added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB034
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB034
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            34  iseed(4)=             0            0        -1634 
47         -5180
48  ran_num   0.5813457369804382     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2472 sec
146 Waiting for     0.0339 sec
147 Waiting for     0.0356 sec
148 Waiting for     0.3458 sec
149 Waiting for     0.0330 sec
150 Waiting for     0.0462 sec
151 #OVERLAP evdw > 1d10   1.00000E+20
152  #OVERLAPing residues             2
153    9  27
154  #OVERLAPing all corrected after             2  random generation
155 #OVERLAP evdw after   3.77912E+13
156 Waiting for     0.0369 sec
157 Waiting for     0.0007 sec
158 Waiting for     0.0007 sec
159 Waiting for     0.0517 sec
160 Waiting for     0.0007 sec
161 Waiting for     0.0399 sec
162 #OVERLAP evdw > 1d10   1.00000E+20
163  #OVERLAPing residues             3
164   17  23  25
165  #OVERLAPing all corrected after             1  random generation
166 #OVERLAP evdw after   4.57322E+05
167 Waiting for     0.0574 sec
168 Waiting for     0.0367 sec
169 Waiting for     0.0332 sec
170 Waiting for     0.0317 sec
171 Waiting for     0.0403 sec
172 Waiting for     0.0404 sec
173 Waiting for     0.0039 sec
174 Waiting for     0.0647 sec
175 Waiting for     0.0309 sec
176 Waiting for     0.0333 sec
177 #OVERLAP evdw > 1d10   1.00000E+20
178  #OVERLAPing residues             2
179    4  27
180  #OVERLAPing all corrected after             1  random generation
181 #OVERLAP evdw after   8.71918E+17
182 Waiting for     0.0366 sec
183 Waiting for     0.0007 sec
184 #OVERLAP evdw > 1d10   1.00000E+20
185  #OVERLAPing residues             2
186    9  25
187  #OVERLAPing all corrected after             2  random generation
188 #OVERLAP evdw after   8.83816E+09
189 Waiting for     0.0394 sec
190 #OVERLAP evdw > 1d10   1.00000E+20
191  #OVERLAPing residues             2
192    4  26
193  #OVERLAPing all corrected after             2  random generation
194 #OVERLAP evdw after   1.10665E+05
195 Waiting for     0.0404 sec
196 #OVERLAP evdw > 1d10   1.00000E+20
197  #OVERLAPing residues             2
198   12  26
199  #OVERLAPing all corrected after             1  random generation
200 #OVERLAP evdw after   1.68405E+12
201 Waiting for     0.0321 sec
202 Waiting for     0.0007 sec
203 Waiting for     0.0385 sec
204 #OVERLAP evdw > 1d10   1.00000E+20
205  #OVERLAPing residues             4
206    4   9   5  16
207  #OVERLAPing all corrected after             9  random generation
208 #OVERLAP evdw after   1.41364E+12
209 Waiting for     0.0532 sec
210 Waiting for     0.0007 sec
211 Waiting for     0.0780 sec
212 Waiting for     0.0007 sec
213 #OVERLAP evdw > 1d10   1.00000E+20
214  #OVERLAPing residues             2
215    9  20
216  #OVERLAPing all corrected after             1  random generation
217 #OVERLAP evdw after   2.87439E+11
218 Waiting for     0.0007 sec
219 Waiting for     0.0614 sec
220 Waiting for     0.0007 sec
221 #OVERLAP evdw > 1d10   1.00000E+20
222  #OVERLAPing residues             4
223    3  25   9  18
224  #OVERLAPing all corrected after             2  random generation
225 #OVERLAP evdw after   7.62557E+14
226 Waiting for     0.0547 sec
227 Waiting for     0.0316 sec
228 Waiting for     0.0446 sec
229 Waiting for     0.0404 sec
230 Waiting for     0.0007 sec
231 Waiting for     0.0376 sec
232 #OVERLAP evdw > 1d10   1.00000E+20
233  #OVERLAPing residues             2
234    3  17
235  #OVERLAPing all corrected after             1  random generation
236 #OVERLAP evdw after   1.21834E+02
237 Waiting for     0.0310 sec
238 #OVERLAP evdw > 1d10   1.00000E+20
239  #OVERLAPing residues             2
240   12  23
241  #OVERLAPing all corrected after             1  random generation
242 #OVERLAP evdw after   6.27347E+06
243 Waiting for     0.0346 sec
244 Waiting for     0.0006 sec
245 Waiting for     0.0318 sec
246 Waiting for     0.0333 sec
247 Waiting for     0.0956 sec
248 Waiting for     0.0006 sec
249 Waiting for     0.0385 sec
250 #OVERLAP evdw > 1d10   1.00000E+20
251  #OVERLAPing residues             4
252    4  26   6  19
253  #OVERLAPing all corrected after             1  random generation
254 #OVERLAP evdw after   9.41386E+11
255 Waiting for     0.0364 sec
256 Waiting for     0.0410 sec
257 Waiting for     0.0212 sec
258 Waiting for     0.0584 sec
259 Waiting for     0.0319 sec
260 Waiting for     0.0007 sec
261 Waiting for     0.0380 sec
262 Waiting for     0.0694 sec
263 Waiting for     0.0007 sec
264 Waiting for     0.0605 sec
265 Waiting for     0.0007 sec
266 Waiting for     0.0248 sec
267 #OVERLAP evdw > 1d10   1.00000E+20
268  #OVERLAPing residues             2
269   25  27
270  #OVERLAPing all corrected after             1  random generation
271 #OVERLAP evdw after   6.55327E+03
272 Waiting for     0.0258 sec
273 Waiting for     0.0455 sec
274 Waiting for     0.0007 sec
275 Waiting for     0.0333 sec
276 #OVERLAP evdw > 1d10   1.00000E+20
277  #OVERLAPing residues             2
278    2  27
279  #OVERLAPing all corrected after             1  random generation
280 #OVERLAP evdw after   1.90278E+16
281 Waiting for     0.0338 sec
282 Waiting for     0.0392 sec
283 #OVERLAP evdw > 1d10   1.00000E+20
284  #OVERLAPing residues             2
285    9  25
286  #OVERLAPing all corrected after             1  random generation
287 #OVERLAP evdw after   2.37632E+03
288 Waiting for     0.0010 sec
289 #OVERLAP evdw > 1d10   1.00000E+20
290  #OVERLAPing residues             2
291    2  27
292  #OVERLAPing all corrected after             2  random generation
293 #OVERLAP evdw after   1.46343E+02
294 Waiting for     0.0303 sec
295 #OVERLAP evdw > 1d10   1.00000E+20
296  #OVERLAPing residues            10
297    4  23   5  24   6  25   8  27   9  28
298  #OVERLAPing NOT all corrected             4
299    6  25   9  28
300 #OVERLAP evdw after   1.00000E+20
301 Waiting for     0.0405 sec
302 #OVERLAP evdw > 1d10   1.00000E+20
303  #OVERLAPing residues             6
304    3  23   5  25   7  27
305  #OVERLAPing all corrected after             4  random generation
306 #OVERLAP evdw after   9.26193E+12
307 Waiting for     0.0336 sec
308 Waiting for     0.0007 sec
309 Waiting for     0.0392 sec
310 #OVERLAP evdw > 1d10   1.00000E+20
311  #OVERLAPing residues             2
312    8  14
313  #OVERLAPing all corrected after             1  random generation
314 #OVERLAP evdw after   7.13052E+07
315 Waiting for     0.0491 sec
316 #OVERLAP evdw > 1d10   2.71499E+20
317  #OVERLAPing residues             0
318
319  #OVERLAPing all corrected after             1  random generation
320 #OVERLAP evdw after   2.71499E+20
321 Waiting for     0.0311 sec
322 #OVERLAP evdw > 1d10   1.00000E+20
323  #OVERLAPing residues             4
324    5  25   7  27
325  #OVERLAPing all corrected after             8  random generation
326 #OVERLAP evdw after   2.78320E+15
327 Waiting for     0.0404 sec
328 Waiting for     0.0006 sec
329 Waiting for     0.0007 sec
330 #OVERLAP evdw > 1d10   1.00000E+20
331  #OVERLAPing residues             4
332   16  27  17  26
333  #OVERLAPing all corrected after             6  random generation
334 #OVERLAP evdw after   4.59819E+19
335 Waiting for     0.0447 sec
336 Waiting for     0.0432 sec
337 Waiting for     0.0398 sec
338 Waiting for     0.0365 sec
339 Waiting for     0.0365 sec
340 #OVERLAP evdw > 1d10   1.13755E+20
341  #OVERLAPing residues             0
342
343  #OVERLAPing all corrected after             1  random generation
344 #OVERLAP evdw after   1.13755E+20
345 Waiting for     0.0007 sec
346 #OVERLAP evdw > 1d10   1.00000E+20
347  #OVERLAPing residues             2
348   21  25
349  #OVERLAPing all corrected after             1  random generation
350 #OVERLAP evdw after   9.33708E+11
351 Waiting for     0.0007 sec
352 Waiting for     0.0007 sec
353 Waiting for     0.0387 sec
354 Waiting for     0.0370 sec
355 #OVERLAP evdw > 1d10   1.00000E+20
356  #OVERLAPing residues             2
357    5  10
358  #OVERLAPing all corrected after             1  random generation
359 #OVERLAP evdw after   2.99342E+18
360 Waiting for     0.0338 sec
361 #OVERLAP evdw > 1d10   1.00000E+20
362  #OVERLAPing residues             4
363    4  11   9  25
364  #OVERLAPing all corrected after             1  random generation
365 #OVERLAP evdw after   3.54049E+08
366 Waiting for     0.0394 sec
367 Waiting for     0.0347 sec
368 Waiting for     0.0091 sec
369 Waiting for     0.0349 sec
370 #OVERLAP evdw > 1d10   1.00000E+20
371  #OVERLAPing residues             4
372    3  11   4  14
373  #OVERLAPing all corrected after             1  random generation
374 #OVERLAP evdw after   6.26433E+01
375 Waiting for     0.0006 sec
376 Waiting for     0.0342 sec
377 Waiting for     0.0374 sec
378 Waiting for     0.0350 sec
379 Waiting for     0.0007 sec
380 Waiting for     0.0404 sec
381 Waiting for     0.0399 sec
382 Waiting for     0.0411 sec
383 Waiting for     0.0007 sec
384 Waiting for     0.0400 sec
385 Waiting for     0.0704 sec
386 Waiting for     0.0007 sec
387 Waiting for     0.0540 sec
388 #OVERLAP evdw > 1d10   1.00000E+20
389  #OVERLAPing residues             2
390    9  18
391  #OVERLAPing all corrected after             1  random generation
392 #OVERLAP evdw after   2.82671E+13
393 Waiting for     0.0399 sec
394 #OVERLAP evdw > 1d10   1.00000E+20
395  #OVERLAPing residues             2
396    9  25
397  #OVERLAPing all corrected after             1  random generation
398 #OVERLAP evdw after   1.27818E+04
399 Waiting for     0.0398 sec
400 Waiting for     0.0369 sec
401 Waiting for     0.0007 sec
402 Waiting for     0.0370 sec
403 Waiting for     0.0341 sec
404 Waiting for     0.0363 sec
405 Waiting for     0.0376 sec
406 Waiting for     0.0384 sec
407 Waiting for     0.0665 sec
408 Waiting for     0.0375 sec
409 Waiting for     0.0377 sec
410 Waiting for     0.0155 sec
411 Waiting for     0.0008 sec
412 Waiting for     0.0874 sec
413 Waiting for     0.0139 sec
414 Waiting for     0.0341 sec
415 Waiting for     0.0519 sec
416 #OVERLAP evdw > 1d10   5.11460E+27
417  #OVERLAPing residues             0
418
419  #OVERLAPing all corrected after             1  random generation
420 #OVERLAP evdw after   5.11460E+27
421 Waiting for     0.0366 sec
422 Waiting for     0.0407 sec
423 Waiting for     0.0006 sec
424 Waiting for     0.0375 sec
425 #OVERLAP evdw > 1d10   1.00000E+20
426  #OVERLAPing residues             2
427   14  25
428  #OVERLAPing all corrected after             1  random generation
429 #OVERLAP evdw after   1.16547E+05
430 Waiting for     0.0332 sec
431 Waiting for     0.0314 sec
432 #OVERLAP evdw > 1d10   1.00000E+20
433  #OVERLAPing residues             2
434   13  20
435  #OVERLAPing all corrected after             1  random generation
436 #OVERLAP evdw after   4.93212E+09
437 Waiting for     0.0407 sec
438 Waiting for     0.0663 sec
439 Waiting for     0.0488 sec
440 Waiting for     0.0353 sec
441 Waiting for     0.0007 sec
442 Waiting for     0.0385 sec
443 Waiting for     0.0227 sec
444 #OVERLAP evdw > 1d10   1.00000E+20
445  #OVERLAPing residues             2
446   11  22
447  #OVERLAPing all corrected after             1  random generation
448 #OVERLAP evdw after   4.77865E+08
449 Waiting for     0.0362 sec
450 Waiting for     0.0693 sec
451 Waiting for     0.0378 sec
452 Waiting for     0.0430 sec
453 Waiting for     0.0369 sec
454 Waiting for     0.0317 sec
455 Waiting for     0.0007 sec
456 #OVERLAP evdw > 1d10   1.00000E+20
457  #OVERLAPing residues             2
458    4  11
459  #OVERLAPing all corrected after            21  random generation
460 #OVERLAP evdw after   6.15369E+30
461 Waiting for     0.0323 sec
462 Waiting for     0.0340 sec
463 #OVERLAP evdw > 1d10   1.00000E+20
464  #OVERLAPing residues             2
465    7  22
466  #OVERLAPing all corrected after             3  random generation
467 #OVERLAP evdw after   1.78509E+09
468 Waiting for     0.0405 sec
469 Waiting for     0.0007 sec
470 Waiting for     0.0238 sec
471 Waiting for     0.0337 sec
472 Waiting for     0.0334 sec
473 Waiting for     0.0007 sec
474 Waiting for     0.0617 sec
475 Waiting for     0.0007 sec
476 Waiting for     0.0336 sec
477 Waiting for     0.0007 sec
478 #OVERLAP evdw > 1d10   1.00000E+20
479  #OVERLAPing residues             2
480    4  27
481  #OVERLAPing all corrected after             1  random generation
482 #OVERLAP evdw after   2.21688E+19
483 Waiting for     0.0348 sec
484 Waiting for     0.0342 sec
485 #OVERLAP evdw > 1d10   1.00000E+20
486  #OVERLAPing residues             2
487   16  26
488  #OVERLAPing all corrected after             1  random generation
489 #OVERLAP evdw after   5.63497E+12
490 Waiting for     0.0608 sec
491 Waiting for     0.0007 sec
492 #OVERLAP evdw > 1d10   1.00000E+20
493  #OVERLAPing residues             2
494    5  27
495  #OVERLAPing all corrected after             1  random generation
496 #OVERLAP evdw after   6.87780E+07
497 Waiting for     0.0364 sec
498 Waiting for     0.0349 sec
499 Waiting for     0.0359 sec
500 Waiting for     0.0368 sec
501 Waiting for     0.0384 sec
502 Waiting for     0.4466 sec
503 Waiting for     0.0007 sec
504 Waiting for     0.0359 sec
505 Waiting for     0.0006 sec
506 Waiting for     0.0389 sec
507 Waiting for     0.0007 sec
508 Waiting for     0.0350 sec
509 Waiting for     0.0007 sec
510 #OVERLAP evdw > 1d10   1.00000E+20
511  #OVERLAPing residues             2
512    7  22
513  #OVERLAPing all corrected after             1  random generation
514 #OVERLAP evdw after   7.77846E+20
515 Waiting for     0.0441 sec
516 #OVERLAP evdw > 1d10   1.00000E+20
517  #OVERLAPing residues             5
518   13  27  17  22  25
519  #OVERLAPing all corrected after             3  random generation
520 #OVERLAP evdw after   1.17193E+13
521 Waiting for     0.0470 sec
522 #OVERLAP evdw > 1d10   1.00000E+20
523  #OVERLAPing residues             2
524    8  21
525  #OVERLAPing all corrected after             1  random generation
526 #OVERLAP evdw after   3.62960E+06
527 Waiting for     0.0320 sec
528 #OVERLAP evdw > 1d10   1.40292E+20
529  #OVERLAPing residues             0
530
531  #OVERLAPing all corrected after             1  random generation
532 #OVERLAP evdw after   1.40292E+20
533 Waiting for     0.0194 sec
534 Waiting for     0.0378 sec
535 Waiting for     0.0602 sec
536 #OVERLAP evdw > 1d10   1.00000E+20
537  #OVERLAPing residues             2
538    7  25
539  #OVERLAPing all corrected after             1  random generation
540 #OVERLAP evdw after   1.42343E+05
541 Waiting for     0.0328 sec
542 Waiting for     0.3673 sec
543 Waiting for     0.0006 sec
544 Waiting for     0.0377 sec
545 #OVERLAP evdw > 1d10   1.00000E+20
546  #OVERLAPing residues             2
547    5  26
548  #OVERLAPing all corrected after             1  random generation
549 #OVERLAP evdw after   3.83104E+02
550 Waiting for     0.0401 sec
551 Waiting for     0.0007 sec
552 Waiting for     0.0399 sec
553 Waiting for     0.0398 sec
554 Waiting for     0.0335 sec
555 #OVERLAP evdw > 1d10   1.00000E+20
556  #OVERLAPing residues             2
557    8  23
558  #OVERLAPing all corrected after             3  random generation
559 #OVERLAP evdw after   3.27742E+12
560 Waiting for     0.0348 sec
561 Waiting for     0.0310 sec
562 #OVERLAP evdw > 1d10   1.00000E+20
563  #OVERLAPing residues             2
564    3   8
565  #OVERLAPing all corrected after             1  random generation
566 #OVERLAP evdw after   8.37905E+06
567 Waiting for     0.0368 sec
568 Waiting for     0.0334 sec
569 Waiting for     0.0675 sec
570 Waiting for     0.0007 sec
571 Waiting for     0.0371 sec
572 Waiting for     0.0395 sec
573 #OVERLAP evdw > 1d10   1.00000E+20
574  #OVERLAPing residues             2
575    4  18
576  #OVERLAPing all corrected after             2  random generation
577 #OVERLAP evdw after   6.44288E+17
578 Waiting for     0.0468 sec
579 Waiting for     0.0383 sec
580 #OVERLAP evdw > 1d10   1.00000E+20
581  #OVERLAPing residues             2
582   17  23
583  #OVERLAPing all corrected after            17  random generation
584 #OVERLAP evdw after   6.20389E+10
585 Waiting for     0.0007 sec
586 Waiting for     0.0007 sec
587 #OVERLAP evdw > 1d10   1.00000E+20
588  #OVERLAPing residues             3
589    7  26  27
590  #OVERLAPing all corrected after             1  random generation
591 #OVERLAP evdw after   1.82372E+11
592 Waiting for     0.0384 sec
593 Waiting for     0.0006 sec
594 Waiting for     0.0362 sec
595 #OVERLAP evdw > 1d10   1.00000E+20
596  #OVERLAPing residues             4
597    2  17   3  20
598  #OVERLAPing all corrected after             1  random generation
599 #OVERLAP evdw after   2.08915E+12
600 Waiting for     0.0371 sec
601 Waiting for     0.0385 sec
602 #OVERLAP evdw > 1d10   1.00000E+20
603  #OVERLAPing residues             8
604    4  10   7  24   8  25   9  26
605  #OVERLAPing all corrected after            10  random generation
606 #OVERLAP evdw after   2.63982E+09
607 Waiting for     0.0405 sec
608 #OVERLAP evdw > 1d10   1.00000E+20
609  #OVERLAPing residues             2
610    4  25
611  #OVERLAPing all corrected after             1  random generation
612 #OVERLAP evdw after   1.33786E+05
613 Waiting for     0.0007 sec
614 Waiting for     0.0647 sec
615 Waiting for     0.0631 sec
616 Waiting for     0.0007 sec
617 Waiting for     0.0324 sec
618 Waiting for     0.0360 sec
619 Waiting for     0.0006 sec
620 Waiting for     0.0496 sec
621 Waiting for     0.0007 sec
622 Waiting for     0.0381 sec
623 #OVERLAP evdw > 1d10   1.00000E+20
624  #OVERLAPing residues             2
625    7  20
626  #OVERLAPing all corrected after             2  random generation
627 #OVERLAP evdw after   2.82323E+09
628 Waiting for     0.0586 sec
629 #OVERLAP evdw > 1d10   2.01294E+24
630  #OVERLAPing residues             0
631
632  #OVERLAPing all corrected after             1  random generation
633 #OVERLAP evdw after   2.01294E+24
634 Waiting for     0.0307 sec
635 #OVERLAP evdw > 1d10   1.00000E+20
636  #OVERLAPing residues             6
637    9  22  12  25  13  27
638  #OVERLAPing all corrected after             1  random generation
639 #OVERLAP evdw after   7.73046E+08
640 Waiting for     0.0317 sec
641 #OVERLAP evdw > 1d10   1.00000E+20
642  #OVERLAPing residues             2
643    3  21
644  #OVERLAPing all corrected after             1  random generation
645 #OVERLAP evdw after   1.25473E+04
646 Waiting for     0.0007 sec
647 #OVERLAP evdw > 1d10   1.00000E+20
648  #OVERLAPing residues             2
649    8  25
650  #OVERLAPing all corrected after             1  random generation
651 #OVERLAP evdw after   1.43397E+14
652 Waiting for     0.0380 sec
653 Waiting for     0.0007 sec
654 Waiting for     0.0380 sec
655 Waiting for     0.0359 sec
656 #OVERLAP evdw > 1d10   1.00000E+20
657  #OVERLAPing residues             2
658   17  25
659  #OVERLAPing all corrected after             1  random generation
660 #OVERLAP evdw after   2.40808E+10
661 Waiting for     0.0363 sec
662 Waiting for     0.0460 sec
663 Waiting for     0.0351 sec
664 Waiting for     0.0007 sec
665 #OVERLAP evdw > 1d10   1.00000E+20
666  #OVERLAPing residues             2
667    7  13
668  #OVERLAPing all corrected after             1  random generation
669 #OVERLAP evdw after   1.50980E+06
670 Waiting for     0.0007 sec
671 #OVERLAP evdw > 1d10   1.00000E+20
672  #OVERLAPing residues             2
673   17  23
674  #OVERLAPing all corrected after             1  random generation
675 #OVERLAP evdw after   5.09448E+08
676 Waiting for     0.0007 sec
677 Waiting for     0.0007 sec
678 #OVERLAP evdw > 1d10   1.00000E+20
679  #OVERLAPing residues             4
680   18  23  20  26
681  #OVERLAPing all corrected after             1  random generation
682 #OVERLAP evdw after   3.12151E+06
683 Waiting for     0.0353 sec
684 #OVERLAP evdw > 1d10   1.00000E+20
685  #OVERLAPing residues             2
686    3  25
687  #OVERLAPing all corrected after             1  random generation
688 #OVERLAP evdw after   1.05743E+05
689 Waiting for     0.0329 sec
690 Waiting for     0.0331 sec
691 #OVERLAP evdw > 1d10   1.00000E+20
692  #OVERLAPing residues             4
693    3  20   7  24
694  #OVERLAPing all corrected after             2  random generation
695 #OVERLAP evdw after   4.14017E+05
696 Waiting for     0.0196 sec
697 Waiting for     0.0368 sec
698 Waiting for     0.0358 sec
699 Waiting for     0.0006 sec
700 Waiting for     0.0322 sec
701 Waiting for     0.0314 sec
702 Waiting for     0.0389 sec
703 #OVERLAP evdw > 1d10   1.00000E+20
704  #OVERLAPing residues             2
705   20  25
706  #OVERLAPing all corrected after             1  random generation
707 #OVERLAP evdw after   1.11622E+10
708 Waiting for     0.0351 sec
709 Waiting for     0.0009 sec
710 #OVERLAP evdw > 1d10   1.00000E+20
711  #OVERLAPing residues             3
712    2  27   4
713  #OVERLAPing all corrected after             1  random generation
714 #OVERLAP evdw after   1.86604E+03
715 Waiting for     0.0006 sec
716 Waiting for     0.0007 sec
717 Waiting for     0.0505 sec
718 #OVERLAP evdw > 1d10   1.00000E+20
719  #OVERLAPing residues             6
720    6  22   7  23  24   8
721  #OVERLAPing all corrected after           131  random generation
722 #OVERLAP evdw after   1.85985E+21
723 Waiting for     0.0007 sec
724 Waiting for     0.0353 sec
725 Waiting for     0.0439 sec
726 Waiting for     0.0394 sec
727 Waiting for     0.0338 sec
728 #OVERLAP evdw > 1d10   1.00000E+20
729  #OVERLAPing residues             4
730    9  23  12  26
731  #OVERLAPing all corrected after             2  random generation
732 #OVERLAP evdw after   5.94898E+12
733 Waiting for     0.0285 sec
734 #OVERLAP evdw > 1d10   1.00000E+20
735  #OVERLAPing residues             4
736    4  25  19  27
737  #OVERLAPing all corrected after             1  random generation
738 #OVERLAP evdw after   2.23500E+13
739 Waiting for     0.0007 sec
740 Waiting for     0.0563 sec
741 Waiting for     0.0380 sec
742 #OVERLAP evdw > 1d10   1.00000E+20
743  #OVERLAPing residues             2
744    2   9
745  #OVERLAPing all corrected after             1  random generation
746 #OVERLAP evdw after  -3.46324E+01
747 Waiting for     0.0402 sec
748 #OVERLAP evdw > 1d10   1.00000E+20
749  #OVERLAPing residues             2
750   14  27
751  #OVERLAPing all corrected after             1  random generation
752 #OVERLAP evdw after   3.02707E+06
753 Waiting for     0.0357 sec
754 Waiting for     0.0352 sec
755 Waiting for     0.0320 sec
756 Waiting for     0.0007 sec
757 Waiting for     0.0353 sec
758 Waiting for     0.0410 sec
759 Waiting for     0.0565 sec
760 #OVERLAP evdw > 1d10   2.72400E+20
761  #OVERLAPing residues             0
762
763  #OVERLAPing all corrected after             1  random generation
764 #OVERLAP evdw after   2.72400E+20
765 Waiting for     0.0393 sec
766 #OVERLAP evdw > 1d10   2.72400E+20
767  #OVERLAPing residues             0
768
769  #OVERLAPing all corrected after             1  random generation
770 #OVERLAP evdw after   2.72400E+20
771 Waiting for     0.0025 sec
772 Waiting for     0.2925 sec
773 Waiting for     0.0008 sec
774 #OVERLAP evdw > 1d10   1.00000E+20
775  #OVERLAPing residues             2
776   13  20
777  #OVERLAPing all corrected after             1  random generation
778 #OVERLAP evdw after   1.67287E+14
779 Waiting for     0.0602 sec
780 Waiting for     0.0007 sec
781 Waiting for     0.0388 sec
782 Waiting for     0.0354 sec
783 Waiting for     0.0361 sec
784 Waiting for     0.0362 sec
785 Waiting for     0.0157 sec
786 Waiting for     0.0344 sec
787 Waiting for     0.0010 sec
788 Waiting for     0.0006 sec
789 #OVERLAP evdw > 1d10   1.00000E+20
790  #OVERLAPing residues             7
791    7  25   8  26   9  27  13
792  #OVERLAPing all corrected after             4  random generation
793 #OVERLAP evdw after   5.73536E+25
794 Waiting for     0.0381 sec
795 #OVERLAP evdw > 1d10   1.00000E+20
796  #OVERLAPing residues             2
797    7  27
798  #OVERLAPing all corrected after            59  random generation
799 #OVERLAP evdw after   7.89283E+06
800 Waiting for     0.0350 sec
801 Waiting for     0.0007 sec
802 Waiting for     0.0401 sec
803 Waiting for     0.0345 sec
804 Waiting for     0.0642 sec
805 Waiting for     0.0320 sec
806 Waiting for     0.0032 sec
807 Waiting for     0.0312 sec
808 #OVERLAP evdw > 1d10   1.00000E+20
809  #OVERLAPing residues             2
810    5  25
811  #OVERLAPing all corrected after             7  random generation
812 #OVERLAP evdw after   2.97861E+24
813 Waiting for     0.0610 sec
814 Waiting for     0.0336 sec
815 Waiting for     0.0399 sec
816 Waiting for     0.0311 sec
817 #OVERLAP evdw > 1d10   1.00000E+20
818  #OVERLAPing residues             2
819   14  18
820  #OVERLAPing all corrected after             1  random generation
821 #OVERLAP evdw after   7.57085E+18
822 Waiting for     0.0007 sec
823 #OVERLAP evdw > 1d10   1.00000E+20
824  #OVERLAPing residues             4
825    5  27   7  29
826  #OVERLAPing all corrected after             2  random generation
827 #OVERLAP evdw after   3.73870E+12
828 Waiting for     0.0504 sec
829 Waiting for     0.0356 sec
830 Waiting for     0.0006 sec
831 #OVERLAP evdw > 1d10   1.00000E+20
832  #OVERLAPing residues             2
833    5  27
834  #OVERLAPing all corrected after             3  random generation
835 #OVERLAP evdw after   1.17376E+06
836 Waiting for     0.0391 sec
837 Waiting for     0.0313 sec
838 #OVERLAP evdw > 1d10   2.67140E+29
839  #OVERLAPing residues             0
840
841  #OVERLAPing all corrected after             1  random generation
842 #OVERLAP evdw after   2.67140E+29
843 Waiting for     0.0337 sec
844 Waiting for     0.0385 sec
845 #OVERLAP evdw > 1d10   2.02296E+22
846  #OVERLAPing residues             0
847
848  #OVERLAPing all corrected after             1  random generation
849 #OVERLAP evdw after   2.02296E+22
850 Waiting for     0.0346 sec
851 Waiting for     0.0007 sec
852 Waiting for     0.0638 sec
853 Waiting for     0.0167 sec
854 Waiting for     0.0325 sec
855 Waiting for     0.0314 sec
856 Waiting for     0.0320 sec
857 Waiting for     0.0340 sec
858 Waiting for     0.0366 sec
859 Waiting for     0.0316 sec
860 Waiting for     0.0363 sec
861 Waiting for     0.0007 sec
862 #OVERLAP evdw > 1d10   1.00000E+20
863  #OVERLAPing residues             2
864    4  24
865  #OVERLAPing all corrected after             1  random generation
866 #OVERLAP evdw after   9.80795E+15
867 Waiting for     0.0337 sec
868 Waiting for     0.0620 sec
869 #OVERLAP evdw > 1d10   1.00000E+20
870  #OVERLAPing residues             2
871   17  26
872  #OVERLAPing all corrected after             1  random generation
873 #OVERLAP evdw after   1.27935E+05
874 Waiting for     0.0645 sec
875 Waiting for     0.0330 sec
876 Waiting for     0.0364 sec
877 #OVERLAP evdw > 1d10   1.00000E+20
878  #OVERLAPing residues             4
879    5  27  22  29
880  #OVERLAPing all corrected after             1  random generation
881 #OVERLAP evdw after   1.49852E+12
882 Waiting for     0.0333 sec
883 Waiting for     0.0987 sec
884 Waiting for     0.0010 sec
885 Waiting for     0.0006 sec
886 Waiting for     0.0007 sec
887 Waiting for     0.0007 sec
888 Waiting for     0.0323 sec
889 #OVERLAP evdw > 1d10   1.00000E+20
890  #OVERLAPing residues             2
891   13  20
892  #OVERLAPing all corrected after             1  random generation
893 #OVERLAP evdw after   1.18297E+20
894 Waiting for     0.0365 sec
895 Waiting for     0.0357 sec
896 Waiting for     0.0522 sec
897 Waiting for     0.0380 sec
898 #OVERLAP evdw > 1d10   1.00000E+20
899  #OVERLAPing residues             4
900    8  25  16  27
901  #OVERLAPing all corrected after             1  random generation
902 #OVERLAP evdw after   3.44247E+05
903 Waiting for     0.0130 sec
904 Waiting for     0.0007 sec
905 #OVERLAP evdw > 1d10   1.00000E+20
906  #OVERLAPing residues             4
907    6  25   7  27
908  #OVERLAPing all corrected after            58  random generation
909 #OVERLAP evdw after   1.04255E+17
910 Waiting for     0.0007 sec
911 Waiting for     0.0393 sec
912 #OVERLAP evdw > 1d10   1.00000E+20
913  #OVERLAPing residues             2
914   14  27
915  #OVERLAPing all corrected after             1  random generation
916 #OVERLAP evdw after   1.53113E+22
917 Waiting for     0.0007 sec
918 Waiting for     0.0371 sec
919 Waiting for     0.0379 sec
920 Waiting for     0.0312 sec
921 Waiting for     0.0007 sec
922 #OVERLAP evdw > 1d10   1.00000E+20
923  #OVERLAPing residues             2
924    4  27
925  #OVERLAPing all corrected after             2  random generation
926 #OVERLAP evdw after   8.27580E+07
927 Waiting for     0.0322 sec
928 Waiting for     0.0007 sec
929 #OVERLAP evdw > 1d10   1.00000E+20
930  #OVERLAPing residues             2
931   12  27
932  #OVERLAPing all corrected after             2  random generation
933 #OVERLAP evdw after   4.51658E+08
934 Waiting for     0.0400 sec
935 Waiting for     0.0007 sec
936 Waiting for     0.0526 sec
937 Waiting for     0.0386 sec
938 Waiting for     0.0340 sec
939 #OVERLAP evdw > 1d10   1.00000E+20
940  #OVERLAPing residues             2
941    6  27
942  #OVERLAPing all corrected after             2  random generation
943 #OVERLAP evdw after   7.69342E+16
944 Waiting for     0.0010 sec
945 #OVERLAP evdw > 1d10   1.00000E+20
946  #OVERLAPing residues             4
947    3  20   4  19
948  #OVERLAPing all corrected after             1  random generation
949 #OVERLAP evdw after   2.42988E+14
950 Waiting for     0.0006 sec
951 #OVERLAP evdw > 1d10   1.00000E+20
952  #OVERLAPing residues             2
953   23  27
954  #OVERLAPing all corrected after             1  random generation
955 #OVERLAP evdw after   1.93474E+14
956 Waiting for     0.0342 sec
957 Waiting for     0.0342 sec
958 Waiting for     0.0365 sec
959 Waiting for     0.0401 sec
960 #OVERLAP evdw > 1d10   1.00000E+20
961  #OVERLAPing residues             6
962    4  14   5  29   7  15
963  #OVERLAPing all corrected after             3  random generation
964 #OVERLAP evdw after   6.72163E+09
965 Waiting for     0.0388 sec
966 Waiting for     0.0007 sec
967 #OVERLAP evdw > 1d10   1.00000E+20
968  #OVERLAPing residues             4
969    5  25  15  22
970  #OVERLAPing all corrected after            10  random generation
971 #OVERLAP evdw after   2.14384E+23
972 Waiting for     0.0007 sec
973 Waiting for     0.0006 sec
974 Waiting for     0.4200 sec
975 #OVERLAP evdw > 1d10   1.00000E+20
976  #OVERLAPing residues             2
977    7  25
978  #OVERLAPing all corrected after             1  random generation
979 #OVERLAP evdw after   1.96258E+17
980 Waiting for     0.0008 sec
981 Waiting for     0.0478 sec
982 #OVERLAP evdw > 1d10   1.00000E+20
983  #OVERLAPing residues             2
984    5  15
985  #OVERLAPing all corrected after             1  random generation
986 #OVERLAP evdw after   2.61710E+06
987 Waiting for     0.0316 sec
988 Waiting for     0.0007 sec
989 #OVERLAP evdw > 1d10   1.00000E+20
990  #OVERLAPing residues             5
991   11  25  13  27  23
992  #OVERLAPing all corrected after            21  random generation
993 #OVERLAP evdw after   2.61146E+26
994 Waiting for     0.0397 sec
995 Waiting for     0.0374 sec
996 Waiting for     0.0290 sec
997 Waiting for     0.0376 sec
998 #OVERLAP evdw > 1d10   1.00000E+20
999  #OVERLAPing residues             2
1000    3  17
1001  #OVERLAPing all corrected after             1  random generation
1002 #OVERLAP evdw after   7.93807E+11
1003 Waiting for     0.0377 sec
1004 Waiting for     0.0382 sec
1005 Waiting for     0.0007 sec
1006 #OVERLAP evdw > 1d10   5.99282E+20
1007  #OVERLAPing residues             0
1008
1009  #OVERLAPing all corrected after             1  random generation
1010 #OVERLAP evdw after   5.99282E+20
1011 Waiting for     0.0408 sec
1012 Waiting for     0.0007 sec
1013 #OVERLAP evdw > 1d10   1.00000E+20
1014  #OVERLAPing residues             2
1015    6  17
1016  #OVERLAPing all corrected after             3  random generation
1017 #OVERLAP evdw after   2.89794E+12
1018 Waiting for     0.0483 sec
1019 Waiting for     0.0379 sec
1020 Waiting for     0.2080 sec
1021 Waiting for     0.0007 sec
1022 Waiting for     0.0007 sec
1023 #OVERLAP evdw > 1d10   1.00000E+20
1024  #OVERLAPing residues             2
1025    9  14
1026  #OVERLAPing all corrected after             1  random generation
1027 #OVERLAP evdw after   6.91285E+09
1028 Waiting for     0.0364 sec
1029 Waiting for     0.0348 sec
1030 #OVERLAP evdw > 1d10   1.00000E+20
1031  #OVERLAPing residues             2
1032    9  27
1033  #OVERLAPing all corrected after             2  random generation
1034 #OVERLAP evdw after   1.12447E+18
1035 Waiting for     0.0392 sec
1036 Waiting for     0.0386 sec
1037 Waiting for     0.0010 sec
1038 Waiting for     0.0007 sec
1039 #OVERLAP evdw > 1d10   1.00000E+20
1040  #OVERLAPing residues             4
1041    3  25   5  26
1042  #OVERLAPing all corrected after             1  random generation
1043 #OVERLAP evdw after   2.99146E+09
1044 Waiting for     0.0363 sec
1045 #OVERLAP evdw > 1d10   1.00000E+20
1046  #OVERLAPing residues             2
1047    7  24
1048  #OVERLAPing all corrected after             1  random generation
1049 #OVERLAP evdw after   1.89179E+02
1050 Waiting for     0.0365 sec
1051 #OVERLAP evdw > 1d10   1.00000E+20
1052  #OVERLAPing residues             4
1053    3  20   4  21
1054  #OVERLAPing all corrected after             2  random generation
1055 #OVERLAP evdw after   2.36674E+08
1056 Waiting for     0.0401 sec
1057 #OVERLAP evdw > 1d10   1.00000E+20
1058  #OVERLAPing residues             2
1059   17  27
1060  #OVERLAPing all corrected after             3  random generation
1061 #OVERLAP evdw after   3.24347E+12
1062 Waiting for     0.0007 sec
1063 Waiting for     0.0329 sec
1064 Waiting for     0.0393 sec
1065 #OVERLAP evdw > 1d10   1.00000E+20
1066  #OVERLAPing residues             2
1067   11  19
1068  #OVERLAPing all corrected after             1  random generation
1069 #OVERLAP evdw after  -3.27593E+01
1070 Waiting for     0.0367 sec
1071 Waiting for     0.0007 sec
1072 #OVERLAP evdw > 1d10   1.00000E+20
1073  #OVERLAPing residues             2
1074   11  17
1075  #OVERLAPing all corrected after             1  random generation
1076 #OVERLAP evdw after   3.18792E+02
1077 Waiting for     0.0391 sec
1078 Waiting for     0.0468 sec
1079 Waiting for     0.0341 sec
1080 Waiting for     0.0324 sec
1081 Waiting for     0.0368 sec
1082 Waiting for     0.0437 sec
1083 #OVERLAP evdw > 1d10   1.00000E+20
1084  #OVERLAPing residues             2
1085    3  20
1086  #OVERLAPing all corrected after             1  random generation
1087 #OVERLAP evdw after   6.50120E+09
1088 Waiting for     0.0596 sec
1089 Waiting for     0.0693 sec
1090 Waiting for     0.0403 sec
1091 #OVERLAP evdw > 1d10   1.00000E+20
1092  #OVERLAPing residues             4
1093    3  25   5  26
1094  #OVERLAPing all corrected after             2  random generation
1095 #OVERLAP evdw after   4.11192E+11
1096 Waiting for     0.0420 sec
1097 Waiting for     0.0008 sec
1098 Waiting for     0.0391 sec
1099 #OVERLAP evdw > 1d10   1.00000E+20
1100  #OVERLAPing residues             2
1101    4  25
1102  #OVERLAPing all corrected after             1  random generation
1103 #OVERLAP evdw after   1.03942E+12
1104 Waiting for     0.0400 sec
1105 Waiting for     0.0007 sec
1106 Waiting for     0.0374 sec
1107 Waiting for     0.0495 sec
1108 Waiting for     0.2555 sec
1109 Waiting for     0.0007 sec
1110 Waiting for     0.0007 sec
1111 Waiting for     0.0317 sec
1112 Waiting for     0.0401 sec
1113 Waiting for     0.0314 sec
1114 Waiting for     0.0350 sec
1115 Waiting for     0.0007 sec
1116 #OVERLAP evdw > 1d10   1.00000E+20
1117  #OVERLAPing residues             2
1118    3  20
1119  #OVERLAPing all corrected after             1  random generation
1120 #OVERLAP evdw after   4.00723E+08
1121 Waiting for     0.0007 sec
1122 Waiting for     0.0348 sec
1123 Waiting for     0.0406 sec
1124 #OVERLAP evdw > 1d10   1.00000E+20
1125  #OVERLAPing residues             4
1126   11  20  13  28
1127  #OVERLAPing all corrected after             7  random generation
1128 #OVERLAP evdw after   6.02719E+18
1129 Waiting for     0.0377 sec
1130 Waiting for     0.0347 sec
1131 Waiting for     0.0335 sec
1132 Waiting for     0.0476 sec
1133 Waiting for     0.0327 sec
1134 Waiting for     0.0334 sec
1135 Waiting for     0.0007 sec
1136 Waiting for     0.6409 sec
1137 Waiting for     0.0393 sec
1138 Waiting for     0.0006 sec
1139 Waiting for     0.0349 sec
1140 Waiting for     0.0007 sec
1141 Waiting for     0.0585 sec
1142 #OVERLAP evdw > 1d10   1.00000E+20
1143  #OVERLAPing residues             2
1144    8  26
1145  #OVERLAPing all corrected after             1  random generation
1146 #OVERLAP evdw after   1.66314E+07
1147 Waiting for     0.0313 sec
1148 Waiting for     0.0007 sec
1149 Waiting for     0.0389 sec
1150 Waiting for     0.0690 sec
1151 Waiting for     0.0356 sec
1152 Waiting for     0.0387 sec
1153 #OVERLAP evdw > 1d10   1.00000E+20
1154  #OVERLAPing residues             2
1155   18  25
1156  #OVERLAPing all corrected after             1  random generation
1157 #OVERLAP evdw after   1.05782E+04
1158 Waiting for     0.0359 sec
1159 Waiting for     0.0487 sec
1160 #OVERLAP evdw > 1d10   1.00000E+20
1161  #OVERLAPing residues             2
1162   12  25
1163  #OVERLAPing all corrected after             1  random generation
1164 #OVERLAP evdw after   2.65248E+03
1165 Waiting for     0.0310 sec
1166 Waiting for     0.0007 sec
1167 Waiting for     0.0007 sec
1168 Waiting for     0.0336 sec
1169 Waiting for     0.0006 sec
1170 #OVERLAP evdw > 1d10   1.00000E+20
1171  #OVERLAPing residues             2
1172    7  21
1173  #OVERLAPing all corrected after             2  random generation
1174 #OVERLAP evdw after   3.81844E+08
1175 Waiting for     0.0388 sec
1176 #OVERLAP evdw > 1d10   1.00000E+20
1177  #OVERLAPing residues             2
1178    9  22
1179  #OVERLAPing all corrected after             1  random generation
1180 #OVERLAP evdw after   1.10722E+14
1181 Waiting for     0.0348 sec
1182 Waiting for     0.0391 sec
1183 Waiting for     0.0325 sec
1184 Waiting for     0.0383 sec
1185 #OVERLAP evdw > 1d10   2.09752E+22
1186  #OVERLAPing residues             0
1187
1188  #OVERLAPing all corrected after             1  random generation
1189 #OVERLAP evdw after   2.09752E+22
1190 Waiting for     0.0220 sec
1191 #OVERLAP evdw > 1d10   1.00000E+20
1192  #OVERLAPing residues             4
1193   13  24  15  26
1194  #OVERLAPing all corrected after             1  random generation
1195 #OVERLAP evdw after   5.21651E+08
1196 Waiting for     0.0476 sec
1197 Waiting for     0.0569 sec
1198 #OVERLAP evdw > 1d10   1.00000E+20
1199  #OVERLAPing residues             2
1200    7  22
1201  #OVERLAPing all corrected after             1  random generation
1202 #OVERLAP evdw after   1.48360E+08
1203 Waiting for     0.0386 sec
1204 Waiting for     0.0310 sec
1205 Waiting for     0.0007 sec
1206 Waiting for     0.0585 sec
1207 Waiting for     0.0394 sec
1208 Waiting for     0.0014 sec
1209 Waiting for     0.0631 sec
1210 Waiting for     0.0368 sec
1211 Waiting for     0.0359 sec
1212 Waiting for     0.0315 sec
1213 #OVERLAP evdw > 1d10   1.00000E+20
1214  #OVERLAPing residues             2
1215    9  17
1216  #OVERLAPing all corrected after             1  random generation
1217 #OVERLAP evdw after   2.06961E+03
1218 Waiting for     0.0323 sec
1219 Waiting for     0.0310 sec
1220 #OVERLAP evdw > 1d10   1.00000E+20
1221  #OVERLAPing residues             4
1222   11  25  12  27
1223  #OVERLAPing all corrected after             6  random generation
1224 #OVERLAP evdw after   6.85636E+09
1225 Waiting for     0.0380 sec
1226 Waiting for     0.0007 sec
1227 #OVERLAP evdw > 1d10   1.00000E+20
1228  #OVERLAPing residues             2
1229    8  26
1230  #OVERLAPing all corrected after             1  random generation
1231 #OVERLAP evdw after   9.31252E+10
1232 Waiting for     0.0372 sec
1233 Waiting for     0.0350 sec
1234 #OVERLAP evdw > 1d10   1.00000E+20
1235  #OVERLAPing residues             2
1236   11  27
1237  #OVERLAPing all corrected after             1  random generation
1238 #OVERLAP evdw after   7.28701E+08
1239 Waiting for     0.0395 sec
1240 #OVERLAP evdw > 1d10   1.00000E+20
1241  #OVERLAPing residues             2
1242    3  17
1243  #OVERLAPing all corrected after             6  random generation
1244 #OVERLAP evdw after   2.43790E+09
1245 Waiting for     0.0364 sec
1246 Waiting for     0.0007 sec
1247 Waiting for     0.0441 sec
1248 Waiting for     0.0312 sec
1249 #OVERLAP evdw > 1d10   1.00000E+20
1250  #OVERLAPing residues             2
1251   14  17
1252  #OVERLAPing all corrected after             1  random generation
1253 #OVERLAP evdw after  -1.13122E+01
1254 Waiting for     0.0403 sec
1255 Waiting for     0.0006 sec
1256 #OVERLAP evdw > 1d10   1.00000E+20
1257  #OVERLAPing residues             2
1258    7  26
1259  #OVERLAPing all corrected after             1  random generation
1260 #OVERLAP evdw after   1.10800E+14
1261 Waiting for     0.0007 sec
1262 Waiting for     0.0400 sec
1263 Waiting for     0.0395 sec
1264 #OVERLAP evdw > 1d10   1.00000E+20
1265  #OVERLAPing residues             2
1266    7  25
1267  #OVERLAPing all corrected after             2  random generation
1268 #OVERLAP evdw after   1.14116E+08
1269 Waiting for     0.0167 sec
1270 Waiting for     0.0360 sec
1271 #OVERLAP evdw > 1d10   1.00000E+20
1272  #OVERLAPing residues             2
1273    9  22
1274  #OVERLAPing all corrected after             1  random generation
1275 #OVERLAP evdw after   2.32160E+04
1276 Waiting for     0.0007 sec
1277 Waiting for     0.0329 sec
1278 Waiting for     0.0006 sec
1279 Waiting for     0.0337 sec
1280 Waiting for     0.0389 sec
1281 #OVERLAP evdw > 1d10   1.00000E+20
1282  #OVERLAPing residues             4
1283    6  27   7  28
1284  #OVERLAPing NOT all corrected             2
1285    7  28
1286 #OVERLAP evdw after   1.00000E+20
1287 Waiting for     0.0391 sec
1288 Waiting for     0.0344 sec
1289 Waiting for     0.0400 sec
1290 Waiting for     0.0007 sec
1291 Waiting for     0.0554 sec
1292 Waiting for     0.0007 sec
1293 Waiting for     0.0334 sec
1294 Waiting for     0.0392 sec
1295 #OVERLAP evdw > 1d10   1.00000E+20
1296  #OVERLAPing residues             2
1297    7  25
1298  #OVERLAPing all corrected after             1  random generation
1299 #OVERLAP evdw after   8.95124E+04
1300 Waiting for     0.0007 sec
1301 Waiting for     0.2232 sec
1302 Waiting for     0.0007 sec
1303 #OVERLAP evdw > 1d10   1.00000E+20
1304  #OVERLAPing residues             2
1305    4  12
1306  #OVERLAPing all corrected after             1  random generation
1307 #OVERLAP evdw after   2.92248E+06
1308 Waiting for     0.0007 sec
1309 Waiting for     0.0361 sec
1310 Waiting for     0.0406 sec
1311 Waiting for     0.0007 sec
1312 #OVERLAP evdw > 1d10   1.00000E+20
1313  #OVERLAPing residues             2
1314    7  25
1315  #OVERLAPing all corrected after             1  random generation
1316 #OVERLAP evdw after   5.82099E+10
1317 Waiting for     0.0395 sec
1318 Waiting for     0.0395 sec
1319 Waiting for     0.0358 sec
1320 Waiting for     0.0382 sec
1321 Waiting for     0.0379 sec
1322 #OVERLAP evdw > 1d10   1.00000E+20
1323  #OVERLAPing residues             2
1324    4  27
1325  #OVERLAPing all corrected after             5  random generation
1326 #OVERLAP evdw after   3.46700E+11
1327 Waiting for     0.0311 sec
1328 #OVERLAP evdw > 1d10   1.00000E+20
1329  #OVERLAPing residues             4
1330    4  14   7  18
1331  #OVERLAPing all corrected after             1  random generation
1332 #OVERLAP evdw after   1.19890E+07
1333 Waiting for     0.0405 sec
1334 Waiting for     0.0007 sec
1335 Waiting for     0.0344 sec
1336 Waiting for     0.0354 sec
1337 Waiting for     0.5431 sec
1338 Waiting for     0.0007 sec
1339 #OVERLAP evdw > 1d10   1.00000E+20
1340  #OVERLAPing residues             6
1341    5  27   7  16   8  14
1342  #OVERLAPing NOT all corrected             2
1343    5  27
1344 #OVERLAP evdw after   1.00000E+20
1345 Waiting for     0.0007 sec
1346 #OVERLAP evdw > 1d10   1.98079E+27
1347  #OVERLAPing residues             0
1348
1349  #OVERLAPing all corrected after             1  random generation
1350 #OVERLAP evdw after   1.98079E+27
1351 Waiting for     0.0007 sec
1352 Waiting for     0.0373 sec
1353 #OVERLAP evdw > 1d10   1.00000E+20
1354  #OVERLAPing residues             2
1355    7  11
1356  #OVERLAPing all corrected after             1  random generation
1357 #OVERLAP evdw after   4.67897E+08
1358 Waiting for     0.0007 sec
1359 Waiting for     0.0008 sec
1360 Waiting for     0.0007 sec
1361 Waiting for     0.0405 sec
1362 Waiting for     0.0679 sec
1363 #OVERLAP evdw > 1d10   1.00000E+20
1364  #OVERLAPing residues             4
1365   13  27  15  26
1366  #OVERLAPing all corrected after             1  random generation
1367 #OVERLAP evdw after   1.24849E+07
1368 Waiting for     0.0007 sec
1369 Waiting for     0.0316 sec
1370 Waiting for     0.0345 sec
1371 Waiting for     0.0009 sec
1372 Waiting for     0.0007 sec
1373 Waiting for     0.0342 sec
1374 Waiting for     0.0358 sec
1375 Waiting for     0.0381 sec
1376 Waiting for     0.3907 sec
1377 Waiting for     0.0006 sec
1378 Waiting for     0.0007 sec
1379 Waiting for     0.0349 sec
1380 Waiting for     0.0007 sec
1381 Waiting for     0.0333 sec
1382 #OVERLAP evdw > 1d10   1.00000E+20
1383  #OVERLAPing residues             2
1384   11  25
1385  #OVERLAPing all corrected after             1  random generation
1386 #OVERLAP evdw after   3.17521E+06
1387 Waiting for     0.0359 sec
1388 Waiting for     0.0007 sec
1389 Waiting for     0.0601 sec
1390 Waiting for     0.0395 sec
1391 #OVERLAP evdw > 1d10   1.00000E+20
1392  #OVERLAPing residues             2
1393   13  27
1394  #OVERLAPing all corrected after             1  random generation
1395 #OVERLAP evdw after   3.65939E+06
1396 Waiting for     0.0307 sec
1397 Waiting for     0.0357 sec
1398 Waiting for     0.0226 sec
1399 Waiting for     0.0392 sec
1400 #OVERLAP evdw > 1d10   1.00000E+20
1401  #OVERLAPing residues             2
1402   11  22
1403  #OVERLAPing all corrected after             1  random generation
1404 #OVERLAP evdw after   7.69246E+05
1405 Waiting for     0.0007 sec
1406 Waiting for     0.0006 sec
1407 #OVERLAP evdw > 1d10   1.00000E+20
1408  #OVERLAPing residues             2
1409    9  22
1410  #OVERLAPing all corrected after             1  random generation
1411 #OVERLAP evdw after   3.37696E+03
1412 Waiting for     0.0402 sec
1413 Waiting for     0.0007 sec
1414 Waiting for     0.0357 sec
1415 #OVERLAP evdw > 1d10   1.00000E+20
1416  #OVERLAPing residues             5
1417    7  25  26   8  27
1418  #OVERLAPing all corrected after             1  random generation
1419 #OVERLAP evdw after   1.54703E+06
1420 Waiting for     0.0409 sec
1421 #OVERLAP evdw > 1d10   1.00000E+20
1422  #OVERLAPing residues             2
1423    9  18
1424  #OVERLAPing all corrected after             1  random generation
1425 #OVERLAP evdw after   2.31147E+18
1426 Waiting for     0.0347 sec
1427 #OVERLAP evdw > 1d10   1.00000E+20
1428  #OVERLAPing residues             2
1429    9  22
1430  #OVERLAPing all corrected after             1  random generation
1431 #OVERLAP evdw after   1.44123E+05
1432 Waiting for     0.0006 sec
1433 #OVERLAP evdw > 1d10   1.00000E+20
1434  #OVERLAPing residues             4
1435    3  20   7  25
1436  #OVERLAPing all corrected after             5  random generation
1437 #OVERLAP evdw after   2.49766E+15
1438 Waiting for     0.0324 sec
1439 Waiting for     0.0430 sec
1440 #OVERLAP evdw > 1d10   1.00000E+20
1441  #OVERLAPing residues             2
1442   11  19
1443  #OVERLAPing all corrected after             1  random generation
1444 #OVERLAP evdw after   7.41202E+09
1445 Waiting for     0.0328 sec
1446 Waiting for     0.0331 sec
1447 Waiting for     0.0368 sec
1448 Waiting for     0.0396 sec
1449 Waiting for     0.0015 sec
1450 Waiting for     0.0006 sec
1451 Waiting for     0.0373 sec
1452 Waiting for     0.0387 sec
1453 Waiting for     0.0007 sec
1454 Waiting for     0.2307 sec
1455 Waiting for     0.0007 sec
1456 Waiting for     0.0464 sec
1457 #OVERLAP evdw > 1d10   1.00000E+20
1458  #OVERLAPing residues             2
1459    9  27
1460  #OVERLAPing all corrected after             1  random generation
1461 #OVERLAP evdw after   2.53779E+05
1462 Waiting for     0.0356 sec
1463 Waiting for     0.0007 sec
1464 Waiting for     0.0348 sec
1465 Waiting for     0.0329 sec
1466 Waiting for     0.0430 sec
1467 #OVERLAP evdw > 1d10   8.17378E+22
1468  #OVERLAPing residues             0
1469
1470  #OVERLAPing all corrected after             1  random generation
1471 #OVERLAP evdw after   8.17378E+22
1472 Waiting for     0.0007 sec
1473 #OVERLAP evdw > 1d10   6.65616E+26
1474  #OVERLAPing residues             0
1475
1476  #OVERLAPing all corrected after             1  random generation
1477 #OVERLAP evdw after   6.65616E+26
1478 Waiting for     0.0007 sec
1479 #OVERLAP evdw > 1d10   1.00000E+20
1480  #OVERLAPing residues             2
1481    5  13
1482  #OVERLAPing all corrected after             1  random generation
1483 #OVERLAP evdw after   1.25680E+12
1484 Waiting for     0.0006 sec
1485 Waiting for     0.0335 sec
1486 Waiting for     0.0365 sec
1487 Waiting for     0.0006 sec
1488 #OVERLAP evdw > 1d10   1.00000E+20
1489  #OVERLAPing residues             2
1490    7  25
1491  #OVERLAPing all corrected after             2  random generation
1492 #OVERLAP evdw after   8.46982E+18
1493 Waiting for     0.0320 sec
1494 Waiting for     0.0370 sec
1495 Waiting for     0.0007 sec
1496 Waiting for     0.0356 sec
1497 #OVERLAP evdw > 1d10   1.00000E+20
1498  #OVERLAPing residues             2
1499    2  27
1500  #OVERLAPing all corrected after             1  random generation
1501 #OVERLAP evdw after   2.23969E+17
1502 Waiting for     0.0485 sec
1503 Waiting for     0.0374 sec
1504 #OVERLAP evdw > 1d10   1.00000E+20
1505  #OVERLAPing residues             4
1506    6  25   9  22
1507  #OVERLAPing all corrected after            16  random generation
1508 #OVERLAP evdw after   1.99795E+10
1509 Waiting for     0.0010 sec
1510 Waiting for     0.0007 sec
1511 Waiting for     0.0317 sec
1512 Waiting for     0.0361 sec
1513 Waiting for     0.0368 sec
1514 Waiting for     0.0339 sec
1515 Waiting for     0.0682 sec
1516 Waiting for     0.0379 sec
1517 Waiting for     0.0007 sec
1518 Waiting for     0.0258 sec
1519 Waiting for     0.0639 sec
1520 Waiting for     0.0360 sec
1521 Waiting for     0.0329 sec
1522 Waiting for     0.0389 sec
1523 Waiting for     0.0007 sec
1524 Waiting for     0.0385 sec
1525 Waiting for     0.6766 sec
1526 Waiting for     0.0010 sec
1527 Waiting for     0.0231 sec
1528 Waiting for     0.0365 sec
1529 #OVERLAP evdw > 1d10   1.00000E+20
1530  #OVERLAPing residues             4
1531    6  19   8  18
1532  #OVERLAPing all corrected after             1  random generation
1533 #OVERLAP evdw after   1.75176E+18
1534 Waiting for     0.0141 sec
1535 Waiting for     0.0317 sec
1536 Waiting for     0.0353 sec
1537 Waiting for     0.0399 sec
1538 Waiting for     0.0691 sec
1539 Waiting for     0.0315 sec
1540 Waiting for     0.0332 sec
1541 Waiting for     0.0006 sec
1542 Waiting for     0.0327 sec
1543 Waiting for     0.0533 sec
1544 Waiting for     0.0368 sec
1545 Waiting for     0.0007 sec
1546 Waiting for     0.0123 sec
1547 Waiting for     0.0007 sec
1548 Waiting for     0.0007 sec
1549 #OVERLAP evdw > 1d10   1.00000E+20
1550  #OVERLAPing residues             6
1551    6  26   7  27  20  29
1552  #OVERLAPing all corrected after             5  random generation
1553 #OVERLAP evdw after   7.45849E+12
1554 Waiting for     0.0377 sec
1555 Waiting for     0.0329 sec
1556 Waiting for     0.0337 sec
1557 Waiting for     0.0636 sec
1558 Waiting for     0.0377 sec
1559 Waiting for     0.1104 sec
1560 Waiting for     0.0007 sec
1561 Waiting for     0.0329 sec
1562 Waiting for     0.0007 sec
1563 Waiting for     0.0310 sec
1564 Waiting for     0.0007 sec
1565 Waiting for     0.0315 sec
1566 Waiting for     0.0340 sec
1567 Waiting for     0.0318 sec
1568 Waiting for     0.1818 sec
1569 #OVERLAP evdw > 1d10   1.00000E+20
1570  #OVERLAPing residues             4
1571    7  20   9  22
1572  #OVERLAPing all corrected after             2  random generation
1573 #OVERLAP evdw after   8.48342E+15
1574 Waiting for     0.0612 sec
1575 Waiting for     0.0007 sec
1576 Waiting for     0.0372 sec
1577 #OVERLAP evdw > 1d10   1.00000E+20
1578  #OVERLAPing residues             2
1579    9  25
1580  #OVERLAPing all corrected after             1  random generation
1581 #OVERLAP evdw after   2.67880E+06
1582 Waiting for     0.0336 sec
1583 Waiting for     0.0333 sec
1584 Waiting for     0.0350 sec
1585 Waiting for     0.0345 sec
1586 Waiting for     0.0357 sec
1587 Waiting for     0.0340 sec
1588 #OVERLAP evdw > 1d10   1.00000E+20
1589  #OVERLAPing residues             2
1590   14  29
1591  #OVERLAPing all corrected after             1  random generation
1592 #OVERLAP evdw after   1.49957E+19
1593 Waiting for     0.0180 sec
1594 Waiting for     0.0007 sec
1595 Waiting for     0.0438 sec
1596 Waiting for     0.0327 sec
1597 Waiting for     0.0354 sec
1598 #OVERLAP evdw > 1d10   1.00000E+20
1599  #OVERLAPing residues             4
1600    4  19   8  23
1601  #OVERLAPing all corrected after             3  random generation
1602 #OVERLAP evdw after   4.99981E+20
1603 Waiting for     0.0007 sec
1604 Waiting for     0.0309 sec
1605 Waiting for     0.0379 sec
1606 Waiting for     0.0341 sec
1607 Waiting for     0.0007 sec
1608 Waiting for     0.0421 sec
1609 Waiting for     0.0087 sec
1610 Waiting for     0.6173 sec
1611 #OVERLAP evdw > 1d10   1.00000E+20
1612  #OVERLAPing residues             4
1613    5  22   7  23
1614  #OVERLAPing all corrected after            63  random generation
1615 #OVERLAP evdw after   5.32511E+29
1616 Waiting for     0.0006 sec
1617 Waiting for     0.0354 sec
1618 Waiting for     0.0393 sec
1619 #OVERLAP evdw > 1d10   1.00000E+20
1620  #OVERLAPing residues             6
1621    4  23   6  25   7  26
1622  #OVERLAPing all corrected after            74  random generation
1623 #OVERLAP evdw after   4.04297E+14
1624 Waiting for     0.0379 sec
1625 Waiting for     0.0006 sec
1626 Waiting for     0.0635 sec
1627 Waiting for     0.0327 sec
1628 Waiting for     0.0782 sec
1629 #OVERLAP evdw > 1d10   1.00000E+20
1630  #OVERLAPing residues             2
1631    3  23
1632  #OVERLAPing all corrected after             1  random generation
1633 #OVERLAP evdw after   6.17624E+05
1634 Waiting for     0.0007 sec
1635 Waiting for     0.0390 sec
1636 Waiting for     0.0330 sec
1637 #OVERLAP evdw > 1d10   1.00000E+20
1638  #OVERLAPing residues             2
1639    4  23
1640  #OVERLAPing all corrected after             1  random generation
1641 #OVERLAP evdw after   7.64949E+11
1642 Waiting for     0.0406 sec
1643 Waiting for     0.0019 sec
1644 #OVERLAP evdw > 1d10   1.00000E+20
1645  #OVERLAPing residues             2
1646    2  18
1647  #OVERLAPing all corrected after             1  random generation
1648 #OVERLAP evdw after   1.28698E+11
1649 Waiting for     0.0325 sec
1650 Waiting for     0.0396 sec
1651 Waiting for     0.7958 sec
1652 Waiting for     0.0285 sec
1653 Waiting for     0.0310 sec
1654 Waiting for     0.0346 sec
1655 Waiting for     0.0007 sec
1656 #OVERLAP evdw > 1d10   1.00000E+20
1657  #OVERLAPing residues             2
1658    7  23
1659  #OVERLAPing all corrected after             7  random generation
1660 #OVERLAP evdw after   1.00407E+13
1661 Waiting for     0.0314 sec
1662 Waiting for     0.0007 sec
1663 Waiting for     0.0007 sec
1664 Waiting for     0.0683 sec
1665 #OVERLAP evdw > 1d10   1.00000E+20
1666  #OVERLAPing residues             2
1667    4  27
1668  #OVERLAPing all corrected after             1  random generation
1669 #OVERLAP evdw after   1.95453E+10
1670 Waiting for     0.0350 sec
1671 Waiting for     0.0571 sec
1672 Waiting for     0.0387 sec
1673 Waiting for     0.0367 sec
1674 Waiting for     0.0473 sec
1675 Waiting for     0.0007 sec
1676 Waiting for     0.6101 sec
1677 Waiting for     0.0006 sec
1678 Waiting for     0.0326 sec
1679 Waiting for     0.0320 sec
1680 Waiting for     0.0314 sec
1681 Waiting for     0.0348 sec
1682 Waiting for     0.0325 sec
1683 Waiting for     0.0007 sec
1684 Waiting for     0.0007 sec
1685 Waiting for     0.0392 sec
1686 #OVERLAP evdw > 1d10   1.00000E+20
1687  #OVERLAPing residues             2
1688   14  17
1689  #OVERLAPing all corrected after             1  random generation
1690 #OVERLAP evdw after   3.92609E+05
1691 Waiting for     0.0368 sec
1692 #OVERLAP evdw > 1d10   1.00000E+20
1693  #OVERLAPing residues             4
1694    4  23   5  20
1695  #OVERLAPing all corrected after             1  random generation
1696 #OVERLAP evdw after   1.17338E+14
1697 Waiting for     0.0347 sec
1698 Waiting for     0.0007 sec
1699 Waiting for     0.0488 sec
1700 Waiting for     0.3352 sec
1701 Waiting for     0.0009 sec
1702 Waiting for     0.0006 sec
1703 Waiting for     0.0466 sec
1704 Waiting for     0.0403 sec
1705 Waiting for     0.0332 sec
1706 Waiting for     0.0007 sec
1707 #OVERLAP evdw > 1d10   1.00000E+20
1708  #OVERLAPing residues             2
1709    4  17
1710  #OVERLAPing all corrected after             1  random generation
1711 #OVERLAP evdw after  -2.85608E+01
1712 Waiting for     0.0011 sec
1713 Waiting for     0.0069 sec
1714 Waiting for     0.0662 sec
1715 Waiting for     0.0006 sec
1716 #OVERLAP evdw > 1d10   1.00000E+20
1717  #OVERLAPing residues             2
1718   13  25
1719  #OVERLAPing all corrected after             2  random generation
1720 #OVERLAP evdw after   5.17492E+07
1721 Waiting for     0.0007 sec
1722 Waiting for     0.0313 sec
1723 Waiting for     0.0390 sec
1724 Waiting for     0.0321 sec
1725 Waiting for     0.8564 sec
1726 #OVERLAP evdw > 1d10   1.00000E+20
1727  #OVERLAPing residues             2
1728    5  16
1729  #OVERLAPing all corrected after             1  random generation
1730 #OVERLAP evdw after   2.42277E+12
1731 Waiting for     0.0006 sec
1732 Waiting for     0.0351 sec
1733 #OVERLAP evdw > 1d10   1.00000E+20
1734  #OVERLAPing residues             4
1735    6  20   9  23
1736  #OVERLAPing all corrected after           114  random generation
1737 #OVERLAP evdw after   5.86076E+25
1738 Waiting for     0.0007 sec
1739 #OVERLAP evdw > 1d10   1.00000E+20
1740  #OVERLAPing residues             2
1741   20  22
1742  #OVERLAPing all corrected after             1  random generation
1743 #OVERLAP evdw after   3.97879E+05
1744 Waiting for     0.0334 sec
1745 Waiting for     0.0578 sec
1746 Waiting for     0.0007 sec
1747 Waiting for     0.0390 sec
1748 Waiting for     0.0327 sec
1749 Waiting for     0.0007 sec
1750 Waiting for     0.0007 sec
1751 Waiting for     0.0329 sec
1752 #OVERLAP evdw > 1d10   1.00000E+20
1753  #OVERLAPing residues             3
1754    4  25   5
1755  #OVERLAPing all corrected after             1  random generation
1756 #OVERLAP evdw after   2.79538E+06
1757 Waiting for     0.0007 sec
1758 Waiting for     0.0396 sec
1759 Waiting for     0.0007 sec
1760 Waiting for     0.0365 sec
1761 Waiting for     0.0356 sec
1762 Waiting for     0.0396 sec
1763 Waiting for     0.0396 sec
1764 Waiting for     0.0005 sec
1765 Waiting for     0.8250 sec
1766 Waiting for     0.0006 sec
1767 Waiting for     0.0356 sec
1768 Waiting for     0.0332 sec
1769 Waiting for     0.0642 sec
1770 Waiting for     0.0391 sec
1771 Waiting for     0.0007 sec
1772 Waiting for     0.0386 sec
1773 Waiting for     0.0008 sec
1774 #OVERLAP evdw > 1d10   1.00000E+20
1775  #OVERLAPing residues             6
1776    9  17  10  25  13  26
1777  #OVERLAPing NOT all corrected             2
1778   10  25
1779 #OVERLAP evdw after   1.00000E+20
1780 Waiting for     0.0364 sec
1781 #OVERLAP evdw > 1d10   1.00000E+20
1782  #OVERLAPing residues             2
1783    4  27
1784  #OVERLAPing all corrected after             7  random generation
1785 #OVERLAP evdw after   2.17825E+25
1786 Waiting for     0.0583 sec
1787 #OVERLAP evdw > 1d10   1.00000E+20
1788  #OVERLAPing residues             4
1789    3  27   7  22
1790  #OVERLAPing all corrected after             2  random generation
1791 #OVERLAP evdw after   2.24940E+11
1792 Waiting for     0.0149 sec
1793 Waiting for     0.0317 sec
1794 #OVERLAP evdw > 1d10   1.00000E+20
1795  #OVERLAPing residues             2
1796    8  13
1797  #OVERLAPing all corrected after             1  random generation
1798 #OVERLAP evdw after   4.83895E+05
1799 Waiting for     0.0384 sec
1800 Waiting for     0.0326 sec
1801 Waiting for     0.0316 sec
1802 Waiting for     0.0407 sec
1803 Waiting for     0.2653 sec
1804 Waiting for     0.0008 sec
1805 Waiting for     0.0335 sec
1806 Waiting for     0.0007 sec
1807 Waiting for     0.0008 sec
1808 Waiting for     0.0406 sec
1809 Waiting for     0.0315 sec
1810 Waiting for     0.0010 sec
1811 Waiting for     0.0006 sec
1812 Waiting for     0.0073 sec
1813 Waiting for     0.0316 sec
1814 #OVERLAP evdw > 1d10   1.00000E+20
1815  #OVERLAPing residues             2
1816    7  23
1817  #OVERLAPing all corrected after             1  random generation
1818 #OVERLAP evdw after   9.45824E+06
1819 Waiting for     0.0338 sec
1820 #OVERLAP evdw > 1d10   1.00000E+20
1821  #OVERLAPing residues             4
1822    7  18   9  14
1823  #OVERLAPing all corrected after             1  random generation
1824 #OVERLAP evdw after   2.29011E+13
1825 Waiting for     0.0007 sec
1826 Waiting for     0.0393 sec
1827 Waiting for     0.0313 sec
1828 Waiting for     0.0559 sec
1829 Waiting for     0.0054 sec
1830 Waiting for     0.0385 sec
1831 Waiting for     0.9026 sec
1832 Waiting for     0.0344 sec
1833 #OVERLAP evdw > 1d10   1.00000E+20
1834  #OVERLAPing residues             4
1835    9  23  11  25
1836  #OVERLAPing NOT all corrected             2
1837    9  23
1838 #OVERLAP evdw after   1.00000E+20
1839 Waiting for     0.0007 sec
1840 Waiting for     0.0007 sec
1841 Waiting for     0.0346 sec
1842 #OVERLAP evdw > 1d10   1.00000E+20
1843  #OVERLAPing residues             2
1844    9  19
1845  #OVERLAPing all corrected after             1  random generation
1846 #OVERLAP evdw after   2.97355E+05
1847 Waiting for     0.0340 sec
1848 #OVERLAP evdw > 1d10   1.00000E+20
1849  #OVERLAPing residues             5
1850    7  25  26  11  22
1851  #OVERLAPing all corrected after           107  random generation
1852 #OVERLAP evdw after   9.28701E+23
1853 Waiting for     0.0007 sec
1854 Waiting for     0.0404 sec
1855 #OVERLAP evdw > 1d10   1.00000E+20
1856  #OVERLAPing residues             4
1857    7  29  11  27
1858  #OVERLAPing all corrected after             3  random generation
1859 #OVERLAP evdw after   1.22892E+06
1860 Waiting for     0.0342 sec
1861 Waiting for     0.0360 sec
1862 Waiting for     0.0350 sec
1863 #OVERLAP evdw > 1d10   1.00000E+20
1864  #OVERLAPing residues             4
1865    7  26   8  27
1866  #OVERLAPing all corrected after            36  random generation
1867 #OVERLAP evdw after   6.44388E+19
1868 Waiting for     0.0682 sec
1869 #OVERLAP evdw > 1d10   1.00000E+20
1870  #OVERLAPing residues             4
1871   10  29  14  27
1872  #OVERLAPing NOT all corrected             2
1873   10  29
1874 #OVERLAP evdw after   1.00000E+20
1875 Waiting for     0.0625 sec
1876 Waiting for     0.0573 sec
1877 #OVERLAP evdw > 1d10   1.00000E+20
1878  #OVERLAPing residues             2
1879   11  27
1880  #OVERLAPing all corrected after             1  random generation
1881 #OVERLAP evdw after   6.53588E+02
1882 Waiting for     0.0329 sec
1883 Waiting for     0.0007 sec
1884 Waiting for     0.0019 sec
1885 #OVERLAP evdw > 1d10   1.00000E+20
1886  #OVERLAPing residues             2
1887   11  26
1888  #OVERLAPing all corrected after             2  random generation
1889 #OVERLAP evdw after   5.19948E+13
1890 Waiting for     0.0007 sec
1891 Waiting for     0.0520 sec
1892 Waiting for     0.0007 sec
1893 #OVERLAP evdw > 1d10   1.00000E+20
1894  #OVERLAPing residues             2
1895   11  13
1896  #OVERLAPing all corrected after             1  random generation
1897 #OVERLAP evdw after   5.30728E+07
1898 Waiting for     0.0810 sec
1899 #OVERLAP evdw > 1d10   1.00000E+20
1900  #OVERLAPing residues             2
1901    4  14
1902  #OVERLAPing all corrected after             2  random generation
1903 #OVERLAP evdw after   5.52804E+07
1904 Waiting for     0.0007 sec
1905 #OVERLAP evdw > 1d10   1.00000E+20
1906  #OVERLAPing residues             2
1907   24  27
1908  #OVERLAPing all corrected after             2  random generation
1909 #OVERLAP evdw after   2.31648E+00
1910 Waiting for     0.0007 sec
1911 Waiting for     0.0140 sec
1912 Waiting for     0.0329 sec
1913 Waiting for     0.0379 sec
1914 Waiting for     0.0007 sec
1915 Waiting for     0.0526 sec
1916 Waiting for     0.0368 sec
1917 Waiting for     0.0405 sec
1918 #OVERLAP evdw > 1d10   1.00000E+20
1919  #OVERLAPing residues             2
1920    9  27
1921  #OVERLAPing all corrected after             2  random generation
1922 #OVERLAP evdw after   2.97490E+23
1923 Waiting for     0.0307 sec
1924 Waiting for     0.0368 sec
1925 Waiting for     0.0211 sec
1926 #OVERLAP evdw > 1d10   1.00000E+20
1927  #OVERLAPing residues             6
1928    9  17  10  25  13  26
1929  #OVERLAPing NOT all corrected             2
1930   10  25
1931 #OVERLAP evdw after   1.00000E+20
1932 Waiting for     0.0008 sec
1933 Waiting for     0.0007 sec
1934 Waiting for     0.0392 sec
1935 Waiting for     0.0383 sec
1936 Waiting for     0.0331 sec
1937 Waiting for     0.0432 sec
1938 Waiting for     0.0007 sec
1939 Waiting for     0.0007 sec
1940 Waiting for     0.0400 sec
1941 Waiting for     1.1020 sec
1942 Waiting for     0.0007 sec
1943 Waiting for     0.0372 sec
1944 #OVERLAP evdw > 1d10   1.00000E+20
1945  #OVERLAPing residues             2
1946   13  23
1947  #OVERLAPing all corrected after             3  random generation
1948 #OVERLAP evdw after   4.18887E+23
1949 Waiting for     0.0332 sec
1950 #OVERLAP evdw > 1d10   1.00000E+20
1951  #OVERLAPing residues             2
1952    7  23
1953  #OVERLAPing all corrected after             1  random generation
1954 #OVERLAP evdw after   2.34605E+07
1955 Waiting for     0.0007 sec
1956 Waiting for     0.0007 sec
1957 #OVERLAP evdw > 1d10   1.00000E+20
1958  #OVERLAPing residues             2
1959   14  20
1960  #OVERLAPing all corrected after             1  random generation
1961 #OVERLAP evdw after   5.98678E+02
1962 Waiting for     0.0007 sec
1963 Waiting for     0.0398 sec
1964 #OVERLAP evdw > 1d10   1.00000E+20
1965  #OVERLAPing residues             2
1966    9  26
1967  #OVERLAPing all corrected after             1  random generation
1968 #OVERLAP evdw after   7.38590E+15
1969 Waiting for     0.0380 sec
1970 Waiting for     0.0327 sec
1971 Waiting for     0.0007 sec
1972 Waiting for     0.0332 sec
1973 #OVERLAP evdw > 1d10   1.00000E+20
1974  #OVERLAPing residues             2
1975   14  25
1976  #OVERLAPing all corrected after             1  random generation
1977 #OVERLAP evdw after   1.19691E+17
1978 Waiting for     0.0325 sec
1979 Waiting for     0.0376 sec
1980 #OVERLAP evdw > 1d10   1.00000E+20
1981  #OVERLAPing residues             2
1982    4  29
1983  #OVERLAPing all corrected after             1  random generation
1984 #OVERLAP evdw after   7.67529E+01
1985 Waiting for     0.0321 sec
1986 Waiting for     0.0007 sec
1987 Waiting for     0.0007 sec
1988 Waiting for     1.0552 sec
1989 #OVERLAP evdw > 1d10   1.00000E+20
1990  #OVERLAPing residues             2
1991    7  22
1992  #OVERLAPing all corrected after             1  random generation
1993 #OVERLAP evdw after   5.34110E+09
1994 Waiting for     0.0006 sec
1995 Waiting for     0.0344 sec
1996 #OVERLAP evdw > 1d10   1.00000E+20
1997  #OVERLAPing residues             2
1998    9  18
1999  #OVERLAPing all corrected after             3  random generation
2000 #OVERLAP evdw after   1.53619E+08
2001 Waiting for     0.0007 sec
2002 Waiting for     0.0380 sec
2003 Waiting for     0.0598 sec
2004 #OVERLAP evdw > 1d10   1.00000E+20
2005  #OVERLAPing residues             2
2006    2  27
2007  #OVERLAPing all corrected after            17  random generation
2008 #OVERLAP evdw after   5.87631E+05
2009 Waiting for     0.0007 sec
2010 Waiting for     0.0400 sec
2011 Waiting for     0.0400 sec
2012 Waiting for     0.0395 sec
2013 Waiting for     0.0368 sec
2014 Waiting for     0.0007 sec
2015 Waiting for     0.0321 sec
2016 Waiting for     0.0379 sec
2017 Waiting for     0.0012 sec
2018 Waiting for     0.0312 sec
2019 Waiting for     0.0367 sec
2020 Waiting for     0.4572 sec
2021 Waiting for     0.0007 sec
2022 #OVERLAP evdw > 1d10   1.00000E+20
2023  #OVERLAPing residues             2
2024    7  16
2025  #OVERLAPing all corrected after             5  random generation
2026 #OVERLAP evdw after   2.31943E+18
2027 Waiting for     0.0310 sec
2028 Waiting for     0.0381 sec
2029 #OVERLAP evdw > 1d10   1.00000E+20
2030  #OVERLAPing residues             4
2031    4  25  11  24
2032  #OVERLAPing all corrected after             1  random generation
2033 #OVERLAP evdw after   1.16116E+16
2034 Waiting for     0.0386 sec
2035 Waiting for     0.0667 sec
2036 Waiting for     0.0006 sec
2037 #OVERLAP evdw > 1d10   1.00000E+20
2038  #OVERLAPing residues             2
2039   11  22
2040  #OVERLAPing all corrected after             1  random generation
2041 #OVERLAP evdw after   3.42593E+07
2042 Waiting for     0.0007 sec
2043 Waiting for     0.0134 sec
2044 Waiting for     0.0376 sec
2045 Waiting for     0.0007 sec
2046 Waiting for     0.0376 sec
2047 Waiting for     0.0321 sec
2048 Waiting for     0.0010 sec
2049 Waiting for     0.0006 sec
2050 Waiting for     0.0392 sec
2051 Waiting for     0.0007 sec
2052 Waiting for     0.0007 sec
2053 Waiting for     0.0007 sec
2054 #OVERLAP evdw > 1d10   1.00000E+20
2055  #OVERLAPing residues             2
2056    8  17
2057  #OVERLAPing NOT all corrected             2
2058    8  17
2059 #OVERLAP evdw after   1.00000E+20
2060 Waiting for     0.0501 sec
2061 Waiting for     0.0331 sec
2062 Waiting for     0.0390 sec
2063 Waiting for     0.0007 sec
2064 Waiting for     0.0007 sec
2065 #OVERLAP evdw > 1d10   1.00000E+20
2066  #OVERLAPing residues             2
2067    7  29
2068  #OVERLAPing all corrected after             1  random generation
2069 #OVERLAP evdw after   6.94258E+15
2070 Waiting for     0.0379 sec
2071 #OVERLAP evdw > 1d10   1.00000E+20
2072  #OVERLAPing residues             2
2073    6  12
2074  #OVERLAPing all corrected after             1  random generation
2075 #OVERLAP evdw after   1.60429E+18
2076 Waiting for     0.0432 sec
2077 #OVERLAP evdw > 1d10   1.00000E+20
2078  #OVERLAPing residues             6
2079    5  22   7  20   9  11
2080  #OVERLAPing all corrected after             1  random generation
2081 #OVERLAP evdw after   1.50373E+10
2082 Waiting for     0.0007 sec
2083 Waiting for     0.0373 sec
2084 Waiting for     0.0374 sec
2085 Waiting for     0.0316 sec
2086 Waiting for     0.0366 sec
2087 Waiting for     0.9984 sec
2088 Waiting for     0.0006 sec
2089 Waiting for     0.0388 sec
2090 Waiting for     0.0007 sec
2091 #OVERLAP evdw > 1d10   1.00000E+20
2092  #OVERLAPing residues             2
2093    4  12
2094  #OVERLAPing all corrected after             3  random generation
2095 #OVERLAP evdw after   1.35594E+07
2096 Waiting for     0.0007 sec
2097 Waiting for     0.0379 sec
2098 Waiting for     0.0007 sec
2099 Waiting for     0.0633 sec
2100 Waiting for     0.0007 sec
2101 Waiting for     0.0380 sec
2102 #OVERLAP evdw > 1d10   1.00000E+20
2103  #OVERLAPing residues             2
2104    7  23
2105  #OVERLAPing all corrected after             2  random generation
2106 #OVERLAP evdw after   5.28566E+05
2107 Waiting for     0.0007 sec
2108 Waiting for     0.0339 sec
2109 #OVERLAP evdw > 1d10   1.00000E+20
2110  #OVERLAPing residues             4
2111    7  25   9  27
2112  #OVERLAPing all corrected after             2  random generation
2113 #OVERLAP evdw after   2.89856E+08
2114 Waiting for     0.0689 sec
2115 #OVERLAP evdw > 1d10   1.00000E+20
2116  #OVERLAPing residues             2
2117    7  22
2118  #OVERLAPing all corrected after             1  random generation
2119 #OVERLAP evdw after   1.94169E+17
2120 Waiting for     0.0317 sec
2121 Waiting for     0.0007 sec
2122 Waiting for     0.0350 sec
2123 #OVERLAP evdw > 1d10   1.00000E+20
2124  #OVERLAPing residues             2
2125    7  26
2126  #OVERLAPing all corrected after             1  random generation
2127 #OVERLAP evdw after   2.75861E+16
2128 Waiting for     0.0007 sec
2129 Waiting for     0.0350 sec
2130 Waiting for     0.0401 sec
2131 Waiting for     0.8609 sec
2132 Waiting for     0.0151 sec
2133 #OVERLAP evdw > 1d10   1.00000E+20
2134  #OVERLAPing residues             2
2135   14  17
2136  #OVERLAPing all corrected after             1  random generation
2137 #OVERLAP evdw after  -2.24576E+01
2138 Waiting for     0.0390 sec
2139 Waiting for     0.0402 sec
2140 #OVERLAP evdw > 1d10   1.00000E+20
2141  #OVERLAPing residues             2
2142   14  19
2143  #OVERLAPing all corrected after             1  random generation
2144 #OVERLAP evdw after   4.86152E+04
2145 Waiting for     0.0321 sec
2146 Waiting for     0.0399 sec
2147 #OVERLAP evdw > 1d10   1.00000E+20
2148  #OVERLAPing residues             4
2149    8  23   9  27
2150  #OVERLAPing all corrected after             7  random generation
2151 #OVERLAP evdw after   9.55421E+40
2152 Waiting for     0.0142 sec
2153 Waiting for     0.0337 sec
2154 Waiting for     0.0350 sec
2155 Waiting for     0.0039 sec
2156 Waiting for     0.0007 sec
2157 #OVERLAP evdw > 1d10   1.00000E+20
2158  #OVERLAPing residues             2
2159    7  23
2160  #OVERLAPing all corrected after             1  random generation
2161 #OVERLAP evdw after   1.23952E+16
2162 Waiting for     0.0455 sec
2163 Waiting for     0.0109 sec
2164 Waiting for     0.0011 sec
2165 Waiting for     0.0225 sec
2166 #OVERLAP evdw > 1d10   1.00000E+20
2167  #OVERLAPing residues             2
2168    5  11
2169  #OVERLAPing all corrected after             3  random generation
2170 #OVERLAP evdw after   1.53196E+15
2171 Waiting for     0.0007 sec
2172 Waiting for     0.0364 sec
2173 #OVERLAP evdw > 1d10   1.00000E+20
2174  #OVERLAPing residues             2
2175    7  12
2176  #OVERLAPing all corrected after             1  random generation
2177 #OVERLAP evdw after   4.61347E+05
2178 Waiting for     0.0307 sec
2179 Waiting for     1.0556 sec
2180 Waiting for     0.0006 sec
2181 Waiting for     0.0373 sec
2182 #OVERLAP evdw > 1d10   1.00000E+20
2183  #OVERLAPing residues             2
2184    4  15
2185  #OVERLAPing all corrected after             1  random generation
2186 #OVERLAP evdw after  -5.25153E+00
2187 Waiting for     0.0028 sec
2188 #OVERLAP evdw > 1d10   1.00000E+20
2189  #OVERLAPing residues             2
2190    9  24
2191  #OVERLAPing all corrected after             1  random generation
2192 #OVERLAP evdw after   3.44752E+10
2193 Waiting for     0.0153 sec
2194 Waiting for     0.0362 sec
2195 Waiting for     0.0507 sec
2196 Waiting for     0.0007 sec
2197 #OVERLAP evdw > 1d10   1.00000E+20
2198  #OVERLAPing residues             2
2199    8  22
2200  #OVERLAPing all corrected after            11  random generation
2201 #OVERLAP evdw after   1.25676E+19
2202 Waiting for     0.0327 sec
2203 #OVERLAP evdw > 1d10   1.00000E+20
2204  #OVERLAPing residues             2
2205   11  14
2206  #OVERLAPing all corrected after             1  random generation
2207 #OVERLAP evdw after   1.42101E+03
2208 Waiting for     0.0363 sec
2209 Waiting for     0.0333 sec
2210 Waiting for     0.0385 sec
2211 Waiting for     0.0321 sec
2212 Waiting for     0.0007 sec
2213 Waiting for     0.0322 sec
2214 Waiting for     0.0007 sec
2215 Waiting for     0.0007 sec
2216 Waiting for     0.0588 sec
2217 Waiting for     0.0006 sec
2218 Waiting for     1.0931 sec
2219 Waiting for     0.0011 sec
2220 Waiting for     0.0485 sec
2221 #OVERLAP evdw > 1d10   1.00000E+20
2222  #OVERLAPing residues             2
2223   11  23
2224  #OVERLAPing all corrected after             1  random generation
2225 #OVERLAP evdw after   1.26747E+13
2226 Waiting for     0.0260 sec
2227 #OVERLAP evdw > 1d10   1.00000E+20
2228  #OVERLAPing residues             2
2229   24  27
2230  #OVERLAPing all corrected after             1  random generation
2231 #OVERLAP evdw after   4.86052E+00
2232 Waiting for     0.0371 sec
2233 Waiting for     0.0379 sec
2234 Waiting for     0.0645 sec
2235 Waiting for     0.0007 sec
2236 #OVERLAP evdw > 1d10   1.00000E+20
2237  #OVERLAPing residues             4
2238   13  27  15  26
2239  #OVERLAPing all corrected after             1  random generation
2240 #OVERLAP evdw after   8.45151E+06
2241 Waiting for     0.0007 sec
2242 Waiting for     0.0007 sec
2243 Waiting for     0.0006 sec
2244 Waiting for     0.0007 sec
2245 Waiting for     0.0007 sec
2246 #OVERLAP evdw > 1d10   1.00000E+20
2247  #OVERLAPing residues             4
2248    9  25  13  26
2249  #OVERLAPing all corrected after             1  random generation
2250 #OVERLAP evdw after   1.51473E+10
2251 Waiting for     0.0375 sec
2252 #OVERLAP evdw > 1d10   1.00000E+20
2253  #OVERLAPing residues             2
2254   13  26
2255  #OVERLAPing all corrected after             2  random generation
2256 #OVERLAP evdw after   7.14325E+13
2257 Waiting for     1.1904 sec
2258 Waiting for     0.0006 sec
2259 Waiting for     0.0373 sec
2260 Waiting for     0.0335 sec
2261 Waiting for     0.0385 sec
2262 #OVERLAP evdw > 1d10   1.00000E+20
2263  #OVERLAPing residues             2
2264   12  17
2265  #OVERLAPing all corrected after             1  random generation
2266 #OVERLAP evdw after   7.14697E+03
2267 Waiting for     0.0529 sec
2268 Waiting for     0.0496 sec
2269 #OVERLAP evdw > 1d10   1.00000E+20
2270  #OVERLAPing residues             2
2271    6  23
2272  #OVERLAPing all corrected after             3  random generation
2273 #OVERLAP evdw after   2.01530E+18
2274 Waiting for     0.0339 sec
2275 #OVERLAP evdw > 1d10   1.00000E+20
2276  #OVERLAPing residues             2
2277    4  21
2278  #OVERLAPing all corrected after             1  random generation
2279 #OVERLAP evdw after   1.66024E+11
2280 Waiting for     0.0007 sec
2281 Waiting for     0.0310 sec
2282 #OVERLAP evdw > 1d10   1.00000E+20
2283  #OVERLAPing residues             2
2284   14  22
2285  #OVERLAPing all corrected after             2  random generation
2286 #OVERLAP evdw after   4.66394E+15
2287 Waiting for     0.0405 sec
2288 Waiting for     0.0353 sec
2289 Waiting for     0.0366 sec
2290 Waiting for     0.0006 sec
2291 Waiting for     0.0406 sec
2292 #OVERLAP evdw > 1d10   1.00000E+20
2293  #OVERLAPing residues             2
2294   17  27
2295  #OVERLAPing all corrected after             2  random generation
2296 #OVERLAP evdw after   8.70023E+03
2297 Waiting for     0.0359 sec
2298 Waiting for     0.0346 sec
2299 Waiting for     0.0339 sec
2300 Waiting for     0.0367 sec
2301 Waiting for     0.0197 sec
2302 Waiting for     0.2408 sec
2303 #OVERLAP evdw > 1d10   1.00000E+20
2304  #OVERLAPing residues             2
2305   12  27
2306  #OVERLAPing all corrected after             2  random generation
2307 #OVERLAP evdw after   2.50743E+04
2308 Waiting for     0.0006 sec
2309 #OVERLAP evdw > 1d10   1.00000E+20
2310  #OVERLAPing residues             2
2311   12  25
2312  #OVERLAPing all corrected after             1  random generation
2313 #OVERLAP evdw after   3.74839E+09
2314 Waiting for     0.0344 sec
2315 Waiting for     0.0393 sec
2316 Waiting for     0.0310 sec
2317 #OVERLAP evdw > 1d10   1.00000E+20
2318  #OVERLAPing residues             2
2319   11  27
2320  #OVERLAPing all corrected after             1  random generation
2321 #OVERLAP evdw after   1.02523E+08
2322 Waiting for     0.0329 sec
2323 #OVERLAP evdw > 1d10   1.00000E+20
2324  #OVERLAPing residues             2
2325    7  13
2326  #OVERLAPing all corrected after             1  random generation
2327 #OVERLAP evdw after   2.03234E+13
2328 Waiting for     0.0374 sec
2329 #OVERLAP evdw > 1d10   1.00000E+20
2330  #OVERLAPing residues             2
2331   17  27
2332  #OVERLAPing all corrected after            47  random generation
2333 #OVERLAP evdw after   1.01593E+20
2334 Waiting for     0.0386 sec
2335 Waiting for     0.0007 sec
2336 Waiting for     0.0009 sec
2337 Waiting for     0.0587 sec
2338 #OVERLAP evdw > 1d10   1.00000E+20
2339  #OVERLAPing residues             4
2340    5  27   7  23
2341  #OVERLAPing all corrected after             2  random generation
2342 #OVERLAP evdw after   3.83835E+10
2343 Waiting for     0.0054 sec
2344 Waiting for     0.0359 sec
2345 Waiting for     0.0387 sec
2346 #OVERLAP evdw > 1d10   1.00000E+20
2347  #OVERLAPing residues             4
2348   17  23  18  27
2349  #OVERLAPing all corrected after            56  random generation
2350 #OVERLAP evdw after   1.34990E+24
2351 Waiting for     0.0007 sec
2352 Waiting for     0.0007 sec
2353 Waiting for     0.0007 sec
2354 Waiting for     0.3601 sec
2355 Waiting for     0.0007 sec
2356 Waiting for     0.0316 sec
2357 #OVERLAP evdw > 1d10   1.00000E+20
2358  #OVERLAPing residues             2
2359    8  14
2360  #OVERLAPing all corrected after             1  random generation
2361 #OVERLAP evdw after   3.29098E+05
2362 Waiting for     0.0637 sec
2363 Waiting for     0.0371 sec
2364 Waiting for     0.0373 sec
2365 Waiting for     0.0007 sec
2366 Waiting for     0.0537 sec
2367 Waiting for     0.0308 sec
2368 Waiting for     0.0079 sec
2369 Waiting for     0.0392 sec
2370 Waiting for     0.0007 sec
2371 Waiting for     0.0387 sec
2372 #OVERLAP evdw > 1d10   1.00000E+20
2373  #OVERLAPing residues             2
2374    7  25
2375  #OVERLAPing all corrected after             1  random generation
2376 #OVERLAP evdw after   8.72546E+10
2377 Waiting for     0.0365 sec
2378 Waiting for     0.0391 sec
2379 Waiting for     0.0324 sec
2380 Waiting for     0.8436 sec
2381 Waiting for     0.0049 sec
2382 Waiting for     0.0007 sec
2383 #OVERLAP evdw > 1d10   1.00000E+20
2384  #OVERLAPing residues             2
2385   17  27
2386  #OVERLAPing all corrected after             1  random generation
2387 #OVERLAP evdw after   2.93857E+09
2388 Waiting for     0.0007 sec
2389 Waiting for     0.0873 sec
2390 Waiting for     0.0007 sec
2391 #OVERLAP evdw > 1d10   1.00000E+20
2392  #OVERLAPing residues             2
2393   24  27
2394  #OVERLAPing all corrected after             1  random generation
2395 #OVERLAP evdw after  -9.53867E+00
2396 Waiting for     0.0314 sec
2397 #OVERLAP evdw > 1d10   1.00000E+20
2398  #OVERLAPing residues             2
2399   14  29
2400  #OVERLAPing all corrected after             1  random generation
2401 #OVERLAP evdw after   2.01559E+02
2402 Waiting for     0.0007 sec
2403 Waiting for     0.0329 sec
2404 Waiting for     0.0681 sec
2405 Waiting for     0.0007 sec
2406 Waiting for     0.0340 sec
2407 #OVERLAP evdw > 1d10   1.00000E+20
2408  #OVERLAPing residues             2
2409   12  27
2410  #OVERLAPing NOT all corrected             2
2411   12  27
2412 #OVERLAP evdw after   1.00000E+20
2413 Waiting for     0.0007 sec
2414 Waiting for     0.0351 sec
2415 Waiting for     0.0402 sec
2416 Waiting for     0.0316 sec
2417 Waiting for     0.0351 sec
2418 Waiting for     0.0335 sec
2419 Waiting for     0.0007 sec
2420 #OVERLAP evdw > 1d10   1.00000E+20
2421  #OVERLAPing residues             2
2422   16  23
2423  #OVERLAPing all corrected after             1  random generation
2424 #OVERLAP evdw after   6.49865E+04
2425 Waiting for     0.0395 sec
2426 Waiting for     0.0007 sec
2427 Waiting for     0.0379 sec
2428 Waiting for     0.0007 sec
2429 #OVERLAP evdw > 1d10   1.00000E+20
2430  #OVERLAPing residues             2
2431    7  27
2432  #OVERLAPing all corrected after             1  random generation
2433 #OVERLAP evdw after   4.47388E+14
2434 Waiting for     0.0324 sec
2435 Waiting for     0.0342 sec
2436 Waiting for     0.0218 sec
2437 #OVERLAP evdw > 1d10   1.00000E+20
2438  #OVERLAPing residues             2
2439    3  27
2440  #OVERLAPing all corrected after             1  random generation
2441 #OVERLAP evdw after   9.94512E+06
2442 Waiting for     0.0472 sec
2443 #OVERLAP evdw > 1d10   1.00000E+20
2444  #OVERLAPing residues             2
2445    4  11
2446  #OVERLAPing all corrected after             1  random generation
2447 #OVERLAP evdw after   1.82241E+05
2448 Waiting for     0.0376 sec
2449 Waiting for     0.0326 sec
2450 Waiting for     0.0385 sec
2451 #OVERLAP evdw > 1d10   1.00000E+20
2452  #OVERLAPing residues             4
2453    3  27   7  22
2454  #OVERLAPing all corrected after             3  random generation
2455 #OVERLAP evdw after   2.23744E+11
2456 Waiting for     0.0007 sec
2457 #OVERLAP evdw > 1d10   1.00000E+20
2458  #OVERLAPing residues             2
2459    7  25
2460  #OVERLAPing all corrected after             3  random generation
2461 #OVERLAP evdw after   1.90924E+04
2462 Waiting for     0.0377 sec
2463 Waiting for     0.0007 sec
2464 Waiting for     0.0447 sec
2465 Waiting for     0.0010 sec
2466 Waiting for     0.0006 sec
2467 Waiting for     0.0339 sec
2468 Waiting for     0.0385 sec
2469 #OVERLAP evdw > 1d10   1.00000E+20
2470  #OVERLAPing residues             2
2471    4  17
2472  #OVERLAPing all corrected after             4  random generation
2473 #OVERLAP evdw after   8.74059E+05
2474 Waiting for     0.0400 sec
2475 Waiting for     0.0386 sec
2476 Waiting for     0.0372 sec
2477 Waiting for     0.0007 sec
2478 #OVERLAP evdw > 1d10   1.00000E+20
2479  #OVERLAPing residues             2
2480    7  23
2481  #OVERLAPing all corrected after             1  random generation
2482 #OVERLAP evdw after   3.94411E+25
2483 Waiting for     0.0392 sec
2484 Waiting for     0.0007 sec
2485 Waiting for     0.0007 sec
2486 #OVERLAP evdw > 1d10   1.00000E+20
2487  #OVERLAPing residues             2
2488   17  22
2489  #OVERLAPing all corrected after             1  random generation
2490 #OVERLAP evdw after   1.89344E+03
2491 Waiting for     0.0347 sec
2492 #OVERLAP evdw > 1d10   1.00000E+20
2493  #OVERLAPing residues             4
2494    5  27   7  23
2495  #OVERLAPing all corrected after             2  random generation
2496 #OVERLAP evdw after   2.00514E+04
2497 Waiting for     0.0007 sec
2498 #OVERLAP evdw > 1d10   1.00000E+20
2499  #OVERLAPing residues             2
2500    4  20
2501  #OVERLAPing all corrected after             1  random generation
2502 #OVERLAP evdw after   1.78544E+07
2503 Waiting for     0.0310 sec
2504 Waiting for     0.0252 sec
2505 Waiting for     0.0358 sec
2506 Waiting for     0.0358 sec
2507 Waiting for     0.0389 sec
2508 Waiting for     0.0258 sec
2509 Waiting for     0.0387 sec
2510 Waiting for     0.8687 sec
2511 Waiting for     0.0006 sec
2512 Waiting for     0.0378 sec
2513 Waiting for     0.0376 sec
2514 #OVERLAP evdw > 1d10   1.22566E+20
2515  #OVERLAPing residues             0
2516
2517  #OVERLAPing all corrected after             1  random generation
2518 #OVERLAP evdw after   1.22566E+20
2519 Waiting for     0.0493 sec
2520 Waiting for     0.0010 sec
2521 Waiting for     0.0087 sec
2522 #OVERLAP evdw > 1d10   1.00000E+20
2523  #OVERLAPing residues             4
2524    5  25   7  27
2525  #OVERLAPing all corrected after           247  random generation
2526 #OVERLAP evdw after   4.68350E+26
2527 Waiting for     0.0007 sec
2528 Waiting for     0.0007 sec
2529 Waiting for     0.0308 sec
2530 Waiting for     0.0007 sec
2531 Waiting for     0.0373 sec
2532 Waiting for     0.0318 sec
2533 #OVERLAP evdw > 1d10   1.00000E+20
2534  #OVERLAPing residues             2
2535    7  25
2536  #OVERLAPing all corrected after             2  random generation
2537 #OVERLAP evdw after   4.39946E+08
2538 Waiting for     0.0363 sec
2539 Waiting for     0.0007 sec
2540 #OVERLAP evdw > 1d10   1.00000E+20
2541  #OVERLAPing residues             4
2542   10  29  14  27
2543  #OVERLAPing NOT all corrected             2
2544   10  29
2545 #OVERLAP evdw after   1.00000E+20
2546 Waiting for     0.0037 sec
2547 Waiting for     0.0404 sec
2548 Waiting for     0.0336 sec
2549 Waiting for     0.0007 sec
2550 Waiting for     0.0484 sec
2551 Waiting for     0.0367 sec
2552 Waiting for     0.0007 sec
2553 Waiting for     0.0345 sec
2554 #OVERLAP evdw > 1d10   1.84463E+20
2555  #OVERLAPing residues             0
2556
2557  #OVERLAPing all corrected after             1  random generation
2558 #OVERLAP evdw after   1.84463E+20
2559 Waiting for     0.0225 sec
2560 Waiting for     0.0007 sec
2561 #OVERLAP evdw > 1d10   1.00000E+20
2562  #OVERLAPing residues             2
2563    9  24
2564  #OVERLAPing all corrected after             2  random generation
2565 #OVERLAP evdw after   1.25520E+07
2566 Waiting for     0.0380 sec
2567 #OVERLAP evdw > 1d10   1.00000E+20
2568  #OVERLAPing residues             2
2569   11  23
2570  #OVERLAPing all corrected after             1  random generation
2571 #OVERLAP evdw after   9.60272E+08
2572 Waiting for     0.0008 sec
2573 Waiting for     0.0189 sec
2574 Waiting for     0.0327 sec
2575 Waiting for     0.0318 sec
2576 Waiting for     0.0397 sec
2577 Waiting for     0.0007 sec
2578 Waiting for     0.0542 sec
2579 Waiting for     0.0342 sec
2580 Waiting for     0.0195 sec
2581 Waiting for     0.0322 sec
2582 Waiting for     0.0007 sec
2583 Waiting for     0.8430 sec
2584 #OVERLAP evdw > 1d10   1.00000E+20
2585  #OVERLAPing residues             2
2586    5  14
2587  #OVERLAPing all corrected after             1  random generation
2588 #OVERLAP evdw after   2.53854E+12
2589 Waiting for     0.0006 sec
2590 Waiting for     0.0007 sec
2591 Waiting for     0.0007 sec
2592 Waiting for     0.0382 sec
2593 Waiting for     0.0349 sec
2594 #OVERLAP evdw > 1d10   1.00000E+20
2595  #OVERLAPing residues             2
2596   15  29
2597  #OVERLAPing all corrected after             1  random generation
2598 #OVERLAP evdw after   1.73372E+28
2599 Waiting for     0.0700 sec
2600 Waiting for     0.0350 sec
2601 Waiting for     0.0374 sec
2602 Waiting for     0.0007 sec
2603 #OVERLAP evdw > 1d10   1.00000E+20
2604  #OVERLAPing residues             2
2605    9  20
2606  #OVERLAPing all corrected after             1  random generation
2607 #OVERLAP evdw after   1.35727E+12
2608 Waiting for     0.0367 sec
2609 Waiting for     0.0006 sec
2610 Waiting for     0.0395 sec
2611 Waiting for     0.0474 sec
2612 Waiting for     0.0807 sec
2613 Waiting for     0.0255 sec
2614 Waiting for     0.0384 sec
2615 Waiting for     0.0344 sec
2616 Waiting for     0.0010 sec
2617 Waiting for     0.0007 sec
2618 Waiting for     0.0006 sec
2619 Waiting for     1.0235 sec
2620 #OVERLAP evdw > 1d10   1.00000E+20
2621  #OVERLAPing residues             2
2622    2  24
2623  #OVERLAPing all corrected after             1  random generation
2624 #OVERLAP evdw after   7.42679E+05
2625 Waiting for     0.0007 sec
2626 Waiting for     0.0344 sec
2627 Waiting for     0.0592 sec
2628 Waiting for     0.0345 sec
2629 Waiting for     0.0392 sec
2630 Waiting for     0.0007 sec
2631 Waiting for     0.0341 sec
2632 Waiting for     0.0363 sec
2633 Waiting for     0.0006 sec
2634 Waiting for     0.0007 sec
2635 Waiting for     0.0377 sec
2636 Waiting for     0.0495 sec
2637 Waiting for     0.0365 sec
2638 Waiting for     1.1881 sec
2639 Waiting for     0.0240 sec
2640 #OVERLAP evdw > 1d10   1.00000E+20
2641  #OVERLAPing residues             4
2642   15  25  17  23
2643  #OVERLAPing all corrected after             8  random generation
2644 #OVERLAP evdw after   3.67899E+13
2645 Waiting for     0.0910 sec
2646 Waiting for     0.0062 sec
2647 Waiting for     0.0338 sec
2648 #OVERLAP evdw > 1d10   1.00000E+20
2649  #OVERLAPing residues             4
2650    7  27   9  29
2651  #OVERLAPing all corrected after            18  random generation
2652 #OVERLAP evdw after   1.54854E+14
2653 Waiting for     0.0334 sec
2654 #OVERLAP evdw > 1d10   1.00000E+20
2655  #OVERLAPing residues             4
2656    4  21   9  17
2657  #OVERLAPing all corrected after             1  random generation
2658 #OVERLAP evdw after   1.88875E+18
2659 Waiting for     0.0397 sec
2660 Waiting for     0.0393 sec
2661 #OVERLAP evdw > 1d10   1.00000E+20
2662  #OVERLAPing residues             4
2663    7  19  13  25
2664  #OVERLAPing all corrected after             2  random generation
2665 #OVERLAP evdw after   1.13486E+05
2666 Waiting for     0.0442 sec
2667 Waiting for     0.0194 sec
2668 Waiting for     0.0339 sec
2669 #OVERLAP evdw > 1d10   1.00000E+20
2670  #OVERLAPing residues             3
2671    7  22  23
2672  #OVERLAPing all corrected after             2  random generation
2673 #OVERLAP evdw after   1.00662E+06
2674 Waiting for     0.0397 sec
2675 Waiting for     0.0377 sec
2676 #OVERLAP evdw > 1d10   1.00000E+20
2677  #OVERLAPing residues             2
2678    9  21
2679  #OVERLAPing all corrected after             1  random generation
2680 #OVERLAP evdw after   4.21370E+08
2681 Waiting for     0.0321 sec
2682 Waiting for     0.0350 sec
2683 Waiting for     0.0358 sec
2684 Waiting for     0.0007 sec
2685 Waiting for     0.0187 sec
2686 Waiting for     1.2422 sec
2687 Waiting for     0.0236 sec
2688 Waiting for     0.0800 sec
2689 Waiting for     0.0006 sec
2690 #OVERLAP evdw > 1d10   1.00000E+20
2691  #OVERLAPing residues             2
2692   24  27
2693  #OVERLAPing all corrected after             1  random generation
2694 #OVERLAP evdw after   2.50541E+05
2695 Waiting for     0.0335 sec
2696 #OVERLAP evdw > 1d10   1.00000E+20
2697  #OVERLAPing residues             2
2698    4  29
2699  #OVERLAPing all corrected after             3  random generation
2700 #OVERLAP evdw after   6.61505E+06
2701 Waiting for     0.0007 sec
2702 #OVERLAP evdw > 1d10   1.00000E+20
2703  #OVERLAPing residues             2
2704   11  27
2705  #OVERLAPing all corrected after             3  random generation
2706 #OVERLAP evdw after   1.33331E+13
2707 Waiting for     0.0310 sec
2708 #OVERLAP evdw > 1d10   1.00000E+20
2709  #OVERLAPing residues             2
2710    3  17
2711  #OVERLAPing all corrected after             1  random generation
2712 #OVERLAP evdw after   8.90678E+14
2713 Waiting for     0.0460 sec
2714 Waiting for     0.0358 sec
2715 #OVERLAP evdw > 1d10   1.00000E+20
2716  #OVERLAPing residues             2
2717   19  27
2718  #OVERLAPing all corrected after            11  random generation
2719 #OVERLAP evdw after   2.34640E+16
2720 Waiting for     0.0325 sec
2721 Waiting for     0.0375 sec
2722 #OVERLAP evdw > 1d10   1.00000E+20
2723  #OVERLAPing residues             2
2724   12  27
2725  #OVERLAPing all corrected after             1  random generation
2726 #OVERLAP evdw after   1.15359E+14
2727 Waiting for     0.0007 sec
2728 #OVERLAP evdw > 1d10   1.00000E+20
2729  #OVERLAPing residues             2
2730   12  27
2731  #OVERLAPing all corrected after             2  random generation
2732 #OVERLAP evdw after   1.03797E+13
2733 Waiting for     0.0396 sec
2734 #OVERLAP evdw > 1d10   1.00000E+20
2735  #OVERLAPing residues             2
2736    8  29
2737  #OVERLAPing all corrected after             1  random generation
2738 #OVERLAP evdw after   5.33288E+07
2739 Waiting for     0.0007 sec
2740 Waiting for     0.0383 sec
2741 Waiting for     0.0376 sec
2742 #OVERLAP evdw > 1d10   1.00000E+20
2743  #OVERLAPing residues             4
2744   13  25  21  27
2745  #OVERLAPing all corrected after             1  random generation
2746 #OVERLAP evdw after   9.38072E+04
2747 Waiting for     0.0006 sec
2748  End of minim, proc           34 time     3717.884340000000     
2749 Processor  34 is finishing work.
2750  Total time    3735.974546999999       sec