added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB032
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB032
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            32  iseed(4)=             0            0        -1540 
47        -46078
48  ran_num   3.3841244876384735E-002
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2514 sec
146 #OVERLAP evdw > 1d10   2.72400E+20
147  #OVERLAPing residues             0
148
149  #OVERLAPing all corrected after             1  random generation
150 #OVERLAP evdw after   2.72400E+20
151 Waiting for     0.0327 sec
152 #OVERLAP evdw > 1d10   8.83613E+42
153  #OVERLAPing residues             0
154
155  #OVERLAPing all corrected after             1  random generation
156 #OVERLAP evdw after   8.83613E+42
157 Waiting for     0.0402 sec
158 Waiting for     0.0375 sec
159 Waiting for     0.0601 sec
160 Waiting for     0.0006 sec
161 Waiting for     0.3482 sec
162 #OVERLAP evdw > 1d10   1.00000E+20
163  #OVERLAPing residues             2
164    7  27
165  #OVERLAPing all corrected after             1  random generation
166 #OVERLAP evdw after   6.01761E+03
167 Waiting for     0.0043 sec
168 Waiting for     0.0396 sec
169 Waiting for     0.0337 sec
170 Waiting for     0.0052 sec
171 #OVERLAP evdw > 1d10   1.00000E+20
172  #OVERLAPing residues             4
173    7  24  20  26
174  #OVERLAPing all corrected after             1  random generation
175 #OVERLAP evdw after   6.72433E+06
176 Waiting for     0.0007 sec
177 Waiting for     0.0006 sec
178 #OVERLAP evdw > 1d10   1.00000E+20
179  #OVERLAPing residues             2
180    2   9
181  #OVERLAPing all corrected after             2  random generation
182 #OVERLAP evdw after   2.71343E+07
183 Waiting for     0.0647 sec
184 Waiting for     0.0351 sec
185 Waiting for     0.0631 sec
186 #OVERLAP evdw > 1d10   1.00000E+20
187  #OVERLAPing residues             2
188    2  25
189  #OVERLAPing all corrected after             1  random generation
190 #OVERLAP evdw after   1.35481E+19
191 Waiting for     0.0313 sec
192 Waiting for     0.0333 sec
193 Waiting for     0.0162 sec
194 Waiting for     0.0317 sec
195 #OVERLAP evdw > 1d10   1.00000E+20
196  #OVERLAPing residues             2
197   13  27
198  #OVERLAPing all corrected after             1  random generation
199 #OVERLAP evdw after   2.23556E+20
200 Waiting for     0.0307 sec
201 #OVERLAP evdw > 1d10   1.00000E+20
202  #OVERLAPing residues             2
203   20  22
204  #OVERLAPing all corrected after             1  random generation
205 #OVERLAP evdw after   6.43401E+03
206 Waiting for     0.0352 sec
207 #OVERLAP evdw > 1d10   1.00000E+20
208  #OVERLAPing residues             2
209   16  27
210  #OVERLAPing all corrected after             1  random generation
211 #OVERLAP evdw after   6.08052E+08
212 Waiting for     0.0485 sec
213 Waiting for     0.0348 sec
214 Waiting for     0.0074 sec
215 Waiting for     0.0597 sec
216 #OVERLAP evdw > 1d10   1.00000E+20
217  #OVERLAPing residues             2
218   13  17
219  #OVERLAPing all corrected after             1  random generation
220 #OVERLAP evdw after   3.47601E+05
221 Waiting for     0.0311 sec
222 Waiting for     0.0006 sec
223 #OVERLAP evdw > 1d10   1.00000E+20
224  #OVERLAPing residues             2
225    7  29
226  #OVERLAPing all corrected after             1  random generation
227 #OVERLAP evdw after   9.78240E+18
228 Waiting for     0.0373 sec
229 #OVERLAP evdw > 1d10   1.00000E+20
230  #OVERLAPing residues             2
231    3  27
232  #OVERLAPing all corrected after             1  random generation
233 #OVERLAP evdw after   2.54046E+03
234 Waiting for     0.0371 sec
235 Waiting for     0.0315 sec
236 Waiting for     0.0321 sec
237 Waiting for     0.0586 sec
238 Waiting for     0.0404 sec
239 Waiting for     0.0474 sec
240 Waiting for     0.0007 sec
241 #OVERLAP evdw > 1d10   1.00000E+20
242  #OVERLAPing residues             2
243    7  19
244  #OVERLAPing all corrected after             1  random generation
245 #OVERLAP evdw after   1.01533E+08
246 Waiting for     0.0321 sec
247 Waiting for     0.0425 sec
248 #OVERLAP evdw > 1d10   1.00000E+20
249  #OVERLAPing residues             2
250    5  12
251  #OVERLAPing all corrected after             1  random generation
252 #OVERLAP evdw after   1.07770E+11
253 Waiting for     0.0405 sec
254 #OVERLAP evdw > 1d10   1.47305E+23
255  #OVERLAPing residues             0
256
257  #OVERLAPing all corrected after             1  random generation
258 #OVERLAP evdw after   1.47305E+23
259 Waiting for     0.0007 sec
260 Waiting for     0.0401 sec
261 Waiting for     0.0411 sec
262 #OVERLAP evdw > 1d10   1.00000E+20
263  #OVERLAPing residues             2
264   14  22
265  #OVERLAPing all corrected after             1  random generation
266 #OVERLAP evdw after   1.55997E+09
267 Waiting for     0.0645 sec
268 Waiting for     0.0006 sec
269 Waiting for     0.0031 sec
270 #OVERLAP evdw > 1d10   1.00000E+20
271  #OVERLAPing residues             2
272    4  26
273  #OVERLAPing all corrected after             1  random generation
274 #OVERLAP evdw after   8.23899E+06
275 Waiting for     0.0361 sec
276 Waiting for     0.0371 sec
277 Waiting for     0.0370 sec
278 Waiting for     0.0356 sec
279 #OVERLAP evdw > 1d10   1.00000E+20
280  #OVERLAPing residues             2
281   22  25
282  #OVERLAPing all corrected after             1  random generation
283 #OVERLAP evdw after   4.19950E+09
284 Waiting for     0.0332 sec
285 #OVERLAP evdw > 1d10   1.00000E+20
286  #OVERLAPing residues             2
287   17  20
288  #OVERLAPing all corrected after             2  random generation
289 #OVERLAP evdw after   1.47458E+10
290 Waiting for     0.0492 sec
291 Waiting for     0.0407 sec
292 Waiting for     0.0007 sec
293 Waiting for     0.0006 sec
294 Waiting for     0.0376 sec
295 Waiting for     0.0358 sec
296 Waiting for     0.0379 sec
297 Waiting for     0.0399 sec
298 Waiting for     0.0402 sec
299 #OVERLAP evdw > 1d10   1.00000E+20
300  #OVERLAPing residues             4
301    3  18   9  21
302  #OVERLAPing all corrected after             1  random generation
303 #OVERLAP evdw after   1.50256E+06
304 Waiting for     0.0009 sec
305 #OVERLAP evdw > 1d10   1.00000E+20
306  #OVERLAPing residues             2
307    9  26
308  #OVERLAPing all corrected after             1  random generation
309 #OVERLAP evdw after   2.15603E+08
310 Waiting for     0.0228 sec
311 Waiting for     0.0376 sec
312 Waiting for     0.0006 sec
313 Waiting for     0.0380 sec
314 Waiting for     0.0709 sec
315 Waiting for     0.0380 sec
316 Waiting for     0.0568 sec
317 #OVERLAP evdw > 1d10   1.00000E+20
318  #OVERLAPing residues             2
319    7  26
320  #OVERLAPing all corrected after             1  random generation
321 #OVERLAP evdw after  -1.22872E+01
322 Waiting for     0.0349 sec
323 Waiting for     0.0325 sec
324 Waiting for     0.0007 sec
325 Waiting for     0.0392 sec
326 #OVERLAP evdw > 1d10   1.00000E+20
327  #OVERLAPing residues             2
328   11  28
329  #OVERLAPing all corrected after             1  random generation
330 #OVERLAP evdw after   1.89851E+09
331 Waiting for     0.0387 sec
332 Waiting for     0.0573 sec
333 Waiting for     0.0007 sec
334 Waiting for     0.0658 sec
335 #OVERLAP evdw > 1d10   1.00000E+20
336  #OVERLAPing residues             2
337    9  23
338  #OVERLAPing all corrected after             2  random generation
339 #OVERLAP evdw after   4.52957E+11
340 Waiting for     0.0398 sec
341 Waiting for     0.0311 sec
342 #OVERLAP evdw > 1d10   1.00000E+20
343  #OVERLAPing residues             2
344   17  25
345  #OVERLAPing all corrected after             1  random generation
346 #OVERLAP evdw after  -2.01977E+01
347 Waiting for     0.0007 sec
348 Waiting for     0.0389 sec
349 #OVERLAP evdw > 1d10   1.00000E+20
350  #OVERLAPing residues             6
351   11  26  13  28  14  27
352  #OVERLAPing all corrected after             1  random generation
353 #OVERLAP evdw after   3.88375E+12
354 Waiting for     0.0342 sec
355 #OVERLAP evdw > 1d10   1.00000E+20
356  #OVERLAPing residues             4
357    8  17  15  27
358  #OVERLAPing NOT all corrected             5
359    7  15  27   8  17
360 #OVERLAP evdw after   1.00000E+20
361 Waiting for     0.0381 sec
362 Waiting for     0.0362 sec
363 Waiting for     0.0312 sec
364 Waiting for     0.0309 sec
365 Waiting for     0.0399 sec
366 Waiting for     0.0064 sec
367 Waiting for     0.0381 sec
368 #OVERLAP evdw > 1d10   1.00000E+20
369  #OVERLAPing residues             2
370    9  25
371  #OVERLAPing all corrected after             1  random generation
372 #OVERLAP evdw after   1.51777E+03
373 Waiting for     0.0386 sec
374 #OVERLAP evdw > 1d10   1.00000E+20
375  #OVERLAPing residues             2
376    8  20
377  #OVERLAPing all corrected after             1  random generation
378 #OVERLAP evdw after   1.07582E+13
379 Waiting for     0.0007 sec
380 #OVERLAP evdw > 1d10   1.00000E+20
381  #OVERLAPing residues             2
382    4  17
383  #OVERLAPing all corrected after             1  random generation
384 #OVERLAP evdw after  -3.50841E+01
385 Waiting for     0.0405 sec
386 #OVERLAP evdw > 1d10   1.00000E+20
387  #OVERLAPing residues             2
388    7  26
389  #OVERLAPing all corrected after             1  random generation
390 #OVERLAP evdw after   6.18210E+17
391 Waiting for     0.0616 sec
392 Waiting for     0.0379 sec
393 Waiting for     0.0428 sec
394 Waiting for     0.0006 sec
395 Waiting for     0.0333 sec
396 #OVERLAP evdw > 1d10   1.00000E+20
397  #OVERLAPing residues             2
398   11  23
399  #OVERLAPing all corrected after             1  random generation
400 #OVERLAP evdw after   2.55038E+11
401 Waiting for     0.0471 sec
402 Waiting for     0.0394 sec
403 Waiting for     0.0308 sec
404 Waiting for     0.0309 sec
405 Waiting for     0.0405 sec
406 Waiting for     0.0321 sec
407 Waiting for     0.0334 sec
408 Waiting for     0.0235 sec
409 Waiting for     0.0538 sec
410 Waiting for     0.0559 sec
411 Waiting for     0.0363 sec
412 Waiting for     0.0353 sec
413 #OVERLAP evdw > 1d10   1.00000E+20
414  #OVERLAPing residues             2
415    7  27
416  #OVERLAPing all corrected after             1  random generation
417 #OVERLAP evdw after   8.53471E+10
418 Waiting for     0.0394 sec
419 #OVERLAP evdw > 1d10   1.00000E+20
420  #OVERLAPing residues             2
421    9  27
422  #OVERLAPing all corrected after            31  random generation
423 #OVERLAP evdw after   2.74482E+25
424 Waiting for     0.0006 sec
425 Waiting for     0.0070 sec
426 Waiting for     0.0006 sec
427 #OVERLAP evdw > 1d10   1.00000E+20
428  #OVERLAPing residues             4
429    8  24   9  23
430  #OVERLAPing all corrected after             8  random generation
431 #OVERLAP evdw after   4.05334E+10
432 Waiting for     0.0358 sec
433 #OVERLAP evdw > 1d10   1.00000E+20
434  #OVERLAPing residues             2
435   13  20
436  #OVERLAPing all corrected after             1  random generation
437 #OVERLAP evdw after   7.28952E+03
438 Waiting for     0.0512 sec
439 #OVERLAP evdw > 1d10   1.00000E+20
440  #OVERLAPing residues             2
441   17  24
442  #OVERLAPing all corrected after             2  random generation
443 #OVERLAP evdw after   4.13565E+03
444 Waiting for     0.0492 sec
445 Waiting for     0.0330 sec
446 Waiting for     0.0405 sec
447 Waiting for     0.0088 sec
448 Waiting for     0.0328 sec
449 Waiting for     0.0006 sec
450 Waiting for     0.0352 sec
451 #OVERLAP evdw > 1d10   1.00000E+20
452  #OVERLAPing residues             2
453    8  20
454  #OVERLAPing all corrected after             1  random generation
455 #OVERLAP evdw after   5.50703E+19
456 Waiting for     0.0368 sec
457 Waiting for     0.0006 sec
458 Waiting for     0.0392 sec
459 Waiting for     0.0333 sec
460 #OVERLAP evdw > 1d10   1.00000E+20
461  #OVERLAPing residues             2
462    9  26
463  #OVERLAPing all corrected after             2  random generation
464 #OVERLAP evdw after   2.76396E+06
465 Waiting for     0.0312 sec
466 Waiting for     0.0007 sec
467 Waiting for     0.0009 sec
468 Waiting for     0.0006 sec
469 Waiting for     0.0379 sec
470 Waiting for     0.0388 sec
471 #OVERLAP evdw > 1d10   1.00000E+20
472  #OVERLAPing residues             2
473    8  27
474  #OVERLAPing all corrected after             1  random generation
475 #OVERLAP evdw after   2.96287E+20
476 Waiting for     0.0398 sec
477 #OVERLAP evdw > 1d10   1.00000E+20
478  #OVERLAPing residues             3
479   12  29  13
480  #OVERLAPing all corrected after             5  random generation
481 #OVERLAP evdw after   3.30649E+12
482 Waiting for     0.0309 sec
483 Waiting for     0.0367 sec
484 Waiting for     0.1786 sec
485 Waiting for     0.0009 sec
486 Waiting for     0.0287 sec
487 Waiting for     0.0354 sec
488 #OVERLAP evdw > 1d10   1.00000E+20
489  #OVERLAPing residues             2
490    7  25
491  #OVERLAPing all corrected after             2  random generation
492 #OVERLAP evdw after   6.87909E+08
493 Waiting for     0.0338 sec
494 #OVERLAP evdw > 1d10   1.00000E+20
495  #OVERLAPing residues             2
496    4  14
497  #OVERLAPing all corrected after             1  random generation
498 #OVERLAP evdw after   8.43066E+01
499 Waiting for     0.1253 sec
500 #OVERLAP evdw > 1d10   1.00000E+20
501  #OVERLAPing residues             7
502    3  23   4  26  13  14  25
503  #OVERLAPing all corrected after             2  random generation
504 #OVERLAP evdw after   4.00998E+12
505 Waiting for     0.0007 sec
506 Waiting for     0.0356 sec
507 Waiting for     0.0328 sec
508 #OVERLAP evdw > 1d10   1.00000E+20
509  #OVERLAPing residues             2
510    4  14
511  #OVERLAPing all corrected after             1  random generation
512 #OVERLAP evdw after   1.64243E+05
513 Waiting for     0.0428 sec
514 #OVERLAP evdw > 1d10   1.00000E+20
515  #OVERLAPing residues             2
516   11  24
517  #OVERLAPing all corrected after             1  random generation
518 #OVERLAP evdw after   4.65742E+10
519 Waiting for     0.0007 sec
520 Waiting for     0.0309 sec
521 Waiting for     0.0373 sec
522 Waiting for     0.0006 sec
523 Waiting for     0.0159 sec
524 #OVERLAP evdw > 1d10   1.00000E+20
525  #OVERLAPing residues             3
526    5  22   9
527  #OVERLAPing all corrected after             4  random generation
528 #OVERLAP evdw after   1.65242E+14
529 Waiting for     0.0006 sec
530 Waiting for     0.0217 sec
531 Waiting for     0.0006 sec
532 Waiting for     0.0605 sec
533 Waiting for     0.0315 sec
534 Waiting for     0.0006 sec
535 Waiting for     0.0331 sec
536 Waiting for     0.0336 sec
537 #OVERLAP evdw > 1d10   1.00000E+20
538  #OVERLAPing residues             2
539   17  27
540  #OVERLAPing all corrected after             2  random generation
541 #OVERLAP evdw after   4.33792E+15
542 Waiting for     0.0393 sec
543 Waiting for     0.0317 sec
544 Waiting for     0.0383 sec
545 Waiting for     0.0009 sec
546 #OVERLAP evdw > 1d10   1.00000E+20
547  #OVERLAPing residues             2
548    5  22
549  #OVERLAPing all corrected after             4  random generation
550 #OVERLAP evdw after   2.77133E+25
551 Waiting for     0.0119 sec
552 #OVERLAP evdw > 1d10   1.00000E+20
553  #OVERLAPing residues             2
554    2  19
555  #OVERLAPing all corrected after             1  random generation
556 #OVERLAP evdw after   5.88172E+09
557 Waiting for     0.0379 sec
558 #OVERLAP evdw > 1d10   1.00000E+20
559  #OVERLAPing residues             2
560    4  26
561  #OVERLAPing all corrected after             1  random generation
562 #OVERLAP evdw after   1.16209E+05
563 Waiting for     0.1453 sec
564 #OVERLAP evdw > 1d10   1.00000E+20
565  #OVERLAPing residues             4
566    4  23   6  25
567  #OVERLAPing NOT all corrected             3
568    6  25   7
569 #OVERLAP evdw after   1.00000E+20
570 Waiting for     0.0007 sec
571 #OVERLAP evdw > 1d10   1.00000E+20
572  #OVERLAPing residues             2
573    3  11
574  #OVERLAPing all corrected after             2  random generation
575 #OVERLAP evdw after   2.47626E+05
576 Waiting for     0.0336 sec
577 Waiting for     0.0311 sec
578 #OVERLAP evdw > 1d10   1.00000E+20
579  #OVERLAPing residues             2
580    9  17
581  #OVERLAPing all corrected after             1  random generation
582 #OVERLAP evdw after   1.44328E+02
583 Waiting for     0.0006 sec
584 Waiting for     0.0364 sec
585 Waiting for     0.0007 sec
586 Waiting for     0.0007 sec
587 Waiting for     0.0006 sec
588 Waiting for     0.0376 sec
589 Waiting for     0.0377 sec
590 Waiting for     0.0007 sec
591 #OVERLAP evdw > 1d10   1.00000E+20
592  #OVERLAPing residues             2
593    4  20
594  #OVERLAPing all corrected after             3  random generation
595 #OVERLAP evdw after   6.20762E+11
596 Waiting for     0.0404 sec
597 #OVERLAP evdw > 1d10   1.00000E+20
598  #OVERLAPing residues             6
599    3  17   6  20  10  27
600  #OVERLAPing all corrected after             2  random generation
601 #OVERLAP evdw after   8.66445E+06
602 Waiting for     0.0397 sec
603 Waiting for     0.0360 sec
604 Waiting for     0.0006 sec
605 Waiting for     0.0385 sec
606 Waiting for     0.0357 sec
607 #OVERLAP evdw > 1d10   1.00000E+20
608  #OVERLAPing residues             2
609    7  20
610  #OVERLAPing all corrected after             1  random generation
611 #OVERLAP evdw after   2.36834E+11
612 Waiting for     0.0338 sec
613 Waiting for     0.0371 sec
614 Waiting for     0.0351 sec
615 Waiting for     0.0134 sec
616 Waiting for     0.0333 sec
617 Waiting for     0.0006 sec
618 Waiting for     0.0405 sec
619 Waiting for     0.0354 sec
620 Waiting for     0.0316 sec
621 #OVERLAP evdw > 1d10   1.00000E+20
622  #OVERLAPing residues             2
623    4  26
624  #OVERLAPing all corrected after             2  random generation
625 #OVERLAP evdw after   2.43987E+08
626 Waiting for     0.0403 sec
627 #OVERLAP evdw > 1d10   1.00000E+20
628  #OVERLAPing residues             5
629   12  25  13  20  24
630  #OVERLAPing all corrected after             4  random generation
631 #OVERLAP evdw after   1.30990E+21
632 Waiting for     0.0324 sec
633 Waiting for     0.0351 sec
634 Waiting for     0.0322 sec
635 #OVERLAP evdw > 1d10   1.00000E+20
636  #OVERLAPing residues             2
637    7  22
638  #OVERLAPing all corrected after             1  random generation
639 #OVERLAP evdw after   8.21434E+14
640 Waiting for     0.0006 sec
641 Waiting for     0.0390 sec
642 Waiting for     0.0467 sec
643 #OVERLAP evdw > 1d10   1.23360E+21
644  #OVERLAPing residues             0
645
646  #OVERLAPing all corrected after             1  random generation
647 #OVERLAP evdw after   1.23360E+21
648 Waiting for     0.0358 sec
649 Waiting for     0.0006 sec
650 Waiting for     0.0326 sec
651 #OVERLAP evdw > 1d10   1.00000E+20
652  #OVERLAPing residues             2
653    7  23
654  #OVERLAPing all corrected after             1  random generation
655 #OVERLAP evdw after   2.23664E+09
656 Waiting for     0.0348 sec
657 Waiting for     0.0375 sec
658 Waiting for     0.0402 sec
659 Waiting for     0.0006 sec
660 Waiting for     0.0335 sec
661 Waiting for     0.0006 sec
662 Waiting for     0.0007 sec
663 Waiting for     0.0006 sec
664 Waiting for     0.0388 sec
665 Waiting for     0.0387 sec
666 Waiting for     0.0354 sec
667 #OVERLAP evdw > 1d10   1.00000E+20
668  #OVERLAPing residues             2
669    7  25
670  #OVERLAPing all corrected after             1  random generation
671 #OVERLAP evdw after   2.98976E+05
672 Waiting for     0.0006 sec
673 #OVERLAP evdw > 1d10   1.32582E+32
674  #OVERLAPing residues             0
675
676  #OVERLAPing all corrected after             1  random generation
677 #OVERLAP evdw after   1.32582E+32
678 Waiting for     0.0332 sec
679 Waiting for     0.0404 sec
680 Waiting for     0.0355 sec
681 Waiting for     0.0401 sec
682 Waiting for     0.0600 sec
683 Waiting for     0.0349 sec
684 #OVERLAP evdw > 1d10   1.00000E+20
685  #OVERLAPing residues             2
686    4  25
687  #OVERLAPing all corrected after             1  random generation
688 #OVERLAP evdw after   5.57161E+17
689 Waiting for     0.0396 sec
690 #OVERLAP evdw > 1d10   1.00000E+20
691  #OVERLAPing residues             2
692   17  27
693  #OVERLAPing all corrected after             2  random generation
694 #OVERLAP evdw after   4.56400E+11
695 Waiting for     0.0006 sec
696 Waiting for     0.0006 sec
697 Waiting for     0.0397 sec
698 Waiting for     0.0343 sec
699 Waiting for     0.0383 sec
700 Waiting for     0.0007 sec
701 Waiting for     0.0007 sec
702 Waiting for     0.0006 sec
703 Waiting for     0.0339 sec
704 Waiting for     0.0006 sec
705 Waiting for     0.0324 sec
706 #OVERLAP evdw > 1d10   1.00000E+20
707  #OVERLAPing residues             2
708    4  27
709  #OVERLAPing all corrected after             1  random generation
710 #OVERLAP evdw after   6.45463E+03
711 Waiting for     0.0852 sec
712 #OVERLAP evdw > 1d10   1.00000E+20
713  #OVERLAPing residues             2
714    9  14
715  #OVERLAPing all corrected after             3  random generation
716 #OVERLAP evdw after   1.00391E+22
717 Waiting for     0.0006 sec
718 #OVERLAP evdw > 1d10   1.00000E+20
719  #OVERLAPing residues             7
720    8  25   9  27  16  17  26
721  #OVERLAPing all corrected after             1  random generation
722 #OVERLAP evdw after   1.56867E+18
723 Waiting for     0.0321 sec
724 #OVERLAP evdw > 1d10   1.00000E+20
725  #OVERLAPing residues             2
726    4  27
727  #OVERLAPing all corrected after             1  random generation
728 #OVERLAP evdw after   1.94538E+07
729 Waiting for     0.0399 sec
730 Waiting for     0.0329 sec
731 Waiting for     0.0351 sec
732 Waiting for     0.0217 sec
733 Waiting for     0.0359 sec
734 Waiting for     0.0399 sec
735 Waiting for     0.0007 sec
736 Waiting for     0.5573 sec
737 Waiting for     0.0006 sec
738 #OVERLAP evdw > 1d10   1.00000E+20
739  #OVERLAPing residues             4
740   11  25  13  24
741  #OVERLAPing all corrected after             1  random generation
742 #OVERLAP evdw after   1.37945E+14
743 Waiting for     0.0006 sec
744 Waiting for     0.0382 sec
745 Waiting for     0.0006 sec
746 #OVERLAP evdw > 1d10   1.00000E+20
747  #OVERLAPing residues             2
748    7  25
749  #OVERLAPing all corrected after             1  random generation
750 #OVERLAP evdw after   1.19226E+06
751 Waiting for     0.0404 sec
752 Waiting for     0.0319 sec
753 Waiting for     0.0350 sec
754 #OVERLAP evdw > 1d10   1.00000E+20
755  #OVERLAPing residues             2
756    4  19
757  #OVERLAPing all corrected after             1  random generation
758 #OVERLAP evdw after   6.81890E+09
759 Waiting for     0.0388 sec
760 Waiting for     0.0007 sec
761 Waiting for     0.0364 sec
762 #OVERLAP evdw > 1d10   1.00000E+20
763  #OVERLAPing residues             4
764    3  17  14  20
765  #OVERLAPing all corrected after             1  random generation
766 #OVERLAP evdw after   7.18958E+04
767 Waiting for     0.0401 sec
768 Waiting for     0.0397 sec
769 #OVERLAP evdw > 1d10   1.00000E+20
770  #OVERLAPing residues             2
771    7  22
772  #OVERLAPing all corrected after             1  random generation
773 #OVERLAP evdw after   3.44514E+16
774 Waiting for     0.0006 sec
775 Waiting for     0.0007 sec
776 Waiting for     0.0688 sec
777 Waiting for     0.0342 sec
778 Waiting for     0.0386 sec
779 Waiting for     0.5990 sec
780 #OVERLAP evdw > 1d10   1.00000E+20
781  #OVERLAPing residues             2
782    4   9
783  #OVERLAPing all corrected after             1  random generation
784 #OVERLAP evdw after   4.58386E+01
785 Waiting for     0.0006 sec
786 Waiting for     0.0009 sec
787 Waiting for     0.0006 sec
788 Waiting for     0.0379 sec
789 #OVERLAP evdw > 1d10   1.00000E+20
790  #OVERLAPing residues             2
791   13  29
792  #OVERLAPing all corrected after             2  random generation
793 #OVERLAP evdw after   4.00028E+06
794 Waiting for     0.0006 sec
795 Waiting for     0.0317 sec
796 #OVERLAP evdw > 1d10   1.00000E+20
797  #OVERLAPing residues             2
798    2  13
799  #OVERLAPing all corrected after             1  random generation
800 #OVERLAP evdw after   3.45549E+01
801 Waiting for     0.0007 sec
802 Waiting for     0.0397 sec
803 Waiting for     0.0359 sec
804 Waiting for     0.0006 sec
805 #OVERLAP evdw > 1d10   1.00000E+20
806  #OVERLAPing residues             2
807    4  27
808  #OVERLAPing all corrected after             1  random generation
809 #OVERLAP evdw after   6.32410E+11
810 Waiting for     0.0008 sec
811 #OVERLAP evdw > 1d10   1.00000E+20
812  #OVERLAPing residues             6
813    8  23  10  25  12  27
814  #OVERLAPing NOT all corrected             3
815    9  25  10
816 #OVERLAP evdw after   1.00000E+20
817 Waiting for     0.0397 sec
818 Waiting for     0.0387 sec
819 Waiting for     0.0396 sec
820 #OVERLAP evdw > 1d10   1.00000E+20
821  #OVERLAPing residues             3
822    8  27   9
823  #OVERLAPing NOT all corrected             2
824    9  27
825 #OVERLAP evdw after   1.00000E+20
826 Waiting for     0.0315 sec
827 Waiting for     0.0400 sec
828 Waiting for     0.5641 sec
829 Waiting for     0.0538 sec
830 #OVERLAP evdw > 1d10   1.00000E+20
831  #OVERLAPing residues             7
832    7  27   8   9  24  20  25
833  #OVERLAPing all corrected after             3  random generation
834 #OVERLAP evdw after   2.54520E+12
835 Waiting for     0.0404 sec
836 #OVERLAP evdw > 1d10   1.00000E+20
837  #OVERLAPing residues             2
838   13  21
839  #OVERLAPing all corrected after             1  random generation
840 #OVERLAP evdw after   4.29358E+12
841 Waiting for     0.0006 sec
842 #OVERLAP evdw > 1d10   1.00000E+20
843  #OVERLAPing residues             2
844    8  27
845  #OVERLAPing all corrected after             1  random generation
846 #OVERLAP evdw after   3.33616E+01
847 Waiting for     0.0321 sec
848 Waiting for     0.0330 sec
849 Waiting for     0.0007 sec
850 Waiting for     0.0335 sec
851 Waiting for     0.0007 sec
852 Waiting for     0.0391 sec
853 Waiting for     0.0602 sec
854 Waiting for     0.0006 sec
855 Waiting for     0.0006 sec
856 #OVERLAP evdw > 1d10   1.00000E+20
857  #OVERLAPing residues             2
858    5  27
859  #OVERLAPing all corrected after             6  random generation
860 #OVERLAP evdw after   1.79311E+09
861 Waiting for     0.0394 sec
862 Waiting for     0.0344 sec
863 Waiting for     0.0398 sec
864 Waiting for     0.0405 sec
865 Waiting for     0.0454 sec
866 Waiting for     0.0353 sec
867 Waiting for     0.0053 sec
868 Waiting for     0.0401 sec
869 Waiting for     0.0327 sec
870 #OVERLAP evdw > 1d10   1.00000E+20
871  #OVERLAPing residues             2
872    9  29
873  #OVERLAPing all corrected after             2  random generation
874 #OVERLAP evdw after   2.31205E+09
875 Waiting for     0.0359 sec
876 Waiting for     0.0361 sec
877 Waiting for     0.0395 sec
878 #OVERLAP evdw > 1d10   1.00000E+20
879  #OVERLAPing residues             2
880    5  27
881  #OVERLAPing all corrected after             2  random generation
882 #OVERLAP evdw after   3.97375E+10
883 Waiting for     0.0347 sec
884 Waiting for     0.0369 sec
885 #OVERLAP evdw > 1d10   1.00000E+20
886  #OVERLAPing residues             2
887    4  22
888  #OVERLAPing all corrected after             2  random generation
889 #OVERLAP evdw after   4.42758E+18
890 Waiting for     0.0399 sec
891 Waiting for     0.0007 sec
892 Waiting for     0.0351 sec
893 Waiting for     0.0399 sec
894 Waiting for     0.0384 sec
895 Waiting for     0.0389 sec
896 Waiting for     0.0007 sec
897 Waiting for     0.0395 sec
898 Waiting for     0.0352 sec
899 Waiting for     0.3861 sec
900 #OVERLAP evdw > 1d10   1.00000E+20
901  #OVERLAPing residues             2
902    7  15
903  #OVERLAPing all corrected after             1  random generation
904 #OVERLAP evdw after  -5.26376E+01
905 Waiting for     0.0006 sec
906 Waiting for     0.0035 sec
907 Waiting for     0.0333 sec
908 #OVERLAP evdw > 1d10   1.00000E+20
909  #OVERLAPing residues             2
910    4  14
911  #OVERLAPing all corrected after             1  random generation
912 #OVERLAP evdw after   6.76513E+05
913 Waiting for     0.0317 sec
914 Waiting for     0.0311 sec
915 #OVERLAP evdw > 1d10   1.00000E+20
916  #OVERLAPing residues             2
917   13  27
918  #OVERLAPing all corrected after             1  random generation
919 #OVERLAP evdw after   3.30475E+11
920 Waiting for     0.0342 sec
921 Waiting for     0.0311 sec
922 Waiting for     0.0312 sec
923 Waiting for     0.0006 sec
924 Waiting for     0.0352 sec
925 #OVERLAP evdw > 1d10   1.00000E+20
926  #OVERLAPing residues             2
927    9  29
928  #OVERLAPing all corrected after             2  random generation
929 #OVERLAP evdw after   2.60881E+09
930 Waiting for     0.0007 sec
931 Waiting for     0.0385 sec
932 Waiting for     0.0321 sec
933 Waiting for     0.0387 sec
934 Waiting for     0.0331 sec
935 Waiting for     0.0381 sec
936 Waiting for     0.0416 sec
937 Waiting for     0.0007 sec
938 Waiting for     0.0181 sec
939 Waiting for     0.0384 sec
940 Waiting for     0.0007 sec
941 Waiting for     0.0401 sec
942 Waiting for     0.0343 sec
943 Waiting for     0.0009 sec
944 Waiting for     0.0006 sec
945 Waiting for     0.0397 sec
946 #OVERLAP evdw > 1d10   1.00000E+20
947  #OVERLAPing residues             2
948    7  22
949  #OVERLAPing all corrected after             2  random generation
950 #OVERLAP evdw after   1.26880E+06
951 Waiting for     0.0320 sec
952 #OVERLAP evdw > 1d10   1.00000E+20
953  #OVERLAPing residues             2
954    9  22
955  #OVERLAPing all corrected after             1  random generation
956 #OVERLAP evdw after   1.00703E+16
957 Waiting for     0.0327 sec
958 Waiting for     0.0388 sec
959 #OVERLAP evdw > 1d10   1.00000E+20
960  #OVERLAPing residues             2
961    9  26
962  #OVERLAPing all corrected after             1  random generation
963 #OVERLAP evdw after   4.34710E+07
964 Waiting for     0.0334 sec
965 Waiting for     0.0376 sec
966 Waiting for     0.0323 sec
967 Waiting for     0.0335 sec
968 Waiting for     0.0006 sec
969 Waiting for     0.0007 sec
970 #OVERLAP evdw > 1d10   1.00000E+20
971  #OVERLAPing residues             2
972    9  26
973  #OVERLAPing all corrected after             1  random generation
974 #OVERLAP evdw after   1.74240E+17
975 Waiting for     0.0351 sec
976 Waiting for     0.0007 sec
977 #OVERLAP evdw > 1d10   8.10311E+35
978  #OVERLAPing residues             0
979
980  #OVERLAPing all corrected after             1  random generation
981 #OVERLAP evdw after   8.10311E+35
982 Waiting for     0.0309 sec
983 Waiting for     0.0309 sec
984 Waiting for     0.0376 sec
985 Waiting for     0.0374 sec
986 Waiting for     0.0007 sec
987 Waiting for     0.0554 sec
988 Waiting for     0.0406 sec
989 #OVERLAP evdw > 1d10   1.00000E+20
990  #OVERLAPing residues             5
991    2  17   7  11  20
992  #OVERLAPing all corrected after             2  random generation
993 #OVERLAP evdw after   5.99233E+11
994 Waiting for     0.0539 sec
995 Waiting for     0.0387 sec
996 Waiting for     0.0369 sec
997 Waiting for     0.0006 sec
998 Waiting for     0.7835 sec
999 Waiting for     0.0006 sec
1000 Waiting for     0.0394 sec
1001 Waiting for     0.0006 sec
1002 #OVERLAP evdw > 1d10   1.00000E+20
1003  #OVERLAPing residues             2
1004    7  13
1005  #OVERLAPing all corrected after             2  random generation
1006 #OVERLAP evdw after   6.76017E+06
1007 Waiting for     0.0007 sec
1008 Waiting for     0.0403 sec
1009 Waiting for     0.0597 sec
1010 Waiting for     0.0007 sec
1011 Waiting for     0.0368 sec
1012 Waiting for     0.0006 sec
1013 Waiting for     0.0006 sec
1014 Waiting for     0.0347 sec
1015 Waiting for     0.0374 sec
1016 Waiting for     0.0311 sec
1017 Waiting for     0.0390 sec
1018 Waiting for     0.0322 sec
1019 Waiting for     0.0405 sec
1020 Waiting for     0.0397 sec
1021 Waiting for     0.0682 sec
1022 Waiting for     0.0282 sec
1023 Waiting for     0.0328 sec
1024 Waiting for     0.0594 sec
1025 Waiting for     0.0006 sec
1026 Waiting for     0.0390 sec
1027 Waiting for     0.0375 sec
1028 Waiting for     0.0343 sec
1029 Waiting for     0.0006 sec
1030 Waiting for     0.0324 sec
1031 Waiting for     0.0380 sec
1032 #OVERLAP evdw > 1d10   1.00000E+20
1033  #OVERLAPing residues             2
1034   14  27
1035  #OVERLAPing all corrected after             1  random generation
1036 #OVERLAP evdw after   2.14157E+06
1037 Waiting for     0.0333 sec
1038 #OVERLAP evdw > 1d10   1.00000E+20
1039  #OVERLAPing residues             2
1040    7  14
1041  #OVERLAPing all corrected after             2  random generation
1042 #OVERLAP evdw after   6.27665E+06
1043 Waiting for     0.0350 sec
1044 Waiting for     0.0006 sec
1045 Waiting for     0.0318 sec
1046 Waiting for     0.0006 sec
1047 Waiting for     0.0006 sec
1048 Waiting for     0.0346 sec
1049 Waiting for     0.3588 sec
1050 Waiting for     0.0232 sec
1051 Waiting for     0.0521 sec
1052 Waiting for     0.0339 sec
1053 Waiting for     0.0007 sec
1054 Waiting for     0.0523 sec
1055 Waiting for     0.0329 sec
1056 #OVERLAP evdw > 1d10   1.00000E+20
1057  #OVERLAPing residues             4
1058   15  25  17  27
1059  #OVERLAPing all corrected after             6  random generation
1060 #OVERLAP evdw after   2.17290E+24
1061 Waiting for     0.0271 sec
1062 Waiting for     0.0400 sec
1063 #OVERLAP evdw > 1d10   1.00000E+20
1064  #OVERLAPing residues             2
1065    3  20
1066  #OVERLAPing all corrected after             1  random generation
1067 #OVERLAP evdw after   1.41771E+04
1068 Waiting for     0.0401 sec
1069 Waiting for     0.0355 sec
1070 Waiting for     0.0486 sec
1071 Waiting for     0.0387 sec
1072 Waiting for     0.0765 sec
1073 Waiting for     0.0010 sec
1074 Waiting for     0.0006 sec
1075 #OVERLAP evdw > 1d10   1.69883E+28
1076  #OVERLAPing residues             0
1077
1078  #OVERLAPing all corrected after             1  random generation
1079 #OVERLAP evdw after   1.69883E+28
1080 Waiting for     0.0380 sec
1081 Waiting for     0.0341 sec
1082 Waiting for     0.7775 sec
1083 Waiting for     0.0006 sec
1084 Waiting for     0.0308 sec
1085 Waiting for     0.0673 sec
1086 Waiting for     0.0396 sec
1087 #OVERLAP evdw > 1d10   1.00000E+20
1088  #OVERLAPing residues             2
1089    7  26
1090  #OVERLAPing all corrected after             1  random generation
1091 #OVERLAP evdw after   8.16060E+07
1092 Waiting for     0.0007 sec
1093 Waiting for     0.0399 sec
1094 Waiting for     0.0007 sec
1095 Waiting for     0.0346 sec
1096 Waiting for     0.0367 sec
1097 Waiting for     0.0338 sec
1098 Waiting for     0.0331 sec
1099 #OVERLAP evdw > 1d10   1.00000E+20
1100  #OVERLAPing residues             2
1101    5  26
1102  #OVERLAPing all corrected after             1  random generation
1103 #OVERLAP evdw after   6.72463E+10
1104 Waiting for     0.0514 sec
1105 #OVERLAP evdw > 1d10   1.00000E+20
1106  #OVERLAPing residues             2
1107   14  20
1108  #OVERLAPing all corrected after             1  random generation
1109 #OVERLAP evdw after   7.64127E+05
1110 Waiting for     0.0330 sec
1111 Waiting for     0.0006 sec
1112 Waiting for     0.0006 sec
1113 Waiting for     0.0313 sec
1114 Waiting for     0.0355 sec
1115 #OVERLAP evdw > 1d10   1.00000E+20
1116  #OVERLAPing residues             2
1117    4  20
1118  #OVERLAPing all corrected after             1  random generation
1119 #OVERLAP evdw after   4.07346E+06
1120 Waiting for     0.0006 sec
1121 Waiting for     0.0335 sec
1122 Waiting for     0.0325 sec
1123 Waiting for     0.0370 sec
1124 Waiting for     0.0007 sec
1125 #OVERLAP evdw > 1d10   1.00000E+20
1126  #OVERLAPing residues             2
1127    4  23
1128  #OVERLAPing all corrected after             1  random generation
1129 #OVERLAP evdw after   6.89946E+12
1130 Waiting for     0.0694 sec
1131 Waiting for     0.0309 sec
1132 #OVERLAP evdw > 1d10   1.00000E+20
1133  #OVERLAPing residues             2
1134   10  27
1135  #OVERLAPing all corrected after             3  random generation
1136 #OVERLAP evdw after   1.32437E+09
1137 Waiting for     0.0356 sec
1138 Waiting for     0.0369 sec
1139 Waiting for     0.0377 sec
1140 Waiting for     0.0338 sec
1141 Waiting for     0.0006 sec
1142 Waiting for     0.0304 sec
1143 Waiting for     0.6158 sec
1144 Waiting for     0.0340 sec
1145 #OVERLAP evdw > 1d10   1.00000E+20
1146  #OVERLAPing residues             2
1147    8  25
1148  #OVERLAPing all corrected after             1  random generation
1149 #OVERLAP evdw after   9.39553E+04
1150 Waiting for     0.0006 sec
1151 Waiting for     0.0444 sec
1152 Waiting for     0.0379 sec
1153 Waiting for     0.0338 sec
1154 Waiting for     0.0006 sec
1155 Waiting for     0.0009 sec
1156 Waiting for     0.0006 sec
1157 Waiting for     0.0373 sec
1158 Waiting for     0.0407 sec
1159 #OVERLAP evdw > 1d10   1.00000E+20
1160  #OVERLAPing residues             2
1161   12  22
1162  #OVERLAPing all corrected after             1  random generation
1163 #OVERLAP evdw after   4.57357E+11
1164 Waiting for     0.0387 sec
1165 Waiting for     0.0388 sec
1166 Waiting for     0.0006 sec
1167 Waiting for     0.0339 sec
1168 Waiting for     0.0405 sec
1169 Waiting for     0.0008 sec
1170 Waiting for     0.0006 sec
1171 Waiting for     0.0516 sec
1172 Waiting for     0.0315 sec
1173 #OVERLAP evdw > 1d10   1.00000E+20
1174  #OVERLAPing residues             4
1175    9  21  18  25
1176  #OVERLAPing all corrected after             1  random generation
1177 #OVERLAP evdw after   1.99488E+09
1178 Waiting for     0.0007 sec
1179 Waiting for     0.0006 sec
1180 #OVERLAP evdw > 1d10   1.00000E+20
1181  #OVERLAPing residues             2
1182    4  20
1183  #OVERLAPing all corrected after             8  random generation
1184 #OVERLAP evdw after   1.43953E+11
1185 Waiting for     0.0836 sec
1186 Waiting for     0.0006 sec
1187 #OVERLAP evdw > 1d10   1.00000E+20
1188  #OVERLAPing residues             4
1189    6  27   7  28
1190  #OVERLAPing NOT all corrected             2
1191    7  28
1192 #OVERLAP evdw after   1.00000E+20
1193 Waiting for     0.0007 sec
1194 Waiting for     0.0307 sec
1195 Waiting for     0.0660 sec
1196 Waiting for     0.0312 sec
1197 #OVERLAP evdw > 1d10   1.00000E+20
1198  #OVERLAPing residues             2
1199   25  29
1200  #OVERLAPing all corrected after             1  random generation
1201 #OVERLAP evdw after   1.76335E+03
1202 Waiting for     0.0400 sec
1203 #OVERLAP evdw > 1d10   2.51510E+21
1204  #OVERLAPing residues             0
1205
1206  #OVERLAPing all corrected after             1  random generation
1207 #OVERLAP evdw after   2.51510E+21
1208 Waiting for     0.0337 sec
1209 Waiting for     0.0318 sec
1210 Waiting for     0.0362 sec
1211 Waiting for     0.0360 sec
1212 Waiting for     0.3551 sec
1213 Waiting for     0.0006 sec
1214 #OVERLAP evdw > 1d10   1.00000E+20
1215  #OVERLAPing residues             2
1216    4  29
1217  #OVERLAPing all corrected after             1  random generation
1218 #OVERLAP evdw after   2.51432E+04
1219 Waiting for     0.0321 sec
1220 #OVERLAP evdw > 1d10   1.00000E+20
1221  #OVERLAPing residues             2
1222    4  11
1223  #OVERLAPing all corrected after             1  random generation
1224 #OVERLAP evdw after   1.12948E+05
1225 Waiting for     0.0379 sec
1226 #OVERLAP evdw > 1d10   1.00000E+20
1227  #OVERLAPing residues             2
1228   15  27
1229  #OVERLAPing all corrected after             1  random generation
1230 #OVERLAP evdw after   3.79276E+06
1231 Waiting for     0.0580 sec
1232 Waiting for     0.0395 sec
1233 Waiting for     0.0307 sec
1234 Waiting for     0.0558 sec
1235 #OVERLAP evdw > 1d10   1.00000E+20
1236  #OVERLAPing residues             2
1237    7  27
1238  #OVERLAPing all corrected after             3  random generation
1239 #OVERLAP evdw after   4.50346E+10
1240 Waiting for     0.0006 sec
1241 Waiting for     0.0380 sec
1242 #OVERLAP evdw > 1d10   1.00000E+20
1243  #OVERLAPing residues             2
1244    7  25
1245  #OVERLAPing all corrected after             8  random generation
1246 #OVERLAP evdw after   4.59228E+05
1247 Waiting for     0.0358 sec
1248 Waiting for     0.0398 sec
1249 Waiting for     0.0311 sec
1250 Waiting for     0.0007 sec
1251 Waiting for     0.0007 sec
1252 Waiting for     0.0007 sec
1253 Waiting for     0.0007 sec
1254 Waiting for     0.7357 sec
1255 Waiting for     0.0007 sec
1256 #OVERLAP evdw > 1d10   1.00000E+20
1257  #OVERLAPing residues             2
1258    4  27
1259  #OVERLAPing all corrected after             1  random generation
1260 #OVERLAP evdw after   7.55472E+08
1261 Waiting for     0.0007 sec
1262 Waiting for     0.0333 sec
1263 #OVERLAP evdw > 1d10   1.00000E+20
1264  #OVERLAPing residues             4
1265    6  13  11  25
1266  #OVERLAPing NOT all corrected             3
1267    5  13   6
1268 #OVERLAP evdw after   1.00000E+20
1269 Waiting for     0.0530 sec
1270 Waiting for     0.0649 sec
1271 #OVERLAP evdw > 1d10   1.00000E+20
1272  #OVERLAPing residues             2
1273    4  24
1274  #OVERLAPing all corrected after             2  random generation
1275 #OVERLAP evdw after   1.07750E+09
1276 Waiting for     0.0310 sec
1277 Waiting for     0.0365 sec
1278 Waiting for     0.0406 sec
1279 #OVERLAP evdw > 1d10   1.00000E+20
1280  #OVERLAPing residues             2
1281    5  24
1282  #OVERLAPing all corrected after             1  random generation
1283 #OVERLAP evdw after   4.63003E+12
1284 Waiting for     0.0363 sec
1285 Waiting for     0.0006 sec
1286 Waiting for     0.0388 sec
1287 #OVERLAP evdw > 1d10   1.00000E+20
1288  #OVERLAPing residues             4
1289    5  25   6  23
1290  #OVERLAPing all corrected after             3  random generation
1291 #OVERLAP evdw after   8.72857E+14
1292 Waiting for     0.0377 sec
1293 Waiting for     0.0007 sec
1294 #OVERLAP evdw > 1d10   1.00000E+20
1295  #OVERLAPing residues             2
1296   13  25
1297  #OVERLAPing all corrected after             2  random generation
1298 #OVERLAP evdw after   1.82546E+08
1299 Waiting for     0.0485 sec
1300 Waiting for     0.0377 sec
1301 #OVERLAP evdw > 1d10   1.00000E+20
1302  #OVERLAPing residues             2
1303    9  20
1304  #OVERLAPing all corrected after             1  random generation
1305 #OVERLAP evdw after   4.37006E+10
1306 Waiting for     0.0249 sec
1307 Waiting for     0.0624 sec
1308 #OVERLAP evdw > 1d10   1.00000E+20
1309  #OVERLAPing residues             6
1310    5  27   6  25  14  24
1311  #OVERLAPing NOT all corrected             2
1312    6  25
1313 #OVERLAP evdw after   1.00000E+20
1314 Waiting for     0.0006 sec
1315 Waiting for     0.0128 sec
1316 Waiting for     0.0613 sec
1317 Waiting for     0.0334 sec
1318 Waiting for     0.0477 sec
1319 #OVERLAP evdw > 1d10   1.00000E+20
1320  #OVERLAPing residues             2
1321    9  27
1322  #OVERLAPing all corrected after             1  random generation
1323 #OVERLAP evdw after   5.05022E+05
1324 Waiting for     0.0340 sec
1325 Waiting for     0.0027 sec
1326 #OVERLAP evdw > 1d10   1.00000E+20
1327  #OVERLAPing residues             4
1328    7  27   9  29
1329  #OVERLAPing all corrected after             7  random generation
1330 #OVERLAP evdw after   6.56905E+06
1331 Waiting for     0.0006 sec
1332 Waiting for     0.0320 sec
1333 Waiting for     0.0379 sec
1334 Waiting for     0.0383 sec
1335 Waiting for     0.0657 sec
1336 Waiting for     0.0353 sec
1337 #OVERLAP evdw > 1d10   1.00000E+20
1338  #OVERLAPing residues             2
1339    8  29
1340  #OVERLAPing all corrected after             1  random generation
1341 #OVERLAP evdw after   9.78912E+10
1342 Waiting for     0.0006 sec
1343 Waiting for     0.0009 sec
1344 Waiting for     0.0268 sec
1345 Waiting for     0.0398 sec
1346 Waiting for     0.0598 sec
1347 Waiting for     0.5151 sec
1348 Waiting for     0.0008 sec
1349 Waiting for     0.0177 sec
1350 #OVERLAP evdw > 1d10   1.00000E+20
1351  #OVERLAPing residues             2
1352    9  23
1353  #OVERLAPing all corrected after             1  random generation
1354 #OVERLAP evdw after   3.20100E+09
1355 Waiting for     0.0342 sec
1356 Waiting for     0.0622 sec
1357 Waiting for     0.0007 sec
1358 #OVERLAP evdw > 1d10   1.00000E+20
1359  #OVERLAPing residues             3
1360    7  14  27
1361  #OVERLAPing all corrected after             1  random generation
1362 #OVERLAP evdw after   2.51291E+10
1363 Waiting for     0.1013 sec
1364 #OVERLAP evdw > 1d10   1.00000E+20
1365  #OVERLAPing residues             2
1366   17  27
1367  #OVERLAPing all corrected after             4  random generation
1368 #OVERLAP evdw after   5.82472E+11
1369 Waiting for     0.0323 sec
1370 #OVERLAP evdw > 1d10   1.00000E+20
1371  #OVERLAPing residues             2
1372    4  21
1373  #OVERLAPing all corrected after             1  random generation
1374 #OVERLAP evdw after   3.49381E+06
1375 Waiting for     0.0345 sec
1376 Waiting for     0.0617 sec
1377 Waiting for     0.0007 sec
1378 #OVERLAP evdw > 1d10   1.00000E+20
1379  #OVERLAPing residues             4
1380    7  24   9  26
1381  #OVERLAPing all corrected after             1  random generation
1382 #OVERLAP evdw after   2.71536E+29
1383 Waiting for     0.0365 sec
1384 #OVERLAP evdw > 1d10   1.00000E+20
1385  #OVERLAPing residues             2
1386    7  23
1387  #OVERLAPing all corrected after             2  random generation
1388 #OVERLAP evdw after   7.96134E+07
1389 Waiting for     0.0485 sec
1390 Waiting for     0.0117 sec
1391 #OVERLAP evdw > 1d10   1.00000E+20
1392  #OVERLAPing residues             4
1393    2  22   4  25
1394  #OVERLAPing all corrected after             4  random generation
1395 #OVERLAP evdw after   7.66131E+08
1396 Waiting for     0.0120 sec
1397 Waiting for     0.0119 sec
1398 Waiting for     0.6001 sec
1399 Waiting for     0.0007 sec
1400 Waiting for     0.0364 sec
1401 Waiting for     0.0402 sec
1402 Waiting for     0.0006 sec
1403 Waiting for     0.0381 sec
1404 Waiting for     0.0006 sec
1405 #OVERLAP evdw > 1d10   1.00000E+20
1406  #OVERLAPing residues             2
1407   23  27
1408  #OVERLAPing all corrected after             4  random generation
1409 #OVERLAP evdw after   3.69241E+21
1410 Waiting for     0.0006 sec
1411 Waiting for     0.0368 sec
1412 Waiting for     0.0007 sec
1413 #OVERLAP evdw > 1d10   1.00000E+20
1414  #OVERLAPing residues             2
1415   22  25
1416  #OVERLAPing all corrected after             1  random generation
1417 #OVERLAP evdw after   1.54562E+05
1418 Waiting for     0.0115 sec
1419 #OVERLAP evdw > 1d10   1.00000E+20
1420  #OVERLAPing residues             2
1421    5  27
1422  #OVERLAPing all corrected after            12  random generation
1423 #OVERLAP evdw after   4.46962E+14
1424 Waiting for     0.0341 sec
1425 Waiting for     0.0367 sec
1426 Waiting for     0.0402 sec
1427 Waiting for     0.0006 sec
1428 Waiting for     0.0389 sec
1429 Waiting for     0.0312 sec
1430 Waiting for     0.9833 sec
1431 Waiting for     0.0006 sec
1432 #OVERLAP evdw > 1d10   1.00000E+20
1433  #OVERLAPing residues             2
1434    4  27
1435  #OVERLAPing all corrected after             1  random generation
1436 #OVERLAP evdw after   1.73394E+14
1437 Waiting for     0.0382 sec
1438 #OVERLAP evdw > 1d10   1.00000E+20
1439  #OVERLAPing residues             2
1440    7  22
1441  #OVERLAPing all corrected after             1  random generation
1442 #OVERLAP evdw after   1.37610E+19
1443 Waiting for     0.0007 sec
1444 Waiting for     0.0373 sec
1445 Waiting for     0.0007 sec
1446 #OVERLAP evdw > 1d10   1.00000E+20
1447  #OVERLAPing residues             4
1448   11  25  14  28
1449  #OVERLAPing all corrected after             2  random generation
1450 #OVERLAP evdw after   2.60233E+09
1451 Waiting for     0.0696 sec
1452 #OVERLAP evdw > 1d10   1.00000E+20
1453  #OVERLAPing residues             2
1454    4  29
1455  #OVERLAPing all corrected after             2  random generation
1456 #OVERLAP evdw after   2.92093E+04
1457 Waiting for     0.0633 sec
1458 #OVERLAP evdw > 1d10   1.00000E+20
1459  #OVERLAPing residues             2
1460    7  13
1461  #OVERLAPing all corrected after             3  random generation
1462 #OVERLAP evdw after   1.79232E+10
1463 Waiting for     0.0351 sec
1464 Waiting for     0.0394 sec
1465 Waiting for     0.0319 sec
1466 #OVERLAP evdw > 1d10   1.00000E+20
1467  #OVERLAPing residues             4
1468    5  19   7   9
1469  #OVERLAPing all corrected after             1  random generation
1470 #OVERLAP evdw after   9.08192E+07
1471 Waiting for     0.0370 sec
1472 Waiting for     0.0364 sec
1473 Waiting for     0.0521 sec
1474 Waiting for     0.0006 sec
1475 Waiting for     0.0327 sec
1476 Waiting for     0.0688 sec
1477 Waiting for     0.5803 sec
1478 Waiting for     0.0006 sec
1479 Waiting for     0.0525 sec
1480 Waiting for     0.0968 sec
1481 Waiting for     0.0009 sec
1482 Waiting for     0.0006 sec
1483 Waiting for     0.0388 sec
1484 Waiting for     0.0328 sec
1485 #OVERLAP evdw > 1d10   1.00000E+20
1486  #OVERLAPing residues             4
1487    2  17   5  20
1488  #OVERLAPing all corrected after             2  random generation
1489 #OVERLAP evdw after   4.73542E+10
1490 Waiting for     0.0007 sec
1491 Waiting for     0.0360 sec
1492 Waiting for     0.0328 sec
1493 Waiting for     0.0007 sec
1494 Waiting for     0.0390 sec
1495 Waiting for     0.0006 sec
1496 Waiting for     0.0393 sec
1497 #OVERLAP evdw > 1d10   1.00000E+20
1498  #OVERLAPing residues             2
1499    8  23
1500  #OVERLAPing all corrected after             1  random generation
1501 #OVERLAP evdw after   1.65046E+09
1502 Waiting for     0.0375 sec
1503 Waiting for     0.0277 sec
1504 Waiting for     0.0320 sec
1505 Waiting for     0.3920 sec
1506 Waiting for     0.0006 sec
1507 Waiting for     0.0384 sec
1508 Waiting for     0.0367 sec
1509 Waiting for     0.0441 sec
1510 Waiting for     0.0006 sec
1511 Waiting for     0.0362 sec
1512 Waiting for     0.0322 sec
1513 #OVERLAP evdw > 1d10   1.00000E+20
1514  #OVERLAPing residues             2
1515    2  22
1516  #OVERLAPing all corrected after             5  random generation
1517 #OVERLAP evdw after   1.21062E+17
1518 Waiting for     0.0471 sec
1519 Waiting for     0.0382 sec
1520 Waiting for     0.0360 sec
1521 Waiting for     0.0342 sec
1522 Waiting for     0.0007 sec
1523 #OVERLAP evdw > 1d10   1.00000E+20
1524  #OVERLAPing residues             2
1525   22  29
1526  #OVERLAPing all corrected after             2  random generation
1527 #OVERLAP evdw after   7.08157E+06
1528 Waiting for     0.0306 sec
1529 #OVERLAP evdw > 1d10   1.00000E+20
1530  #OVERLAPing residues             2
1531    4  29
1532  #OVERLAPing all corrected after             1  random generation
1533 #OVERLAP evdw after   2.59246E+13
1534 Waiting for     0.0330 sec
1535 Waiting for     0.0321 sec
1536 Waiting for     0.0355 sec
1537 Waiting for     0.0114 sec
1538 Waiting for     0.0394 sec
1539 Waiting for     0.0620 sec
1540 #OVERLAP evdw > 1d10   1.00000E+20
1541  #OVERLAPing residues             2
1542    7  20
1543  #OVERLAPing all corrected after             1  random generation
1544 #OVERLAP evdw after   8.47395E+09
1545 Waiting for     0.0073 sec
1546 #OVERLAP evdw > 1d10   1.00000E+20
1547  #OVERLAPing residues             4
1548    7  23   9  22
1549  #OVERLAPing all corrected after             3  random generation
1550 #OVERLAP evdw after   1.29533E+14
1551 Waiting for     0.0526 sec
1552 Waiting for     0.0082 sec
1553 Waiting for     0.0379 sec
1554 #OVERLAP evdw > 1d10   1.00000E+20
1555  #OVERLAPing residues             2
1556    9  27
1557  #OVERLAPing all corrected after             1  random generation
1558 #OVERLAP evdw after   3.29211E+15
1559 Waiting for     0.0407 sec
1560 Waiting for     0.0006 sec
1561 Waiting for     0.0007 sec
1562 #OVERLAP evdw > 1d10   3.70885E+25
1563  #OVERLAPing residues             0
1564
1565  #OVERLAPing all corrected after             1  random generation
1566 #OVERLAP evdw after   3.70885E+25
1567 Waiting for     0.0006 sec
1568 Waiting for     0.0326 sec
1569 Waiting for     0.1444 sec
1570 Waiting for     0.0007 sec
1571 Waiting for     0.0007 sec
1572 Waiting for     0.0349 sec
1573 #OVERLAP evdw > 1d10   1.00000E+20
1574  #OVERLAPing residues             2
1575    4  27
1576  #OVERLAPing all corrected after             3  random generation
1577 #OVERLAP evdw after   5.73502E+08
1578 Waiting for     0.0395 sec
1579 Waiting for     0.0393 sec
1580 Waiting for     0.0415 sec
1581 Waiting for     0.3024 sec
1582 #OVERLAP evdw > 1d10   1.00000E+20
1583  #OVERLAPing residues             2
1584    5   9
1585  #OVERLAPing all corrected after             4  random generation
1586 #OVERLAP evdw after   3.08989E+17
1587 Waiting for     0.0017 sec
1588 Waiting for     0.0006 sec
1589 #OVERLAP evdw > 1d10   1.00000E+20
1590  #OVERLAPing residues             2
1591   11  20
1592  #OVERLAPing all corrected after             1  random generation
1593 #OVERLAP evdw after   3.14336E+05
1594 Waiting for     0.0006 sec
1595 #OVERLAP evdw > 1d10   1.00000E+20
1596  #OVERLAPing residues             2
1597    3  27
1598  #OVERLAPing all corrected after             1  random generation
1599 #OVERLAP evdw after   5.07847E+28
1600 Waiting for     0.0006 sec
1601 #OVERLAP evdw > 1d10   1.00000E+20
1602  #OVERLAPing residues             4
1603    5  23   8  26
1604  #OVERLAPing all corrected after             2  random generation
1605 #OVERLAP evdw after   3.07487E+18
1606 Waiting for     0.0697 sec
1607 Waiting for     0.0380 sec
1608 Waiting for     0.0380 sec
1609 Waiting for     0.0345 sec
1610 Waiting for     0.0006 sec
1611 Waiting for     0.0342 sec
1612 Waiting for     0.0338 sec
1613 Waiting for     0.0384 sec
1614 #OVERLAP evdw > 1d10   1.00000E+20
1615  #OVERLAPing residues             4
1616    5  25  24  27
1617  #OVERLAPing all corrected after             2  random generation
1618 #OVERLAP evdw after   3.19810E+10
1619 Waiting for     0.0082 sec
1620 #OVERLAP evdw > 1d10   1.00000E+20
1621  #OVERLAPing residues             4
1622    4  27   5  25
1623  #OVERLAPing all corrected after             1  random generation
1624 #OVERLAP evdw after   6.30947E+03
1625 Waiting for     0.0007 sec
1626 Waiting for     0.0400 sec
1627 Waiting for     0.6853 sec
1628 Waiting for     0.0008 sec
1629 Waiting for     0.0006 sec
1630 Waiting for     0.0519 sec
1631 Waiting for     0.0668 sec
1632 #OVERLAP evdw > 1d10   1.00000E+20
1633  #OVERLAPing residues             6
1634    7  14   8  16   9  20
1635  #OVERLAPing all corrected after             2  random generation
1636 #OVERLAP evdw after   2.63169E+24
1637 Waiting for     0.0336 sec
1638 #OVERLAP evdw > 1d10   1.00000E+20
1639  #OVERLAPing residues             2
1640    5  23
1641  #OVERLAPing all corrected after             1  random generation
1642 #OVERLAP evdw after   1.23079E+10
1643 Waiting for     0.0373 sec
1644 Waiting for     0.0398 sec
1645 Waiting for     0.0406 sec
1646 #OVERLAP evdw > 1d10   1.00000E+20
1647  #OVERLAPing residues             2
1648   12  27
1649  #OVERLAPing NOT all corrected             2
1650   12  27
1651 #OVERLAP evdw after   1.00000E+20
1652 Waiting for     0.0368 sec
1653 #OVERLAP evdw > 1d10   1.00000E+20
1654  #OVERLAPing residues             2
1655   17  25
1656  #OVERLAPing all corrected after             3  random generation
1657 #OVERLAP evdw after   6.20150E+18
1658 Waiting for     0.0191 sec
1659 #OVERLAP evdw > 1d10   1.00000E+20
1660  #OVERLAPing residues             2
1661    9  29
1662  #OVERLAPing all corrected after             2  random generation
1663 #OVERLAP evdw after   6.97616E+09
1664 Waiting for     0.0402 sec
1665 Waiting for     0.0389 sec
1666 Waiting for     0.0160 sec
1667 Waiting for     0.0331 sec
1668 Waiting for     0.0401 sec
1669 Waiting for     0.0467 sec
1670 Waiting for     0.0338 sec
1671 Waiting for     0.0122 sec
1672 Waiting for     0.8492 sec
1673 Waiting for     0.0007 sec
1674 #OVERLAP evdw > 1d10   1.08855E+26
1675  #OVERLAPing residues             0
1676
1677  #OVERLAPing all corrected after             1  random generation
1678 #OVERLAP evdw after   1.08855E+26
1679 Waiting for     0.0366 sec
1680 #OVERLAP evdw > 1d10   1.04539E+20
1681  #OVERLAPing residues             0
1682
1683  #OVERLAPing all corrected after             1  random generation
1684 #OVERLAP evdw after   1.04539E+20
1685 Waiting for     0.0313 sec
1686 Waiting for     0.0403 sec
1687 Waiting for     0.0375 sec
1688 Waiting for     0.0006 sec
1689 Waiting for     0.0328 sec
1690 Waiting for     0.0006 sec
1691 Waiting for     0.0007 sec
1692 #OVERLAP evdw > 1d10   1.00000E+20
1693  #OVERLAPing residues             2
1694    3  27
1695  #OVERLAPing all corrected after             1  random generation
1696 #OVERLAP evdw after   1.77281E+03
1697 Waiting for     0.0666 sec
1698 #OVERLAP evdw > 1d10   1.00000E+20
1699  #OVERLAPing residues             2
1700    4  20
1701  #OVERLAPing all corrected after             1  random generation
1702 #OVERLAP evdw after   3.98928E+17
1703 Waiting for     0.0317 sec
1704 #OVERLAP evdw > 1d10   1.00000E+20
1705  #OVERLAPing residues             2
1706    5  25
1707  #OVERLAPing NOT all corrected             2
1708    5  25
1709 #OVERLAP evdw after   1.00000E+20
1710 Waiting for     0.0346 sec
1711 #OVERLAP evdw > 1d10   1.00000E+20
1712  #OVERLAPing residues             2
1713   17  25
1714  #OVERLAPing all corrected after             3  random generation
1715 #OVERLAP evdw after   2.64815E+19
1716 Waiting for     0.0006 sec
1717 #OVERLAP evdw > 1d10   1.00000E+20
1718  #OVERLAPing residues             2
1719    2  27
1720  #OVERLAPing all corrected after             1  random generation
1721 #OVERLAP evdw after   9.52097E+06
1722 Waiting for     0.0328 sec
1723 Waiting for     0.0618 sec
1724 Waiting for     0.0006 sec
1725 #OVERLAP evdw > 1d10   1.00000E+20
1726  #OVERLAPing residues             2
1727    5  27
1728  #OVERLAPing all corrected after             1  random generation
1729 #OVERLAP evdw after   2.23430E+04
1730 Waiting for     0.0386 sec
1731 Waiting for     0.0597 sec
1732 Waiting for     0.0627 sec
1733 Waiting for     0.0385 sec
1734 Waiting for     0.5566 sec
1735 #OVERLAP evdw > 1d10   1.00000E+20
1736  #OVERLAPing residues             2
1737   15  27
1738  #OVERLAPing all corrected after             2  random generation
1739 #OVERLAP evdw after   4.58888E+10
1740 Waiting for     0.0007 sec
1741 Waiting for     0.0402 sec
1742 Waiting for     0.0006 sec
1743 #OVERLAP evdw > 1d10   1.00000E+20
1744  #OVERLAPing residues             2
1745    4  20
1746  #OVERLAPing all corrected after             1  random generation
1747 #OVERLAP evdw after   2.25174E+05
1748 Waiting for     0.0006 sec
1749 #OVERLAP evdw > 1d10   1.00000E+20
1750  #OVERLAPing residues             2
1751    8  25
1752  #OVERLAPing all corrected after             1  random generation
1753 #OVERLAP evdw after   9.68396E+08
1754 Waiting for     0.0007 sec
1755 Waiting for     0.0475 sec
1756 #OVERLAP evdw > 1d10   1.00000E+20
1757  #OVERLAPing residues             2
1758   15  27
1759  #OVERLAPing all corrected after             2  random generation
1760 #OVERLAP evdw after   1.35705E+13
1761 Waiting for     0.0394 sec
1762 Waiting for     0.0318 sec
1763 Waiting for     0.0007 sec
1764 Waiting for     0.0379 sec
1765 #OVERLAP evdw > 1d10   1.00000E+20
1766  #OVERLAPing residues             4
1767   13  24  14  25
1768  #OVERLAPing all corrected after             2  random generation
1769 #OVERLAP evdw after   1.12369E+15
1770 Waiting for     0.0379 sec
1771 #OVERLAP evdw > 1d10   1.00000E+20
1772  #OVERLAPing residues             4
1773    7  24   9  26
1774  #OVERLAPing all corrected after             2  random generation
1775 #OVERLAP evdw after   1.55981E+27
1776 Waiting for     0.0249 sec
1777 Waiting for     0.0495 sec
1778 Waiting for     0.0314 sec
1779 Waiting for     0.0359 sec
1780 Waiting for     0.0328 sec
1781 #OVERLAP evdw > 1d10   1.00000E+20
1782  #OVERLAPing residues             2
1783    7  25
1784  #OVERLAPing all corrected after             1  random generation
1785 #OVERLAP evdw after   1.11411E+11
1786 Waiting for     0.0400 sec
1787 #OVERLAP evdw > 1d10   1.00000E+20
1788  #OVERLAPing residues             2
1789    4  27
1790  #OVERLAPing all corrected after             4  random generation
1791 #OVERLAP evdw after   5.94111E+05
1792 Waiting for     0.0329 sec
1793 Waiting for     0.0382 sec
1794 Waiting for     0.1660 sec
1795 #OVERLAP evdw > 1d10   1.00000E+20
1796  #OVERLAPing residues             4
1797    7  25  13  22
1798  #OVERLAPing all corrected after             1  random generation
1799 #OVERLAP evdw after   2.38920E+21
1800 Waiting for     0.0006 sec
1801 Waiting for     0.0395 sec
1802 Waiting for     0.0577 sec
1803 Waiting for     0.0387 sec
1804 Waiting for     0.0391 sec
1805 Waiting for     0.0396 sec
1806 Waiting for     0.0006 sec
1807 Waiting for     0.0007 sec
1808 Waiting for     0.0383 sec
1809 Waiting for     0.0327 sec
1810 Waiting for     0.0396 sec
1811 Waiting for     0.0343 sec
1812 Waiting for     0.0564 sec
1813 Waiting for     0.0007 sec
1814 Waiting for     0.0406 sec
1815 Waiting for     0.7058 sec
1816 #OVERLAP evdw > 1d10   1.00000E+20
1817  #OVERLAPing residues             6
1818    7  22   9  25  10  26
1819  #OVERLAPing all corrected after             2  random generation
1820 #OVERLAP evdw after   7.17752E+13
1821 Waiting for     0.0054 sec
1822 Waiting for     0.0429 sec
1823 Waiting for     0.0429 sec
1824 Waiting for     0.0315 sec
1825 Waiting for     0.0006 sec
1826 #OVERLAP evdw > 1d10   1.00000E+20
1827  #OVERLAPing residues             2
1828    2  17
1829  #OVERLAPing all corrected after             1  random generation
1830 #OVERLAP evdw after   2.43011E+17
1831 Waiting for     0.0484 sec
1832 Waiting for     0.0454 sec
1833 #OVERLAP evdw > 1d10   1.00000E+20
1834  #OVERLAPing residues             2
1835   11  29
1836  #OVERLAPing all corrected after             1  random generation
1837 #OVERLAP evdw after   2.02946E+03
1838 Waiting for     0.0392 sec
1839 #OVERLAP evdw > 1d10   1.00000E+20
1840  #OVERLAPing residues             4
1841   10  29  14  27
1842  #OVERLAPing NOT all corrected             2
1843   10  29
1844 #OVERLAP evdw after   1.00000E+20
1845 Waiting for     0.0006 sec
1846 Waiting for     0.0400 sec
1847 #OVERLAP evdw > 1d10   1.00000E+20
1848  #OVERLAPing residues             2
1849   14  20
1850  #OVERLAPing all corrected after             1  random generation
1851 #OVERLAP evdw after   7.78755E+06
1852 Waiting for     0.0337 sec
1853 Waiting for     0.0280 sec
1854 #OVERLAP evdw > 1d10   1.00000E+20
1855  #OVERLAPing residues             3
1856    4  29  11
1857  #OVERLAPing all corrected after             1  random generation
1858 #OVERLAP evdw after   1.43251E+08
1859 Waiting for     0.0316 sec
1860 Waiting for     0.0341 sec
1861 Waiting for     0.0425 sec
1862 Waiting for     0.0358 sec
1863 #OVERLAP evdw > 1d10   1.00000E+20
1864  #OVERLAPing residues             2
1865    5  27
1866  #OVERLAPing all corrected after             2  random generation
1867 #OVERLAP evdw after   2.11634E+05
1868 Waiting for     0.0005 sec
1869 Waiting for     0.0472 sec
1870 Waiting for     0.0409 sec
1871 Waiting for     0.9938 sec
1872 Waiting for     0.0312 sec
1873 Waiting for     0.0315 sec
1874 Waiting for     0.0334 sec
1875 Waiting for     0.0006 sec
1876 Waiting for     0.0368 sec
1877 Waiting for     0.0041 sec
1878 #OVERLAP evdw > 1d10   1.00000E+20
1879  #OVERLAPing residues             2
1880   23  27
1881  #OVERLAPing all corrected after             9  random generation
1882 #OVERLAP evdw after   1.82815E+11
1883 Waiting for     0.0006 sec
1884 Waiting for     0.0007 sec
1885 Waiting for     0.0402 sec
1886 Waiting for     0.0321 sec
1887 Waiting for     0.0339 sec
1888 Waiting for     0.0007 sec
1889 Waiting for     0.0395 sec
1890 #OVERLAP evdw > 1d10   1.00000E+20
1891  #OVERLAPing residues             4
1892    3  25   5  22
1893  #OVERLAPing all corrected after             1  random generation
1894 #OVERLAP evdw after   7.04422E+04
1895 Waiting for     0.0007 sec
1896 #OVERLAP evdw > 1d10   1.00000E+20
1897  #OVERLAPing residues             2
1898    6  27
1899  #OVERLAPing all corrected after             1  random generation
1900 #OVERLAP evdw after  -3.28540E+00
1901 Waiting for     0.3000 sec
1902 Waiting for     0.0384 sec
1903 Waiting for     0.0315 sec
1904 #OVERLAP evdw > 1d10   1.00000E+20
1905  #OVERLAPing residues             2
1906   22  25
1907  #OVERLAPing all corrected after             1  random generation
1908 #OVERLAP evdw after   3.58956E+06
1909 Waiting for     0.0007 sec
1910 Waiting for     0.0007 sec
1911 Waiting for     0.0330 sec
1912 #OVERLAP evdw > 1d10   1.00000E+20
1913  #OVERLAPing residues             2
1914   15  20
1915  #OVERLAPing all corrected after             1  random generation
1916 #OVERLAP evdw after   3.55988E+05
1917 Waiting for     0.0344 sec
1918 Waiting for     0.0093 sec
1919 Waiting for     0.0373 sec
1920 Waiting for     0.0623 sec
1921 Waiting for     0.0309 sec
1922 Waiting for     0.0321 sec
1923 #OVERLAP evdw > 1d10   1.00000E+20
1924  #OVERLAPing residues             3
1925    4  29  11
1926  #OVERLAPing all corrected after             2  random generation
1927 #OVERLAP evdw after   2.35156E+24
1928 Waiting for     0.0007 sec
1929 Waiting for     0.0382 sec
1930 Waiting for     0.0375 sec
1931 Waiting for     0.0318 sec
1932 Waiting for     0.0006 sec
1933 Waiting for     0.0372 sec
1934 #OVERLAP evdw > 1d10   1.00000E+20
1935  #OVERLAPing residues             2
1936    9  25
1937  #OVERLAPing all corrected after             2  random generation
1938 #OVERLAP evdw after   8.79450E+04
1939 Waiting for     0.0362 sec
1940 #OVERLAP evdw > 1d10   1.00000E+20
1941  #OVERLAPing residues             2
1942   23  29
1943  #OVERLAPing all corrected after             1  random generation
1944 #OVERLAP evdw after   1.51098E+05
1945 Waiting for     0.0347 sec
1946 Waiting for     0.0392 sec
1947 Waiting for     0.0350 sec
1948 Waiting for     0.0338 sec
1949 #OVERLAP evdw > 1d10   1.00000E+20
1950  #OVERLAPing residues             2
1951    4  29
1952  #OVERLAPing all corrected after             1  random generation
1953 #OVERLAP evdw after   1.78131E+03
1954 Waiting for     0.0389 sec
1955 Waiting for     0.0007 sec
1956 Waiting for     0.0335 sec
1957 Waiting for     0.0006 sec
1958 Waiting for     0.0554 sec
1959 #OVERLAP evdw > 1d10   1.00000E+20
1960  #OVERLAPing residues             2
1961    5  25
1962  #OVERLAPing all corrected after             1  random generation
1963 #OVERLAP evdw after   1.45889E+21
1964 Waiting for     0.0310 sec
1965 #OVERLAP evdw > 1d10   1.00000E+20
1966  #OVERLAPing residues             2
1967    7  26
1968  #OVERLAPing all corrected after             1  random generation
1969 #OVERLAP evdw after   3.46969E+07
1970 Waiting for     0.0397 sec
1971 Waiting for     0.0352 sec
1972 Waiting for     0.0007 sec
1973 #OVERLAP evdw > 1d10   1.00000E+20
1974  #OVERLAPing residues             2
1975    7  20
1976  #OVERLAPing all corrected after             4  random generation
1977 #OVERLAP evdw after   1.90541E+18
1978 Waiting for     0.0335 sec
1979 #OVERLAP evdw > 1d10   1.00000E+20
1980  #OVERLAPing residues             6
1981    4  25   5  26   6  11
1982  #OVERLAPing all corrected after             2  random generation
1983 #OVERLAP evdw after   2.35099E+13
1984 Waiting for     0.0112 sec
1985 Waiting for     0.8723 sec
1986 Waiting for     0.0385 sec
1987 #OVERLAP evdw > 1d10   1.00000E+20
1988  #OVERLAPing residues             2
1989    9  23
1990  #OVERLAPing all corrected after             1  random generation
1991 #OVERLAP evdw after   6.45422E+17
1992 Waiting for     0.0006 sec
1993 Waiting for     0.0344 sec
1994 Waiting for     0.0396 sec
1995 Waiting for     0.0401 sec
1996 Waiting for     0.0363 sec
1997 Waiting for     0.0006 sec
1998 Waiting for     0.0006 sec
1999 Waiting for     0.0357 sec
2000 Waiting for     0.0405 sec
2001 Waiting for     0.0725 sec
2002 Waiting for     0.0006 sec
2003 Waiting for     0.0333 sec
2004 #OVERLAP evdw > 1d10   1.00000E+20
2005  #OVERLAPing residues             2
2006    7  23
2007  #OVERLAPing all corrected after             3  random generation
2008 #OVERLAP evdw after   2.71408E+10
2009 Waiting for     0.0009 sec
2010 #OVERLAP evdw > 1d10   1.00000E+20
2011  #OVERLAPing residues             2
2012    7  25
2013  #OVERLAPing all corrected after             5  random generation
2014 #OVERLAP evdw after   2.38540E+06
2015 Waiting for     0.8788 sec
2016 #OVERLAP evdw > 1d10   1.00000E+20
2017  #OVERLAPing residues             2
2018    4  17
2019  #OVERLAPing all corrected after             1  random generation
2020 #OVERLAP evdw after   7.01236E+23
2021 Waiting for     0.0006 sec
2022 Waiting for     0.0587 sec
2023 Waiting for     0.0392 sec
2024 Waiting for     0.0357 sec
2025 #OVERLAP evdw > 1d10   1.00000E+20
2026  #OVERLAPing residues             2
2027   11  19
2028  #OVERLAPing all corrected after             1  random generation
2029 #OVERLAP evdw after  -1.31601E+01
2030 Waiting for     0.0320 sec
2031 #OVERLAP evdw > 1d10   1.00000E+20
2032  #OVERLAPing residues             2
2033    9  25
2034  #OVERLAPing all corrected after             1  random generation
2035 #OVERLAP evdw after   2.49794E+08
2036 Waiting for     0.0701 sec
2037 Waiting for     0.0007 sec
2038 Waiting for     0.0006 sec
2039 Waiting for     0.0340 sec
2040 Waiting for     0.0331 sec
2041 #OVERLAP evdw > 1d10   1.00000E+20
2042  #OVERLAPing residues             2
2043    9  25
2044  #OVERLAPing all corrected after             2  random generation
2045 #OVERLAP evdw after   1.25067E+10
2046 Waiting for     0.0347 sec
2047 Waiting for     0.0007 sec
2048 Waiting for     0.0371 sec
2049 Waiting for     0.0405 sec
2050 #OVERLAP evdw > 1d10   1.00000E+20
2051  #OVERLAPing residues             4
2052   22  25  24  27
2053  #OVERLAPing all corrected after             1  random generation
2054 #OVERLAP evdw after   9.64120E+02
2055 Waiting for     0.0357 sec
2056 Waiting for     0.0404 sec
2057 Waiting for     0.0006 sec
2058 #OVERLAP evdw > 1d10   1.00000E+20
2059  #OVERLAPing residues             4
2060   17  26  18  23
2061  #OVERLAPing all corrected after             2  random generation
2062 #OVERLAP evdw after   2.26713E+07
2063 Waiting for     0.0351 sec
2064 Waiting for     0.0006 sec
2065 Waiting for     0.0007 sec
2066 Waiting for     0.0501 sec
2067 Waiting for     0.0006 sec
2068 Waiting for     0.0007 sec
2069 Waiting for     0.0333 sec
2070 Waiting for     0.0007 sec
2071 #OVERLAP evdw > 1d10   1.00000E+20
2072  #OVERLAPing residues             2
2073    5  12
2074  #OVERLAPing all corrected after             1  random generation
2075 #OVERLAP evdw after   4.82463E+06
2076 Waiting for     0.0007 sec
2077 #OVERLAP evdw > 1d10   1.00000E+20
2078  #OVERLAPing residues             2
2079    7  26
2080  #OVERLAPing all corrected after             3  random generation
2081 #OVERLAP evdw after   4.28507E+05
2082 Waiting for     0.0376 sec
2083 Waiting for     0.0374 sec
2084 Waiting for     0.0320 sec
2085 Waiting for     0.0319 sec
2086 Waiting for     0.0007 sec
2087 #OVERLAP evdw > 1d10   1.00000E+20
2088  #OVERLAPing residues             2
2089   13  25
2090  #OVERLAPing all corrected after             2  random generation
2091 #OVERLAP evdw after   2.85809E+09
2092 Waiting for     0.0200 sec
2093 Waiting for     0.0288 sec
2094 Waiting for     1.0679 sec
2095 Waiting for     0.0006 sec
2096 #OVERLAP evdw > 1d10   1.00000E+20
2097  #OVERLAPing residues             2
2098   24  27
2099  #OVERLAPing all corrected after             1  random generation
2100 #OVERLAP evdw after  -4.51871E+01
2101 Waiting for     0.0394 sec
2102 Waiting for     0.0364 sec
2103 Waiting for     0.0363 sec
2104 #OVERLAP evdw > 1d10   1.00000E+20
2105  #OVERLAPing residues             2
2106    2  27
2107  #OVERLAPing all corrected after             1  random generation
2108 #OVERLAP evdw after   3.59092E+04
2109 Waiting for     0.0691 sec
2110 Waiting for     0.0376 sec
2111 #OVERLAP evdw > 1d10   1.00000E+20
2112  #OVERLAPing residues             4
2113    7  25  17  27
2114  #OVERLAPing all corrected after             5  random generation
2115 #OVERLAP evdw after   9.56793E+11
2116 Waiting for     0.0972 sec
2117 Waiting for     0.0006 sec
2118 #OVERLAP evdw > 1d10   1.00000E+20
2119  #OVERLAPing residues             2
2120    9  20
2121  #OVERLAPing all corrected after             6  random generation
2122 #OVERLAP evdw after   4.03342E+24
2123 Waiting for     0.0006 sec
2124 Waiting for     0.0142 sec
2125 Waiting for     0.0377 sec
2126 Waiting for     0.0306 sec
2127 Waiting for     0.0007 sec
2128 Waiting for     0.0438 sec
2129 Waiting for     0.0367 sec
2130 Waiting for     0.0006 sec
2131 Waiting for     0.0311 sec
2132 Waiting for     0.0614 sec
2133 Waiting for     0.0324 sec
2134 Waiting for     0.0331 sec
2135 Waiting for     0.0368 sec
2136 Waiting for     0.0390 sec
2137 Waiting for     0.0360 sec
2138 #OVERLAP evdw > 1d10   1.00000E+20
2139  #OVERLAPing residues             2
2140    7  29
2141  #OVERLAPing all corrected after             1  random generation
2142 #OVERLAP evdw after   3.31496E+06
2143 Waiting for     0.0006 sec
2144 #OVERLAP evdw > 1d10   1.00000E+20
2145  #OVERLAPing residues             2
2146    4  27
2147  #OVERLAPing all corrected after            21  random generation
2148 #OVERLAP evdw after   2.58531E+13
2149 Waiting for     0.0375 sec
2150 Waiting for     0.0394 sec
2151 Waiting for     0.0396 sec
2152 #OVERLAP evdw > 1d10   1.00000E+20
2153  #OVERLAPing residues             2
2154   15  26
2155  #OVERLAPing all corrected after             1  random generation
2156 #OVERLAP evdw after   2.00749E+09
2157 Waiting for     0.0372 sec
2158 Waiting for     0.0360 sec
2159 Waiting for     0.0007 sec
2160 Waiting for     0.0353 sec
2161 Waiting for     0.1777 sec
2162 Waiting for     0.0006 sec
2163 #OVERLAP evdw > 1d10   1.00000E+20
2164  #OVERLAPing residues             2
2165   12  22
2166  #OVERLAPing all corrected after             1  random generation
2167 #OVERLAP evdw after   1.50765E+07
2168 Waiting for     0.0319 sec
2169 Waiting for     0.0362 sec
2170 Waiting for     0.0689 sec
2171 #OVERLAP evdw > 1d10   1.00000E+20
2172  #OVERLAPing residues             4
2173    4   7   5  27
2174  #OVERLAPing all corrected after             3  random generation
2175 #OVERLAP evdw after   2.65950E+13
2176 Waiting for     0.0007 sec
2177 Waiting for     0.0006 sec
2178 Waiting for     0.0371 sec
2179 #OVERLAP evdw > 1d10   1.00000E+20
2180  #OVERLAPing residues             2
2181    6  23
2182  #OVERLAPing all corrected after             4  random generation
2183 #OVERLAP evdw after   4.08216E+23
2184 Waiting for     0.0320 sec
2185 Waiting for     0.0006 sec
2186 #OVERLAP evdw > 1d10   1.00000E+20
2187  #OVERLAPing residues             4
2188    6  20   9  23
2189  #OVERLAPing all corrected after            64  random generation
2190 #OVERLAP evdw after   4.03820E+23
2191 Waiting for     0.0393 sec
2192 Waiting for     0.0351 sec
2193 Waiting for     0.0388 sec
2194 Waiting for     0.0472 sec
2195 Waiting for     0.0372 sec
2196 #OVERLAP evdw > 1d10   1.00000E+20
2197  #OVERLAPing residues             4
2198   13  24  16  27
2199  #OVERLAPing all corrected after             1  random generation
2200 #OVERLAP evdw after   4.63411E+08
2201 Waiting for     0.0425 sec
2202 #OVERLAP evdw > 1d10   1.00000E+20
2203  #OVERLAPing residues             2
2204   12  25
2205  #OVERLAPing all corrected after             2  random generation
2206 #OVERLAP evdw after   3.02166E+16
2207 Waiting for     0.0007 sec
2208 Waiting for     0.0007 sec
2209 Waiting for     0.0379 sec
2210 Waiting for     0.0348 sec
2211 Waiting for     0.0406 sec
2212 #OVERLAP evdw > 1d10   1.00000E+20
2213  #OVERLAPing residues             2
2214    9  17
2215  #OVERLAPing all corrected after             1  random generation
2216 #OVERLAP evdw after   5.64278E+01
2217 Waiting for     0.0318 sec
2218 Waiting for     0.0330 sec
2219 #OVERLAP evdw > 1d10   1.00000E+20
2220  #OVERLAPing residues             2
2221    7  29
2222  #OVERLAPing all corrected after             1  random generation
2223 #OVERLAP evdw after   5.67848E+03
2224 Waiting for     0.0328 sec
2225 Waiting for     0.0384 sec
2226 #OVERLAP evdw > 1d10   1.00000E+20
2227  #OVERLAPing residues             4
2228    9  21  13  24
2229  #OVERLAPing all corrected after             1  random generation
2230 #OVERLAP evdw after   8.91440E+08
2231 Waiting for     0.0701 sec
2232 Waiting for     0.0641 sec
2233 #OVERLAP evdw > 1d10   1.00000E+20
2234  #OVERLAPing residues             4
2235    7  25   9  27
2236  #OVERLAPing all corrected after             1  random generation
2237 #OVERLAP evdw after   1.37278E+14
2238 Waiting for     0.0465 sec
2239 Waiting for     0.0309 sec
2240 Waiting for     0.0697 sec
2241 Waiting for     0.0356 sec
2242 Waiting for     0.0006 sec
2243 Waiting for     0.0346 sec
2244 Waiting for     0.0327 sec
2245 Waiting for     0.0100 sec
2246 Waiting for     0.2498 sec
2247 #OVERLAP evdw > 1d10   1.00000E+20
2248  #OVERLAPing residues             2
2249    7  24
2250  #OVERLAPing all corrected after            43  random generation
2251 #OVERLAP evdw after   7.56770E+22
2252 Waiting for     0.0352 sec
2253 Waiting for     0.0006 sec
2254 Waiting for     0.0358 sec
2255 Waiting for     0.0682 sec
2256 Waiting for     0.0339 sec
2257 #OVERLAP evdw > 1d10   1.00000E+20
2258  #OVERLAPing residues             2
2259   24  27
2260  #OVERLAPing all corrected after             1  random generation
2261 #OVERLAP evdw after   2.60594E+03
2262 Waiting for     0.0326 sec
2263 Waiting for     0.0007 sec
2264 Waiting for     0.0389 sec
2265 Waiting for     0.0007 sec
2266 Waiting for     0.0335 sec
2267 Waiting for     0.0389 sec
2268 #OVERLAP evdw > 1d10   1.00000E+20
2269  #OVERLAPing residues             4
2270    7  25  10  22
2271  #OVERLAPing all corrected after             8  random generation
2272 #OVERLAP evdw after   1.75397E+21
2273 Waiting for     0.0007 sec
2274 Waiting for     0.0343 sec
2275 Waiting for     0.0407 sec
2276 Waiting for     0.1013 sec
2277 Waiting for     0.0007 sec
2278 Waiting for     0.0311 sec
2279 Waiting for     0.0398 sec
2280 #OVERLAP evdw > 1d10   1.00000E+20
2281  #OVERLAPing residues             2
2282    9  27
2283  #OVERLAPing all corrected after             2  random generation
2284 #OVERLAP evdw after   4.56871E+07
2285 Waiting for     0.0352 sec
2286 #OVERLAP evdw > 1d10   1.00000E+20
2287  #OVERLAPing residues             2
2288   11  25
2289  #OVERLAPing all corrected after             3  random generation
2290 #OVERLAP evdw after   1.21383E+19
2291 Waiting for     0.0393 sec
2292 Waiting for     0.0402 sec
2293 Waiting for     0.0369 sec
2294 Waiting for     0.0386 sec
2295 Waiting for     0.0007 sec
2296 Waiting for     0.0314 sec
2297 Waiting for     0.0386 sec
2298 #OVERLAP evdw > 1d10   1.00000E+20
2299  #OVERLAPing residues             2
2300    7  22
2301  #OVERLAPing all corrected after             3  random generation
2302 #OVERLAP evdw after   3.90941E+13
2303 Waiting for     0.0318 sec
2304 Waiting for     0.0321 sec
2305 Waiting for     0.0007 sec
2306 Waiting for     0.0375 sec
2307 Waiting for     0.0325 sec
2308 #OVERLAP evdw > 1d10   1.00000E+20
2309  #OVERLAPing residues             2
2310    4  16
2311  #OVERLAPing all corrected after             1  random generation
2312 #OVERLAP evdw after   1.29128E+19
2313 Waiting for     0.0157 sec
2314 Waiting for     0.0006 sec
2315 Waiting for     0.0694 sec
2316 Waiting for     0.0644 sec
2317 Waiting for     0.0392 sec
2318 Waiting for     0.0548 sec
2319 Waiting for     0.0007 sec
2320 #OVERLAP evdw > 1d10   1.00000E+20
2321  #OVERLAPing residues             2
2322   12  29
2323  #OVERLAPing all corrected after             5  random generation
2324 #OVERLAP evdw after   4.52635E+11
2325 Waiting for     0.0381 sec
2326 #OVERLAP evdw > 1d10   1.00000E+20
2327  #OVERLAPing residues             2
2328   11  23
2329  #OVERLAPing all corrected after             1  random generation
2330 #OVERLAP evdw after   1.07179E+13
2331 Waiting for     0.0330 sec
2332 #OVERLAP evdw > 1d10   1.00000E+20
2333  #OVERLAPing residues             2
2334    3  20
2335  #OVERLAPing all corrected after             1  random generation
2336 #OVERLAP evdw after   2.52082E+08
2337 Waiting for     0.0006 sec
2338 Waiting for     0.0324 sec
2339 Waiting for     0.0007 sec
2340 #OVERLAP evdw > 1d10   1.00000E+20
2341  #OVERLAPing residues             2
2342    7  15
2343  #OVERLAPing all corrected after             1  random generation
2344 #OVERLAP evdw after   4.58955E+06
2345 Waiting for     0.0367 sec
2346 #OVERLAP evdw > 1d10   1.00000E+20
2347  #OVERLAPing residues             2
2348    4  23
2349  #OVERLAPing all corrected after             1  random generation
2350 #OVERLAP evdw after   1.01889E+11
2351 Waiting for     0.0007 sec
2352 #OVERLAP evdw > 1d10   1.00000E+20
2353  #OVERLAPing residues             2
2354   13  27
2355  #OVERLAPing all corrected after             1  random generation
2356 #OVERLAP evdw after   5.24168E+17
2357 Waiting for     0.0007 sec
2358 Waiting for     0.0594 sec
2359 Waiting for     0.0391 sec
2360 Waiting for     0.0006 sec
2361 Waiting for     0.0344 sec
2362 Waiting for     0.0372 sec
2363 Waiting for     0.0402 sec
2364 Waiting for     0.0365 sec
2365 #OVERLAP evdw > 1d10   1.00000E+20
2366  #OVERLAPing residues             2
2367    9  14
2368  #OVERLAPing all corrected after             1  random generation
2369 #OVERLAP evdw after   1.45625E+06
2370 Waiting for     0.0400 sec
2371 Waiting for     0.0404 sec
2372 #OVERLAP evdw > 1d10   1.00000E+20
2373  #OVERLAPing residues             2
2374    9  25
2375  #OVERLAPing all corrected after             1  random generation
2376 #OVERLAP evdw after   3.94570E+08
2377 Waiting for     0.0342 sec
2378 Waiting for     0.0007 sec
2379 #OVERLAP evdw > 1d10   1.00000E+20
2380  #OVERLAPing residues             2
2381    9  24
2382  #OVERLAPing all corrected after             1  random generation
2383 #OVERLAP evdw after   3.12668E+04
2384 Waiting for     0.0368 sec
2385 Waiting for     0.0343 sec
2386 #OVERLAP evdw > 1d10   1.00000E+20
2387  #OVERLAPing residues             6
2388    4  26   5  27   7  29
2389  #OVERLAPing all corrected after             1  random generation
2390 #OVERLAP evdw after   2.49254E+16
2391 Waiting for     0.0341 sec
2392 #OVERLAP evdw > 1d10   6.49186E+27
2393  #OVERLAPing residues             0
2394
2395  #OVERLAPing all corrected after             1  random generation
2396 #OVERLAP evdw after   6.49186E+27
2397 Waiting for     0.0565 sec
2398 #OVERLAP evdw > 1d10   1.00000E+20
2399  #OVERLAPing residues             8
2400    3  23   5  25  11  27  13  29
2401  #OVERLAPing all corrected after             3  random generation
2402 #OVERLAP evdw after   2.69760E+12
2403 Waiting for     0.0374 sec
2404 Waiting for     0.0379 sec
2405 #OVERLAP evdw > 1d10   1.00000E+20
2406  #OVERLAPing residues             6
2407    9  17  10  25  13  26
2408  #OVERLAPing NOT all corrected             2
2409   10  25
2410 #OVERLAP evdw after   1.00000E+20
2411 Waiting for     0.0569 sec
2412 #OVERLAP evdw > 1d10   1.00000E+20
2413  #OVERLAPing residues             2
2414    3  23
2415  #OVERLAPing all corrected after             1  random generation
2416 #OVERLAP evdw after   5.33226E+11
2417 Waiting for     0.0635 sec
2418 Waiting for     0.0397 sec
2419 #OVERLAP evdw > 1d10   1.00000E+20
2420  #OVERLAPing residues             4
2421   10  29  14  27
2422  #OVERLAPing NOT all corrected             2
2423   10  29
2424 #OVERLAP evdw after   1.00000E+20
2425 Waiting for     0.0351 sec
2426 #OVERLAP evdw > 1d10   1.00000E+20
2427  #OVERLAPing residues             2
2428    9  23
2429  #OVERLAPing all corrected after             3  random generation
2430 #OVERLAP evdw after   2.55858E+33
2431 Waiting for     0.0336 sec
2432 Waiting for     0.0389 sec
2433 Waiting for     0.0316 sec
2434 Waiting for     0.0397 sec
2435 Waiting for     0.0771 sec
2436 Waiting for     0.0008 sec
2437 Waiting for     0.0007 sec
2438 Waiting for     0.0335 sec
2439 Waiting for     0.0149 sec
2440 Waiting for     0.0331 sec
2441 Waiting for     0.0322 sec
2442 Waiting for     0.0348 sec
2443 Waiting for     0.0367 sec
2444 Waiting for     0.0312 sec
2445 Waiting for     0.0412 sec
2446 #OVERLAP evdw > 1d10   1.00000E+20
2447  #OVERLAPing residues             2
2448   17  18
2449  #OVERLAPing all corrected after             1  random generation
2450 #OVERLAP evdw after   8.72302E+05
2451 Waiting for     0.0211 sec
2452 #OVERLAP evdw > 1d10   1.00000E+20
2453  #OVERLAPing residues             2
2454   17  20
2455  #OVERLAPing all corrected after             2  random generation
2456 #OVERLAP evdw after   5.11012E+06
2457 Waiting for     0.0007 sec
2458 Waiting for     0.0332 sec
2459 Waiting for     0.0327 sec
2460 Waiting for     0.1212 sec
2461 #OVERLAP evdw > 1d10   1.00000E+20
2462  #OVERLAPing residues             2
2463    5  26
2464  #OVERLAPing all corrected after             1  random generation
2465 #OVERLAP evdw after   6.48149E+09
2466 Waiting for     0.0007 sec
2467 Waiting for     0.0315 sec
2468 Waiting for     0.0009 sec
2469 Waiting for     0.0006 sec
2470 Waiting for     0.0360 sec
2471 #OVERLAP evdw > 1d10   1.00000E+20
2472  #OVERLAPing residues             2
2473    4  25
2474  #OVERLAPing all corrected after            48  random generation
2475 #OVERLAP evdw after   1.30209E+20
2476 Waiting for     0.0381 sec
2477 Waiting for     0.0006 sec
2478 #OVERLAP evdw > 1d10   1.00000E+20
2479  #OVERLAPing residues             2
2480    4  23
2481  #OVERLAPing all corrected after             1  random generation
2482 #OVERLAP evdw after   1.00794E+11
2483 Waiting for     0.0348 sec
2484 Waiting for     0.0490 sec
2485 Waiting for     0.0676 sec
2486 Waiting for     0.0548 sec
2487 Waiting for     0.0147 sec
2488 Waiting for     0.0471 sec
2489 #OVERLAP evdw > 1d10   1.00000E+20
2490  #OVERLAPing residues             2
2491   11  20
2492  #OVERLAPing all corrected after             1  random generation
2493 #OVERLAP evdw after   3.83471E+08
2494 Waiting for     0.0006 sec
2495 Waiting for     0.0007 sec
2496 Waiting for     0.0623 sec
2497 #OVERLAP evdw > 1d10   1.00000E+20
2498  #OVERLAPing residues             2
2499   12  20
2500  #OVERLAPing all corrected after             9  random generation
2501 #OVERLAP evdw after   8.23978E+17
2502 Waiting for     0.0506 sec
2503 Waiting for     0.0318 sec
2504 #OVERLAP evdw > 1d10   1.00000E+20
2505  #OVERLAPing residues             2
2506   14  29
2507  #OVERLAPing all corrected after             1  random generation
2508 #OVERLAP evdw after   9.77662E+14
2509 Waiting for     0.0013 sec
2510 Waiting for     0.0006 sec
2511 Waiting for     0.0007 sec
2512 Waiting for     0.0603 sec
2513 Waiting for     0.0348 sec
2514 Waiting for     0.0006 sec
2515 #OVERLAP evdw > 1d10   1.00000E+20
2516  #OVERLAPing residues             2
2517    2  22
2518  #OVERLAPing all corrected after             1  random generation
2519 #OVERLAP evdw after   3.26353E+35
2520 Waiting for     0.0393 sec
2521 Waiting for     0.0209 sec
2522 Waiting for     0.0006 sec
2523 Waiting for     0.0329 sec
2524 Waiting for     0.0006 sec
2525 Waiting for     0.7481 sec
2526 Waiting for     0.0007 sec
2527 Waiting for     0.0570 sec
2528 Waiting for     0.0345 sec
2529 #OVERLAP evdw > 1d10   1.00000E+20
2530  #OVERLAPing residues             2
2531    2  17
2532  #OVERLAPing all corrected after             2  random generation
2533 #OVERLAP evdw after   3.91588E+04
2534 Waiting for     0.0375 sec
2535 Waiting for     0.0007 sec
2536 Waiting for     0.0330 sec
2537 Waiting for     0.0006 sec
2538 Waiting for     0.0007 sec
2539 Waiting for     0.0393 sec
2540 Waiting for     0.0619 sec
2541 Waiting for     0.0346 sec
2542 Waiting for     0.0327 sec
2543 Waiting for     0.0308 sec
2544 Waiting for     0.0322 sec
2545 Waiting for     0.0006 sec
2546 Waiting for     0.0407 sec
2547 Waiting for     0.0339 sec
2548 Waiting for     0.0337 sec
2549 Waiting for     0.0004 sec
2550 Waiting for     0.0163 sec
2551 Waiting for     0.4265 sec
2552 Waiting for     0.0260 sec
2553 #OVERLAP evdw > 1d10   1.00000E+20
2554  #OVERLAPing residues             2
2555   11  18
2556  #OVERLAPing all corrected after             1  random generation
2557 #OVERLAP evdw after   3.77382E+11
2558 Waiting for     0.0373 sec
2559 Waiting for     0.0006 sec
2560 Waiting for     0.0318 sec
2561 Waiting for     0.0456 sec
2562 Waiting for     0.0315 sec
2563 Waiting for     0.0357 sec
2564 Waiting for     0.0365 sec
2565 Waiting for     0.0007 sec
2566 Waiting for     0.0330 sec
2567 Waiting for     0.0007 sec
2568 Waiting for     0.0007 sec
2569 #OVERLAP evdw > 1d10   1.00000E+20
2570  #OVERLAPing residues             2
2571    7  27
2572  #OVERLAPing all corrected after             3  random generation
2573 #OVERLAP evdw after   3.64033E+14
2574 Waiting for     0.0335 sec
2575 Waiting for     0.0344 sec
2576 Waiting for     0.0776 sec
2577 Waiting for     0.4652 sec
2578 #OVERLAP evdw > 1d10   1.00000E+20
2579  #OVERLAPing residues             2
2580   23  27
2581  #OVERLAPing all corrected after             2  random generation
2582 #OVERLAP evdw after   1.32096E+09
2583 Waiting for     0.0006 sec
2584 #OVERLAP evdw > 1d10   1.00000E+20
2585  #OVERLAPing residues             2
2586   20  24
2587  #OVERLAPing all corrected after             1  random generation
2588 #OVERLAP evdw after   1.69864E+05
2589 Waiting for     0.0328 sec
2590 Waiting for     0.0177 sec
2591 Waiting for     0.0306 sec
2592 Waiting for     0.0656 sec
2593 #OVERLAP evdw > 1d10   1.00000E+20
2594  #OVERLAPing residues             2
2595    9  24
2596  #OVERLAPing all corrected after             1  random generation
2597 #OVERLAP evdw after   2.03664E+10
2598 Waiting for     0.0351 sec
2599 Waiting for     0.0352 sec
2600 #OVERLAP evdw > 1d10   1.00000E+20
2601  #OVERLAPing residues             4
2602    3  27   7  22
2603  #OVERLAPing all corrected after             1  random generation
2604 #OVERLAP evdw after   1.88574E+17
2605 Waiting for     0.0321 sec
2606 Waiting for     0.0382 sec
2607 Waiting for     0.0370 sec
2608 Waiting for     0.0348 sec
2609 #OVERLAP evdw > 1d10   1.00000E+20
2610  #OVERLAPing residues             2
2611   12  27
2612  #OVERLAPing NOT all corrected             2
2613   12  27
2614 #OVERLAP evdw after   1.00000E+20
2615 Waiting for     0.0005 sec
2616 #OVERLAP evdw > 1d10   1.00000E+20
2617  #OVERLAPing residues             2
2618   17  23
2619  #OVERLAPing all corrected after             1  random generation
2620 #OVERLAP evdw after   2.36662E+04
2621 Waiting for     0.0327 sec
2622 Waiting for     0.0343 sec
2623 Waiting for     0.0430 sec
2624 Waiting for     0.0405 sec
2625 Waiting for     0.0006 sec
2626 Waiting for     1.1065 sec
2627 Waiting for     0.0010 sec
2628 Waiting for     0.0006 sec
2629 Waiting for     0.0406 sec
2630 Waiting for     0.0497 sec
2631 #OVERLAP evdw > 1d10   1.00000E+20
2632  #OVERLAPing residues             2
2633    4  19
2634  #OVERLAPing all corrected after             2  random generation
2635 #OVERLAP evdw after   3.97823E+04
2636 Waiting for     0.0353 sec
2637 #OVERLAP evdw > 1d10   1.00000E+20
2638  #OVERLAPing residues             5
2639   14  24  25  15  27
2640  #OVERLAPing all corrected after            30  random generation
2641 #OVERLAP evdw after   3.79129E+13
2642 Waiting for     0.0468 sec
2643 Waiting for     0.0369 sec
2644 Waiting for     0.0006 sec
2645 #OVERLAP evdw > 1d10   7.23547E+27
2646  #OVERLAPing residues             0
2647
2648  #OVERLAPing all corrected after             1  random generation
2649 #OVERLAP evdw after   7.23547E+27
2650 Waiting for     0.0379 sec
2651 Waiting for     0.0138 sec
2652 #OVERLAP evdw > 1d10   1.00000E+20
2653  #OVERLAPing residues             2
2654    9  27
2655  #OVERLAPing all corrected after             2  random generation
2656 #OVERLAP evdw after   5.92651E+02
2657 Waiting for     0.0379 sec
2658 Waiting for     0.0407 sec
2659 Waiting for     0.0378 sec
2660 Waiting for     0.0366 sec
2661 Waiting for     0.0359 sec
2662 Waiting for     0.0063 sec
2663 Waiting for     0.0006 sec
2664 Waiting for     0.0341 sec
2665 Waiting for     0.0373 sec
2666 Waiting for     0.3539 sec
2667 Waiting for     0.0006 sec
2668 Waiting for     0.0007 sec
2669 Waiting for     0.0361 sec
2670 Waiting for     0.0007 sec
2671 Waiting for     0.0537 sec
2672 Waiting for     0.0338 sec
2673 Waiting for     0.0006 sec
2674 Waiting for     0.0530 sec
2675 Waiting for     0.0352 sec
2676 Waiting for     0.0007 sec
2677 Waiting for     0.0570 sec
2678 #OVERLAP evdw > 1d10   1.00000E+20
2679  #OVERLAPing residues             4
2680    4   7  15  23
2681  #OVERLAPing all corrected after            27  random generation
2682 #OVERLAP evdw after   1.28936E+13
2683 Waiting for     0.0341 sec
2684 Waiting for     0.0333 sec
2685 Waiting for     0.0350 sec
2686 Waiting for     0.0006 sec
2687 Waiting for     0.0007 sec
2688 Waiting for     0.0310 sec
2689 Waiting for     0.0309 sec
2690 Waiting for     0.0791 sec
2691 Waiting for     0.0006 sec
2692 Waiting for     0.0395 sec
2693 Waiting for     0.0306 sec
2694 Waiting for     0.0368 sec
2695 #OVERLAP evdw > 1d10   1.00000E+20
2696  #OVERLAPing residues             2
2697   13  18
2698  #OVERLAPing all corrected after             2  random generation
2699 #OVERLAP evdw after   1.38656E+12
2700 Waiting for     0.0325 sec
2701 #OVERLAP evdw > 1d10   1.00000E+20
2702  #OVERLAPing residues             2
2703    9  27
2704  #OVERLAPing all corrected after             1  random generation
2705 #OVERLAP evdw after   5.41179E+09
2706 Waiting for     0.0397 sec
2707 Waiting for     0.0406 sec
2708 Waiting for     0.0660 sec
2709 Waiting for     0.0368 sec
2710 #OVERLAP evdw > 1d10   1.00000E+20
2711  #OVERLAPing residues             6
2712    5  28   9  27  11  29
2713  #OVERLAPing all corrected after             4  random generation
2714 #OVERLAP evdw after   7.45199E+11
2715 Waiting for     0.0373 sec
2716 Waiting for     0.0404 sec
2717 Waiting for     0.0383 sec
2718 Waiting for     0.0126 sec
2719 Waiting for     0.8628 sec
2720 #OVERLAP evdw > 1d10   1.00000E+20
2721  #OVERLAPing residues             4
2722    7  25  14  22
2723  #OVERLAPing all corrected after             1  random generation
2724 #OVERLAP evdw after   1.06276E+09
2725 Waiting for     0.0006 sec
2726 Waiting for     0.0356 sec
2727 Waiting for     0.0006 sec
2728 Waiting for     0.0354 sec
2729 #OVERLAP evdw > 1d10   1.00000E+20
2730  #OVERLAPing residues             2
2731    6  23
2732  #OVERLAPing all corrected after             3  random generation
2733 #OVERLAP evdw after   7.49096E+19
2734 Waiting for     0.0324 sec
2735 Waiting for     0.0557 sec
2736 Waiting for     0.0295 sec
2737 Waiting for     0.0356 sec
2738 Waiting for     0.0396 sec
2739 #OVERLAP evdw > 1d10   1.00000E+20
2740  #OVERLAPing residues             2
2741    9  17
2742  #OVERLAPing all corrected after             1  random generation
2743 #OVERLAP evdw after   3.65383E+14
2744 Waiting for     0.0406 sec
2745 Waiting for     0.0399 sec
2746 Waiting for     0.0007 sec
2747 Waiting for     0.0374 sec
2748 #OVERLAP evdw > 1d10   1.00000E+20
2749  #OVERLAPing residues             5
2750    9  23  25  14  27
2751  #OVERLAPing all corrected after            18  random generation
2752 #OVERLAP evdw after   1.77131E+21
2753 Waiting for     0.0006 sec
2754 Waiting for     0.0801 sec
2755 #OVERLAP evdw > 1d10   1.00000E+20
2756  #OVERLAPing residues             2
2757    4  15
2758  #OVERLAPing all corrected after             1  random generation
2759 #OVERLAP evdw after   3.35695E+02
2760 Waiting for     0.0133 sec
2761 Waiting for     0.0613 sec
2762 Waiting for     0.0397 sec
2763 Waiting for     0.7650 sec
2764  End of minim, proc           32 time     3717.418991999999     
2765 Processor  32 is finishing work.
2766  Total time    3735.968596000000       sec