added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB027
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB027
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            27  iseed(4)=             0            0        -1307 
47        -17251
48  ran_num   0.6650800108909607     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2513 sec
146 Waiting for     0.0940 sec
147 Waiting for     0.0005 sec
148 Waiting for     0.3433 sec
149 Waiting for     0.0006 sec
150 Waiting for     0.0370 sec
151 Waiting for     0.0327 sec
152 Waiting for     0.0341 sec
153 #OVERLAP evdw > 1d10   1.00000E+20
154  #OVERLAPing residues             2
155   15  29
156  #OVERLAPing all corrected after             1  random generation
157 #OVERLAP evdw after   2.87313E+06
158 Waiting for     0.0358 sec
159 Waiting for     0.0400 sec
160 Waiting for     0.0136 sec
161 Waiting for     0.0348 sec
162 Waiting for     0.0400 sec
163 Waiting for     0.0006 sec
164 Waiting for     0.0478 sec
165 Waiting for     0.0310 sec
166 Waiting for     0.0389 sec
167 Waiting for     0.0387 sec
168 Waiting for     0.0346 sec
169 Waiting for     0.0363 sec
170 Waiting for     0.0105 sec
171 Waiting for     0.0346 sec
172 Waiting for     0.0332 sec
173 Waiting for     0.0361 sec
174 Waiting for     0.0401 sec
175 Waiting for     0.0334 sec
176 Waiting for     0.0365 sec
177 Waiting for     0.0007 sec
178 Waiting for     0.0007 sec
179 Waiting for     0.0318 sec
180 Waiting for     0.0314 sec
181 Waiting for     0.0327 sec
182 #OVERLAP evdw > 1d10   1.00000E+20
183  #OVERLAPing residues             2
184   13  23
185  #OVERLAPing all corrected after             1  random generation
186 #OVERLAP evdw after   6.49945E+14
187 Waiting for     0.0399 sec
188 Waiting for     0.0141 sec
189 Waiting for     0.0367 sec
190 Waiting for     0.0023 sec
191 Waiting for     0.0006 sec
192 Waiting for     0.0322 sec
193 #OVERLAP evdw > 1d10   1.00000E+20
194  #OVERLAPing residues             2
195    9  23
196  #OVERLAPing all corrected after             1  random generation
197 #OVERLAP evdw after   3.49950E+04
198 Waiting for     0.0490 sec
199 #OVERLAP evdw > 1d10   1.00000E+20
200  #OVERLAPing residues             6
201    9  18  10  17  14  29
202  #OVERLAPing all corrected after             1  random generation
203 #OVERLAP evdw after   9.55693E+30
204 Waiting for     0.0310 sec
205 Waiting for     0.0574 sec
206 Waiting for     0.0007 sec
207 Waiting for     0.0406 sec
208 Waiting for     0.0546 sec
209 Waiting for     0.0346 sec
210 Waiting for     0.0389 sec
211 Waiting for     0.0007 sec
212 Waiting for     0.0607 sec
213 Waiting for     0.0391 sec
214 Waiting for     0.0007 sec
215 Waiting for     0.0379 sec
216 Waiting for     0.0007 sec
217 Waiting for     0.0006 sec
218 Waiting for     0.0007 sec
219 Waiting for     0.1662 sec
220 Waiting for     0.0232 sec
221 Waiting for     0.0006 sec
222 Waiting for     0.0389 sec
223 #OVERLAP evdw > 1d10   1.00000E+20
224  #OVERLAPing residues             2
225    4  16
226  #OVERLAPing all corrected after             1  random generation
227 #OVERLAP evdw after   4.55849E+10
228 Waiting for     0.0320 sec
229 #OVERLAP evdw > 1d10   1.00000E+20
230  #OVERLAPing residues             4
231    2  25   3  23
232  #OVERLAPing all corrected after             1  random generation
233 #OVERLAP evdw after   1.59702E+07
234 Waiting for     0.0329 sec
235 #OVERLAP evdw > 1d10   1.00000E+20
236  #OVERLAPing residues             2
237    5  23
238  #OVERLAPing all corrected after             3  random generation
239 #OVERLAP evdw after   4.01343E+17
240 Waiting for     0.0007 sec
241 Waiting for     0.0399 sec
242 #OVERLAP evdw > 1d10   1.00000E+20
243  #OVERLAPing residues             2
244    9  14
245  #OVERLAPing all corrected after             1  random generation
246 #OVERLAP evdw after   5.12313E+09
247 Waiting for     0.0395 sec
248 Waiting for     0.0327 sec
249 #OVERLAP evdw > 1d10   1.00000E+20
250  #OVERLAPing residues             2
251    4  14
252  #OVERLAPing all corrected after             1  random generation
253 #OVERLAP evdw after   3.22718E+09
254 Waiting for     0.0401 sec
255 Waiting for     0.0384 sec
256 Waiting for     0.0383 sec
257 #OVERLAP evdw > 1d10   1.00000E+20
258  #OVERLAPing residues             2
259   11  13
260  #OVERLAPing all corrected after             1  random generation
261 #OVERLAP evdw after   4.48936E+10
262 Waiting for     0.0007 sec
263 #OVERLAP evdw > 1d10   1.00000E+20
264  #OVERLAPing residues             2
265    9  20
266  #OVERLAPing all corrected after             1  random generation
267 #OVERLAP evdw after   6.14143E+20
268 Waiting for     0.0007 sec
269 #OVERLAP evdw > 1d10   1.00000E+20
270  #OVERLAPing residues             2
271    9  14
272  #OVERLAPing all corrected after             1  random generation
273 #OVERLAP evdw after  -2.71996E+01
274 Waiting for     0.0006 sec
275 Waiting for     0.4135 sec
276 Waiting for     0.0583 sec
277 Waiting for     0.0006 sec
278 Waiting for     0.0382 sec
279 #OVERLAP evdw > 1d10   1.00000E+20
280  #OVERLAPing residues             2
281    8  27
282  #OVERLAPing all corrected after             1  random generation
283 #OVERLAP evdw after   2.70430E+13
284 Waiting for     0.0323 sec
285 #OVERLAP evdw > 1d10   1.00000E+20
286  #OVERLAPing residues             3
287    9  17  22
288  #OVERLAPing all corrected after            20  random generation
289 #OVERLAP evdw after   9.94930E+14
290 Waiting for     0.0403 sec
291 Waiting for     0.0328 sec
292 Waiting for     0.0005 sec
293 Waiting for     0.0340 sec
294 #OVERLAP evdw > 1d10   1.00000E+20
295  #OVERLAPing residues             2
296    8  27
297  #OVERLAPing all corrected after             1  random generation
298 #OVERLAP evdw after   2.26905E+17
299 Waiting for     0.0360 sec
300 Waiting for     0.0385 sec
301 Waiting for     0.0348 sec
302 Waiting for     0.0329 sec
303 Waiting for     0.0366 sec
304 Waiting for     0.0007 sec
305 Waiting for     0.0006 sec
306 Waiting for     0.0374 sec
307 Waiting for     0.0369 sec
308 #OVERLAP evdw > 1d10   1.00000E+20
309  #OVERLAPing residues             2
310    5  12
311  #OVERLAPing all corrected after             1  random generation
312 #OVERLAP evdw after   2.05391E+10
313 Waiting for     0.0006 sec
314 Waiting for     0.0366 sec
315 Waiting for     0.0349 sec
316 Waiting for     0.0007 sec
317 Waiting for     0.0007 sec
318 #OVERLAP evdw > 1d10   1.00000E+20
319  #OVERLAPing residues             2
320    7  26
321  #OVERLAPing all corrected after             1  random generation
322 #OVERLAP evdw after   1.34796E+07
323 Waiting for     0.0363 sec
324 Waiting for     0.0247 sec
325 #OVERLAP evdw > 1d10   1.00000E+20
326  #OVERLAPing residues             2
327    4  16
328  #OVERLAPing all corrected after             1  random generation
329 #OVERLAP evdw after   1.37632E+08
330 Waiting for     0.0649 sec
331 #OVERLAP evdw > 1d10   1.00000E+20
332  #OVERLAPing residues             2
333    2  27
334  #OVERLAPing all corrected after             1  random generation
335 #OVERLAP evdw after   5.65121E+21
336 Waiting for     0.0374 sec
337 Waiting for     0.0007 sec
338 Waiting for     0.0238 sec
339 Waiting for     0.0388 sec
340 #OVERLAP evdw > 1d10   1.00000E+20
341  #OVERLAPing residues             2
342    7  13
343  #OVERLAPing all corrected after             1  random generation
344 #OVERLAP evdw after   2.51051E+02
345 Waiting for     0.0327 sec
346 Waiting for     0.0351 sec
347 Waiting for     0.0393 sec
348 Waiting for     0.0006 sec
349 Waiting for     0.0387 sec
350 Waiting for     0.0318 sec
351 #OVERLAP evdw > 1d10   1.08252E+21
352  #OVERLAPing residues             0
353
354  #OVERLAPing all corrected after             1  random generation
355 #OVERLAP evdw after   1.08252E+21
356 Waiting for     0.0397 sec
357 #OVERLAP evdw > 1d10   1.00000E+20
358  #OVERLAPing residues             2
359    5  13
360  #OVERLAPing all corrected after             1  random generation
361 #OVERLAP evdw after   1.82883E+11
362 Waiting for     0.0395 sec
363 Waiting for     0.0006 sec
364 Waiting for     0.0340 sec
365 Waiting for     0.0006 sec
366 Waiting for     0.0502 sec
367 Waiting for     0.0389 sec
368 Waiting for     0.0362 sec
369 Waiting for     0.0006 sec
370 Waiting for     0.0353 sec
371 Waiting for     0.0380 sec
372 Waiting for     0.0405 sec
373 Waiting for     0.0469 sec
374 Waiting for     0.0333 sec
375 Waiting for     0.0525 sec
376 Waiting for     0.0007 sec
377 Waiting for     0.0327 sec
378 Waiting for     0.0362 sec
379 Waiting for     0.0591 sec
380 #OVERLAP evdw > 1d10   1.00000E+20
381  #OVERLAPing residues             2
382    9  26
383  #OVERLAPing all corrected after             1  random generation
384 #OVERLAP evdw after   7.11102E+05
385 Waiting for     0.0396 sec
386 Waiting for     0.0395 sec
387 Waiting for     0.0372 sec
388 Waiting for     0.0006 sec
389 Waiting for     0.0379 sec
390 Waiting for     0.0402 sec
391 Waiting for     0.0344 sec
392 Waiting for     0.0007 sec
393 Waiting for     0.0675 sec
394 Waiting for     0.0321 sec
395 Waiting for     0.0007 sec
396 Waiting for     0.1077 sec
397 #OVERLAP evdw > 1d10   1.00000E+20
398  #OVERLAPing residues             4
399    9  23  14  24
400  #OVERLAPing all corrected after             1  random generation
401 #OVERLAP evdw after   2.92635E+28
402 Waiting for     0.0006 sec
403 Waiting for     0.0403 sec
404 Waiting for     0.0399 sec
405 Waiting for     0.0093 sec
406 Waiting for     0.0007 sec
407 #OVERLAP evdw > 1d10   1.00000E+20
408  #OVERLAPing residues             2
409    2  23
410  #OVERLAPing all corrected after             1  random generation
411 #OVERLAP evdw after   2.79409E+19
412 Waiting for     0.0344 sec
413 Waiting for     0.0322 sec
414 Waiting for     0.0118 sec
415 Waiting for     0.0635 sec
416 #OVERLAP evdw > 1d10   1.00000E+20
417  #OVERLAPing residues             2
418    9  19
419  #OVERLAPing all corrected after             1  random generation
420 #OVERLAP evdw after   6.35156E+12
421 Waiting for     0.0317 sec
422 Waiting for     0.0169 sec
423 #OVERLAP evdw > 1d10   1.00000E+20
424  #OVERLAPing residues             2
425    9  23
426  #OVERLAPing all corrected after             1  random generation
427 #OVERLAP evdw after   3.01395E+05
428 Waiting for     0.0593 sec
429 Waiting for     0.0345 sec
430 #OVERLAP evdw > 1d10   1.00000E+20
431  #OVERLAPing residues             3
432   14  25  18
433  #OVERLAPing all corrected after             4  random generation
434 #OVERLAP evdw after   1.64405E+11
435 Waiting for     0.0310 sec
436 Waiting for     0.0009 sec
437 Waiting for     0.0163 sec
438 Waiting for     0.0345 sec
439 Waiting for     0.0315 sec
440 Waiting for     0.0006 sec
441 Waiting for     0.0382 sec
442 Waiting for     0.0393 sec
443 #OVERLAP evdw > 1d10   1.00000E+20
444  #OVERLAPing residues             2
445    9  29
446  #OVERLAPing all corrected after             1  random generation
447 #OVERLAP evdw after   4.91787E+06
448 Waiting for     0.0007 sec
449 Waiting for     0.0006 sec
450 #OVERLAP evdw > 1d10   1.00000E+20
451  #OVERLAPing residues             2
452    9  20
453  #OVERLAPing all corrected after             1  random generation
454 #OVERLAP evdw after   1.03107E+10
455 Waiting for     0.0006 sec
456 Waiting for     0.0352 sec
457 #OVERLAP evdw > 1d10   1.00000E+20
458  #OVERLAPing residues             3
459    7  16  17
460  #OVERLAPing all corrected after             2  random generation
461 #OVERLAP evdw after   2.51404E+12
462 Waiting for     0.0007 sec
463 Waiting for     0.0679 sec
464 Waiting for     0.0369 sec
465 #OVERLAP evdw > 1d10   1.00000E+20
466  #OVERLAPing residues             2
467   14  25
468  #OVERLAPing all corrected after             1  random generation
469 #OVERLAP evdw after   6.90209E+09
470 Waiting for     0.0518 sec
471 Waiting for     0.0344 sec
472 Waiting for     0.0006 sec
473 Waiting for     0.0009 sec
474 Waiting for     0.0006 sec
475 Waiting for     0.0479 sec
476 Waiting for     0.0324 sec
477 #OVERLAP evdw > 1d10   1.00000E+20
478  #OVERLAPing residues             4
479    2  27   4  29
480  #OVERLAPing all corrected after             3  random generation
481 #OVERLAP evdw after   3.19726E+18
482 Waiting for     0.0377 sec
483 Waiting for     0.0338 sec
484 #OVERLAP evdw > 1d10   1.00000E+20
485  #OVERLAPing residues             2
486   12  25
487  #OVERLAPing all corrected after             2  random generation
488 #OVERLAP evdw after   6.84888E+04
489 Waiting for     0.0317 sec
490 Waiting for     0.0388 sec
491 Waiting for     0.0404 sec
492 Waiting for     0.2264 sec
493 #OVERLAP evdw > 1d10   1.00000E+20
494  #OVERLAPing residues             2
495   20  25
496  #OVERLAPing all corrected after             1  random generation
497 #OVERLAP evdw after   5.46885E+04
498 Waiting for     0.0006 sec
499 Waiting for     0.0158 sec
500 Waiting for     0.0325 sec
501 Waiting for     0.0403 sec
502 Waiting for     0.0006 sec
503 Waiting for     0.0586 sec
504 Waiting for     0.0358 sec
505 #OVERLAP evdw > 1d10   1.00000E+20
506  #OVERLAPing residues             2
507   26  29
508  #OVERLAPing all corrected after             1  random generation
509 #OVERLAP evdw after   1.06285E+10
510 Waiting for     0.0006 sec
511 Waiting for     0.0446 sec
512 #OVERLAP evdw > 1d10   1.00000E+20
513  #OVERLAPing residues             6
514   13  27  17  22  26  25
515  #OVERLAPing all corrected after             2  random generation
516 #OVERLAP evdw after   2.94444E+10
517 Waiting for     0.0007 sec
518 Waiting for     0.0390 sec
519 #OVERLAP evdw > 1d10   1.00000E+20
520  #OVERLAPing residues             2
521    7  25
522  #OVERLAPing all corrected after             1  random generation
523 #OVERLAP evdw after   8.47460E+08
524 Waiting for     0.0341 sec
525 Waiting for     0.0380 sec
526 Waiting for     0.0393 sec
527 #OVERLAP evdw > 1d10   1.00000E+20
528  #OVERLAPing residues             2
529    8  17
530  #OVERLAPing all corrected after             1  random generation
531 #OVERLAP evdw after   4.69222E+19
532 Waiting for     0.0378 sec
533 Waiting for     0.0953 sec
534 #OVERLAP evdw > 1d10   1.00000E+20
535  #OVERLAPing residues             2
536    4  14
537  #OVERLAPing all corrected after             9  random generation
538 #OVERLAP evdw after   2.40854E+20
539 Waiting for     0.0007 sec
540 Waiting for     0.0006 sec
541 Waiting for     0.0006 sec
542 Waiting for     0.0007 sec
543 Waiting for     0.0354 sec
544 #OVERLAP evdw > 1d10   1.00000E+20
545  #OVERLAPing residues             4
546    4  12   5  14
547  #OVERLAPing all corrected after             2  random generation
548 #OVERLAP evdw after   1.39156E+04
549 Waiting for     0.0341 sec
550 Waiting for     0.0377 sec
551 #OVERLAP evdw > 1d10   1.00000E+20
552  #OVERLAPing residues             4
553   12  23  14  20
554  #OVERLAPing all corrected after             1  random generation
555 #OVERLAP evdw after   4.32726E+09
556 Waiting for     0.0390 sec
557 Waiting for     0.0275 sec
558 Waiting for     0.0392 sec
559 Waiting for     0.0007 sec
560 #OVERLAP evdw > 1d10   1.00000E+20
561  #OVERLAPing residues             2
562    4  27
563  #OVERLAPing all corrected after             1  random generation
564 #OVERLAP evdw after   4.92216E+10
565 Waiting for     0.0332 sec
566 Waiting for     0.0382 sec
567 Waiting for     0.0007 sec
568 #OVERLAP evdw > 1d10   1.00000E+20
569  #OVERLAPing residues             2
570   12  17
571  #OVERLAPing all corrected after             1  random generation
572 #OVERLAP evdw after   5.98624E+06
573 Waiting for     0.0320 sec
574 Waiting for     0.0369 sec
575 Waiting for     0.0006 sec
576 Waiting for     0.0328 sec
577 #OVERLAP evdw > 1d10   1.00000E+20
578  #OVERLAPing residues             2
579   17  27
580  #OVERLAPing all corrected after            21  random generation
581 #OVERLAP evdw after   7.98131E+27
582 Waiting for     0.0365 sec
583 Waiting for     0.0504 sec
584 Waiting for     0.0316 sec
585 #OVERLAP evdw > 1d10   1.00000E+20
586  #OVERLAPing residues             2
587    3  17
588  #OVERLAPing all corrected after             1  random generation
589 #OVERLAP evdw after  -2.65125E+01
590 Waiting for     0.0502 sec
591 Waiting for     0.0325 sec
592 Waiting for     0.0007 sec
593 #OVERLAP evdw > 1d10   1.00000E+20
594  #OVERLAPing residues             2
595   11  19
596  #OVERLAPing all corrected after             1  random generation
597 #OVERLAP evdw after   4.61716E+03
598 Waiting for     0.0347 sec
599 #OVERLAP evdw > 1d10   1.00000E+20
600  #OVERLAPing residues             6
601    5  22   8  25   9  26
602  #OVERLAPing all corrected after             4  random generation
603 #OVERLAP evdw after   1.93029E+30
604 Waiting for     0.0129 sec
605 Waiting for     0.0401 sec
606 #OVERLAP evdw > 1d10   1.00000E+20
607  #OVERLAPing residues             5
608    4  25   5  14  22
609  #OVERLAPing all corrected after             1  random generation
610 #OVERLAP evdw after   3.30841E+14
611 Waiting for     0.0363 sec
612 #OVERLAP evdw > 1d10   1.00000E+20
613  #OVERLAPing residues             2
614   11  29
615  #OVERLAPing all corrected after             1  random generation
616 #OVERLAP evdw after   7.62940E+19
617 Waiting for     0.0379 sec
618 Waiting for     0.0319 sec
619 #OVERLAP evdw > 1d10   1.00000E+20
620  #OVERLAPing residues             2
621   17  26
622  #OVERLAPing all corrected after             1  random generation
623 #OVERLAP evdw after   1.91225E+04
624 Waiting for     0.0006 sec
625 Waiting for     0.0369 sec
626 Waiting for     0.4757 sec
627 Waiting for     0.0313 sec
628 #OVERLAP evdw > 1d10   1.00000E+20
629  #OVERLAPing residues             2
630    4  13
631  #OVERLAPing all corrected after             1  random generation
632 #OVERLAP evdw after   2.91037E+12
633 Waiting for     0.0358 sec
634 Waiting for     0.0370 sec
635 Waiting for     0.0363 sec
636 #OVERLAP evdw > 1d10   1.00000E+20
637  #OVERLAPing residues             4
638    7  20   8  23
639  #OVERLAPing all corrected after             2  random generation
640 #OVERLAP evdw after   1.37000E+16
641 Waiting for     0.0365 sec
642 Waiting for     0.0365 sec
643 Waiting for     0.0381 sec
644 Waiting for     0.0389 sec
645 #OVERLAP evdw > 1d10   1.00000E+20
646  #OVERLAPing residues             2
647    9  23
648  #OVERLAPing all corrected after             1  random generation
649 #OVERLAP evdw after   4.11301E+02
650 Waiting for     0.0006 sec
651 Waiting for     0.0390 sec
652 #OVERLAP evdw > 1d10   1.00000E+20
653  #OVERLAPing residues             6
654    4  25   5  26   7  28
655  #OVERLAPing all corrected after             5  random generation
656 #OVERLAP evdw after   1.70474E+19
657 Waiting for     0.0405 sec
658 #OVERLAP evdw > 1d10   1.61842E+22
659  #OVERLAPing residues             0
660
661  #OVERLAPing all corrected after             1  random generation
662 #OVERLAP evdw after   1.61842E+22
663 Waiting for     0.0429 sec
664 Waiting for     0.0321 sec
665 Waiting for     0.0371 sec
666 Waiting for     0.0321 sec
667 Waiting for     0.0007 sec
668 #OVERLAP evdw > 1d10   1.00000E+20
669  #OVERLAPing residues             2
670    3  27
671  #OVERLAPing all corrected after             1  random generation
672 #OVERLAP evdw after   8.81949E+06
673 Waiting for     0.0391 sec
674 Waiting for     0.0006 sec
675 Waiting for     0.0334 sec
676 Waiting for     0.0399 sec
677 #OVERLAP evdw > 1d10   1.00000E+20
678  #OVERLAPing residues             2
679    3  17
680  #OVERLAPing all corrected after             1  random generation
681 #OVERLAP evdw after   2.11067E+01
682 Waiting for     0.0349 sec
683 Waiting for     0.0007 sec
684 #OVERLAP evdw > 1d10   1.00000E+20
685  #OVERLAPing residues             4
686    4  21  20  26
687  #OVERLAPing all corrected after             1  random generation
688 #OVERLAP evdw after   5.63694E+15
689 Waiting for     0.0308 sec
690 Waiting for     0.0371 sec
691 Waiting for     0.0344 sec
692 #OVERLAP evdw > 1d10   1.00000E+20
693  #OVERLAPing residues             2
694    4  23
695  #OVERLAPing all corrected after             3  random generation
696 #OVERLAP evdw after   8.57920E+18
697 Waiting for     0.0268 sec
698 Waiting for     0.0322 sec
699 #OVERLAP evdw > 1d10   1.00000E+20
700  #OVERLAPing residues             4
701    3  27   7  29
702  #OVERLAPing all corrected after             1  random generation
703 #OVERLAP evdw after   6.69065E+14
704 Waiting for     0.0465 sec
705 Waiting for     0.0403 sec
706 #OVERLAP evdw > 1d10   1.00000E+20
707  #OVERLAPing residues             4
708    9  24  20  23
709  #OVERLAPing all corrected after             1  random generation
710 #OVERLAP evdw after   4.47408E+13
711 Waiting for     0.0348 sec
712 Waiting for     0.0371 sec
713 #OVERLAP evdw > 1d10   1.00000E+20
714  #OVERLAPing residues             3
715    3   9   4
716  #OVERLAPing all corrected after             1  random generation
717 #OVERLAP evdw after   7.39986E+07
718 Waiting for     0.0399 sec
719 Waiting for     0.0007 sec
720 #OVERLAP evdw > 1d10   1.00000E+20
721  #OVERLAPing residues             2
722   11  27
723  #OVERLAPing all corrected after             1  random generation
724 #OVERLAP evdw after  -5.55622E+01
725 Waiting for     0.0006 sec
726 Waiting for     0.0329 sec
727 #OVERLAP evdw > 1d10   2.72400E+20
728  #OVERLAPing residues             0
729
730  #OVERLAPing all corrected after             1  random generation
731 #OVERLAP evdw after   2.72400E+20
732 Waiting for     0.0383 sec
733 #OVERLAP evdw > 1d10   1.00000E+20
734  #OVERLAPing residues             3
735    9  27  24
736  #OVERLAPing all corrected after             4  random generation
737 #OVERLAP evdw after   2.34499E+03
738 Waiting for     0.0307 sec
739 Waiting for     0.0352 sec
740 Waiting for     0.0007 sec
741 Waiting for     0.0007 sec
742 #OVERLAP evdw > 1d10   1.00000E+20
743  #OVERLAPing residues             4
744    2  27   9  29
745  #OVERLAPing all corrected after             1  random generation
746 #OVERLAP evdw after   2.04553E+07
747 Waiting for     0.0350 sec
748 Waiting for     0.0009 sec
749 Waiting for     0.0006 sec
750 Waiting for     0.0371 sec
751 Waiting for     0.0397 sec
752 Waiting for     0.0309 sec
753 Waiting for     0.0453 sec
754 #OVERLAP evdw > 1d10   1.00000E+20
755  #OVERLAPing residues             2
756   24  26
757  #OVERLAPing all corrected after             1  random generation
758 #OVERLAP evdw after   1.24250E+13
759 Waiting for     0.0360 sec
760 #OVERLAP evdw > 1d10   1.00000E+20
761  #OVERLAPing residues             4
762    8  27  25  29
763  #OVERLAPing all corrected after             1  random generation
764 #OVERLAP evdw after   6.84807E+06
765 Waiting for     0.0321 sec
766 Waiting for     0.0387 sec
767 #OVERLAP evdw > 1d10   1.00000E+20
768  #OVERLAPing residues             2
769    9  17
770  #OVERLAPing all corrected after             1  random generation
771 #OVERLAP evdw after   1.04915E+10
772 Waiting for     0.0006 sec
773 #OVERLAP evdw > 1d10   3.86046E+20
774  #OVERLAPing residues             0
775
776  #OVERLAPing all corrected after             1  random generation
777 #OVERLAP evdw after   3.86046E+20
778 Waiting for     0.0375 sec
779 Waiting for     0.0316 sec
780 Waiting for     0.0380 sec
781 Waiting for     0.0334 sec
782 Waiting for     0.0351 sec
783 Waiting for     0.0371 sec
784 Waiting for     0.0308 sec
785 Waiting for     0.0381 sec
786 Waiting for     0.0366 sec
787 Waiting for     0.0362 sec
788 Waiting for     0.0330 sec
789 Waiting for     0.0007 sec
790 #OVERLAP evdw > 1d10   1.00000E+20
791  #OVERLAPing residues             2
792   11  18
793  #OVERLAPing all corrected after             1  random generation
794 #OVERLAP evdw after   8.92879E+05
795 Waiting for     0.0582 sec
796 Waiting for     0.0308 sec
797 Waiting for     0.0395 sec
798 #OVERLAP evdw > 1d10   1.00000E+20
799  #OVERLAPing residues             4
800    9  21  20  24
801  #OVERLAPing all corrected after             2  random generation
802 #OVERLAP evdw after   9.89607E+17
803 Waiting for     0.0314 sec
804 Waiting for     0.0006 sec
805 #OVERLAP evdw > 1d10   1.00000E+20
806  #OVERLAPing residues             2
807    5  27
808  #OVERLAPing all corrected after             7  random generation
809 #OVERLAP evdw after   6.98272E+22
810 Waiting for     0.0336 sec
811 Waiting for     0.0394 sec
812 Waiting for     0.0007 sec
813 #OVERLAP evdw > 1d10   1.00000E+20
814  #OVERLAPing residues             2
815    4  26
816  #OVERLAPing all corrected after             1  random generation
817 #OVERLAP evdw after   3.84976E+08
818 Waiting for     0.0396 sec
819 Waiting for     0.0579 sec
820 #OVERLAP evdw > 1d10   1.00000E+20
821  #OVERLAPing residues             2
822   11  23
823  #OVERLAPing all corrected after             1  random generation
824 #OVERLAP evdw after   4.80600E+03
825 Waiting for     0.0492 sec
826 #OVERLAP evdw > 1d10   1.00000E+20
827  #OVERLAPing residues             2
828    4  20
829  #OVERLAPing all corrected after             1  random generation
830 #OVERLAP evdw after   2.63133E+08
831 Waiting for     0.0009 sec
832 Waiting for     0.0006 sec
833 #OVERLAP evdw > 1d10   1.00000E+20
834  #OVERLAPing residues             2
835   15  26
836  #OVERLAPing all corrected after             1  random generation
837 #OVERLAP evdw after   1.25357E+11
838 Waiting for     0.0441 sec
839 Waiting for     0.0383 sec
840 Waiting for     0.0351 sec
841 #OVERLAP evdw > 1d10   1.00000E+20
842  #OVERLAPing residues             3
843    4  24  25
844  #OVERLAPing all corrected after            11  random generation
845 #OVERLAP evdw after   2.78550E+14
846 Waiting for     0.0457 sec
847 Waiting for     0.0641 sec
848 #OVERLAP evdw > 1d10   1.00000E+20
849  #OVERLAPing residues             4
850    2  23   6  27
851  #OVERLAPing all corrected after             2  random generation
852 #OVERLAP evdw after   1.29240E+12
853 Waiting for     0.0361 sec
854 Waiting for     0.0318 sec
855 Waiting for     0.0006 sec
856 #OVERLAP evdw > 1d10   1.47275E+21
857  #OVERLAPing residues             0
858
859  #OVERLAPing all corrected after             1  random generation
860 #OVERLAP evdw after   1.47275E+21
861 Waiting for     0.0329 sec
862 Waiting for     0.0396 sec
863 #OVERLAP evdw > 1d10   1.00000E+20
864  #OVERLAPing residues             3
865    7  11  12
866  #OVERLAPing all corrected after           230  random generation
867 #OVERLAP evdw after   5.60936E+14
868 Waiting for     0.0389 sec
869 Waiting for     0.0349 sec
870 #OVERLAP evdw > 1d10   1.00000E+20
871  #OVERLAPing residues             2
872    7  14
873  #OVERLAPing all corrected after             1  random generation
874 #OVERLAP evdw after  -2.53466E+01
875 Waiting for     0.0596 sec
876 Waiting for     0.0333 sec
877 Waiting for     0.0007 sec
878 #OVERLAP evdw > 1d10   1.09989E+29
879  #OVERLAPing residues             0
880
881  #OVERLAPing all corrected after             1  random generation
882 #OVERLAP evdw after   1.09989E+29
883 Waiting for     0.0381 sec
884 Waiting for     0.0357 sec
885 Waiting for     0.0391 sec
886 Waiting for     0.0163 sec
887 Waiting for     0.0703 sec
888 Waiting for     0.0358 sec
889 Waiting for     0.0316 sec
890 Waiting for     0.0394 sec
891 #OVERLAP evdw > 1d10   1.00000E+20
892  #OVERLAPing residues             4
893    3  22   4  23
894  #OVERLAPing all corrected after             3  random generation
895 #OVERLAP evdw after   1.32351E+09
896 Waiting for     0.0355 sec
897 Waiting for     0.0006 sec
898 Waiting for     0.0373 sec
899 Waiting for     0.0007 sec
900 Waiting for     0.0365 sec
901 Waiting for     0.0007 sec
902 Waiting for     0.3090 sec
903 #OVERLAP evdw > 1d10   1.00000E+20
904  #OVERLAPing residues             2
905   18  23
906  #OVERLAPing all corrected after             1  random generation
907 #OVERLAP evdw after   2.51801E+12
908 Waiting for     0.0060 sec
909 Waiting for     0.0311 sec
910 Waiting for     0.0006 sec
911 #OVERLAP evdw > 1d10   1.00000E+20
912  #OVERLAPing residues             4
913    4  29   5  17
914  #OVERLAPing all corrected after             4  random generation
915 #OVERLAP evdw after   1.12569E+17
916 Waiting for     0.0363 sec
917 Waiting for     0.0006 sec
918 Waiting for     0.0340 sec
919 Waiting for     0.0385 sec
920 Waiting for     0.0391 sec
921 Waiting for     0.0385 sec
922 Waiting for     0.0337 sec
923 Waiting for     0.0650 sec
924 Waiting for     0.0330 sec
925 Waiting for     0.0318 sec
926 Waiting for     0.0051 sec
927 Waiting for     0.0007 sec
928 Waiting for     0.0396 sec
929 Waiting for     0.0007 sec
930 Waiting for     0.0376 sec
931 #OVERLAP evdw > 1d10   1.00000E+20
932  #OVERLAPing residues             2
933   10  23
934  #OVERLAPing all corrected after             1  random generation
935 #OVERLAP evdw after   1.38709E+25
936 Waiting for     0.0007 sec
937 Waiting for     0.0006 sec
938 #OVERLAP evdw > 1d10   1.00000E+20
939  #OVERLAPing residues             2
940   14  27
941  #OVERLAPing all corrected after             1  random generation
942 #OVERLAP evdw after   7.93717E+02
943 Waiting for     0.0341 sec
944 Waiting for     0.0329 sec
945 Waiting for     0.0391 sec
946 Waiting for     0.0331 sec
947 #OVERLAP evdw > 1d10   1.00000E+20
948  #OVERLAPing residues             4
949    2  27   4  29
950  #OVERLAPing all corrected after             5  random generation
951 #OVERLAP evdw after   6.56099E+09
952 Waiting for     0.0696 sec
953 Waiting for     0.0905 sec
954 #OVERLAP evdw > 1d10   1.00000E+20
955  #OVERLAPing residues             4
956    4  13   7  21
957  #OVERLAPing all corrected after             1  random generation
958 #OVERLAP evdw after   5.50375E+09
959 Waiting for     0.0007 sec
960 Waiting for     0.0006 sec
961 Waiting for     0.0683 sec
962 Waiting for     0.6505 sec
963 Waiting for     0.0341 sec
964 Waiting for     0.0673 sec
965 #OVERLAP evdw > 1d10   1.00000E+20
966  #OVERLAPing residues             2
967   12  20
968  #OVERLAPing all corrected after             1  random generation
969 #OVERLAP evdw after   3.23988E+14
970 Waiting for     0.0346 sec
971 Waiting for     0.0367 sec
972 Waiting for     0.0006 sec
973 #OVERLAP evdw > 1d10   2.73595E+23
974  #OVERLAPing residues             0
975
976  #OVERLAPing all corrected after             1  random generation
977 #OVERLAP evdw after   2.73595E+23
978 Waiting for     0.0006 sec
979 #OVERLAP evdw > 1d10   1.00000E+20
980  #OVERLAPing residues             2
981   17  29
982  #OVERLAPing all corrected after             1  random generation
983 #OVERLAP evdw after   2.69518E+08
984 Waiting for     0.0006 sec
985 Waiting for     0.0403 sec
986 #OVERLAP evdw > 1d10   4.29568E+21
987  #OVERLAPing residues             0
988
989  #OVERLAPing all corrected after             1  random generation
990 #OVERLAP evdw after   4.29568E+21
991 Waiting for     0.0397 sec
992 Waiting for     0.0322 sec
993 Waiting for     0.0007 sec
994 Waiting for     0.0405 sec
995 Waiting for     0.0384 sec
996 Waiting for     0.0328 sec
997 Waiting for     0.0007 sec
998 Waiting for     0.0310 sec
999 Waiting for     0.0316 sec
1000 Waiting for     0.4680 sec
1001 Waiting for     0.0006 sec
1002 Waiting for     0.0405 sec
1003 Waiting for     0.0405 sec
1004 Waiting for     0.0313 sec
1005 Waiting for     0.0007 sec
1006 Waiting for     0.0344 sec
1007 Waiting for     0.0366 sec
1008 Waiting for     0.0325 sec
1009 Waiting for     0.0387 sec
1010 Waiting for     0.0367 sec
1011 Waiting for     0.0317 sec
1012 #OVERLAP evdw > 1d10   1.00000E+20
1013  #OVERLAPing residues             2
1014    4  12
1015  #OVERLAPing all corrected after             2  random generation
1016 #OVERLAP evdw after   1.18418E+04
1017 Waiting for     0.0367 sec
1018 Waiting for     0.0315 sec
1019 #OVERLAP evdw > 1d10   1.00000E+20
1020  #OVERLAPing residues             2
1021    7  14
1022  #OVERLAPing all corrected after             1  random generation
1023 #OVERLAP evdw after   2.54434E+06
1024 Waiting for     0.0007 sec
1025 Waiting for     0.0405 sec
1026 Waiting for     0.0706 sec
1027 Waiting for     0.0429 sec
1028 Waiting for     0.0326 sec
1029 Waiting for     0.0007 sec
1030 #OVERLAP evdw > 1d10   1.00000E+20
1031  #OVERLAPing residues             6
1032    5  27   7  28  10  26
1033  #OVERLAPing all corrected after            25  random generation
1034 #OVERLAP evdw after   2.54572E+09
1035 Waiting for     0.0490 sec
1036 #OVERLAP evdw > 1d10   1.00000E+20
1037  #OVERLAPing residues             4
1038    7  23   9  26
1039  #OVERLAPing all corrected after            48  random generation
1040 #OVERLAP evdw after   1.69160E+17
1041 Waiting for     0.0169 sec
1042 #OVERLAP evdw > 1d10   1.00000E+20
1043  #OVERLAPing residues             2
1044   11  25
1045  #OVERLAPing all corrected after             1  random generation
1046 #OVERLAP evdw after  -3.24711E+01
1047 Waiting for     0.0007 sec
1048 #OVERLAP evdw > 1d10   1.00000E+20
1049  #OVERLAPing residues             2
1050   12  17
1051  #OVERLAPing all corrected after             1  random generation
1052 #OVERLAP evdw after   1.45375E+11
1053 Waiting for     0.0314 sec
1054 Waiting for     0.0403 sec
1055 Waiting for     0.0007 sec
1056 Waiting for     0.0394 sec
1057 Waiting for     0.0356 sec
1058 #OVERLAP evdw > 1d10   1.00000E+20
1059  #OVERLAPing residues             2
1060    8  23
1061  #OVERLAPing all corrected after            12  random generation
1062 #OVERLAP evdw after   8.32132E+36
1063 Waiting for     0.0371 sec
1064 Waiting for     0.0375 sec
1065 Waiting for     0.0006 sec
1066 Waiting for     0.0400 sec
1067 Waiting for     0.8535 sec
1068 Waiting for     0.0393 sec
1069 #OVERLAP evdw > 1d10   1.00000E+20
1070  #OVERLAPing residues             2
1071    5  26
1072  #OVERLAPing all corrected after             1  random generation
1073 #OVERLAP evdw after   2.12014E+02
1074 Waiting for     0.0400 sec
1075 Waiting for     0.0347 sec
1076 Waiting for     0.0007 sec
1077 Waiting for     0.0359 sec
1078 Waiting for     0.0343 sec
1079 Waiting for     0.0006 sec
1080 Waiting for     0.0341 sec
1081 Waiting for     0.0349 sec
1082 #OVERLAP evdw > 1d10   1.00000E+20
1083  #OVERLAPing residues             2
1084    5  25
1085  #OVERLAPing all corrected after             2  random generation
1086 #OVERLAP evdw after   1.62433E+22
1087 Waiting for     0.0336 sec
1088 #OVERLAP evdw > 1d10   1.00000E+20
1089  #OVERLAPing residues             2
1090    5  19
1091  #OVERLAPing all corrected after             1  random generation
1092 #OVERLAP evdw after   1.69308E+16
1093 Waiting for     0.0362 sec
1094 #OVERLAP evdw > 1d10   1.73851E+21
1095  #OVERLAPing residues             0
1096
1097  #OVERLAPing all corrected after             1  random generation
1098 #OVERLAP evdw after   1.73851E+21
1099 Waiting for     0.0006 sec
1100 Waiting for     0.0006 sec
1101 Waiting for     0.0137 sec
1102 Waiting for     0.0006 sec
1103 #OVERLAP evdw > 1d10   1.00000E+20
1104  #OVERLAPing residues             2
1105    4  27
1106  #OVERLAPing all corrected after             1  random generation
1107 #OVERLAP evdw after   3.08240E+03
1108 Waiting for     0.0326 sec
1109 Waiting for     0.0328 sec
1110 Waiting for     0.0447 sec
1111 Waiting for     0.0393 sec
1112 #OVERLAP evdw > 1d10   1.00000E+20
1113  #OVERLAPing residues             2
1114    3  26
1115  #OVERLAPing all corrected after             1  random generation
1116 #OVERLAP evdw after   8.15156E+07
1117 Waiting for     0.0310 sec
1118 #OVERLAP evdw > 1d10   1.00000E+20
1119  #OVERLAPing residues             6
1120    2  24   3  25   5  27
1121  #OVERLAPing all corrected after             4  random generation
1122 #OVERLAP evdw after   1.19640E+25
1123 Waiting for     0.0006 sec
1124 Waiting for     0.0335 sec
1125 Waiting for     0.0006 sec
1126 Waiting for     0.0006 sec
1127 Waiting for     0.0335 sec
1128 Waiting for     0.0193 sec
1129 Waiting for     0.0319 sec
1130 Waiting for     0.0349 sec
1131 #OVERLAP evdw > 1d10   1.00000E+20
1132  #OVERLAPing residues             2
1133    4  21
1134  #OVERLAPing all corrected after             1  random generation
1135 #OVERLAP evdw after   4.96126E+08
1136 Waiting for     0.0373 sec
1137 Waiting for     0.0448 sec
1138 Waiting for     0.7037 sec
1139 #OVERLAP evdw > 1d10   1.00000E+20
1140  #OVERLAPing residues             2
1141    5  29
1142  #OVERLAPing all corrected after             1  random generation
1143 #OVERLAP evdw after   4.23238E+29
1144 Waiting for     0.0186 sec
1145 Waiting for     0.0360 sec
1146 Waiting for     0.0333 sec
1147 Waiting for     0.0007 sec
1148 #OVERLAP evdw > 1d10   1.00000E+20
1149  #OVERLAPing residues             2
1150   17  24
1151  #OVERLAPing all corrected after             2  random generation
1152 #OVERLAP evdw after   2.17060E+10
1153 Waiting for     0.0365 sec
1154 Waiting for     0.0334 sec
1155 Waiting for     0.0312 sec
1156 Waiting for     0.0372 sec
1157 Waiting for     0.0006 sec
1158 #OVERLAP evdw > 1d10   1.00000E+20
1159  #OVERLAPing residues             2
1160    7  23
1161  #OVERLAPing all corrected after             1  random generation
1162 #OVERLAP evdw after   6.07970E+31
1163 Waiting for     0.0393 sec
1164 #OVERLAP evdw > 1d10   1.00000E+20
1165  #OVERLAPing residues             2
1166    5  29
1167  #OVERLAPing all corrected after             1  random generation
1168 #OVERLAP evdw after   4.43655E+04
1169 Waiting for     0.0328 sec
1170 Waiting for     0.0006 sec
1171 Waiting for     0.0390 sec
1172 #OVERLAP evdw > 1d10   1.00000E+20
1173  #OVERLAPing residues             2
1174   17  25
1175  #OVERLAPing all corrected after             1  random generation
1176 #OVERLAP evdw after   4.71913E+06
1177 Waiting for     0.0006 sec
1178 Waiting for     0.0340 sec
1179 #OVERLAP evdw > 1d10   1.00000E+20
1180  #OVERLAPing residues             3
1181    8  17   9
1182  #OVERLAPing all corrected after             1  random generation
1183 #OVERLAP evdw after   4.35501E+07
1184 Waiting for     0.0402 sec
1185 Waiting for     0.0006 sec
1186 #OVERLAP evdw > 1d10   1.00000E+20
1187  #OVERLAPing residues             2
1188    7  20
1189  #OVERLAPing all corrected after             2  random generation
1190 #OVERLAP evdw after   2.71297E+13
1191 Waiting for     0.0398 sec
1192 Waiting for     0.0388 sec
1193 Waiting for     0.0335 sec
1194 Waiting for     0.0367 sec
1195 Waiting for     0.0391 sec
1196 #OVERLAP evdw > 1d10   1.16595E+20
1197  #OVERLAPing residues             0
1198
1199  #OVERLAPing all corrected after             1  random generation
1200 #OVERLAP evdw after   1.16595E+20
1201 Waiting for     0.0363 sec
1202 #OVERLAP evdw > 1d10   1.00000E+20
1203  #OVERLAPing residues             2
1204   11  22
1205  #OVERLAPing all corrected after             1  random generation
1206 #OVERLAP evdw after   1.51088E+03
1207 Waiting for     0.0355 sec
1208 Waiting for     0.0400 sec
1209 #OVERLAP evdw > 1d10   1.00000E+20
1210  #OVERLAPing residues             2
1211   17  22
1212  #OVERLAPing all corrected after             1  random generation
1213 #OVERLAP evdw after   6.66639E+02
1214 Waiting for     0.0279 sec
1215 Waiting for     0.0406 sec
1216 Waiting for     0.0312 sec
1217 #OVERLAP evdw > 1d10   1.00000E+20
1218  #OVERLAPing residues             2
1219    3  20
1220  #OVERLAPing all corrected after             1  random generation
1221 #OVERLAP evdw after   1.09486E+06
1222 Waiting for     0.0328 sec
1223 Waiting for     0.0006 sec
1224 #OVERLAP evdw > 1d10   1.00000E+20
1225  #OVERLAPing residues             2
1226   24  27
1227  #OVERLAPing all corrected after             1  random generation
1228 #OVERLAP evdw after   1.77842E+04
1229 Waiting for     0.0006 sec
1230 Waiting for     0.0374 sec
1231 #OVERLAP evdw > 1d10   1.00000E+20
1232  #OVERLAPing residues             7
1233    6  11  15  26  16  25  20
1234  #OVERLAPing all corrected after             3  random generation
1235 #OVERLAP evdw after   5.34419E+12
1236 Waiting for     0.0345 sec
1237 Waiting for     0.0007 sec
1238 Waiting for     0.0006 sec
1239 Waiting for     0.0379 sec
1240 Waiting for     0.0468 sec
1241 Waiting for     0.0339 sec
1242 Waiting for     0.0007 sec
1243 Waiting for     0.0349 sec
1244 Waiting for     0.0330 sec
1245 #OVERLAP evdw > 1d10   1.00000E+20
1246  #OVERLAPing residues             4
1247    7  17   8  16
1248  #OVERLAPing all corrected after             2  random generation
1249 #OVERLAP evdw after   3.02561E+19
1250 Waiting for     0.0006 sec
1251 #OVERLAP evdw > 1d10   1.00000E+20
1252  #OVERLAPing residues             2
1253    7  23
1254  #OVERLAPing all corrected after             1  random generation
1255 #OVERLAP evdw after  -2.85761E+01
1256 Waiting for     0.0181 sec
1257 Waiting for     0.0679 sec
1258 Waiting for     0.0827 sec
1259 Waiting for     0.0006 sec
1260 Waiting for     0.6296 sec
1261 Waiting for     0.0007 sec
1262 Waiting for     0.0007 sec
1263 Waiting for     0.0332 sec
1264 Waiting for     0.0006 sec
1265 Waiting for     0.0006 sec
1266 Waiting for     0.0401 sec
1267 #OVERLAP evdw > 1d10   1.00000E+20
1268  #OVERLAPing residues             2
1269    3  20
1270  #OVERLAPing all corrected after             1  random generation
1271 #OVERLAP evdw after   6.26968E+09
1272 Waiting for     0.0343 sec
1273 #OVERLAP evdw > 1d10   1.00000E+20
1274  #OVERLAPing residues             2
1275   23  26
1276  #OVERLAPing all corrected after             1  random generation
1277 #OVERLAP evdw after   2.00186E+10
1278 Waiting for     0.0012 sec
1279 Waiting for     0.0451 sec
1280 Waiting for     0.0346 sec
1281 Waiting for     0.0333 sec
1282 Waiting for     0.0036 sec
1283 Waiting for     0.0315 sec
1284 Waiting for     0.0051 sec
1285 Waiting for     0.0329 sec
1286 Waiting for     0.8293 sec
1287 Waiting for     0.0006 sec
1288 Waiting for     0.0007 sec
1289 Waiting for     0.0610 sec
1290 Waiting for     0.0007 sec
1291 Waiting for     0.1026 sec
1292 Waiting for     0.0007 sec
1293 Waiting for     0.0006 sec
1294 Waiting for     0.0368 sec
1295 #OVERLAP evdw > 1d10   1.00000E+20
1296  #OVERLAPing residues             2
1297    4  17
1298  #OVERLAPing all corrected after             2  random generation
1299 #OVERLAP evdw after   1.99215E+08
1300 Waiting for     0.0579 sec
1301 Waiting for     0.0321 sec
1302 Waiting for     0.0310 sec
1303 Waiting for     0.0565 sec
1304 #OVERLAP evdw > 1d10   1.00000E+20
1305  #OVERLAPing residues             2
1306   15  25
1307  #OVERLAPing all corrected after             1  random generation
1308 #OVERLAP evdw after   1.67825E+06
1309 Waiting for     0.0007 sec
1310 Waiting for     0.3664 sec
1311 Waiting for     0.0006 sec
1312 Waiting for     0.0252 sec
1313 Waiting for     0.0353 sec
1314 #OVERLAP evdw > 1d10   1.00000E+20
1315  #OVERLAPing residues             2
1316    4  21
1317  #OVERLAPing all corrected after             1  random generation
1318 #OVERLAP evdw after   7.89984E+19
1319 Waiting for     0.0397 sec
1320 Waiting for     0.0316 sec
1321 Waiting for     0.0322 sec
1322 #OVERLAP evdw > 1d10   1.00000E+20
1323  #OVERLAPing residues             2
1324    5  25
1325  #OVERLAPing all corrected after             1  random generation
1326 #OVERLAP evdw after   9.92587E+08
1327 Waiting for     0.0008 sec
1328 Waiting for     0.0404 sec
1329 Waiting for     0.0386 sec
1330 Waiting for     0.0007 sec
1331 Waiting for     0.0630 sec
1332 #OVERLAP evdw > 1d10   1.00000E+20
1333  #OVERLAPing residues             2
1334    9  23
1335  #OVERLAPing all corrected after             6  random generation
1336 #OVERLAP evdw after   5.52267E+15
1337 Waiting for     0.0348 sec
1338 Waiting for     0.0384 sec
1339 Waiting for     0.0007 sec
1340 Waiting for     0.0062 sec
1341 #OVERLAP evdw > 1d10   1.00000E+20
1342  #OVERLAPing residues             4
1343    5  17   9  27
1344  #OVERLAPing all corrected after             2  random generation
1345 #OVERLAP evdw after   5.04750E+08
1346 Waiting for     0.0006 sec
1347 #OVERLAP evdw > 1d10   5.69286E+20
1348  #OVERLAPing residues             0
1349
1350  #OVERLAPing all corrected after             1  random generation
1351 #OVERLAP evdw after   5.69286E+20
1352 Waiting for     0.0312 sec
1353 Waiting for     0.0365 sec
1354 Waiting for     0.0379 sec
1355 Waiting for     0.0686 sec
1356 #OVERLAP evdw > 1d10   1.00000E+20
1357  #OVERLAPing residues             6
1358    7  27   8  25   9  21
1359  #OVERLAPing all corrected after             5  random generation
1360 #OVERLAP evdw after   2.76696E+09
1361 Waiting for     0.0006 sec
1362 Waiting for     0.0007 sec
1363 Waiting for     0.0396 sec
1364 Waiting for     0.0006 sec
1365 Waiting for     0.0007 sec
1366 #OVERLAP evdw > 1d10   1.00000E+20
1367  #OVERLAPing residues             2
1368    7  23
1369  #OVERLAPing all corrected after             1  random generation
1370 #OVERLAP evdw after   6.61207E+13
1371 Waiting for     0.0347 sec
1372 Waiting for     0.0346 sec
1373 #OVERLAP evdw > 1d10   1.00000E+20
1374  #OVERLAPing residues             2
1375    4  14
1376  #OVERLAPing all corrected after             1  random generation
1377 #OVERLAP evdw after   1.53036E+03
1378 Waiting for     0.0389 sec
1379 Waiting for     0.0006 sec
1380 Waiting for     0.0335 sec
1381 Waiting for     0.8422 sec
1382 Waiting for     0.0006 sec
1383 Waiting for     0.0402 sec
1384 Waiting for     0.0504 sec
1385 Waiting for     0.0007 sec
1386 #OVERLAP evdw > 1d10   1.00000E+20
1387  #OVERLAPing residues             2
1388    3  27
1389  #OVERLAPing all corrected after             1  random generation
1390 #OVERLAP evdw after   4.25973E+01
1391 Waiting for     0.0387 sec
1392 Waiting for     0.0007 sec
1393 Waiting for     0.0007 sec
1394 Waiting for     0.0007 sec
1395 Waiting for     0.0163 sec
1396 Waiting for     0.0381 sec
1397 Waiting for     0.0373 sec
1398 Waiting for     0.0056 sec
1399 Waiting for     0.2594 sec
1400 Waiting for     0.0006 sec
1401 Waiting for     0.0504 sec
1402 Waiting for     0.0329 sec
1403 Waiting for     0.0891 sec
1404 Waiting for     0.0006 sec
1405 #OVERLAP evdw > 1d10   6.56579E+27
1406  #OVERLAPing residues             0
1407
1408  #OVERLAPing all corrected after             1  random generation
1409 #OVERLAP evdw after   6.56579E+27
1410 Waiting for     0.0398 sec
1411 Waiting for     0.0360 sec
1412 Waiting for     0.0325 sec
1413 Waiting for     0.0694 sec
1414 Waiting for     0.0379 sec
1415 Waiting for     0.0007 sec
1416 Waiting for     0.0385 sec
1417 Waiting for     0.0006 sec
1418 Waiting for     0.0346 sec
1419 Waiting for     0.0328 sec
1420 Waiting for     0.0333 sec
1421 Waiting for     0.0341 sec
1422 Waiting for     0.0393 sec
1423 Waiting for     0.0352 sec
1424 Waiting for     0.0006 sec
1425 Waiting for     0.0007 sec
1426 Waiting for     0.0309 sec
1427 #OVERLAP evdw > 1d10   1.00000E+20
1428  #OVERLAPing residues             2
1429    2  27
1430  #OVERLAPing all corrected after             2  random generation
1431 #OVERLAP evdw after   6.26014E+03
1432 Waiting for     0.0780 sec
1433 Waiting for     0.0333 sec
1434 Waiting for     0.0007 sec
1435 #OVERLAP evdw > 1d10   1.00000E+20
1436  #OVERLAPing residues             7
1437    4  17   5   6  27   7  28
1438  #OVERLAPing NOT all corrected             4
1439    6  27   7  28
1440 #OVERLAP evdw after   1.00000E+20
1441 Waiting for     0.0386 sec
1442 Waiting for     0.0353 sec
1443 #OVERLAP evdw > 1d10   1.00000E+20
1444  #OVERLAPing residues             2
1445    9  25
1446  #OVERLAPing all corrected after             1  random generation
1447 #OVERLAP evdw after   8.44841E+10
1448 Waiting for     0.0311 sec
1449 Waiting for     0.0387 sec
1450 #OVERLAP evdw > 1d10   1.00000E+20
1451  #OVERLAPing residues             2
1452    9  23
1453  #OVERLAPing all corrected after             2  random generation
1454 #OVERLAP evdw after   6.92314E+10
1455 Waiting for     0.2926 sec
1456 #OVERLAP evdw > 1d10   1.00000E+20
1457  #OVERLAPing residues             2
1458    6  20
1459  #OVERLAPing all corrected after             8  random generation
1460 #OVERLAP evdw after   3.97913E+16
1461 Waiting for     0.0006 sec
1462 Waiting for     0.0006 sec
1463 #OVERLAP evdw > 1d10   6.26330E+20
1464  #OVERLAPing residues             0
1465
1466  #OVERLAPing all corrected after             1  random generation
1467 #OVERLAP evdw after   6.26330E+20
1468 Waiting for     0.0366 sec
1469 Waiting for     0.0382 sec
1470 #OVERLAP evdw > 1d10   1.00000E+20
1471  #OVERLAPing residues             2
1472   23  27
1473  #OVERLAPing all corrected after            23  random generation
1474 #OVERLAP evdw after   1.36682E+13
1475 Waiting for     0.0444 sec
1476 Waiting for     0.0312 sec
1477 Waiting for     0.0324 sec
1478 Waiting for     0.0005 sec
1479 #OVERLAP evdw > 1d10   1.00000E+20
1480  #OVERLAPing residues             2
1481    7  22
1482  #OVERLAPing all corrected after             1  random generation
1483 #OVERLAP evdw after   6.40825E+07
1484 Waiting for     0.0351 sec
1485 #OVERLAP evdw > 1d10   1.00000E+20
1486  #OVERLAPing residues             2
1487    7  25
1488  #OVERLAPing all corrected after             2  random generation
1489 #OVERLAP evdw after   8.27457E+06
1490 Waiting for     0.0623 sec
1491 Waiting for     0.0395 sec
1492 Waiting for     0.0314 sec
1493 Waiting for     0.0007 sec
1494 Waiting for     0.0331 sec
1495 Waiting for     0.0355 sec
1496 Waiting for     0.0006 sec
1497 #OVERLAP evdw > 1d10   1.00000E+20
1498  #OVERLAPing residues             2
1499    4  17
1500  #OVERLAPing all corrected after            25  random generation
1501 #OVERLAP evdw after   5.51232E+15
1502 Waiting for     0.0006 sec
1503 #OVERLAP evdw > 1d10   1.00000E+20
1504  #OVERLAPing residues             2
1505    2  29
1506  #OVERLAPing all corrected after             1  random generation
1507 #OVERLAP evdw after  -5.09132E+01
1508 Waiting for     0.0396 sec
1509 Waiting for     0.0334 sec
1510 #OVERLAP evdw > 1d10   1.00000E+20
1511  #OVERLAPing residues             2
1512   11  19
1513  #OVERLAPing all corrected after             1  random generation
1514 #OVERLAP evdw after   2.48589E+02
1515 Waiting for     0.0325 sec
1516 Waiting for     0.0007 sec
1517 Waiting for     0.0373 sec
1518 Waiting for     0.0368 sec
1519 Waiting for     0.0310 sec
1520 Waiting for     0.0006 sec
1521 Waiting for     0.0345 sec
1522 Waiting for     0.0336 sec
1523 Waiting for     0.0402 sec
1524 Waiting for     0.0691 sec
1525 Waiting for     0.0853 sec
1526 Waiting for     0.0007 sec
1527 Waiting for     0.0009 sec
1528 Waiting for     0.0005 sec
1529 Waiting for     0.0330 sec
1530 Waiting for     0.0336 sec
1531 Waiting for     0.0640 sec
1532 Waiting for     0.0006 sec
1533 Waiting for     0.0367 sec
1534 #OVERLAP evdw > 1d10   1.00000E+20
1535  #OVERLAPing residues             2
1536    7  29
1537  #OVERLAPing all corrected after             1  random generation
1538 #OVERLAP evdw after   5.32320E+02
1539 Waiting for     0.0393 sec
1540 Waiting for     0.0354 sec
1541 Waiting for     0.0006 sec
1542 Waiting for     0.0310 sec
1543 Waiting for     0.0341 sec
1544 Waiting for     0.0310 sec
1545 #OVERLAP evdw > 1d10   1.00000E+20
1546  #OVERLAPing residues             2
1547   17  24
1548  #OVERLAPing all corrected after             1  random generation
1549 #OVERLAP evdw after   1.71879E+06
1550 Waiting for     0.0006 sec
1551 Waiting for     0.0361 sec
1552 Waiting for     0.0392 sec
1553 Waiting for     0.0284 sec
1554 Waiting for     0.0385 sec
1555 Waiting for     0.0006 sec
1556 Waiting for     0.0329 sec
1557 Waiting for     0.0445 sec
1558 Waiting for     0.0007 sec
1559 Waiting for     0.0393 sec
1560 Waiting for     0.0365 sec
1561 Waiting for     0.0374 sec
1562 #OVERLAP evdw > 1d10   1.00000E+20
1563  #OVERLAPing residues             2
1564    4  20
1565  #OVERLAPing all corrected after             1  random generation
1566 #OVERLAP evdw after   1.21172E+06
1567 Waiting for     0.0521 sec
1568 #OVERLAP evdw > 1d10   1.00000E+20
1569  #OVERLAPing residues             2
1570   20  25
1571  #OVERLAPing all corrected after             1  random generation
1572 #OVERLAP evdw after   1.49335E+08
1573 Waiting for     0.0006 sec
1574 Waiting for     0.1508 sec
1575 Waiting for     0.0007 sec
1576 Waiting for     0.0007 sec
1577 Waiting for     0.0006 sec
1578 Waiting for     0.0343 sec
1579 Waiting for     0.0006 sec
1580 Waiting for     0.0326 sec
1581 Waiting for     0.0007 sec
1582 Waiting for     0.0313 sec
1583 Waiting for     0.0006 sec
1584 #OVERLAP evdw > 1d10   1.00000E+20
1585  #OVERLAPing residues             2
1586    5  19
1587  #OVERLAPing all corrected after             2  random generation
1588 #OVERLAP evdw after   4.65473E+18
1589 Waiting for     0.0360 sec
1590 Waiting for     0.0684 sec
1591 Waiting for     0.0319 sec
1592 Waiting for     0.0453 sec
1593 Waiting for     0.0408 sec
1594 Waiting for     0.0386 sec
1595 Waiting for     0.0006 sec
1596 #OVERLAP evdw > 1d10   1.00000E+20
1597  #OVERLAPing residues             2
1598   13  19
1599  #OVERLAPing all corrected after             1  random generation
1600 #OVERLAP evdw after   4.07563E+04
1601 Waiting for     0.0334 sec
1602 Waiting for     0.0007 sec
1603 Waiting for     0.0352 sec
1604 Waiting for     0.0313 sec
1605 Waiting for     0.0006 sec
1606 #OVERLAP evdw > 1d10   1.00000E+20
1607  #OVERLAPing residues             6
1608    5  22   7  20   9  11
1609  #OVERLAPing all corrected after             2  random generation
1610 #OVERLAP evdw after   1.33893E+10
1611 Waiting for     0.0343 sec
1612 Waiting for     0.0364 sec
1613 Waiting for     0.0006 sec
1614 #OVERLAP evdw > 1d10   1.00000E+20
1615  #OVERLAPing residues             2
1616    4  13
1617  #OVERLAPing all corrected after             1  random generation
1618 #OVERLAP evdw after   6.88193E+07
1619 Waiting for     0.0317 sec
1620 Waiting for     0.0357 sec
1621 #OVERLAP evdw > 1d10   2.09462E+25
1622  #OVERLAPing residues             0
1623
1624  #OVERLAPing all corrected after             1  random generation
1625 #OVERLAP evdw after   2.09462E+25
1626 Waiting for     0.0260 sec
1627 Waiting for     0.0896 sec
1628 Waiting for     0.0007 sec
1629 Waiting for     0.0321 sec
1630 Waiting for     0.0395 sec
1631 #OVERLAP evdw > 1d10   1.00000E+20
1632  #OVERLAPing residues             4
1633   11  25  14  28
1634  #OVERLAPing all corrected after             1  random generation
1635 #OVERLAP evdw after   3.70351E+11
1636 Waiting for     0.0007 sec
1637 Waiting for     0.0470 sec
1638 Waiting for     0.0314 sec
1639 Waiting for     0.0312 sec
1640 Waiting for     0.0391 sec
1641 Waiting for     0.0357 sec
1642 Waiting for     0.0007 sec
1643 #OVERLAP evdw > 1d10   1.00000E+20
1644  #OVERLAPing residues             2
1645    9  23
1646  #OVERLAPing all corrected after             1  random generation
1647 #OVERLAP evdw after   2.71824E+05
1648 Waiting for     0.0007 sec
1649 Waiting for     0.0346 sec
1650 Waiting for     0.0006 sec
1651 Waiting for     0.0374 sec
1652 #OVERLAP evdw > 1d10   1.00000E+20
1653  #OVERLAPing residues             6
1654    6  27   7  17   9  19
1655  #OVERLAPing all corrected after             2  random generation
1656 #OVERLAP evdw after   3.31448E+16
1657 Waiting for     0.0007 sec
1658 Waiting for     0.0007 sec
1659 #OVERLAP evdw > 1d10   1.00000E+20
1660  #OVERLAPing residues             4
1661    5  22   6  23
1662  #OVERLAPing NOT all corrected             2
1663    6  23
1664 #OVERLAP evdw after   1.00000E+20
1665 Waiting for     0.0007 sec
1666 Waiting for     0.0006 sec
1667 #OVERLAP evdw > 1d10   1.00000E+20
1668  #OVERLAPing residues             7
1669    7  20   9  21  23  13  25
1670  #OVERLAPing all corrected after             5  random generation
1671 #OVERLAP evdw after   1.37988E+12
1672 Waiting for     0.0603 sec
1673 Waiting for     0.0314 sec
1674 #OVERLAP evdw > 1d10   1.00000E+20
1675  #OVERLAPing residues             3
1676    9  27  29
1677  #OVERLAPing all corrected after             1  random generation
1678 #OVERLAP evdw after   1.93465E+06
1679 Waiting for     0.0120 sec
1680 Waiting for     0.0007 sec
1681 #OVERLAP evdw > 1d10   1.00000E+20
1682  #OVERLAPing residues             2
1683    3  23
1684  #OVERLAPing all corrected after             1  random generation
1685 #OVERLAP evdw after   3.17932E+10
1686 Waiting for     0.0351 sec
1687 #OVERLAP evdw > 1d10   1.00000E+20
1688  #OVERLAPing residues             2
1689    4  27
1690  #OVERLAPing all corrected after            61  random generation
1691 #OVERLAP evdw after   1.15545E+11
1692 Waiting for     0.0340 sec
1693 Waiting for     0.0380 sec
1694 Waiting for     0.0360 sec
1695 Waiting for     0.0350 sec
1696 Waiting for     0.0377 sec
1697 Waiting for     0.0007 sec
1698 #OVERLAP evdw > 1d10   1.00000E+20
1699  #OVERLAPing residues             2
1700    9  25
1701  #OVERLAPing all corrected after             1  random generation
1702 #OVERLAP evdw after   7.08526E+03
1703 Waiting for     0.0006 sec
1704 Waiting for     0.0007 sec
1705 #OVERLAP evdw > 1d10   1.00000E+20
1706  #OVERLAPing residues             2
1707    2  11
1708  #OVERLAPing all corrected after             1  random generation
1709 #OVERLAP evdw after  -4.21714E+01
1710 Waiting for     0.0396 sec
1711 #OVERLAP evdw > 1d10   1.00000E+20
1712  #OVERLAPing residues             2
1713    5  17
1714  #OVERLAPing all corrected after             1  random generation
1715 #OVERLAP evdw after   5.15671E+15
1716 Waiting for     0.0334 sec
1717 Waiting for     0.0007 sec
1718 Waiting for     0.0373 sec
1719 Waiting for     0.0343 sec
1720 Waiting for     0.0009 sec
1721 Waiting for     0.0006 sec
1722 Waiting for     0.0312 sec
1723 #OVERLAP evdw > 1d10   1.00000E+20
1724  #OVERLAPing residues             2
1725    3  17
1726  #OVERLAPing all corrected after             1  random generation
1727 #OVERLAP evdw after   1.37339E+05
1728 Waiting for     0.0007 sec
1729 Waiting for     0.0354 sec
1730 Waiting for     0.0370 sec
1731 Waiting for     0.3097 sec
1732 #OVERLAP evdw > 1d10   1.00000E+20
1733  #OVERLAPing residues             2
1734    7  24
1735  #OVERLAPing all corrected after             1  random generation
1736 #OVERLAP evdw after  -4.10268E+01
1737 Waiting for     0.0007 sec
1738 Waiting for     0.0009 sec
1739 #OVERLAP evdw > 1d10   1.00000E+20
1740  #OVERLAPing residues             2
1741    9  27
1742  #OVERLAPing all corrected after             1  random generation
1743 #OVERLAP evdw after   9.39309E+06
1744 Waiting for     0.0006 sec
1745 Waiting for     0.0378 sec
1746 #OVERLAP evdw > 1d10   1.00000E+20
1747  #OVERLAPing residues             4
1748    5  26   6  27
1749  #OVERLAPing all corrected after             6  random generation
1750 #OVERLAP evdw after   1.16079E+15
1751 Waiting for     0.0344 sec
1752 #OVERLAP evdw > 1d10   1.00000E+20
1753  #OVERLAPing residues             2
1754    4  12
1755  #OVERLAPing all corrected after             1  random generation
1756 #OVERLAP evdw after   7.89447E+09
1757 Waiting for     0.0313 sec
1758 Waiting for     0.0406 sec
1759 Waiting for     0.0358 sec
1760 #OVERLAP evdw > 1d10   1.00000E+20
1761  #OVERLAPing residues             2
1762   17  25
1763  #OVERLAPing all corrected after             1  random generation
1764 #OVERLAP evdw after   1.58642E+09
1765 Waiting for     0.0397 sec
1766 Waiting for     0.0368 sec
1767 Waiting for     0.0006 sec
1768 Waiting for     0.0339 sec
1769 Waiting for     0.0007 sec
1770 Waiting for     0.9032 sec
1771 Waiting for     0.0006 sec
1772 Waiting for     0.0357 sec
1773 Waiting for     0.0327 sec
1774 Waiting for     0.0389 sec
1775 Waiting for     0.0353 sec
1776 #OVERLAP evdw > 1d10   1.00000E+20
1777  #OVERLAPing residues             2
1778    7  13
1779  #OVERLAPing all corrected after             1  random generation
1780 #OVERLAP evdw after   9.50996E+04
1781 Waiting for     0.0006 sec
1782 Waiting for     0.0373 sec
1783 #OVERLAP evdw > 1d10   1.00000E+20
1784  #OVERLAPing residues             2
1785    5  19
1786  #OVERLAPing all corrected after             2  random generation
1787 #OVERLAP evdw after   9.27381E+07
1788 Waiting for     0.0315 sec
1789 Waiting for     0.0797 sec
1790 Waiting for     0.0007 sec
1791 Waiting for     0.0331 sec
1792 Waiting for     0.0404 sec
1793 Waiting for     0.0010 sec
1794 Waiting for     0.3872 sec
1795 #OVERLAP evdw > 1d10   1.00000E+20
1796  #OVERLAPing residues             2
1797    4  22
1798  #OVERLAPing all corrected after             2  random generation
1799 #OVERLAP evdw after   1.00636E+08
1800 Waiting for     0.0007 sec
1801 #OVERLAP evdw > 1d10   1.00000E+20
1802  #OVERLAPing residues             2
1803    7  13
1804  #OVERLAPing all corrected after             3  random generation
1805 #OVERLAP evdw after   4.35965E+13
1806 Waiting for     0.0377 sec
1807 Waiting for     0.0387 sec
1808 Waiting for     0.0666 sec
1809 Waiting for     0.0007 sec
1810 #OVERLAP evdw > 1d10   1.00000E+20
1811  #OVERLAPing residues             2
1812    6  14
1813  #OVERLAPing all corrected after             1  random generation
1814 #OVERLAP evdw after   8.41483E+12
1815 Waiting for     0.0006 sec
1816 Waiting for     0.0007 sec
1817 #OVERLAP evdw > 1d10   1.00000E+20
1818  #OVERLAPing residues             2
1819    9  25
1820  #OVERLAPing all corrected after             1  random generation
1821 #OVERLAP evdw after   5.98398E+11
1822 Waiting for     0.0007 sec
1823 Waiting for     0.0007 sec
1824 Waiting for     0.0404 sec
1825 Waiting for     0.0006 sec
1826 Waiting for     0.0355 sec
1827 Waiting for     0.9650 sec
1828 #OVERLAP evdw > 1d10   8.62591E+23
1829  #OVERLAPing residues             0
1830
1831  #OVERLAPing all corrected after             1  random generation
1832 #OVERLAP evdw after   8.62591E+23
1833 Waiting for     0.0006 sec
1834 Waiting for     0.0245 sec
1835 Waiting for     0.0009 sec
1836 Waiting for     0.0006 sec
1837 Waiting for     0.0327 sec
1838 Waiting for     0.0387 sec
1839 #OVERLAP evdw > 1d10   1.00000E+20
1840  #OVERLAPing residues             2
1841    7  27
1842  #OVERLAPing all corrected after             1  random generation
1843 #OVERLAP evdw after   1.49284E+08
1844 Waiting for     0.0380 sec
1845 Waiting for     0.0501 sec
1846 Waiting for     0.0398 sec
1847 Waiting for     0.0388 sec
1848 Waiting for     0.0511 sec
1849 #OVERLAP evdw > 1d10   1.00000E+20
1850  #OVERLAPing residues             2
1851   13  24
1852  #OVERLAPing all corrected after             1  random generation
1853 #OVERLAP evdw after   3.38703E+06
1854 Waiting for     0.0007 sec
1855 Waiting for     0.0361 sec
1856 Waiting for     0.0007 sec
1857 Waiting for     0.0340 sec
1858 Waiting for     0.0360 sec
1859 Waiting for     0.0007 sec
1860 #OVERLAP evdw > 1d10   1.00000E+20
1861  #OVERLAPing residues             2
1862    4  17
1863  #OVERLAPing all corrected after             3  random generation
1864 #OVERLAP evdw after   3.28831E+20
1865 Waiting for     0.0615 sec
1866 Waiting for     0.0399 sec
1867 #OVERLAP evdw > 1d10   1.28024E+29
1868  #OVERLAPing residues             0
1869
1870  #OVERLAPing all corrected after             1  random generation
1871 #OVERLAP evdw after   1.28024E+29
1872 Waiting for     0.0287 sec
1873 Waiting for     0.0381 sec
1874 Waiting for     0.0406 sec
1875 #OVERLAP evdw > 1d10   1.00000E+20
1876  #OVERLAPing residues             4
1877   13  27  15  26
1878  #OVERLAPing all corrected after             1  random generation
1879 #OVERLAP evdw after   1.41998E+07
1880 Waiting for     0.0338 sec
1881 #OVERLAP evdw > 1d10   1.00000E+20
1882  #OVERLAPing residues             2
1883    7  25
1884  #OVERLAPing all corrected after             6  random generation
1885 #OVERLAP evdw after   1.04874E+13
1886 Waiting for     0.0533 sec
1887 #OVERLAP evdw > 1d10   1.00000E+20
1888  #OVERLAPing residues             2
1889   12  27
1890  #OVERLAPing NOT all corrected             2
1891   12  27
1892 #OVERLAP evdw after   1.00000E+20
1893 Waiting for     0.0347 sec
1894 #OVERLAP evdw > 1d10   1.00000E+20
1895  #OVERLAPing residues             2
1896    7  16
1897  #OVERLAPing all corrected after             1  random generation
1898 #OVERLAP evdw after   2.86851E+09
1899 Waiting for     0.0340 sec
1900 #OVERLAP evdw > 1d10   1.00000E+20
1901  #OVERLAPing residues             2
1902    8  21
1903  #OVERLAPing all corrected after             1  random generation
1904 #OVERLAP evdw after   1.69313E+05
1905 Waiting for     0.0006 sec
1906 #OVERLAP evdw > 1d10   1.00000E+20
1907  #OVERLAPing residues             2
1908   14  26
1909  #OVERLAPing all corrected after             1  random generation
1910 #OVERLAP evdw after   5.65682E+06
1911 Waiting for     0.0009 sec
1912 Waiting for     0.0006 sec
1913 Waiting for     0.0391 sec
1914 Waiting for     0.0007 sec
1915 Waiting for     0.0514 sec
1916 Waiting for     0.0007 sec
1917 Waiting for     0.0247 sec
1918 Waiting for     0.0331 sec
1919 Waiting for     0.0006 sec
1920 Waiting for     1.1280 sec
1921 #OVERLAP evdw > 1d10   1.00000E+20
1922  #OVERLAPing residues             4
1923   10  20  12  22
1924  #OVERLAPing all corrected after             1  random generation
1925 #OVERLAP evdw after   1.47082E+10
1926 Waiting for     0.0006 sec
1927 #OVERLAP evdw > 1d10   1.00000E+20
1928  #OVERLAPing residues             2
1929    9  27
1930  #OVERLAPing all corrected after             1  random generation
1931 #OVERLAP evdw after   4.79432E+09
1932 Waiting for     0.0367 sec
1933 Waiting for     0.0007 sec
1934 Waiting for     0.0388 sec
1935 Waiting for     0.0324 sec
1936 Waiting for     0.0006 sec
1937 #OVERLAP evdw > 1d10   1.00000E+20
1938  #OVERLAPing residues             4
1939    7  25  13  27
1940  #OVERLAPing all corrected after             2  random generation
1941 #OVERLAP evdw after   4.37165E+12
1942 Waiting for     0.0386 sec
1943 Waiting for     0.0007 sec
1944 #OVERLAP evdw > 1d10   1.00000E+20
1945  #OVERLAPing residues             2
1946    4  20
1947  #OVERLAPing all corrected after             2  random generation
1948 #OVERLAP evdw after   2.91466E+05
1949 Waiting for     0.0720 sec
1950 #OVERLAP evdw > 1d10   1.00000E+20
1951  #OVERLAPing residues             3
1952    4  29  11
1953  #OVERLAPing all corrected after             3  random generation
1954 #OVERLAP evdw after   4.41563E+10
1955 Waiting for     0.0221 sec
1956 #OVERLAP evdw > 1d10   1.00000E+20
1957  #OVERLAPing residues             2
1958    7  20
1959  #OVERLAPing all corrected after             1  random generation
1960 #OVERLAP evdw after  -9.36179E-01
1961 Waiting for     0.0358 sec
1962 Waiting for     0.0388 sec
1963 Waiting for     0.0527 sec
1964 Waiting for     0.0750 sec
1965 Waiting for     0.0350 sec
1966 Waiting for     0.0004 sec
1967 Waiting for     0.5264 sec
1968 Waiting for     0.0006 sec
1969 Waiting for     0.0279 sec
1970 Waiting for     0.0322 sec
1971 #OVERLAP evdw > 1d10   1.00000E+20
1972  #OVERLAPing residues             2
1973    6  25
1974  #OVERLAPing all corrected after             1  random generation
1975 #OVERLAP evdw after   4.64656E+02
1976 Waiting for     0.0007 sec
1977 Waiting for     0.0371 sec
1978 #OVERLAP evdw > 1d10   1.00000E+20
1979  #OVERLAPing residues             5
1980    8  26   9  27  28
1981  #OVERLAPing all corrected after             3  random generation
1982 #OVERLAP evdw after   4.31602E+10
1983 Waiting for     0.0801 sec
1984 Waiting for     0.0598 sec
1985 Waiting for     0.0136 sec
1986 #OVERLAP evdw > 1d10   1.00000E+20
1987  #OVERLAPing residues             4
1988   12  27  14  29
1989  #OVERLAPing NOT all corrected             2
1990   12  27
1991 #OVERLAP evdw after   1.00000E+20
1992 Waiting for     0.0941 sec
1993 Waiting for     0.0006 sec
1994 #OVERLAP evdw > 1d10   1.00000E+20
1995  #OVERLAPing residues             4
1996    7  25  13  27
1997  #OVERLAPing all corrected after             3  random generation
1998 #OVERLAP evdw after   1.95339E+13
1999 Waiting for     0.0361 sec
2000 #OVERLAP evdw > 1d10   1.00000E+20
2001  #OVERLAPing residues             4
2002    3  27  15  23
2003  #OVERLAPing all corrected after           217  random generation
2004 #OVERLAP evdw after   8.29969E+18
2005 Waiting for     0.0355 sec
2006 Waiting for     0.0373 sec
2007 Waiting for     0.0373 sec
2008 Waiting for     0.0398 sec
2009 Waiting for     0.0006 sec
2010 Waiting for     0.0009 sec
2011 Waiting for     0.0438 sec
2012 Waiting for     0.1734 sec
2013 Waiting for     0.0326 sec
2014 Waiting for     0.0077 sec
2015 Waiting for     0.0483 sec
2016 #OVERLAP evdw > 1d10   1.00000E+20
2017  #OVERLAPing residues             2
2018   17  29
2019  #OVERLAPing all corrected after             1  random generation
2020 #OVERLAP evdw after   8.92576E+10
2021 Waiting for     0.0029 sec
2022 Waiting for     0.0376 sec
2023 Waiting for     0.0006 sec
2024 #OVERLAP evdw > 1d10   1.00000E+20
2025  #OVERLAPing residues             2
2026    9  25
2027  #OVERLAPing all corrected after             1  random generation
2028 #OVERLAP evdw after   2.87775E+07
2029 Waiting for     0.0367 sec
2030 Waiting for     0.0370 sec
2031 #OVERLAP evdw > 1d10   1.00000E+20
2032  #OVERLAPing residues             4
2033    9  20  10  22
2034  #OVERLAPing all corrected after             1  random generation
2035 #OVERLAP evdw after   6.90143E+26
2036 Waiting for     0.0006 sec
2037 #OVERLAP evdw > 1d10   1.00000E+20
2038  #OVERLAPing residues             2
2039    7  26
2040  #OVERLAPing all corrected after             5  random generation
2041 #OVERLAP evdw after   5.48479E+08
2042 Waiting for     0.0352 sec
2043 Waiting for     0.0463 sec
2044 #OVERLAP evdw > 1d10   1.00000E+20
2045  #OVERLAPing residues             3
2046    9  27  29
2047  #OVERLAPing all corrected after             2  random generation
2048 #OVERLAP evdw after   3.62292E+07
2049 Waiting for     0.0507 sec
2050 Waiting for     0.0009 sec
2051 Waiting for     0.0199 sec
2052 Waiting for     0.0326 sec
2053 Waiting for     0.0397 sec
2054 Waiting for     1.1214 sec
2055 Waiting for     0.0229 sec
2056 Waiting for     0.0339 sec
2057 #OVERLAP evdw > 1d10   8.05226E+20
2058  #OVERLAPing residues             0
2059
2060  #OVERLAPing all corrected after             1  random generation
2061 #OVERLAP evdw after   8.05226E+20
2062 Waiting for     0.0006 sec
2063 Waiting for     0.0358 sec
2064 Waiting for     0.0007 sec
2065 Waiting for     0.0006 sec
2066 Waiting for     0.0383 sec
2067 Waiting for     0.0322 sec
2068 #OVERLAP evdw > 1d10   1.00000E+20
2069  #OVERLAPing residues             2
2070   25  29
2071  #OVERLAPing all corrected after             1  random generation
2072 #OVERLAP evdw after   6.23746E+05
2073 Waiting for     0.0336 sec
2074 Waiting for     0.0334 sec
2075 Waiting for     0.0390 sec
2076 #OVERLAP evdw > 1d10   1.00000E+20
2077  #OVERLAPing residues             4
2078    4  24   5  21
2079  #OVERLAPing all corrected after             2  random generation
2080 #OVERLAP evdw after   7.10164E+15
2081 Waiting for     0.0408 sec
2082 Waiting for     0.0009 sec
2083 Waiting for     0.0006 sec
2084 Waiting for     0.0007 sec
2085 Waiting for     0.0344 sec
2086 Waiting for     0.0371 sec
2087 Waiting for     0.2521 sec
2088 Waiting for     0.0006 sec
2089 Waiting for     0.0355 sec
2090 Waiting for     0.0009 sec
2091 Waiting for     0.0006 sec
2092 Waiting for     0.0007 sec
2093 #OVERLAP evdw > 1d10   1.00000E+20
2094  #OVERLAPing residues             2
2095   17  25
2096  #OVERLAPing all corrected after             3  random generation
2097 #OVERLAP evdw after   9.34815E+04
2098 Waiting for     0.0006 sec
2099 #OVERLAP evdw > 1d10   1.00000E+20
2100  #OVERLAPing residues             7
2101    4  17   5   6  27   7  28
2102  #OVERLAPing NOT all corrected             4
2103    6  27   7  28
2104 #OVERLAP evdw after   1.00000E+20
2105 Waiting for     0.0516 sec
2106 Waiting for     0.0323 sec
2107 #OVERLAP evdw > 1d10   1.00000E+20
2108  #OVERLAPing residues             4
2109    7  26   8  27
2110  #OVERLAPing all corrected after             2  random generation
2111 #OVERLAP evdw after   6.40323E+19
2112 Waiting for     0.0384 sec
2113 #OVERLAP evdw > 1d10   1.00000E+20
2114  #OVERLAPing residues             4
2115    2  22   5  25
2116  #OVERLAPing all corrected after            20  random generation
2117 #OVERLAP evdw after   3.98543E+20
2118 Waiting for     0.0007 sec
2119 #OVERLAP evdw > 1d10   1.00000E+20
2120  #OVERLAPing residues             2
2121    3  27
2122  #OVERLAPing all corrected after             2  random generation
2123 #OVERLAP evdw after   6.34552E+22
2124 Waiting for     0.0283 sec
2125 #OVERLAP evdw > 1d10   1.00000E+20
2126  #OVERLAPing residues             2
2127    3  17
2128  #OVERLAPing all corrected after             3  random generation
2129 #OVERLAP evdw after   1.03475E+04
2130 Waiting for     0.0007 sec
2131 Waiting for     0.0368 sec
2132 Waiting for     0.0736 sec
2133 #OVERLAP evdw > 1d10   1.00000E+20
2134  #OVERLAPing residues             2
2135    4  27
2136  #OVERLAPing all corrected after             1  random generation
2137 #OVERLAP evdw after   1.24160E+08
2138 Waiting for     0.8242 sec
2139 Waiting for     0.0007 sec
2140 Waiting for     0.0397 sec
2141 Waiting for     0.0337 sec
2142 Waiting for     0.0325 sec
2143 Waiting for     0.0391 sec
2144 Waiting for     0.0006 sec
2145 Waiting for     0.0007 sec
2146 Waiting for     0.0362 sec
2147 #OVERLAP evdw > 1d10   1.00000E+20
2148  #OVERLAPing residues             2
2149    5  27
2150  #OVERLAPing all corrected after             1  random generation
2151 #OVERLAP evdw after   1.05137E+06
2152 Waiting for     0.0404 sec
2153 #OVERLAP evdw > 1d10   1.00000E+20
2154  #OVERLAPing residues             2
2155    5  27
2156  #OVERLAPing all corrected after             1  random generation
2157 #OVERLAP evdw after   1.30512E+17
2158 Waiting for     0.0362 sec
2159 Waiting for     0.0429 sec
2160 Waiting for     0.0007 sec
2161 Waiting for     0.0828 sec
2162 Waiting for     0.0006 sec
2163 Waiting for     0.0315 sec
2164 Waiting for     0.0338 sec
2165 Waiting for     0.0358 sec
2166 Waiting for     0.0400 sec
2167 #OVERLAP evdw > 1d10   1.00000E+20
2168  #OVERLAPing residues             8
2169    4  25   5  26   6  27   7  28
2170  #OVERLAPing NOT all corrected             2
2171    6  27
2172 #OVERLAP evdw after   1.00000E+20
2173 Waiting for     0.0378 sec
2174 #OVERLAP evdw > 1d10   1.00000E+20
2175  #OVERLAPing residues             2
2176   15  25
2177  #OVERLAPing all corrected after             7  random generation
2178 #OVERLAP evdw after   6.34470E+19
2179 Waiting for     0.0390 sec
2180 #OVERLAP evdw > 1d10   1.00000E+20
2181  #OVERLAPing residues             2
2182    5  25
2183  #OVERLAPing all corrected after             1  random generation
2184 #OVERLAP evdw after   1.02199E+03
2185 Waiting for     0.0400 sec
2186 Waiting for     0.0007 sec
2187 #OVERLAP evdw > 1d10   1.00000E+20
2188  #OVERLAPing residues             4
2189    7  14   8  22
2190  #OVERLAPing all corrected after             2  random generation
2191 #OVERLAP evdw after   1.02220E+12
2192 Waiting for     0.0320 sec
2193 Waiting for     0.0402 sec
2194 Waiting for     0.0381 sec
2195 Waiting for     0.0310 sec
2196 Waiting for     0.0334 sec
2197 #OVERLAP evdw > 1d10   1.00000E+20
2198  #OVERLAPing residues             2
2199    4  11
2200  #OVERLAPing all corrected after             2  random generation
2201 #OVERLAP evdw after   8.42820E+02
2202 Waiting for     0.0385 sec
2203 Waiting for     0.5366 sec
2204 Waiting for     0.0009 sec
2205 Waiting for     0.0551 sec
2206 Waiting for     0.0194 sec
2207 Waiting for     0.0404 sec
2208 Waiting for     0.0336 sec
2209 Waiting for     0.0359 sec
2210 Waiting for     0.0376 sec
2211 #OVERLAP evdw > 1d10   1.00000E+20
2212  #OVERLAPing residues             4
2213   13  27  15  26
2214  #OVERLAPing all corrected after             1  random generation
2215 #OVERLAP evdw after   5.65770E+17
2216 Waiting for     0.0007 sec
2217 Waiting for     0.0032 sec
2218 Waiting for     0.0005 sec
2219 Waiting for     0.0375 sec
2220 Waiting for     0.0007 sec
2221 Waiting for     0.0007 sec
2222 Waiting for     0.0389 sec
2223 Waiting for     0.0006 sec
2224 Waiting for     0.0371 sec
2225 #OVERLAP evdw > 1d10   1.00000E+20
2226  #OVERLAPing residues             2
2227    5  29
2228  #OVERLAPing all corrected after             1  random generation
2229 #OVERLAP evdw after   6.85773E+01
2230 Waiting for     0.0361 sec
2231 Waiting for     0.0048 sec
2232 Waiting for     0.0342 sec
2233 Waiting for     0.0370 sec
2234 Waiting for     0.0006 sec
2235 Waiting for     0.0444 sec
2236 #OVERLAP evdw > 1d10   1.00000E+20
2237  #OVERLAPing residues             6
2238    5  22   7  20   9  11
2239  #OVERLAPing all corrected after             2  random generation
2240 #OVERLAP evdw after   9.39197E+14
2241 Waiting for     0.0629 sec
2242 Waiting for     0.0365 sec
2243 #OVERLAP evdw > 1d10   1.00000E+20
2244  #OVERLAPing residues             4
2245    4  14   7  20
2246  #OVERLAPing all corrected after             2  random generation
2247 #OVERLAP evdw after   1.78422E+08
2248 Waiting for     0.0007 sec
2249 Waiting for     0.2768 sec
2250 Waiting for     0.0006 sec
2251 #OVERLAP evdw > 1d10   1.00000E+20
2252  #OVERLAPing residues             2
2253    2  14
2254  #OVERLAPing all corrected after             1  random generation
2255 #OVERLAP evdw after   4.51814E+00
2256 Waiting for     0.0353 sec
2257 Waiting for     0.0362 sec
2258 Waiting for     0.0379 sec
2259 #OVERLAP evdw > 1d10   1.00000E+20
2260  #OVERLAPing residues             2
2261    4  23
2262  #OVERLAPing all corrected after             1  random generation
2263 #OVERLAP evdw after   6.78635E+04
2264 Waiting for     0.0007 sec
2265 Waiting for     0.0331 sec
2266 #OVERLAP evdw > 1d10   1.00000E+20
2267  #OVERLAPing residues             2
2268    9  27
2269  #OVERLAPing all corrected after             2  random generation
2270 #OVERLAP evdw after   4.31503E+14
2271 Waiting for     0.0327 sec
2272 Waiting for     0.0396 sec
2273 #OVERLAP evdw > 1d10   1.00000E+20
2274  #OVERLAPing residues             2
2275    8  21
2276  #OVERLAPing all corrected after             1  random generation
2277 #OVERLAP evdw after   7.89818E+06
2278 Waiting for     0.0007 sec
2279 #OVERLAP evdw > 1d10   1.00000E+20
2280  #OVERLAPing residues             2
2281    4  25
2282  #OVERLAPing all corrected after             1  random generation
2283 #OVERLAP evdw after   9.34222E+06
2284 Waiting for     0.0385 sec
2285 Waiting for     0.0006 sec
2286 Waiting for     0.0388 sec
2287 #OVERLAP evdw > 1d10   1.00000E+20
2288  #OVERLAPing residues             2
2289    7  26
2290  #OVERLAPing all corrected after             1  random generation
2291 #OVERLAP evdw after   2.04737E+06
2292 Waiting for     0.0371 sec
2293 Waiting for     0.0333 sec
2294 Waiting for     0.0931 sec
2295 Waiting for     0.0007 sec
2296 Waiting for     0.0006 sec
2297 Waiting for     0.0393 sec
2298 Waiting for     0.0007 sec
2299 Waiting for     0.0521 sec
2300 #OVERLAP evdw > 1d10   1.00000E+20
2301  #OVERLAPing residues             2
2302    4  27
2303  #OVERLAPing all corrected after             1  random generation
2304 #OVERLAP evdw after   1.21975E+18
2305 Waiting for     0.0391 sec
2306 #OVERLAP evdw > 1d10   1.00000E+20
2307  #OVERLAPing residues             2
2308    3  11
2309  #OVERLAPing all corrected after             1  random generation
2310 #OVERLAP evdw after   5.98157E+05
2311 Waiting for     0.0338 sec
2312 #OVERLAP evdw > 1d10   1.00000E+20
2313  #OVERLAPing residues             2
2314    3  16
2315  #OVERLAPing all corrected after             1  random generation
2316 #OVERLAP evdw after   8.93665E+06
2317 Waiting for     0.0370 sec
2318 Waiting for     0.0349 sec
2319 #OVERLAP evdw > 1d10   1.00000E+20
2320  #OVERLAPing residues             4
2321    4  23  11  27
2322  #OVERLAPing all corrected after             1  random generation
2323 #OVERLAP evdw after   8.12648E+07
2324 Waiting for     0.0483 sec
2325 #OVERLAP evdw > 1d10   1.00000E+20
2326  #OVERLAPing residues             2
2327    4  20
2328  #OVERLAPing all corrected after             1  random generation
2329 #OVERLAP evdw after   1.03459E+28
2330 Waiting for     0.0379 sec
2331 Waiting for     0.0316 sec
2332 Waiting for     0.0314 sec
2333 Waiting for     0.0415 sec
2334 Waiting for     0.0007 sec
2335 #OVERLAP evdw > 1d10   1.00000E+20
2336  #OVERLAPing residues             4
2337    2  25  13  23
2338  #OVERLAPing all corrected after             2  random generation
2339 #OVERLAP evdw after   4.64848E+08
2340 Waiting for     0.0368 sec
2341 Waiting for     0.0008 sec
2342 Waiting for     0.0009 sec
2343 Waiting for     0.0006 sec
2344 Waiting for     0.0335 sec
2345 #OVERLAP evdw > 1d10   1.00000E+20
2346  #OVERLAPing residues             2
2347    4  17
2348  #OVERLAPing all corrected after             1  random generation
2349 #OVERLAP evdw after   1.77660E+02
2350 Waiting for     0.0372 sec
2351 Waiting for     0.0382 sec
2352 #OVERLAP evdw > 1d10   1.00000E+20
2353  #OVERLAPing residues             2
2354   11  29
2355  #OVERLAPing all corrected after             1  random generation
2356 #OVERLAP evdw after   1.47202E+08
2357 Waiting for     0.0349 sec
2358 Waiting for     0.0343 sec
2359 Waiting for     0.0328 sec
2360 Waiting for     0.0404 sec
2361 Waiting for     0.0007 sec
2362 #OVERLAP evdw > 1d10   1.00000E+20
2363  #OVERLAPing residues             4
2364    2  14   5  25
2365  #OVERLAPing all corrected after             3  random generation
2366 #OVERLAP evdw after   4.66570E+17
2367 Waiting for     0.0114 sec
2368 #OVERLAP evdw > 1d10   1.00000E+20
2369  #OVERLAPing residues             2
2370   17  19
2371  #OVERLAPing all corrected after             1  random generation
2372 #OVERLAP evdw after   7.93744E+02
2373 Waiting for     0.0316 sec
2374 #OVERLAP evdw > 1d10   1.00000E+20
2375  #OVERLAPing residues             3
2376    8  25  22
2377  #OVERLAPing all corrected after             1  random generation
2378 #OVERLAP evdw after   3.33542E+22
2379 Waiting for     0.0347 sec
2380 Waiting for     0.0362 sec
2381 Waiting for     0.0498 sec
2382 #OVERLAP evdw > 1d10   1.00000E+20
2383  #OVERLAPing residues             2
2384   22  25
2385  #OVERLAPing all corrected after             1  random generation
2386 #OVERLAP evdw after   1.91039E+04
2387 Waiting for     0.0006 sec
2388 #OVERLAP evdw > 1d10   1.00000E+20
2389  #OVERLAPing residues             2
2390    8  15
2391  #OVERLAPing all corrected after             2  random generation
2392 #OVERLAP evdw after   6.96981E+13
2393 Waiting for     0.0530 sec
2394 #OVERLAP evdw > 1d10   1.00000E+20
2395  #OVERLAPing residues             2
2396   13  25
2397  #OVERLAPing all corrected after             1  random generation
2398 #OVERLAP evdw after   2.79990E+09
2399 Waiting for     0.0328 sec
2400 Waiting for     0.0006 sec
2401 Waiting for     0.0336 sec
2402 Waiting for     0.0397 sec
2403 #OVERLAP evdw > 1d10   1.00000E+20
2404  #OVERLAPing residues             2
2405   24  27
2406  #OVERLAPing all corrected after             1  random generation
2407 #OVERLAP evdw after   1.17428E+05
2408 Waiting for     0.0385 sec
2409 Waiting for     0.0007 sec
2410 Waiting for     0.0377 sec
2411 Waiting for     0.0108 sec
2412 #OVERLAP evdw > 1d10   1.00000E+20
2413  #OVERLAPing residues             2
2414    5  21
2415  #OVERLAPing all corrected after             1  random generation
2416 #OVERLAP evdw after   1.65954E+13
2417 Waiting for     0.0010 sec
2418 #OVERLAP evdw > 1d10   1.00000E+20
2419  #OVERLAPing residues             2
2420   12  27
2421  #OVERLAPing NOT all corrected             2
2422   12  27
2423 #OVERLAP evdw after   1.00000E+20
2424 Waiting for     0.0328 sec
2425 #OVERLAP evdw > 1d10   1.00000E+20
2426  #OVERLAPing residues             2
2427   12  27
2428  #OVERLAPing NOT all corrected             2
2429   12  27
2430 #OVERLAP evdw after   1.00000E+20
2431 Waiting for     0.0006 sec
2432 Waiting for     0.0383 sec
2433 Waiting for     0.0309 sec
2434 Waiting for     0.0007 sec
2435 Waiting for     0.0320 sec
2436 Waiting for     0.0353 sec
2437 Waiting for     0.0362 sec
2438 Waiting for     0.0007 sec
2439 Waiting for     0.0739 sec
2440 #OVERLAP evdw > 1d10   1.00000E+20
2441  #OVERLAPing residues             3
2442    9  27  12
2443  #OVERLAPing all corrected after             1  random generation
2444 #OVERLAP evdw after   3.18715E+11
2445 Waiting for     0.0204 sec
2446 Waiting for     0.0320 sec
2447 #OVERLAP evdw > 1d10   1.00000E+20
2448  #OVERLAPing residues             4
2449   22  29  23  27
2450  #OVERLAPing all corrected after             2  random generation
2451 #OVERLAP evdw after   1.44137E+10
2452 Waiting for     0.0007 sec
2453 Waiting for     0.0706 sec
2454 Waiting for     0.0311 sec
2455 Waiting for     0.0397 sec
2456 Waiting for     0.0009 sec
2457 Waiting for     0.0006 sec
2458 Waiting for     0.7790 sec
2459 Waiting for     0.0006 sec
2460 #OVERLAP evdw > 1d10   1.00000E+20
2461  #OVERLAPing residues             2
2462    9  13
2463  #OVERLAPing all corrected after             1  random generation
2464 #OVERLAP evdw after   6.83924E+03
2465 Waiting for     0.0312 sec
2466 Waiting for     0.0183 sec
2467 #OVERLAP evdw > 1d10   1.00000E+20
2468  #OVERLAPing residues             2
2469    7  12
2470  #OVERLAPing all corrected after             1  random generation
2471 #OVERLAP evdw after   1.26512E+09
2472 Waiting for     0.0380 sec
2473 #OVERLAP evdw > 1d10   1.14187E+21
2474  #OVERLAPing residues             0
2475
2476  #OVERLAPing all corrected after             1  random generation
2477 #OVERLAP evdw after   1.14187E+21
2478 Waiting for     0.0394 sec
2479 Waiting for     0.0386 sec
2480 #OVERLAP evdw > 1d10   1.00000E+20
2481  #OVERLAPing residues             2
2482    2  14
2483  #OVERLAPing all corrected after             1  random generation
2484 #OVERLAP evdw after   1.58172E+23
2485 Waiting for     0.0174 sec
2486 Waiting for     0.0339 sec
2487 #OVERLAP evdw > 1d10   1.00000E+20
2488  #OVERLAPing residues             2
2489    9  17
2490  #OVERLAPing all corrected after             2  random generation
2491 #OVERLAP evdw after   8.86544E+16
2492 Waiting for     0.0311 sec
2493 Waiting for     0.0007 sec
2494 #OVERLAP evdw > 1d10   1.00000E+20
2495  #OVERLAPing residues             3
2496    4  29  11
2497  #OVERLAPing all corrected after             4  random generation
2498 #OVERLAP evdw after   9.06413E+21
2499 Waiting for     0.0361 sec
2500 #OVERLAP evdw > 1d10   1.00000E+20
2501  #OVERLAPing residues             4
2502    4  17   7  27
2503  #OVERLAPing all corrected after             3  random generation
2504 #OVERLAP evdw after   1.98806E+09
2505 Waiting for     0.0379 sec
2506 Waiting for     0.0369 sec
2507 Waiting for     0.0396 sec
2508 Waiting for     0.0006 sec
2509  End of minim, proc           27 time     3720.334968000000     
2510 Processor  27 is finishing work.
2511  Total time    3735.976682000000       sec