-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB035 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 35 iseed(4)= 0 0 -1680 -50267 ran_num 0.8550980091094971 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2470 sec Waiting for 0.0360 sec Waiting for 0.0378 sec Waiting for 0.0396 sec Waiting for 0.3431 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.29656E+11 Waiting for 0.0638 sec Waiting for 0.0388 sec Waiting for 0.0309 sec Waiting for 0.0322 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.31104E+01 Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0397 sec Waiting for 0.0364 sec Waiting for 0.0347 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0643 sec Waiting for 0.0499 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 12 10 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.87607E+32 Waiting for 0.0006 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0309 sec Waiting for 0.0391 sec Waiting for 0.0323 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.65665E+03 Waiting for 0.0470 sec Waiting for 0.0331 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.03218E+06 Waiting for 0.0387 sec Waiting for 0.0383 sec Waiting for 0.0771 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 28 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0398 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.71187E+08 Waiting for 0.0648 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.71726E+09 Waiting for 0.0344 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 17 5 19 11 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.70577E+13 Waiting for 0.0385 sec Waiting for 0.0507 sec Waiting for 0.0340 sec Waiting for 0.0366 sec Waiting for 0.0355 sec Waiting for 0.0272 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.39585E+07 Waiting for 0.0339 sec Waiting for 0.0558 sec Waiting for 0.0440 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.06090E+04 Waiting for 0.0016 sec Waiting for 0.0007 sec Waiting for 0.0460 sec Waiting for 0.0383 sec Waiting for 0.0604 sec Waiting for 0.0384 sec Waiting for 0.0366 sec Waiting for 0.0145 sec Waiting for 0.0401 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.26285E+09 Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.79010E+03 Waiting for 0.0422 sec Waiting for 0.0006 sec Waiting for 0.0538 sec Waiting for 0.0358 sec Waiting for 0.0635 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 19 11 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.73543E+17 Waiting for 0.0379 sec Waiting for 0.0398 sec Waiting for 0.0440 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 5 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.58160E+27 Waiting for 0.0007 sec Waiting for 0.0348 sec Waiting for 0.0365 sec Waiting for 0.0655 sec Waiting for 0.0150 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.52744E+09 Waiting for 0.0523 sec Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0331 sec Waiting for 0.0310 sec Waiting for 0.0359 sec Waiting for 0.0177 sec Waiting for 0.0372 sec Waiting for 0.0706 sec Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04996E+02 Waiting for 0.0406 sec Waiting for 0.0393 sec Waiting for 0.0338 sec Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0179 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.03151E+13 Waiting for 0.0319 sec Waiting for 0.0381 sec Waiting for 0.0571 sec Waiting for 0.0007 sec Waiting for 0.0357 sec Waiting for 0.0273 sec Waiting for 0.0143 sec Waiting for 0.0006 sec Waiting for 0.0377 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.54975E+10 Waiting for 0.0583 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.21502E+05 Waiting for 0.0359 sec Waiting for 0.0355 sec Waiting for 0.0332 sec Waiting for 0.0040 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 3 23 4 24 25 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.34462E+06 Waiting for 0.0460 sec Waiting for 0.0313 sec Waiting for 0.0669 sec Waiting for 0.0731 sec Waiting for 0.0006 sec Waiting for 0.0432 sec Waiting for 0.0354 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.51662E+06 Waiting for 0.0338 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 25 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72632E+24 Waiting for 0.0367 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.10622E+18 Waiting for 0.0403 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 27 14 26 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.58940E+12 Waiting for 0.0455 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.18607E+05 Waiting for 0.0311 sec Waiting for 0.0320 sec Waiting for 0.0381 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35938E+06 Waiting for 0.0403 sec Waiting for 0.0283 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.15304E+07 Waiting for 0.0374 sec Waiting for 0.0313 sec Waiting for 0.0388 sec Waiting for 0.0383 sec Waiting for 0.0371 sec Waiting for 0.0401 sec Waiting for 0.0385 sec Waiting for 0.0410 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.37049E+15 Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 29 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.11043E+03 Waiting for 0.0564 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 28 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0340 sec Waiting for 0.0314 sec Waiting for 0.0322 sec Waiting for 0.0356 sec Waiting for 0.0348 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63376E+05 Waiting for 0.0514 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.99743E+03 Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.15907E+05 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 14 25 16 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.30709E+07 Waiting for 0.0337 sec Waiting for 0.0355 sec Waiting for 0.0006 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80086E+10 Waiting for 0.0391 sec Waiting for 0.0349 sec Waiting for 0.0599 sec Waiting for 0.0381 sec Waiting for 0.0077 sec Waiting for 0.0008 sec Waiting for 0.0310 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.51989E+13 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 16 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.99334E+11 Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32761E+12 Waiting for 0.0623 sec Waiting for 0.0330 sec Waiting for 0.0007 sec Waiting for 0.0363 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.66154E+03 Waiting for 0.0006 sec Waiting for 0.0313 sec Waiting for 0.0539 sec Waiting for 0.0400 sec Waiting for 0.0392 sec Waiting for 0.0374 sec Waiting for 0.0333 sec Waiting for 0.0388 sec Waiting for 0.0208 sec #OVERLAP evdw > 1d10 2.55203E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.55203E+28 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.72400E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72400E+20 Waiting for 0.0445 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 22 15 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.97079E+18 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.98136E+10 Waiting for 0.0310 sec Waiting for 0.0585 sec Waiting for 0.0009 sec Waiting for 0.0287 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 27 4 28 5 29 #OVERLAPing NOT all corrected 2 4 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0334 sec Waiting for 0.0360 sec Waiting for 0.0007 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.52883E+10 Waiting for 0.0319 sec Waiting for 0.0317 sec Waiting for 0.0289 sec Waiting for 0.0544 sec Waiting for 0.0311 sec Waiting for 0.0610 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 14 5 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.68044E+11 Waiting for 0.0363 sec Waiting for 0.0324 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0365 sec Waiting for 0.0321 sec Waiting for 0.0387 sec Waiting for 0.0319 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.32844E+06 Waiting for 0.0338 sec Waiting for 0.0374 sec Waiting for 0.0407 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.46916E+06 Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 6 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.76038E+12 Waiting for 0.0370 sec Waiting for 0.0311 sec Waiting for 0.0381 sec Waiting for 0.0354 sec Waiting for 0.0342 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0365 sec Waiting for 0.0352 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.79462E+01 Waiting for 0.0398 sec Waiting for 0.0560 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 26 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.08409E+10 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0372 sec Waiting for 0.0007 sec Waiting for 0.0337 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 4 22 6 23 8 25 9 26 #OVERLAPing all corrected after 451 random generation #OVERLAP evdw after 1.58694E+25 Waiting for 0.0006 sec Waiting for 0.0318 sec Waiting for 0.0473 sec Waiting for 0.0557 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33389E+02 Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.87460E+08 Waiting for 0.0316 sec Waiting for 0.0453 sec Waiting for 0.0016 sec Waiting for 0.0325 sec Waiting for 0.0324 sec Waiting for 0.0472 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 23 4 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.84517E+20 Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 19 11 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.00384E+40 Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06273E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 28 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0317 sec Waiting for 0.0008 sec Waiting for 0.0558 sec Waiting for 0.0360 sec Waiting for 0.0375 sec Waiting for 0.0360 sec Waiting for 0.0364 sec Waiting for 0.0359 sec Waiting for 0.0006 sec Waiting for 0.0319 sec Waiting for 0.1695 sec Waiting for 0.0006 sec Waiting for 0.0546 sec Waiting for 0.0401 sec Waiting for 0.0485 sec #OVERLAP evdw > 1d10 1.16148E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16148E+27 Waiting for 0.0327 sec Waiting for 0.0006 sec Waiting for 0.0400 sec Waiting for 0.0334 sec Waiting for 0.0447 sec Waiting for 0.0398 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.40036E+10 Waiting for 0.0402 sec Waiting for 0.0342 sec Waiting for 0.0007 sec Waiting for 0.0355 sec Waiting for 0.0334 sec Waiting for 0.0380 sec Waiting for 0.0395 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.99368E+14 Waiting for 0.0411 sec Waiting for 0.0007 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0349 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 7 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.70818E+27 Waiting for 0.0007 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.94614E+11 Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.61423E+08 Waiting for 0.0357 sec Waiting for 0.0010 sec Waiting for 0.0278 sec Waiting for 0.0649 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18691E+12 Waiting for 0.0684 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.60058E+00 Waiting for 0.2514 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing all corrected after 44 random generation #OVERLAP evdw after 6.58032E+32 Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 26 11 27 13 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.12268E+05 Waiting for 0.0391 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.66908E+19 Waiting for 0.0436 sec Waiting for 0.0310 sec Waiting for 0.0007 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 25 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.21755E+04 Waiting for 0.0006 sec Waiting for 0.0481 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 23 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17816E+10 Waiting for 0.0007 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.60309E+10 Waiting for 0.0007 sec Waiting for 0.0327 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0343 sec Waiting for 0.0385 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 3.53816E+14 Waiting for 0.0501 sec Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.77418E+14 Waiting for 0.0573 sec Waiting for 0.0374 sec Waiting for 0.0007 sec Waiting for 0.0356 sec Waiting for 0.0366 sec Waiting for 0.0367 sec Waiting for 0.0922 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 14 6 13 7 17 #OVERLAPing NOT all corrected 2 6 13 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0301 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.42164E+19 Waiting for 0.0320 sec Waiting for 0.0398 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.30540E+18 Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.62592E+02 Waiting for 0.0492 sec Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.03139E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after -1.19004E+01 Waiting for 0.0316 sec Waiting for 0.0372 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0328 sec Waiting for 0.0380 sec Waiting for 0.0329 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.95731E+06 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.95486E+08 Waiting for 0.0405 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 8 24 10 19 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46893E+19 Waiting for 0.0384 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.46996E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.58300E+14 Waiting for 0.0369 sec Waiting for 0.0382 sec Waiting for 0.0349 sec Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.57874E+10 Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.79837E+05 Waiting for 0.0345 sec Waiting for 0.7668 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 2 19 5 22 9 27 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.31202E+28 Waiting for 0.0333 sec Waiting for 0.0350 sec Waiting for 0.0010 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72851E+12 Waiting for 0.0388 sec Waiting for 0.0586 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 27 7 28 17 29 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0321 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 9.31029E+31 Waiting for 0.0007 sec Waiting for 0.0501 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 23 7 22 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0424 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 6.48316E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.48316E+21 Waiting for 0.0385 sec Waiting for 0.0329 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0365 sec Waiting for 0.0351 sec Waiting for 0.0006 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.58318E+05 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.68883E+06 Waiting for 0.0319 sec Waiting for 0.0315 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 25 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51278E+22 Waiting for 0.0125 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.05183E+11 Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.37180E+09 Waiting for 0.0397 sec Waiting for 0.0344 sec Waiting for 0.0314 sec Waiting for 0.0308 sec Waiting for 0.0351 sec Waiting for 0.0007 sec Waiting for 0.3823 sec Waiting for 0.0007 sec Waiting for 0.0356 sec Waiting for 0.0007 sec Waiting for 0.0369 sec Waiting for 0.0368 sec Waiting for 0.0562 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.37117E+11 Waiting for 0.0365 sec Waiting for 0.0168 sec Waiting for 0.0007 sec Waiting for 0.0324 sec Waiting for 0.0385 sec Waiting for 0.0393 sec Waiting for 0.0479 sec Waiting for 0.0335 sec Waiting for 0.0338 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0347 sec Waiting for 0.0337 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 2.78252E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.78252E+23 Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.32991E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32991E+22 Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.13237E+03 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0330 sec Waiting for 0.0631 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67497E+14 Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.88204E+03 Waiting for 0.0007 sec Waiting for 0.0365 sec Waiting for 0.0336 sec Waiting for 0.0384 sec Waiting for 0.7447 sec Waiting for 0.0188 sec Waiting for 0.0322 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.85130E+11 Waiting for 0.0537 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 18 17 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.82068E+13 Waiting for 0.0007 sec Waiting for 0.1073 sec Waiting for 0.0420 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 0.0329 sec Waiting for 0.0401 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04834E+13 Waiting for 0.0363 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0693 sec Waiting for 0.0007 sec Waiting for 0.0311 sec Waiting for 0.0382 sec Waiting for 0.0357 sec Waiting for 0.0346 sec Waiting for 0.0389 sec Waiting for 0.0530 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.16951E+08 Waiting for 0.0383 sec Waiting for 0.0378 sec Waiting for 0.0400 sec Waiting for 0.0314 sec Waiting for 0.3612 sec Waiting for 0.0247 sec Waiting for 0.0397 sec Waiting for 0.0367 sec Waiting for 0.0006 sec Waiting for 0.0335 sec Waiting for 0.0007 sec Waiting for 0.0365 sec Waiting for 0.0617 sec Waiting for 0.0354 sec Waiting for 0.0377 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.79845E+06 Waiting for 0.0007 sec Waiting for 0.0407 sec Waiting for 0.0379 sec Waiting for 0.1100 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.32097E+09 Waiting for 0.0007 sec Waiting for 0.0340 sec Waiting for 0.0371 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05827E+13 Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 17 18 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.72581E+18 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0313 sec Waiting for 0.0399 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.69065E+04 Waiting for 0.0379 sec Waiting for 0.0594 sec Waiting for 0.0365 sec Waiting for 0.0006 sec Waiting for 0.0360 sec Waiting for 0.0352 sec Waiting for 0.4322 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57149E+29 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0308 sec Waiting for 0.0769 sec Waiting for 0.0006 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 27 12 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.48089E+14 Waiting for 0.0007 sec Waiting for 0.0334 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0334 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.00549E+22 Waiting for 0.0151 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.71811E+18 Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 15 22 9 24 11 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.86284E+11 Waiting for 0.0007 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.33067E+11 Waiting for 0.0567 sec Waiting for 0.0406 sec Waiting for 0.4746 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26987E+10 Waiting for 0.0369 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0071 sec Waiting for 0.0366 sec Waiting for 0.0408 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 5 23 7 25 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 5.99243E+18 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.45364E+03 Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.81194E+18 Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 26 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 1.45224E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42884E+10 Waiting for 0.0484 sec Waiting for 0.0922 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.4749 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 17 29 19 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.20277E+13 Waiting for 0.0007 sec Waiting for 0.0451 sec Waiting for 0.0316 sec Waiting for 0.0341 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.06622E+09 Waiting for 0.0468 sec Waiting for 0.0337 sec Waiting for 0.0623 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.43493E+04 Waiting for 0.0006 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 7.77979E+32 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.77979E+32 Waiting for 0.0007 sec Waiting for 0.0357 sec Waiting for 0.0600 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 5 27 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0354 sec Waiting for 0.0007 sec Waiting for 0.0366 sec Waiting for 0.0702 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.92068E+04 Waiting for 0.0321 sec Waiting for 0.0343 sec Waiting for 0.0435 sec Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.77536E+08 Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.59949E+21 Waiting for 0.0007 sec Waiting for 0.0109 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.22938E+13 Waiting for 0.0403 sec Waiting for 0.0007 sec Waiting for 0.0656 sec Waiting for 0.0317 sec Waiting for 0.0671 sec Waiting for 0.0377 sec Waiting for 0.5414 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.64751E+14 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 26 9 19 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10976E+19 Waiting for 0.0353 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.26345E+03 Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.32797E+07 Waiting for 0.0386 sec Waiting for 0.0378 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 26 11 23 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 2.02095E+07 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.10661E+11 Waiting for 0.0135 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.80656E+04 Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.67065E+18 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.92422E+16 Waiting for 0.0007 sec Waiting for 0.0527 sec Waiting for 0.0368 sec Waiting for 0.0365 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.28574E+09 Waiting for 0.0596 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.49162E+05 Waiting for 0.0007 sec Waiting for 0.0410 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.80829E+03 Waiting for 0.0685 sec Waiting for 0.0263 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.15326E+07 Waiting for 0.6029 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.02919E+14 Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 17 9 24 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 6.56594E+21 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.14645E+08 Waiting for 0.0007 sec Waiting for 0.0470 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 26 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0692 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.14552E+08 Waiting for 0.0382 sec Waiting for 0.0313 sec Waiting for 0.0319 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.40951E+28 Waiting for 0.0161 sec Waiting for 0.0007 sec Waiting for 0.0642 sec Waiting for 0.0403 sec Waiting for 0.0521 sec Waiting for 0.0007 sec Waiting for 0.0033 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0374 sec Waiting for 0.0893 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.64176E+05 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.70602E+08 Waiting for 0.0348 sec Waiting for 0.0342 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 9 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.43205E+09 Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.01145E+07 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0368 sec Waiting for 0.0324 sec Waiting for 0.0330 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0644 sec Waiting for 0.0318 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.22210E+12 Waiting for 0.0784 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 19 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.32513E+07 Waiting for 0.0006 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 3.24057E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.24057E+23 Waiting for 0.0007 sec Waiting for 0.0330 sec Waiting for 0.0007 sec Waiting for 0.1180 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0596 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 3.90091E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.90091E+22 Waiting for 0.0366 sec Waiting for 0.0007 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.30810E+04 Waiting for 0.0371 sec Waiting for 0.0381 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.82807E+04 Waiting for 0.0326 sec Waiting for 0.0007 sec Waiting for 0.0339 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.81417E+06 Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0425 sec Waiting for 0.0356 sec Waiting for 0.0390 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.20732E+10 Waiting for 0.0322 sec Waiting for 0.0377 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 8 17 9 27 10 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.96279E+16 Waiting for 0.0325 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 25 5 27 7 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.38441E+19 Waiting for 0.0625 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41629E+09 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0312 sec Waiting for 0.0352 sec Waiting for 0.0342 sec Waiting for 0.0007 sec Waiting for 0.0369 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0326 sec Waiting for 0.7532 sec #OVERLAP evdw > 1d10 3.92646E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.92646E+22 Waiting for 0.0007 sec Waiting for 0.0627 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.38525E+06 Waiting for 0.0342 sec Waiting for 0.0409 sec Waiting for 0.0406 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.89031E+07 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.21911E+04 Waiting for 0.0334 sec Waiting for 0.0319 sec Waiting for 0.0893 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 29 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.85956E+15 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0403 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0725 sec Waiting for 0.0345 sec Waiting for 0.4972 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 17 4 23 5 24 #OVERLAPing all corrected after 164 random generation #OVERLAP evdw after 1.09190E+30 Waiting for 0.0007 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 7 23 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 5.97345E+31 Waiting for 0.0009 sec Waiting for 0.0327 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53496E+12 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 20 9 21 23 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.59671E+06 Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0349 sec Waiting for 0.0327 sec Waiting for 0.0053 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 1.24080E+16 Waiting for 0.0387 sec Waiting for 0.0322 sec Waiting for 0.0349 sec Waiting for 0.0008 sec Waiting for 0.9479 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0305 sec Waiting for 0.0007 sec Waiting for 0.0594 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.82211E+05 Waiting for 0.0357 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.65534E+15 Waiting for 0.0628 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.42912E+03 Waiting for 0.0851 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 27 8 23 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.16106E+14 Waiting for 0.0215 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.81741E+07 Waiting for 0.0521 sec Waiting for 0.0343 sec Waiting for 0.0345 sec Waiting for 0.6090 sec Waiting for 0.0006 sec Waiting for 0.0339 sec Waiting for 0.0407 sec Waiting for 0.0278 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.56912E+03 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.56690E+23 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.65765E+12 Waiting for 0.0319 sec Waiting for 0.0345 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0327 sec Waiting for 0.0374 sec Waiting for 0.0650 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20099E+06 Waiting for 0.0398 sec Waiting for 0.0364 sec Waiting for 0.0007 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 10 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.68331E+13 Waiting for 0.0147 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.69938E+01 Waiting for 0.0372 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 15 25 17 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.68550E+19 Waiting for 0.0400 sec Waiting for 0.0382 sec Waiting for 0.0324 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42016E+12 Waiting for 0.0248 sec Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0312 sec Waiting for 0.1924 sec Waiting for 0.0311 sec Waiting for 0.0400 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54359E+04 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0375 sec Waiting for 0.0336 sec Waiting for 0.0712 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.09723E+10 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.23111E+10 Waiting for 0.0375 sec Waiting for 0.0374 sec Waiting for 0.0007 sec Waiting for 0.0693 sec Waiting for 0.0543 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 28 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.33742E+27 Waiting for 0.0314 sec Waiting for 0.0372 sec Waiting for 0.8270 sec Waiting for 0.0006 sec Waiting for 0.0581 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.83237E+03 Waiting for 0.0332 sec Waiting for 0.0322 sec Waiting for 0.0376 sec Waiting for 0.0395 sec Waiting for 0.0366 sec Waiting for 0.0684 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.76749E+04 Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.31023E+09 Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.13182E+06 Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.7704 sec Waiting for 0.0006 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.95109E+07 Waiting for 0.0353 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.42533E+11 Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.88987E+04 Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.88256E+05 Waiting for 0.0311 sec Waiting for 0.0007 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.92116E+02 Waiting for 0.0324 sec Waiting for 0.0334 sec Waiting for 0.0006 sec Waiting for 0.0346 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0330 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 16 10 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.70700E+07 Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.89425E+01 Waiting for 0.0523 sec Waiting for 0.0343 sec Waiting for 0.0386 sec Waiting for 0.0385 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.01720E+05 Waiting for 0.0476 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.97941E+07 Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0377 sec Waiting for 0.0228 sec Waiting for 0.7368 sec Waiting for 0.0322 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.24056E+46 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24056E+46 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0550 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38712E+04 Waiting for 0.0317 sec Waiting for 0.0334 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83961E+07 Waiting for 0.0377 sec Waiting for 0.0509 sec Waiting for 0.0309 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0367 sec Waiting for 0.0313 sec Waiting for 0.0492 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 12 7 15 #OVERLAPing all corrected after 70 random generation #OVERLAP evdw after 5.60352E+33 Waiting for 0.0542 sec Waiting for 0.0308 sec Waiting for 0.0009 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 13 11 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.48591E+05 Waiting for 0.0378 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.88877E+10 Waiting for 0.0345 sec Waiting for 0.0404 sec Waiting for 0.0006 sec Waiting for 0.0321 sec Waiting for 0.0386 sec Waiting for 0.0388 sec Waiting for 0.0384 sec Waiting for 0.5254 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 20 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.52676E+15 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04604E+10 Waiting for 0.0008 sec Waiting for 0.0332 sec Waiting for 0.0341 sec Waiting for 0.0609 sec Waiting for 0.0460 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0359 sec Waiting for 0.0142 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.98608E+13 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.43044E+17 Waiting for 0.0367 sec Waiting for 0.0413 sec Waiting for 1.0711 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.43003E+02 Waiting for 0.0391 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 5 27 6 26 7 25 8 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 1.18367E+18 Waiting for 0.0006 sec Waiting for 0.0387 sec Waiting for 0.0384 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 4.41238E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.41238E+24 Waiting for 0.0006 sec Waiting for 0.0338 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.68846E+06 Waiting for 0.0361 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.19812E+21 Waiting for 0.0395 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.94339E+05 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 3.99802E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.99802E+21 Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 4.46244E+08 Waiting for 0.0152 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.50829E+09 Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 13 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.52741E+05 Waiting for 0.0387 sec Waiting for 0.0166 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.69369E+04 Waiting for 0.0379 sec Waiting for 0.0323 sec Waiting for 0.0679 sec Waiting for 0.0400 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09987E+14 Waiting for 0.0011 sec Waiting for 0.0007 sec Waiting for 0.0567 sec Waiting for 0.0313 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0352 sec Waiting for 0.0407 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 2.58294E+17 Waiting for 0.0007 sec Waiting for 0.0458 sec Waiting for 0.0536 sec Waiting for 0.0330 sec Waiting for 0.0328 sec Waiting for 0.0336 sec Waiting for 0.0613 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.10811E+16 Waiting for 0.0637 sec Waiting for 0.0495 sec Waiting for 0.0007 sec Waiting for 0.7514 sec Waiting for 0.0006 sec Waiting for 0.0390 sec Waiting for 0.0514 sec Waiting for 0.0007 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.47946E+19 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.78562E+09 Waiting for 0.0125 sec Waiting for 0.0321 sec Waiting for 0.0373 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.55202E+07 Waiting for 0.0341 sec Waiting for 0.0514 sec Waiting for 0.0380 sec Waiting for 0.0404 sec Waiting for 0.1868 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.65362E+08 Waiting for 0.0405 sec Waiting for 0.0356 sec Waiting for 0.0007 sec Waiting for 0.0330 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 7 20 9 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.76141E+11 Waiting for 0.0006 sec Waiting for 0.0506 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.74902E+22 Waiting for 0.0337 sec Waiting for 0.0007 sec Waiting for 0.0533 sec Waiting for 0.0580 sec Waiting for 0.0373 sec Waiting for 0.0595 sec Waiting for 0.3947 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 23 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.80639E+14 Waiting for 0.0403 sec Waiting for 0.0007 sec Waiting for 0.0341 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.45284E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45284E+20 Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.58396E+11 Waiting for 0.0691 sec Waiting for 0.0007 sec Waiting for 0.0609 sec Waiting for 0.0355 sec Waiting for 0.0390 sec Waiting for 0.0645 sec Waiting for 0.0542 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0341 sec Waiting for 0.0373 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.39937E+06 Waiting for 0.0007 sec Waiting for 0.0326 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.82585E+09 Waiting for 0.0605 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 2 17 7 24 8 23 9 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.08231E+07 Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0350 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0367 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 6.40320E+19 Waiting for 0.0460 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.60488E+08 Waiting for 0.0007 sec Waiting for 0.0347 sec Waiting for 0.2668 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.92092E+11 Waiting for 0.0326 sec Waiting for 0.0007 sec Waiting for 0.0101 sec Waiting for 0.0338 sec Waiting for 0.0360 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.80980E+01 Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 29 11 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.30175E+13 Waiting for 0.0010 sec Waiting for 0.0403 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.16532E+11 Waiting for 0.0007 sec Waiting for 0.0327 sec Waiting for 0.0007 sec Waiting for 0.0782 sec Waiting for 0.0127 sec Waiting for 0.0007 sec Waiting for 0.0512 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 7.49577E+13 Waiting for 0.0413 sec Waiting for 0.0007 sec Waiting for 0.0347 sec Waiting for 0.0357 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 5 25 6 26 7 27 9 29 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.22027E+07 Waiting for 0.0056 sec Waiting for 0.0549 sec Waiting for 0.0329 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.52481E+17 Waiting for 0.0386 sec Waiting for 0.0392 sec Waiting for 0.0405 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0334 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 13 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.54529E+06 Waiting for 0.8241 sec Waiting for 0.0006 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.25396E+06 Waiting for 0.0390 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.67326E+03 Waiting for 0.0355 sec Waiting for 0.0344 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.65193E+08 Waiting for 0.0389 sec Waiting for 0.0361 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.77238E+06 Waiting for 0.0356 sec Waiting for 0.0007 sec Waiting for 0.0375 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0526 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.15280E+10 Waiting for 0.0363 sec Waiting for 0.0654 sec Waiting for 0.0370 sec Waiting for 0.0318 sec Waiting for 0.0006 sec Waiting for 0.0317 sec Waiting for 0.0338 sec Waiting for 0.0387 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 22 #OVERLAPing all corrected after 18 random generation #OVERLAP evdw after 7.97038E+21 Waiting for 0.0388 sec Waiting for 0.0351 sec Waiting for 0.0384 sec Waiting for 0.0006 sec Waiting for 0.0191 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42518E+09 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.37778E+11 Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.66395E+10 Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.22804E+10 Waiting for 0.0198 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.26609E+08 Waiting for 0.0007 sec Waiting for 0.0124 sec Waiting for 0.0711 sec Waiting for 0.0006 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.53359E+08 Waiting for 0.0746 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10164E+05 Waiting for 0.0006 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.02901E+07 Waiting for 0.0006 sec Waiting for 0.0238 sec Waiting for 0.0372 sec Waiting for 0.0337 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0598 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0438 sec Waiting for 0.0329 sec Waiting for 0.0344 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.83111E+22 Waiting for 0.0401 sec Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.0057 sec Waiting for 0.0562 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 25 3 26 4 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.50837E+13 Waiting for 0.0327 sec Waiting for 0.0318 sec Waiting for 0.0351 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 4.94661E+12 Waiting for 0.0015 sec Waiting for 0.0808 sec Waiting for 0.0009 sec Waiting for 0.0015 sec Waiting for 0.0359 sec Waiting for 0.0346 sec Waiting for 0.8185 sec Waiting for 0.0007 sec Waiting for 0.0325 sec Waiting for 0.0386 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09784E+13 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.20207E+04 Waiting for 0.0323 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.30141E+15 Waiting for 0.0555 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 6.43462E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.43462E+28 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.56668E+08 Waiting for 0.0055 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.19825E+09 Waiting for 0.0006 sec Waiting for 0.0399 sec Waiting for 0.0387 sec Waiting for 0.0369 sec Waiting for 0.0385 sec Waiting for 0.0345 sec Waiting for 1.1864 sec End of minim, proc 35 time 3717.419652000000 Processor 35 is finishing work. Total time 3735.973950000000 sec