for 0.0353 sec Waiting for 0.0353 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0345 sec Waiting for 0.0620 sec Waiting for 0.0398 sec Waiting for 0.0398 sec Waiting for 0.0371 sec Waiting for 0.8995 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.21285E+08 Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.15210E+04 Waiting for 0.0666 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.29693E+08 Waiting for 0.0372 sec Waiting for 0.0387 sec Waiting for 0.0385 sec Waiting for 0.0324 sec Waiting for 0.0398 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.94348E+12 Waiting for 0.0368 sec Waiting for 0.0446 sec Waiting for 0.0401 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0316 sec Waiting for 0.0198 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41763E+08 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0724 sec Waiting for 0.0686 sec Waiting for 0.0190 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.77226E+06 Waiting for 0.0007 sec Waiting for 0.0075 sec Waiting for 0.0621 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.01526E+11 Waiting for 0.0315 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.99431E+19 Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0342 sec Waiting for 0.0591 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 8.41053E+09 Waiting for 0.0468 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65748E+13 Waiting for 0.0503 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0372 sec Waiting for 0.0007 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0600 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09409E+05 Waiting for 0.0361 sec Waiting for 0.0660 sec Waiting for 0.0321 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.94439E+12 Waiting for 0.0485 sec Waiting for 0.0127 sec Waiting for 0.0375 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0007 sec Waiting for 0.0475 sec Waiting for 0.0561 sec Waiting for 0.0395 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.10330E+01 Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31386E+03 Waiting for 0.0355 sec Waiting for 0.0401 sec Waiting for 0.0360 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.75477E+07 Waiting for 0.0315 sec Waiting for 0.0007 sec Waiting for 0.0365 sec Waiting for 0.0006 sec Waiting for 0.0842 sec Waiting for 0.4157 sec Waiting for 0.0007 sec Waiting for 0.0372 sec Waiting for 0.0358 sec Waiting for 0.0310 sec Waiting for 0.0847 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 28 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.89820E+05 Waiting for 0.0006 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.31348E+13 Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.81813E+08 Waiting for 0.0337 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.97004E+01 Waiting for 0.0370 sec Waiting for 0.0361 sec Waiting for 0.0635 sec Waiting for 0.0382 sec Waiting for 0.0540 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33519E+11 Waiting for 0.0164 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 18 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.26976E+06 Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.52684E+11 Waiting for 0.0373 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.91412E+06 Waiting for 0.0540 sec Waiting for 0.0007 sec Waiting for 0.0327 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.82313E+10 Waiting for 0.0389 sec Waiting for 0.0391 sec Waiting for 0.0536 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.05420E+06 Waiting for 0.0418 sec Waiting for 0.0549 sec Waiting for 0.0007 sec Waiting for 0.0486 sec Waiting for 0.0007 sec Waiting for 0.0107 sec Waiting for 0.1038 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.03000E+09 Waiting for 0.0007 sec Waiting for 0.0502 sec Waiting for 0.0403 sec Waiting for 0.0323 sec Waiting for 0.0882 sec Waiting for 0.0335 sec Waiting for 0.0393 sec Waiting for 0.0387 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0006 sec Waiting for 0.0345 sec Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0498 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 15 29 17 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.63883E+19 Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.84795E+03 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01826E+09 Waiting for 0.0311 sec Waiting for 0.0312 sec Waiting for 0.0007 sec Waiting for 0.0289 sec Waiting for 0.1921 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25698E+06 Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 29 5 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.22091E+29 Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.30328E+03 Waiting for 0.0311 sec Waiting for 0.0156 sec Waiting for 0.0007 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 17 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 7.67572E+15 Waiting for 0.0349 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 8 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.14763E+18 Waiting for 0.0007 sec Waiting for 0.0309 sec Waiting for 0.0399 sec Waiting for 0.3799 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 19 25 20 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.56907E+13 Waiting for 0.0006 sec Waiting for 0.0841 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28893E+02 Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0313 sec Waiting for 0.0064 sec Waiting for 0.0007 sec Waiting for 0.0318 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.33194E+04 Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 16 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.69293E+06 Waiting for 0.0381 sec Waiting for 0.7435 sec Waiting for 0.0007 sec Waiting for 0.0309 sec Waiting for 0.0565 sec Waiting for 0.0391 sec Waiting for 0.0089 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.78186E+04 Waiting for 0.0349 sec Waiting for 0.0393 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.47596E+03 Waiting for 0.0385 sec Waiting for 0.0310 sec Waiting for 0.0324 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0363 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.50147E+17 Waiting for 0.0700 sec Waiting for 0.0321 sec Waiting for 0.0324 sec Waiting for 0.0405 sec Waiting for 0.0010 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 22 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40512E+20 Waiting for 0.0367 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.35700E+13 Waiting for 0.0405 sec Waiting for 0.0311 sec Waiting for 0.0309 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 8 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.26745E+08 Waiting for 0.0472 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.72037E+11 Waiting for 0.0502 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.69159E+06 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 29 11 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.02346E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.10869E+09 Waiting for 0.0312 sec Waiting for 0.0455 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.74234E+20 Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0358 sec Waiting for 0.0392 sec Waiting for 0.0573 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.23212E+24 Waiting for 0.0007 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 24 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.78184E+08 Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 17 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.44169E+11 Waiting for 0.0331 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 27 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.66191E+06 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 26 14 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.49627E+10 Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.35723E+08 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0319 sec Waiting for 0.0334 sec Waiting for 0.0336 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.16073E+04 Waiting for 0.0354 sec Waiting for 0.0007 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37542E+05 Waiting for 0.0324 sec Waiting for 0.0323 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16212E+17 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15587E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.31444E+01 Waiting for 0.0376 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 21 7 20 #OVERLAPing all corrected after 19 random generation #OVERLAP evdw after 2.37968E+17 Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.55591E+09 Waiting for 0.0388 sec Waiting for 0.0386 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 14 10 22 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 6.65915E+18 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.34437E+04 Waiting for 0.0316 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.48433E+08 Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 2.40698E+13 Waiting for 0.0406 sec Waiting for 0.0392 sec Waiting for 0.0322 sec Waiting for 0.0353 sec Waiting for 0.0333 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.15589E+04 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0333 sec Waiting for 0.0346 sec Waiting for 0.0336 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 7.22588E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.22588E+22 Waiting for 0.0498 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 14 5 23 22 25 #OVERLAPing all corrected after 137 random generation #OVERLAP evdw after 8.02493E+32 Waiting for 0.0275 sec Waiting for 0.0007 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27153E+06 Waiting for 0.0395 sec Waiting for 0.0322 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.53945E+06 Waiting for 0.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.96838E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.96838E+25 Waiting for 0.0330 sec Waiting for 0.0359 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0030 sec Waiting for 0.0345 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.23422E+17 Waiting for 0.0400 sec Waiting for 0.0320 sec Waiting for 0.0442 sec Waiting for 0.0263 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 3 25 5 6 26 7 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 9.85108E+21 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23003E+08 Waiting for 0.0533 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.64775E+18 Waiting for 0.0344 sec Waiting for 0.0642 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.20863E+11 Waiting for 0.0370 sec Waiting for 0.0374 sec Waiting for 0.0596 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 7 20 9 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.65201E+11 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.29619E+03 Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 26 6 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.39774E+20 Waiting for 0.0007 sec Waiting for 0.2992 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.32585E+07 Waiting for 0.0347 sec Waiting for 0.0008 sec Waiting for 0.0504 sec Waiting for 0.0387 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.77364E+23 Waiting for 0.0410 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34312E+04 Waiting for 0.0007 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.75772E+24 Waiting for 0.0188 sec Waiting for 0.0682 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.67126E+06 Waiting for 0.0315 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 54 random generation #OVERLAP evdw after 9.54590E+22 Waiting for 0.0378 sec Waiting for 0.0158 sec Waiting for 0.0346 sec Waiting for 0.0007 sec Waiting for 0.0544 sec Waiting for 0.0360 sec Waiting for 0.0374 sec Waiting for 0.0348 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 21 9 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.41958E+07 Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0577 sec Waiting for 0.1039 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.61981E+11 Waiting for 0.0007 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 3.01925E+13 Waiting for 0.0007 sec Waiting for 0.0369 sec Waiting for 0.0007 sec Waiting for 0.0356 sec Waiting for 0.0007 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.85805E+05 Waiting for 0.0364 sec Waiting for 0.0007 sec Waiting for 0.0351 sec Waiting for 0.0379 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 3.66785E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.66785E+22 Waiting for 0.0403 sec Waiting for 0.0327 sec Waiting for 0.6753 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 24 7 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.10000E+13 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 12 22 13 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42795E+25 Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28305E+06 Waiting for 0.0006 sec Waiting for 0.0351 sec Waiting for 0.0670 sec Waiting for 0.0324 sec Waiting for 0.0332 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0404 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08260E+14 Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.62126E+01 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.73987E+34 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73987E+34 Waiting for 0.0407 sec Waiting for 0.0437 sec Waiting for 0.0705 sec Waiting for 1.2105 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 17 27 19 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.55708E+13 Waiting for 0.0008 sec Waiting for 0.0188 sec Waiting for 0.0324 sec Waiting for 0.0361 sec Waiting for 0.0006 sec Waiting for 0.0397 sec Waiting for 0.0317 sec Waiting for 0.0854 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 8.37273E+21 Waiting for 0.0269 sec Waiting for 0.0531 sec Waiting for 0.0113 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0345 sec Waiting for 0.6695 sec Waiting for 0.0124 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.03923E+04 Waiting for 0.0379 sec Waiting for 0.0006 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 5 27 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 4.68846E+08 Waiting for 0.0479 sec Waiting for 0.0007 sec Waiting for 0.0576 sec Waiting for 0.0372 sec Waiting for 0.0363 sec Waiting for 0.0342 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.42432E+09 Waiting for 0.0388 sec Waiting for 0.0345 sec Waiting for 0.0394 sec Waiting for 0.0795 sec Waiting for 0.0006 sec Waiting for 0.0329 sec Waiting for 0.5263 sec Waiting for 0.0009 sec Waiting for 0.0091 sec Waiting for 0.0433 sec Waiting for 0.0320 sec Waiting for 0.0339 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0368 sec Waiting for 0.0408 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 24 17 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.40616E+08 Waiting for 0.0007 sec Waiting for 0.0423 sec Waiting for 0.0007 sec Waiting for 0.0797 sec Waiting for 0.0052 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 9 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.48639E+06 Waiting for 0.0370 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 25 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08308E+19 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.25561E+07 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0338 sec Waiting for 0.0736 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.10143E+16 Waiting for 0.0336 sec Waiting for 0.0371 sec Waiting for 0.0007 sec Waiting for 0.0317 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.50389E+02 Waiting for 0.0396 sec Waiting for 0.0367 sec Waiting for 0.0379 sec Waiting for 0.0069 sec Waiting for 0.0413 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.91700E+02 Waiting for 0.0404 sec Waiting for 0.0316 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.66957E+14 Waiting for 0.0503 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.27492E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27492E+21 Waiting for 0.0400 sec Waiting for 0.0664 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.53329E+03 Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.22746E+25 Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 23 5 25 13 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.54130E+33 Waiting for 0.0381 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.94141E+08 Waiting for 0.0368 sec Waiting for 0.0336 sec Waiting for 0.0352 sec Waiting for 0.0009 sec Waiting for 0.0759 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0580 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.78753E+01 Waiting for 0.0392 sec Waiting for 0.0344 sec Waiting for 0.0388 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 23 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19967E+14 Waiting for 0.0519 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.88836E+08 Waiting for 0.0406 sec Waiting for 0.0448 sec Waiting for 0.0353 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0145 sec Waiting for 0.0007 sec Waiting for 0.0369 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 22 17 25 #OVERLAPing all corrected after 294 random generation #OVERLAP evdw after 8.69891E+28 Waiting for 0.0093 sec Waiting for 0.0313 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.77662E+06 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.52657E+10 Waiting for 0.0338 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 26 random generation #OVERLAP evdw after 5.39300E+31 Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53629E+00 Waiting for 0.0402 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.65274E+11 Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43951E+06 Waiting for 0.0328 sec Waiting for 0.0007 sec Waiting for 0.0329 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.90863E+07 Waiting for 0.0395 sec Waiting for 0.0350 sec Waiting for 0.0007 sec Waiting for 0.0465 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.74216E+12 Waiting for 0.0007 sec Waiting for 0.0308 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.09317E+03 Waiting for 0.0007 sec Waiting for 0.0329 sec Waiting for 0.0357 sec Waiting for 0.9304 sec End of minim, proc 37 time 3717.418842999999 Processor 37 is finishing work. Total time 3735.960573000000 sec