added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB029
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB029
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            29  iseed(4)=             0            0        -1400 
47        -41889
48  ran_num   0.2125845104455948     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2518 sec
146 Waiting for     0.0406 sec
147 Waiting for     0.0123 sec
148 Waiting for     0.3450 sec
149 Waiting for     0.0425 sec
150 Waiting for     0.0387 sec
151 Waiting for     0.0319 sec
152 Waiting for     0.0360 sec
153 Waiting for     0.0374 sec
154 #OVERLAP evdw > 1d10   1.00000E+20
155  #OVERLAPing residues             2
156   11  22
157  #OVERLAPing all corrected after             1  random generation
158 #OVERLAP evdw after   3.60960E+06
159 Waiting for     0.0248 sec
160 Waiting for     0.0006 sec
161 #OVERLAP evdw > 1d10   1.00000E+20
162  #OVERLAPing residues             4
163    4  12   5  14
164  #OVERLAPing all corrected after             1  random generation
165 #OVERLAP evdw after   2.90525E+16
166 Waiting for     0.0007 sec
167 Waiting for     0.0006 sec
168 Waiting for     0.0354 sec
169 Waiting for     0.0385 sec
170 Waiting for     0.0320 sec
171 Waiting for     0.0372 sec
172 Waiting for     0.0390 sec
173 Waiting for     0.0368 sec
174 Waiting for     0.0007 sec
175 Waiting for     0.1146 sec
176 Waiting for     0.0006 sec
177 #OVERLAP evdw > 1d10   1.00000E+20
178  #OVERLAPing residues             2
179    4  25
180  #OVERLAPing all corrected after             4  random generation
181 #OVERLAP evdw after   9.57498E+05
182 Waiting for     0.0339 sec
183 Waiting for     0.0340 sec
184 Waiting for     0.0006 sec
185 Waiting for     0.0317 sec
186 #OVERLAP evdw > 1d10   1.00000E+20
187  #OVERLAPing residues             2
188    7  14
189  #OVERLAPing all corrected after             3  random generation
190 #OVERLAP evdw after   1.01126E+07
191 Waiting for     0.0389 sec
192 Waiting for     0.0007 sec
193 Waiting for     0.0605 sec
194 Waiting for     0.0405 sec
195 Waiting for     0.0589 sec
196 Waiting for     0.0065 sec
197 Waiting for     0.0372 sec
198 #OVERLAP evdw > 1d10   1.00000E+20
199  #OVERLAPing residues             2
200    8  17
201  #OVERLAPing all corrected after             1  random generation
202 #OVERLAP evdw after   1.97400E+10
203 Waiting for     0.0323 sec
204 #OVERLAP evdw > 1d10   1.00000E+20
205  #OVERLAPing residues             2
206   25  27
207  #OVERLAPing all corrected after             1  random generation
208 #OVERLAP evdw after   1.81379E+05
209 Waiting for     0.0006 sec
210 Waiting for     0.0007 sec
211 Waiting for     0.2447 sec
212 Waiting for     0.0176 sec
213 Waiting for     0.0387 sec
214 Waiting for     0.0345 sec
215 Waiting for     0.0696 sec
216 Waiting for     0.0334 sec
217 Waiting for     0.0380 sec
218 Waiting for     0.0359 sec
219 Waiting for     0.0006 sec
220 Waiting for     0.0368 sec
221 #OVERLAP evdw > 1d10   1.00000E+20
222  #OVERLAPing residues             2
223    4  20
224  #OVERLAPing all corrected after             2  random generation
225 #OVERLAP evdw after   7.58840E+04
226 Waiting for     0.0365 sec
227 Waiting for     0.0006 sec
228 Waiting for     0.0007 sec
229 Waiting for     0.0397 sec
230 Waiting for     0.0642 sec
231 Waiting for     0.0009 sec
232 #OVERLAP evdw > 1d10   1.00000E+20
233  #OVERLAPing residues             2
234   14  29
235  #OVERLAPing all corrected after             1  random generation
236 #OVERLAP evdw after   1.42359E+13
237 Waiting for     0.0351 sec
238 Waiting for     0.0006 sec
239 #OVERLAP evdw > 1d10   1.00000E+20
240  #OVERLAPing residues             2
241   21  27
242  #OVERLAPing all corrected after             1  random generation
243 #OVERLAP evdw after   7.24280E+11
244 Waiting for     0.0348 sec
245 Waiting for     0.0007 sec
246 Waiting for     0.0400 sec
247 Waiting for     0.0397 sec
248 Waiting for     0.0606 sec
249 Waiting for     0.0604 sec
250 Waiting for     0.0013 sec
251 #OVERLAP evdw > 1d10   1.00000E+20
252  #OVERLAPing residues             4
253    5  27   7  28
254  #OVERLAPing all corrected after             2  random generation
255 #OVERLAP evdw after   5.89735E+15
256 Waiting for     0.0342 sec
257 Waiting for     0.0351 sec
258 Waiting for     0.0321 sec
259 Waiting for     0.0336 sec
260 #OVERLAP evdw > 1d10   1.00000E+20
261  #OVERLAPing residues             2
262   22  27
263  #OVERLAPing all corrected after             1  random generation
264 #OVERLAP evdw after   1.02220E+16
265 Waiting for     0.0329 sec
266 Waiting for     0.0007 sec
267 Waiting for     0.0329 sec
268 Waiting for     0.0555 sec
269 Waiting for     0.0402 sec
270 #OVERLAP evdw > 1d10   1.00000E+20
271  #OVERLAPing residues             4
272    3  25   9  23
273  #OVERLAPing all corrected after             5  random generation
274 #OVERLAP evdw after   7.31802E+20
275 Waiting for     0.0311 sec
276 #OVERLAP evdw > 1d10   1.00000E+20
277  #OVERLAPing residues             2
278    2  27
279  #OVERLAPing all corrected after             1  random generation
280 #OVERLAP evdw after   1.16570E+01
281 Waiting for     0.0366 sec
282 #OVERLAP evdw > 1d10   1.00000E+20
283  #OVERLAPing residues             4
284    2  27   4  26
285  #OVERLAPing all corrected after             1  random generation
286 #OVERLAP evdw after   2.54318E+06
287 Waiting for     0.0389 sec
288 Waiting for     0.0398 sec
289 Waiting for     0.0624 sec
290 Waiting for     0.0007 sec
291 #OVERLAP evdw > 1d10   1.00000E+20
292  #OVERLAPing residues             3
293   11  23  12
294  #OVERLAPing all corrected after             2  random generation
295 #OVERLAP evdw after   2.84822E+09
296 Waiting for     0.0010 sec
297 #OVERLAP evdw > 1d10   1.00000E+20
298  #OVERLAPing residues             2
299    7  26
300  #OVERLAPing all corrected after             1  random generation
301 #OVERLAP evdw after   2.86512E+07
302 Waiting for     0.0006 sec
303 Waiting for     0.0639 sec
304 Waiting for     0.0006 sec
305 Waiting for     0.0342 sec
306 Waiting for     0.0323 sec
307 Waiting for     0.0395 sec
308 #OVERLAP evdw > 1d10   1.00000E+20
309  #OVERLAPing residues             2
310    7  23
311  #OVERLAPing all corrected after             1  random generation
312 #OVERLAP evdw after   5.27193E+20
313 Waiting for     0.0006 sec
314 Waiting for     0.0459 sec
315 Waiting for     0.0007 sec
316 Waiting for     0.0006 sec
317 Waiting for     0.0311 sec
318 Waiting for     0.0006 sec
319 Waiting for     0.0318 sec
320 #OVERLAP evdw > 1d10   1.00000E+20
321  #OVERLAPing residues             4
322    7  24   9  22
323  #OVERLAPing all corrected after             4  random generation
324 #OVERLAP evdw after   2.29400E+11
325 Waiting for     0.0351 sec
326 Waiting for     0.0006 sec
327 #OVERLAP evdw > 1d10   1.00000E+20
328  #OVERLAPing residues             2
329   23  27
330  #OVERLAPing all corrected after             1  random generation
331 #OVERLAP evdw after   8.52785E+14
332 Waiting for     0.0368 sec
333 Waiting for     0.0206 sec
334 Waiting for     0.0519 sec
335 Waiting for     0.0382 sec
336 #OVERLAP evdw > 1d10   1.00000E+20
337  #OVERLAPing residues             2
338    7  23
339  #OVERLAPing all corrected after             7  random generation
340 #OVERLAP evdw after   3.01619E+14
341 Waiting for     0.0150 sec
342 Waiting for     0.0562 sec
343 Waiting for     0.0592 sec
344 Waiting for     0.0107 sec
345 Waiting for     0.5367 sec
346 Waiting for     0.0427 sec
347 Waiting for     0.0006 sec
348 Waiting for     0.0007 sec
349 #OVERLAP evdw > 1d10   1.00000E+20
350  #OVERLAPing residues             2
351    5  14
352  #OVERLAPing all corrected after             1  random generation
353 #OVERLAP evdw after   1.65132E+05
354 Waiting for     0.0310 sec
355 Waiting for     0.0318 sec
356 Waiting for     0.0007 sec
357 Waiting for     0.0020 sec
358 Waiting for     0.0345 sec
359 Waiting for     0.0318 sec
360 #OVERLAP evdw > 1d10   1.00000E+20
361  #OVERLAPing residues             2
362   21  25
363  #OVERLAPing all corrected after             1  random generation
364 #OVERLAP evdw after   4.36587E+03
365 Waiting for     0.0011 sec
366 Waiting for     0.0539 sec
367 Waiting for     0.0006 sec
368 #OVERLAP evdw > 1d10   1.00000E+20
369  #OVERLAPing residues             4
370    7  13  16  27
371  #OVERLAPing all corrected after             2  random generation
372 #OVERLAP evdw after   9.97491E+07
373 Waiting for     0.0007 sec
374 Waiting for     0.0398 sec
375 #OVERLAP evdw > 1d10   1.00000E+20
376  #OVERLAPing residues             2
377    8  13
378  #OVERLAPing all corrected after             1  random generation
379 #OVERLAP evdw after   1.09012E+08
380 Waiting for     0.0331 sec
381 #OVERLAP evdw > 1d10   1.00000E+20
382  #OVERLAPing residues             2
383    6  25
384  #OVERLAPing all corrected after             1  random generation
385 #OVERLAP evdw after   8.78298E+07
386 Waiting for     0.0006 sec
387 Waiting for     0.0007 sec
388 #OVERLAP evdw > 1d10   1.00000E+20
389  #OVERLAPing residues             2
390    8  22
391  #OVERLAPing all corrected after             1  random generation
392 #OVERLAP evdw after   1.94943E+07
393 Waiting for     0.0009 sec
394 Waiting for     0.0007 sec
395 Waiting for     0.0344 sec
396 Waiting for     0.0361 sec
397 Waiting for     0.0434 sec
398 #OVERLAP evdw > 1d10   1.00000E+20
399  #OVERLAPing residues             2
400    9  23
401  #OVERLAPing all corrected after             1  random generation
402 #OVERLAP evdw after   4.48288E+14
403 Waiting for     0.0542 sec
404 #OVERLAP evdw > 1d10   1.00000E+20
405  #OVERLAPing residues             2
406    2  17
407  #OVERLAPing all corrected after             1  random generation
408 #OVERLAP evdw after   1.06541E+15
409 Waiting for     0.0402 sec
410 Waiting for     0.0362 sec
411 Waiting for     0.0010 sec
412 Waiting for     0.0006 sec
413 Waiting for     0.3103 sec
414 Waiting for     0.0276 sec
415 Waiting for     0.0398 sec
416 #OVERLAP evdw > 1d10   1.00000E+20
417  #OVERLAPing residues             2
418   11  17
419  #OVERLAPing all corrected after             1  random generation
420 #OVERLAP evdw after   8.81896E+06
421 Waiting for     0.0325 sec
422 Waiting for     0.0383 sec
423 Waiting for     0.0371 sec
424 Waiting for     0.0399 sec
425 Waiting for     0.0006 sec
426 Waiting for     0.0395 sec
427 Waiting for     0.0322 sec
428 #OVERLAP evdw > 1d10   1.00000E+20
429  #OVERLAPing residues             2
430   12  26
431  #OVERLAPing all corrected after             1  random generation
432 #OVERLAP evdw after   2.28187E+04
433 Waiting for     0.0374 sec
434 Waiting for     0.0381 sec
435 #OVERLAP evdw > 1d10   1.00000E+20
436  #OVERLAPing residues             4
437    4  25   9  27
438  #OVERLAPing all corrected after             2  random generation
439 #OVERLAP evdw after   5.01190E+15
440 Waiting for     0.0322 sec
441 #OVERLAP evdw > 1d10   1.00000E+20
442  #OVERLAPing residues             2
443    7  21
444  #OVERLAPing all corrected after             1  random generation
445 #OVERLAP evdw after   3.99049E+07
446 Waiting for     0.0007 sec
447 Waiting for     0.0627 sec
448 Waiting for     0.0408 sec
449 #OVERLAP evdw > 1d10   1.00000E+20
450  #OVERLAPing residues             6
451    3  26   4  20   6  17
452  #OVERLAPing all corrected after             4  random generation
453 #OVERLAP evdw after   2.88479E+34
454 Waiting for     0.0385 sec
455 Waiting for     0.0007 sec
456 Waiting for     0.0387 sec
457 Waiting for     0.0007 sec
458 #OVERLAP evdw > 1d10   1.00000E+20
459  #OVERLAPing residues             2
460    7  25
461  #OVERLAPing all corrected after             1  random generation
462 #OVERLAP evdw after   1.25531E+07
463 Waiting for     0.0355 sec
464 Waiting for     0.0379 sec
465 #OVERLAP evdw > 1d10   1.00000E+20
466  #OVERLAPing residues             2
467    7  26
468  #OVERLAPing all corrected after             1  random generation
469 #OVERLAP evdw after   4.92134E+09
470 Waiting for     0.0356 sec
471 Waiting for     0.0009 sec
472 Waiting for     0.0006 sec
473 Waiting for     0.0396 sec
474 Waiting for     0.0007 sec
475 Waiting for     0.0007 sec
476 #OVERLAP evdw > 1d10   1.00000E+20
477  #OVERLAPing residues             2
478   12  25
479  #OVERLAPing all corrected after             2  random generation
480 #OVERLAP evdw after   7.86837E+12
481 Waiting for     0.0354 sec
482 Waiting for     0.0007 sec
483 Waiting for     0.0381 sec
484 #OVERLAP evdw > 1d10   1.00000E+20
485  #OVERLAPing residues             2
486    8  22
487  #OVERLAPing all corrected after             3  random generation
488 #OVERLAP evdw after   8.80368E+07
489 Waiting for     0.0385 sec
490 Waiting for     0.0006 sec
491 Waiting for     0.0513 sec
492 Waiting for     0.0388 sec
493 Waiting for     0.0359 sec
494 Waiting for     0.0341 sec
495 Waiting for     0.0348 sec
496 Waiting for     0.0355 sec
497 Waiting for     0.0332 sec
498 #OVERLAP evdw > 1d10   1.00000E+20
499  #OVERLAPing residues             2
500    3  13
501  #OVERLAPing all corrected after             1  random generation
502 #OVERLAP evdw after   1.38552E+09
503 Waiting for     0.0338 sec
504 Waiting for     0.0006 sec
505 #OVERLAP evdw > 1d10   1.00000E+20
506  #OVERLAPing residues             4
507    7  23   9  22
508  #OVERLAPing all corrected after             4  random generation
509 #OVERLAP evdw after   1.22132E+16
510 Waiting for     0.0370 sec
511 Waiting for     0.0391 sec
512 Waiting for     0.0374 sec
513 Waiting for     0.0384 sec
514 Waiting for     0.0401 sec
515 Waiting for     0.0396 sec
516 Waiting for     0.0342 sec
517 #OVERLAP evdw > 1d10   4.41798E+24
518  #OVERLAPing residues             0
519
520  #OVERLAPing all corrected after             1  random generation
521 #OVERLAP evdw after   4.41798E+24
522 Waiting for     0.0258 sec
523 Waiting for     0.0399 sec
524 Waiting for     0.0534 sec
525 #OVERLAP evdw > 1d10   1.00000E+20
526  #OVERLAPing residues             2
527   11  27
528  #OVERLAPing all corrected after             2  random generation
529 #OVERLAP evdw after   3.02586E+08
530 Waiting for     0.0328 sec
531 #OVERLAP evdw > 1d10   1.00000E+20
532  #OVERLAPing residues             2
533    4  27
534  #OVERLAPing all corrected after             1  random generation
535 #OVERLAP evdw after   3.95800E+08
536 Waiting for     0.0007 sec
537 Waiting for     0.0391 sec
538 #OVERLAP evdw > 1d10   1.00000E+20
539  #OVERLAPing residues             2
540    4  14
541  #OVERLAPing all corrected after             1  random generation
542 #OVERLAP evdw after   5.24030E+25
543 Waiting for     0.0308 sec
544 Waiting for     0.0391 sec
545 Waiting for     0.0006 sec
546 Waiting for     0.0701 sec
547 Waiting for     0.0117 sec
548 #OVERLAP evdw > 1d10   1.00000E+20
549  #OVERLAPing residues             3
550    7  25  29
551  #OVERLAPing all corrected after             1  random generation
552 #OVERLAP evdw after   3.66721E+07
553 Waiting for     0.0006 sec
554 Waiting for     0.0337 sec
555 Waiting for     0.0700 sec
556 Waiting for     0.0664 sec
557 Waiting for     0.0389 sec
558 Waiting for     0.0357 sec
559 Waiting for     0.0007 sec
560 Waiting for     0.0523 sec
561 Waiting for     0.0325 sec
562 Waiting for     0.0384 sec
563 Waiting for     0.0325 sec
564 Waiting for     0.0381 sec
565 Waiting for     0.0007 sec
566 #OVERLAP evdw > 1d10   2.84379E+22
567  #OVERLAPing residues             0
568
569  #OVERLAPing all corrected after             1  random generation
570 #OVERLAP evdw after   2.84379E+22
571 Waiting for     0.0359 sec
572 #OVERLAP evdw > 1d10   1.00000E+20
573  #OVERLAPing residues             2
574   14  23
575  #OVERLAPing all corrected after             1  random generation
576 #OVERLAP evdw after   4.57304E+09
577 Waiting for     0.0006 sec
578 #OVERLAP evdw > 1d10   1.00000E+20
579  #OVERLAPing residues             2
580    3  25
581  #OVERLAPing all corrected after             1  random generation
582 #OVERLAP evdw after   1.28948E+06
583 Waiting for     0.0391 sec
584 #OVERLAP evdw > 1d10   1.00000E+20
585  #OVERLAPing residues             4
586    2  27   4  29
587  #OVERLAPing all corrected after             2  random generation
588 #OVERLAP evdw after   1.42731E+33
589 Waiting for     0.0007 sec
590 #OVERLAP evdw > 1d10   1.00000E+20
591  #OVERLAPing residues             4
592    8  26  14  29
593  #OVERLAPing all corrected after             8  random generation
594 #OVERLAP evdw after   3.64223E+35
595 Waiting for     0.0007 sec
596 Waiting for     0.0378 sec
597 #OVERLAP evdw > 1d10   1.00000E+20
598  #OVERLAPing residues             2
599   14  25
600  #OVERLAPing all corrected after             1  random generation
601 #OVERLAP evdw after   3.28454E+09
602 Waiting for     0.0373 sec
603 Waiting for     0.0367 sec
604 #OVERLAP evdw > 1d10   1.00000E+20
605  #OVERLAPing residues             2
606    4  26
607  #OVERLAPing all corrected after             1  random generation
608 #OVERLAP evdw after   7.10605E+05
609 Waiting for     0.0310 sec
610 Waiting for     0.0120 sec
611 Waiting for     0.0435 sec
612 Waiting for     0.0379 sec
613 #OVERLAP evdw > 1d10   1.00000E+20
614  #OVERLAPing residues             2
615    7  14
616  #OVERLAPing all corrected after             1  random generation
617 #OVERLAP evdw after   2.08047E+02
618 Waiting for     0.0686 sec
619 Waiting for     0.0384 sec
620 #OVERLAP evdw > 1d10   1.00000E+20
621  #OVERLAPing residues             2
622    2  22
623  #OVERLAPing all corrected after             1  random generation
624 #OVERLAP evdw after   1.40342E+09
625 Waiting for     0.0007 sec
626 Waiting for     0.0333 sec
627 Waiting for     0.0007 sec
628 Waiting for     0.0314 sec
629 Waiting for     0.0293 sec
630 #OVERLAP evdw > 1d10   1.00000E+20
631  #OVERLAPing residues             2
632   17  22
633  #OVERLAPing all corrected after             1  random generation
634 #OVERLAP evdw after   7.95522E+02
635 Waiting for     0.0633 sec
636 #OVERLAP evdw > 1d10   1.00000E+20
637  #OVERLAPing residues             3
638    3  27   4
639  #OVERLAPing all corrected after             1  random generation
640 #OVERLAP evdw after   1.82807E+14
641 Waiting for     0.0393 sec
642 Waiting for     0.0007 sec
643 Waiting for     0.0399 sec
644 Waiting for     0.0357 sec
645 Waiting for     0.0385 sec
646 Waiting for     0.3950 sec
647 Waiting for     0.0006 sec
648 #OVERLAP evdw > 1d10   3.22771E+31
649  #OVERLAPing residues             0
650
651  #OVERLAPing all corrected after             1  random generation
652 #OVERLAP evdw after   3.22771E+31
653 Waiting for     0.0006 sec
654 Waiting for     0.0006 sec
655 Waiting for     0.0363 sec
656 Waiting for     0.0369 sec
657 Waiting for     0.0396 sec
658 #OVERLAP evdw > 1d10   1.00000E+20
659  #OVERLAPing residues             2
660    8  23
661  #OVERLAPing all corrected after            53  random generation
662 #OVERLAP evdw after   1.32179E+22
663 Waiting for     0.0404 sec
664 #OVERLAP evdw > 1d10   1.00000E+20
665  #OVERLAPing residues             4
666    2  26   3  23
667  #OVERLAPing all corrected after             1  random generation
668 #OVERLAP evdw after   2.66873E+10
669 Waiting for     0.0007 sec
670 #OVERLAP evdw > 1d10   1.00000E+20
671  #OVERLAPing residues             2
672    4  24
673  #OVERLAPing all corrected after             1  random generation
674 #OVERLAP evdw after   1.06645E+19
675 Waiting for     0.0130 sec
676 Waiting for     0.0007 sec
677 Waiting for     0.0373 sec
678 Waiting for     0.0061 sec
679 Waiting for     0.0007 sec
680 Waiting for     0.0007 sec
681 Waiting for     0.0311 sec
682 #OVERLAP evdw > 1d10   1.00000E+20
683  #OVERLAPing residues             2
684    4  15
685  #OVERLAPing all corrected after             1  random generation
686 #OVERLAP evdw after   6.10163E+07
687 Waiting for     0.0398 sec
688 Waiting for     0.0009 sec
689 #OVERLAP evdw > 1d10   1.50831E+20
690  #OVERLAPing residues             0
691
692  #OVERLAPing all corrected after             1  random generation
693 #OVERLAP evdw after   1.50831E+20
694 Waiting for     0.0295 sec
695 #OVERLAP evdw > 1d10   1.00000E+20
696  #OVERLAPing residues             2
697    7  16
698  #OVERLAPing all corrected after             8  random generation
699 #OVERLAP evdw after   1.00337E+15
700 Waiting for     0.0007 sec
701 Waiting for     0.0314 sec
702 Waiting for     0.0641 sec
703 Waiting for     0.0411 sec
704 #OVERLAP evdw > 1d10   2.72400E+20
705  #OVERLAPing residues             0
706
707  #OVERLAPing all corrected after             1  random generation
708 #OVERLAP evdw after   2.72400E+20
709 Waiting for     0.0390 sec
710 Waiting for     0.0007 sec
711 Waiting for     0.0360 sec
712 #OVERLAP evdw > 1d10   1.00000E+20
713  #OVERLAPing residues             2
714    9  21
715  #OVERLAPing all corrected after             1  random generation
716 #OVERLAP evdw after   7.39346E+14
717 Waiting for     0.0006 sec
718 Waiting for     0.0007 sec
719 #OVERLAP evdw > 1d10   1.00000E+20
720  #OVERLAPing residues             2
721   17  22
722  #OVERLAPing all corrected after             1  random generation
723 #OVERLAP evdw after   2.04478E+05
724 Waiting for     0.0007 sec
725 Waiting for     0.0624 sec
726 Waiting for     0.0357 sec
727 Waiting for     0.0006 sec
728 Waiting for     0.0384 sec
729 Waiting for     0.0389 sec
730 Waiting for     0.1694 sec
731 #OVERLAP evdw > 1d10   1.00000E+20
732  #OVERLAPing residues             2
733    3  29
734  #OVERLAPing all corrected after             1  random generation
735 #OVERLAP evdw after   2.12404E+08
736 Waiting for     0.0006 sec
737 #OVERLAP evdw > 1d10   1.00000E+20
738  #OVERLAPing residues             2
739   14  19
740  #OVERLAPing all corrected after             1  random generation
741 #OVERLAP evdw after   1.45778E+10
742 Waiting for     0.0310 sec
743 Waiting for     0.0006 sec
744 Waiting for     0.0387 sec
745 #OVERLAP evdw > 1d10   1.00000E+20
746  #OVERLAPing residues             2
747    5  14
748  #OVERLAPing all corrected after             1  random generation
749 #OVERLAP evdw after   9.74734E+09
750 Waiting for     0.0340 sec
751 Waiting for     0.0347 sec
752 #OVERLAP evdw > 1d10   1.00000E+20
753  #OVERLAPing residues             4
754    3  26   4  25
755  #OVERLAPing all corrected after             2  random generation
756 #OVERLAP evdw after   7.83185E+08
757 Waiting for     0.0361 sec
758 #OVERLAP evdw > 1d10   1.00000E+20
759  #OVERLAPing residues             2
760    9  27
761  #OVERLAPing all corrected after             2  random generation
762 #OVERLAP evdw after   1.70878E+05
763 Waiting for     0.0389 sec
764 #OVERLAP evdw > 1d10   1.00000E+20
765  #OVERLAPing residues             2
766    7  14
767  #OVERLAPing all corrected after             1  random generation
768 #OVERLAP evdw after   5.70955E+19
769 Waiting for     0.0398 sec
770 Waiting for     0.0648 sec
771 Waiting for     0.0402 sec
772 Waiting for     0.0395 sec
773 Waiting for     0.0381 sec
774 Waiting for     0.3850 sec
775 #OVERLAP evdw > 1d10   1.00000E+20
776  #OVERLAPing residues             2
777   12  25
778  #OVERLAPing all corrected after             1  random generation
779 #OVERLAP evdw after   9.37418E+09
780 Waiting for     0.0273 sec
781 Waiting for     0.0570 sec
782 #OVERLAP evdw > 1d10   1.00000E+20
783  #OVERLAPing residues             2
784    7  17
785  #OVERLAPing all corrected after             4  random generation
786 #OVERLAP evdw after   3.70281E+09
787 Waiting for     0.0006 sec
788 Waiting for     0.0316 sec
789 Waiting for     0.0400 sec
790 Waiting for     0.0343 sec
791 Waiting for     0.0024 sec
792 Waiting for     0.0371 sec
793 Waiting for     0.0350 sec
794 Waiting for     0.0377 sec
795 Waiting for     0.0007 sec
796 Waiting for     0.0540 sec
797 #OVERLAP evdw > 1d10   1.00000E+20
798  #OVERLAPing residues             2
799   13  23
800  #OVERLAPing all corrected after             1  random generation
801 #OVERLAP evdw after   5.63807E+27
802 Waiting for     0.0006 sec
803 Waiting for     0.0393 sec
804 #OVERLAP evdw > 1d10   1.00000E+20
805  #OVERLAPing residues             4
806   10  25  11  23
807  #OVERLAPing all corrected after             1  random generation
808 #OVERLAP evdw after   1.84831E+09
809 Waiting for     0.0322 sec
810 #OVERLAP evdw > 1d10   2.49876E+20
811  #OVERLAPing residues             0
812
813  #OVERLAPing all corrected after             1  random generation
814 #OVERLAP evdw after   2.49876E+20
815 Waiting for     0.0381 sec
816 #OVERLAP evdw > 1d10   2.49876E+20
817  #OVERLAPing residues             0
818
819  #OVERLAPing all corrected after             1  random generation
820 #OVERLAP evdw after   2.49876E+20
821 Waiting for     0.0390 sec
822 Waiting for     0.0522 sec
823 #OVERLAP evdw > 1d10   1.00000E+20
824  #OVERLAPing residues             2
825   12  17
826  #OVERLAPing all corrected after             1  random generation
827 #OVERLAP evdw after   1.17868E+04
828 Waiting for     0.0365 sec
829 Waiting for     0.0006 sec
830 Waiting for     0.0310 sec
831 Waiting for     0.0404 sec
832 Waiting for     0.0384 sec
833 #OVERLAP evdw > 1d10   1.00000E+20
834  #OVERLAPing residues             4
835    7  17   9  24
836  #OVERLAPing all corrected after             1  random generation
837 #OVERLAP evdw after   4.66074E+08
838 Waiting for     0.0403 sec
839 Waiting for     0.0318 sec
840 Waiting for     0.0007 sec
841 #OVERLAP evdw > 1d10   1.00000E+20
842  #OVERLAPing residues             2
843    3  11
844  #OVERLAPing all corrected after             1  random generation
845 #OVERLAP evdw after   6.65691E+13
846 Waiting for     0.0482 sec
847 Waiting for     0.0006 sec
848 Waiting for     0.0367 sec
849 #OVERLAP evdw > 1d10   1.00000E+20
850  #OVERLAPing residues             2
851    5  17
852  #OVERLAPing all corrected after             1  random generation
853 #OVERLAP evdw after   2.74304E+06
854 Waiting for     0.0007 sec
855 Waiting for     0.0338 sec
856 #OVERLAP evdw > 1d10   1.00000E+20
857  #OVERLAPing residues             2
858   12  23
859  #OVERLAPing all corrected after             1  random generation
860 #OVERLAP evdw after  -1.29211E+01
861 Waiting for     0.0373 sec
862 Waiting for     0.1050 sec
863 #OVERLAP evdw > 1d10   1.00000E+20
864  #OVERLAPing residues             2
865    4  21
866  #OVERLAPing all corrected after             1  random generation
867 #OVERLAP evdw after   2.00278E+12
868 Waiting for     0.0007 sec
869 #OVERLAP evdw > 1d10   1.00000E+20
870  #OVERLAPing residues             2
871   22  25
872  #OVERLAPing all corrected after             1  random generation
873 #OVERLAP evdw after   3.94413E+14
874 Waiting for     0.0404 sec
875 Waiting for     0.0006 sec
876 #OVERLAP evdw > 1d10   1.00000E+20
877  #OVERLAPing residues             5
878    5  17   7  15  22
879  #OVERLAPing NOT all corrected             2
880    5  17
881 #OVERLAP evdw after   1.00000E+20
882 Waiting for     0.0589 sec
883 #OVERLAP evdw > 1d10   5.28119E+22
884  #OVERLAPing residues             0
885
886  #OVERLAPing all corrected after             1  random generation
887 #OVERLAP evdw after   5.28119E+22
888 Waiting for     0.0310 sec
889 #OVERLAP evdw > 1d10   1.00000E+20
890  #OVERLAPing residues             2
891    7  17
892  #OVERLAPing all corrected after             1  random generation
893 #OVERLAP evdw after   9.54917E+07
894 Waiting for     0.0006 sec
895 Waiting for     0.0317 sec
896 Waiting for     0.0354 sec
897 #OVERLAP evdw > 1d10   1.00000E+20
898  #OVERLAPing residues             2
899   15  17
900  #OVERLAPing all corrected after             1  random generation
901 #OVERLAP evdw after   2.67671E+02
902 Waiting for     0.0006 sec
903 Waiting for     0.0388 sec
904 Waiting for     0.0418 sec
905 Waiting for     0.0361 sec
906 #OVERLAP evdw > 1d10   1.00000E+20
907  #OVERLAPing residues             4
908    4  23   9  11
909  #OVERLAPing all corrected after             2  random generation
910 #OVERLAP evdw after   1.42097E+19
911 Waiting for     0.0399 sec
912 #OVERLAP evdw > 1d10   1.00000E+20
913  #OVERLAPing residues             7
914    2  29   3  25   7  22   8
915  #OVERLAPing all corrected after             2  random generation
916 #OVERLAP evdw after   2.44573E+11
917 Waiting for     0.0007 sec
918 Waiting for     0.0322 sec
919 Waiting for     0.0318 sec
920 Waiting for     0.0007 sec
921 Waiting for     0.0366 sec
922 Waiting for     0.0621 sec
923 #OVERLAP evdw > 1d10   1.00000E+20
924  #OVERLAPing residues             2
925    9  27
926  #OVERLAPing all corrected after           289  random generation
927 #OVERLAP evdw after   4.96185E+11
928 Waiting for     0.0067 sec
929 Waiting for     0.0006 sec
930 #OVERLAP evdw > 1d10   1.00000E+20
931  #OVERLAPing residues             4
932   17  29  20  25
933  #OVERLAPing all corrected after             1  random generation
934 #OVERLAP evdw after   2.57495E+05
935 Waiting for     0.0392 sec
936 Waiting for     0.0007 sec
937 Waiting for     0.0433 sec
938 #OVERLAP evdw > 1d10   1.00000E+20
939  #OVERLAPing residues             2
940   11  19
941  #OVERLAPing all corrected after             1  random generation
942 #OVERLAP evdw after   6.79857E+04
943 Waiting for     0.0372 sec
944 #OVERLAP evdw > 1d10   1.00000E+20
945  #OVERLAPing residues             2
946    7  27
947  #OVERLAPing all corrected after             7  random generation
948 #OVERLAP evdw after   4.74335E+07
949 Waiting for     0.0379 sec
950 Waiting for     0.0403 sec
951 Waiting for     0.0007 sec
952 #OVERLAP evdw > 1d10   1.86650E+20
953  #OVERLAPing residues             0
954
955  #OVERLAPing all corrected after             1  random generation
956 #OVERLAP evdw after   1.86650E+20
957 Waiting for     0.0330 sec
958 #OVERLAP evdw > 1d10   1.00000E+20
959  #OVERLAPing residues             2
960   13  25
961  #OVERLAPing all corrected after             2  random generation
962 #OVERLAP evdw after   9.33186E+04
963 Waiting for     0.0005 sec
964 Waiting for     0.0575 sec
965 #OVERLAP evdw > 1d10   1.00000E+20
966  #OVERLAPing residues             2
967    4  14
968  #OVERLAPing all corrected after             1  random generation
969 #OVERLAP evdw after   8.94159E+05
970 Waiting for     0.0007 sec
971 Waiting for     0.0337 sec
972 Waiting for     0.0407 sec
973 Waiting for     0.0402 sec
974 #OVERLAP evdw > 1d10   1.00000E+20
975  #OVERLAPing residues             2
976    4  12
977  #OVERLAPing all corrected after             1  random generation
978 #OVERLAP evdw after   3.52825E+02
979 Waiting for     0.0009 sec
980 Waiting for     0.0007 sec
981 Waiting for     0.0320 sec
982 Waiting for     0.0311 sec
983 Waiting for     0.0340 sec
984 Waiting for     0.0399 sec
985 Waiting for     0.0346 sec
986 Waiting for     0.0375 sec
987 Waiting for     0.0394 sec
988 Waiting for     0.0006 sec
989 Waiting for     0.0007 sec
990 Waiting for     0.0383 sec
991 Waiting for     0.0342 sec
992 Waiting for     0.0353 sec
993 Waiting for     0.0007 sec
994 Waiting for     0.0589 sec
995 Waiting for     0.0315 sec
996 Waiting for     0.0100 sec
997 #OVERLAP evdw > 1d10   1.00000E+20
998  #OVERLAPing residues             2
999   14  20
1000  #OVERLAPing all corrected after             1  random generation
1001 #OVERLAP evdw after   2.46532E+13
1002 Waiting for     0.0007 sec
1003 Waiting for     0.0369 sec
1004 Waiting for     0.0006 sec
1005 Waiting for     0.0322 sec
1006 Waiting for     0.0353 sec
1007 #OVERLAP evdw > 1d10   1.23491E+24
1008  #OVERLAPing residues             0
1009
1010  #OVERLAPing all corrected after             1  random generation
1011 #OVERLAP evdw after   1.23491E+24
1012 Waiting for     0.0006 sec
1013 Waiting for     0.0350 sec
1014 Waiting for     0.0009 sec
1015 Waiting for     0.0006 sec
1016 Waiting for     0.0392 sec
1017 Waiting for     0.0350 sec
1018 Waiting for     0.0439 sec
1019 #OVERLAP evdw > 1d10   1.00000E+20
1020  #OVERLAPing residues             2
1021    7  22
1022  #OVERLAPing all corrected after             1  random generation
1023 #OVERLAP evdw after   2.97301E+06
1024 Waiting for     0.0423 sec
1025 #OVERLAP evdw > 1d10   1.00000E+20
1026  #OVERLAPing residues             6
1027    2  17   9  27  11  23
1028  #OVERLAPing all corrected after             7  random generation
1029 #OVERLAP evdw after   1.82798E+09
1030 Waiting for     0.0397 sec
1031 Waiting for     0.0398 sec
1032 #OVERLAP evdw > 1d10   1.98940E+25
1033  #OVERLAPing residues             0
1034
1035  #OVERLAPing all corrected after             1  random generation
1036 #OVERLAP evdw after   1.98940E+25
1037 Waiting for     0.0007 sec
1038 Waiting for     0.0006 sec
1039 Waiting for     0.0335 sec
1040 Waiting for     0.0751 sec
1041 #OVERLAP evdw > 1d10   1.00000E+20
1042  #OVERLAPing residues             4
1043    6  22   7  23
1044  #OVERLAPing all corrected after             4  random generation
1045 #OVERLAP evdw after   1.00732E+27
1046 Waiting for     0.0113 sec
1047 #OVERLAP evdw > 1d10   1.00000E+20
1048  #OVERLAPing residues             7
1049    7  19   9  25  11  27  16
1050  #OVERLAPing all corrected after             2  random generation
1051 #OVERLAP evdw after   8.22911E+14
1052 Waiting for     0.0320 sec
1053 Waiting for     0.0007 sec
1054 Waiting for     0.0432 sec
1055 #OVERLAP evdw > 1d10   1.00000E+20
1056  #OVERLAPing residues             2
1057    8  24
1058  #OVERLAPing all corrected after             1  random generation
1059 #OVERLAP evdw after   5.94843E+08
1060 Waiting for     0.0329 sec
1061 Waiting for     0.0007 sec
1062 Waiting for     0.0371 sec
1063 Waiting for     0.0313 sec
1064 #OVERLAP evdw > 1d10   1.00000E+20
1065  #OVERLAPing residues             2
1066    4  20
1067  #OVERLAPing all corrected after             1  random generation
1068 #OVERLAP evdw after   1.34565E+12
1069 Waiting for     0.0474 sec
1070 Waiting for     0.0332 sec
1071 Waiting for     0.0510 sec
1072 Waiting for     0.0341 sec
1073 Waiting for     0.0329 sec
1074 #OVERLAP evdw > 1d10   1.00000E+20
1075  #OVERLAPing residues             2
1076    7  25
1077  #OVERLAPing all corrected after             1  random generation
1078 #OVERLAP evdw after   2.86207E+15
1079 Waiting for     0.0009 sec
1080 #OVERLAP evdw > 1d10   1.00000E+20
1081  #OVERLAPing residues             2
1082   25  27
1083  #OVERLAPing all corrected after             1  random generation
1084 #OVERLAP evdw after   2.37299E+11
1085 Waiting for     0.0007 sec
1086 Waiting for     0.0310 sec
1087 #OVERLAP evdw > 1d10   1.00000E+20
1088  #OVERLAPing residues             2
1089    7  25
1090  #OVERLAPing all corrected after             4  random generation
1091 #OVERLAP evdw after   1.84445E+18
1092 Waiting for     0.0007 sec
1093 #OVERLAP evdw > 1d10   1.00000E+20
1094  #OVERLAPing residues             2
1095    4  27
1096  #OVERLAPing all corrected after             8  random generation
1097 #OVERLAP evdw after   4.04337E+08
1098 Waiting for     0.0382 sec
1099 #OVERLAP evdw > 1d10   1.00000E+20
1100  #OVERLAPing residues             2
1101    3  17
1102  #OVERLAPing all corrected after             1  random generation
1103 #OVERLAP evdw after   4.54010E+14
1104 Waiting for     0.0321 sec
1105 Waiting for     0.0361 sec
1106 Waiting for     0.0380 sec
1107 Waiting for     0.0888 sec
1108 #OVERLAP evdw > 1d10   1.00000E+20
1109  #OVERLAPing residues             3
1110    3  25   5
1111  #OVERLAPing all corrected after             2  random generation
1112 #OVERLAP evdw after   2.08100E+22
1113 Waiting for     0.0006 sec
1114 Waiting for     0.0377 sec
1115 Waiting for     0.0007 sec
1116 Waiting for     0.0326 sec
1117 Waiting for     0.0345 sec
1118 Waiting for     0.0362 sec
1119 Waiting for     0.0389 sec
1120 Waiting for     0.0398 sec
1121 #OVERLAP evdw > 1d10   1.00000E+20
1122  #OVERLAPing residues             2
1123    4  21
1124  #OVERLAPing all corrected after             1  random generation
1125 #OVERLAP evdw after   2.02813E+13
1126 Waiting for     0.0097 sec
1127 Waiting for     0.0007 sec
1128 #OVERLAP evdw > 1d10   1.00000E+20
1129  #OVERLAPing residues             2
1130    3  20
1131  #OVERLAPing all corrected after             1  random generation
1132 #OVERLAP evdw after   1.82156E+04
1133 Waiting for     0.0007 sec
1134 #OVERLAP evdw > 1d10   1.00000E+20
1135  #OVERLAPing residues             6
1136   11  20  12  27  13  28
1137  #OVERLAPing all corrected after             5  random generation
1138 #OVERLAP evdw after   2.03690E+16
1139 Waiting for     0.0006 sec
1140 #OVERLAP evdw > 1d10   1.00000E+20
1141  #OVERLAPing residues             3
1142    4  25   5
1143  #OVERLAPing all corrected after             2  random generation
1144 #OVERLAP evdw after   1.26524E+07
1145 Waiting for     0.0337 sec
1146 Waiting for     0.0006 sec
1147 #OVERLAP evdw > 1d10   1.00000E+20
1148  #OVERLAPing residues             2
1149    7  22
1150  #OVERLAPing all corrected after             1  random generation
1151 #OVERLAP evdw after   2.53474E+08
1152 Waiting for     0.0320 sec
1153 #OVERLAP evdw > 1d10   1.00000E+20
1154  #OVERLAPing residues             2
1155    9  21
1156  #OVERLAPing all corrected after             8  random generation
1157 #OVERLAP evdw after   4.84817E+07
1158 Waiting for     0.0339 sec
1159 Waiting for     0.0734 sec
1160 Waiting for     0.0410 sec
1161 Waiting for     0.0006 sec
1162 Waiting for     0.0429 sec
1163 Waiting for     0.0376 sec
1164 Waiting for     0.0391 sec
1165 Waiting for     0.0359 sec
1166 Waiting for     0.0007 sec
1167 Waiting for     0.0490 sec
1168 Waiting for     0.0006 sec
1169 Waiting for     0.0400 sec
1170 Waiting for     0.0007 sec
1171 Waiting for     0.0582 sec
1172 Waiting for     0.0006 sec
1173 Waiting for     0.0672 sec
1174 Waiting for     0.0313 sec
1175 Waiting for     0.4227 sec
1176 Waiting for     0.0006 sec
1177 Waiting for     0.0455 sec
1178 Waiting for     0.0335 sec
1179 Waiting for     0.0006 sec
1180 Waiting for     0.0336 sec
1181 Waiting for     0.0372 sec
1182 Waiting for     0.0399 sec
1183 Waiting for     0.0334 sec
1184 Waiting for     0.0382 sec
1185 Waiting for     0.0007 sec
1186 Waiting for     0.0386 sec
1187 Waiting for     0.0390 sec
1188 #OVERLAP evdw > 1d10   1.00000E+20
1189  #OVERLAPing residues             2
1190   11  20
1191  #OVERLAPing all corrected after             1  random generation
1192 #OVERLAP evdw after  -4.26408E+01
1193 Waiting for     0.0628 sec
1194 Waiting for     0.0313 sec
1195 Waiting for     0.0344 sec
1196 #OVERLAP evdw > 1d10   1.00000E+20
1197  #OVERLAPing residues             2
1198   11  23
1199  #OVERLAPing all corrected after             1  random generation
1200 #OVERLAP evdw after   4.04872E+06
1201 Waiting for     0.0007 sec
1202 Waiting for     0.0321 sec
1203 Waiting for     0.0322 sec
1204 #OVERLAP evdw > 1d10   1.00000E+20
1205  #OVERLAPing residues             2
1206    7  23
1207  #OVERLAPing NOT all corrected             2
1208    7  23
1209 #OVERLAP evdw after   1.00000E+20
1210 Waiting for     0.0203 sec
1211 #OVERLAP evdw > 1d10   1.00000E+20
1212  #OVERLAPing residues             3
1213    9  17  26
1214  #OVERLAPing all corrected after             1  random generation
1215 #OVERLAP evdw after   5.38990E+06
1216 Waiting for     0.0433 sec
1217 Waiting for     0.0358 sec
1218 Waiting for     0.0387 sec
1219 Waiting for     0.0588 sec
1220 Waiting for     0.0344 sec
1221 Waiting for     0.0312 sec
1222 Waiting for     0.0007 sec
1223 #OVERLAP evdw > 1d10   1.00000E+20
1224  #OVERLAPing residues             2
1225    3  27
1226  #OVERLAPing all corrected after             1  random generation
1227 #OVERLAP evdw after   3.64952E+04
1228 Waiting for     0.0385 sec
1229 Waiting for     0.0364 sec
1230 Waiting for     0.0384 sec
1231 #OVERLAP evdw > 1d10   5.78152E+28
1232  #OVERLAPing residues             0
1233
1234  #OVERLAPing all corrected after             1  random generation
1235 #OVERLAP evdw after   5.78152E+28
1236 Waiting for     0.0357 sec
1237 Waiting for     0.0317 sec
1238 #OVERLAP evdw > 1d10   1.00000E+20
1239  #OVERLAPing residues             2
1240    7  22
1241  #OVERLAPing all corrected after             1  random generation
1242 #OVERLAP evdw after   1.91879E+13
1243 Waiting for     0.0372 sec
1244 #OVERLAP evdw > 1d10   1.00000E+20
1245  #OVERLAPing residues             3
1246    5  27   7
1247  #OVERLAPing all corrected after             1  random generation
1248 #OVERLAP evdw after   1.64017E+11
1249 Waiting for     0.0335 sec
1250 Waiting for     0.0351 sec
1251 Waiting for     0.0008 sec
1252 #OVERLAP evdw > 1d10   1.00000E+20
1253  #OVERLAPing residues             2
1254    2  27
1255  #OVERLAPing all corrected after             3  random generation
1256 #OVERLAP evdw after   7.87498E+24
1257 Waiting for     0.0404 sec
1258 #OVERLAP evdw > 1d10   1.00000E+20
1259  #OVERLAPing residues             2
1260    5  23
1261  #OVERLAPing all corrected after             1  random generation
1262 #OVERLAP evdw after   8.23025E+13
1263 Waiting for     0.0359 sec
1264 Waiting for     0.0346 sec
1265 Waiting for     0.0520 sec
1266 Waiting for     0.0362 sec
1267 Waiting for     0.0342 sec
1268 Waiting for     0.0363 sec
1269 Waiting for     0.0006 sec
1270 Waiting for     0.0972 sec
1271 Waiting for     0.3502 sec
1272 #OVERLAP evdw > 1d10   1.00000E+20
1273  #OVERLAPing residues             4
1274    7  23  20  27
1275  #OVERLAPing all corrected after            18  random generation
1276 #OVERLAP evdw after   1.45629E+22
1277 Waiting for     0.0219 sec
1278 Waiting for     0.0396 sec
1279 Waiting for     0.0378 sec
1280 #OVERLAP evdw > 1d10   1.00000E+20
1281  #OVERLAPing residues             2
1282    3  20
1283  #OVERLAPing all corrected after             1  random generation
1284 #OVERLAP evdw after   6.97702E+09
1285 Waiting for     0.0400 sec
1286 Waiting for     0.0680 sec
1287 Waiting for     0.0006 sec
1288 Waiting for     0.0006 sec
1289 Waiting for     0.0500 sec
1290 Waiting for     0.0718 sec
1291 Waiting for     0.0464 sec
1292 Waiting for     0.0101 sec
1293 #OVERLAP evdw > 1d10   1.00000E+20
1294  #OVERLAPing residues             2
1295   13  25
1296  #OVERLAPing all corrected after             3  random generation
1297 #OVERLAP evdw after   1.52121E+07
1298 Waiting for     0.0338 sec
1299 #OVERLAP evdw > 1d10   1.00000E+20
1300  #OVERLAPing residues             2
1301    7  20
1302  #OVERLAPing all corrected after             1  random generation
1303 #OVERLAP evdw after   1.64063E+09
1304 Waiting for     0.0373 sec
1305 Waiting for     0.0323 sec
1306 #OVERLAP evdw > 1d10   1.00000E+20
1307  #OVERLAPing residues             2
1308    4  17
1309  #OVERLAPing all corrected after             1  random generation
1310 #OVERLAP evdw after   6.38268E+06
1311 Waiting for     0.0314 sec
1312 Waiting for     0.5390 sec
1313 Waiting for     0.0007 sec
1314 Waiting for     0.0376 sec
1315 Waiting for     0.0342 sec
1316 #OVERLAP evdw > 1d10   1.00000E+20
1317  #OVERLAPing residues             2
1318    5  22
1319  #OVERLAPing all corrected after             1  random generation
1320 #OVERLAP evdw after   2.29809E+12
1321 Waiting for     0.0331 sec
1322 Waiting for     0.0896 sec
1323 Waiting for     0.0378 sec
1324 Waiting for     0.0007 sec
1325 Waiting for     0.0393 sec
1326 #OVERLAP evdw > 1d10   1.00000E+20
1327  #OVERLAPing residues             2
1328   14  27
1329  #OVERLAPing all corrected after             1  random generation
1330 #OVERLAP evdw after   2.11785E+08
1331 Waiting for     0.0321 sec
1332 #OVERLAP evdw > 1d10   1.00000E+20
1333  #OVERLAPing residues             2
1334    9  20
1335  #OVERLAPing all corrected after             1  random generation
1336 #OVERLAP evdw after   3.77328E+08
1337 Waiting for     0.0332 sec
1338 Waiting for     0.0428 sec
1339 Waiting for     0.0434 sec
1340 Waiting for     0.0403 sec
1341 Waiting for     0.6776 sec
1342 Waiting for     0.0006 sec
1343 #OVERLAP evdw > 1d10   1.00000E+20
1344  #OVERLAPing residues             2
1345    4  27
1346  #OVERLAPing all corrected after             5  random generation
1347 #OVERLAP evdw after   1.98481E+10
1348 Waiting for     0.0359 sec
1349 Waiting for     0.0351 sec
1350 #OVERLAP evdw > 1d10   1.00000E+20
1351  #OVERLAPing residues             2
1352   11  21
1353  #OVERLAPing all corrected after             2  random generation
1354 #OVERLAP evdw after   2.82410E+07
1355 Waiting for     0.0764 sec
1356 Waiting for     0.0006 sec
1357 Waiting for     0.0376 sec
1358 Waiting for     0.0336 sec
1359 #OVERLAP evdw > 1d10   1.00000E+20
1360  #OVERLAPing residues             2
1361   22  29
1362  #OVERLAPing all corrected after             1  random generation
1363 #OVERLAP evdw after   1.56639E+04
1364 Waiting for     0.0354 sec
1365 Waiting for     0.0314 sec
1366 #OVERLAP evdw > 1d10   1.00000E+20
1367  #OVERLAPing residues             2
1368    5  22
1369  #OVERLAPing all corrected after             1  random generation
1370 #OVERLAP evdw after   3.69245E+12
1371 Waiting for     0.0006 sec
1372 #OVERLAP evdw > 1d10   1.00000E+20
1373  #OVERLAPing residues             2
1374    5  18
1375  #OVERLAPing all corrected after             1  random generation
1376 #OVERLAP evdw after   1.54787E+09
1377 Waiting for     0.0311 sec
1378 Waiting for     0.0007 sec
1379 Waiting for     0.0388 sec
1380 Waiting for     0.0405 sec
1381 Waiting for     0.0006 sec
1382 Waiting for     0.7684 sec
1383 #OVERLAP evdw > 1d10   1.00000E+20
1384  #OVERLAPing residues             2
1385    9  24
1386  #OVERLAPing all corrected after             3  random generation
1387 #OVERLAP evdw after   2.85554E+29
1388 Waiting for     0.0395 sec
1389 #OVERLAP evdw > 1d10   1.00000E+20
1390  #OVERLAPing residues             2
1391   11  23
1392  #OVERLAPing all corrected after             1  random generation
1393 #OVERLAP evdw after   1.21552E+08
1394 Waiting for     0.0709 sec
1395 Waiting for     0.0007 sec
1396 Waiting for     0.0470 sec
1397 Waiting for     0.0317 sec
1398 Waiting for     0.0325 sec
1399 Waiting for     0.0007 sec
1400 Waiting for     0.0007 sec
1401 Waiting for     0.0316 sec
1402 Waiting for     0.0007 sec
1403 #OVERLAP evdw > 1d10   1.00000E+20
1404  #OVERLAPing residues             4
1405    3  18   4  22
1406  #OVERLAPing all corrected after             1  random generation
1407 #OVERLAP evdw after   3.07204E+12
1408 Waiting for     0.0376 sec
1409 Waiting for     0.0362 sec
1410 Waiting for     0.0006 sec
1411 Waiting for     0.0309 sec
1412 Waiting for     0.0648 sec
1413 Waiting for     0.0006 sec
1414 Waiting for     0.0007 sec
1415 #OVERLAP evdw > 1d10   1.00000E+20
1416  #OVERLAPing residues             2
1417    9  26
1418  #OVERLAPing all corrected after             1  random generation
1419 #OVERLAP evdw after   4.82087E+08
1420 Waiting for     0.0013 sec
1421 Waiting for     0.0006 sec
1422 Waiting for     0.0394 sec
1423 Waiting for     0.0340 sec
1424 #OVERLAP evdw > 1d10   1.00000E+20
1425  #OVERLAPing residues             2
1426    2  27
1427  #OVERLAPing all corrected after             1  random generation
1428 #OVERLAP evdw after   3.99726E+02
1429 Waiting for     0.0354 sec
1430 #OVERLAP evdw > 1d10   1.00000E+20
1431  #OVERLAPing residues             4
1432    2  27  11  29
1433  #OVERLAPing all corrected after             1  random generation
1434 #OVERLAP evdw after   5.14190E+28
1435 Waiting for     0.0006 sec
1436 Waiting for     0.0362 sec
1437 Waiting for     0.0339 sec
1438 Waiting for     0.0010 sec
1439 Waiting for     0.0162 sec
1440 Waiting for     0.0380 sec
1441 #OVERLAP evdw > 1d10   1.00000E+20
1442  #OVERLAPing residues             2
1443   14  25
1444  #OVERLAPing all corrected after             1  random generation
1445 #OVERLAP evdw after   6.78072E+04
1446 Waiting for     0.0006 sec
1447 Waiting for     0.0457 sec
1448 Waiting for     0.5983 sec
1449 Waiting for     0.0006 sec
1450 #OVERLAP evdw > 1d10   1.71620E+21
1451  #OVERLAPing residues             0
1452
1453  #OVERLAPing all corrected after             1  random generation
1454 #OVERLAP evdw after   1.71620E+21
1455 Waiting for     0.0408 sec
1456 Waiting for     0.0355 sec
1457 Waiting for     0.0006 sec
1458 #OVERLAP evdw > 1d10   1.00000E+20
1459  #OVERLAPing residues             7
1460   17  27  18  26  19  25  20
1461  #OVERLAPing all corrected after            12  random generation
1462 #OVERLAP evdw after   3.00245E+23
1463 Waiting for     0.0593 sec
1464 #OVERLAP evdw > 1d10   5.08303E+27
1465  #OVERLAPing residues             0
1466
1467  #OVERLAPing all corrected after             1  random generation
1468 #OVERLAP evdw after   5.08303E+27
1469 Waiting for     0.0006 sec
1470 #OVERLAP evdw > 1d10   1.00000E+20
1471  #OVERLAPing residues             2
1472   16  27
1473  #OVERLAPing all corrected after             1  random generation
1474 #OVERLAP evdw after   3.60431E+04
1475 Waiting for     0.0360 sec
1476 #OVERLAP evdw > 1d10   1.00000E+20
1477  #OVERLAPing residues             2
1478   10  20
1479  #OVERLAPing all corrected after             1  random generation
1480 #OVERLAP evdw after   3.46052E+04
1481 Waiting for     0.0359 sec
1482 Waiting for     0.0351 sec
1483 Waiting for     0.0463 sec
1484 Waiting for     0.0314 sec
1485 #OVERLAP evdw > 1d10   1.00000E+20
1486  #OVERLAPing residues             2
1487    9  26
1488  #OVERLAPing all corrected after             2  random generation
1489 #OVERLAP evdw after   1.45685E+08
1490 Waiting for     0.0354 sec
1491 #OVERLAP evdw > 1d10   1.00000E+20
1492  #OVERLAPing residues             2
1493    5  27
1494  #OVERLAPing all corrected after             4  random generation
1495 #OVERLAP evdw after   2.64653E+10
1496 Waiting for     0.0244 sec
1497 #OVERLAP evdw > 1d10   1.00000E+20
1498  #OVERLAPing residues             2
1499    7  25
1500  #OVERLAPing all corrected after             1  random generation
1501 #OVERLAP evdw after   2.30738E+06
1502 Waiting for     0.0543 sec
1503 Waiting for     0.0351 sec
1504 #OVERLAP evdw > 1d10   1.00000E+20
1505  #OVERLAPing residues             3
1506    7  26  27
1507  #OVERLAPing all corrected after            34  random generation
1508 #OVERLAP evdw after   2.86503E+15
1509 Waiting for     0.0310 sec
1510 Waiting for     0.0380 sec
1511 Waiting for     0.0006 sec
1512 Waiting for     0.0404 sec
1513 Waiting for     0.9542 sec
1514 Waiting for     0.0006 sec
1515 Waiting for     0.0398 sec
1516 Waiting for     0.0311 sec
1517 #OVERLAP evdw > 1d10   1.00000E+20
1518  #OVERLAPing residues             2
1519    5  29
1520  #OVERLAPing all corrected after             1  random generation
1521 #OVERLAP evdw after  -3.51158E+01
1522 Waiting for     0.0370 sec
1523 Waiting for     0.0324 sec
1524 #OVERLAP evdw > 1d10   1.00000E+20
1525  #OVERLAPing residues             2
1526    4  27
1527  #OVERLAPing all corrected after             4  random generation
1528 #OVERLAP evdw after   7.37206E+14
1529 Waiting for     0.0323 sec
1530 Waiting for     0.0007 sec
1531 Waiting for     0.0392 sec
1532 Waiting for     0.0007 sec
1533 Waiting for     0.0634 sec
1534 Waiting for     0.0332 sec
1535 Waiting for     0.0368 sec
1536 Waiting for     0.0658 sec
1537 Waiting for     0.0390 sec
1538 #OVERLAP evdw > 1d10   1.00000E+20
1539  #OVERLAPing residues             2
1540    6  20
1541  #OVERLAPing all corrected after             2  random generation
1542 #OVERLAP evdw after   5.51892E+12
1543 Waiting for     0.0366 sec
1544 Waiting for     0.0007 sec
1545 Waiting for     0.0494 sec
1546 Waiting for     0.0390 sec
1547 #OVERLAP evdw > 1d10   1.00000E+20
1548  #OVERLAPing residues             4
1549    9  26  11  23
1550  #OVERLAPing all corrected after             2  random generation
1551 #OVERLAP evdw after   1.47877E+21
1552 Waiting for     0.0383 sec
1553 #OVERLAP evdw > 1d10   1.00000E+20
1554  #OVERLAPing residues             2
1555    2  14
1556  #OVERLAPing all corrected after             1  random generation
1557 #OVERLAP evdw after  -4.64789E+01
1558 Waiting for     0.0327 sec
1559 Waiting for     0.0631 sec
1560 #OVERLAP evdw > 1d10   1.00000E+20
1561  #OVERLAPing residues             2
1562    9  22
1563  #OVERLAPing all corrected after             1  random generation
1564 #OVERLAP evdw after   1.11956E+16
1565 Waiting for     0.0007 sec
1566 #OVERLAP evdw > 1d10   1.00000E+20
1567  #OVERLAPing residues             2
1568    7  25
1569  #OVERLAPing all corrected after             4  random generation
1570 #OVERLAP evdw after   5.21004E+05
1571 Waiting for     0.0383 sec
1572 Waiting for     0.0384 sec
1573 #OVERLAP evdw > 1d10   1.00000E+20
1574  #OVERLAPing residues             5
1575    4  27   5  25  24
1576  #OVERLAPing all corrected after            83  random generation
1577 #OVERLAP evdw after   3.07508E+14
1578 Waiting for     0.0414 sec
1579 #OVERLAP evdw > 1d10   1.00000E+20
1580  #OVERLAPing residues             2
1581    4  18
1582  #OVERLAPing all corrected after             2  random generation
1583 #OVERLAP evdw after   2.34592E+20
1584 Waiting for     0.0192 sec
1585 Waiting for     0.0336 sec
1586 Waiting for     0.0007 sec
1587 Waiting for     0.0521 sec
1588 Waiting for     0.0324 sec
1589 Waiting for     0.0345 sec
1590 Waiting for     0.8223 sec
1591 Waiting for     0.0007 sec
1592 Waiting for     0.0058 sec
1593 Waiting for     0.0309 sec
1594 #OVERLAP evdw > 1d10   1.00000E+20
1595  #OVERLAPing residues             3
1596    9  14  11
1597  #OVERLAPing all corrected after             3  random generation
1598 #OVERLAP evdw after   3.82718E+08
1599 Waiting for     0.0315 sec
1600 Waiting for     0.0380 sec
1601 #OVERLAP evdw > 1d10   1.00000E+20
1602  #OVERLAPing residues             4
1603    9  17  11  25
1604  #OVERLAPing all corrected after            15  random generation
1605 #OVERLAP evdw after   9.66759E+13
1606 Waiting for     0.0382 sec
1607 Waiting for     0.0398 sec
1608 Waiting for     0.0340 sec
1609 #OVERLAP evdw > 1d10   1.00000E+20
1610  #OVERLAPing residues             2
1611    2  27
1612  #OVERLAPing all corrected after             1  random generation
1613 #OVERLAP evdw after   4.70133E+06
1614 Waiting for     0.0376 sec
1615 Waiting for     0.0009 sec
1616 Waiting for     0.0006 sec
1617 Waiting for     0.0007 sec
1618 #OVERLAP evdw > 1d10   1.00000E+20
1619  #OVERLAPing residues             2
1620   16  22
1621  #OVERLAPing all corrected after             1  random generation
1622 #OVERLAP evdw after   2.44562E+10
1623 Waiting for     0.0342 sec
1624 Waiting for     0.0365 sec
1625 Waiting for     0.7754 sec
1626 #OVERLAP evdw > 1d10   1.00000E+20
1627  #OVERLAPing residues             2
1628    3  17
1629  #OVERLAPing all corrected after             4  random generation
1630 #OVERLAP evdw after   1.61657E+15
1631 Waiting for     0.0006 sec
1632 Waiting for     0.0364 sec
1633 Waiting for     0.0397 sec
1634 Waiting for     0.0005 sec
1635 Waiting for     0.0006 sec
1636 #OVERLAP evdw > 1d10   1.00000E+20
1637  #OVERLAPing residues             2
1638    2  17
1639  #OVERLAPing all corrected after             1  random generation
1640 #OVERLAP evdw after   2.12994E+17
1641 Waiting for     0.0332 sec
1642 Waiting for     0.0343 sec
1643 #OVERLAP evdw > 1d10   1.00000E+20
1644  #OVERLAPing residues             6
1645    2  14  11  26  12  27
1646  #OVERLAPing all corrected after            11  random generation
1647 #OVERLAP evdw after   6.18913E+11
1648 Waiting for     0.0352 sec
1649 Waiting for     0.0007 sec
1650 Waiting for     0.0674 sec
1651 Waiting for     0.0329 sec
1652 #OVERLAP evdw > 1d10   1.00000E+20
1653  #OVERLAPing residues             2
1654    2  27
1655  #OVERLAPing all corrected after             1  random generation
1656 #OVERLAP evdw after   4.80460E+06
1657 Waiting for     0.0016 sec
1658 Waiting for     0.0362 sec
1659 Waiting for     0.0400 sec
1660 Waiting for     0.0666 sec
1661 Waiting for     0.0332 sec
1662 Waiting for     0.0380 sec
1663 Waiting for     0.0323 sec
1664 Waiting for     0.0406 sec
1665 Waiting for     0.0322 sec
1666 #OVERLAP evdw > 1d10   1.00000E+20
1667  #OVERLAPing residues             2
1668    7  17
1669  #OVERLAPing all corrected after             1  random generation
1670 #OVERLAP evdw after   3.21671E+05
1671 Waiting for     0.0006 sec
1672 Waiting for     0.0341 sec
1673 Waiting for     0.0406 sec
1674 Waiting for     0.0400 sec
1675 #OVERLAP evdw > 1d10   1.00000E+20
1676  #OVERLAPing residues             2
1677   17  25
1678  #OVERLAPing all corrected after             1  random generation
1679 #OVERLAP evdw after   3.18209E+03
1680 Waiting for     0.0007 sec
1681 Waiting for     0.0389 sec
1682 #OVERLAP evdw > 1d10   1.00000E+20
1683  #OVERLAPing residues             4
1684    5  17   9  19
1685  #OVERLAPing NOT all corrected             2
1686    5  17
1687 #OVERLAP evdw after   1.00000E+20
1688 Waiting for     0.0638 sec
1689 #OVERLAP evdw > 1d10   1.00000E+20
1690  #OVERLAPing residues             6
1691    2  14  11  26  12  27
1692  #OVERLAPing all corrected after            19  random generation
1693 #OVERLAP evdw after   3.34011E+09
1694 Waiting for     0.0009 sec
1695 #OVERLAP evdw > 1d10   1.00000E+20
1696  #OVERLAPing residues             2
1697    7  22
1698  #OVERLAPing all corrected after            27  random generation
1699 #OVERLAP evdw after   1.03492E+18
1700 Waiting for     0.0006 sec
1701 Waiting for     0.0349 sec
1702 #OVERLAP evdw > 1d10   1.00000E+20
1703  #OVERLAPing residues             2
1704   17  19
1705  #OVERLAPing all corrected after             1  random generation
1706 #OVERLAP evdw after  -3.84351E+01
1707 Waiting for     0.0715 sec
1708 Waiting for     0.0007 sec
1709 Waiting for     0.0344 sec
1710 Waiting for     0.0664 sec
1711 Waiting for     0.0380 sec
1712 Waiting for     0.0374 sec
1713 Waiting for     0.0283 sec
1714 Waiting for     0.0395 sec
1715 Waiting for     0.0328 sec
1716 Waiting for     0.0338 sec
1717 Waiting for     0.0307 sec
1718 Waiting for     0.0351 sec
1719 #OVERLAP evdw > 1d10   1.00000E+20
1720  #OVERLAPing residues             4
1721    5  25   6  26
1722  #OVERLAPing all corrected after            12  random generation
1723 #OVERLAP evdw after   1.76816E+10
1724 Waiting for     0.0314 sec
1725 Waiting for     0.0373 sec
1726 Waiting for     0.0372 sec
1727 Waiting for     0.9750 sec
1728 Waiting for     0.0007 sec
1729 Waiting for     0.0007 sec
1730 Waiting for     0.0593 sec
1731 Waiting for     0.0599 sec
1732 #OVERLAP evdw > 1d10   1.00000E+20
1733  #OVERLAPing residues             4
1734    7  19   8  18
1735  #OVERLAPing all corrected after             2  random generation
1736 #OVERLAP evdw after   2.37490E+10
1737 Waiting for     0.0349 sec
1738 Waiting for     0.0378 sec
1739 #OVERLAP evdw > 1d10   1.00000E+20
1740  #OVERLAPing residues             4
1741    4  21   7  20
1742  #OVERLAPing all corrected after             1  random generation
1743 #OVERLAP evdw after   3.32475E+08
1744 Waiting for     0.0487 sec
1745 Waiting for     0.0319 sec
1746 Waiting for     0.0006 sec
1747 Waiting for     0.0326 sec
1748 Waiting for     0.0007 sec
1749 Waiting for     0.0364 sec
1750 #OVERLAP evdw > 1d10   1.00000E+20
1751  #OVERLAPing residues             2
1752   14  20
1753  #OVERLAPing all corrected after             2  random generation
1754 #OVERLAP evdw after   2.55742E+07
1755 Waiting for     0.0312 sec
1756 Waiting for     0.0386 sec
1757 Waiting for     0.0408 sec
1758 Waiting for     0.0006 sec
1759 Waiting for     0.0369 sec
1760 Waiting for     0.0377 sec
1761 #OVERLAP evdw > 1d10   1.00000E+20
1762  #OVERLAPing residues             5
1763    6  25   7  23   9
1764  #OVERLAPing NOT all corrected             2
1765    7  23
1766 #OVERLAP evdw after   1.00000E+20
1767 Waiting for     0.0006 sec
1768 Waiting for     0.0007 sec
1769 Waiting for     0.0006 sec
1770 #OVERLAP evdw > 1d10   1.00000E+20
1771  #OVERLAPing residues             2
1772    9  27
1773  #OVERLAPing all corrected after             1  random generation
1774 #OVERLAP evdw after   3.89132E+17
1775 Waiting for     0.0006 sec
1776 Waiting for     0.0383 sec
1777 Waiting for     0.0592 sec
1778 #OVERLAP evdw > 1d10   1.00000E+20
1779  #OVERLAPing residues             6
1780    2  14  11  26  12  27
1781  #OVERLAPing all corrected after             3  random generation
1782 #OVERLAP evdw after   2.60484E+23
1783 Waiting for     0.0153 sec
1784 Waiting for     0.0006 sec
1785 Waiting for     0.0007 sec
1786 Waiting for     0.0402 sec
1787 Waiting for     0.0374 sec
1788 Waiting for     0.0007 sec
1789 Waiting for     0.0314 sec
1790 Waiting for     0.0353 sec
1791 Waiting for     0.7449 sec
1792 Waiting for     0.0006 sec
1793 #OVERLAP evdw > 1d10   1.00000E+20
1794  #OVERLAPing residues             7
1795    4  22   8  26   9  14  27
1796  #OVERLAPing all corrected after             5  random generation
1797 #OVERLAP evdw after   5.98165E+28
1798 Waiting for     0.0006 sec
1799 Waiting for     0.0307 sec
1800 #OVERLAP evdw > 1d10   5.22382E+25
1801  #OVERLAPing residues             0
1802
1803  #OVERLAPing all corrected after             1  random generation
1804 #OVERLAP evdw after   5.22382E+25
1805 Waiting for     0.0181 sec
1806 Waiting for     0.0381 sec
1807 Waiting for     0.0360 sec
1808 #OVERLAP evdw > 1d10   1.00000E+20
1809  #OVERLAPing residues             2
1810   24  27
1811  #OVERLAPing all corrected after             1  random generation
1812 #OVERLAP evdw after  -7.62722E+00
1813 Waiting for     0.0350 sec
1814 Waiting for     0.0051 sec
1815 #OVERLAP evdw > 1d10   9.73061E+22
1816  #OVERLAPing residues             0
1817
1818  #OVERLAPing all corrected after             1  random generation
1819 #OVERLAP evdw after   9.73061E+22
1820 Waiting for     0.0345 sec
1821 #OVERLAP evdw > 1d10   1.00000E+20
1822  #OVERLAPing residues             2
1823    4  24
1824  #OVERLAPing all corrected after             4  random generation
1825 #OVERLAP evdw after   2.26104E+13
1826 Waiting for     0.0181 sec
1827 #OVERLAP evdw > 1d10   1.00000E+20
1828  #OVERLAPing residues             2
1829    7  23
1830  #OVERLAPing all corrected after             2  random generation
1831 #OVERLAP evdw after   2.38250E+06
1832 Waiting for     0.0414 sec
1833 Waiting for     0.0007 sec
1834 #OVERLAP evdw > 1d10   1.00000E+20
1835  #OVERLAPing residues             5
1836    4  27   5  25  24
1837  #OVERLAPing all corrected after            34  random generation
1838 #OVERLAP evdw after   2.80459E+14
1839 Waiting for     0.0356 sec
1840 Waiting for     0.0007 sec
1841 Waiting for     0.0316 sec
1842 Waiting for     0.0009 sec
1843 Waiting for     0.7988 sec
1844 Waiting for     0.0006 sec
1845 Waiting for     0.0368 sec
1846 Waiting for     0.0447 sec
1847 Waiting for     0.0313 sec
1848 Waiting for     0.0335 sec
1849 Waiting for     0.0371 sec
1850 #OVERLAP evdw > 1d10   1.00000E+20
1851  #OVERLAPing residues             2
1852    3  27
1853  #OVERLAPing all corrected after             1  random generation
1854 #OVERLAP evdw after   2.40394E+07
1855 Waiting for     0.0356 sec
1856 Waiting for     0.0170 sec
1857 #OVERLAP evdw > 1d10   1.00000E+20
1858  #OVERLAPing residues             6
1859    5  22   7  20   9  11
1860  #OVERLAPing all corrected after             1  random generation
1861 #OVERLAP evdw after   1.47641E+10
1862 Waiting for     0.0382 sec
1863 Waiting for     0.0378 sec
1864 Waiting for     0.0706 sec
1865 Waiting for     0.0322 sec
1866 Waiting for     0.0401 sec
1867 Waiting for     0.0342 sec
1868 Waiting for     0.0005 sec
1869 Waiting for     0.4026 sec
1870 Waiting for     0.0006 sec
1871 Waiting for     0.0327 sec
1872 Waiting for     0.0372 sec
1873 Waiting for     0.0007 sec
1874 Waiting for     0.0329 sec
1875 Waiting for     0.0328 sec
1876 Waiting for     0.0375 sec
1877 Waiting for     0.0009 sec
1878 Waiting for     0.0006 sec
1879 Waiting for     0.0027 sec
1880 Waiting for     0.0372 sec
1881 Waiting for     0.0393 sec
1882 Waiting for     0.0318 sec
1883 Waiting for     0.0322 sec
1884 #OVERLAP evdw > 1d10   1.00000E+20
1885  #OVERLAPing residues             2
1886    4  26
1887  #OVERLAPing all corrected after             1  random generation
1888 #OVERLAP evdw after   4.42281E+04
1889 Waiting for     0.0322 sec
1890 #OVERLAP evdw > 1d10   1.00000E+20
1891  #OVERLAPing residues             2
1892    4  25
1893  #OVERLAPing all corrected after             1  random generation
1894 #OVERLAP evdw after   1.33304E+04
1895 Waiting for     0.0332 sec
1896 #OVERLAP evdw > 1d10   1.00000E+20
1897  #OVERLAPing residues             2
1898    8  27
1899  #OVERLAPing all corrected after             2  random generation
1900 #OVERLAP evdw after   1.30936E+05
1901 Waiting for     0.0006 sec
1902 #OVERLAP evdw > 1d10   1.00000E+20
1903  #OVERLAPing residues             2
1904    9  19
1905  #OVERLAPing all corrected after             1  random generation
1906 #OVERLAP evdw after   3.58254E+09
1907 Waiting for     0.0007 sec
1908 Waiting for     0.0371 sec
1909 #OVERLAP evdw > 1d10   1.00000E+20
1910  #OVERLAPing residues             4
1911    7  19   8  18
1912  #OVERLAPing all corrected after             2  random generation
1913 #OVERLAP evdw after   5.28678E+11
1914 Waiting for     0.0346 sec
1915 #OVERLAP evdw > 1d10   1.00000E+20
1916  #OVERLAPing residues             4
1917    3  25   4  17
1918  #OVERLAPing all corrected after             1  random generation
1919 #OVERLAP evdw after   7.45436E+07
1920 Waiting for     0.0358 sec
1921 Waiting for     0.0006 sec
1922 Waiting for     0.0707 sec
1923 Waiting for     0.0317 sec
1924 Waiting for     0.0006 sec
1925 Waiting for     0.0007 sec
1926 Waiting for     0.1198 sec
1927 #OVERLAP evdw > 1d10   1.00000E+20
1928  #OVERLAPing residues             3
1929    4  17  14
1930  #OVERLAPing all corrected after             1  random generation
1931 #OVERLAP evdw after   1.93669E+05
1932 Waiting for     0.0257 sec
1933 Waiting for     0.0322 sec
1934 #OVERLAP evdw > 1d10   1.00000E+20
1935  #OVERLAPing residues             2
1936   11  13
1937  #OVERLAPing all corrected after             1  random generation
1938 #OVERLAP evdw after   4.46438E+06
1939 Waiting for     0.7735 sec
1940 Waiting for     0.0006 sec
1941 #OVERLAP evdw > 1d10   1.00000E+20
1942  #OVERLAPing residues             2
1943    7  25
1944  #OVERLAPing all corrected after             1  random generation
1945 #OVERLAP evdw after   3.04838E+05
1946 Waiting for     0.0347 sec
1947 Waiting for     0.0396 sec
1948 Waiting for     0.0007 sec
1949 Waiting for     0.0327 sec
1950 Waiting for     0.0355 sec
1951 Waiting for     0.0405 sec
1952 #OVERLAP evdw > 1d10   1.00000E+20
1953  #OVERLAPing residues             2
1954    5  20
1955  #OVERLAPing all corrected after             6  random generation
1956 #OVERLAP evdw after   4.90369E+24
1957 Waiting for     0.0351 sec
1958 Waiting for     0.0007 sec
1959 #OVERLAP evdw > 1d10   1.00000E+20
1960  #OVERLAPing residues             2
1961    2  17
1962  #OVERLAPing all corrected after             1  random generation
1963 #OVERLAP evdw after   2.77535E+03
1964 Waiting for     0.0008 sec
1965 #OVERLAP evdw > 1d10   1.00000E+20
1966  #OVERLAPing residues             2
1967    9  25
1968  #OVERLAPing all corrected after             4  random generation
1969 #OVERLAP evdw after   1.74266E+10
1970 Waiting for     0.0314 sec
1971 Waiting for     0.0006 sec
1972 Waiting for     0.0040 sec
1973 Waiting for     0.0310 sec
1974 Waiting for     0.0029 sec
1975 #OVERLAP evdw > 1d10   1.00000E+20
1976  #OVERLAPing residues             2
1977   11  14
1978  #OVERLAPing all corrected after             1  random generation
1979 #OVERLAP evdw after  -2.68250E+01
1980 Waiting for     0.0007 sec
1981 Waiting for     0.0386 sec
1982 #OVERLAP evdw > 1d10   1.00000E+20
1983  #OVERLAPing residues             4
1984    2  21   7  26
1985  #OVERLAPing all corrected after             1  random generation
1986 #OVERLAP evdw after   1.40230E+06
1987 Waiting for     0.0276 sec
1988 Waiting for     0.0007 sec
1989 Waiting for     0.0006 sec
1990 Waiting for     0.0176 sec
1991 Waiting for     0.0382 sec
1992 Waiting for     0.0332 sec
1993 #OVERLAP evdw > 1d10   1.00000E+20
1994  #OVERLAPing residues             2
1995    7  20
1996  #OVERLAPing all corrected after             1  random generation
1997 #OVERLAP evdw after   5.14882E+10
1998 Waiting for     0.0340 sec
1999 Waiting for     0.0357 sec
2000 #OVERLAP evdw > 1d10   1.00000E+20
2001  #OVERLAPing residues             4
2002    7  23  17  24
2003  #OVERLAPing all corrected after             2  random generation
2004 #OVERLAP evdw after   9.97744E+16
2005 Waiting for     0.0379 sec
2006 Waiting for     0.0345 sec
2007 Waiting for     0.0350 sec
2008 Waiting for     0.0093 sec
2009 Waiting for     0.0319 sec
2010 #OVERLAP evdw > 1d10   1.00000E+20
2011  #OVERLAPing residues             6
2012   14  28  16  27  20  24
2013  #OVERLAPing all corrected after           160  random generation
2014 #OVERLAP evdw after   1.03035E+19
2015 Waiting for     0.0679 sec
2016 Waiting for     0.0007 sec
2017 Waiting for     0.0007 sec
2018 Waiting for     0.0369 sec
2019 #OVERLAP evdw > 1d10   1.00000E+20
2020  #OVERLAPing residues             2
2021    4  27
2022  #OVERLAPing all corrected after             1  random generation
2023 #OVERLAP evdw after   9.24985E+08
2024 Waiting for     0.0182 sec
2025 Waiting for     0.0317 sec
2026 Waiting for     0.0006 sec
2027 #OVERLAP evdw > 1d10   1.00000E+20
2028  #OVERLAPing residues             2
2029    9  20
2030  #OVERLAPing all corrected after             1  random generation
2031 #OVERLAP evdw after   3.66008E+12
2032 Waiting for     0.0007 sec
2033 Waiting for     0.0336 sec
2034 Waiting for     0.0321 sec
2035 Waiting for     0.0046 sec
2036 Waiting for     0.0400 sec
2037 Waiting for     0.0393 sec
2038 Waiting for     0.0310 sec
2039 Waiting for     0.0006 sec
2040 Waiting for     0.0394 sec
2041 #OVERLAP evdw > 1d10   1.00000E+20
2042  #OVERLAPing residues             2
2043    7  26
2044  #OVERLAPing all corrected after             1  random generation
2045 #OVERLAP evdw after   5.49072E+02
2046 Waiting for     0.0006 sec
2047 Waiting for     0.0406 sec
2048 Waiting for     0.0006 sec
2049 Waiting for     0.0381 sec
2050 Waiting for     0.0309 sec
2051 Waiting for     0.0348 sec
2052 #OVERLAP evdw > 1d10   1.00000E+20
2053  #OVERLAPing residues             4
2054    7  26   8  27
2055  #OVERLAPing all corrected after            15  random generation
2056 #OVERLAP evdw after   6.40321E+19
2057 Waiting for     0.0366 sec
2058 Waiting for     0.0007 sec
2059 #OVERLAP evdw > 1d10   1.00000E+20
2060  #OVERLAPing residues             2
2061   21  29
2062  #OVERLAPing all corrected after             1  random generation
2063 #OVERLAP evdw after   1.77105E+08
2064 Waiting for     0.0087 sec
2065 Waiting for     0.0007 sec
2066 Waiting for     0.0142 sec
2067 Waiting for     1.0891 sec
2068 Waiting for     0.0006 sec
2069 Waiting for     0.0368 sec
2070 Waiting for     0.0407 sec
2071 Waiting for     0.0006 sec
2072 Waiting for     0.0007 sec
2073 #OVERLAP evdw > 1d10   1.00000E+20
2074  #OVERLAPing residues             4
2075    7  26   9  28
2076  #OVERLAPing all corrected after             2  random generation
2077 #OVERLAP evdw after   1.79311E+11
2078 Waiting for     0.0007 sec
2079 Waiting for     0.0362 sec
2080 #OVERLAP evdw > 1d10   1.00000E+20
2081  #OVERLAPing residues             2
2082   12  27
2083  #OVERLAPing NOT all corrected             2
2084   12  27
2085 #OVERLAP evdw after   1.00000E+20
2086 Waiting for     0.0351 sec
2087 Waiting for     0.0319 sec
2088 #OVERLAP evdw > 1d10   1.00000E+20
2089  #OVERLAPing residues             4
2090   10  29  14  27
2091  #OVERLAPing NOT all corrected             3
2092    7  29  10
2093 #OVERLAP evdw after   1.00000E+20
2094 Waiting for     0.0641 sec
2095 #OVERLAP evdw > 1d10   1.00000E+20
2096  #OVERLAPing residues             2
2097    9  20
2098  #OVERLAPing all corrected after             1  random generation
2099 #OVERLAP evdw after   2.92490E+24
2100 Waiting for     0.0007 sec
2101 Waiting for     0.0006 sec
2102 #OVERLAP evdw > 1d10   1.00000E+20
2103  #OVERLAPing residues             2
2104    7   9
2105  #OVERLAPing all corrected after             1  random generation
2106 #OVERLAP evdw after   5.41016E+07
2107 Waiting for     0.0334 sec
2108 Waiting for     0.0309 sec
2109 #OVERLAP evdw > 1d10   1.00000E+20
2110  #OVERLAPing residues             4
2111    6  29   7  28
2112  #OVERLAPing all corrected after             4  random generation
2113 #OVERLAP evdw after   2.22453E+11
2114 Waiting for     0.3732 sec
2115 Waiting for     0.0336 sec
2116 Waiting for     0.0007 sec
2117 #OVERLAP evdw > 1d10   1.00000E+20
2118  #OVERLAPing residues             2
2119    4   9
2120  #OVERLAPing all corrected after             1  random generation
2121 #OVERLAP evdw after  -3.97627E+01
2122 Waiting for     0.0320 sec
2123 #OVERLAP evdw > 1d10   1.00000E+20
2124  #OVERLAPing residues             2
2125    2  22
2126  #OVERLAPing all corrected after             1  random generation
2127 #OVERLAP evdw after   8.76917E+03
2128 Waiting for     0.0369 sec
2129 Waiting for     0.0364 sec
2130 Waiting for     0.0007 sec
2131 #OVERLAP evdw > 1d10   1.00000E+20
2132  #OVERLAPing residues             2
2133    3  25
2134  #OVERLAPing all corrected after             1  random generation
2135 #OVERLAP evdw after   6.16179E+08
2136 Waiting for     0.0006 sec
2137 Waiting for     0.0007 sec
2138 #OVERLAP evdw > 1d10   1.00000E+20
2139  #OVERLAPing residues             2
2140   21  29
2141  #OVERLAPing all corrected after             1  random generation
2142 #OVERLAP evdw after   1.47025E+17
2143 Waiting for     0.0483 sec
2144 #OVERLAP evdw > 1d10   1.00000E+20
2145  #OVERLAPing residues             2
2146   17  27
2147  #OVERLAPing all corrected after             3  random generation
2148 #OVERLAP evdw after   2.84907E+06
2149 Waiting for     0.0379 sec
2150 Waiting for     0.0345 sec
2151 #OVERLAP evdw > 1d10   1.00000E+20
2152  #OVERLAPing residues             3
2153    4  11  26
2154  #OVERLAPing all corrected after             1  random generation
2155 #OVERLAP evdw after   1.29309E+20
2156 Waiting for     0.0006 sec
2157 Waiting for     0.5199 sec
2158 Waiting for     0.0006 sec
2159 Waiting for     0.0006 sec
2160 Waiting for     0.0326 sec
2161 Waiting for     0.0317 sec
2162 Waiting for     0.0380 sec
2163 #OVERLAP evdw > 1d10   1.00000E+20
2164  #OVERLAPing residues             2
2165    7  16
2166  #OVERLAPing all corrected after             1  random generation
2167 #OVERLAP evdw after   5.33226E+08
2168 Waiting for     0.0322 sec
2169 #OVERLAP evdw > 1d10   1.00000E+20
2170  #OVERLAPing residues             4
2171    7  14  27   9
2172  #OVERLAPing all corrected after             1  random generation
2173 #OVERLAP evdw after   1.30897E+29
2174 Waiting for     0.0353 sec
2175 Waiting for     0.0328 sec
2176 Waiting for     0.0006 sec
2177 Waiting for     0.0007 sec
2178 Waiting for     0.0567 sec
2179 Waiting for     0.0374 sec
2180 #OVERLAP evdw > 1d10   1.00000E+20
2181  #OVERLAPing residues             4
2182    4   7  15  23
2183  #OVERLAPing all corrected after           112  random generation
2184 #OVERLAP evdw after   6.92506E+20
2185 Waiting for     0.0007 sec
2186 #OVERLAP evdw > 1d10   1.00000E+20
2187  #OVERLAPing residues             6
2188   13  24  16  27  17  18
2189  #OVERLAPing all corrected after             1  random generation
2190 #OVERLAP evdw after   8.50256E+08
2191 Waiting for     0.0316 sec
2192 #OVERLAP evdw > 1d10   1.00000E+20
2193  #OVERLAPing residues             6
2194   10  22  11  25  12  23
2195  #OVERLAPing all corrected after             1  random generation
2196 #OVERLAP evdw after   1.60383E+06
2197 Waiting for     0.0320 sec
2198 Waiting for     0.0386 sec
2199 Waiting for     0.9605 sec
2200 #OVERLAP evdw > 1d10   1.00000E+20
2201  #OVERLAPing residues             2
2202    4  24
2203  #OVERLAPing all corrected after             2  random generation
2204 #OVERLAP evdw after   1.90315E+08
2205 Waiting for     0.0007 sec
2206 Waiting for     0.0007 sec
2207 Waiting for     0.0543 sec
2208 Waiting for     0.0373 sec
2209 #OVERLAP evdw > 1d10   1.00000E+20
2210  #OVERLAPing residues             2
2211    2  27
2212  #OVERLAPing all corrected after             1  random generation
2213 #OVERLAP evdw after  -3.87622E+01
2214 Waiting for     0.0640 sec
2215 #OVERLAP evdw > 1d10   1.00000E+20
2216  #OVERLAPing residues             2
2217    4  17
2218  #OVERLAPing all corrected after             1  random generation
2219 #OVERLAP evdw after  -3.54487E+01
2220 Waiting for     0.0377 sec
2221 Waiting for     0.0375 sec
2222 Waiting for     0.0340 sec
2223 Waiting for     0.0006 sec
2224 Waiting for     0.0343 sec
2225 Waiting for     0.0658 sec
2226 Waiting for     0.0362 sec
2227 Waiting for     0.0369 sec
2228 Waiting for     0.0454 sec
2229 #OVERLAP evdw > 1d10   1.00000E+20
2230  #OVERLAPing residues             2
2231    7  26
2232  #OVERLAPing all corrected after             1  random generation
2233 #OVERLAP evdw after   1.99931E+08
2234 Waiting for     0.0006 sec
2235 Waiting for     0.0367 sec
2236 Waiting for     0.0006 sec
2237 Waiting for     0.0336 sec
2238 Waiting for     0.0317 sec
2239 Waiting for     0.0403 sec
2240 Waiting for     0.0307 sec
2241 Waiting for     0.0396 sec
2242 #OVERLAP evdw > 1d10   1.00000E+20
2243  #OVERLAPing residues             4
2244    2  14   5  25
2245  #OVERLAPing all corrected after             4  random generation
2246 #OVERLAP evdw after   4.66570E+17
2247 Waiting for     0.0519 sec
2248 #OVERLAP evdw > 1d10   1.00000E+20
2249  #OVERLAPing residues             2
2250    8  17
2251  #OVERLAPing all corrected after             1  random generation
2252 #OVERLAP evdw after   2.57990E+03
2253 Waiting for     0.0362 sec
2254 Waiting for     0.0328 sec
2255 Waiting for     0.0006 sec
2256 Waiting for     0.0567 sec
2257 Waiting for     0.0342 sec
2258 Waiting for     0.8310 sec
2259 Waiting for     0.0006 sec
2260 Waiting for     0.0400 sec
2261 Waiting for     0.0355 sec
2262 Waiting for     0.0009 sec
2263 #OVERLAP evdw > 1d10   1.00000E+20
2264  #OVERLAPing residues             2
2265   17  25
2266  #OVERLAPing all corrected after             1  random generation
2267 #OVERLAP evdw after   3.48035E+03
2268 Waiting for     0.0007 sec
2269 Waiting for     0.0350 sec
2270 Waiting for     0.0372 sec
2271 #OVERLAP evdw > 1d10   1.00000E+20
2272  #OVERLAPing residues             6
2273    3  23   5  25  13  29
2274  #OVERLAPing all corrected after            15  random generation
2275 #OVERLAP evdw after   1.24174E+12
2276 Waiting for     0.0006 sec
2277 Waiting for     0.0339 sec
2278 #OVERLAP evdw > 1d10   1.00000E+20
2279  #OVERLAPing residues             2
2280   11  27
2281  #OVERLAPing all corrected after             2  random generation
2282 #OVERLAP evdw after   4.05519E+26
2283 Waiting for     0.0308 sec
2284 #OVERLAP evdw > 1d10   1.00000E+20
2285  #OVERLAPing residues             2
2286    8  28
2287  #OVERLAPing NOT all corrected             2
2288    8  28
2289 #OVERLAP evdw after   1.00000E+20
2290 Waiting for     0.0006 sec
2291 #OVERLAP evdw > 1d10   1.00000E+20
2292  #OVERLAPing residues             2
2293    3  25
2294  #OVERLAPing all corrected after             1  random generation
2295 #OVERLAP evdw after   6.16075E+08
2296 Waiting for     0.0308 sec
2297 Waiting for     0.0006 sec
2298 #OVERLAP evdw > 1d10   1.00000E+20
2299  #OVERLAPing residues             4
2300    9  19  15  26
2301  #OVERLAPing all corrected after             3  random generation
2302 #OVERLAP evdw after   2.97850E+11
2303 Waiting for     0.0517 sec
2304 Waiting for     0.0388 sec
2305 Waiting for     0.0378 sec
2306 #OVERLAP evdw > 1d10   1.00000E+20
2307  #OVERLAPing residues             2
2308    9  17
2309  #OVERLAPing all corrected after             1  random generation
2310 #OVERLAP evdw after  -1.05746E+01
2311 Waiting for     0.0323 sec
2312 #OVERLAP evdw > 1d10   1.00000E+20
2313  #OVERLAPing residues             2
2314   17  27
2315  #OVERLAPing all corrected after             2  random generation
2316 #OVERLAP evdw after   4.89331E+07
2317 Waiting for     0.0347 sec
2318 #OVERLAP evdw > 1d10   1.00000E+20
2319  #OVERLAPing residues             4
2320    8  27  12  25
2321  #OVERLAPing all corrected after             9  random generation
2322 #OVERLAP evdw after   1.42393E+17
2323 Waiting for     0.0325 sec
2324 #OVERLAP evdw > 1d10   1.00000E+20
2325  #OVERLAPing residues             6
2326    4  25  13  24  22  27
2327  #OVERLAPing all corrected after             4  random generation
2328 #OVERLAP evdw after   2.05266E+28
2329 Waiting for     0.0329 sec
2330 #OVERLAP evdw > 1d10   1.00000E+20
2331  #OVERLAPing residues             5
2332    6  11   7  10  27
2333  #OVERLAPing all corrected after             3  random generation
2334 #OVERLAP evdw after   4.22967E+21
2335 Waiting for     0.0006 sec
2336 #OVERLAP evdw > 1d10   1.00000E+20
2337  #OVERLAPing residues             2
2338    9  24
2339  #OVERLAPing all corrected after             1  random generation
2340 #OVERLAP evdw after   1.12798E+08
2341 Waiting for     0.0488 sec
2342 #OVERLAP evdw > 1d10   1.00000E+20
2343  #OVERLAPing residues             6
2344    5  22   6  23  13  27
2345  #OVERLAPing all corrected after             2  random generation
2346 #OVERLAP evdw after   1.22855E+14
2347 Waiting for     0.0476 sec
2348 Waiting for     0.0006 sec
2349 Waiting for     0.0307 sec
2350 #OVERLAP evdw > 1d10   1.00000E+20
2351  #OVERLAPing residues             2
2352    9  20
2353  #OVERLAPing all corrected after             3  random generation
2354 #OVERLAP evdw after   1.15499E+11
2355 Waiting for     0.0316 sec
2356 #OVERLAP evdw > 1d10   1.00000E+20
2357  #OVERLAPing residues             3
2358    4  25  26
2359  #OVERLAPing all corrected after             1  random generation
2360 #OVERLAP evdw after   7.62430E+07
2361 Waiting for     0.0342 sec
2362 #OVERLAP evdw > 1d10   1.00000E+20
2363  #OVERLAPing residues             2
2364    8  21
2365  #OVERLAPing all corrected after             1  random generation
2366 #OVERLAP evdw after   2.78542E+07
2367 Waiting for     0.0353 sec
2368 Waiting for     0.0009 sec
2369 #OVERLAP evdw > 1d10   1.00000E+20
2370  #OVERLAPing residues             4
2371    3  25   4  10
2372  #OVERLAPing all corrected after             1  random generation
2373 #OVERLAP evdw after   1.71195E+03
2374 Waiting for     0.0006 sec
2375 Waiting for     0.0007 sec
2376 Waiting for     0.0889 sec
2377 Waiting for     1.1431 sec
2378 Waiting for     0.0221 sec
2379 Waiting for     0.0380 sec
2380 Waiting for     0.0362 sec
2381 Waiting for     0.0007 sec
2382 Waiting for     0.0006 sec
2383 Waiting for     0.0339 sec
2384 Waiting for     0.0367 sec
2385 #OVERLAP evdw > 1d10   1.00000E+20
2386  #OVERLAPing residues             2
2387    4  27
2388  #OVERLAPing all corrected after             2  random generation
2389 #OVERLAP evdw after   8.93524E+07
2390 Waiting for     0.0383 sec
2391 Waiting for     0.0341 sec
2392 Waiting for     0.0006 sec
2393 #OVERLAP evdw > 1d10   1.00000E+20
2394  #OVERLAPing residues             4
2395    4  26   5  27
2396  #OVERLAPing all corrected after            27  random generation
2397 #OVERLAP evdw after   6.63757E+19
2398 Waiting for     0.0345 sec
2399 #OVERLAP evdw > 1d10   1.00000E+20
2400  #OVERLAPing residues             2
2401    9  17
2402  #OVERLAPing all corrected after             1  random generation
2403 #OVERLAP evdw after   9.87965E+16
2404 Waiting for     0.0006 sec
2405 Waiting for     0.0358 sec
2406 Waiting for     0.0650 sec
2407 Waiting for     0.0007 sec
2408 Waiting for     0.0396 sec
2409 Waiting for     0.5872 sec
2410 #OVERLAP evdw > 1d10   4.99940E+40
2411  #OVERLAPing residues             0
2412
2413  #OVERLAPing all corrected after             1  random generation
2414 #OVERLAP evdw after   4.99940E+40
2415 Waiting for     0.0006 sec
2416 Waiting for     0.0362 sec
2417 Waiting for     0.0334 sec
2418 Waiting for     0.0347 sec
2419 Waiting for     0.0006 sec
2420 #OVERLAP evdw > 1d10   1.00000E+20
2421  #OVERLAPing residues             2
2422    3  27
2423  #OVERLAPing all corrected after             1  random generation
2424 #OVERLAP evdw after   2.71271E+07
2425 Waiting for     0.0007 sec
2426 #OVERLAP evdw > 1d10   1.00000E+20
2427  #OVERLAPing residues             2
2428    3  19
2429  #OVERLAPing all corrected after             1  random generation
2430 #OVERLAP evdw after   3.52987E+02
2431 Waiting for     0.0312 sec
2432 Waiting for     0.0337 sec
2433 Waiting for     0.0373 sec
2434 #OVERLAP evdw > 1d10   1.00000E+20
2435  #OVERLAPing residues             2
2436   11  27
2437  #OVERLAPing all corrected after             1  random generation
2438 #OVERLAP evdw after   1.80983E+11
2439 Waiting for     0.0362 sec
2440 Waiting for     0.0006 sec
2441 Waiting for     0.0629 sec
2442 Waiting for     0.0006 sec
2443 Waiting for     0.0007 sec
2444 Waiting for     0.0177 sec
2445 Waiting for     1.1247 sec
2446 Waiting for     0.0007 sec
2447 Waiting for     0.0351 sec
2448 #OVERLAP evdw > 1d10   1.00000E+20
2449  #OVERLAPing residues             2
2450   10  26
2451  #OVERLAPing all corrected after             1  random generation
2452 #OVERLAP evdw after   6.33484E+11
2453 Waiting for     0.0343 sec
2454 #OVERLAP evdw > 1d10   1.00000E+20
2455  #OVERLAPing residues             4
2456    9  27  16  25
2457  #OVERLAPing all corrected after             1  random generation
2458 #OVERLAP evdw after   3.34554E+05
2459 Waiting for     0.0322 sec
2460 Waiting for     0.0371 sec
2461 #OVERLAP evdw > 1d10   1.00000E+20
2462  #OVERLAPing residues             2
2463    5  25
2464  #OVERLAPing all corrected after             1  random generation
2465 #OVERLAP evdw after  -1.90558E+01
2466 Waiting for     0.0007 sec
2467 #OVERLAP evdw > 1d10   1.00000E+20
2468  #OVERLAPing residues             2
2469   12  24
2470  #OVERLAPing all corrected after             1  random generation
2471 #OVERLAP evdw after   4.79633E+08
2472 Waiting for     0.0341 sec
2473 #OVERLAP evdw > 1d10   1.00000E+20
2474  #OVERLAPing residues             4
2475   10  29  14  27
2476  #OVERLAPing NOT all corrected             2
2477   10  29
2478 #OVERLAP evdw after   1.00000E+20
2479 Waiting for     0.0355 sec
2480 Waiting for     0.0384 sec
2481 #OVERLAP evdw > 1d10   1.00000E+20
2482  #OVERLAPing residues             2
2483   13  25
2484  #OVERLAPing all corrected after             2  random generation
2485 #OVERLAP evdw after   2.89354E+18
2486 Waiting for     0.0326 sec
2487 Waiting for     0.0310 sec
2488 Waiting for     0.0007 sec
2489 Waiting for     0.0328 sec
2490 Waiting for     0.0006 sec
2491 Waiting for     0.2476 sec
2492 #OVERLAP evdw > 1d10   1.00000E+20
2493  #OVERLAPing residues             8
2494    4  16   8  14   9  25  11  29
2495  #OVERLAPing all corrected after             2  random generation
2496 #OVERLAP evdw after   1.89658E+09
2497 Waiting for     0.0006 sec
2498 Waiting for     0.0007 sec
2499 #OVERLAP evdw > 1d10   2.13752E+25
2500  #OVERLAPing residues             0
2501
2502  #OVERLAPing all corrected after             1  random generation
2503 #OVERLAP evdw after   2.13752E+25
2504 Waiting for     0.0322 sec
2505 #OVERLAP evdw > 1d10   1.00000E+20
2506  #OVERLAPing residues             2
2507   13  26
2508  #OVERLAPing all corrected after             1  random generation
2509 #OVERLAP evdw after   3.97885E+05
2510 Waiting for     0.0311 sec
2511 #OVERLAP evdw > 1d10   1.00000E+20
2512  #OVERLAPing residues             2
2513    5  22
2514  #OVERLAPing all corrected after             2  random generation
2515 #OVERLAP evdw after   4.48988E+17
2516 Waiting for     0.0367 sec
2517 Waiting for     0.0344 sec
2518 Waiting for     0.0006 sec
2519 #OVERLAP evdw > 1d10   1.00000E+20
2520  #OVERLAPing residues             2
2521   10  27
2522  #OVERLAPing all corrected after             1  random generation
2523 #OVERLAP evdw after   3.01204E+07
2524 Waiting for     0.0389 sec
2525 Waiting for     0.0336 sec
2526 #OVERLAP evdw > 1d10   1.00000E+20
2527  #OVERLAPing residues             2
2528    9  27
2529  #OVERLAPing all corrected after             1  random generation
2530 #OVERLAP evdw after   6.68421E+01
2531 Waiting for     0.0730 sec
2532 Waiting for     0.0013 sec
2533 #OVERLAP evdw > 1d10   1.00000E+20
2534  #OVERLAPing residues             6
2535    3  23   5  25  13  29
2536  #OVERLAPing all corrected after            29  random generation
2537 #OVERLAP evdw after   5.43570E+10
2538 Waiting for     0.0323 sec
2539 #OVERLAP evdw > 1d10   1.00000E+20
2540  #OVERLAPing residues             2
2541    4   9
2542  #OVERLAPing all corrected after             1  random generation
2543 #OVERLAP evdw after   7.00134E+01
2544 Waiting for     0.0315 sec
2545 #OVERLAP evdw > 1d10   1.00000E+20
2546  #OVERLAPing residues             2
2547   24  27
2548  #OVERLAPing all corrected after             1  random generation
2549 #OVERLAP evdw after  -6.35706E+01
2550 Waiting for     0.0382 sec
2551 Waiting for     0.0319 sec
2552 Waiting for     0.0006 sec
2553 Waiting for     0.0123 sec
2554 Waiting for     0.0139 sec
2555 Waiting for     0.0590 sec
2556 Waiting for     0.0520 sec
2557 Waiting for     1.1253 sec
2558 Waiting for     0.0007 sec
2559 #OVERLAP evdw > 1d10   1.00000E+20
2560  #OVERLAPing residues             2
2561    8  12
2562  #OVERLAPing all corrected after             1  random generation
2563 #OVERLAP evdw after   5.90206E+18
2564 Waiting for     0.0010 sec
2565 #OVERLAP evdw > 1d10   1.00000E+20
2566  #OVERLAPing residues             2
2567   12  23
2568  #OVERLAPing all corrected after             1  random generation
2569 #OVERLAP evdw after   1.57928E+05
2570 Waiting for     0.0262 sec
2571 Waiting for     0.0007 sec
2572 Waiting for     0.0369 sec
2573 #OVERLAP evdw > 1d10   1.00000E+20
2574  #OVERLAPing residues             2
2575    5  27
2576  #OVERLAPing all corrected after            66  random generation
2577 #OVERLAP evdw after   7.01893E+27
2578 Waiting for     0.0402 sec
2579 Waiting for     0.0317 sec
2580 Waiting for     0.0404 sec
2581 #OVERLAP evdw > 1d10   1.00000E+20
2582  #OVERLAPing residues             2
2583    4  15
2584  #OVERLAPing all corrected after             1  random generation
2585 #OVERLAP evdw after   7.74468E+09
2586 Waiting for     0.0335 sec
2587 #OVERLAP evdw > 1d10   1.00000E+20
2588  #OVERLAPing residues             2
2589    7  25
2590  #OVERLAPing all corrected after             1  random generation
2591 #OVERLAP evdw after   5.14831E+08
2592 Waiting for     0.0389 sec
2593 Waiting for     0.0007 sec
2594 Waiting for     0.0651 sec
2595 #OVERLAP evdw > 1d10   1.00000E+20
2596  #OVERLAPing residues             2
2597    3  27
2598  #OVERLAPing all corrected after             2  random generation
2599 #OVERLAP evdw after   6.39284E+05
2600 Waiting for     0.0321 sec
2601 Waiting for     0.0006 sec
2602 Waiting for     0.0421 sec
2603 Waiting for     0.0328 sec
2604 #OVERLAP evdw > 1d10   1.00000E+20
2605  #OVERLAPing residues             2
2606    9  13
2607  #OVERLAPing all corrected after             1  random generation
2608 #OVERLAP evdw after   3.82015E+02
2609 Waiting for     0.0329 sec
2610 #OVERLAP evdw > 1d10   1.00000E+20
2611  #OVERLAPing residues             2
2612    3   9
2613  #OVERLAPing all corrected after             3  random generation
2614 #OVERLAP evdw after   1.69925E+03
2615 Waiting for     0.0386 sec
2616 Waiting for     0.0009 sec
2617 Waiting for     0.0006 sec
2618 #OVERLAP evdw > 1d10   1.00000E+20
2619  #OVERLAPing residues             2
2620    4  26
2621  #OVERLAPing all corrected after             1  random generation
2622 #OVERLAP evdw after   8.88193E+00
2623 Waiting for     0.0007 sec
2624 Waiting for     0.0394 sec
2625 #OVERLAP evdw > 1d10   2.07287E+23
2626  #OVERLAPing residues             0
2627
2628  #OVERLAPing all corrected after             1  random generation
2629 #OVERLAP evdw after   2.07287E+23
2630 Waiting for     0.0388 sec
2631 Waiting for     0.0006 sec
2632 Waiting for     0.0352 sec
2633 Waiting for     0.0007 sec
2634 Waiting for     0.0381 sec
2635 Waiting for     0.0007 sec
2636 #OVERLAP evdw > 1d10   1.00000E+20
2637  #OVERLAPing residues             2
2638   20  27
2639  #OVERLAPing all corrected after             2  random generation
2640 #OVERLAP evdw after   6.49918E+03
2641 Waiting for     0.0399 sec
2642 Waiting for     0.0395 sec
2643 Waiting for     0.0308 sec
2644 Waiting for     0.0342 sec
2645 Waiting for     0.0348 sec
2646 Waiting for     0.0309 sec
2647 Waiting for     0.0346 sec
2648 Waiting for     0.0037 sec
2649 Waiting for     0.0391 sec
2650 #OVERLAP evdw > 1d10   1.00000E+20
2651  #OVERLAPing residues             2
2652    4  21
2653  #OVERLAPing all corrected after             1  random generation
2654 #OVERLAP evdw after   2.96267E+13
2655 Waiting for     0.0007 sec
2656 Waiting for     0.0334 sec
2657 Waiting for     0.0327 sec
2658 Waiting for     0.0456 sec
2659 Waiting for     0.0007 sec
2660 Waiting for     0.0007 sec
2661 Waiting for     0.0321 sec
2662 Waiting for     0.0006 sec
2663 Waiting for     0.0393 sec
2664 Waiting for     0.0370 sec
2665 Waiting for     0.0007 sec
2666 Waiting for     0.5446 sec
2667 Waiting for     0.0007 sec
2668 Waiting for     0.0401 sec
2669 Waiting for     0.0382 sec
2670 Waiting for     0.0068 sec
2671 #OVERLAP evdw > 1d10   1.00000E+20
2672  #OVERLAPing residues             2
2673    7  17
2674  #OVERLAPing all corrected after             2  random generation
2675 #OVERLAP evdw after   1.43096E+16
2676 Waiting for     0.0339 sec
2677 Waiting for     0.0317 sec
2678 Waiting for     0.0007 sec
2679 Waiting for     0.0348 sec
2680 #OVERLAP evdw > 1d10   1.00000E+20
2681  #OVERLAPing residues             2
2682    7  25
2683  #OVERLAPing all corrected after             3  random generation
2684 #OVERLAP evdw after   7.51987E+11
2685 Waiting for     0.0007 sec
2686 Waiting for     0.0379 sec
2687 #OVERLAP evdw > 1d10   1.00000E+20
2688  #OVERLAPing residues             5
2689    7  25   9  27  29
2690  #OVERLAPing all corrected after             5  random generation
2691 #OVERLAP evdw after   3.31465E+08
2692 Waiting for     0.0006 sec
2693 #OVERLAP evdw > 1d10   1.00000E+20
2694  #OVERLAPing residues             4
2695    4  15   5  17
2696  #OVERLAPing all corrected after             1  random generation
2697 #OVERLAP evdw after   1.16694E+07
2698 Waiting for     0.0365 sec
2699 Waiting for     0.0006 sec
2700 Waiting for     0.0382 sec
2701 Waiting for     0.0594 sec
2702 Waiting for     0.1281 sec
2703  End of minim, proc           29 time     3717.389791000000     
2704 Processor  29 is finishing work.
2705  Total time    3735.963382999999       sec