-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB029 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 29 iseed(4)= 0 0 -1400 -41889 ran_num 0.2125845104455948 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2518 sec Waiting for 0.0406 sec Waiting for 0.0123 sec Waiting for 0.3450 sec Waiting for 0.0425 sec Waiting for 0.0387 sec Waiting for 0.0319 sec Waiting for 0.0360 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.60960E+06 Waiting for 0.0248 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 12 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.90525E+16 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0354 sec Waiting for 0.0385 sec Waiting for 0.0320 sec Waiting for 0.0372 sec Waiting for 0.0390 sec Waiting for 0.0368 sec Waiting for 0.0007 sec Waiting for 0.1146 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.57498E+05 Waiting for 0.0339 sec Waiting for 0.0340 sec Waiting for 0.0006 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.01126E+07 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0605 sec Waiting for 0.0405 sec Waiting for 0.0589 sec Waiting for 0.0065 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.97400E+10 Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81379E+05 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.2447 sec Waiting for 0.0176 sec Waiting for 0.0387 sec Waiting for 0.0345 sec Waiting for 0.0696 sec Waiting for 0.0334 sec Waiting for 0.0380 sec Waiting for 0.0359 sec Waiting for 0.0006 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.58840E+04 Waiting for 0.0365 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0642 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42359E+13 Waiting for 0.0351 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.24280E+11 Waiting for 0.0348 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0397 sec Waiting for 0.0606 sec Waiting for 0.0604 sec Waiting for 0.0013 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 7 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.89735E+15 Waiting for 0.0342 sec Waiting for 0.0351 sec Waiting for 0.0321 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02220E+16 Waiting for 0.0329 sec Waiting for 0.0007 sec Waiting for 0.0329 sec Waiting for 0.0555 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 9 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 7.31802E+20 Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16570E+01 Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.54318E+06 Waiting for 0.0389 sec Waiting for 0.0398 sec Waiting for 0.0624 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 23 12 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.84822E+09 Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.86512E+07 Waiting for 0.0006 sec Waiting for 0.0639 sec Waiting for 0.0006 sec Waiting for 0.0342 sec Waiting for 0.0323 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.27193E+20 Waiting for 0.0006 sec Waiting for 0.0459 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0311 sec Waiting for 0.0006 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 24 9 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.29400E+11 Waiting for 0.0351 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.52785E+14 Waiting for 0.0368 sec Waiting for 0.0206 sec Waiting for 0.0519 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 3.01619E+14 Waiting for 0.0150 sec Waiting for 0.0562 sec Waiting for 0.0592 sec Waiting for 0.0107 sec Waiting for 0.5367 sec Waiting for 0.0427 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65132E+05 Waiting for 0.0310 sec Waiting for 0.0318 sec Waiting for 0.0007 sec Waiting for 0.0020 sec Waiting for 0.0345 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.36587E+03 Waiting for 0.0011 sec Waiting for 0.0539 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 13 16 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.97491E+07 Waiting for 0.0007 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09012E+08 Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.78298E+07 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94943E+07 Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0344 sec Waiting for 0.0361 sec Waiting for 0.0434 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.48288E+14 Waiting for 0.0542 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06541E+15 Waiting for 0.0402 sec Waiting for 0.0362 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.3103 sec Waiting for 0.0276 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.81896E+06 Waiting for 0.0325 sec Waiting for 0.0383 sec Waiting for 0.0371 sec Waiting for 0.0399 sec Waiting for 0.0006 sec Waiting for 0.0395 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28187E+04 Waiting for 0.0374 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.01190E+15 Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.99049E+07 Waiting for 0.0007 sec Waiting for 0.0627 sec Waiting for 0.0408 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 26 4 20 6 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.88479E+34 Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25531E+07 Waiting for 0.0355 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.92134E+09 Waiting for 0.0356 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.86837E+12 Waiting for 0.0354 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.80368E+07 Waiting for 0.0385 sec Waiting for 0.0006 sec Waiting for 0.0513 sec Waiting for 0.0388 sec Waiting for 0.0359 sec Waiting for 0.0341 sec Waiting for 0.0348 sec Waiting for 0.0355 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38552E+09 Waiting for 0.0338 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 9 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.22132E+16 Waiting for 0.0370 sec Waiting for 0.0391 sec Waiting for 0.0374 sec Waiting for 0.0384 sec Waiting for 0.0401 sec Waiting for 0.0396 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 4.41798E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.41798E+24 Waiting for 0.0258 sec Waiting for 0.0399 sec Waiting for 0.0534 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.02586E+08 Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.95800E+08 Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.24030E+25 Waiting for 0.0308 sec Waiting for 0.0391 sec Waiting for 0.0006 sec Waiting for 0.0701 sec Waiting for 0.0117 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.66721E+07 Waiting for 0.0006 sec Waiting for 0.0337 sec Waiting for 0.0700 sec Waiting for 0.0664 sec Waiting for 0.0389 sec Waiting for 0.0357 sec Waiting for 0.0007 sec Waiting for 0.0523 sec Waiting for 0.0325 sec Waiting for 0.0384 sec Waiting for 0.0325 sec Waiting for 0.0381 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.84379E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.84379E+22 Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.57304E+09 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28948E+06 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 4 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.42731E+33 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 26 14 29 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 3.64223E+35 Waiting for 0.0007 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.28454E+09 Waiting for 0.0373 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.10605E+05 Waiting for 0.0310 sec Waiting for 0.0120 sec Waiting for 0.0435 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.08047E+02 Waiting for 0.0686 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40342E+09 Waiting for 0.0007 sec Waiting for 0.0333 sec Waiting for 0.0007 sec Waiting for 0.0314 sec Waiting for 0.0293 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.95522E+02 Waiting for 0.0633 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 27 4 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82807E+14 Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0357 sec Waiting for 0.0385 sec Waiting for 0.3950 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 3.22771E+31 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.22771E+31 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0363 sec Waiting for 0.0369 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 53 random generation #OVERLAP evdw after 1.32179E+22 Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 26 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.66873E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06645E+19 Waiting for 0.0130 sec Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0061 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.10163E+07 Waiting for 0.0398 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.50831E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50831E+20 Waiting for 0.0295 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.00337E+15 Waiting for 0.0007 sec Waiting for 0.0314 sec Waiting for 0.0641 sec Waiting for 0.0411 sec #OVERLAP evdw > 1d10 2.72400E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72400E+20 Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.39346E+14 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04478E+05 Waiting for 0.0007 sec Waiting for 0.0624 sec Waiting for 0.0357 sec Waiting for 0.0006 sec Waiting for 0.0384 sec Waiting for 0.0389 sec Waiting for 0.1694 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.12404E+08 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45778E+10 Waiting for 0.0310 sec Waiting for 0.0006 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.74734E+09 Waiting for 0.0340 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 26 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.83185E+08 Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.70878E+05 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.70955E+19 Waiting for 0.0398 sec Waiting for 0.0648 sec Waiting for 0.0402 sec Waiting for 0.0395 sec Waiting for 0.0381 sec Waiting for 0.3850 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.37418E+09 Waiting for 0.0273 sec Waiting for 0.0570 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.70281E+09 Waiting for 0.0006 sec Waiting for 0.0316 sec Waiting for 0.0400 sec Waiting for 0.0343 sec Waiting for 0.0024 sec Waiting for 0.0371 sec Waiting for 0.0350 sec Waiting for 0.0377 sec Waiting for 0.0007 sec Waiting for 0.0540 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.63807E+27 Waiting for 0.0006 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 25 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84831E+09 Waiting for 0.0322 sec #OVERLAP evdw > 1d10 2.49876E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49876E+20 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 2.49876E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49876E+20 Waiting for 0.0390 sec Waiting for 0.0522 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17868E+04 Waiting for 0.0365 sec Waiting for 0.0006 sec Waiting for 0.0310 sec Waiting for 0.0404 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 17 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.66074E+08 Waiting for 0.0403 sec Waiting for 0.0318 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.65691E+13 Waiting for 0.0482 sec Waiting for 0.0006 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.74304E+06 Waiting for 0.0007 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.29211E+01 Waiting for 0.0373 sec Waiting for 0.1050 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00278E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.94413E+14 Waiting for 0.0404 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 5 17 7 15 22 #OVERLAPing NOT all corrected 2 5 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0589 sec #OVERLAP evdw > 1d10 5.28119E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.28119E+22 Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.54917E+07 Waiting for 0.0006 sec Waiting for 0.0317 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.67671E+02 Waiting for 0.0006 sec Waiting for 0.0388 sec Waiting for 0.0418 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 9 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.42097E+19 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 2 29 3 25 7 22 8 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.44573E+11 Waiting for 0.0007 sec Waiting for 0.0322 sec Waiting for 0.0318 sec Waiting for 0.0007 sec Waiting for 0.0366 sec Waiting for 0.0621 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 289 random generation #OVERLAP evdw after 4.96185E+11 Waiting for 0.0067 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 17 29 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.57495E+05 Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0433 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.79857E+04 Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 4.74335E+07 Waiting for 0.0379 sec Waiting for 0.0403 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.86650E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86650E+20 Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.33186E+04 Waiting for 0.0005 sec Waiting for 0.0575 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.94159E+05 Waiting for 0.0007 sec Waiting for 0.0337 sec Waiting for 0.0407 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.52825E+02 Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0320 sec Waiting for 0.0311 sec Waiting for 0.0340 sec Waiting for 0.0399 sec Waiting for 0.0346 sec Waiting for 0.0375 sec Waiting for 0.0394 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0342 sec Waiting for 0.0353 sec Waiting for 0.0007 sec Waiting for 0.0589 sec Waiting for 0.0315 sec Waiting for 0.0100 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.46532E+13 Waiting for 0.0007 sec Waiting for 0.0369 sec Waiting for 0.0006 sec Waiting for 0.0322 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.23491E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23491E+24 Waiting for 0.0006 sec Waiting for 0.0350 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0392 sec Waiting for 0.0350 sec Waiting for 0.0439 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.97301E+06 Waiting for 0.0423 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 17 9 27 11 23 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.82798E+09 Waiting for 0.0397 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.98940E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.98940E+25 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0335 sec Waiting for 0.0751 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 22 7 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.00732E+27 Waiting for 0.0113 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 19 9 25 11 27 16 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.22911E+14 Waiting for 0.0320 sec Waiting for 0.0007 sec Waiting for 0.0432 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.94843E+08 Waiting for 0.0329 sec Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34565E+12 Waiting for 0.0474 sec Waiting for 0.0332 sec Waiting for 0.0510 sec Waiting for 0.0341 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.86207E+15 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37299E+11 Waiting for 0.0007 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.84445E+18 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 4.04337E+08 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.54010E+14 Waiting for 0.0321 sec Waiting for 0.0361 sec Waiting for 0.0380 sec Waiting for 0.0888 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 25 5 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.08100E+22 Waiting for 0.0006 sec Waiting for 0.0377 sec Waiting for 0.0007 sec Waiting for 0.0326 sec Waiting for 0.0345 sec Waiting for 0.0362 sec Waiting for 0.0389 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.02813E+13 Waiting for 0.0097 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82156E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 11 20 12 27 13 28 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.03690E+16 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 25 5 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.26524E+07 Waiting for 0.0337 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53474E+08 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 4.84817E+07 Waiting for 0.0339 sec Waiting for 0.0734 sec Waiting for 0.0410 sec Waiting for 0.0006 sec Waiting for 0.0429 sec Waiting for 0.0376 sec Waiting for 0.0391 sec Waiting for 0.0359 sec Waiting for 0.0007 sec Waiting for 0.0490 sec Waiting for 0.0006 sec Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0582 sec Waiting for 0.0006 sec Waiting for 0.0672 sec Waiting for 0.0313 sec Waiting for 0.4227 sec Waiting for 0.0006 sec Waiting for 0.0455 sec Waiting for 0.0335 sec Waiting for 0.0006 sec Waiting for 0.0336 sec Waiting for 0.0372 sec Waiting for 0.0399 sec Waiting for 0.0334 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.26408E+01 Waiting for 0.0628 sec Waiting for 0.0313 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.04872E+06 Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing NOT all corrected 2 7 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0203 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.38990E+06 Waiting for 0.0433 sec Waiting for 0.0358 sec Waiting for 0.0387 sec Waiting for 0.0588 sec Waiting for 0.0344 sec Waiting for 0.0312 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.64952E+04 Waiting for 0.0385 sec Waiting for 0.0364 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 5.78152E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.78152E+28 Waiting for 0.0357 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91879E+13 Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 5 27 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64017E+11 Waiting for 0.0335 sec Waiting for 0.0351 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.87498E+24 Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.23025E+13 Waiting for 0.0359 sec Waiting for 0.0346 sec Waiting for 0.0520 sec Waiting for 0.0362 sec Waiting for 0.0342 sec Waiting for 0.0363 sec Waiting for 0.0006 sec Waiting for 0.0972 sec Waiting for 0.3502 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 20 27 #OVERLAPing all corrected after 18 random generation #OVERLAP evdw after 1.45629E+22 Waiting for 0.0219 sec Waiting for 0.0396 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.97702E+09 Waiting for 0.0400 sec Waiting for 0.0680 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0500 sec Waiting for 0.0718 sec Waiting for 0.0464 sec Waiting for 0.0101 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.52121E+07 Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64063E+09 Waiting for 0.0373 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.38268E+06 Waiting for 0.0314 sec Waiting for 0.5390 sec Waiting for 0.0007 sec Waiting for 0.0376 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.29809E+12 Waiting for 0.0331 sec Waiting for 0.0896 sec Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11785E+08 Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.77328E+08 Waiting for 0.0332 sec Waiting for 0.0428 sec Waiting for 0.0434 sec Waiting for 0.0403 sec Waiting for 0.6776 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.98481E+10 Waiting for 0.0359 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.82410E+07 Waiting for 0.0764 sec Waiting for 0.0006 sec Waiting for 0.0376 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.56639E+04 Waiting for 0.0354 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.69245E+12 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54787E+09 Waiting for 0.0311 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0405 sec Waiting for 0.0006 sec Waiting for 0.7684 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.85554E+29 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21552E+08 Waiting for 0.0709 sec Waiting for 0.0007 sec Waiting for 0.0470 sec Waiting for 0.0317 sec Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0316 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 18 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.07204E+12 Waiting for 0.0376 sec Waiting for 0.0362 sec Waiting for 0.0006 sec Waiting for 0.0309 sec Waiting for 0.0648 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.82087E+08 Waiting for 0.0013 sec Waiting for 0.0006 sec Waiting for 0.0394 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.99726E+02 Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.14190E+28 Waiting for 0.0006 sec Waiting for 0.0362 sec Waiting for 0.0339 sec Waiting for 0.0010 sec Waiting for 0.0162 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.78072E+04 Waiting for 0.0006 sec Waiting for 0.0457 sec Waiting for 0.5983 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.71620E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71620E+21 Waiting for 0.0408 sec Waiting for 0.0355 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 17 27 18 26 19 25 20 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 3.00245E+23 Waiting for 0.0593 sec #OVERLAP evdw > 1d10 5.08303E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.08303E+27 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.60431E+04 Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.46052E+04 Waiting for 0.0359 sec Waiting for 0.0351 sec Waiting for 0.0463 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.45685E+08 Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.64653E+10 Waiting for 0.0244 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.30738E+06 Waiting for 0.0543 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 26 27 #OVERLAPing all corrected after 34 random generation #OVERLAP evdw after 2.86503E+15 Waiting for 0.0310 sec Waiting for 0.0380 sec Waiting for 0.0006 sec Waiting for 0.0404 sec Waiting for 0.9542 sec Waiting for 0.0006 sec Waiting for 0.0398 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.51158E+01 Waiting for 0.0370 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.37206E+14 Waiting for 0.0323 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0634 sec Waiting for 0.0332 sec Waiting for 0.0368 sec Waiting for 0.0658 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.51892E+12 Waiting for 0.0366 sec Waiting for 0.0007 sec Waiting for 0.0494 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 26 11 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.47877E+21 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.64789E+01 Waiting for 0.0327 sec Waiting for 0.0631 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11956E+16 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.21004E+05 Waiting for 0.0383 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 27 5 25 24 #OVERLAPing all corrected after 83 random generation #OVERLAP evdw after 3.07508E+14 Waiting for 0.0414 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.34592E+20 Waiting for 0.0192 sec Waiting for 0.0336 sec Waiting for 0.0007 sec Waiting for 0.0521 sec Waiting for 0.0324 sec Waiting for 0.0345 sec Waiting for 0.8223 sec Waiting for 0.0007 sec Waiting for 0.0058 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 14 11 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.82718E+08 Waiting for 0.0315 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 17 11 25 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 9.66759E+13 Waiting for 0.0382 sec Waiting for 0.0398 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.70133E+06 Waiting for 0.0376 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.44562E+10 Waiting for 0.0342 sec Waiting for 0.0365 sec Waiting for 0.7754 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.61657E+15 Waiting for 0.0006 sec Waiting for 0.0364 sec Waiting for 0.0397 sec Waiting for 0.0005 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.12994E+17 Waiting for 0.0332 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 11 26 12 27 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 6.18913E+11 Waiting for 0.0352 sec Waiting for 0.0007 sec Waiting for 0.0674 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.80460E+06 Waiting for 0.0016 sec Waiting for 0.0362 sec Waiting for 0.0400 sec Waiting for 0.0666 sec Waiting for 0.0332 sec Waiting for 0.0380 sec Waiting for 0.0323 sec Waiting for 0.0406 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.21671E+05 Waiting for 0.0006 sec Waiting for 0.0341 sec Waiting for 0.0406 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.18209E+03 Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 9 19 #OVERLAPing NOT all corrected 2 5 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0638 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 11 26 12 27 #OVERLAPing all corrected after 19 random generation #OVERLAP evdw after 3.34011E+09 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 27 random generation #OVERLAP evdw after 1.03492E+18 Waiting for 0.0006 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.84351E+01 Waiting for 0.0715 sec Waiting for 0.0007 sec Waiting for 0.0344 sec Waiting for 0.0664 sec Waiting for 0.0380 sec Waiting for 0.0374 sec Waiting for 0.0283 sec Waiting for 0.0395 sec Waiting for 0.0328 sec Waiting for 0.0338 sec Waiting for 0.0307 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 26 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 1.76816E+10 Waiting for 0.0314 sec Waiting for 0.0373 sec Waiting for 0.0372 sec Waiting for 0.9750 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0593 sec Waiting for 0.0599 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 19 8 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.37490E+10 Waiting for 0.0349 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 21 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.32475E+08 Waiting for 0.0487 sec Waiting for 0.0319 sec Waiting for 0.0006 sec Waiting for 0.0326 sec Waiting for 0.0007 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.55742E+07 Waiting for 0.0312 sec Waiting for 0.0386 sec Waiting for 0.0408 sec Waiting for 0.0006 sec Waiting for 0.0369 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 25 7 23 9 #OVERLAPing NOT all corrected 2 7 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.89132E+17 Waiting for 0.0006 sec Waiting for 0.0383 sec Waiting for 0.0592 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 11 26 12 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.60484E+23 Waiting for 0.0153 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0374 sec Waiting for 0.0007 sec Waiting for 0.0314 sec Waiting for 0.0353 sec Waiting for 0.7449 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 22 8 26 9 14 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 5.98165E+28 Waiting for 0.0006 sec Waiting for 0.0307 sec #OVERLAP evdw > 1d10 5.22382E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.22382E+25 Waiting for 0.0181 sec Waiting for 0.0381 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -7.62722E+00 Waiting for 0.0350 sec Waiting for 0.0051 sec #OVERLAP evdw > 1d10 9.73061E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.73061E+22 Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.26104E+13 Waiting for 0.0181 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.38250E+06 Waiting for 0.0414 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 27 5 25 24 #OVERLAPing all corrected after 34 random generation #OVERLAP evdw after 2.80459E+14 Waiting for 0.0356 sec Waiting for 0.0007 sec Waiting for 0.0316 sec Waiting for 0.0009 sec Waiting for 0.7988 sec Waiting for 0.0006 sec Waiting for 0.0368 sec Waiting for 0.0447 sec Waiting for 0.0313 sec Waiting for 0.0335 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.40394E+07 Waiting for 0.0356 sec Waiting for 0.0170 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 7 20 9 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47641E+10 Waiting for 0.0382 sec Waiting for 0.0378 sec Waiting for 0.0706 sec Waiting for 0.0322 sec Waiting for 0.0401 sec Waiting for 0.0342 sec Waiting for 0.0005 sec Waiting for 0.4026 sec Waiting for 0.0006 sec Waiting for 0.0327 sec Waiting for 0.0372 sec Waiting for 0.0007 sec Waiting for 0.0329 sec Waiting for 0.0328 sec Waiting for 0.0375 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0027 sec Waiting for 0.0372 sec Waiting for 0.0393 sec Waiting for 0.0318 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.42281E+04 Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33304E+04 Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.30936E+05 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.58254E+09 Waiting for 0.0007 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 19 8 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.28678E+11 Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.45436E+07 Waiting for 0.0358 sec Waiting for 0.0006 sec Waiting for 0.0707 sec Waiting for 0.0317 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.1198 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 17 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.93669E+05 Waiting for 0.0257 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.46438E+06 Waiting for 0.7735 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.04838E+05 Waiting for 0.0347 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0327 sec Waiting for 0.0355 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 4.90369E+24 Waiting for 0.0351 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.77535E+03 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.74266E+10 Waiting for 0.0314 sec Waiting for 0.0006 sec Waiting for 0.0040 sec Waiting for 0.0310 sec Waiting for 0.0029 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.68250E+01 Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 21 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40230E+06 Waiting for 0.0276 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0176 sec Waiting for 0.0382 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.14882E+10 Waiting for 0.0340 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 17 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.97744E+16 Waiting for 0.0379 sec Waiting for 0.0345 sec Waiting for 0.0350 sec Waiting for 0.0093 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 14 28 16 27 20 24 #OVERLAPing all corrected after 160 random generation #OVERLAP evdw after 1.03035E+19 Waiting for 0.0679 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.24985E+08 Waiting for 0.0182 sec Waiting for 0.0317 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.66008E+12 Waiting for 0.0007 sec Waiting for 0.0336 sec Waiting for 0.0321 sec Waiting for 0.0046 sec Waiting for 0.0400 sec Waiting for 0.0393 sec Waiting for 0.0310 sec Waiting for 0.0006 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.49072E+02 Waiting for 0.0006 sec Waiting for 0.0406 sec Waiting for 0.0006 sec Waiting for 0.0381 sec Waiting for 0.0309 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 6.40321E+19 Waiting for 0.0366 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.77105E+08 Waiting for 0.0087 sec Waiting for 0.0007 sec Waiting for 0.0142 sec Waiting for 1.0891 sec Waiting for 0.0006 sec Waiting for 0.0368 sec Waiting for 0.0407 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 9 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.79311E+11 Waiting for 0.0007 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0351 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 3 7 29 10 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0641 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.92490E+24 Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.41016E+07 Waiting for 0.0334 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 29 7 28 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.22453E+11 Waiting for 0.3732 sec Waiting for 0.0336 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.97627E+01 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.76917E+03 Waiting for 0.0369 sec Waiting for 0.0364 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.16179E+08 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47025E+17 Waiting for 0.0483 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.84907E+06 Waiting for 0.0379 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29309E+20 Waiting for 0.0006 sec Waiting for 0.5199 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0326 sec Waiting for 0.0317 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.33226E+08 Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 27 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30897E+29 Waiting for 0.0353 sec Waiting for 0.0328 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0567 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 7 15 23 #OVERLAPing all corrected after 112 random generation #OVERLAP evdw after 6.92506E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 13 24 16 27 17 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.50256E+08 Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 10 22 11 25 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60383E+06 Waiting for 0.0320 sec Waiting for 0.0386 sec Waiting for 0.9605 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.90315E+08 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0543 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.87622E+01 Waiting for 0.0640 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.54487E+01 Waiting for 0.0377 sec Waiting for 0.0375 sec Waiting for 0.0340 sec Waiting for 0.0006 sec Waiting for 0.0343 sec Waiting for 0.0658 sec Waiting for 0.0362 sec Waiting for 0.0369 sec Waiting for 0.0454 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99931E+08 Waiting for 0.0006 sec Waiting for 0.0367 sec Waiting for 0.0006 sec Waiting for 0.0336 sec Waiting for 0.0317 sec Waiting for 0.0403 sec Waiting for 0.0307 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 14 5 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.66570E+17 Waiting for 0.0519 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.57990E+03 Waiting for 0.0362 sec Waiting for 0.0328 sec Waiting for 0.0006 sec Waiting for 0.0567 sec Waiting for 0.0342 sec Waiting for 0.8310 sec Waiting for 0.0006 sec Waiting for 0.0400 sec Waiting for 0.0355 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.48035E+03 Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 23 5 25 13 29 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 1.24174E+12 Waiting for 0.0006 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.05519E+26 Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 28 #OVERLAPing NOT all corrected 2 8 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.16075E+08 Waiting for 0.0308 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 19 15 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.97850E+11 Waiting for 0.0517 sec Waiting for 0.0388 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.05746E+01 Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.89331E+07 Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 12 25 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.42393E+17 Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 25 13 24 22 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.05266E+28 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 11 7 10 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.22967E+21 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12798E+08 Waiting for 0.0488 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 6 23 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.22855E+14 Waiting for 0.0476 sec Waiting for 0.0006 sec Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.15499E+11 Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 25 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.62430E+07 Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.78542E+07 Waiting for 0.0353 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 4 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71195E+03 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0889 sec Waiting for 1.1431 sec Waiting for 0.0221 sec Waiting for 0.0380 sec Waiting for 0.0362 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0339 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.93524E+07 Waiting for 0.0383 sec Waiting for 0.0341 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 5 27 #OVERLAPing all corrected after 27 random generation #OVERLAP evdw after 6.63757E+19 Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.87965E+16 Waiting for 0.0006 sec Waiting for 0.0358 sec Waiting for 0.0650 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.5872 sec #OVERLAP evdw > 1d10 4.99940E+40 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.99940E+40 Waiting for 0.0006 sec Waiting for 0.0362 sec Waiting for 0.0334 sec Waiting for 0.0347 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.71271E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.52987E+02 Waiting for 0.0312 sec Waiting for 0.0337 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80983E+11 Waiting for 0.0362 sec Waiting for 0.0006 sec Waiting for 0.0629 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0177 sec Waiting for 1.1247 sec Waiting for 0.0007 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.33484E+11 Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 16 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.34554E+05 Waiting for 0.0322 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.90558E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.79633E+08 Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0355 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.89354E+18 Waiting for 0.0326 sec Waiting for 0.0310 sec Waiting for 0.0007 sec Waiting for 0.0328 sec Waiting for 0.0006 sec Waiting for 0.2476 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 4 16 8 14 9 25 11 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.89658E+09 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.13752E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.13752E+25 Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.97885E+05 Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.48988E+17 Waiting for 0.0367 sec Waiting for 0.0344 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.01204E+07 Waiting for 0.0389 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.68421E+01 Waiting for 0.0730 sec Waiting for 0.0013 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 23 5 25 13 29 #OVERLAPing all corrected after 29 random generation #OVERLAP evdw after 5.43570E+10 Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.00134E+01 Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -6.35706E+01 Waiting for 0.0382 sec Waiting for 0.0319 sec Waiting for 0.0006 sec Waiting for 0.0123 sec Waiting for 0.0139 sec Waiting for 0.0590 sec Waiting for 0.0520 sec Waiting for 1.1253 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.90206E+18 Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57928E+05 Waiting for 0.0262 sec Waiting for 0.0007 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 66 random generation #OVERLAP evdw after 7.01893E+27 Waiting for 0.0402 sec Waiting for 0.0317 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.74468E+09 Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.14831E+08 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0651 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.39284E+05 Waiting for 0.0321 sec Waiting for 0.0006 sec Waiting for 0.0421 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.82015E+02 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 9 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.69925E+03 Waiting for 0.0386 sec Waiting for 0.0009 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.88193E+00 Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 2.07287E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.07287E+23 Waiting for 0.0388 sec Waiting for 0.0006 sec Waiting for 0.0352 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.49918E+03 Waiting for 0.0399 sec Waiting for 0.0395 sec Waiting for 0.0308 sec Waiting for 0.0342 sec Waiting for 0.0348 sec Waiting for 0.0309 sec Waiting for 0.0346 sec Waiting for 0.0037 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.96267E+13 Waiting for 0.0007 sec Waiting for 0.0334 sec Waiting for 0.0327 sec Waiting for 0.0456 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 0.0006 sec Waiting for 0.0393 sec Waiting for 0.0370 sec Waiting for 0.0007 sec Waiting for 0.5446 sec Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0382 sec Waiting for 0.0068 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.43096E+16 Waiting for 0.0339 sec Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.51987E+11 Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 25 9 27 29 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.31465E+08 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 15 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16694E+07 Waiting for 0.0365 sec Waiting for 0.0006 sec Waiting for 0.0382 sec Waiting for 0.0594 sec Waiting for 0.1281 sec End of minim, proc 29 time 3717.389791000000 Processor 29 is finishing work. Total time 3735.963382999999 sec