-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB031 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 31 iseed(4)= 0 0 -1494 -991 ran_num 0.7600889801979065 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2465 sec Waiting for 0.0543 sec Waiting for 0.0007 sec Waiting for 0.0588 sec Waiting for 0.3437 sec Waiting for 0.0652 sec Waiting for 0.0007 sec Waiting for 0.0531 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34447E+07 Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.69905E+03 Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0748 sec Waiting for 0.0406 sec Waiting for 0.0484 sec Waiting for 0.0385 sec Waiting for 0.0334 sec Waiting for 0.0629 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.39527E+14 Waiting for 0.0343 sec Waiting for 0.0209 sec Waiting for 0.0401 sec Waiting for 0.0400 sec Waiting for 0.0567 sec Waiting for 0.0354 sec Waiting for 0.0788 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 22 4 12 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.75477E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21369E+04 Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.40623E+15 Waiting for 0.0127 sec Waiting for 0.0007 sec Waiting for 0.0335 sec Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0364 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 24 random generation #OVERLAP evdw after 7.22353E+10 Waiting for 0.0501 sec Waiting for 0.0129 sec Waiting for 0.0341 sec Waiting for 0.0365 sec Waiting for 0.0007 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54684E+08 Waiting for 0.0349 sec Waiting for 0.0007 sec Waiting for 0.0358 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.37382E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37382E+20 Waiting for 0.0150 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 3 27 4 6 25 20 26 #OVERLAPing all corrected after 28 random generation #OVERLAP evdw after 5.97921E+18 Waiting for 0.0399 sec Waiting for 0.0354 sec Waiting for 0.0402 sec Waiting for 0.0684 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.64521E+02 Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.99301E+09 Waiting for 0.0355 sec Waiting for 0.0006 sec Waiting for 0.0400 sec Waiting for 0.0344 sec Waiting for 0.0007 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.42049E+02 Waiting for 0.0331 sec Waiting for 0.0501 sec Waiting for 0.0495 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0442 sec Waiting for 0.0392 sec Waiting for 0.2697 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0329 sec Waiting for 0.0659 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 29 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.08037E+13 Waiting for 0.0335 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90937E+05 Waiting for 0.0387 sec Waiting for 0.0342 sec Waiting for 0.0377 sec Waiting for 0.0363 sec Waiting for 0.0484 sec Waiting for 0.0316 sec Waiting for 0.0225 sec Waiting for 0.0073 sec Waiting for 0.0396 sec Waiting for 0.0767 sec Waiting for 0.0006 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22854E+08 Waiting for 0.0346 sec Waiting for 0.0323 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.59636E+10 Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.02276E+17 Waiting for 0.0344 sec Waiting for 0.0476 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.72042E+08 Waiting for 0.0337 sec Waiting for 0.0407 sec Waiting for 0.0345 sec Waiting for 0.0007 sec Waiting for 0.0326 sec Waiting for 0.0618 sec Waiting for 0.0165 sec Waiting for 0.0391 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.03385E+10 Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.91625E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91625E+22 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 5 11 7 12 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.52657E+07 Waiting for 0.0007 sec Waiting for 0.0415 sec Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.61412E+12 Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.23189E+05 Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0339 sec Waiting for 0.0405 sec Waiting for 0.0007 sec Waiting for 0.0460 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.12357E+13 Waiting for 0.0310 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.82392E+06 Waiting for 0.0703 sec Waiting for 0.0007 sec Waiting for 0.0334 sec Waiting for 0.0010 sec Waiting for 0.0971 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.81652E+09 Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0392 sec Waiting for 0.0335 sec Waiting for 0.0400 sec Waiting for 0.0309 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.45074E+10 Waiting for 0.0006 sec Waiting for 0.0387 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 23 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04436E+14 Waiting for 0.0331 sec Waiting for 0.0378 sec Waiting for 0.0711 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0172 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 25 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06305E+09 Waiting for 0.0387 sec Waiting for 0.0330 sec Waiting for 0.0344 sec Waiting for 0.0311 sec Waiting for 0.0341 sec Waiting for 0.0365 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after -2.81016E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.42520E+04 Waiting for 0.0402 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.57939E+07 Waiting for 0.0328 sec Waiting for 0.0657 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0252 sec Waiting for 0.0336 sec Waiting for 0.0327 sec Waiting for 0.0332 sec Waiting for 0.0316 sec Waiting for 0.0007 sec Waiting for 0.0375 sec Waiting for 0.0320 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 17 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53381E+03 Waiting for 0.0376 sec Waiting for 0.0007 sec Waiting for 0.1003 sec Waiting for 0.0006 sec Waiting for 0.0393 sec Waiting for 0.0090 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28335E+05 Waiting for 0.0467 sec Waiting for 0.0009 sec Waiting for 0.4219 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 25 7 14 27 13 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.40105E+13 Waiting for 0.0402 sec Waiting for 0.0395 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.46479E+11 Waiting for 0.0372 sec Waiting for 0.0395 sec Waiting for 0.0311 sec Waiting for 0.0007 sec Waiting for 0.0344 sec Waiting for 0.0323 sec Waiting for 0.0381 sec Waiting for 0.0423 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.43400E+11 Waiting for 0.0320 sec Waiting for 0.0386 sec Waiting for 0.0314 sec Waiting for 0.0007 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.44556E+06 Waiting for 0.0345 sec Waiting for 0.0007 sec Waiting for 0.0374 sec Waiting for 0.0377 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.02192E+19 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.11550E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11550E+24 Waiting for 0.0506 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 27 random generation #OVERLAP evdw after 7.83882E+11 Waiting for 0.0418 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36101E+16 Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.67077E+03 Waiting for 0.0007 sec Waiting for 0.0324 sec Waiting for 0.0607 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37541E+08 Waiting for 0.0402 sec Waiting for 0.0006 sec Waiting for 0.0397 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.52649E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 23 26 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 2.75126E+12 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16671E+24 Waiting for 0.0046 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.59364E+10 Waiting for 0.0321 sec Waiting for 0.0176 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.73969E+07 Waiting for 0.0618 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 24 8 25 9 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.79304E+26 Waiting for 0.0325 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.03333E+05 Waiting for 0.0357 sec Waiting for 0.0398 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.37389E+09 Waiting for 0.0382 sec Waiting for 0.3222 sec Waiting for 0.0006 sec Waiting for 0.0533 sec Waiting for 0.0504 sec Waiting for 0.0347 sec Waiting for 0.0007 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.88180E+07 Waiting for 0.0362 sec Waiting for 0.0360 sec Waiting for 0.0243 sec Waiting for 0.0488 sec Waiting for 0.0349 sec Waiting for 0.0362 sec Waiting for 0.0007 sec Waiting for 0.0668 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 2.21027E+32 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.21027E+32 Waiting for 0.0369 sec Waiting for 0.0378 sec Waiting for 0.0385 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.93867E+06 Waiting for 0.0319 sec Waiting for 0.0372 sec Waiting for 0.0008 sec Waiting for 0.0362 sec Waiting for 0.0380 sec Waiting for 0.0391 sec Waiting for 0.0326 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05785E+20 Waiting for 0.0611 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 18 6 20 #OVERLAPing all corrected after 23 random generation #OVERLAP evdw after 2.37898E+40 Waiting for 0.0192 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80722E+06 Waiting for 0.0403 sec Waiting for 0.0007 sec Waiting for 0.0360 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 47 random generation #OVERLAP evdw after 7.35046E+21 Waiting for 0.0341 sec Waiting for 0.0578 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.41877E+16 Waiting for 0.0369 sec Waiting for 0.0347 sec Waiting for 0.0318 sec Waiting for 0.0335 sec Waiting for 0.0340 sec Waiting for 0.0452 sec Waiting for 0.0387 sec Waiting for 0.0410 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.10406E+10 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17966E+03 Waiting for 0.0361 sec Waiting for 0.0194 sec Waiting for 0.0390 sec Waiting for 0.0323 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.08314E+05 Waiting for 0.0345 sec Waiting for 0.0194 sec Waiting for 0.0215 sec Waiting for 0.4432 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.92261E+07 Waiting for 0.0006 sec Waiting for 0.0406 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.55499E+03 Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.84626E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.86445E+03 Waiting for 0.0007 sec Waiting for 0.0688 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70142E+29 Waiting for 0.0311 sec Waiting for 0.0355 sec Waiting for 0.0503 sec Waiting for 0.0061 sec Waiting for 0.0336 sec Waiting for 0.0007 sec Waiting for 0.0009 sec Waiting for 0.0008 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.03843E+07 Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.03838E+18 Waiting for 0.0646 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.67155E+19 Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 26 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.08824E+14 Waiting for 0.0381 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.11819E+01 Waiting for 0.0690 sec Waiting for 0.0376 sec Waiting for 0.0518 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 25 10 26 13 29 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.99338E+27 Waiting for 0.0006 sec Waiting for 0.0310 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28451E+05 Waiting for 0.0076 sec Waiting for 0.0407 sec Waiting for 0.0327 sec Waiting for 0.5599 sec Waiting for 0.0006 sec Waiting for 0.0359 sec Waiting for 0.0458 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.37357E+05 Waiting for 0.0342 sec Waiting for 0.0363 sec Waiting for 0.0008 sec Waiting for 0.0326 sec Waiting for 0.0495 sec Waiting for 0.0351 sec Waiting for 0.0398 sec Waiting for 0.0427 sec Waiting for 0.0314 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0641 sec Waiting for 0.5163 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23492E+12 Waiting for 0.0472 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.77590E+09 Waiting for 0.0375 sec Waiting for 0.0405 sec Waiting for 0.0420 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.18717E+07 Waiting for 0.0373 sec Waiting for 0.0064 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 26 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.07422E+08 Waiting for 0.0287 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 16 27 17 25 #OVERLAPing all corrected after 25 random generation #OVERLAP evdw after 8.23650E+12 Waiting for 0.0338 sec Waiting for 0.0326 sec Waiting for 0.0357 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63707E+20 Waiting for 0.0007 sec Waiting for 0.0368 sec Waiting for 0.0313 sec Waiting for 0.0582 sec Waiting for 0.0006 sec Waiting for 0.0375 sec Waiting for 0.0574 sec Waiting for 0.1196 sec Waiting for 0.0006 sec Waiting for 0.0346 sec Waiting for 0.0382 sec Waiting for 0.0006 sec Waiting for 0.0408 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05813E+16 Waiting for 0.0312 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.57941E+18 Waiting for 0.0338 sec Waiting for 0.0346 sec Waiting for 0.0317 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 16 22 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.44439E+13 Waiting for 0.0007 sec Waiting for 0.0405 sec Waiting for 0.8861 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.04110E+11 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.95736E+07 Waiting for 0.0393 sec Waiting for 0.0378 sec Waiting for 0.0338 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 4.09303E+06 Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 9 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01719E+10 Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.42295E+10 Waiting for 0.0376 sec Waiting for 0.0393 sec Waiting for 0.0374 sec Waiting for 0.0403 sec Waiting for 0.0397 sec Waiting for 0.0408 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 27 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.20206E+06 Waiting for 0.0007 sec Waiting for 0.0368 sec Waiting for 0.0337 sec Waiting for 0.0361 sec Waiting for 0.0372 sec Waiting for 0.0359 sec Waiting for 0.0317 sec Waiting for 0.0397 sec Waiting for 0.0223 sec #OVERLAP evdw > 1d10 1.79498E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79498E+21 Waiting for 0.0006 sec Waiting for 0.0959 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04839E+07 Waiting for 0.0335 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 9 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 8.81463E+12 Waiting for 0.0671 sec Waiting for 0.0311 sec Waiting for 0.0367 sec Waiting for 0.0588 sec Waiting for 0.1158 sec Waiting for 0.0007 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.07229E+01 Waiting for 0.0635 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0404 sec Waiting for 0.0355 sec Waiting for 0.0007 sec Waiting for 0.0340 sec Waiting for 0.0377 sec Waiting for 0.0334 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 4.82907E+07 Waiting for 0.0379 sec Waiting for 0.0314 sec Waiting for 0.0353 sec Waiting for 0.0007 sec Waiting for 0.0332 sec Waiting for 0.0654 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0335 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.32282E+05 Waiting for 0.0362 sec Waiting for 0.0861 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 26 9 24 14 17 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 8.98274E+08 Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0527 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.54815E+00 Waiting for 0.0346 sec Waiting for 0.0383 sec Waiting for 0.0309 sec Waiting for 0.0370 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.18117E+01 Waiting for 0.0379 sec Waiting for 0.0346 sec Waiting for 0.0396 sec Waiting for 0.0569 sec Waiting for 0.0523 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05327E+08 Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0342 sec Waiting for 0.0421 sec Waiting for 0.0390 sec Waiting for 0.4881 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.74503E+12 Waiting for 0.0007 sec Waiting for 0.0335 sec Waiting for 0.0342 sec Waiting for 0.0006 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.77549E+04 Waiting for 0.0370 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.14853E+25 Waiting for 0.0314 sec Waiting for 0.0370 sec Waiting for 0.0007 sec Waiting for 0.0138 sec Waiting for 0.0040 sec Waiting for 0.0352 sec Waiting for 0.0389 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.84920E+12 Waiting for 0.0378 sec Waiting for 0.3614 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0009 sec Waiting for 0.0342 sec Waiting for 0.0394 sec Waiting for 0.0409 sec Waiting for 0.0395 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.42588E+22 Waiting for 0.0366 sec Waiting for 0.0338 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0340 sec Waiting for 0.0322 sec Waiting for 0.0363 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.97802E+04 Waiting for 0.0488 sec Waiting for 0.0673 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.20176E+14 Waiting for 0.0340 sec Waiting for 0.0295 sec Waiting for 0.0318 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0323 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.08177E+02 Waiting for 0.0385 sec Waiting for 0.0333 sec Waiting for 0.0008 sec Waiting for 0.0316 sec Waiting for 0.0132 sec Waiting for 0.6952 sec Waiting for 0.0007 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.24313E+01 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.19342E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63955E+05 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78541E+08 Waiting for 0.0007 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14210E+11 Waiting for 0.0318 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.46692E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14171E+07 Waiting for 0.0404 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.20465E+19 Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.90870E+17 Waiting for 0.0007 sec Waiting for 0.0461 sec Waiting for 0.0388 sec Waiting for 0.0328 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 20 9 21 23 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.42040E+12 Waiting for 0.0382 sec Waiting for 0.0405 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.15046E+09 Waiting for 0.0039 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06929E+04 Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0008 sec Waiting for 0.0542 sec Waiting for 0.0342 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0652 sec Waiting for 0.0399 sec Waiting for 0.0390 sec Waiting for 0.0402 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.39668E+04 Waiting for 0.0342 sec Waiting for 0.0329 sec Waiting for 0.0006 sec Waiting for 0.0339 sec Waiting for 0.0008 sec Waiting for 0.0349 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.84040E+12 Waiting for 0.0357 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.97441E+10 Waiting for 0.0326 sec Waiting for 0.0007 sec Waiting for 0.0458 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 29 14 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.52568E+23 Waiting for 0.0212 sec Waiting for 0.0473 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28836E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.17508E+09 Waiting for 0.0337 sec Waiting for 0.0903 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0333 sec Waiting for 0.7066 sec Waiting for 0.0006 sec Waiting for 0.0322 sec Waiting for 0.0442 sec Waiting for 0.0312 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 5.93236E+30 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.93236E+30 Waiting for 0.0360 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.03866E+01 Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0308 sec Waiting for 0.0357 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.9127 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.42913E+02 Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 13 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60584E+08 Waiting for 0.0357 sec Waiting for 0.0345 sec Waiting for 0.0339 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0341 sec Waiting for 0.0007 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 27 5 25 24 #OVERLAPing all corrected after 143 random generation #OVERLAP evdw after 1.65487E+26 Waiting for 0.0359 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 19 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.45686E+14 Waiting for 0.0343 sec Waiting for 0.0226 sec Waiting for 0.0389 sec Waiting for 0.0361 sec Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.52839E+07 Waiting for 0.0633 sec Waiting for 0.0434 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0312 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.33550E+06 Waiting for 0.0388 sec Waiting for 0.0682 sec Waiting for 0.0342 sec Waiting for 0.0007 sec Waiting for 0.0361 sec Waiting for 0.0202 sec Waiting for 0.0331 sec Waiting for 0.0399 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.47106E+06 Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15790E+11 Waiting for 0.0007 sec Waiting for 0.0341 sec Waiting for 0.0160 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41750E+12 Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06434E+13 Waiting for 0.0366 sec Waiting for 0.0816 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 11 26 12 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.71643E+09 Waiting for 0.0622 sec Waiting for 0.0673 sec Waiting for 0.0670 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 36 random generation #OVERLAP evdw after 1.99680E+13 Waiting for 0.6098 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 21 8 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.21521E+07 Waiting for 0.0315 sec Waiting for 0.0380 sec Waiting for 0.0379 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 6 23 8 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.69839E+10 Waiting for 0.0368 sec Waiting for 0.0347 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0182 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.77289E+06 Waiting for 0.0365 sec Waiting for 0.0396 sec Waiting for 0.0701 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72180E+03 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11998E+05 Waiting for 0.0351 sec Waiting for 0.0007 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.21633E+13 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.68752E+10 Waiting for 0.0404 sec Waiting for 0.0007 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.93535E+09 Waiting for 0.0318 sec Waiting for 0.0347 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 16 9 19 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.15905E+08 Waiting for 0.0359 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.6251 sec Waiting for 0.0007 sec Waiting for 0.0358 sec Waiting for 0.0558 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.84163E+10 Waiting for 0.0340 sec Waiting for 0.0006 sec Waiting for 0.0506 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.94557E+02 Waiting for 0.0472 sec Waiting for 0.0403 sec Waiting for 0.0328 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0331 sec Waiting for 0.0335 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.27988E+02 Waiting for 0.0007 sec Waiting for 0.0359 sec Waiting for 0.0628 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 9.96159E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.96159E+26 Waiting for 0.0006 sec Waiting for 0.0314 sec Waiting for 0.0335 sec Waiting for 0.0440 sec Waiting for 0.0400 sec Waiting for 0.0331 sec Waiting for 0.0780 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.81565E+02 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 9 27 17 26 18 25 24 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.36935E+07 Waiting for 0.0379 sec Waiting for 0.0331 sec Waiting for 0.0395 sec Waiting for 0.0333 sec Waiting for 0.0522 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 26 5 25 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17857E+21 Waiting for 0.0323 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28711E+04 Waiting for 0.0384 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.29920E+08 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 2.10177E+18 Waiting for 0.0412 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.52085E+06 Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0393 sec Waiting for 0.0006 sec Waiting for 0.0005 sec Waiting for 0.8128 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.03683E+03 Waiting for 0.0424 sec Waiting for 0.0343 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.89136E+05 Waiting for 0.0007 sec Waiting for 0.0342 sec Waiting for 0.0334 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26623E+11 Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0375 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08203E+08 Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.68321E+01 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.74202E+03 Waiting for 0.0595 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.1077 sec Waiting for 0.6166 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.55270E+04 Waiting for 0.0007 sec Waiting for 0.0603 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.34412E+18 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0676 sec Waiting for 0.0374 sec Waiting for 0.0633 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.02793E+24 Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.84106E+18 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24392E+10 Waiting for 0.0007 sec Waiting for 0.0405 sec Waiting for 0.0402 sec Waiting for 0.0348 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0479 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.92325E+11 Waiting for 0.0007 sec Waiting for 0.0344 sec Waiting for 0.0436 sec Waiting for 0.0317 sec Waiting for 0.0315 sec Waiting for 0.0391 sec Waiting for 0.0383 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.87303E+04 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.9156 sec Waiting for 0.0384 sec Waiting for 0.0362 sec Waiting for 0.0332 sec Waiting for 0.0388 sec Waiting for 0.0316 sec Waiting for 0.0333 sec Waiting for 0.0007 sec Waiting for 0.0368 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 2.64899E+10 Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 963 random generation #OVERLAP evdw after 1.05559E+35 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43239E+11 Waiting for 0.0360 sec Waiting for 0.0425 sec Waiting for 0.0321 sec Waiting for 0.0431 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.57549E+05 Waiting for 0.0007 sec Waiting for 0.0918 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0362 sec Waiting for 0.0353 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 23 8 27 13 25 #OVERLAPing NOT all corrected 2 7 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.00742E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00742E+27 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 10 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.40394E+11 Waiting for 0.0312 sec Waiting for 0.0453 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.85461E+14 Waiting for 0.0007 sec Waiting for 0.0558 sec Waiting for 0.0594 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.34765E+14 Waiting for 0.0006 sec Waiting for 0.0427 sec Waiting for 0.0515 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.63530E+09 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55906E+06 Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.22913E+17 Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.58981E+21 Waiting for 0.0007 sec Waiting for 0.0310 sec Waiting for 0.0368 sec Waiting for 0.0403 sec Waiting for 0.0403 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0006 sec Waiting for 0.9873 sec Waiting for 0.0008 sec Waiting for 0.0322 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.67999E+18 Waiting for 0.0365 sec Waiting for 0.0318 sec Waiting for 0.0350 sec Waiting for 0.0404 sec Waiting for 0.0071 sec Waiting for 0.0314 sec Waiting for 0.0482 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.86518E+23 Waiting for 0.0393 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.93308E+08 Waiting for 0.0383 sec Waiting for 0.0395 sec Waiting for 0.8736 sec Waiting for 0.0007 sec Waiting for 0.0343 sec Waiting for 0.0659 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33497E+05 Waiting for 0.0308 sec Waiting for 0.0401 sec Waiting for 0.0341 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46311E+06 Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 27 14 29 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0645 sec Waiting for 0.0349 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.79449E+01 Waiting for 0.0349 sec Waiting for 0.0349 sec Waiting for 0.0377 sec Waiting for 0.0265 sec Waiting for 0.0335 sec Waiting for 0.0007 sec Waiting for 0.0336 sec Waiting for 0.0333 sec Waiting for 0.0359 sec Waiting for 0.0007 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.30026E+05 Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0325 sec Waiting for 0.0341 sec Waiting for 0.0575 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.7434 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.56239E+22 Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.06414E+07 Waiting for 0.0355 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 2.93744E+14 Waiting for 0.0401 sec Waiting for 0.0643 sec Waiting for 0.0392 sec Waiting for 0.0506 sec Waiting for 0.0358 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.83614E+03 Waiting for 0.0353 sec Waiting for 0.0406 sec Waiting for 0.0308 sec Waiting for 0.0007 sec Waiting for 0.0328 sec Waiting for 0.0400 sec Waiting for 0.0128 sec Waiting for 0.0007 sec Waiting for 0.8972 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 2.78973E+50 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.78973E+50 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0162 sec Waiting for 0.0327 sec Waiting for 0.0332 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.71870E+15 Waiting for 0.0007 sec Waiting for 0.0406 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0394 sec Waiting for 0.0006 sec Waiting for 0.0408 sec Waiting for 0.0328 sec Waiting for 0.0309 sec Waiting for 1.1572 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.39901E+03 Waiting for 0.0006 sec Waiting for 0.0788 sec #OVERLAP evdw > 1d10 6.94828E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.94828E+24 Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.45551E+14 Waiting for 0.0685 sec Waiting for 0.0357 sec Waiting for 0.0314 sec Waiting for 0.0365 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49756E+05 Waiting for 0.0505 sec Waiting for 0.0007 sec Waiting for 0.0198 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05659E+02 Waiting for 0.0374 sec Waiting for 0.0326 sec Waiting for 0.0335 sec Waiting for 0.0007 sec Waiting for 0.0620 sec Waiting for 0.0359 sec Waiting for 0.0365 sec Waiting for 0.0071 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.07089E+11 Waiting for 0.0316 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45237E+13 Waiting for 0.0319 sec Waiting for 0.0542 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.82893E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 22 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.58031E+05 Waiting for 0.0404 sec Waiting for 0.0449 sec Waiting for 0.0010 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 29 10 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.35808E+09 Waiting for 0.0339 sec Waiting for 0.0591 sec Waiting for 0.0327 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.91671E+01 Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.25443E+13 Waiting for 0.0522 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.11657E+09 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.74401E+10 Waiting for 0.0461 sec Waiting for 0.0006 sec Waiting for 0.0326 sec Waiting for 0.0512 sec Waiting for 0.0404 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 19 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.79949E+07 Waiting for 0.0375 sec Waiting for 0.0006 sec Waiting for 0.0359 sec Waiting for 0.0834 sec Waiting for 0.0007 sec Waiting for 0.0463 sec Waiting for 0.0372 sec Waiting for 0.0426 sec Waiting for 0.0363 sec Waiting for 0.0022 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.95707E+17 Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 8 27 #OVERLAPing NOT all corrected 2 7 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 7 20 9 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.54733E+10 Waiting for 0.0497 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 28 #OVERLAPing NOT all corrected 2 8 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 22 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.04348E+06 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0313 sec Waiting for 0.6156 sec Waiting for 0.0007 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 5.03814E+09 Waiting for 0.0317 sec Waiting for 0.0373 sec Waiting for 0.0007 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0362 sec Waiting for 0.0476 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 13 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.55120E+19 Waiting for 0.0007 sec Waiting for 0.0529 sec Waiting for 0.0355 sec Waiting for 0.0358 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.29595E+17 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 9 2 22 5 25 6 26 7 27 8 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 1.87863E+20 Waiting for 0.0401 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.71845E+09 Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0404 sec Waiting for 0.0265 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.33972E+03 Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.98305E+07 Waiting for 0.0684 sec Waiting for 0.0311 sec Waiting for 0.0323 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.76191E+08 Waiting for 0.0373 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.85176E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.85176E+23 Waiting for 0.0384 sec Waiting for 0.0351 sec Waiting for 0.0373 sec Waiting for 0.0329 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03624E+05 Waiting for 0.0345 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.87449E+06 Waiting for 0.0314 sec Waiting for 0.0130 sec Waiting for 0.0405 sec Waiting for 0.0310 sec Waiting for 0.7075 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 8 14 9 25 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57243E+20 Waiting for 0.0499 sec Waiting for 0.0270 sec Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 23 9 21 #OVERLAPing all corrected after 34 random generation #OVERLAP evdw after 1.40642E+17 Waiting for 0.0007 sec Waiting for 0.0845 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.96352E+18 Waiting for 0.0006 sec Waiting for 0.0348 sec Waiting for 0.0375 sec Waiting for 0.0394 sec Waiting for 0.0009 sec Waiting for 0.0094 sec Waiting for 0.0383 sec Waiting for 0.0339 sec Waiting for 0.5058 sec Waiting for 0.0006 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.51400E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.85671E+05 Waiting for 0.0249 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 21 random generation #OVERLAP evdw after 3.05451E+21 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.92195E+01 Waiting for 0.0340 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.21177E+05 Waiting for 0.0384 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 28 #OVERLAPing NOT all corrected 2 8 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11684E+18 Waiting for 0.0403 sec Waiting for 0.0653 sec Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 11 17 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.55248E+09 Waiting for 0.0322 sec Waiting for 0.9587 sec Waiting for 0.0248 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0327 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48560E+06 Waiting for 0.0070 sec Waiting for 0.0542 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 8.27726E+14 Waiting for 0.0370 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.21497E+11 Waiting for 0.0382 sec Waiting for 0.0546 sec Waiting for 0.0010 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 17 23 18 27 #OVERLAPing NOT all corrected 2 17 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0196 sec Waiting for 0.0328 sec Waiting for 0.0398 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 28 12 27 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0321 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.20097E+11 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0307 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 27 14 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.32822E+12 Waiting for 0.0468 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.44564E+07 Waiting for 0.0007 sec Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.99703E+17 Waiting for 0.0323 sec Waiting for 0.0346 sec Waiting for 0.0354 sec Waiting for 0.0007 sec Waiting for 0.0375 sec Waiting for 0.0353 sec Waiting for 0.6171 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.77224E+07 Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.53797E+08 Waiting for 0.0392 sec Waiting for 0.0660 sec Waiting for 0.0047 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.76299E+02 Waiting for 0.0379 sec Waiting for 0.0374 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 24 17 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.48496E+08 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.11032E+04 Waiting for 0.0319 sec Waiting for 0.0325 sec Waiting for 0.0318 sec Waiting for 0.0007 sec Waiting for 0.0333 sec End of minim, proc 31 time 3717.420122000000 Processor 31 is finishing work. Total time 3735.977270999999 sec