added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB030
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB030
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            30  iseed(4)=             0            0        -1447 
47        -21440
48  ran_num   0.4863367378711700     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2511 sec
146 Waiting for     0.0391 sec
147 Waiting for     0.0364 sec
148 Waiting for     0.3491 sec
149 Waiting for     0.0007 sec
150 Waiting for     0.0054 sec
151 Waiting for     0.0007 sec
152 Waiting for     0.0383 sec
153 Waiting for     0.0169 sec
154 Waiting for     0.0317 sec
155 Waiting for     0.0007 sec
156 Waiting for     0.0311 sec
157 Waiting for     0.0086 sec
158 Waiting for     0.0374 sec
159 Waiting for     0.0333 sec
160 Waiting for     0.0383 sec
161 Waiting for     0.0025 sec
162 Waiting for     0.0327 sec
163 Waiting for     0.0385 sec
164 Waiting for     0.0006 sec
165 Waiting for     0.0334 sec
166 #OVERLAP evdw > 1d10   1.00000E+20
167  #OVERLAPing residues             2
168    8  19
169  #OVERLAPing all corrected after             2  random generation
170 #OVERLAP evdw after   1.43702E+06
171 Waiting for     0.0007 sec
172 Waiting for     0.0351 sec
173 Waiting for     0.0400 sec
174 Waiting for     0.0369 sec
175 Waiting for     0.0310 sec
176 #OVERLAP evdw > 1d10   1.00000E+20
177  #OVERLAPing residues             2
178    5  15
179  #OVERLAPing all corrected after             1  random generation
180 #OVERLAP evdw after   2.10724E+14
181 Waiting for     0.0378 sec
182 #OVERLAP evdw > 1d10   1.00000E+20
183  #OVERLAPing residues             2
184    7  24
185  #OVERLAPing all corrected after             1  random generation
186 #OVERLAP evdw after   2.79097E+18
187 Waiting for     0.0007 sec
188 #OVERLAP evdw > 1d10   1.00000E+20
189  #OVERLAPing residues             2
190    9  19
191  #OVERLAPing all corrected after             2  random generation
192 #OVERLAP evdw after   7.44685E+17
193 Waiting for     0.0393 sec
194 Waiting for     0.0629 sec
195 Waiting for     0.0367 sec
196 Waiting for     0.0386 sec
197 Waiting for     0.0408 sec
198 Waiting for     0.0355 sec
199 #OVERLAP evdw > 1d10   1.00000E+20
200  #OVERLAPing residues             2
201   11  14
202  #OVERLAPing all corrected after             2  random generation
203 #OVERLAP evdw after   1.06085E+08
204 Waiting for     0.2589 sec
205 Waiting for     0.0005 sec
206 Waiting for     0.0364 sec
207 #OVERLAP evdw > 1d10   1.00000E+20
208  #OVERLAPing residues             2
209    7  17
210  #OVERLAPing all corrected after             1  random generation
211 #OVERLAP evdw after   2.16058E+13
212 Waiting for     0.0007 sec
213 Waiting for     0.0334 sec
214 Waiting for     0.0007 sec
215 Waiting for     0.0007 sec
216 #OVERLAP evdw > 1d10   1.00000E+20
217  #OVERLAPing residues             2
218    7  25
219  #OVERLAPing all corrected after             1  random generation
220 #OVERLAP evdw after   8.39490E+08
221 Waiting for     0.0348 sec
222 Waiting for     0.0326 sec
223 Waiting for     0.0310 sec
224 #OVERLAP evdw > 1d10   1.00000E+20
225  #OVERLAPing residues             4
226    6  13   7  15
227  #OVERLAPing all corrected after             1  random generation
228 #OVERLAP evdw after   2.77067E+13
229 Waiting for     0.0005 sec
230 #OVERLAP evdw > 1d10   1.00000E+20
231  #OVERLAPing residues             2
232    9  22
233  #OVERLAPing all corrected after            43  random generation
234 #OVERLAP evdw after   2.11316E+16
235 Waiting for     0.0368 sec
236 #OVERLAP evdw > 1d10   1.00000E+20
237  #OVERLAPing residues             2
238    7  24
239  #OVERLAPing all corrected after             2  random generation
240 #OVERLAP evdw after   1.18921E+14
241 Waiting for     0.0006 sec
242 Waiting for     0.0402 sec
243 #OVERLAP evdw > 1d10   1.00000E+20
244  #OVERLAPing residues             2
245    3  17
246  #OVERLAPing all corrected after             1  random generation
247 #OVERLAP evdw after   8.25756E+11
248 Waiting for     0.0007 sec
249 Waiting for     0.0494 sec
250 Waiting for     0.0386 sec
251 Waiting for     0.0009 sec
252 Waiting for     0.0006 sec
253 Waiting for     0.0512 sec
254 #OVERLAP evdw > 1d10   1.00000E+20
255  #OVERLAPing residues             2
256   14  17
257  #OVERLAPing all corrected after             1  random generation
258 #OVERLAP evdw after   2.34064E+03
259 Waiting for     0.0007 sec
260 Waiting for     0.0421 sec
261 Waiting for     0.0385 sec
262 #OVERLAP evdw > 1d10   1.00000E+20
263  #OVERLAPing residues             4
264    5  28  16  25
265  #OVERLAPing NOT all corrected             2
266    5  28
267 #OVERLAP evdw after   1.00000E+20
268 Waiting for     0.0007 sec
269 Waiting for     0.0315 sec
270 #OVERLAP evdw > 1d10   1.00000E+20
271  #OVERLAPing residues             2
272    4  25
273  #OVERLAPing all corrected after             1  random generation
274 #OVERLAP evdw after   3.80361E+17
275 Waiting for     0.0319 sec
276 Waiting for     0.0007 sec
277 Waiting for     0.0646 sec
278 Waiting for     0.0377 sec
279 #OVERLAP evdw > 1d10   1.00000E+20
280  #OVERLAPing residues             2
281   11  20
282  #OVERLAPing all corrected after             1  random generation
283 #OVERLAP evdw after   1.34414E+08
284 Waiting for     0.0329 sec
285 Waiting for     0.0310 sec
286 Waiting for     0.0320 sec
287 #OVERLAP evdw > 1d10   1.00000E+20
288  #OVERLAPing residues             4
289    2  27  21  29
290  #OVERLAPing all corrected after             1  random generation
291 #OVERLAP evdw after   9.43981E+02
292 Waiting for     0.0350 sec
293 Waiting for     0.0334 sec
294 Waiting for     0.0382 sec
295 Waiting for     0.0006 sec
296 Waiting for     0.0393 sec
297 Waiting for     0.0007 sec
298 #OVERLAP evdw > 1d10   1.00000E+20
299  #OVERLAPing residues             2
300    8  29
301  #OVERLAPing all corrected after             1  random generation
302 #OVERLAP evdw after   1.74136E+05
303 Waiting for     0.0383 sec
304 Waiting for     0.0484 sec
305 #OVERLAP evdw > 1d10   1.00000E+20
306  #OVERLAPing residues             2
307    4  19
308  #OVERLAPing all corrected after             1  random generation
309 #OVERLAP evdw after   3.82047E+07
310 Waiting for     0.0007 sec
311 Waiting for     0.0466 sec
312 Waiting for     0.0386 sec
313 Waiting for     0.0006 sec
314 Waiting for     0.0006 sec
315 Waiting for     0.0006 sec
316 #OVERLAP evdw > 1d10   1.00000E+20
317  #OVERLAPing residues             2
318    3  19
319  #OVERLAPing all corrected after             1  random generation
320 #OVERLAP evdw after   3.98118E+17
321 Waiting for     0.0007 sec
322 Waiting for     0.0007 sec
323 #OVERLAP evdw > 1d10   1.00000E+20
324  #OVERLAPing residues             2
325   23  27
326  #OVERLAPing all corrected after             1  random generation
327 #OVERLAP evdw after  -5.30885E+01
328 Waiting for     0.0359 sec
329 Waiting for     0.0395 sec
330 Waiting for     0.0391 sec
331 Waiting for     0.0052 sec
332 Waiting for     0.0341 sec
333 Waiting for     0.0486 sec
334 Waiting for     0.0337 sec
335 #OVERLAP evdw > 1d10   1.00000E+20
336  #OVERLAPing residues             2
337    4  16
338  #OVERLAPing all corrected after             1  random generation
339 #OVERLAP evdw after   7.19250E+07
340 Waiting for     0.0373 sec
341 Waiting for     0.0369 sec
342 Waiting for     0.0396 sec
343 #OVERLAP evdw > 1d10   1.00000E+20
344  #OVERLAPing residues             2
345    7  29
346  #OVERLAPing all corrected after             1  random generation
347 #OVERLAP evdw after   3.18274E+12
348 Waiting for     0.0447 sec
349 Waiting for     0.0310 sec
350 Waiting for     0.0007 sec
351 Waiting for     0.0386 sec
352 Waiting for     0.0007 sec
353 Waiting for     0.0007 sec
354 Waiting for     0.0320 sec
355 Waiting for     0.0364 sec
356 Waiting for     0.0350 sec
357 Waiting for     0.0156 sec
358 #OVERLAP evdw > 1d10   1.00000E+20
359  #OVERLAPing residues             2
360   19  24
361  #OVERLAPing all corrected after             2  random generation
362 #OVERLAP evdw after   2.33073E+13
363 Waiting for     0.0346 sec
364 Waiting for     0.0357 sec
365 #OVERLAP evdw > 1d10   1.00000E+20
366  #OVERLAPing residues             2
367    9  15
368  #OVERLAPing all corrected after             4  random generation
369 #OVERLAP evdw after   2.11504E+10
370 Waiting for     0.0909 sec
371 Waiting for     0.0014 sec
372 Waiting for     0.0385 sec
373 Waiting for     0.0074 sec
374 #OVERLAP evdw > 1d10   1.00000E+20
375  #OVERLAPing residues             2
376   12  27
377  #OVERLAPing all corrected after             2  random generation
378 #OVERLAP evdw after   3.85449E+11
379 Waiting for     0.0007 sec
380 Waiting for     0.0384 sec
381 #OVERLAP evdw > 1d10   1.00000E+20
382  #OVERLAPing residues             2
383    6   9
384  #OVERLAPing all corrected after             1  random generation
385 #OVERLAP evdw after   4.31537E+04
386 Waiting for     0.0296 sec
387 Waiting for     0.0334 sec
388 Waiting for     0.0565 sec
389 #OVERLAP evdw > 1d10   1.00000E+20
390  #OVERLAPing residues             2
391   22  27
392  #OVERLAPing all corrected after             1  random generation
393 #OVERLAP evdw after   2.06617E+22
394 Waiting for     0.0006 sec
395 Waiting for     0.0345 sec
396 Waiting for     0.0478 sec
397 #OVERLAP evdw > 1d10   1.00000E+20
398  #OVERLAPing residues             2
399   11  18
400  #OVERLAPing all corrected after             1  random generation
401 #OVERLAP evdw after   1.66166E+05
402 Waiting for     0.4041 sec
403 Waiting for     0.0006 sec
404 Waiting for     0.0319 sec
405 Waiting for     0.0155 sec
406 Waiting for     0.0403 sec
407 Waiting for     0.0341 sec
408 Waiting for     0.0006 sec
409 #OVERLAP evdw > 1d10   1.00000E+20
410  #OVERLAPing residues             4
411    9  19  15  25
412  #OVERLAPing all corrected after            49  random generation
413 #OVERLAP evdw after   3.29500E+12
414 Waiting for     0.0370 sec
415 Waiting for     0.0331 sec
416 Waiting for     0.0007 sec
417 Waiting for     0.0361 sec
418 Waiting for     0.0006 sec
419 Waiting for     0.0367 sec
420 Waiting for     0.0007 sec
421 Waiting for     0.0007 sec
422 #OVERLAP evdw > 1d10   1.00000E+20
423  #OVERLAPing residues             2
424   24  27
425  #OVERLAPing all corrected after             1  random generation
426 #OVERLAP evdw after   3.44572E+05
427 Waiting for     0.0444 sec
428 #OVERLAP evdw > 1d10   1.00000E+20
429  #OVERLAPing residues             2
430    7  19
431  #OVERLAPing all corrected after             1  random generation
432 #OVERLAP evdw after   3.73928E+28
433 Waiting for     0.0006 sec
434 Waiting for     0.0317 sec
435 Waiting for     0.0341 sec
436 Waiting for     0.0006 sec
437 Waiting for     0.0366 sec
438 Waiting for     0.0378 sec
439 Waiting for     0.0006 sec
440 #OVERLAP evdw > 1d10   1.00000E+20
441  #OVERLAPing residues             2
442    7  26
443  #OVERLAPing all corrected after             1  random generation
444 #OVERLAP evdw after   1.35930E+07
445 Waiting for     0.0335 sec
446 Waiting for     0.0317 sec
447 Waiting for     0.0330 sec
448 Waiting for     0.0323 sec
449 Waiting for     0.0373 sec
450 Waiting for     0.0007 sec
451 #OVERLAP evdw > 1d10   1.00000E+20
452  #OVERLAPing residues             2
453   14  27
454  #OVERLAPing all corrected after             1  random generation
455 #OVERLAP evdw after   2.17354E+06
456 Waiting for     0.0369 sec
457 #OVERLAP evdw > 1d10   1.00000E+20
458  #OVERLAPing residues             2
459   13  27
460  #OVERLAPing all corrected after             2  random generation
461 #OVERLAP evdw after   2.36899E+21
462 Waiting for     0.0375 sec
463 Waiting for     0.0007 sec
464 Waiting for     0.0378 sec
465 Waiting for     0.0422 sec
466 Waiting for     0.0307 sec
467 Waiting for     0.0351 sec
468 #OVERLAP evdw > 1d10   1.00000E+20
469  #OVERLAPing residues             2
470    9  26
471  #OVERLAPing all corrected after             1  random generation
472 #OVERLAP evdw after   5.85393E+29
473 Waiting for     0.0162 sec
474 Waiting for     0.0322 sec
475 Waiting for     0.0355 sec
476 #OVERLAP evdw > 1d10   3.72283E+24
477  #OVERLAPing residues             0
478
479  #OVERLAPing all corrected after             1  random generation
480 #OVERLAP evdw after   3.72283E+24
481 Waiting for     0.0006 sec
482 Waiting for     0.0349 sec
483 Waiting for     0.0344 sec
484 Waiting for     0.0353 sec
485 Waiting for     0.0338 sec
486 Waiting for     0.0187 sec
487 Waiting for     0.0007 sec
488 Waiting for     0.0351 sec
489 Waiting for     0.0396 sec
490 Waiting for     0.0007 sec
491 Waiting for     0.0006 sec
492 Waiting for     0.0007 sec
493 Waiting for     0.0006 sec
494 Waiting for     0.0009 sec
495 Waiting for     0.0279 sec
496 Waiting for     0.0007 sec
497 Waiting for     0.0322 sec
498 Waiting for     0.0327 sec
499 Waiting for     0.0034 sec
500 Waiting for     0.0007 sec
501 Waiting for     0.0340 sec
502 Waiting for     0.0523 sec
503 Waiting for     0.0006 sec
504 Waiting for     0.0043 sec
505 Waiting for     0.1484 sec
506 Waiting for     0.0319 sec
507 Waiting for     0.0006 sec
508 Waiting for     0.0377 sec
509 Waiting for     0.0007 sec
510 Waiting for     0.0309 sec
511 Waiting for     0.0007 sec
512 Waiting for     0.1017 sec
513 #OVERLAP evdw > 1d10   1.00000E+20
514  #OVERLAPing residues             6
515    3  17   5  18   9  23
516  #OVERLAPing all corrected after             2  random generation
517 #OVERLAP evdw after   4.03698E+14
518 Waiting for     0.0006 sec
519 Waiting for     0.0310 sec
520 #OVERLAP evdw > 1d10   1.00000E+20
521  #OVERLAPing residues             4
522    3  17   4  20
523  #OVERLAPing all corrected after             4  random generation
524 #OVERLAP evdw after   9.20321E+10
525 Waiting for     0.0351 sec
526 Waiting for     0.0331 sec
527 #OVERLAP evdw > 1d10   1.00000E+20
528  #OVERLAPing residues             2
529   17  20
530  #OVERLAPing all corrected after             1  random generation
531 #OVERLAP evdw after   3.52616E+05
532 Waiting for     0.0740 sec
533 Waiting for     0.0007 sec
534 Waiting for     0.0326 sec
535 Waiting for     0.0359 sec
536 #OVERLAP evdw > 1d10   5.42622E+21
537  #OVERLAPing residues             0
538
539  #OVERLAPing all corrected after             1  random generation
540 #OVERLAP evdw after   5.42622E+21
541 Waiting for     0.0376 sec
542 Waiting for     0.0006 sec
543 Waiting for     0.0007 sec
544 Waiting for     0.0338 sec
545 Waiting for     0.0536 sec
546 Waiting for     0.0359 sec
547 Waiting for     0.0009 sec
548 Waiting for     0.0006 sec
549 #OVERLAP evdw > 1d10   1.00000E+20
550  #OVERLAPing residues             2
551    9  15
552  #OVERLAPing all corrected after             1  random generation
553 #OVERLAP evdw after   1.12910E+08
554 Waiting for     0.0355 sec
555 Waiting for     0.0007 sec
556 #OVERLAP evdw > 1d10   1.00000E+20
557  #OVERLAPing residues             4
558    3  22   4  23
559  #OVERLAPing all corrected after             1  random generation
560 #OVERLAP evdw after   3.06758E+15
561 Waiting for     0.0397 sec
562 Waiting for     0.0322 sec
563 Waiting for     0.0069 sec
564 #OVERLAP evdw > 1d10   1.00000E+20
565  #OVERLAPing residues             2
566    9  19
567  #OVERLAPing all corrected after             1  random generation
568 #OVERLAP evdw after   7.93828E+10
569 Waiting for     0.0314 sec
570 Waiting for     0.0377 sec
571 #OVERLAP evdw > 1d10   1.00000E+20
572  #OVERLAPing residues             2
573    9  23
574  #OVERLAPing all corrected after             4  random generation
575 #OVERLAP evdw after   5.24350E+13
576 Waiting for     0.0006 sec
577 Waiting for     0.0385 sec
578 #OVERLAP evdw > 1d10   1.00000E+20
579  #OVERLAPing residues             2
580   13  25
581  #OVERLAPing all corrected after             1  random generation
582 #OVERLAP evdw after   6.10957E+09
583 Waiting for     0.0404 sec
584 Waiting for     0.0650 sec
585 Waiting for     0.0367 sec
586 #OVERLAP evdw > 1d10   1.00000E+20
587  #OVERLAPing residues             4
588    7  29   8  27
589  #OVERLAPing all corrected after             1  random generation
590 #OVERLAP evdw after   2.69232E+03
591 Waiting for     0.0007 sec
592 Waiting for     0.0582 sec
593 #OVERLAP evdw > 1d10   1.00000E+20
594  #OVERLAPing residues             2
595    2  20
596  #OVERLAPing all corrected after             1  random generation
597 #OVERLAP evdw after   2.28969E+02
598 Waiting for     0.0684 sec
599 Waiting for     0.0009 sec
600 Waiting for     0.0006 sec
601 #OVERLAP evdw > 1d10   1.00000E+20
602  #OVERLAPing residues             2
603    5  25
604  #OVERLAPing all corrected after             1  random generation
605 #OVERLAP evdw after   6.01359E+02
606 Waiting for     0.0377 sec
607 Waiting for     0.0007 sec
608 Waiting for     0.0379 sec
609 Waiting for     0.0403 sec
610 Waiting for     0.0397 sec
611 Waiting for     0.0355 sec
612 #OVERLAP evdw > 1d10   1.00000E+20
613  #OVERLAPing residues             3
614    9  18  23
615  #OVERLAPing all corrected after            91  random generation
616 #OVERLAP evdw after   2.35942E+17
617 Waiting for     0.0330 sec
618 #OVERLAP evdw > 1d10   1.00000E+20
619  #OVERLAPing residues             4
620    4  25   7  27
621  #OVERLAPing all corrected after             4  random generation
622 #OVERLAP evdw after   1.02150E+08
623 Waiting for     0.0404 sec
624 Waiting for     0.0006 sec
625 Waiting for     0.0329 sec
626 #OVERLAP evdw > 1d10   3.31306E+23
627  #OVERLAPing residues             0
628
629  #OVERLAPing all corrected after             1  random generation
630 #OVERLAP evdw after   3.31306E+23
631 Waiting for     0.0342 sec
632 Waiting for     0.0006 sec
633 #OVERLAP evdw > 1d10   1.00000E+20
634  #OVERLAPing residues             2
635    4  14
636  #OVERLAPing all corrected after             1  random generation
637 #OVERLAP evdw after   2.93959E+05
638 Waiting for     0.0007 sec
639 Waiting for     0.0321 sec
640 #OVERLAP evdw > 1d10   1.00000E+20
641  #OVERLAPing residues             2
642    6  25
643  #OVERLAPing all corrected after             1  random generation
644 #OVERLAP evdw after   2.21614E+10
645 Waiting for     0.0503 sec
646 Waiting for     0.0007 sec
647 #OVERLAP evdw > 1d10   1.00000E+20
648  #OVERLAPing residues             2
649    7  29
650  #OVERLAPing all corrected after             1  random generation
651 #OVERLAP evdw after   5.33241E+01
652 Waiting for     0.0006 sec
653 #OVERLAP evdw > 1d10   1.00000E+20
654  #OVERLAPing residues             2
655   17  19
656  #OVERLAPing all corrected after             1  random generation
657 #OVERLAP evdw after   2.26997E+09
658 Waiting for     0.0562 sec
659 Waiting for     0.0356 sec
660 Waiting for     0.0007 sec
661 #OVERLAP evdw > 1d10   1.00000E+20
662  #OVERLAPing residues             2
663    4  15
664  #OVERLAPing all corrected after             1  random generation
665 #OVERLAP evdw after   3.85414E+01
666 Waiting for     0.0386 sec
667 #OVERLAP evdw > 1d10   1.00000E+20
668  #OVERLAPing residues             4
669    5  19   8  17
670  #OVERLAPing all corrected after             1  random generation
671 #OVERLAP evdw after   5.05623E+05
672 Waiting for     0.0006 sec
673 Waiting for     0.0355 sec
674 Waiting for     0.0366 sec
675 #OVERLAP evdw > 1d10   1.00000E+20
676  #OVERLAPing residues             4
677    9  24  11  26
678  #OVERLAPing all corrected after             3  random generation
679 #OVERLAP evdw after   7.54995E+11
680 Waiting for     0.0006 sec
681 Waiting for     0.0353 sec
682 Waiting for     0.0327 sec
683 #OVERLAP evdw > 1d10   1.00000E+20
684  #OVERLAPing residues             2
685    9  24
686  #OVERLAPing all corrected after             3  random generation
687 #OVERLAP evdw after   1.37771E+29
688 Waiting for     0.0006 sec
689 Waiting for     0.0365 sec
690 Waiting for     0.0394 sec
691 Waiting for     0.0440 sec
692 Waiting for     0.5772 sec
693 #OVERLAP evdw > 1d10   1.00000E+20
694  #OVERLAPing residues             2
695    8  25
696  #OVERLAPing all corrected after             1  random generation
697 #OVERLAP evdw after   1.13760E+15
698 Waiting for     0.0007 sec
699 Waiting for     0.0361 sec
700 Waiting for     0.0381 sec
701 Waiting for     0.0318 sec
702 Waiting for     0.0477 sec
703 #OVERLAP evdw > 1d10   1.00000E+20
704  #OVERLAPing residues             2
705    4  29
706  #OVERLAPing all corrected after             1  random generation
707 #OVERLAP evdw after   2.86758E+03
708 Waiting for     0.0621 sec
709 Waiting for     0.0050 sec
710 Waiting for     0.0353 sec
711 Waiting for     0.0006 sec
712 Waiting for     0.0596 sec
713 #OVERLAP evdw > 1d10   1.00000E+20
714  #OVERLAPing residues             2
715    9  27
716  #OVERLAPing all corrected after             2  random generation
717 #OVERLAP evdw after   1.39700E+06
718 Waiting for     0.0490 sec
719 Waiting for     0.0378 sec
720 #OVERLAP evdw > 1d10   1.00000E+20
721  #OVERLAPing residues             2
722    7  25
723  #OVERLAPing all corrected after             1  random generation
724 #OVERLAP evdw after   5.78504E+07
725 Waiting for     0.0395 sec
726 Waiting for     0.0444 sec
727 Waiting for     0.0320 sec
728 #OVERLAP evdw > 1d10   1.00000E+20
729  #OVERLAPing residues             3
730    9  17  10
731  #OVERLAPing all corrected after             1  random generation
732 #OVERLAP evdw after   5.09797E+10
733 Waiting for     0.0623 sec
734 Waiting for     0.0395 sec
735 Waiting for     0.0475 sec
736 Waiting for     0.0524 sec
737 Waiting for     0.0355 sec
738 Waiting for     0.0378 sec
739 #OVERLAP evdw > 1d10   1.00000E+20
740  #OVERLAPing residues             2
741    9  29
742  #OVERLAPing all corrected after             1  random generation
743 #OVERLAP evdw after   4.38320E+05
744 Waiting for     0.0382 sec
745 Waiting for     0.0327 sec
746 Waiting for     0.0422 sec
747 Waiting for     0.0377 sec
748 Waiting for     0.0006 sec
749 Waiting for     0.0356 sec
750 Waiting for     0.0313 sec
751 #OVERLAP evdw > 1d10   7.19084E+21
752  #OVERLAPing residues             0
753
754  #OVERLAPing all corrected after             1  random generation
755 #OVERLAP evdw after   7.19084E+21
756 Waiting for     0.0006 sec
757 #OVERLAP evdw > 1d10   1.00000E+20
758  #OVERLAPing residues             2
759    8  27
760  #OVERLAPing all corrected after             2  random generation
761 #OVERLAP evdw after   7.62885E+02
762 Waiting for     0.0370 sec
763 Waiting for     0.0384 sec
764 Waiting for     0.0331 sec
765 Waiting for     0.0390 sec
766 Waiting for     0.0006 sec
767 #OVERLAP evdw > 1d10   1.00000E+20
768  #OVERLAPing residues             2
769    4  27
770  #OVERLAPing all corrected after             1  random generation
771 #OVERLAP evdw after   1.53987E+09
772 Waiting for     0.0332 sec
773 Waiting for     0.0346 sec
774 Waiting for     0.0329 sec
775 Waiting for     0.0388 sec
776 #OVERLAP evdw > 1d10   1.00000E+20
777  #OVERLAPing residues             2
778    3   8
779  #OVERLAPing all corrected after             1  random generation
780 #OVERLAP evdw after   5.94541E+01
781 Waiting for     0.0340 sec
782 Waiting for     0.0317 sec
783 Waiting for     0.0532 sec
784 Waiting for     0.0401 sec
785 Waiting for     0.0007 sec
786 #OVERLAP evdw > 1d10   1.00000E+20
787  #OVERLAPing residues             4
788    8  27   9  28
789  #OVERLAPing NOT all corrected             4
790    8  27   9  28
791 #OVERLAP evdw after   1.00000E+20
792 Waiting for     0.0328 sec
793 Waiting for     0.0595 sec
794 Waiting for     0.0565 sec
795 Waiting for     0.0340 sec
796 Waiting for     0.0327 sec
797 Waiting for     0.0630 sec
798 Waiting for     0.0167 sec
799 Waiting for     0.0006 sec
800 Waiting for     0.0351 sec
801 Waiting for     0.0328 sec
802 Waiting for     0.0384 sec
803 Waiting for     0.0406 sec
804 #OVERLAP evdw > 1d10   1.00000E+20
805  #OVERLAPing residues             2
806    7  24
807  #OVERLAPing all corrected after             1  random generation
808 #OVERLAP evdw after   3.61889E+04
809 Waiting for     0.0006 sec
810 Waiting for     0.0676 sec
811 Waiting for     0.1354 sec
812 Waiting for     0.0005 sec
813 Waiting for     0.0779 sec
814 Waiting for     0.0419 sec
815 Waiting for     0.0372 sec
816 #OVERLAP evdw > 1d10   1.00000E+20
817  #OVERLAPing residues             2
818    9  17
819  #OVERLAPing all corrected after             2  random generation
820 #OVERLAP evdw after   4.56010E+10
821 Waiting for     0.0127 sec
822 #OVERLAP evdw > 1d10   1.00000E+20
823  #OVERLAPing residues             2
824   17  26
825  #OVERLAPing all corrected after             1  random generation
826 #OVERLAP evdw after   9.47882E+08
827 Waiting for     0.0456 sec
828 Waiting for     0.0498 sec
829 Waiting for     0.0640 sec
830 Waiting for     0.0348 sec
831 #OVERLAP evdw > 1d10   1.00000E+20
832  #OVERLAPing residues             2
833    4  14
834  #OVERLAPing all corrected after             1  random generation
835 #OVERLAP evdw after   2.88040E+08
836 Waiting for     0.0125 sec
837 Waiting for     0.0371 sec
838 Waiting for     0.0628 sec
839 Waiting for     0.0555 sec
840 #OVERLAP evdw > 1d10   1.00000E+20
841  #OVERLAPing residues             5
842    6  23   7  22  18
843  #OVERLAPing all corrected after            17  random generation
844 #OVERLAP evdw after   2.16230E+35
845 Waiting for     0.0006 sec
846 Waiting for     0.0342 sec
847 Waiting for     0.0405 sec
848 Waiting for     0.0358 sec
849 #OVERLAP evdw > 1d10   1.00000E+20
850  #OVERLAPing residues             2
851   22  25
852  #OVERLAPing all corrected after             1  random generation
853 #OVERLAP evdw after  -3.18906E+01
854 Waiting for     0.0007 sec
855 Waiting for     0.0319 sec
856 Waiting for     0.3655 sec
857 Waiting for     0.0006 sec
858 Waiting for     0.0379 sec
859 Waiting for     0.0337 sec
860 Waiting for     0.0007 sec
861 Waiting for     0.0550 sec
862 Waiting for     0.0006 sec
863 Waiting for     0.0705 sec
864 Waiting for     0.0007 sec
865 Waiting for     0.0242 sec
866 Waiting for     0.0006 sec
867 Waiting for     0.0339 sec
868 Waiting for     0.0705 sec
869 #OVERLAP evdw > 1d10   1.00000E+20
870  #OVERLAPing residues             2
871   11  20
872  #OVERLAPing all corrected after             4  random generation
873 #OVERLAP evdw after   6.67156E+19
874 Waiting for     0.0330 sec
875 Waiting for     0.0397 sec
876 Waiting for     0.0006 sec
877 Waiting for     0.0007 sec
878 #OVERLAP evdw > 1d10   1.00000E+20
879  #OVERLAPing residues             2
880    3  11
881  #OVERLAPing all corrected after             1  random generation
882 #OVERLAP evdw after   9.19980E+03
883 Waiting for     0.0329 sec
884 Waiting for     0.0310 sec
885 #OVERLAP evdw > 1d10   1.00000E+20
886  #OVERLAPing residues             2
887    4  26
888  #OVERLAPing all corrected after             1  random generation
889 #OVERLAP evdw after   6.38571E+02
890 Waiting for     0.0396 sec
891 Waiting for     0.0373 sec
892 #OVERLAP evdw > 1d10   1.00000E+20
893  #OVERLAPing residues             4
894   13  26  20  25
895  #OVERLAPing all corrected after             3  random generation
896 #OVERLAP evdw after   1.81844E+12
897 Waiting for     0.0396 sec
898 Waiting for     0.0369 sec
899 Waiting for     0.0241 sec
900 #OVERLAP evdw > 1d10   1.00000E+20
901  #OVERLAPing residues             2
902   11  24
903  #OVERLAPing all corrected after             1  random generation
904 #OVERLAP evdw after   1.23777E+05
905 Waiting for     0.0398 sec
906 Waiting for     0.0363 sec
907 Waiting for     0.0007 sec
908 #OVERLAP evdw > 1d10   1.00000E+20
909  #OVERLAPing residues             4
910    8  27  22  25
911  #OVERLAPing all corrected after             8  random generation
912 #OVERLAP evdw after   1.17842E+21
913 Waiting for     0.0342 sec
914 #OVERLAP evdw > 1d10   1.00000E+20
915  #OVERLAPing residues             2
916    9  22
917  #OVERLAPing all corrected after             1  random generation
918 #OVERLAP evdw after   1.80226E+06
919 Waiting for     0.0356 sec
920 #OVERLAP evdw > 1d10   1.00000E+20
921  #OVERLAPing residues             2
922   11  25
923  #OVERLAPing all corrected after             1  random generation
924 #OVERLAP evdw after   2.19230E+18
925 Waiting for     0.0397 sec
926 #OVERLAP evdw > 1d10   1.00000E+20
927  #OVERLAPing residues             2
928    2  19
929  #OVERLAPing all corrected after             1  random generation
930 #OVERLAP evdw after   1.19579E+07
931 Waiting for     0.0383 sec
932 Waiting for     0.0007 sec
933 Waiting for     0.0006 sec
934 Waiting for     0.0352 sec
935 Waiting for     0.0319 sec
936 Waiting for     0.0368 sec
937 #OVERLAP evdw > 1d10   1.00000E+20
938  #OVERLAPing residues             2
939    9  17
940  #OVERLAPing all corrected after             2  random generation
941 #OVERLAP evdw after   3.25247E+16
942 Waiting for     0.0007 sec
943 Waiting for     0.0371 sec
944 Waiting for     0.0006 sec
945 Waiting for     0.0009 sec
946 #OVERLAP evdw > 1d10   1.00000E+20
947  #OVERLAPing residues             2
948    8  23
949  #OVERLAPing all corrected after            16  random generation
950 #OVERLAP evdw after   2.94565E+21
951 Waiting for     0.0006 sec
952 Waiting for     0.0323 sec
953 Waiting for     0.0007 sec
954 Waiting for     0.0497 sec
955 #OVERLAP evdw > 1d10   1.00000E+20
956  #OVERLAPing residues             2
957    7  26
958  #OVERLAPing all corrected after             1  random generation
959 #OVERLAP evdw after   1.17177E+05
960 Waiting for     0.0335 sec
961 Waiting for     0.0321 sec
962 Waiting for     0.8517 sec
963 Waiting for     0.0009 sec
964 Waiting for     0.0375 sec
965 #OVERLAP evdw > 1d10   1.00000E+20
966  #OVERLAPing residues             4
967    7  16   9  25
968  #OVERLAPing all corrected after             1  random generation
969 #OVERLAP evdw after   2.62150E+08
970 Waiting for     0.0006 sec
971 Waiting for     0.0470 sec
972 Waiting for     0.0006 sec
973 #OVERLAP evdw > 1d10   1.00000E+20
974  #OVERLAPing residues             2
975    4  26
976  #OVERLAPing all corrected after             2  random generation
977 #OVERLAP evdw after   1.52166E+08
978 Waiting for     0.0314 sec
979 Waiting for     0.0007 sec
980 Waiting for     0.0353 sec
981 Waiting for     0.0007 sec
982 #OVERLAP evdw > 1d10   1.00000E+20
983  #OVERLAPing residues             2
984   25  29
985  #OVERLAPing all corrected after             1  random generation
986 #OVERLAP evdw after   1.59944E+03
987 Waiting for     0.0006 sec
988 #OVERLAP evdw > 1d10   1.00000E+20
989  #OVERLAPing residues             2
990   14  20
991  #OVERLAPing all corrected after             1  random generation
992 #OVERLAP evdw after   1.99516E+08
993 Waiting for     0.0376 sec
994 Waiting for     0.0845 sec
995 Waiting for     0.0270 sec
996 Waiting for     0.0360 sec
997 Waiting for     0.0358 sec
998 Waiting for     0.0369 sec
999 Waiting for     0.0376 sec
1000 #OVERLAP evdw > 1d10   1.00000E+20
1001  #OVERLAPing residues             2
1002    9  27
1003  #OVERLAPing all corrected after            13  random generation
1004 #OVERLAP evdw after   1.74075E+10
1005 Waiting for     0.0406 sec
1006 Waiting for     0.0006 sec
1007 Waiting for     0.0006 sec
1008 Waiting for     0.0406 sec
1009 Waiting for     0.0370 sec
1010 #OVERLAP evdw > 1d10   1.00000E+20
1011  #OVERLAPing residues             4
1012    3  27   7  22
1013  #OVERLAPing all corrected after             3  random generation
1014 #OVERLAP evdw after   1.32523E+20
1015 Waiting for     0.0006 sec
1016 Waiting for     0.0389 sec
1017 #OVERLAP evdw > 1d10   1.00000E+20
1018  #OVERLAPing residues             8
1019   11  20  12  27  13  28  17  29
1020  #OVERLAPing all corrected after             6  random generation
1021 #OVERLAP evdw after   2.79368E+13
1022 Waiting for     0.0657 sec
1023 #OVERLAP evdw > 1d10   1.00000E+20
1024  #OVERLAPing residues             2
1025    3  17
1026  #OVERLAPing all corrected after             1  random generation
1027 #OVERLAP evdw after   1.03670E+05
1028 Waiting for     0.0009 sec
1029 Waiting for     0.0007 sec
1030 Waiting for     0.0484 sec
1031 Waiting for     0.0007 sec
1032 Waiting for     0.0883 sec
1033 Waiting for     0.0006 sec
1034 Waiting for     0.0374 sec
1035 Waiting for     0.0366 sec
1036 Waiting for     0.0396 sec
1037 Waiting for     0.0006 sec
1038 Waiting for     0.0319 sec
1039 Waiting for     0.0312 sec
1040 Waiting for     0.0693 sec
1041 Waiting for     0.0341 sec
1042 Waiting for     0.0329 sec
1043 Waiting for     0.0006 sec
1044 Waiting for     0.0364 sec
1045 Waiting for     0.0377 sec
1046 Waiting for     0.0006 sec
1047 Waiting for     0.7938 sec
1048 Waiting for     0.0006 sec
1049 #OVERLAP evdw > 1d10   1.00000E+20
1050  #OVERLAPing residues             2
1051    4  15
1052  #OVERLAPing all corrected after             1  random generation
1053 #OVERLAP evdw after   6.24663E+02
1054 Waiting for     0.0618 sec
1055 Waiting for     0.0673 sec
1056 Waiting for     0.0360 sec
1057 Waiting for     0.0378 sec
1058 #OVERLAP evdw > 1d10   1.00000E+20
1059  #OVERLAPing residues             2
1060    4   7
1061  #OVERLAPing all corrected after             1  random generation
1062 #OVERLAP evdw after   8.11678E+09
1063 Waiting for     0.0382 sec
1064 Waiting for     0.0006 sec
1065 Waiting for     0.0311 sec
1066 Waiting for     0.0007 sec
1067 Waiting for     0.0330 sec
1068 Waiting for     0.0536 sec
1069 Waiting for     0.0007 sec
1070 Waiting for     0.0375 sec
1071 Waiting for     0.0308 sec
1072 #OVERLAP evdw > 1d10   1.00000E+20
1073  #OVERLAPing residues             2
1074    2  23
1075  #OVERLAPing all corrected after             1  random generation
1076 #OVERLAP evdw after   3.42056E+08
1077 Waiting for     0.0007 sec
1078 Waiting for     0.0345 sec
1079 Waiting for     0.0007 sec
1080 Waiting for     0.0006 sec
1081 Waiting for     0.0398 sec
1082 Waiting for     0.0041 sec
1083 Waiting for     0.0369 sec
1084 Waiting for     0.0006 sec
1085 Waiting for     0.0378 sec
1086 #OVERLAP evdw > 1d10   1.00000E+20
1087  #OVERLAPing residues             2
1088    7  10
1089  #OVERLAPing all corrected after             1  random generation
1090 #OVERLAP evdw after   1.64841E+02
1091 Waiting for     0.0006 sec
1092 #OVERLAP evdw > 1d10   1.00000E+20
1093  #OVERLAPing residues             2
1094   13  17
1095  #OVERLAPing all corrected after             1  random generation
1096 #OVERLAP evdw after   1.27132E+10
1097 Waiting for     0.0394 sec
1098 Waiting for     0.0324 sec
1099 Waiting for     0.0372 sec
1100 Waiting for     0.0348 sec
1101 Waiting for     0.0345 sec
1102 Waiting for     0.0366 sec
1103 Waiting for     0.0351 sec
1104 Waiting for     0.0006 sec
1105 Waiting for     0.0637 sec
1106 Waiting for     0.0316 sec
1107 #OVERLAP evdw > 1d10   1.00000E+20
1108  #OVERLAPing residues             2
1109    6  22
1110  #OVERLAPing all corrected after            34  random generation
1111 #OVERLAP evdw after   1.27800E+23
1112 Waiting for     0.0369 sec
1113 Waiting for     0.0309 sec
1114 #OVERLAP evdw > 1d10   1.00000E+20
1115  #OVERLAPing residues             2
1116    6  27
1117  #OVERLAPing all corrected after             1  random generation
1118 #OVERLAP evdw after   6.30281E+04
1119 Waiting for     0.0007 sec
1120 Waiting for     0.0007 sec
1121 Waiting for     0.0006 sec
1122 Waiting for     0.0007 sec
1123 #OVERLAP evdw > 1d10   1.00000E+20
1124  #OVERLAPing residues             2
1125    9  22
1126  #OVERLAPing all corrected after             1  random generation
1127 #OVERLAP evdw after   1.05331E+16
1128 Waiting for     0.0379 sec
1129 Waiting for     0.0329 sec
1130 Waiting for     0.0386 sec
1131 Waiting for     0.0324 sec
1132 Waiting for     0.0364 sec
1133 Waiting for     0.0394 sec
1134 #OVERLAP evdw > 1d10   1.00000E+20
1135  #OVERLAPing residues             2
1136   24  27
1137  #OVERLAPing all corrected after             1  random generation
1138 #OVERLAP evdw after   3.25838E+04
1139 Waiting for     0.0356 sec
1140 Waiting for     0.0410 sec
1141 Waiting for     0.7900 sec
1142 Waiting for     0.0182 sec
1143 Waiting for     0.0379 sec
1144 Waiting for     0.0333 sec
1145 Waiting for     0.0129 sec
1146 #OVERLAP evdw > 1d10   1.00000E+20
1147  #OVERLAPing residues             4
1148    5  27  13  25
1149  #OVERLAPing all corrected after             3  random generation
1150 #OVERLAP evdw after   9.55067E+10
1151 Waiting for     0.0328 sec
1152 Waiting for     0.0007 sec
1153 Waiting for     0.0372 sec
1154 #OVERLAP evdw > 1d10   1.00000E+20
1155  #OVERLAPing residues             2
1156   14  17
1157  #OVERLAPing all corrected after             1  random generation
1158 #OVERLAP evdw after   8.29870E+05
1159 Waiting for     0.0006 sec
1160 #OVERLAP evdw > 1d10   1.00000E+20
1161  #OVERLAPing residues             2
1162   22  26
1163  #OVERLAPing all corrected after             1  random generation
1164 #OVERLAP evdw after   1.26471E+24
1165 Waiting for     0.0006 sec
1166 #OVERLAP evdw > 1d10   1.00000E+20
1167  #OVERLAPing residues             6
1168    5  17   6  27   7  28
1169  #OVERLAPing NOT all corrected             4
1170    6  27   7  28
1171 #OVERLAP evdw after   1.00000E+20
1172 Waiting for     0.0006 sec
1173 #OVERLAP evdw > 1d10   1.00000E+20
1174  #OVERLAPing residues             2
1175   12  27
1176  #OVERLAPing all corrected after           619  random generation
1177 #OVERLAP evdw after   2.26775E+35
1178 Waiting for     0.0317 sec
1179 Waiting for     0.0342 sec
1180 Waiting for     0.0386 sec
1181 Waiting for     0.0435 sec
1182 #OVERLAP evdw > 1d10   1.00000E+20
1183  #OVERLAPing residues             2
1184    4  26
1185  #OVERLAPing all corrected after             1  random generation
1186 #OVERLAP evdw after   1.15926E+12
1187 Waiting for     0.0649 sec
1188 Waiting for     0.0006 sec
1189 Waiting for     0.0006 sec
1190 Waiting for     0.0400 sec
1191 Waiting for     0.5909 sec
1192 Waiting for     0.0006 sec
1193 Waiting for     0.0383 sec
1194 Waiting for     0.0747 sec
1195 Waiting for     0.0006 sec
1196 Waiting for     0.0428 sec
1197 Waiting for     0.0363 sec
1198 Waiting for     0.0322 sec
1199 #OVERLAP evdw > 1d10   1.00000E+20
1200  #OVERLAPing residues             4
1201    4  19   8  23
1202  #OVERLAPing all corrected after             3  random generation
1203 #OVERLAP evdw after   2.59519E+25
1204 Waiting for     0.0404 sec
1205 Waiting for     0.0370 sec
1206 Waiting for     0.0359 sec
1207 #OVERLAP evdw > 1d10   1.00000E+20
1208  #OVERLAPing residues             2
1209   14  17
1210  #OVERLAPing all corrected after             1  random generation
1211 #OVERLAP evdw after   1.70637E+06
1212 Waiting for     0.0007 sec
1213 Waiting for     0.0395 sec
1214 Waiting for     0.0383 sec
1215 #OVERLAP evdw > 1d10   1.00000E+20
1216  #OVERLAPing residues             2
1217    5  23
1218  #OVERLAPing all corrected after             2  random generation
1219 #OVERLAP evdw after   2.39847E+16
1220 Waiting for     0.0236 sec
1221 Waiting for     0.0392 sec
1222 #OVERLAP evdw > 1d10   1.00000E+20
1223  #OVERLAPing residues             2
1224    4   9
1225  #OVERLAPing all corrected after             1  random generation
1226 #OVERLAP evdw after   5.95092E+02
1227 Waiting for     0.0401 sec
1228 Waiting for     0.0379 sec
1229 Waiting for     0.0397 sec
1230 Waiting for     0.0358 sec
1231 #OVERLAP evdw > 1d10   1.22182E+23
1232  #OVERLAPing residues             0
1233
1234  #OVERLAPing all corrected after             1  random generation
1235 #OVERLAP evdw after   1.22182E+23
1236 Waiting for     0.0349 sec
1237 Waiting for     0.0006 sec
1238 Waiting for     0.0097 sec
1239 Waiting for     0.0377 sec
1240 Waiting for     0.0406 sec
1241 Waiting for     0.0316 sec
1242 Waiting for     0.0647 sec
1243 Waiting for     0.0327 sec
1244 Waiting for     0.0357 sec
1245 Waiting for     0.0387 sec
1246 Waiting for     0.0383 sec
1247 Waiting for     0.0354 sec
1248 Waiting for     0.8401 sec
1249 #OVERLAP evdw > 1d10   1.00000E+20
1250  #OVERLAPing residues             2
1251    9  25
1252  #OVERLAPing all corrected after             1  random generation
1253 #OVERLAP evdw after   8.84916E+03
1254 Waiting for     0.0303 sec
1255 #OVERLAP evdw > 1d10   1.00000E+20
1256  #OVERLAPing residues             2
1257   14  25
1258  #OVERLAPing all corrected after             1  random generation
1259 #OVERLAP evdw after   1.18432E+05
1260 Waiting for     0.0359 sec
1261 Waiting for     0.0365 sec
1262 Waiting for     0.0378 sec
1263 Waiting for     0.0603 sec
1264 Waiting for     0.0331 sec
1265 Waiting for     0.0006 sec
1266 Waiting for     0.0007 sec
1267 Waiting for     0.0501 sec
1268 Waiting for     0.0350 sec
1269 Waiting for     0.0478 sec
1270 Waiting for     0.0359 sec
1271 Waiting for     0.0085 sec
1272 Waiting for     0.3092 sec
1273 #OVERLAP evdw > 1d10   1.00000E+20
1274  #OVERLAPing residues             2
1275    7  19
1276  #OVERLAPing all corrected after             1  random generation
1277 #OVERLAP evdw after   3.29053E+12
1278 Waiting for     0.0006 sec
1279 Waiting for     0.0348 sec
1280 Waiting for     0.0349 sec
1281 Waiting for     0.0006 sec
1282 Waiting for     0.0007 sec
1283 #OVERLAP evdw > 1d10   1.00000E+20
1284  #OVERLAPing residues             2
1285    4  24
1286  #OVERLAPing all corrected after             1  random generation
1287 #OVERLAP evdw after   8.21537E+06
1288 Waiting for     0.0394 sec
1289 Waiting for     0.0312 sec
1290 #OVERLAP evdw > 1d10   1.00000E+20
1291  #OVERLAPing residues             2
1292    4  20
1293  #OVERLAPing all corrected after             2  random generation
1294 #OVERLAP evdw after   1.90759E+06
1295 Waiting for     0.0360 sec
1296 Waiting for     0.0323 sec
1297 Waiting for     0.0006 sec
1298 Waiting for     0.0365 sec
1299 Waiting for     0.0007 sec
1300 Waiting for     0.0377 sec
1301 Waiting for     0.0371 sec
1302 Waiting for     0.0382 sec
1303 Waiting for     0.0661 sec
1304 Waiting for     0.0335 sec
1305 Waiting for     0.0006 sec
1306 Waiting for     0.0341 sec
1307 Waiting for     0.0321 sec
1308 Waiting for     0.0368 sec
1309 Waiting for     0.0007 sec
1310 #OVERLAP evdw > 1d10   1.00000E+20
1311  #OVERLAPing residues             2
1312   12  22
1313  #OVERLAPing all corrected after             1  random generation
1314 #OVERLAP evdw after   1.30415E+23
1315 Waiting for     0.0402 sec
1316 Waiting for     0.0380 sec
1317 Waiting for     0.0110 sec
1318 Waiting for     0.0006 sec
1319 #OVERLAP evdw > 1d10   1.00000E+20
1320  #OVERLAPing residues             2
1321    7  25
1322  #OVERLAPing all corrected after             1  random generation
1323 #OVERLAP evdw after   8.44419E+18
1324 Waiting for     0.0310 sec
1325 Waiting for     0.0347 sec
1326 Waiting for     0.0409 sec
1327 Waiting for     0.0332 sec
1328 Waiting for     0.0431 sec
1329 #OVERLAP evdw > 1d10   1.00000E+20
1330  #OVERLAPing residues             4
1331    4  19  13  20
1332  #OVERLAPing all corrected after             1  random generation
1333 #OVERLAP evdw after   5.56758E+08
1334 Waiting for     0.0353 sec
1335 Waiting for     0.0357 sec
1336 Waiting for     0.0658 sec
1337 #OVERLAP evdw > 1d10   1.00000E+20
1338  #OVERLAPing residues             2
1339   12  26
1340  #OVERLAPing all corrected after             1  random generation
1341 #OVERLAP evdw after   7.21058E+09
1342 Waiting for     0.0007 sec
1343 #OVERLAP evdw > 1d10   1.00000E+20
1344  #OVERLAPing residues             2
1345   11  25
1346  #OVERLAPing all corrected after             1  random generation
1347 #OVERLAP evdw after   1.23248E+07
1348 Waiting for     0.0334 sec
1349 #OVERLAP evdw > 1d10   1.00000E+20
1350  #OVERLAPing residues             2
1351    4  17
1352  #OVERLAPing all corrected after             1  random generation
1353 #OVERLAP evdw after   2.02103E+24
1354 Waiting for     0.0007 sec
1355 Waiting for     0.0308 sec
1356 Waiting for     0.0704 sec
1357 #OVERLAP evdw > 1d10   1.00000E+20
1358  #OVERLAPing residues             2
1359    9  25
1360  #OVERLAPing all corrected after             1  random generation
1361 #OVERLAP evdw after   8.44716E+10
1362 Waiting for     0.0404 sec
1363 Waiting for     0.0470 sec
1364 Waiting for     0.0378 sec
1365 #OVERLAP evdw > 1d10   1.00000E+20
1366  #OVERLAPing residues             2
1367    7  23
1368  #OVERLAPing all corrected after             1  random generation
1369 #OVERLAP evdw after   1.77695E+08
1370 Waiting for     0.0007 sec
1371 Waiting for     0.0359 sec
1372 #OVERLAP evdw > 1d10   1.00000E+20
1373  #OVERLAPing residues             2
1374    2  20
1375  #OVERLAPing all corrected after             1  random generation
1376 #OVERLAP evdw after   2.73443E+11
1377 Waiting for     0.0392 sec
1378 Waiting for     0.0363 sec
1379 Waiting for     0.0006 sec
1380 Waiting for     0.0331 sec
1381 #OVERLAP evdw > 1d10   1.00000E+20
1382  #OVERLAPing residues             4
1383   17  28  19  25
1384  #OVERLAPing all corrected after             2  random generation
1385 #OVERLAP evdw after   1.28433E+24
1386 Waiting for     0.0362 sec
1387 Waiting for     0.0425 sec
1388 Waiting for     0.0007 sec
1389 Waiting for     0.0353 sec
1390 Waiting for     0.0396 sec
1391 #OVERLAP evdw > 1d10   1.00000E+20
1392  #OVERLAPing residues             2
1393   14  25
1394  #OVERLAPing all corrected after             1  random generation
1395 #OVERLAP evdw after   1.44894E+07
1396 Waiting for     0.0318 sec
1397 Waiting for     0.0007 sec
1398 Waiting for     0.0310 sec
1399 #OVERLAP evdw > 1d10   1.00000E+20
1400  #OVERLAPing residues             2
1401    3  22
1402  #OVERLAPing all corrected after             1  random generation
1403 #OVERLAP evdw after   2.45833E+14
1404 Waiting for     0.0422 sec
1405 #OVERLAP evdw > 1d10   1.00000E+20
1406  #OVERLAPing residues             2
1407    9  29
1408  #OVERLAPing all corrected after             2  random generation
1409 #OVERLAP evdw after   7.60273E+09
1410 Waiting for     0.0317 sec
1411 Waiting for     0.0375 sec
1412 #OVERLAP evdw > 1d10   1.00000E+20
1413  #OVERLAPing residues             2
1414    4  26
1415  #OVERLAPing all corrected after             1  random generation
1416 #OVERLAP evdw after   6.24849E+15
1417 Waiting for     0.0006 sec
1418 Waiting for     0.0148 sec
1419 Waiting for     0.0554 sec
1420 Waiting for     0.7544 sec
1421 Waiting for     0.0006 sec
1422 Waiting for     0.0314 sec
1423 Waiting for     0.0646 sec
1424 #OVERLAP evdw > 1d10   1.00000E+20
1425  #OVERLAPing residues             2
1426    3  27
1427  #OVERLAPing all corrected after             2  random generation
1428 #OVERLAP evdw after   1.08189E+06
1429 Waiting for     0.0488 sec
1430 Waiting for     0.0377 sec
1431 Waiting for     0.0390 sec
1432 Waiting for     0.0007 sec
1433 Waiting for     0.0350 sec
1434 #OVERLAP evdw > 1d10   1.00000E+20
1435  #OVERLAPing residues             2
1436    7  25
1437  #OVERLAPing all corrected after             1  random generation
1438 #OVERLAP evdw after   8.42784E+18
1439 Waiting for     0.0381 sec
1440 #OVERLAP evdw > 1d10   1.00000E+20
1441  #OVERLAPing residues             2
1442   17  25
1443  #OVERLAPing all corrected after            23  random generation
1444 #OVERLAP evdw after   1.83031E+06
1445 Waiting for     0.0370 sec
1446 #OVERLAP evdw > 1d10   1.00000E+20
1447  #OVERLAPing residues             2
1448   12  27
1449  #OVERLAPing all corrected after            53  random generation
1450 #OVERLAP evdw after   8.23480E+25
1451 Waiting for     0.0352 sec
1452 Waiting for     0.0522 sec
1453 #OVERLAP evdw > 1d10   1.00000E+20
1454  #OVERLAPing residues             2
1455    3  23
1456  #OVERLAPing all corrected after             1  random generation
1457 #OVERLAP evdw after   8.55129E+08
1458 Waiting for     0.0603 sec
1459 Waiting for     0.0007 sec
1460 Waiting for     0.0379 sec
1461 Waiting for     0.0330 sec
1462 Waiting for     0.0366 sec
1463 #OVERLAP evdw > 1d10   7.75891E+22
1464  #OVERLAPing residues             0
1465
1466  #OVERLAPing all corrected after             1  random generation
1467 #OVERLAP evdw after   7.75891E+22
1468 Waiting for     0.0341 sec
1469 Waiting for     0.0006 sec
1470 Waiting for     0.0394 sec
1471 Waiting for     0.0405 sec
1472 Waiting for     0.0006 sec
1473 Waiting for     0.0321 sec
1474 Waiting for     0.0355 sec
1475 Waiting for     0.0341 sec
1476 #OVERLAP evdw > 1d10   1.00000E+20
1477  #OVERLAPing residues             2
1478   14  19
1479  #OVERLAPing all corrected after             1  random generation
1480 #OVERLAP evdw after   2.61068E+05
1481 Waiting for     0.0644 sec
1482 Waiting for     0.0006 sec
1483 #OVERLAP evdw > 1d10   1.00000E+20
1484  #OVERLAPing residues             2
1485    7  23
1486  #OVERLAPing all corrected after             2  random generation
1487 #OVERLAP evdw after   7.82807E+08
1488 Waiting for     0.0312 sec
1489 Waiting for     0.0365 sec
1490 #OVERLAP evdw > 1d10   1.00000E+20
1491  #OVERLAPing residues             2
1492    9  25
1493  #OVERLAPing all corrected after             1  random generation
1494 #OVERLAP evdw after   6.99270E+10
1495 Waiting for     0.0329 sec
1496 Waiting for     0.0006 sec
1497 Waiting for     0.7307 sec
1498 Waiting for     0.0040 sec
1499 Waiting for     0.0007 sec
1500 Waiting for     0.0007 sec
1501 #OVERLAP evdw > 1d10   1.00000E+20
1502  #OVERLAPing residues             2
1503    9  22
1504  #OVERLAPing all corrected after             1  random generation
1505 #OVERLAP evdw after   8.81148E+04
1506 Waiting for     0.0007 sec
1507 Waiting for     0.0398 sec
1508 Waiting for     0.0006 sec
1509 #OVERLAP evdw > 1d10   1.00000E+20
1510  #OVERLAPing residues             2
1511    4  20
1512  #OVERLAPing all corrected after             1  random generation
1513 #OVERLAP evdw after   1.19682E+06
1514 Waiting for     0.0367 sec
1515 Waiting for     0.0380 sec
1516 Waiting for     0.0006 sec
1517 Waiting for     0.0393 sec
1518 Waiting for     0.0679 sec
1519 Waiting for     0.0006 sec
1520 Waiting for     0.0007 sec
1521 Waiting for     0.5284 sec
1522 Waiting for     0.0123 sec
1523 Waiting for     0.0007 sec
1524 Waiting for     0.0302 sec
1525 Waiting for     0.0007 sec
1526 #OVERLAP evdw > 1d10   1.41270E+21
1527  #OVERLAPing residues             0
1528
1529  #OVERLAPing all corrected after             1  random generation
1530 #OVERLAP evdw after   1.41270E+21
1531 Waiting for     0.0326 sec
1532 Waiting for     0.0694 sec
1533 Waiting for     0.0347 sec
1534 Waiting for     0.0425 sec
1535 Waiting for     0.0360 sec
1536 Waiting for     0.0523 sec
1537 Waiting for     0.0395 sec
1538 Waiting for     0.0385 sec
1539 Waiting for     0.0394 sec
1540 Waiting for     0.0374 sec
1541 Waiting for     0.0346 sec
1542 Waiting for     0.0007 sec
1543 Waiting for     0.0030 sec
1544 Waiting for     0.0334 sec
1545 Waiting for     0.0538 sec
1546 Waiting for     1.0212 sec
1547 Waiting for     0.0007 sec
1548 Waiting for     0.0310 sec
1549 Waiting for     0.0243 sec
1550 Waiting for     0.0331 sec
1551 Waiting for     0.0342 sec
1552 Waiting for     0.0006 sec
1553 Waiting for     0.0321 sec
1554 Waiting for     0.0399 sec
1555 Waiting for     0.0007 sec
1556 Waiting for     0.0365 sec
1557 Waiting for     0.0357 sec
1558 Waiting for     0.0320 sec
1559 Waiting for     0.0165 sec
1560 Waiting for     0.0175 sec
1561 Waiting for     0.9286 sec
1562 Waiting for     0.0179 sec
1563 Waiting for     0.0345 sec
1564 Waiting for     0.0334 sec
1565 Waiting for     0.0007 sec
1566 Waiting for     0.0399 sec
1567 Waiting for     0.0007 sec
1568 Waiting for     0.0007 sec
1569 #OVERLAP evdw > 1d10   1.00000E+20
1570  #OVERLAPing residues             2
1571    4  24
1572  #OVERLAPing all corrected after             1  random generation
1573 #OVERLAP evdw after   1.76513E+07
1574 Waiting for     0.0006 sec
1575 Waiting for     0.0445 sec
1576 Waiting for     0.0344 sec
1577 Waiting for     0.0324 sec
1578 #OVERLAP evdw > 1d10   1.00000E+20
1579  #OVERLAPing residues             2
1580    7  25
1581  #OVERLAPing all corrected after             3  random generation
1582 #OVERLAP evdw after   1.72722E+09
1583 Waiting for     0.0406 sec
1584 #OVERLAP evdw > 1d10   1.00000E+20
1585  #OVERLAPing residues             2
1586   10  25
1587  #OVERLAPing all corrected after             1  random generation
1588 #OVERLAP evdw after   1.34469E+09
1589 Waiting for     0.0356 sec
1590 Waiting for     0.0621 sec
1591 Waiting for     0.0009 sec
1592 Waiting for     0.0006 sec
1593 Waiting for     0.9398 sec
1594 #OVERLAP evdw > 1d10   1.00000E+20
1595  #OVERLAPing residues             2
1596    4  29
1597  #OVERLAPing all corrected after             1  random generation
1598 #OVERLAP evdw after   6.40059E+15
1599 Waiting for     0.0006 sec
1600 Waiting for     0.0329 sec
1601 #OVERLAP evdw > 1d10   1.00000E+20
1602  #OVERLAPing residues             2
1603    9  17
1604  #OVERLAPing all corrected after             1  random generation
1605 #OVERLAP evdw after   9.49888E+03
1606 Waiting for     0.0337 sec
1607 Waiting for     0.0354 sec
1608 Waiting for     0.0318 sec
1609 Waiting for     0.0748 sec
1610 Waiting for     0.0006 sec
1611 Waiting for     0.0325 sec
1612 #OVERLAP evdw > 1d10   1.00000E+20
1613  #OVERLAPing residues             6
1614    5  22   7  20   9  11
1615  #OVERLAPing all corrected after             3  random generation
1616 #OVERLAP evdw after   1.58144E+10
1617 Waiting for     0.1015 sec
1618 #OVERLAP evdw > 1d10   1.00000E+20
1619  #OVERLAPing residues             4
1620    4  17   7  27
1621  #OVERLAPing all corrected after             3  random generation
1622 #OVERLAP evdw after   1.58986E+08
1623 Waiting for     0.0007 sec
1624 Waiting for     0.0392 sec
1625 Waiting for     0.0505 sec
1626 Waiting for     0.0548 sec
1627 Waiting for     0.8306 sec
1628 Waiting for     0.0005 sec
1629 Waiting for     0.0390 sec
1630 Waiting for     0.0379 sec
1631 #OVERLAP evdw > 1d10   4.08295E+28
1632  #OVERLAPing residues             0
1633
1634  #OVERLAPing all corrected after             1  random generation
1635 #OVERLAP evdw after   4.08295E+28
1636 Waiting for     0.0006 sec
1637 Waiting for     0.0007 sec
1638 #OVERLAP evdw > 1d10   1.00000E+20
1639  #OVERLAPing residues             2
1640    7  27
1641  #OVERLAPing all corrected after             2  random generation
1642 #OVERLAP evdw after   1.48692E+17
1643 Waiting for     0.0393 sec
1644 Waiting for     0.0510 sec
1645 #OVERLAP evdw > 1d10   1.00000E+20
1646  #OVERLAPing residues             2
1647   13  29
1648  #OVERLAPing all corrected after             2  random generation
1649 #OVERLAP evdw after   5.41757E+17
1650 Waiting for     0.0007 sec
1651 Waiting for     0.0378 sec
1652 Waiting for     0.0237 sec
1653 #OVERLAP evdw > 1d10   1.00000E+20
1654  #OVERLAPing residues             2
1655   12  27
1656  #OVERLAPing all corrected after           482  random generation
1657 #OVERLAP evdw after   3.98614E+11
1658 Waiting for     0.0320 sec
1659 #OVERLAP evdw > 1d10   1.00000E+20
1660  #OVERLAPing residues             2
1661    9  16
1662  #OVERLAPing all corrected after             1  random generation
1663 #OVERLAP evdw after   1.25731E+03
1664 Waiting for     0.0580 sec
1665 #OVERLAP evdw > 1d10   1.00000E+20
1666  #OVERLAPing residues             2
1667   10  27
1668  #OVERLAPing NOT all corrected             2
1669   10  27
1670 #OVERLAP evdw after   1.00000E+20
1671 Waiting for     0.0007 sec
1672 Waiting for     0.0341 sec
1673 Waiting for     0.0378 sec
1674 Waiting for     0.0316 sec
1675 Waiting for     0.0379 sec
1676 Waiting for     0.0006 sec
1677 Waiting for     0.0500 sec
1678 Waiting for     0.0007 sec
1679 Waiting for     0.0371 sec
1680 Waiting for     0.0007 sec
1681 Waiting for     0.0007 sec
1682 Waiting for     0.0372 sec
1683 Waiting for     0.0359 sec
1684 Waiting for     0.0302 sec
1685 Waiting for     0.3157 sec
1686 #OVERLAP evdw > 1d10   1.00000E+20
1687  #OVERLAPing residues             2
1688   14  19
1689  #OVERLAPing all corrected after             3  random generation
1690 #OVERLAP evdw after   3.19220E+06
1691 Waiting for     0.0007 sec
1692 Waiting for     0.0354 sec
1693 Waiting for     0.0006 sec
1694 #OVERLAP evdw > 1d10   1.00000E+20
1695  #OVERLAPing residues             2
1696    2  24
1697  #OVERLAPing all corrected after             1  random generation
1698 #OVERLAP evdw after   1.75878E+07
1699 Waiting for     0.0347 sec
1700 Waiting for     0.0007 sec
1701 #OVERLAP evdw > 1d10   1.00000E+20
1702  #OVERLAPing residues             2
1703    4  17
1704  #OVERLAPing all corrected after             2  random generation
1705 #OVERLAP evdw after   4.82435E+03
1706 Waiting for     0.0384 sec
1707 Waiting for     0.0390 sec
1708 #OVERLAP evdw > 1d10   1.00000E+20
1709  #OVERLAPing residues             2
1710   20  25
1711  #OVERLAPing all corrected after             1  random generation
1712 #OVERLAP evdw after   3.66016E+08
1713 Waiting for     0.0403 sec
1714 #OVERLAP evdw > 1d10   2.17114E+22
1715  #OVERLAPing residues             0
1716
1717  #OVERLAPing all corrected after             1  random generation
1718 #OVERLAP evdw after   2.17114E+22
1719 Waiting for     0.0521 sec
1720 Waiting for     0.0006 sec
1721 Waiting for     0.0365 sec
1722 Waiting for     0.1250 sec
1723 Waiting for     0.0006 sec
1724 Waiting for     0.0007 sec
1725 Waiting for     0.0350 sec
1726 #OVERLAP evdw > 1d10   1.00000E+20
1727  #OVERLAPing residues             2
1728    8  22
1729  #OVERLAPing all corrected after             2  random generation
1730 #OVERLAP evdw after   3.32786E+08
1731 Waiting for     0.0354 sec
1732 #OVERLAP evdw > 1d10   1.00000E+20
1733  #OVERLAPing residues             2
1734    5  23
1735  #OVERLAPing all corrected after             4  random generation
1736 #OVERLAP evdw after   4.60585E+14
1737 Waiting for     0.0006 sec
1738 Waiting for     0.0392 sec
1739 Waiting for     0.0007 sec
1740 Waiting for     0.0649 sec
1741 Waiting for     0.0377 sec
1742 #OVERLAP evdw > 1d10   1.00000E+20
1743  #OVERLAPing residues             4
1744    2  25   3  26
1745  #OVERLAPing all corrected after             1  random generation
1746 #OVERLAP evdw after   9.51752E+18
1747 Waiting for     0.0346 sec
1748 #OVERLAP evdw > 1d10   1.00000E+20
1749  #OVERLAPing residues             2
1750   13  25
1751  #OVERLAPing all corrected after             1  random generation
1752 #OVERLAP evdw after   2.61062E+23
1753 Waiting for     0.0006 sec
1754 Waiting for     0.0006 sec
1755 #OVERLAP evdw > 1d10   1.00000E+20
1756  #OVERLAPing residues             6
1757    2  17   3  22   7  25
1758  #OVERLAPing all corrected after             1  random generation
1759 #OVERLAP evdw after   1.57440E+12
1760 Waiting for     0.0395 sec
1761 Waiting for     0.0006 sec
1762 Waiting for     0.0332 sec
1763 Waiting for     0.0352 sec
1764 #OVERLAP evdw > 1d10   2.49955E+23
1765  #OVERLAPing residues             0
1766
1767  #OVERLAPing all corrected after             1  random generation
1768 #OVERLAP evdw after   2.49955E+23
1769 Waiting for     0.0342 sec
1770 Waiting for     0.0006 sec
1771 #OVERLAP evdw > 1d10   1.00000E+20
1772  #OVERLAPing residues             4
1773    7  24  18  23
1774  #OVERLAPing all corrected after             1  random generation
1775 #OVERLAP evdw after   5.42148E+10
1776 Waiting for     0.0365 sec
1777 Waiting for     0.0345 sec
1778 Waiting for     0.0006 sec
1779 Waiting for     0.0361 sec
1780 Waiting for     0.0007 sec
1781 Waiting for     0.0420 sec
1782 Waiting for     0.0457 sec
1783 Waiting for     0.0048 sec
1784 Waiting for     0.0394 sec
1785 Waiting for     0.0388 sec
1786 #OVERLAP evdw > 1d10   1.00000E+20
1787  #OVERLAPing residues             2
1788    4  17
1789  #OVERLAPing all corrected after             1  random generation
1790 #OVERLAP evdw after  -2.71501E+01
1791 Waiting for     0.0006 sec
1792 #OVERLAP evdw > 1d10   1.00000E+20
1793  #OVERLAPing residues             4
1794   10  29  14  27
1795  #OVERLAPing NOT all corrected             3
1796    7  29  10
1797 #OVERLAP evdw after   1.00000E+20
1798 Waiting for     0.0374 sec
1799 Waiting for     0.0007 sec
1800 Waiting for     0.0007 sec
1801 Waiting for     0.0007 sec
1802 #OVERLAP evdw > 1d10   1.00000E+20
1803  #OVERLAPing residues             4
1804    5  25   9  22
1805  #OVERLAPing all corrected after             5  random generation
1806 #OVERLAP evdw after   2.57491E+11
1807 Waiting for     0.0366 sec
1808 Waiting for     0.0406 sec
1809 Waiting for     0.0358 sec
1810 Waiting for     0.0386 sec
1811 Waiting for     0.0007 sec
1812 Waiting for     0.0006 sec
1813 #OVERLAP evdw > 1d10   1.00000E+20
1814  #OVERLAPing residues             2
1815    9  14
1816  #OVERLAPing all corrected after             1  random generation
1817 #OVERLAP evdw after   4.55085E+03
1818 Waiting for     0.0392 sec
1819 #OVERLAP evdw > 1d10   1.00000E+20
1820  #OVERLAPing residues             2
1821    9  25
1822  #OVERLAPing all corrected after             2  random generation
1823 #OVERLAP evdw after   5.93420E+18
1824 Waiting for     0.0555 sec
1825 Waiting for     0.0332 sec
1826 Waiting for     0.0006 sec
1827 Waiting for     0.0396 sec
1828 #OVERLAP evdw > 1d10   1.18342E+28
1829  #OVERLAPing residues             0
1830
1831  #OVERLAPing all corrected after             1  random generation
1832 #OVERLAP evdw after   1.18342E+28
1833 Waiting for     0.0006 sec
1834 #OVERLAP evdw > 1d10   1.00000E+20
1835  #OVERLAPing residues             2
1836    7  16
1837  #OVERLAPing all corrected after             1  random generation
1838 #OVERLAP evdw after   4.95161E+09
1839 Waiting for     0.0006 sec
1840 #OVERLAP evdw > 1d10   1.00000E+20
1841  #OVERLAPing residues             6
1842    2  14  11  26  12  27
1843  #OVERLAPing all corrected after             7  random generation
1844 #OVERLAP evdw after   2.21410E+13
1845 Waiting for     0.0370 sec
1846 Waiting for     0.0317 sec
1847 Waiting for     0.0630 sec
1848 #OVERLAP evdw > 1d10   1.00000E+20
1849  #OVERLAPing residues             2
1850    5  22
1851  #OVERLAPing all corrected after             2  random generation
1852 #OVERLAP evdw after   3.18182E+27
1853 Waiting for     0.0006 sec
1854 Waiting for     0.0377 sec
1855 Waiting for     0.0401 sec
1856 Waiting for     0.0360 sec
1857 Waiting for     0.0006 sec
1858 Waiting for     0.0614 sec
1859 Waiting for     0.0331 sec
1860 Waiting for     0.0371 sec
1861 Waiting for     0.0324 sec
1862 Waiting for     0.0326 sec
1863 Waiting for     0.0358 sec
1864 Waiting for     0.0342 sec
1865 #OVERLAP evdw > 1d10   1.00000E+20
1866  #OVERLAPing residues             2
1867    9  29
1868  #OVERLAPing all corrected after             1  random generation
1869 #OVERLAP evdw after   6.96437E+09
1870 Waiting for     0.0006 sec
1871 Waiting for     0.0006 sec
1872 Waiting for     0.0800 sec
1873 Waiting for     0.0355 sec
1874 Waiting for     0.0406 sec
1875 Waiting for     0.9448 sec
1876 Waiting for     0.0006 sec
1877 #OVERLAP evdw > 1d10   1.00000E+20
1878  #OVERLAPing residues             2
1879    7  14
1880  #OVERLAPing all corrected after             7  random generation
1881 #OVERLAP evdw after   3.43816E+12
1882 Waiting for     0.0372 sec
1883 Waiting for     0.0385 sec
1884 Waiting for     0.0006 sec
1885 Waiting for     0.0387 sec
1886 Waiting for     0.0376 sec
1887 Waiting for     0.0512 sec
1888 Waiting for     0.0476 sec
1889 #OVERLAP evdw > 1d10   1.00000E+20
1890  #OVERLAPing residues             2
1891    7  25
1892  #OVERLAPing all corrected after             3  random generation
1893 #OVERLAP evdw after   1.61730E+09
1894 Waiting for     0.0406 sec
1895 Waiting for     0.0387 sec
1896 Waiting for     0.0512 sec
1897 Waiting for     0.0006 sec
1898 Waiting for     0.0335 sec
1899 Waiting for     0.0401 sec
1900 Waiting for     0.0449 sec
1901 Waiting for     0.0341 sec
1902 Waiting for     0.9229 sec
1903 Waiting for     0.0006 sec
1904 Waiting for     0.0400 sec
1905 Waiting for     0.0007 sec
1906 Waiting for     0.0308 sec
1907 #OVERLAP evdw > 1d10   1.00000E+20
1908  #OVERLAPing residues             2
1909   14  17
1910  #OVERLAPing all corrected after             1  random generation
1911 #OVERLAP evdw after   8.34295E+08
1912 Waiting for     0.0547 sec
1913 #OVERLAP evdw > 1d10   1.00000E+20
1914  #OVERLAPing residues             2
1915    9  22
1916  #OVERLAPing all corrected after             1  random generation
1917 #OVERLAP evdw after   2.89938E+06
1918 Waiting for     0.0348 sec
1919 Waiting for     0.0007 sec
1920 Waiting for     0.0337 sec
1921 Waiting for     0.0006 sec
1922 #OVERLAP evdw > 1d10   1.00000E+20
1923  #OVERLAPing residues             2
1924    4  27
1925  #OVERLAPing all corrected after             1  random generation
1926 #OVERLAP evdw after   3.18193E+07
1927 Waiting for     0.0406 sec
1928 Waiting for     0.0397 sec
1929 Waiting for     0.0007 sec
1930 Waiting for     0.0362 sec
1931 Waiting for     0.0394 sec
1932 Waiting for     0.0356 sec
1933 Waiting for     0.7836 sec
1934 Waiting for     0.0006 sec
1935 Waiting for     0.0330 sec
1936 #OVERLAP evdw > 1d10   1.00000E+20
1937  #OVERLAPing residues             2
1938   13  27
1939  #OVERLAPing all corrected after             2  random generation
1940 #OVERLAP evdw after   2.91635E+15
1941 Waiting for     0.0009 sec
1942 #OVERLAP evdw > 1d10   1.00000E+20
1943  #OVERLAPing residues             2
1944   11  22
1945  #OVERLAPing all corrected after             1  random generation
1946 #OVERLAP evdw after   9.10719E+16
1947 Waiting for     0.0006 sec
1948 Waiting for     0.0400 sec
1949 #OVERLAP evdw > 1d10   1.00000E+20
1950  #OVERLAPing residues             2
1951   15  20
1952  #OVERLAPing all corrected after             1  random generation
1953 #OVERLAP evdw after   4.13425E+13
1954 Waiting for     0.0357 sec
1955 Waiting for     0.0095 sec
1956 #OVERLAP evdw > 1d10   1.00000E+20
1957  #OVERLAPing residues             8
1958    4  22   5  23   6  25   7  28
1959  #OVERLAPing all corrected after             1  random generation
1960 #OVERLAP evdw after   1.60114E+08
1961 Waiting for     0.0006 sec
1962 Waiting for     0.0365 sec
1963 #OVERLAP evdw > 1d10   1.00000E+20
1964  #OVERLAPing residues             4
1965    2  14   5  25
1966  #OVERLAPing all corrected after             3  random generation
1967 #OVERLAP evdw after   4.66953E+17
1968 Waiting for     0.0353 sec
1969 Waiting for     0.0350 sec
1970 Waiting for     0.0006 sec
1971 Waiting for     0.0371 sec
1972 Waiting for     1.1295 sec
1973 Waiting for     0.0356 sec
1974 Waiting for     0.0310 sec
1975 Waiting for     0.0007 sec
1976 Waiting for     0.0388 sec
1977 Waiting for     0.0007 sec
1978 Waiting for     0.0351 sec
1979 #OVERLAP evdw > 1d10   1.00000E+20
1980  #OVERLAPing residues             2
1981   20  29
1982  #OVERLAPing all corrected after             6  random generation
1983 #OVERLAP evdw after   2.21739E+04
1984 Waiting for     0.0328 sec
1985 #OVERLAP evdw > 1d10   1.00000E+20
1986  #OVERLAPing residues             2
1987    3  29
1988  #OVERLAPing all corrected after             1  random generation
1989 #OVERLAP evdw after   2.92356E+06
1990 Waiting for     0.0469 sec
1991 Waiting for     0.0399 sec
1992 Waiting for     0.0377 sec
1993 Waiting for     0.0392 sec
1994 #OVERLAP evdw > 1d10   1.00000E+20
1995  #OVERLAPing residues             2
1996    7  10
1997  #OVERLAPing all corrected after             1  random generation
1998 #OVERLAP evdw after   5.24168E+17
1999 Waiting for     0.0327 sec
2000 #OVERLAP evdw > 1d10   1.00000E+20
2001  #OVERLAPing residues             4
2002    7  25  13  27
2003  #OVERLAPing all corrected after             2  random generation
2004 #OVERLAP evdw after   4.23455E+12
2005 Waiting for     0.0348 sec
2006 Waiting for     0.0677 sec
2007 Waiting for     0.0006 sec
2008 #OVERLAP evdw > 1d10   1.00000E+20
2009  #OVERLAPing residues             2
2010    2  20
2011  #OVERLAPing all corrected after             1  random generation
2012 #OVERLAP evdw after   1.19196E+16
2013 Waiting for     0.0357 sec
2014 Waiting for     0.0347 sec
2015 Waiting for     0.0007 sec
2016 Waiting for     0.0514 sec
2017 Waiting for     0.0007 sec
2018 Waiting for     0.0386 sec
2019 Waiting for     0.0325 sec
2020 Waiting for     0.0007 sec
2021 Waiting for     0.0404 sec
2022 Waiting for     0.0367 sec
2023 Waiting for     0.0514 sec
2024 Waiting for     0.0356 sec
2025 #OVERLAP evdw > 1d10   1.19431E+35
2026  #OVERLAPing residues             0
2027
2028  #OVERLAPing all corrected after             1  random generation
2029 #OVERLAP evdw after   1.19431E+35
2030 Waiting for     0.0385 sec
2031 #OVERLAP evdw > 1d10   1.00000E+20
2032  #OVERLAPing residues             2
2033    4  11
2034  #OVERLAPing all corrected after             1  random generation
2035 #OVERLAP evdw after   1.36340E+03
2036 Waiting for     0.0488 sec
2037 Waiting for     0.0387 sec
2038 Waiting for     0.0009 sec
2039 Waiting for     0.0007 sec
2040 Waiting for     0.0317 sec
2041 Waiting for     0.0482 sec
2042 Waiting for     0.0398 sec
2043 Waiting for     0.0356 sec
2044 Waiting for     0.0006 sec
2045 Waiting for     0.0327 sec
2046 Waiting for     0.0359 sec
2047 Waiting for     0.0006 sec
2048 Waiting for     0.0007 sec
2049 #OVERLAP evdw > 1d10   1.00000E+20
2050  #OVERLAPing residues             2
2051   22  27
2052  #OVERLAPing all corrected after             1  random generation
2053 #OVERLAP evdw after   7.05314E+02
2054 Waiting for     0.0321 sec
2055 #OVERLAP evdw > 1d10   1.00000E+20
2056  #OVERLAPing residues             2
2057    4  27
2058  #OVERLAPing all corrected after             1  random generation
2059 #OVERLAP evdw after   4.03356E+03
2060 Waiting for     0.7635 sec
2061 Waiting for     0.0006 sec
2062 #OVERLAP evdw > 1d10   1.00000E+20
2063  #OVERLAPing residues             2
2064   15  27
2065  #OVERLAPing all corrected after             1  random generation
2066 #OVERLAP evdw after   2.13869E+12
2067 Waiting for     0.0006 sec
2068 Waiting for     0.0308 sec
2069 Waiting for     0.0339 sec
2070 #OVERLAP evdw > 1d10   1.00000E+20
2071  #OVERLAPing residues             6
2072    9  26  14  29  17  25
2073  #OVERLAPing all corrected after             4  random generation
2074 #OVERLAP evdw after   1.08773E+19
2075 Waiting for     0.0006 sec
2076 Waiting for     0.0158 sec
2077 Waiting for     0.0398 sec
2078 Waiting for     0.0322 sec
2079 #OVERLAP evdw > 1d10   1.00000E+20
2080  #OVERLAPing residues             2
2081    7  25
2082  #OVERLAPing all corrected after             4  random generation
2083 #OVERLAP evdw after   4.69314E+22
2084 Waiting for     0.0311 sec
2085 Waiting for     0.0389 sec
2086 Waiting for     0.0375 sec
2087 Waiting for     0.0377 sec
2088 Waiting for     0.0360 sec
2089 Waiting for     0.0007 sec
2090 Waiting for     0.0007 sec
2091 Waiting for     0.0007 sec
2092 Waiting for     0.0378 sec
2093 Waiting for     0.0385 sec
2094 #OVERLAP evdw > 1d10   1.00000E+20
2095  #OVERLAPing residues             4
2096    6  26  11  29
2097  #OVERLAPing all corrected after             1  random generation
2098 #OVERLAP evdw after   2.62949E+08
2099 Waiting for     0.0338 sec
2100 Waiting for     0.0267 sec
2101 Waiting for     0.0383 sec
2102 #OVERLAP evdw > 1d10   1.00000E+20
2103  #OVERLAPing residues             2
2104    7  25
2105  #OVERLAPing all corrected after             2  random generation
2106 #OVERLAP evdw after   5.96071E+13
2107 Waiting for     0.0006 sec
2108 Waiting for     0.0399 sec
2109 Waiting for     0.0625 sec
2110 #OVERLAP evdw > 1d10   1.00000E+20
2111  #OVERLAPing residues             2
2112    3  23
2113  #OVERLAPing all corrected after             1  random generation
2114 #OVERLAP evdw after   1.29658E+11
2115 Waiting for     0.0347 sec
2116 #OVERLAP evdw > 1d10   1.00000E+20
2117  #OVERLAPing residues             4
2118    5  25   6  23
2119  #OVERLAPing all corrected after             3  random generation
2120 #OVERLAP evdw after   1.45661E+20
2121 Waiting for     0.0329 sec
2122 Waiting for     0.0405 sec
2123 Waiting for     0.0313 sec
2124 #OVERLAP evdw > 1d10   1.00000E+20
2125  #OVERLAPing residues             2
2126   14  27
2127  #OVERLAPing all corrected after             1  random generation
2128 #OVERLAP evdw after   2.84690E+14
2129 Waiting for     0.0322 sec
2130 #OVERLAP evdw > 1d10   1.00000E+20
2131  #OVERLAPing residues             2
2132    9  17
2133  #OVERLAPing all corrected after             1  random generation
2134 #OVERLAP evdw after   1.24208E+05
2135 Waiting for     0.0007 sec
2136 Waiting for     0.0341 sec
2137 Waiting for     0.0400 sec
2138 Waiting for     0.0325 sec
2139 #OVERLAP evdw > 1d10   1.00000E+20
2140  #OVERLAPing residues             4
2141    9  25  19  27
2142  #OVERLAPing all corrected after             6  random generation
2143 #OVERLAP evdw after   2.92665E+09
2144 Waiting for     0.0352 sec
2145 Waiting for     0.0007 sec
2146 Waiting for     0.0339 sec
2147 #OVERLAP evdw > 1d10   1.00000E+20
2148  #OVERLAPing residues             2
2149    4  26
2150  #OVERLAPing all corrected after             1  random generation
2151 #OVERLAP evdw after   5.57479E+03
2152 Waiting for     0.0006 sec
2153 Waiting for     0.0397 sec
2154 Waiting for     0.0330 sec
2155 Waiting for     0.0007 sec
2156 Waiting for     0.0344 sec
2157 Waiting for     0.0378 sec
2158 #OVERLAP evdw > 1d10   1.00000E+20
2159  #OVERLAPing residues             2
2160    8  23
2161  #OVERLAPing all corrected after            15  random generation
2162 #OVERLAP evdw after   1.47142E+21
2163 Waiting for     0.0007 sec
2164 Waiting for     0.0325 sec
2165 #OVERLAP evdw > 1d10   1.00000E+20
2166  #OVERLAPing residues             4
2167    7  25  13  27
2168  #OVERLAPing all corrected after             2  random generation
2169 #OVERLAP evdw after   2.84139E+09
2170 Waiting for     0.0385 sec
2171 Waiting for     0.0621 sec
2172 Waiting for     0.0006 sec
2173 Waiting for     0.0350 sec
2174 #OVERLAP evdw > 1d10   1.00000E+20
2175  #OVERLAPing residues             2
2176    4  27
2177  #OVERLAPing all corrected after             2  random generation
2178 #OVERLAP evdw after   8.18896E+05
2179 Waiting for     0.9608 sec
2180 Waiting for     0.0006 sec
2181 #OVERLAP evdw > 1d10   1.00000E+20
2182  #OVERLAPing residues             2
2183    4  19
2184  #OVERLAPing all corrected after             1  random generation
2185 #OVERLAP evdw after   5.05393E+09
2186 Waiting for     0.0348 sec
2187 #OVERLAP evdw > 1d10   1.00000E+20
2188  #OVERLAPing residues             2
2189    7  18
2190  #OVERLAPing all corrected after             1  random generation
2191 #OVERLAP evdw after   8.44687E+08
2192 Waiting for     0.0393 sec
2193 Waiting for     0.0371 sec
2194 #OVERLAP evdw > 1d10   1.00000E+20
2195  #OVERLAPing residues             6
2196    7  14   9  27  12  23
2197  #OVERLAPing all corrected after             4  random generation
2198 #OVERLAP evdw after   1.01699E+20
2199 Waiting for     0.0424 sec
2200 Waiting for     0.0607 sec
2201 #OVERLAP evdw > 1d10   1.00000E+20
2202  #OVERLAPing residues             2
2203    2  17
2204  #OVERLAPing all corrected after             1  random generation
2205 #OVERLAP evdw after  -3.20030E+01
2206 Waiting for     0.0390 sec
2207 Waiting for     0.0314 sec
2208 #OVERLAP evdw > 1d10   1.00000E+20
2209  #OVERLAPing residues             2
2210    3  23
2211  #OVERLAPing all corrected after             1  random generation
2212 #OVERLAP evdw after   1.29635E+11
2213 Waiting for     0.0355 sec
2214 Waiting for     0.0337 sec
2215 Waiting for     0.0555 sec
2216 Waiting for     0.0007 sec
2217 #OVERLAP evdw > 1d10   5.72964E+23
2218  #OVERLAPing residues             0
2219
2220  #OVERLAPing all corrected after             1  random generation
2221 #OVERLAP evdw after   5.72964E+23
2222 Waiting for     0.0382 sec
2223 Waiting for     0.0321 sec
2224 Waiting for     0.0007 sec
2225 Waiting for     0.0311 sec
2226 Waiting for     0.0327 sec
2227 Waiting for     0.8555 sec
2228 Waiting for     0.0006 sec
2229 Waiting for     0.0344 sec
2230 Waiting for     0.0453 sec
2231 Waiting for     0.0401 sec
2232 Waiting for     0.0147 sec
2233 Waiting for     0.0357 sec
2234 Waiting for     0.0370 sec
2235 Waiting for     0.0007 sec
2236 Waiting for     0.0379 sec
2237 #OVERLAP evdw > 1d10   1.00000E+20
2238  #OVERLAPing residues             3
2239    2  25  17
2240  #OVERLAPing all corrected after             5  random generation
2241 #OVERLAP evdw after   7.99154E+14
2242 Waiting for     0.0006 sec
2243 Waiting for     0.0399 sec
2244 Waiting for     0.0006 sec
2245 Waiting for     0.0006 sec
2246 Waiting for     0.0390 sec
2247 Waiting for     0.0388 sec
2248 Waiting for     0.9722 sec
2249 Waiting for     0.0007 sec
2250 Waiting for     0.0374 sec
2251 #OVERLAP evdw > 1d10   1.00000E+20
2252  #OVERLAPing residues             2
2253    8  23
2254  #OVERLAPing all corrected after             1  random generation
2255 #OVERLAP evdw after   5.05316E+13
2256 Waiting for     0.0394 sec
2257 Waiting for     0.0332 sec
2258 Waiting for     0.0318 sec
2259 Waiting for     0.0007 sec
2260 Waiting for     0.0007 sec
2261 Waiting for     0.0346 sec
2262 Waiting for     0.0366 sec
2263 Waiting for     0.0325 sec
2264 #OVERLAP evdw > 1d10   1.00000E+20
2265  #OVERLAPing residues             4
2266   10  29  14  27
2267  #OVERLAPing NOT all corrected             2
2268   10  29
2269 #OVERLAP evdw after   1.00000E+20
2270 Waiting for     0.0007 sec
2271 Waiting for     0.0310 sec
2272 Waiting for     0.0009 sec
2273 Waiting for     0.0350 sec
2274 Waiting for     0.8362 sec
2275 Waiting for     0.0007 sec
2276 #OVERLAP evdw > 1d10   1.00000E+20
2277  #OVERLAPing residues             2
2278   19  23
2279  #OVERLAPing all corrected after             1  random generation
2280 #OVERLAP evdw after   2.63347E+09
2281 Waiting for     0.0390 sec
2282 Waiting for     0.0327 sec
2283 Waiting for     0.0379 sec
2284 Waiting for     0.0310 sec
2285 Waiting for     0.0385 sec
2286 #OVERLAP evdw > 1d10   1.68144E+23
2287  #OVERLAPing residues             0
2288
2289  #OVERLAPing all corrected after             1  random generation
2290 #OVERLAP evdw after   1.68144E+23
2291 Waiting for     0.0006 sec
2292 Waiting for     0.0006 sec
2293 Waiting for     0.0629 sec
2294 #OVERLAP evdw > 1d10   1.00000E+20
2295  #OVERLAPing residues             2
2296    7  10
2297  #OVERLAPing all corrected after             1  random generation
2298 #OVERLAP evdw after   1.45842E+06
2299 Waiting for     0.0355 sec
2300 #OVERLAP evdw > 1d10   5.91345E+28
2301  #OVERLAPing residues             0
2302
2303  #OVERLAPing all corrected after             1  random generation
2304 #OVERLAP evdw after   5.91345E+28
2305 Waiting for     0.0322 sec
2306 Waiting for     0.0345 sec
2307 Waiting for     0.0358 sec
2308 Waiting for     0.0400 sec
2309 Waiting for     0.0321 sec
2310 Waiting for     0.0007 sec
2311 Waiting for     0.9373 sec
2312 Waiting for     0.0263 sec
2313 Waiting for     0.0365 sec
2314 Waiting for     0.0359 sec
2315 Waiting for     0.0361 sec
2316 #OVERLAP evdw > 1d10   1.00000E+20
2317  #OVERLAPing residues             2
2318    2   9
2319  #OVERLAPing all corrected after             2  random generation
2320 #OVERLAP evdw after   1.58548E+06
2321 Waiting for     0.0401 sec
2322 #OVERLAP evdw > 1d10   1.00000E+20
2323  #OVERLAPing residues             2
2324   14  25
2325  #OVERLAPing all corrected after             1  random generation
2326 #OVERLAP evdw after   2.33571E+08
2327 Waiting for     0.0360 sec
2328 Waiting for     0.0361 sec
2329 Waiting for     0.0007 sec
2330 #OVERLAP evdw > 1d10   1.00000E+20
2331  #OVERLAPing residues             2
2332   16  17
2333  #OVERLAPing all corrected after             1  random generation
2334 #OVERLAP evdw after   1.34873E+02
2335 Waiting for     0.0362 sec
2336 Waiting for     0.0332 sec
2337 Waiting for     0.0334 sec
2338 Waiting for     0.0007 sec
2339 Waiting for     0.0389 sec
2340 Waiting for     0.0007 sec
2341 Waiting for     0.0006 sec
2342 Waiting for     0.0336 sec
2343 Waiting for     0.0496 sec
2344 Waiting for     0.0006 sec
2345 Waiting for     0.0383 sec
2346 Waiting for     0.0007 sec
2347 Waiting for     0.0007 sec
2348 Waiting for     0.0542 sec
2349 #OVERLAP evdw > 1d10   1.00000E+20
2350  #OVERLAPing residues             4
2351   13  24  17  18
2352  #OVERLAPing all corrected after             1  random generation
2353 #OVERLAP evdw after   1.00195E+12
2354 Waiting for     0.0332 sec
2355 Waiting for     0.0006 sec
2356 Waiting for     0.0336 sec
2357 #OVERLAP evdw > 1d10   1.00000E+20
2358  #OVERLAPing residues             2
2359    9  24
2360  #OVERLAPing all corrected after             2  random generation
2361 #OVERLAP evdw after   7.20913E+11
2362 Waiting for     0.0326 sec
2363 Waiting for     0.0342 sec
2364 Waiting for     0.0445 sec
2365  End of minim, proc           30 time     3717.979859000000     
2366 Processor  30 is finishing work.
2367  Total time    3735.975116000000       sec