-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB036 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 36 iseed(4)= 0 0 -1727 -29818 ran_num 0.1288502216339111 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2506 sec Waiting for 0.1078 sec Waiting for 0.0006 sec Waiting for 0.3480 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0406 sec Waiting for 0.0098 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.68064E+20 Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0648 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63339E+08 Waiting for 0.0376 sec Waiting for 0.0691 sec Waiting for 0.0007 sec Waiting for 0.0337 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.36090E+08 Waiting for 0.0326 sec Waiting for 0.0006 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.31709E+24 Waiting for 0.0383 sec Waiting for 0.0377 sec Waiting for 0.0647 sec Waiting for 0.0374 sec Waiting for 0.0603 sec Waiting for 0.0010 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.27785E+21 Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0323 sec Waiting for 0.0339 sec Waiting for 0.0499 sec Waiting for 0.0616 sec Waiting for 0.0007 sec Waiting for 0.0566 sec Waiting for 0.0315 sec Waiting for 0.0382 sec Waiting for 0.0399 sec Waiting for 0.0321 sec Waiting for 0.0435 sec Waiting for 0.0375 sec Waiting for 0.0323 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94628E+10 Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.02227E+18 Waiting for 0.0400 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.70320E+08 Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 15 16 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.50442E+14 Waiting for 0.0377 sec Waiting for 0.0006 sec Waiting for 0.0349 sec Waiting for 0.0540 sec Waiting for 0.0460 sec Waiting for 0.0322 sec Waiting for 0.0403 sec Waiting for 0.0361 sec Waiting for 0.0328 sec Waiting for 0.0318 sec Waiting for 0.0007 sec Waiting for 0.0342 sec Waiting for 0.0333 sec Waiting for 0.0445 sec Waiting for 0.0692 sec #OVERLAP evdw > 1d10 6.76842E+35 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.76842E+35 Waiting for 0.0394 sec Waiting for 0.0370 sec Waiting for 0.0391 sec Waiting for 0.0358 sec Waiting for 0.0570 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.31662E+14 Waiting for 0.0388 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 22 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.23942E+08 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 26 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.33721E+07 Waiting for 0.0392 sec Waiting for 0.0368 sec Waiting for 0.0331 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.38647E+04 Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0385 sec Waiting for 0.0403 sec Waiting for 0.0310 sec Waiting for 0.4180 sec Waiting for 0.0006 sec Waiting for 0.0575 sec Waiting for 0.0006 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.94975E+10 Waiting for 0.0340 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 40 random generation #OVERLAP evdw after 6.03586E+21 Waiting for 0.0398 sec Waiting for 0.0328 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.03541E+06 Waiting for 0.0006 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 2.37010E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37010E+21 Waiting for 0.0394 sec Waiting for 0.0321 sec Waiting for 0.0350 sec Waiting for 0.0339 sec Waiting for 0.0349 sec Waiting for 0.0335 sec Waiting for 0.3128 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0331 sec Waiting for 0.0368 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.57899E+04 Waiting for 0.0496 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.54576E+25 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.93283E+09 Waiting for 0.0352 sec Waiting for 0.0384 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37860E+08 Waiting for 0.0349 sec Waiting for 0.0007 sec Waiting for 0.0345 sec Waiting for 0.0373 sec Waiting for 0.0253 sec Waiting for 0.0332 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 10 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48763E+07 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.10549E+12 Waiting for 0.0381 sec Waiting for 0.0407 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.71460E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.63077E+08 Waiting for 0.0384 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.99006E+04 Waiting for 0.0370 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.22597E+03 Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0006 sec Waiting for 0.0400 sec Waiting for 0.0352 sec Waiting for 0.0345 sec Waiting for 0.0397 sec Waiting for 0.0435 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0405 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 5 17 6 27 7 28 8 29 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0391 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50017E+05 Waiting for 0.0354 sec Waiting for 0.0632 sec Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12410E+24 Waiting for 0.0230 sec Waiting for 0.0007 sec Waiting for 0.0837 sec Waiting for 0.0007 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 21 9 27 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 3.04648E+10 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.97820E+04 Waiting for 0.0102 sec Waiting for 0.0355 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 7 19 9 25 11 23 12 22 #OVERLAPing all corrected after 22 random generation #OVERLAP evdw after 1.07923E+17 Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.19843E+01 Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 26 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.62656E+14 Waiting for 0.0507 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15275E+13 Waiting for 0.0361 sec Waiting for 0.0674 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.15092E+07 Waiting for 0.0358 sec Waiting for 0.0324 sec Waiting for 0.0007 sec Waiting for 0.0314 sec Waiting for 0.0543 sec Waiting for 0.0452 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.84763E+09 Waiting for 0.0395 sec Waiting for 0.0350 sec Waiting for 0.0327 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.76112E+18 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0309 sec Waiting for 0.0553 sec Waiting for 0.0492 sec Waiting for 0.0310 sec Waiting for 0.0007 sec Waiting for 0.0335 sec Waiting for 0.0331 sec Waiting for 0.0457 sec Waiting for 0.1865 sec Waiting for 0.0007 sec Waiting for 0.0367 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.43935E+06 Waiting for 0.0604 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 4.43814E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.43814E+25 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0600 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.55676E+08 Waiting for 0.0405 sec Waiting for 0.0543 sec Waiting for 0.0347 sec Waiting for 0.0069 sec Waiting for 0.0330 sec Waiting for 0.0375 sec Waiting for 0.0371 sec Waiting for 0.0379 sec Waiting for 0.0312 sec Waiting for 0.2861 sec Waiting for 0.0007 sec Waiting for 0.0042 sec Waiting for 0.0480 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 17 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.37301E+10 Waiting for 0.0329 sec Waiting for 0.0428 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 14 15 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.24459E+09 Waiting for 0.0007 sec Waiting for 0.0452 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0094 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.70015E+07 Waiting for 0.0395 sec Waiting for 0.0506 sec Waiting for 0.0349 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 17 20 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.63518E+05 Waiting for 0.0358 sec Waiting for 0.0391 sec Waiting for 0.0473 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.91215E+07 Waiting for 0.0652 sec Waiting for 0.0118 sec Waiting for 0.0380 sec Waiting for 0.0419 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.86279E+01 Waiting for 0.0373 sec Waiting for 0.0607 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.71896E+10 Waiting for 0.0977 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.49047E+05 Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.0307 sec Waiting for 0.0415 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.06856E+13 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0336 sec Waiting for 0.0314 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0325 sec Waiting for 0.0715 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64882E+07 Waiting for 0.0383 sec Waiting for 0.0363 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0359 sec Waiting for 0.0898 sec Waiting for 0.0008 sec Waiting for 0.0440 sec Waiting for 0.0401 sec Waiting for 0.0333 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.56797E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.56797E+25 Waiting for 0.0017 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.75291E+05 Waiting for 0.0402 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 24 10 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.62113E+16 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.90323E+11 Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.97133E+11 Waiting for 0.0373 sec Waiting for 0.0363 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.34267E+13 Waiting for 0.0362 sec Waiting for 0.0362 sec Waiting for 0.0351 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.72400E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72400E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.72400E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72400E+20 Waiting for 0.0683 sec Waiting for 0.0322 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.39650E+10 Waiting for 0.0399 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 17 4 19 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 6.96241E+08 Waiting for 0.0365 sec Waiting for 0.0408 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 4.60677E+16 Waiting for 0.0007 sec Waiting for 0.0339 sec Waiting for 0.0309 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.52799E+05 Waiting for 0.0324 sec Waiting for 0.2470 sec Waiting for 0.0006 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.86341E+02 Waiting for 0.0368 sec #OVERLAP evdw > 1d10 2.49876E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49876E+20 Waiting for 0.0839 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 27 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.22966E+15 Waiting for 0.0366 sec #OVERLAP evdw > 1d10 8.21252E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.21252E+22 Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.44824E+00 Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 26 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.47995E+06 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26406E+02 Waiting for 0.0394 sec Waiting for 0.0370 sec Waiting for 0.0337 sec Waiting for 0.0109 sec Waiting for 0.0389 sec Waiting for 0.0355 sec Waiting for 0.0404 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06190E+13 Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 15 12 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.56366E+15 Waiting for 0.0171 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.77829E+09 Waiting for 0.0011 sec Waiting for 0.0354 sec Waiting for 0.0335 sec Waiting for 0.0609 sec Waiting for 0.0365 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 7.57900E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.40363E+07 Waiting for 0.0388 sec Waiting for 0.0580 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.12595E+25 Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.20971E+07 Waiting for 0.0269 sec Waiting for 0.0380 sec Waiting for 0.0325 sec Waiting for 0.0353 sec Waiting for 0.0364 sec Waiting for 0.0324 sec Waiting for 0.0337 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.10568E+13 Waiting for 0.0360 sec Waiting for 0.0339 sec Waiting for 0.0007 sec Waiting for 0.0455 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.58684E+23 Waiting for 0.0676 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27553E+11 Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0361 sec Waiting for 0.0369 sec Waiting for 0.0390 sec Waiting for 0.0398 sec Waiting for 0.0307 sec Waiting for 0.0810 sec Waiting for 0.0007 sec Waiting for 0.0344 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0648 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 26 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.07315E+08 Waiting for 0.0491 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.38532E+15 Waiting for 0.0406 sec Waiting for 0.0350 sec Waiting for 0.0006 sec Waiting for 0.0461 sec Waiting for 0.0350 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.33332E+09 Waiting for 0.0404 sec Waiting for 0.0491 sec Waiting for 0.0504 sec Waiting for 0.0313 sec Waiting for 0.0006 sec Waiting for 0.0393 sec Waiting for 0.0554 sec Waiting for 0.0573 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.83335E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.44687E+03 Waiting for 0.0007 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.87747E+06 Waiting for 0.0395 sec Waiting for 0.0520 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.73865E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.03130E+27 Waiting for 0.0572 sec Waiting for 0.0396 sec Waiting for 0.0311 sec Waiting for 0.0194 sec #OVERLAP evdw > 1d10 1.07785E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07785E+26 Waiting for 0.0637 sec Waiting for 0.0391 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.41865E+06 Waiting for 0.0007 sec Waiting for 0.0342 sec Waiting for 0.0007 sec Waiting for 0.0335 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.50825E+01 Waiting for 0.0528 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 14 11 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.75186E+05 Waiting for 0.0345 sec Waiting for 0.0673 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.35414E+07 Waiting for 0.0007 sec Waiting for 0.0331 sec Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.20900E+12 Waiting for 0.0415 sec Waiting for 0.4298 sec Waiting for 0.0007 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.11509E+03 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.42274E+25 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 2.55845E+44 Waiting for 0.0007 sec Waiting for 0.0345 sec Waiting for 0.0007 sec Waiting for 0.0506 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.89093E+02 Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.02623E+17 Waiting for 0.0006 sec Waiting for 0.0635 sec Waiting for 0.0520 sec Waiting for 0.0325 sec Waiting for 0.0353 sec Waiting for 0.0381 sec Waiting for 0.4519 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.68379E+11 Waiting for 0.0006 sec Waiting for 0.0217 sec Waiting for 0.0386 sec Waiting for 0.0328 sec Waiting for 0.1086 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.33341E+07 Waiting for 0.0341 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0345 sec Waiting for 0.0006 sec Waiting for 0.0678 sec Waiting for 0.3625 sec Waiting for 0.0411 sec Waiting for 0.0007 sec Waiting for 0.0310 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0006 sec Waiting for 0.0327 sec Waiting for 0.0347 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 5 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 3.35979E+17 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.24109E+18 Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.87864E+16 Waiting for 0.0358 sec Waiting for 0.0259 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.35663E+05 Waiting for 0.0530 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.57610E+21 Waiting for 0.0401 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.66482E+01 Waiting for 0.0007 sec Waiting for 0.0310 sec Waiting for 0.0360 sec Waiting for 0.0426 sec Waiting for 0.0356 sec Waiting for 0.0007 sec Waiting for 0.0525 sec Waiting for 0.0331 sec Waiting for 0.0354 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26615E+18 Waiting for 0.0369 sec Waiting for 0.0338 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.46729E+10 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.04031E+03 Waiting for 0.0345 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.15337E+10 Waiting for 0.0424 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.36986E+22 Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0545 sec Waiting for 0.7846 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.56642E+09 Waiting for 0.0357 sec Waiting for 0.0737 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 19 17 24 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.58796E+16 Waiting for 0.0681 sec Waiting for 0.0007 sec Waiting for 0.0339 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04302E+03 Waiting for 0.0385 sec Waiting for 0.0078 sec #OVERLAP evdw > 1d10 2.00711E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00711E+20 Waiting for 0.0357 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 14 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.23772E+12 Waiting for 0.0794 sec Waiting for 0.0367 sec Waiting for 0.0069 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.39800E+07 Waiting for 0.6564 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24592E+01 Waiting for 0.0330 sec Waiting for 0.0351 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05715E+06 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.84019E+12 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05958E+03 Waiting for 0.0397 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.62989E+08 Waiting for 0.0406 sec Waiting for 0.0545 sec Waiting for 0.0333 sec Waiting for 0.0354 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.6948 sec Waiting for 0.0007 sec Waiting for 0.0636 sec Waiting for 0.0358 sec Waiting for 0.0406 sec Waiting for 0.0339 sec Waiting for 0.0337 sec Waiting for 0.0006 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.77448E+07 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 4 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.86445E+14 Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0349 sec Waiting for 0.0351 sec Waiting for 0.0123 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12159E+10 Waiting for 0.0323 sec Waiting for 0.0344 sec Waiting for 0.0642 sec Waiting for 0.0442 sec Waiting for 0.0339 sec Waiting for 0.0365 sec Waiting for 0.0355 sec Waiting for 0.0373 sec Waiting for 0.0007 sec Waiting for 0.0333 sec Waiting for 0.0383 sec Waiting for 0.0035 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 102 random generation #OVERLAP evdw after 3.37800E+32 Waiting for 0.0327 sec Waiting for 0.0331 sec Waiting for 0.0364 sec Waiting for 0.0823 sec Waiting for 0.0148 sec Waiting for 0.4286 sec Waiting for 0.0006 sec Waiting for 0.0341 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.44078E+06 Waiting for 0.0338 sec Waiting for 0.0390 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 10 25 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0638 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.74147E+05 Waiting for 0.0383 sec Waiting for 0.0345 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 9.21041E+09 Waiting for 0.0324 sec Waiting for 0.0368 sec Waiting for 0.0525 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 19 27 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.12190E+16 Waiting for 0.0130 sec Waiting for 0.0007 sec Waiting for 0.8665 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.89115E+06 Waiting for 0.0007 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 26 9 27 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18371E+14 Waiting for 0.0553 sec Waiting for 0.0610 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 5 11 7 13 9 25 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.51305E+28 Waiting for 0.0244 sec Waiting for 0.0328 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.33245E+10 Waiting for 0.0007 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.98630E+05 Waiting for 0.0007 sec Waiting for 0.0359 sec Waiting for 0.0499 sec Waiting for 0.0007 sec Waiting for 0.0355 sec Waiting for 0.0357 sec Waiting for 0.0308 sec Waiting for 0.0360 sec Waiting for 0.0007 sec Waiting for 0.0693 sec Waiting for 0.0007 sec Waiting for 0.0320 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.69845E+18 Waiting for 0.0007 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.73280E+10 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0076 sec Waiting for 0.0517 sec Waiting for 0.0360 sec Waiting for 0.0266 sec Waiting for 0.0334 sec Waiting for 0.8631 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.65036E+02 Waiting for 0.0390 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 1.85245E+33 Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0365 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 23 random generation #OVERLAP evdw after 1.26835E+13 Waiting for 0.0355 sec Waiting for 0.0391 sec Waiting for 0.0361 sec Waiting for 0.0597 sec Waiting for 0.0332 sec Waiting for 0.7446 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0554 sec Waiting for 0.0330 sec Waiting for 0.0576 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 25 8 20 9 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.70410E+11 Waiting for 0.0352 sec Waiting for 0.0261 sec Waiting for 0.0007 sec Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0399 sec Waiting for 0.0391 sec Waiting for 0.0347 sec Waiting for 0.0007 sec Waiting for 0.7225 sec Waiting for 0.0006 sec Waiting for 0.0362 sec Waiting for 0.0140 sec Waiting for 0.0311 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0366 sec Waiting for 0.0563 sec Waiting for 0.0317 sec Waiting for 0.0038 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.47786E+05 Waiting for 0.0316 sec Waiting for 0.0313 sec Waiting for 0.0406 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.7524 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0335 sec Waiting for 0.0311 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0635 sec Waiting for 0.0353 sec Waiting for 0.0357 sec Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.79276E+03 Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.4876 sec Waiting for 0.0007 sec Waiting for 0.0408 sec Waiting for 0.0007 sec Waiting for 0.0343 sec Waiting for 0.0397 sec Waiting for 0.0324 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0331 sec Waiting for 0.0171 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 24 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.12960E+15 Waiting for 0.0007 sec Waiting for 0.0512 sec Waiting for 0.0344 sec Waiting for 0.0357 sec Waiting for 0.0044 sec Waiting for 0.0395 sec Waiting for 0.0333 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.88158E+13 Waiting for 0.0333 sec Waiting for 0.0361 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11115E+06 Waiting for 0.0375 sec Waiting for 0.0006 sec Waiting for 0.0337 sec Waiting for 0.0484 sec Waiting for 0.0390 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0371 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.55558E+24 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.48493E+13 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.38232E+03 Waiting for 0.0377 sec Waiting for 0.0387 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 25 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.66580E+05 Waiting for 0.0393 sec Waiting for 0.0343 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0483 sec Waiting for 0.0310 sec Waiting for 0.0351 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.52381E+03 Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.35927E+14 Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0342 sec Waiting for 0.0369 sec Waiting for 0.0399 sec Waiting for 0.0386 sec Waiting for 0.0679 sec Waiting for 0.0645 sec Waiting for 0.8541 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.62385E+03 Waiting for 0.0006 sec Waiting for 0.0370 sec Waiting for 0.0181 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0369 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.99536E+03 Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.23236E+05 Waiting for 0.0347 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.20151E+05 Waiting for 0.0007 sec Waiting for 0.0361 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.89362E+17 Waiting for 0.0328 sec Waiting for 0.1878 sec Waiting for 0.0006 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 2.89291E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.89291E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.69788E+04 Waiting for 0.0335 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0407 sec #OVERLAP evdw > 1d10 2.26591E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.26591E+20 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0346 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 14 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.32054E+08 Waiting for 0.0405 sec Waiting for 0.0320 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.25424E+09 Waiting for 0.0799 sec Waiting for 0.0006 sec Waiting for 0.0337 sec Waiting for 0.0363 sec Waiting for 0.9354 sec Waiting for 0.0267 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.22641E+03 Waiting for 0.0007 sec Waiting for 0.0351 sec Waiting for 0.0531 sec Waiting for 0.0379 sec Waiting for 0.0450 sec Waiting for 0.0007 sec Waiting for 0.0333 sec Waiting for 0.0422 sec Waiting for 0.0615 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 13 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94908E+26 Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0007 sec Waiting for 0.0716 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 25 8 9 27 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 2.34045E+14 Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.11331E+01 Waiting for 0.0583 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.38308E+11 Waiting for 0.0556 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 19 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.41473E+15 Waiting for 0.0007 sec Waiting for 0.0317 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 7.91594E+13 Waiting for 0.0308 sec Waiting for 0.0350 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.53790E+04 Waiting for 0.0403 sec Waiting for 0.0118 sec Waiting for 0.0403 sec Waiting for 0.0392 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.75970E+01 Waiting for 0.5994 sec Waiting for 0.0164 sec Waiting for 0.0074 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.44242E+07 Waiting for 0.0354 sec Waiting for 0.0347 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65540E+10 Waiting for 0.0313 sec Waiting for 0.0008 sec Waiting for 0.0402 sec Waiting for 0.0006 sec Waiting for 0.0361 sec Waiting for 0.0359 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04455E+04 Waiting for 0.0734 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.09496E+08 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48345E+06 Waiting for 0.2796 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.50003E+03 Waiting for 0.0186 sec Waiting for 0.0007 sec Waiting for 0.0329 sec Waiting for 0.0382 sec Waiting for 0.0361 sec Waiting for 0.0340 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.97900E+08 Waiting for 0.0007 sec Waiting for 0.0353 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.58716E+09 Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0377 sec Waiting for 0.0369 sec Waiting for 0.8418 sec Waiting for 0.0006 sec Waiting for 0.0404 sec Waiting for 0.0040 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45856E+07 Waiting for 0.0124 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.16381E+05 Waiting for 0.0661 sec Waiting for 0.0019 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82265E+03 Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.88873E+14 Waiting for 0.0352 sec Waiting for 0.0350 sec Waiting for 0.0377 sec Waiting for 0.0275 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.46985E+07 Waiting for 0.0322 sec Waiting for 0.0370 sec Waiting for 0.0385 sec Waiting for 0.0096 sec Waiting for 0.7268 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.66763E+11 Waiting for 0.0007 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.40365E+10 Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.65803E+17 Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51954E+06 Waiting for 0.0069 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.36009E+10 Waiting for 0.0354 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 13 7 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.12296E+10 Waiting for 0.0395 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0376 sec Waiting for 0.0335 sec Waiting for 0.0345 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.27518E+01 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.20786E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.68872E+17 Waiting for 0.0519 sec Waiting for 0.0006 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 22 8 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.10464E+17 Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 26 7 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.54739E+21 Waiting for 0.0154 sec Waiting for 0.0028 sec Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0519 sec Waiting for 0.0339 sec Waiting for 0.0007 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 25 7 26 8 27 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.15627E+21 Waiting for 0.0006 sec Waiting for 0.0627 sec Waiting for 0.0340 sec Waiting for 0.0007 sec Waiting for 0.0352 sec Waiting for 0.0006 sec Waiting for 1.0777 sec Waiting for 0.0007 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.99457E+01 Waiting for 0.0390 sec Waiting for 0.0289 sec Waiting for 0.0680 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.83956E+07 Waiting for 0.0320 sec Waiting for 0.0084 sec Waiting for 0.0361 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 7.72348E+17 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 14 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.90990E+18 Waiting for 0.0419 sec Waiting for 0.0312 sec Waiting for 0.0308 sec Waiting for 0.0396 sec Waiting for 0.0393 sec Waiting for 0.0190 sec Waiting for 0.8406 sec #OVERLAP evdw > 1d10 7.73562E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.73562E+20 Waiting for 0.0007 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 17 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.64108E+05 Waiting for 0.0580 sec Waiting for 0.0365 sec Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 7 20 9 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26266E+27 Waiting for 0.0501 sec Waiting for 0.0318 sec Waiting for 0.0383 sec Waiting for 0.0563 sec Waiting for 0.0335 sec Waiting for 0.0007 sec Waiting for 0.0313 sec Waiting for 0.0381 sec Waiting for 1.0135 sec Waiting for 0.0007 sec Waiting for 0.0611 sec Waiting for 0.0402 sec Waiting for 0.0366 sec Waiting for 0.0010 sec Waiting for 0.0043 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.47228E+05 Waiting for 0.0324 sec Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.87038E+03 Waiting for 0.0368 sec Waiting for 0.0472 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 17 5 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0467 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.56362E+07 Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.57037E+10 Waiting for 0.7345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.28516E+04 Waiting for 0.0275 sec Waiting for 0.0330 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0141 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.31101E+08 Waiting for 0.0007 sec Waiting for 0.0471 sec Waiting for 0.0614 sec Waiting for 0.0369 sec Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.84589E+09 Waiting for 0.0392 sec Waiting for 0.0006 sec Waiting for 0.0312 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.05804E+05 Waiting for 0.0307 sec Waiting for 0.0335 sec Waiting for 0.0368 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.23200E+01 Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 23 15 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.15812E+08 Waiting for 0.0006 sec Waiting for 0.0400 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.36650E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36650E+27 Waiting for 0.0351 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.55993E+10 Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 29 11 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.10263E+13 Waiting for 0.0007 sec Waiting for 0.0522 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 25 26 8 27 #OVERLAPing all corrected after 620 random generation #OVERLAP evdw after 1.25525E+24 Waiting for 0.0007 sec Waiting for 0.0322 sec Waiting for 0.5634 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.50466E+03 Waiting for 0.0332 sec Waiting for 0.0333 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 19 random generation #OVERLAP evdw after 2.71466E+12 Waiting for 0.0326 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.35763E+17 Waiting for 0.0382 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 28 #OVERLAPing NOT all corrected 2 8 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.61432E+04 Waiting for 0.0341 sec Waiting for 0.0368 sec Waiting for 0.0385 sec Waiting for 0.0006 sec Waiting for 0.0135 sec Waiting for 0.0367 sec Waiting for 1.1472 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.03030E+14 Waiting for 0.0328 sec Waiting for 0.0164 sec Waiting for 0.1034 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.81937E+17 Waiting for 0.0527 sec Waiting for 0.0007 sec Waiting for 0.0535 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.89886E+09 Waiting for 0.0318 sec Waiting for 0.0327 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.26254E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26254E+29 Waiting for 0.0402 sec Waiting for 0.0715 sec Waiting for 0.0007 sec Waiting for 0.0361 sec Waiting for 0.0373 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.61501E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.61501E+20 Waiting for 0.0363 sec Waiting for 0.0398 sec Waiting for 0.0488 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 6.35912E+12 Waiting for 0.0348 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00252E+09 Waiting for 0.0007 sec Waiting for 0.0365 sec Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 0.0389 sec Waiting for 0.0316 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.93017E+01 Waiting for 0.0007 sec Waiting for 0.0488 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 29 7 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.41138E+15 Waiting for 0.0007 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.63484E+04 Waiting for 0.0007 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.16112E+08 Waiting for 0.0350 sec Waiting for 0.0007 sec Waiting for 0.0338 sec Waiting for 0.0368 sec Waiting for 0.0599 sec Waiting for 0.7072 sec Waiting for 0.0088 sec Waiting for 0.0350 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.34169E+14 Waiting for 0.0581 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.01557E+10 Waiting for 0.0363 sec Waiting for 0.0328 sec Waiting for 0.0006 sec Waiting for 0.0363 sec Waiting for 0.0345 sec Waiting for 0.0354 sec Waiting for 0.0007 sec Waiting for 0.0352 sec Waiting for 0.0682 sec Waiting for 0.0491 sec Waiting for 0.0371 sec Waiting for 1.2017 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 23 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.17233E+06 Waiting for 0.0338 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.14228E+02 Waiting for 0.0373 sec Waiting for 0.1012 sec Waiting for 0.0008 sec Waiting for 0.0010 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.94572E+03 Waiting for 0.0429 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.72788E+13 Waiting for 0.0313 sec Waiting for 0.0390 sec Waiting for 0.0294 sec Waiting for 0.0007 sec Waiting for 0.7776 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.75301E+11 Waiting for 0.0605 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 5 14 6 22 8 23 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.68311E+19 Waiting for 0.0031 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.28437E+07 Waiting for 0.0311 sec Waiting for 0.0149 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.28022E+26 Waiting for 0.0447 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 8 27 #OVERLAPing NOT all corrected 2 7 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0341 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 28 #OVERLAPing NOT all corrected 2 8 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0322 sec Waiting for 0.0392 sec Waiting for 0.0330 sec Waiting for 0.0331 sec Waiting for 0.0335 sec Waiting for 0.6474 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.41939E+05 Waiting for 0.0369 sec Waiting for 0.0007 sec Waiting for 0.0675 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 15 25 17 #OVERLAPing all corrected after 40 random generation #OVERLAP evdw after 1.44214E+09 Waiting for 0.0402 sec Waiting for 0.0371 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.59023E+29 Waiting for 0.0340 sec Waiting for 0.0317 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.41272E+10 Waiting for 0.0395 sec Waiting for 0.0367 sec Waiting for 0.0320 sec Waiting for 0.0521 sec Waiting for 0.0723 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 4 19 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30292E+06 Waiting for 0.0400 sec Waiting for 0.0312 sec Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.38132E+05 Waiting for 0.0696 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.66131E+18 Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.47962E+16 Waiting for 0.0370 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.85080E+15 Waiting for 0.0811 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0380 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0573 sec Waiting for 0.0329 sec Waiting for 0.6803 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.48688E+03 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0342 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 26 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59720E+06 Waiting for 0.0348 sec Waiting for 0.0308 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.48425E+08 Waiting for 0.0149 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0354 sec Waiting for 0.0009 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30075E+35 Waiting for 0.0386 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67551E+03 Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.73712E+06 Waiting for 0.0406 sec Waiting for 0.0375 sec Waiting for 0.0391 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54931E+02 Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0375 sec Waiting for 0.7809 sec Waiting for 0.0295 sec Waiting for 0.0405 sec Waiting for 0.0007 sec Waiting for 0.0336 sec Waiting for 0.0117 sec Waiting for 0.0396 sec Waiting for 0.0658 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.44009E+10 Waiting for 0.0307 sec Waiting for 0.0322 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10658E+18 Waiting for 0.0398 sec Waiting for 0.0322 sec Waiting for 0.0393 sec Waiting for 0.0138 sec Waiting for 0.0007 sec Waiting for 0.0313 sec Waiting for 0.0344 sec Waiting for 0.0054 sec Waiting for 0.0368 sec Waiting for 0.6978 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 7 17 #OVERLAPing all corrected after 858 random generation #OVERLAP evdw after 4.53802E+11 Waiting for 0.0010 sec Waiting for 0.0037 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.70297E+17 Waiting for 0.0335 sec Waiting for 0.0354 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 14 5 23 22 25 #OVERLAPing all corrected after 20 random generation #OVERLAP evdw after 5.39948E+20 Waiting for 0.0007 sec Waiting for 0.0405 sec Waiting for 0.0007 sec Waiting for 0.0010 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29635E+11 Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0202 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 16 8 14 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.75221E+17 Waiting for 0.0347 sec Waiting for 0.0329 sec Waiting for 0.0405 sec Waiting for 0.0336 sec End of minim, proc 36 time 3719.323617000000 Processor 36 is finishing work. Total time 3735.975750999999 sec