added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB036
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB036
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            36  iseed(4)=             0            0        -1727 
47        -29818
48  ran_num   0.1288502216339111     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2506 sec
146 Waiting for     0.1078 sec
147 Waiting for     0.0006 sec
148 Waiting for     0.3480 sec
149 Waiting for     0.0007 sec
150 Waiting for     0.0007 sec
151 Waiting for     0.0406 sec
152 Waiting for     0.0098 sec
153 Waiting for     0.0384 sec
154 #OVERLAP evdw > 1d10   1.00000E+20
155  #OVERLAPing residues             2
156    9  23
157  #OVERLAPing all corrected after             1  random generation
158 #OVERLAP evdw after   6.68064E+20
159 Waiting for     0.0325 sec
160 Waiting for     0.0007 sec
161 Waiting for     0.0648 sec
162 Waiting for     0.0336 sec
163 #OVERLAP evdw > 1d10   1.00000E+20
164  #OVERLAPing residues             2
165    7  22
166  #OVERLAPing all corrected after             1  random generation
167 #OVERLAP evdw after   1.63339E+08
168 Waiting for     0.0376 sec
169 Waiting for     0.0691 sec
170 Waiting for     0.0007 sec
171 Waiting for     0.0337 sec
172 Waiting for     0.0344 sec
173 #OVERLAP evdw > 1d10   1.00000E+20
174  #OVERLAPing residues             2
175    3  19
176  #OVERLAPing all corrected after             1  random generation
177 #OVERLAP evdw after   8.36090E+08
178 Waiting for     0.0326 sec
179 Waiting for     0.0006 sec
180 Waiting for     0.0389 sec
181 #OVERLAP evdw > 1d10   1.00000E+20
182  #OVERLAPing residues             2
183    4  11
184  #OVERLAPing all corrected after             2  random generation
185 #OVERLAP evdw after   6.31709E+24
186 Waiting for     0.0383 sec
187 Waiting for     0.0377 sec
188 Waiting for     0.0647 sec
189 Waiting for     0.0374 sec
190 Waiting for     0.0603 sec
191 Waiting for     0.0010 sec
192 Waiting for     0.0007 sec
193 #OVERLAP evdw > 1d10   1.00000E+20
194  #OVERLAPing residues             2
195   14  20
196  #OVERLAPing all corrected after             1  random generation
197 #OVERLAP evdw after   8.27785E+21
198 Waiting for     0.0398 sec
199 Waiting for     0.0007 sec
200 Waiting for     0.0007 sec
201 Waiting for     0.0323 sec
202 Waiting for     0.0339 sec
203 Waiting for     0.0499 sec
204 Waiting for     0.0616 sec
205 Waiting for     0.0007 sec
206 Waiting for     0.0566 sec
207 Waiting for     0.0315 sec
208 Waiting for     0.0382 sec
209 Waiting for     0.0399 sec
210 Waiting for     0.0321 sec
211 Waiting for     0.0435 sec
212 Waiting for     0.0375 sec
213 Waiting for     0.0323 sec
214 Waiting for     0.0009 sec
215 #OVERLAP evdw > 1d10   1.00000E+20
216  #OVERLAPing residues             2
217    3  25
218  #OVERLAPing all corrected after             1  random generation
219 #OVERLAP evdw after   1.94628E+10
220 Waiting for     0.0327 sec
221 #OVERLAP evdw > 1d10   1.00000E+20
222  #OVERLAPing residues             2
223   14  25
224  #OVERLAPing all corrected after             1  random generation
225 #OVERLAP evdw after   2.02227E+18
226 Waiting for     0.0400 sec
227 Waiting for     0.0402 sec
228 #OVERLAP evdw > 1d10   1.00000E+20
229  #OVERLAPing residues             2
230    7  26
231  #OVERLAPing all corrected after             2  random generation
232 #OVERLAP evdw after   1.70320E+08
233 Waiting for     0.0378 sec
234 Waiting for     0.0007 sec
235 Waiting for     0.0007 sec
236 #OVERLAP evdw > 1d10   1.00000E+20
237  #OVERLAPing residues             3
238    9  15  16
239  #OVERLAPing all corrected after             3  random generation
240 #OVERLAP evdw after   1.50442E+14
241 Waiting for     0.0377 sec
242 Waiting for     0.0006 sec
243 Waiting for     0.0349 sec
244 Waiting for     0.0540 sec
245 Waiting for     0.0460 sec
246 Waiting for     0.0322 sec
247 Waiting for     0.0403 sec
248 Waiting for     0.0361 sec
249 Waiting for     0.0328 sec
250 Waiting for     0.0318 sec
251 Waiting for     0.0007 sec
252 Waiting for     0.0342 sec
253 Waiting for     0.0333 sec
254 Waiting for     0.0445 sec
255 Waiting for     0.0692 sec
256 #OVERLAP evdw > 1d10   6.76842E+35
257  #OVERLAPing residues             0
258
259  #OVERLAPing all corrected after             1  random generation
260 #OVERLAP evdw after   6.76842E+35
261 Waiting for     0.0394 sec
262 Waiting for     0.0370 sec
263 Waiting for     0.0391 sec
264 Waiting for     0.0358 sec
265 Waiting for     0.0570 sec
266 #OVERLAP evdw > 1d10   1.00000E+20
267  #OVERLAPing residues             2
268    7  17
269  #OVERLAPing all corrected after             1  random generation
270 #OVERLAP evdw after   2.31662E+14
271 Waiting for     0.0388 sec
272 Waiting for     0.0310 sec
273 #OVERLAP evdw > 1d10   1.00000E+20
274  #OVERLAPing residues             4
275    8  22   9  25
276  #OVERLAPing all corrected after             2  random generation
277 #OVERLAP evdw after   2.23942E+08
278 Waiting for     0.0379 sec
279 #OVERLAP evdw > 1d10   1.00000E+20
280  #OVERLAPing residues             4
281    3  26   4  25
282  #OVERLAPing all corrected after             1  random generation
283 #OVERLAP evdw after   4.33721E+07
284 Waiting for     0.0392 sec
285 Waiting for     0.0368 sec
286 Waiting for     0.0331 sec
287 Waiting for     0.0007 sec
288 #OVERLAP evdw > 1d10   1.00000E+20
289  #OVERLAPing residues             2
290    9  27
291  #OVERLAPing all corrected after             1  random generation
292 #OVERLAP evdw after   3.38647E+04
293 Waiting for     0.0321 sec
294 Waiting for     0.0007 sec
295 Waiting for     0.0402 sec
296 Waiting for     0.0385 sec
297 Waiting for     0.0403 sec
298 Waiting for     0.0310 sec
299 Waiting for     0.4180 sec
300 Waiting for     0.0006 sec
301 Waiting for     0.0575 sec
302 Waiting for     0.0006 sec
303 Waiting for     0.0348 sec
304 #OVERLAP evdw > 1d10   1.00000E+20
305  #OVERLAPing residues             2
306   14  24
307  #OVERLAPing all corrected after             1  random generation
308 #OVERLAP evdw after   5.94975E+10
309 Waiting for     0.0340 sec
310 Waiting for     0.0338 sec
311 #OVERLAP evdw > 1d10   1.00000E+20
312  #OVERLAPing residues             2
313   12  27
314  #OVERLAPing all corrected after            40  random generation
315 #OVERLAP evdw after   6.03586E+21
316 Waiting for     0.0398 sec
317 Waiting for     0.0328 sec
318 Waiting for     0.0360 sec
319 #OVERLAP evdw > 1d10   1.00000E+20
320  #OVERLAPing residues             2
321   16  29
322  #OVERLAPing all corrected after             1  random generation
323 #OVERLAP evdw after   7.03541E+06
324 Waiting for     0.0006 sec
325 Waiting for     0.0398 sec
326 #OVERLAP evdw > 1d10   2.37010E+21
327  #OVERLAPing residues             0
328
329  #OVERLAPing all corrected after             1  random generation
330 #OVERLAP evdw after   2.37010E+21
331 Waiting for     0.0394 sec
332 Waiting for     0.0321 sec
333 Waiting for     0.0350 sec
334 Waiting for     0.0339 sec
335 Waiting for     0.0349 sec
336 Waiting for     0.0335 sec
337 Waiting for     0.3128 sec
338 Waiting for     0.0007 sec
339 Waiting for     0.0007 sec
340 Waiting for     0.0331 sec
341 Waiting for     0.0368 sec
342 Waiting for     0.0335 sec
343 #OVERLAP evdw > 1d10   1.00000E+20
344  #OVERLAPing residues             2
345    7  27
346  #OVERLAPing all corrected after             1  random generation
347 #OVERLAP evdw after   3.57899E+04
348 Waiting for     0.0496 sec
349 Waiting for     0.0387 sec
350 #OVERLAP evdw > 1d10   1.00000E+20
351  #OVERLAPing residues             2
352   20  27
353  #OVERLAPing all corrected after             2  random generation
354 #OVERLAP evdw after   4.54576E+25
355 Waiting for     0.0007 sec
356 Waiting for     0.0007 sec
357 #OVERLAP evdw > 1d10   1.00000E+20
358  #OVERLAPing residues             2
359    5  25
360  #OVERLAPing all corrected after             1  random generation
361 #OVERLAP evdw after   1.93283E+09
362 Waiting for     0.0352 sec
363 Waiting for     0.0384 sec
364 Waiting for     0.0365 sec
365 #OVERLAP evdw > 1d10   1.00000E+20
366  #OVERLAPing residues             2
367   11  24
368  #OVERLAPing all corrected after             1  random generation
369 #OVERLAP evdw after   1.37860E+08
370 Waiting for     0.0349 sec
371 Waiting for     0.0007 sec
372 Waiting for     0.0345 sec
373 Waiting for     0.0373 sec
374 Waiting for     0.0253 sec
375 Waiting for     0.0332 sec
376 Waiting for     0.0323 sec
377 #OVERLAP evdw > 1d10   1.00000E+20
378  #OVERLAPing residues             4
379    4  27  10  20
380  #OVERLAPing all corrected after             1  random generation
381 #OVERLAP evdw after   1.48763E+07
382 Waiting for     0.0007 sec
383 Waiting for     0.0385 sec
384 Waiting for     0.0329 sec
385 #OVERLAP evdw > 1d10   1.00000E+20
386  #OVERLAPing residues             2
387    4  23
388  #OVERLAPing all corrected after             1  random generation
389 #OVERLAP evdw after   6.10549E+12
390 Waiting for     0.0381 sec
391 Waiting for     0.0407 sec
392 Waiting for     0.0007 sec
393 #OVERLAP evdw > 1d10   1.00000E+20
394  #OVERLAPing residues             2
395   11  17
396  #OVERLAPing all corrected after             1  random generation
397 #OVERLAP evdw after   6.71460E+09
398 Waiting for     0.0007 sec
399 #OVERLAP evdw > 1d10   1.00000E+20
400  #OVERLAPing residues             2
401    4  29
402  #OVERLAPing all corrected after             1  random generation
403 #OVERLAP evdw after   2.63077E+08
404 Waiting for     0.0384 sec
405 Waiting for     0.0322 sec
406 #OVERLAP evdw > 1d10   1.00000E+20
407  #OVERLAPing residues             2
408    9  26
409  #OVERLAPing all corrected after             2  random generation
410 #OVERLAP evdw after   4.99006E+04
411 Waiting for     0.0370 sec
412 Waiting for     0.0007 sec
413 #OVERLAP evdw > 1d10   1.00000E+20
414  #OVERLAPing residues             2
415   20  24
416  #OVERLAPing all corrected after             1  random generation
417 #OVERLAP evdw after   5.22597E+03
418 Waiting for     0.0007 sec
419 Waiting for     0.0401 sec
420 Waiting for     0.0006 sec
421 Waiting for     0.0400 sec
422 Waiting for     0.0352 sec
423 Waiting for     0.0345 sec
424 Waiting for     0.0397 sec
425 Waiting for     0.0435 sec
426 Waiting for     0.0007 sec
427 Waiting for     0.0402 sec
428 Waiting for     0.0405 sec
429 Waiting for     0.0007 sec
430 #OVERLAP evdw > 1d10   1.00000E+20
431  #OVERLAPing residues             8
432    5  17   6  27   7  28   8  29
433  #OVERLAPing NOT all corrected             4
434    6  27   7  28
435 #OVERLAP evdw after   1.00000E+20
436 Waiting for     0.0391 sec
437 Waiting for     0.0379 sec
438 #OVERLAP evdw > 1d10   1.00000E+20
439  #OVERLAPing residues             2
440    3  26
441  #OVERLAPing all corrected after             1  random generation
442 #OVERLAP evdw after   1.50017E+05
443 Waiting for     0.0354 sec
444 Waiting for     0.0632 sec
445 Waiting for     0.0007 sec
446 Waiting for     0.0401 sec
447 Waiting for     0.0010 sec
448 #OVERLAP evdw > 1d10   1.00000E+20
449  #OVERLAPing residues             2
450   11  17
451  #OVERLAPing all corrected after             1  random generation
452 #OVERLAP evdw after   1.12410E+24
453 Waiting for     0.0230 sec
454 Waiting for     0.0007 sec
455 Waiting for     0.0837 sec
456 Waiting for     0.0007 sec
457 Waiting for     0.0336 sec
458 #OVERLAP evdw > 1d10   1.00000E+20
459  #OVERLAPing residues             4
460    7  21   9  27
461  #OVERLAPing all corrected after            10  random generation
462 #OVERLAP evdw after   3.04648E+10
463 Waiting for     0.0329 sec
464 #OVERLAP evdw > 1d10   1.00000E+20
465  #OVERLAPing residues             2
466    7  25
467  #OVERLAPing all corrected after             2  random generation
468 #OVERLAP evdw after   1.97820E+04
469 Waiting for     0.0102 sec
470 Waiting for     0.0355 sec
471 Waiting for     0.0007 sec
472 #OVERLAP evdw > 1d10   1.00000E+20
473  #OVERLAPing residues             8
474    7  19   9  25  11  23  12  22
475  #OVERLAPing all corrected after            22  random generation
476 #OVERLAP evdw after   1.07923E+17
477 Waiting for     0.0342 sec
478 #OVERLAP evdw > 1d10   1.00000E+20
479  #OVERLAPing residues             2
480    4  21
481  #OVERLAPing all corrected after             1  random generation
482 #OVERLAP evdw after  -3.19843E+01
483 Waiting for     0.0340 sec
484 #OVERLAP evdw > 1d10   1.00000E+20
485  #OVERLAPing residues             3
486    9  26  27
487  #OVERLAPing all corrected after             1  random generation
488 #OVERLAP evdw after   9.62656E+14
489 Waiting for     0.0507 sec
490 Waiting for     0.0007 sec
491 #OVERLAP evdw > 1d10   1.00000E+20
492  #OVERLAPing residues             2
493    4  25
494  #OVERLAPing all corrected after             1  random generation
495 #OVERLAP evdw after   1.15275E+13
496 Waiting for     0.0361 sec
497 Waiting for     0.0674 sec
498 #OVERLAP evdw > 1d10   1.00000E+20
499  #OVERLAPing residues             2
500    4  20
501  #OVERLAPing all corrected after             1  random generation
502 #OVERLAP evdw after   3.15092E+07
503 Waiting for     0.0358 sec
504 Waiting for     0.0324 sec
505 Waiting for     0.0007 sec
506 Waiting for     0.0314 sec
507 Waiting for     0.0543 sec
508 Waiting for     0.0452 sec
509 Waiting for     0.0373 sec
510 #OVERLAP evdw > 1d10   1.00000E+20
511  #OVERLAPing residues             2
512   14  25
513  #OVERLAPing all corrected after             2  random generation
514 #OVERLAP evdw after   7.84763E+09
515 Waiting for     0.0395 sec
516 Waiting for     0.0350 sec
517 Waiting for     0.0327 sec
518 Waiting for     0.0006 sec
519 #OVERLAP evdw > 1d10   1.00000E+20
520  #OVERLAPing residues             2
521   15  23
522  #OVERLAPing all corrected after             1  random generation
523 #OVERLAP evdw after   2.76112E+18
524 Waiting for     0.0007 sec
525 Waiting for     0.0007 sec
526 Waiting for     0.0400 sec
527 Waiting for     0.0309 sec
528 Waiting for     0.0553 sec
529 Waiting for     0.0492 sec
530 Waiting for     0.0310 sec
531 Waiting for     0.0007 sec
532 Waiting for     0.0335 sec
533 Waiting for     0.0331 sec
534 Waiting for     0.0457 sec
535 Waiting for     0.1865 sec
536 Waiting for     0.0007 sec
537 Waiting for     0.0367 sec
538 Waiting for     0.0369 sec
539 #OVERLAP evdw > 1d10   1.00000E+20
540  #OVERLAPing residues             2
541    3  23
542  #OVERLAPing all corrected after             1  random generation
543 #OVERLAP evdw after   6.43935E+06
544 Waiting for     0.0604 sec
545 Waiting for     0.0366 sec
546 #OVERLAP evdw > 1d10   4.43814E+25
547  #OVERLAPing residues             0
548
549  #OVERLAPing all corrected after             1  random generation
550 #OVERLAP evdw after   4.43814E+25
551 Waiting for     0.0007 sec
552 Waiting for     0.0007 sec
553 Waiting for     0.0600 sec
554 Waiting for     0.0344 sec
555 #OVERLAP evdw > 1d10   1.00000E+20
556  #OVERLAPing residues             2
557    9  24
558  #OVERLAPing all corrected after             1  random generation
559 #OVERLAP evdw after   9.55676E+08
560 Waiting for     0.0405 sec
561 Waiting for     0.0543 sec
562 Waiting for     0.0347 sec
563 Waiting for     0.0069 sec
564 Waiting for     0.0330 sec
565 Waiting for     0.0375 sec
566 Waiting for     0.0371 sec
567 Waiting for     0.0379 sec
568 Waiting for     0.0312 sec
569 Waiting for     0.2861 sec
570 Waiting for     0.0007 sec
571 Waiting for     0.0042 sec
572 Waiting for     0.0480 sec
573 Waiting for     0.0389 sec
574 #OVERLAP evdw > 1d10   1.00000E+20
575  #OVERLAPing residues             3
576    7  17  25
577  #OVERLAPing all corrected after             3  random generation
578 #OVERLAP evdw after   1.37301E+10
579 Waiting for     0.0329 sec
580 Waiting for     0.0428 sec
581 #OVERLAP evdw > 1d10   1.00000E+20
582  #OVERLAPing residues             5
583    4  14  15  11  27
584  #OVERLAPing all corrected after             1  random generation
585 #OVERLAP evdw after   2.24459E+09
586 Waiting for     0.0007 sec
587 Waiting for     0.0452 sec
588 Waiting for     0.0007 sec
589 Waiting for     0.0382 sec
590 Waiting for     0.0094 sec
591 #OVERLAP evdw > 1d10   1.00000E+20
592  #OVERLAPing residues             2
593    7  16
594  #OVERLAPing all corrected after             2  random generation
595 #OVERLAP evdw after   4.70015E+07
596 Waiting for     0.0395 sec
597 Waiting for     0.0506 sec
598 Waiting for     0.0349 sec
599 Waiting for     0.0007 sec
600 #OVERLAP evdw > 1d10   1.00000E+20
601  #OVERLAPing residues             4
602    3  17  20  22
603  #OVERLAPing all corrected after             2  random generation
604 #OVERLAP evdw after   3.63518E+05
605 Waiting for     0.0358 sec
606 Waiting for     0.0391 sec
607 Waiting for     0.0473 sec
608 Waiting for     0.0006 sec
609 #OVERLAP evdw > 1d10   1.00000E+20
610  #OVERLAPing residues             2
611    3  17
612  #OVERLAPing all corrected after             1  random generation
613 #OVERLAP evdw after   4.91215E+07
614 Waiting for     0.0652 sec
615 Waiting for     0.0118 sec
616 Waiting for     0.0380 sec
617 Waiting for     0.0419 sec
618 #OVERLAP evdw > 1d10   1.00000E+20
619  #OVERLAPing residues             2
620    4  14
621  #OVERLAPing all corrected after             1  random generation
622 #OVERLAP evdw after  -2.86279E+01
623 Waiting for     0.0373 sec
624 Waiting for     0.0607 sec
625 Waiting for     0.0007 sec
626 #OVERLAP evdw > 1d10   1.00000E+20
627  #OVERLAPing residues             2
628   14  19
629  #OVERLAPing all corrected after             3  random generation
630 #OVERLAP evdw after   2.71896E+10
631 Waiting for     0.0977 sec
632 #OVERLAP evdw > 1d10   1.00000E+20
633  #OVERLAPing residues             2
634    7  14
635  #OVERLAPing all corrected after             2  random generation
636 #OVERLAP evdw after   8.49047E+05
637 Waiting for     0.0317 sec
638 Waiting for     0.0007 sec
639 Waiting for     0.0307 sec
640 Waiting for     0.0415 sec
641 #OVERLAP evdw > 1d10   1.00000E+20
642  #OVERLAPing residues             2
643    6  25
644  #OVERLAPing all corrected after             3  random generation
645 #OVERLAP evdw after   2.06856E+13
646 Waiting for     0.0007 sec
647 Waiting for     0.0007 sec
648 Waiting for     0.0336 sec
649 Waiting for     0.0314 sec
650 Waiting for     0.0007 sec
651 Waiting for     0.0399 sec
652 Waiting for     0.0007 sec
653 Waiting for     0.0325 sec
654 Waiting for     0.0715 sec
655 Waiting for     0.0007 sec
656 #OVERLAP evdw > 1d10   1.00000E+20
657  #OVERLAPing residues             2
658    2  14
659  #OVERLAPing all corrected after             1  random generation
660 #OVERLAP evdw after   1.64882E+07
661 Waiting for     0.0383 sec
662 Waiting for     0.0363 sec
663 Waiting for     0.0007 sec
664 Waiting for     0.0007 sec
665 Waiting for     0.0359 sec
666 Waiting for     0.0898 sec
667 Waiting for     0.0008 sec
668 Waiting for     0.0440 sec
669 Waiting for     0.0401 sec
670 Waiting for     0.0333 sec
671 Waiting for     0.0007 sec
672 #OVERLAP evdw > 1d10   1.56797E+25
673  #OVERLAPing residues             0
674
675  #OVERLAPing all corrected after             1  random generation
676 #OVERLAP evdw after   1.56797E+25
677 Waiting for     0.0017 sec
678 #OVERLAP evdw > 1d10   1.00000E+20
679  #OVERLAPing residues             2
680    2  22
681  #OVERLAPing all corrected after             1  random generation
682 #OVERLAP evdw after   4.75291E+05
683 Waiting for     0.0402 sec
684 Waiting for     0.0342 sec
685 #OVERLAP evdw > 1d10   1.00000E+20
686  #OVERLAPing residues             4
687    9  24  10  25
688  #OVERLAPing all corrected after             2  random generation
689 #OVERLAP evdw after   1.62113E+16
690 Waiting for     0.0007 sec
691 Waiting for     0.0007 sec
692 #OVERLAP evdw > 1d10   1.00000E+20
693  #OVERLAPing residues             2
694    9  22
695  #OVERLAPing all corrected after             1  random generation
696 #OVERLAP evdw after   3.90323E+11
697 Waiting for     0.0307 sec
698 #OVERLAP evdw > 1d10   1.00000E+20
699  #OVERLAPing residues             2
700    4  24
701  #OVERLAPing all corrected after             1  random generation
702 #OVERLAP evdw after   5.97133E+11
703 Waiting for     0.0373 sec
704 Waiting for     0.0363 sec
705 Waiting for     0.0007 sec
706 Waiting for     0.0391 sec
707 Waiting for     0.0406 sec
708 #OVERLAP evdw > 1d10   1.00000E+20
709  #OVERLAPing residues             2
710    5  11
711  #OVERLAPing all corrected after             1  random generation
712 #OVERLAP evdw after   6.34267E+13
713 Waiting for     0.0362 sec
714 Waiting for     0.0362 sec
715 Waiting for     0.0351 sec
716 Waiting for     0.0007 sec
717 #OVERLAP evdw > 1d10   2.72400E+20
718  #OVERLAPing residues             0
719
720  #OVERLAPing all corrected after             1  random generation
721 #OVERLAP evdw after   2.72400E+20
722 Waiting for     0.0007 sec
723 #OVERLAP evdw > 1d10   2.72400E+20
724  #OVERLAPing residues             0
725
726  #OVERLAPing all corrected after             1  random generation
727 #OVERLAP evdw after   2.72400E+20
728 Waiting for     0.0683 sec
729 Waiting for     0.0322 sec
730 Waiting for     0.0396 sec
731 #OVERLAP evdw > 1d10   1.00000E+20
732  #OVERLAPing residues             2
733    4  12
734  #OVERLAPing all corrected after             2  random generation
735 #OVERLAP evdw after   6.39650E+10
736 Waiting for     0.0399 sec
737 Waiting for     0.0336 sec
738 #OVERLAP evdw > 1d10   1.00000E+20
739  #OVERLAPing residues             4
740    2  17   4  19
741  #OVERLAPing all corrected after             5  random generation
742 #OVERLAP evdw after   6.96241E+08
743 Waiting for     0.0365 sec
744 Waiting for     0.0408 sec
745 Waiting for     0.0336 sec
746 #OVERLAP evdw > 1d10   1.00000E+20
747  #OVERLAPing residues             2
748    5  17
749  #OVERLAPing all corrected after             5  random generation
750 #OVERLAP evdw after   4.60677E+16
751 Waiting for     0.0007 sec
752 Waiting for     0.0339 sec
753 Waiting for     0.0309 sec
754 Waiting for     0.0397 sec
755 #OVERLAP evdw > 1d10   1.00000E+20
756  #OVERLAPing residues             2
757   13  17
758  #OVERLAPing all corrected after             1  random generation
759 #OVERLAP evdw after   2.52799E+05
760 Waiting for     0.0324 sec
761 Waiting for     0.2470 sec
762 Waiting for     0.0006 sec
763 Waiting for     0.0317 sec
764 #OVERLAP evdw > 1d10   1.00000E+20
765  #OVERLAPing residues             2
766   12  25
767  #OVERLAPing all corrected after             1  random generation
768 #OVERLAP evdw after   3.86341E+02
769 Waiting for     0.0368 sec
770 #OVERLAP evdw > 1d10   2.49876E+20
771  #OVERLAPing residues             0
772
773  #OVERLAPing all corrected after             1  random generation
774 #OVERLAP evdw after   2.49876E+20
775 Waiting for     0.0839 sec
776 #OVERLAP evdw > 1d10   1.00000E+20
777  #OVERLAPing residues             4
778   11  27  15  26
779  #OVERLAPing all corrected after             1  random generation
780 #OVERLAP evdw after   4.22966E+15
781 Waiting for     0.0366 sec
782 #OVERLAP evdw > 1d10   8.21252E+22
783  #OVERLAPing residues             0
784
785  #OVERLAPing all corrected after             1  random generation
786 #OVERLAP evdw after   8.21252E+22
787 Waiting for     0.0330 sec
788 #OVERLAP evdw > 1d10   1.00000E+20
789  #OVERLAPing residues             2
790   12  29
791  #OVERLAPing all corrected after             1  random generation
792 #OVERLAP evdw after  -5.44824E+00
793 Waiting for     0.0328 sec
794 #OVERLAP evdw > 1d10   1.00000E+20
795  #OVERLAPing residues             4
796    3  26   4  25
797  #OVERLAPing all corrected after             1  random generation
798 #OVERLAP evdw after   7.47995E+06
799 Waiting for     0.0320 sec
800 #OVERLAP evdw > 1d10   1.00000E+20
801  #OVERLAPing residues             2
802   12  20
803  #OVERLAPing all corrected after             1  random generation
804 #OVERLAP evdw after   1.26406E+02
805 Waiting for     0.0394 sec
806 Waiting for     0.0370 sec
807 Waiting for     0.0337 sec
808 Waiting for     0.0109 sec
809 Waiting for     0.0389 sec
810 Waiting for     0.0355 sec
811 Waiting for     0.0404 sec
812 Waiting for     0.0394 sec
813 #OVERLAP evdw > 1d10   1.00000E+20
814  #OVERLAPing residues             2
815    4  15
816  #OVERLAPing all corrected after             1  random generation
817 #OVERLAP evdw after   1.06190E+13
818 Waiting for     0.0363 sec
819 #OVERLAP evdw > 1d10   1.00000E+20
820  #OVERLAPing residues             4
821    5  15  12  18
822  #OVERLAPing all corrected after             1  random generation
823 #OVERLAP evdw after   5.56366E+15
824 Waiting for     0.0171 sec
825 Waiting for     0.0379 sec
826 #OVERLAP evdw > 1d10   1.00000E+20
827  #OVERLAPing residues             2
828    7  19
829  #OVERLAPing all corrected after             3  random generation
830 #OVERLAP evdw after   8.77829E+09
831 Waiting for     0.0011 sec
832 Waiting for     0.0354 sec
833 Waiting for     0.0335 sec
834 Waiting for     0.0609 sec
835 Waiting for     0.0365 sec
836 Waiting for     0.0393 sec
837 #OVERLAP evdw > 1d10   1.00000E+20
838  #OVERLAPing residues             2
839    4  27
840  #OVERLAPing all corrected after            16  random generation
841 #OVERLAP evdw after   7.57900E+10
842 Waiting for     0.0007 sec
843 #OVERLAP evdw > 1d10   1.00000E+20
844  #OVERLAPing residues             2
845   11  23
846  #OVERLAPing all corrected after             1  random generation
847 #OVERLAP evdw after   3.40363E+07
848 Waiting for     0.0388 sec
849 Waiting for     0.0580 sec
850 #OVERLAP evdw > 1d10   1.00000E+20
851  #OVERLAPing residues             2
852   12  28
853  #OVERLAPing all corrected after             1  random generation
854 #OVERLAP evdw after   2.12595E+25
855 Waiting for     0.0310 sec
856 #OVERLAP evdw > 1d10   1.00000E+20
857  #OVERLAPing residues             2
858    9  25
859  #OVERLAPing all corrected after             1  random generation
860 #OVERLAP evdw after   8.20971E+07
861 Waiting for     0.0269 sec
862 Waiting for     0.0380 sec
863 Waiting for     0.0325 sec
864 Waiting for     0.0353 sec
865 Waiting for     0.0364 sec
866 Waiting for     0.0324 sec
867 Waiting for     0.0337 sec
868 Waiting for     0.0007 sec
869 #OVERLAP evdw > 1d10   1.00000E+20
870  #OVERLAPing residues             2
871    7  19
872  #OVERLAPing all corrected after             2  random generation
873 #OVERLAP evdw after   1.10568E+13
874 Waiting for     0.0360 sec
875 Waiting for     0.0339 sec
876 Waiting for     0.0007 sec
877 Waiting for     0.0455 sec
878 Waiting for     0.0007 sec
879 #OVERLAP evdw > 1d10   1.00000E+20
880  #OVERLAPing residues             2
881    9  25
882  #OVERLAPing all corrected after             1  random generation
883 #OVERLAP evdw after   2.58684E+23
884 Waiting for     0.0676 sec
885 #OVERLAP evdw > 1d10   1.00000E+20
886  #OVERLAPing residues             2
887    9  18
888  #OVERLAPing all corrected after             1  random generation
889 #OVERLAP evdw after   2.27553E+11
890 Waiting for     0.0380 sec
891 Waiting for     0.0007 sec
892 Waiting for     0.0361 sec
893 Waiting for     0.0369 sec
894 Waiting for     0.0390 sec
895 Waiting for     0.0398 sec
896 Waiting for     0.0307 sec
897 Waiting for     0.0810 sec
898 Waiting for     0.0007 sec
899 Waiting for     0.0344 sec
900 Waiting for     0.0007 sec
901 Waiting for     0.0393 sec
902 Waiting for     0.0007 sec
903 Waiting for     0.0008 sec
904 Waiting for     0.0648 sec
905 #OVERLAP evdw > 1d10   1.00000E+20
906  #OVERLAPing residues             4
907    3  26   4  25
908  #OVERLAPing all corrected after             2  random generation
909 #OVERLAP evdw after   1.07315E+08
910 Waiting for     0.0491 sec
911 #OVERLAP evdw > 1d10   1.00000E+20
912  #OVERLAPing residues             2
913    7  23
914  #OVERLAPing all corrected after             1  random generation
915 #OVERLAP evdw after   4.38532E+15
916 Waiting for     0.0406 sec
917 Waiting for     0.0350 sec
918 Waiting for     0.0006 sec
919 Waiting for     0.0461 sec
920 Waiting for     0.0350 sec
921 Waiting for     0.0007 sec
922 #OVERLAP evdw > 1d10   1.00000E+20
923  #OVERLAPing residues             2
924   22  25
925  #OVERLAPing all corrected after             1  random generation
926 #OVERLAP evdw after   3.33332E+09
927 Waiting for     0.0404 sec
928 Waiting for     0.0491 sec
929 Waiting for     0.0504 sec
930 Waiting for     0.0313 sec
931 Waiting for     0.0006 sec
932 Waiting for     0.0393 sec
933 Waiting for     0.0554 sec
934 Waiting for     0.0573 sec
935 #OVERLAP evdw > 1d10   1.00000E+20
936  #OVERLAPing residues             2
937    7  27
938  #OVERLAPing all corrected after             1  random generation
939 #OVERLAP evdw after   4.83335E+08
940 Waiting for     0.0007 sec
941 #OVERLAP evdw > 1d10   1.00000E+20
942  #OVERLAPing residues             2
943   12  26
944  #OVERLAPing all corrected after             1  random generation
945 #OVERLAP evdw after   9.44687E+03
946 Waiting for     0.0007 sec
947 Waiting for     0.0359 sec
948 #OVERLAP evdw > 1d10   1.00000E+20
949  #OVERLAPing residues             2
950   18  29
951  #OVERLAPing all corrected after             1  random generation
952 #OVERLAP evdw after   3.87747E+06
953 Waiting for     0.0395 sec
954 Waiting for     0.0520 sec
955 #OVERLAP evdw > 1d10   1.00000E+20
956  #OVERLAPing residues             2
957    9  11
958  #OVERLAPing all corrected after             1  random generation
959 #OVERLAP evdw after   7.73865E+10
960 Waiting for     0.0007 sec
961 #OVERLAP evdw > 1d10   1.00000E+20
962  #OVERLAPing residues             2
963    4  27
964  #OVERLAPing all corrected after             1  random generation
965 #OVERLAP evdw after   4.03130E+27
966 Waiting for     0.0572 sec
967 Waiting for     0.0396 sec
968 Waiting for     0.0311 sec
969 Waiting for     0.0194 sec
970 #OVERLAP evdw > 1d10   1.07785E+26
971  #OVERLAPing residues             0
972
973  #OVERLAPing all corrected after             1  random generation
974 #OVERLAP evdw after   1.07785E+26
975 Waiting for     0.0637 sec
976 Waiting for     0.0391 sec
977 Waiting for     0.0336 sec
978 #OVERLAP evdw > 1d10   1.00000E+20
979  #OVERLAPing residues             2
980    3  11
981  #OVERLAPing all corrected after             1  random generation
982 #OVERLAP evdw after   3.41865E+06
983 Waiting for     0.0007 sec
984 Waiting for     0.0342 sec
985 Waiting for     0.0007 sec
986 Waiting for     0.0335 sec
987 Waiting for     0.0006 sec
988 #OVERLAP evdw > 1d10   1.00000E+20
989  #OVERLAPing residues             2
990    9  27
991  #OVERLAPing all corrected after             1  random generation
992 #OVERLAP evdw after   8.50825E+01
993 Waiting for     0.0528 sec
994 #OVERLAP evdw > 1d10   1.00000E+20
995  #OVERLAPing residues             4
996    2  14  11  26
997  #OVERLAPing all corrected after             3  random generation
998 #OVERLAP evdw after   6.75186E+05
999 Waiting for     0.0345 sec
1000 Waiting for     0.0673 sec
1001 #OVERLAP evdw > 1d10   1.00000E+20
1002  #OVERLAPing residues             2
1003   11  23
1004  #OVERLAPing all corrected after             1  random generation
1005 #OVERLAP evdw after   6.35414E+07
1006 Waiting for     0.0007 sec
1007 Waiting for     0.0331 sec
1008 Waiting for     0.0007 sec
1009 Waiting for     0.0349 sec
1010 Waiting for     0.0335 sec
1011 #OVERLAP evdw > 1d10   1.00000E+20
1012  #OVERLAPing residues             2
1013   17  26
1014  #OVERLAPing all corrected after             1  random generation
1015 #OVERLAP evdw after   4.20900E+12
1016 Waiting for     0.0415 sec
1017 Waiting for     0.4298 sec
1018 Waiting for     0.0007 sec
1019 Waiting for     0.0323 sec
1020 #OVERLAP evdw > 1d10   1.00000E+20
1021  #OVERLAPing residues             2
1022   14  20
1023  #OVERLAPing all corrected after             1  random generation
1024 #OVERLAP evdw after   3.11509E+03
1025 Waiting for     0.0007 sec
1026 Waiting for     0.0007 sec
1027 #OVERLAP evdw > 1d10   1.00000E+20
1028  #OVERLAPing residues             2
1029    7  29
1030  #OVERLAPing all corrected after             4  random generation
1031 #OVERLAP evdw after   5.42274E+25
1032 Waiting for     0.0007 sec
1033 #OVERLAP evdw > 1d10   1.00000E+20
1034  #OVERLAPing residues             2
1035    5  23
1036  #OVERLAPing all corrected after            11  random generation
1037 #OVERLAP evdw after   2.55845E+44
1038 Waiting for     0.0007 sec
1039 Waiting for     0.0345 sec
1040 Waiting for     0.0007 sec
1041 Waiting for     0.0506 sec
1042 #OVERLAP evdw > 1d10   1.00000E+20
1043  #OVERLAPing residues             2
1044    8  17
1045  #OVERLAPing all corrected after             1  random generation
1046 #OVERLAP evdw after   5.89093E+02
1047 Waiting for     0.0317 sec
1048 #OVERLAP evdw > 1d10   1.00000E+20
1049  #OVERLAPing residues             2
1050    4  26
1051  #OVERLAPing all corrected after             1  random generation
1052 #OVERLAP evdw after   6.02623E+17
1053 Waiting for     0.0006 sec
1054 Waiting for     0.0635 sec
1055 Waiting for     0.0520 sec
1056 Waiting for     0.0325 sec
1057 Waiting for     0.0353 sec
1058 Waiting for     0.0381 sec
1059 Waiting for     0.4519 sec
1060 #OVERLAP evdw > 1d10   1.00000E+20
1061  #OVERLAPing residues             2
1062    8  29
1063  #OVERLAPing all corrected after             2  random generation
1064 #OVERLAP evdw after   6.68379E+11
1065 Waiting for     0.0006 sec
1066 Waiting for     0.0217 sec
1067 Waiting for     0.0386 sec
1068 Waiting for     0.0328 sec
1069 Waiting for     0.1086 sec
1070 Waiting for     0.0007 sec
1071 #OVERLAP evdw > 1d10   1.00000E+20
1072  #OVERLAPing residues             2
1073    3  11
1074  #OVERLAPing all corrected after             1  random generation
1075 #OVERLAP evdw after   2.33341E+07
1076 Waiting for     0.0341 sec
1077 Waiting for     0.0007 sec
1078 Waiting for     0.0383 sec
1079 Waiting for     0.0345 sec
1080 Waiting for     0.0006 sec
1081 Waiting for     0.0678 sec
1082 Waiting for     0.3625 sec
1083 Waiting for     0.0411 sec
1084 Waiting for     0.0007 sec
1085 Waiting for     0.0310 sec
1086 Waiting for     0.0007 sec
1087 Waiting for     0.0389 sec
1088 Waiting for     0.0006 sec
1089 Waiting for     0.0327 sec
1090 Waiting for     0.0347 sec
1091 Waiting for     0.0382 sec
1092 #OVERLAP evdw > 1d10   1.00000E+20
1093  #OVERLAPing residues             4
1094    3  25   5  27
1095  #OVERLAPing all corrected after             8  random generation
1096 #OVERLAP evdw after   3.35979E+17
1097 Waiting for     0.0007 sec
1098 Waiting for     0.0007 sec
1099 #OVERLAP evdw > 1d10   1.00000E+20
1100  #OVERLAPing residues             2
1101    9  27
1102  #OVERLAPing all corrected after             1  random generation
1103 #OVERLAP evdw after   3.24109E+18
1104 Waiting for     0.0353 sec
1105 #OVERLAP evdw > 1d10   1.00000E+20
1106  #OVERLAPing residues             2
1107    7  22
1108  #OVERLAPing all corrected after             1  random generation
1109 #OVERLAP evdw after   6.87864E+16
1110 Waiting for     0.0358 sec
1111 Waiting for     0.0259 sec
1112 #OVERLAP evdw > 1d10   1.00000E+20
1113  #OVERLAPing residues             2
1114    8  21
1115  #OVERLAPing all corrected after             1  random generation
1116 #OVERLAP evdw after   8.35663E+05
1117 Waiting for     0.0530 sec
1118 #OVERLAP evdw > 1d10   1.00000E+20
1119  #OVERLAPing residues             2
1120   16  27
1121  #OVERLAPing all corrected after             2  random generation
1122 #OVERLAP evdw after   2.57610E+21
1123 Waiting for     0.0401 sec
1124 Waiting for     0.0323 sec
1125 #OVERLAP evdw > 1d10   1.00000E+20
1126  #OVERLAPing residues             4
1127    2  27   4  25
1128  #OVERLAPing all corrected after             1  random generation
1129 #OVERLAP evdw after   2.66482E+01
1130 Waiting for     0.0007 sec
1131 Waiting for     0.0310 sec
1132 Waiting for     0.0360 sec
1133 Waiting for     0.0426 sec
1134 Waiting for     0.0356 sec
1135 Waiting for     0.0007 sec
1136 Waiting for     0.0525 sec
1137 Waiting for     0.0331 sec
1138 Waiting for     0.0354 sec
1139 Waiting for     0.0007 sec
1140 Waiting for     0.0007 sec
1141 #OVERLAP evdw > 1d10   1.00000E+20
1142  #OVERLAPing residues             4
1143    4  23   7  29
1144  #OVERLAPing all corrected after             1  random generation
1145 #OVERLAP evdw after   1.26615E+18
1146 Waiting for     0.0369 sec
1147 Waiting for     0.0338 sec
1148 Waiting for     0.0362 sec
1149 #OVERLAP evdw > 1d10   1.00000E+20
1150  #OVERLAPing residues             2
1151    5  22
1152  #OVERLAPing all corrected after             1  random generation
1153 #OVERLAP evdw after   5.46729E+10
1154 Waiting for     0.0006 sec
1155 Waiting for     0.0007 sec
1156 Waiting for     0.0330 sec
1157 #OVERLAP evdw > 1d10   1.00000E+20
1158  #OVERLAPing residues             2
1159    9  27
1160  #OVERLAPing all corrected after             1  random generation
1161 #OVERLAP evdw after   4.04031E+03
1162 Waiting for     0.0345 sec
1163 Waiting for     0.0391 sec
1164 #OVERLAP evdw > 1d10   1.00000E+20
1165  #OVERLAPing residues             2
1166    2  17
1167  #OVERLAPing all corrected after             1  random generation
1168 #OVERLAP evdw after   4.15337E+10
1169 Waiting for     0.0424 sec
1170 #OVERLAP evdw > 1d10   1.00000E+20
1171  #OVERLAPing residues             2
1172    5  22
1173  #OVERLAPing all corrected after             4  random generation
1174 #OVERLAP evdw after   7.36986E+22
1175 Waiting for     0.0321 sec
1176 Waiting for     0.0007 sec
1177 Waiting for     0.0545 sec
1178 Waiting for     0.7846 sec
1179 #OVERLAP evdw > 1d10   1.00000E+20
1180  #OVERLAPing residues             2
1181    5  14
1182  #OVERLAPing all corrected after             1  random generation
1183 #OVERLAP evdw after   4.56642E+09
1184 Waiting for     0.0357 sec
1185 Waiting for     0.0737 sec
1186 Waiting for     0.0007 sec
1187 #OVERLAP evdw > 1d10   1.00000E+20
1188  #OVERLAPing residues             4
1189   13  19  17  24
1190  #OVERLAPing all corrected after             4  random generation
1191 #OVERLAP evdw after   3.58796E+16
1192 Waiting for     0.0681 sec
1193 Waiting for     0.0007 sec
1194 Waiting for     0.0339 sec
1195 Waiting for     0.0006 sec
1196 #OVERLAP evdw > 1d10   1.00000E+20
1197  #OVERLAPing residues             2
1198   17  22
1199  #OVERLAPing all corrected after             1  random generation
1200 #OVERLAP evdw after   1.04302E+03
1201 Waiting for     0.0385 sec
1202 Waiting for     0.0078 sec
1203 #OVERLAP evdw > 1d10   2.00711E+20
1204  #OVERLAPing residues             0
1205
1206  #OVERLAPing all corrected after             1  random generation
1207 #OVERLAP evdw after   2.00711E+20
1208 Waiting for     0.0357 sec
1209 Waiting for     0.0347 sec
1210 #OVERLAP evdw > 1d10   1.00000E+20
1211  #OVERLAPing residues             4
1212    6  27   7  28
1213  #OVERLAPing NOT all corrected             4
1214    6  27   7  28
1215 #OVERLAP evdw after   1.00000E+20
1216 Waiting for     0.0007 sec
1217 #OVERLAP evdw > 1d10   1.00000E+20
1218  #OVERLAPing residues             3
1219    4  14  19
1220  #OVERLAPing all corrected after             2  random generation
1221 #OVERLAP evdw after   1.23772E+12
1222 Waiting for     0.0794 sec
1223 Waiting for     0.0367 sec
1224 Waiting for     0.0069 sec
1225 #OVERLAP evdw > 1d10   1.00000E+20
1226  #OVERLAPing residues             2
1227   20  25
1228  #OVERLAPing all corrected after             2  random generation
1229 #OVERLAP evdw after   3.39800E+07
1230 Waiting for     0.6564 sec
1231 Waiting for     0.0007 sec
1232 #OVERLAP evdw > 1d10   1.00000E+20
1233  #OVERLAPing residues             2
1234    8  25
1235  #OVERLAPing all corrected after             1  random generation
1236 #OVERLAP evdw after   1.24592E+01
1237 Waiting for     0.0330 sec
1238 Waiting for     0.0351 sec
1239 Waiting for     0.0007 sec
1240 #OVERLAP evdw > 1d10   1.00000E+20
1241  #OVERLAPing residues             2
1242    4  26
1243  #OVERLAPing all corrected after             1  random generation
1244 #OVERLAP evdw after   2.05715E+06
1245 Waiting for     0.0383 sec
1246 #OVERLAP evdw > 1d10   1.00000E+20
1247  #OVERLAPing residues             2
1248    4  27
1249  #OVERLAPing all corrected after             1  random generation
1250 #OVERLAP evdw after   3.84019E+12
1251 Waiting for     0.0007 sec
1252 Waiting for     0.0007 sec
1253 Waiting for     0.0336 sec
1254 #OVERLAP evdw > 1d10   1.00000E+20
1255  #OVERLAPing residues             2
1256    7  29
1257  #OVERLAPing all corrected after             1  random generation
1258 #OVERLAP evdw after   1.05958E+03
1259 Waiting for     0.0397 sec
1260 Waiting for     0.0007 sec
1261 #OVERLAP evdw > 1d10   1.00000E+20
1262  #OVERLAPing residues             2
1263   11  25
1264  #OVERLAPing all corrected after             1  random generation
1265 #OVERLAP evdw after   1.62989E+08
1266 Waiting for     0.0406 sec
1267 Waiting for     0.0545 sec
1268 Waiting for     0.0333 sec
1269 Waiting for     0.0354 sec
1270 Waiting for     0.0009 sec
1271 Waiting for     0.0007 sec
1272 Waiting for     0.6948 sec
1273 Waiting for     0.0007 sec
1274 Waiting for     0.0636 sec
1275 Waiting for     0.0358 sec
1276 Waiting for     0.0406 sec
1277 Waiting for     0.0339 sec
1278 Waiting for     0.0337 sec
1279 Waiting for     0.0006 sec
1280 Waiting for     0.0314 sec
1281 #OVERLAP evdw > 1d10   1.00000E+20
1282  #OVERLAPing residues             2
1283    7  10
1284  #OVERLAPing all corrected after             1  random generation
1285 #OVERLAP evdw after   2.77448E+07
1286 Waiting for     0.0378 sec
1287 #OVERLAP evdw > 1d10   1.00000E+20
1288  #OVERLAPing residues             4
1289    2  27   4  29
1290  #OVERLAPing all corrected after             3  random generation
1291 #OVERLAP evdw after   4.86445E+14
1292 Waiting for     0.0387 sec
1293 Waiting for     0.0007 sec
1294 Waiting for     0.0381 sec
1295 Waiting for     0.0349 sec
1296 Waiting for     0.0351 sec
1297 Waiting for     0.0123 sec
1298 #OVERLAP evdw > 1d10   1.00000E+20
1299  #OVERLAPing residues             2
1300   20  22
1301  #OVERLAPing all corrected after             1  random generation
1302 #OVERLAP evdw after   1.12159E+10
1303 Waiting for     0.0323 sec
1304 Waiting for     0.0344 sec
1305 Waiting for     0.0642 sec
1306 Waiting for     0.0442 sec
1307 Waiting for     0.0339 sec
1308 Waiting for     0.0365 sec
1309 Waiting for     0.0355 sec
1310 Waiting for     0.0373 sec
1311 Waiting for     0.0007 sec
1312 Waiting for     0.0333 sec
1313 Waiting for     0.0383 sec
1314 Waiting for     0.0035 sec
1315 #OVERLAP evdw > 1d10   1.00000E+20
1316  #OVERLAPing residues             2
1317    8  17
1318  #OVERLAPing all corrected after           102  random generation
1319 #OVERLAP evdw after   3.37800E+32
1320 Waiting for     0.0327 sec
1321 Waiting for     0.0331 sec
1322 Waiting for     0.0364 sec
1323 Waiting for     0.0823 sec
1324 Waiting for     0.0148 sec
1325 Waiting for     0.4286 sec
1326 Waiting for     0.0006 sec
1327 Waiting for     0.0341 sec
1328 Waiting for     0.0363 sec
1329 #OVERLAP evdw > 1d10   1.00000E+20
1330  #OVERLAPing residues             2
1331   14  23
1332  #OVERLAPing all corrected after             1  random generation
1333 #OVERLAP evdw after   3.44078E+06
1334 Waiting for     0.0338 sec
1335 Waiting for     0.0390 sec
1336 Waiting for     0.0007 sec
1337 #OVERLAP evdw > 1d10   1.00000E+20
1338  #OVERLAPing residues             4
1339    7  26  10  25
1340  #OVERLAPing NOT all corrected             2
1341   10  25
1342 #OVERLAP evdw after   1.00000E+20
1343 Waiting for     0.0638 sec
1344 Waiting for     0.0006 sec
1345 #OVERLAP evdw > 1d10   1.00000E+20
1346  #OVERLAPing residues             2
1347   24  27
1348  #OVERLAPing all corrected after             1  random generation
1349 #OVERLAP evdw after   2.74147E+05
1350 Waiting for     0.0383 sec
1351 Waiting for     0.0345 sec
1352 Waiting for     0.0406 sec
1353 #OVERLAP evdw > 1d10   1.00000E+20
1354  #OVERLAPing residues             2
1355    4  27
1356  #OVERLAPing all corrected after            12  random generation
1357 #OVERLAP evdw after   9.21041E+09
1358 Waiting for     0.0324 sec
1359 Waiting for     0.0368 sec
1360 Waiting for     0.0525 sec
1361 #OVERLAP evdw > 1d10   1.00000E+20
1362  #OVERLAPing residues             4
1363   19  27  20  25
1364  #OVERLAPing all corrected after             1  random generation
1365 #OVERLAP evdw after   8.12190E+16
1366 Waiting for     0.0130 sec
1367 Waiting for     0.0007 sec
1368 Waiting for     0.8665 sec
1369 #OVERLAP evdw > 1d10   1.00000E+20
1370  #OVERLAPing residues             2
1371    7  14
1372  #OVERLAPing all corrected after             1  random generation
1373 #OVERLAP evdw after   2.89115E+06
1374 Waiting for     0.0007 sec
1375 Waiting for     0.0356 sec
1376 #OVERLAP evdw > 1d10   1.00000E+20
1377  #OVERLAPing residues             5
1378    4  26   9  27  10
1379  #OVERLAPing all corrected after             1  random generation
1380 #OVERLAP evdw after   1.18371E+14
1381 Waiting for     0.0553 sec
1382 Waiting for     0.0610 sec
1383 Waiting for     0.0007 sec
1384 #OVERLAP evdw > 1d10   1.00000E+20
1385  #OVERLAPing residues             2
1386    6  25
1387  #OVERLAPing NOT all corrected             2
1388    6  25
1389 #OVERLAP evdw after   1.00000E+20
1390 Waiting for     0.0010 sec
1391 #OVERLAP evdw > 1d10   1.00000E+20
1392  #OVERLAPing residues             7
1393    5  11   7  13   9  25  26
1394  #OVERLAPing all corrected after             5  random generation
1395 #OVERLAP evdw after   2.51305E+28
1396 Waiting for     0.0244 sec
1397 Waiting for     0.0328 sec
1398 Waiting for     0.0007 sec
1399 #OVERLAP evdw > 1d10   1.00000E+20
1400  #OVERLAPing residues             4
1401   13  27  15  26
1402  #OVERLAPing all corrected after             1  random generation
1403 #OVERLAP evdw after   5.33245E+10
1404 Waiting for     0.0007 sec
1405 Waiting for     0.0359 sec
1406 #OVERLAP evdw > 1d10   1.00000E+20
1407  #OVERLAPing residues             2
1408    7  25
1409  #OVERLAPing all corrected after             2  random generation
1410 #OVERLAP evdw after   4.98630E+05
1411 Waiting for     0.0007 sec
1412 Waiting for     0.0359 sec
1413 Waiting for     0.0499 sec
1414 Waiting for     0.0007 sec
1415 Waiting for     0.0355 sec
1416 Waiting for     0.0357 sec
1417 Waiting for     0.0308 sec
1418 Waiting for     0.0360 sec
1419 Waiting for     0.0007 sec
1420 Waiting for     0.0693 sec
1421 Waiting for     0.0007 sec
1422 Waiting for     0.0320 sec
1423 Waiting for     0.0402 sec
1424 #OVERLAP evdw > 1d10   1.00000E+20
1425  #OVERLAPing residues             2
1426    5  19
1427  #OVERLAPing all corrected after             2  random generation
1428 #OVERLAP evdw after   4.69845E+18
1429 Waiting for     0.0007 sec
1430 Waiting for     0.0353 sec
1431 #OVERLAP evdw > 1d10   1.00000E+20
1432  #OVERLAPing residues             2
1433    9  26
1434  #OVERLAPing all corrected after             1  random generation
1435 #OVERLAP evdw after   6.73280E+10
1436 Waiting for     0.0007 sec
1437 Waiting for     0.0007 sec
1438 Waiting for     0.0076 sec
1439 Waiting for     0.0517 sec
1440 Waiting for     0.0360 sec
1441 Waiting for     0.0266 sec
1442 Waiting for     0.0334 sec
1443 Waiting for     0.8631 sec
1444 Waiting for     0.0368 sec
1445 #OVERLAP evdw > 1d10   1.00000E+20
1446  #OVERLAPing residues             2
1447    7  13
1448  #OVERLAPing all corrected after             1  random generation
1449 #OVERLAP evdw after   2.65036E+02
1450 Waiting for     0.0390 sec
1451 Waiting for     0.0370 sec
1452 #OVERLAP evdw > 1d10   1.00000E+20
1453  #OVERLAPing residues             2
1454    6  20
1455  #OVERLAPing all corrected after            16  random generation
1456 #OVERLAP evdw after   1.85245E+33
1457 Waiting for     0.0007 sec
1458 Waiting for     0.0373 sec
1459 Waiting for     0.0007 sec
1460 Waiting for     0.0007 sec
1461 Waiting for     0.0389 sec
1462 Waiting for     0.0365 sec
1463 Waiting for     0.0319 sec
1464 #OVERLAP evdw > 1d10   1.00000E+20
1465  #OVERLAPing residues             2
1466   17  25
1467  #OVERLAPing all corrected after            23  random generation
1468 #OVERLAP evdw after   1.26835E+13
1469 Waiting for     0.0355 sec
1470 Waiting for     0.0391 sec
1471 Waiting for     0.0361 sec
1472 Waiting for     0.0597 sec
1473 Waiting for     0.0332 sec
1474 Waiting for     0.7446 sec
1475 Waiting for     0.0007 sec
1476 Waiting for     0.0386 sec
1477 Waiting for     0.0554 sec
1478 Waiting for     0.0330 sec
1479 Waiting for     0.0576 sec
1480 #OVERLAP evdw > 1d10   1.00000E+20
1481  #OVERLAPing residues             6
1482    4  25   8  20   9  22
1483  #OVERLAPing all corrected after             3  random generation
1484 #OVERLAP evdw after   2.70410E+11
1485 Waiting for     0.0352 sec
1486 Waiting for     0.0261 sec
1487 Waiting for     0.0007 sec
1488 Waiting for     0.0325 sec
1489 Waiting for     0.0007 sec
1490 Waiting for     0.0387 sec
1491 Waiting for     0.0399 sec
1492 Waiting for     0.0391 sec
1493 Waiting for     0.0347 sec
1494 Waiting for     0.0007 sec
1495 Waiting for     0.7225 sec
1496 Waiting for     0.0006 sec
1497 Waiting for     0.0362 sec
1498 Waiting for     0.0140 sec
1499 Waiting for     0.0311 sec
1500 Waiting for     0.0404 sec
1501 #OVERLAP evdw > 1d10   1.00000E+20
1502  #OVERLAPing residues             2
1503    6  23
1504  #OVERLAPing NOT all corrected             2
1505    6  23
1506 #OVERLAP evdw after   1.00000E+20
1507 Waiting for     0.0366 sec
1508 Waiting for     0.0563 sec
1509 Waiting for     0.0317 sec
1510 Waiting for     0.0038 sec
1511 Waiting for     0.0008 sec
1512 Waiting for     0.0007 sec
1513 #OVERLAP evdw > 1d10   1.00000E+20
1514  #OVERLAPing residues             3
1515    9  27  29
1516  #OVERLAPing all corrected after             2  random generation
1517 #OVERLAP evdw after   2.47786E+05
1518 Waiting for     0.0316 sec
1519 Waiting for     0.0313 sec
1520 Waiting for     0.0406 sec
1521 Waiting for     0.0010 sec
1522 Waiting for     0.0007 sec
1523 Waiting for     0.7524 sec
1524 Waiting for     0.0007 sec
1525 Waiting for     0.0007 sec
1526 Waiting for     0.0335 sec
1527 Waiting for     0.0311 sec
1528 Waiting for     0.0008 sec
1529 Waiting for     0.0397 sec
1530 Waiting for     0.0007 sec
1531 Waiting for     0.0635 sec
1532 Waiting for     0.0353 sec
1533 Waiting for     0.0357 sec
1534 Waiting for     0.0007 sec
1535 Waiting for     0.0385 sec
1536 #OVERLAP evdw > 1d10   1.00000E+20
1537  #OVERLAPing residues             4
1538    3  25   4  22
1539  #OVERLAPing all corrected after             1  random generation
1540 #OVERLAP evdw after   9.79276E+03
1541 Waiting for     0.0381 sec
1542 Waiting for     0.0007 sec
1543 Waiting for     0.0007 sec
1544 Waiting for     0.0395 sec
1545 Waiting for     0.4876 sec
1546 Waiting for     0.0007 sec
1547 Waiting for     0.0408 sec
1548 Waiting for     0.0007 sec
1549 Waiting for     0.0343 sec
1550 Waiting for     0.0397 sec
1551 Waiting for     0.0324 sec
1552 Waiting for     0.0007 sec
1553 Waiting for     0.0007 sec
1554 Waiting for     0.0331 sec
1555 Waiting for     0.0171 sec
1556 Waiting for     0.0331 sec
1557 #OVERLAP evdw > 1d10   1.00000E+20
1558  #OVERLAPing residues             4
1559   13  24  14  25
1560  #OVERLAPing all corrected after             2  random generation
1561 #OVERLAP evdw after   1.12960E+15
1562 Waiting for     0.0007 sec
1563 Waiting for     0.0512 sec
1564 Waiting for     0.0344 sec
1565 Waiting for     0.0357 sec
1566 Waiting for     0.0044 sec
1567 Waiting for     0.0395 sec
1568 Waiting for     0.0333 sec
1569 Waiting for     0.0313 sec
1570 #OVERLAP evdw > 1d10   1.00000E+20
1571  #OVERLAPing residues             2
1572    7  14
1573  #OVERLAPing all corrected after             1  random generation
1574 #OVERLAP evdw after   9.88158E+13
1575 Waiting for     0.0333 sec
1576 Waiting for     0.0361 sec
1577 Waiting for     0.0348 sec
1578 #OVERLAP evdw > 1d10   1.00000E+20
1579  #OVERLAPing residues             2
1580   22  26
1581  #OVERLAPing all corrected after             1  random generation
1582 #OVERLAP evdw after   1.11115E+06
1583 Waiting for     0.0375 sec
1584 Waiting for     0.0006 sec
1585 Waiting for     0.0337 sec
1586 Waiting for     0.0484 sec
1587 Waiting for     0.0390 sec
1588 Waiting for     0.0360 sec
1589 #OVERLAP evdw > 1d10   1.00000E+20
1590  #OVERLAPing residues             6
1591    9  17  10  25  13  26
1592  #OVERLAPing NOT all corrected             2
1593   10  25
1594 #OVERLAP evdw after   1.00000E+20
1595 Waiting for     0.0371 sec
1596 Waiting for     0.0397 sec
1597 #OVERLAP evdw > 1d10   1.00000E+20
1598  #OVERLAPing residues             4
1599    7  25  13  27
1600  #OVERLAPing all corrected after             2  random generation
1601 #OVERLAP evdw after   7.55558E+24
1602 Waiting for     0.0007 sec
1603 #OVERLAP evdw > 1d10   1.00000E+20
1604  #OVERLAPing residues             4
1605    4  19   8  23
1606  #OVERLAPing all corrected after             1  random generation
1607 #OVERLAP evdw after   3.48493E+13
1608 Waiting for     0.0008 sec
1609 #OVERLAP evdw > 1d10   1.00000E+20
1610  #OVERLAPing residues             2
1611    4  17
1612  #OVERLAPing all corrected after             1  random generation
1613 #OVERLAP evdw after   5.38232E+03
1614 Waiting for     0.0377 sec
1615 Waiting for     0.0387 sec
1616 Waiting for     0.0373 sec
1617 #OVERLAP evdw > 1d10   1.00000E+20
1618  #OVERLAPing residues             4
1619   14  25  17  22
1620  #OVERLAPing all corrected after             1  random generation
1621 #OVERLAP evdw after   4.66580E+05
1622 Waiting for     0.0393 sec
1623 Waiting for     0.0343 sec
1624 Waiting for     0.0391 sec
1625 Waiting for     0.0007 sec
1626 Waiting for     0.0007 sec
1627 Waiting for     0.0483 sec
1628 Waiting for     0.0310 sec
1629 Waiting for     0.0351 sec
1630 Waiting for     0.0007 sec
1631 #OVERLAP evdw > 1d10   1.00000E+20
1632  #OVERLAPing residues             2
1633    2  17
1634  #OVERLAPing all corrected after             1  random generation
1635 #OVERLAP evdw after   3.52381E+03
1636 Waiting for     0.0367 sec
1637 #OVERLAP evdw > 1d10   1.00000E+20
1638  #OVERLAPing residues             2
1639    4  27
1640  #OVERLAPing all corrected after             5  random generation
1641 #OVERLAP evdw after   2.35927E+14
1642 Waiting for     0.0396 sec
1643 Waiting for     0.0007 sec
1644 Waiting for     0.0342 sec
1645 Waiting for     0.0369 sec
1646 Waiting for     0.0399 sec
1647 Waiting for     0.0386 sec
1648 Waiting for     0.0679 sec
1649 Waiting for     0.0645 sec
1650 Waiting for     0.8541 sec
1651 #OVERLAP evdw > 1d10   1.00000E+20
1652  #OVERLAPing residues             2
1653   16  27
1654  #OVERLAPing all corrected after             1  random generation
1655 #OVERLAP evdw after   7.62385E+03
1656 Waiting for     0.0006 sec
1657 Waiting for     0.0370 sec
1658 Waiting for     0.0181 sec
1659 Waiting for     0.0007 sec
1660 Waiting for     0.0007 sec
1661 Waiting for     0.0369 sec
1662 Waiting for     0.0356 sec
1663 #OVERLAP evdw > 1d10   1.00000E+20
1664  #OVERLAPing residues             2
1665    2  17
1666  #OVERLAPing all corrected after             1  random generation
1667 #OVERLAP evdw after   3.99536E+03
1668 Waiting for     0.0402 sec
1669 #OVERLAP evdw > 1d10   1.00000E+20
1670  #OVERLAPing residues             2
1671   22  25
1672  #OVERLAPing all corrected after             1  random generation
1673 #OVERLAP evdw after   7.23236E+05
1674 Waiting for     0.0347 sec
1675 Waiting for     0.0383 sec
1676 #OVERLAP evdw > 1d10   1.00000E+20
1677  #OVERLAPing residues             2
1678   13  26
1679  #OVERLAPing all corrected after             1  random generation
1680 #OVERLAP evdw after   4.20151E+05
1681 Waiting for     0.0007 sec
1682 Waiting for     0.0361 sec
1683 Waiting for     0.0359 sec
1684 #OVERLAP evdw > 1d10   1.00000E+20
1685  #OVERLAPing residues             2
1686    4  17
1687  #OVERLAPing all corrected after             1  random generation
1688 #OVERLAP evdw after   9.89362E+17
1689 Waiting for     0.0328 sec
1690 Waiting for     0.1878 sec
1691 Waiting for     0.0006 sec
1692 Waiting for     0.0310 sec
1693 #OVERLAP evdw > 1d10   2.89291E+20
1694  #OVERLAPing residues             0
1695
1696  #OVERLAPing all corrected after             1  random generation
1697 #OVERLAP evdw after   2.89291E+20
1698 Waiting for     0.0007 sec
1699 #OVERLAP evdw > 1d10   1.00000E+20
1700  #OVERLAPing residues             2
1701    9  22
1702  #OVERLAPing all corrected after             1  random generation
1703 #OVERLAP evdw after   1.69788E+04
1704 Waiting for     0.0335 sec
1705 Waiting for     0.0007 sec
1706 Waiting for     0.0007 sec
1707 Waiting for     0.0407 sec
1708 #OVERLAP evdw > 1d10   2.26591E+20
1709  #OVERLAPing residues             0
1710
1711  #OVERLAPing all corrected after             1  random generation
1712 #OVERLAP evdw after   2.26591E+20
1713 Waiting for     0.0007 sec
1714 Waiting for     0.0007 sec
1715 #OVERLAP evdw > 1d10   1.00000E+20
1716  #OVERLAPing residues             4
1717    6  27   7  28
1718  #OVERLAPing NOT all corrected             4
1719    6  27   7  28
1720 #OVERLAP evdw after   1.00000E+20
1721 Waiting for     0.0346 sec
1722 Waiting for     0.0314 sec
1723 #OVERLAP evdw > 1d10   1.00000E+20
1724  #OVERLAPing residues             4
1725   13  27  14  29
1726  #OVERLAPing all corrected after             2  random generation
1727 #OVERLAP evdw after   2.32054E+08
1728 Waiting for     0.0405 sec
1729 Waiting for     0.0320 sec
1730 Waiting for     0.0007 sec
1731 #OVERLAP evdw > 1d10   1.00000E+20
1732  #OVERLAPing residues             2
1733    5  20
1734  #OVERLAPing all corrected after             1  random generation
1735 #OVERLAP evdw after   5.25424E+09
1736 Waiting for     0.0799 sec
1737 Waiting for     0.0006 sec
1738 Waiting for     0.0337 sec
1739 Waiting for     0.0363 sec
1740 Waiting for     0.9354 sec
1741 Waiting for     0.0267 sec
1742 #OVERLAP evdw > 1d10   1.00000E+20
1743  #OVERLAPing residues             2
1744    8  17
1745  #OVERLAPing all corrected after             1  random generation
1746 #OVERLAP evdw after   6.22641E+03
1747 Waiting for     0.0007 sec
1748 Waiting for     0.0351 sec
1749 Waiting for     0.0531 sec
1750 Waiting for     0.0379 sec
1751 Waiting for     0.0450 sec
1752 Waiting for     0.0007 sec
1753 Waiting for     0.0333 sec
1754 Waiting for     0.0422 sec
1755 Waiting for     0.0615 sec
1756 Waiting for     0.0366 sec
1757 #OVERLAP evdw > 1d10   1.00000E+20
1758  #OVERLAPing residues             4
1759    4  13   7  11
1760  #OVERLAPing all corrected after             1  random generation
1761 #OVERLAP evdw after   1.94908E+26
1762 Waiting for     0.0007 sec
1763 Waiting for     0.0373 sec
1764 Waiting for     0.0007 sec
1765 Waiting for     0.0716 sec
1766 Waiting for     0.0007 sec
1767 #OVERLAP evdw > 1d10   1.00000E+20
1768  #OVERLAPing residues             5
1769    4  25   8   9  27
1770  #OVERLAPing all corrected after            17  random generation
1771 #OVERLAP evdw after   2.34045E+14
1772 Waiting for     0.0007 sec
1773 Waiting for     0.0393 sec
1774 Waiting for     0.0006 sec
1775 Waiting for     0.0007 sec
1776 Waiting for     0.0330 sec
1777 #OVERLAP evdw > 1d10   1.00000E+20
1778  #OVERLAPing residues             2
1779   20  23
1780  #OVERLAPing all corrected after             1  random generation
1781 #OVERLAP evdw after  -3.11331E+01
1782 Waiting for     0.0583 sec
1783 #OVERLAP evdw > 1d10   1.00000E+20
1784  #OVERLAPing residues             2
1785    8  18
1786  #OVERLAPing all corrected after             1  random generation
1787 #OVERLAP evdw after   8.38308E+11
1788 Waiting for     0.0556 sec
1789 #OVERLAP evdw > 1d10   1.00000E+20
1790  #OVERLAPing residues             4
1791   11  19  13  20
1792  #OVERLAPing all corrected after             1  random generation
1793 #OVERLAP evdw after   3.41473E+15
1794 Waiting for     0.0007 sec
1795 Waiting for     0.0317 sec
1796 Waiting for     0.0330 sec
1797 #OVERLAP evdw > 1d10   1.00000E+20
1798  #OVERLAPing residues             2
1799   17  25
1800  #OVERLAPing all corrected after            15  random generation
1801 #OVERLAP evdw after   7.91594E+13
1802 Waiting for     0.0308 sec
1803 Waiting for     0.0350 sec
1804 Waiting for     0.0310 sec
1805 #OVERLAP evdw > 1d10   1.00000E+20
1806  #OVERLAPing residues             2
1807   20  27
1808  #OVERLAPing all corrected after             1  random generation
1809 #OVERLAP evdw after   3.53790E+04
1810 Waiting for     0.0403 sec
1811 Waiting for     0.0118 sec
1812 Waiting for     0.0403 sec
1813 Waiting for     0.0392 sec
1814 Waiting for     0.0346 sec
1815 #OVERLAP evdw > 1d10   1.00000E+20
1816  #OVERLAPing residues             2
1817    4  27
1818  #OVERLAPing all corrected after             2  random generation
1819 #OVERLAP evdw after   9.75970E+01
1820 Waiting for     0.5994 sec
1821 Waiting for     0.0164 sec
1822 Waiting for     0.0074 sec
1823 #OVERLAP evdw > 1d10   1.00000E+20
1824  #OVERLAPing residues             2
1825    7  25
1826  #OVERLAPing all corrected after             1  random generation
1827 #OVERLAP evdw after   1.44242E+07
1828 Waiting for     0.0354 sec
1829 Waiting for     0.0347 sec
1830 Waiting for     0.0338 sec
1831 #OVERLAP evdw > 1d10   1.00000E+20
1832  #OVERLAPing residues             4
1833    7  20   9  17
1834  #OVERLAPing all corrected after             1  random generation
1835 #OVERLAP evdw after   1.65540E+10
1836 Waiting for     0.0313 sec
1837 Waiting for     0.0008 sec
1838 Waiting for     0.0402 sec
1839 Waiting for     0.0006 sec
1840 Waiting for     0.0361 sec
1841 Waiting for     0.0359 sec
1842 Waiting for     0.0312 sec
1843 #OVERLAP evdw > 1d10   1.00000E+20
1844  #OVERLAPing residues             2
1845   24  27
1846  #OVERLAPing all corrected after             1  random generation
1847 #OVERLAP evdw after   1.04455E+04
1848 Waiting for     0.0734 sec
1849 #OVERLAP evdw > 1d10   1.00000E+20
1850  #OVERLAPing residues             2
1851   17  25
1852  #OVERLAPing all corrected after             4  random generation
1853 #OVERLAP evdw after   3.09496E+08
1854 Waiting for     0.0006 sec
1855 #OVERLAP evdw > 1d10   1.00000E+20
1856  #OVERLAPing residues             2
1857    9  23
1858  #OVERLAPing all corrected after             1  random generation
1859 #OVERLAP evdw after   2.48345E+06
1860 Waiting for     0.2796 sec
1861 #OVERLAP evdw > 1d10   1.00000E+20
1862  #OVERLAPing residues             2
1863   24  27
1864  #OVERLAPing all corrected after             1  random generation
1865 #OVERLAP evdw after   4.50003E+03
1866 Waiting for     0.0186 sec
1867 Waiting for     0.0007 sec
1868 Waiting for     0.0329 sec
1869 Waiting for     0.0382 sec
1870 Waiting for     0.0361 sec
1871 Waiting for     0.0340 sec
1872 Waiting for     0.0369 sec
1873 #OVERLAP evdw > 1d10   1.00000E+20
1874  #OVERLAPing residues             2
1875    7  22
1876  #OVERLAPing all corrected after             2  random generation
1877 #OVERLAP evdw after   4.97900E+08
1878 Waiting for     0.0007 sec
1879 Waiting for     0.0353 sec
1880 Waiting for     0.0355 sec
1881 #OVERLAP evdw > 1d10   1.00000E+20
1882  #OVERLAPing residues             2
1883    7  25
1884  #OVERLAPing all corrected after             3  random generation
1885 #OVERLAP evdw after   1.58716E+09
1886 Waiting for     0.0007 sec
1887 Waiting for     0.0388 sec
1888 Waiting for     0.0377 sec
1889 Waiting for     0.0369 sec
1890 Waiting for     0.8418 sec
1891 Waiting for     0.0006 sec
1892 Waiting for     0.0404 sec
1893 Waiting for     0.0040 sec
1894 #OVERLAP evdw > 1d10   1.00000E+20
1895  #OVERLAPing residues             2
1896   17  20
1897  #OVERLAPing all corrected after             1  random generation
1898 #OVERLAP evdw after   1.45856E+07
1899 Waiting for     0.0124 sec
1900 #OVERLAP evdw > 1d10   1.00000E+20
1901  #OVERLAPing residues             2
1902   24  27
1903  #OVERLAPing all corrected after             1  random generation
1904 #OVERLAP evdw after   7.16381E+05
1905 Waiting for     0.0661 sec
1906 Waiting for     0.0019 sec
1907 Waiting for     0.0318 sec
1908 #OVERLAP evdw > 1d10   1.00000E+20
1909  #OVERLAPing residues             2
1910    9  21
1911  #OVERLAPing all corrected after             1  random generation
1912 #OVERLAP evdw after   1.82265E+03
1913 Waiting for     0.0369 sec
1914 #OVERLAP evdw > 1d10   1.00000E+20
1915  #OVERLAPing residues             2
1916    2  17
1917  #OVERLAPing all corrected after             1  random generation
1918 #OVERLAP evdw after   7.88873E+14
1919 Waiting for     0.0352 sec
1920 Waiting for     0.0350 sec
1921 Waiting for     0.0377 sec
1922 Waiting for     0.0275 sec
1923 #OVERLAP evdw > 1d10   1.00000E+20
1924  #OVERLAPing residues             2
1925   18  25
1926  #OVERLAPing all corrected after             2  random generation
1927 #OVERLAP evdw after   1.46985E+07
1928 Waiting for     0.0322 sec
1929 Waiting for     0.0370 sec
1930 Waiting for     0.0385 sec
1931 Waiting for     0.0096 sec
1932 Waiting for     0.7268 sec
1933 #OVERLAP evdw > 1d10   1.00000E+20
1934  #OVERLAPing residues             2
1935    9  27
1936  #OVERLAPing all corrected after             4  random generation
1937 #OVERLAP evdw after   1.66763E+11
1938 Waiting for     0.0007 sec
1939 Waiting for     0.0405 sec
1940 #OVERLAP evdw > 1d10   1.00000E+20
1941  #OVERLAPing residues             2
1942    7  19
1943  #OVERLAPing all corrected after             1  random generation
1944 #OVERLAP evdw after   4.40365E+10
1945 Waiting for     0.0009 sec
1946 Waiting for     0.0006 sec
1947 Waiting for     0.0007 sec
1948 Waiting for     0.0366 sec
1949 #OVERLAP evdw > 1d10   1.00000E+20
1950  #OVERLAPing residues             2
1951    8  29
1952  #OVERLAPing all corrected after             1  random generation
1953 #OVERLAP evdw after   3.65803E+17
1954 Waiting for     0.0372 sec
1955 #OVERLAP evdw > 1d10   1.00000E+20
1956  #OVERLAPing residues             2
1957   12  23
1958  #OVERLAPing all corrected after             1  random generation
1959 #OVERLAP evdw after   1.51954E+06
1960 Waiting for     0.0069 sec
1961 #OVERLAP evdw > 1d10   1.00000E+20
1962  #OVERLAPing residues             2
1963   14  25
1964  #OVERLAPing all corrected after             1  random generation
1965 #OVERLAP evdw after   4.36009E+10
1966 Waiting for     0.0354 sec
1967 Waiting for     0.0402 sec
1968 #OVERLAP evdw > 1d10   1.00000E+20
1969  #OVERLAPing residues             4
1970    2  13   7  22
1971  #OVERLAPing all corrected after             3  random generation
1972 #OVERLAP evdw after   1.12296E+10
1973 Waiting for     0.0395 sec
1974 Waiting for     0.0007 sec
1975 #OVERLAP evdw > 1d10   1.00000E+20
1976  #OVERLAPing residues             4
1977   10  29  14  27
1978  #OVERLAPing NOT all corrected             2
1979   10  29
1980 #OVERLAP evdw after   1.00000E+20
1981 Waiting for     0.0376 sec
1982 Waiting for     0.0335 sec
1983 Waiting for     0.0345 sec
1984 Waiting for     0.0322 sec
1985 #OVERLAP evdw > 1d10   1.00000E+20
1986  #OVERLAPing residues             2
1987   15  20
1988  #OVERLAPing all corrected after             1  random generation
1989 #OVERLAP evdw after  -5.27518E+01
1990 Waiting for     0.0320 sec
1991 #OVERLAP evdw > 1d10   1.00000E+20
1992  #OVERLAPing residues             2
1993   12  25
1994  #OVERLAPing all corrected after             1  random generation
1995 #OVERLAP evdw after  -4.20786E+01
1996 Waiting for     0.0007 sec
1997 #OVERLAP evdw > 1d10   1.00000E+20
1998  #OVERLAPing residues             2
1999    7  23
2000  #OVERLAPing all corrected after             1  random generation
2001 #OVERLAP evdw after   1.68872E+17
2002 Waiting for     0.0519 sec
2003 Waiting for     0.0006 sec
2004 Waiting for     0.0402 sec
2005 #OVERLAP evdw > 1d10   1.00000E+20
2006  #OVERLAPing residues             4
2007    6  22   8  23
2008  #OVERLAPing all corrected after             5  random generation
2009 #OVERLAP evdw after   1.10464E+17
2010 Waiting for     0.0344 sec
2011 #OVERLAP evdw > 1d10   1.00000E+20
2012  #OVERLAPing residues             4
2013    6  26   7  27
2014  #OVERLAPing all corrected after             5  random generation
2015 #OVERLAP evdw after   1.54739E+21
2016 Waiting for     0.0154 sec
2017 Waiting for     0.0028 sec
2018 Waiting for     0.0321 sec
2019 Waiting for     0.0007 sec
2020 Waiting for     0.0519 sec
2021 Waiting for     0.0339 sec
2022 Waiting for     0.0007 sec
2023 Waiting for     0.0365 sec
2024 #OVERLAP evdw > 1d10   1.00000E+20
2025  #OVERLAPing residues             6
2026    6  25   7  26   8  27
2027  #OVERLAPing NOT all corrected             2
2028    6  25
2029 #OVERLAP evdw after   1.00000E+20
2030 Waiting for     0.0007 sec
2031 #OVERLAP evdw > 1d10   1.00000E+20
2032  #OVERLAPing residues             2
2033    4  25
2034  #OVERLAPing all corrected after             2  random generation
2035 #OVERLAP evdw after   2.15627E+21
2036 Waiting for     0.0006 sec
2037 Waiting for     0.0627 sec
2038 Waiting for     0.0340 sec
2039 Waiting for     0.0007 sec
2040 Waiting for     0.0352 sec
2041 Waiting for     0.0006 sec
2042 Waiting for     1.0777 sec
2043 Waiting for     0.0007 sec
2044 Waiting for     0.0314 sec
2045 #OVERLAP evdw > 1d10   1.00000E+20
2046  #OVERLAPing residues             2
2047   11  29
2048  #OVERLAPing all corrected after             1  random generation
2049 #OVERLAP evdw after  -3.99457E+01
2050 Waiting for     0.0390 sec
2051 Waiting for     0.0289 sec
2052 Waiting for     0.0680 sec
2053 #OVERLAP evdw > 1d10   1.00000E+20
2054  #OVERLAPing residues             2
2055    3  18
2056  #OVERLAPing all corrected after             1  random generation
2057 #OVERLAP evdw after   2.83956E+07
2058 Waiting for     0.0320 sec
2059 Waiting for     0.0084 sec
2060 Waiting for     0.0361 sec
2061 Waiting for     0.0389 sec
2062 #OVERLAP evdw > 1d10   1.00000E+20
2063  #OVERLAPing residues             3
2064    2  25  17
2065  #OVERLAPing all corrected after            16  random generation
2066 #OVERLAP evdw after   7.72348E+17
2067 Waiting for     0.0007 sec
2068 #OVERLAP evdw > 1d10   1.00000E+20
2069  #OVERLAPing residues             4
2070    2  14   5  25
2071  #OVERLAPing all corrected after             1  random generation
2072 #OVERLAP evdw after   4.90990E+18
2073 Waiting for     0.0419 sec
2074 Waiting for     0.0312 sec
2075 Waiting for     0.0308 sec
2076 Waiting for     0.0396 sec
2077 Waiting for     0.0393 sec
2078 Waiting for     0.0190 sec
2079 Waiting for     0.8406 sec
2080 #OVERLAP evdw > 1d10   7.73562E+20
2081  #OVERLAPing residues             0
2082
2083  #OVERLAPing all corrected after             1  random generation
2084 #OVERLAP evdw after   7.73562E+20
2085 Waiting for     0.0007 sec
2086 Waiting for     0.0332 sec
2087 #OVERLAP evdw > 1d10   1.00000E+20
2088  #OVERLAPing residues             4
2089    7  25  17  22
2090  #OVERLAPing all corrected after             2  random generation
2091 #OVERLAP evdw after   7.64108E+05
2092 Waiting for     0.0580 sec
2093 Waiting for     0.0365 sec
2094 Waiting for     0.0007 sec
2095 Waiting for     0.0350 sec
2096 Waiting for     0.0006 sec
2097 Waiting for     0.0007 sec
2098 Waiting for     0.0007 sec
2099 #OVERLAP evdw > 1d10   1.00000E+20
2100  #OVERLAPing residues             6
2101    5  22   7  20   9  11
2102  #OVERLAPing all corrected after             1  random generation
2103 #OVERLAP evdw after   1.26266E+27
2104 Waiting for     0.0501 sec
2105 Waiting for     0.0318 sec
2106 Waiting for     0.0383 sec
2107 Waiting for     0.0563 sec
2108 Waiting for     0.0335 sec
2109 Waiting for     0.0007 sec
2110 Waiting for     0.0313 sec
2111 Waiting for     0.0381 sec
2112 Waiting for     1.0135 sec
2113 Waiting for     0.0007 sec
2114 Waiting for     0.0611 sec
2115 Waiting for     0.0402 sec
2116 Waiting for     0.0366 sec
2117 Waiting for     0.0010 sec
2118 Waiting for     0.0043 sec
2119 #OVERLAP evdw > 1d10   1.00000E+20
2120  #OVERLAPing residues             4
2121    8  27   9  14
2122  #OVERLAPing all corrected after             1  random generation
2123 #OVERLAP evdw after   3.47228E+05
2124 Waiting for     0.0324 sec
2125 Waiting for     0.0407 sec
2126 #OVERLAP evdw > 1d10   1.00000E+20
2127  #OVERLAPing residues             2
2128    2  17
2129  #OVERLAPing all corrected after             1  random generation
2130 #OVERLAP evdw after   2.87038E+03
2131 Waiting for     0.0368 sec
2132 Waiting for     0.0472 sec
2133 Waiting for     0.0008 sec
2134 #OVERLAP evdw > 1d10   1.00000E+20
2135  #OVERLAPing residues             7
2136    4  17   5   6  27   7  28
2137  #OVERLAPing NOT all corrected             4
2138    6  27   7  28
2139 #OVERLAP evdw after   1.00000E+20
2140 Waiting for     0.0008 sec
2141 Waiting for     0.0467 sec
2142 Waiting for     0.0008 sec
2143 Waiting for     0.0007 sec
2144 #OVERLAP evdw > 1d10   1.00000E+20
2145  #OVERLAPing residues             2
2146   11  25
2147  #OVERLAPing all corrected after             4  random generation
2148 #OVERLAP evdw after   4.56362E+07
2149 Waiting for     0.0327 sec
2150 #OVERLAP evdw > 1d10   1.00000E+20
2151  #OVERLAPing residues             2
2152   11  25
2153  #OVERLAPing all corrected after             1  random generation
2154 #OVERLAP evdw after   4.57037E+10
2155 Waiting for     0.7345 sec
2156 #OVERLAP evdw > 1d10   1.00000E+20
2157  #OVERLAPing residues             2
2158    2  27
2159  #OVERLAPing all corrected after             1  random generation
2160 #OVERLAP evdw after   5.28516E+04
2161 Waiting for     0.0275 sec
2162 Waiting for     0.0330 sec
2163 Waiting for     0.0007 sec
2164 Waiting for     0.0399 sec
2165 Waiting for     0.0141 sec
2166 #OVERLAP evdw > 1d10   1.00000E+20
2167  #OVERLAPing residues             2
2168    9  21
2169  #OVERLAPing all corrected after             1  random generation
2170 #OVERLAP evdw after   4.31101E+08
2171 Waiting for     0.0007 sec
2172 Waiting for     0.0471 sec
2173 Waiting for     0.0614 sec
2174 Waiting for     0.0369 sec
2175 Waiting for     0.0317 sec
2176 Waiting for     0.0007 sec
2177 Waiting for     0.0395 sec
2178 #OVERLAP evdw > 1d10   1.00000E+20
2179  #OVERLAPing residues             2
2180    9  22
2181  #OVERLAPing all corrected after             2  random generation
2182 #OVERLAP evdw after   8.84589E+09
2183 Waiting for     0.0392 sec
2184 Waiting for     0.0006 sec
2185 Waiting for     0.0312 sec
2186 Waiting for     0.0377 sec
2187 #OVERLAP evdw > 1d10   1.00000E+20
2188  #OVERLAPing residues             2
2189    9  14
2190  #OVERLAPing all corrected after             1  random generation
2191 #OVERLAP evdw after   3.05804E+05
2192 Waiting for     0.0307 sec
2193 Waiting for     0.0335 sec
2194 Waiting for     0.0368 sec
2195 Waiting for     0.0378 sec
2196 #OVERLAP evdw > 1d10   1.00000E+20
2197  #OVERLAPing residues             2
2198    2  29
2199  #OVERLAPing all corrected after             1  random generation
2200 #OVERLAP evdw after  -3.23200E+01
2201 Waiting for     0.0355 sec
2202 #OVERLAP evdw > 1d10   1.00000E+20
2203  #OVERLAPing residues             4
2204   13  23  15  25
2205  #OVERLAPing all corrected after             3  random generation
2206 #OVERLAP evdw after   3.15812E+08
2207 Waiting for     0.0006 sec
2208 Waiting for     0.0400 sec
2209 Waiting for     0.0007 sec
2210 #OVERLAP evdw > 1d10   1.36650E+27
2211  #OVERLAPing residues             0
2212
2213  #OVERLAPing all corrected after             1  random generation
2214 #OVERLAP evdw after   1.36650E+27
2215 Waiting for     0.0351 sec
2216 Waiting for     0.0400 sec
2217 #OVERLAP evdw > 1d10   1.00000E+20
2218  #OVERLAPing residues             4
2219    7  25  13  27
2220  #OVERLAPing all corrected after             2  random generation
2221 #OVERLAP evdw after   3.55993E+10
2222 Waiting for     0.0340 sec
2223 #OVERLAP evdw > 1d10   1.00000E+20
2224  #OVERLAPing residues             3
2225    4  29  11
2226  #OVERLAPing all corrected after             4  random generation
2227 #OVERLAP evdw after   4.10263E+13
2228 Waiting for     0.0007 sec
2229 Waiting for     0.0522 sec
2230 #OVERLAP evdw > 1d10   1.00000E+20
2231  #OVERLAPing residues             5
2232    7  25  26   8  27
2233  #OVERLAPing all corrected after           620  random generation
2234 #OVERLAP evdw after   1.25525E+24
2235 Waiting for     0.0007 sec
2236 Waiting for     0.0322 sec
2237 Waiting for     0.5634 sec
2238 #OVERLAP evdw > 1d10   1.00000E+20
2239  #OVERLAPing residues             2
2240    7  22
2241  #OVERLAPing all corrected after             2  random generation
2242 #OVERLAP evdw after   2.50466E+03
2243 Waiting for     0.0332 sec
2244 Waiting for     0.0333 sec
2245 Waiting for     0.0343 sec
2246 #OVERLAP evdw > 1d10   1.00000E+20
2247  #OVERLAPing residues             2
2248    5  26
2249  #OVERLAPing all corrected after            19  random generation
2250 #OVERLAP evdw after   2.71466E+12
2251 Waiting for     0.0326 sec
2252 Waiting for     0.0007 sec
2253 Waiting for     0.0393 sec
2254 Waiting for     0.0007 sec
2255 Waiting for     0.0362 sec
2256 #OVERLAP evdw > 1d10   1.00000E+20
2257  #OVERLAPing residues             2
2258    9  26
2259  #OVERLAPing all corrected after             1  random generation
2260 #OVERLAP evdw after   7.35763E+17
2261 Waiting for     0.0382 sec
2262 Waiting for     0.0314 sec
2263 #OVERLAP evdw > 1d10   1.00000E+20
2264  #OVERLAPing residues             2
2265    8  28
2266  #OVERLAPing NOT all corrected             2
2267    8  28
2268 #OVERLAP evdw after   1.00000E+20
2269 Waiting for     0.0346 sec
2270 #OVERLAP evdw > 1d10   1.00000E+20
2271  #OVERLAPing residues             2
2272    4  15
2273  #OVERLAPing all corrected after             1  random generation
2274 #OVERLAP evdw after   3.61432E+04
2275 Waiting for     0.0341 sec
2276 Waiting for     0.0368 sec
2277 Waiting for     0.0385 sec
2278 Waiting for     0.0006 sec
2279 Waiting for     0.0135 sec
2280 Waiting for     0.0367 sec
2281 Waiting for     1.1472 sec
2282 #OVERLAP evdw > 1d10   1.00000E+20
2283  #OVERLAPing residues             2
2284   11  20
2285  #OVERLAPing all corrected after             3  random generation
2286 #OVERLAP evdw after   1.03030E+14
2287 Waiting for     0.0328 sec
2288 Waiting for     0.0164 sec
2289 Waiting for     0.1034 sec
2290 Waiting for     0.0006 sec
2291 Waiting for     0.0007 sec
2292 #OVERLAP evdw > 1d10   1.00000E+20
2293  #OVERLAPing residues             2
2294    9  26
2295  #OVERLAPing all corrected after             2  random generation
2296 #OVERLAP evdw after   4.81937E+17
2297 Waiting for     0.0527 sec
2298 Waiting for     0.0007 sec
2299 Waiting for     0.0535 sec
2300 #OVERLAP evdw > 1d10   1.00000E+20
2301  #OVERLAPing residues             2
2302    4  20
2303  #OVERLAPing all corrected after             2  random generation
2304 #OVERLAP evdw after   2.89886E+09
2305 Waiting for     0.0318 sec
2306 Waiting for     0.0327 sec
2307 Waiting for     0.0404 sec
2308 #OVERLAP evdw > 1d10   1.26254E+29
2309  #OVERLAPing residues             0
2310
2311  #OVERLAPing all corrected after             1  random generation
2312 #OVERLAP evdw after   1.26254E+29
2313 Waiting for     0.0402 sec
2314 Waiting for     0.0715 sec
2315 Waiting for     0.0007 sec
2316 Waiting for     0.0361 sec
2317 Waiting for     0.0373 sec
2318 Waiting for     0.0007 sec
2319 #OVERLAP evdw > 1d10   2.61501E+20
2320  #OVERLAPing residues             0
2321
2322  #OVERLAPing all corrected after             1  random generation
2323 #OVERLAP evdw after   2.61501E+20
2324 Waiting for     0.0363 sec
2325 Waiting for     0.0398 sec
2326 Waiting for     0.0488 sec
2327 #OVERLAP evdw > 1d10   1.00000E+20
2328  #OVERLAPing residues             2
2329    7  14
2330  #OVERLAPing all corrected after             8  random generation
2331 #OVERLAP evdw after   6.35912E+12
2332 Waiting for     0.0348 sec
2333 Waiting for     0.0006 sec
2334 #OVERLAP evdw > 1d10   1.00000E+20
2335  #OVERLAPing residues             2
2336    7  23
2337  #OVERLAPing all corrected after             1  random generation
2338 #OVERLAP evdw after   1.00252E+09
2339 Waiting for     0.0007 sec
2340 Waiting for     0.0365 sec
2341 Waiting for     0.0007 sec
2342 Waiting for     0.0321 sec
2343 Waiting for     0.0389 sec
2344 Waiting for     0.0316 sec
2345 Waiting for     0.0385 sec
2346 Waiting for     0.0007 sec
2347 Waiting for     0.0007 sec
2348 Waiting for     0.0402 sec
2349 Waiting for     0.0321 sec
2350 #OVERLAP evdw > 1d10   1.00000E+20
2351  #OVERLAPing residues             2
2352   24  27
2353  #OVERLAPing all corrected after             1  random generation
2354 #OVERLAP evdw after  -2.93017E+01
2355 Waiting for     0.0007 sec
2356 Waiting for     0.0488 sec
2357 Waiting for     0.0007 sec
2358 Waiting for     0.0383 sec
2359 Waiting for     0.0401 sec
2360 #OVERLAP evdw > 1d10   1.00000E+20
2361  #OVERLAPing residues             4
2362    5  29   7  27
2363  #OVERLAPing all corrected after             4  random generation
2364 #OVERLAP evdw after   1.41138E+15
2365 Waiting for     0.0007 sec
2366 Waiting for     0.0378 sec
2367 #OVERLAP evdw > 1d10   1.00000E+20
2368  #OVERLAPing residues             2
2369    7  25
2370  #OVERLAPing all corrected after             1  random generation
2371 #OVERLAP evdw after   8.63484E+04
2372 Waiting for     0.0007 sec
2373 Waiting for     0.0315 sec
2374 #OVERLAP evdw > 1d10   1.00000E+20
2375  #OVERLAPing residues             2
2376    3  25
2377  #OVERLAPing all corrected after             1  random generation
2378 #OVERLAP evdw after   6.16112E+08
2379 Waiting for     0.0350 sec
2380 Waiting for     0.0007 sec
2381 Waiting for     0.0338 sec
2382 Waiting for     0.0368 sec
2383 Waiting for     0.0599 sec
2384 Waiting for     0.7072 sec
2385 Waiting for     0.0088 sec
2386 Waiting for     0.0350 sec
2387 Waiting for     0.0344 sec
2388 #OVERLAP evdw > 1d10   1.00000E+20
2389  #OVERLAPing residues             2
2390    7  12
2391  #OVERLAPing all corrected after             2  random generation
2392 #OVERLAP evdw after   1.34169E+14
2393 Waiting for     0.0581 sec
2394 #OVERLAP evdw > 1d10   1.00000E+20
2395  #OVERLAPing residues             2
2396    9  24
2397  #OVERLAPing all corrected after             1  random generation
2398 #OVERLAP evdw after   3.01557E+10
2399 Waiting for     0.0363 sec
2400 Waiting for     0.0328 sec
2401 Waiting for     0.0006 sec
2402 Waiting for     0.0363 sec
2403 Waiting for     0.0345 sec
2404 Waiting for     0.0354 sec
2405 Waiting for     0.0007 sec
2406 Waiting for     0.0352 sec
2407 Waiting for     0.0682 sec
2408 Waiting for     0.0491 sec
2409 Waiting for     0.0371 sec
2410 Waiting for     1.2017 sec
2411 Waiting for     0.0007 sec
2412 #OVERLAP evdw > 1d10   1.00000E+20
2413  #OVERLAPing residues             3
2414    7  23  25
2415  #OVERLAPing all corrected after             1  random generation
2416 #OVERLAP evdw after   5.17233E+06
2417 Waiting for     0.0338 sec
2418 Waiting for     0.0373 sec
2419 #OVERLAP evdw > 1d10   1.00000E+20
2420  #OVERLAPing residues             2
2421   14  23
2422  #OVERLAPing all corrected after             1  random generation
2423 #OVERLAP evdw after   6.14228E+02
2424 Waiting for     0.0373 sec
2425 Waiting for     0.1012 sec
2426 Waiting for     0.0008 sec
2427 Waiting for     0.0010 sec
2428 Waiting for     0.0006 sec
2429 #OVERLAP evdw > 1d10   1.00000E+20
2430  #OVERLAPing residues             2
2431    2  17
2432  #OVERLAPing all corrected after             1  random generation
2433 #OVERLAP evdw after   2.94572E+03
2434 Waiting for     0.0429 sec
2435 #OVERLAP evdw > 1d10   1.00000E+20
2436  #OVERLAPing residues             2
2437    4  27
2438  #OVERLAPing all corrected after             4  random generation
2439 #OVERLAP evdw after   1.72788E+13
2440 Waiting for     0.0313 sec
2441 Waiting for     0.0390 sec
2442 Waiting for     0.0294 sec
2443 Waiting for     0.0007 sec
2444 Waiting for     0.7776 sec
2445 Waiting for     0.0006 sec
2446 Waiting for     0.0007 sec
2447 #OVERLAP evdw > 1d10   1.00000E+20
2448  #OVERLAPing residues             2
2449    7  25
2450  #OVERLAPing all corrected after             3  random generation
2451 #OVERLAP evdw after   3.75301E+11
2452 Waiting for     0.0605 sec
2453 #OVERLAP evdw > 1d10   1.00000E+20
2454  #OVERLAPing residues             7
2455    5  14   6  22   8  23  26
2456  #OVERLAPing all corrected after             2  random generation
2457 #OVERLAP evdw after   6.68311E+19
2458 Waiting for     0.0031 sec
2459 #OVERLAP evdw > 1d10   1.00000E+20
2460  #OVERLAPing residues             2
2461   12  23
2462  #OVERLAPing all corrected after             1  random generation
2463 #OVERLAP evdw after   3.28437E+07
2464 Waiting for     0.0311 sec
2465 Waiting for     0.0149 sec
2466 Waiting for     0.0347 sec
2467 #OVERLAP evdw > 1d10   1.00000E+20
2468  #OVERLAPing residues             2
2469    7  20
2470  #OVERLAPing all corrected after             1  random generation
2471 #OVERLAP evdw after   4.28022E+26
2472 Waiting for     0.0447 sec
2473 Waiting for     0.0310 sec
2474 #OVERLAP evdw > 1d10   1.00000E+20
2475  #OVERLAPing residues             4
2476    7  23   8  27
2477  #OVERLAPing NOT all corrected             2
2478    7  23
2479 #OVERLAP evdw after   1.00000E+20
2480 Waiting for     0.0341 sec
2481 Waiting for     0.0006 sec
2482 #OVERLAP evdw > 1d10   1.00000E+20
2483  #OVERLAPing residues             2
2484    8  28
2485  #OVERLAPing NOT all corrected             2
2486    8  28
2487 #OVERLAP evdw after   1.00000E+20
2488 Waiting for     0.0322 sec
2489 Waiting for     0.0392 sec
2490 Waiting for     0.0330 sec
2491 Waiting for     0.0331 sec
2492 Waiting for     0.0335 sec
2493 Waiting for     0.6474 sec
2494 #OVERLAP evdw > 1d10   1.00000E+20
2495  #OVERLAPing residues             2
2496    3  26
2497  #OVERLAPing all corrected after             1  random generation
2498 #OVERLAP evdw after   5.41939E+05
2499 Waiting for     0.0369 sec
2500 Waiting for     0.0007 sec
2501 Waiting for     0.0675 sec
2502 Waiting for     0.0397 sec
2503 #OVERLAP evdw > 1d10   1.00000E+20
2504  #OVERLAPing residues             3
2505   15  25  17
2506  #OVERLAPing all corrected after            40  random generation
2507 #OVERLAP evdw after   1.44214E+09
2508 Waiting for     0.0402 sec
2509 Waiting for     0.0371 sec
2510 Waiting for     0.0007 sec
2511 #OVERLAP evdw > 1d10   1.00000E+20
2512  #OVERLAPing residues             2
2513    8  23
2514  #OVERLAPing all corrected after             2  random generation
2515 #OVERLAP evdw after   4.59023E+29
2516 Waiting for     0.0340 sec
2517 Waiting for     0.0317 sec
2518 Waiting for     0.0007 sec
2519 #OVERLAP evdw > 1d10   1.00000E+20
2520  #OVERLAPing residues             2
2521    7  27
2522  #OVERLAPing all corrected after             1  random generation
2523 #OVERLAP evdw after   7.41272E+10
2524 Waiting for     0.0395 sec
2525 Waiting for     0.0367 sec
2526 Waiting for     0.0320 sec
2527 Waiting for     0.0521 sec
2528 Waiting for     0.0723 sec
2529 Waiting for     0.0311 sec
2530 #OVERLAP evdw > 1d10   1.00000E+20
2531  #OVERLAPing residues             6
2532    2  14   4  19   5  11
2533  #OVERLAPing all corrected after             1  random generation
2534 #OVERLAP evdw after   1.30292E+06
2535 Waiting for     0.0400 sec
2536 Waiting for     0.0312 sec
2537 Waiting for     0.0007 sec
2538 Waiting for     0.0395 sec
2539 #OVERLAP evdw > 1d10   1.00000E+20
2540  #OVERLAPing residues             2
2541    9  13
2542  #OVERLAPing all corrected after             1  random generation
2543 #OVERLAP evdw after   2.38132E+05
2544 Waiting for     0.0696 sec
2545 Waiting for     0.0353 sec
2546 #OVERLAP evdw > 1d10   1.00000E+20
2547  #OVERLAPing residues             2
2548    8  29
2549  #OVERLAPing all corrected after             1  random generation
2550 #OVERLAP evdw after   8.66131E+18
2551 Waiting for     0.0406 sec
2552 #OVERLAP evdw > 1d10   1.00000E+20
2553  #OVERLAPing residues             2
2554   11  23
2555  #OVERLAPing all corrected after             1  random generation
2556 #OVERLAP evdw after   4.47962E+16
2557 Waiting for     0.0370 sec
2558 Waiting for     0.0322 sec
2559 #OVERLAP evdw > 1d10   1.00000E+20
2560  #OVERLAPing residues             2
2561    7  10
2562  #OVERLAPing all corrected after             1  random generation
2563 #OVERLAP evdw after   2.85080E+15
2564 Waiting for     0.0811 sec
2565 Waiting for     0.0007 sec
2566 #OVERLAP evdw > 1d10   1.00000E+20
2567  #OVERLAPing residues             2
2568   12  27
2569  #OVERLAPing NOT all corrected             2
2570   12  27
2571 #OVERLAP evdw after   1.00000E+20
2572 Waiting for     0.0380 sec
2573 Waiting for     0.0384 sec
2574 Waiting for     0.0007 sec
2575 Waiting for     0.0573 sec
2576 Waiting for     0.0329 sec
2577 Waiting for     0.6803 sec
2578 #OVERLAP evdw > 1d10   1.00000E+20
2579  #OVERLAPing residues             2
2580    7  14
2581  #OVERLAPing all corrected after             1  random generation
2582 #OVERLAP evdw after   9.48688E+03
2583 Waiting for     0.0007 sec
2584 Waiting for     0.0007 sec
2585 Waiting for     0.0342 sec
2586 Waiting for     0.0355 sec
2587 #OVERLAP evdw > 1d10   1.00000E+20
2588  #OVERLAPing residues             4
2589    9  26  14  27
2590  #OVERLAPing all corrected after             1  random generation
2591 #OVERLAP evdw after   1.59720E+06
2592 Waiting for     0.0348 sec
2593 Waiting for     0.0308 sec
2594 Waiting for     0.0328 sec
2595 #OVERLAP evdw > 1d10   1.00000E+20
2596  #OVERLAPing residues             2
2597   12  23
2598  #OVERLAPing all corrected after             1  random generation
2599 #OVERLAP evdw after   5.48425E+08
2600 Waiting for     0.0149 sec
2601 #OVERLAP evdw > 1d10   1.00000E+20
2602  #OVERLAPing residues             2
2603    5  27
2604  #OVERLAPing NOT all corrected             2
2605    5  27
2606 #OVERLAP evdw after   1.00000E+20
2607 Waiting for     0.0354 sec
2608 Waiting for     0.0009 sec
2609 Waiting for     0.0007 sec
2610 #OVERLAP evdw > 1d10   1.00000E+20
2611  #OVERLAPing residues             2
2612    2  22
2613  #OVERLAPing all corrected after             1  random generation
2614 #OVERLAP evdw after   1.30075E+35
2615 Waiting for     0.0386 sec
2616 Waiting for     0.0401 sec
2617 #OVERLAP evdw > 1d10   1.00000E+20
2618  #OVERLAPing residues             4
2619    5  27   7  23
2620  #OVERLAPing all corrected after             1  random generation
2621 #OVERLAP evdw after   1.67551E+03
2622 Waiting for     0.0319 sec
2623 #OVERLAP evdw > 1d10   1.00000E+20
2624  #OVERLAPing residues             2
2625    2  20
2626  #OVERLAPing all corrected after             1  random generation
2627 #OVERLAP evdw after   6.73712E+06
2628 Waiting for     0.0406 sec
2629 Waiting for     0.0375 sec
2630 Waiting for     0.0391 sec
2631 Waiting for     0.0353 sec
2632 #OVERLAP evdw > 1d10   1.00000E+20
2633  #OVERLAPing residues             2
2634   17  22
2635  #OVERLAPing all corrected after             1  random generation
2636 #OVERLAP evdw after   1.54931E+02
2637 Waiting for     0.0007 sec
2638 Waiting for     0.0401 sec
2639 Waiting for     0.0375 sec
2640 Waiting for     0.7809 sec
2641 Waiting for     0.0295 sec
2642 Waiting for     0.0405 sec
2643 Waiting for     0.0007 sec
2644 Waiting for     0.0336 sec
2645 Waiting for     0.0117 sec
2646 Waiting for     0.0396 sec
2647 Waiting for     0.0658 sec
2648 #OVERLAP evdw > 1d10   1.00000E+20
2649  #OVERLAPing residues             2
2650    3  18
2651  #OVERLAPing all corrected after             1  random generation
2652 #OVERLAP evdw after   2.44009E+10
2653 Waiting for     0.0307 sec
2654 Waiting for     0.0322 sec
2655 Waiting for     0.0354 sec
2656 #OVERLAP evdw > 1d10   1.00000E+20
2657  #OVERLAPing residues             4
2658    4  22   7  25
2659  #OVERLAPing all corrected after             1  random generation
2660 #OVERLAP evdw after   1.10658E+18
2661 Waiting for     0.0398 sec
2662 Waiting for     0.0322 sec
2663 Waiting for     0.0393 sec
2664 Waiting for     0.0138 sec
2665 Waiting for     0.0007 sec
2666 Waiting for     0.0313 sec
2667 Waiting for     0.0344 sec
2668 Waiting for     0.0054 sec
2669 Waiting for     0.0368 sec
2670 Waiting for     0.6978 sec
2671 #OVERLAP evdw > 1d10   1.00000E+20
2672  #OVERLAPing residues             4
2673    4  23   7  17
2674  #OVERLAPing all corrected after           858  random generation
2675 #OVERLAP evdw after   4.53802E+11
2676 Waiting for     0.0010 sec
2677 Waiting for     0.0037 sec
2678 #OVERLAP evdw > 1d10   1.00000E+20
2679  #OVERLAPing residues             2
2680    9  17
2681  #OVERLAPing all corrected after             2  random generation
2682 #OVERLAP evdw after   6.70297E+17
2683 Waiting for     0.0335 sec
2684 Waiting for     0.0354 sec
2685 Waiting for     0.0379 sec
2686 #OVERLAP evdw > 1d10   1.00000E+20
2687  #OVERLAPing residues             6
2688    3  14   5  23  22  25
2689  #OVERLAPing all corrected after            20  random generation
2690 #OVERLAP evdw after   5.39948E+20
2691 Waiting for     0.0007 sec
2692 Waiting for     0.0405 sec
2693 Waiting for     0.0007 sec
2694 Waiting for     0.0010 sec
2695 Waiting for     0.0007 sec
2696 #OVERLAP evdw > 1d10   1.00000E+20
2697  #OVERLAPing residues             2
2698    3  23
2699  #OVERLAPing all corrected after             1  random generation
2700 #OVERLAP evdw after   1.29635E+11
2701 Waiting for     0.0007 sec
2702 Waiting for     0.0350 sec
2703 Waiting for     0.0202 sec
2704 #OVERLAP evdw > 1d10   1.00000E+20
2705  #OVERLAPing residues             4
2706    7  16   8  14
2707  #OVERLAPing all corrected after             3  random generation
2708 #OVERLAP evdw after   5.75221E+17
2709 Waiting for     0.0347 sec
2710 Waiting for     0.0329 sec
2711 Waiting for     0.0405 sec
2712 Waiting for     0.0336 sec
2713  End of minim, proc           36 time     3719.323617000000     
2714 Processor  36 is finishing work.
2715  Total time    3735.975750999999       sec