-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB032 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 32 iseed(4)= 0 0 -1540 -46078 ran_num 3.3841244876384735E-002 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2514 sec #OVERLAP evdw > 1d10 2.72400E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72400E+20 Waiting for 0.0327 sec #OVERLAP evdw > 1d10 8.83613E+42 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.83613E+42 Waiting for 0.0402 sec Waiting for 0.0375 sec Waiting for 0.0601 sec Waiting for 0.0006 sec Waiting for 0.3482 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.01761E+03 Waiting for 0.0043 sec Waiting for 0.0396 sec Waiting for 0.0337 sec Waiting for 0.0052 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 24 20 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.72433E+06 Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.71343E+07 Waiting for 0.0647 sec Waiting for 0.0351 sec Waiting for 0.0631 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35481E+19 Waiting for 0.0313 sec Waiting for 0.0333 sec Waiting for 0.0162 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23556E+20 Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.43401E+03 Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.08052E+08 Waiting for 0.0485 sec Waiting for 0.0348 sec Waiting for 0.0074 sec Waiting for 0.0597 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.47601E+05 Waiting for 0.0311 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.78240E+18 Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.54046E+03 Waiting for 0.0371 sec Waiting for 0.0315 sec Waiting for 0.0321 sec Waiting for 0.0586 sec Waiting for 0.0404 sec Waiting for 0.0474 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01533E+08 Waiting for 0.0321 sec Waiting for 0.0425 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07770E+11 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.47305E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47305E+23 Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0411 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55997E+09 Waiting for 0.0645 sec Waiting for 0.0006 sec Waiting for 0.0031 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.23899E+06 Waiting for 0.0361 sec Waiting for 0.0371 sec Waiting for 0.0370 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.19950E+09 Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.47458E+10 Waiting for 0.0492 sec Waiting for 0.0407 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0376 sec Waiting for 0.0358 sec Waiting for 0.0379 sec Waiting for 0.0399 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 18 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50256E+06 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.15603E+08 Waiting for 0.0228 sec Waiting for 0.0376 sec Waiting for 0.0006 sec Waiting for 0.0380 sec Waiting for 0.0709 sec Waiting for 0.0380 sec Waiting for 0.0568 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.22872E+01 Waiting for 0.0349 sec Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.89851E+09 Waiting for 0.0387 sec Waiting for 0.0573 sec Waiting for 0.0007 sec Waiting for 0.0658 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.52957E+11 Waiting for 0.0398 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.01977E+01 Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 11 26 13 28 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.88375E+12 Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 17 15 27 #OVERLAPing NOT all corrected 5 7 15 27 8 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0381 sec Waiting for 0.0362 sec Waiting for 0.0312 sec Waiting for 0.0309 sec Waiting for 0.0399 sec Waiting for 0.0064 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51777E+03 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07582E+13 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.50841E+01 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.18210E+17 Waiting for 0.0616 sec Waiting for 0.0379 sec Waiting for 0.0428 sec Waiting for 0.0006 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.55038E+11 Waiting for 0.0471 sec Waiting for 0.0394 sec Waiting for 0.0308 sec Waiting for 0.0309 sec Waiting for 0.0405 sec Waiting for 0.0321 sec Waiting for 0.0334 sec Waiting for 0.0235 sec Waiting for 0.0538 sec Waiting for 0.0559 sec Waiting for 0.0363 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.53471E+10 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 31 random generation #OVERLAP evdw after 2.74482E+25 Waiting for 0.0006 sec Waiting for 0.0070 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 24 9 23 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 4.05334E+10 Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.28952E+03 Waiting for 0.0512 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.13565E+03 Waiting for 0.0492 sec Waiting for 0.0330 sec Waiting for 0.0405 sec Waiting for 0.0088 sec Waiting for 0.0328 sec Waiting for 0.0006 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.50703E+19 Waiting for 0.0368 sec Waiting for 0.0006 sec Waiting for 0.0392 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.76396E+06 Waiting for 0.0312 sec Waiting for 0.0007 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0379 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.96287E+20 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 12 29 13 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.30649E+12 Waiting for 0.0309 sec Waiting for 0.0367 sec Waiting for 0.1786 sec Waiting for 0.0009 sec Waiting for 0.0287 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.87909E+08 Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.43066E+01 Waiting for 0.1253 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 3 23 4 26 13 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.00998E+12 Waiting for 0.0007 sec Waiting for 0.0356 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64243E+05 Waiting for 0.0428 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.65742E+10 Waiting for 0.0007 sec Waiting for 0.0309 sec Waiting for 0.0373 sec Waiting for 0.0006 sec Waiting for 0.0159 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 5 22 9 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.65242E+14 Waiting for 0.0006 sec Waiting for 0.0217 sec Waiting for 0.0006 sec Waiting for 0.0605 sec Waiting for 0.0315 sec Waiting for 0.0006 sec Waiting for 0.0331 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.33792E+15 Waiting for 0.0393 sec Waiting for 0.0317 sec Waiting for 0.0383 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.77133E+25 Waiting for 0.0119 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.88172E+09 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16209E+05 Waiting for 0.1453 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 6 25 #OVERLAPing NOT all corrected 3 6 25 7 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.47626E+05 Waiting for 0.0336 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.44328E+02 Waiting for 0.0006 sec Waiting for 0.0364 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0376 sec Waiting for 0.0377 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.20762E+11 Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 17 6 20 10 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.66445E+06 Waiting for 0.0397 sec Waiting for 0.0360 sec Waiting for 0.0006 sec Waiting for 0.0385 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.36834E+11 Waiting for 0.0338 sec Waiting for 0.0371 sec Waiting for 0.0351 sec Waiting for 0.0134 sec Waiting for 0.0333 sec Waiting for 0.0006 sec Waiting for 0.0405 sec Waiting for 0.0354 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.43987E+08 Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 12 25 13 20 24 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.30990E+21 Waiting for 0.0324 sec Waiting for 0.0351 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.21434E+14 Waiting for 0.0006 sec Waiting for 0.0390 sec Waiting for 0.0467 sec #OVERLAP evdw > 1d10 1.23360E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23360E+21 Waiting for 0.0358 sec Waiting for 0.0006 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23664E+09 Waiting for 0.0348 sec Waiting for 0.0375 sec Waiting for 0.0402 sec Waiting for 0.0006 sec Waiting for 0.0335 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0388 sec Waiting for 0.0387 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.98976E+05 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.32582E+32 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32582E+32 Waiting for 0.0332 sec Waiting for 0.0404 sec Waiting for 0.0355 sec Waiting for 0.0401 sec Waiting for 0.0600 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.57161E+17 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.56400E+11 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0397 sec Waiting for 0.0343 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0339 sec Waiting for 0.0006 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.45463E+03 Waiting for 0.0852 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.00391E+22 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 8 25 9 27 16 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.56867E+18 Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94538E+07 Waiting for 0.0399 sec Waiting for 0.0329 sec Waiting for 0.0351 sec Waiting for 0.0217 sec Waiting for 0.0359 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.5573 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 25 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37945E+14 Waiting for 0.0006 sec Waiting for 0.0382 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19226E+06 Waiting for 0.0404 sec Waiting for 0.0319 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.81890E+09 Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 17 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.18958E+04 Waiting for 0.0401 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.44514E+16 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0688 sec Waiting for 0.0342 sec Waiting for 0.0386 sec Waiting for 0.5990 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.58386E+01 Waiting for 0.0006 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.00028E+06 Waiting for 0.0006 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.45549E+01 Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0359 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.32410E+11 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 8 23 10 25 12 27 #OVERLAPing NOT all corrected 3 9 25 10 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0397 sec Waiting for 0.0387 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 27 9 #OVERLAPing NOT all corrected 2 9 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0315 sec Waiting for 0.0400 sec Waiting for 0.5641 sec Waiting for 0.0538 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 27 8 9 24 20 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.54520E+12 Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.29358E+12 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.33616E+01 Waiting for 0.0321 sec Waiting for 0.0330 sec Waiting for 0.0007 sec Waiting for 0.0335 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0602 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.79311E+09 Waiting for 0.0394 sec Waiting for 0.0344 sec Waiting for 0.0398 sec Waiting for 0.0405 sec Waiting for 0.0454 sec Waiting for 0.0353 sec Waiting for 0.0053 sec Waiting for 0.0401 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.31205E+09 Waiting for 0.0359 sec Waiting for 0.0361 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.97375E+10 Waiting for 0.0347 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.42758E+18 Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0351 sec Waiting for 0.0399 sec Waiting for 0.0384 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0352 sec Waiting for 0.3861 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.26376E+01 Waiting for 0.0006 sec Waiting for 0.0035 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.76513E+05 Waiting for 0.0317 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.30475E+11 Waiting for 0.0342 sec Waiting for 0.0311 sec Waiting for 0.0312 sec Waiting for 0.0006 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.60881E+09 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0321 sec Waiting for 0.0387 sec Waiting for 0.0331 sec Waiting for 0.0381 sec Waiting for 0.0416 sec Waiting for 0.0007 sec Waiting for 0.0181 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0343 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.26880E+06 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00703E+16 Waiting for 0.0327 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.34710E+07 Waiting for 0.0334 sec Waiting for 0.0376 sec Waiting for 0.0323 sec Waiting for 0.0335 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74240E+17 Waiting for 0.0351 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 8.10311E+35 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.10311E+35 Waiting for 0.0309 sec Waiting for 0.0309 sec Waiting for 0.0376 sec Waiting for 0.0374 sec Waiting for 0.0007 sec Waiting for 0.0554 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 2 17 7 11 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.99233E+11 Waiting for 0.0539 sec Waiting for 0.0387 sec Waiting for 0.0369 sec Waiting for 0.0006 sec Waiting for 0.7835 sec Waiting for 0.0006 sec Waiting for 0.0394 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.76017E+06 Waiting for 0.0007 sec Waiting for 0.0403 sec Waiting for 0.0597 sec Waiting for 0.0007 sec Waiting for 0.0368 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0347 sec Waiting for 0.0374 sec Waiting for 0.0311 sec Waiting for 0.0390 sec Waiting for 0.0322 sec Waiting for 0.0405 sec Waiting for 0.0397 sec Waiting for 0.0682 sec Waiting for 0.0282 sec Waiting for 0.0328 sec Waiting for 0.0594 sec Waiting for 0.0006 sec Waiting for 0.0390 sec Waiting for 0.0375 sec Waiting for 0.0343 sec Waiting for 0.0006 sec Waiting for 0.0324 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14157E+06 Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.27665E+06 Waiting for 0.0350 sec Waiting for 0.0006 sec Waiting for 0.0318 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0346 sec Waiting for 0.3588 sec Waiting for 0.0232 sec Waiting for 0.0521 sec Waiting for 0.0339 sec Waiting for 0.0007 sec Waiting for 0.0523 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 15 25 17 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.17290E+24 Waiting for 0.0271 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41771E+04 Waiting for 0.0401 sec Waiting for 0.0355 sec Waiting for 0.0486 sec Waiting for 0.0387 sec Waiting for 0.0765 sec Waiting for 0.0010 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.69883E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.69883E+28 Waiting for 0.0380 sec Waiting for 0.0341 sec Waiting for 0.7775 sec Waiting for 0.0006 sec Waiting for 0.0308 sec Waiting for 0.0673 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.16060E+07 Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0346 sec Waiting for 0.0367 sec Waiting for 0.0338 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.72463E+10 Waiting for 0.0514 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.64127E+05 Waiting for 0.0330 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0313 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.07346E+06 Waiting for 0.0006 sec Waiting for 0.0335 sec Waiting for 0.0325 sec Waiting for 0.0370 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.89946E+12 Waiting for 0.0694 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.32437E+09 Waiting for 0.0356 sec Waiting for 0.0369 sec Waiting for 0.0377 sec Waiting for 0.0338 sec Waiting for 0.0006 sec Waiting for 0.0304 sec Waiting for 0.6158 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.39553E+04 Waiting for 0.0006 sec Waiting for 0.0444 sec Waiting for 0.0379 sec Waiting for 0.0338 sec Waiting for 0.0006 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0373 sec Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.57357E+11 Waiting for 0.0387 sec Waiting for 0.0388 sec Waiting for 0.0006 sec Waiting for 0.0339 sec Waiting for 0.0405 sec Waiting for 0.0008 sec Waiting for 0.0006 sec Waiting for 0.0516 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 21 18 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99488E+09 Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.43953E+11 Waiting for 0.0836 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0307 sec Waiting for 0.0660 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76335E+03 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 2.51510E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.51510E+21 Waiting for 0.0337 sec Waiting for 0.0318 sec Waiting for 0.0362 sec Waiting for 0.0360 sec Waiting for 0.3551 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.51432E+04 Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12948E+05 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.79276E+06 Waiting for 0.0580 sec Waiting for 0.0395 sec Waiting for 0.0307 sec Waiting for 0.0558 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.50346E+10 Waiting for 0.0006 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 4.59228E+05 Waiting for 0.0358 sec Waiting for 0.0398 sec Waiting for 0.0311 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.7357 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.55472E+08 Waiting for 0.0007 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 13 11 25 #OVERLAPing NOT all corrected 3 5 13 6 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0530 sec Waiting for 0.0649 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.07750E+09 Waiting for 0.0310 sec Waiting for 0.0365 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.63003E+12 Waiting for 0.0363 sec Waiting for 0.0006 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.72857E+14 Waiting for 0.0377 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.82546E+08 Waiting for 0.0485 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.37006E+10 Waiting for 0.0249 sec Waiting for 0.0624 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 27 6 25 14 24 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec Waiting for 0.0128 sec Waiting for 0.0613 sec Waiting for 0.0334 sec Waiting for 0.0477 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.05022E+05 Waiting for 0.0340 sec Waiting for 0.0027 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 9 29 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 6.56905E+06 Waiting for 0.0006 sec Waiting for 0.0320 sec Waiting for 0.0379 sec Waiting for 0.0383 sec Waiting for 0.0657 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.78912E+10 Waiting for 0.0006 sec Waiting for 0.0009 sec Waiting for 0.0268 sec Waiting for 0.0398 sec Waiting for 0.0598 sec Waiting for 0.5151 sec Waiting for 0.0008 sec Waiting for 0.0177 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.20100E+09 Waiting for 0.0342 sec Waiting for 0.0622 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.51291E+10 Waiting for 0.1013 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.82472E+11 Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.49381E+06 Waiting for 0.0345 sec Waiting for 0.0617 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 24 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.71536E+29 Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.96134E+07 Waiting for 0.0485 sec Waiting for 0.0117 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 22 4 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.66131E+08 Waiting for 0.0120 sec Waiting for 0.0119 sec Waiting for 0.6001 sec Waiting for 0.0007 sec Waiting for 0.0364 sec Waiting for 0.0402 sec Waiting for 0.0006 sec Waiting for 0.0381 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.69241E+21 Waiting for 0.0006 sec Waiting for 0.0368 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54562E+05 Waiting for 0.0115 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 4.46962E+14 Waiting for 0.0341 sec Waiting for 0.0367 sec Waiting for 0.0402 sec Waiting for 0.0006 sec Waiting for 0.0389 sec Waiting for 0.0312 sec Waiting for 0.9833 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73394E+14 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37610E+19 Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 25 14 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.60233E+09 Waiting for 0.0696 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.92093E+04 Waiting for 0.0633 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.79232E+10 Waiting for 0.0351 sec Waiting for 0.0394 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 19 7 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.08192E+07 Waiting for 0.0370 sec Waiting for 0.0364 sec Waiting for 0.0521 sec Waiting for 0.0006 sec Waiting for 0.0327 sec Waiting for 0.0688 sec Waiting for 0.5803 sec Waiting for 0.0006 sec Waiting for 0.0525 sec Waiting for 0.0968 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0388 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 17 5 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.73542E+10 Waiting for 0.0007 sec Waiting for 0.0360 sec Waiting for 0.0328 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0006 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65046E+09 Waiting for 0.0375 sec Waiting for 0.0277 sec Waiting for 0.0320 sec Waiting for 0.3920 sec Waiting for 0.0006 sec Waiting for 0.0384 sec Waiting for 0.0367 sec Waiting for 0.0441 sec Waiting for 0.0006 sec Waiting for 0.0362 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.21062E+17 Waiting for 0.0471 sec Waiting for 0.0382 sec Waiting for 0.0360 sec Waiting for 0.0342 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.08157E+06 Waiting for 0.0306 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.59246E+13 Waiting for 0.0330 sec Waiting for 0.0321 sec Waiting for 0.0355 sec Waiting for 0.0114 sec Waiting for 0.0394 sec Waiting for 0.0620 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.47395E+09 Waiting for 0.0073 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 9 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.29533E+14 Waiting for 0.0526 sec Waiting for 0.0082 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.29211E+15 Waiting for 0.0407 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 3.70885E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.70885E+25 Waiting for 0.0006 sec Waiting for 0.0326 sec Waiting for 0.1444 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.73502E+08 Waiting for 0.0395 sec Waiting for 0.0393 sec Waiting for 0.0415 sec Waiting for 0.3024 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 9 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.08989E+17 Waiting for 0.0017 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.14336E+05 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.07847E+28 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 23 8 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.07487E+18 Waiting for 0.0697 sec Waiting for 0.0380 sec Waiting for 0.0380 sec Waiting for 0.0345 sec Waiting for 0.0006 sec Waiting for 0.0342 sec Waiting for 0.0338 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 24 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.19810E+10 Waiting for 0.0082 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.30947E+03 Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.6853 sec Waiting for 0.0008 sec Waiting for 0.0006 sec Waiting for 0.0519 sec Waiting for 0.0668 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 14 8 16 9 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.63169E+24 Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23079E+10 Waiting for 0.0373 sec Waiting for 0.0398 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.20150E+18 Waiting for 0.0191 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.97616E+09 Waiting for 0.0402 sec Waiting for 0.0389 sec Waiting for 0.0160 sec Waiting for 0.0331 sec Waiting for 0.0401 sec Waiting for 0.0467 sec Waiting for 0.0338 sec Waiting for 0.0122 sec Waiting for 0.8492 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.08855E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08855E+26 Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.04539E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04539E+20 Waiting for 0.0313 sec Waiting for 0.0403 sec Waiting for 0.0375 sec Waiting for 0.0006 sec Waiting for 0.0328 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.77281E+03 Waiting for 0.0666 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.98928E+17 Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.64815E+19 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.52097E+06 Waiting for 0.0328 sec Waiting for 0.0618 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23430E+04 Waiting for 0.0386 sec Waiting for 0.0597 sec Waiting for 0.0627 sec Waiting for 0.0385 sec Waiting for 0.5566 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.58888E+10 Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.25174E+05 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.68396E+08 Waiting for 0.0007 sec Waiting for 0.0475 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.35705E+13 Waiting for 0.0394 sec Waiting for 0.0318 sec Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 24 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.12369E+15 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 24 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.55981E+27 Waiting for 0.0249 sec Waiting for 0.0495 sec Waiting for 0.0314 sec Waiting for 0.0359 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11411E+11 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.94111E+05 Waiting for 0.0329 sec Waiting for 0.0382 sec Waiting for 0.1660 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.38920E+21 Waiting for 0.0006 sec Waiting for 0.0395 sec Waiting for 0.0577 sec Waiting for 0.0387 sec Waiting for 0.0391 sec Waiting for 0.0396 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0327 sec Waiting for 0.0396 sec Waiting for 0.0343 sec Waiting for 0.0564 sec Waiting for 0.0007 sec Waiting for 0.0406 sec Waiting for 0.7058 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 22 9 25 10 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.17752E+13 Waiting for 0.0054 sec Waiting for 0.0429 sec Waiting for 0.0429 sec Waiting for 0.0315 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43011E+17 Waiting for 0.0484 sec Waiting for 0.0454 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.02946E+03 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.78755E+06 Waiting for 0.0337 sec Waiting for 0.0280 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 29 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43251E+08 Waiting for 0.0316 sec Waiting for 0.0341 sec Waiting for 0.0425 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.11634E+05 Waiting for 0.0005 sec Waiting for 0.0472 sec Waiting for 0.0409 sec Waiting for 0.9938 sec Waiting for 0.0312 sec Waiting for 0.0315 sec Waiting for 0.0334 sec Waiting for 0.0006 sec Waiting for 0.0368 sec Waiting for 0.0041 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.82815E+11 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0321 sec Waiting for 0.0339 sec Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.04422E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.28540E+00 Waiting for 0.3000 sec Waiting for 0.0384 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.58956E+06 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.55988E+05 Waiting for 0.0344 sec Waiting for 0.0093 sec Waiting for 0.0373 sec Waiting for 0.0623 sec Waiting for 0.0309 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 29 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.35156E+24 Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0375 sec Waiting for 0.0318 sec Waiting for 0.0006 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.79450E+04 Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51098E+05 Waiting for 0.0347 sec Waiting for 0.0392 sec Waiting for 0.0350 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78131E+03 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0335 sec Waiting for 0.0006 sec Waiting for 0.0554 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45889E+21 Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.46969E+07 Waiting for 0.0397 sec Waiting for 0.0352 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.90541E+18 Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 25 5 26 6 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.35099E+13 Waiting for 0.0112 sec Waiting for 0.8723 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.45422E+17 Waiting for 0.0006 sec Waiting for 0.0344 sec Waiting for 0.0396 sec Waiting for 0.0401 sec Waiting for 0.0363 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0357 sec Waiting for 0.0405 sec Waiting for 0.0725 sec Waiting for 0.0006 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.71408E+10 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.38540E+06 Waiting for 0.8788 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.01236E+23 Waiting for 0.0006 sec Waiting for 0.0587 sec Waiting for 0.0392 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.31601E+01 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49794E+08 Waiting for 0.0701 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0340 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.25067E+10 Waiting for 0.0347 sec Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 22 25 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.64120E+02 Waiting for 0.0357 sec Waiting for 0.0404 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 17 26 18 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.26713E+07 Waiting for 0.0351 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0501 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0333 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.82463E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.28507E+05 Waiting for 0.0376 sec Waiting for 0.0374 sec Waiting for 0.0320 sec Waiting for 0.0319 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.85809E+09 Waiting for 0.0200 sec Waiting for 0.0288 sec Waiting for 1.0679 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.51871E+01 Waiting for 0.0394 sec Waiting for 0.0364 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.59092E+04 Waiting for 0.0691 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 17 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 9.56793E+11 Waiting for 0.0972 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 4.03342E+24 Waiting for 0.0006 sec Waiting for 0.0142 sec Waiting for 0.0377 sec Waiting for 0.0306 sec Waiting for 0.0007 sec Waiting for 0.0438 sec Waiting for 0.0367 sec Waiting for 0.0006 sec Waiting for 0.0311 sec Waiting for 0.0614 sec Waiting for 0.0324 sec Waiting for 0.0331 sec Waiting for 0.0368 sec Waiting for 0.0390 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.31496E+06 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 21 random generation #OVERLAP evdw after 2.58531E+13 Waiting for 0.0375 sec Waiting for 0.0394 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00749E+09 Waiting for 0.0372 sec Waiting for 0.0360 sec Waiting for 0.0007 sec Waiting for 0.0353 sec Waiting for 0.1777 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50765E+07 Waiting for 0.0319 sec Waiting for 0.0362 sec Waiting for 0.0689 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 7 5 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.65950E+13 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.08216E+23 Waiting for 0.0320 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 20 9 23 #OVERLAPing all corrected after 64 random generation #OVERLAP evdw after 4.03820E+23 Waiting for 0.0393 sec Waiting for 0.0351 sec Waiting for 0.0388 sec Waiting for 0.0472 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 24 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.63411E+08 Waiting for 0.0425 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.02166E+16 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0348 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.64278E+01 Waiting for 0.0318 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.67848E+03 Waiting for 0.0328 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 21 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.91440E+08 Waiting for 0.0701 sec Waiting for 0.0641 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37278E+14 Waiting for 0.0465 sec Waiting for 0.0309 sec Waiting for 0.0697 sec Waiting for 0.0356 sec Waiting for 0.0006 sec Waiting for 0.0346 sec Waiting for 0.0327 sec Waiting for 0.0100 sec Waiting for 0.2498 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 43 random generation #OVERLAP evdw after 7.56770E+22 Waiting for 0.0352 sec Waiting for 0.0006 sec Waiting for 0.0358 sec Waiting for 0.0682 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.60594E+03 Waiting for 0.0326 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0335 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 10 22 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.75397E+21 Waiting for 0.0007 sec Waiting for 0.0343 sec Waiting for 0.0407 sec Waiting for 0.1013 sec Waiting for 0.0007 sec Waiting for 0.0311 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.56871E+07 Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.21383E+19 Waiting for 0.0393 sec Waiting for 0.0402 sec Waiting for 0.0369 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0314 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.90941E+13 Waiting for 0.0318 sec Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0375 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29128E+19 Waiting for 0.0157 sec Waiting for 0.0006 sec Waiting for 0.0694 sec Waiting for 0.0644 sec Waiting for 0.0392 sec Waiting for 0.0548 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 4.52635E+11 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07179E+13 Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.52082E+08 Waiting for 0.0006 sec Waiting for 0.0324 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.58955E+06 Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01889E+11 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.24168E+17 Waiting for 0.0007 sec Waiting for 0.0594 sec Waiting for 0.0391 sec Waiting for 0.0006 sec Waiting for 0.0344 sec Waiting for 0.0372 sec Waiting for 0.0402 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45625E+06 Waiting for 0.0400 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.94570E+08 Waiting for 0.0342 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.12668E+04 Waiting for 0.0368 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 26 5 27 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49254E+16 Waiting for 0.0341 sec #OVERLAP evdw > 1d10 6.49186E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.49186E+27 Waiting for 0.0565 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 3 23 5 25 11 27 13 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.69760E+12 Waiting for 0.0374 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0569 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.33226E+11 Waiting for 0.0635 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.55858E+33 Waiting for 0.0336 sec Waiting for 0.0389 sec Waiting for 0.0316 sec Waiting for 0.0397 sec Waiting for 0.0771 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0335 sec Waiting for 0.0149 sec Waiting for 0.0331 sec Waiting for 0.0322 sec Waiting for 0.0348 sec Waiting for 0.0367 sec Waiting for 0.0312 sec Waiting for 0.0412 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.72302E+05 Waiting for 0.0211 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.11012E+06 Waiting for 0.0007 sec Waiting for 0.0332 sec Waiting for 0.0327 sec Waiting for 0.1212 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.48149E+09 Waiting for 0.0007 sec Waiting for 0.0315 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 48 random generation #OVERLAP evdw after 1.30209E+20 Waiting for 0.0381 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00794E+11 Waiting for 0.0348 sec Waiting for 0.0490 sec Waiting for 0.0676 sec Waiting for 0.0548 sec Waiting for 0.0147 sec Waiting for 0.0471 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.83471E+08 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0623 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 8.23978E+17 Waiting for 0.0506 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.77662E+14 Waiting for 0.0013 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0603 sec Waiting for 0.0348 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.26353E+35 Waiting for 0.0393 sec Waiting for 0.0209 sec Waiting for 0.0006 sec Waiting for 0.0329 sec Waiting for 0.0006 sec Waiting for 0.7481 sec Waiting for 0.0007 sec Waiting for 0.0570 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.91588E+04 Waiting for 0.0375 sec Waiting for 0.0007 sec Waiting for 0.0330 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0619 sec Waiting for 0.0346 sec Waiting for 0.0327 sec Waiting for 0.0308 sec Waiting for 0.0322 sec Waiting for 0.0006 sec Waiting for 0.0407 sec Waiting for 0.0339 sec Waiting for 0.0337 sec Waiting for 0.0004 sec Waiting for 0.0163 sec Waiting for 0.4265 sec Waiting for 0.0260 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.77382E+11 Waiting for 0.0373 sec Waiting for 0.0006 sec Waiting for 0.0318 sec Waiting for 0.0456 sec Waiting for 0.0315 sec Waiting for 0.0357 sec Waiting for 0.0365 sec Waiting for 0.0007 sec Waiting for 0.0330 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.64033E+14 Waiting for 0.0335 sec Waiting for 0.0344 sec Waiting for 0.0776 sec Waiting for 0.4652 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.32096E+09 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.69864E+05 Waiting for 0.0328 sec Waiting for 0.0177 sec Waiting for 0.0306 sec Waiting for 0.0656 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.03664E+10 Waiting for 0.0351 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.88574E+17 Waiting for 0.0321 sec Waiting for 0.0382 sec Waiting for 0.0370 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0005 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.36662E+04 Waiting for 0.0327 sec Waiting for 0.0343 sec Waiting for 0.0430 sec Waiting for 0.0405 sec Waiting for 0.0006 sec Waiting for 1.1065 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0406 sec Waiting for 0.0497 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.97823E+04 Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 14 24 25 15 27 #OVERLAPing all corrected after 30 random generation #OVERLAP evdw after 3.79129E+13 Waiting for 0.0468 sec Waiting for 0.0369 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 7.23547E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.23547E+27 Waiting for 0.0379 sec Waiting for 0.0138 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.92651E+02 Waiting for 0.0379 sec Waiting for 0.0407 sec Waiting for 0.0378 sec Waiting for 0.0366 sec Waiting for 0.0359 sec Waiting for 0.0063 sec Waiting for 0.0006 sec Waiting for 0.0341 sec Waiting for 0.0373 sec Waiting for 0.3539 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0361 sec Waiting for 0.0007 sec Waiting for 0.0537 sec Waiting for 0.0338 sec Waiting for 0.0006 sec Waiting for 0.0530 sec Waiting for 0.0352 sec Waiting for 0.0007 sec Waiting for 0.0570 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 7 15 23 #OVERLAPing all corrected after 27 random generation #OVERLAP evdw after 1.28936E+13 Waiting for 0.0341 sec Waiting for 0.0333 sec Waiting for 0.0350 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0310 sec Waiting for 0.0309 sec Waiting for 0.0791 sec Waiting for 0.0006 sec Waiting for 0.0395 sec Waiting for 0.0306 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.38656E+12 Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.41179E+09 Waiting for 0.0397 sec Waiting for 0.0406 sec Waiting for 0.0660 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 28 9 27 11 29 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.45199E+11 Waiting for 0.0373 sec Waiting for 0.0404 sec Waiting for 0.0383 sec Waiting for 0.0126 sec Waiting for 0.8628 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06276E+09 Waiting for 0.0006 sec Waiting for 0.0356 sec Waiting for 0.0006 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.49096E+19 Waiting for 0.0324 sec Waiting for 0.0557 sec Waiting for 0.0295 sec Waiting for 0.0356 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.65383E+14 Waiting for 0.0406 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 9 23 25 14 27 #OVERLAPing all corrected after 18 random generation #OVERLAP evdw after 1.77131E+21 Waiting for 0.0006 sec Waiting for 0.0801 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.35695E+02 Waiting for 0.0133 sec Waiting for 0.0613 sec Waiting for 0.0397 sec Waiting for 0.7650 sec End of minim, proc 32 time 3717.418991999999 Processor 32 is finishing work. Total time 3735.968596000000 sec