-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB034 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 34 iseed(4)= 0 0 -1634 -5180 ran_num 0.5813457369804382 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2472 sec Waiting for 0.0339 sec Waiting for 0.0356 sec Waiting for 0.3458 sec Waiting for 0.0330 sec Waiting for 0.0462 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.77912E+13 Waiting for 0.0369 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0517 sec Waiting for 0.0007 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 17 23 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.57322E+05 Waiting for 0.0574 sec Waiting for 0.0367 sec Waiting for 0.0332 sec Waiting for 0.0317 sec Waiting for 0.0403 sec Waiting for 0.0404 sec Waiting for 0.0039 sec Waiting for 0.0647 sec Waiting for 0.0309 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.71918E+17 Waiting for 0.0366 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.83816E+09 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.10665E+05 Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.68405E+12 Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 9 5 16 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.41364E+12 Waiting for 0.0532 sec Waiting for 0.0007 sec Waiting for 0.0780 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.87439E+11 Waiting for 0.0007 sec Waiting for 0.0614 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 9 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.62557E+14 Waiting for 0.0547 sec Waiting for 0.0316 sec Waiting for 0.0446 sec Waiting for 0.0404 sec Waiting for 0.0007 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21834E+02 Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.27347E+06 Waiting for 0.0346 sec Waiting for 0.0006 sec Waiting for 0.0318 sec Waiting for 0.0333 sec Waiting for 0.0956 sec Waiting for 0.0006 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 6 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.41386E+11 Waiting for 0.0364 sec Waiting for 0.0410 sec Waiting for 0.0212 sec Waiting for 0.0584 sec Waiting for 0.0319 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0694 sec Waiting for 0.0007 sec Waiting for 0.0605 sec Waiting for 0.0007 sec Waiting for 0.0248 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.55327E+03 Waiting for 0.0258 sec Waiting for 0.0455 sec Waiting for 0.0007 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90278E+16 Waiting for 0.0338 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37632E+03 Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.46343E+02 Waiting for 0.0303 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 10 4 23 5 24 6 25 8 27 9 28 #OVERLAPing NOT all corrected 4 6 25 9 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 23 5 25 7 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.26193E+12 Waiting for 0.0336 sec Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.13052E+07 Waiting for 0.0491 sec #OVERLAP evdw > 1d10 2.71499E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.71499E+20 Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 2.78320E+15 Waiting for 0.0404 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 16 27 17 26 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 4.59819E+19 Waiting for 0.0447 sec Waiting for 0.0432 sec Waiting for 0.0398 sec Waiting for 0.0365 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.13755E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13755E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.33708E+11 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.99342E+18 Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 11 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.54049E+08 Waiting for 0.0394 sec Waiting for 0.0347 sec Waiting for 0.0091 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 11 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.26433E+01 Waiting for 0.0006 sec Waiting for 0.0342 sec Waiting for 0.0374 sec Waiting for 0.0350 sec Waiting for 0.0007 sec Waiting for 0.0404 sec Waiting for 0.0399 sec Waiting for 0.0411 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0704 sec Waiting for 0.0007 sec Waiting for 0.0540 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.82671E+13 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27818E+04 Waiting for 0.0398 sec Waiting for 0.0369 sec Waiting for 0.0007 sec Waiting for 0.0370 sec Waiting for 0.0341 sec Waiting for 0.0363 sec Waiting for 0.0376 sec Waiting for 0.0384 sec Waiting for 0.0665 sec Waiting for 0.0375 sec Waiting for 0.0377 sec Waiting for 0.0155 sec Waiting for 0.0008 sec Waiting for 0.0874 sec Waiting for 0.0139 sec Waiting for 0.0341 sec Waiting for 0.0519 sec #OVERLAP evdw > 1d10 5.11460E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.11460E+27 Waiting for 0.0366 sec Waiting for 0.0407 sec Waiting for 0.0006 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16547E+05 Waiting for 0.0332 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.93212E+09 Waiting for 0.0407 sec Waiting for 0.0663 sec Waiting for 0.0488 sec Waiting for 0.0353 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0227 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.77865E+08 Waiting for 0.0362 sec Waiting for 0.0693 sec Waiting for 0.0378 sec Waiting for 0.0430 sec Waiting for 0.0369 sec Waiting for 0.0317 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 21 random generation #OVERLAP evdw after 6.15369E+30 Waiting for 0.0323 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.78509E+09 Waiting for 0.0405 sec Waiting for 0.0007 sec Waiting for 0.0238 sec Waiting for 0.0337 sec Waiting for 0.0334 sec Waiting for 0.0007 sec Waiting for 0.0617 sec Waiting for 0.0007 sec Waiting for 0.0336 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.21688E+19 Waiting for 0.0348 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.63497E+12 Waiting for 0.0608 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.87780E+07 Waiting for 0.0364 sec Waiting for 0.0349 sec Waiting for 0.0359 sec Waiting for 0.0368 sec Waiting for 0.0384 sec Waiting for 0.4466 sec Waiting for 0.0007 sec Waiting for 0.0359 sec Waiting for 0.0006 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.77846E+20 Waiting for 0.0441 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 13 27 17 22 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.17193E+13 Waiting for 0.0470 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.62960E+06 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.40292E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40292E+20 Waiting for 0.0194 sec Waiting for 0.0378 sec Waiting for 0.0602 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42343E+05 Waiting for 0.0328 sec Waiting for 0.3673 sec Waiting for 0.0006 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.83104E+02 Waiting for 0.0401 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0398 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.27742E+12 Waiting for 0.0348 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.37905E+06 Waiting for 0.0368 sec Waiting for 0.0334 sec Waiting for 0.0675 sec Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.44288E+17 Waiting for 0.0468 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 6.20389E+10 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 26 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82372E+11 Waiting for 0.0384 sec Waiting for 0.0006 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 17 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.08915E+12 Waiting for 0.0371 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 4 10 7 24 8 25 9 26 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 2.63982E+09 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33786E+05 Waiting for 0.0007 sec Waiting for 0.0647 sec Waiting for 0.0631 sec Waiting for 0.0007 sec Waiting for 0.0324 sec Waiting for 0.0360 sec Waiting for 0.0006 sec Waiting for 0.0496 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.82323E+09 Waiting for 0.0586 sec #OVERLAP evdw > 1d10 2.01294E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01294E+24 Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 22 12 25 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.73046E+08 Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25473E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43397E+14 Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.40808E+10 Waiting for 0.0363 sec Waiting for 0.0460 sec Waiting for 0.0351 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50980E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.09448E+08 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 18 23 20 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.12151E+06 Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05743E+05 Waiting for 0.0329 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 7 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.14017E+05 Waiting for 0.0196 sec Waiting for 0.0368 sec Waiting for 0.0358 sec Waiting for 0.0006 sec Waiting for 0.0322 sec Waiting for 0.0314 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11622E+10 Waiting for 0.0351 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 27 4 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86604E+03 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0505 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 22 7 23 24 8 #OVERLAPing all corrected after 131 random generation #OVERLAP evdw after 1.85985E+21 Waiting for 0.0007 sec Waiting for 0.0353 sec Waiting for 0.0439 sec Waiting for 0.0394 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 23 12 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.94898E+12 Waiting for 0.0285 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 19 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23500E+13 Waiting for 0.0007 sec Waiting for 0.0563 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.46324E+01 Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.02707E+06 Waiting for 0.0357 sec Waiting for 0.0352 sec Waiting for 0.0320 sec Waiting for 0.0007 sec Waiting for 0.0353 sec Waiting for 0.0410 sec Waiting for 0.0565 sec #OVERLAP evdw > 1d10 2.72400E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72400E+20 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 2.72400E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72400E+20 Waiting for 0.0025 sec Waiting for 0.2925 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67287E+14 Waiting for 0.0602 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0354 sec Waiting for 0.0361 sec Waiting for 0.0362 sec Waiting for 0.0157 sec Waiting for 0.0344 sec Waiting for 0.0010 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 25 8 26 9 27 13 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.73536E+25 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 59 random generation #OVERLAP evdw after 7.89283E+06 Waiting for 0.0350 sec Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0345 sec Waiting for 0.0642 sec Waiting for 0.0320 sec Waiting for 0.0032 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 2.97861E+24 Waiting for 0.0610 sec Waiting for 0.0336 sec Waiting for 0.0399 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.57085E+18 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 7 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.73870E+12 Waiting for 0.0504 sec Waiting for 0.0356 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.17376E+06 Waiting for 0.0391 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 2.67140E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.67140E+29 Waiting for 0.0337 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 2.02296E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.02296E+22 Waiting for 0.0346 sec Waiting for 0.0007 sec Waiting for 0.0638 sec Waiting for 0.0167 sec Waiting for 0.0325 sec Waiting for 0.0314 sec Waiting for 0.0320 sec Waiting for 0.0340 sec Waiting for 0.0366 sec Waiting for 0.0316 sec Waiting for 0.0363 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.80795E+15 Waiting for 0.0337 sec Waiting for 0.0620 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27935E+05 Waiting for 0.0645 sec Waiting for 0.0330 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49852E+12 Waiting for 0.0333 sec Waiting for 0.0987 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18297E+20 Waiting for 0.0365 sec Waiting for 0.0357 sec Waiting for 0.0522 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.44247E+05 Waiting for 0.0130 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 7 27 #OVERLAPing all corrected after 58 random generation #OVERLAP evdw after 1.04255E+17 Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53113E+22 Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0379 sec Waiting for 0.0312 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.27580E+07 Waiting for 0.0322 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.51658E+08 Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0526 sec Waiting for 0.0386 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.69342E+16 Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.42988E+14 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.93474E+14 Waiting for 0.0342 sec Waiting for 0.0342 sec Waiting for 0.0365 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 14 5 29 7 15 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.72163E+09 Waiting for 0.0388 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 15 22 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 2.14384E+23 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.4200 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.96258E+17 Waiting for 0.0008 sec Waiting for 0.0478 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.61710E+06 Waiting for 0.0316 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 11 25 13 27 23 #OVERLAPing all corrected after 21 random generation #OVERLAP evdw after 2.61146E+26 Waiting for 0.0397 sec Waiting for 0.0374 sec Waiting for 0.0290 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.93807E+11 Waiting for 0.0377 sec Waiting for 0.0382 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 5.99282E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.99282E+20 Waiting for 0.0408 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.89794E+12 Waiting for 0.0483 sec Waiting for 0.0379 sec Waiting for 0.2080 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.91285E+09 Waiting for 0.0364 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.12447E+18 Waiting for 0.0392 sec Waiting for 0.0386 sec Waiting for 0.0010 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.99146E+09 Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.89179E+02 Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 4 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.36674E+08 Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.24347E+12 Waiting for 0.0007 sec Waiting for 0.0329 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.27593E+01 Waiting for 0.0367 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.18792E+02 Waiting for 0.0391 sec Waiting for 0.0468 sec Waiting for 0.0341 sec Waiting for 0.0324 sec Waiting for 0.0368 sec Waiting for 0.0437 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.50120E+09 Waiting for 0.0596 sec Waiting for 0.0693 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 5 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.11192E+11 Waiting for 0.0420 sec Waiting for 0.0008 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03942E+12 Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0374 sec Waiting for 0.0495 sec Waiting for 0.2555 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0317 sec Waiting for 0.0401 sec Waiting for 0.0314 sec Waiting for 0.0350 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.00723E+08 Waiting for 0.0007 sec Waiting for 0.0348 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 20 13 28 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 6.02719E+18 Waiting for 0.0377 sec Waiting for 0.0347 sec Waiting for 0.0335 sec Waiting for 0.0476 sec Waiting for 0.0327 sec Waiting for 0.0334 sec Waiting for 0.0007 sec Waiting for 0.6409 sec Waiting for 0.0393 sec Waiting for 0.0006 sec Waiting for 0.0349 sec Waiting for 0.0007 sec Waiting for 0.0585 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66314E+07 Waiting for 0.0313 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0690 sec Waiting for 0.0356 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05782E+04 Waiting for 0.0359 sec Waiting for 0.0487 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.65248E+03 Waiting for 0.0310 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0336 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.81844E+08 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10722E+14 Waiting for 0.0348 sec Waiting for 0.0391 sec Waiting for 0.0325 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 2.09752E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.09752E+22 Waiting for 0.0220 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 24 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.21651E+08 Waiting for 0.0476 sec Waiting for 0.0569 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48360E+08 Waiting for 0.0386 sec Waiting for 0.0310 sec Waiting for 0.0007 sec Waiting for 0.0585 sec Waiting for 0.0394 sec Waiting for 0.0014 sec Waiting for 0.0631 sec Waiting for 0.0368 sec Waiting for 0.0359 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06961E+03 Waiting for 0.0323 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 25 12 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 6.85636E+09 Waiting for 0.0380 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.31252E+10 Waiting for 0.0372 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.28701E+08 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.43790E+09 Waiting for 0.0364 sec Waiting for 0.0007 sec Waiting for 0.0441 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.13122E+01 Waiting for 0.0403 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10800E+14 Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.14116E+08 Waiting for 0.0167 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.32160E+04 Waiting for 0.0007 sec Waiting for 0.0329 sec Waiting for 0.0006 sec Waiting for 0.0337 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0391 sec Waiting for 0.0344 sec Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0554 sec Waiting for 0.0007 sec Waiting for 0.0334 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.95124E+04 Waiting for 0.0007 sec Waiting for 0.2232 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.92248E+06 Waiting for 0.0007 sec Waiting for 0.0361 sec Waiting for 0.0406 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.82099E+10 Waiting for 0.0395 sec Waiting for 0.0395 sec Waiting for 0.0358 sec Waiting for 0.0382 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.46700E+11 Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 14 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19890E+07 Waiting for 0.0405 sec Waiting for 0.0007 sec Waiting for 0.0344 sec Waiting for 0.0354 sec Waiting for 0.5431 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 27 7 16 8 14 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.98079E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.98079E+27 Waiting for 0.0007 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.67897E+08 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0405 sec Waiting for 0.0679 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24849E+07 Waiting for 0.0007 sec Waiting for 0.0316 sec Waiting for 0.0345 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0342 sec Waiting for 0.0358 sec Waiting for 0.0381 sec Waiting for 0.3907 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0007 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.17521E+06 Waiting for 0.0359 sec Waiting for 0.0007 sec Waiting for 0.0601 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.65939E+06 Waiting for 0.0307 sec Waiting for 0.0357 sec Waiting for 0.0226 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.69246E+05 Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.37696E+03 Waiting for 0.0402 sec Waiting for 0.0007 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 25 26 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54703E+06 Waiting for 0.0409 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.31147E+18 Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.44123E+05 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 7 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.49766E+15 Waiting for 0.0324 sec Waiting for 0.0430 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.41202E+09 Waiting for 0.0328 sec Waiting for 0.0331 sec Waiting for 0.0368 sec Waiting for 0.0396 sec Waiting for 0.0015 sec Waiting for 0.0006 sec Waiting for 0.0373 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.2307 sec Waiting for 0.0007 sec Waiting for 0.0464 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53779E+05 Waiting for 0.0356 sec Waiting for 0.0007 sec Waiting for 0.0348 sec Waiting for 0.0329 sec Waiting for 0.0430 sec #OVERLAP evdw > 1d10 8.17378E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.17378E+22 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 6.65616E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.65616E+26 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25680E+12 Waiting for 0.0006 sec Waiting for 0.0335 sec Waiting for 0.0365 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.46982E+18 Waiting for 0.0320 sec Waiting for 0.0370 sec Waiting for 0.0007 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23969E+17 Waiting for 0.0485 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 9 22 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 1.99795E+10 Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0317 sec Waiting for 0.0361 sec Waiting for 0.0368 sec Waiting for 0.0339 sec Waiting for 0.0682 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0258 sec Waiting for 0.0639 sec Waiting for 0.0360 sec Waiting for 0.0329 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.6766 sec Waiting for 0.0010 sec Waiting for 0.0231 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 19 8 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.75176E+18 Waiting for 0.0141 sec Waiting for 0.0317 sec Waiting for 0.0353 sec Waiting for 0.0399 sec Waiting for 0.0691 sec Waiting for 0.0315 sec Waiting for 0.0332 sec Waiting for 0.0006 sec Waiting for 0.0327 sec Waiting for 0.0533 sec Waiting for 0.0368 sec Waiting for 0.0007 sec Waiting for 0.0123 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 26 7 27 20 29 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 7.45849E+12 Waiting for 0.0377 sec Waiting for 0.0329 sec Waiting for 0.0337 sec Waiting for 0.0636 sec Waiting for 0.0377 sec Waiting for 0.1104 sec Waiting for 0.0007 sec Waiting for 0.0329 sec Waiting for 0.0007 sec Waiting for 0.0310 sec Waiting for 0.0007 sec Waiting for 0.0315 sec Waiting for 0.0340 sec Waiting for 0.0318 sec Waiting for 0.1818 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 9 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.48342E+15 Waiting for 0.0612 sec Waiting for 0.0007 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.67880E+06 Waiting for 0.0336 sec Waiting for 0.0333 sec Waiting for 0.0350 sec Waiting for 0.0345 sec Waiting for 0.0357 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49957E+19 Waiting for 0.0180 sec Waiting for 0.0007 sec Waiting for 0.0438 sec Waiting for 0.0327 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 8 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.99981E+20 Waiting for 0.0007 sec Waiting for 0.0309 sec Waiting for 0.0379 sec Waiting for 0.0341 sec Waiting for 0.0007 sec Waiting for 0.0421 sec Waiting for 0.0087 sec Waiting for 0.6173 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 7 23 #OVERLAPing all corrected after 63 random generation #OVERLAP evdw after 5.32511E+29 Waiting for 0.0006 sec Waiting for 0.0354 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 23 6 25 7 26 #OVERLAPing all corrected after 74 random generation #OVERLAP evdw after 4.04297E+14 Waiting for 0.0379 sec Waiting for 0.0006 sec Waiting for 0.0635 sec Waiting for 0.0327 sec Waiting for 0.0782 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.17624E+05 Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.64949E+11 Waiting for 0.0406 sec Waiting for 0.0019 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28698E+11 Waiting for 0.0325 sec Waiting for 0.0396 sec Waiting for 0.7958 sec Waiting for 0.0285 sec Waiting for 0.0310 sec Waiting for 0.0346 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.00407E+13 Waiting for 0.0314 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0683 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.95453E+10 Waiting for 0.0350 sec Waiting for 0.0571 sec Waiting for 0.0387 sec Waiting for 0.0367 sec Waiting for 0.0473 sec Waiting for 0.0007 sec Waiting for 0.6101 sec Waiting for 0.0006 sec Waiting for 0.0326 sec Waiting for 0.0320 sec Waiting for 0.0314 sec Waiting for 0.0348 sec Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.92609E+05 Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17338E+14 Waiting for 0.0347 sec Waiting for 0.0007 sec Waiting for 0.0488 sec Waiting for 0.3352 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0466 sec Waiting for 0.0403 sec Waiting for 0.0332 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.85608E+01 Waiting for 0.0011 sec Waiting for 0.0069 sec Waiting for 0.0662 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.17492E+07 Waiting for 0.0007 sec Waiting for 0.0313 sec Waiting for 0.0390 sec Waiting for 0.0321 sec Waiting for 0.8564 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.42277E+12 Waiting for 0.0006 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 20 9 23 #OVERLAPing all corrected after 114 random generation #OVERLAP evdw after 5.86076E+25 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.97879E+05 Waiting for 0.0334 sec Waiting for 0.0578 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0327 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 25 5 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.79538E+06 Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0365 sec Waiting for 0.0356 sec Waiting for 0.0396 sec Waiting for 0.0396 sec Waiting for 0.0005 sec Waiting for 0.8250 sec Waiting for 0.0006 sec Waiting for 0.0356 sec Waiting for 0.0332 sec Waiting for 0.0642 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 2.17825E+25 Waiting for 0.0583 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.24940E+11 Waiting for 0.0149 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.83895E+05 Waiting for 0.0384 sec Waiting for 0.0326 sec Waiting for 0.0316 sec Waiting for 0.0407 sec Waiting for 0.2653 sec Waiting for 0.0008 sec Waiting for 0.0335 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0406 sec Waiting for 0.0315 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0073 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.45824E+06 Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 18 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.29011E+13 Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0313 sec Waiting for 0.0559 sec Waiting for 0.0054 sec Waiting for 0.0385 sec Waiting for 0.9026 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 23 11 25 #OVERLAPing NOT all corrected 2 9 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.97355E+05 Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 25 26 11 22 #OVERLAPing all corrected after 107 random generation #OVERLAP evdw after 9.28701E+23 Waiting for 0.0007 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 29 11 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.22892E+06 Waiting for 0.0342 sec Waiting for 0.0360 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 36 random generation #OVERLAP evdw after 6.44388E+19 Waiting for 0.0682 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0625 sec Waiting for 0.0573 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.53588E+02 Waiting for 0.0329 sec Waiting for 0.0007 sec Waiting for 0.0019 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.19948E+13 Waiting for 0.0007 sec Waiting for 0.0520 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.30728E+07 Waiting for 0.0810 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.52804E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.31648E+00 Waiting for 0.0007 sec Waiting for 0.0140 sec Waiting for 0.0329 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0526 sec Waiting for 0.0368 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.97490E+23 Waiting for 0.0307 sec Waiting for 0.0368 sec Waiting for 0.0211 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0383 sec Waiting for 0.0331 sec Waiting for 0.0432 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 1.1020 sec Waiting for 0.0007 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.18887E+23 Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.34605E+07 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.98678E+02 Waiting for 0.0007 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.38590E+15 Waiting for 0.0380 sec Waiting for 0.0327 sec Waiting for 0.0007 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19691E+17 Waiting for 0.0325 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.67529E+01 Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 1.0552 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.34110E+09 Waiting for 0.0006 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.53619E+08 Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0598 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 5.87631E+05 Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0400 sec Waiting for 0.0395 sec Waiting for 0.0368 sec Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 0.0379 sec Waiting for 0.0012 sec Waiting for 0.0312 sec Waiting for 0.0367 sec Waiting for 0.4572 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.31943E+18 Waiting for 0.0310 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16116E+16 Waiting for 0.0386 sec Waiting for 0.0667 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.42593E+07 Waiting for 0.0007 sec Waiting for 0.0134 sec Waiting for 0.0376 sec Waiting for 0.0007 sec Waiting for 0.0376 sec Waiting for 0.0321 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing NOT all corrected 2 8 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0501 sec Waiting for 0.0331 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.94258E+15 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60429E+18 Waiting for 0.0432 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 7 20 9 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50373E+10 Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0374 sec Waiting for 0.0316 sec Waiting for 0.0366 sec Waiting for 0.9984 sec Waiting for 0.0006 sec Waiting for 0.0388 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.35594E+07 Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0633 sec Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.28566E+05 Waiting for 0.0007 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.89856E+08 Waiting for 0.0689 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94169E+17 Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.75861E+16 Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0401 sec Waiting for 0.8609 sec Waiting for 0.0151 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.24576E+01 Waiting for 0.0390 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.86152E+04 Waiting for 0.0321 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 23 9 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 9.55421E+40 Waiting for 0.0142 sec Waiting for 0.0337 sec Waiting for 0.0350 sec Waiting for 0.0039 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23952E+16 Waiting for 0.0455 sec Waiting for 0.0109 sec Waiting for 0.0011 sec Waiting for 0.0225 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.53196E+15 Waiting for 0.0007 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.61347E+05 Waiting for 0.0307 sec Waiting for 1.0556 sec Waiting for 0.0006 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.25153E+00 Waiting for 0.0028 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.44752E+10 Waiting for 0.0153 sec Waiting for 0.0362 sec Waiting for 0.0507 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 1.25676E+19 Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42101E+03 Waiting for 0.0363 sec Waiting for 0.0333 sec Waiting for 0.0385 sec Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0322 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0588 sec Waiting for 0.0006 sec Waiting for 1.0931 sec Waiting for 0.0011 sec Waiting for 0.0485 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26747E+13 Waiting for 0.0260 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.86052E+00 Waiting for 0.0371 sec Waiting for 0.0379 sec Waiting for 0.0645 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.45151E+06 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 13 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51473E+10 Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.14325E+13 Waiting for 1.1904 sec Waiting for 0.0006 sec Waiting for 0.0373 sec Waiting for 0.0335 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.14697E+03 Waiting for 0.0529 sec Waiting for 0.0496 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.01530E+18 Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66024E+11 Waiting for 0.0007 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.66394E+15 Waiting for 0.0405 sec Waiting for 0.0353 sec Waiting for 0.0366 sec Waiting for 0.0006 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.70023E+03 Waiting for 0.0359 sec Waiting for 0.0346 sec Waiting for 0.0339 sec Waiting for 0.0367 sec Waiting for 0.0197 sec Waiting for 0.2408 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.50743E+04 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.74839E+09 Waiting for 0.0344 sec Waiting for 0.0393 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02523E+08 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.03234E+13 Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 47 random generation #OVERLAP evdw after 1.01593E+20 Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0009 sec Waiting for 0.0587 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.83835E+10 Waiting for 0.0054 sec Waiting for 0.0359 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 17 23 18 27 #OVERLAPing all corrected after 56 random generation #OVERLAP evdw after 1.34990E+24 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.3601 sec Waiting for 0.0007 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.29098E+05 Waiting for 0.0637 sec Waiting for 0.0371 sec Waiting for 0.0373 sec Waiting for 0.0007 sec Waiting for 0.0537 sec Waiting for 0.0308 sec Waiting for 0.0079 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.72546E+10 Waiting for 0.0365 sec Waiting for 0.0391 sec Waiting for 0.0324 sec Waiting for 0.8436 sec Waiting for 0.0049 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.93857E+09 Waiting for 0.0007 sec Waiting for 0.0873 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -9.53867E+00 Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01559E+02 Waiting for 0.0007 sec Waiting for 0.0329 sec Waiting for 0.0681 sec Waiting for 0.0007 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0351 sec Waiting for 0.0402 sec Waiting for 0.0316 sec Waiting for 0.0351 sec Waiting for 0.0335 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.49865E+04 Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.47388E+14 Waiting for 0.0324 sec Waiting for 0.0342 sec Waiting for 0.0218 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.94512E+06 Waiting for 0.0472 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82241E+05 Waiting for 0.0376 sec Waiting for 0.0326 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.23744E+11 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.90924E+04 Waiting for 0.0377 sec Waiting for 0.0007 sec Waiting for 0.0447 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0339 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 8.74059E+05 Waiting for 0.0400 sec Waiting for 0.0386 sec Waiting for 0.0372 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.94411E+25 Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.89344E+03 Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.00514E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78544E+07 Waiting for 0.0310 sec Waiting for 0.0252 sec Waiting for 0.0358 sec Waiting for 0.0358 sec Waiting for 0.0389 sec Waiting for 0.0258 sec Waiting for 0.0387 sec Waiting for 0.8687 sec Waiting for 0.0006 sec Waiting for 0.0378 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.22566E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22566E+20 Waiting for 0.0493 sec Waiting for 0.0010 sec Waiting for 0.0087 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 27 #OVERLAPing all corrected after 247 random generation #OVERLAP evdw after 4.68350E+26 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0308 sec Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.39946E+08 Waiting for 0.0363 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0037 sec Waiting for 0.0404 sec Waiting for 0.0336 sec Waiting for 0.0007 sec Waiting for 0.0484 sec Waiting for 0.0367 sec Waiting for 0.0007 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.84463E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84463E+20 Waiting for 0.0225 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.25520E+07 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.60272E+08 Waiting for 0.0008 sec Waiting for 0.0189 sec Waiting for 0.0327 sec Waiting for 0.0318 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0542 sec Waiting for 0.0342 sec Waiting for 0.0195 sec Waiting for 0.0322 sec Waiting for 0.0007 sec Waiting for 0.8430 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53854E+12 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73372E+28 Waiting for 0.0700 sec Waiting for 0.0350 sec Waiting for 0.0374 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35727E+12 Waiting for 0.0367 sec Waiting for 0.0006 sec Waiting for 0.0395 sec Waiting for 0.0474 sec Waiting for 0.0807 sec Waiting for 0.0255 sec Waiting for 0.0384 sec Waiting for 0.0344 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 1.0235 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.42679E+05 Waiting for 0.0007 sec Waiting for 0.0344 sec Waiting for 0.0592 sec Waiting for 0.0345 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0341 sec Waiting for 0.0363 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0377 sec Waiting for 0.0495 sec Waiting for 0.0365 sec Waiting for 1.1881 sec Waiting for 0.0240 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 15 25 17 23 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 3.67899E+13 Waiting for 0.0910 sec Waiting for 0.0062 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 9 29 #OVERLAPing all corrected after 18 random generation #OVERLAP evdw after 1.54854E+14 Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 21 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.88875E+18 Waiting for 0.0397 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 19 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.13486E+05 Waiting for 0.0442 sec Waiting for 0.0194 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 22 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.00662E+06 Waiting for 0.0397 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.21370E+08 Waiting for 0.0321 sec Waiting for 0.0350 sec Waiting for 0.0358 sec Waiting for 0.0007 sec Waiting for 0.0187 sec Waiting for 1.2422 sec Waiting for 0.0236 sec Waiting for 0.0800 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.50541E+05 Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.61505E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.33331E+13 Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.90678E+14 Waiting for 0.0460 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 27 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 2.34640E+16 Waiting for 0.0325 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15359E+14 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.03797E+13 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.33288E+07 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 25 21 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.38072E+04 Waiting for 0.0006 sec End of minim, proc 34 time 3717.884340000000 Processor 34 is finishing work. Total time 3735.974546999999 sec