-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB030 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 30 iseed(4)= 0 0 -1447 -21440 ran_num 0.4863367378711700 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2511 sec Waiting for 0.0391 sec Waiting for 0.0364 sec Waiting for 0.3491 sec Waiting for 0.0007 sec Waiting for 0.0054 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0169 sec Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.0311 sec Waiting for 0.0086 sec Waiting for 0.0374 sec Waiting for 0.0333 sec Waiting for 0.0383 sec Waiting for 0.0025 sec Waiting for 0.0327 sec Waiting for 0.0385 sec Waiting for 0.0006 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.43702E+06 Waiting for 0.0007 sec Waiting for 0.0351 sec Waiting for 0.0400 sec Waiting for 0.0369 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.10724E+14 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.79097E+18 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.44685E+17 Waiting for 0.0393 sec Waiting for 0.0629 sec Waiting for 0.0367 sec Waiting for 0.0386 sec Waiting for 0.0408 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.06085E+08 Waiting for 0.2589 sec Waiting for 0.0005 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.16058E+13 Waiting for 0.0007 sec Waiting for 0.0334 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.39490E+08 Waiting for 0.0348 sec Waiting for 0.0326 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 13 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.77067E+13 Waiting for 0.0005 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 43 random generation #OVERLAP evdw after 2.11316E+16 Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.18921E+14 Waiting for 0.0006 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.25756E+11 Waiting for 0.0007 sec Waiting for 0.0494 sec Waiting for 0.0386 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0512 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.34064E+03 Waiting for 0.0007 sec Waiting for 0.0421 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 28 16 25 #OVERLAPing NOT all corrected 2 5 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.80361E+17 Waiting for 0.0319 sec Waiting for 0.0007 sec Waiting for 0.0646 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34414E+08 Waiting for 0.0329 sec Waiting for 0.0310 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 21 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.43981E+02 Waiting for 0.0350 sec Waiting for 0.0334 sec Waiting for 0.0382 sec Waiting for 0.0006 sec Waiting for 0.0393 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74136E+05 Waiting for 0.0383 sec Waiting for 0.0484 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.82047E+07 Waiting for 0.0007 sec Waiting for 0.0466 sec Waiting for 0.0386 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.98118E+17 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.30885E+01 Waiting for 0.0359 sec Waiting for 0.0395 sec Waiting for 0.0391 sec Waiting for 0.0052 sec Waiting for 0.0341 sec Waiting for 0.0486 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.19250E+07 Waiting for 0.0373 sec Waiting for 0.0369 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.18274E+12 Waiting for 0.0447 sec Waiting for 0.0310 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0320 sec Waiting for 0.0364 sec Waiting for 0.0350 sec Waiting for 0.0156 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.33073E+13 Waiting for 0.0346 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 15 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.11504E+10 Waiting for 0.0909 sec Waiting for 0.0014 sec Waiting for 0.0385 sec Waiting for 0.0074 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.85449E+11 Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.31537E+04 Waiting for 0.0296 sec Waiting for 0.0334 sec Waiting for 0.0565 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06617E+22 Waiting for 0.0006 sec Waiting for 0.0345 sec Waiting for 0.0478 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66166E+05 Waiting for 0.4041 sec Waiting for 0.0006 sec Waiting for 0.0319 sec Waiting for 0.0155 sec Waiting for 0.0403 sec Waiting for 0.0341 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 19 15 25 #OVERLAPing all corrected after 49 random generation #OVERLAP evdw after 3.29500E+12 Waiting for 0.0370 sec Waiting for 0.0331 sec Waiting for 0.0007 sec Waiting for 0.0361 sec Waiting for 0.0006 sec Waiting for 0.0367 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.44572E+05 Waiting for 0.0444 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.73928E+28 Waiting for 0.0006 sec Waiting for 0.0317 sec Waiting for 0.0341 sec Waiting for 0.0006 sec Waiting for 0.0366 sec Waiting for 0.0378 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35930E+07 Waiting for 0.0335 sec Waiting for 0.0317 sec Waiting for 0.0330 sec Waiting for 0.0323 sec Waiting for 0.0373 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.17354E+06 Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.36899E+21 Waiting for 0.0375 sec Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0422 sec Waiting for 0.0307 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.85393E+29 Waiting for 0.0162 sec Waiting for 0.0322 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 3.72283E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.72283E+24 Waiting for 0.0006 sec Waiting for 0.0349 sec Waiting for 0.0344 sec Waiting for 0.0353 sec Waiting for 0.0338 sec Waiting for 0.0187 sec Waiting for 0.0007 sec Waiting for 0.0351 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0009 sec Waiting for 0.0279 sec Waiting for 0.0007 sec Waiting for 0.0322 sec Waiting for 0.0327 sec Waiting for 0.0034 sec Waiting for 0.0007 sec Waiting for 0.0340 sec Waiting for 0.0523 sec Waiting for 0.0006 sec Waiting for 0.0043 sec Waiting for 0.1484 sec Waiting for 0.0319 sec Waiting for 0.0006 sec Waiting for 0.0377 sec Waiting for 0.0007 sec Waiting for 0.0309 sec Waiting for 0.0007 sec Waiting for 0.1017 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 17 5 18 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.03698E+14 Waiting for 0.0006 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 17 4 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.20321E+10 Waiting for 0.0351 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.52616E+05 Waiting for 0.0740 sec Waiting for 0.0007 sec Waiting for 0.0326 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 5.42622E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.42622E+21 Waiting for 0.0376 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0338 sec Waiting for 0.0536 sec Waiting for 0.0359 sec Waiting for 0.0009 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12910E+08 Waiting for 0.0355 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 22 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.06758E+15 Waiting for 0.0397 sec Waiting for 0.0322 sec Waiting for 0.0069 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.93828E+10 Waiting for 0.0314 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.24350E+13 Waiting for 0.0006 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.10957E+09 Waiting for 0.0404 sec Waiting for 0.0650 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 29 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.69232E+03 Waiting for 0.0007 sec Waiting for 0.0582 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28969E+02 Waiting for 0.0684 sec Waiting for 0.0009 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.01359E+02 Waiting for 0.0377 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0403 sec Waiting for 0.0397 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 18 23 #OVERLAPing all corrected after 91 random generation #OVERLAP evdw after 2.35942E+17 Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 7 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.02150E+08 Waiting for 0.0404 sec Waiting for 0.0006 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 3.31306E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.31306E+23 Waiting for 0.0342 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.93959E+05 Waiting for 0.0007 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.21614E+10 Waiting for 0.0503 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.33241E+01 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.26997E+09 Waiting for 0.0562 sec Waiting for 0.0356 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.85414E+01 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 19 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.05623E+05 Waiting for 0.0006 sec Waiting for 0.0355 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 24 11 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.54995E+11 Waiting for 0.0006 sec Waiting for 0.0353 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.37771E+29 Waiting for 0.0006 sec Waiting for 0.0365 sec Waiting for 0.0394 sec Waiting for 0.0440 sec Waiting for 0.5772 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13760E+15 Waiting for 0.0007 sec Waiting for 0.0361 sec Waiting for 0.0381 sec Waiting for 0.0318 sec Waiting for 0.0477 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.86758E+03 Waiting for 0.0621 sec Waiting for 0.0050 sec Waiting for 0.0353 sec Waiting for 0.0006 sec Waiting for 0.0596 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.39700E+06 Waiting for 0.0490 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.78504E+07 Waiting for 0.0395 sec Waiting for 0.0444 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 17 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.09797E+10 Waiting for 0.0623 sec Waiting for 0.0395 sec Waiting for 0.0475 sec Waiting for 0.0524 sec Waiting for 0.0355 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.38320E+05 Waiting for 0.0382 sec Waiting for 0.0327 sec Waiting for 0.0422 sec Waiting for 0.0377 sec Waiting for 0.0006 sec Waiting for 0.0356 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 7.19084E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.19084E+21 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.62885E+02 Waiting for 0.0370 sec Waiting for 0.0384 sec Waiting for 0.0331 sec Waiting for 0.0390 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53987E+09 Waiting for 0.0332 sec Waiting for 0.0346 sec Waiting for 0.0329 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.94541E+01 Waiting for 0.0340 sec Waiting for 0.0317 sec Waiting for 0.0532 sec Waiting for 0.0401 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 9 28 #OVERLAPing NOT all corrected 4 8 27 9 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0328 sec Waiting for 0.0595 sec Waiting for 0.0565 sec Waiting for 0.0340 sec Waiting for 0.0327 sec Waiting for 0.0630 sec Waiting for 0.0167 sec Waiting for 0.0006 sec Waiting for 0.0351 sec Waiting for 0.0328 sec Waiting for 0.0384 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.61889E+04 Waiting for 0.0006 sec Waiting for 0.0676 sec Waiting for 0.1354 sec Waiting for 0.0005 sec Waiting for 0.0779 sec Waiting for 0.0419 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.56010E+10 Waiting for 0.0127 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.47882E+08 Waiting for 0.0456 sec Waiting for 0.0498 sec Waiting for 0.0640 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.88040E+08 Waiting for 0.0125 sec Waiting for 0.0371 sec Waiting for 0.0628 sec Waiting for 0.0555 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 23 7 22 18 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 2.16230E+35 Waiting for 0.0006 sec Waiting for 0.0342 sec Waiting for 0.0405 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.18906E+01 Waiting for 0.0007 sec Waiting for 0.0319 sec Waiting for 0.3655 sec Waiting for 0.0006 sec Waiting for 0.0379 sec Waiting for 0.0337 sec Waiting for 0.0007 sec Waiting for 0.0550 sec Waiting for 0.0006 sec Waiting for 0.0705 sec Waiting for 0.0007 sec Waiting for 0.0242 sec Waiting for 0.0006 sec Waiting for 0.0339 sec Waiting for 0.0705 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.67156E+19 Waiting for 0.0330 sec Waiting for 0.0397 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.19980E+03 Waiting for 0.0329 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.38571E+02 Waiting for 0.0396 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 26 20 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.81844E+12 Waiting for 0.0396 sec Waiting for 0.0369 sec Waiting for 0.0241 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23777E+05 Waiting for 0.0398 sec Waiting for 0.0363 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 22 25 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.17842E+21 Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80226E+06 Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.19230E+18 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19579E+07 Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0352 sec Waiting for 0.0319 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.25247E+16 Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0006 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 2.94565E+21 Waiting for 0.0006 sec Waiting for 0.0323 sec Waiting for 0.0007 sec Waiting for 0.0497 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17177E+05 Waiting for 0.0335 sec Waiting for 0.0321 sec Waiting for 0.8517 sec Waiting for 0.0009 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 16 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.62150E+08 Waiting for 0.0006 sec Waiting for 0.0470 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.52166E+08 Waiting for 0.0314 sec Waiting for 0.0007 sec Waiting for 0.0353 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59944E+03 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99516E+08 Waiting for 0.0376 sec Waiting for 0.0845 sec Waiting for 0.0270 sec Waiting for 0.0360 sec Waiting for 0.0358 sec Waiting for 0.0369 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 1.74075E+10 Waiting for 0.0406 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0406 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.32523E+20 Waiting for 0.0006 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 11 20 12 27 13 28 17 29 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.79368E+13 Waiting for 0.0657 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03670E+05 Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0484 sec Waiting for 0.0007 sec Waiting for 0.0883 sec Waiting for 0.0006 sec Waiting for 0.0374 sec Waiting for 0.0366 sec Waiting for 0.0396 sec Waiting for 0.0006 sec Waiting for 0.0319 sec Waiting for 0.0312 sec Waiting for 0.0693 sec Waiting for 0.0341 sec Waiting for 0.0329 sec Waiting for 0.0006 sec Waiting for 0.0364 sec Waiting for 0.0377 sec Waiting for 0.0006 sec Waiting for 0.7938 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.24663E+02 Waiting for 0.0618 sec Waiting for 0.0673 sec Waiting for 0.0360 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.11678E+09 Waiting for 0.0382 sec Waiting for 0.0006 sec Waiting for 0.0311 sec Waiting for 0.0007 sec Waiting for 0.0330 sec Waiting for 0.0536 sec Waiting for 0.0007 sec Waiting for 0.0375 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.42056E+08 Waiting for 0.0007 sec Waiting for 0.0345 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0398 sec Waiting for 0.0041 sec Waiting for 0.0369 sec Waiting for 0.0006 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64841E+02 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27132E+10 Waiting for 0.0394 sec Waiting for 0.0324 sec Waiting for 0.0372 sec Waiting for 0.0348 sec Waiting for 0.0345 sec Waiting for 0.0366 sec Waiting for 0.0351 sec Waiting for 0.0006 sec Waiting for 0.0637 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 22 #OVERLAPing all corrected after 34 random generation #OVERLAP evdw after 1.27800E+23 Waiting for 0.0369 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.30281E+04 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05331E+16 Waiting for 0.0379 sec Waiting for 0.0329 sec Waiting for 0.0386 sec Waiting for 0.0324 sec Waiting for 0.0364 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.25838E+04 Waiting for 0.0356 sec Waiting for 0.0410 sec Waiting for 0.7900 sec Waiting for 0.0182 sec Waiting for 0.0379 sec Waiting for 0.0333 sec Waiting for 0.0129 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 13 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.55067E+10 Waiting for 0.0328 sec Waiting for 0.0007 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.29870E+05 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26471E+24 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 17 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 619 random generation #OVERLAP evdw after 2.26775E+35 Waiting for 0.0317 sec Waiting for 0.0342 sec Waiting for 0.0386 sec Waiting for 0.0435 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15926E+12 Waiting for 0.0649 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0400 sec Waiting for 0.5909 sec Waiting for 0.0006 sec Waiting for 0.0383 sec Waiting for 0.0747 sec Waiting for 0.0006 sec Waiting for 0.0428 sec Waiting for 0.0363 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 8 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.59519E+25 Waiting for 0.0404 sec Waiting for 0.0370 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70637E+06 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.39847E+16 Waiting for 0.0236 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.95092E+02 Waiting for 0.0401 sec Waiting for 0.0379 sec Waiting for 0.0397 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.22182E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22182E+23 Waiting for 0.0349 sec Waiting for 0.0006 sec Waiting for 0.0097 sec Waiting for 0.0377 sec Waiting for 0.0406 sec Waiting for 0.0316 sec Waiting for 0.0647 sec Waiting for 0.0327 sec Waiting for 0.0357 sec Waiting for 0.0387 sec Waiting for 0.0383 sec Waiting for 0.0354 sec Waiting for 0.8401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.84916E+03 Waiting for 0.0303 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18432E+05 Waiting for 0.0359 sec Waiting for 0.0365 sec Waiting for 0.0378 sec Waiting for 0.0603 sec Waiting for 0.0331 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0501 sec Waiting for 0.0350 sec Waiting for 0.0478 sec Waiting for 0.0359 sec Waiting for 0.0085 sec Waiting for 0.3092 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.29053E+12 Waiting for 0.0006 sec Waiting for 0.0348 sec Waiting for 0.0349 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.21537E+06 Waiting for 0.0394 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.90759E+06 Waiting for 0.0360 sec Waiting for 0.0323 sec Waiting for 0.0006 sec Waiting for 0.0365 sec Waiting for 0.0007 sec Waiting for 0.0377 sec Waiting for 0.0371 sec Waiting for 0.0382 sec Waiting for 0.0661 sec Waiting for 0.0335 sec Waiting for 0.0006 sec Waiting for 0.0341 sec Waiting for 0.0321 sec Waiting for 0.0368 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30415E+23 Waiting for 0.0402 sec Waiting for 0.0380 sec Waiting for 0.0110 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.44419E+18 Waiting for 0.0310 sec Waiting for 0.0347 sec Waiting for 0.0409 sec Waiting for 0.0332 sec Waiting for 0.0431 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.56758E+08 Waiting for 0.0353 sec Waiting for 0.0357 sec Waiting for 0.0658 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.21058E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23248E+07 Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.02103E+24 Waiting for 0.0007 sec Waiting for 0.0308 sec Waiting for 0.0704 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.44716E+10 Waiting for 0.0404 sec Waiting for 0.0470 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.77695E+08 Waiting for 0.0007 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.73443E+11 Waiting for 0.0392 sec Waiting for 0.0363 sec Waiting for 0.0006 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 17 28 19 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.28433E+24 Waiting for 0.0362 sec Waiting for 0.0425 sec Waiting for 0.0007 sec Waiting for 0.0353 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.44894E+07 Waiting for 0.0318 sec Waiting for 0.0007 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.45833E+14 Waiting for 0.0422 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.60273E+09 Waiting for 0.0317 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.24849E+15 Waiting for 0.0006 sec Waiting for 0.0148 sec Waiting for 0.0554 sec Waiting for 0.7544 sec Waiting for 0.0006 sec Waiting for 0.0314 sec Waiting for 0.0646 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.08189E+06 Waiting for 0.0488 sec Waiting for 0.0377 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.42784E+18 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 23 random generation #OVERLAP evdw after 1.83031E+06 Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 53 random generation #OVERLAP evdw after 8.23480E+25 Waiting for 0.0352 sec Waiting for 0.0522 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.55129E+08 Waiting for 0.0603 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0330 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 7.75891E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.75891E+22 Waiting for 0.0341 sec Waiting for 0.0006 sec Waiting for 0.0394 sec Waiting for 0.0405 sec Waiting for 0.0006 sec Waiting for 0.0321 sec Waiting for 0.0355 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.61068E+05 Waiting for 0.0644 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.82807E+08 Waiting for 0.0312 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.99270E+10 Waiting for 0.0329 sec Waiting for 0.0006 sec Waiting for 0.7307 sec Waiting for 0.0040 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.81148E+04 Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19682E+06 Waiting for 0.0367 sec Waiting for 0.0380 sec Waiting for 0.0006 sec Waiting for 0.0393 sec Waiting for 0.0679 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.5284 sec Waiting for 0.0123 sec Waiting for 0.0007 sec Waiting for 0.0302 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.41270E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41270E+21 Waiting for 0.0326 sec Waiting for 0.0694 sec Waiting for 0.0347 sec Waiting for 0.0425 sec Waiting for 0.0360 sec Waiting for 0.0523 sec Waiting for 0.0395 sec Waiting for 0.0385 sec Waiting for 0.0394 sec Waiting for 0.0374 sec Waiting for 0.0346 sec Waiting for 0.0007 sec Waiting for 0.0030 sec Waiting for 0.0334 sec Waiting for 0.0538 sec Waiting for 1.0212 sec Waiting for 0.0007 sec Waiting for 0.0310 sec Waiting for 0.0243 sec Waiting for 0.0331 sec Waiting for 0.0342 sec Waiting for 0.0006 sec Waiting for 0.0321 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0365 sec Waiting for 0.0357 sec Waiting for 0.0320 sec Waiting for 0.0165 sec Waiting for 0.0175 sec Waiting for 0.9286 sec Waiting for 0.0179 sec Waiting for 0.0345 sec Waiting for 0.0334 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76513E+07 Waiting for 0.0006 sec Waiting for 0.0445 sec Waiting for 0.0344 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.72722E+09 Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34469E+09 Waiting for 0.0356 sec Waiting for 0.0621 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.9398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.40059E+15 Waiting for 0.0006 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.49888E+03 Waiting for 0.0337 sec Waiting for 0.0354 sec Waiting for 0.0318 sec Waiting for 0.0748 sec Waiting for 0.0006 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 7 20 9 11 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.58144E+10 Waiting for 0.1015 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.58986E+08 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0505 sec Waiting for 0.0548 sec Waiting for 0.8306 sec Waiting for 0.0005 sec Waiting for 0.0390 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 4.08295E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.08295E+28 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.48692E+17 Waiting for 0.0393 sec Waiting for 0.0510 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.41757E+17 Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0237 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 482 random generation #OVERLAP evdw after 3.98614E+11 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25731E+03 Waiting for 0.0580 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 27 #OVERLAPing NOT all corrected 2 10 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0341 sec Waiting for 0.0378 sec Waiting for 0.0316 sec Waiting for 0.0379 sec Waiting for 0.0006 sec Waiting for 0.0500 sec Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0372 sec Waiting for 0.0359 sec Waiting for 0.0302 sec Waiting for 0.3157 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.19220E+06 Waiting for 0.0007 sec Waiting for 0.0354 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.75878E+07 Waiting for 0.0347 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.82435E+03 Waiting for 0.0384 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.66016E+08 Waiting for 0.0403 sec #OVERLAP evdw > 1d10 2.17114E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.17114E+22 Waiting for 0.0521 sec Waiting for 0.0006 sec Waiting for 0.0365 sec Waiting for 0.1250 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.32786E+08 Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.60585E+14 Waiting for 0.0006 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0649 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 25 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.51752E+18 Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.61062E+23 Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 17 3 22 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57440E+12 Waiting for 0.0395 sec Waiting for 0.0006 sec Waiting for 0.0332 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 2.49955E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49955E+23 Waiting for 0.0342 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 24 18 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.42148E+10 Waiting for 0.0365 sec Waiting for 0.0345 sec Waiting for 0.0006 sec Waiting for 0.0361 sec Waiting for 0.0007 sec Waiting for 0.0420 sec Waiting for 0.0457 sec Waiting for 0.0048 sec Waiting for 0.0394 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.71501E+01 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 3 7 29 10 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0374 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 9 22 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.57491E+11 Waiting for 0.0366 sec Waiting for 0.0406 sec Waiting for 0.0358 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.55085E+03 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.93420E+18 Waiting for 0.0555 sec Waiting for 0.0332 sec Waiting for 0.0006 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.18342E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18342E+28 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.95161E+09 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 11 26 12 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 2.21410E+13 Waiting for 0.0370 sec Waiting for 0.0317 sec Waiting for 0.0630 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.18182E+27 Waiting for 0.0006 sec Waiting for 0.0377 sec Waiting for 0.0401 sec Waiting for 0.0360 sec Waiting for 0.0006 sec Waiting for 0.0614 sec Waiting for 0.0331 sec Waiting for 0.0371 sec Waiting for 0.0324 sec Waiting for 0.0326 sec Waiting for 0.0358 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.96437E+09 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0800 sec Waiting for 0.0355 sec Waiting for 0.0406 sec Waiting for 0.9448 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 3.43816E+12 Waiting for 0.0372 sec Waiting for 0.0385 sec Waiting for 0.0006 sec Waiting for 0.0387 sec Waiting for 0.0376 sec Waiting for 0.0512 sec Waiting for 0.0476 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.61730E+09 Waiting for 0.0406 sec Waiting for 0.0387 sec Waiting for 0.0512 sec Waiting for 0.0006 sec Waiting for 0.0335 sec Waiting for 0.0401 sec Waiting for 0.0449 sec Waiting for 0.0341 sec Waiting for 0.9229 sec Waiting for 0.0006 sec Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.34295E+08 Waiting for 0.0547 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.89938E+06 Waiting for 0.0348 sec Waiting for 0.0007 sec Waiting for 0.0337 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.18193E+07 Waiting for 0.0406 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0362 sec Waiting for 0.0394 sec Waiting for 0.0356 sec Waiting for 0.7836 sec Waiting for 0.0006 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.91635E+15 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.10719E+16 Waiting for 0.0006 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.13425E+13 Waiting for 0.0357 sec Waiting for 0.0095 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 4 22 5 23 6 25 7 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60114E+08 Waiting for 0.0006 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 14 5 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.66953E+17 Waiting for 0.0353 sec Waiting for 0.0350 sec Waiting for 0.0006 sec Waiting for 0.0371 sec Waiting for 1.1295 sec Waiting for 0.0356 sec Waiting for 0.0310 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 29 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.21739E+04 Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.92356E+06 Waiting for 0.0469 sec Waiting for 0.0399 sec Waiting for 0.0377 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.24168E+17 Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.23455E+12 Waiting for 0.0348 sec Waiting for 0.0677 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19196E+16 Waiting for 0.0357 sec Waiting for 0.0347 sec Waiting for 0.0007 sec Waiting for 0.0514 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0404 sec Waiting for 0.0367 sec Waiting for 0.0514 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.19431E+35 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19431E+35 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36340E+03 Waiting for 0.0488 sec Waiting for 0.0387 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0317 sec Waiting for 0.0482 sec Waiting for 0.0398 sec Waiting for 0.0356 sec Waiting for 0.0006 sec Waiting for 0.0327 sec Waiting for 0.0359 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.05314E+02 Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.03356E+03 Waiting for 0.7635 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.13869E+12 Waiting for 0.0006 sec Waiting for 0.0308 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 26 14 29 17 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.08773E+19 Waiting for 0.0006 sec Waiting for 0.0158 sec Waiting for 0.0398 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.69314E+22 Waiting for 0.0311 sec Waiting for 0.0389 sec Waiting for 0.0375 sec Waiting for 0.0377 sec Waiting for 0.0360 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 26 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.62949E+08 Waiting for 0.0338 sec Waiting for 0.0267 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.96071E+13 Waiting for 0.0006 sec Waiting for 0.0399 sec Waiting for 0.0625 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29658E+11 Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.45661E+20 Waiting for 0.0329 sec Waiting for 0.0405 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.84690E+14 Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24208E+05 Waiting for 0.0007 sec Waiting for 0.0341 sec Waiting for 0.0400 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 19 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.92665E+09 Waiting for 0.0352 sec Waiting for 0.0007 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.57479E+03 Waiting for 0.0006 sec Waiting for 0.0397 sec Waiting for 0.0330 sec Waiting for 0.0007 sec Waiting for 0.0344 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 1.47142E+21 Waiting for 0.0007 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.84139E+09 Waiting for 0.0385 sec Waiting for 0.0621 sec Waiting for 0.0006 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.18896E+05 Waiting for 0.9608 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.05393E+09 Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.44687E+08 Waiting for 0.0393 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 14 9 27 12 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.01699E+20 Waiting for 0.0424 sec Waiting for 0.0607 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.20030E+01 Waiting for 0.0390 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29635E+11 Waiting for 0.0355 sec Waiting for 0.0337 sec Waiting for 0.0555 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 5.72964E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.72964E+23 Waiting for 0.0382 sec Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0311 sec Waiting for 0.0327 sec Waiting for 0.8555 sec Waiting for 0.0006 sec Waiting for 0.0344 sec Waiting for 0.0453 sec Waiting for 0.0401 sec Waiting for 0.0147 sec Waiting for 0.0357 sec Waiting for 0.0370 sec Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 7.99154E+14 Waiting for 0.0006 sec Waiting for 0.0399 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0390 sec Waiting for 0.0388 sec Waiting for 0.9722 sec Waiting for 0.0007 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.05316E+13 Waiting for 0.0394 sec Waiting for 0.0332 sec Waiting for 0.0318 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0346 sec Waiting for 0.0366 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0310 sec Waiting for 0.0009 sec Waiting for 0.0350 sec Waiting for 0.8362 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.63347E+09 Waiting for 0.0390 sec Waiting for 0.0327 sec Waiting for 0.0379 sec Waiting for 0.0310 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.68144E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.68144E+23 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0629 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45842E+06 Waiting for 0.0355 sec #OVERLAP evdw > 1d10 5.91345E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.91345E+28 Waiting for 0.0322 sec Waiting for 0.0345 sec Waiting for 0.0358 sec Waiting for 0.0400 sec Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.9373 sec Waiting for 0.0263 sec Waiting for 0.0365 sec Waiting for 0.0359 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.58548E+06 Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.33571E+08 Waiting for 0.0360 sec Waiting for 0.0361 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34873E+02 Waiting for 0.0362 sec Waiting for 0.0332 sec Waiting for 0.0334 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0336 sec Waiting for 0.0496 sec Waiting for 0.0006 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0542 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 24 17 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00195E+12 Waiting for 0.0332 sec Waiting for 0.0006 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.20913E+11 Waiting for 0.0326 sec Waiting for 0.0342 sec Waiting for 0.0445 sec End of minim, proc 30 time 3717.979859000000 Processor 30 is finishing work. Total time 3735.975116000000 sec