added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB031
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB031
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            31  iseed(4)=             0            0        -1494 
47          -991
48  ran_num   0.7600889801979065     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2465 sec
146 Waiting for     0.0543 sec
147 Waiting for     0.0007 sec
148 Waiting for     0.0588 sec
149 Waiting for     0.3437 sec
150 Waiting for     0.0652 sec
151 Waiting for     0.0007 sec
152 Waiting for     0.0531 sec
153 Waiting for     0.0354 sec
154 #OVERLAP evdw > 1d10   1.00000E+20
155  #OVERLAPing residues             2
156    9  27
157  #OVERLAPing all corrected after             1  random generation
158 #OVERLAP evdw after   1.34447E+07
159 Waiting for     0.0369 sec
160 #OVERLAP evdw > 1d10   1.00000E+20
161  #OVERLAPing residues             2
162    9  11
163  #OVERLAPing all corrected after             1  random generation
164 #OVERLAP evdw after   7.69905E+03
165 Waiting for     0.0007 sec
166 Waiting for     0.0399 sec
167 Waiting for     0.0748 sec
168 Waiting for     0.0406 sec
169 Waiting for     0.0484 sec
170 Waiting for     0.0385 sec
171 Waiting for     0.0334 sec
172 Waiting for     0.0629 sec
173 #OVERLAP evdw > 1d10   1.00000E+20
174  #OVERLAPing residues             2
175    3  27
176  #OVERLAPing all corrected after             1  random generation
177 #OVERLAP evdw after   3.39527E+14
178 Waiting for     0.0343 sec
179 Waiting for     0.0209 sec
180 Waiting for     0.0401 sec
181 Waiting for     0.0400 sec
182 Waiting for     0.0567 sec
183 Waiting for     0.0354 sec
184 Waiting for     0.0788 sec
185 #OVERLAP evdw > 1d10   1.00000E+20
186  #OVERLAPing residues             4
187    3  22   4  12
188  #OVERLAPing all corrected after             2  random generation
189 #OVERLAP evdw after   2.75477E+09
190 Waiting for     0.0007 sec
191 #OVERLAP evdw > 1d10   1.00000E+20
192  #OVERLAPing residues             2
193    4  10
194  #OVERLAPing all corrected after             1  random generation
195 #OVERLAP evdw after   1.21369E+04
196 Waiting for     0.0340 sec
197 #OVERLAP evdw > 1d10   1.00000E+20
198  #OVERLAPing residues             2
199    4  23
200  #OVERLAPing all corrected after             7  random generation
201 #OVERLAP evdw after   1.40623E+15
202 Waiting for     0.0127 sec
203 Waiting for     0.0007 sec
204 Waiting for     0.0335 sec
205 Waiting for     0.0007 sec
206 Waiting for     0.0350 sec
207 Waiting for     0.0364 sec
208 Waiting for     0.0394 sec
209 #OVERLAP evdw > 1d10   1.00000E+20
210  #OVERLAPing residues             2
211   17  25
212  #OVERLAPing all corrected after            24  random generation
213 #OVERLAP evdw after   7.22353E+10
214 Waiting for     0.0501 sec
215 Waiting for     0.0129 sec
216 Waiting for     0.0341 sec
217 Waiting for     0.0365 sec
218 Waiting for     0.0007 sec
219 Waiting for     0.0347 sec
220 #OVERLAP evdw > 1d10   1.00000E+20
221  #OVERLAPing residues             2
222   11  27
223  #OVERLAPing all corrected after             1  random generation
224 #OVERLAP evdw after   1.54684E+08
225 Waiting for     0.0349 sec
226 Waiting for     0.0007 sec
227 Waiting for     0.0358 sec
228 Waiting for     0.0368 sec
229 #OVERLAP evdw > 1d10   1.37382E+20
230  #OVERLAPing residues             0
231
232  #OVERLAPing all corrected after             1  random generation
233 #OVERLAP evdw after   1.37382E+20
234 Waiting for     0.0150 sec
235 Waiting for     0.0308 sec
236 #OVERLAP evdw > 1d10   1.00000E+20
237  #OVERLAPing residues             7
238    3  27   4   6  25  20  26
239  #OVERLAPing all corrected after            28  random generation
240 #OVERLAP evdw after   5.97921E+18
241 Waiting for     0.0399 sec
242 Waiting for     0.0354 sec
243 Waiting for     0.0402 sec
244 Waiting for     0.0684 sec
245 #OVERLAP evdw > 1d10   1.00000E+20
246  #OVERLAPing residues             2
247   19  24
248  #OVERLAPing all corrected after             1  random generation
249 #OVERLAP evdw after   5.64521E+02
250 Waiting for     0.0335 sec
251 #OVERLAP evdw > 1d10   1.00000E+20
252  #OVERLAPing residues             2
253    4  26
254  #OVERLAPing all corrected after             1  random generation
255 #OVERLAP evdw after   5.99301E+09
256 Waiting for     0.0355 sec
257 Waiting for     0.0006 sec
258 Waiting for     0.0400 sec
259 Waiting for     0.0344 sec
260 Waiting for     0.0007 sec
261 Waiting for     0.0367 sec
262 #OVERLAP evdw > 1d10   1.00000E+20
263  #OVERLAPing residues             2
264    4  14
265  #OVERLAPing all corrected after             1  random generation
266 #OVERLAP evdw after   2.42049E+02
267 Waiting for     0.0331 sec
268 Waiting for     0.0501 sec
269 Waiting for     0.0495 sec
270 Waiting for     0.0007 sec
271 Waiting for     0.0392 sec
272 Waiting for     0.0442 sec
273 Waiting for     0.0392 sec
274 Waiting for     0.2697 sec
275 Waiting for     0.0006 sec
276 Waiting for     0.0007 sec
277 Waiting for     0.0329 sec
278 Waiting for     0.0659 sec
279 #OVERLAP evdw > 1d10   1.00000E+20
280  #OVERLAPing residues             4
281    2  29   4  16
282  #OVERLAPing all corrected after             1  random generation
283 #OVERLAP evdw after   6.08037E+13
284 Waiting for     0.0335 sec
285 Waiting for     0.0329 sec
286 #OVERLAP evdw > 1d10   1.00000E+20
287  #OVERLAPing residues             2
288   10  25
289  #OVERLAPing all corrected after             1  random generation
290 #OVERLAP evdw after   1.90937E+05
291 Waiting for     0.0387 sec
292 Waiting for     0.0342 sec
293 Waiting for     0.0377 sec
294 Waiting for     0.0363 sec
295 Waiting for     0.0484 sec
296 Waiting for     0.0316 sec
297 Waiting for     0.0225 sec
298 Waiting for     0.0073 sec
299 Waiting for     0.0396 sec
300 Waiting for     0.0767 sec
301 Waiting for     0.0006 sec
302 Waiting for     0.0394 sec
303 #OVERLAP evdw > 1d10   1.00000E+20
304  #OVERLAPing residues             2
305    5   9
306  #OVERLAPing all corrected after             1  random generation
307 #OVERLAP evdw after   1.22854E+08
308 Waiting for     0.0346 sec
309 Waiting for     0.0323 sec
310 Waiting for     0.0007 sec
311 #OVERLAP evdw > 1d10   1.00000E+20
312  #OVERLAPing residues             2
313   22  25
314  #OVERLAPing all corrected after             1  random generation
315 #OVERLAP evdw after   2.59636E+10
316 Waiting for     0.0344 sec
317 #OVERLAP evdw > 1d10   1.00000E+20
318  #OVERLAPing residues             2
319   12  27
320  #OVERLAPing all corrected after             1  random generation
321 #OVERLAP evdw after   4.02276E+17
322 Waiting for     0.0344 sec
323 Waiting for     0.0476 sec
324 Waiting for     0.0335 sec
325 #OVERLAP evdw > 1d10   1.00000E+20
326  #OVERLAPing residues             4
327    6  27   7  28
328  #OVERLAPing NOT all corrected             4
329    6  27   7  28
330 #OVERLAP evdw after   1.00000E+20
331 Waiting for     0.0313 sec
332 #OVERLAP evdw > 1d10   1.00000E+20
333  #OVERLAPing residues             2
334    4  17
335  #OVERLAPing all corrected after             3  random generation
336 #OVERLAP evdw after   1.72042E+08
337 Waiting for     0.0337 sec
338 Waiting for     0.0407 sec
339 Waiting for     0.0345 sec
340 Waiting for     0.0007 sec
341 Waiting for     0.0326 sec
342 Waiting for     0.0618 sec
343 Waiting for     0.0165 sec
344 Waiting for     0.0391 sec
345 Waiting for     0.0388 sec
346 #OVERLAP evdw > 1d10   1.00000E+20
347  #OVERLAPing residues             2
348    9  14
349  #OVERLAPing all corrected after             1  random generation
350 #OVERLAP evdw after   8.03385E+10
351 Waiting for     0.0376 sec
352 #OVERLAP evdw > 1d10   1.91625E+22
353  #OVERLAPing residues             0
354
355  #OVERLAPing all corrected after             1  random generation
356 #OVERLAP evdw after   1.91625E+22
357 Waiting for     0.0007 sec
358 #OVERLAP evdw > 1d10   1.00000E+20
359  #OVERLAPing residues             5
360    5  11   7  12  18
361  #OVERLAPing all corrected after             2  random generation
362 #OVERLAP evdw after   5.52657E+07
363 Waiting for     0.0007 sec
364 Waiting for     0.0415 sec
365 Waiting for     0.0407 sec
366 #OVERLAP evdw > 1d10   1.00000E+20
367  #OVERLAPing residues             2
368   16  26
369  #OVERLAPing all corrected after             1  random generation
370 #OVERLAP evdw after   5.61412E+12
371 Waiting for     0.0315 sec
372 #OVERLAP evdw > 1d10   1.00000E+20
373  #OVERLAPing residues             2
374    5  14
375  #OVERLAPing all corrected after             1  random generation
376 #OVERLAP evdw after   5.23189E+05
377 Waiting for     0.0321 sec
378 Waiting for     0.0007 sec
379 Waiting for     0.0339 sec
380 Waiting for     0.0405 sec
381 Waiting for     0.0007 sec
382 Waiting for     0.0460 sec
383 Waiting for     0.0007 sec
384 #OVERLAP evdw > 1d10   1.00000E+20
385  #OVERLAPing residues             4
386    7  26   8  24
387  #OVERLAPing all corrected after             2  random generation
388 #OVERLAP evdw after   1.12357E+13
389 Waiting for     0.0310 sec
390 Waiting for     0.0383 sec
391 #OVERLAP evdw > 1d10   1.00000E+20
392  #OVERLAPing residues             2
393   22  25
394  #OVERLAPing all corrected after             1  random generation
395 #OVERLAP evdw after   9.82392E+06
396 Waiting for     0.0703 sec
397 Waiting for     0.0007 sec
398 Waiting for     0.0334 sec
399 Waiting for     0.0010 sec
400 Waiting for     0.0971 sec
401 #OVERLAP evdw > 1d10   1.00000E+20
402  #OVERLAPing residues             2
403    3  20
404  #OVERLAPing all corrected after             2  random generation
405 #OVERLAP evdw after   2.81652E+09
406 Waiting for     0.0007 sec
407 Waiting for     0.0379 sec
408 Waiting for     0.0392 sec
409 Waiting for     0.0335 sec
410 Waiting for     0.0400 sec
411 Waiting for     0.0309 sec
412 Waiting for     0.0327 sec
413 #OVERLAP evdw > 1d10   1.00000E+20
414  #OVERLAPing residues             2
415   11  26
416  #OVERLAPing all corrected after             2  random generation
417 #OVERLAP evdw after   3.45074E+10
418 Waiting for     0.0006 sec
419 Waiting for     0.0387 sec
420 Waiting for     0.0007 sec
421 #OVERLAP evdw > 1d10   1.00000E+20
422  #OVERLAPing residues             4
423   13  23  14  25
424  #OVERLAPing all corrected after             1  random generation
425 #OVERLAP evdw after   1.04436E+14
426 Waiting for     0.0331 sec
427 Waiting for     0.0378 sec
428 Waiting for     0.0711 sec
429 Waiting for     0.0007 sec
430 Waiting for     0.0390 sec
431 Waiting for     0.0007 sec
432 Waiting for     0.0172 sec
433 #OVERLAP evdw > 1d10   1.00000E+20
434  #OVERLAPing residues             4
435    2  25  13  23
436  #OVERLAPing all corrected after             1  random generation
437 #OVERLAP evdw after   2.06305E+09
438 Waiting for     0.0387 sec
439 Waiting for     0.0330 sec
440 Waiting for     0.0344 sec
441 Waiting for     0.0311 sec
442 Waiting for     0.0341 sec
443 Waiting for     0.0365 sec
444 Waiting for     0.0338 sec
445 #OVERLAP evdw > 1d10   1.00000E+20
446  #OVERLAPing residues             2
447   23  29
448  #OVERLAPing all corrected after             2  random generation
449 #OVERLAP evdw after  -2.81016E+01
450 Waiting for     0.0007 sec
451 #OVERLAP evdw > 1d10   1.00000E+20
452  #OVERLAPing residues             2
453   18  27
454  #OVERLAPing all corrected after             2  random generation
455 #OVERLAP evdw after   2.42520E+04
456 Waiting for     0.0402 sec
457 Waiting for     0.0318 sec
458 #OVERLAP evdw > 1d10   1.00000E+20
459  #OVERLAPing residues             4
460    4  17   8  26
461  #OVERLAPing all corrected after             1  random generation
462 #OVERLAP evdw after   6.57939E+07
463 Waiting for     0.0328 sec
464 Waiting for     0.0657 sec
465 Waiting for     0.0007 sec
466 Waiting for     0.0007 sec
467 Waiting for     0.0388 sec
468 Waiting for     0.0252 sec
469 Waiting for     0.0336 sec
470 Waiting for     0.0327 sec
471 Waiting for     0.0332 sec
472 Waiting for     0.0316 sec
473 Waiting for     0.0007 sec
474 Waiting for     0.0375 sec
475 Waiting for     0.0320 sec
476 Waiting for     0.0007 sec
477 #OVERLAP evdw > 1d10   1.00000E+20
478  #OVERLAPing residues             4
479    3  17   7  24
480  #OVERLAPing all corrected after             1  random generation
481 #OVERLAP evdw after   2.53381E+03
482 Waiting for     0.0376 sec
483 Waiting for     0.0007 sec
484 Waiting for     0.1003 sec
485 Waiting for     0.0006 sec
486 Waiting for     0.0393 sec
487 Waiting for     0.0090 sec
488 #OVERLAP evdw > 1d10   1.00000E+20
489  #OVERLAPing residues             2
490    4  25
491  #OVERLAPing all corrected after             1  random generation
492 #OVERLAP evdw after   1.28335E+05
493 Waiting for     0.0467 sec
494 Waiting for     0.0009 sec
495 Waiting for     0.4219 sec
496 Waiting for     0.0006 sec
497 #OVERLAP evdw > 1d10   1.00000E+20
498  #OVERLAPing residues             7
499    4  25   7  14  27  13  24
500  #OVERLAPing all corrected after             2  random generation
501 #OVERLAP evdw after   2.40105E+13
502 Waiting for     0.0402 sec
503 Waiting for     0.0395 sec
504 Waiting for     0.0358 sec
505 #OVERLAP evdw > 1d10   1.00000E+20
506  #OVERLAPing residues             2
507   11  21
508  #OVERLAPing all corrected after             1  random generation
509 #OVERLAP evdw after   7.46479E+11
510 Waiting for     0.0372 sec
511 Waiting for     0.0395 sec
512 Waiting for     0.0311 sec
513 Waiting for     0.0007 sec
514 Waiting for     0.0344 sec
515 Waiting for     0.0323 sec
516 Waiting for     0.0381 sec
517 Waiting for     0.0423 sec
518 #OVERLAP evdw > 1d10   1.00000E+20
519  #OVERLAPing residues             2
520   21  27
521  #OVERLAPing all corrected after             2  random generation
522 #OVERLAP evdw after   7.43400E+11
523 Waiting for     0.0320 sec
524 Waiting for     0.0386 sec
525 Waiting for     0.0314 sec
526 Waiting for     0.0007 sec
527 Waiting for     0.0324 sec
528 #OVERLAP evdw > 1d10   1.00000E+20
529  #OVERLAPing residues             2
530    3  26
531  #OVERLAPing all corrected after             1  random generation
532 #OVERLAP evdw after   7.44556E+06
533 Waiting for     0.0345 sec
534 Waiting for     0.0007 sec
535 Waiting for     0.0374 sec
536 Waiting for     0.0377 sec
537 Waiting for     0.0388 sec
538 Waiting for     0.0007 sec
539 Waiting for     0.0333 sec
540 #OVERLAP evdw > 1d10   1.00000E+20
541  #OVERLAPing residues             3
542    7  25  29
543  #OVERLAPing all corrected after             1  random generation
544 #OVERLAP evdw after   6.02192E+19
545 Waiting for     0.0006 sec
546 #OVERLAP evdw > 1d10   1.11550E+24
547  #OVERLAPing residues             0
548
549  #OVERLAPing all corrected after             1  random generation
550 #OVERLAP evdw after   1.11550E+24
551 Waiting for     0.0506 sec
552 #OVERLAP evdw > 1d10   1.00000E+20
553  #OVERLAPing residues             2
554   17  25
555  #OVERLAPing all corrected after            27  random generation
556 #OVERLAP evdw after   7.83882E+11
557 Waiting for     0.0418 sec
558 #OVERLAP evdw > 1d10   1.00000E+20
559  #OVERLAPing residues             2
560   14  22
561  #OVERLAPing all corrected after             1  random generation
562 #OVERLAP evdw after   1.36101E+16
563 Waiting for     0.0377 sec
564 #OVERLAP evdw > 1d10   1.00000E+20
565  #OVERLAPing residues             2
566    7  17
567  #OVERLAPing all corrected after             2  random generation
568 #OVERLAP evdw after   5.67077E+03
569 Waiting for     0.0007 sec
570 Waiting for     0.0324 sec
571 Waiting for     0.0607 sec
572 #OVERLAP evdw > 1d10   1.00000E+20
573  #OVERLAPing residues             2
574    4  29
575  #OVERLAPing all corrected after             1  random generation
576 #OVERLAP evdw after   1.37541E+08
577 Waiting for     0.0402 sec
578 Waiting for     0.0006 sec
579 Waiting for     0.0397 sec
580 Waiting for     0.0361 sec
581 #OVERLAP evdw > 1d10   1.00000E+20
582  #OVERLAPing residues             2
583   11  27
584  #OVERLAPing all corrected after             1  random generation
585 #OVERLAP evdw after   1.52649E+07
586 Waiting for     0.0007 sec
587 #OVERLAP evdw > 1d10   1.00000E+20
588  #OVERLAPing residues             3
589    7  23  26
590  #OVERLAPing all corrected after             8  random generation
591 #OVERLAP evdw after   2.75126E+12
592 Waiting for     0.0385 sec
593 #OVERLAP evdw > 1d10   1.00000E+20
594  #OVERLAPing residues             2
595   17  27
596  #OVERLAPing all corrected after             1  random generation
597 #OVERLAP evdw after   1.16671E+24
598 Waiting for     0.0046 sec
599 #OVERLAP evdw > 1d10   1.00000E+20
600  #OVERLAPing residues             2
601    7  25
602  #OVERLAPing all corrected after             1  random generation
603 #OVERLAP evdw after   4.59364E+10
604 Waiting for     0.0321 sec
605 Waiting for     0.0176 sec
606 Waiting for     0.0006 sec
607 #OVERLAP evdw > 1d10   1.00000E+20
608  #OVERLAPing residues             2
609    7  25
610  #OVERLAPing all corrected after             1  random generation
611 #OVERLAP evdw after   2.73969E+07
612 Waiting for     0.0618 sec
613 #OVERLAP evdw > 1d10   1.00000E+20
614  #OVERLAPing residues             6
615    7  24   8  25   9  26
616  #OVERLAPing all corrected after             5  random generation
617 #OVERLAP evdw after   2.79304E+26
618 Waiting for     0.0325 sec
619 Waiting for     0.0007 sec
620 #OVERLAP evdw > 1d10   1.00000E+20
621  #OVERLAPing residues             2
622    4   9
623  #OVERLAPing all corrected after             2  random generation
624 #OVERLAP evdw after   4.03333E+05
625 Waiting for     0.0357 sec
626 Waiting for     0.0398 sec
627 Waiting for     0.0372 sec
628 #OVERLAP evdw > 1d10   1.00000E+20
629  #OVERLAPing residues             2
630    7  25
631  #OVERLAPing all corrected after             3  random generation
632 #OVERLAP evdw after   7.37389E+09
633 Waiting for     0.0382 sec
634 Waiting for     0.3222 sec
635 Waiting for     0.0006 sec
636 Waiting for     0.0533 sec
637 Waiting for     0.0504 sec
638 Waiting for     0.0347 sec
639 Waiting for     0.0007 sec
640 Waiting for     0.0369 sec
641 #OVERLAP evdw > 1d10   1.00000E+20
642  #OVERLAPing residues             2
643   16  27
644  #OVERLAPing all corrected after             1  random generation
645 #OVERLAP evdw after   5.88180E+07
646 Waiting for     0.0362 sec
647 Waiting for     0.0360 sec
648 Waiting for     0.0243 sec
649 Waiting for     0.0488 sec
650 Waiting for     0.0349 sec
651 Waiting for     0.0362 sec
652 Waiting for     0.0007 sec
653 Waiting for     0.0668 sec
654 Waiting for     0.0007 sec
655 Waiting for     0.0007 sec
656 Waiting for     0.0007 sec
657 Waiting for     0.0349 sec
658 Waiting for     0.0402 sec
659 #OVERLAP evdw > 1d10   2.21027E+32
660  #OVERLAPing residues             0
661
662  #OVERLAPing all corrected after             1  random generation
663 #OVERLAP evdw after   2.21027E+32
664 Waiting for     0.0369 sec
665 Waiting for     0.0378 sec
666 Waiting for     0.0385 sec
667 Waiting for     0.0399 sec
668 #OVERLAP evdw > 1d10   1.00000E+20
669  #OVERLAPing residues             2
670    3  17
671  #OVERLAPing all corrected after             1  random generation
672 #OVERLAP evdw after   3.93867E+06
673 Waiting for     0.0319 sec
674 Waiting for     0.0372 sec
675 Waiting for     0.0008 sec
676 Waiting for     0.0362 sec
677 Waiting for     0.0380 sec
678 Waiting for     0.0391 sec
679 Waiting for     0.0326 sec
680 Waiting for     0.0007 sec
681 Waiting for     0.0381 sec
682 #OVERLAP evdw > 1d10   1.00000E+20
683  #OVERLAPing residues             2
684    9  25
685  #OVERLAPing all corrected after             1  random generation
686 #OVERLAP evdw after   1.05785E+20
687 Waiting for     0.0611 sec
688 #OVERLAP evdw > 1d10   1.00000E+20
689  #OVERLAPing residues             4
690    4  18   6  20
691  #OVERLAPing all corrected after            23  random generation
692 #OVERLAP evdw after   2.37898E+40
693 Waiting for     0.0192 sec
694 Waiting for     0.0318 sec
695 #OVERLAP evdw > 1d10   1.00000E+20
696  #OVERLAPing residues             2
697    5  17
698  #OVERLAPing all corrected after             1  random generation
699 #OVERLAP evdw after   1.80722E+06
700 Waiting for     0.0403 sec
701 Waiting for     0.0007 sec
702 Waiting for     0.0360 sec
703 Waiting for     0.0007 sec
704 #OVERLAP evdw > 1d10   1.00000E+20
705  #OVERLAPing residues             2
706   12  27
707  #OVERLAPing all corrected after            47  random generation
708 #OVERLAP evdw after   7.35046E+21
709 Waiting for     0.0341 sec
710 Waiting for     0.0578 sec
711 Waiting for     0.0007 sec
712 #OVERLAP evdw > 1d10   1.00000E+20
713  #OVERLAPing residues             2
714   10  27
715  #OVERLAPing all corrected after             2  random generation
716 #OVERLAP evdw after   6.41877E+16
717 Waiting for     0.0369 sec
718 Waiting for     0.0347 sec
719 Waiting for     0.0318 sec
720 Waiting for     0.0335 sec
721 Waiting for     0.0340 sec
722 Waiting for     0.0452 sec
723 Waiting for     0.0387 sec
724 Waiting for     0.0410 sec
725 #OVERLAP evdw > 1d10   1.00000E+20
726  #OVERLAPing residues             2
727    8  29
728  #OVERLAPing all corrected after             1  random generation
729 #OVERLAP evdw after   3.10406E+10
730 Waiting for     0.0007 sec
731 Waiting for     0.0007 sec
732 #OVERLAP evdw > 1d10   1.00000E+20
733  #OVERLAPing residues             2
734    4  19
735  #OVERLAPing all corrected after             1  random generation
736 #OVERLAP evdw after   1.17966E+03
737 Waiting for     0.0361 sec
738 Waiting for     0.0194 sec
739 Waiting for     0.0390 sec
740 Waiting for     0.0323 sec
741 Waiting for     0.0348 sec
742 #OVERLAP evdw > 1d10   1.00000E+20
743  #OVERLAPing residues             2
744    4  11
745  #OVERLAPing all corrected after             1  random generation
746 #OVERLAP evdw after   7.08314E+05
747 Waiting for     0.0345 sec
748 Waiting for     0.0194 sec
749 Waiting for     0.0215 sec
750 Waiting for     0.4432 sec
751 #OVERLAP evdw > 1d10   1.00000E+20
752  #OVERLAPing residues             2
753   11  25
754  #OVERLAPing all corrected after             1  random generation
755 #OVERLAP evdw after   5.92261E+07
756 Waiting for     0.0006 sec
757 Waiting for     0.0406 sec
758 Waiting for     0.0400 sec
759 #OVERLAP evdw > 1d10   1.00000E+20
760  #OVERLAPing residues             2
761    4  11
762  #OVERLAPing all corrected after             1  random generation
763 #OVERLAP evdw after   2.55499E+03
764 Waiting for     0.0315 sec
765 #OVERLAP evdw > 1d10   1.00000E+20
766  #OVERLAPing residues             2
767    2  11
768  #OVERLAPing all corrected after             1  random generation
769 #OVERLAP evdw after   5.84626E+03
770 Waiting for     0.0007 sec
771 #OVERLAP evdw > 1d10   1.00000E+20
772  #OVERLAPing residues             2
773    3  29
774  #OVERLAPing all corrected after             1  random generation
775 #OVERLAP evdw after   3.86445E+03
776 Waiting for     0.0007 sec
777 Waiting for     0.0688 sec
778 #OVERLAP evdw > 1d10   1.00000E+20
779  #OVERLAPing residues             2
780   14  27
781  #OVERLAPing all corrected after             1  random generation
782 #OVERLAP evdw after   1.70142E+29
783 Waiting for     0.0311 sec
784 Waiting for     0.0355 sec
785 Waiting for     0.0503 sec
786 Waiting for     0.0061 sec
787 Waiting for     0.0336 sec
788 Waiting for     0.0007 sec
789 Waiting for     0.0009 sec
790 Waiting for     0.0008 sec
791 Waiting for     0.0330 sec
792 #OVERLAP evdw > 1d10   1.00000E+20
793  #OVERLAPing residues             2
794   20  22
795  #OVERLAPing all corrected after             1  random generation
796 #OVERLAP evdw after   5.03843E+07
797 Waiting for     0.0371 sec
798 #OVERLAP evdw > 1d10   1.00000E+20
799  #OVERLAPing residues             2
800   13  17
801  #OVERLAPing all corrected after             1  random generation
802 #OVERLAP evdw after   5.03838E+18
803 Waiting for     0.0646 sec
804 #OVERLAP evdw > 1d10   1.00000E+20
805  #OVERLAPing residues             2
806   17  23
807  #OVERLAPing all corrected after             3  random generation
808 #OVERLAP evdw after   3.67155E+19
809 Waiting for     0.0314 sec
810 #OVERLAP evdw > 1d10   1.00000E+20
811  #OVERLAPing residues             4
812    3  26   4  27
813  #OVERLAPing all corrected after             2  random generation
814 #OVERLAP evdw after   2.08824E+14
815 Waiting for     0.0381 sec
816 Waiting for     0.0373 sec
817 #OVERLAP evdw > 1d10   1.00000E+20
818  #OVERLAPing residues             2
819    9  20
820  #OVERLAPing all corrected after             2  random generation
821 #OVERLAP evdw after   6.11819E+01
822 Waiting for     0.0690 sec
823 Waiting for     0.0376 sec
824 Waiting for     0.0518 sec
825 #OVERLAP evdw > 1d10   1.00000E+20
826  #OVERLAPing residues             6
827    9  25  10  26  13  29
828  #OVERLAPing all corrected after             4  random generation
829 #OVERLAP evdw after   5.99338E+27
830 Waiting for     0.0006 sec
831 Waiting for     0.0310 sec
832 Waiting for     0.0007 sec
833 #OVERLAP evdw > 1d10   1.00000E+20
834  #OVERLAPing residues             2
835   20  25
836  #OVERLAPing all corrected after             1  random generation
837 #OVERLAP evdw after   1.28451E+05
838 Waiting for     0.0076 sec
839 Waiting for     0.0407 sec
840 Waiting for     0.0327 sec
841 Waiting for     0.5599 sec
842 Waiting for     0.0006 sec
843 Waiting for     0.0359 sec
844 Waiting for     0.0458 sec
845 #OVERLAP evdw > 1d10   1.00000E+20
846  #OVERLAPing residues             2
847   14  29
848  #OVERLAPing all corrected after             2  random generation
849 #OVERLAP evdw after   6.37357E+05
850 Waiting for     0.0342 sec
851 Waiting for     0.0363 sec
852 Waiting for     0.0008 sec
853 Waiting for     0.0326 sec
854 Waiting for     0.0495 sec
855 Waiting for     0.0351 sec
856 Waiting for     0.0398 sec
857 Waiting for     0.0427 sec
858 Waiting for     0.0314 sec
859 Waiting for     0.0007 sec
860 Waiting for     0.0007 sec
861 Waiting for     0.0007 sec
862 Waiting for     0.0641 sec
863 Waiting for     0.5163 sec
864 #OVERLAP evdw > 1d10   1.00000E+20
865  #OVERLAPing residues             2
866    6  27
867  #OVERLAPing all corrected after             1  random generation
868 #OVERLAP evdw after   1.23492E+12
869 Waiting for     0.0472 sec
870 Waiting for     0.0006 sec
871 #OVERLAP evdw > 1d10   1.00000E+20
872  #OVERLAPing residues             2
873    7  25
874  #OVERLAPing all corrected after             1  random generation
875 #OVERLAP evdw after   1.77590E+09
876 Waiting for     0.0375 sec
877 Waiting for     0.0405 sec
878 Waiting for     0.0420 sec
879 Waiting for     0.0385 sec
880 #OVERLAP evdw > 1d10   1.00000E+20
881  #OVERLAPing residues             2
882   17  25
883  #OVERLAPing all corrected after             2  random generation
884 #OVERLAP evdw after   1.18717E+07
885 Waiting for     0.0373 sec
886 Waiting for     0.0064 sec
887 #OVERLAP evdw > 1d10   1.00000E+20
888  #OVERLAPing residues             4
889    5  26  14  27
890  #OVERLAPing all corrected after             1  random generation
891 #OVERLAP evdw after   3.07422E+08
892 Waiting for     0.0287 sec
893 #OVERLAP evdw > 1d10   1.00000E+20
894  #OVERLAPing residues             4
895   16  27  17  25
896  #OVERLAPing all corrected after            25  random generation
897 #OVERLAP evdw after   8.23650E+12
898 Waiting for     0.0338 sec
899 Waiting for     0.0326 sec
900 Waiting for     0.0357 sec
901 Waiting for     0.0370 sec
902 #OVERLAP evdw > 1d10   1.00000E+20
903  #OVERLAPing residues             2
904   17  23
905  #OVERLAPing all corrected after             1  random generation
906 #OVERLAP evdw after   1.63707E+20
907 Waiting for     0.0007 sec
908 Waiting for     0.0368 sec
909 Waiting for     0.0313 sec
910 Waiting for     0.0582 sec
911 Waiting for     0.0006 sec
912 Waiting for     0.0375 sec
913 Waiting for     0.0574 sec
914 Waiting for     0.1196 sec
915 Waiting for     0.0006 sec
916 Waiting for     0.0346 sec
917 Waiting for     0.0382 sec
918 Waiting for     0.0006 sec
919 Waiting for     0.0408 sec
920 #OVERLAP evdw > 1d10   1.00000E+20
921  #OVERLAPing residues             2
922    9  22
923  #OVERLAPing all corrected after             1  random generation
924 #OVERLAP evdw after   1.05813E+16
925 Waiting for     0.0312 sec
926 Waiting for     0.0318 sec
927 #OVERLAP evdw > 1d10   1.00000E+20
928  #OVERLAPing residues             2
929    5  23
930  #OVERLAPing all corrected after             2  random generation
931 #OVERLAP evdw after   6.57941E+18
932 Waiting for     0.0338 sec
933 Waiting for     0.0346 sec
934 Waiting for     0.0317 sec
935 Waiting for     0.0007 sec
936 #OVERLAP evdw > 1d10   1.00000E+20
937  #OVERLAPing residues             4
938   16  22  17  23
939  #OVERLAPing all corrected after             1  random generation
940 #OVERLAP evdw after   6.44439E+13
941 Waiting for     0.0007 sec
942 Waiting for     0.0405 sec
943 Waiting for     0.8861 sec
944 Waiting for     0.0007 sec
945 #OVERLAP evdw > 1d10   1.00000E+20
946  #OVERLAPing residues             2
947    9  24
948  #OVERLAPing all corrected after             3  random generation
949 #OVERLAP evdw after   2.04110E+11
950 Waiting for     0.0384 sec
951 #OVERLAP evdw > 1d10   1.00000E+20
952  #OVERLAPing residues             2
953   11  27
954  #OVERLAPing all corrected after             2  random generation
955 #OVERLAP evdw after   4.95736E+07
956 Waiting for     0.0393 sec
957 Waiting for     0.0378 sec
958 Waiting for     0.0338 sec
959 Waiting for     0.0384 sec
960 #OVERLAP evdw > 1d10   1.00000E+20
961  #OVERLAPing residues             2
962    9  26
963  #OVERLAPing all corrected after             7  random generation
964 #OVERLAP evdw after   4.09303E+06
965 Waiting for     0.0333 sec
966 #OVERLAP evdw > 1d10   1.00000E+20
967  #OVERLAPing residues             4
968    5  22   9  11
969  #OVERLAPing all corrected after             1  random generation
970 #OVERLAP evdw after   1.01719E+10
971 Waiting for     0.0369 sec
972 #OVERLAP evdw > 1d10   1.00000E+20
973  #OVERLAPing residues             2
974    7  26
975  #OVERLAPing all corrected after             3  random generation
976 #OVERLAP evdw after   1.42295E+10
977 Waiting for     0.0376 sec
978 Waiting for     0.0393 sec
979 Waiting for     0.0374 sec
980 Waiting for     0.0403 sec
981 Waiting for     0.0397 sec
982 Waiting for     0.0408 sec
983 #OVERLAP evdw > 1d10   1.00000E+20
984  #OVERLAPing residues             3
985    7  27  28
986  #OVERLAPing all corrected after             2  random generation
987 #OVERLAP evdw after   1.20206E+06
988 Waiting for     0.0007 sec
989 Waiting for     0.0368 sec
990 Waiting for     0.0337 sec
991 Waiting for     0.0361 sec
992 Waiting for     0.0372 sec
993 Waiting for     0.0359 sec
994 Waiting for     0.0317 sec
995 Waiting for     0.0397 sec
996 Waiting for     0.0223 sec
997 #OVERLAP evdw > 1d10   1.79498E+21
998  #OVERLAPing residues             0
999
1000  #OVERLAPing all corrected after             1  random generation
1001 #OVERLAP evdw after   1.79498E+21
1002 Waiting for     0.0006 sec
1003 Waiting for     0.0959 sec
1004 #OVERLAP evdw > 1d10   1.00000E+20
1005  #OVERLAPing residues             2
1006   14  17
1007  #OVERLAPing all corrected after             1  random generation
1008 #OVERLAP evdw after   1.04839E+07
1009 Waiting for     0.0335 sec
1010 Waiting for     0.0007 sec
1011 #OVERLAP evdw > 1d10   1.00000E+20
1012  #OVERLAPing residues             4
1013    7  26   9  25
1014  #OVERLAPing all corrected after             4  random generation
1015 #OVERLAP evdw after   8.81463E+12
1016 Waiting for     0.0671 sec
1017 Waiting for     0.0311 sec
1018 Waiting for     0.0367 sec
1019 Waiting for     0.0588 sec
1020 Waiting for     0.1158 sec
1021 Waiting for     0.0007 sec
1022 Waiting for     0.0359 sec
1023 #OVERLAP evdw > 1d10   1.00000E+20
1024  #OVERLAPing residues             2
1025   13  17
1026  #OVERLAPing all corrected after             1  random generation
1027 #OVERLAP evdw after  -2.07229E+01
1028 Waiting for     0.0635 sec
1029 Waiting for     0.0007 sec
1030 Waiting for     0.0007 sec
1031 Waiting for     0.0404 sec
1032 Waiting for     0.0355 sec
1033 Waiting for     0.0007 sec
1034 Waiting for     0.0340 sec
1035 Waiting for     0.0377 sec
1036 Waiting for     0.0334 sec
1037 Waiting for     0.0399 sec
1038 #OVERLAP evdw > 1d10   1.00000E+20
1039  #OVERLAPing residues             2
1040    3  17
1041  #OVERLAPing all corrected after            11  random generation
1042 #OVERLAP evdw after   4.82907E+07
1043 Waiting for     0.0379 sec
1044 Waiting for     0.0314 sec
1045 Waiting for     0.0353 sec
1046 Waiting for     0.0007 sec
1047 Waiting for     0.0332 sec
1048 Waiting for     0.0654 sec
1049 Waiting for     0.0007 sec
1050 Waiting for     0.0396 sec
1051 Waiting for     0.0335 sec
1052 Waiting for     0.0395 sec
1053 #OVERLAP evdw > 1d10   1.00000E+20
1054  #OVERLAPing residues             2
1055    5  25
1056  #OVERLAPing all corrected after             2  random generation
1057 #OVERLAP evdw after   6.32282E+05
1058 Waiting for     0.0362 sec
1059 Waiting for     0.0861 sec
1060 Waiting for     0.0007 sec
1061 #OVERLAP evdw > 1d10   1.00000E+20
1062  #OVERLAPing residues             6
1063    6  26   9  24  14  17
1064  #OVERLAPing all corrected after            10  random generation
1065 #OVERLAP evdw after   8.98274E+08
1066 Waiting for     0.0007 sec
1067 Waiting for     0.0388 sec
1068 Waiting for     0.0527 sec
1069 #OVERLAP evdw > 1d10   1.00000E+20
1070  #OVERLAPing residues             2
1071   21  25
1072  #OVERLAPing all corrected after             1  random generation
1073 #OVERLAP evdw after   2.54815E+00
1074 Waiting for     0.0346 sec
1075 Waiting for     0.0383 sec
1076 Waiting for     0.0309 sec
1077 Waiting for     0.0370 sec
1078 Waiting for     0.0008 sec
1079 #OVERLAP evdw > 1d10   1.00000E+20
1080  #OVERLAPing residues             2
1081   14  16
1082  #OVERLAPing all corrected after             1  random generation
1083 #OVERLAP evdw after  -1.18117E+01
1084 Waiting for     0.0379 sec
1085 Waiting for     0.0346 sec
1086 Waiting for     0.0396 sec
1087 Waiting for     0.0569 sec
1088 Waiting for     0.0523 sec
1089 #OVERLAP evdw > 1d10   1.00000E+20
1090  #OVERLAPing residues             2
1091    7  25
1092  #OVERLAPing all corrected after             1  random generation
1093 #OVERLAP evdw after   1.05327E+08
1094 Waiting for     0.0007 sec
1095 Waiting for     0.0384 sec
1096 Waiting for     0.0007 sec
1097 Waiting for     0.0392 sec
1098 Waiting for     0.0342 sec
1099 Waiting for     0.0421 sec
1100 Waiting for     0.0390 sec
1101 Waiting for     0.4881 sec
1102 #OVERLAP evdw > 1d10   1.00000E+20
1103  #OVERLAPing residues             2
1104   12  29
1105  #OVERLAPing all corrected after             1  random generation
1106 #OVERLAP evdw after   2.74503E+12
1107 Waiting for     0.0007 sec
1108 Waiting for     0.0335 sec
1109 Waiting for     0.0342 sec
1110 Waiting for     0.0006 sec
1111 Waiting for     0.0393 sec
1112 #OVERLAP evdw > 1d10   1.00000E+20
1113  #OVERLAPing residues             2
1114    4  10
1115  #OVERLAPing all corrected after             1  random generation
1116 #OVERLAP evdw after   9.77549E+04
1117 Waiting for     0.0370 sec
1118 Waiting for     0.0324 sec
1119 #OVERLAP evdw > 1d10   1.00000E+20
1120  #OVERLAPing residues             2
1121    2  27
1122  #OVERLAPing all corrected after             2  random generation
1123 #OVERLAP evdw after   1.14853E+25
1124 Waiting for     0.0314 sec
1125 Waiting for     0.0370 sec
1126 Waiting for     0.0007 sec
1127 Waiting for     0.0138 sec
1128 Waiting for     0.0040 sec
1129 Waiting for     0.0352 sec
1130 Waiting for     0.0389 sec
1131 Waiting for     0.0384 sec
1132 #OVERLAP evdw > 1d10   1.00000E+20
1133  #OVERLAPing residues             2
1134    2  25
1135  #OVERLAPing all corrected after             2  random generation
1136 #OVERLAP evdw after   8.84920E+12
1137 Waiting for     0.0378 sec
1138 Waiting for     0.3614 sec
1139 Waiting for     0.0007 sec
1140 Waiting for     0.0386 sec
1141 Waiting for     0.0009 sec
1142 Waiting for     0.0342 sec
1143 Waiting for     0.0394 sec
1144 Waiting for     0.0409 sec
1145 Waiting for     0.0395 sec
1146 Waiting for     0.0007 sec
1147 #OVERLAP evdw > 1d10   1.00000E+20
1148  #OVERLAPing residues             2
1149    5  29
1150  #OVERLAPing all corrected after             2  random generation
1151 #OVERLAP evdw after   7.42588E+22
1152 Waiting for     0.0366 sec
1153 Waiting for     0.0338 sec
1154 Waiting for     0.0009 sec
1155 Waiting for     0.0007 sec
1156 Waiting for     0.0340 sec
1157 Waiting for     0.0322 sec
1158 Waiting for     0.0363 sec
1159 Waiting for     0.0007 sec
1160 #OVERLAP evdw > 1d10   1.00000E+20
1161  #OVERLAPing residues             2
1162   22  25
1163  #OVERLAPing all corrected after             1  random generation
1164 #OVERLAP evdw after   1.97802E+04
1165 Waiting for     0.0488 sec
1166 Waiting for     0.0673 sec
1167 #OVERLAP evdw > 1d10   1.00000E+20
1168  #OVERLAPing residues             2
1169   17  21
1170  #OVERLAPing all corrected after             3  random generation
1171 #OVERLAP evdw after   7.20176E+14
1172 Waiting for     0.0340 sec
1173 Waiting for     0.0295 sec
1174 Waiting for     0.0318 sec
1175 Waiting for     0.0007 sec
1176 Waiting for     0.0007 sec
1177 Waiting for     0.0323 sec
1178 Waiting for     0.0007 sec
1179 #OVERLAP evdw > 1d10   1.00000E+20
1180  #OVERLAPing residues             2
1181   11  14
1182  #OVERLAPing all corrected after             1  random generation
1183 #OVERLAP evdw after   2.08177E+02
1184 Waiting for     0.0385 sec
1185 Waiting for     0.0333 sec
1186 Waiting for     0.0008 sec
1187 Waiting for     0.0316 sec
1188 Waiting for     0.0132 sec
1189 Waiting for     0.6952 sec
1190 Waiting for     0.0007 sec
1191 Waiting for     0.0338 sec
1192 #OVERLAP evdw > 1d10   1.00000E+20
1193  #OVERLAPing residues             2
1194   17  23
1195  #OVERLAPing all corrected after             1  random generation
1196 #OVERLAP evdw after  -2.24313E+01
1197 Waiting for     0.0382 sec
1198 #OVERLAP evdw > 1d10   1.00000E+20
1199  #OVERLAPing residues             2
1200   17  27
1201  #OVERLAPing all corrected after             1  random generation
1202 #OVERLAP evdw after   4.19342E+08
1203 Waiting for     0.0007 sec
1204 #OVERLAP evdw > 1d10   1.00000E+20
1205  #OVERLAPing residues             2
1206    9  29
1207  #OVERLAPing all corrected after             1  random generation
1208 #OVERLAP evdw after   1.63955E+05
1209 Waiting for     0.0009 sec
1210 #OVERLAP evdw > 1d10   1.00000E+20
1211  #OVERLAPing residues             2
1212    2  20
1213  #OVERLAPing all corrected after             1  random generation
1214 #OVERLAP evdw after   1.78541E+08
1215 Waiting for     0.0007 sec
1216 Waiting for     0.0367 sec
1217 #OVERLAP evdw > 1d10   1.00000E+20
1218  #OVERLAPing residues             2
1219   14  19
1220  #OVERLAPing all corrected after             1  random generation
1221 #OVERLAP evdw after   2.14210E+11
1222 Waiting for     0.0318 sec
1223 Waiting for     0.0007 sec
1224 #OVERLAP evdw > 1d10   1.00000E+20
1225  #OVERLAPing residues             2
1226    4  27
1227  #OVERLAPing all corrected after             1  random generation
1228 #OVERLAP evdw after   2.46692E+10
1229 Waiting for     0.0007 sec
1230 #OVERLAP evdw > 1d10   1.00000E+20
1231  #OVERLAPing residues             2
1232   14  20
1233  #OVERLAPing all corrected after             1  random generation
1234 #OVERLAP evdw after   2.14171E+07
1235 Waiting for     0.0404 sec
1236 Waiting for     0.0333 sec
1237 #OVERLAP evdw > 1d10   1.00000E+20
1238  #OVERLAPing residues             2
1239    4  26
1240  #OVERLAPing all corrected after             2  random generation
1241 #OVERLAP evdw after   1.20465E+19
1242 Waiting for     0.0404 sec
1243 #OVERLAP evdw > 1d10   1.00000E+20
1244  #OVERLAPing residues             2
1245    9  25
1246  #OVERLAPing all corrected after             1  random generation
1247 #OVERLAP evdw after   4.90870E+17
1248 Waiting for     0.0007 sec
1249 Waiting for     0.0461 sec
1250 Waiting for     0.0388 sec
1251 Waiting for     0.0328 sec
1252 Waiting for     0.0318 sec
1253 #OVERLAP evdw > 1d10   1.00000E+20
1254  #OVERLAPing residues             7
1255    7  20   9  21  23  13  25
1256  #OVERLAPing all corrected after             1  random generation
1257 #OVERLAP evdw after   8.42040E+12
1258 Waiting for     0.0382 sec
1259 Waiting for     0.0405 sec
1260 Waiting for     0.0383 sec
1261 Waiting for     0.0007 sec
1262 Waiting for     0.0387 sec
1263 #OVERLAP evdw > 1d10   1.00000E+20
1264  #OVERLAPing residues             2
1265   12  27
1266  #OVERLAPing all corrected after             2  random generation
1267 #OVERLAP evdw after   2.15046E+09
1268 Waiting for     0.0039 sec
1269 #OVERLAP evdw > 1d10   1.00000E+20
1270  #OVERLAPing residues             2
1271   25  29
1272  #OVERLAPing all corrected after             1  random generation
1273 #OVERLAP evdw after   2.06929E+04
1274 Waiting for     0.0007 sec
1275 Waiting for     0.0378 sec
1276 Waiting for     0.0008 sec
1277 Waiting for     0.0542 sec
1278 Waiting for     0.0342 sec
1279 Waiting for     0.0010 sec
1280 Waiting for     0.0006 sec
1281 Waiting for     0.0652 sec
1282 Waiting for     0.0399 sec
1283 Waiting for     0.0390 sec
1284 Waiting for     0.0402 sec
1285 Waiting for     0.0352 sec
1286 #OVERLAP evdw > 1d10   1.00000E+20
1287  #OVERLAPing residues             2
1288   13  25
1289  #OVERLAPing all corrected after             2  random generation
1290 #OVERLAP evdw after   3.39668E+04
1291 Waiting for     0.0342 sec
1292 Waiting for     0.0329 sec
1293 Waiting for     0.0006 sec
1294 Waiting for     0.0339 sec
1295 Waiting for     0.0008 sec
1296 Waiting for     0.0349 sec
1297 Waiting for     0.0371 sec
1298 #OVERLAP evdw > 1d10   1.00000E+20
1299  #OVERLAPing residues             2
1300   12  27
1301  #OVERLAPing all corrected after             4  random generation
1302 #OVERLAP evdw after   1.84040E+12
1303 Waiting for     0.0357 sec
1304 Waiting for     0.0326 sec
1305 #OVERLAP evdw > 1d10   1.00000E+20
1306  #OVERLAPing residues             4
1307    9  25  11  27
1308  #OVERLAPing all corrected after             2  random generation
1309 #OVERLAP evdw after   1.97441E+10
1310 Waiting for     0.0326 sec
1311 Waiting for     0.0007 sec
1312 Waiting for     0.0458 sec
1313 #OVERLAP evdw > 1d10   1.00000E+20
1314  #OVERLAPing residues             4
1315    2  29  14  24
1316  #OVERLAPing all corrected after             1  random generation
1317 #OVERLAP evdw after   5.52568E+23
1318 Waiting for     0.0212 sec
1319 Waiting for     0.0473 sec
1320 Waiting for     0.0007 sec
1321 #OVERLAP evdw > 1d10   1.00000E+20
1322  #OVERLAPing residues             2
1323   13  25
1324  #OVERLAPing all corrected after             1  random generation
1325 #OVERLAP evdw after   1.28836E+10
1326 Waiting for     0.0007 sec
1327 #OVERLAP evdw > 1d10   1.00000E+20
1328  #OVERLAPing residues             2
1329   12  27
1330  #OVERLAPing all corrected after             1  random generation
1331 #OVERLAP evdw after   3.17508E+09
1332 Waiting for     0.0337 sec
1333 Waiting for     0.0903 sec
1334 Waiting for     0.0009 sec
1335 Waiting for     0.0007 sec
1336 Waiting for     0.0007 sec
1337 Waiting for     0.0333 sec
1338 Waiting for     0.7066 sec
1339 Waiting for     0.0006 sec
1340 Waiting for     0.0322 sec
1341 Waiting for     0.0442 sec
1342 Waiting for     0.0312 sec
1343 Waiting for     0.0007 sec
1344 Waiting for     0.0007 sec
1345 #OVERLAP evdw > 1d10   5.93236E+30
1346  #OVERLAPing residues             0
1347
1348  #OVERLAPing all corrected after             1  random generation
1349 #OVERLAP evdw after   5.93236E+30
1350 Waiting for     0.0360 sec
1351 Waiting for     0.0007 sec
1352 #OVERLAP evdw > 1d10   1.00000E+20
1353  #OVERLAPing residues             2
1354    9  27
1355  #OVERLAPing all corrected after             1  random generation
1356 #OVERLAP evdw after   2.03866E+01
1357 Waiting for     0.0007 sec
1358 Waiting for     0.0349 sec
1359 Waiting for     0.0308 sec
1360 Waiting for     0.0357 sec
1361 Waiting for     0.0007 sec
1362 Waiting for     0.0007 sec
1363 Waiting for     0.0350 sec
1364 Waiting for     0.9127 sec
1365 Waiting for     0.0006 sec
1366 #OVERLAP evdw > 1d10   1.00000E+20
1367  #OVERLAPing residues             2
1368   15  27
1369  #OVERLAPing all corrected after             2  random generation
1370 #OVERLAP evdw after   1.42913E+02
1371 Waiting for     0.0336 sec
1372 #OVERLAP evdw > 1d10   1.00000E+20
1373  #OVERLAPing residues             4
1374    9  27  13  19
1375  #OVERLAPing all corrected after             1  random generation
1376 #OVERLAP evdw after   1.60584E+08
1377 Waiting for     0.0357 sec
1378 Waiting for     0.0345 sec
1379 Waiting for     0.0339 sec
1380 Waiting for     0.0006 sec
1381 Waiting for     0.0007 sec
1382 Waiting for     0.0341 sec
1383 Waiting for     0.0007 sec
1384 Waiting for     0.0309 sec
1385 #OVERLAP evdw > 1d10   1.00000E+20
1386  #OVERLAPing residues             5
1387    4  27   5  25  24
1388  #OVERLAPing all corrected after           143  random generation
1389 #OVERLAP evdw after   1.65487E+26
1390 Waiting for     0.0359 sec
1391 Waiting for     0.0331 sec
1392 #OVERLAP evdw > 1d10   1.00000E+20
1393  #OVERLAPing residues             4
1394    7  19  11  27
1395  #OVERLAPing all corrected after             1  random generation
1396 #OVERLAP evdw after   2.45686E+14
1397 Waiting for     0.0343 sec
1398 Waiting for     0.0226 sec
1399 Waiting for     0.0389 sec
1400 Waiting for     0.0361 sec
1401 Waiting for     0.0007 sec
1402 Waiting for     0.0401 sec
1403 Waiting for     0.0007 sec
1404 #OVERLAP evdw > 1d10   1.00000E+20
1405  #OVERLAPing residues             2
1406    9  14
1407  #OVERLAPing all corrected after             1  random generation
1408 #OVERLAP evdw after   1.52839E+07
1409 Waiting for     0.0633 sec
1410 Waiting for     0.0434 sec
1411 Waiting for     0.0007 sec
1412 Waiting for     0.0396 sec
1413 Waiting for     0.0312 sec
1414 Waiting for     0.0329 sec
1415 #OVERLAP evdw > 1d10   1.00000E+20
1416  #OVERLAPing residues             2
1417   14  20
1418  #OVERLAPing all corrected after             1  random generation
1419 #OVERLAP evdw after   7.33550E+06
1420 Waiting for     0.0388 sec
1421 Waiting for     0.0682 sec
1422 Waiting for     0.0342 sec
1423 Waiting for     0.0007 sec
1424 Waiting for     0.0361 sec
1425 Waiting for     0.0202 sec
1426 Waiting for     0.0331 sec
1427 Waiting for     0.0399 sec
1428 Waiting for     0.0352 sec
1429 #OVERLAP evdw > 1d10   1.00000E+20
1430  #OVERLAPing residues             2
1431   17  25
1432  #OVERLAPing all corrected after             1  random generation
1433 #OVERLAP evdw after   2.47106E+06
1434 Waiting for     0.0406 sec
1435 #OVERLAP evdw > 1d10   1.00000E+20
1436  #OVERLAPing residues             2
1437    9  27
1438  #OVERLAPing all corrected after             1  random generation
1439 #OVERLAP evdw after   1.15790E+11
1440 Waiting for     0.0007 sec
1441 Waiting for     0.0341 sec
1442 Waiting for     0.0160 sec
1443 Waiting for     0.0006 sec
1444 #OVERLAP evdw > 1d10   1.00000E+20
1445  #OVERLAPing residues             2
1446    4  27
1447  #OVERLAPing all corrected after             1  random generation
1448 #OVERLAP evdw after   1.41750E+12
1449 Waiting for     0.0308 sec
1450 #OVERLAP evdw > 1d10   1.00000E+20
1451  #OVERLAPing residues             2
1452   20  27
1453  #OVERLAPing all corrected after             1  random generation
1454 #OVERLAP evdw after   2.06434E+13
1455 Waiting for     0.0366 sec
1456 Waiting for     0.0816 sec
1457 Waiting for     0.0007 sec
1458 #OVERLAP evdw > 1d10   1.00000E+20
1459  #OVERLAPing residues             6
1460    2  14  11  26  12  27
1461  #OVERLAPing all corrected after             3  random generation
1462 #OVERLAP evdw after   4.71643E+09
1463 Waiting for     0.0622 sec
1464 Waiting for     0.0673 sec
1465 Waiting for     0.0670 sec
1466 #OVERLAP evdw > 1d10   1.00000E+20
1467  #OVERLAPing residues             2
1468    9  23
1469  #OVERLAPing all corrected after            36  random generation
1470 #OVERLAP evdw after   1.99680E+13
1471 Waiting for     0.6098 sec
1472 Waiting for     0.0007 sec
1473 #OVERLAP evdw > 1d10   1.00000E+20
1474  #OVERLAPing residues             4
1475    7  21   8  19
1476  #OVERLAPing all corrected after             1  random generation
1477 #OVERLAP evdw after   2.21521E+07
1478 Waiting for     0.0315 sec
1479 Waiting for     0.0380 sec
1480 Waiting for     0.0379 sec
1481 Waiting for     0.0007 sec
1482 #OVERLAP evdw > 1d10   1.00000E+20
1483  #OVERLAPing residues             6
1484    5  22   6  23   8  26
1485  #OVERLAPing all corrected after             3  random generation
1486 #OVERLAP evdw after   3.69839E+10
1487 Waiting for     0.0368 sec
1488 Waiting for     0.0347 sec
1489 Waiting for     0.0010 sec
1490 Waiting for     0.0006 sec
1491 Waiting for     0.0182 sec
1492 #OVERLAP evdw > 1d10   1.00000E+20
1493  #OVERLAPing residues             2
1494   14  20
1495  #OVERLAPing all corrected after             1  random generation
1496 #OVERLAP evdw after   7.77289E+06
1497 Waiting for     0.0365 sec
1498 Waiting for     0.0396 sec
1499 Waiting for     0.0701 sec
1500 Waiting for     0.0342 sec
1501 #OVERLAP evdw > 1d10   1.00000E+20
1502  #OVERLAPing residues             2
1503    3  27
1504  #OVERLAPing all corrected after             1  random generation
1505 #OVERLAP evdw after   1.72180E+03
1506 Waiting for     0.0398 sec
1507 #OVERLAP evdw > 1d10   1.00000E+20
1508  #OVERLAPing residues             2
1509   11  27
1510  #OVERLAPing all corrected after             1  random generation
1511 #OVERLAP evdw after   1.11998E+05
1512 Waiting for     0.0351 sec
1513 Waiting for     0.0007 sec
1514 Waiting for     0.0327 sec
1515 #OVERLAP evdw > 1d10   1.00000E+20
1516  #OVERLAPing residues             2
1517   20  29
1518  #OVERLAPing all corrected after             2  random generation
1519 #OVERLAP evdw after   1.21633E+13
1520 Waiting for     0.0393 sec
1521 #OVERLAP evdw > 1d10   1.00000E+20
1522  #OVERLAPing residues             4
1523    4  23   7  29
1524  #OVERLAPing all corrected after             1  random generation
1525 #OVERLAP evdw after   7.68752E+10
1526 Waiting for     0.0404 sec
1527 Waiting for     0.0007 sec
1528 Waiting for     0.0366 sec
1529 #OVERLAP evdw > 1d10   1.00000E+20
1530  #OVERLAPing residues             3
1531    9  27  29
1532  #OVERLAPing all corrected after             3  random generation
1533 #OVERLAP evdw after   1.93535E+09
1534 Waiting for     0.0318 sec
1535 Waiting for     0.0347 sec
1536 Waiting for     0.0007 sec
1537 #OVERLAP evdw > 1d10   1.00000E+20
1538  #OVERLAPing residues             5
1539    7  16   9  19  20
1540  #OVERLAPing all corrected after             2  random generation
1541 #OVERLAP evdw after   2.15905E+08
1542 Waiting for     0.0359 sec
1543 Waiting for     0.0007 sec
1544 Waiting for     0.0007 sec
1545 Waiting for     0.6251 sec
1546 Waiting for     0.0007 sec
1547 Waiting for     0.0358 sec
1548 Waiting for     0.0558 sec
1549 #OVERLAP evdw > 1d10   1.00000E+20
1550  #OVERLAPing residues             2
1551    7  25
1552  #OVERLAPing all corrected after             1  random generation
1553 #OVERLAP evdw after   5.84163E+10
1554 Waiting for     0.0340 sec
1555 Waiting for     0.0006 sec
1556 Waiting for     0.0506 sec
1557 #OVERLAP evdw > 1d10   1.00000E+20
1558  #OVERLAPing residues             2
1559   17  25
1560  #OVERLAPing all corrected after             1  random generation
1561 #OVERLAP evdw after   9.94557E+02
1562 Waiting for     0.0472 sec
1563 Waiting for     0.0403 sec
1564 Waiting for     0.0328 sec
1565 Waiting for     0.0007 sec
1566 Waiting for     0.0390 sec
1567 Waiting for     0.0389 sec
1568 Waiting for     0.0007 sec
1569 Waiting for     0.0331 sec
1570 Waiting for     0.0335 sec
1571 Waiting for     0.0391 sec
1572 #OVERLAP evdw > 1d10   1.00000E+20
1573  #OVERLAPing residues             2
1574    3  29
1575  #OVERLAPing all corrected after             1  random generation
1576 #OVERLAP evdw after   7.27988E+02
1577 Waiting for     0.0007 sec
1578 Waiting for     0.0359 sec
1579 Waiting for     0.0628 sec
1580 Waiting for     0.0389 sec
1581 #OVERLAP evdw > 1d10   9.96159E+26
1582  #OVERLAPing residues             0
1583
1584  #OVERLAPing all corrected after             1  random generation
1585 #OVERLAP evdw after   9.96159E+26
1586 Waiting for     0.0006 sec
1587 Waiting for     0.0314 sec
1588 Waiting for     0.0335 sec
1589 Waiting for     0.0440 sec
1590 Waiting for     0.0400 sec
1591 Waiting for     0.0331 sec
1592 Waiting for     0.0780 sec
1593 #OVERLAP evdw > 1d10   1.00000E+20
1594  #OVERLAPing residues             2
1595   17  25
1596  #OVERLAPing all corrected after             1  random generation
1597 #OVERLAP evdw after   3.81565E+02
1598 Waiting for     0.0007 sec
1599 #OVERLAP evdw > 1d10   1.00000E+20
1600  #OVERLAPing residues             7
1601    9  27  17  26  18  25  24
1602  #OVERLAPing all corrected after             4  random generation
1603 #OVERLAP evdw after   6.36935E+07
1604 Waiting for     0.0379 sec
1605 Waiting for     0.0331 sec
1606 Waiting for     0.0395 sec
1607 Waiting for     0.0333 sec
1608 Waiting for     0.0522 sec
1609 #OVERLAP evdw > 1d10   1.00000E+20
1610  #OVERLAPing residues             6
1611    4  26   5  25   7  23
1612  #OVERLAPing all corrected after             1  random generation
1613 #OVERLAP evdw after   1.17857E+21
1614 Waiting for     0.0323 sec
1615 Waiting for     0.0372 sec
1616 #OVERLAP evdw > 1d10   1.00000E+20
1617  #OVERLAPing residues             2
1618   22  25
1619  #OVERLAPing all corrected after             1  random generation
1620 #OVERLAP evdw after   1.28711E+04
1621 Waiting for     0.0384 sec
1622 Waiting for     0.0363 sec
1623 #OVERLAP evdw > 1d10   1.00000E+20
1624  #OVERLAPing residues             2
1625    9  20
1626  #OVERLAPing all corrected after             1  random generation
1627 #OVERLAP evdw after   2.29920E+08
1628 Waiting for     0.0006 sec
1629 #OVERLAP evdw > 1d10   1.00000E+20
1630  #OVERLAPing residues             2
1631    7  23
1632  #OVERLAPing all corrected after            12  random generation
1633 #OVERLAP evdw after   2.10177E+18
1634 Waiting for     0.0412 sec
1635 #OVERLAP evdw > 1d10   1.00000E+20
1636  #OVERLAPing residues             2
1637    2  27
1638  #OVERLAPing all corrected after             1  random generation
1639 #OVERLAP evdw after   6.52085E+06
1640 Waiting for     0.0317 sec
1641 Waiting for     0.0007 sec
1642 Waiting for     0.0350 sec
1643 Waiting for     0.0007 sec
1644 Waiting for     0.0380 sec
1645 Waiting for     0.0393 sec
1646 Waiting for     0.0006 sec
1647 Waiting for     0.0005 sec
1648 Waiting for     0.8128 sec
1649 #OVERLAP evdw > 1d10   1.00000E+20
1650  #OVERLAPing residues             2
1651    9  27
1652  #OVERLAPing all corrected after             2  random generation
1653 #OVERLAP evdw after   1.03683E+03
1654 Waiting for     0.0424 sec
1655 Waiting for     0.0343 sec
1656 Waiting for     0.0346 sec
1657 #OVERLAP evdw > 1d10   1.00000E+20
1658  #OVERLAPing residues             4
1659    4  27   5  26
1660  #OVERLAPing all corrected after             1  random generation
1661 #OVERLAP evdw after   5.89136E+05
1662 Waiting for     0.0007 sec
1663 Waiting for     0.0342 sec
1664 Waiting for     0.0334 sec
1665 Waiting for     0.0007 sec
1666 #OVERLAP evdw > 1d10   1.00000E+20
1667  #OVERLAPing residues             2
1668    4  27
1669  #OVERLAPing all corrected after             1  random generation
1670 #OVERLAP evdw after   1.26623E+11
1671 Waiting for     0.0332 sec
1672 #OVERLAP evdw > 1d10   1.00000E+20
1673  #OVERLAPing residues             6
1674    9  17  10  25  13  26
1675  #OVERLAPing NOT all corrected             2
1676   10  25
1677 #OVERLAP evdw after   1.00000E+20
1678 Waiting for     0.0375 sec
1679 Waiting for     0.0342 sec
1680 #OVERLAP evdw > 1d10   1.00000E+20
1681  #OVERLAPing residues             2
1682   11  23
1683  #OVERLAPing all corrected after             1  random generation
1684 #OVERLAP evdw after   1.08203E+08
1685 Waiting for     0.0407 sec
1686 #OVERLAP evdw > 1d10   1.00000E+20
1687  #OVERLAPing residues             2
1688    9  11
1689  #OVERLAPing all corrected after             1  random generation
1690 #OVERLAP evdw after   9.68321E+01
1691 Waiting for     0.0329 sec
1692 #OVERLAP evdw > 1d10   1.00000E+20
1693  #OVERLAPing residues             2
1694    9  25
1695  #OVERLAPing all corrected after             1  random generation
1696 #OVERLAP evdw after   8.74202E+03
1697 Waiting for     0.0595 sec
1698 Waiting for     0.0010 sec
1699 Waiting for     0.0006 sec
1700 Waiting for     0.1077 sec
1701 Waiting for     0.6166 sec
1702 Waiting for     0.0006 sec
1703 #OVERLAP evdw > 1d10   1.00000E+20
1704  #OVERLAPing residues             2
1705   17  24
1706  #OVERLAPing all corrected after             1  random generation
1707 #OVERLAP evdw after   2.55270E+04
1708 Waiting for     0.0007 sec
1709 Waiting for     0.0603 sec
1710 Waiting for     0.0315 sec
1711 #OVERLAP evdw > 1d10   1.00000E+20
1712  #OVERLAPing residues             2
1713    5  22
1714  #OVERLAPing all corrected after             1  random generation
1715 #OVERLAP evdw after   7.34412E+18
1716 Waiting for     0.0389 sec
1717 Waiting for     0.0007 sec
1718 Waiting for     0.0676 sec
1719 Waiting for     0.0374 sec
1720 Waiting for     0.0633 sec
1721 Waiting for     0.0007 sec
1722 #OVERLAP evdw > 1d10   1.00000E+20
1723  #OVERLAPing residues             2
1724    9  20
1725  #OVERLAPing all corrected after             3  random generation
1726 #OVERLAP evdw after   1.02793E+24
1727 Waiting for     0.0386 sec
1728 Waiting for     0.0007 sec
1729 Waiting for     0.0351 sec
1730 #OVERLAP evdw > 1d10   1.00000E+20
1731  #OVERLAPing residues             2
1732    4  19
1733  #OVERLAPing all corrected after             4  random generation
1734 #OVERLAP evdw after   1.84106E+18
1735 Waiting for     0.0400 sec
1736 #OVERLAP evdw > 1d10   1.00000E+20
1737  #OVERLAPing residues             2
1738    9  25
1739  #OVERLAPing all corrected after             1  random generation
1740 #OVERLAP evdw after   1.24392E+10
1741 Waiting for     0.0007 sec
1742 Waiting for     0.0405 sec
1743 Waiting for     0.0402 sec
1744 Waiting for     0.0348 sec
1745 Waiting for     0.0007 sec
1746 Waiting for     0.0391 sec
1747 Waiting for     0.0479 sec
1748 Waiting for     0.0336 sec
1749 #OVERLAP evdw > 1d10   1.00000E+20
1750  #OVERLAPing residues             2
1751    5  17
1752  #OVERLAPing all corrected after             1  random generation
1753 #OVERLAP evdw after   1.92325E+11
1754 Waiting for     0.0007 sec
1755 Waiting for     0.0344 sec
1756 Waiting for     0.0436 sec
1757 Waiting for     0.0317 sec
1758 Waiting for     0.0315 sec
1759 Waiting for     0.0391 sec
1760 Waiting for     0.0383 sec
1761 Waiting for     0.0372 sec
1762 #OVERLAP evdw > 1d10   1.00000E+20
1763  #OVERLAPing residues             2
1764    9  17
1765  #OVERLAPing all corrected after             1  random generation
1766 #OVERLAP evdw after   2.87303E+04
1767 Waiting for     0.0007 sec
1768 Waiting for     0.0394 sec
1769 Waiting for     0.9156 sec
1770 Waiting for     0.0384 sec
1771 Waiting for     0.0362 sec
1772 Waiting for     0.0332 sec
1773 Waiting for     0.0388 sec
1774 Waiting for     0.0316 sec
1775 Waiting for     0.0333 sec
1776 Waiting for     0.0007 sec
1777 Waiting for     0.0368 sec
1778 Waiting for     0.0327 sec
1779 #OVERLAP evdw > 1d10   1.00000E+20
1780  #OVERLAPing residues             4
1781    5  25   6  23
1782  #OVERLAPing all corrected after            11  random generation
1783 #OVERLAP evdw after   2.64899E+10
1784 Waiting for     0.0307 sec
1785 #OVERLAP evdw > 1d10   1.00000E+20
1786  #OVERLAPing residues             2
1787    5  25
1788  #OVERLAPing all corrected after           963  random generation
1789 #OVERLAP evdw after   1.05559E+35
1790 Waiting for     0.0329 sec
1791 #OVERLAP evdw > 1d10   1.00000E+20
1792  #OVERLAPing residues             2
1793   13  24
1794  #OVERLAPing all corrected after             1  random generation
1795 #OVERLAP evdw after   2.43239E+11
1796 Waiting for     0.0360 sec
1797 Waiting for     0.0425 sec
1798 Waiting for     0.0321 sec
1799 Waiting for     0.0431 sec
1800 #OVERLAP evdw > 1d10   1.00000E+20
1801  #OVERLAPing residues             2
1802    4  25
1803  #OVERLAPing all corrected after             1  random generation
1804 #OVERLAP evdw after   6.57549E+05
1805 Waiting for     0.0007 sec
1806 Waiting for     0.0918 sec
1807 Waiting for     0.0007 sec
1808 Waiting for     0.0007 sec
1809 Waiting for     0.0362 sec
1810 Waiting for     0.0353 sec
1811 Waiting for     0.0352 sec
1812 #OVERLAP evdw > 1d10   1.00000E+20
1813  #OVERLAPing residues             6
1814    7  23   8  27  13  25
1815  #OVERLAPing NOT all corrected             2
1816    7  23
1817 #OVERLAP evdw after   1.00000E+20
1818 Waiting for     0.0007 sec
1819 #OVERLAP evdw > 1d10   2.00742E+27
1820  #OVERLAPing residues             0
1821
1822  #OVERLAPing all corrected after             1  random generation
1823 #OVERLAP evdw after   2.00742E+27
1824 Waiting for     0.0007 sec
1825 #OVERLAP evdw > 1d10   1.00000E+20
1826  #OVERLAPing residues             3
1827    9  27  10
1828  #OVERLAPing all corrected after             2  random generation
1829 #OVERLAP evdw after   2.40394E+11
1830 Waiting for     0.0312 sec
1831 Waiting for     0.0453 sec
1832 Waiting for     0.0322 sec
1833 #OVERLAP evdw > 1d10   1.00000E+20
1834  #OVERLAPing residues             2
1835    4   7
1836  #OVERLAPing all corrected after             1  random generation
1837 #OVERLAP evdw after   7.85461E+14
1838 Waiting for     0.0007 sec
1839 Waiting for     0.0558 sec
1840 Waiting for     0.0594 sec
1841 Waiting for     0.0321 sec
1842 #OVERLAP evdw > 1d10   1.00000E+20
1843  #OVERLAPing residues             2
1844    8  27
1845  #OVERLAPing all corrected after             1  random generation
1846 #OVERLAP evdw after   7.34765E+14
1847 Waiting for     0.0006 sec
1848 Waiting for     0.0427 sec
1849 Waiting for     0.0515 sec
1850 Waiting for     0.0311 sec
1851 #OVERLAP evdw > 1d10   1.00000E+20
1852  #OVERLAPing residues             4
1853    5  25   7  29
1854  #OVERLAPing all corrected after             1  random generation
1855 #OVERLAP evdw after   3.63530E+09
1856 Waiting for     0.0394 sec
1857 #OVERLAP evdw > 1d10   1.00000E+20
1858  #OVERLAPing residues             2
1859    3  27
1860  #OVERLAPing all corrected after             1  random generation
1861 #OVERLAP evdw after   1.55906E+06
1862 Waiting for     0.0316 sec
1863 #OVERLAP evdw > 1d10   1.00000E+20
1864  #OVERLAPing residues             2
1865    2  17
1866  #OVERLAPing all corrected after             2  random generation
1867 #OVERLAP evdw after   2.22913E+17
1868 Waiting for     0.0366 sec
1869 #OVERLAP evdw > 1d10   1.00000E+20
1870  #OVERLAPing residues             2
1871    9  27
1872  #OVERLAPing all corrected after             1  random generation
1873 #OVERLAP evdw after   6.58981E+21
1874 Waiting for     0.0007 sec
1875 Waiting for     0.0310 sec
1876 Waiting for     0.0368 sec
1877 Waiting for     0.0403 sec
1878 Waiting for     0.0403 sec
1879 Waiting for     0.0007 sec
1880 Waiting for     0.0402 sec
1881 Waiting for     0.0007 sec
1882 Waiting for     0.0389 sec
1883 Waiting for     0.0006 sec
1884 Waiting for     0.9873 sec
1885 Waiting for     0.0008 sec
1886 Waiting for     0.0322 sec
1887 Waiting for     0.0358 sec
1888 #OVERLAP evdw > 1d10   1.00000E+20
1889  #OVERLAPing residues             2
1890   17  24
1891  #OVERLAPing all corrected after             2  random generation
1892 #OVERLAP evdw after   6.67999E+18
1893 Waiting for     0.0365 sec
1894 Waiting for     0.0318 sec
1895 Waiting for     0.0350 sec
1896 Waiting for     0.0404 sec
1897 Waiting for     0.0071 sec
1898 Waiting for     0.0314 sec
1899 Waiting for     0.0482 sec
1900 Waiting for     0.0007 sec
1901 #OVERLAP evdw > 1d10   1.00000E+20
1902  #OVERLAPing residues             2
1903   20  24
1904  #OVERLAPing all corrected after             1  random generation
1905 #OVERLAP evdw after   5.86518E+23
1906 Waiting for     0.0393 sec
1907 Waiting for     0.0321 sec
1908 #OVERLAP evdw > 1d10   1.00000E+20
1909  #OVERLAPing residues             2
1910    9  27
1911  #OVERLAPing all corrected after             3  random generation
1912 #OVERLAP evdw after   4.93308E+08
1913 Waiting for     0.0383 sec
1914 Waiting for     0.0395 sec
1915 Waiting for     0.8736 sec
1916 Waiting for     0.0007 sec
1917 Waiting for     0.0343 sec
1918 Waiting for     0.0659 sec
1919 #OVERLAP evdw > 1d10   1.00000E+20
1920  #OVERLAPing residues             2
1921    7  15
1922  #OVERLAPing all corrected after             1  random generation
1923 #OVERLAP evdw after   1.33497E+05
1924 Waiting for     0.0308 sec
1925 Waiting for     0.0401 sec
1926 Waiting for     0.0341 sec
1927 Waiting for     0.0007 sec
1928 Waiting for     0.0007 sec
1929 Waiting for     0.0007 sec
1930 #OVERLAP evdw > 1d10   1.00000E+20
1931  #OVERLAPing residues             2
1932    5  28
1933  #OVERLAPing all corrected after             1  random generation
1934 #OVERLAP evdw after   1.46311E+06
1935 Waiting for     0.0370 sec
1936 #OVERLAP evdw > 1d10   1.00000E+20
1937  #OVERLAPing residues             4
1938   12  27  14  29
1939  #OVERLAPing NOT all corrected             2
1940   12  27
1941 #OVERLAP evdw after   1.00000E+20
1942 Waiting for     0.0645 sec
1943 Waiting for     0.0349 sec
1944 Waiting for     0.0312 sec
1945 #OVERLAP evdw > 1d10   1.00000E+20
1946  #OVERLAPing residues             2
1947    4  11
1948  #OVERLAPing all corrected after             1  random generation
1949 #OVERLAP evdw after  -5.79449E+01
1950 Waiting for     0.0349 sec
1951 Waiting for     0.0349 sec
1952 Waiting for     0.0377 sec
1953 Waiting for     0.0265 sec
1954 Waiting for     0.0335 sec
1955 Waiting for     0.0007 sec
1956 Waiting for     0.0336 sec
1957 Waiting for     0.0333 sec
1958 Waiting for     0.0359 sec
1959 Waiting for     0.0007 sec
1960 Waiting for     0.0010 sec
1961 #OVERLAP evdw > 1d10   1.00000E+20
1962  #OVERLAPing residues             2
1963    8  21
1964  #OVERLAPing all corrected after             1  random generation
1965 #OVERLAP evdw after   3.30026E+05
1966 Waiting for     0.0007 sec
1967 Waiting for     0.0349 sec
1968 Waiting for     0.0325 sec
1969 Waiting for     0.0341 sec
1970 Waiting for     0.0575 sec
1971 Waiting for     0.0385 sec
1972 Waiting for     0.0007 sec
1973 Waiting for     0.7434 sec
1974 Waiting for     0.0006 sec
1975 #OVERLAP evdw > 1d10   1.00000E+20
1976  #OVERLAPing residues             2
1977    7  11
1978  #OVERLAPing all corrected after             3  random generation
1979 #OVERLAP evdw after   9.56239E+22
1980 Waiting for     0.0341 sec
1981 #OVERLAP evdw > 1d10   1.00000E+20
1982  #OVERLAPing residues             2
1983    7  29
1984  #OVERLAPing all corrected after             1  random generation
1985 #OVERLAP evdw after   4.06414E+07
1986 Waiting for     0.0355 sec
1987 Waiting for     0.0380 sec
1988 #OVERLAP evdw > 1d10   1.00000E+20
1989  #OVERLAPing residues             2
1990   17  27
1991  #OVERLAPing all corrected after            13  random generation
1992 #OVERLAP evdw after   2.93744E+14
1993 Waiting for     0.0401 sec
1994 Waiting for     0.0643 sec
1995 Waiting for     0.0392 sec
1996 Waiting for     0.0506 sec
1997 Waiting for     0.0358 sec
1998 Waiting for     0.0348 sec
1999 #OVERLAP evdw > 1d10   1.00000E+20
2000  #OVERLAPing residues             2
2001    7  26
2002  #OVERLAPing all corrected after             2  random generation
2003 #OVERLAP evdw after   8.83614E+03
2004 Waiting for     0.0353 sec
2005 Waiting for     0.0406 sec
2006 Waiting for     0.0308 sec
2007 Waiting for     0.0007 sec
2008 Waiting for     0.0328 sec
2009 Waiting for     0.0400 sec
2010 Waiting for     0.0128 sec
2011 Waiting for     0.0007 sec
2012 Waiting for     0.8972 sec
2013 Waiting for     0.0006 sec
2014 Waiting for     0.0007 sec
2015 Waiting for     0.0350 sec
2016 Waiting for     0.0398 sec
2017 #OVERLAP evdw > 1d10   2.78973E+50
2018  #OVERLAPing residues             0
2019
2020  #OVERLAPing all corrected after             1  random generation
2021 #OVERLAP evdw after   2.78973E+50
2022 Waiting for     0.0007 sec
2023 Waiting for     0.0007 sec
2024 Waiting for     0.0162 sec
2025 Waiting for     0.0327 sec
2026 Waiting for     0.0332 sec
2027 Waiting for     0.0308 sec
2028 #OVERLAP evdw > 1d10   1.00000E+20
2029  #OVERLAPing residues             2
2030   13  25
2031  #OVERLAPing all corrected after             3  random generation
2032 #OVERLAP evdw after   3.71870E+15
2033 Waiting for     0.0007 sec
2034 Waiting for     0.0406 sec
2035 Waiting for     0.0007 sec
2036 Waiting for     0.0389 sec
2037 Waiting for     0.0394 sec
2038 Waiting for     0.0006 sec
2039 Waiting for     0.0408 sec
2040 Waiting for     0.0328 sec
2041 Waiting for     0.0309 sec
2042 Waiting for     1.1572 sec
2043 #OVERLAP evdw > 1d10   1.00000E+20
2044  #OVERLAPing residues             2
2045    4  27
2046  #OVERLAPing all corrected after             1  random generation
2047 #OVERLAP evdw after   9.39901E+03
2048 Waiting for     0.0006 sec
2049 Waiting for     0.0788 sec
2050 #OVERLAP evdw > 1d10   6.94828E+24
2051  #OVERLAPing residues             0
2052
2053  #OVERLAPing all corrected after             1  random generation
2054 #OVERLAP evdw after   6.94828E+24
2055 Waiting for     0.0007 sec
2056 Waiting for     0.0006 sec
2057 #OVERLAP evdw > 1d10   1.00000E+20
2058  #OVERLAPing residues             2
2059    2  20
2060  #OVERLAPing all corrected after             1  random generation
2061 #OVERLAP evdw after   8.45551E+14
2062 Waiting for     0.0685 sec
2063 Waiting for     0.0357 sec
2064 Waiting for     0.0314 sec
2065 Waiting for     0.0365 sec
2066 Waiting for     0.0317 sec
2067 #OVERLAP evdw > 1d10   1.00000E+20
2068  #OVERLAPing residues             2
2069    3  16
2070  #OVERLAPing all corrected after             1  random generation
2071 #OVERLAP evdw after   2.49756E+05
2072 Waiting for     0.0505 sec
2073 Waiting for     0.0007 sec
2074 Waiting for     0.0198 sec
2075 #OVERLAP evdw > 1d10   1.00000E+20
2076  #OVERLAPing residues             2
2077    9  22
2078  #OVERLAPing all corrected after             1  random generation
2079 #OVERLAP evdw after   1.05659E+02
2080 Waiting for     0.0374 sec
2081 Waiting for     0.0326 sec
2082 Waiting for     0.0335 sec
2083 Waiting for     0.0007 sec
2084 Waiting for     0.0620 sec
2085 Waiting for     0.0359 sec
2086 Waiting for     0.0365 sec
2087 Waiting for     0.0071 sec
2088 #OVERLAP evdw > 1d10   1.00000E+20
2089  #OVERLAPing residues             2
2090    4  25
2091  #OVERLAPing all corrected after             4  random generation
2092 #OVERLAP evdw after   1.07089E+11
2093 Waiting for     0.0316 sec
2094 Waiting for     0.0385 sec
2095 #OVERLAP evdw > 1d10   1.00000E+20
2096  #OVERLAPing residues             2
2097   12  23
2098  #OVERLAPing all corrected after             1  random generation
2099 #OVERLAP evdw after   1.45237E+13
2100 Waiting for     0.0319 sec
2101 Waiting for     0.0542 sec
2102 #OVERLAP evdw > 1d10   1.00000E+20
2103  #OVERLAPing residues             2
2104    2  20
2105  #OVERLAPing all corrected after             1  random generation
2106 #OVERLAP evdw after   6.82893E+06
2107 Waiting for     0.0007 sec
2108 #OVERLAP evdw > 1d10   1.00000E+20
2109  #OVERLAPing residues             3
2110    7  22  23
2111  #OVERLAPing all corrected after             2  random generation
2112 #OVERLAP evdw after   9.58031E+05
2113 Waiting for     0.0404 sec
2114 Waiting for     0.0449 sec
2115 Waiting for     0.0010 sec
2116 Waiting for     0.0006 sec
2117 #OVERLAP evdw > 1d10   1.00000E+20
2118  #OVERLAPing residues             4
2119    8  29  10  14
2120  #OVERLAPing all corrected after             2  random generation
2121 #OVERLAP evdw after   5.35808E+09
2122 Waiting for     0.0339 sec
2123 Waiting for     0.0591 sec
2124 Waiting for     0.0327 sec
2125 Waiting for     0.0007 sec
2126 #OVERLAP evdw > 1d10   1.00000E+20
2127  #OVERLAPing residues             2
2128    7  10
2129  #OVERLAPing all corrected after             1  random generation
2130 #OVERLAP evdw after  -3.91671E+01
2131 Waiting for     0.0333 sec
2132 #OVERLAP evdw > 1d10   1.00000E+20
2133  #OVERLAPing residues             2
2134    9  25
2135  #OVERLAPing all corrected after             2  random generation
2136 #OVERLAP evdw after   5.25443E+13
2137 Waiting for     0.0522 sec
2138 #OVERLAP evdw > 1d10   1.00000E+20
2139  #OVERLAPing residues             2
2140    8  25
2141  #OVERLAPing all corrected after             4  random generation
2142 #OVERLAP evdw after   2.11657E+09
2143 Waiting for     0.0008 sec
2144 #OVERLAP evdw > 1d10   1.00000E+20
2145  #OVERLAPing residues             2
2146    9  23
2147  #OVERLAPing all corrected after             1  random generation
2148 #OVERLAP evdw after   4.74401E+10
2149 Waiting for     0.0461 sec
2150 Waiting for     0.0006 sec
2151 Waiting for     0.0326 sec
2152 Waiting for     0.0512 sec
2153 Waiting for     0.0404 sec
2154 Waiting for     0.0007 sec
2155 Waiting for     0.0007 sec
2156 Waiting for     0.0387 sec
2157 #OVERLAP evdw > 1d10   1.00000E+20
2158  #OVERLAPing residues             4
2159    9  19  15  26
2160  #OVERLAPing all corrected after             1  random generation
2161 #OVERLAP evdw after   2.79949E+07
2162 Waiting for     0.0375 sec
2163 Waiting for     0.0006 sec
2164 Waiting for     0.0359 sec
2165 Waiting for     0.0834 sec
2166 Waiting for     0.0007 sec
2167 Waiting for     0.0463 sec
2168 Waiting for     0.0372 sec
2169 Waiting for     0.0426 sec
2170 Waiting for     0.0363 sec
2171 Waiting for     0.0022 sec
2172 #OVERLAP evdw > 1d10   1.00000E+20
2173  #OVERLAPing residues             2
2174   17  27
2175  #OVERLAPing all corrected after             2  random generation
2176 #OVERLAP evdw after   2.95707E+17
2177 Waiting for     0.0319 sec
2178 #OVERLAP evdw > 1d10   1.00000E+20
2179  #OVERLAPing residues             4
2180    7  23   8  27
2181  #OVERLAPing NOT all corrected             2
2182    7  23
2183 #OVERLAP evdw after   1.00000E+20
2184 Waiting for     0.0007 sec
2185 Waiting for     0.0319 sec
2186 #OVERLAP evdw > 1d10   1.00000E+20
2187  #OVERLAPing residues             6
2188    5  22   7  20   9  11
2189  #OVERLAPing all corrected after             2  random generation
2190 #OVERLAP evdw after   1.54733E+10
2191 Waiting for     0.0497 sec
2192 #OVERLAP evdw > 1d10   1.00000E+20
2193  #OVERLAPing residues             2
2194   12  27
2195  #OVERLAPing NOT all corrected             2
2196   12  27
2197 #OVERLAP evdw after   1.00000E+20
2198 Waiting for     0.0358 sec
2199 #OVERLAP evdw > 1d10   1.00000E+20
2200  #OVERLAPing residues             2
2201    8  28
2202  #OVERLAPing NOT all corrected             2
2203    8  28
2204 #OVERLAP evdw after   1.00000E+20
2205 Waiting for     0.0360 sec
2206 #OVERLAP evdw > 1d10   1.00000E+20
2207  #OVERLAPing residues             3
2208    7  22  23
2209  #OVERLAPing all corrected after             4  random generation
2210 #OVERLAP evdw after   1.04348E+06
2211 Waiting for     0.0007 sec
2212 Waiting for     0.0007 sec
2213 Waiting for     0.0313 sec
2214 Waiting for     0.6156 sec
2215 Waiting for     0.0007 sec
2216 Waiting for     0.0320 sec
2217 #OVERLAP evdw > 1d10   1.00000E+20
2218  #OVERLAPing residues             2
2219    7  22
2220  #OVERLAPing all corrected after             5  random generation
2221 #OVERLAP evdw after   5.03814E+09
2222 Waiting for     0.0317 sec
2223 Waiting for     0.0373 sec
2224 Waiting for     0.0007 sec
2225 Waiting for     0.0009 sec
2226 Waiting for     0.0006 sec
2227 Waiting for     0.0362 sec
2228 Waiting for     0.0476 sec
2229 #OVERLAP evdw > 1d10   1.00000E+20
2230  #OVERLAPing residues             4
2231    8  25  13  27
2232  #OVERLAPing all corrected after             4  random generation
2233 #OVERLAP evdw after   2.55120E+19
2234 Waiting for     0.0007 sec
2235 Waiting for     0.0529 sec
2236 Waiting for     0.0355 sec
2237 Waiting for     0.0358 sec
2238 Waiting for     0.0388 sec
2239 #OVERLAP evdw > 1d10   1.00000E+20
2240  #OVERLAPing residues             2
2241   20  25
2242  #OVERLAPing all corrected after             1  random generation
2243 #OVERLAP evdw after   2.29595E+17
2244 Waiting for     0.0007 sec
2245 #OVERLAP evdw > 1d10   1.00000E+20
2246  #OVERLAPing residues             9
2247    2  22   5  25   6  26   7  27   8
2248  #OVERLAPing all corrected after            11  random generation
2249 #OVERLAP evdw after   1.87863E+20
2250 Waiting for     0.0401 sec
2251 Waiting for     0.0337 sec
2252 #OVERLAP evdw > 1d10   1.00000E+20
2253  #OVERLAPing residues             2
2254    2  27
2255  #OVERLAPing all corrected after             1  random generation
2256 #OVERLAP evdw after   8.71845E+09
2257 Waiting for     0.0386 sec
2258 Waiting for     0.0007 sec
2259 Waiting for     0.0007 sec
2260 Waiting for     0.0391 sec
2261 Waiting for     0.0404 sec
2262 Waiting for     0.0265 sec
2263 #OVERLAP evdw > 1d10   1.00000E+20
2264  #OVERLAPing residues             2
2265   22  29
2266  #OVERLAPing all corrected after             1  random generation
2267 #OVERLAP evdw after   4.33972E+03
2268 Waiting for     0.0007 sec
2269 Waiting for     0.0390 sec
2270 Waiting for     0.0312 sec
2271 #OVERLAP evdw > 1d10   1.00000E+20
2272  #OVERLAPing residues             2
2273    8  22
2274  #OVERLAPing all corrected after             1  random generation
2275 #OVERLAP evdw after   1.98305E+07
2276 Waiting for     0.0684 sec
2277 Waiting for     0.0311 sec
2278 Waiting for     0.0323 sec
2279 Waiting for     0.0312 sec
2280 #OVERLAP evdw > 1d10   1.00000E+20
2281  #OVERLAPing residues             2
2282   12  27
2283  #OVERLAPing all corrected after             1  random generation
2284 #OVERLAP evdw after   4.76191E+08
2285 Waiting for     0.0373 sec
2286 Waiting for     0.0007 sec
2287 #OVERLAP evdw > 1d10   2.85176E+23
2288  #OVERLAPing residues             0
2289
2290  #OVERLAPing all corrected after             1  random generation
2291 #OVERLAP evdw after   2.85176E+23
2292 Waiting for     0.0384 sec
2293 Waiting for     0.0351 sec
2294 Waiting for     0.0373 sec
2295 Waiting for     0.0329 sec
2296 Waiting for     0.0359 sec
2297 #OVERLAP evdw > 1d10   1.00000E+20
2298  #OVERLAPing residues             2
2299    4  27
2300  #OVERLAPing all corrected after             1  random generation
2301 #OVERLAP evdw after   1.03624E+05
2302 Waiting for     0.0345 sec
2303 Waiting for     0.0406 sec
2304 #OVERLAP evdw > 1d10   1.00000E+20
2305  #OVERLAPing residues             6
2306    9  17  10  25  13  26
2307  #OVERLAPing NOT all corrected             2
2308   10  25
2309 #OVERLAP evdw after   1.00000E+20
2310 Waiting for     0.0007 sec
2311 #OVERLAP evdw > 1d10   1.00000E+20
2312  #OVERLAPing residues             2
2313   17  18
2314  #OVERLAPing all corrected after             1  random generation
2315 #OVERLAP evdw after   3.87449E+06
2316 Waiting for     0.0314 sec
2317 Waiting for     0.0130 sec
2318 Waiting for     0.0405 sec
2319 Waiting for     0.0310 sec
2320 Waiting for     0.7075 sec
2321 #OVERLAP evdw > 1d10   1.00000E+20
2322  #OVERLAPing residues             6
2323    8  14   9  25  11  29
2324  #OVERLAPing all corrected after             1  random generation
2325 #OVERLAP evdw after   1.57243E+20
2326 Waiting for     0.0499 sec
2327 Waiting for     0.0270 sec
2328 Waiting for     0.0007 sec
2329 Waiting for     0.0379 sec
2330 #OVERLAP evdw > 1d10   1.00000E+20
2331  #OVERLAPing residues             4
2332    8  23   9  21
2333  #OVERLAPing all corrected after            34  random generation
2334 #OVERLAP evdw after   1.40642E+17
2335 Waiting for     0.0007 sec
2336 Waiting for     0.0845 sec
2337 #OVERLAP evdw > 1d10   1.00000E+20
2338  #OVERLAPing residues             2
2339   14  29
2340  #OVERLAPing all corrected after             1  random generation
2341 #OVERLAP evdw after   8.96352E+18
2342 Waiting for     0.0006 sec
2343 Waiting for     0.0348 sec
2344 Waiting for     0.0375 sec
2345 Waiting for     0.0394 sec
2346 Waiting for     0.0009 sec
2347 Waiting for     0.0094 sec
2348 Waiting for     0.0383 sec
2349 Waiting for     0.0339 sec
2350 Waiting for     0.5058 sec
2351 Waiting for     0.0006 sec
2352 Waiting for     0.0358 sec
2353 #OVERLAP evdw > 1d10   1.00000E+20
2354  #OVERLAPing residues             2
2355    9  25
2356  #OVERLAPing all corrected after             2  random generation
2357 #OVERLAP evdw after   7.51400E+04
2358 Waiting for     0.0007 sec
2359 #OVERLAP evdw > 1d10   1.00000E+20
2360  #OVERLAPing residues             2
2361    4  25
2362  #OVERLAPing all corrected after             2  random generation
2363 #OVERLAP evdw after   3.85671E+05
2364 Waiting for     0.0249 sec
2365 #OVERLAP evdw > 1d10   1.00000E+20
2366  #OVERLAPing residues             2
2367    9  24
2368  #OVERLAPing all corrected after            21  random generation
2369 #OVERLAP evdw after   3.05451E+21
2370 Waiting for     0.0008 sec
2371 #OVERLAP evdw > 1d10   1.00000E+20
2372  #OVERLAPing residues             2
2373    2  27
2374  #OVERLAPing all corrected after             1  random generation
2375 #OVERLAP evdw after  -3.92195E+01
2376 Waiting for     0.0340 sec
2377 Waiting for     0.0360 sec
2378 #OVERLAP evdw > 1d10   1.00000E+20
2379  #OVERLAPing residues             2
2380    4  27
2381  #OVERLAPing all corrected after             1  random generation
2382 #OVERLAP evdw after   7.21177E+05
2383 Waiting for     0.0384 sec
2384 Waiting for     0.0329 sec
2385 #OVERLAP evdw > 1d10   1.00000E+20
2386  #OVERLAPing residues             2
2387    8  28
2388  #OVERLAPing NOT all corrected             2
2389    8  28
2390 #OVERLAP evdw after   1.00000E+20
2391 Waiting for     0.0351 sec
2392 #OVERLAP evdw > 1d10   1.00000E+20
2393  #OVERLAPing residues             4
2394    4  22   7  25
2395  #OVERLAPing all corrected after             1  random generation
2396 #OVERLAP evdw after   1.11684E+18
2397 Waiting for     0.0403 sec
2398 Waiting for     0.0653 sec
2399 Waiting for     0.0007 sec
2400 Waiting for     0.0380 sec
2401 #OVERLAP evdw > 1d10   1.00000E+20
2402  #OVERLAPing residues             4
2403    9  11  17  26
2404  #OVERLAPing all corrected after             2  random generation
2405 #OVERLAP evdw after   3.55248E+09
2406 Waiting for     0.0322 sec
2407 Waiting for     0.9587 sec
2408 Waiting for     0.0248 sec
2409 Waiting for     0.0386 sec
2410 Waiting for     0.0007 sec
2411 Waiting for     0.0327 sec
2412 Waiting for     0.0370 sec
2413 #OVERLAP evdw > 1d10   1.00000E+20
2414  #OVERLAPing residues             2
2415   18  25
2416  #OVERLAPing all corrected after             1  random generation
2417 #OVERLAP evdw after   1.48560E+06
2418 Waiting for     0.0070 sec
2419 Waiting for     0.0542 sec
2420 Waiting for     0.0326 sec
2421 #OVERLAP evdw > 1d10   1.00000E+20
2422  #OVERLAPing residues             4
2423    5  25   6  23
2424  #OVERLAPing all corrected after            12  random generation
2425 #OVERLAP evdw after   8.27726E+14
2426 Waiting for     0.0370 sec
2427 Waiting for     0.0387 sec
2428 #OVERLAP evdw > 1d10   1.00000E+20
2429  #OVERLAPing residues             4
2430    3  27   7  22
2431  #OVERLAPing all corrected after             3  random generation
2432 #OVERLAP evdw after   2.21497E+11
2433 Waiting for     0.0382 sec
2434 Waiting for     0.0546 sec
2435 Waiting for     0.0010 sec
2436 Waiting for     0.0374 sec
2437 #OVERLAP evdw > 1d10   1.00000E+20
2438  #OVERLAPing residues             4
2439   17  23  18  27
2440  #OVERLAPing NOT all corrected             2
2441   17  23
2442 #OVERLAP evdw after   1.00000E+20
2443 Waiting for     0.0196 sec
2444 Waiting for     0.0328 sec
2445 Waiting for     0.0398 sec
2446 Waiting for     0.0312 sec
2447 #OVERLAP evdw > 1d10   1.00000E+20
2448  #OVERLAPing residues             4
2449   11  28  12  27
2450  #OVERLAPing NOT all corrected             2
2451   12  27
2452 #OVERLAP evdw after   1.00000E+20
2453 Waiting for     0.0321 sec
2454 Waiting for     0.0403 sec
2455 #OVERLAP evdw > 1d10   1.00000E+20
2456  #OVERLAPing residues             2
2457    4  27
2458  #OVERLAPing all corrected after             1  random generation
2459 #OVERLAP evdw after   3.20097E+11
2460 Waiting for     0.0007 sec
2461 Waiting for     0.0007 sec
2462 Waiting for     0.0307 sec
2463 Waiting for     0.0403 sec
2464 #OVERLAP evdw > 1d10   1.00000E+20
2465  #OVERLAPing residues             4
2466   11  27  14  29
2467  #OVERLAPing all corrected after             2  random generation
2468 #OVERLAP evdw after   4.32822E+12
2469 Waiting for     0.0468 sec
2470 #OVERLAP evdw > 1d10   1.00000E+20
2471  #OVERLAPing residues             2
2472    7  25
2473  #OVERLAPing all corrected after             1  random generation
2474 #OVERLAP evdw after   1.44564E+07
2475 Waiting for     0.0007 sec
2476 Waiting for     0.0407 sec
2477 #OVERLAP evdw > 1d10   1.00000E+20
2478  #OVERLAPing residues             4
2479    3  27   7  22
2480  #OVERLAPing all corrected after             2  random generation
2481 #OVERLAP evdw after   6.99703E+17
2482 Waiting for     0.0323 sec
2483 Waiting for     0.0346 sec
2484 Waiting for     0.0354 sec
2485 Waiting for     0.0007 sec
2486 Waiting for     0.0375 sec
2487 Waiting for     0.0353 sec
2488 Waiting for     0.6171 sec
2489 Waiting for     0.0007 sec
2490 #OVERLAP evdw > 1d10   1.00000E+20
2491  #OVERLAPing residues             2
2492    6  23
2493  #OVERLAPing all corrected after             2  random generation
2494 #OVERLAP evdw after   8.77224E+07
2495 Waiting for     0.0345 sec
2496 #OVERLAP evdw > 1d10   1.00000E+20
2497  #OVERLAPing residues             2
2498    9  17
2499  #OVERLAPing all corrected after             1  random generation
2500 #OVERLAP evdw after   5.53797E+08
2501 Waiting for     0.0392 sec
2502 Waiting for     0.0660 sec
2503 Waiting for     0.0047 sec
2504 #OVERLAP evdw > 1d10   1.00000E+20
2505  #OVERLAPing residues             2
2506   17  27
2507  #OVERLAPing all corrected after             4  random generation
2508 #OVERLAP evdw after   2.76299E+02
2509 Waiting for     0.0379 sec
2510 Waiting for     0.0374 sec
2511 Waiting for     0.0323 sec
2512 #OVERLAP evdw > 1d10   1.00000E+20
2513  #OVERLAPing residues             4
2514   13  24  17  18
2515  #OVERLAPing all corrected after             1  random generation
2516 #OVERLAP evdw after   7.48496E+08
2517 Waiting for     0.0383 sec
2518 #OVERLAP evdw > 1d10   1.00000E+20
2519  #OVERLAPing residues             2
2520    7  14
2521  #OVERLAPing all corrected after             1  random generation
2522 #OVERLAP evdw after   4.11032E+04
2523 Waiting for     0.0319 sec
2524 Waiting for     0.0325 sec
2525 Waiting for     0.0318 sec
2526 Waiting for     0.0007 sec
2527 Waiting for     0.0333 sec
2528  End of minim, proc           31 time     3717.420122000000     
2529 Processor  31 is finishing work.
2530  Total time    3735.977270999999       sec