added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB028
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB028
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            28  iseed(4)=             0            0        -1353 
47        -62338
48  ran_num   0.9388322830200195     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2523 sec
146 Waiting for     0.0362 sec
147 Waiting for     0.0398 sec
148 Waiting for     0.3488 sec
149 Waiting for     0.0318 sec
150 Waiting for     0.0516 sec
151 Waiting for     0.0405 sec
152 Waiting for     0.0394 sec
153 Waiting for     0.0402 sec
154 Waiting for     0.0324 sec
155 Waiting for     0.0006 sec
156 Waiting for     0.0007 sec
157 Waiting for     0.0829 sec
158 #OVERLAP evdw > 1d10   1.00000E+20
159  #OVERLAPing residues             2
160   13  27
161  #OVERLAPing all corrected after             1  random generation
162 #OVERLAP evdw after   5.37081E+01
163 Waiting for     0.0358 sec
164 Waiting for     0.0383 sec
165 Waiting for     0.0007 sec
166 Waiting for     0.0622 sec
167 Waiting for     0.0410 sec
168 Waiting for     0.0406 sec
169 Waiting for     0.0352 sec
170 Waiting for     0.0393 sec
171 Waiting for     0.0350 sec
172 #OVERLAP evdw > 1d10   1.00000E+20
173  #OVERLAPing residues             4
174    4  14   7  17
175  #OVERLAPing all corrected after             1  random generation
176 #OVERLAP evdw after   3.28031E+05
177 Waiting for     0.0769 sec
178 Waiting for     0.0007 sec
179 Waiting for     0.0386 sec
180 Waiting for     0.0007 sec
181 #OVERLAP evdw > 1d10   1.00000E+20
182  #OVERLAPing residues             2
183   23  26
184  #OVERLAPing all corrected after             1  random generation
185 #OVERLAP evdw after   1.27340E+07
186 Waiting for     0.0425 sec
187 Waiting for     0.0113 sec
188 Waiting for     0.0153 sec
189 Waiting for     0.0006 sec
190 Waiting for     0.0353 sec
191 Waiting for     0.0336 sec
192 Waiting for     0.0373 sec
193 Waiting for     0.0007 sec
194 #OVERLAP evdw > 1d10   1.00000E+20
195  #OVERLAPing residues             7
196    5  25   6   8  27  17  29
197  #OVERLAPing all corrected after            10  random generation
198 #OVERLAP evdw after   1.27901E+22
199 Waiting for     0.0363 sec
200 Waiting for     0.0007 sec
201 #OVERLAP evdw > 1d10   1.00000E+20
202  #OVERLAPing residues             2
203   11  17
204  #OVERLAPing all corrected after             6  random generation
205 #OVERLAP evdw after   1.64422E+20
206 Waiting for     0.0390 sec
207 Waiting for     0.0366 sec
208 Waiting for     0.0327 sec
209 Waiting for     0.0007 sec
210 Waiting for     0.0356 sec
211 Waiting for     0.0343 sec
212 Waiting for     0.0006 sec
213 Waiting for     0.0009 sec
214 Waiting for     0.0006 sec
215 Waiting for     0.0405 sec
216 Waiting for     0.0310 sec
217 Waiting for     0.0355 sec
218 #OVERLAP evdw > 1d10   1.00000E+20
219  #OVERLAPing residues             2
220    7  27
221  #OVERLAPing all corrected after             1  random generation
222 #OVERLAP evdw after   1.16673E+09
223 Waiting for     0.0370 sec
224 Waiting for     0.0007 sec
225 #OVERLAP evdw > 1d10   1.00000E+20
226  #OVERLAPing residues             2
227   15  25
228  #OVERLAPing all corrected after             4  random generation
229 #OVERLAP evdw after   1.18479E+07
230 Waiting for     0.0318 sec
231 Waiting for     0.0377 sec
232 Waiting for     0.0006 sec
233 #OVERLAP evdw > 1d10   1.00000E+20
234  #OVERLAPing residues             2
235   14  27
236  #OVERLAPing all corrected after             2  random generation
237 #OVERLAP evdw after   3.75194E+12
238 Waiting for     0.0373 sec
239 #OVERLAP evdw > 1d10   1.00000E+20
240  #OVERLAPing residues             2
241    7  14
242  #OVERLAPing all corrected after             1  random generation
243 #OVERLAP evdw after   4.27964E+10
244 Waiting for     0.0320 sec
245 Waiting for     0.0007 sec
246 #OVERLAP evdw > 1d10   1.00000E+20
247  #OVERLAPing residues             2
248    5  26
249  #OVERLAPing all corrected after             1  random generation
250 #OVERLAP evdw after   1.34579E+17
251 Waiting for     0.0393 sec
252 #OVERLAP evdw > 1d10   1.00000E+20
253  #OVERLAPing residues             2
254   11  13
255  #OVERLAPing all corrected after             2  random generation
256 #OVERLAP evdw after   7.03296E+15
257 Waiting for     0.0404 sec
258 Waiting for     0.0341 sec
259 #OVERLAP evdw > 1d10   1.00000E+20
260  #OVERLAPing residues             2
261    8  26
262  #OVERLAPing all corrected after             1  random generation
263 #OVERLAP evdw after   1.44024E+12
264 Waiting for     0.0391 sec
265 #OVERLAP evdw > 1d10   1.00000E+20
266  #OVERLAPing residues             4
267    3  24   6  20
268  #OVERLAPing all corrected after            93  random generation
269 #OVERLAP evdw after   1.15583E+22
270 Waiting for     0.0006 sec
271 Waiting for     0.0336 sec
272 #OVERLAP evdw > 1d10   1.00000E+20
273  #OVERLAPing residues             2
274   11  17
275  #OVERLAPing all corrected after             1  random generation
276 #OVERLAP evdw after   3.50560E+06
277 Waiting for     0.0398 sec
278 Waiting for     0.0377 sec
279 #OVERLAP evdw > 1d10   1.00000E+20
280  #OVERLAPing residues             2
281    9  19
282  #OVERLAPing all corrected after             1  random generation
283 #OVERLAP evdw after   3.93256E+11
284 Waiting for     0.0354 sec
285 Waiting for     0.0006 sec
286 Waiting for     0.0340 sec
287 Waiting for     0.0333 sec
288 Waiting for     0.1281 sec
289 Waiting for     0.0006 sec
290 Waiting for     0.0355 sec
291 Waiting for     0.0332 sec
292 Waiting for     0.0412 sec
293 Waiting for     0.0478 sec
294 Waiting for     0.0361 sec
295 #OVERLAP evdw > 1d10   1.00000E+20
296  #OVERLAPing residues             5
297    7  27   9  25  10
298  #OVERLAPing all corrected after             1  random generation
299 #OVERLAP evdw after   2.98138E+12
300 Waiting for     0.0357 sec
301 Waiting for     0.0010 sec
302 Waiting for     0.0006 sec
303 Waiting for     0.0349 sec
304 Waiting for     0.0584 sec
305 #OVERLAP evdw > 1d10   1.00000E+20
306  #OVERLAPing residues             5
307    7  11   9  22  25
308  #OVERLAPing all corrected after             2  random generation
309 #OVERLAP evdw after   1.62955E+10
310 Waiting for     0.0393 sec
311 Waiting for     0.0397 sec
312 Waiting for     0.0389 sec
313 Waiting for     0.0406 sec
314 Waiting for     0.0007 sec
315 #OVERLAP evdw > 1d10   1.00000E+20
316  #OVERLAPing residues             6
317    4   9  23   7  17  24
318  #OVERLAPing all corrected after             1  random generation
319 #OVERLAP evdw after   3.13274E+28
320 Waiting for     0.0007 sec
321 Waiting for     0.0331 sec
322 Waiting for     0.0307 sec
323 Waiting for     0.0632 sec
324 Waiting for     0.0301 sec
325 #OVERLAP evdw > 1d10   1.00000E+20
326  #OVERLAPing residues             2
327   11  26
328  #OVERLAPing all corrected after             2  random generation
329 #OVERLAP evdw after   4.42583E+04
330 Waiting for     0.0373 sec
331 Waiting for     0.0404 sec
332 Waiting for     0.0006 sec
333 Waiting for     0.0342 sec
334 Waiting for     0.0006 sec
335 Waiting for     0.0354 sec
336 #OVERLAP evdw > 1d10   1.00000E+20
337  #OVERLAPing residues             2
338    4  25
339  #OVERLAPing all corrected after             2  random generation
340 #OVERLAP evdw after   5.17598E+08
341 Waiting for     0.0127 sec
342 Waiting for     0.0351 sec
343 Waiting for     0.0007 sec
344 Waiting for     0.0392 sec
345 Waiting for     0.0487 sec
346 #OVERLAP evdw > 1d10   1.00000E+20
347  #OVERLAPing residues             2
348   12  27
349  #OVERLAPing all corrected after             1  random generation
350 #OVERLAP evdw after   2.78709E+07
351 Waiting for     0.0343 sec
352 #OVERLAP evdw > 1d10   1.00000E+20
353  #OVERLAPing residues             2
354    5  27
355  #OVERLAPing all corrected after             1  random generation
356 #OVERLAP evdw after   8.95012E+00
357 Waiting for     0.0006 sec
358 #OVERLAP evdw > 1d10   1.00000E+20
359  #OVERLAPing residues             2
360    9  22
361  #OVERLAPing all corrected after             1  random generation
362 #OVERLAP evdw after   9.85827E+12
363 Waiting for     0.0006 sec
364 #OVERLAP evdw > 1d10   1.00000E+20
365  #OVERLAPing residues             2
366    4  25
367  #OVERLAPing all corrected after             1  random generation
368 #OVERLAP evdw after   4.99552E+12
369 Waiting for     0.0344 sec
370 Waiting for     0.0355 sec
371 #OVERLAP evdw > 1d10   1.00000E+20
372  #OVERLAPing residues             2
373   12  20
374  #OVERLAPing all corrected after             2  random generation
375 #OVERLAP evdw after   2.18296E+08
376 Waiting for     0.0007 sec
377 Waiting for     0.0383 sec
378 #OVERLAP evdw > 1d10   1.00000E+20
379  #OVERLAPing residues             2
380    7  29
381  #OVERLAPing all corrected after             1  random generation
382 #OVERLAP evdw after   2.42962E+06
383 Waiting for     0.0308 sec
384 Waiting for     0.0644 sec
385 Waiting for     0.0007 sec
386 Waiting for     0.0340 sec
387 Waiting for     0.0006 sec
388 #OVERLAP evdw > 1d10   1.00000E+20
389  #OVERLAPing residues             2
390    4  29
391  #OVERLAPing all corrected after             1  random generation
392 #OVERLAP evdw after  -1.23516E+01
393 Waiting for     0.0387 sec
394 Waiting for     0.0398 sec
395 Waiting for     0.0373 sec
396 #OVERLAP evdw > 1d10   1.00000E+20
397  #OVERLAPing residues             2
398    7  17
399  #OVERLAPing all corrected after             1  random generation
400 #OVERLAP evdw after   5.72540E+06
401 Waiting for     0.0328 sec
402 Waiting for     0.0439 sec
403 Waiting for     0.0692 sec
404 Waiting for     0.0353 sec
405 Waiting for     0.0375 sec
406 #OVERLAP evdw > 1d10   1.00000E+20
407  #OVERLAPing residues             2
408   12  26
409  #OVERLAPing all corrected after             1  random generation
410 #OVERLAP evdw after   3.73289E+12
411 Waiting for     0.0385 sec
412 Waiting for     0.0006 sec
413 Waiting for     0.0569 sec
414 #OVERLAP evdw > 1d10   1.00000E+20
415  #OVERLAPing residues             2
416    7  17
417  #OVERLAPing all corrected after             1  random generation
418 #OVERLAP evdw after   1.52406E+06
419 Waiting for     0.0007 sec
420 #OVERLAP evdw > 1d10   1.00000E+20
421  #OVERLAPing residues             2
422    4  20
423  #OVERLAPing all corrected after             1  random generation
424 #OVERLAP evdw after   1.44108E+03
425 Waiting for     0.0007 sec
426 Waiting for     0.0419 sec
427 Waiting for     0.0352 sec
428 Waiting for     0.0242 sec
429 #OVERLAP evdw > 1d10   1.00000E+20
430  #OVERLAPing residues             2
431   13  17
432  #OVERLAPing all corrected after             1  random generation
433 #OVERLAP evdw after   6.97400E+07
434 Waiting for     0.0324 sec
435 Waiting for     0.0007 sec
436 Waiting for     0.0378 sec
437 Waiting for     0.0682 sec
438 Waiting for     0.0309 sec
439 Waiting for     0.0329 sec
440 Waiting for     0.0006 sec
441 Waiting for     0.0397 sec
442 Waiting for     0.0007 sec
443 Waiting for     0.0390 sec
444 Waiting for     0.0328 sec
445 Waiting for     0.0006 sec
446 Waiting for     0.0268 sec
447 Waiting for     0.0370 sec
448 Waiting for     0.0328 sec
449 Waiting for     0.0006 sec
450 Waiting for     0.0007 sec
451 #OVERLAP evdw > 1d10   1.00000E+20
452  #OVERLAPing residues            11
453    9  25  11  22  26  12  13  27  14  24  20
454  #OVERLAPing all corrected after             2  random generation
455 #OVERLAP evdw after   7.27034E+06
456 Waiting for     0.0007 sec
457 #OVERLAP evdw > 1d10   1.00000E+20
458  #OVERLAPing residues             4
459    8  20  11  13
460  #OVERLAPing all corrected after             2  random generation
461 #OVERLAP evdw after   6.69494E+21
462 Waiting for     0.0367 sec
463 Waiting for     0.0362 sec
464 #OVERLAP evdw > 1d10   1.00000E+20
465  #OVERLAPing residues             2
466   22  27
467  #OVERLAPing all corrected after             1  random generation
468 #OVERLAP evdw after   4.98519E+07
469 Waiting for     0.0359 sec
470 Waiting for     0.0337 sec
471 Waiting for     0.0009 sec
472 Waiting for     0.0006 sec
473 Waiting for     0.0383 sec
474 #OVERLAP evdw > 1d10   1.00000E+20
475  #OVERLAPing residues             2
476    7  21
477  #OVERLAPing all corrected after             1  random generation
478 #OVERLAP evdw after   6.57194E+06
479 Waiting for     0.0006 sec
480 Waiting for     0.0388 sec
481 Waiting for     0.0315 sec
482 Waiting for     0.0354 sec
483 #OVERLAP evdw > 1d10   1.00000E+20
484  #OVERLAPing residues             2
485   11  19
486  #OVERLAPing all corrected after             1  random generation
487 #OVERLAP evdw after   3.57298E+04
488 Waiting for     0.0334 sec
489 Waiting for     0.0332 sec
490 Waiting for     0.0120 sec
491 Waiting for     0.0007 sec
492 Waiting for     0.0349 sec
493 Waiting for     0.0318 sec
494 Waiting for     0.0363 sec
495 Waiting for     0.0389 sec
496 Waiting for     0.0314 sec
497 #OVERLAP evdw > 1d10   1.00000E+20
498  #OVERLAPing residues             2
499    7  23
500  #OVERLAPing all corrected after             1  random generation
501 #OVERLAP evdw after   1.89329E+14
502 Waiting for     0.0697 sec
503 Waiting for     0.0341 sec
504 #OVERLAP evdw > 1d10   1.00000E+20
505  #OVERLAPing residues             4
506    5  27   7  29
507  #OVERLAPing all corrected after            80  random generation
508 #OVERLAP evdw after   8.95273E+21
509 Waiting for     0.0096 sec
510 #OVERLAP evdw > 1d10   1.00000E+20
511  #OVERLAPing residues             2
512    9  23
513  #OVERLAPing NOT all corrected             2
514    9  23
515 #OVERLAP evdw after   1.00000E+20
516 Waiting for     0.0596 sec
517 Waiting for     0.0368 sec
518 Waiting for     0.0007 sec
519 Waiting for     0.0335 sec
520 #OVERLAP evdw > 1d10   1.00000E+20
521  #OVERLAPing residues             4
522    5  23   7  11
523 #OVERLAP FAIL in gen_side afte 1000iter for RES  11
524 Waiting for     0.0397 sec
525 #OVERLAP evdw > 1d10   1.00000E+20
526  #OVERLAPing residues             2
527    4  27
528  #OVERLAPing all corrected after             4  random generation
529 #OVERLAP evdw after   7.50568E+27
530 Waiting for     0.0006 sec
531 Waiting for     0.0333 sec
532 Waiting for     0.0206 sec
533 #OVERLAP evdw > 1d10   1.00000E+20
534  #OVERLAPing residues             4
535    5  13   6  14
536  #OVERLAPing all corrected after             4  random generation
537 #OVERLAP evdw after   2.41081E+21
538 Waiting for     0.0347 sec
539 Waiting for     0.0640 sec
540 Waiting for     0.0007 sec
541 Waiting for     0.0331 sec
542 Waiting for     0.0324 sec
543 Waiting for     0.0367 sec
544 Waiting for     0.0318 sec
545 Waiting for     0.0006 sec
546 Waiting for     0.0356 sec
547 Waiting for     0.0798 sec
548 Waiting for     0.0388 sec
549 #OVERLAP evdw > 1d10   1.00000E+20
550  #OVERLAPing residues             2
551   11  27
552  #OVERLAPing all corrected after             1  random generation
553 #OVERLAP evdw after   1.20106E+22
554 Waiting for     0.0006 sec
555 #OVERLAP evdw > 1d10   1.00000E+20
556  #OVERLAPing residues             2
557    7  29
558  #OVERLAPing all corrected after             1  random generation
559 #OVERLAP evdw after   1.29807E+07
560 Waiting for     0.0356 sec
561 Waiting for     0.0309 sec
562 Waiting for     0.0007 sec
563 Waiting for     0.0338 sec
564 Waiting for     0.0006 sec
565 Waiting for     0.0362 sec
566 #OVERLAP evdw > 1d10   1.00000E+20
567  #OVERLAPing residues             2
568    6  25
569  #OVERLAPing NOT all corrected             2
570    6  25
571 #OVERLAP evdw after   1.00000E+20
572 Waiting for     0.0327 sec
573 Waiting for     0.0343 sec
574 Waiting for     0.0315 sec
575 Waiting for     0.0007 sec
576 #OVERLAP evdw > 1d10   1.94211E+22
577  #OVERLAPing residues             0
578
579  #OVERLAPing all corrected after             1  random generation
580 #OVERLAP evdw after   1.94211E+22
581 Waiting for     0.0006 sec
582 Waiting for     0.0374 sec
583 #OVERLAP evdw > 1d10   1.00000E+20
584  #OVERLAPing residues             2
585   11  27
586  #OVERLAPing all corrected after             1  random generation
587 #OVERLAP evdw after   1.11480E+11
588 Waiting for     0.0006 sec
589 #OVERLAP evdw > 1d10   1.00000E+20
590  #OVERLAPing residues             2
591   12  22
592  #OVERLAPing all corrected after             1  random generation
593 #OVERLAP evdw after   5.10350E+11
594 Waiting for     0.0007 sec
595 Waiting for     0.0360 sec
596 Waiting for     0.0381 sec
597 Waiting for     0.0377 sec
598 Waiting for     0.0390 sec
599 Waiting for     0.0547 sec
600 Waiting for     0.0465 sec
601 Waiting for     0.0317 sec
602 #OVERLAP evdw > 1d10   1.00000E+20
603  #OVERLAPing residues             2
604    6  22
605  #OVERLAPing all corrected after             1  random generation
606 #OVERLAP evdw after   2.38535E+10
607 Waiting for     0.0006 sec
608 Waiting for     0.0575 sec
609 Waiting for     0.0386 sec
610 Waiting for     0.0309 sec
611 Waiting for     0.0369 sec
612 #OVERLAP evdw > 1d10   1.00000E+20
613  #OVERLAPing residues             2
614   17  27
615  #OVERLAPing all corrected after             1  random generation
616 #OVERLAP evdw after   1.20042E+06
617 Waiting for     0.0573 sec
618 Waiting for     0.0421 sec
619 #OVERLAP evdw > 1d10   1.00000E+20
620  #OVERLAPing residues             2
621   13  27
622  #OVERLAPing all corrected after             1  random generation
623 #OVERLAP evdw after   1.00343E+11
624 Waiting for     0.0345 sec
625 #OVERLAP evdw > 1d10   1.00000E+20
626  #OVERLAPing residues             2
627    2  27
628  #OVERLAPing all corrected after             6  random generation
629 #OVERLAP evdw after   1.63052E+09
630 Waiting for     0.0211 sec
631 #OVERLAP evdw > 1d10   1.00000E+20
632  #OVERLAPing residues             4
633    4  25  17  27
634  #OVERLAPing all corrected after             1  random generation
635 #OVERLAP evdw after   7.22970E+22
636 Waiting for     0.0366 sec
637 Waiting for     0.0402 sec
638 Waiting for     0.0633 sec
639 #OVERLAP evdw > 1d10   1.00000E+20
640  #OVERLAPing residues             2
641    5  22
642  #OVERLAPing all corrected after             1  random generation
643 #OVERLAP evdw after   2.01735E+13
644 Waiting for     0.0315 sec
645 Waiting for     0.0007 sec
646 Waiting for     0.0622 sec
647 Waiting for     0.0361 sec
648 Waiting for     0.0006 sec
649 Waiting for     0.0405 sec
650 #OVERLAP evdw > 1d10   1.00000E+20
651  #OVERLAPing residues             2
652   11  23
653  #OVERLAPing all corrected after             1  random generation
654 #OVERLAP evdw after   1.92782E+09
655 Waiting for     0.0383 sec
656 Waiting for     0.0555 sec
657 Waiting for     0.0319 sec
658 Waiting for     0.0310 sec
659 #OVERLAP evdw > 1d10   1.00000E+20
660  #OVERLAPing residues             2
661   11  27
662  #OVERLAPing all corrected after             1  random generation
663 #OVERLAP evdw after   4.46936E+26
664 Waiting for     0.0387 sec
665 Waiting for     0.0007 sec
666 Waiting for     0.0344 sec
667 Waiting for     0.0006 sec
668 #OVERLAP evdw > 1d10   1.00000E+20
669  #OVERLAPing residues             4
670    4  22  12  25
671  #OVERLAPing all corrected after             1  random generation
672 #OVERLAP evdw after   3.12463E+07
673 Waiting for     0.0394 sec
674 #OVERLAP evdw > 1d10   1.00000E+20
675  #OVERLAPing residues             2
676   23  25
677  #OVERLAPing all corrected after             1  random generation
678 #OVERLAP evdw after   2.27978E+07
679 Waiting for     0.0326 sec
680 Waiting for     0.0371 sec
681 Waiting for     0.0526 sec
682 Waiting for     0.0259 sec
683 Waiting for     0.0861 sec
684 #OVERLAP evdw > 1d10   1.00000E+20
685  #OVERLAPing residues             4
686    7  28   9  27
687  #OVERLAPing all corrected after             4  random generation
688 #OVERLAP evdw after   7.14275E+07
689 Waiting for     0.0052 sec
690 Waiting for     0.0006 sec
691 #OVERLAP evdw > 1d10   1.00000E+20
692  #OVERLAPing residues             2
693   20  23
694  #OVERLAPing all corrected after             1  random generation
695 #OVERLAP evdw after   1.42967E+04
696 Waiting for     0.0385 sec
697 #OVERLAP evdw > 1d10   1.00000E+20
698  #OVERLAPing residues             2
699    8  20
700  #OVERLAPing all corrected after             1  random generation
701 #OVERLAP evdw after   1.81780E+09
702 Waiting for     0.0006 sec
703 Waiting for     0.0403 sec
704 #OVERLAP evdw > 1d10   1.00000E+20
705  #OVERLAPing residues             2
706   11  23
707  #OVERLAPing all corrected after             1  random generation
708 #OVERLAP evdw after   6.97593E+09
709 Waiting for     0.0352 sec
710 Waiting for     0.0353 sec
711 #OVERLAP evdw > 1d10   1.00000E+20
712  #OVERLAPing residues             5
713    4  29   7  25  26
714  #OVERLAPing all corrected after             7  random generation
715 #OVERLAP evdw after   3.18780E+16
716 Waiting for     0.0393 sec
717 Waiting for     0.0398 sec
718 Waiting for     0.0006 sec
719 Waiting for     0.0394 sec
720 Waiting for     0.0338 sec
721 Waiting for     0.0007 sec
722 Waiting for     0.0371 sec
723 #OVERLAP evdw > 1d10   2.72400E+20
724  #OVERLAPing residues             0
725
726  #OVERLAPing all corrected after             1  random generation
727 #OVERLAP evdw after   2.72400E+20
728 Waiting for     0.0390 sec
729 #OVERLAP evdw > 1d10   2.72400E+20
730  #OVERLAPing residues             0
731
732  #OVERLAPing all corrected after             1  random generation
733 #OVERLAP evdw after   2.72400E+20
734 Waiting for     0.0389 sec
735 Waiting for     0.0338 sec
736 #OVERLAP evdw > 1d10   1.00000E+20
737  #OVERLAPing residues             4
738    4  23   7  20
739  #OVERLAPing all corrected after             1  random generation
740 #OVERLAP evdw after   2.03030E+08
741 Waiting for     0.0291 sec
742 Waiting for     0.0387 sec
743 Waiting for     0.0365 sec
744 #OVERLAP evdw > 1d10   1.00000E+20
745  #OVERLAPing residues             4
746    7  23   9  26
747  #OVERLAPing all corrected after             1  random generation
748 #OVERLAP evdw after   3.46199E+04
749 Waiting for     0.0006 sec
750 Waiting for     0.1235 sec
751 Waiting for     0.0007 sec
752 #OVERLAP evdw > 1d10   1.00000E+20
753  #OVERLAPing residues             6
754    2  17   4  20   7  24
755  #OVERLAPing all corrected after             2  random generation
756 #OVERLAP evdw after   8.78951E+19
757 Waiting for     0.0007 sec
758 Waiting for     0.0799 sec
759 Waiting for     0.0009 sec
760 #OVERLAP evdw > 1d10   1.00000E+20
761  #OVERLAPing residues             2
762   17  23
763  #OVERLAPing all corrected after             1  random generation
764 #OVERLAP evdw after   1.47485E+01
765 Waiting for     0.0160 sec
766 #OVERLAP evdw > 1d10   2.72400E+20
767  #OVERLAPing residues             0
768
769  #OVERLAPing all corrected after             1  random generation
770 #OVERLAP evdw after   2.72400E+20
771 Waiting for     0.0496 sec
772 #OVERLAP evdw > 1d10   2.72400E+20
773  #OVERLAPing residues             0
774
775  #OVERLAPing all corrected after             1  random generation
776 #OVERLAP evdw after   2.72400E+20
777 Waiting for     0.0009 sec
778 Waiting for     0.0386 sec
779 Waiting for     0.0393 sec
780 #OVERLAP evdw > 1d10   1.00000E+20
781  #OVERLAPing residues             2
782   13  27
783  #OVERLAPing all corrected after             1  random generation
784 #OVERLAP evdw after   2.49876E+20
785 Waiting for     0.0006 sec
786 Waiting for     0.0007 sec
787 Waiting for     0.0489 sec
788 Waiting for     0.0152 sec
789 #OVERLAP evdw > 1d10   1.00000E+20
790  #OVERLAPing residues             2
791    5  27
792  #OVERLAPing all corrected after             1  random generation
793 #OVERLAP evdw after   1.91069E+05
794 Waiting for     0.0318 sec
795 Waiting for     0.0446 sec
796 Waiting for     0.0007 sec
797 Waiting for     0.0354 sec
798 Waiting for     0.0399 sec
799 #OVERLAP evdw > 1d10   1.00000E+20
800  #OVERLAPing residues             2
801   17  22
802  #OVERLAPing all corrected after             1  random generation
803 #OVERLAP evdw after   5.44929E+02
804 Waiting for     0.0007 sec
805 Waiting for     0.0372 sec
806 Waiting for     0.0007 sec
807 Waiting for     0.0307 sec
808 Waiting for     0.0006 sec
809 #OVERLAP evdw > 1d10   1.00000E+20
810  #OVERLAPing residues             2
811    2  27
812  #OVERLAPing all corrected after             1  random generation
813 #OVERLAP evdw after   1.50984E+13
814 Waiting for     0.0314 sec
815 Waiting for     0.0359 sec
816 Waiting for     0.0381 sec
817 Waiting for     0.0467 sec
818 Waiting for     0.0228 sec
819 Waiting for     0.0407 sec
820 Waiting for     0.0006 sec
821 Waiting for     0.0531 sec
822 #OVERLAP evdw > 1d10   1.00000E+20
823  #OVERLAPing residues             2
824    5  23
825  #OVERLAPing all corrected after             1  random generation
826 #OVERLAP evdw after   3.07268E+11
827 Waiting for     0.0370 sec
828 Waiting for     0.0322 sec
829 #OVERLAP evdw > 1d10   1.00000E+20
830  #OVERLAPing residues             2
831    7  15
832  #OVERLAPing all corrected after             2  random generation
833 #OVERLAP evdw after   3.20264E+13
834 Waiting for     0.0342 sec
835 #OVERLAP evdw > 1d10   1.00000E+20
836  #OVERLAPing residues             2
837    3  20
838  #OVERLAPing all corrected after             1  random generation
839 #OVERLAP evdw after   1.72954E+04
840 Waiting for     0.0571 sec
841 Waiting for     0.0398 sec
842 Waiting for     0.0335 sec
843 #OVERLAP evdw > 1d10   1.00000E+20
844  #OVERLAPing residues             2
845    5  21
846  #OVERLAPing all corrected after             1  random generation
847 #OVERLAP evdw after   1.42390E+14
848 Waiting for     0.0006 sec
849 Waiting for     0.0353 sec
850 #OVERLAP evdw > 1d10   1.00000E+20
851  #OVERLAPing residues             2
852    2  18
853  #OVERLAPing all corrected after             1  random generation
854 #OVERLAP evdw after   7.26710E+05
855 Waiting for     0.0320 sec
856 Waiting for     0.0344 sec
857 Waiting for     0.0393 sec
858 Waiting for     0.0313 sec
859 Waiting for     0.0308 sec
860 #OVERLAP evdw > 1d10   1.00000E+20
861  #OVERLAPing residues             2
862    7  15
863  #OVERLAPing all corrected after             1  random generation
864 #OVERLAP evdw after   1.32962E+06
865 Waiting for     0.0007 sec
866 Waiting for     0.0006 sec
867 Waiting for     0.0006 sec
868 Waiting for     0.0384 sec
869 Waiting for     0.0393 sec
870 #OVERLAP evdw > 1d10   1.00000E+20
871  #OVERLAPing residues             2
872    9  25
873  #OVERLAPing all corrected after             1  random generation
874 #OVERLAP evdw after   1.09501E+12
875 Waiting for     0.0344 sec
876 #OVERLAP evdw > 1d10   1.00000E+20
877  #OVERLAPing residues             2
878   14  27
879  #OVERLAPing all corrected after             1  random generation
880 #OVERLAP evdw after   1.53113E+22
881 Waiting for     0.0312 sec
882 Waiting for     0.0352 sec
883 #OVERLAP evdw > 1d10   1.00000E+20
884  #OVERLAPing residues             2
885    4  27
886  #OVERLAPing all corrected after             7  random generation
887 #OVERLAP evdw after   4.56367E+09
888 Waiting for     0.0802 sec
889 #OVERLAP evdw > 1d10   1.00000E+20
890  #OVERLAPing residues             2
891    7  25
892  #OVERLAPing all corrected after             3  random generation
893 #OVERLAP evdw after   8.97165E+11
894 Waiting for     0.0366 sec
895 Waiting for     0.0343 sec
896 Waiting for     0.0377 sec
897 Waiting for     0.0403 sec
898 #OVERLAP evdw > 1d10   1.00000E+20
899  #OVERLAPing residues             2
900   17  22
901  #OVERLAPing all corrected after             1  random generation
902 #OVERLAP evdw after   2.73249E+04
903 Waiting for     0.1386 sec
904 Waiting for     0.0006 sec
905 Waiting for     0.0366 sec
906 Waiting for     0.0369 sec
907 #OVERLAP evdw > 1d10   1.00000E+20
908  #OVERLAPing residues             2
909   25  29
910  #OVERLAPing all corrected after             1  random generation
911 #OVERLAP evdw after   2.28756E+03
912 Waiting for     0.0348 sec
913 Waiting for     0.0306 sec
914 Waiting for     0.0392 sec
915 #OVERLAP evdw > 1d10   1.00000E+20
916  #OVERLAPing residues             2
917    7  15
918  #OVERLAPing all corrected after             3  random generation
919 #OVERLAP evdw after   3.51045E+09
920 Waiting for     0.0317 sec
921 #OVERLAP evdw > 1d10   1.00000E+20
922  #OVERLAPing residues             2
923   14  25
924  #OVERLAPing all corrected after             1  random generation
925 #OVERLAP evdw after   4.04630E+12
926 Waiting for     0.0156 sec
927 Waiting for     0.0377 sec
928 Waiting for     0.0348 sec
929 Waiting for     0.0355 sec
930 Waiting for     0.0673 sec
931 #OVERLAP evdw > 1d10   1.00000E+20
932  #OVERLAPing residues             2
933   14  29
934  #OVERLAPing all corrected after             1  random generation
935 #OVERLAP evdw after   2.32156E+14
936 Waiting for     0.0007 sec
937 Waiting for     0.0399 sec
938 Waiting for     0.0341 sec
939 Waiting for     0.0352 sec
940 Waiting for     0.2264 sec
941 Waiting for     0.0006 sec
942 #OVERLAP evdw > 1d10   1.00000E+20
943  #OVERLAPing residues             4
944    4  20   5  22
945  #OVERLAPing all corrected after             2  random generation
946 #OVERLAP evdw after   2.61585E+10
947 Waiting for     0.0380 sec
948 Waiting for     0.0400 sec
949 #OVERLAP evdw > 1d10   1.00000E+20
950  #OVERLAPing residues             2
951    9  17
952  #OVERLAPing all corrected after            41  random generation
953 #OVERLAP evdw after   7.11402E+15
954 Waiting for     0.0386 sec
955 Waiting for     0.0006 sec
956 Waiting for     0.0006 sec
957 Waiting for     0.0326 sec
958 #OVERLAP evdw > 1d10   1.00000E+20
959  #OVERLAPing residues             2
960    3  11
961  #OVERLAPing all corrected after             1  random generation
962 #OVERLAP evdw after   7.61094E+02
963 Waiting for     0.0402 sec
964 Waiting for     0.0379 sec
965 #OVERLAP evdw > 1d10   2.26949E+21
966  #OVERLAPing residues             0
967
968  #OVERLAPing all corrected after             1  random generation
969 #OVERLAP evdw after   2.26949E+21
970 Waiting for     0.0341 sec
971 #OVERLAP evdw > 1d10   1.00000E+20
972  #OVERLAPing residues             4
973    5  26  14  27
974  #OVERLAPing all corrected after             4  random generation
975 #OVERLAP evdw after   2.59436E+12
976 Waiting for     0.0354 sec
977 Waiting for     0.0009 sec
978 Waiting for     0.0007 sec
979 Waiting for     0.0006 sec
980 Waiting for     0.0007 sec
981 Waiting for     0.0327 sec
982 Waiting for     0.0535 sec
983 Waiting for     0.0006 sec
984 #OVERLAP evdw > 1d10   1.00000E+20
985  #OVERLAPing residues             2
986    4  29
987  #OVERLAPing all corrected after             1  random generation
988 #OVERLAP evdw after  -2.86937E+01
989 Waiting for     0.0377 sec
990 Waiting for     0.0006 sec
991 Waiting for     0.0007 sec
992 #OVERLAP evdw > 1d10   1.00000E+20
993  #OVERLAPing residues             4
994    3  25  13  29
995  #OVERLAPing all corrected after             2  random generation
996 #OVERLAP evdw after   2.69725E+06
997 Waiting for     0.0006 sec
998 Waiting for     0.0310 sec
999 #OVERLAP evdw > 1d10   1.00000E+20
1000  #OVERLAPing residues             6
1001    2  25   3  26   4  27
1002  #OVERLAPing all corrected after             5  random generation
1003 #OVERLAP evdw after   8.05707E+09
1004 Waiting for     0.0403 sec
1005 Waiting for     0.0317 sec
1006 Waiting for     0.0401 sec
1007 #OVERLAP evdw > 1d10   1.00000E+20
1008  #OVERLAPing residues             2
1009    9  25
1010  #OVERLAPing all corrected after             1  random generation
1011 #OVERLAP evdw after   3.27315E+10
1012 Waiting for     0.0199 sec
1013 #OVERLAP evdw > 1d10   1.00000E+20
1014  #OVERLAPing residues             2
1015    4  18
1016  #OVERLAPing all corrected after             1  random generation
1017 #OVERLAP evdw after   1.66707E+09
1018 Waiting for     0.0368 sec
1019 #OVERLAP evdw > 1d10   1.19698E+28
1020  #OVERLAPing residues             0
1021
1022  #OVERLAPing all corrected after             1  random generation
1023 #OVERLAP evdw after   1.19698E+28
1024 Waiting for     0.0335 sec
1025 Waiting for     0.0006 sec
1026 Waiting for     0.0426 sec
1027 #OVERLAP evdw > 1d10   1.00000E+20
1028  #OVERLAPing residues             2
1029    7  11
1030  #OVERLAPing all corrected after             1  random generation
1031 #OVERLAP evdw after   9.84360E+01
1032 Waiting for     0.0007 sec
1033 #OVERLAP evdw > 1d10   1.00000E+20
1034  #OVERLAPing residues             2
1035   15  23
1036  #OVERLAPing all corrected after             1  random generation
1037 #OVERLAP evdw after   1.04806E+14
1038 Waiting for     0.0365 sec
1039 Waiting for     0.0007 sec
1040 Waiting for     0.0329 sec
1041 Waiting for     0.0384 sec
1042 #OVERLAP evdw > 1d10   1.00000E+20
1043  #OVERLAPing residues             2
1044    8  18
1045  #OVERLAPing all corrected after             1  random generation
1046 #OVERLAP evdw after   3.15845E+23
1047 Waiting for     0.0671 sec
1048 #OVERLAP evdw > 1d10   1.00000E+20
1049  #OVERLAPing residues             6
1050    4  27   9  26  11  23
1051  #OVERLAPing all corrected after            15  random generation
1052 #OVERLAP evdw after   2.02652E+15
1053 Waiting for     0.0006 sec
1054 Waiting for     0.0786 sec
1055 Waiting for     0.0232 sec
1056 Waiting for     0.0123 sec
1057 Waiting for     0.0611 sec
1058 Waiting for     0.0007 sec
1059 Waiting for     0.0332 sec
1060 Waiting for     0.0362 sec
1061 Waiting for     0.0375 sec
1062 Waiting for     0.0352 sec
1063 Waiting for     0.0006 sec
1064 Waiting for     0.1054 sec
1065 Waiting for     0.3802 sec
1066 Waiting for     0.0006 sec
1067 Waiting for     0.0386 sec
1068 Waiting for     0.0343 sec
1069 Waiting for     0.0053 sec
1070 Waiting for     0.0225 sec
1071 Waiting for     0.0641 sec
1072 Waiting for     0.0379 sec
1073 Waiting for     0.0007 sec
1074 Waiting for     0.0328 sec
1075 #OVERLAP evdw > 1d10   1.00000E+20
1076  #OVERLAPing residues             4
1077    7  21  13  25
1078  #OVERLAPing all corrected after             3  random generation
1079 #OVERLAP evdw after   1.66072E+06
1080 Waiting for     0.0370 sec
1081 #OVERLAP evdw > 1d10   1.00000E+20
1082  #OVERLAPing residues             4
1083   10  29  11  26
1084  #OVERLAPing all corrected after             1  random generation
1085 #OVERLAP evdw after   4.83154E+09
1086 Waiting for     0.0348 sec
1087 Waiting for     0.0373 sec
1088 Waiting for     0.0007 sec
1089 Waiting for     0.0400 sec
1090 Waiting for     0.1762 sec
1091 Waiting for     0.0006 sec
1092 Waiting for     0.0371 sec
1093 Waiting for     0.0351 sec
1094 Waiting for     0.0007 sec
1095 Waiting for     0.0393 sec
1096 #OVERLAP evdw > 1d10   1.00000E+20
1097  #OVERLAPing residues             2
1098    9  20
1099  #OVERLAPing all corrected after             4  random generation
1100 #OVERLAP evdw after   1.57922E+09
1101 Waiting for     0.0006 sec
1102 Waiting for     0.0317 sec
1103 Waiting for     0.0006 sec
1104 Waiting for     0.0007 sec
1105 Waiting for     0.0063 sec
1106 #OVERLAP evdw > 1d10   1.00000E+20
1107  #OVERLAPing residues             2
1108   14  19
1109  #OVERLAPing all corrected after             3  random generation
1110 #OVERLAP evdw after   6.91221E+11
1111 Waiting for     0.0504 sec
1112 Waiting for     0.0006 sec
1113 Waiting for     0.0007 sec
1114 Waiting for     0.0009 sec
1115 Waiting for     0.0006 sec
1116 Waiting for     0.5755 sec
1117 Waiting for     0.0311 sec
1118 Waiting for     0.0311 sec
1119 Waiting for     0.0007 sec
1120 Waiting for     0.0401 sec
1121 Waiting for     0.0445 sec
1122 #OVERLAP evdw > 1d10   1.00000E+20
1123  #OVERLAPing residues             2
1124    7  27
1125  #OVERLAPing all corrected after             7  random generation
1126 #OVERLAP evdw after   2.73671E+15
1127 Waiting for     0.0507 sec
1128 Waiting for     0.0294 sec
1129 #OVERLAP evdw > 1d10   1.00000E+20
1130  #OVERLAPing residues             4
1131    9  26  11  23
1132  #OVERLAPing all corrected after             1  random generation
1133 #OVERLAP evdw after   1.80179E+21
1134 Waiting for     0.0385 sec
1135 Waiting for     0.0354 sec
1136 Waiting for     0.0352 sec
1137 #OVERLAP evdw > 1d10   1.00000E+20
1138  #OVERLAPing residues             2
1139    2  25
1140  #OVERLAPing all corrected after             1  random generation
1141 #OVERLAP evdw after   3.47044E+05
1142 Waiting for     0.0621 sec
1143 Waiting for     0.0368 sec
1144 Waiting for     0.0089 sec
1145 Waiting for     0.0216 sec
1146 Waiting for     0.0331 sec
1147 Waiting for     0.0400 sec
1148 Waiting for     0.0007 sec
1149 Waiting for     0.0318 sec
1150 #OVERLAP evdw > 1d10   1.00000E+20
1151  #OVERLAPing residues             2
1152    7  14
1153  #OVERLAPing all corrected after             1  random generation
1154 #OVERLAP evdw after   1.03405E+05
1155 Waiting for     0.0310 sec
1156 #OVERLAP evdw > 1d10   1.00000E+20
1157  #OVERLAPing residues             2
1158   16  27
1159  #OVERLAPing all corrected after             1  random generation
1160 #OVERLAP evdw after   1.22965E+31
1161 Waiting for     0.0007 sec
1162 Waiting for     0.0333 sec
1163 Waiting for     0.0341 sec
1164 #OVERLAP evdw > 1d10   1.00000E+20
1165  #OVERLAPing residues             5
1166    3  13   8  25   9
1167  #OVERLAPing all corrected after             1  random generation
1168 #OVERLAP evdw after   1.10551E+16
1169 Waiting for     0.0009 sec
1170 Waiting for     0.0006 sec
1171 #OVERLAP evdw > 1d10   1.00000E+20
1172  #OVERLAPing residues             2
1173   13  27
1174  #OVERLAPing all corrected after             1  random generation
1175 #OVERLAP evdw after   2.84524E+09
1176 Waiting for     0.0649 sec
1177 Waiting for     0.0445 sec
1178 #OVERLAP evdw > 1d10   1.00000E+20
1179  #OVERLAPing residues             2
1180    2  29
1181  #OVERLAPing all corrected after             1  random generation
1182 #OVERLAP evdw after   2.37998E+04
1183 Waiting for     0.0325 sec
1184 Waiting for     0.0373 sec
1185 Waiting for     0.0007 sec
1186 Waiting for     0.0241 sec
1187 #OVERLAP evdw > 1d10   1.00000E+20
1188  #OVERLAPing residues             2
1189   24  27
1190  #OVERLAPing all corrected after             1  random generation
1191 #OVERLAP evdw after   3.20152E+04
1192 Waiting for     0.0342 sec
1193 Waiting for     0.0006 sec
1194 Waiting for     0.0699 sec
1195 Waiting for     0.6907 sec
1196 Waiting for     0.0007 sec
1197 Waiting for     0.0007 sec
1198 Waiting for     0.0317 sec
1199 Waiting for     0.0359 sec
1200 #OVERLAP evdw > 1d10   1.00000E+20
1201  #OVERLAPing residues             2
1202   10  26
1203  #OVERLAPing all corrected after             1  random generation
1204 #OVERLAP evdw after   1.43478E+09
1205 Waiting for     0.0690 sec
1206 Waiting for     0.0006 sec
1207 Waiting for     0.0470 sec
1208 Waiting for     0.0364 sec
1209 Waiting for     0.0006 sec
1210 #OVERLAP evdw > 1d10   1.00000E+20
1211  #OVERLAPing residues             2
1212    7  17
1213  #OVERLAPing all corrected after             1  random generation
1214 #OVERLAP evdw after   6.38005E+06
1215 Waiting for     0.0396 sec
1216 Waiting for     0.0312 sec
1217 Waiting for     0.0321 sec
1218 Waiting for     0.0320 sec
1219 Waiting for     0.0353 sec
1220 #OVERLAP evdw > 1d10   1.00000E+20
1221  #OVERLAPing residues             2
1222    8  22
1223  #OVERLAPing all corrected after             1  random generation
1224 #OVERLAP evdw after   1.98904E+08
1225 Waiting for     0.8682 sec
1226 #OVERLAP evdw > 1d10   1.00000E+20
1227  #OVERLAPing residues             2
1228    9  22
1229  #OVERLAPing all corrected after             1  random generation
1230 #OVERLAP evdw after   1.75018E+09
1231 Waiting for     0.0159 sec
1232 Waiting for     0.0705 sec
1233 Waiting for     0.0396 sec
1234 Waiting for     0.0311 sec
1235 Waiting for     0.0358 sec
1236 Waiting for     0.0557 sec
1237 Waiting for     0.0400 sec
1238 Waiting for     0.0371 sec
1239 Waiting for     0.0006 sec
1240 Waiting for     0.0392 sec
1241 Waiting for     0.0007 sec
1242 Waiting for     0.0006 sec
1243 Waiting for     0.0379 sec
1244 #OVERLAP evdw > 1d10   1.00000E+20
1245  #OVERLAPing residues             2
1246    4  18
1247  #OVERLAPing all corrected after             1  random generation
1248 #OVERLAP evdw after   2.41960E+05
1249 Waiting for     0.0344 sec
1250 Waiting for     0.0007 sec
1251 Waiting for     0.0332 sec
1252 Waiting for     0.0007 sec
1253 #OVERLAP evdw > 1d10   1.00000E+20
1254  #OVERLAPing residues             2
1255    4  29
1256  #OVERLAPing all corrected after             2  random generation
1257 #OVERLAP evdw after   4.82943E+02
1258 Waiting for     0.0335 sec
1259 #OVERLAP evdw > 1d10   1.00000E+20
1260  #OVERLAPing residues             6
1261    7  27   8  28   9  29
1262  #OVERLAPing NOT all corrected             2
1263    8  28
1264 #OVERLAP evdw after   1.00000E+20
1265 Waiting for     0.0308 sec
1266 Waiting for     0.0322 sec
1267 Waiting for     0.0007 sec
1268 #OVERLAP evdw > 1d10   1.00000E+20
1269  #OVERLAPing residues             6
1270    4  26   5  27   7  29
1271  #OVERLAPing all corrected after             1  random generation
1272 #OVERLAP evdw after   1.24030E+13
1273 Waiting for     0.0316 sec
1274 Waiting for     0.0007 sec
1275 #OVERLAP evdw > 1d10   1.00000E+20
1276  #OVERLAPing residues             4
1277    5  22   9  11
1278  #OVERLAPing all corrected after             1  random generation
1279 #OVERLAP evdw after   5.82393E+09
1280 Waiting for     0.0009 sec
1281 Waiting for     0.0007 sec
1282 Waiting for     0.0550 sec
1283 #OVERLAP evdw > 1d10   1.00000E+20
1284  #OVERLAPing residues             4
1285   13  24  14  25
1286  #OVERLAPing all corrected after             2  random generation
1287 #OVERLAP evdw after   6.41424E+14
1288 Waiting for     0.0335 sec
1289 Waiting for     0.0404 sec
1290 Waiting for     0.0316 sec
1291 Waiting for     0.0007 sec
1292 Waiting for     0.0352 sec
1293 Waiting for     0.0319 sec
1294 Waiting for     0.0006 sec
1295 Waiting for     0.0363 sec
1296 #OVERLAP evdw > 1d10   1.00000E+20
1297  #OVERLAPing residues             2
1298    4  19
1299  #OVERLAPing all corrected after             2  random generation
1300 #OVERLAP evdw after   7.26982E+21
1301 Waiting for     0.0316 sec
1302 Waiting for     0.0353 sec
1303 Waiting for     0.0383 sec
1304 Waiting for     0.0399 sec
1305 Waiting for     0.0007 sec
1306 Waiting for     0.0392 sec
1307 Waiting for     0.0420 sec
1308 Waiting for     0.0007 sec
1309 Waiting for     0.0373 sec
1310 Waiting for     0.0006 sec
1311 Waiting for     0.0311 sec
1312 Waiting for     0.0330 sec
1313 Waiting for     0.1312 sec
1314 Waiting for     0.0006 sec
1315 Waiting for     0.0384 sec
1316 Waiting for     0.0006 sec
1317 Waiting for     0.0318 sec
1318 Waiting for     0.0328 sec
1319 #OVERLAP evdw > 1d10   1.00000E+20
1320  #OVERLAPing residues             4
1321    4  23   6  25
1322  #OVERLAPing NOT all corrected             4
1323    4  23   6  25
1324 #OVERLAP evdw after   1.00000E+20
1325 Waiting for     0.0006 sec
1326 Waiting for     0.0235 sec
1327 #OVERLAP evdw > 1d10   1.00000E+20
1328  #OVERLAPing residues             2
1329   14  16
1330  #OVERLAPing all corrected after             1  random generation
1331 #OVERLAP evdw after   2.68410E+15
1332 Waiting for     0.0373 sec
1333 Waiting for     0.0395 sec
1334 Waiting for     0.0009 sec
1335 Waiting for     0.0006 sec
1336 Waiting for     0.0365 sec
1337 #OVERLAP evdw > 1d10   1.00000E+20
1338  #OVERLAPing residues             4
1339    5  25   7  26
1340  #OVERLAPing all corrected after             2  random generation
1341 #OVERLAP evdw after   6.75378E+15
1342 Waiting for     0.0364 sec
1343 Waiting for     0.0007 sec
1344 Waiting for     0.0007 sec
1345 #OVERLAP evdw > 1d10   1.00000E+20
1346  #OVERLAPing residues             2
1347   14  27
1348  #OVERLAPing all corrected after             1  random generation
1349 #OVERLAP evdw after   1.67996E+03
1350 Waiting for     0.0006 sec
1351 Waiting for     0.0007 sec
1352 Waiting for     0.0330 sec
1353 Waiting for     0.0007 sec
1354 Waiting for     0.0214 sec
1355 Waiting for     0.8475 sec
1356 #OVERLAP evdw > 1d10   3.38557E+22
1357  #OVERLAPing residues             0
1358
1359  #OVERLAPing all corrected after             1  random generation
1360 #OVERLAP evdw after   3.38557E+22
1361 Waiting for     0.0399 sec
1362 Waiting for     0.0380 sec
1363 #OVERLAP evdw > 1d10   1.00000E+20
1364  #OVERLAPing residues             2
1365   17  26
1366  #OVERLAPing all corrected after             1  random generation
1367 #OVERLAP evdw after  -2.39288E+01
1368 Waiting for     0.0603 sec
1369 Waiting for     0.0316 sec
1370 Waiting for     0.0319 sec
1371 #OVERLAP evdw > 1d10   1.00000E+20
1372  #OVERLAPing residues             3
1373    7  27  16
1374  #OVERLAPing all corrected after             1  random generation
1375 #OVERLAP evdw after   7.30974E+10
1376 Waiting for     0.0338 sec
1377 Waiting for     0.0286 sec
1378 Waiting for     0.0039 sec
1379 Waiting for     0.0320 sec
1380 Waiting for     0.0375 sec
1381 Waiting for     0.0360 sec
1382 Waiting for     0.0034 sec
1383 Waiting for     0.0321 sec
1384 Waiting for     0.0375 sec
1385 Waiting for     0.0266 sec
1386 Waiting for     0.0383 sec
1387 Waiting for     0.0379 sec
1388 Waiting for     0.1942 sec
1389 #OVERLAP evdw > 1d10   1.00000E+20
1390  #OVERLAPing residues             4
1391    6  25  14  29
1392  #OVERLAPing NOT all corrected             2
1393    6  25
1394 #OVERLAP evdw after   1.00000E+20
1395 Waiting for     0.0006 sec
1396 Waiting for     0.0368 sec
1397 Waiting for     0.0237 sec
1398 #OVERLAP evdw > 1d10   1.00000E+20
1399  #OVERLAPing residues             2
1400    6  17
1401  #OVERLAPing all corrected after            10  random generation
1402 #OVERLAP evdw after   8.68239E+18
1403 Waiting for     0.0326 sec
1404 Waiting for     0.0006 sec
1405 Waiting for     0.0361 sec
1406 Waiting for     0.0007 sec
1407 #OVERLAP evdw > 1d10   1.00000E+20
1408  #OVERLAPing residues             2
1409    3  29
1410  #OVERLAPing all corrected after             1  random generation
1411 #OVERLAP evdw after   1.47500E+05
1412 Waiting for     0.0006 sec
1413 #OVERLAP evdw > 1d10   1.00000E+20
1414  #OVERLAPing residues             2
1415   12  27
1416  #OVERLAPing all corrected after           285  random generation
1417 #OVERLAP evdw after   5.63765E+14
1418 Waiting for     0.0007 sec
1419 Waiting for     0.0362 sec
1420 Waiting for     0.0007 sec
1421 Waiting for     0.0007 sec
1422 Waiting for     0.0323 sec
1423 Waiting for     0.0309 sec
1424 Waiting for     0.0362 sec
1425 Waiting for     0.0590 sec
1426 Waiting for     0.0340 sec
1427 Waiting for     0.0376 sec
1428 Waiting for     0.0007 sec
1429 #OVERLAP evdw > 1d10   1.00000E+20
1430  #OVERLAPing residues             2
1431    7  23
1432  #OVERLAPing all corrected after             2  random generation
1433 #OVERLAP evdw after   5.32429E+16
1434 Waiting for     0.0370 sec
1435 #OVERLAP evdw > 1d10   1.00000E+20
1436  #OVERLAPing residues             2
1437    4  15
1438  #OVERLAPing all corrected after             1  random generation
1439 #OVERLAP evdw after   4.86113E+00
1440 Waiting for     0.0009 sec
1441 #OVERLAP evdw > 1d10   1.00000E+20
1442  #OVERLAPing residues             2
1443    7  19
1444  #OVERLAPing all corrected after             2  random generation
1445 #OVERLAP evdw after   1.00016E+12
1446 Waiting for     0.0006 sec
1447 Waiting for     0.0337 sec
1448 Waiting for     0.0671 sec
1449 #OVERLAP evdw > 1d10   1.00000E+20
1450  #OVERLAPing residues             2
1451   13  25
1452  #OVERLAPing all corrected after             1  random generation
1453 #OVERLAP evdw after   4.75895E+03
1454 Waiting for     0.0359 sec
1455 #OVERLAP evdw > 1d10   1.00000E+20
1456  #OVERLAPing residues             4
1457   10  25  14  19
1458  #OVERLAPing all corrected after             1  random generation
1459 #OVERLAP evdw after   3.44350E+18
1460 Waiting for     0.0395 sec
1461 Waiting for     0.0375 sec
1462 #OVERLAP evdw > 1d10   1.00000E+20
1463  #OVERLAPing residues             2
1464   17  22
1465  #OVERLAPing all corrected after             2  random generation
1466 #OVERLAP evdw after   3.10671E+02
1467 Waiting for     0.0320 sec
1468 #OVERLAP evdw > 1d10   1.00000E+20
1469  #OVERLAPing residues             2
1470    7  22
1471  #OVERLAPing all corrected after             2  random generation
1472 #OVERLAP evdw after   3.72514E+08
1473 Waiting for     0.0007 sec
1474 Waiting for     0.0316 sec
1475 Waiting for     0.0006 sec
1476 #OVERLAP evdw > 1d10   1.00000E+20
1477  #OVERLAPing residues             2
1478   21  25
1479  #OVERLAPing all corrected after             1  random generation
1480 #OVERLAP evdw after  -3.61219E+01
1481 Waiting for     0.0312 sec
1482 Waiting for     0.0215 sec
1483 Waiting for     0.0368 sec
1484 #OVERLAP evdw > 1d10   1.00000E+20
1485  #OVERLAPing residues             2
1486    7  27
1487  #OVERLAPing all corrected after             1  random generation
1488 #OVERLAP evdw after   3.32663E+09
1489 Waiting for     0.0325 sec
1490 Waiting for     0.0375 sec
1491 Waiting for     0.0309 sec
1492 Waiting for     0.0797 sec
1493 Waiting for     0.0007 sec
1494 Waiting for     0.0313 sec
1495 Waiting for     0.0383 sec
1496 Waiting for     0.0007 sec
1497 Waiting for     0.0308 sec
1498 Waiting for     0.0399 sec
1499 #OVERLAP evdw > 1d10   1.00000E+20
1500  #OVERLAPing residues             2
1501    3  12
1502  #OVERLAPing all corrected after             1  random generation
1503 #OVERLAP evdw after   1.32348E+09
1504 Waiting for     0.0353 sec
1505 #OVERLAP evdw > 1d10   1.00000E+20
1506  #OVERLAPing residues             2
1507   14  20
1508  #OVERLAPing all corrected after             1  random generation
1509 #OVERLAP evdw after  -2.17010E+01
1510 Waiting for     0.0321 sec
1511 Waiting for     0.0007 sec
1512 Waiting for     0.0405 sec
1513 #OVERLAP evdw > 1d10   1.00000E+20
1514  #OVERLAPing residues             2
1515    4  17
1516  #OVERLAPing all corrected after             2  random generation
1517 #OVERLAP evdw after   2.80822E+07
1518 Waiting for     0.0313 sec
1519 Waiting for     0.0347 sec
1520 Waiting for     0.0379 sec
1521 Waiting for     0.0007 sec
1522 #OVERLAP evdw > 1d10   1.00000E+20
1523  #OVERLAPing residues             2
1524   11  26
1525  #OVERLAPing all corrected after             1  random generation
1526 #OVERLAP evdw after   1.99596E+09
1527 Waiting for     0.0591 sec
1528 Waiting for     0.0313 sec
1529 Waiting for     0.0006 sec
1530 Waiting for     0.0341 sec
1531 #OVERLAP evdw > 1d10   1.00000E+20
1532  #OVERLAPing residues             2
1533   11  23
1534  #OVERLAPing all corrected after             1  random generation
1535 #OVERLAP evdw after   6.91005E+07
1536 Waiting for     0.0344 sec
1537 Waiting for     0.0628 sec
1538 Waiting for     0.0397 sec
1539 #OVERLAP evdw > 1d10   1.00000E+20
1540  #OVERLAPing residues             2
1541   10  23
1542  #OVERLAPing NOT all corrected             2
1543   10  23
1544 #OVERLAP evdw after   1.00000E+20
1545 Waiting for     0.0007 sec
1546 Waiting for     0.0659 sec
1547 Waiting for     0.0007 sec
1548 Waiting for     0.0364 sec
1549 #OVERLAP evdw > 1d10   1.00000E+20
1550  #OVERLAPing residues             2
1551    7  14
1552  #OVERLAPing all corrected after             1  random generation
1553 #OVERLAP evdw after   2.32850E+05
1554 Waiting for     0.0270 sec
1555 Waiting for     0.0373 sec
1556 Waiting for     0.0329 sec
1557 Waiting for     0.0339 sec
1558 Waiting for     0.0315 sec
1559 Waiting for     0.0320 sec
1560 #OVERLAP evdw > 1d10   1.00000E+20
1561  #OVERLAPing residues             2
1562    4  24
1563  #OVERLAPing all corrected after             1  random generation
1564 #OVERLAP evdw after   3.18439E+13
1565 Waiting for     0.0364 sec
1566 Waiting for     0.0381 sec
1567 Waiting for     0.0005 sec
1568 Waiting for     0.0395 sec
1569 Waiting for     0.0369 sec
1570 Waiting for     0.0006 sec
1571 Waiting for     0.0414 sec
1572 Waiting for     0.0406 sec
1573 Waiting for     0.0381 sec
1574 Waiting for     0.0006 sec
1575 #OVERLAP evdw > 1d10   1.00000E+20
1576  #OVERLAPing residues             4
1577    7  29  11  20
1578  #OVERLAPing all corrected after             2  random generation
1579 #OVERLAP evdw after   3.27327E+12
1580 Waiting for     0.0006 sec
1581 Waiting for     0.0467 sec
1582 Waiting for     0.0332 sec
1583 Waiting for     0.0007 sec
1584 Waiting for     0.0334 sec
1585 Waiting for     0.0314 sec
1586 #OVERLAP evdw > 1d10   1.00000E+20
1587  #OVERLAPing residues             2
1588    3  25
1589  #OVERLAPing all corrected after             1  random generation
1590 #OVERLAP evdw after   2.29833E+10
1591 Waiting for     0.0311 sec
1592 Waiting for     0.0371 sec
1593 Waiting for     0.0144 sec
1594 #OVERLAP evdw > 1d10   1.00000E+20
1595  #OVERLAPing residues             4
1596    7  26   8  27
1597  #OVERLAPing all corrected after            14  random generation
1598 #OVERLAP evdw after   6.48809E+19
1599 Waiting for     0.0006 sec
1600 Waiting for     0.0375 sec
1601 Waiting for     0.0320 sec
1602 Waiting for     0.9283 sec
1603 Waiting for     0.0006 sec
1604 Waiting for     0.0007 sec
1605 Waiting for     0.0338 sec
1606 Waiting for     0.0314 sec
1607 Waiting for     0.0006 sec
1608 Waiting for     0.0007 sec
1609 Waiting for     0.0329 sec
1610 Waiting for     0.0400 sec
1611 #OVERLAP evdw > 1d10   1.00000E+20
1612  #OVERLAPing residues             4
1613   13  27  14  29
1614  #OVERLAPing all corrected after             1  random generation
1615 #OVERLAP evdw after   1.16576E+07
1616 Waiting for     0.0318 sec
1617 #OVERLAP evdw > 1d10   1.00000E+20
1618  #OVERLAPing residues             2
1619   20  27
1620  #OVERLAPing all corrected after             2  random generation
1621 #OVERLAP evdw after   7.07004E+04
1622 Waiting for     0.0006 sec
1623 Waiting for     0.0339 sec
1624 Waiting for     0.0355 sec
1625 #OVERLAP evdw > 1d10   1.00000E+20
1626  #OVERLAPing residues             2
1627   11  22
1628  #OVERLAPing all corrected after             1  random generation
1629 #OVERLAP evdw after  -2.37575E+01
1630 Waiting for     0.0127 sec
1631 #OVERLAP evdw > 1d10   1.00000E+20
1632  #OVERLAPing residues             2
1633    8  25
1634  #OVERLAPing all corrected after             1  random generation
1635 #OVERLAP evdw after   4.03156E+03
1636 Waiting for     0.0383 sec
1637 Waiting for     0.0007 sec
1638 Waiting for     0.0387 sec
1639 #OVERLAP evdw > 1d10   1.00000E+20
1640  #OVERLAPing residues             2
1641    8  18
1642  #OVERLAPing all corrected after             1  random generation
1643 #OVERLAP evdw after   3.16421E+04
1644 Waiting for     0.0434 sec
1645 Waiting for     0.0007 sec
1646 Waiting for     0.0007 sec
1647 Waiting for     0.0007 sec
1648 #OVERLAP evdw > 1d10   1.00000E+20
1649  #OVERLAPing residues             2
1650    4  17
1651  #OVERLAPing all corrected after             3  random generation
1652 #OVERLAP evdw after   2.22640E+08
1653 Waiting for     0.0399 sec
1654 #OVERLAP evdw > 1d10   1.00000E+20
1655  #OVERLAPing residues             2
1656    9  22
1657  #OVERLAPing all corrected after             1  random generation
1658 #OVERLAP evdw after   1.12307E+16
1659 Waiting for     0.0350 sec
1660 Waiting for     0.0007 sec
1661 Waiting for     0.0377 sec
1662 #OVERLAP evdw > 1d10   1.00000E+20
1663  #OVERLAPing residues             2
1664    5  27
1665  #OVERLAPing all corrected after            19  random generation
1666 #OVERLAP evdw after   9.72998E+20
1667 Waiting for     0.0333 sec
1668 Waiting for     0.0490 sec
1669 Waiting for     0.0318 sec
1670 Waiting for     0.0321 sec
1671 Waiting for     0.0529 sec
1672 Waiting for     0.0364 sec
1673 Waiting for     0.0311 sec
1674 Waiting for     0.0007 sec
1675 Waiting for     0.0324 sec
1676 Waiting for     0.0007 sec
1677 #OVERLAP evdw > 1d10   1.00000E+20
1678  #OVERLAPing residues             6
1679    7  24   9  27  25  29
1680  #OVERLAPing all corrected after             2  random generation
1681 #OVERLAP evdw after   9.78928E+06
1682 Waiting for     0.0388 sec
1683 #OVERLAP evdw > 1d10   1.00000E+20
1684  #OVERLAPing residues             2
1685    7  13
1686  #OVERLAPing all corrected after             1  random generation
1687 #OVERLAP evdw after   7.06378E+04
1688 Waiting for     0.0381 sec
1689 Waiting for     0.0386 sec
1690 #OVERLAP evdw > 1d10   1.00000E+20
1691  #OVERLAPing residues             2
1692   17  25
1693  #OVERLAPing all corrected after             3  random generation
1694 #OVERLAP evdw after   9.32376E+06
1695 Waiting for     0.0006 sec
1696 Waiting for     0.0399 sec
1697 Waiting for     0.0006 sec
1698 Waiting for     0.0006 sec
1699 Waiting for     0.0533 sec
1700 Waiting for     0.0354 sec
1701 Waiting for     0.0549 sec
1702 Waiting for     0.0507 sec
1703 Waiting for     0.0400 sec
1704 Waiting for     0.0006 sec
1705 Waiting for     0.0308 sec
1706 Waiting for     0.0007 sec
1707 Waiting for     0.0345 sec
1708 Waiting for     0.0665 sec
1709 Waiting for     0.0007 sec
1710 Waiting for     0.0213 sec
1711 Waiting for     0.0340 sec
1712 Waiting for     0.0006 sec
1713 #OVERLAP evdw > 1d10   1.00000E+20
1714  #OVERLAPing residues             2
1715   14  22
1716  #OVERLAPing all corrected after             1  random generation
1717 #OVERLAP evdw after   1.42032E+08
1718 Waiting for     0.0386 sec
1719 Waiting for     0.0392 sec
1720 Waiting for     0.0389 sec
1721 Waiting for     0.0360 sec
1722 Waiting for     0.0171 sec
1723 Waiting for     0.9969 sec
1724 #OVERLAP evdw > 1d10   1.00000E+20
1725  #OVERLAPing residues             2
1726   16  25
1727  #OVERLAPing all corrected after             3  random generation
1728 #OVERLAP evdw after   2.58448E+11
1729 Waiting for     0.0007 sec
1730 Waiting for     0.0008 sec
1731 Waiting for     0.0349 sec
1732 Waiting for     0.0400 sec
1733 Waiting for     0.0006 sec
1734 Waiting for     0.0407 sec
1735 #OVERLAP evdw > 1d10   1.00000E+20
1736  #OVERLAPing residues             2
1737   13  29
1738  #OVERLAPing all corrected after             1  random generation
1739 #OVERLAP evdw after   4.12743E+11
1740 Waiting for     0.0546 sec
1741 Waiting for     0.0359 sec
1742 #OVERLAP evdw > 1d10   1.00000E+20
1743  #OVERLAPing residues             2
1744    7  14
1745  #OVERLAPing all corrected after             1  random generation
1746 #OVERLAP evdw after   4.27729E+04
1747 Waiting for     0.0007 sec
1748 #OVERLAP evdw > 1d10   1.00000E+20
1749  #OVERLAPing residues             2
1750    7  25
1751  #OVERLAPing all corrected after             3  random generation
1752 #OVERLAP evdw after   4.17957E+05
1753 Waiting for     0.0009 sec
1754 Waiting for     0.0243 sec
1755 #OVERLAP evdw > 1d10   1.00000E+20
1756  #OVERLAPing residues             3
1757    7  26  27
1758  #OVERLAPing all corrected after             4  random generation
1759 #OVERLAP evdw after   3.84654E+08
1760 Waiting for     0.0385 sec
1761 Waiting for     0.0380 sec
1762 Waiting for     0.0405 sec
1763 Waiting for     0.0522 sec
1764 Waiting for     0.0390 sec
1765 Waiting for     0.0317 sec
1766 Waiting for     0.5509 sec
1767 #OVERLAP evdw > 1d10   1.00000E+20
1768  #OVERLAPing residues             3
1769    5  14   7
1770  #OVERLAPing all corrected after             1  random generation
1771 #OVERLAP evdw after   1.70793E+17
1772 Waiting for     0.0006 sec
1773 Waiting for     0.0400 sec
1774 #OVERLAP evdw > 1d10   1.00000E+20
1775  #OVERLAPing residues             2
1776   24  29
1777  #OVERLAPing all corrected after             1  random generation
1778 #OVERLAP evdw after   3.81820E+05
1779 Waiting for     0.0051 sec
1780 Waiting for     0.0360 sec
1781 Waiting for     0.0337 sec
1782 Waiting for     0.0348 sec
1783 #OVERLAP evdw > 1d10   1.00000E+20
1784  #OVERLAPing residues             4
1785    7  25   9  27
1786  #OVERLAPing all corrected after             1  random generation
1787 #OVERLAP evdw after   8.19825E+04
1788 Waiting for     0.0335 sec
1789 #OVERLAP evdw > 1d10   1.00000E+20
1790  #OVERLAPing residues             2
1791   14  26
1792  #OVERLAPing all corrected after             1  random generation
1793 #OVERLAP evdw after   2.60914E+06
1794 Waiting for     0.0310 sec
1795 Waiting for     0.0007 sec
1796 #OVERLAP evdw > 1d10   1.00000E+20
1797  #OVERLAPing residues             4
1798    8  25  13  27
1799  #OVERLAPing all corrected after             2  random generation
1800 #OVERLAP evdw after   3.63063E+07
1801 Waiting for     0.0317 sec
1802 Waiting for     0.0395 sec
1803 Waiting for     0.0489 sec
1804 Waiting for     0.0337 sec
1805 Waiting for     0.0007 sec
1806 Waiting for     0.0403 sec
1807 Waiting for     0.0055 sec
1808 Waiting for     0.0205 sec
1809 Waiting for     0.7500 sec
1810 Waiting for     0.0044 sec
1811 Waiting for     0.0478 sec
1812 Waiting for     0.0357 sec
1813 Waiting for     0.0333 sec
1814 Waiting for     0.0007 sec
1815 Waiting for     0.0375 sec
1816 Waiting for     0.0384 sec
1817 #OVERLAP evdw > 1d10   1.00000E+20
1818  #OVERLAPing residues             2
1819   24  27
1820  #OVERLAPing all corrected after             1  random generation
1821 #OVERLAP evdw after  -1.08171E+01
1822 Waiting for     0.0006 sec
1823 Waiting for     0.0406 sec
1824 #OVERLAP evdw > 1d10   1.00000E+20
1825  #OVERLAPing residues             2
1826    5  27
1827  #OVERLAPing all corrected after             6  random generation
1828 #OVERLAP evdw after   2.26152E+17
1829 Waiting for     0.0403 sec
1830 Waiting for     0.0388 sec
1831 Waiting for     0.0006 sec
1832 Waiting for     0.0335 sec
1833 Waiting for     0.5893 sec
1834 #OVERLAP evdw > 1d10   1.00000E+20
1835  #OVERLAPing residues             2
1836   11  29
1837  #OVERLAPing all corrected after             1  random generation
1838 #OVERLAP evdw after   1.91262E+05
1839 Waiting for     0.0007 sec
1840 Waiting for     0.0006 sec
1841 Waiting for     0.0330 sec
1842 Waiting for     0.0355 sec
1843 Waiting for     0.0319 sec
1844 Waiting for     0.0680 sec
1845 #OVERLAP evdw > 1d10   1.00000E+20
1846  #OVERLAPing residues             2
1847    3  27
1848  #OVERLAPing all corrected after             2  random generation
1849 #OVERLAP evdw after   3.34468E+11
1850 Waiting for     0.0007 sec
1851 Waiting for     0.0559 sec
1852 Waiting for     0.0473 sec
1853 Waiting for     0.0356 sec
1854 Waiting for     0.0006 sec
1855 Waiting for     0.0007 sec
1856 Waiting for     0.0350 sec
1857 Waiting for     0.0314 sec
1858 Waiting for     0.0107 sec
1859 Waiting for     0.0366 sec
1860 Waiting for     0.0007 sec
1861 Waiting for     0.5554 sec
1862 Waiting for     0.0006 sec
1863 Waiting for     0.0307 sec
1864 Waiting for     0.0364 sec
1865 #OVERLAP evdw > 1d10   1.00000E+20
1866  #OVERLAPing residues             2
1867   17  23
1868  #OVERLAPing all corrected after             1  random generation
1869 #OVERLAP evdw after   4.82564E+03
1870 Waiting for     0.0398 sec
1871 Waiting for     0.0007 sec
1872 Waiting for     0.0077 sec
1873 #OVERLAP evdw > 1d10   1.00000E+20
1874  #OVERLAPing residues             2
1875   10  25
1876  #OVERLAPing all corrected after             1  random generation
1877 #OVERLAP evdw after   3.06151E+09
1878 Waiting for     0.0404 sec
1879 Waiting for     0.0377 sec
1880 Waiting for     0.0311 sec
1881 Waiting for     0.0377 sec
1882 Waiting for     0.0360 sec
1883 Waiting for     0.0593 sec
1884 Waiting for     0.9350 sec
1885 Waiting for     0.0007 sec
1886 #OVERLAP evdw > 1d10   1.00000E+20
1887  #OVERLAPing residues             2
1888    6  17
1889  #OVERLAPing all corrected after             2  random generation
1890 #OVERLAP evdw after   1.74203E+08
1891 Waiting for     0.0007 sec
1892 Waiting for     0.0388 sec
1893 Waiting for     0.0623 sec
1894 Waiting for     0.0007 sec
1895 #OVERLAP evdw > 1d10   1.00000E+20
1896  #OVERLAPing residues             2
1897   11  26
1898  #OVERLAPing all corrected after             2  random generation
1899 #OVERLAP evdw after   1.56639E+17
1900 Waiting for     0.0310 sec
1901 Waiting for     0.0321 sec
1902 Waiting for     0.0336 sec
1903 Waiting for     0.0371 sec
1904 #OVERLAP evdw > 1d10   1.00000E+20
1905  #OVERLAPing residues             2
1906    8  23
1907  #OVERLAPing all corrected after            13  random generation
1908 #OVERLAP evdw after   6.40392E+20
1909 Waiting for     0.0369 sec
1910 Waiting for     0.0508 sec
1911 Waiting for     0.0340 sec
1912 #OVERLAP evdw > 1d10   1.00000E+20
1913  #OVERLAPing residues             2
1914    5  25
1915  #OVERLAPing all corrected after             1  random generation
1916 #OVERLAP evdw after  -4.23171E+01
1917 Waiting for     0.0007 sec
1918 Waiting for     0.0393 sec
1919 Waiting for     0.0379 sec
1920 Waiting for     0.6496 sec
1921 Waiting for     0.0007 sec
1922 Waiting for     0.0310 sec
1923 #OVERLAP evdw > 1d10   1.00000E+20
1924  #OVERLAPing residues             2
1925    9  19
1926  #OVERLAPing all corrected after             1  random generation
1927 #OVERLAP evdw after   1.51505E+01
1928 Waiting for     0.0460 sec
1929 Waiting for     0.0384 sec
1930 Waiting for     0.0007 sec
1931 Waiting for     0.0355 sec
1932 #OVERLAP evdw > 1d10   1.00000E+20
1933  #OVERLAPing residues             4
1934    3  29  18  27
1935  #OVERLAPing all corrected after             1  random generation
1936 #OVERLAP evdw after   9.51877E+09
1937 Waiting for     0.0007 sec
1938 Waiting for     0.0401 sec
1939 #OVERLAP evdw > 1d10   1.00000E+20
1940  #OVERLAPing residues             2
1941    5  23
1942  #OVERLAPing all corrected after             1  random generation
1943 #OVERLAP evdw after   1.28432E+21
1944 Waiting for     0.0378 sec
1945 #OVERLAP evdw > 1d10   1.00000E+20
1946  #OVERLAPing residues             3
1947    9  27  29
1948  #OVERLAPing all corrected after             2  random generation
1949 #OVERLAP evdw after   1.99890E+05
1950 Waiting for     0.0358 sec
1951 Waiting for     0.0007 sec
1952 Waiting for     0.0341 sec
1953 Waiting for     0.0324 sec
1954 Waiting for     0.0307 sec
1955 Waiting for     0.0403 sec
1956 Waiting for     0.1346 sec
1957 Waiting for     0.0007 sec
1958 Waiting for     0.0007 sec
1959 Waiting for     0.0007 sec
1960 Waiting for     0.0390 sec
1961 Waiting for     0.0361 sec
1962 #OVERLAP evdw > 1d10   1.00000E+20
1963  #OVERLAPing residues             2
1964    5  23
1965  #OVERLAPing all corrected after             1  random generation
1966 #OVERLAP evdw after   3.93522E+12
1967 Waiting for     0.0006 sec
1968 #OVERLAP evdw > 1d10   1.00000E+20
1969  #OVERLAPing residues             2
1970    7  26
1971  #OVERLAPing all corrected after             3  random generation
1972 #OVERLAP evdw after   2.79784E+06
1973 Waiting for     0.0354 sec
1974 Waiting for     0.0387 sec
1975 Waiting for     0.0364 sec
1976 Waiting for     0.0007 sec
1977 Waiting for     0.0317 sec
1978 Waiting for     0.0308 sec
1979 Waiting for     0.0308 sec
1980 Waiting for     0.0006 sec
1981 #OVERLAP evdw > 1d10   1.00000E+20
1982  #OVERLAPing residues             2
1983   11  23
1984  #OVERLAPing all corrected after             1  random generation
1985 #OVERLAP evdw after   5.64593E+05
1986 Waiting for     0.0315 sec
1987 Waiting for     0.0344 sec
1988 #OVERLAP evdw > 1d10   1.00000E+20
1989  #OVERLAPing residues             4
1990    9  26  11  23
1991  #OVERLAPing all corrected after             2  random generation
1992 #OVERLAP evdw after   1.07740E+12
1993 Waiting for     0.0333 sec
1994 Waiting for     0.0368 sec
1995 Waiting for     0.0398 sec
1996 Waiting for     0.0669 sec
1997 Waiting for     0.0006 sec
1998 Waiting for     0.0009 sec
1999 Waiting for     0.0006 sec
2000 Waiting for     0.0346 sec
2001 Waiting for     0.0353 sec
2002 Waiting for     0.0007 sec
2003 #OVERLAP evdw > 1d10   1.00000E+20
2004  #OVERLAPing residues             2
2005   24  27
2006  #OVERLAPing all corrected after             1  random generation
2007 #OVERLAP evdw after   2.04182E+01
2008 Waiting for     0.0007 sec
2009 Waiting for     0.0656 sec
2010 Waiting for     0.0380 sec
2011 Waiting for     0.0009 sec
2012 Waiting for     0.0089 sec
2013 #OVERLAP evdw > 1d10   1.00000E+20
2014  #OVERLAPing residues             2
2015   17  21
2016  #OVERLAPing all corrected after             2  random generation
2017 #OVERLAP evdw after   6.56233E+12
2018 Waiting for     0.0397 sec
2019 Waiting for     0.0331 sec
2020 Waiting for     0.0362 sec
2021 Waiting for     0.0325 sec
2022 Waiting for     0.0357 sec
2023 Waiting for     0.0423 sec
2024 Waiting for     0.0007 sec
2025 #OVERLAP evdw > 1d10   1.00000E+20
2026  #OVERLAPing residues             2
2027    9  24
2028  #OVERLAPing all corrected after             1  random generation
2029 #OVERLAP evdw after   3.45847E+20
2030 Waiting for     0.0006 sec
2031 Waiting for     0.0339 sec
2032 Waiting for     0.0377 sec
2033 Waiting for     0.0407 sec
2034 Waiting for     0.5780 sec
2035 Waiting for     0.0006 sec
2036 Waiting for     0.0007 sec
2037 Waiting for     0.0380 sec
2038 Waiting for     0.0401 sec
2039 #OVERLAP evdw > 1d10   1.00000E+20
2040  #OVERLAPing residues             4
2041    6  24   7  27
2042  #OVERLAPing all corrected after             4  random generation
2043 #OVERLAP evdw after   7.19915E+05
2044 Waiting for     0.0382 sec
2045 Waiting for     0.0376 sec
2046 Waiting for     0.0007 sec
2047 Waiting for     0.0386 sec
2048 #OVERLAP evdw > 1d10   1.00000E+20
2049  #OVERLAPing residues             2
2050    4  20
2051  #OVERLAPing all corrected after             2  random generation
2052 #OVERLAP evdw after   2.88520E+11
2053 Waiting for     0.0007 sec
2054 Waiting for     0.0373 sec
2055 Waiting for     0.0338 sec
2056 Waiting for     0.0526 sec
2057 Waiting for     0.0532 sec
2058 Waiting for     0.0007 sec
2059 Waiting for     0.2275 sec
2060 Waiting for     0.0007 sec
2061 Waiting for     0.0329 sec
2062 #OVERLAP evdw > 1d10   1.00000E+20
2063  #OVERLAPing residues             2
2064    7  23
2065  #OVERLAPing all corrected after             1  random generation
2066 #OVERLAP evdw after   1.94369E+11
2067 Waiting for     0.0404 sec
2068 Waiting for     0.0350 sec
2069 Waiting for     0.0398 sec
2070 Waiting for     0.0007 sec
2071 #OVERLAP evdw > 1d10   1.00000E+20
2072  #OVERLAPing residues             2
2073    3  27
2074  #OVERLAPing all corrected after             3  random generation
2075 #OVERLAP evdw after   1.58033E+14
2076 Waiting for     0.0349 sec
2077 Waiting for     0.0381 sec
2078 #OVERLAP evdw > 1d10   1.00000E+20
2079  #OVERLAPing residues             2
2080    4  14
2081  #OVERLAPing all corrected after             2  random generation
2082 #OVERLAP evdw after   2.56538E+07
2083 Waiting for     0.0350 sec
2084 Waiting for     0.0370 sec
2085 #OVERLAP evdw > 1d10   1.00000E+20
2086  #OVERLAPing residues             4
2087   17  21  18  22
2088  #OVERLAPing all corrected after             1  random generation
2089 #OVERLAP evdw after   2.62914E+08
2090 Waiting for     0.0318 sec
2091 Waiting for     0.0389 sec
2092 Waiting for     0.8917 sec
2093 Waiting for     0.0008 sec
2094 Waiting for     0.0006 sec
2095 Waiting for     0.0133 sec
2096 Waiting for     0.0312 sec
2097 Waiting for     0.0392 sec
2098 Waiting for     0.0006 sec
2099 Waiting for     0.0401 sec
2100 Waiting for     0.0007 sec
2101 #OVERLAP evdw > 1d10   1.00000E+20
2102  #OVERLAPing residues             2
2103   17  25
2104  #OVERLAPing all corrected after             1  random generation
2105 #OVERLAP evdw after   6.20033E+05
2106 Waiting for     0.0010 sec
2107 #OVERLAP evdw > 1d10   1.00000E+20
2108  #OVERLAPing residues             2
2109   12  27
2110  #OVERLAPing NOT all corrected             2
2111   12  27
2112 #OVERLAP evdw after   1.00000E+20
2113 Waiting for     0.0006 sec
2114 Waiting for     0.0366 sec
2115 Waiting for     0.0007 sec
2116 Waiting for     0.0006 sec
2117 Waiting for     0.0328 sec
2118 #OVERLAP evdw > 1d10   1.00000E+20
2119  #OVERLAPing residues             3
2120   11  25  12
2121  #OVERLAPing all corrected after             1  random generation
2122 #OVERLAP evdw after   9.04775E+09
2123 Waiting for     0.0665 sec
2124 Waiting for     0.7741 sec
2125 #OVERLAP evdw > 1d10   1.00000E+20
2126  #OVERLAPing residues             3
2127    7  17  20
2128  #OVERLAPing all corrected after             2  random generation
2129 #OVERLAP evdw after   3.13548E+07
2130 Waiting for     0.0006 sec
2131 Waiting for     0.0357 sec
2132 #OVERLAP evdw > 1d10   1.00000E+20
2133  #OVERLAPing residues             2
2134   20  27
2135  #OVERLAPing all corrected after             2  random generation
2136 #OVERLAP evdw after   1.32495E+13
2137 Waiting for     0.0006 sec
2138 #OVERLAP evdw > 1d10   1.00000E+20
2139  #OVERLAPing residues             2
2140   14  17
2141  #OVERLAPing all corrected after             1  random generation
2142 #OVERLAP evdw after   2.20407E+01
2143 Waiting for     0.0007 sec
2144 #OVERLAP evdw > 1d10   1.00000E+20
2145  #OVERLAPing residues             2
2146    9  24
2147  #OVERLAPing all corrected after             1  random generation
2148 #OVERLAP evdw after   4.15345E+10
2149 Waiting for     0.0350 sec
2150 Waiting for     0.0564 sec
2151 Waiting for     0.0007 sec
2152 Waiting for     0.0318 sec
2153 #OVERLAP evdw > 1d10   1.00000E+20
2154  #OVERLAPing residues             2
2155    2  17
2156  #OVERLAPing all corrected after             1  random generation
2157 #OVERLAP evdw after   3.13056E+07
2158 Waiting for     0.0343 sec
2159 #OVERLAP evdw > 1d10   1.00000E+20
2160  #OVERLAPing residues             7
2161    4  17   5   6  27   7  28
2162  #OVERLAPing NOT all corrected             4
2163    6  27   7  28
2164 #OVERLAP evdw after   1.00000E+20
2165 Waiting for     0.0313 sec
2166 #OVERLAP evdw > 1d10   1.00000E+20
2167  #OVERLAPing residues             2
2168    4  23
2169  #OVERLAPing all corrected after             1  random generation
2170 #OVERLAP evdw after   1.40251E+23
2171 Waiting for     0.0142 sec
2172 Waiting for     0.0401 sec
2173 Waiting for     0.0268 sec
2174 Waiting for     0.0330 sec
2175 Waiting for     0.0007 sec
2176 #OVERLAP evdw > 1d10   1.00000E+20
2177  #OVERLAPing residues             2
2178    7  28
2179  #OVERLAPing NOT all corrected             3
2180    7  27  28
2181 #OVERLAP evdw after   1.00000E+20
2182 Waiting for     0.0382 sec
2183 Waiting for     0.0334 sec
2184 Waiting for     0.0409 sec
2185 #OVERLAP evdw > 1d10   1.00000E+20
2186  #OVERLAPing residues             2
2187    8  25
2188  #OVERLAPing all corrected after            10  random generation
2189 #OVERLAP evdw after   1.08405E+08
2190 Waiting for     0.0006 sec
2191 Waiting for     0.0006 sec
2192 #OVERLAP evdw > 1d10   1.00000E+20
2193  #OVERLAPing residues             7
2194    7  13   9  22  12  27  23
2195  #OVERLAPing all corrected after             3  random generation
2196 #OVERLAP evdw after   9.60052E+21
2197 Waiting for     0.0316 sec
2198 Waiting for     0.0378 sec
2199 Waiting for     0.0323 sec
2200 Waiting for     0.0379 sec
2201 #OVERLAP evdw > 1d10   1.00000E+20
2202  #OVERLAPing residues             4
2203    9  27  12  23
2204  #OVERLAPing all corrected after             2  random generation
2205 #OVERLAP evdw after   1.29301E+08
2206 Waiting for     0.0369 sec
2207 Waiting for     0.0374 sec
2208 Waiting for     0.0006 sec
2209 #OVERLAP evdw > 1d10   1.00000E+20
2210  #OVERLAPing residues             2
2211    7  22
2212  #OVERLAPing all corrected after             2  random generation
2213 #OVERLAP evdw after   2.05766E+06
2214 Waiting for     0.0361 sec
2215 Waiting for     0.0311 sec
2216 Waiting for     0.0441 sec
2217 Waiting for     0.0400 sec
2218 #OVERLAP evdw > 1d10   1.00000E+20
2219  #OVERLAPing residues             2
2220    4  23
2221  #OVERLAPing all corrected after             1  random generation
2222 #OVERLAP evdw after   1.68352E+22
2223 Waiting for     0.0391 sec
2224 Waiting for     0.0349 sec
2225 Waiting for     0.0372 sec
2226 Waiting for     0.7755 sec
2227 Waiting for     0.0006 sec
2228 #OVERLAP evdw > 1d10   1.00000E+20
2229  #OVERLAPing residues             2
2230   11  27
2231  #OVERLAPing all corrected after             1  random generation
2232 #OVERLAP evdw after   1.89694E+09
2233 Waiting for     0.0364 sec
2234 #OVERLAP evdw > 1d10   1.00000E+20
2235  #OVERLAPing residues             2
2236   14  20
2237  #OVERLAPing all corrected after             1  random generation
2238 #OVERLAP evdw after   2.23062E+07
2239 Waiting for     0.0378 sec
2240 #OVERLAP evdw > 1d10   1.00000E+20
2241  #OVERLAPing residues             2
2242   11  22
2243  #OVERLAPing all corrected after             1  random generation
2244 #OVERLAP evdw after   1.98894E+04
2245 Waiting for     0.0334 sec
2246 #OVERLAP evdw > 1d10   1.42032E+43
2247  #OVERLAPing residues             0
2248
2249  #OVERLAPing all corrected after             1  random generation
2250 #OVERLAP evdw after   1.42032E+43
2251 Waiting for     0.0007 sec
2252 #OVERLAP evdw > 1d10   1.00000E+20
2253  #OVERLAPing residues             3
2254   14  29  23
2255  #OVERLAPing all corrected after             1  random generation
2256 #OVERLAP evdw after   5.48345E+10
2257 Waiting for     0.0540 sec
2258 #OVERLAP evdw > 1d10   1.39901E+20
2259  #OVERLAPing residues             0
2260
2261  #OVERLAPing all corrected after             1  random generation
2262 #OVERLAP evdw after   1.39901E+20
2263 Waiting for     0.0386 sec
2264 Waiting for     0.0350 sec
2265 Waiting for     0.0006 sec
2266 Waiting for     0.0352 sec
2267 Waiting for     0.0332 sec
2268 Waiting for     0.0314 sec
2269 Waiting for     0.0379 sec
2270 Waiting for     0.0330 sec
2271 Waiting for     0.0335 sec
2272 Waiting for     0.0312 sec
2273 Waiting for     0.8711 sec
2274 Waiting for     0.0337 sec
2275 Waiting for     0.0335 sec
2276 Waiting for     0.0378 sec
2277 Waiting for     0.0347 sec
2278 #OVERLAP evdw > 1d10   1.00000E+20
2279  #OVERLAPing residues             2
2280   11  27
2281  #OVERLAPing all corrected after             1  random generation
2282 #OVERLAP evdw after   2.43127E+09
2283 Waiting for     0.0403 sec
2284 #OVERLAP evdw > 1d10   1.00000E+20
2285  #OVERLAPing residues             6
2286    7  27   8  28   9  29
2287  #OVERLAPing all corrected after             1  random generation
2288 #OVERLAP evdw after   1.82711E+17
2289 Waiting for     0.0006 sec
2290 Waiting for     0.0361 sec
2291 Waiting for     0.0379 sec
2292 Waiting for     0.0007 sec
2293 Waiting for     0.0324 sec
2294 Waiting for     0.0472 sec
2295 #OVERLAP evdw > 1d10   1.00000E+20
2296  #OVERLAPing residues             2
2297    7  25
2298  #OVERLAPing all corrected after             2  random generation
2299 #OVERLAP evdw after   8.54208E+05
2300 Waiting for     0.0397 sec
2301 Waiting for     0.0393 sec
2302 Waiting for     0.0186 sec
2303 Waiting for     0.0422 sec
2304 Waiting for     0.0009 sec
2305 Waiting for     0.0006 sec
2306 Waiting for     0.0356 sec
2307 Waiting for     0.0384 sec
2308 Waiting for     0.0354 sec
2309 Waiting for     0.9855 sec
2310 Waiting for     0.0007 sec
2311 #OVERLAP evdw > 1d10   1.00000E+20
2312  #OVERLAPing residues             2
2313    7  14
2314  #OVERLAPing all corrected after             2  random generation
2315 #OVERLAP evdw after   1.62652E+10
2316 Waiting for     0.0006 sec
2317 #OVERLAP evdw > 1d10   1.00000E+20
2318  #OVERLAPing residues             2
2319   11  19
2320  #OVERLAPing all corrected after             1  random generation
2321 #OVERLAP evdw after   2.58949E+10
2322 Waiting for     0.0007 sec
2323 #OVERLAP evdw > 1d10   1.00000E+20
2324  #OVERLAPing residues             2
2325    5  27
2326  #OVERLAPing all corrected after             1  random generation
2327 #OVERLAP evdw after   5.16832E+09
2328 Waiting for     0.0006 sec
2329 Waiting for     0.0320 sec
2330 Waiting for     0.0391 sec
2331 Waiting for     0.0367 sec
2332 Waiting for     0.0461 sec
2333 #OVERLAP evdw > 1d10   1.00000E+20
2334  #OVERLAPing residues             2
2335   14  20
2336  #OVERLAPing all corrected after             1  random generation
2337 #OVERLAP evdw after   4.89558E+18
2338 Waiting for     0.0327 sec
2339 #OVERLAP evdw > 1d10   1.00000E+20
2340  #OVERLAPing residues             2
2341    4  20
2342  #OVERLAPing all corrected after             1  random generation
2343 #OVERLAP evdw after   1.64646E+07
2344 Waiting for     0.0007 sec
2345 Waiting for     0.0310 sec
2346 Waiting for     0.0328 sec
2347 Waiting for     0.0056 sec
2348 #OVERLAP evdw > 1d10   1.00000E+20
2349  #OVERLAPing residues             4
2350    8  29   9  28
2351  #OVERLAPing NOT all corrected             2
2352    9  28
2353 #OVERLAP evdw after   1.00000E+20
2354 Waiting for     0.0375 sec
2355 Waiting for     0.0346 sec
2356 Waiting for     0.0007 sec
2357 Waiting for     0.0313 sec
2358 #OVERLAP evdw > 1d10   1.00000E+20
2359  #OVERLAPing residues             2
2360   12  26
2361  #OVERLAPing all corrected after             1  random generation
2362 #OVERLAP evdw after   7.25559E+05
2363 Waiting for     0.0366 sec
2364 Waiting for     0.0342 sec
2365 Waiting for     0.0539 sec
2366 Waiting for     0.0183 sec
2367 Waiting for     0.0406 sec
2368 #OVERLAP evdw > 1d10   1.00000E+20
2369  #OVERLAPing residues             3
2370    7  22  23
2371  #OVERLAPing all corrected after             2  random generation
2372 #OVERLAP evdw after   4.28470E+10
2373 Waiting for     0.0007 sec
2374 #OVERLAP evdw > 1d10   1.00000E+20
2375  #OVERLAPing residues             2
2376    5  21
2377  #OVERLAPing all corrected after             1  random generation
2378 #OVERLAP evdw after   1.79108E+13
2379 Waiting for     0.0006 sec
2380 #OVERLAP evdw > 1d10   1.00000E+20
2381  #OVERLAPing residues             4
2382    4   7  15  23
2383  #OVERLAPing all corrected after            16  random generation
2384 #OVERLAP evdw after   1.76836E+11
2385 Waiting for     0.0368 sec
2386 Waiting for     0.0398 sec
2387 Waiting for     0.0311 sec
2388 Waiting for     0.0007 sec
2389 #OVERLAP evdw > 1d10   1.00000E+20
2390  #OVERLAPing residues             2
2391    7  15
2392  #OVERLAPing all corrected after             1  random generation
2393 #OVERLAP evdw after   1.06564E+05
2394 Waiting for     0.0007 sec
2395 #OVERLAP evdw > 1d10   1.00000E+20
2396  #OVERLAPing residues             5
2397    7  22  23   8  24
2398  #OVERLAPing all corrected after            35  random generation
2399 #OVERLAP evdw after   2.38749E+11
2400 Waiting for     0.0403 sec
2401 Waiting for     0.0275 sec
2402 Waiting for     0.0356 sec
2403 Waiting for     0.0321 sec
2404 Waiting for     0.0309 sec
2405 Waiting for     0.0007 sec
2406 Waiting for     0.0007 sec
2407 Waiting for     0.0390 sec
2408 Waiting for     0.0006 sec
2409 Waiting for     0.0347 sec
2410 Waiting for     0.0399 sec
2411 Waiting for     0.0080 sec
2412 Waiting for     0.0397 sec
2413 Waiting for     1.0380 sec
2414 Waiting for     0.0007 sec
2415 Waiting for     0.0009 sec
2416 #OVERLAP evdw > 1d10   1.00000E+20
2417  #OVERLAPing residues             2
2418    9  27
2419  #OVERLAPing all corrected after             1  random generation
2420 #OVERLAP evdw after   8.54822E+07
2421 Waiting for     0.0006 sec
2422 Waiting for     0.0322 sec
2423 #OVERLAP evdw > 1d10   1.00000E+20
2424  #OVERLAPing residues             2
2425   23  25
2426  #OVERLAPing all corrected after             1  random generation
2427 #OVERLAP evdw after   2.04929E+17
2428 Waiting for     0.0366 sec
2429 Waiting for     0.0392 sec
2430 Waiting for     0.0325 sec
2431 Waiting for     0.0007 sec
2432 Waiting for     0.0385 sec
2433 Waiting for     0.0314 sec
2434 Waiting for     0.0147 sec
2435 #OVERLAP evdw > 1d10   1.00000E+20
2436  #OVERLAPing residues             4
2437    2  14   5  25
2438  #OVERLAPing all corrected after             2  random generation
2439 #OVERLAP evdw after   4.66570E+17
2440 Waiting for     0.0516 sec
2441 Waiting for     0.0406 sec
2442 Waiting for     0.0382 sec
2443 Waiting for     0.5361 sec
2444 Waiting for     0.0006 sec
2445 Waiting for     0.0679 sec
2446 #OVERLAP evdw > 1d10   1.00000E+20
2447  #OVERLAPing residues             2
2448    6  11
2449  #OVERLAPing all corrected after             1  random generation
2450 #OVERLAP evdw after   7.07046E+06
2451 Waiting for     0.0328 sec
2452 #OVERLAP evdw > 1d10   1.00000E+20
2453  #OVERLAPing residues             2
2454    4  26
2455  #OVERLAPing all corrected after             1  random generation
2456 #OVERLAP evdw after   4.51060E+02
2457 Waiting for     0.0009 sec
2458 Waiting for     0.0007 sec
2459 Waiting for     0.0382 sec
2460 #OVERLAP evdw > 1d10   1.00000E+20
2461  #OVERLAPing residues             2
2462    5  25
2463  #OVERLAPing all corrected after             1  random generation
2464 #OVERLAP evdw after   5.34573E+09
2465 Waiting for     0.0342 sec
2466 Waiting for     0.0007 sec
2467 Waiting for     0.0006 sec
2468 #OVERLAP evdw > 1d10   1.00000E+20
2469  #OVERLAPing residues             2
2470    9  19
2471  #OVERLAPing all corrected after             7  random generation
2472 #OVERLAP evdw after   2.03682E+13
2473 Waiting for     0.0346 sec
2474 Waiting for     0.0372 sec
2475 Waiting for     0.0366 sec
2476 Waiting for     0.0006 sec
2477 Waiting for     0.0384 sec
2478 Waiting for     0.0388 sec
2479 Waiting for     0.0374 sec
2480 Waiting for     0.0007 sec
2481 Waiting for     0.0637 sec
2482 Waiting for     0.0330 sec
2483 Waiting for     0.0386 sec
2484 #OVERLAP evdw > 1d10   1.00000E+20
2485  #OVERLAPing residues             2
2486   17  24
2487  #OVERLAPing all corrected after             1  random generation
2488 #OVERLAP evdw after   9.67083E+01
2489 Waiting for     0.0008 sec
2490 Waiting for     0.0324 sec
2491 Waiting for     0.0369 sec
2492 Waiting for     0.0406 sec
2493 Waiting for     0.0007 sec
2494 Waiting for     0.0699 sec
2495 Waiting for     0.0363 sec
2496 #OVERLAP evdw > 1d10   1.00000E+20
2497  #OVERLAPing residues             2
2498   10  17
2499  #OVERLAPing all corrected after             1  random generation
2500 #OVERLAP evdw after  -3.29474E+01
2501 Waiting for     0.0686 sec
2502 Waiting for     0.0396 sec
2503 Waiting for     0.0007 sec
2504 Waiting for     0.0342 sec
2505 Waiting for     0.9016 sec
2506  End of minim, proc           28 time     3717.387454000000     
2507 Processor  28 is finishing work.
2508  Total time    3735.973560000000       sec