added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB033
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB033
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            33  iseed(4)=             0            0        -1587 
47        -25629
48  ran_num   0.3075934946537018     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2489 sec
146 Waiting for     0.0412 sec
147 Waiting for     0.0406 sec
148 Waiting for     0.0403 sec
149 Waiting for     0.0357 sec
150 Waiting for     0.3441 sec
151 #OVERLAP evdw > 1d10   1.00000E+20
152  #OVERLAPing residues             2
153    9  25
154  #OVERLAPing all corrected after             1  random generation
155 #OVERLAP evdw after   7.62718E+04
156 Waiting for     0.0399 sec
157 Waiting for     0.0007 sec
158 Waiting for     0.0656 sec
159 Waiting for     0.0359 sec
160 Waiting for     0.0006 sec
161 #OVERLAP evdw > 1d10   1.00000E+20
162  #OVERLAPing residues             2
163    9  12
164  #OVERLAPing all corrected after             1  random generation
165 #OVERLAP evdw after   8.14403E+05
166 Waiting for     0.0132 sec
167 #OVERLAP evdw > 1d10   1.00000E+20
168  #OVERLAPing residues             2
169   13  28
170  #OVERLAPing all corrected after             1  random generation
171 #OVERLAP evdw after   1.01256E+07
172 Waiting for     0.0307 sec
173 #OVERLAP evdw > 1d10   1.00000E+20
174  #OVERLAPing residues             2
175    5  25
176  #OVERLAPing all corrected after             2  random generation
177 #OVERLAP evdw after   2.42688E+06
178 Waiting for     0.0373 sec
179 #OVERLAP evdw > 1d10   1.00000E+20
180  #OVERLAPing residues             4
181    9  25  10  27
182  #OVERLAPing all corrected after             1  random generation
183 #OVERLAP evdw after   1.40429E+14
184 Waiting for     0.0399 sec
185 Waiting for     0.0462 sec
186 Waiting for     0.0006 sec
187 Waiting for     0.0422 sec
188 Waiting for     0.0009 sec
189 Waiting for     0.0007 sec
190 Waiting for     0.2204 sec
191 Waiting for     0.0006 sec
192 #OVERLAP evdw > 1d10   1.00000E+20
193  #OVERLAPing residues             2
194   12  20
195  #OVERLAPing all corrected after             1  random generation
196 #OVERLAP evdw after   3.36953E+04
197 Waiting for     0.0007 sec
198 #OVERLAP evdw > 1d10   1.00000E+20
199  #OVERLAPing residues             2
200   14  23
201  #OVERLAPing all corrected after             1  random generation
202 #OVERLAP evdw after   1.42095E+03
203 Waiting for     0.0403 sec
204 Waiting for     0.0386 sec
205 Waiting for     0.0370 sec
206 Waiting for     0.0327 sec
207 #OVERLAP evdw > 1d10   1.00000E+20
208  #OVERLAPing residues             2
209    9  25
210  #OVERLAPing all corrected after             1  random generation
211 #OVERLAP evdw after   1.54449E+14
212 Waiting for     0.0087 sec
213 Waiting for     0.0339 sec
214 Waiting for     0.0332 sec
215 Waiting for     0.0320 sec
216 #OVERLAP evdw > 1d10   1.00000E+20
217  #OVERLAPing residues             2
218   13  26
219  #OVERLAPing all corrected after             1  random generation
220 #OVERLAP evdw after   3.05860E+13
221 Waiting for     0.0393 sec
222 #OVERLAP evdw > 1d10   1.00000E+20
223  #OVERLAPing residues             2
224   17  22
225  #OVERLAPing all corrected after             1  random generation
226 #OVERLAP evdw after  -2.71707E+01
227 Waiting for     0.0006 sec
228 Waiting for     0.0313 sec
229 Waiting for     0.0343 sec
230 Waiting for     0.0006 sec
231 Waiting for     0.0436 sec
232 Waiting for     0.0311 sec
233 Waiting for     0.0394 sec
234 Waiting for     0.0336 sec
235 Waiting for     0.0316 sec
236 Waiting for     0.0355 sec
237 Waiting for     0.0732 sec
238 Waiting for     0.0008 sec
239 Waiting for     0.0140 sec
240 #OVERLAP evdw > 1d10   1.00000E+20
241  #OVERLAPing residues             2
242   14  26
243  #OVERLAPing all corrected after             1  random generation
244 #OVERLAP evdw after   4.36110E+14
245 Waiting for     0.0433 sec
246 Waiting for     0.0007 sec
247 Waiting for     0.0007 sec
248 Waiting for     0.0378 sec
249 Waiting for     0.0007 sec
250 #OVERLAP evdw > 1d10   1.00000E+20
251  #OVERLAPing residues             2
252    4  14
253  #OVERLAPing all corrected after             1  random generation
254 #OVERLAP evdw after   1.03281E+03
255 Waiting for     0.0682 sec
256 Waiting for     0.0398 sec
257 Waiting for     0.0007 sec
258 Waiting for     0.0320 sec
259 #OVERLAP evdw > 1d10   1.00000E+20
260  #OVERLAPing residues             2
261   11  21
262  #OVERLAPing all corrected after             1  random generation
263 #OVERLAP evdw after   2.45889E+10
264 Waiting for     0.0406 sec
265 Waiting for     0.0383 sec
266 Waiting for     0.0479 sec
267 #OVERLAP evdw > 1d10   1.00000E+20
268  #OVERLAPing residues             2
269    7  27
270  #OVERLAPing all corrected after             1  random generation
271 #OVERLAP evdw after   4.51600E+17
272 Waiting for     0.0529 sec
273 Waiting for     0.0311 sec
274 Waiting for     0.0887 sec
275 Waiting for     0.0006 sec
276 Waiting for     0.0663 sec
277 Waiting for     0.0364 sec
278 Waiting for     0.0351 sec
279 Waiting for     0.0350 sec
280 #OVERLAP evdw > 1d10   1.00000E+20
281  #OVERLAPing residues             2
282   11  14
283  #OVERLAPing all corrected after             1  random generation
284 #OVERLAP evdw after  -1.18378E+00
285 Waiting for     0.0320 sec
286 #OVERLAP evdw > 1d10   1.00000E+20
287  #OVERLAPing residues             2
288   11  16
289  #OVERLAPing all corrected after             1  random generation
290 #OVERLAP evdw after   1.52817E+09
291 Waiting for     0.0337 sec
292 Waiting for     0.0399 sec
293 Waiting for     0.0401 sec
294 Waiting for     0.0319 sec
295 Waiting for     0.0303 sec
296 #OVERLAP evdw > 1d10   1.00000E+20
297  #OVERLAPing residues             2
298    4  27
299  #OVERLAPing all corrected after             1  random generation
300 #OVERLAP evdw after   4.90885E+04
301 Waiting for     0.0353 sec
302 Waiting for     0.0364 sec
303 Waiting for     0.0250 sec
304 Waiting for     0.0341 sec
305 #OVERLAP evdw > 1d10   1.00000E+20
306  #OVERLAPing residues             4
307    4  17   8  15
308  #OVERLAPing all corrected after             1  random generation
309 #OVERLAP evdw after   5.75407E+07
310 Waiting for     0.0399 sec
311 #OVERLAP evdw > 1d10   1.00000E+20
312  #OVERLAPing residues             2
313   17  24
314  #OVERLAPing all corrected after             1  random generation
315 #OVERLAP evdw after   8.19737E+08
316 Waiting for     0.0376 sec
317 Waiting for     0.0006 sec
318 #OVERLAP evdw > 1d10   1.00000E+20
319  #OVERLAPing residues             4
320    6  25   9  28
321  #OVERLAPing NOT all corrected             4
322    6  25   9  28
323 #OVERLAP evdw after   1.00000E+20
324 Waiting for     0.0390 sec
325 Waiting for     0.0392 sec
326 #OVERLAP evdw > 1d10   1.00000E+20
327  #OVERLAPing residues             2
328    9  25
329  #OVERLAPing all corrected after             4  random generation
330 #OVERLAP evdw after   1.03881E+11
331 Waiting for     0.0324 sec
332 Waiting for     0.0323 sec
333 Waiting for     0.0397 sec
334 Waiting for     0.0006 sec
335 Waiting for     0.0395 sec
336 Waiting for     0.0007 sec
337 Waiting for     0.0006 sec
338 Waiting for     0.0370 sec
339 Waiting for     0.0380 sec
340 Waiting for     0.0403 sec
341 #OVERLAP evdw > 1d10   1.00000E+20
342  #OVERLAPing residues             2
343    4  25
344  #OVERLAPing all corrected after             1  random generation
345 #OVERLAP evdw after   3.86397E+10
346 Waiting for     0.0373 sec
347 #OVERLAP evdw > 1d10   1.00000E+20
348  #OVERLAPing residues             2
349   14  22
350  #OVERLAPing all corrected after             2  random generation
351 #OVERLAP evdw after   6.76308E+01
352 Waiting for     0.0379 sec
353 #OVERLAP evdw > 1d10   1.00000E+20
354  #OVERLAPing residues             2
355   23  27
356  #OVERLAPing all corrected after             7  random generation
357 #OVERLAP evdw after   4.98051E+08
358 Waiting for     0.0388 sec
359 Waiting for     0.0367 sec
360 Waiting for     0.0113 sec
361 #OVERLAP evdw > 1d10   1.00000E+20
362  #OVERLAPing residues             4
363    4  22   7  24
364  #OVERLAPing all corrected after             2  random generation
365 #OVERLAP evdw after   4.68933E+21
366 Waiting for     0.0569 sec
367 Waiting for     0.0121 sec
368 Waiting for     0.0520 sec
369 #OVERLAP evdw > 1d10   1.00000E+20
370  #OVERLAPing residues             6
371    4  20   7  28   8  29
372  #OVERLAPing NOT all corrected             2
373    7  28
374 #OVERLAP evdw after   1.00000E+20
375 Waiting for     0.0007 sec
376 Waiting for     0.0393 sec
377 #OVERLAP evdw > 1d10   1.00000E+20
378  #OVERLAPing residues             4
379    9  29  11  26
380  #OVERLAPing all corrected after             1  random generation
381 #OVERLAP evdw after   1.20848E+04
382 Waiting for     0.0357 sec
383 Waiting for     0.0009 sec
384 Waiting for     0.0006 sec
385 #OVERLAP evdw > 1d10   1.00000E+20
386  #OVERLAPing residues             2
387    9  17
388  #OVERLAPing all corrected after             1  random generation
389 #OVERLAP evdw after  -4.20645E+01
390 Waiting for     0.0642 sec
391 #OVERLAP evdw > 1d10   1.00000E+20
392  #OVERLAPing residues             2
393   11  25
394  #OVERLAPing all corrected after             1  random generation
395 #OVERLAP evdw after   1.80512E+06
396 Waiting for     0.0007 sec
397 Waiting for     0.0396 sec
398 #OVERLAP evdw > 1d10   5.54877E+22
399  #OVERLAPing residues             0
400
401  #OVERLAPing all corrected after             1  random generation
402 #OVERLAP evdw after   5.54877E+22
403 Waiting for     0.0475 sec
404 #OVERLAP evdw > 1d10   1.00000E+20
405  #OVERLAPing residues             2
406    5   9
407  #OVERLAPing all corrected after             1  random generation
408 #OVERLAP evdw after  -3.08253E+01
409 Waiting for     0.0564 sec
410 Waiting for     0.0006 sec
411 Waiting for     0.0007 sec
412 Waiting for     0.0007 sec
413 Waiting for     0.0313 sec
414 Waiting for     0.0576 sec
415 Waiting for     0.0355 sec
416 Waiting for     0.0316 sec
417 Waiting for     0.0366 sec
418 #OVERLAP evdw > 1d10   1.00000E+20
419  #OVERLAPing residues             4
420    4  23   6  25
421  #OVERLAPing NOT all corrected             3
422    6  25   7
423 #OVERLAP evdw after   1.00000E+20
424 Waiting for     0.0390 sec
425 #OVERLAP evdw > 1d10   1.00000E+20
426  #OVERLAPing residues             2
427    7  23
428  #OVERLAPing all corrected after             1  random generation
429 #OVERLAP evdw after   3.41904E+04
430 Waiting for     0.0382 sec
431 Waiting for     0.0009 sec
432 Waiting for     0.0039 sec
433 Waiting for     0.0007 sec
434 Waiting for     0.0399 sec
435 Waiting for     0.0353 sec
436 Waiting for     0.0607 sec
437 #OVERLAP evdw > 1d10   1.00000E+20
438  #OVERLAPing residues             4
439   13  27  18  25
440  #OVERLAPing all corrected after             2  random generation
441 #OVERLAP evdw after   1.87813E+05
442 Waiting for     0.0685 sec
443 Waiting for     0.0583 sec
444 Waiting for     0.0354 sec
445 #OVERLAP evdw > 1d10   1.00000E+20
446  #OVERLAPing residues             4
447   13  25  18  27
448  #OVERLAPing all corrected after             2  random generation
449 #OVERLAP evdw after   4.57387E+14
450 Waiting for     0.0006 sec
451 Waiting for     0.0331 sec
452 Waiting for     0.0007 sec
453 Waiting for     0.0006 sec
454 Waiting for     0.0006 sec
455 Waiting for     0.0307 sec
456 #OVERLAP evdw > 1d10   1.00000E+20
457  #OVERLAPing residues             2
458    7  17
459  #OVERLAPing all corrected after             1  random generation
460 #OVERLAP evdw after   4.80136E+09
461 Waiting for     0.0414 sec
462 #OVERLAP evdw > 1d10   1.00000E+20
463  #OVERLAPing residues             8
464    5  29   6  26   7  25   9  23
465  #OVERLAPing all corrected after            13  random generation
466 #OVERLAP evdw after   6.75912E+14
467 Waiting for     0.0323 sec
468 Waiting for     0.0339 sec
469 Waiting for     0.0006 sec
470 Waiting for     0.2020 sec
471 #OVERLAP evdw > 1d10   1.00000E+20
472  #OVERLAPing residues             2
473   14  20
474  #OVERLAPing all corrected after             1  random generation
475 #OVERLAP evdw after   2.79325E+08
476 Waiting for     0.0392 sec
477 Waiting for     0.0539 sec
478 #OVERLAP evdw > 1d10   1.00000E+20
479  #OVERLAPing residues             6
480    2  17   7  29   9  27
481  #OVERLAPing NOT all corrected             2
482    9  27
483 #OVERLAP evdw after   1.00000E+20
484 Waiting for     0.0440 sec
485 #OVERLAP evdw > 1d10   1.00000E+20
486  #OVERLAPing residues             2
487    7  20
488  #OVERLAPing all corrected after             2  random generation
489 #OVERLAP evdw after   4.32042E+02
490 Waiting for     0.0390 sec
491 Waiting for     0.0365 sec
492 Waiting for     0.0451 sec
493 #OVERLAP evdw > 1d10   1.00000E+20
494  #OVERLAPing residues             2
495    7  27
496  #OVERLAPing all corrected after             1  random generation
497 #OVERLAP evdw after   2.28425E+08
498 Waiting for     0.0007 sec
499 Waiting for     0.0358 sec
500 #OVERLAP evdw > 1d10   1.00000E+20
501  #OVERLAPing residues             5
502    4  23   5   7  11
503 #OVERLAP FAIL in gen_side afte 1000iter for RES  11
504 Waiting for     0.0401 sec
505 Waiting for     0.0006 sec
506 #OVERLAP evdw > 1d10   1.00000E+20
507  #OVERLAPing residues             4
508    5  27  15  17
509  #OVERLAPing all corrected after             4  random generation
510 #OVERLAP evdw after   4.02981E+28
511 Waiting for     0.0006 sec
512 Waiting for     0.0544 sec
513 Waiting for     0.0403 sec
514 Waiting for     0.0274 sec
515 Waiting for     0.0007 sec
516 Waiting for     0.0336 sec
517 #OVERLAP evdw > 1d10   1.00000E+20
518  #OVERLAPing residues             2
519    7  27
520  #OVERLAPing all corrected after             1  random generation
521 #OVERLAP evdw after   1.70160E+04
522 Waiting for     0.0105 sec
523 Waiting for     0.0006 sec
524 Waiting for     0.0404 sec
525 Waiting for     0.0332 sec
526 Waiting for     0.0354 sec
527 Waiting for     0.0373 sec
528 Waiting for     0.0006 sec
529 #OVERLAP evdw > 1d10   1.00000E+20
530  #OVERLAPing residues             4
531    3  18   7  22
532  #OVERLAPing all corrected after             3  random generation
533 #OVERLAP evdw after   4.93499E+10
534 Waiting for     0.0341 sec
535 Waiting for     0.0446 sec
536 #OVERLAP evdw > 1d10   1.00000E+20
537  #OVERLAPing residues             2
538    4  22
539  #OVERLAPing all corrected after             2  random generation
540 #OVERLAP evdw after   4.99234E+13
541 Waiting for     0.0316 sec
542 Waiting for     0.0762 sec
543 Waiting for     0.0006 sec
544 Waiting for     0.0345 sec
545 Waiting for     0.0007 sec
546 Waiting for     0.0309 sec
547 Waiting for     0.0005 sec
548 Waiting for     0.0007 sec
549 Waiting for     0.0538 sec
550 Waiting for     0.0377 sec
551 Waiting for     0.0313 sec
552 Waiting for     0.0501 sec
553 Waiting for     0.0324 sec
554 Waiting for     0.0313 sec
555 Waiting for     0.0094 sec
556 #OVERLAP evdw > 1d10   1.00000E+20
557  #OVERLAPing residues             2
558    5  20
559  #OVERLAPing all corrected after             2  random generation
560 #OVERLAP evdw after   1.05441E+25
561 Waiting for     0.0295 sec
562 Waiting for     0.0349 sec
563 #OVERLAP evdw > 1d10   1.00000E+20
564  #OVERLAPing residues             3
565    7  25  29
566  #OVERLAPing all corrected after             1  random generation
567 #OVERLAP evdw after   8.76487E+06
568 Waiting for     0.0007 sec
569 #OVERLAP evdw > 1d10   1.00000E+20
570  #OVERLAPing residues             2
571    2  29
572  #OVERLAPing all corrected after             1  random generation
573 #OVERLAP evdw after   3.65102E+04
574 Waiting for     0.0006 sec
575 #OVERLAP evdw > 1d10   1.00000E+20
576  #OVERLAPing residues             2
577    5  22
578  #OVERLAPing all corrected after             2  random generation
579 #OVERLAP evdw after   9.47672E+08
580 Waiting for     0.0376 sec
581 Waiting for     0.0350 sec
582 Waiting for     0.0007 sec
583 Waiting for     0.0168 sec
584 #OVERLAP evdw > 1d10   1.00000E+20
585  #OVERLAPing residues             2
586   20  26
587  #OVERLAPing all corrected after             1  random generation
588 #OVERLAP evdw after   2.02552E+06
589 Waiting for     0.3486 sec
590 #OVERLAP evdw > 1d10   1.00000E+20
591  #OVERLAPing residues             2
592   11  27
593  #OVERLAPing all corrected after             1  random generation
594 #OVERLAP evdw after   4.69929E+10
595 Waiting for     0.0006 sec
596 Waiting for     0.0379 sec
597 Waiting for     0.0006 sec
598 #OVERLAP evdw > 1d10   1.00000E+20
599  #OVERLAPing residues             2
600    4  26
601  #OVERLAPing all corrected after             1  random generation
602 #OVERLAP evdw after   4.15335E+24
603 Waiting for     0.0351 sec
604 #OVERLAP evdw > 1d10   1.00000E+20
605  #OVERLAPing residues             4
606    2  26  18  27
607  #OVERLAPing all corrected after             1  random generation
608 #OVERLAP evdw after   2.64241E+04
609 Waiting for     0.0353 sec
610 Waiting for     0.0332 sec
611 Waiting for     0.0314 sec
612 Waiting for     0.0006 sec
613 #OVERLAP evdw > 1d10   1.00000E+20
614  #OVERLAPing residues             2
615    7  11
616  #OVERLAPing all corrected after             3  random generation
617 #OVERLAP evdw after   5.41174E+14
618 Waiting for     0.0355 sec
619 #OVERLAP evdw > 1d10   1.00000E+20
620  #OVERLAPing residues             2
621   22  29
622  #OVERLAPing all corrected after             2  random generation
623 #OVERLAP evdw after   9.29524E+18
624 Waiting for     0.0375 sec
625 Waiting for     0.0316 sec
626 Waiting for     0.0006 sec
627 Waiting for     0.0501 sec
628 Waiting for     0.0350 sec
629 Waiting for     0.0321 sec
630 Waiting for     0.0007 sec
631 Waiting for     0.0007 sec
632 Waiting for     0.0309 sec
633 Waiting for     0.0393 sec
634 #OVERLAP evdw > 1d10   1.00000E+20
635  #OVERLAPing residues             2
636    3   7
637  #OVERLAPing all corrected after             1  random generation
638 #OVERLAP evdw after   4.78041E+07
639 Waiting for     0.0736 sec
640 Waiting for     0.0022 sec
641 #OVERLAP evdw > 1d10   1.00000E+20
642  #OVERLAPing residues             2
643    4  27
644  #OVERLAPing all corrected after             1  random generation
645 #OVERLAP evdw after   2.51503E+04
646 Waiting for     0.0371 sec
647 Waiting for     0.0006 sec
648 Waiting for     0.0006 sec
649 #OVERLAP evdw > 1d10   1.00000E+20
650  #OVERLAPing residues             2
651   11  14
652  #OVERLAPing all corrected after             1  random generation
653 #OVERLAP evdw after   6.36085E+01
654 Waiting for     0.0385 sec
655 Waiting for     0.0007 sec
656 Waiting for     0.0347 sec
657 Waiting for     0.0007 sec
658 Waiting for     0.0359 sec
659 Waiting for     0.0382 sec
660 Waiting for     0.0083 sec
661 Waiting for     0.0406 sec
662 Waiting for     0.2914 sec
663 Waiting for     0.0097 sec
664 Waiting for     0.0006 sec
665 Waiting for     0.0366 sec
666 Waiting for     0.0006 sec
667 Waiting for     0.0395 sec
668 Waiting for     0.0336 sec
669 Waiting for     0.0729 sec
670 Waiting for     0.0006 sec
671 Waiting for     0.0310 sec
672 Waiting for     0.0006 sec
673 #OVERLAP evdw > 1d10   1.00000E+20
674  #OVERLAPing residues             2
675    8  23
676  #OVERLAPing all corrected after            63  random generation
677 #OVERLAP evdw after   8.56081E+29
678 Waiting for     0.0391 sec
679 #OVERLAP evdw > 1d10   1.00000E+20
680  #OVERLAPing residues             2
681    7  18
682  #OVERLAPing all corrected after             1  random generation
683 #OVERLAP evdw after   8.16650E+08
684 Waiting for     0.0368 sec
685 #OVERLAP evdw > 1d10   4.70927E+20
686  #OVERLAPing residues             0
687
688  #OVERLAPing all corrected after             1  random generation
689 #OVERLAP evdw after   4.70927E+20
690 Waiting for     0.0006 sec
691 Waiting for     0.0006 sec
692 Waiting for     0.0638 sec
693 #OVERLAP evdw > 1d10   1.00000E+20
694  #OVERLAPing residues             2
695    7  27
696  #OVERLAPing all corrected after             1  random generation
697 #OVERLAP evdw after   1.35697E+05
698 Waiting for     0.0007 sec
699 Waiting for     0.0007 sec
700 Waiting for     0.0498 sec
701 Waiting for     0.0333 sec
702 #OVERLAP evdw > 1d10   1.00000E+20
703  #OVERLAPing residues             2
704   23  27
705  #OVERLAPing all corrected after             7  random generation
706 #OVERLAP evdw after   1.72935E+12
707 Waiting for     0.0318 sec
708 Waiting for     0.0329 sec
709 #OVERLAP evdw > 1d10   1.00000E+20
710  #OVERLAPing residues             2
711    3  17
712  #OVERLAPing all corrected after             3  random generation
713 #OVERLAP evdw after   2.09150E+06
714 Waiting for     0.0556 sec
715 Waiting for     0.0382 sec
716 Waiting for     0.0317 sec
717 Waiting for     0.0006 sec
718 Waiting for     0.0349 sec
719 Waiting for     0.0331 sec
720 #OVERLAP evdw > 1d10   1.00000E+20
721  #OVERLAPing residues             2
722    2  27
723  #OVERLAPing all corrected after             1  random generation
724 #OVERLAP evdw after   8.95800E+11
725 Waiting for     0.0397 sec
726 #OVERLAP evdw > 1d10   1.00000E+20
727  #OVERLAPing residues             4
728    3  27  13  24
729  #OVERLAPing all corrected after             1  random generation
730 #OVERLAP evdw after   2.19341E+09
731 Waiting for     0.0601 sec
732 #OVERLAP evdw > 1d10   1.00000E+20
733  #OVERLAPing residues             4
734    6  23   8  25
735  #OVERLAPing all corrected after           296  random generation
736 #OVERLAP evdw after   1.99027E+46
737 Waiting for     0.0405 sec
738 #OVERLAP evdw > 1d10   2.52882E+33
739  #OVERLAPing residues             0
740
741  #OVERLAPing all corrected after             1  random generation
742 #OVERLAP evdw after   2.52882E+33
743 Waiting for     0.0406 sec
744 Waiting for     0.0010 sec
745 Waiting for     0.0154 sec
746 Waiting for     0.0371 sec
747 #OVERLAP evdw > 1d10   1.00000E+20
748  #OVERLAPing residues             2
749   13  22
750  #OVERLAPing all corrected after             1  random generation
751 #OVERLAP evdw after   1.31301E+05
752 Waiting for     0.0006 sec
753 Waiting for     0.0373 sec
754 Waiting for     0.0007 sec
755 Waiting for     0.0321 sec
756 Waiting for     0.0327 sec
757 #OVERLAP evdw > 1d10   1.00000E+20
758  #OVERLAPing residues             3
759    8  25  20
760  #OVERLAPing all corrected after             2  random generation
761 #OVERLAP evdw after   2.76106E+09
762 Waiting for     0.0800 sec
763 Waiting for     0.0006 sec
764 #OVERLAP evdw > 1d10   1.00000E+20
765  #OVERLAPing residues             2
766    4  27
767  #OVERLAPing all corrected after             1  random generation
768 #OVERLAP evdw after   3.49459E+04
769 Waiting for     0.0406 sec
770 Waiting for     0.0376 sec
771 Waiting for     0.0330 sec
772 Waiting for     0.0348 sec
773 Waiting for     0.0344 sec
774 Waiting for     0.0321 sec
775 #OVERLAP evdw > 1d10   1.00000E+20
776  #OVERLAPing residues             2
777    7  26
778  #OVERLAPing all corrected after             4  random generation
779 #OVERLAP evdw after   1.32123E+08
780 Waiting for     0.0318 sec
781 #OVERLAP evdw > 1d10   3.54826E+28
782  #OVERLAPing residues             0
783
784  #OVERLAPing all corrected after             1  random generation
785 #OVERLAP evdw after   3.54826E+28
786 Waiting for     0.0309 sec
787 #OVERLAP evdw > 1d10   1.00000E+20
788  #OVERLAPing residues             2
789    5   9
790  #OVERLAPing all corrected after             1  random generation
791 #OVERLAP evdw after   1.28196E+05
792 Waiting for     0.0674 sec
793 Waiting for     0.0370 sec
794 Waiting for     0.0344 sec
795 Waiting for     0.0385 sec
796 #OVERLAP evdw > 1d10   1.00000E+20
797  #OVERLAPing residues             6
798    4  14   7  20  11  23
799  #OVERLAPing all corrected after             2  random generation
800 #OVERLAP evdw after   6.31341E+13
801 Waiting for     0.0337 sec
802 Waiting for     0.0346 sec
803 #OVERLAP evdw > 1d10   1.00000E+20
804  #OVERLAPing residues             2
805    7  29
806  #OVERLAPing all corrected after             1  random generation
807 #OVERLAP evdw after   4.32692E+17
808 Waiting for     0.0371 sec
809 #OVERLAP evdw > 1d10   1.00000E+20
810  #OVERLAPing residues             2
811   13  27
812  #OVERLAPing all corrected after             1  random generation
813 #OVERLAP evdw after   5.98565E+07
814 Waiting for     0.0452 sec
815 Waiting for     0.0199 sec
816 #OVERLAP evdw > 1d10   1.00000E+20
817  #OVERLAPing residues             6
818    3  11   5  22   7  21
819  #OVERLAPing all corrected after             1  random generation
820 #OVERLAP evdw after   3.95123E+17
821 Waiting for     0.0342 sec
822 #OVERLAP evdw > 1d10   1.00000E+20
823  #OVERLAPing residues             2
824    9  17
825  #OVERLAPing all corrected after             1  random generation
826 #OVERLAP evdw after   6.01370E+01
827 Waiting for     0.0007 sec
828 Waiting for     0.0351 sec
829 Waiting for     0.0311 sec
830 #OVERLAP evdw > 1d10   1.00000E+20
831  #OVERLAPing residues             2
832    3  29
833  #OVERLAPing all corrected after             1  random generation
834 #OVERLAP evdw after   7.80977E+08
835 Waiting for     0.0498 sec
836 Waiting for     0.0359 sec
837 #OVERLAP evdw > 1d10   1.00000E+20
838  #OVERLAPing residues             4
839    7  16  20  25
840  #OVERLAPing all corrected after             1  random generation
841 #OVERLAP evdw after   1.64234E+02
842 Waiting for     0.0006 sec
843 Waiting for     0.0007 sec
844 Waiting for     0.0390 sec
845 Waiting for     0.5013 sec
846 Waiting for     0.0330 sec
847 #OVERLAP evdw > 1d10   1.00000E+20
848  #OVERLAPing residues             2
849    7  25
850  #OVERLAPing all corrected after             1  random generation
851 #OVERLAP evdw after   5.01056E+08
852 Waiting for     0.0309 sec
853 #OVERLAP evdw > 1d10   1.00000E+20
854  #OVERLAPing residues             2
855    4   9
856  #OVERLAPing all corrected after             1  random generation
857 #OVERLAP evdw after   1.69131E+05
858 Waiting for     0.0337 sec
859 Waiting for     0.0802 sec
860 Waiting for     0.0006 sec
861 #OVERLAP evdw > 1d10   1.00000E+20
862  #OVERLAPing residues             2
863    7  23
864  #OVERLAPing all corrected after             1  random generation
865 #OVERLAP evdw after   1.90223E+03
866 Waiting for     0.0354 sec
867 Waiting for     0.0006 sec
868 Waiting for     0.0348 sec
869 Waiting for     0.0007 sec
870 Waiting for     0.0387 sec
871 Waiting for     0.0006 sec
872 Waiting for     0.0683 sec
873 Waiting for     0.0418 sec
874 Waiting for     0.0376 sec
875 #OVERLAP evdw > 1d10   1.00000E+20
876  #OVERLAPing residues             2
877    5  27
878  #OVERLAPing NOT all corrected             2
879    5  27
880 #OVERLAP evdw after   1.00000E+20
881 Waiting for     0.0006 sec
882 #OVERLAP evdw > 1d10   1.00000E+20
883  #OVERLAPing residues             2
884   11  14
885  #OVERLAPing all corrected after             1  random generation
886 #OVERLAP evdw after   1.83682E+08
887 Waiting for     0.0006 sec
888 Waiting for     0.0342 sec
889 Waiting for     0.0354 sec
890 Waiting for     0.0399 sec
891 Waiting for     0.0310 sec
892 #OVERLAP evdw > 1d10   1.00000E+20
893  #OVERLAPing residues             2
894    8  27
895  #OVERLAPing all corrected after             1  random generation
896 #OVERLAP evdw after   1.58710E+06
897 Waiting for     0.0007 sec
898 #OVERLAP evdw > 1d10   1.00000E+20
899  #OVERLAPing residues             2
900    4  27
901  #OVERLAPing all corrected after             1  random generation
902 #OVERLAP evdw after   2.73692E+02
903 Waiting for     0.0384 sec
904 Waiting for     0.0006 sec
905 #OVERLAP evdw > 1d10   1.00000E+20
906  #OVERLAPing residues             2
907    4   9
908  #OVERLAPing all corrected after             2  random generation
909 #OVERLAP evdw after   6.66863E+04
910 Waiting for     0.0006 sec
911 Waiting for     0.0362 sec
912 Waiting for     0.0331 sec
913 Waiting for     0.0384 sec
914 Waiting for     0.0396 sec
915 Waiting for     0.0329 sec
916 Waiting for     0.0315 sec
917 Waiting for     0.0385 sec
918 #OVERLAP evdw > 1d10   1.00000E+20
919  #OVERLAPing residues             2
920    4  11
921  #OVERLAPing all corrected after             1  random generation
922 #OVERLAP evdw after   1.25610E+07
923 Waiting for     0.0006 sec
924 Waiting for     0.0007 sec
925 Waiting for     0.0319 sec
926 #OVERLAP evdw > 1d10   1.00000E+20
927  #OVERLAPing residues             2
928    5  27
929  #OVERLAPing all corrected after             1  random generation
930 #OVERLAP evdw after   1.35725E+08
931 Waiting for     0.0309 sec
932 #OVERLAP evdw > 1d10   1.00000E+20
933  #OVERLAPing residues             2
934    3  27
935  #OVERLAPing all corrected after             1  random generation
936 #OVERLAP evdw after  -2.06750E+00
937 Waiting for     0.0392 sec
938 Waiting for     0.0385 sec
939 Waiting for     0.0424 sec
940 #OVERLAP evdw > 1d10   3.31321E+22
941  #OVERLAPing residues             0
942
943  #OVERLAPing all corrected after             1  random generation
944 #OVERLAP evdw after   3.31321E+22
945 Waiting for     0.0386 sec
946 #OVERLAP evdw > 1d10   1.00000E+20
947  #OVERLAPing residues             2
948    7  26
949  #OVERLAPing all corrected after             1  random generation
950 #OVERLAP evdw after   1.59184E+09
951 Waiting for     0.0163 sec
952 Waiting for     0.0405 sec
953 Waiting for     0.0398 sec
954 #OVERLAP evdw > 1d10   1.00000E+20
955  #OVERLAPing residues             2
956   17  27
957  #OVERLAPing all corrected after             1  random generation
958 #OVERLAP evdw after   2.08458E+07
959 Waiting for     0.0582 sec
960 #OVERLAP evdw > 1d10   1.00000E+20
961  #OVERLAPing residues             2
962    3  13
963  #OVERLAPing all corrected after             1  random generation
964 #OVERLAP evdw after   6.10109E+06
965 Waiting for     0.0359 sec
966 Waiting for     0.0007 sec
967 #OVERLAP evdw > 1d10   7.60444E+22
968  #OVERLAPing residues             0
969
970  #OVERLAPing all corrected after             1  random generation
971 #OVERLAP evdw after   7.60444E+22
972 Waiting for     0.0348 sec
973 #OVERLAP evdw > 1d10   1.00000E+20
974  #OVERLAPing residues             2
975    2  17
976  #OVERLAPing all corrected after             2  random generation
977 #OVERLAP evdw after   7.84680E+07
978 Waiting for     0.0398 sec
979 #OVERLAP evdw > 1d10   1.00000E+20
980  #OVERLAPing residues             4
981    5  14   6  17
982  #OVERLAPing all corrected after            87  random generation
983 #OVERLAP evdw after   5.56880E+29
984 Waiting for     0.0006 sec
985 Waiting for     0.0370 sec
986 #OVERLAP evdw > 1d10   1.00000E+20
987  #OVERLAPing residues             2
988   12  19
989  #OVERLAPing all corrected after             1  random generation
990 #OVERLAP evdw after   6.29913E+08
991 Waiting for     0.0353 sec
992 #OVERLAP evdw > 1d10   1.00000E+20
993  #OVERLAPing residues             6
994    4  15   6  20   7  23
995  #OVERLAPing all corrected after             3  random generation
996 #OVERLAP evdw after   5.89480E+09
997 Waiting for     0.0309 sec
998 #OVERLAP evdw > 1d10   1.00000E+20
999  #OVERLAPing residues             2
1000    7  14
1001  #OVERLAPing all corrected after             1  random generation
1002 #OVERLAP evdw after   4.78685E+02
1003 Waiting for     0.0332 sec
1004 #OVERLAP evdw > 1d10   1.00000E+20
1005  #OVERLAPing residues             4
1006    4  25   8  26
1007  #OVERLAPing all corrected after             2  random generation
1008 #OVERLAP evdw after   4.50321E+19
1009 Waiting for     0.0329 sec
1010 #OVERLAP evdw > 1d10   1.00000E+20
1011  #OVERLAPing residues             4
1012    8  16  11  19
1013  #OVERLAPing all corrected after             1  random generation
1014 #OVERLAP evdw after   9.52249E+10
1015 Waiting for     0.0404 sec
1016 Waiting for     0.0358 sec
1017 #OVERLAP evdw > 1d10   1.00000E+20
1018  #OVERLAPing residues             2
1019   11  23
1020  #OVERLAPing all corrected after             3  random generation
1021 #OVERLAP evdw after   1.77066E+11
1022 Waiting for     0.0363 sec
1023 Waiting for     0.0171 sec
1024 #OVERLAP evdw > 1d10   1.00000E+20
1025  #OVERLAPing residues             2
1026   17  25
1027  #OVERLAPing all corrected after             2  random generation
1028 #OVERLAP evdw after   1.49598E+29
1029 Waiting for     0.0401 sec
1030 #OVERLAP evdw > 1d10   1.00000E+20
1031  #OVERLAPing residues             2
1032   14  27
1033  #OVERLAPing all corrected after             1  random generation
1034 #OVERLAP evdw after   2.81990E+10
1035 Waiting for     0.0652 sec
1036 Waiting for     0.0689 sec
1037 Waiting for     0.0438 sec
1038 #OVERLAP evdw > 1d10   1.00000E+20
1039  #OVERLAPing residues             2
1040   11  29
1041  #OVERLAPing all corrected after             1  random generation
1042 #OVERLAP evdw after   3.45570E+11
1043 Waiting for     0.0347 sec
1044 Waiting for     0.0007 sec
1045 Waiting for     0.0388 sec
1046 Waiting for     0.0006 sec
1047 Waiting for     0.0396 sec
1048 Waiting for     0.0340 sec
1049 #OVERLAP evdw > 1d10   1.00000E+20
1050  #OVERLAPing residues             2
1051    9  25
1052  #OVERLAPing all corrected after             1  random generation
1053 #OVERLAP evdw after   3.03691E+10
1054 Waiting for     0.0007 sec
1055 Waiting for     0.0380 sec
1056 Waiting for     0.0311 sec
1057 Waiting for     0.0006 sec
1058 #OVERLAP evdw > 1d10   1.00000E+20
1059  #OVERLAPing residues             3
1060    9  25  26
1061  #OVERLAPing all corrected after             5  random generation
1062 #OVERLAP evdw after   7.83853E+07
1063 Waiting for     0.0308 sec
1064 Waiting for     0.0006 sec
1065 #OVERLAP evdw > 1d10   1.00000E+20
1066  #OVERLAPing residues             2
1067    2  26
1068  #OVERLAPing all corrected after             1  random generation
1069 #OVERLAP evdw after   2.03198E+17
1070 Waiting for     0.0370 sec
1071 Waiting for     0.0324 sec
1072 Waiting for     0.0378 sec
1073 Waiting for     0.0030 sec
1074 Waiting for     0.0341 sec
1075 Waiting for     0.0384 sec
1076 #OVERLAP evdw > 1d10   1.00000E+20
1077  #OVERLAPing residues             2
1078    2  20
1079  #OVERLAPing all corrected after             2  random generation
1080 #OVERLAP evdw after   4.69120E+06
1081 Waiting for     0.0007 sec
1082 Waiting for     0.0352 sec
1083 Waiting for     0.0350 sec
1084 Waiting for     0.0697 sec
1085 #OVERLAP evdw > 1d10   1.00000E+20
1086  #OVERLAPing residues             2
1087   11  28
1088  #OVERLAPing all corrected after             3  random generation
1089 #OVERLAP evdw after   2.92473E+04
1090 Waiting for     0.0373 sec
1091 #OVERLAP evdw > 1d10   1.00000E+20
1092  #OVERLAPing residues             2
1093   11  22
1094  #OVERLAPing all corrected after             1  random generation
1095 #OVERLAP evdw after   1.46597E+04
1096 Waiting for     0.0007 sec
1097 Waiting for     0.0339 sec
1098 Waiting for     0.0398 sec
1099 Waiting for     0.0372 sec
1100 Waiting for     0.0364 sec
1101 Waiting for     0.0006 sec
1102 #OVERLAP evdw > 1d10   1.00000E+20
1103  #OVERLAPing residues             4
1104    8  27  12  26
1105  #OVERLAPing all corrected after             1  random generation
1106 #OVERLAP evdw after   1.78068E+13
1107 Waiting for     0.0007 sec
1108 Waiting for     0.0007 sec
1109 #OVERLAP evdw > 1d10   1.00000E+20
1110  #OVERLAPing residues             4
1111    3  22   4  23
1112  #OVERLAPing all corrected after             2  random generation
1113 #OVERLAP evdw after   1.47901E+22
1114 Waiting for     0.0340 sec
1115 Waiting for     0.0006 sec
1116 Waiting for     0.0598 sec
1117 Waiting for     0.0383 sec
1118 #OVERLAP evdw > 1d10   1.00000E+20
1119  #OVERLAPing residues             2
1120    7  24
1121  #OVERLAPing all corrected after             1  random generation
1122 #OVERLAP evdw after   1.59866E+05
1123 Waiting for     0.0007 sec
1124 Waiting for     0.0006 sec
1125 #OVERLAP evdw > 1d10   1.00000E+20
1126  #OVERLAPing residues             2
1127    7  14
1128  #OVERLAPing all corrected after             1  random generation
1129 #OVERLAP evdw after   6.09733E+08
1130 Waiting for     0.0512 sec
1131 #OVERLAP evdw > 1d10   1.00000E+20
1132  #OVERLAPing residues             2
1133    7  13
1134  #OVERLAPing all corrected after             1  random generation
1135 #OVERLAP evdw after   1.53421E+04
1136 Waiting for     0.0396 sec
1137 #OVERLAP evdw > 1d10   1.00000E+20
1138  #OVERLAPing residues             2
1139   11  25
1140  #OVERLAPing all corrected after             2  random generation
1141 #OVERLAP evdw after   2.01031E+11
1142 Waiting for     0.0392 sec
1143 Waiting for     0.0370 sec
1144 #OVERLAP evdw > 1d10   1.00000E+20
1145  #OVERLAPing residues             2
1146    5  27
1147  #OVERLAPing all corrected after             1  random generation
1148 #OVERLAP evdw after   3.61772E+12
1149 Waiting for     0.0373 sec
1150 Waiting for     0.0071 sec
1151 #OVERLAP evdw > 1d10   1.00000E+20
1152  #OVERLAPing residues             2
1153    4  13
1154  #OVERLAPing all corrected after             1  random generation
1155 #OVERLAP evdw after   8.09356E+04
1156 Waiting for     0.0318 sec
1157 Waiting for     0.0359 sec
1158 Waiting for     0.0070 sec
1159 Waiting for     0.0398 sec
1160 #OVERLAP evdw > 1d10   1.00000E+20
1161  #OVERLAPing residues             6
1162    3  25   4  23   7  17
1163  #OVERLAPing all corrected after             3  random generation
1164 #OVERLAP evdw after   9.69300E+09
1165 Waiting for     0.0781 sec
1166 #OVERLAP evdw > 1d10   1.00000E+20
1167  #OVERLAPing residues             2
1168   17  21
1169  #OVERLAPing all corrected after             1  random generation
1170 #OVERLAP evdw after   1.41741E+02
1171 Waiting for     0.0007 sec
1172 Waiting for     0.0387 sec
1173 Waiting for     0.3285 sec
1174 Waiting for     0.0007 sec
1175 #OVERLAP evdw > 1d10   1.00000E+20
1176  #OVERLAPing residues             2
1177    7  13
1178  #OVERLAPing all corrected after             1  random generation
1179 #OVERLAP evdw after   2.69842E+02
1180 Waiting for     0.0390 sec
1181 Waiting for     0.0006 sec
1182 Waiting for     0.0007 sec
1183 Waiting for     0.0399 sec
1184 Waiting for     0.0007 sec
1185 Waiting for     0.0373 sec
1186 Waiting for     0.0391 sec
1187 Waiting for     0.0007 sec
1188 #OVERLAP evdw > 1d10   1.03796E+36
1189  #OVERLAPing residues             0
1190
1191  #OVERLAPing all corrected after             1  random generation
1192 #OVERLAP evdw after   1.03796E+36
1193 Waiting for     0.0006 sec
1194 #OVERLAP evdw > 1d10   1.00000E+20
1195  #OVERLAPing residues             5
1196    6  27   7  28  29
1197  #OVERLAPing NOT all corrected             4
1198    6  27   7  28
1199 #OVERLAP evdw after   1.00000E+20
1200 Waiting for     0.0006 sec
1201 #OVERLAP evdw > 1d10   1.00000E+20
1202  #OVERLAPing residues             2
1203    2  19
1204  #OVERLAPing all corrected after             1  random generation
1205 #OVERLAP evdw after   1.48126E+13
1206 Waiting for     0.0371 sec
1207 Waiting for     0.0386 sec
1208 #OVERLAP evdw > 1d10   1.00000E+20
1209  #OVERLAPing residues             2
1210    4  25
1211  #OVERLAPing all corrected after             1  random generation
1212 #OVERLAP evdw after   8.80752E+22
1213 Waiting for     0.0006 sec
1214 Waiting for     0.0364 sec
1215 #OVERLAP evdw > 1d10   1.00000E+20
1216  #OVERLAPing residues             2
1217    6  11
1218  #OVERLAPing all corrected after             1  random generation
1219 #OVERLAP evdw after  -4.60002E+01
1220 Waiting for     0.0391 sec
1221 Waiting for     0.0405 sec
1222 Waiting for     0.0381 sec
1223 Waiting for     0.0009 sec
1224 Waiting for     0.0007 sec
1225 #OVERLAP evdw > 1d10   1.00000E+20
1226  #OVERLAPing residues             2
1227   11  23
1228  #OVERLAPing all corrected after             1  random generation
1229 #OVERLAP evdw after   2.06567E+07
1230 Waiting for     0.0322 sec
1231 Waiting for     0.0046 sec
1232 Waiting for     0.0520 sec
1233 Waiting for     0.0711 sec
1234 Waiting for     0.0187 sec
1235 #OVERLAP evdw > 1d10   1.00000E+20
1236  #OVERLAPing residues             2
1237   10  14
1238  #OVERLAPing all corrected after             1  random generation
1239 #OVERLAP evdw after   6.93310E+01
1240 Waiting for     0.0326 sec
1241 Waiting for     0.0156 sec
1242 #OVERLAP evdw > 1d10   1.00000E+20
1243  #OVERLAPing residues             8
1244   11  20  12  27  13  28  17  29
1245  #OVERLAPing all corrected after            26  random generation
1246 #OVERLAP evdw after   9.28409E+22
1247 Waiting for     0.0006 sec
1248 #OVERLAP evdw > 1d10   1.00000E+20
1249  #OVERLAPing residues             2
1250   22  29
1251  #OVERLAPing all corrected after             1  random generation
1252 #OVERLAP evdw after   7.02244E+04
1253 Waiting for     0.0194 sec
1254 Waiting for     0.0317 sec
1255 Waiting for     0.0419 sec
1256 Waiting for     0.0007 sec
1257 Waiting for     0.0347 sec
1258 Waiting for     0.0325 sec
1259 Waiting for     0.0007 sec
1260 Waiting for     0.0006 sec
1261 Waiting for     0.0313 sec
1262 Waiting for     0.0362 sec
1263 Waiting for     0.0397 sec
1264 #OVERLAP evdw > 1d10   1.00000E+20
1265  #OVERLAPing residues             2
1266    2  17
1267  #OVERLAPing all corrected after             1  random generation
1268 #OVERLAP evdw after   1.77925E+05
1269 Waiting for     0.0007 sec
1270 Waiting for     0.0006 sec
1271 #OVERLAP evdw > 1d10   1.00000E+20
1272  #OVERLAPing residues             2
1273    7  22
1274  #OVERLAPing all corrected after             1  random generation
1275 #OVERLAP evdw after   1.57258E+11
1276 Waiting for     0.0336 sec
1277 #OVERLAP evdw > 1d10   1.00000E+20
1278  #OVERLAPing residues             2
1279   10  29
1280  #OVERLAPing all corrected after            15  random generation
1281 #OVERLAP evdw after   4.53201E+19
1282 Waiting for     0.0379 sec
1283 Waiting for     0.0369 sec
1284 Waiting for     0.0007 sec
1285 Waiting for     0.0372 sec
1286 Waiting for     0.0337 sec
1287 Waiting for     0.0310 sec
1288 Waiting for     0.0327 sec
1289 Waiting for     0.0007 sec
1290 Waiting for     0.0385 sec
1291 Waiting for     0.0650 sec
1292 #OVERLAP evdw > 1d10   1.00000E+20
1293  #OVERLAPing residues             2
1294    7  19
1295  #OVERLAPing all corrected after             1  random generation
1296 #OVERLAP evdw after   2.50551E+08
1297 Waiting for     0.0006 sec
1298 Waiting for     0.0180 sec
1299 Waiting for     0.0372 sec
1300 Waiting for     0.0343 sec
1301 #OVERLAP evdw > 1d10   1.00000E+20
1302  #OVERLAPing residues             2
1303    4  22
1304  #OVERLAPing all corrected after             1  random generation
1305 #OVERLAP evdw after   8.50368E+21
1306 Waiting for     0.0006 sec
1307 Waiting for     0.0007 sec
1308 Waiting for     0.0053 sec
1309 Waiting for     0.0351 sec
1310 Waiting for     0.0007 sec
1311 Waiting for     0.0402 sec
1312 #OVERLAP evdw > 1d10   1.00000E+20
1313  #OVERLAPing residues             2
1314    4  27
1315  #OVERLAPing all corrected after             1  random generation
1316 #OVERLAP evdw after   2.05355E+01
1317 Waiting for     0.0380 sec
1318 Waiting for     0.0329 sec
1319 Waiting for     0.0379 sec
1320 Waiting for     0.0368 sec
1321 #OVERLAP evdw > 1d10   1.00000E+20
1322  #OVERLAPing residues             2
1323    9  25
1324  #OVERLAPing all corrected after             3  random generation
1325 #OVERLAP evdw after   1.36045E+05
1326 Waiting for     0.0347 sec
1327 Waiting for     0.0400 sec
1328 Waiting for     0.0009 sec
1329 Waiting for     0.0006 sec
1330 Waiting for     0.0314 sec
1331 Waiting for     0.0007 sec
1332 #OVERLAP evdw > 1d10   1.00000E+20
1333  #OVERLAPing residues             6
1334    7  28   9  29  13  19
1335  #OVERLAPing NOT all corrected             2
1336    7  28
1337 #OVERLAP evdw after   1.00000E+20
1338 Waiting for     0.0389 sec
1339 Waiting for     0.0396 sec
1340 Waiting for     0.0326 sec
1341 Waiting for     0.0007 sec
1342 Waiting for     0.0404 sec
1343 Waiting for     0.0006 sec
1344 Waiting for     0.0406 sec
1345 #OVERLAP evdw > 1d10   1.00000E+20
1346  #OVERLAPing residues             2
1347    3  25
1348  #OVERLAPing all corrected after             1  random generation
1349 #OVERLAP evdw after   4.41616E+07
1350 Waiting for     0.0384 sec
1351 Waiting for     0.0322 sec
1352 Waiting for     0.0687 sec
1353 Waiting for     0.0006 sec
1354 Waiting for     0.0334 sec
1355 Waiting for     0.0353 sec
1356 Waiting for     0.0196 sec
1357 Waiting for     0.0398 sec
1358 Waiting for     0.0006 sec
1359 Waiting for     0.0875 sec
1360 Waiting for     0.0007 sec
1361 Waiting for     0.4324 sec
1362 Waiting for     0.0007 sec
1363 Waiting for     0.0342 sec
1364 Waiting for     0.0397 sec
1365 Waiting for     0.0007 sec
1366 #OVERLAP evdw > 1d10   1.00000E+20
1367  #OVERLAPing residues             2
1368    2  25
1369  #OVERLAPing all corrected after             1  random generation
1370 #OVERLAP evdw after   2.90945E+20
1371 Waiting for     0.0881 sec
1372 Waiting for     0.0695 sec
1373 Waiting for     0.0359 sec
1374 Waiting for     0.0325 sec
1375 #OVERLAP evdw > 1d10   1.00000E+20
1376  #OVERLAPing residues             2
1377   22  29
1378  #OVERLAPing all corrected after             2  random generation
1379 #OVERLAP evdw after   1.37113E+14
1380 Waiting for     0.0377 sec
1381 Waiting for     0.0007 sec
1382 #OVERLAP evdw > 1d10   1.00000E+20
1383  #OVERLAPing residues             2
1384   11  23
1385  #OVERLAPing all corrected after             1  random generation
1386 #OVERLAP evdw after   2.27493E+19
1387 Waiting for     0.0406 sec
1388 Waiting for     0.0006 sec
1389 #OVERLAP evdw > 1d10   1.00000E+20
1390  #OVERLAPing residues             2
1391   13  24
1392  #OVERLAPing all corrected after             1  random generation
1393 #OVERLAP evdw after   2.09399E+10
1394 Waiting for     0.0006 sec
1395 Waiting for     0.0308 sec
1396 Waiting for     0.0070 sec
1397 Waiting for     0.0007 sec
1398 #OVERLAP evdw > 1d10   1.00000E+20
1399  #OVERLAPing residues             2
1400    8  23
1401  #OVERLAPing all corrected after             4  random generation
1402 #OVERLAP evdw after   6.86396E+17
1403 Waiting for     0.0390 sec
1404 #OVERLAP evdw > 1d10   1.00000E+20
1405  #OVERLAPing residues             4
1406   11  23  12  22
1407  #OVERLAPing all corrected after             2  random generation
1408 #OVERLAP evdw after   1.61581E+13
1409 Waiting for     0.0552 sec
1410 Waiting for     0.4962 sec
1411 #OVERLAP evdw > 1d10   1.00000E+20
1412  #OVERLAPing residues             2
1413   14  26
1414  #OVERLAPing all corrected after             1  random generation
1415 #OVERLAP evdw after   6.58049E+09
1416 Waiting for     0.0006 sec
1417 #OVERLAP evdw > 1d10   1.00000E+20
1418  #OVERLAPing residues             2
1419    7  17
1420  #OVERLAPing all corrected after             1  random generation
1421 #OVERLAP evdw after   1.95834E+16
1422 Waiting for     0.0361 sec
1423 Waiting for     0.0323 sec
1424 #OVERLAP evdw > 1d10   1.00000E+20
1425  #OVERLAPing residues             2
1426    9  23
1427  #OVERLAPing all corrected after             2  random generation
1428 #OVERLAP evdw after   7.78777E+17
1429 Waiting for     0.0319 sec
1430 #OVERLAP evdw > 1d10   1.00000E+20
1431  #OVERLAPing residues             2
1432    4  26
1433  #OVERLAPing all corrected after             1  random generation
1434 #OVERLAP evdw after   1.65639E+07
1435 Waiting for     0.0341 sec
1436 Waiting for     0.0188 sec
1437 Waiting for     0.0355 sec
1438 Waiting for     0.0343 sec
1439 Waiting for     0.0379 sec
1440 Waiting for     0.0006 sec
1441 Waiting for     0.0006 sec
1442 #OVERLAP evdw > 1d10   1.00000E+20
1443  #OVERLAPing residues             2
1444    8  17
1445  #OVERLAPing all corrected after             1  random generation
1446 #OVERLAP evdw after   7.61180E+24
1447 Waiting for     0.0352 sec
1448 Waiting for     0.0330 sec
1449 Waiting for     0.0362 sec
1450 Waiting for     0.0326 sec
1451 Waiting for     0.0337 sec
1452 #OVERLAP evdw > 1d10   1.00000E+20
1453  #OVERLAPing residues             2
1454    9  22
1455  #OVERLAPing all corrected after             1  random generation
1456 #OVERLAP evdw after   3.22536E+11
1457 Waiting for     0.9836 sec
1458 Waiting for     0.0006 sec
1459 #OVERLAP evdw > 1d10   1.00000E+20
1460  #OVERLAPing residues             3
1461    5  11  21
1462  #OVERLAPing all corrected after             1  random generation
1463 #OVERLAP evdw after   5.03890E+06
1464 Waiting for     0.0391 sec
1465 Waiting for     0.0378 sec
1466 Waiting for     0.0357 sec
1467 #OVERLAP evdw > 1d10   1.00000E+20
1468  #OVERLAPing residues             2
1469   11  29
1470  #OVERLAPing all corrected after             1  random generation
1471 #OVERLAP evdw after   2.93930E+09
1472 Waiting for     0.0007 sec
1473 Waiting for     0.0886 sec
1474 #OVERLAP evdw > 1d10   1.00000E+20
1475  #OVERLAPing residues             2
1476   22  27
1477  #OVERLAPing all corrected after             1  random generation
1478 #OVERLAP evdw after   4.52695E+16
1479 Waiting for     0.0007 sec
1480 Waiting for     0.0333 sec
1481 Waiting for     0.0006 sec
1482 #OVERLAP evdw > 1d10   1.00000E+20
1483  #OVERLAPing residues             2
1484    3  14
1485  #OVERLAPing all corrected after             1  random generation
1486 #OVERLAP evdw after   2.12626E+08
1487 Waiting for     0.0007 sec
1488 #OVERLAP evdw > 1d10   1.00000E+20
1489  #OVERLAPing residues             2
1490   14  17
1491  #OVERLAPing all corrected after             1  random generation
1492 #OVERLAP evdw after   6.25264E+05
1493 Waiting for     0.0364 sec
1494 #OVERLAP evdw > 1d10   1.00000E+20
1495  #OVERLAPing residues             4
1496    2  27   4  29
1497  #OVERLAPing all corrected after             3  random generation
1498 #OVERLAP evdw after   3.89221E+11
1499 Waiting for     0.0076 sec
1500 Waiting for     0.0329 sec
1501 Waiting for     0.0395 sec
1502 Waiting for     0.0327 sec
1503 Waiting for     0.3119 sec
1504 Waiting for     0.0008 sec
1505 Waiting for     0.0261 sec
1506 Waiting for     0.0547 sec
1507 #OVERLAP evdw > 1d10   1.00000E+20
1508  #OVERLAPing residues             2
1509   22  29
1510  #OVERLAPing all corrected after             1  random generation
1511 #OVERLAP evdw after   2.73335E+01
1512 Waiting for     0.0355 sec
1513 Waiting for     0.0364 sec
1514 Waiting for     0.0376 sec
1515 Waiting for     0.0515 sec
1516 #OVERLAP evdw > 1d10   1.00000E+20
1517  #OVERLAPing residues             2
1518    3  24
1519  #OVERLAPing all corrected after             1  random generation
1520 #OVERLAP evdw after   8.11724E+02
1521 Waiting for     0.0687 sec
1522 Waiting for     0.0392 sec
1523 Waiting for     0.0006 sec
1524 #OVERLAP evdw > 1d10   1.00000E+20
1525  #OVERLAPing residues             4
1526    4  19   8  23
1527  #OVERLAPing all corrected after             1  random generation
1528 #OVERLAP evdw after   4.24664E+22
1529 Waiting for     0.0401 sec
1530 Waiting for     0.0385 sec
1531 Waiting for     0.0356 sec
1532 Waiting for     0.0007 sec
1533 Waiting for     0.0386 sec
1534 #OVERLAP evdw > 1d10   1.00000E+20
1535  #OVERLAPing residues             4
1536    8  23   9  24
1537  #OVERLAPing all corrected after             6  random generation
1538 #OVERLAP evdw after   4.89619E+06
1539 Waiting for     0.0359 sec
1540 Waiting for     0.9641 sec
1541 Waiting for     0.0173 sec
1542 #OVERLAP evdw > 1d10   1.00000E+20
1543  #OVERLAPing residues             2
1544   11  17
1545  #OVERLAPing all corrected after             1  random generation
1546 #OVERLAP evdw after  -2.08527E+01
1547 Waiting for     0.0006 sec
1548 Waiting for     0.0007 sec
1549 #OVERLAP evdw > 1d10   1.00000E+20
1550  #OVERLAPing residues             2
1551   11  21
1552  #OVERLAPing all corrected after             3  random generation
1553 #OVERLAP evdw after   6.68232E+08
1554 Waiting for     0.0352 sec
1555 Waiting for     0.0007 sec
1556 Waiting for     0.0782 sec
1557 #OVERLAP evdw > 1d10   1.00000E+20
1558  #OVERLAPing residues             2
1559    9  25
1560  #OVERLAPing all corrected after             2  random generation
1561 #OVERLAP evdw after   1.72141E+14
1562 Waiting for     0.0006 sec
1563 Waiting for     0.0468 sec
1564 Waiting for     0.0360 sec
1565 Waiting for     0.0007 sec
1566 #OVERLAP evdw > 1d10   1.00000E+20
1567  #OVERLAPing residues             4
1568   10  25  12  22
1569  #OVERLAPing all corrected after             2  random generation
1570 #OVERLAP evdw after   3.05832E+25
1571 Waiting for     0.0333 sec
1572 Waiting for     0.0006 sec
1573 Waiting for     0.0310 sec
1574 Waiting for     0.0007 sec
1575 Waiting for     0.1495 sec
1576 Waiting for     0.0007 sec
1577 Waiting for     0.0312 sec
1578 Waiting for     0.0126 sec
1579 Waiting for     0.0006 sec
1580 Waiting for     0.0402 sec
1581 Waiting for     0.0391 sec
1582 Waiting for     0.0387 sec
1583 #OVERLAP evdw > 1d10   4.84036E+23
1584  #OVERLAPing residues             0
1585
1586  #OVERLAPing all corrected after             1  random generation
1587 #OVERLAP evdw after   4.84036E+23
1588 Waiting for     0.0006 sec
1589 #OVERLAP evdw > 1d10   1.00000E+20
1590  #OVERLAPing residues             5
1591    7  17   8   9  14
1592  #OVERLAPing all corrected after             1  random generation
1593 #OVERLAP evdw after   6.24446E+11
1594 Waiting for     0.0396 sec
1595 Waiting for     0.0006 sec
1596 Waiting for     0.0006 sec
1597 Waiting for     0.0007 sec
1598 Waiting for     0.0378 sec
1599 Waiting for     0.0385 sec
1600 Waiting for     0.0049 sec
1601 Waiting for     0.0315 sec
1602 Waiting for     0.0006 sec
1603 Waiting for     0.6540 sec
1604 Waiting for     0.0008 sec
1605 Waiting for     0.0007 sec
1606 #OVERLAP evdw > 1d10   1.00000E+20
1607  #OVERLAPing residues             2
1608    9  23
1609  #OVERLAPing all corrected after             1  random generation
1610 #OVERLAP evdw after  -3.34164E+01
1611 Waiting for     0.0424 sec
1612 Waiting for     0.0352 sec
1613 Waiting for     0.0007 sec
1614 Waiting for     0.0349 sec
1615 Waiting for     0.0317 sec
1616 Waiting for     0.0700 sec
1617 Waiting for     0.0387 sec
1618 #OVERLAP evdw > 1d10   1.00000E+20
1619  #OVERLAPing residues             2
1620    9  25
1621  #OVERLAPing all corrected after             1  random generation
1622 #OVERLAP evdw after   1.69864E+09
1623 Waiting for     0.0007 sec
1624 Waiting for     0.0335 sec
1625 Waiting for     0.9416 sec
1626 Waiting for     0.0007 sec
1627 Waiting for     0.0488 sec
1628 Waiting for     0.0372 sec
1629 Waiting for     0.0343 sec
1630 Waiting for     0.0392 sec
1631 Waiting for     0.0007 sec
1632 Waiting for     0.0378 sec
1633 #OVERLAP evdw > 1d10   1.00000E+20
1634  #OVERLAPing residues             2
1635    7  25
1636  #OVERLAPing all corrected after             6  random generation
1637 #OVERLAP evdw after   9.72272E+18
1638 Waiting for     0.0006 sec
1639 #OVERLAP evdw > 1d10   1.00000E+20
1640  #OVERLAPing residues             4
1641    5  25  24  27
1642  #OVERLAPing all corrected after             4  random generation
1643 #OVERLAP evdw after   5.73300E+06
1644 Waiting for     0.0006 sec
1645 #OVERLAP evdw > 1d10   1.00000E+20
1646  #OVERLAPing residues             4
1647    2  27  11  29
1648  #OVERLAPing all corrected after             2  random generation
1649 #OVERLAP evdw after   6.70374E+13
1650 Waiting for     0.0006 sec
1651 Waiting for     0.0371 sec
1652 Waiting for     0.0006 sec
1653 Waiting for     0.0336 sec
1654 Waiting for     0.8325 sec
1655 Waiting for     0.0330 sec
1656 Waiting for     0.0329 sec
1657 #OVERLAP evdw > 1d10   1.00000E+20
1658  #OVERLAPing residues             3
1659    7  24  25
1660  #OVERLAPing all corrected after             1  random generation
1661 #OVERLAP evdw after   4.91582E+03
1662 Waiting for     0.0614 sec
1663 Waiting for     0.0006 sec
1664 Waiting for     0.0331 sec
1665 Waiting for     0.0362 sec
1666 #OVERLAP evdw > 1d10   1.00000E+20
1667  #OVERLAPing residues             2
1668    7  29
1669  #OVERLAPing all corrected after             1  random generation
1670 #OVERLAP evdw after   4.23538E+02
1671 Waiting for     0.0339 sec
1672 #OVERLAP evdw > 1d10   1.00000E+20
1673  #OVERLAPing residues             4
1674    5  25   6  23
1675  #OVERLAPing all corrected after             5  random generation
1676 #OVERLAP evdw after   1.27458E+20
1677 Waiting for     0.0007 sec
1678 Waiting for     0.0007 sec
1679 Waiting for     0.0566 sec
1680 #OVERLAP evdw > 1d10   1.00000E+20
1681  #OVERLAPing residues             2
1682    9  27
1683  #OVERLAPing all corrected after             1  random generation
1684 #OVERLAP evdw after   8.70536E+01
1685 Waiting for     0.0460 sec
1686 Waiting for     0.0406 sec
1687 Waiting for     0.0324 sec
1688 Waiting for     0.0349 sec
1689 Waiting for     0.0007 sec
1690 Waiting for     0.0335 sec
1691 Waiting for     0.0007 sec
1692 Waiting for     0.0535 sec
1693 Waiting for     0.0515 sec
1694 Waiting for     0.0399 sec
1695 Waiting for     0.0353 sec
1696 Waiting for     0.0400 sec
1697 Waiting for     0.0647 sec
1698 #OVERLAP evdw > 1d10   1.00000E+20
1699  #OVERLAPing residues             2
1700    5  25
1701  #OVERLAPing all corrected after             4  random generation
1702 #OVERLAP evdw after   3.06945E+09
1703 Waiting for     0.0521 sec
1704 Waiting for     0.0009 sec
1705 Waiting for     0.0172 sec
1706 #OVERLAP evdw > 1d10   1.00000E+20
1707  #OVERLAPing residues             2
1708   12  27
1709  #OVERLAPing NOT all corrected             2
1710   12  27
1711 #OVERLAP evdw after   1.00000E+20
1712 Waiting for     0.0383 sec
1713 #OVERLAP evdw > 1d10   1.00000E+20
1714  #OVERLAPing residues             2
1715    7  15
1716  #OVERLAPing all corrected after             1  random generation
1717 #OVERLAP evdw after   1.43448E+06
1718 Waiting for     0.0336 sec
1719 Waiting for     0.0347 sec
1720 Waiting for     0.0402 sec
1721 #OVERLAP evdw > 1d10   1.00000E+20
1722  #OVERLAPing residues             4
1723   12  22  14  17
1724  #OVERLAPing all corrected after             2  random generation
1725 #OVERLAP evdw after   8.72722E+07
1726 Waiting for     0.0320 sec
1727 Waiting for     0.4682 sec
1728 Waiting for     0.0391 sec
1729 Waiting for     0.0006 sec
1730 #OVERLAP evdw > 1d10   1.00000E+20
1731  #OVERLAPing residues             2
1732    7  23
1733  #OVERLAPing all corrected after             1  random generation
1734 #OVERLAP evdw after   4.69799E+03
1735 Waiting for     0.0395 sec
1736 Waiting for     0.0625 sec
1737 Waiting for     0.0006 sec
1738 Waiting for     0.0006 sec
1739 Waiting for     0.0374 sec
1740 #OVERLAP evdw > 1d10   1.00000E+20
1741  #OVERLAPing residues             3
1742    9  27  29
1743  #OVERLAPing all corrected after             5  random generation
1744 #OVERLAP evdw after   2.88130E+05
1745 Waiting for     0.0349 sec
1746 Waiting for     0.0315 sec
1747 #OVERLAP evdw > 1d10   1.00000E+20
1748  #OVERLAPing residues             2
1749    9  25
1750  #OVERLAPing all corrected after             1  random generation
1751 #OVERLAP evdw after   8.48456E+10
1752 Waiting for     0.0006 sec
1753 #OVERLAP evdw > 1d10   1.00000E+20
1754  #OVERLAPing residues             2
1755   10  19
1756  #OVERLAPing all corrected after             1  random generation
1757 #OVERLAP evdw after   1.58389E+06
1758 Waiting for     0.0319 sec
1759 Waiting for     0.0344 sec
1760 Waiting for     0.0591 sec
1761 #OVERLAP evdw > 1d10   1.00000E+20
1762  #OVERLAPing residues             2
1763    4  27
1764  #OVERLAPing all corrected after             1  random generation
1765 #OVERLAP evdw after   1.65823E+04
1766 Waiting for     0.0007 sec
1767 Waiting for     0.0402 sec
1768 Waiting for     0.6634 sec
1769 Waiting for     0.0007 sec
1770 Waiting for     0.0309 sec
1771 Waiting for     0.0006 sec
1772 #OVERLAP evdw > 1d10   1.00000E+20
1773  #OVERLAPing residues             4
1774   11  25  12  20
1775  #OVERLAPing all corrected after             2  random generation
1776 #OVERLAP evdw after   5.63962E+16
1777 Waiting for     0.0321 sec
1778 Waiting for     0.0006 sec
1779 #OVERLAP evdw > 1d10   1.00000E+20
1780  #OVERLAPing residues             2
1781    2  27
1782  #OVERLAPing all corrected after             1  random generation
1783 #OVERLAP evdw after  -4.12977E+01
1784 Waiting for     0.0340 sec
1785 Waiting for     0.0007 sec
1786 Waiting for     0.0375 sec
1787 Waiting for     0.0007 sec
1788 Waiting for     0.0262 sec
1789 Waiting for     0.0006 sec
1790 #OVERLAP evdw > 1d10   1.00000E+20
1791  #OVERLAPing residues             7
1792    4  17   5   6  27   7  28
1793  #OVERLAPing NOT all corrected             4
1794    6  27   7  28
1795 #OVERLAP evdw after   1.00000E+20
1796 Waiting for     0.0366 sec
1797 #OVERLAP evdw > 1d10   1.00000E+20
1798  #OVERLAPing residues             4
1799    7  19  11  27
1800  #OVERLAPing all corrected after             1  random generation
1801 #OVERLAP evdw after   2.07468E+07
1802 Waiting for     0.0693 sec
1803 Waiting for     0.0379 sec
1804 Waiting for     0.0370 sec
1805 Waiting for     0.0335 sec
1806 Waiting for     0.0315 sec
1807 Waiting for     0.0324 sec
1808 Waiting for     0.0006 sec
1809 #OVERLAP evdw > 1d10   1.00000E+20
1810  #OVERLAPing residues             2
1811    9  25
1812  #OVERLAPing all corrected after             1  random generation
1813 #OVERLAP evdw after  -3.46273E+01
1814 Waiting for     0.0006 sec
1815 Waiting for     0.0355 sec
1816 Waiting for     0.0344 sec
1817 Waiting for     0.0007 sec
1818 #OVERLAP evdw > 1d10   1.00000E+20
1819  #OVERLAPing residues             2
1820    7  15
1821  #OVERLAPing all corrected after             1  random generation
1822 #OVERLAP evdw after   2.95631E+05
1823 Waiting for     0.0313 sec
1824 Waiting for     0.0363 sec
1825 Waiting for     0.0311 sec
1826 Waiting for     0.0009 sec
1827 #OVERLAP evdw > 1d10   1.00000E+20
1828  #OVERLAPing residues             4
1829    5  25   6  23
1830  #OVERLAPing all corrected after             5  random generation
1831 #OVERLAP evdw after   1.78695E+17
1832 Waiting for     0.0007 sec
1833 Waiting for     0.0401 sec
1834 #OVERLAP evdw > 1d10   1.00000E+20
1835  #OVERLAPing residues             2
1836   20  27
1837  #OVERLAPing all corrected after             2  random generation
1838 #OVERLAP evdw after   5.10276E+03
1839 Waiting for     0.0007 sec
1840 Waiting for     0.0355 sec
1841 #OVERLAP evdw > 1d10   1.00000E+20
1842  #OVERLAPing residues             2
1843   13  29
1844  #OVERLAPing all corrected after             1  random generation
1845 #OVERLAP evdw after   5.41898E+17
1846 Waiting for     0.0007 sec
1847 #OVERLAP evdw > 1d10   1.00000E+20
1848  #OVERLAPing residues             2
1849   24  27
1850  #OVERLAPing all corrected after             1  random generation
1851 #OVERLAP evdw after   2.07605E+09
1852 Waiting for     0.0317 sec
1853 Waiting for     0.0644 sec
1854 #OVERLAP evdw > 1d10   1.00000E+20
1855  #OVERLAPing residues             2
1856    4  14
1857  #OVERLAPing all corrected after             1  random generation
1858 #OVERLAP evdw after   2.71463E+04
1859 Waiting for     0.0380 sec
1860 Waiting for     0.0006 sec
1861 Waiting for     0.0687 sec
1862 Waiting for     0.0958 sec
1863 Waiting for     0.0104 sec
1864 Waiting for     0.0396 sec
1865 Waiting for     0.0007 sec
1866 Waiting for     0.0006 sec
1867 #OVERLAP evdw > 1d10   1.00000E+20
1868  #OVERLAPing residues             2
1869    5  22
1870  #OVERLAPing all corrected after             1  random generation
1871 #OVERLAP evdw after   3.57776E+18
1872 Waiting for     0.0326 sec
1873 Waiting for     0.0007 sec
1874 #OVERLAP evdw > 1d10   1.00000E+20
1875  #OVERLAPing residues             4
1876   12  27  14  29
1877  #OVERLAPing NOT all corrected             2
1878   12  27
1879 #OVERLAP evdw after   1.00000E+20
1880 Waiting for     0.0339 sec
1881 #OVERLAP evdw > 1d10   1.00000E+20
1882  #OVERLAPing residues             4
1883    5  25   6  23
1884  #OVERLAPing all corrected after             3  random generation
1885 #OVERLAP evdw after   8.39738E+12
1886 Waiting for     0.0324 sec
1887 #OVERLAP evdw > 1d10   1.00000E+20
1888  #OVERLAPing residues             3
1889    9  27  29
1890  #OVERLAPing all corrected after             1  random generation
1891 #OVERLAP evdw after   8.30906E+06
1892 Waiting for     0.0170 sec
1893 #OVERLAP evdw > 1d10   1.00000E+20
1894  #OVERLAPing residues             2
1895    9  23
1896  #OVERLAPing all corrected after             2  random generation
1897 #OVERLAP evdw after   4.80015E+09
1898 Waiting for     0.0403 sec
1899 Waiting for     0.0336 sec
1900 Waiting for     0.0327 sec
1901 Waiting for     0.0405 sec
1902 Waiting for     0.0370 sec
1903 Waiting for     0.0006 sec
1904 Waiting for     0.0007 sec
1905 #OVERLAP evdw > 1d10   1.00000E+20
1906  #OVERLAPing residues             2
1907   13  25
1908  #OVERLAPing all corrected after             2  random generation
1909 #OVERLAP evdw after   7.42301E+22
1910 Waiting for     0.0402 sec
1911 #OVERLAP evdw > 1d10   1.00000E+20
1912  #OVERLAPing residues             2
1913    3  27
1914  #OVERLAPing all corrected after             1  random generation
1915 #OVERLAP evdw after   5.07326E+02
1916 Waiting for     0.0007 sec
1917 Waiting for     0.0426 sec
1918 Waiting for     0.0329 sec
1919 Waiting for     0.0356 sec
1920 Waiting for     0.0313 sec
1921 #OVERLAP evdw > 1d10   1.00000E+20
1922  #OVERLAPing residues             3
1923    4  25   5
1924  #OVERLAPing all corrected after             3  random generation
1925 #OVERLAP evdw after   2.00699E+07
1926 Waiting for     0.0423 sec
1927 Waiting for     0.0312 sec
1928 Waiting for     0.0229 sec
1929 Waiting for     0.0190 sec
1930 Waiting for     0.0339 sec
1931 Waiting for     0.0527 sec
1932 Waiting for     0.0309 sec
1933 Waiting for     0.0370 sec
1934 #OVERLAP evdw > 1d10   1.00000E+20
1935  #OVERLAPing residues             2
1936    9  25
1937  #OVERLAPing all corrected after             1  random generation
1938 #OVERLAP evdw after   2.08134E+11
1939 Waiting for     0.0007 sec
1940 #OVERLAP evdw > 1d10   1.00000E+20
1941  #OVERLAPing residues             3
1942   14  27  22
1943  #OVERLAPing all corrected after             1  random generation
1944 #OVERLAP evdw after   7.75284E+08
1945 Waiting for     0.0347 sec
1946 Waiting for     0.0351 sec
1947 Waiting for     0.0006 sec
1948 Waiting for     0.0274 sec
1949 #OVERLAP evdw > 1d10   1.00000E+20
1950  #OVERLAPing residues             2
1951   11  29
1952  #OVERLAPing all corrected after             1  random generation
1953 #OVERLAP evdw after   1.52575E+03
1954 Waiting for     0.0391 sec
1955 Waiting for     0.0007 sec
1956 Waiting for     0.0385 sec
1957 Waiting for     0.0404 sec
1958 #OVERLAP evdw > 1d10   1.00000E+20
1959  #OVERLAPing residues             4
1960    9  25  13  17
1961  #OVERLAPing all corrected after             2  random generation
1962 #OVERLAP evdw after   3.45568E+24
1963 Waiting for     0.0157 sec
1964 Waiting for     0.0619 sec
1965 Waiting for     0.0006 sec
1966 Waiting for     0.0365 sec
1967 Waiting for     0.0007 sec
1968 Waiting for     0.0007 sec
1969 Waiting for     0.0366 sec
1970 Waiting for     0.0333 sec
1971 Waiting for     0.0293 sec
1972 #OVERLAP evdw > 1d10   1.00000E+20
1973  #OVERLAPing residues             6
1974    6  23   7  27   8  26
1975  #OVERLAPing all corrected after             2  random generation
1976 #OVERLAP evdw after   2.68218E+16
1977 Waiting for     0.0332 sec
1978 Waiting for     0.0378 sec
1979 Waiting for     0.0352 sec
1980 #OVERLAP evdw > 1d10   9.05054E+24
1981  #OVERLAPing residues             0
1982
1983  #OVERLAPing all corrected after             1  random generation
1984 #OVERLAP evdw after   9.05054E+24
1985 Waiting for     0.0005 sec
1986 Waiting for     0.0379 sec
1987 Waiting for     0.0660 sec
1988 Waiting for     0.0331 sec
1989 Waiting for     0.0006 sec
1990 #OVERLAP evdw > 1d10   1.00000E+20
1991  #OVERLAPing residues             4
1992    7  20   9  26
1993  #OVERLAPing all corrected after             1  random generation
1994 #OVERLAP evdw after   9.55918E+18
1995 Waiting for     0.0364 sec
1996 Waiting for     0.0370 sec
1997 Waiting for     0.0410 sec
1998 Waiting for     0.0333 sec
1999 Waiting for     0.0328 sec
2000 Waiting for     0.0318 sec
2001 #OVERLAP evdw > 1d10   1.00000E+20
2002  #OVERLAPing residues             2
2003   13  26
2004  #OVERLAPing all corrected after             1  random generation
2005 #OVERLAP evdw after   7.06209E+08
2006 Waiting for     0.0707 sec
2007 #OVERLAP evdw > 1d10   1.00000E+20
2008  #OVERLAPing residues             2
2009    7  20
2010  #OVERLAPing all corrected after             1  random generation
2011 #OVERLAP evdw after   8.37286E+10
2012 Waiting for     0.0391 sec
2013 Waiting for     0.0317 sec
2014 Waiting for     0.0007 sec
2015 #OVERLAP evdw > 1d10   1.00000E+20
2016  #OVERLAPing residues             2
2017   15  20
2018  #OVERLAPing all corrected after             1  random generation
2019 #OVERLAP evdw after   2.91779E+16
2020 Waiting for     0.0383 sec
2021 #OVERLAP evdw > 1d10   1.00000E+20
2022  #OVERLAPing residues             2
2023   22  25
2024  #OVERLAPing all corrected after             1  random generation
2025 #OVERLAP evdw after   3.55433E+06
2026 Waiting for     0.0319 sec
2027 #OVERLAP evdw > 1d10   1.00000E+20
2028  #OVERLAPing residues             3
2029    9  27  29
2030  #OVERLAPing all corrected after             1  random generation
2031 #OVERLAP evdw after   1.62763E+05
2032 Waiting for     0.0341 sec
2033 Waiting for     0.0378 sec
2034 Waiting for     0.0007 sec
2035 Waiting for     0.0009 sec
2036 Waiting for     0.0006 sec
2037 Waiting for     0.0376 sec
2038 Waiting for     0.0352 sec
2039 Waiting for     0.8809 sec
2040 #OVERLAP evdw > 1d10   1.00000E+20
2041  #OVERLAPing residues             5
2042    7  14  22   8  11
2043  #OVERLAPing all corrected after             6  random generation
2044 #OVERLAP evdw after   8.89855E+06
2045 Waiting for     0.0007 sec
2046 Waiting for     0.0347 sec
2047 Waiting for     0.0007 sec
2048 #OVERLAP evdw > 1d10   1.48621E+30
2049  #OVERLAPing residues             0
2050
2051  #OVERLAPing all corrected after             1  random generation
2052 #OVERLAP evdw after   1.48621E+30
2053 Waiting for     0.0364 sec
2054 #OVERLAP evdw > 1d10   1.00000E+20
2055  #OVERLAPing residues             2
2056   24  27
2057  #OVERLAPing all corrected after             1  random generation
2058 #OVERLAP evdw after   6.32288E+05
2059 Waiting for     0.0006 sec
2060 Waiting for     0.0006 sec
2061 Waiting for     0.0443 sec
2062 Waiting for     0.0377 sec
2063 Waiting for     0.0006 sec
2064 Waiting for     0.0360 sec
2065 #OVERLAP evdw > 1d10   1.00000E+20
2066  #OVERLAPing residues             2
2067   14  20
2068  #OVERLAPing all corrected after             1  random generation
2069 #OVERLAP evdw after   2.10008E+10
2070 Waiting for     0.0374 sec
2071 Waiting for     0.0313 sec
2072 Waiting for     0.0009 sec
2073 Waiting for     0.0006 sec
2074 Waiting for     0.0346 sec
2075 Waiting for     0.0326 sec
2076 Waiting for     0.0358 sec
2077 Waiting for     0.9866 sec
2078 Waiting for     0.0007 sec
2079 Waiting for     0.0309 sec
2080 Waiting for     0.0519 sec
2081 Waiting for     0.0006 sec
2082 Waiting for     0.0333 sec
2083 Waiting for     0.0006 sec
2084 #OVERLAP evdw > 1d10   1.00000E+20
2085  #OVERLAPing residues             4
2086    5  25   7  15
2087  #OVERLAPing all corrected after             1  random generation
2088 #OVERLAP evdw after   2.70663E+06
2089 Waiting for     0.0702 sec
2090 Waiting for     0.0007 sec
2091 #OVERLAP evdw > 1d10   1.00000E+20
2092  #OVERLAPing residues             4
2093    4  22  13  25
2094  #OVERLAPing all corrected after             2  random generation
2095 #OVERLAP evdw after   6.09875E+10
2096 Waiting for     0.0320 sec
2097 Waiting for     0.0007 sec
2098 Waiting for     0.0348 sec
2099 #OVERLAP evdw > 1d10   1.00000E+20
2100  #OVERLAPing residues             6
2101    6  25   7  26   8  27
2102  #OVERLAPing NOT all corrected             2
2103    6  25
2104 #OVERLAP evdw after   1.00000E+20
2105 Waiting for     0.0035 sec
2106 Waiting for     0.0006 sec
2107 Waiting for     0.0392 sec
2108 Waiting for     0.0329 sec
2109 Waiting for     0.0357 sec
2110 Waiting for     1.0709 sec
2111 Waiting for     0.0291 sec
2112 Waiting for     0.0426 sec
2113 Waiting for     0.0378 sec
2114 Waiting for     0.0398 sec
2115 Waiting for     0.0007 sec
2116 #OVERLAP evdw > 1d10   1.00000E+20
2117  #OVERLAPing residues             2
2118   17  27
2119  #OVERLAPing all corrected after             8  random generation
2120 #OVERLAP evdw after   7.69478E+10
2121 Waiting for     0.0032 sec
2122 #OVERLAP evdw > 1d10   1.00000E+20
2123  #OVERLAPing residues             4
2124    7  12  11  23
2125  #OVERLAPing all corrected after            13  random generation
2126 #OVERLAP evdw after   1.87767E+10
2127 Waiting for     0.0392 sec
2128 #OVERLAP evdw > 1d10   1.00000E+20
2129  #OVERLAPing residues             2
2130   24  27
2131  #OVERLAPing all corrected after             1  random generation
2132 #OVERLAP evdw after   5.26457E+05
2133 Waiting for     0.0393 sec
2134 Waiting for     0.0007 sec
2135 #OVERLAP evdw > 1d10   1.00000E+20
2136  #OVERLAPing residues             2
2137   11  25
2138  #OVERLAPing all corrected after             1  random generation
2139 #OVERLAP evdw after   1.62358E+03
2140 Waiting for     0.0533 sec
2141 Waiting for     0.0386 sec
2142 Waiting for     0.0133 sec
2143 Waiting for     0.0326 sec
2144 #OVERLAP evdw > 1d10   1.00000E+20
2145  #OVERLAPing residues             2
2146    9  22
2147  #OVERLAPing all corrected after             1  random generation
2148 #OVERLAP evdw after   2.54146E+02
2149 Waiting for     0.0367 sec
2150 Waiting for     0.0387 sec
2151 Waiting for     0.0405 sec
2152 #OVERLAP evdw > 1d10   1.00000E+20
2153  #OVERLAPing residues             3
2154   11  25  27
2155  #OVERLAPing all corrected after             1  random generation
2156 #OVERLAP evdw after   1.22264E+01
2157 Waiting for     0.0007 sec
2158 Waiting for     0.0364 sec
2159 #OVERLAP evdw > 1d10   1.00000E+20
2160  #OVERLAPing residues             2
2161    5  23
2162  #OVERLAPing all corrected after             2  random generation
2163 #OVERLAP evdw after   2.39271E+21
2164 Waiting for     0.0371 sec
2165 Waiting for     0.0006 sec
2166 Waiting for     0.0310 sec
2167 Waiting for     0.0317 sec
2168 Waiting for     0.0337 sec
2169 #OVERLAP evdw > 1d10   1.00000E+20
2170  #OVERLAPing residues             2
2171    2  17
2172  #OVERLAPing all corrected after             1  random generation
2173 #OVERLAP evdw after   3.21619E+03
2174 Waiting for     0.0378 sec
2175 Waiting for     0.0397 sec
2176 Waiting for     0.0389 sec
2177 Waiting for     0.0356 sec
2178 Waiting for     0.0362 sec
2179 Waiting for     0.0007 sec
2180 Waiting for     1.1440 sec
2181 #OVERLAP evdw > 1d10   1.00000E+20
2182  #OVERLAPing residues             4
2183    9  24  11  23
2184  #OVERLAPing all corrected after             3  random generation
2185 #OVERLAP evdw after   3.51213E+23
2186 Waiting for     0.0007 sec
2187 Waiting for     0.0006 sec
2188 #OVERLAP evdw > 1d10   1.00000E+20
2189  #OVERLAPing residues             2
2190   15  27
2191  #OVERLAPing all corrected after             1  random generation
2192 #OVERLAP evdw after   2.29218E+10
2193 Waiting for     0.0339 sec
2194 Waiting for     0.0675 sec
2195 #OVERLAP evdw > 1d10   1.00000E+20
2196  #OVERLAPing residues             2
2197   23  27
2198  #OVERLAPing all corrected after             3  random generation
2199 #OVERLAP evdw after   9.14704E+10
2200 Waiting for     0.0007 sec
2201 Waiting for     0.0383 sec
2202 Waiting for     0.0007 sec
2203 Waiting for     0.0007 sec
2204 Waiting for     0.0373 sec
2205 #OVERLAP evdw > 1d10   1.00000E+20
2206  #OVERLAPing residues             3
2207    9  27  29
2208  #OVERLAPing all corrected after             1  random generation
2209 #OVERLAP evdw after   1.99362E+05
2210 Waiting for     0.0386 sec
2211 Waiting for     0.0344 sec
2212 Waiting for     0.0381 sec
2213 #OVERLAP evdw > 1d10   1.00000E+20
2214  #OVERLAPing residues             2
2215    9  24
2216  #OVERLAPing all corrected after             1  random generation
2217 #OVERLAP evdw after   3.90083E+09
2218 Waiting for     0.0405 sec
2219 Waiting for     0.2628 sec
2220 Waiting for     0.0006 sec
2221 Waiting for     0.0358 sec
2222 #OVERLAP evdw > 1d10   1.00000E+20
2223  #OVERLAPing residues             2
2224    6  26
2225  #OVERLAPing all corrected after             1  random generation
2226 #OVERLAP evdw after   6.08056E+07
2227 Waiting for     0.0507 sec
2228 Waiting for     0.0387 sec
2229 #OVERLAP evdw > 1d10   1.00000E+20
2230  #OVERLAPing residues             2
2231    9  27
2232  #OVERLAPing all corrected after             1  random generation
2233 #OVERLAP evdw after   6.31364E+13
2234 Waiting for     0.0321 sec
2235 Waiting for     0.0648 sec
2236 Waiting for     0.0007 sec
2237 Waiting for     0.0349 sec
2238 Waiting for     0.0009 sec
2239 #OVERLAP evdw > 1d10   1.00000E+20
2240  #OVERLAPing residues             2
2241   12  27
2242  #OVERLAPing all corrected after            55  random generation
2243 #OVERLAP evdw after   3.04721E+08
2244 Waiting for     0.0006 sec
2245 Waiting for     0.0007 sec
2246 Waiting for     0.0006 sec
2247 Waiting for     0.0007 sec
2248 Waiting for     0.0451 sec
2249 Waiting for     0.0904 sec
2250 #OVERLAP evdw > 1d10   1.00000E+20
2251  #OVERLAPing residues             2
2252    4  27
2253  #OVERLAPing all corrected after             2  random generation
2254 #OVERLAP evdw after   3.38799E+03
2255 Waiting for     0.0007 sec
2256 Waiting for     0.0316 sec
2257 Waiting for     0.0007 sec
2258 #OVERLAP evdw > 1d10   1.00000E+20
2259  #OVERLAPing residues             3
2260   13  25  20
2261  #OVERLAPing all corrected after            30  random generation
2262 #OVERLAP evdw after   1.44807E+13
2263 Waiting for     0.0007 sec
2264 Waiting for     0.0371 sec
2265 #OVERLAP evdw > 1d10   1.00000E+20
2266  #OVERLAPing residues             7
2267    3  18   4  11  20  24  25
2268  #OVERLAPing all corrected after             6  random generation
2269 #OVERLAP evdw after   1.49221E+27
2270 Waiting for     0.0401 sec
2271 Waiting for     0.0380 sec
2272 Waiting for     0.0313 sec
2273 #OVERLAP evdw > 1d10   1.00000E+20
2274  #OVERLAPing residues             3
2275    2  25  17
2276  #OVERLAPing all corrected after            12  random generation
2277 #OVERLAP evdw after   9.39089E+05
2278 Waiting for     0.0311 sec
2279 Waiting for     0.0604 sec
2280 #OVERLAP evdw > 1d10   1.00000E+20
2281  #OVERLAPing residues             6
2282    9  17  10  25  13  26
2283  #OVERLAPing NOT all corrected             2
2284   10  25
2285 #OVERLAP evdw after   1.00000E+20
2286 Waiting for     0.0007 sec
2287 Waiting for     0.0316 sec
2288 #OVERLAP evdw > 1d10   1.00000E+20
2289  #OVERLAPing residues             2
2290    7  29
2291  #OVERLAPing all corrected after             1  random generation
2292 #OVERLAP evdw after   2.67053E+06
2293 Waiting for     0.0349 sec
2294 Waiting for     0.0007 sec
2295 #OVERLAP evdw > 1d10   1.00000E+20
2296  #OVERLAPing residues             2
2297    4  21
2298  #OVERLAPing all corrected after             3  random generation
2299 #OVERLAP evdw after   6.60002E+22
2300 Waiting for     0.0380 sec
2301 #OVERLAP evdw > 1d10   1.00000E+20
2302  #OVERLAPing residues             2
2303    4  27
2304  #OVERLAPing all corrected after             1  random generation
2305 #OVERLAP evdw after   1.17627E+23
2306 Waiting for     0.0668 sec
2307 Waiting for     0.0349 sec
2308 Waiting for     0.3836 sec
2309 Waiting for     0.0008 sec
2310 Waiting for     0.0006 sec
2311 Waiting for     0.0186 sec
2312 Waiting for     0.0007 sec
2313 Waiting for     0.0368 sec
2314 Waiting for     0.0006 sec
2315 Waiting for     0.0310 sec
2316 Waiting for     0.0395 sec
2317 Waiting for     0.0344 sec
2318 Waiting for     0.0006 sec
2319 #OVERLAP evdw > 1d10   8.63465E+32
2320  #OVERLAPing residues             0
2321
2322  #OVERLAPing all corrected after             1  random generation
2323 #OVERLAP evdw after   8.63465E+32
2324 Waiting for     0.0006 sec
2325 Waiting for     0.0006 sec
2326 #OVERLAP evdw > 1d10   1.00000E+20
2327  #OVERLAPing residues             4
2328    3  27   7  22
2329  #OVERLAPing all corrected after             2  random generation
2330 #OVERLAP evdw after   6.38992E+13
2331 Waiting for     0.0318 sec
2332 #OVERLAP evdw > 1d10   1.00000E+20
2333  #OVERLAPing residues             2
2334    7  17
2335  #OVERLAPing all corrected after             1  random generation
2336 #OVERLAP evdw after   6.70417E+04
2337 Waiting for     0.0007 sec
2338 Waiting for     0.0344 sec
2339 Waiting for     0.0381 sec
2340 #OVERLAP evdw > 1d10   1.00000E+20
2341  #OVERLAPing residues             2
2342   17  19
2343  #OVERLAPing all corrected after             1  random generation
2344 #OVERLAP evdw after  -2.67340E+01
2345 Waiting for     0.0490 sec
2346 Waiting for     0.0166 sec
2347 Waiting for     0.0330 sec
2348 Waiting for     0.0006 sec
2349 Waiting for     0.0397 sec
2350 Waiting for     0.0379 sec
2351 Waiting for     0.0354 sec
2352 #OVERLAP evdw > 1d10   1.00000E+20
2353  #OVERLAPing residues             2
2354    4  26
2355  #OVERLAPing all corrected after             1  random generation
2356 #OVERLAP evdw after   1.71147E+24
2357 Waiting for     0.0007 sec
2358 Waiting for     0.0314 sec
2359 #OVERLAP evdw > 1d10   1.00000E+20
2360  #OVERLAPing residues             2
2361   13  25
2362  #OVERLAPing all corrected after             5  random generation
2363 #OVERLAP evdw after   3.72104E+15
2364 Waiting for     0.0376 sec
2365 Waiting for     0.0007 sec
2366 #OVERLAP evdw > 1d10   1.00000E+20
2367  #OVERLAPing residues             4
2368   10  29  14  27
2369  #OVERLAPing NOT all corrected             2
2370   10  29
2371 #OVERLAP evdw after   1.00000E+20
2372 Waiting for     0.0389 sec
2373 Waiting for     0.0362 sec
2374 Waiting for     0.0007 sec
2375 Waiting for     0.0006 sec
2376 Waiting for     0.0327 sec
2377 Waiting for     0.0354 sec
2378 #OVERLAP evdw > 1d10   1.00000E+20
2379  #OVERLAPing residues             4
2380    2  25   4  27
2381  #OVERLAPing all corrected after             1  random generation
2382 #OVERLAP evdw after   9.28040E+08
2383 Waiting for     0.0389 sec
2384 Waiting for     0.0145 sec
2385 #OVERLAP evdw > 1d10   1.00000E+20
2386  #OVERLAPing residues             2
2387   24  27
2388  #OVERLAPing all corrected after             1  random generation
2389 #OVERLAP evdw after   1.51336E+07
2390 Waiting for     0.0007 sec
2391 #OVERLAP evdw > 1d10   1.00000E+20
2392  #OVERLAPing residues             2
2393    9  20
2394  #OVERLAPing all corrected after             1  random generation
2395 #OVERLAP evdw after   2.24539E+43
2396 Waiting for     0.0354 sec
2397 Waiting for     0.0400 sec
2398 Waiting for     0.0389 sec
2399 #OVERLAP evdw > 1d10   1.00000E+20
2400  #OVERLAPing residues             2
2401   10  26
2402  #OVERLAPing all corrected after             1  random generation
2403 #OVERLAP evdw after   2.15908E+17
2404 Waiting for     0.0634 sec
2405 #OVERLAP evdw > 1d10   1.00000E+20
2406  #OVERLAPing residues             6
2407    5  22   7  20   9  11
2408  #OVERLAPing all corrected after             2  random generation
2409 #OVERLAP evdw after   4.80035E+10
2410 Waiting for     0.0390 sec
2411 Waiting for     0.0345 sec
2412 Waiting for     0.0072 sec
2413 Waiting for     0.0368 sec
2414 Waiting for     0.0617 sec
2415 #OVERLAP evdw > 1d10   1.00000E+20
2416  #OVERLAPing residues             2
2417   22  25
2418  #OVERLAPing all corrected after             1  random generation
2419 #OVERLAP evdw after   5.63214E+03
2420 Waiting for     0.0395 sec
2421 Waiting for     0.3950 sec
2422 #OVERLAP evdw > 1d10   1.00000E+20
2423  #OVERLAPing residues             4
2424    2  27  12  25
2425  #OVERLAPing all corrected after             1  random generation
2426 #OVERLAP evdw after   4.10427E+29
2427 Waiting for     0.0005 sec
2428 Waiting for     0.0370 sec
2429 #OVERLAP evdw > 1d10   1.00000E+20
2430  #OVERLAPing residues             2
2431   20  26
2432  #OVERLAPing all corrected after             3  random generation
2433 #OVERLAP evdw after   2.99839E+08
2434 Waiting for     0.0325 sec
2435 Waiting for     0.0369 sec
2436 #OVERLAP evdw > 1d10   1.00000E+20
2437  #OVERLAPing residues             2
2438    4  14
2439  #OVERLAPing all corrected after             1  random generation
2440 #OVERLAP evdw after   8.13229E+03
2441 Waiting for     0.0322 sec
2442 Waiting for     0.0337 sec
2443 #OVERLAP evdw > 1d10   1.00000E+20
2444  #OVERLAPing residues             2
2445    7  23
2446  #OVERLAPing all corrected after             1  random generation
2447 #OVERLAP evdw after   1.55986E+04
2448 Waiting for     0.0219 sec
2449 #OVERLAP evdw > 1d10   1.00000E+20
2450  #OVERLAPing residues             2
2451   17  25
2452  #OVERLAPing all corrected after             1  random generation
2453 #OVERLAP evdw after   9.33973E+03
2454 Waiting for     0.0393 sec
2455 Waiting for     0.0370 sec
2456 Waiting for     0.0007 sec
2457 Waiting for     0.0007 sec
2458 Waiting for     0.0353 sec
2459 Waiting for     0.0005 sec
2460 Waiting for     0.0356 sec
2461 Waiting for     0.0007 sec
2462 Waiting for     0.0368 sec
2463 Waiting for     0.0326 sec
2464 Waiting for     0.0007 sec
2465 Waiting for     1.1713 sec
2466 Waiting for     0.0007 sec
2467 #OVERLAP evdw > 1d10   1.00000E+20
2468  #OVERLAPing residues             2
2469   18  22
2470  #OVERLAPing all corrected after             1  random generation
2471 #OVERLAP evdw after   4.91442E+12
2472 Waiting for     0.0007 sec
2473 Waiting for     0.0344 sec
2474 Waiting for     0.0576 sec
2475 Waiting for     0.0457 sec
2476 Waiting for     0.0346 sec
2477 #OVERLAP evdw > 1d10   1.00000E+20
2478  #OVERLAPing residues             4
2479    4  19   7  21
2480  #OVERLAPing all corrected after             1  random generation
2481 #OVERLAP evdw after   1.21633E+08
2482 Waiting for     0.0353 sec
2483 #OVERLAP evdw > 1d10   1.00000E+20
2484  #OVERLAPing residues             2
2485    3  23
2486  #OVERLAPing all corrected after             2  random generation
2487 #OVERLAP evdw after   8.71373E+05
2488 Waiting for     0.0542 sec
2489 Waiting for     0.0007 sec
2490 #OVERLAP evdw > 1d10   1.00000E+20
2491  #OVERLAPing residues             5
2492   12  27  14  29  17
2493  #OVERLAPing NOT all corrected             2
2494   12  27
2495 #OVERLAP evdw after   1.00000E+20
2496 Waiting for     0.0405 sec
2497 #OVERLAP evdw > 1d10   1.00000E+20
2498  #OVERLAPing residues             4
2499   10  29  14  27
2500  #OVERLAPing NOT all corrected             3
2501    5  29  10
2502 #OVERLAP evdw after   1.00000E+20
2503 Waiting for     0.0006 sec
2504 Waiting for     0.0321 sec
2505 Waiting for     0.0358 sec
2506 #OVERLAP evdw > 1d10   1.00000E+20
2507  #OVERLAPing residues             4
2508    7  25  13  27
2509  #OVERLAPing all corrected after             5  random generation
2510 #OVERLAP evdw after   1.60126E+17
2511 Waiting for     0.0355 sec
2512 Waiting for     0.0534 sec
2513 Waiting for     0.0006 sec
2514 Waiting for     0.0366 sec
2515 Waiting for     0.0341 sec
2516 Waiting for     0.0006 sec
2517 Waiting for     0.0372 sec
2518 Waiting for     0.0382 sec
2519 Waiting for     0.0658 sec
2520 #OVERLAP evdw > 1d10   1.00000E+20
2521  #OVERLAPing residues             2
2522   14  19
2523  #OVERLAPing all corrected after             1  random generation
2524 #OVERLAP evdw after   8.06635E+13
2525 Waiting for     0.0328 sec
2526 Waiting for     0.0382 sec
2527 #OVERLAP evdw > 1d10   1.00000E+20
2528  #OVERLAPing residues             2
2529   11  27
2530  #OVERLAPing all corrected after             3  random generation
2531 #OVERLAP evdw after   3.83309E+12
2532 Waiting for     0.0386 sec
2533 Waiting for     0.0576 sec
2534 Waiting for     0.0062 sec
2535 #OVERLAP evdw > 1d10   1.00000E+20
2536  #OVERLAPing residues             3
2537    9  27  29
2538  #OVERLAPing all corrected after             2  random generation
2539 #OVERLAP evdw after   1.66529E+05
2540 Waiting for     0.0398 sec
2541 Waiting for     0.0310 sec
2542 #OVERLAP evdw > 1d10   1.00000E+20
2543  #OVERLAPing residues             2
2544    9  27
2545  #OVERLAPing all corrected after             3  random generation
2546 #OVERLAP evdw after   1.04172E+02
2547 Waiting for     0.0006 sec
2548 Waiting for     0.0371 sec
2549 Waiting for     0.0006 sec
2550 Waiting for     0.0659 sec
2551 #OVERLAP evdw > 1d10   1.00000E+20
2552  #OVERLAPing residues             2
2553    2  29
2554  #OVERLAPing all corrected after             1  random generation
2555 #OVERLAP evdw after  -5.20101E+01
2556 Waiting for     0.0833 sec
2557 Waiting for     0.0009 sec
2558 #OVERLAP evdw > 1d10   1.00000E+20
2559  #OVERLAPing residues             2
2560   14  27
2561  #OVERLAPing all corrected after             1  random generation
2562 #OVERLAP evdw after   1.53345E+02
2563 Waiting for     0.0006 sec
2564 Waiting for     0.0390 sec
2565 #OVERLAP evdw > 1d10   1.00000E+20
2566  #OVERLAPing residues             3
2567   14  27  28
2568  #OVERLAPing all corrected after             1  random generation
2569 #OVERLAP evdw after   2.15312E+10
2570 Waiting for     0.0371 sec
2571 Waiting for     0.0016 sec
2572 Waiting for     0.0308 sec
2573 #OVERLAP evdw > 1d10   1.00000E+20
2574  #OVERLAPing residues             2
2575   14  25
2576  #OVERLAPing all corrected after             2  random generation
2577 #OVERLAP evdw after   1.06997E+09
2578 Waiting for     0.0355 sec
2579 #OVERLAP evdw > 1d10   1.00000E+20
2580  #OVERLAPing residues             4
2581    5  14   8  17
2582  #OVERLAPing all corrected after             3  random generation
2583 #OVERLAP evdw after   4.35776E+12
2584 Waiting for     0.0388 sec
2585 Waiting for     0.0346 sec
2586 Waiting for     0.0006 sec
2587 Waiting for     0.0369 sec
2588 #OVERLAP evdw > 1d10   1.00000E+20
2589  #OVERLAPing residues             2
2590    2  20
2591  #OVERLAPing all corrected after             2  random generation
2592 #OVERLAP evdw after   6.77029E+06
2593 Waiting for     0.0325 sec
2594 Waiting for     0.0007 sec
2595 Waiting for     0.0325 sec
2596 Waiting for     0.8659 sec
2597 #OVERLAP evdw > 1d10   1.00000E+20
2598  #OVERLAPing residues             2
2599    8  14
2600  #OVERLAPing all corrected after             1  random generation
2601 #OVERLAP evdw after   2.49851E+09
2602 Waiting for     0.0006 sec
2603 Waiting for     0.0352 sec
2604 #OVERLAP evdw > 1d10   1.00000E+20
2605  #OVERLAPing residues             2
2606   20  22
2607  #OVERLAPing all corrected after             1  random generation
2608 #OVERLAP evdw after   1.21815E+02
2609 Waiting for     0.0005 sec
2610 #OVERLAP evdw > 1d10   1.00000E+20
2611  #OVERLAPing residues             5
2612    7  12  21   9  23
2613  #OVERLAPing all corrected after             1  random generation
2614 #OVERLAP evdw after   5.39469E+11
2615 Waiting for     0.0007 sec
2616 Waiting for     0.0007 sec
2617 #OVERLAP evdw > 1d10   1.00000E+20
2618  #OVERLAPing residues             4
2619    2  23  14  26
2620  #OVERLAPing all corrected after             1  random generation
2621 #OVERLAP evdw after   1.20496E+10
2622 Waiting for     0.0335 sec
2623 Waiting for     0.0485 sec
2624 #OVERLAP evdw > 1d10   1.00000E+20
2625  #OVERLAPing residues             2
2626    3  17
2627  #OVERLAPing all corrected after             1  random generation
2628 #OVERLAP evdw after   9.52761E+03
2629 Waiting for     0.0377 sec
2630 Waiting for     0.0348 sec
2631 #OVERLAP evdw > 1d10   1.00000E+20
2632  #OVERLAPing residues             2
2633    2  22
2634  #OVERLAPing all corrected after             1  random generation
2635 #OVERLAP evdw after   1.99711E+35
2636 Waiting for     0.0006 sec
2637 Waiting for     0.0009 sec
2638 Waiting for     0.0005 sec
2639 Waiting for     0.0321 sec
2640 #OVERLAP evdw > 1d10   1.00000E+20
2641  #OVERLAPing residues             2
2642   18  27
2643  #OVERLAPing all corrected after             1  random generation
2644 #OVERLAP evdw after   1.18389E+08
2645 Waiting for     0.0393 sec
2646 Waiting for     0.0006 sec
2647 Waiting for     0.0315 sec
2648 Waiting for     0.6717 sec
2649 #OVERLAP evdw > 1d10   1.00000E+20
2650  #OVERLAPing residues             2
2651   14  29
2652  #OVERLAPing all corrected after             1  random generation
2653 #OVERLAP evdw after   1.16736E+11
2654 Waiting for     0.0006 sec
2655 Waiting for     0.0375 sec
2656 Waiting for     0.0006 sec
2657 Waiting for     0.0377 sec
2658 Waiting for     0.0270 sec
2659 Waiting for     0.0355 sec
2660 Waiting for     0.0331 sec
2661 #OVERLAP evdw > 1d10   1.00000E+20
2662  #OVERLAPing residues             6
2663    9  17  10  25  13  26
2664  #OVERLAPing NOT all corrected             2
2665   10  25
2666 #OVERLAP evdw after   1.00000E+20
2667 Waiting for     0.0006 sec
2668 Waiting for     0.0327 sec
2669 Waiting for     0.0669 sec
2670 Waiting for     0.0007 sec
2671 Waiting for     0.0007 sec
2672 #OVERLAP evdw > 1d10   1.00000E+20
2673  #OVERLAPing residues             4
2674   13  24  17  18
2675  #OVERLAPing all corrected after             1  random generation
2676 #OVERLAP evdw after   7.33478E+08
2677 Waiting for     0.0323 sec
2678 Waiting for     0.0366 sec
2679 Waiting for     0.0902 sec
2680 Waiting for     0.0007 sec
2681 Waiting for     0.0393 sec
2682 #OVERLAP evdw > 1d10   1.00000E+20
2683  #OVERLAPing residues             2
2684   11  29
2685  #OVERLAPing all corrected after             2  random generation
2686 #OVERLAP evdw after   3.87071E+10
2687 Waiting for     0.0318 sec
2688 #OVERLAP evdw > 1d10   1.00000E+20
2689  #OVERLAPing residues             2
2690    5  25
2691  #OVERLAPing all corrected after             2  random generation
2692 #OVERLAP evdw after   4.74586E+10
2693 Waiting for     0.0009 sec
2694 Waiting for     0.0163 sec
2695 Waiting for     0.0332 sec
2696 Waiting for     0.0313 sec
2697 Waiting for     0.0549 sec
2698 Waiting for     0.0007 sec
2699 Waiting for     0.0356 sec
2700 Waiting for     0.0403 sec
2701 #OVERLAP evdw > 1d10   1.00000E+20
2702  #OVERLAPing residues             5
2703    7  25   9  27  29
2704  #OVERLAPing all corrected after             5  random generation
2705 #OVERLAP evdw after   5.99642E+05
2706 Waiting for     0.0397 sec
2707 #OVERLAP evdw > 1d10   1.00000E+20
2708  #OVERLAPing residues             4
2709    5  22  17  19
2710  #OVERLAPing all corrected after             1  random generation
2711 #OVERLAP evdw after   7.79652E+07
2712 Waiting for     0.0006 sec
2713 Waiting for     0.0385 sec
2714 Waiting for     0.0353 sec
2715 Waiting for     0.0007 sec
2716 Waiting for     0.0560 sec
2717 Waiting for     0.0006 sec
2718 Waiting for     0.0335 sec
2719 Waiting for     0.0339 sec
2720 Waiting for     0.2272 sec
2721 Waiting for     0.0006 sec
2722 Waiting for     0.0317 sec
2723 #OVERLAP evdw > 1d10   1.00000E+20
2724  #OVERLAPing residues             3
2725    9  23  25
2726  #OVERLAPing all corrected after             1  random generation
2727 #OVERLAP evdw after   2.92208E+13
2728 Waiting for     0.0628 sec
2729 Waiting for     0.0380 sec
2730 Waiting for     0.0585 sec
2731 Waiting for     0.0327 sec
2732 #OVERLAP evdw > 1d10   1.00000E+20
2733  #OVERLAPing residues             2
2734    4  27
2735  #OVERLAPing all corrected after             1  random generation
2736 #OVERLAP evdw after   2.75453E+06
2737 Waiting for     0.0333 sec
2738 Waiting for     0.0296 sec
2739 #OVERLAP evdw > 1d10   1.00000E+20
2740  #OVERLAPing residues             2
2741   13  25
2742  #OVERLAPing all corrected after             2  random generation
2743 #OVERLAP evdw after   5.73672E+11
2744 Waiting for     0.0265 sec
2745 Waiting for     0.0211 sec
2746 #OVERLAP evdw > 1d10   1.00000E+20
2747  #OVERLAPing residues             2
2748   17  22
2749  #OVERLAPing all corrected after             1  random generation
2750 #OVERLAP evdw after   3.46090E+04
2751 Waiting for     0.0319 sec
2752 Waiting for     0.0007 sec
2753 #OVERLAP evdw > 1d10   1.00000E+20
2754  #OVERLAPing residues             2
2755    5  23
2756  #OVERLAPing all corrected after             1  random generation
2757 #OVERLAP evdw after   2.08849E+17
2758 Waiting for     0.0006 sec
2759 Waiting for     0.0402 sec
2760 #OVERLAP evdw > 1d10   1.00000E+20
2761  #OVERLAPing residues             2
2762    4  21
2763  #OVERLAPing all corrected after             1  random generation
2764 #OVERLAP evdw after   1.45449E+05
2765 Waiting for     0.0543 sec
2766 Waiting for     0.0405 sec
2767 Waiting for     0.0006 sec
2768 #OVERLAP evdw > 1d10   1.00000E+20
2769  #OVERLAPing residues             2
2770   25  27
2771  #OVERLAPing all corrected after             1  random generation
2772 #OVERLAP evdw after  -3.43835E+01
2773 Waiting for     0.0341 sec
2774 Waiting for     0.0007 sec
2775 Waiting for     0.0323 sec
2776 Waiting for     0.0101 sec
2777 Waiting for     0.0337 sec
2778 #OVERLAP evdw > 1d10   1.00000E+20
2779  #OVERLAPing residues             2
2780    3  27
2781  #OVERLAPing all corrected after             1  random generation
2782 #OVERLAP evdw after   2.58966E+09
2783 Waiting for     0.0329 sec
2784 #OVERLAP evdw > 1d10   1.00000E+20
2785  #OVERLAPing residues             2
2786   15  17
2787  #OVERLAPing all corrected after             1  random generation
2788 #OVERLAP evdw after   5.35889E+11
2789 Waiting for     0.0369 sec
2790 Waiting for     0.0006 sec
2791 Waiting for     0.0338 sec
2792 Waiting for     0.0006 sec
2793 #OVERLAP evdw > 1d10   1.00000E+20
2794  #OVERLAPing residues             2
2795    2  27
2796  #OVERLAPing all corrected after             1  random generation
2797 #OVERLAP evdw after   5.73661E+02
2798 Waiting for     0.0384 sec
2799 Waiting for     0.0319 sec
2800 Waiting for     0.0399 sec
2801 Waiting for     0.0006 sec
2802 #OVERLAP evdw > 1d10   1.00000E+20
2803  #OVERLAPing residues             6
2804    6  27   9  26  11  25
2805  #OVERLAPing all corrected after             1  random generation
2806 #OVERLAP evdw after   1.30198E+15
2807 Waiting for     0.0376 sec
2808 Waiting for     0.0389 sec
2809 Waiting for     0.0006 sec
2810 Waiting for     0.0007 sec
2811 Waiting for     0.0346 sec
2812 Waiting for     0.0007 sec
2813 Waiting for     0.0396 sec
2814 Waiting for     0.0381 sec
2815 #OVERLAP evdw > 1d10   1.00000E+20
2816  #OVERLAPing residues             4
2817    3  27   7  22
2818  #OVERLAPing all corrected after             2  random generation
2819 #OVERLAP evdw after   1.12576E+11
2820 Waiting for     0.0317 sec
2821 #OVERLAP evdw > 1d10   1.00000E+20
2822  #OVERLAPing residues             4
2823    8  25  13  27
2824  #OVERLAPing all corrected after             1  random generation
2825 #OVERLAP evdw after   2.19346E+08
2826 Waiting for     0.0408 sec
2827 Waiting for     0.0088 sec
2828 Waiting for     0.0327 sec
2829 Waiting for     0.0309 sec
2830 Waiting for     0.0391 sec
2831 Waiting for     0.0806 sec
2832  End of minim, proc           33 time     3717.726456000000     
2833 Processor  33 is finishing work.
2834  Total time    3735.971605999999       sec