-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB033 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 33 iseed(4)= 0 0 -1587 -25629 ran_num 0.3075934946537018 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2489 sec Waiting for 0.0412 sec Waiting for 0.0406 sec Waiting for 0.0403 sec Waiting for 0.0357 sec Waiting for 0.3441 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.62718E+04 Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0656 sec Waiting for 0.0359 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.14403E+05 Waiting for 0.0132 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01256E+07 Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.42688E+06 Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 10 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40429E+14 Waiting for 0.0399 sec Waiting for 0.0462 sec Waiting for 0.0006 sec Waiting for 0.0422 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.2204 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.36953E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42095E+03 Waiting for 0.0403 sec Waiting for 0.0386 sec Waiting for 0.0370 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54449E+14 Waiting for 0.0087 sec Waiting for 0.0339 sec Waiting for 0.0332 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.05860E+13 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.71707E+01 Waiting for 0.0006 sec Waiting for 0.0313 sec Waiting for 0.0343 sec Waiting for 0.0006 sec Waiting for 0.0436 sec Waiting for 0.0311 sec Waiting for 0.0394 sec Waiting for 0.0336 sec Waiting for 0.0316 sec Waiting for 0.0355 sec Waiting for 0.0732 sec Waiting for 0.0008 sec Waiting for 0.0140 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.36110E+14 Waiting for 0.0433 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03281E+03 Waiting for 0.0682 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.45889E+10 Waiting for 0.0406 sec Waiting for 0.0383 sec Waiting for 0.0479 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.51600E+17 Waiting for 0.0529 sec Waiting for 0.0311 sec Waiting for 0.0887 sec Waiting for 0.0006 sec Waiting for 0.0663 sec Waiting for 0.0364 sec Waiting for 0.0351 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.18378E+00 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.52817E+09 Waiting for 0.0337 sec Waiting for 0.0399 sec Waiting for 0.0401 sec Waiting for 0.0319 sec Waiting for 0.0303 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.90885E+04 Waiting for 0.0353 sec Waiting for 0.0364 sec Waiting for 0.0250 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 8 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.75407E+07 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.19737E+08 Waiting for 0.0376 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 9 28 #OVERLAPing NOT all corrected 4 6 25 9 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0390 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.03881E+11 Waiting for 0.0324 sec Waiting for 0.0323 sec Waiting for 0.0397 sec Waiting for 0.0006 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0370 sec Waiting for 0.0380 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.86397E+10 Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.76308E+01 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 4.98051E+08 Waiting for 0.0388 sec Waiting for 0.0367 sec Waiting for 0.0113 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 7 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.68933E+21 Waiting for 0.0569 sec Waiting for 0.0121 sec Waiting for 0.0520 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 20 7 28 8 29 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 29 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20848E+04 Waiting for 0.0357 sec Waiting for 0.0009 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.20645E+01 Waiting for 0.0642 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80512E+06 Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 5.54877E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.54877E+22 Waiting for 0.0475 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.08253E+01 Waiting for 0.0564 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0313 sec Waiting for 0.0576 sec Waiting for 0.0355 sec Waiting for 0.0316 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 6 25 #OVERLAPing NOT all corrected 3 6 25 7 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.41904E+04 Waiting for 0.0382 sec Waiting for 0.0009 sec Waiting for 0.0039 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0353 sec Waiting for 0.0607 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 18 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.87813E+05 Waiting for 0.0685 sec Waiting for 0.0583 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 25 18 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.57387E+14 Waiting for 0.0006 sec Waiting for 0.0331 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.80136E+09 Waiting for 0.0414 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 5 29 6 26 7 25 9 23 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 6.75912E+14 Waiting for 0.0323 sec Waiting for 0.0339 sec Waiting for 0.0006 sec Waiting for 0.2020 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.79325E+08 Waiting for 0.0392 sec Waiting for 0.0539 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 17 7 29 9 27 #OVERLAPing NOT all corrected 2 9 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0440 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.32042E+02 Waiting for 0.0390 sec Waiting for 0.0365 sec Waiting for 0.0451 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28425E+08 Waiting for 0.0007 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 23 5 7 11 #OVERLAP FAIL in gen_side afte 1000iter for RES 11 Waiting for 0.0401 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 15 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.02981E+28 Waiting for 0.0006 sec Waiting for 0.0544 sec Waiting for 0.0403 sec Waiting for 0.0274 sec Waiting for 0.0007 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70160E+04 Waiting for 0.0105 sec Waiting for 0.0006 sec Waiting for 0.0404 sec Waiting for 0.0332 sec Waiting for 0.0354 sec Waiting for 0.0373 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 18 7 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.93499E+10 Waiting for 0.0341 sec Waiting for 0.0446 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.99234E+13 Waiting for 0.0316 sec Waiting for 0.0762 sec Waiting for 0.0006 sec Waiting for 0.0345 sec Waiting for 0.0007 sec Waiting for 0.0309 sec Waiting for 0.0005 sec Waiting for 0.0007 sec Waiting for 0.0538 sec Waiting for 0.0377 sec Waiting for 0.0313 sec Waiting for 0.0501 sec Waiting for 0.0324 sec Waiting for 0.0313 sec Waiting for 0.0094 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.05441E+25 Waiting for 0.0295 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.76487E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.65102E+04 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.47672E+08 Waiting for 0.0376 sec Waiting for 0.0350 sec Waiting for 0.0007 sec Waiting for 0.0168 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.02552E+06 Waiting for 0.3486 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.69929E+10 Waiting for 0.0006 sec Waiting for 0.0379 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.15335E+24 Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 26 18 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.64241E+04 Waiting for 0.0353 sec Waiting for 0.0332 sec Waiting for 0.0314 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.41174E+14 Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.29524E+18 Waiting for 0.0375 sec Waiting for 0.0316 sec Waiting for 0.0006 sec Waiting for 0.0501 sec Waiting for 0.0350 sec Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0309 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.78041E+07 Waiting for 0.0736 sec Waiting for 0.0022 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.51503E+04 Waiting for 0.0371 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.36085E+01 Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0347 sec Waiting for 0.0007 sec Waiting for 0.0359 sec Waiting for 0.0382 sec Waiting for 0.0083 sec Waiting for 0.0406 sec Waiting for 0.2914 sec Waiting for 0.0097 sec Waiting for 0.0006 sec Waiting for 0.0366 sec Waiting for 0.0006 sec Waiting for 0.0395 sec Waiting for 0.0336 sec Waiting for 0.0729 sec Waiting for 0.0006 sec Waiting for 0.0310 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 63 random generation #OVERLAP evdw after 8.56081E+29 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.16650E+08 Waiting for 0.0368 sec #OVERLAP evdw > 1d10 4.70927E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.70927E+20 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0638 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35697E+05 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0498 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.72935E+12 Waiting for 0.0318 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.09150E+06 Waiting for 0.0556 sec Waiting for 0.0382 sec Waiting for 0.0317 sec Waiting for 0.0006 sec Waiting for 0.0349 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.95800E+11 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.19341E+09 Waiting for 0.0601 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 23 8 25 #OVERLAPing all corrected after 296 random generation #OVERLAP evdw after 1.99027E+46 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 2.52882E+33 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.52882E+33 Waiting for 0.0406 sec Waiting for 0.0010 sec Waiting for 0.0154 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31301E+05 Waiting for 0.0006 sec Waiting for 0.0373 sec Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 25 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.76106E+09 Waiting for 0.0800 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.49459E+04 Waiting for 0.0406 sec Waiting for 0.0376 sec Waiting for 0.0330 sec Waiting for 0.0348 sec Waiting for 0.0344 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.32123E+08 Waiting for 0.0318 sec #OVERLAP evdw > 1d10 3.54826E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.54826E+28 Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28196E+05 Waiting for 0.0674 sec Waiting for 0.0370 sec Waiting for 0.0344 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 14 7 20 11 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.31341E+13 Waiting for 0.0337 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.32692E+17 Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.98565E+07 Waiting for 0.0452 sec Waiting for 0.0199 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 11 5 22 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.95123E+17 Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.01370E+01 Waiting for 0.0007 sec Waiting for 0.0351 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.80977E+08 Waiting for 0.0498 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 16 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64234E+02 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.5013 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.01056E+08 Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.69131E+05 Waiting for 0.0337 sec Waiting for 0.0802 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90223E+03 Waiting for 0.0354 sec Waiting for 0.0006 sec Waiting for 0.0348 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0006 sec Waiting for 0.0683 sec Waiting for 0.0418 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83682E+08 Waiting for 0.0006 sec Waiting for 0.0342 sec Waiting for 0.0354 sec Waiting for 0.0399 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.58710E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.73692E+02 Waiting for 0.0384 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.66863E+04 Waiting for 0.0006 sec Waiting for 0.0362 sec Waiting for 0.0331 sec Waiting for 0.0384 sec Waiting for 0.0396 sec Waiting for 0.0329 sec Waiting for 0.0315 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25610E+07 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35725E+08 Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.06750E+00 Waiting for 0.0392 sec Waiting for 0.0385 sec Waiting for 0.0424 sec #OVERLAP evdw > 1d10 3.31321E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.31321E+22 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59184E+09 Waiting for 0.0163 sec Waiting for 0.0405 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.08458E+07 Waiting for 0.0582 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.10109E+06 Waiting for 0.0359 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 7.60444E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.60444E+22 Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.84680E+07 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 14 6 17 #OVERLAPing all corrected after 87 random generation #OVERLAP evdw after 5.56880E+29 Waiting for 0.0006 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.29913E+08 Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 15 6 20 7 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.89480E+09 Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.78685E+02 Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 8 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.50321E+19 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 16 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.52249E+10 Waiting for 0.0404 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.77066E+11 Waiting for 0.0363 sec Waiting for 0.0171 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.49598E+29 Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.81990E+10 Waiting for 0.0652 sec Waiting for 0.0689 sec Waiting for 0.0438 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.45570E+11 Waiting for 0.0347 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0006 sec Waiting for 0.0396 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.03691E+10 Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0311 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 25 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 7.83853E+07 Waiting for 0.0308 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.03198E+17 Waiting for 0.0370 sec Waiting for 0.0324 sec Waiting for 0.0378 sec Waiting for 0.0030 sec Waiting for 0.0341 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.69120E+06 Waiting for 0.0007 sec Waiting for 0.0352 sec Waiting for 0.0350 sec Waiting for 0.0697 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 28 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.92473E+04 Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46597E+04 Waiting for 0.0007 sec Waiting for 0.0339 sec Waiting for 0.0398 sec Waiting for 0.0372 sec Waiting for 0.0364 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78068E+13 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 22 4 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.47901E+22 Waiting for 0.0340 sec Waiting for 0.0006 sec Waiting for 0.0598 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59866E+05 Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.09733E+08 Waiting for 0.0512 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53421E+04 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.01031E+11 Waiting for 0.0392 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.61772E+12 Waiting for 0.0373 sec Waiting for 0.0071 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.09356E+04 Waiting for 0.0318 sec Waiting for 0.0359 sec Waiting for 0.0070 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 25 4 23 7 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.69300E+09 Waiting for 0.0781 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41741E+02 Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.3285 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.69842E+02 Waiting for 0.0390 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0391 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.03796E+36 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03796E+36 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 27 7 28 29 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48126E+13 Waiting for 0.0371 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.80752E+22 Waiting for 0.0006 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.60002E+01 Waiting for 0.0391 sec Waiting for 0.0405 sec Waiting for 0.0381 sec Waiting for 0.0009 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06567E+07 Waiting for 0.0322 sec Waiting for 0.0046 sec Waiting for 0.0520 sec Waiting for 0.0711 sec Waiting for 0.0187 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.93310E+01 Waiting for 0.0326 sec Waiting for 0.0156 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 11 20 12 27 13 28 17 29 #OVERLAPing all corrected after 26 random generation #OVERLAP evdw after 9.28409E+22 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.02244E+04 Waiting for 0.0194 sec Waiting for 0.0317 sec Waiting for 0.0419 sec Waiting for 0.0007 sec Waiting for 0.0347 sec Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0313 sec Waiting for 0.0362 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.77925E+05 Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57258E+11 Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 29 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 4.53201E+19 Waiting for 0.0379 sec Waiting for 0.0369 sec Waiting for 0.0007 sec Waiting for 0.0372 sec Waiting for 0.0337 sec Waiting for 0.0310 sec Waiting for 0.0327 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0650 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.50551E+08 Waiting for 0.0006 sec Waiting for 0.0180 sec Waiting for 0.0372 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.50368E+21 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0053 sec Waiting for 0.0351 sec Waiting for 0.0007 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05355E+01 Waiting for 0.0380 sec Waiting for 0.0329 sec Waiting for 0.0379 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.36045E+05 Waiting for 0.0347 sec Waiting for 0.0400 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0314 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 28 9 29 13 19 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0389 sec Waiting for 0.0396 sec Waiting for 0.0326 sec Waiting for 0.0007 sec Waiting for 0.0404 sec Waiting for 0.0006 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.41616E+07 Waiting for 0.0384 sec Waiting for 0.0322 sec Waiting for 0.0687 sec Waiting for 0.0006 sec Waiting for 0.0334 sec Waiting for 0.0353 sec Waiting for 0.0196 sec Waiting for 0.0398 sec Waiting for 0.0006 sec Waiting for 0.0875 sec Waiting for 0.0007 sec Waiting for 0.4324 sec Waiting for 0.0007 sec Waiting for 0.0342 sec Waiting for 0.0397 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.90945E+20 Waiting for 0.0881 sec Waiting for 0.0695 sec Waiting for 0.0359 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.37113E+14 Waiting for 0.0377 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27493E+19 Waiting for 0.0406 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.09399E+10 Waiting for 0.0006 sec Waiting for 0.0308 sec Waiting for 0.0070 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.86396E+17 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 23 12 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.61581E+13 Waiting for 0.0552 sec Waiting for 0.4962 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.58049E+09 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.95834E+16 Waiting for 0.0361 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.78777E+17 Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65639E+07 Waiting for 0.0341 sec Waiting for 0.0188 sec Waiting for 0.0355 sec Waiting for 0.0343 sec Waiting for 0.0379 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.61180E+24 Waiting for 0.0352 sec Waiting for 0.0330 sec Waiting for 0.0362 sec Waiting for 0.0326 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.22536E+11 Waiting for 0.9836 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 5 11 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.03890E+06 Waiting for 0.0391 sec Waiting for 0.0378 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.93930E+09 Waiting for 0.0007 sec Waiting for 0.0886 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.52695E+16 Waiting for 0.0007 sec Waiting for 0.0333 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.12626E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.25264E+05 Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 4 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.89221E+11 Waiting for 0.0076 sec Waiting for 0.0329 sec Waiting for 0.0395 sec Waiting for 0.0327 sec Waiting for 0.3119 sec Waiting for 0.0008 sec Waiting for 0.0261 sec Waiting for 0.0547 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.73335E+01 Waiting for 0.0355 sec Waiting for 0.0364 sec Waiting for 0.0376 sec Waiting for 0.0515 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.11724E+02 Waiting for 0.0687 sec Waiting for 0.0392 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.24664E+22 Waiting for 0.0401 sec Waiting for 0.0385 sec Waiting for 0.0356 sec Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 23 9 24 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 4.89619E+06 Waiting for 0.0359 sec Waiting for 0.9641 sec Waiting for 0.0173 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.08527E+01 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.68232E+08 Waiting for 0.0352 sec Waiting for 0.0007 sec Waiting for 0.0782 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.72141E+14 Waiting for 0.0006 sec Waiting for 0.0468 sec Waiting for 0.0360 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 25 12 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.05832E+25 Waiting for 0.0333 sec Waiting for 0.0006 sec Waiting for 0.0310 sec Waiting for 0.0007 sec Waiting for 0.1495 sec Waiting for 0.0007 sec Waiting for 0.0312 sec Waiting for 0.0126 sec Waiting for 0.0006 sec Waiting for 0.0402 sec Waiting for 0.0391 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 4.84036E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.84036E+23 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 17 8 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.24446E+11 Waiting for 0.0396 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0385 sec Waiting for 0.0049 sec Waiting for 0.0315 sec Waiting for 0.0006 sec Waiting for 0.6540 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.34164E+01 Waiting for 0.0424 sec Waiting for 0.0352 sec Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0317 sec Waiting for 0.0700 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.69864E+09 Waiting for 0.0007 sec Waiting for 0.0335 sec Waiting for 0.9416 sec Waiting for 0.0007 sec Waiting for 0.0488 sec Waiting for 0.0372 sec Waiting for 0.0343 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 9.72272E+18 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 24 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.73300E+06 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 11 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.70374E+13 Waiting for 0.0006 sec Waiting for 0.0371 sec Waiting for 0.0006 sec Waiting for 0.0336 sec Waiting for 0.8325 sec Waiting for 0.0330 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 24 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.91582E+03 Waiting for 0.0614 sec Waiting for 0.0006 sec Waiting for 0.0331 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.23538E+02 Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.27458E+20 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0566 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.70536E+01 Waiting for 0.0460 sec Waiting for 0.0406 sec Waiting for 0.0324 sec Waiting for 0.0349 sec Waiting for 0.0007 sec Waiting for 0.0335 sec Waiting for 0.0007 sec Waiting for 0.0535 sec Waiting for 0.0515 sec Waiting for 0.0399 sec Waiting for 0.0353 sec Waiting for 0.0400 sec Waiting for 0.0647 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.06945E+09 Waiting for 0.0521 sec Waiting for 0.0009 sec Waiting for 0.0172 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43448E+06 Waiting for 0.0336 sec Waiting for 0.0347 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 22 14 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.72722E+07 Waiting for 0.0320 sec Waiting for 0.4682 sec Waiting for 0.0391 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.69799E+03 Waiting for 0.0395 sec Waiting for 0.0625 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.88130E+05 Waiting for 0.0349 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.48456E+10 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.58389E+06 Waiting for 0.0319 sec Waiting for 0.0344 sec Waiting for 0.0591 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65823E+04 Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.6634 sec Waiting for 0.0007 sec Waiting for 0.0309 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 25 12 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.63962E+16 Waiting for 0.0321 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.12977E+01 Waiting for 0.0340 sec Waiting for 0.0007 sec Waiting for 0.0375 sec Waiting for 0.0007 sec Waiting for 0.0262 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 17 5 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 19 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.07468E+07 Waiting for 0.0693 sec Waiting for 0.0379 sec Waiting for 0.0370 sec Waiting for 0.0335 sec Waiting for 0.0315 sec Waiting for 0.0324 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.46273E+01 Waiting for 0.0006 sec Waiting for 0.0355 sec Waiting for 0.0344 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.95631E+05 Waiting for 0.0313 sec Waiting for 0.0363 sec Waiting for 0.0311 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.78695E+17 Waiting for 0.0007 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.10276E+03 Waiting for 0.0007 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.41898E+17 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.07605E+09 Waiting for 0.0317 sec Waiting for 0.0644 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.71463E+04 Waiting for 0.0380 sec Waiting for 0.0006 sec Waiting for 0.0687 sec Waiting for 0.0958 sec Waiting for 0.0104 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.57776E+18 Waiting for 0.0326 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 27 14 29 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.39738E+12 Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.30906E+06 Waiting for 0.0170 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.80015E+09 Waiting for 0.0403 sec Waiting for 0.0336 sec Waiting for 0.0327 sec Waiting for 0.0405 sec Waiting for 0.0370 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.42301E+22 Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.07326E+02 Waiting for 0.0007 sec Waiting for 0.0426 sec Waiting for 0.0329 sec Waiting for 0.0356 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 25 5 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.00699E+07 Waiting for 0.0423 sec Waiting for 0.0312 sec Waiting for 0.0229 sec Waiting for 0.0190 sec Waiting for 0.0339 sec Waiting for 0.0527 sec Waiting for 0.0309 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.08134E+11 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 14 27 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.75284E+08 Waiting for 0.0347 sec Waiting for 0.0351 sec Waiting for 0.0006 sec Waiting for 0.0274 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.52575E+03 Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 13 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.45568E+24 Waiting for 0.0157 sec Waiting for 0.0619 sec Waiting for 0.0006 sec Waiting for 0.0365 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0366 sec Waiting for 0.0333 sec Waiting for 0.0293 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 23 7 27 8 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.68218E+16 Waiting for 0.0332 sec Waiting for 0.0378 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 9.05054E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.05054E+24 Waiting for 0.0005 sec Waiting for 0.0379 sec Waiting for 0.0660 sec Waiting for 0.0331 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.55918E+18 Waiting for 0.0364 sec Waiting for 0.0370 sec Waiting for 0.0410 sec Waiting for 0.0333 sec Waiting for 0.0328 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.06209E+08 Waiting for 0.0707 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.37286E+10 Waiting for 0.0391 sec Waiting for 0.0317 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.91779E+16 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.55433E+06 Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.62763E+05 Waiting for 0.0341 sec Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0376 sec Waiting for 0.0352 sec Waiting for 0.8809 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 14 22 8 11 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 8.89855E+06 Waiting for 0.0007 sec Waiting for 0.0347 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.48621E+30 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48621E+30 Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.32288E+05 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0443 sec Waiting for 0.0377 sec Waiting for 0.0006 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.10008E+10 Waiting for 0.0374 sec Waiting for 0.0313 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0346 sec Waiting for 0.0326 sec Waiting for 0.0358 sec Waiting for 0.9866 sec Waiting for 0.0007 sec Waiting for 0.0309 sec Waiting for 0.0519 sec Waiting for 0.0006 sec Waiting for 0.0333 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.70663E+06 Waiting for 0.0702 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.09875E+10 Waiting for 0.0320 sec Waiting for 0.0007 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 25 7 26 8 27 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0035 sec Waiting for 0.0006 sec Waiting for 0.0392 sec Waiting for 0.0329 sec Waiting for 0.0357 sec Waiting for 1.0709 sec Waiting for 0.0291 sec Waiting for 0.0426 sec Waiting for 0.0378 sec Waiting for 0.0398 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 7.69478E+10 Waiting for 0.0032 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 12 11 23 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 1.87767E+10 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.26457E+05 Waiting for 0.0393 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.62358E+03 Waiting for 0.0533 sec Waiting for 0.0386 sec Waiting for 0.0133 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.54146E+02 Waiting for 0.0367 sec Waiting for 0.0387 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 25 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22264E+01 Waiting for 0.0007 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.39271E+21 Waiting for 0.0371 sec Waiting for 0.0006 sec Waiting for 0.0310 sec Waiting for 0.0317 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.21619E+03 Waiting for 0.0378 sec Waiting for 0.0397 sec Waiting for 0.0389 sec Waiting for 0.0356 sec Waiting for 0.0362 sec Waiting for 0.0007 sec Waiting for 1.1440 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 24 11 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.51213E+23 Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.29218E+10 Waiting for 0.0339 sec Waiting for 0.0675 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.14704E+10 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99362E+05 Waiting for 0.0386 sec Waiting for 0.0344 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.90083E+09 Waiting for 0.0405 sec Waiting for 0.2628 sec Waiting for 0.0006 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.08056E+07 Waiting for 0.0507 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.31364E+13 Waiting for 0.0321 sec Waiting for 0.0648 sec Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 55 random generation #OVERLAP evdw after 3.04721E+08 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0451 sec Waiting for 0.0904 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.38799E+03 Waiting for 0.0007 sec Waiting for 0.0316 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 13 25 20 #OVERLAPing all corrected after 30 random generation #OVERLAP evdw after 1.44807E+13 Waiting for 0.0007 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 3 18 4 11 20 24 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.49221E+27 Waiting for 0.0401 sec Waiting for 0.0380 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 9.39089E+05 Waiting for 0.0311 sec Waiting for 0.0604 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.67053E+06 Waiting for 0.0349 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.60002E+22 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17627E+23 Waiting for 0.0668 sec Waiting for 0.0349 sec Waiting for 0.3836 sec Waiting for 0.0008 sec Waiting for 0.0006 sec Waiting for 0.0186 sec Waiting for 0.0007 sec Waiting for 0.0368 sec Waiting for 0.0006 sec Waiting for 0.0310 sec Waiting for 0.0395 sec Waiting for 0.0344 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 8.63465E+32 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.63465E+32 Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.38992E+13 Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.70417E+04 Waiting for 0.0007 sec Waiting for 0.0344 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.67340E+01 Waiting for 0.0490 sec Waiting for 0.0166 sec Waiting for 0.0330 sec Waiting for 0.0006 sec Waiting for 0.0397 sec Waiting for 0.0379 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71147E+24 Waiting for 0.0007 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.72104E+15 Waiting for 0.0376 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0389 sec Waiting for 0.0362 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0327 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 25 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.28040E+08 Waiting for 0.0389 sec Waiting for 0.0145 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51336E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.24539E+43 Waiting for 0.0354 sec Waiting for 0.0400 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.15908E+17 Waiting for 0.0634 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 7 20 9 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.80035E+10 Waiting for 0.0390 sec Waiting for 0.0345 sec Waiting for 0.0072 sec Waiting for 0.0368 sec Waiting for 0.0617 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.63214E+03 Waiting for 0.0395 sec Waiting for 0.3950 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.10427E+29 Waiting for 0.0005 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.99839E+08 Waiting for 0.0325 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.13229E+03 Waiting for 0.0322 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55986E+04 Waiting for 0.0219 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.33973E+03 Waiting for 0.0393 sec Waiting for 0.0370 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0353 sec Waiting for 0.0005 sec Waiting for 0.0356 sec Waiting for 0.0007 sec Waiting for 0.0368 sec Waiting for 0.0326 sec Waiting for 0.0007 sec Waiting for 1.1713 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.91442E+12 Waiting for 0.0007 sec Waiting for 0.0344 sec Waiting for 0.0576 sec Waiting for 0.0457 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21633E+08 Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.71373E+05 Waiting for 0.0542 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 12 27 14 29 17 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 3 5 29 10 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec Waiting for 0.0321 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.60126E+17 Waiting for 0.0355 sec Waiting for 0.0534 sec Waiting for 0.0006 sec Waiting for 0.0366 sec Waiting for 0.0341 sec Waiting for 0.0006 sec Waiting for 0.0372 sec Waiting for 0.0382 sec Waiting for 0.0658 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.06635E+13 Waiting for 0.0328 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.83309E+12 Waiting for 0.0386 sec Waiting for 0.0576 sec Waiting for 0.0062 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.66529E+05 Waiting for 0.0398 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.04172E+02 Waiting for 0.0006 sec Waiting for 0.0371 sec Waiting for 0.0006 sec Waiting for 0.0659 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.20101E+01 Waiting for 0.0833 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53345E+02 Waiting for 0.0006 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 14 27 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.15312E+10 Waiting for 0.0371 sec Waiting for 0.0016 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.06997E+09 Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 14 8 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.35776E+12 Waiting for 0.0388 sec Waiting for 0.0346 sec Waiting for 0.0006 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.77029E+06 Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0325 sec Waiting for 0.8659 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49851E+09 Waiting for 0.0006 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21815E+02 Waiting for 0.0005 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 12 21 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.39469E+11 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 23 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20496E+10 Waiting for 0.0335 sec Waiting for 0.0485 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.52761E+03 Waiting for 0.0377 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99711E+35 Waiting for 0.0006 sec Waiting for 0.0009 sec Waiting for 0.0005 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18389E+08 Waiting for 0.0393 sec Waiting for 0.0006 sec Waiting for 0.0315 sec Waiting for 0.6717 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16736E+11 Waiting for 0.0006 sec Waiting for 0.0375 sec Waiting for 0.0006 sec Waiting for 0.0377 sec Waiting for 0.0270 sec Waiting for 0.0355 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec Waiting for 0.0327 sec Waiting for 0.0669 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 24 17 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.33478E+08 Waiting for 0.0323 sec Waiting for 0.0366 sec Waiting for 0.0902 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.87071E+10 Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.74586E+10 Waiting for 0.0009 sec Waiting for 0.0163 sec Waiting for 0.0332 sec Waiting for 0.0313 sec Waiting for 0.0549 sec Waiting for 0.0007 sec Waiting for 0.0356 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 25 9 27 29 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 5.99642E+05 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.79652E+07 Waiting for 0.0006 sec Waiting for 0.0385 sec Waiting for 0.0353 sec Waiting for 0.0007 sec Waiting for 0.0560 sec Waiting for 0.0006 sec Waiting for 0.0335 sec Waiting for 0.0339 sec Waiting for 0.2272 sec Waiting for 0.0006 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 23 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.92208E+13 Waiting for 0.0628 sec Waiting for 0.0380 sec Waiting for 0.0585 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.75453E+06 Waiting for 0.0333 sec Waiting for 0.0296 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.73672E+11 Waiting for 0.0265 sec Waiting for 0.0211 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.46090E+04 Waiting for 0.0319 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.08849E+17 Waiting for 0.0006 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45449E+05 Waiting for 0.0543 sec Waiting for 0.0405 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.43835E+01 Waiting for 0.0341 sec Waiting for 0.0007 sec Waiting for 0.0323 sec Waiting for 0.0101 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.58966E+09 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.35889E+11 Waiting for 0.0369 sec Waiting for 0.0006 sec Waiting for 0.0338 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.73661E+02 Waiting for 0.0384 sec Waiting for 0.0319 sec Waiting for 0.0399 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 27 9 26 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30198E+15 Waiting for 0.0376 sec Waiting for 0.0389 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0346 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.12576E+11 Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.19346E+08 Waiting for 0.0408 sec Waiting for 0.0088 sec Waiting for 0.0327 sec Waiting for 0.0309 sec Waiting for 0.0391 sec Waiting for 0.0806 sec End of minim, proc 33 time 3717.726456000000 Processor 33 is finishing work. Total time 3735.971605999999 sec