-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB028 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 28 iseed(4)= 0 0 -1353 -62338 ran_num 0.9388322830200195 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2523 sec Waiting for 0.0362 sec Waiting for 0.0398 sec Waiting for 0.3488 sec Waiting for 0.0318 sec Waiting for 0.0516 sec Waiting for 0.0405 sec Waiting for 0.0394 sec Waiting for 0.0402 sec Waiting for 0.0324 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0829 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.37081E+01 Waiting for 0.0358 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0622 sec Waiting for 0.0410 sec Waiting for 0.0406 sec Waiting for 0.0352 sec Waiting for 0.0393 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 14 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.28031E+05 Waiting for 0.0769 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27340E+07 Waiting for 0.0425 sec Waiting for 0.0113 sec Waiting for 0.0153 sec Waiting for 0.0006 sec Waiting for 0.0353 sec Waiting for 0.0336 sec Waiting for 0.0373 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 5 25 6 8 27 17 29 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 1.27901E+22 Waiting for 0.0363 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.64422E+20 Waiting for 0.0390 sec Waiting for 0.0366 sec Waiting for 0.0327 sec Waiting for 0.0007 sec Waiting for 0.0356 sec Waiting for 0.0343 sec Waiting for 0.0006 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0405 sec Waiting for 0.0310 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16673E+09 Waiting for 0.0370 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.18479E+07 Waiting for 0.0318 sec Waiting for 0.0377 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.75194E+12 Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.27964E+10 Waiting for 0.0320 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34579E+17 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.03296E+15 Waiting for 0.0404 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.44024E+12 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 24 6 20 #OVERLAPing all corrected after 93 random generation #OVERLAP evdw after 1.15583E+22 Waiting for 0.0006 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.50560E+06 Waiting for 0.0398 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.93256E+11 Waiting for 0.0354 sec Waiting for 0.0006 sec Waiting for 0.0340 sec Waiting for 0.0333 sec Waiting for 0.1281 sec Waiting for 0.0006 sec Waiting for 0.0355 sec Waiting for 0.0332 sec Waiting for 0.0412 sec Waiting for 0.0478 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 27 9 25 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.98138E+12 Waiting for 0.0357 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0349 sec Waiting for 0.0584 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 11 9 22 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.62955E+10 Waiting for 0.0393 sec Waiting for 0.0397 sec Waiting for 0.0389 sec Waiting for 0.0406 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 9 23 7 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.13274E+28 Waiting for 0.0007 sec Waiting for 0.0331 sec Waiting for 0.0307 sec Waiting for 0.0632 sec Waiting for 0.0301 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.42583E+04 Waiting for 0.0373 sec Waiting for 0.0404 sec Waiting for 0.0006 sec Waiting for 0.0342 sec Waiting for 0.0006 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.17598E+08 Waiting for 0.0127 sec Waiting for 0.0351 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0487 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.78709E+07 Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.95012E+00 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.85827E+12 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.99552E+12 Waiting for 0.0344 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.18296E+08 Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.42962E+06 Waiting for 0.0308 sec Waiting for 0.0644 sec Waiting for 0.0007 sec Waiting for 0.0340 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.23516E+01 Waiting for 0.0387 sec Waiting for 0.0398 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.72540E+06 Waiting for 0.0328 sec Waiting for 0.0439 sec Waiting for 0.0692 sec Waiting for 0.0353 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.73289E+12 Waiting for 0.0385 sec Waiting for 0.0006 sec Waiting for 0.0569 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.52406E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.44108E+03 Waiting for 0.0007 sec Waiting for 0.0419 sec Waiting for 0.0352 sec Waiting for 0.0242 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.97400E+07 Waiting for 0.0324 sec Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0682 sec Waiting for 0.0309 sec Waiting for 0.0329 sec Waiting for 0.0006 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0328 sec Waiting for 0.0006 sec Waiting for 0.0268 sec Waiting for 0.0370 sec Waiting for 0.0328 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 11 9 25 11 22 26 12 13 27 14 24 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.27034E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 20 11 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.69494E+21 Waiting for 0.0367 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.98519E+07 Waiting for 0.0359 sec Waiting for 0.0337 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.57194E+06 Waiting for 0.0006 sec Waiting for 0.0388 sec Waiting for 0.0315 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.57298E+04 Waiting for 0.0334 sec Waiting for 0.0332 sec Waiting for 0.0120 sec Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0318 sec Waiting for 0.0363 sec Waiting for 0.0389 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.89329E+14 Waiting for 0.0697 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 7 29 #OVERLAPing all corrected after 80 random generation #OVERLAP evdw after 8.95273E+21 Waiting for 0.0096 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing NOT all corrected 2 9 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0596 sec Waiting for 0.0368 sec Waiting for 0.0007 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 23 7 11 #OVERLAP FAIL in gen_side afte 1000iter for RES 11 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.50568E+27 Waiting for 0.0006 sec Waiting for 0.0333 sec Waiting for 0.0206 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 13 6 14 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.41081E+21 Waiting for 0.0347 sec Waiting for 0.0640 sec Waiting for 0.0007 sec Waiting for 0.0331 sec Waiting for 0.0324 sec Waiting for 0.0367 sec Waiting for 0.0318 sec Waiting for 0.0006 sec Waiting for 0.0356 sec Waiting for 0.0798 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20106E+22 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29807E+07 Waiting for 0.0356 sec Waiting for 0.0309 sec Waiting for 0.0007 sec Waiting for 0.0338 sec Waiting for 0.0006 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0327 sec Waiting for 0.0343 sec Waiting for 0.0315 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.94211E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94211E+22 Waiting for 0.0006 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11480E+11 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.10350E+11 Waiting for 0.0007 sec Waiting for 0.0360 sec Waiting for 0.0381 sec Waiting for 0.0377 sec Waiting for 0.0390 sec Waiting for 0.0547 sec Waiting for 0.0465 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.38535E+10 Waiting for 0.0006 sec Waiting for 0.0575 sec Waiting for 0.0386 sec Waiting for 0.0309 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20042E+06 Waiting for 0.0573 sec Waiting for 0.0421 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00343E+11 Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.63052E+09 Waiting for 0.0211 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.22970E+22 Waiting for 0.0366 sec Waiting for 0.0402 sec Waiting for 0.0633 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01735E+13 Waiting for 0.0315 sec Waiting for 0.0007 sec Waiting for 0.0622 sec Waiting for 0.0361 sec Waiting for 0.0006 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.92782E+09 Waiting for 0.0383 sec Waiting for 0.0555 sec Waiting for 0.0319 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.46936E+26 Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0344 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.12463E+07 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27978E+07 Waiting for 0.0326 sec Waiting for 0.0371 sec Waiting for 0.0526 sec Waiting for 0.0259 sec Waiting for 0.0861 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 28 9 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.14275E+07 Waiting for 0.0052 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42967E+04 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81780E+09 Waiting for 0.0006 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.97593E+09 Waiting for 0.0352 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 29 7 25 26 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 3.18780E+16 Waiting for 0.0393 sec Waiting for 0.0398 sec Waiting for 0.0006 sec Waiting for 0.0394 sec Waiting for 0.0338 sec Waiting for 0.0007 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 2.72400E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72400E+20 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 2.72400E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72400E+20 Waiting for 0.0389 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.03030E+08 Waiting for 0.0291 sec Waiting for 0.0387 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.46199E+04 Waiting for 0.0006 sec Waiting for 0.1235 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 17 4 20 7 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.78951E+19 Waiting for 0.0007 sec Waiting for 0.0799 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47485E+01 Waiting for 0.0160 sec #OVERLAP evdw > 1d10 2.72400E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72400E+20 Waiting for 0.0496 sec #OVERLAP evdw > 1d10 2.72400E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72400E+20 Waiting for 0.0009 sec Waiting for 0.0386 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49876E+20 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0489 sec Waiting for 0.0152 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91069E+05 Waiting for 0.0318 sec Waiting for 0.0446 sec Waiting for 0.0007 sec Waiting for 0.0354 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.44929E+02 Waiting for 0.0007 sec Waiting for 0.0372 sec Waiting for 0.0007 sec Waiting for 0.0307 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50984E+13 Waiting for 0.0314 sec Waiting for 0.0359 sec Waiting for 0.0381 sec Waiting for 0.0467 sec Waiting for 0.0228 sec Waiting for 0.0407 sec Waiting for 0.0006 sec Waiting for 0.0531 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.07268E+11 Waiting for 0.0370 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.20264E+13 Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72954E+04 Waiting for 0.0571 sec Waiting for 0.0398 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42390E+14 Waiting for 0.0006 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.26710E+05 Waiting for 0.0320 sec Waiting for 0.0344 sec Waiting for 0.0393 sec Waiting for 0.0313 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32962E+06 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0384 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09501E+12 Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53113E+22 Waiting for 0.0312 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 4.56367E+09 Waiting for 0.0802 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.97165E+11 Waiting for 0.0366 sec Waiting for 0.0343 sec Waiting for 0.0377 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.73249E+04 Waiting for 0.1386 sec Waiting for 0.0006 sec Waiting for 0.0366 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28756E+03 Waiting for 0.0348 sec Waiting for 0.0306 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.51045E+09 Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.04630E+12 Waiting for 0.0156 sec Waiting for 0.0377 sec Waiting for 0.0348 sec Waiting for 0.0355 sec Waiting for 0.0673 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.32156E+14 Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0341 sec Waiting for 0.0352 sec Waiting for 0.2264 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 20 5 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.61585E+10 Waiting for 0.0380 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 41 random generation #OVERLAP evdw after 7.11402E+15 Waiting for 0.0386 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.61094E+02 Waiting for 0.0402 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 2.26949E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.26949E+21 Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 26 14 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.59436E+12 Waiting for 0.0354 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0327 sec Waiting for 0.0535 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.86937E+01 Waiting for 0.0377 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 13 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.69725E+06 Waiting for 0.0006 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 25 3 26 4 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 8.05707E+09 Waiting for 0.0403 sec Waiting for 0.0317 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.27315E+10 Waiting for 0.0199 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66707E+09 Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.19698E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19698E+28 Waiting for 0.0335 sec Waiting for 0.0006 sec Waiting for 0.0426 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.84360E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04806E+14 Waiting for 0.0365 sec Waiting for 0.0007 sec Waiting for 0.0329 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.15845E+23 Waiting for 0.0671 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 27 9 26 11 23 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 2.02652E+15 Waiting for 0.0006 sec Waiting for 0.0786 sec Waiting for 0.0232 sec Waiting for 0.0123 sec Waiting for 0.0611 sec Waiting for 0.0007 sec Waiting for 0.0332 sec Waiting for 0.0362 sec Waiting for 0.0375 sec Waiting for 0.0352 sec Waiting for 0.0006 sec Waiting for 0.1054 sec Waiting for 0.3802 sec Waiting for 0.0006 sec Waiting for 0.0386 sec Waiting for 0.0343 sec Waiting for 0.0053 sec Waiting for 0.0225 sec Waiting for 0.0641 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 21 13 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.66072E+06 Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.83154E+09 Waiting for 0.0348 sec Waiting for 0.0373 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.1762 sec Waiting for 0.0006 sec Waiting for 0.0371 sec Waiting for 0.0351 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.57922E+09 Waiting for 0.0006 sec Waiting for 0.0317 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0063 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.91221E+11 Waiting for 0.0504 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.5755 sec Waiting for 0.0311 sec Waiting for 0.0311 sec Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0445 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 2.73671E+15 Waiting for 0.0507 sec Waiting for 0.0294 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 26 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80179E+21 Waiting for 0.0385 sec Waiting for 0.0354 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.47044E+05 Waiting for 0.0621 sec Waiting for 0.0368 sec Waiting for 0.0089 sec Waiting for 0.0216 sec Waiting for 0.0331 sec Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03405E+05 Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22965E+31 Waiting for 0.0007 sec Waiting for 0.0333 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 3 13 8 25 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10551E+16 Waiting for 0.0009 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.84524E+09 Waiting for 0.0649 sec Waiting for 0.0445 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37998E+04 Waiting for 0.0325 sec Waiting for 0.0373 sec Waiting for 0.0007 sec Waiting for 0.0241 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.20152E+04 Waiting for 0.0342 sec Waiting for 0.0006 sec Waiting for 0.0699 sec Waiting for 0.6907 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0317 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43478E+09 Waiting for 0.0690 sec Waiting for 0.0006 sec Waiting for 0.0470 sec Waiting for 0.0364 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.38005E+06 Waiting for 0.0396 sec Waiting for 0.0312 sec Waiting for 0.0321 sec Waiting for 0.0320 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.98904E+08 Waiting for 0.8682 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.75018E+09 Waiting for 0.0159 sec Waiting for 0.0705 sec Waiting for 0.0396 sec Waiting for 0.0311 sec Waiting for 0.0358 sec Waiting for 0.0557 sec Waiting for 0.0400 sec Waiting for 0.0371 sec Waiting for 0.0006 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.41960E+05 Waiting for 0.0344 sec Waiting for 0.0007 sec Waiting for 0.0332 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.82943E+02 Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 27 8 28 9 29 #OVERLAPing NOT all corrected 2 8 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0308 sec Waiting for 0.0322 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 26 5 27 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24030E+13 Waiting for 0.0316 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 9 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.82393E+09 Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0550 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 24 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.41424E+14 Waiting for 0.0335 sec Waiting for 0.0404 sec Waiting for 0.0316 sec Waiting for 0.0007 sec Waiting for 0.0352 sec Waiting for 0.0319 sec Waiting for 0.0006 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.26982E+21 Waiting for 0.0316 sec Waiting for 0.0353 sec Waiting for 0.0383 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0420 sec Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0006 sec Waiting for 0.0311 sec Waiting for 0.0330 sec Waiting for 0.1312 sec Waiting for 0.0006 sec Waiting for 0.0384 sec Waiting for 0.0006 sec Waiting for 0.0318 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 6 25 #OVERLAPing NOT all corrected 4 4 23 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec Waiting for 0.0235 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.68410E+15 Waiting for 0.0373 sec Waiting for 0.0395 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.75378E+15 Waiting for 0.0364 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67996E+03 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0330 sec Waiting for 0.0007 sec Waiting for 0.0214 sec Waiting for 0.8475 sec #OVERLAP evdw > 1d10 3.38557E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.38557E+22 Waiting for 0.0399 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.39288E+01 Waiting for 0.0603 sec Waiting for 0.0316 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 27 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.30974E+10 Waiting for 0.0338 sec Waiting for 0.0286 sec Waiting for 0.0039 sec Waiting for 0.0320 sec Waiting for 0.0375 sec Waiting for 0.0360 sec Waiting for 0.0034 sec Waiting for 0.0321 sec Waiting for 0.0375 sec Waiting for 0.0266 sec Waiting for 0.0383 sec Waiting for 0.0379 sec Waiting for 0.1942 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 14 29 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec Waiting for 0.0368 sec Waiting for 0.0237 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 8.68239E+18 Waiting for 0.0326 sec Waiting for 0.0006 sec Waiting for 0.0361 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47500E+05 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 285 random generation #OVERLAP evdw after 5.63765E+14 Waiting for 0.0007 sec Waiting for 0.0362 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0323 sec Waiting for 0.0309 sec Waiting for 0.0362 sec Waiting for 0.0590 sec Waiting for 0.0340 sec Waiting for 0.0376 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.32429E+16 Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.86113E+00 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.00016E+12 Waiting for 0.0006 sec Waiting for 0.0337 sec Waiting for 0.0671 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.75895E+03 Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 25 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.44350E+18 Waiting for 0.0395 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.10671E+02 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.72514E+08 Waiting for 0.0007 sec Waiting for 0.0316 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.61219E+01 Waiting for 0.0312 sec Waiting for 0.0215 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.32663E+09 Waiting for 0.0325 sec Waiting for 0.0375 sec Waiting for 0.0309 sec Waiting for 0.0797 sec Waiting for 0.0007 sec Waiting for 0.0313 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0308 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32348E+09 Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.17010E+01 Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.80822E+07 Waiting for 0.0313 sec Waiting for 0.0347 sec Waiting for 0.0379 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99596E+09 Waiting for 0.0591 sec Waiting for 0.0313 sec Waiting for 0.0006 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.91005E+07 Waiting for 0.0344 sec Waiting for 0.0628 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 23 #OVERLAPing NOT all corrected 2 10 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0659 sec Waiting for 0.0007 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.32850E+05 Waiting for 0.0270 sec Waiting for 0.0373 sec Waiting for 0.0329 sec Waiting for 0.0339 sec Waiting for 0.0315 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.18439E+13 Waiting for 0.0364 sec Waiting for 0.0381 sec Waiting for 0.0005 sec Waiting for 0.0395 sec Waiting for 0.0369 sec Waiting for 0.0006 sec Waiting for 0.0414 sec Waiting for 0.0406 sec Waiting for 0.0381 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 29 11 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.27327E+12 Waiting for 0.0006 sec Waiting for 0.0467 sec Waiting for 0.0332 sec Waiting for 0.0007 sec Waiting for 0.0334 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.29833E+10 Waiting for 0.0311 sec Waiting for 0.0371 sec Waiting for 0.0144 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 6.48809E+19 Waiting for 0.0006 sec Waiting for 0.0375 sec Waiting for 0.0320 sec Waiting for 0.9283 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0338 sec Waiting for 0.0314 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0329 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16576E+07 Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.07004E+04 Waiting for 0.0006 sec Waiting for 0.0339 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.37575E+01 Waiting for 0.0127 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.03156E+03 Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.16421E+04 Waiting for 0.0434 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.22640E+08 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12307E+16 Waiting for 0.0350 sec Waiting for 0.0007 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 19 random generation #OVERLAP evdw after 9.72998E+20 Waiting for 0.0333 sec Waiting for 0.0490 sec Waiting for 0.0318 sec Waiting for 0.0321 sec Waiting for 0.0529 sec Waiting for 0.0364 sec Waiting for 0.0311 sec Waiting for 0.0007 sec Waiting for 0.0324 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 24 9 27 25 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.78928E+06 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.06378E+04 Waiting for 0.0381 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.32376E+06 Waiting for 0.0006 sec Waiting for 0.0399 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0533 sec Waiting for 0.0354 sec Waiting for 0.0549 sec Waiting for 0.0507 sec Waiting for 0.0400 sec Waiting for 0.0006 sec Waiting for 0.0308 sec Waiting for 0.0007 sec Waiting for 0.0345 sec Waiting for 0.0665 sec Waiting for 0.0007 sec Waiting for 0.0213 sec Waiting for 0.0340 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42032E+08 Waiting for 0.0386 sec Waiting for 0.0392 sec Waiting for 0.0389 sec Waiting for 0.0360 sec Waiting for 0.0171 sec Waiting for 0.9969 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.58448E+11 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0349 sec Waiting for 0.0400 sec Waiting for 0.0006 sec Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.12743E+11 Waiting for 0.0546 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.27729E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.17957E+05 Waiting for 0.0009 sec Waiting for 0.0243 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 26 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.84654E+08 Waiting for 0.0385 sec Waiting for 0.0380 sec Waiting for 0.0405 sec Waiting for 0.0522 sec Waiting for 0.0390 sec Waiting for 0.0317 sec Waiting for 0.5509 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 5 14 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70793E+17 Waiting for 0.0006 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.81820E+05 Waiting for 0.0051 sec Waiting for 0.0360 sec Waiting for 0.0337 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.19825E+04 Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.60914E+06 Waiting for 0.0310 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.63063E+07 Waiting for 0.0317 sec Waiting for 0.0395 sec Waiting for 0.0489 sec Waiting for 0.0337 sec Waiting for 0.0007 sec Waiting for 0.0403 sec Waiting for 0.0055 sec Waiting for 0.0205 sec Waiting for 0.7500 sec Waiting for 0.0044 sec Waiting for 0.0478 sec Waiting for 0.0357 sec Waiting for 0.0333 sec Waiting for 0.0007 sec Waiting for 0.0375 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.08171E+01 Waiting for 0.0006 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.26152E+17 Waiting for 0.0403 sec Waiting for 0.0388 sec Waiting for 0.0006 sec Waiting for 0.0335 sec Waiting for 0.5893 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91262E+05 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0330 sec Waiting for 0.0355 sec Waiting for 0.0319 sec Waiting for 0.0680 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.34468E+11 Waiting for 0.0007 sec Waiting for 0.0559 sec Waiting for 0.0473 sec Waiting for 0.0356 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0314 sec Waiting for 0.0107 sec Waiting for 0.0366 sec Waiting for 0.0007 sec Waiting for 0.5554 sec Waiting for 0.0006 sec Waiting for 0.0307 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.82564E+03 Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0077 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.06151E+09 Waiting for 0.0404 sec Waiting for 0.0377 sec Waiting for 0.0311 sec Waiting for 0.0377 sec Waiting for 0.0360 sec Waiting for 0.0593 sec Waiting for 0.9350 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.74203E+08 Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0623 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.56639E+17 Waiting for 0.0310 sec Waiting for 0.0321 sec Waiting for 0.0336 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 6.40392E+20 Waiting for 0.0369 sec Waiting for 0.0508 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.23171E+01 Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0379 sec Waiting for 0.6496 sec Waiting for 0.0007 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51505E+01 Waiting for 0.0460 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 29 18 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.51877E+09 Waiting for 0.0007 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28432E+21 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.99890E+05 Waiting for 0.0358 sec Waiting for 0.0007 sec Waiting for 0.0341 sec Waiting for 0.0324 sec Waiting for 0.0307 sec Waiting for 0.0403 sec Waiting for 0.1346 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.93522E+12 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.79784E+06 Waiting for 0.0354 sec Waiting for 0.0387 sec Waiting for 0.0364 sec Waiting for 0.0007 sec Waiting for 0.0317 sec Waiting for 0.0308 sec Waiting for 0.0308 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.64593E+05 Waiting for 0.0315 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 26 11 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.07740E+12 Waiting for 0.0333 sec Waiting for 0.0368 sec Waiting for 0.0398 sec Waiting for 0.0669 sec Waiting for 0.0006 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0346 sec Waiting for 0.0353 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04182E+01 Waiting for 0.0007 sec Waiting for 0.0656 sec Waiting for 0.0380 sec Waiting for 0.0009 sec Waiting for 0.0089 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.56233E+12 Waiting for 0.0397 sec Waiting for 0.0331 sec Waiting for 0.0362 sec Waiting for 0.0325 sec Waiting for 0.0357 sec Waiting for 0.0423 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.45847E+20 Waiting for 0.0006 sec Waiting for 0.0339 sec Waiting for 0.0377 sec Waiting for 0.0407 sec Waiting for 0.5780 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 24 7 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.19915E+05 Waiting for 0.0382 sec Waiting for 0.0376 sec Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.88520E+11 Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0338 sec Waiting for 0.0526 sec Waiting for 0.0532 sec Waiting for 0.0007 sec Waiting for 0.2275 sec Waiting for 0.0007 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94369E+11 Waiting for 0.0404 sec Waiting for 0.0350 sec Waiting for 0.0398 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.58033E+14 Waiting for 0.0349 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.56538E+07 Waiting for 0.0350 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 17 21 18 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.62914E+08 Waiting for 0.0318 sec Waiting for 0.0389 sec Waiting for 0.8917 sec Waiting for 0.0008 sec Waiting for 0.0006 sec Waiting for 0.0133 sec Waiting for 0.0312 sec Waiting for 0.0392 sec Waiting for 0.0006 sec Waiting for 0.0401 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.20033E+05 Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec Waiting for 0.0366 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 25 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.04775E+09 Waiting for 0.0665 sec Waiting for 0.7741 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 17 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.13548E+07 Waiting for 0.0006 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.32495E+13 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.20407E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.15345E+10 Waiting for 0.0350 sec Waiting for 0.0564 sec Waiting for 0.0007 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.13056E+07 Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 17 5 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40251E+23 Waiting for 0.0142 sec Waiting for 0.0401 sec Waiting for 0.0268 sec Waiting for 0.0330 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 28 #OVERLAPing NOT all corrected 3 7 27 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0382 sec Waiting for 0.0334 sec Waiting for 0.0409 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 1.08405E+08 Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 13 9 22 12 27 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.60052E+21 Waiting for 0.0316 sec Waiting for 0.0378 sec Waiting for 0.0323 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 12 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.29301E+08 Waiting for 0.0369 sec Waiting for 0.0374 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.05766E+06 Waiting for 0.0361 sec Waiting for 0.0311 sec Waiting for 0.0441 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.68352E+22 Waiting for 0.0391 sec Waiting for 0.0349 sec Waiting for 0.0372 sec Waiting for 0.7755 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.89694E+09 Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23062E+07 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.98894E+04 Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.42032E+43 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42032E+43 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 14 29 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.48345E+10 Waiting for 0.0540 sec #OVERLAP evdw > 1d10 1.39901E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39901E+20 Waiting for 0.0386 sec Waiting for 0.0350 sec Waiting for 0.0006 sec Waiting for 0.0352 sec Waiting for 0.0332 sec Waiting for 0.0314 sec Waiting for 0.0379 sec Waiting for 0.0330 sec Waiting for 0.0335 sec Waiting for 0.0312 sec Waiting for 0.8711 sec Waiting for 0.0337 sec Waiting for 0.0335 sec Waiting for 0.0378 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43127E+09 Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 27 8 28 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82711E+17 Waiting for 0.0006 sec Waiting for 0.0361 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0324 sec Waiting for 0.0472 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.54208E+05 Waiting for 0.0397 sec Waiting for 0.0393 sec Waiting for 0.0186 sec Waiting for 0.0422 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0356 sec Waiting for 0.0384 sec Waiting for 0.0354 sec Waiting for 0.9855 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.62652E+10 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.58949E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.16832E+09 Waiting for 0.0006 sec Waiting for 0.0320 sec Waiting for 0.0391 sec Waiting for 0.0367 sec Waiting for 0.0461 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.89558E+18 Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64646E+07 Waiting for 0.0007 sec Waiting for 0.0310 sec Waiting for 0.0328 sec Waiting for 0.0056 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 29 9 28 #OVERLAPing NOT all corrected 2 9 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0375 sec Waiting for 0.0346 sec Waiting for 0.0007 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.25559E+05 Waiting for 0.0366 sec Waiting for 0.0342 sec Waiting for 0.0539 sec Waiting for 0.0183 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 22 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.28470E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79108E+13 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 7 15 23 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 1.76836E+11 Waiting for 0.0368 sec Waiting for 0.0398 sec Waiting for 0.0311 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06564E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 22 23 8 24 #OVERLAPing all corrected after 35 random generation #OVERLAP evdw after 2.38749E+11 Waiting for 0.0403 sec Waiting for 0.0275 sec Waiting for 0.0356 sec Waiting for 0.0321 sec Waiting for 0.0309 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0006 sec Waiting for 0.0347 sec Waiting for 0.0399 sec Waiting for 0.0080 sec Waiting for 0.0397 sec Waiting for 1.0380 sec Waiting for 0.0007 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.54822E+07 Waiting for 0.0006 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04929E+17 Waiting for 0.0366 sec Waiting for 0.0392 sec Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0314 sec Waiting for 0.0147 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 14 5 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.66570E+17 Waiting for 0.0516 sec Waiting for 0.0406 sec Waiting for 0.0382 sec Waiting for 0.5361 sec Waiting for 0.0006 sec Waiting for 0.0679 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.07046E+06 Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.51060E+02 Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.34573E+09 Waiting for 0.0342 sec Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 2.03682E+13 Waiting for 0.0346 sec Waiting for 0.0372 sec Waiting for 0.0366 sec Waiting for 0.0006 sec Waiting for 0.0384 sec Waiting for 0.0388 sec Waiting for 0.0374 sec Waiting for 0.0007 sec Waiting for 0.0637 sec Waiting for 0.0330 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.67083E+01 Waiting for 0.0008 sec Waiting for 0.0324 sec Waiting for 0.0369 sec Waiting for 0.0406 sec Waiting for 0.0007 sec Waiting for 0.0699 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.29474E+01 Waiting for 0.0686 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0342 sec Waiting for 0.9016 sec End of minim, proc 28 time 3717.387454000000 Processor 28 is finishing work. Total time 3735.973560000000 sec