added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB035
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB035
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            35  iseed(4)=             0            0        -1680 
47        -50267
48  ran_num   0.8550980091094971     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2470 sec
146 Waiting for     0.0360 sec
147 Waiting for     0.0378 sec
148 Waiting for     0.0396 sec
149 Waiting for     0.3431 sec
150 #OVERLAP evdw > 1d10   1.00000E+20
151  #OVERLAPing residues             2
152   17  20
153  #OVERLAPing all corrected after             1  random generation
154 #OVERLAP evdw after   3.29656E+11
155 Waiting for     0.0638 sec
156 Waiting for     0.0388 sec
157 Waiting for     0.0309 sec
158 Waiting for     0.0322 sec
159 Waiting for     0.0007 sec
160 #OVERLAP evdw > 1d10   1.00000E+20
161  #OVERLAPing residues             2
162   17  23
163  #OVERLAPing all corrected after             1  random generation
164 #OVERLAP evdw after  -2.31104E+01
165 Waiting for     0.0007 sec
166 Waiting for     0.0402 sec
167 Waiting for     0.0397 sec
168 Waiting for     0.0364 sec
169 Waiting for     0.0347 sec
170 Waiting for     0.0386 sec
171 Waiting for     0.0007 sec
172 Waiting for     0.0643 sec
173 Waiting for     0.0499 sec
174 Waiting for     0.0007 sec
175 Waiting for     0.0007 sec
176 #OVERLAP evdw > 1d10   1.00000E+20
177  #OVERLAPing residues             4
178    5  12  10  27
179  #OVERLAPing all corrected after             1  random generation
180 #OVERLAP evdw after   5.87607E+32
181 Waiting for     0.0006 sec
182 Waiting for     0.0382 sec
183 Waiting for     0.0007 sec
184 Waiting for     0.0309 sec
185 Waiting for     0.0391 sec
186 Waiting for     0.0323 sec
187 Waiting for     0.0006 sec
188 #OVERLAP evdw > 1d10   1.00000E+20
189  #OVERLAPing residues             3
190    7   9  29
191  #OVERLAPing all corrected after             1  random generation
192 #OVERLAP evdw after   3.65665E+03
193 Waiting for     0.0470 sec
194 Waiting for     0.0331 sec
195 Waiting for     0.0339 sec
196 #OVERLAP evdw > 1d10   1.00000E+20
197  #OVERLAPing residues             2
198    7  25
199  #OVERLAPing all corrected after             1  random generation
200 #OVERLAP evdw after   2.03218E+06
201 Waiting for     0.0387 sec
202 Waiting for     0.0383 sec
203 Waiting for     0.0771 sec
204 Waiting for     0.0007 sec
205 Waiting for     0.0007 sec
206 #OVERLAP evdw > 1d10   1.00000E+20
207  #OVERLAPing residues             2
208    7  28
209  #OVERLAPing NOT all corrected             2
210    7  28
211 #OVERLAP evdw after   1.00000E+20
212 Waiting for     0.0398 sec
213 Waiting for     0.0342 sec
214 #OVERLAP evdw > 1d10   1.00000E+20
215  #OVERLAPing residues             2
216    8  24
217  #OVERLAPing all corrected after             1  random generation
218 #OVERLAP evdw after   3.71187E+08
219 Waiting for     0.0648 sec
220 Waiting for     0.0007 sec
221 Waiting for     0.0389 sec
222 #OVERLAP evdw > 1d10   1.00000E+20
223  #OVERLAPing residues             2
224    3  21
225  #OVERLAPing all corrected after             1  random generation
226 #OVERLAP evdw after   2.71726E+09
227 Waiting for     0.0344 sec
228 Waiting for     0.0007 sec
229 #OVERLAP evdw > 1d10   1.00000E+20
230  #OVERLAPing residues             6
231    4  17   5  19  11  29
232  #OVERLAPing all corrected after             2  random generation
233 #OVERLAP evdw after   4.70577E+13
234 Waiting for     0.0385 sec
235 Waiting for     0.0507 sec
236 Waiting for     0.0340 sec
237 Waiting for     0.0366 sec
238 Waiting for     0.0355 sec
239 Waiting for     0.0272 sec
240 Waiting for     0.0331 sec
241 #OVERLAP evdw > 1d10   1.00000E+20
242  #OVERLAPing residues             2
243    7  25
244  #OVERLAPing all corrected after             1  random generation
245 #OVERLAP evdw after   8.39585E+07
246 Waiting for     0.0339 sec
247 Waiting for     0.0558 sec
248 Waiting for     0.0440 sec
249 #OVERLAP evdw > 1d10   1.00000E+20
250  #OVERLAPing residues             2
251    4   9
252  #OVERLAPing all corrected after             1  random generation
253 #OVERLAP evdw after   6.06090E+04
254 Waiting for     0.0016 sec
255 Waiting for     0.0007 sec
256 Waiting for     0.0460 sec
257 Waiting for     0.0383 sec
258 Waiting for     0.0604 sec
259 Waiting for     0.0384 sec
260 Waiting for     0.0366 sec
261 Waiting for     0.0145 sec
262 Waiting for     0.0401 sec
263 Waiting for     0.0318 sec
264 #OVERLAP evdw > 1d10   1.00000E+20
265  #OVERLAPing residues             2
266    4  17
267  #OVERLAPing all corrected after             1  random generation
268 #OVERLAP evdw after   2.26285E+09
269 Waiting for     0.0373 sec
270 #OVERLAP evdw > 1d10   1.00000E+20
271  #OVERLAPing residues             2
272    2  17
273  #OVERLAPing all corrected after             1  random generation
274 #OVERLAP evdw after   3.79010E+03
275 Waiting for     0.0422 sec
276 Waiting for     0.0006 sec
277 Waiting for     0.0538 sec
278 Waiting for     0.0358 sec
279 Waiting for     0.0635 sec
280 #OVERLAP evdw > 1d10   1.00000E+20
281  #OVERLAPing residues             4
282    7  19  11  18
283  #OVERLAPing all corrected after             1  random generation
284 #OVERLAP evdw after   3.73543E+17
285 Waiting for     0.0379 sec
286 Waiting for     0.0398 sec
287 Waiting for     0.0440 sec
288 Waiting for     0.0333 sec
289 #OVERLAP evdw > 1d10   1.00000E+20
290  #OVERLAPing residues             4
291    4  25   5  26
292  #OVERLAPing all corrected after             2  random generation
293 #OVERLAP evdw after   8.58160E+27
294 Waiting for     0.0007 sec
295 Waiting for     0.0348 sec
296 Waiting for     0.0365 sec
297 Waiting for     0.0655 sec
298 Waiting for     0.0150 sec
299 Waiting for     0.0328 sec
300 #OVERLAP evdw > 1d10   1.00000E+20
301  #OVERLAPing residues             2
302    7  15
303  #OVERLAPing all corrected after             2  random generation
304 #OVERLAP evdw after   8.52744E+09
305 Waiting for     0.0523 sec
306 Waiting for     0.0007 sec
307 Waiting for     0.0373 sec
308 Waiting for     0.0331 sec
309 Waiting for     0.0310 sec
310 Waiting for     0.0359 sec
311 Waiting for     0.0177 sec
312 Waiting for     0.0372 sec
313 Waiting for     0.0706 sec
314 Waiting for     0.0307 sec
315 #OVERLAP evdw > 1d10   1.00000E+20
316  #OVERLAPing residues             2
317    2  27
318  #OVERLAPing all corrected after             1  random generation
319 #OVERLAP evdw after   1.04996E+02
320 Waiting for     0.0406 sec
321 Waiting for     0.0393 sec
322 Waiting for     0.0338 sec
323 Waiting for     0.0007 sec
324 Waiting for     0.0401 sec
325 Waiting for     0.0179 sec
326 #OVERLAP evdw > 1d10   1.00000E+20
327  #OVERLAPing residues             2
328    8  22
329  #OVERLAPing all corrected after             2  random generation
330 #OVERLAP evdw after   1.03151E+13
331 Waiting for     0.0319 sec
332 Waiting for     0.0381 sec
333 Waiting for     0.0571 sec
334 Waiting for     0.0007 sec
335 Waiting for     0.0357 sec
336 Waiting for     0.0273 sec
337 Waiting for     0.0143 sec
338 Waiting for     0.0006 sec
339 Waiting for     0.0377 sec
340 Waiting for     0.0007 sec
341 #OVERLAP evdw > 1d10   1.00000E+20
342  #OVERLAPing residues             2
343    4  25
344  #OVERLAPing all corrected after             1  random generation
345 #OVERLAP evdw after   6.54975E+10
346 Waiting for     0.0583 sec
347 Waiting for     0.0007 sec
348 #OVERLAP evdw > 1d10   1.00000E+20
349  #OVERLAPing residues             2
350    4  27
351  #OVERLAPing all corrected after             1  random generation
352 #OVERLAP evdw after   3.21502E+05
353 Waiting for     0.0359 sec
354 Waiting for     0.0355 sec
355 Waiting for     0.0332 sec
356 Waiting for     0.0040 sec
357 Waiting for     0.0364 sec
358 #OVERLAP evdw > 1d10   1.00000E+20
359  #OVERLAPing residues             7
360    3  23   4  24  25   7  26
361  #OVERLAPing all corrected after             1  random generation
362 #OVERLAP evdw after   9.34462E+06
363 Waiting for     0.0460 sec
364 Waiting for     0.0313 sec
365 Waiting for     0.0669 sec
366 Waiting for     0.0731 sec
367 Waiting for     0.0006 sec
368 Waiting for     0.0432 sec
369 Waiting for     0.0354 sec
370 Waiting for     0.0006 sec
371 Waiting for     0.0007 sec
372 #OVERLAP evdw > 1d10   1.00000E+20
373  #OVERLAPing residues             2
374   12  29
375  #OVERLAPing all corrected after             1  random generation
376 #OVERLAP evdw after   3.51662E+06
377 Waiting for     0.0338 sec
378 Waiting for     0.0338 sec
379 #OVERLAP evdw > 1d10   1.00000E+20
380  #OVERLAPing residues             3
381    4  25   9
382  #OVERLAPing all corrected after             1  random generation
383 #OVERLAP evdw after   2.72632E+24
384 Waiting for     0.0367 sec
385 Waiting for     0.0347 sec
386 #OVERLAP evdw > 1d10   1.00000E+20
387  #OVERLAPing residues             2
388    4  15
389  #OVERLAPing all corrected after             1  random generation
390 #OVERLAP evdw after   7.10622E+18
391 Waiting for     0.0403 sec
392 Waiting for     0.0385 sec
393 Waiting for     0.0007 sec
394 Waiting for     0.0325 sec
395 #OVERLAP evdw > 1d10   1.00000E+20
396  #OVERLAPing residues             6
397    7  27  14  26  17  25
398  #OVERLAPing all corrected after             2  random generation
399 #OVERLAP evdw after   1.58940E+12
400 Waiting for     0.0455 sec
401 #OVERLAP evdw > 1d10   1.00000E+20
402  #OVERLAPing residues             2
403    7  29
404  #OVERLAPing all corrected after             1  random generation
405 #OVERLAP evdw after   9.18607E+05
406 Waiting for     0.0311 sec
407 Waiting for     0.0320 sec
408 Waiting for     0.0381 sec
409 Waiting for     0.0312 sec
410 #OVERLAP evdw > 1d10   1.00000E+20
411  #OVERLAPing residues             2
412   23  27
413  #OVERLAPing all corrected after             1  random generation
414 #OVERLAP evdw after   1.35938E+06
415 Waiting for     0.0403 sec
416 Waiting for     0.0283 sec
417 Waiting for     0.0341 sec
418 #OVERLAP evdw > 1d10   1.00000E+20
419  #OVERLAPing residues             4
420    4  19   5  17
421  #OVERLAPing all corrected after             1  random generation
422 #OVERLAP evdw after   6.15304E+07
423 Waiting for     0.0374 sec
424 Waiting for     0.0313 sec
425 Waiting for     0.0388 sec
426 Waiting for     0.0383 sec
427 Waiting for     0.0371 sec
428 Waiting for     0.0401 sec
429 Waiting for     0.0385 sec
430 Waiting for     0.0410 sec
431 #OVERLAP evdw > 1d10   1.00000E+20
432  #OVERLAPing residues             2
433    9  22
434  #OVERLAPing all corrected after             2  random generation
435 #OVERLAP evdw after   8.37049E+15
436 Waiting for     0.0345 sec
437 #OVERLAP evdw > 1d10   1.00000E+20
438  #OVERLAPing residues             4
439    4  29   6  27
440  #OVERLAPing all corrected after             1  random generation
441 #OVERLAP evdw after   3.11043E+03
442 Waiting for     0.0564 sec
443 #OVERLAP evdw > 1d10   1.00000E+20
444  #OVERLAPing residues             2
445    7  28
446  #OVERLAPing NOT all corrected             2
447    7  28
448 #OVERLAP evdw after   1.00000E+20
449 Waiting for     0.0340 sec
450 Waiting for     0.0314 sec
451 Waiting for     0.0322 sec
452 Waiting for     0.0356 sec
453 Waiting for     0.0348 sec
454 Waiting for     0.0006 sec
455 Waiting for     0.0007 sec
456 Waiting for     0.0359 sec
457 #OVERLAP evdw > 1d10   1.00000E+20
458  #OVERLAPing residues             2
459    4  14
460  #OVERLAPing all corrected after             1  random generation
461 #OVERLAP evdw after   1.63376E+05
462 Waiting for     0.0514 sec
463 #OVERLAP evdw > 1d10   1.00000E+20
464  #OVERLAPing residues             2
465   14  20
466  #OVERLAPing all corrected after             1  random generation
467 #OVERLAP evdw after   6.99743E+03
468 Waiting for     0.0401 sec
469 #OVERLAP evdw > 1d10   1.00000E+20
470  #OVERLAPing residues             2
471    3  11
472  #OVERLAPing all corrected after             1  random generation
473 #OVERLAP evdw after   6.15907E+05
474 Waiting for     0.0378 sec
475 #OVERLAP evdw > 1d10   1.00000E+20
476  #OVERLAPing residues             3
477   14  25  16
478  #OVERLAPing all corrected after             3  random generation
479 #OVERLAP evdw after   2.30709E+07
480 Waiting for     0.0337 sec
481 Waiting for     0.0355 sec
482 Waiting for     0.0006 sec
483 Waiting for     0.0360 sec
484 #OVERLAP evdw > 1d10   1.00000E+20
485  #OVERLAPing residues             2
486   18  24
487  #OVERLAPing all corrected after             1  random generation
488 #OVERLAP evdw after   1.80086E+10
489 Waiting for     0.0391 sec
490 Waiting for     0.0349 sec
491 Waiting for     0.0599 sec
492 Waiting for     0.0381 sec
493 Waiting for     0.0077 sec
494 Waiting for     0.0008 sec
495 Waiting for     0.0310 sec
496 Waiting for     0.0006 sec
497 #OVERLAP evdw > 1d10   1.00000E+20
498  #OVERLAPing residues             2
499    5  14
500  #OVERLAPing all corrected after             2  random generation
501 #OVERLAP evdw after   9.51989E+13
502 Waiting for     0.0329 sec
503 #OVERLAP evdw > 1d10   1.00000E+20
504  #OVERLAPing residues             4
505    6  27   7  16
506  #OVERLAPing all corrected after             3  random generation
507 #OVERLAP evdw after   2.99334E+11
508 Waiting for     0.0316 sec
509 #OVERLAP evdw > 1d10   1.00000E+20
510  #OVERLAPing residues             2
511   13  26
512  #OVERLAPing all corrected after             1  random generation
513 #OVERLAP evdw after   1.32761E+12
514 Waiting for     0.0623 sec
515 Waiting for     0.0330 sec
516 Waiting for     0.0007 sec
517 Waiting for     0.0363 sec
518 Waiting for     0.0397 sec
519 #OVERLAP evdw > 1d10   1.00000E+20
520  #OVERLAPing residues             2
521    4  23
522  #OVERLAPing all corrected after             1  random generation
523 #OVERLAP evdw after   2.66154E+03
524 Waiting for     0.0006 sec
525 Waiting for     0.0313 sec
526 Waiting for     0.0539 sec
527 Waiting for     0.0400 sec
528 Waiting for     0.0392 sec
529 Waiting for     0.0374 sec
530 Waiting for     0.0333 sec
531 Waiting for     0.0388 sec
532 Waiting for     0.0208 sec
533 #OVERLAP evdw > 1d10   2.55203E+28
534  #OVERLAPing residues             0
535
536  #OVERLAPing all corrected after             1  random generation
537 #OVERLAP evdw after   2.55203E+28
538 Waiting for     0.0006 sec
539 Waiting for     0.0007 sec
540 #OVERLAP evdw > 1d10   2.72400E+20
541  #OVERLAPing residues             0
542
543  #OVERLAPing all corrected after             1  random generation
544 #OVERLAP evdw after   2.72400E+20
545 Waiting for     0.0445 sec
546 Waiting for     0.0007 sec
547 #OVERLAP evdw > 1d10   1.00000E+20
548  #OVERLAPing residues             4
549   13  22  15  27
550  #OVERLAPing all corrected after             5  random generation
551 #OVERLAP evdw after   1.97079E+18
552 Waiting for     0.0395 sec
553 #OVERLAP evdw > 1d10   1.00000E+20
554  #OVERLAPing residues             2
555   13  25
556  #OVERLAPing all corrected after             3  random generation
557 #OVERLAP evdw after   1.98136E+10
558 Waiting for     0.0310 sec
559 Waiting for     0.0585 sec
560 Waiting for     0.0009 sec
561 Waiting for     0.0287 sec
562 Waiting for     0.0353 sec
563 #OVERLAP evdw > 1d10   1.00000E+20
564  #OVERLAPing residues             6
565    3  27   4  28   5  29
566  #OVERLAPing NOT all corrected             2
567    4  28
568 #OVERLAP evdw after   1.00000E+20
569 Waiting for     0.0334 sec
570 Waiting for     0.0360 sec
571 Waiting for     0.0007 sec
572 Waiting for     0.0368 sec
573 #OVERLAP evdw > 1d10   1.00000E+20
574  #OVERLAPing residues             2
575    6  25
576  #OVERLAPing all corrected after             1  random generation
577 #OVERLAP evdw after   4.52883E+10
578 Waiting for     0.0319 sec
579 Waiting for     0.0317 sec
580 Waiting for     0.0289 sec
581 Waiting for     0.0544 sec
582 Waiting for     0.0311 sec
583 Waiting for     0.0610 sec
584 Waiting for     0.0325 sec
585 #OVERLAP evdw > 1d10   1.00000E+20
586  #OVERLAPing residues             4
587    4  14   5  13
588  #OVERLAPing all corrected after             1  random generation
589 #OVERLAP evdw after   8.68044E+11
590 Waiting for     0.0363 sec
591 Waiting for     0.0324 sec
592 Waiting for     0.0383 sec
593 Waiting for     0.0007 sec
594 Waiting for     0.0365 sec
595 Waiting for     0.0321 sec
596 Waiting for     0.0387 sec
597 Waiting for     0.0319 sec
598 Waiting for     0.0339 sec
599 #OVERLAP evdw > 1d10   1.00000E+20
600  #OVERLAPing residues             2
601   23  27
602  #OVERLAPing all corrected after             1  random generation
603 #OVERLAP evdw after   2.32844E+06
604 Waiting for     0.0338 sec
605 Waiting for     0.0374 sec
606 Waiting for     0.0407 sec
607 Waiting for     0.0007 sec
608 Waiting for     0.0007 sec
609 #OVERLAP evdw > 1d10   1.00000E+20
610  #OVERLAPing residues             2
611   10  17
612  #OVERLAPing all corrected after             1  random generation
613 #OVERLAP evdw after   8.46916E+06
614 Waiting for     0.0316 sec
615 #OVERLAP evdw > 1d10   1.00000E+20
616  #OVERLAPing residues             4
617    4  22   6  20
618  #OVERLAPing all corrected after             1  random generation
619 #OVERLAP evdw after   4.76038E+12
620 Waiting for     0.0370 sec
621 Waiting for     0.0311 sec
622 Waiting for     0.0381 sec
623 Waiting for     0.0354 sec
624 Waiting for     0.0342 sec
625 Waiting for     0.0006 sec
626 Waiting for     0.0007 sec
627 Waiting for     0.0399 sec
628 Waiting for     0.0007 sec
629 Waiting for     0.0378 sec
630 Waiting for     0.0365 sec
631 Waiting for     0.0352 sec
632 Waiting for     0.0007 sec
633 Waiting for     0.0007 sec
634 #OVERLAP evdw > 1d10   1.00000E+20
635  #OVERLAPing residues             2
636    4  29
637  #OVERLAPing all corrected after             1  random generation
638 #OVERLAP evdw after  -3.79462E+01
639 Waiting for     0.0398 sec
640 Waiting for     0.0560 sec
641 Waiting for     0.0325 sec
642 #OVERLAP evdw > 1d10   1.00000E+20
643  #OVERLAPing residues             4
644    3  26   4  25
645  #OVERLAPing all corrected after             1  random generation
646 #OVERLAP evdw after   7.08409E+10
647 Waiting for     0.0007 sec
648 Waiting for     0.0007 sec
649 Waiting for     0.0372 sec
650 Waiting for     0.0007 sec
651 Waiting for     0.0337 sec
652 Waiting for     0.0007 sec
653 #OVERLAP evdw > 1d10   1.00000E+20
654  #OVERLAPing residues             8
655    4  22   6  23   8  25   9  26
656  #OVERLAPing all corrected after           451  random generation
657 #OVERLAP evdw after   1.58694E+25
658 Waiting for     0.0006 sec
659 Waiting for     0.0318 sec
660 Waiting for     0.0473 sec
661 Waiting for     0.0557 sec
662 #OVERLAP evdw > 1d10   1.00000E+20
663  #OVERLAPing residues             2
664    3   9
665  #OVERLAPing all corrected after             1  random generation
666 #OVERLAP evdw after   1.33389E+02
667 Waiting for     0.0364 sec
668 #OVERLAP evdw > 1d10   1.00000E+20
669  #OVERLAPing residues             2
670    4  18
671  #OVERLAPing all corrected after             1  random generation
672 #OVERLAP evdw after   3.87460E+08
673 Waiting for     0.0316 sec
674 Waiting for     0.0453 sec
675 Waiting for     0.0016 sec
676 Waiting for     0.0325 sec
677 Waiting for     0.0324 sec
678 Waiting for     0.0472 sec
679 Waiting for     0.0345 sec
680 #OVERLAP evdw > 1d10   1.00000E+20
681  #OVERLAPing residues             4
682    3  23   4  22
683  #OVERLAPing all corrected after             2  random generation
684 #OVERLAP evdw after   7.84517E+20
685 Waiting for     0.0403 sec
686 #OVERLAP evdw > 1d10   1.00000E+20
687  #OVERLAPing residues             4
688    9  19  11  27
689  #OVERLAPing all corrected after             6  random generation
690 #OVERLAP evdw after   1.00384E+40
691 Waiting for     0.0356 sec
692 #OVERLAP evdw > 1d10   1.00000E+20
693  #OVERLAPing residues             2
694    3  13
695  #OVERLAPing all corrected after             1  random generation
696 #OVERLAP evdw after   1.06273E+08
697 Waiting for     0.0007 sec
698 #OVERLAP evdw > 1d10   1.00000E+20
699  #OVERLAPing residues             2
700    7  28
701  #OVERLAPing NOT all corrected             2
702    7  28
703 #OVERLAP evdw after   1.00000E+20
704 Waiting for     0.0007 sec
705 Waiting for     0.0317 sec
706 Waiting for     0.0008 sec
707 Waiting for     0.0558 sec
708 Waiting for     0.0360 sec
709 Waiting for     0.0375 sec
710 Waiting for     0.0360 sec
711 Waiting for     0.0364 sec
712 Waiting for     0.0359 sec
713 Waiting for     0.0006 sec
714 Waiting for     0.0319 sec
715 Waiting for     0.1695 sec
716 Waiting for     0.0006 sec
717 Waiting for     0.0546 sec
718 Waiting for     0.0401 sec
719 Waiting for     0.0485 sec
720 #OVERLAP evdw > 1d10   1.16148E+27
721  #OVERLAPing residues             0
722
723  #OVERLAPing all corrected after             1  random generation
724 #OVERLAP evdw after   1.16148E+27
725 Waiting for     0.0327 sec
726 Waiting for     0.0006 sec
727 Waiting for     0.0400 sec
728 Waiting for     0.0334 sec
729 Waiting for     0.0447 sec
730 Waiting for     0.0398 sec
731 Waiting for     0.0323 sec
732 #OVERLAP evdw > 1d10   1.00000E+20
733  #OVERLAPing residues             2
734   15  25
735  #OVERLAPing all corrected after             4  random generation
736 #OVERLAP evdw after   5.40036E+10
737 Waiting for     0.0402 sec
738 Waiting for     0.0342 sec
739 Waiting for     0.0007 sec
740 Waiting for     0.0355 sec
741 Waiting for     0.0334 sec
742 Waiting for     0.0380 sec
743 Waiting for     0.0395 sec
744 Waiting for     0.0357 sec
745 #OVERLAP evdw > 1d10   1.00000E+20
746  #OVERLAPing residues             2
747   12  24
748  #OVERLAPing all corrected after             1  random generation
749 #OVERLAP evdw after   3.99368E+14
750 Waiting for     0.0411 sec
751 Waiting for     0.0007 sec
752 Waiting for     0.0010 sec
753 Waiting for     0.0006 sec
754 Waiting for     0.0349 sec
755 Waiting for     0.0331 sec
756 #OVERLAP evdw > 1d10   1.00000E+20
757  #OVERLAPing residues             4
758    6  25   7  27
759  #OVERLAPing all corrected after             8  random generation
760 #OVERLAP evdw after   1.70818E+27
761 Waiting for     0.0007 sec
762 Waiting for     0.0403 sec
763 #OVERLAP evdw > 1d10   1.00000E+20
764  #OVERLAPing residues             2
765   11  27
766  #OVERLAPing all corrected after             1  random generation
767 #OVERLAP evdw after   4.94614E+11
768 Waiting for     0.0369 sec
769 #OVERLAP evdw > 1d10   1.00000E+20
770  #OVERLAPing residues             2
771    4  17
772  #OVERLAPing all corrected after             1  random generation
773 #OVERLAP evdw after   8.61423E+08
774 Waiting for     0.0357 sec
775 Waiting for     0.0010 sec
776 Waiting for     0.0278 sec
777 Waiting for     0.0649 sec
778 #OVERLAP evdw > 1d10   1.00000E+20
779  #OVERLAPing residues             2
780    7  25
781  #OVERLAPing all corrected after             1  random generation
782 #OVERLAP evdw after   1.18691E+12
783 Waiting for     0.0684 sec
784 #OVERLAP evdw > 1d10   1.00000E+20
785  #OVERLAPing residues             2
786   11  12
787  #OVERLAPing all corrected after             1  random generation
788 #OVERLAP evdw after   3.60058E+00
789 Waiting for     0.2514 sec
790 Waiting for     0.0007 sec
791 Waiting for     0.0007 sec
792 Waiting for     0.0007 sec
793 Waiting for     0.0400 sec
794 #OVERLAP evdw > 1d10   1.00000E+20
795  #OVERLAPing residues             4
796    6  27   7  28
797  #OVERLAPing all corrected after            44  random generation
798 #OVERLAP evdw after   6.58032E+32
799 Waiting for     0.0007 sec
800 Waiting for     0.0321 sec
801 Waiting for     0.0007 sec
802 #OVERLAP evdw > 1d10   1.00000E+20
803  #OVERLAPing residues             6
804    9  26  11  27  13  29
805  #OVERLAPing all corrected after             2  random generation
806 #OVERLAP evdw after   8.12268E+05
807 Waiting for     0.0391 sec
808 Waiting for     0.0387 sec
809 #OVERLAP evdw > 1d10   1.00000E+20
810  #OVERLAPing residues             2
811   11  25
812  #OVERLAPing all corrected after             1  random generation
813 #OVERLAP evdw after   3.66908E+19
814 Waiting for     0.0436 sec
815 Waiting for     0.0310 sec
816 Waiting for     0.0007 sec
817 Waiting for     0.0371 sec
818 #OVERLAP evdw > 1d10   1.00000E+20
819  #OVERLAPing residues             3
820    8  25  17
821  #OVERLAPing all corrected after             1  random generation
822 #OVERLAP evdw after   4.21755E+04
823 Waiting for     0.0006 sec
824 Waiting for     0.0481 sec
825 Waiting for     0.0364 sec
826 #OVERLAP evdw > 1d10   1.00000E+20
827  #OVERLAPing residues             4
828    8  23  17  24
829  #OVERLAPing all corrected after             1  random generation
830 #OVERLAP evdw after   1.17816E+10
831 Waiting for     0.0007 sec
832 Waiting for     0.0310 sec
833 #OVERLAP evdw > 1d10   1.00000E+20
834  #OVERLAPing residues             4
835    4  27   9  17
836  #OVERLAPing all corrected after             1  random generation
837 #OVERLAP evdw after   2.60309E+10
838 Waiting for     0.0007 sec
839 Waiting for     0.0327 sec
840 Waiting for     0.0392 sec
841 Waiting for     0.0007 sec
842 Waiting for     0.0343 sec
843 Waiting for     0.0385 sec
844 Waiting for     0.0007 sec
845 #OVERLAP evdw > 1d10   1.00000E+20
846  #OVERLAPing residues             2
847    6  17
848  #OVERLAPing all corrected after            10  random generation
849 #OVERLAP evdw after   3.53816E+14
850 Waiting for     0.0501 sec
851 Waiting for     0.0307 sec
852 #OVERLAP evdw > 1d10   1.00000E+20
853  #OVERLAPing residues             2
854    7  19
855  #OVERLAPing all corrected after             1  random generation
856 #OVERLAP evdw after   1.77418E+14
857 Waiting for     0.0573 sec
858 Waiting for     0.0374 sec
859 Waiting for     0.0007 sec
860 Waiting for     0.0356 sec
861 Waiting for     0.0366 sec
862 Waiting for     0.0367 sec
863 Waiting for     0.0922 sec
864 #OVERLAP evdw > 1d10   1.00000E+20
865  #OVERLAPing residues             6
866    5  14   6  13   7  17
867  #OVERLAPing NOT all corrected             2
868    6  13
869 #OVERLAP evdw after   1.00000E+20
870 Waiting for     0.0301 sec
871 Waiting for     0.0350 sec
872 #OVERLAP evdw > 1d10   1.00000E+20
873  #OVERLAPing residues             2
874    7  24
875  #OVERLAPing all corrected after             1  random generation
876 #OVERLAP evdw after   2.42164E+19
877 Waiting for     0.0320 sec
878 Waiting for     0.0398 sec
879 Waiting for     0.0007 sec
880 #OVERLAP evdw > 1d10   1.00000E+20
881  #OVERLAPing residues             2
882    5  27
883  #OVERLAPing all corrected after             4  random generation
884 #OVERLAP evdw after   1.30540E+18
885 Waiting for     0.0367 sec
886 #OVERLAP evdw > 1d10   1.00000E+20
887  #OVERLAPing residues             2
888    4  14
889  #OVERLAPing all corrected after             1  random generation
890 #OVERLAP evdw after   7.62592E+02
891 Waiting for     0.0492 sec
892 Waiting for     0.0307 sec
893 #OVERLAP evdw > 1d10   1.00000E+20
894  #OVERLAPing residues             4
895    7  20   9  23
896  #OVERLAPing all corrected after             1  random generation
897 #OVERLAP evdw after   7.03139E+10
898 Waiting for     0.0007 sec
899 #OVERLAP evdw > 1d10   1.00000E+20
900  #OVERLAPing residues             2
901    4  17
902  #OVERLAPing all corrected after             2  random generation
903 #OVERLAP evdw after  -1.19004E+01
904 Waiting for     0.0316 sec
905 Waiting for     0.0372 sec
906 Waiting for     0.0010 sec
907 Waiting for     0.0006 sec
908 Waiting for     0.0328 sec
909 Waiting for     0.0380 sec
910 Waiting for     0.0329 sec
911 Waiting for     0.0340 sec
912 #OVERLAP evdw > 1d10   1.00000E+20
913  #OVERLAPing residues             2
914    3  12
915  #OVERLAPing all corrected after             1  random generation
916 #OVERLAP evdw after   4.95731E+06
917 Waiting for     0.0008 sec
918 Waiting for     0.0008 sec
919 #OVERLAP evdw > 1d10   1.00000E+20
920  #OVERLAPing residues             2
921   20  25
922  #OVERLAPing all corrected after             1  random generation
923 #OVERLAP evdw after   2.95486E+08
924 Waiting for     0.0405 sec
925 Waiting for     0.0007 sec
926 #OVERLAP evdw > 1d10   1.00000E+20
927  #OVERLAPing residues             5
928    8  24  10  19  17
929  #OVERLAPing all corrected after             1  random generation
930 #OVERLAP evdw after   1.46893E+19
931 Waiting for     0.0384 sec
932 Waiting for     0.0007 sec
933 #OVERLAP evdw > 1d10   1.00000E+20
934  #OVERLAPing residues             2
935    5  29
936  #OVERLAPing all corrected after             1  random generation
937 #OVERLAP evdw after   7.46996E+03
938 Waiting for     0.0007 sec
939 #OVERLAP evdw > 1d10   1.00000E+20
940  #OVERLAPing residues             4
941    7  25   9  27
942  #OVERLAPing all corrected after             2  random generation
943 #OVERLAP evdw after   1.58300E+14
944 Waiting for     0.0369 sec
945 Waiting for     0.0382 sec
946 Waiting for     0.0349 sec
947 Waiting for     0.0007 sec
948 Waiting for     0.0383 sec
949 #OVERLAP evdw > 1d10   1.00000E+20
950  #OVERLAPing residues             2
951   17  21
952  #OVERLAPing all corrected after             1  random generation
953 #OVERLAP evdw after   2.57874E+10
954 Waiting for     0.0007 sec
955 Waiting for     0.0385 sec
956 #OVERLAP evdw > 1d10   1.00000E+20
957  #OVERLAPing residues             2
958    4  14
959  #OVERLAPing all corrected after             1  random generation
960 #OVERLAP evdw after   4.79837E+05
961 Waiting for     0.0345 sec
962 Waiting for     0.7668 sec
963 Waiting for     0.0006 sec
964 #OVERLAP evdw > 1d10   1.00000E+20
965  #OVERLAPing residues             8
966    2  19   5  22   9  27  11  25
967  #OVERLAPing all corrected after             2  random generation
968 #OVERLAP evdw after   6.31202E+28
969 Waiting for     0.0333 sec
970 Waiting for     0.0350 sec
971 Waiting for     0.0010 sec
972 Waiting for     0.0006 sec
973 #OVERLAP evdw > 1d10   1.00000E+20
974  #OVERLAPing residues             2
975    9  26
976  #OVERLAPing all corrected after             1  random generation
977 #OVERLAP evdw after   1.72851E+12
978 Waiting for     0.0388 sec
979 Waiting for     0.0586 sec
980 #OVERLAP evdw > 1d10   1.00000E+20
981  #OVERLAPing residues             6
982    6  27   7  28  17  29
983  #OVERLAPing NOT all corrected             4
984    6  27   7  28
985 #OVERLAP evdw after   1.00000E+20
986 Waiting for     0.0321 sec
987 Waiting for     0.0357 sec
988 #OVERLAP evdw > 1d10   1.00000E+20
989  #OVERLAPing residues             2
990    5  25
991  #OVERLAPing all corrected after            12  random generation
992 #OVERLAP evdw after   9.31029E+31
993 Waiting for     0.0007 sec
994 Waiting for     0.0501 sec
995 Waiting for     0.0337 sec
996 #OVERLAP evdw > 1d10   1.00000E+20
997  #OVERLAPing residues             4
998    6  23   7  22
999  #OVERLAPing NOT all corrected             2
1000    6  23
1001 #OVERLAP evdw after   1.00000E+20
1002 Waiting for     0.0007 sec
1003 Waiting for     0.0424 sec
1004 Waiting for     0.0335 sec
1005 #OVERLAP evdw > 1d10   6.48316E+21
1006  #OVERLAPing residues             0
1007
1008  #OVERLAPing all corrected after             1  random generation
1009 #OVERLAP evdw after   6.48316E+21
1010 Waiting for     0.0385 sec
1011 Waiting for     0.0329 sec
1012 Waiting for     0.0007 sec
1013 Waiting for     0.0008 sec
1014 Waiting for     0.0365 sec
1015 Waiting for     0.0351 sec
1016 Waiting for     0.0006 sec
1017 Waiting for     0.0381 sec
1018 Waiting for     0.0007 sec
1019 Waiting for     0.0384 sec
1020 #OVERLAP evdw > 1d10   1.00000E+20
1021  #OVERLAPing residues             2
1022    3  19
1023  #OVERLAPing all corrected after             1  random generation
1024 #OVERLAP evdw after   7.58318E+05
1025 Waiting for     0.0397 sec
1026 #OVERLAP evdw > 1d10   1.00000E+20
1027  #OVERLAPing residues             2
1028    9  25
1029  #OVERLAPing all corrected after             1  random generation
1030 #OVERLAP evdw after   8.68883E+06
1031 Waiting for     0.0319 sec
1032 Waiting for     0.0315 sec
1033 Waiting for     0.0374 sec
1034 #OVERLAP evdw > 1d10   1.00000E+20
1035  #OVERLAPing residues             4
1036   14  25  15  26
1037  #OVERLAPing all corrected after             1  random generation
1038 #OVERLAP evdw after   1.51278E+22
1039 Waiting for     0.0125 sec
1040 #OVERLAP evdw > 1d10   1.00000E+20
1041  #OVERLAPing residues             2
1042   14  17
1043  #OVERLAPing all corrected after             1  random generation
1044 #OVERLAP evdw after   9.05183E+11
1045 Waiting for     0.0368 sec
1046 #OVERLAP evdw > 1d10   1.00000E+20
1047  #OVERLAPing residues             2
1048    7  11
1049  #OVERLAPing all corrected after             1  random generation
1050 #OVERLAP evdw after   8.37180E+09
1051 Waiting for     0.0397 sec
1052 Waiting for     0.0344 sec
1053 Waiting for     0.0314 sec
1054 Waiting for     0.0308 sec
1055 Waiting for     0.0351 sec
1056 Waiting for     0.0007 sec
1057 Waiting for     0.3823 sec
1058 Waiting for     0.0007 sec
1059 Waiting for     0.0356 sec
1060 Waiting for     0.0007 sec
1061 Waiting for     0.0369 sec
1062 Waiting for     0.0368 sec
1063 Waiting for     0.0562 sec
1064 Waiting for     0.0331 sec
1065 #OVERLAP evdw > 1d10   1.00000E+20
1066  #OVERLAPing residues             2
1067    5  23
1068  #OVERLAPing all corrected after             1  random generation
1069 #OVERLAP evdw after   5.37117E+11
1070 Waiting for     0.0365 sec
1071 Waiting for     0.0168 sec
1072 Waiting for     0.0007 sec
1073 Waiting for     0.0324 sec
1074 Waiting for     0.0385 sec
1075 Waiting for     0.0393 sec
1076 Waiting for     0.0479 sec
1077 Waiting for     0.0335 sec
1078 Waiting for     0.0338 sec
1079 Waiting for     0.0007 sec
1080 Waiting for     0.0007 sec
1081 Waiting for     0.0007 sec
1082 Waiting for     0.0347 sec
1083 Waiting for     0.0337 sec
1084 Waiting for     0.0324 sec
1085 #OVERLAP evdw > 1d10   2.78252E+23
1086  #OVERLAPing residues             0
1087
1088  #OVERLAPing all corrected after             1  random generation
1089 #OVERLAP evdw after   2.78252E+23
1090 Waiting for     0.0333 sec
1091 #OVERLAP evdw > 1d10   1.32991E+22
1092  #OVERLAPing residues             0
1093
1094  #OVERLAPing all corrected after             1  random generation
1095 #OVERLAP evdw after   1.32991E+22
1096 Waiting for     0.0319 sec
1097 #OVERLAP evdw > 1d10   1.00000E+20
1098  #OVERLAPing residues             2
1099    4  14
1100  #OVERLAPing all corrected after             1  random generation
1101 #OVERLAP evdw after   4.13237E+03
1102 Waiting for     0.0007 sec
1103 Waiting for     0.0007 sec
1104 Waiting for     0.0330 sec
1105 Waiting for     0.0631 sec
1106 #OVERLAP evdw > 1d10   1.00000E+20
1107  #OVERLAPing residues             2
1108   13  27
1109  #OVERLAPing all corrected after             1  random generation
1110 #OVERLAP evdw after   1.67497E+14
1111 Waiting for     0.0334 sec
1112 #OVERLAP evdw > 1d10   1.00000E+20
1113  #OVERLAPing residues             2
1114   18  25
1115  #OVERLAPing all corrected after             3  random generation
1116 #OVERLAP evdw after   4.88204E+03
1117 Waiting for     0.0007 sec
1118 Waiting for     0.0365 sec
1119 Waiting for     0.0336 sec
1120 Waiting for     0.0384 sec
1121 Waiting for     0.7447 sec
1122 Waiting for     0.0188 sec
1123 Waiting for     0.0322 sec
1124 Waiting for     0.0007 sec
1125 #OVERLAP evdw > 1d10   1.00000E+20
1126  #OVERLAPing residues             2
1127    4  17
1128  #OVERLAPing all corrected after             1  random generation
1129 #OVERLAP evdw after   1.85130E+11
1130 Waiting for     0.0537 sec
1131 #OVERLAP evdw > 1d10   1.00000E+20
1132  #OVERLAPing residues             4
1133    8  18  17  21
1134  #OVERLAPing all corrected after             2  random generation
1135 #OVERLAP evdw after   6.82068E+13
1136 Waiting for     0.0007 sec
1137 Waiting for     0.1073 sec
1138 Waiting for     0.0420 sec
1139 Waiting for     0.0007 sec
1140 Waiting for     0.0007 sec
1141 Waiting for     0.0321 sec
1142 Waiting for     0.0329 sec
1143 Waiting for     0.0401 sec
1144 Waiting for     0.0319 sec
1145 #OVERLAP evdw > 1d10   1.00000E+20
1146  #OVERLAPing residues             2
1147    4  11
1148  #OVERLAPing all corrected after             1  random generation
1149 #OVERLAP evdw after   1.04834E+13
1150 Waiting for     0.0363 sec
1151 Waiting for     0.0387 sec
1152 Waiting for     0.0007 sec
1153 Waiting for     0.0693 sec
1154 Waiting for     0.0007 sec
1155 Waiting for     0.0311 sec
1156 Waiting for     0.0382 sec
1157 Waiting for     0.0357 sec
1158 Waiting for     0.0346 sec
1159 Waiting for     0.0389 sec
1160 Waiting for     0.0530 sec
1161 #OVERLAP evdw > 1d10   1.00000E+20
1162  #OVERLAPing residues             4
1163    7  26  12  27
1164  #OVERLAPing all corrected after             1  random generation
1165 #OVERLAP evdw after   9.16951E+08
1166 Waiting for     0.0383 sec
1167 Waiting for     0.0378 sec
1168 Waiting for     0.0400 sec
1169 Waiting for     0.0314 sec
1170 Waiting for     0.3612 sec
1171 Waiting for     0.0247 sec
1172 Waiting for     0.0397 sec
1173 Waiting for     0.0367 sec
1174 Waiting for     0.0006 sec
1175 Waiting for     0.0335 sec
1176 Waiting for     0.0007 sec
1177 Waiting for     0.0365 sec
1178 Waiting for     0.0617 sec
1179 Waiting for     0.0354 sec
1180 Waiting for     0.0377 sec
1181 Waiting for     0.0391 sec
1182 #OVERLAP evdw > 1d10   1.00000E+20
1183  #OVERLAPing residues             2
1184    4  11
1185  #OVERLAPing all corrected after             2  random generation
1186 #OVERLAP evdw after   2.79845E+06
1187 Waiting for     0.0007 sec
1188 Waiting for     0.0407 sec
1189 Waiting for     0.0379 sec
1190 Waiting for     0.1100 sec
1191 #OVERLAP evdw > 1d10   1.00000E+20
1192  #OVERLAPing residues             2
1193    8  25
1194  #OVERLAPing all corrected after             1  random generation
1195 #OVERLAP evdw after   3.32097E+09
1196 Waiting for     0.0007 sec
1197 Waiting for     0.0340 sec
1198 Waiting for     0.0371 sec
1199 Waiting for     0.0364 sec
1200 #OVERLAP evdw > 1d10   1.00000E+20
1201  #OVERLAPing residues             4
1202    3  27   4  26
1203  #OVERLAPing all corrected after             1  random generation
1204 #OVERLAP evdw after   1.05827E+13
1205 Waiting for     0.0377 sec
1206 #OVERLAP evdw > 1d10   1.00000E+20
1207  #OVERLAPing residues             5
1208    4  17  18   9  26
1209  #OVERLAPing all corrected after             2  random generation
1210 #OVERLAP evdw after   2.72581E+18
1211 Waiting for     0.0007 sec
1212 Waiting for     0.0007 sec
1213 Waiting for     0.0313 sec
1214 Waiting for     0.0399 sec
1215 Waiting for     0.0327 sec
1216 #OVERLAP evdw > 1d10   1.00000E+20
1217  #OVERLAPing residues             2
1218   25  29
1219  #OVERLAPing all corrected after             2  random generation
1220 #OVERLAP evdw after   5.69065E+04
1221 Waiting for     0.0379 sec
1222 Waiting for     0.0594 sec
1223 Waiting for     0.0365 sec
1224 Waiting for     0.0006 sec
1225 Waiting for     0.0360 sec
1226 Waiting for     0.0352 sec
1227 Waiting for     0.4322 sec
1228 Waiting for     0.0006 sec
1229 #OVERLAP evdw > 1d10   1.00000E+20
1230  #OVERLAPing residues             2
1231   18  23
1232  #OVERLAPing all corrected after             1  random generation
1233 #OVERLAP evdw after   1.57149E+29
1234 Waiting for     0.0007 sec
1235 Waiting for     0.0383 sec
1236 Waiting for     0.0308 sec
1237 Waiting for     0.0769 sec
1238 Waiting for     0.0006 sec
1239 Waiting for     0.0329 sec
1240 #OVERLAP evdw > 1d10   1.00000E+20
1241  #OVERLAPing residues             4
1242   11  27  12  26
1243  #OVERLAPing all corrected after             2  random generation
1244 #OVERLAP evdw after   5.48089E+14
1245 Waiting for     0.0007 sec
1246 Waiting for     0.0334 sec
1247 Waiting for     0.0388 sec
1248 Waiting for     0.0007 sec
1249 Waiting for     0.0334 sec
1250 Waiting for     0.0315 sec
1251 #OVERLAP evdw > 1d10   1.00000E+20
1252  #OVERLAPing residues             2
1253    4  23
1254  #OVERLAPing all corrected after             1  random generation
1255 #OVERLAP evdw after   3.00549E+22
1256 Waiting for     0.0151 sec
1257 #OVERLAP evdw > 1d10   1.00000E+20
1258  #OVERLAPing residues             2
1259    5  19
1260  #OVERLAPing all corrected after             1  random generation
1261 #OVERLAP evdw after   4.71811E+18
1262 Waiting for     0.0360 sec
1263 #OVERLAP evdw > 1d10   1.00000E+20
1264  #OVERLAPing residues             7
1265    7  15  22   9  24  11  26
1266  #OVERLAPing all corrected after             3  random generation
1267 #OVERLAP evdw after   5.86284E+11
1268 Waiting for     0.0007 sec
1269 Waiting for     0.0310 sec
1270 #OVERLAP evdw > 1d10   1.00000E+20
1271  #OVERLAPing residues             4
1272    7  25   9  23
1273  #OVERLAPing all corrected after             2  random generation
1274 #OVERLAP evdw after   2.33067E+11
1275 Waiting for     0.0567 sec
1276 Waiting for     0.0406 sec
1277 Waiting for     0.4746 sec
1278 #OVERLAP evdw > 1d10   1.00000E+20
1279  #OVERLAPing residues             2
1280    7  22
1281  #OVERLAPing all corrected after             1  random generation
1282 #OVERLAP evdw after   1.26987E+10
1283 Waiting for     0.0369 sec
1284 Waiting for     0.0007 sec
1285 Waiting for     0.0007 sec
1286 Waiting for     0.0397 sec
1287 Waiting for     0.0071 sec
1288 Waiting for     0.0366 sec
1289 Waiting for     0.0408 sec
1290 #OVERLAP evdw > 1d10   1.00000E+20
1291  #OVERLAPing residues             5
1292    5  23   7  25  27
1293  #OVERLAPing all corrected after             6  random generation
1294 #OVERLAP evdw after   5.99243E+18
1295 Waiting for     0.0400 sec
1296 #OVERLAP evdw > 1d10   1.00000E+20
1297  #OVERLAPing residues             2
1298    7  28
1299  #OVERLAPing all corrected after             1  random generation
1300 #OVERLAP evdw after   4.45364E+03
1301 Waiting for     0.0362 sec
1302 #OVERLAP evdw > 1d10   1.00000E+20
1303  #OVERLAPing residues             2
1304    5  20
1305  #OVERLAPing all corrected after             1  random generation
1306 #OVERLAP evdw after   9.81194E+18
1307 Waiting for     0.0007 sec
1308 Waiting for     0.0401 sec
1309 Waiting for     0.0308 sec
1310 #OVERLAP evdw > 1d10   1.00000E+20
1311  #OVERLAPing residues             4
1312    5  25   7  26
1313  #OVERLAPing all corrected after            14  random generation
1314 #OVERLAP evdw after   1.45224E+12
1315 Waiting for     0.0007 sec
1316 #OVERLAP evdw > 1d10   1.00000E+20
1317  #OVERLAPing residues             2
1318   23  29
1319  #OVERLAPing all corrected after             1  random generation
1320 #OVERLAP evdw after   1.42884E+10
1321 Waiting for     0.0484 sec
1322 Waiting for     0.0922 sec
1323 Waiting for     0.0007 sec
1324 Waiting for     0.0388 sec
1325 Waiting for     0.4749 sec
1326 #OVERLAP evdw > 1d10   1.00000E+20
1327  #OVERLAPing residues             4
1328   17  29  19  25
1329  #OVERLAPing all corrected after             2  random generation
1330 #OVERLAP evdw after   4.20277E+13
1331 Waiting for     0.0007 sec
1332 Waiting for     0.0451 sec
1333 Waiting for     0.0316 sec
1334 Waiting for     0.0341 sec
1335 Waiting for     0.0369 sec
1336 #OVERLAP evdw > 1d10   1.00000E+20
1337  #OVERLAPing residues             2
1338   11  27
1339  #OVERLAPing all corrected after             8  random generation
1340 #OVERLAP evdw after   1.06622E+09
1341 Waiting for     0.0468 sec
1342 Waiting for     0.0337 sec
1343 Waiting for     0.0623 sec
1344 #OVERLAP evdw > 1d10   1.00000E+20
1345  #OVERLAPing residues             2
1346    2  27
1347  #OVERLAPing all corrected after             1  random generation
1348 #OVERLAP evdw after   5.43493E+04
1349 Waiting for     0.0006 sec
1350 Waiting for     0.0388 sec
1351 #OVERLAP evdw > 1d10   7.77979E+32
1352  #OVERLAPing residues             0
1353
1354  #OVERLAPing all corrected after             1  random generation
1355 #OVERLAP evdw after   7.77979E+32
1356 Waiting for     0.0007 sec
1357 Waiting for     0.0357 sec
1358 Waiting for     0.0600 sec
1359 Waiting for     0.0007 sec
1360 Waiting for     0.0007 sec
1361 #OVERLAP evdw > 1d10   1.00000E+20
1362  #OVERLAPing residues             4
1363    4  26   5  27
1364  #OVERLAPing NOT all corrected             2
1365    5  27
1366 #OVERLAP evdw after   1.00000E+20
1367 Waiting for     0.0354 sec
1368 Waiting for     0.0007 sec
1369 Waiting for     0.0366 sec
1370 Waiting for     0.0702 sec
1371 #OVERLAP evdw > 1d10   1.00000E+20
1372  #OVERLAPing residues             2
1373    7  14
1374  #OVERLAPing all corrected after             1  random generation
1375 #OVERLAP evdw after   6.92068E+04
1376 Waiting for     0.0321 sec
1377 Waiting for     0.0343 sec
1378 Waiting for     0.0435 sec
1379 Waiting for     0.0007 sec
1380 Waiting for     0.0382 sec
1381 #OVERLAP evdw > 1d10   1.00000E+20
1382  #OVERLAPing residues             2
1383   17  22
1384  #OVERLAPing all corrected after             1  random generation
1385 #OVERLAP evdw after   2.77536E+08
1386 Waiting for     0.0010 sec
1387 #OVERLAP evdw > 1d10   1.00000E+20
1388  #OVERLAPing residues             2
1389    5  25
1390  #OVERLAPing all corrected after             1  random generation
1391 #OVERLAP evdw after   3.59949E+21
1392 Waiting for     0.0007 sec
1393 Waiting for     0.0109 sec
1394 #OVERLAP evdw > 1d10   1.00000E+20
1395  #OVERLAPing residues             2
1396   17  25
1397  #OVERLAPing all corrected after             2  random generation
1398 #OVERLAP evdw after   1.22938E+13
1399 Waiting for     0.0403 sec
1400 Waiting for     0.0007 sec
1401 Waiting for     0.0656 sec
1402 Waiting for     0.0317 sec
1403 Waiting for     0.0671 sec
1404 Waiting for     0.0377 sec
1405 Waiting for     0.5414 sec
1406 #OVERLAP evdw > 1d10   1.00000E+20
1407  #OVERLAPing residues             2
1408    8  20
1409  #OVERLAPing all corrected after             1  random generation
1410 #OVERLAP evdw after   7.64751E+14
1411 Waiting for     0.0007 sec
1412 #OVERLAP evdw > 1d10   1.00000E+20
1413  #OVERLAPing residues             5
1414    7  26   9  19  23
1415  #OVERLAPing all corrected after             1  random generation
1416 #OVERLAP evdw after   1.10976E+19
1417 Waiting for     0.0353 sec
1418 Waiting for     0.0382 sec
1419 #OVERLAP evdw > 1d10   1.00000E+20
1420  #OVERLAPing residues             2
1421   24  27
1422  #OVERLAPing all corrected after             1  random generation
1423 #OVERLAP evdw after   4.26345E+03
1424 Waiting for     0.0350 sec
1425 #OVERLAP evdw > 1d10   1.00000E+20
1426  #OVERLAPing residues             2
1427    7  13
1428  #OVERLAPing all corrected after             1  random generation
1429 #OVERLAP evdw after   8.32797E+07
1430 Waiting for     0.0386 sec
1431 Waiting for     0.0378 sec
1432 Waiting for     0.0007 sec
1433 #OVERLAP evdw > 1d10   1.00000E+20
1434  #OVERLAPing residues             4
1435    9  26  11  23
1436  #OVERLAPing all corrected after            15  random generation
1437 #OVERLAP evdw after   2.02095E+07
1438 Waiting for     0.0395 sec
1439 #OVERLAP evdw > 1d10   1.00000E+20
1440  #OVERLAPing residues             2
1441    5  25
1442  #OVERLAPing all corrected after             1  random generation
1443 #OVERLAP evdw after   9.10661E+11
1444 Waiting for     0.0135 sec
1445 #OVERLAP evdw > 1d10   1.00000E+20
1446  #OVERLAPing residues             2
1447    4  20
1448  #OVERLAPing all corrected after             1  random generation
1449 #OVERLAP evdw after   7.80656E+04
1450 Waiting for     0.0328 sec
1451 #OVERLAP evdw > 1d10   1.00000E+20
1452  #OVERLAPing residues             2
1453    5  19
1454  #OVERLAPing all corrected after             3  random generation
1455 #OVERLAP evdw after   4.67065E+18
1456 Waiting for     0.0006 sec
1457 #OVERLAP evdw > 1d10   1.00000E+20
1458  #OVERLAPing residues             2
1459    7  25
1460  #OVERLAPing all corrected after             2  random generation
1461 #OVERLAP evdw after   7.92422E+16
1462 Waiting for     0.0007 sec
1463 Waiting for     0.0527 sec
1464 Waiting for     0.0368 sec
1465 Waiting for     0.0365 sec
1466 Waiting for     0.0010 sec
1467 Waiting for     0.0007 sec
1468 Waiting for     0.0399 sec
1469 #OVERLAP evdw > 1d10   1.00000E+20
1470  #OVERLAPing residues             2
1471    4  27
1472  #OVERLAPing all corrected after             2  random generation
1473 #OVERLAP evdw after   9.28574E+09
1474 Waiting for     0.0596 sec
1475 Waiting for     0.0007 sec
1476 Waiting for     0.0382 sec
1477 Waiting for     0.0007 sec
1478 #OVERLAP evdw > 1d10   1.00000E+20
1479  #OVERLAPing residues             2
1480    3  27
1481  #OVERLAPing all corrected after             1  random generation
1482 #OVERLAP evdw after   4.49162E+05
1483 Waiting for     0.0007 sec
1484 Waiting for     0.0410 sec
1485 Waiting for     0.0006 sec
1486 #OVERLAP evdw > 1d10   1.00000E+20
1487  #OVERLAPing residues             2
1488    3  27
1489  #OVERLAPing all corrected after             1  random generation
1490 #OVERLAP evdw after   3.80829E+03
1491 Waiting for     0.0685 sec
1492 Waiting for     0.0263 sec
1493 Waiting for     0.0393 sec
1494 #OVERLAP evdw > 1d10   1.00000E+20
1495  #OVERLAPing residues             2
1496    4  25
1497  #OVERLAPing all corrected after             3  random generation
1498 #OVERLAP evdw after   1.15326E+07
1499 Waiting for     0.6029 sec
1500 Waiting for     0.0006 sec
1501 #OVERLAP evdw > 1d10   1.00000E+20
1502  #OVERLAPing residues             2
1503    9  25
1504  #OVERLAPing all corrected after             1  random generation
1505 #OVERLAP evdw after   4.02919E+14
1506 Waiting for     0.0357 sec
1507 #OVERLAP evdw > 1d10   1.00000E+20
1508  #OVERLAPing residues             4
1509    8  17   9  24
1510  #OVERLAPing all corrected after             6  random generation
1511 #OVERLAP evdw after   6.56594E+21
1512 Waiting for     0.0007 sec
1513 #OVERLAP evdw > 1d10   1.00000E+20
1514  #OVERLAPing residues             2
1515    2  27
1516  #OVERLAPing all corrected after             1  random generation
1517 #OVERLAP evdw after   4.14645E+08
1518 Waiting for     0.0007 sec
1519 Waiting for     0.0470 sec
1520 Waiting for     0.0396 sec
1521 #OVERLAP evdw > 1d10   1.00000E+20
1522  #OVERLAPing residues             6
1523    5  26   6  27   7  28
1524  #OVERLAPing NOT all corrected             4
1525    6  27   7  28
1526 #OVERLAP evdw after   1.00000E+20
1527 Waiting for     0.0692 sec
1528 Waiting for     0.0007 sec
1529 #OVERLAP evdw > 1d10   1.00000E+20
1530  #OVERLAPing residues             2
1531    4  13
1532  #OVERLAPing all corrected after             1  random generation
1533 #OVERLAP evdw after   5.14552E+08
1534 Waiting for     0.0382 sec
1535 Waiting for     0.0313 sec
1536 Waiting for     0.0319 sec
1537 Waiting for     0.0346 sec
1538 #OVERLAP evdw > 1d10   1.00000E+20
1539  #OVERLAPing residues             2
1540    7  25
1541  #OVERLAPing all corrected after             3  random generation
1542 #OVERLAP evdw after   6.40951E+28
1543 Waiting for     0.0161 sec
1544 Waiting for     0.0007 sec
1545 Waiting for     0.0642 sec
1546 Waiting for     0.0403 sec
1547 Waiting for     0.0521 sec
1548 Waiting for     0.0007 sec
1549 Waiting for     0.0033 sec
1550 Waiting for     0.0393 sec
1551 Waiting for     0.0007 sec
1552 Waiting for     0.0374 sec
1553 Waiting for     0.0893 sec
1554 #OVERLAP evdw > 1d10   1.00000E+20
1555  #OVERLAPing residues             2
1556    8  24
1557  #OVERLAPing all corrected after             1  random generation
1558 #OVERLAP evdw after   2.64176E+05
1559 Waiting for     0.0006 sec
1560 #OVERLAP evdw > 1d10   1.00000E+20
1561  #OVERLAPing residues             2
1562   11  25
1563  #OVERLAPing all corrected after             1  random generation
1564 #OVERLAP evdw after   2.70602E+08
1565 Waiting for     0.0348 sec
1566 Waiting for     0.0342 sec
1567 Waiting for     0.0314 sec
1568 #OVERLAP evdw > 1d10   1.00000E+20
1569  #OVERLAPing residues             4
1570    5  22   9  11
1571  #OVERLAPing all corrected after             1  random generation
1572 #OVERLAP evdw after   6.43205E+09
1573 Waiting for     0.0397 sec
1574 Waiting for     0.0007 sec
1575 Waiting for     0.0379 sec
1576 Waiting for     0.0392 sec
1577 #OVERLAP evdw > 1d10   1.00000E+20
1578  #OVERLAPing residues             2
1579    9  14
1580  #OVERLAPing all corrected after             2  random generation
1581 #OVERLAP evdw after   4.01145E+07
1582 Waiting for     0.0007 sec
1583 Waiting for     0.0007 sec
1584 Waiting for     0.0368 sec
1585 Waiting for     0.0324 sec
1586 Waiting for     0.0330 sec
1587 Waiting for     0.0009 sec
1588 Waiting for     0.0006 sec
1589 Waiting for     0.0644 sec
1590 Waiting for     0.0318 sec
1591 Waiting for     0.0006 sec
1592 Waiting for     0.0007 sec
1593 Waiting for     0.0321 sec
1594 #OVERLAP evdw > 1d10   1.00000E+20
1595  #OVERLAPing residues             2
1596   13  24
1597  #OVERLAPing all corrected after             1  random generation
1598 #OVERLAP evdw after   6.22210E+12
1599 Waiting for     0.0784 sec
1600 Waiting for     0.0010 sec
1601 #OVERLAP evdw > 1d10   1.00000E+20
1602  #OVERLAPing residues             4
1603    7  19  11  27
1604  #OVERLAPing all corrected after             1  random generation
1605 #OVERLAP evdw after   5.32513E+07
1606 Waiting for     0.0006 sec
1607 Waiting for     0.0339 sec
1608 #OVERLAP evdw > 1d10   3.24057E+23
1609  #OVERLAPing residues             0
1610
1611  #OVERLAPing all corrected after             1  random generation
1612 #OVERLAP evdw after   3.24057E+23
1613 Waiting for     0.0007 sec
1614 Waiting for     0.0330 sec
1615 Waiting for     0.0007 sec
1616 Waiting for     0.1180 sec
1617 Waiting for     0.0007 sec
1618 Waiting for     0.0393 sec
1619 Waiting for     0.0596 sec
1620 Waiting for     0.0007 sec
1621 #OVERLAP evdw > 1d10   3.90091E+22
1622  #OVERLAPing residues             0
1623
1624  #OVERLAPing all corrected after             1  random generation
1625 #OVERLAP evdw after   3.90091E+22
1626 Waiting for     0.0366 sec
1627 Waiting for     0.0007 sec
1628 Waiting for     0.0354 sec
1629 #OVERLAP evdw > 1d10   1.00000E+20
1630  #OVERLAPing residues             2
1631    3  27
1632  #OVERLAPing all corrected after             1  random generation
1633 #OVERLAP evdw after   2.30810E+04
1634 Waiting for     0.0371 sec
1635 Waiting for     0.0381 sec
1636 Waiting for     0.0367 sec
1637 #OVERLAP evdw > 1d10   1.00000E+20
1638  #OVERLAPing residues             2
1639   20  27
1640  #OVERLAPing all corrected after             1  random generation
1641 #OVERLAP evdw after   2.82807E+04
1642 Waiting for     0.0326 sec
1643 Waiting for     0.0007 sec
1644 Waiting for     0.0339 sec
1645 Waiting for     0.0337 sec
1646 #OVERLAP evdw > 1d10   1.00000E+20
1647  #OVERLAPing residues             2
1648    3  18
1649  #OVERLAPing all corrected after             1  random generation
1650 #OVERLAP evdw after   4.81417E+06
1651 Waiting for     0.0007 sec
1652 Waiting for     0.0378 sec
1653 Waiting for     0.0425 sec
1654 Waiting for     0.0356 sec
1655 Waiting for     0.0390 sec
1656 Waiting for     0.0007 sec
1657 #OVERLAP evdw > 1d10   1.00000E+20
1658  #OVERLAPing residues             2
1659    4  21
1660  #OVERLAPing all corrected after             1  random generation
1661 #OVERLAP evdw after   3.20732E+10
1662 Waiting for     0.0322 sec
1663 Waiting for     0.0377 sec
1664 Waiting for     0.0403 sec
1665 #OVERLAP evdw > 1d10   1.00000E+20
1666  #OVERLAPing residues             6
1667    8  17   9  27  10  25
1668  #OVERLAPing all corrected after             4  random generation
1669 #OVERLAP evdw after   1.96279E+16
1670 Waiting for     0.0325 sec
1671 Waiting for     0.0330 sec
1672 #OVERLAP evdw > 1d10   1.00000E+20
1673  #OVERLAPing residues             6
1674    3  25   5  27   7  29
1675  #OVERLAPing all corrected after             3  random generation
1676 #OVERLAP evdw after   1.38441E+19
1677 Waiting for     0.0625 sec
1678 Waiting for     0.0319 sec
1679 #OVERLAP evdw > 1d10   1.00000E+20
1680  #OVERLAPing residues             2
1681    4  23
1682  #OVERLAPing all corrected after             1  random generation
1683 #OVERLAP evdw after   1.41629E+09
1684 Waiting for     0.0007 sec
1685 Waiting for     0.0007 sec
1686 Waiting for     0.0007 sec
1687 Waiting for     0.0312 sec
1688 Waiting for     0.0352 sec
1689 Waiting for     0.0342 sec
1690 Waiting for     0.0007 sec
1691 Waiting for     0.0369 sec
1692 Waiting for     0.0007 sec
1693 Waiting for     0.0007 sec
1694 Waiting for     0.0326 sec
1695 Waiting for     0.7532 sec
1696 #OVERLAP evdw > 1d10   3.92646E+22
1697  #OVERLAPing residues             0
1698
1699  #OVERLAPing all corrected after             1  random generation
1700 #OVERLAP evdw after   3.92646E+22
1701 Waiting for     0.0007 sec
1702 Waiting for     0.0627 sec
1703 #OVERLAP evdw > 1d10   1.00000E+20
1704  #OVERLAPing residues             2
1705   19  27
1706  #OVERLAPing all corrected after             1  random generation
1707 #OVERLAP evdw after   8.38525E+06
1708 Waiting for     0.0342 sec
1709 Waiting for     0.0409 sec
1710 Waiting for     0.0406 sec
1711 Waiting for     0.0330 sec
1712 #OVERLAP evdw > 1d10   1.00000E+20
1713  #OVERLAPing residues             2
1714    9  29
1715  #OVERLAPing all corrected after             1  random generation
1716 #OVERLAP evdw after   2.89031E+07
1717 Waiting for     0.0007 sec
1718 Waiting for     0.0392 sec
1719 Waiting for     0.0330 sec
1720 #OVERLAP evdw > 1d10   1.00000E+20
1721  #OVERLAPing residues             2
1722    7  25
1723  #OVERLAPing all corrected after             4  random generation
1724 #OVERLAP evdw after   2.21911E+04
1725 Waiting for     0.0334 sec
1726 Waiting for     0.0319 sec
1727 Waiting for     0.0893 sec
1728 #OVERLAP evdw > 1d10   1.00000E+20
1729  #OVERLAPing residues             3
1730    4  29  11
1731  #OVERLAPing all corrected after             2  random generation
1732 #OVERLAP evdw after   1.85956E+15
1733 Waiting for     0.0007 sec
1734 Waiting for     0.0007 sec
1735 Waiting for     0.0403 sec
1736 Waiting for     0.0007 sec
1737 Waiting for     0.0007 sec
1738 Waiting for     0.0725 sec
1739 Waiting for     0.0345 sec
1740 Waiting for     0.4972 sec
1741 #OVERLAP evdw > 1d10   1.00000E+20
1742  #OVERLAPing residues             6
1743    3  17   4  23   5  24
1744  #OVERLAPing all corrected after           164  random generation
1745 #OVERLAP evdw after   1.09190E+30
1746 Waiting for     0.0007 sec
1747 Waiting for     0.0404 sec
1748 #OVERLAP evdw > 1d10   1.00000E+20
1749  #OVERLAPing residues             4
1750    5  17   7  23
1751  #OVERLAPing all corrected after             9  random generation
1752 #OVERLAP evdw after   5.97345E+31
1753 Waiting for     0.0009 sec
1754 Waiting for     0.0327 sec
1755 Waiting for     0.0368 sec
1756 #OVERLAP evdw > 1d10   1.00000E+20
1757  #OVERLAPing residues             2
1758    5  23
1759  #OVERLAPing all corrected after             1  random generation
1760 #OVERLAP evdw after   2.53496E+12
1761 Waiting for     0.0387 sec
1762 #OVERLAP evdw > 1d10   1.00000E+20
1763  #OVERLAPing residues             7
1764    7  20   9  21  23  13  25
1765  #OVERLAPing all corrected after             2  random generation
1766 #OVERLAP evdw after   2.59671E+06
1767 Waiting for     0.0007 sec
1768 Waiting for     0.0387 sec
1769 Waiting for     0.0349 sec
1770 Waiting for     0.0327 sec
1771 Waiting for     0.0053 sec
1772 #OVERLAP evdw > 1d10   1.00000E+20
1773  #OVERLAPing residues             2
1774    7  23
1775  #OVERLAPing all corrected after            10  random generation
1776 #OVERLAP evdw after   1.24080E+16
1777 Waiting for     0.0387 sec
1778 Waiting for     0.0322 sec
1779 Waiting for     0.0349 sec
1780 Waiting for     0.0008 sec
1781 Waiting for     0.9479 sec
1782 Waiting for     0.0007 sec
1783 Waiting for     0.0399 sec
1784 Waiting for     0.0305 sec
1785 Waiting for     0.0007 sec
1786 Waiting for     0.0594 sec
1787 Waiting for     0.0364 sec
1788 #OVERLAP evdw > 1d10   1.00000E+20
1789  #OVERLAPing residues             2
1790    2  26
1791  #OVERLAPing all corrected after             1  random generation
1792 #OVERLAP evdw after   3.82211E+05
1793 Waiting for     0.0357 sec
1794 Waiting for     0.0008 sec
1795 #OVERLAP evdw > 1d10   1.00000E+20
1796  #OVERLAPing residues             2
1797   11  23
1798  #OVERLAPing all corrected after             1  random generation
1799 #OVERLAP evdw after   8.65534E+15
1800 Waiting for     0.0628 sec
1801 Waiting for     0.0321 sec
1802 #OVERLAP evdw > 1d10   1.00000E+20
1803  #OVERLAPing residues             2
1804   20  27
1805  #OVERLAPing all corrected after             1  random generation
1806 #OVERLAP evdw after   9.42912E+03
1807 Waiting for     0.0851 sec
1808 #OVERLAP evdw > 1d10   1.00000E+20
1809  #OVERLAPing residues             6
1810    5  27   8  23   9  22
1811  #OVERLAPing all corrected after             1  random generation
1812 #OVERLAP evdw after   2.16106E+14
1813 Waiting for     0.0215 sec
1814 #OVERLAP evdw > 1d10   1.00000E+20
1815  #OVERLAPing residues             2
1816    7  24
1817  #OVERLAPing all corrected after             1  random generation
1818 #OVERLAP evdw after   4.81741E+07
1819 Waiting for     0.0521 sec
1820 Waiting for     0.0343 sec
1821 Waiting for     0.0345 sec
1822 Waiting for     0.6090 sec
1823 Waiting for     0.0006 sec
1824 Waiting for     0.0339 sec
1825 Waiting for     0.0407 sec
1826 Waiting for     0.0278 sec
1827 #OVERLAP evdw > 1d10   1.00000E+20
1828  #OVERLAPing residues             2
1829    4  25
1830  #OVERLAPing all corrected after             1  random generation
1831 #OVERLAP evdw after   1.56912E+03
1832 Waiting for     0.0007 sec
1833 Waiting for     0.0007 sec
1834 Waiting for     0.0335 sec
1835 #OVERLAP evdw > 1d10   1.00000E+20
1836  #OVERLAPing residues             2
1837    9  27
1838  #OVERLAPing all corrected after             1  random generation
1839 #OVERLAP evdw after   3.56690E+23
1840 Waiting for     0.0007 sec
1841 #OVERLAP evdw > 1d10   1.00000E+20
1842  #OVERLAPing residues             2
1843   14  20
1844  #OVERLAPing all corrected after             2  random generation
1845 #OVERLAP evdw after   1.65765E+12
1846 Waiting for     0.0319 sec
1847 Waiting for     0.0345 sec
1848 Waiting for     0.0392 sec
1849 Waiting for     0.0007 sec
1850 Waiting for     0.0396 sec
1851 Waiting for     0.0327 sec
1852 Waiting for     0.0374 sec
1853 Waiting for     0.0650 sec
1854 #OVERLAP evdw > 1d10   1.00000E+20
1855  #OVERLAPing residues             2
1856    9  19
1857  #OVERLAPing all corrected after             1  random generation
1858 #OVERLAP evdw after   1.20099E+06
1859 Waiting for     0.0398 sec
1860 Waiting for     0.0364 sec
1861 Waiting for     0.0007 sec
1862 Waiting for     0.0344 sec
1863 #OVERLAP evdw > 1d10   1.00000E+20
1864  #OVERLAPing residues             4
1865    9  27  10  26
1866  #OVERLAPing all corrected after             2  random generation
1867 #OVERLAP evdw after   4.68331E+13
1868 Waiting for     0.0147 sec
1869 #OVERLAP evdw > 1d10   1.00000E+20
1870  #OVERLAPing residues             2
1871    5  29
1872  #OVERLAPing all corrected after             1  random generation
1873 #OVERLAP evdw after  -4.69938E+01
1874 Waiting for     0.0372 sec
1875 Waiting for     0.0348 sec
1876 #OVERLAP evdw > 1d10   1.00000E+20
1877  #OVERLAPing residues             4
1878   15  25  17  27
1879  #OVERLAPing all corrected after             7  random generation
1880 #OVERLAP evdw after   1.68550E+19
1881 Waiting for     0.0400 sec
1882 Waiting for     0.0382 sec
1883 Waiting for     0.0324 sec
1884 Waiting for     0.0007 sec
1885 #OVERLAP evdw > 1d10   1.00000E+20
1886  #OVERLAPing residues             6
1887    9  17  10  25  13  26
1888  #OVERLAPing NOT all corrected             2
1889   10  25
1890 #OVERLAP evdw after   1.00000E+20
1891 Waiting for     0.0329 sec
1892 #OVERLAP evdw > 1d10   1.00000E+20
1893  #OVERLAPing residues             2
1894    7  27
1895  #OVERLAPing all corrected after             1  random generation
1896 #OVERLAP evdw after   1.42016E+12
1897 Waiting for     0.0248 sec
1898 Waiting for     0.0007 sec
1899 Waiting for     0.0350 sec
1900 Waiting for     0.0312 sec
1901 Waiting for     0.1924 sec
1902 Waiting for     0.0311 sec
1903 Waiting for     0.0400 sec
1904 Waiting for     0.0007 sec
1905 #OVERLAP evdw > 1d10   1.00000E+20
1906  #OVERLAPing residues             2
1907   19  25
1908  #OVERLAPing all corrected after             1  random generation
1909 #OVERLAP evdw after   1.54359E+04
1910 Waiting for     0.0007 sec
1911 Waiting for     0.0007 sec
1912 Waiting for     0.0375 sec
1913 Waiting for     0.0336 sec
1914 Waiting for     0.0712 sec
1915 Waiting for     0.0314 sec
1916 #OVERLAP evdw > 1d10   1.00000E+20
1917  #OVERLAPing residues             2
1918    9  20
1919  #OVERLAPing all corrected after             1  random generation
1920 #OVERLAP evdw after   2.09723E+10
1921 Waiting for     0.0006 sec
1922 #OVERLAP evdw > 1d10   1.00000E+20
1923  #OVERLAPing residues             2
1924    3  23
1925  #OVERLAPing all corrected after             2  random generation
1926 #OVERLAP evdw after   3.23111E+10
1927 Waiting for     0.0375 sec
1928 Waiting for     0.0374 sec
1929 Waiting for     0.0007 sec
1930 Waiting for     0.0693 sec
1931 Waiting for     0.0543 sec
1932 #OVERLAP evdw > 1d10   1.00000E+20
1933  #OVERLAPing residues             2
1934    4  28
1935  #OVERLAPing all corrected after             3  random generation
1936 #OVERLAP evdw after   3.33742E+27
1937 Waiting for     0.0314 sec
1938 Waiting for     0.0372 sec
1939 Waiting for     0.8270 sec
1940 Waiting for     0.0006 sec
1941 Waiting for     0.0581 sec
1942 Waiting for     0.0006 sec
1943 #OVERLAP evdw > 1d10   1.00000E+20
1944  #OVERLAPing residues             2
1945   13  17
1946  #OVERLAPing all corrected after             1  random generation
1947 #OVERLAP evdw after   2.83237E+03
1948 Waiting for     0.0332 sec
1949 Waiting for     0.0322 sec
1950 Waiting for     0.0376 sec
1951 Waiting for     0.0395 sec
1952 Waiting for     0.0366 sec
1953 Waiting for     0.0684 sec
1954 Waiting for     0.0007 sec
1955 #OVERLAP evdw > 1d10   1.00000E+20
1956  #OVERLAPing residues             2
1957    8  21
1958  #OVERLAPing all corrected after             1  random generation
1959 #OVERLAP evdw after   4.76749E+04
1960 Waiting for     0.0007 sec
1961 Waiting for     0.0379 sec
1962 #OVERLAP evdw > 1d10   1.00000E+20
1963  #OVERLAPing residues             4
1964    7  25   9  27
1965  #OVERLAPing all corrected after             2  random generation
1966 #OVERLAP evdw after   4.31023E+09
1967 Waiting for     0.0338 sec
1968 #OVERLAP evdw > 1d10   1.00000E+20
1969  #OVERLAPing residues             2
1970   16  20
1971  #OVERLAPing all corrected after             1  random generation
1972 #OVERLAP evdw after   5.13182E+06
1973 Waiting for     0.0394 sec
1974 Waiting for     0.0007 sec
1975 Waiting for     0.7704 sec
1976 Waiting for     0.0006 sec
1977 Waiting for     0.0317 sec
1978 #OVERLAP evdw > 1d10   1.00000E+20
1979  #OVERLAPing residues             2
1980   23  29
1981  #OVERLAPing all corrected after             2  random generation
1982 #OVERLAP evdw after   1.95109E+07
1983 Waiting for     0.0353 sec
1984 Waiting for     0.0007 sec
1985 #OVERLAP evdw > 1d10   1.00000E+20
1986  #OVERLAPing residues             2
1987    9  25
1988  #OVERLAPing all corrected after             2  random generation
1989 #OVERLAP evdw after   2.42533E+11
1990 Waiting for     0.0373 sec
1991 #OVERLAP evdw > 1d10   1.00000E+20
1992  #OVERLAPing residues             2
1993    5  17
1994  #OVERLAPing all corrected after             1  random generation
1995 #OVERLAP evdw after   5.88987E+04
1996 Waiting for     0.0345 sec
1997 #OVERLAP evdw > 1d10   1.00000E+20
1998  #OVERLAPing residues             2
1999   17  27
2000  #OVERLAPing all corrected after             1  random generation
2001 #OVERLAP evdw after   7.88256E+05
2002 Waiting for     0.0311 sec
2003 Waiting for     0.0007 sec
2004 Waiting for     0.0313 sec
2005 #OVERLAP evdw > 1d10   1.00000E+20
2006  #OVERLAPing residues             2
2007   17  22
2008  #OVERLAPing all corrected after             1  random generation
2009 #OVERLAP evdw after   9.92116E+02
2010 Waiting for     0.0324 sec
2011 Waiting for     0.0334 sec
2012 Waiting for     0.0006 sec
2013 Waiting for     0.0346 sec
2014 Waiting for     0.0399 sec
2015 Waiting for     0.0007 sec
2016 Waiting for     0.0330 sec
2017 Waiting for     0.0007 sec
2018 #OVERLAP evdw > 1d10   1.00000E+20
2019  #OVERLAPing residues             4
2020    9  16  10  17
2021  #OVERLAPing all corrected after             2  random generation
2022 #OVERLAP evdw after   2.70700E+07
2023 Waiting for     0.0395 sec
2024 Waiting for     0.0007 sec
2025 Waiting for     0.0007 sec
2026 #OVERLAP evdw > 1d10   1.00000E+20
2027  #OVERLAPing residues             2
2028   20  25
2029  #OVERLAPing all corrected after             1  random generation
2030 #OVERLAP evdw after  -1.89425E+01
2031 Waiting for     0.0523 sec
2032 Waiting for     0.0343 sec
2033 Waiting for     0.0386 sec
2034 Waiting for     0.0385 sec
2035 Waiting for     0.0400 sec
2036 #OVERLAP evdw > 1d10   1.00000E+20
2037  #OVERLAPing residues             2
2038    9  25
2039  #OVERLAPing all corrected after             3  random generation
2040 #OVERLAP evdw after   2.01720E+05
2041 Waiting for     0.0476 sec
2042 Waiting for     0.0007 sec
2043 #OVERLAP evdw > 1d10   1.00000E+20
2044  #OVERLAPing residues             2
2045   18  25
2046  #OVERLAPing all corrected after             1  random generation
2047 #OVERLAP evdw after   2.97941E+07
2048 Waiting for     0.0010 sec
2049 Waiting for     0.0007 sec
2050 Waiting for     0.0381 sec
2051 Waiting for     0.0377 sec
2052 Waiting for     0.0228 sec
2053 Waiting for     0.7368 sec
2054 Waiting for     0.0322 sec
2055 Waiting for     0.0006 sec
2056 #OVERLAP evdw > 1d10   1.24056E+46
2057  #OVERLAPing residues             0
2058
2059  #OVERLAPing all corrected after             1  random generation
2060 #OVERLAP evdw after   1.24056E+46
2061 Waiting for     0.0007 sec
2062 Waiting for     0.0006 sec
2063 Waiting for     0.0550 sec
2064 #OVERLAP evdw > 1d10   1.00000E+20
2065  #OVERLAPing residues             2
2066    9  15
2067  #OVERLAPing all corrected after             1  random generation
2068 #OVERLAP evdw after   1.38712E+04
2069 Waiting for     0.0317 sec
2070 Waiting for     0.0334 sec
2071 Waiting for     0.0337 sec
2072 #OVERLAP evdw > 1d10   1.00000E+20
2073  #OVERLAPing residues             2
2074    4  26
2075  #OVERLAPing all corrected after             1  random generation
2076 #OVERLAP evdw after   1.83961E+07
2077 Waiting for     0.0377 sec
2078 Waiting for     0.0509 sec
2079 Waiting for     0.0309 sec
2080 Waiting for     0.0007 sec
2081 Waiting for     0.0007 sec
2082 Waiting for     0.0396 sec
2083 Waiting for     0.0367 sec
2084 Waiting for     0.0313 sec
2085 Waiting for     0.0492 sec
2086 #OVERLAP evdw > 1d10   1.00000E+20
2087  #OVERLAPing residues             4
2088    6  12   7  15
2089  #OVERLAPing all corrected after            70  random generation
2090 #OVERLAP evdw after   5.60352E+33
2091 Waiting for     0.0542 sec
2092 Waiting for     0.0308 sec
2093 Waiting for     0.0009 sec
2094 Waiting for     0.0380 sec
2095 Waiting for     0.0007 sec
2096 Waiting for     0.0007 sec
2097 Waiting for     0.0007 sec
2098 #OVERLAP evdw > 1d10   1.00000E+20
2099  #OVERLAPing residues             4
2100    5  13  11  22
2101  #OVERLAPing all corrected after             2  random generation
2102 #OVERLAP evdw after   2.48591E+05
2103 Waiting for     0.0378 sec
2104 Waiting for     0.0375 sec
2105 #OVERLAP evdw > 1d10   1.00000E+20
2106  #OVERLAPing residues             2
2107    2  20
2108  #OVERLAPing all corrected after             1  random generation
2109 #OVERLAP evdw after   8.88877E+10
2110 Waiting for     0.0345 sec
2111 Waiting for     0.0404 sec
2112 Waiting for     0.0006 sec
2113 Waiting for     0.0321 sec
2114 Waiting for     0.0386 sec
2115 Waiting for     0.0388 sec
2116 Waiting for     0.0384 sec
2117 Waiting for     0.5254 sec
2118 Waiting for     0.0007 sec
2119 #OVERLAP evdw > 1d10   1.00000E+20
2120  #OVERLAPing residues             4
2121   10  20  17  22
2122  #OVERLAPing all corrected after             1  random generation
2123 #OVERLAP evdw after   3.52676E+15
2124 Waiting for     0.0389 sec
2125 #OVERLAP evdw > 1d10   1.00000E+20
2126  #OVERLAPing residues             2
2127    7  21
2128  #OVERLAPing all corrected after             1  random generation
2129 #OVERLAP evdw after   1.04604E+10
2130 Waiting for     0.0008 sec
2131 Waiting for     0.0332 sec
2132 Waiting for     0.0341 sec
2133 Waiting for     0.0609 sec
2134 Waiting for     0.0460 sec
2135 Waiting for     0.0007 sec
2136 Waiting for     0.0007 sec
2137 Waiting for     0.0371 sec
2138 Waiting for     0.0359 sec
2139 Waiting for     0.0142 sec
2140 #OVERLAP evdw > 1d10   1.00000E+20
2141  #OVERLAPing residues             2
2142   14  19
2143  #OVERLAPing all corrected after             2  random generation
2144 #OVERLAP evdw after   8.98608E+13
2145 Waiting for     0.0379 sec
2146 #OVERLAP evdw > 1d10   1.00000E+20
2147  #OVERLAPing residues             2
2148   17  22
2149  #OVERLAPing all corrected after             1  random generation
2150 #OVERLAP evdw after   6.43044E+17
2151 Waiting for     0.0367 sec
2152 Waiting for     0.0413 sec
2153 Waiting for     1.0711 sec
2154 Waiting for     0.0006 sec
2155 #OVERLAP evdw > 1d10   1.00000E+20
2156  #OVERLAPing residues             2
2157    5  14
2158  #OVERLAPing all corrected after             2  random generation
2159 #OVERLAP evdw after   9.43003E+02
2160 Waiting for     0.0391 sec
2161 Waiting for     0.0363 sec
2162 #OVERLAP evdw > 1d10   1.00000E+20
2163  #OVERLAPing residues             7
2164    5  27   6  26   7  25   8
2165  #OVERLAPing all corrected after            17  random generation
2166 #OVERLAP evdw after   1.18367E+18
2167 Waiting for     0.0006 sec
2168 Waiting for     0.0387 sec
2169 Waiting for     0.0384 sec
2170 Waiting for     0.0389 sec
2171 #OVERLAP evdw > 1d10   4.41238E+24
2172  #OVERLAPing residues             0
2173
2174  #OVERLAPing all corrected after             1  random generation
2175 #OVERLAP evdw after   4.41238E+24
2176 Waiting for     0.0006 sec
2177 Waiting for     0.0338 sec
2178 Waiting for     0.0314 sec
2179 #OVERLAP evdw > 1d10   1.00000E+20
2180  #OVERLAPing residues             2
2181   17  22
2182  #OVERLAPing all corrected after             1  random generation
2183 #OVERLAP evdw after   2.68846E+06
2184 Waiting for     0.0361 sec
2185 Waiting for     0.0007 sec
2186 #OVERLAP evdw > 1d10   1.00000E+20
2187  #OVERLAPing residues             2
2188    8  23
2189  #OVERLAPing all corrected after             9  random generation
2190 #OVERLAP evdw after   1.19812E+21
2191 Waiting for     0.0395 sec
2192 Waiting for     0.0382 sec
2193 #OVERLAP evdw > 1d10   1.00000E+20
2194  #OVERLAPing residues             2
2195    7  19
2196  #OVERLAPing all corrected after             1  random generation
2197 #OVERLAP evdw after   4.94339E+05
2198 Waiting for     0.0006 sec
2199 Waiting for     0.0007 sec
2200 #OVERLAP evdw > 1d10   3.99802E+21
2201  #OVERLAPing residues             0
2202
2203  #OVERLAPing all corrected after             1  random generation
2204 #OVERLAP evdw after   3.99802E+21
2205 Waiting for     0.0365 sec
2206 #OVERLAP evdw > 1d10   1.00000E+20
2207  #OVERLAPing residues             2
2208    7  26
2209  #OVERLAPing all corrected after             7  random generation
2210 #OVERLAP evdw after   4.46244E+08
2211 Waiting for     0.0152 sec
2212 #OVERLAP evdw > 1d10   1.00000E+20
2213  #OVERLAPing residues             2
2214    9  29
2215  #OVERLAPing all corrected after             1  random generation
2216 #OVERLAP evdw after   4.50829E+09
2217 Waiting for     0.0356 sec
2218 #OVERLAP evdw > 1d10   1.00000E+20
2219  #OVERLAPing residues             4
2220    6  13   9  14
2221  #OVERLAPing all corrected after             1  random generation
2222 #OVERLAP evdw after   1.52741E+05
2223 Waiting for     0.0387 sec
2224 Waiting for     0.0166 sec
2225 Waiting for     0.0369 sec
2226 #OVERLAP evdw > 1d10   1.00000E+20
2227  #OVERLAPing residues             2
2228   17  27
2229  #OVERLAPing all corrected after             1  random generation
2230 #OVERLAP evdw after   3.69369E+04
2231 Waiting for     0.0379 sec
2232 Waiting for     0.0323 sec
2233 Waiting for     0.0679 sec
2234 Waiting for     0.0400 sec
2235 Waiting for     0.0356 sec
2236 #OVERLAP evdw > 1d10   1.00000E+20
2237  #OVERLAPing residues             2
2238   12  27
2239  #OVERLAPing all corrected after             1  random generation
2240 #OVERLAP evdw after   1.09987E+14
2241 Waiting for     0.0011 sec
2242 Waiting for     0.0007 sec
2243 Waiting for     0.0567 sec
2244 Waiting for     0.0313 sec
2245 Waiting for     0.0007 sec
2246 Waiting for     0.0007 sec
2247 Waiting for     0.0352 sec
2248 Waiting for     0.0407 sec
2249 Waiting for     0.0326 sec
2250 #OVERLAP evdw > 1d10   1.00000E+20
2251  #OVERLAPing residues             2
2252    9  24
2253  #OVERLAPing all corrected after             7  random generation
2254 #OVERLAP evdw after   2.58294E+17
2255 Waiting for     0.0007 sec
2256 Waiting for     0.0458 sec
2257 Waiting for     0.0536 sec
2258 Waiting for     0.0330 sec
2259 Waiting for     0.0328 sec
2260 Waiting for     0.0336 sec
2261 Waiting for     0.0613 sec
2262 #OVERLAP evdw > 1d10   1.00000E+20
2263  #OVERLAPing residues             2
2264   23  27
2265  #OVERLAPing all corrected after             2  random generation
2266 #OVERLAP evdw after   1.10811E+16
2267 Waiting for     0.0637 sec
2268 Waiting for     0.0495 sec
2269 Waiting for     0.0007 sec
2270 Waiting for     0.7514 sec
2271 Waiting for     0.0006 sec
2272 Waiting for     0.0390 sec
2273 Waiting for     0.0514 sec
2274 Waiting for     0.0007 sec
2275 Waiting for     0.0399 sec
2276 #OVERLAP evdw > 1d10   1.00000E+20
2277  #OVERLAPing residues             2
2278   11  27
2279  #OVERLAPing all corrected after             2  random generation
2280 #OVERLAP evdw after   2.47946E+19
2281 Waiting for     0.0320 sec
2282 #OVERLAP evdw > 1d10   1.00000E+20
2283  #OVERLAPing residues             2
2284   19  27
2285  #OVERLAPing all corrected after             1  random generation
2286 #OVERLAP evdw after   3.78562E+09
2287 Waiting for     0.0125 sec
2288 Waiting for     0.0321 sec
2289 Waiting for     0.0373 sec
2290 Waiting for     0.0376 sec
2291 #OVERLAP evdw > 1d10   1.00000E+20
2292  #OVERLAPing residues             3
2293    2  25  17
2294  #OVERLAPing all corrected after             5  random generation
2295 #OVERLAP evdw after   1.55202E+07
2296 Waiting for     0.0341 sec
2297 Waiting for     0.0514 sec
2298 Waiting for     0.0380 sec
2299 Waiting for     0.0404 sec
2300 Waiting for     0.1868 sec
2301 Waiting for     0.0007 sec
2302 #OVERLAP evdw > 1d10   1.00000E+20
2303  #OVERLAPing residues             2
2304    9  16
2305  #OVERLAPing all corrected after             1  random generation
2306 #OVERLAP evdw after   9.65362E+08
2307 Waiting for     0.0405 sec
2308 Waiting for     0.0356 sec
2309 Waiting for     0.0007 sec
2310 Waiting for     0.0330 sec
2311 Waiting for     0.0007 sec
2312 Waiting for     0.0007 sec
2313 Waiting for     0.0010 sec
2314 #OVERLAP evdw > 1d10   1.00000E+20
2315  #OVERLAPing residues             6
2316    5  22   7  20   9  11
2317  #OVERLAPing all corrected after             1  random generation
2318 #OVERLAP evdw after   5.76141E+11
2319 Waiting for     0.0006 sec
2320 Waiting for     0.0506 sec
2321 #OVERLAP evdw > 1d10   1.00000E+20
2322  #OVERLAPing residues             4
2323    4  22   7  25
2324  #OVERLAPing all corrected after             2  random generation
2325 #OVERLAP evdw after   2.74902E+22
2326 Waiting for     0.0337 sec
2327 Waiting for     0.0007 sec
2328 Waiting for     0.0533 sec
2329 Waiting for     0.0580 sec
2330 Waiting for     0.0373 sec
2331 Waiting for     0.0595 sec
2332 Waiting for     0.3947 sec
2333 Waiting for     0.0006 sec
2334 #OVERLAP evdw > 1d10   1.00000E+20
2335  #OVERLAPing residues             4
2336    8  23  13  25
2337  #OVERLAPing all corrected after             1  random generation
2338 #OVERLAP evdw after   3.80639E+14
2339 Waiting for     0.0403 sec
2340 Waiting for     0.0007 sec
2341 Waiting for     0.0341 sec
2342 Waiting for     0.0318 sec
2343 #OVERLAP evdw > 1d10   1.45284E+20
2344  #OVERLAPing residues             0
2345
2346  #OVERLAPing all corrected after             1  random generation
2347 #OVERLAP evdw after   1.45284E+20
2348 Waiting for     0.0336 sec
2349 #OVERLAP evdw > 1d10   1.00000E+20
2350  #OVERLAPing residues             2
2351    5  21
2352  #OVERLAPing all corrected after             1  random generation
2353 #OVERLAP evdw after   5.58396E+11
2354 Waiting for     0.0691 sec
2355 Waiting for     0.0007 sec
2356 Waiting for     0.0609 sec
2357 Waiting for     0.0355 sec
2358 Waiting for     0.0390 sec
2359 Waiting for     0.0645 sec
2360 Waiting for     0.0542 sec
2361 #OVERLAP evdw > 1d10   1.00000E+20
2362  #OVERLAPing residues             6
2363    9  17  10  25  13  26
2364  #OVERLAPing NOT all corrected             2
2365   10  25
2366 #OVERLAP evdw after   1.00000E+20
2367 Waiting for     0.0341 sec
2368 Waiting for     0.0373 sec
2369 Waiting for     0.0374 sec
2370 #OVERLAP evdw > 1d10   1.00000E+20
2371  #OVERLAPing residues             2
2372   17  26
2373  #OVERLAPing all corrected after             1  random generation
2374 #OVERLAP evdw after   3.39937E+06
2375 Waiting for     0.0007 sec
2376 Waiting for     0.0326 sec
2377 Waiting for     0.0336 sec
2378 #OVERLAP evdw > 1d10   1.00000E+20
2379  #OVERLAPing residues             2
2380   11  23
2381  #OVERLAPing all corrected after             1  random generation
2382 #OVERLAP evdw after   2.82585E+09
2383 Waiting for     0.0605 sec
2384 Waiting for     0.0364 sec
2385 #OVERLAP evdw > 1d10   1.00000E+20
2386  #OVERLAPing residues             8
2387    2  17   7  24   8  23   9  29
2388  #OVERLAPing all corrected after             3  random generation
2389 #OVERLAP evdw after   1.08231E+07
2390 Waiting for     0.0007 sec
2391 Waiting for     0.0388 sec
2392 Waiting for     0.0350 sec
2393 Waiting for     0.0007 sec
2394 Waiting for     0.0007 sec
2395 Waiting for     0.0367 sec
2396 Waiting for     0.0324 sec
2397 #OVERLAP evdw > 1d10   1.00000E+20
2398  #OVERLAPing residues             4
2399    7  26   8  27
2400  #OVERLAPing all corrected after             8  random generation
2401 #OVERLAP evdw after   6.40320E+19
2402 Waiting for     0.0460 sec
2403 Waiting for     0.0313 sec
2404 #OVERLAP evdw > 1d10   1.00000E+20
2405  #OVERLAPing residues             2
2406    2  15
2407  #OVERLAPing all corrected after             1  random generation
2408 #OVERLAP evdw after   4.60488E+08
2409 Waiting for     0.0007 sec
2410 Waiting for     0.0347 sec
2411 Waiting for     0.2668 sec
2412 #OVERLAP evdw > 1d10   1.00000E+20
2413  #OVERLAPing residues             4
2414    7  20   9  21
2415  #OVERLAPing all corrected after             1  random generation
2416 #OVERLAP evdw after   1.92092E+11
2417 Waiting for     0.0326 sec
2418 Waiting for     0.0007 sec
2419 Waiting for     0.0101 sec
2420 Waiting for     0.0338 sec
2421 Waiting for     0.0360 sec
2422 Waiting for     0.0319 sec
2423 #OVERLAP evdw > 1d10   1.00000E+20
2424  #OVERLAPing residues             2
2425    3  27
2426  #OVERLAPing all corrected after             2  random generation
2427 #OVERLAP evdw after   7.80980E+01
2428 Waiting for     0.0347 sec
2429 #OVERLAP evdw > 1d10   1.00000E+20
2430  #OVERLAPing residues             3
2431    4  29  11
2432  #OVERLAPing all corrected after             5  random generation
2433 #OVERLAP evdw after   1.30175E+13
2434 Waiting for     0.0010 sec
2435 Waiting for     0.0403 sec
2436 Waiting for     0.0007 sec
2437 Waiting for     0.0007 sec
2438 #OVERLAP evdw > 1d10   1.00000E+20
2439  #OVERLAPing residues             2
2440    8  13
2441  #OVERLAPing all corrected after             1  random generation
2442 #OVERLAP evdw after   9.16532E+11
2443 Waiting for     0.0007 sec
2444 Waiting for     0.0327 sec
2445 Waiting for     0.0007 sec
2446 Waiting for     0.0782 sec
2447 Waiting for     0.0127 sec
2448 Waiting for     0.0007 sec
2449 Waiting for     0.0512 sec
2450 #OVERLAP evdw > 1d10   1.00000E+20
2451  #OVERLAPing residues             2
2452   17  26
2453  #OVERLAPing all corrected after             5  random generation
2454 #OVERLAP evdw after   7.49577E+13
2455 Waiting for     0.0413 sec
2456 Waiting for     0.0007 sec
2457 Waiting for     0.0347 sec
2458 Waiting for     0.0357 sec
2459 Waiting for     0.0399 sec
2460 #OVERLAP evdw > 1d10   1.00000E+20
2461  #OVERLAPing residues             8
2462    5  25   6  26   7  27   9  29
2463  #OVERLAPing NOT all corrected             2
2464    5  25
2465 #OVERLAP evdw after   1.00000E+20
2466 Waiting for     0.0378 sec
2467 #OVERLAP evdw > 1d10   1.00000E+20
2468  #OVERLAPing residues             2
2469    4  13
2470  #OVERLAPing all corrected after             1  random generation
2471 #OVERLAP evdw after   6.22027E+07
2472 Waiting for     0.0056 sec
2473 Waiting for     0.0549 sec
2474 Waiting for     0.0329 sec
2475 Waiting for     0.0007 sec
2476 Waiting for     0.0007 sec
2477 Waiting for     0.0398 sec
2478 #OVERLAP evdw > 1d10   1.00000E+20
2479  #OVERLAPing residues             2
2480    9  27
2481  #OVERLAPing all corrected after             3  random generation
2482 #OVERLAP evdw after   4.52481E+17
2483 Waiting for     0.0386 sec
2484 Waiting for     0.0392 sec
2485 Waiting for     0.0405 sec
2486 Waiting for     0.0007 sec
2487 Waiting for     0.0389 sec
2488 Waiting for     0.0334 sec
2489 Waiting for     0.0330 sec
2490 #OVERLAP evdw > 1d10   1.00000E+20
2491  #OVERLAPing residues             4
2492    7  13   9  23
2493  #OVERLAPing all corrected after             2  random generation
2494 #OVERLAP evdw after   2.54529E+06
2495 Waiting for     0.8241 sec
2496 Waiting for     0.0006 sec
2497 Waiting for     0.0378 sec
2498 #OVERLAP evdw > 1d10   1.00000E+20
2499  #OVERLAPing residues             2
2500    3  14
2501  #OVERLAPing all corrected after             1  random generation
2502 #OVERLAP evdw after   6.25396E+06
2503 Waiting for     0.0390 sec
2504 Waiting for     0.0006 sec
2505 #OVERLAP evdw > 1d10   1.00000E+20
2506  #OVERLAPing residues             2
2507    7  18
2508  #OVERLAPing all corrected after             1  random generation
2509 #OVERLAP evdw after   8.67326E+03
2510 Waiting for     0.0355 sec
2511 Waiting for     0.0344 sec
2512 Waiting for     0.0373 sec
2513 #OVERLAP evdw > 1d10   1.00000E+20
2514  #OVERLAPing residues             2
2515   22  25
2516  #OVERLAPing all corrected after             1  random generation
2517 #OVERLAP evdw after   3.65193E+08
2518 Waiting for     0.0389 sec
2519 Waiting for     0.0361 sec
2520 Waiting for     0.0350 sec
2521 #OVERLAP evdw > 1d10   1.00000E+20
2522  #OVERLAPing residues             2
2523   17  18
2524  #OVERLAPing all corrected after             1  random generation
2525 #OVERLAP evdw after   3.77238E+06
2526 Waiting for     0.0356 sec
2527 Waiting for     0.0007 sec
2528 Waiting for     0.0375 sec
2529 Waiting for     0.0007 sec
2530 Waiting for     0.0380 sec
2531 Waiting for     0.0526 sec
2532 #OVERLAP evdw > 1d10   1.00000E+20
2533  #OVERLAPing residues             2
2534    4  22
2535  #OVERLAPing all corrected after             1  random generation
2536 #OVERLAP evdw after   2.15280E+10
2537 Waiting for     0.0363 sec
2538 Waiting for     0.0654 sec
2539 Waiting for     0.0370 sec
2540 Waiting for     0.0318 sec
2541 Waiting for     0.0006 sec
2542 Waiting for     0.0317 sec
2543 Waiting for     0.0338 sec
2544 Waiting for     0.0387 sec
2545 Waiting for     0.0369 sec
2546 #OVERLAP evdw > 1d10   1.00000E+20
2547  #OVERLAPing residues             2
2548   10  22
2549  #OVERLAPing all corrected after            18  random generation
2550 #OVERLAP evdw after   7.97038E+21
2551 Waiting for     0.0388 sec
2552 Waiting for     0.0351 sec
2553 Waiting for     0.0384 sec
2554 Waiting for     0.0006 sec
2555 Waiting for     0.0191 sec
2556 #OVERLAP evdw > 1d10   1.00000E+20
2557  #OVERLAPing residues             4
2558    5  27   7  23
2559  #OVERLAPing all corrected after             1  random generation
2560 #OVERLAP evdw after   1.42518E+09
2561 Waiting for     0.0397 sec
2562 #OVERLAP evdw > 1d10   1.00000E+20
2563  #OVERLAPing residues             4
2564    3  27   7  22
2565  #OVERLAPing all corrected after             1  random generation
2566 #OVERLAP evdw after   5.37778E+11
2567 Waiting for     0.0406 sec
2568 #OVERLAP evdw > 1d10   1.00000E+20
2569  #OVERLAPing residues             2
2570   17  25
2571  #OVERLAPing all corrected after             1  random generation
2572 #OVERLAP evdw after   8.66395E+10
2573 Waiting for     0.0007 sec
2574 Waiting for     0.0390 sec
2575 #OVERLAP evdw > 1d10   1.00000E+20
2576  #OVERLAPing residues             2
2577    4  25
2578  #OVERLAPing all corrected after             3  random generation
2579 #OVERLAP evdw after   1.22804E+10
2580 Waiting for     0.0198 sec
2581 Waiting for     0.0007 sec
2582 Waiting for     0.0007 sec
2583 #OVERLAP evdw > 1d10   1.00000E+20
2584  #OVERLAPing residues             2
2585    4  17
2586  #OVERLAPing all corrected after             1  random generation
2587 #OVERLAP evdw after   4.26609E+08
2588 Waiting for     0.0007 sec
2589 Waiting for     0.0124 sec
2590 Waiting for     0.0711 sec
2591 Waiting for     0.0006 sec
2592 Waiting for     0.0379 sec
2593 #OVERLAP evdw > 1d10   1.00000E+20
2594  #OVERLAPing residues             2
2595    4   7
2596  #OVERLAPing all corrected after             1  random generation
2597 #OVERLAP evdw after   3.53359E+08
2598 Waiting for     0.0746 sec
2599 #OVERLAP evdw > 1d10   1.00000E+20
2600  #OVERLAPing residues             2
2601    3  26
2602  #OVERLAPing all corrected after             1  random generation
2603 #OVERLAP evdw after   1.10164E+05
2604 Waiting for     0.0006 sec
2605 Waiting for     0.0359 sec
2606 #OVERLAP evdw > 1d10   1.00000E+20
2607  #OVERLAPing residues             2
2608    9  25
2609  #OVERLAPing all corrected after             3  random generation
2610 #OVERLAP evdw after   4.02901E+07
2611 Waiting for     0.0006 sec
2612 Waiting for     0.0238 sec
2613 Waiting for     0.0372 sec
2614 Waiting for     0.0337 sec
2615 Waiting for     0.0007 sec
2616 Waiting for     0.0007 sec
2617 Waiting for     0.0598 sec
2618 Waiting for     0.0010 sec
2619 Waiting for     0.0006 sec
2620 Waiting for     0.0438 sec
2621 Waiting for     0.0329 sec
2622 Waiting for     0.0344 sec
2623 Waiting for     0.0325 sec
2624 #OVERLAP evdw > 1d10   1.00000E+20
2625  #OVERLAPing residues             2
2626    6  26
2627  #OVERLAPing all corrected after             1  random generation
2628 #OVERLAP evdw after   4.83111E+22
2629 Waiting for     0.0401 sec
2630 Waiting for     0.0317 sec
2631 Waiting for     0.0007 sec
2632 Waiting for     0.0057 sec
2633 Waiting for     0.0562 sec
2634 #OVERLAP evdw > 1d10   1.00000E+20
2635  #OVERLAPing residues             6
2636    2  25   3  26   4  27
2637  #OVERLAPing all corrected after             3  random generation
2638 #OVERLAP evdw after   1.50837E+13
2639 Waiting for     0.0327 sec
2640 Waiting for     0.0318 sec
2641 Waiting for     0.0351 sec
2642 Waiting for     0.0355 sec
2643 #OVERLAP evdw > 1d10   1.00000E+20
2644  #OVERLAPing residues             3
2645    2  25  17
2646  #OVERLAPing all corrected after             8  random generation
2647 #OVERLAP evdw after   4.94661E+12
2648 Waiting for     0.0015 sec
2649 Waiting for     0.0808 sec
2650 Waiting for     0.0009 sec
2651 Waiting for     0.0015 sec
2652 Waiting for     0.0359 sec
2653 Waiting for     0.0346 sec
2654 Waiting for     0.8185 sec
2655 Waiting for     0.0007 sec
2656 Waiting for     0.0325 sec
2657 Waiting for     0.0386 sec
2658 Waiting for     0.0010 sec
2659 #OVERLAP evdw > 1d10   1.00000E+20
2660  #OVERLAPing residues             2
2661    3  27
2662  #OVERLAPing all corrected after             1  random generation
2663 #OVERLAP evdw after   1.09784E+13
2664 Waiting for     0.0006 sec
2665 #OVERLAP evdw > 1d10   1.00000E+20
2666  #OVERLAPing residues             2
2667   10  22
2668  #OVERLAPing all corrected after             1  random generation
2669 #OVERLAP evdw after   8.20207E+04
2670 Waiting for     0.0323 sec
2671 Waiting for     0.0348 sec
2672 #OVERLAP evdw > 1d10   1.00000E+20
2673  #OVERLAPing residues             2
2674    5  23
2675  #OVERLAPing all corrected after             2  random generation
2676 #OVERLAP evdw after   4.30141E+15
2677 Waiting for     0.0555 sec
2678 Waiting for     0.0007 sec
2679 Waiting for     0.0402 sec
2680 Waiting for     0.0007 sec
2681 #OVERLAP evdw > 1d10   6.43462E+28
2682  #OVERLAPing residues             0
2683
2684  #OVERLAPing all corrected after             1  random generation
2685 #OVERLAP evdw after   6.43462E+28
2686 Waiting for     0.0405 sec
2687 #OVERLAP evdw > 1d10   1.00000E+20
2688  #OVERLAPing residues             2
2689    9  20
2690  #OVERLAPing all corrected after             5  random generation
2691 #OVERLAP evdw after   3.56668E+08
2692 Waiting for     0.0055 sec
2693 #OVERLAP evdw > 1d10   1.00000E+20
2694  #OVERLAPing residues             2
2695    7  25
2696  #OVERLAPing all corrected after             1  random generation
2697 #OVERLAP evdw after   4.19825E+09
2698 Waiting for     0.0006 sec
2699 Waiting for     0.0399 sec
2700 Waiting for     0.0387 sec
2701 Waiting for     0.0369 sec
2702 Waiting for     0.0385 sec
2703 Waiting for     0.0345 sec
2704 Waiting for     1.1864 sec
2705  End of minim, proc           35 time     3717.419652000000     
2706 Processor  35 is finishing work.
2707  Total time    3735.973950000000       sec