-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB027 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 27 iseed(4)= 0 0 -1307 -17251 ran_num 0.6650800108909607 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2513 sec Waiting for 0.0940 sec Waiting for 0.0005 sec Waiting for 0.3433 sec Waiting for 0.0006 sec Waiting for 0.0370 sec Waiting for 0.0327 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.87313E+06 Waiting for 0.0358 sec Waiting for 0.0400 sec Waiting for 0.0136 sec Waiting for 0.0348 sec Waiting for 0.0400 sec Waiting for 0.0006 sec Waiting for 0.0478 sec Waiting for 0.0310 sec Waiting for 0.0389 sec Waiting for 0.0387 sec Waiting for 0.0346 sec Waiting for 0.0363 sec Waiting for 0.0105 sec Waiting for 0.0346 sec Waiting for 0.0332 sec Waiting for 0.0361 sec Waiting for 0.0401 sec Waiting for 0.0334 sec Waiting for 0.0365 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0318 sec Waiting for 0.0314 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.49945E+14 Waiting for 0.0399 sec Waiting for 0.0141 sec Waiting for 0.0367 sec Waiting for 0.0023 sec Waiting for 0.0006 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.49950E+04 Waiting for 0.0490 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 18 10 17 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.55693E+30 Waiting for 0.0310 sec Waiting for 0.0574 sec Waiting for 0.0007 sec Waiting for 0.0406 sec Waiting for 0.0546 sec Waiting for 0.0346 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0607 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.1662 sec Waiting for 0.0232 sec Waiting for 0.0006 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.55849E+10 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 25 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59702E+07 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.01343E+17 Waiting for 0.0007 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.12313E+09 Waiting for 0.0395 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.22718E+09 Waiting for 0.0401 sec Waiting for 0.0384 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.48936E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.14143E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.71996E+01 Waiting for 0.0006 sec Waiting for 0.4135 sec Waiting for 0.0583 sec Waiting for 0.0006 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.70430E+13 Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 17 22 #OVERLAPing all corrected after 20 random generation #OVERLAP evdw after 9.94930E+14 Waiting for 0.0403 sec Waiting for 0.0328 sec Waiting for 0.0005 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.26905E+17 Waiting for 0.0360 sec Waiting for 0.0385 sec Waiting for 0.0348 sec Waiting for 0.0329 sec Waiting for 0.0366 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0374 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05391E+10 Waiting for 0.0006 sec Waiting for 0.0366 sec Waiting for 0.0349 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34796E+07 Waiting for 0.0363 sec Waiting for 0.0247 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37632E+08 Waiting for 0.0649 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.65121E+21 Waiting for 0.0374 sec Waiting for 0.0007 sec Waiting for 0.0238 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.51051E+02 Waiting for 0.0327 sec Waiting for 0.0351 sec Waiting for 0.0393 sec Waiting for 0.0006 sec Waiting for 0.0387 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.08252E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08252E+21 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82883E+11 Waiting for 0.0395 sec Waiting for 0.0006 sec Waiting for 0.0340 sec Waiting for 0.0006 sec Waiting for 0.0502 sec Waiting for 0.0389 sec Waiting for 0.0362 sec Waiting for 0.0006 sec Waiting for 0.0353 sec Waiting for 0.0380 sec Waiting for 0.0405 sec Waiting for 0.0469 sec Waiting for 0.0333 sec Waiting for 0.0525 sec Waiting for 0.0007 sec Waiting for 0.0327 sec Waiting for 0.0362 sec Waiting for 0.0591 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.11102E+05 Waiting for 0.0396 sec Waiting for 0.0395 sec Waiting for 0.0372 sec Waiting for 0.0006 sec Waiting for 0.0379 sec Waiting for 0.0402 sec Waiting for 0.0344 sec Waiting for 0.0007 sec Waiting for 0.0675 sec Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.1077 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 23 14 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.92635E+28 Waiting for 0.0006 sec Waiting for 0.0403 sec Waiting for 0.0399 sec Waiting for 0.0093 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.79409E+19 Waiting for 0.0344 sec Waiting for 0.0322 sec Waiting for 0.0118 sec Waiting for 0.0635 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.35156E+12 Waiting for 0.0317 sec Waiting for 0.0169 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.01395E+05 Waiting for 0.0593 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 14 25 18 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.64405E+11 Waiting for 0.0310 sec Waiting for 0.0009 sec Waiting for 0.0163 sec Waiting for 0.0345 sec Waiting for 0.0315 sec Waiting for 0.0006 sec Waiting for 0.0382 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.91787E+06 Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03107E+10 Waiting for 0.0006 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 16 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.51404E+12 Waiting for 0.0007 sec Waiting for 0.0679 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.90209E+09 Waiting for 0.0518 sec Waiting for 0.0344 sec Waiting for 0.0006 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0479 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 4 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.19726E+18 Waiting for 0.0377 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.84888E+04 Waiting for 0.0317 sec Waiting for 0.0388 sec Waiting for 0.0404 sec Waiting for 0.2264 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.46885E+04 Waiting for 0.0006 sec Waiting for 0.0158 sec Waiting for 0.0325 sec Waiting for 0.0403 sec Waiting for 0.0006 sec Waiting for 0.0586 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 26 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06285E+10 Waiting for 0.0006 sec Waiting for 0.0446 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 13 27 17 22 26 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.94444E+10 Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.47460E+08 Waiting for 0.0341 sec Waiting for 0.0380 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.69222E+19 Waiting for 0.0378 sec Waiting for 0.0953 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 2.40854E+20 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 12 5 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.39156E+04 Waiting for 0.0341 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 23 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.32726E+09 Waiting for 0.0390 sec Waiting for 0.0275 sec Waiting for 0.0392 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.92216E+10 Waiting for 0.0332 sec Waiting for 0.0382 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.98624E+06 Waiting for 0.0320 sec Waiting for 0.0369 sec Waiting for 0.0006 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 21 random generation #OVERLAP evdw after 7.98131E+27 Waiting for 0.0365 sec Waiting for 0.0504 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.65125E+01 Waiting for 0.0502 sec Waiting for 0.0325 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.61716E+03 Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 8 25 9 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.93029E+30 Waiting for 0.0129 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 25 5 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.30841E+14 Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.62940E+19 Waiting for 0.0379 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91225E+04 Waiting for 0.0006 sec Waiting for 0.0369 sec Waiting for 0.4757 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.91037E+12 Waiting for 0.0358 sec Waiting for 0.0370 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 8 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.37000E+16 Waiting for 0.0365 sec Waiting for 0.0365 sec Waiting for 0.0381 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.11301E+02 Waiting for 0.0006 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 25 5 26 7 28 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.70474E+19 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.61842E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.61842E+22 Waiting for 0.0429 sec Waiting for 0.0321 sec Waiting for 0.0371 sec Waiting for 0.0321 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.81949E+06 Waiting for 0.0391 sec Waiting for 0.0006 sec Waiting for 0.0334 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11067E+01 Waiting for 0.0349 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 21 20 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.63694E+15 Waiting for 0.0308 sec Waiting for 0.0371 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.57920E+18 Waiting for 0.0268 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.69065E+14 Waiting for 0.0465 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 24 20 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.47408E+13 Waiting for 0.0348 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 9 4 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.39986E+07 Waiting for 0.0399 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.55622E+01 Waiting for 0.0006 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 2.72400E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72400E+20 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 24 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.34499E+03 Waiting for 0.0307 sec Waiting for 0.0352 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04553E+07 Waiting for 0.0350 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0371 sec Waiting for 0.0397 sec Waiting for 0.0309 sec Waiting for 0.0453 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24250E+13 Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.84807E+06 Waiting for 0.0321 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04915E+10 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 3.86046E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.86046E+20 Waiting for 0.0375 sec Waiting for 0.0316 sec Waiting for 0.0380 sec Waiting for 0.0334 sec Waiting for 0.0351 sec Waiting for 0.0371 sec Waiting for 0.0308 sec Waiting for 0.0381 sec Waiting for 0.0366 sec Waiting for 0.0362 sec Waiting for 0.0330 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.92879E+05 Waiting for 0.0582 sec Waiting for 0.0308 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 21 20 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.89607E+17 Waiting for 0.0314 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 6.98272E+22 Waiting for 0.0336 sec Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.84976E+08 Waiting for 0.0396 sec Waiting for 0.0579 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.80600E+03 Waiting for 0.0492 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.63133E+08 Waiting for 0.0009 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25357E+11 Waiting for 0.0441 sec Waiting for 0.0383 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 24 25 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 2.78550E+14 Waiting for 0.0457 sec Waiting for 0.0641 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 23 6 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.29240E+12 Waiting for 0.0361 sec Waiting for 0.0318 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.47275E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47275E+21 Waiting for 0.0329 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 11 12 #OVERLAPing all corrected after 230 random generation #OVERLAP evdw after 5.60936E+14 Waiting for 0.0389 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.53466E+01 Waiting for 0.0596 sec Waiting for 0.0333 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.09989E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09989E+29 Waiting for 0.0381 sec Waiting for 0.0357 sec Waiting for 0.0391 sec Waiting for 0.0163 sec Waiting for 0.0703 sec Waiting for 0.0358 sec Waiting for 0.0316 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 22 4 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.32351E+09 Waiting for 0.0355 sec Waiting for 0.0006 sec Waiting for 0.0373 sec Waiting for 0.0007 sec Waiting for 0.0365 sec Waiting for 0.0007 sec Waiting for 0.3090 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.51801E+12 Waiting for 0.0060 sec Waiting for 0.0311 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 29 5 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.12569E+17 Waiting for 0.0363 sec Waiting for 0.0006 sec Waiting for 0.0340 sec Waiting for 0.0385 sec Waiting for 0.0391 sec Waiting for 0.0385 sec Waiting for 0.0337 sec Waiting for 0.0650 sec Waiting for 0.0330 sec Waiting for 0.0318 sec Waiting for 0.0051 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38709E+25 Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.93717E+02 Waiting for 0.0341 sec Waiting for 0.0329 sec Waiting for 0.0391 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 4 29 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 6.56099E+09 Waiting for 0.0696 sec Waiting for 0.0905 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 13 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.50375E+09 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0683 sec Waiting for 0.6505 sec Waiting for 0.0341 sec Waiting for 0.0673 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.23988E+14 Waiting for 0.0346 sec Waiting for 0.0367 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 2.73595E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.73595E+23 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.69518E+08 Waiting for 0.0006 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 4.29568E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.29568E+21 Waiting for 0.0397 sec Waiting for 0.0322 sec Waiting for 0.0007 sec Waiting for 0.0405 sec Waiting for 0.0384 sec Waiting for 0.0328 sec Waiting for 0.0007 sec Waiting for 0.0310 sec Waiting for 0.0316 sec Waiting for 0.4680 sec Waiting for 0.0006 sec Waiting for 0.0405 sec Waiting for 0.0405 sec Waiting for 0.0313 sec Waiting for 0.0007 sec Waiting for 0.0344 sec Waiting for 0.0366 sec Waiting for 0.0325 sec Waiting for 0.0387 sec Waiting for 0.0367 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.18418E+04 Waiting for 0.0367 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.54434E+06 Waiting for 0.0007 sec Waiting for 0.0405 sec Waiting for 0.0706 sec Waiting for 0.0429 sec Waiting for 0.0326 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 27 7 28 10 26 #OVERLAPing all corrected after 25 random generation #OVERLAP evdw after 2.54572E+09 Waiting for 0.0490 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 9 26 #OVERLAPing all corrected after 48 random generation #OVERLAP evdw after 1.69160E+17 Waiting for 0.0169 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.24711E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45375E+11 Waiting for 0.0314 sec Waiting for 0.0403 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 8.32132E+36 Waiting for 0.0371 sec Waiting for 0.0375 sec Waiting for 0.0006 sec Waiting for 0.0400 sec Waiting for 0.8535 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.12014E+02 Waiting for 0.0400 sec Waiting for 0.0347 sec Waiting for 0.0007 sec Waiting for 0.0359 sec Waiting for 0.0343 sec Waiting for 0.0006 sec Waiting for 0.0341 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.62433E+22 Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.69308E+16 Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.73851E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73851E+21 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0137 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.08240E+03 Waiting for 0.0326 sec Waiting for 0.0328 sec Waiting for 0.0447 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.15156E+07 Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 24 3 25 5 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.19640E+25 Waiting for 0.0006 sec Waiting for 0.0335 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0335 sec Waiting for 0.0193 sec Waiting for 0.0319 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.96126E+08 Waiting for 0.0373 sec Waiting for 0.0448 sec Waiting for 0.7037 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.23238E+29 Waiting for 0.0186 sec Waiting for 0.0360 sec Waiting for 0.0333 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.17060E+10 Waiting for 0.0365 sec Waiting for 0.0334 sec Waiting for 0.0312 sec Waiting for 0.0372 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.07970E+31 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.43655E+04 Waiting for 0.0328 sec Waiting for 0.0006 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.71913E+06 Waiting for 0.0006 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 17 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.35501E+07 Waiting for 0.0402 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.71297E+13 Waiting for 0.0398 sec Waiting for 0.0388 sec Waiting for 0.0335 sec Waiting for 0.0367 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.16595E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16595E+20 Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51088E+03 Waiting for 0.0355 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.66639E+02 Waiting for 0.0279 sec Waiting for 0.0406 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09486E+06 Waiting for 0.0328 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.77842E+04 Waiting for 0.0006 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 6 11 15 26 16 25 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.34419E+12 Waiting for 0.0345 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0379 sec Waiting for 0.0468 sec Waiting for 0.0339 sec Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 17 8 16 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.02561E+19 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.85761E+01 Waiting for 0.0181 sec Waiting for 0.0679 sec Waiting for 0.0827 sec Waiting for 0.0006 sec Waiting for 0.6296 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0332 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.26968E+09 Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00186E+10 Waiting for 0.0012 sec Waiting for 0.0451 sec Waiting for 0.0346 sec Waiting for 0.0333 sec Waiting for 0.0036 sec Waiting for 0.0315 sec Waiting for 0.0051 sec Waiting for 0.0329 sec Waiting for 0.8293 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0610 sec Waiting for 0.0007 sec Waiting for 0.1026 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.99215E+08 Waiting for 0.0579 sec Waiting for 0.0321 sec Waiting for 0.0310 sec Waiting for 0.0565 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67825E+06 Waiting for 0.0007 sec Waiting for 0.3664 sec Waiting for 0.0006 sec Waiting for 0.0252 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.89984E+19 Waiting for 0.0397 sec Waiting for 0.0316 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.92587E+08 Waiting for 0.0008 sec Waiting for 0.0404 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0630 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 5.52267E+15 Waiting for 0.0348 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0062 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.04750E+08 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 5.69286E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.69286E+20 Waiting for 0.0312 sec Waiting for 0.0365 sec Waiting for 0.0379 sec Waiting for 0.0686 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 27 8 25 9 21 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.76696E+09 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.61207E+13 Waiting for 0.0347 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53036E+03 Waiting for 0.0389 sec Waiting for 0.0006 sec Waiting for 0.0335 sec Waiting for 0.8422 sec Waiting for 0.0006 sec Waiting for 0.0402 sec Waiting for 0.0504 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.25973E+01 Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0163 sec Waiting for 0.0381 sec Waiting for 0.0373 sec Waiting for 0.0056 sec Waiting for 0.2594 sec Waiting for 0.0006 sec Waiting for 0.0504 sec Waiting for 0.0329 sec Waiting for 0.0891 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 6.56579E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.56579E+27 Waiting for 0.0398 sec Waiting for 0.0360 sec Waiting for 0.0325 sec Waiting for 0.0694 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0006 sec Waiting for 0.0346 sec Waiting for 0.0328 sec Waiting for 0.0333 sec Waiting for 0.0341 sec Waiting for 0.0393 sec Waiting for 0.0352 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.26014E+03 Waiting for 0.0780 sec Waiting for 0.0333 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 17 5 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0386 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.44841E+10 Waiting for 0.0311 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.92314E+10 Waiting for 0.2926 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 3.97913E+16 Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 6.26330E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.26330E+20 Waiting for 0.0366 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 23 random generation #OVERLAP evdw after 1.36682E+13 Waiting for 0.0444 sec Waiting for 0.0312 sec Waiting for 0.0324 sec Waiting for 0.0005 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.40825E+07 Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.27457E+06 Waiting for 0.0623 sec Waiting for 0.0395 sec Waiting for 0.0314 sec Waiting for 0.0007 sec Waiting for 0.0331 sec Waiting for 0.0355 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 25 random generation #OVERLAP evdw after 5.51232E+15 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.09132E+01 Waiting for 0.0396 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48589E+02 Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0368 sec Waiting for 0.0310 sec Waiting for 0.0006 sec Waiting for 0.0345 sec Waiting for 0.0336 sec Waiting for 0.0402 sec Waiting for 0.0691 sec Waiting for 0.0853 sec Waiting for 0.0007 sec Waiting for 0.0009 sec Waiting for 0.0005 sec Waiting for 0.0330 sec Waiting for 0.0336 sec Waiting for 0.0640 sec Waiting for 0.0006 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.32320E+02 Waiting for 0.0393 sec Waiting for 0.0354 sec Waiting for 0.0006 sec Waiting for 0.0310 sec Waiting for 0.0341 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71879E+06 Waiting for 0.0006 sec Waiting for 0.0361 sec Waiting for 0.0392 sec Waiting for 0.0284 sec Waiting for 0.0385 sec Waiting for 0.0006 sec Waiting for 0.0329 sec Waiting for 0.0445 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0365 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21172E+06 Waiting for 0.0521 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49335E+08 Waiting for 0.0006 sec Waiting for 0.1508 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0343 sec Waiting for 0.0006 sec Waiting for 0.0326 sec Waiting for 0.0007 sec Waiting for 0.0313 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.65473E+18 Waiting for 0.0360 sec Waiting for 0.0684 sec Waiting for 0.0319 sec Waiting for 0.0453 sec Waiting for 0.0408 sec Waiting for 0.0386 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.07563E+04 Waiting for 0.0334 sec Waiting for 0.0007 sec Waiting for 0.0352 sec Waiting for 0.0313 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 7 20 9 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.33893E+10 Waiting for 0.0343 sec Waiting for 0.0364 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.88193E+07 Waiting for 0.0317 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 2.09462E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.09462E+25 Waiting for 0.0260 sec Waiting for 0.0896 sec Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 25 14 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.70351E+11 Waiting for 0.0007 sec Waiting for 0.0470 sec Waiting for 0.0314 sec Waiting for 0.0312 sec Waiting for 0.0391 sec Waiting for 0.0357 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.71824E+05 Waiting for 0.0007 sec Waiting for 0.0346 sec Waiting for 0.0006 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 27 7 17 9 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.31448E+16 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 6 23 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 20 9 21 23 13 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.37988E+12 Waiting for 0.0603 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.93465E+06 Waiting for 0.0120 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.17932E+10 Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 61 random generation #OVERLAP evdw after 1.15545E+11 Waiting for 0.0340 sec Waiting for 0.0380 sec Waiting for 0.0360 sec Waiting for 0.0350 sec Waiting for 0.0377 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.08526E+03 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.21714E+01 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.15671E+15 Waiting for 0.0334 sec Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0343 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37339E+05 Waiting for 0.0007 sec Waiting for 0.0354 sec Waiting for 0.0370 sec Waiting for 0.3097 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.10268E+01 Waiting for 0.0007 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.39309E+06 Waiting for 0.0006 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 26 6 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.16079E+15 Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.89447E+09 Waiting for 0.0313 sec Waiting for 0.0406 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.58642E+09 Waiting for 0.0397 sec Waiting for 0.0368 sec Waiting for 0.0006 sec Waiting for 0.0339 sec Waiting for 0.0007 sec Waiting for 0.9032 sec Waiting for 0.0006 sec Waiting for 0.0357 sec Waiting for 0.0327 sec Waiting for 0.0389 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.50996E+04 Waiting for 0.0006 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.27381E+07 Waiting for 0.0315 sec Waiting for 0.0797 sec Waiting for 0.0007 sec Waiting for 0.0331 sec Waiting for 0.0404 sec Waiting for 0.0010 sec Waiting for 0.3872 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.00636E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.35965E+13 Waiting for 0.0377 sec Waiting for 0.0387 sec Waiting for 0.0666 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.41483E+12 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.98398E+11 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0404 sec Waiting for 0.0006 sec Waiting for 0.0355 sec Waiting for 0.9650 sec #OVERLAP evdw > 1d10 8.62591E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.62591E+23 Waiting for 0.0006 sec Waiting for 0.0245 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0327 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49284E+08 Waiting for 0.0380 sec Waiting for 0.0501 sec Waiting for 0.0398 sec Waiting for 0.0388 sec Waiting for 0.0511 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.38703E+06 Waiting for 0.0007 sec Waiting for 0.0361 sec Waiting for 0.0007 sec Waiting for 0.0340 sec Waiting for 0.0360 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.28831E+20 Waiting for 0.0615 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.28024E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28024E+29 Waiting for 0.0287 sec Waiting for 0.0381 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41998E+07 Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.04874E+13 Waiting for 0.0533 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.86851E+09 Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.69313E+05 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.65682E+06 Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0514 sec Waiting for 0.0007 sec Waiting for 0.0247 sec Waiting for 0.0331 sec Waiting for 0.0006 sec Waiting for 1.1280 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 20 12 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47082E+10 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.79432E+09 Waiting for 0.0367 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0324 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.37165E+12 Waiting for 0.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.91466E+05 Waiting for 0.0720 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 29 11 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.41563E+10 Waiting for 0.0221 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -9.36179E-01 Waiting for 0.0358 sec Waiting for 0.0388 sec Waiting for 0.0527 sec Waiting for 0.0750 sec Waiting for 0.0350 sec Waiting for 0.0004 sec Waiting for 0.5264 sec Waiting for 0.0006 sec Waiting for 0.0279 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.64656E+02 Waiting for 0.0007 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 8 26 9 27 28 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.31602E+10 Waiting for 0.0801 sec Waiting for 0.0598 sec Waiting for 0.0136 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 27 14 29 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0941 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.95339E+13 Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 15 23 #OVERLAPing all corrected after 217 random generation #OVERLAP evdw after 8.29969E+18 Waiting for 0.0355 sec Waiting for 0.0373 sec Waiting for 0.0373 sec Waiting for 0.0398 sec Waiting for 0.0006 sec Waiting for 0.0009 sec Waiting for 0.0438 sec Waiting for 0.1734 sec Waiting for 0.0326 sec Waiting for 0.0077 sec Waiting for 0.0483 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.92576E+10 Waiting for 0.0029 sec Waiting for 0.0376 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.87775E+07 Waiting for 0.0367 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 20 10 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.90143E+26 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 5.48479E+08 Waiting for 0.0352 sec Waiting for 0.0463 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.62292E+07 Waiting for 0.0507 sec Waiting for 0.0009 sec Waiting for 0.0199 sec Waiting for 0.0326 sec Waiting for 0.0397 sec Waiting for 1.1214 sec Waiting for 0.0229 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 8.05226E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.05226E+20 Waiting for 0.0006 sec Waiting for 0.0358 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0383 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.23746E+05 Waiting for 0.0336 sec Waiting for 0.0334 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 5 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.10164E+15 Waiting for 0.0408 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0344 sec Waiting for 0.0371 sec Waiting for 0.2521 sec Waiting for 0.0006 sec Waiting for 0.0355 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.34815E+04 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 17 5 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0516 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.40323E+19 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 22 5 25 #OVERLAPing all corrected after 20 random generation #OVERLAP evdw after 3.98543E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.34552E+22 Waiting for 0.0283 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.03475E+04 Waiting for 0.0007 sec Waiting for 0.0368 sec Waiting for 0.0736 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24160E+08 Waiting for 0.8242 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0337 sec Waiting for 0.0325 sec Waiting for 0.0391 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05137E+06 Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30512E+17 Waiting for 0.0362 sec Waiting for 0.0429 sec Waiting for 0.0007 sec Waiting for 0.0828 sec Waiting for 0.0006 sec Waiting for 0.0315 sec Waiting for 0.0338 sec Waiting for 0.0358 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 4 25 5 26 6 27 7 28 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 25 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 6.34470E+19 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02199E+03 Waiting for 0.0400 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 8 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.02220E+12 Waiting for 0.0320 sec Waiting for 0.0402 sec Waiting for 0.0381 sec Waiting for 0.0310 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.42820E+02 Waiting for 0.0385 sec Waiting for 0.5366 sec Waiting for 0.0009 sec Waiting for 0.0551 sec Waiting for 0.0194 sec Waiting for 0.0404 sec Waiting for 0.0336 sec Waiting for 0.0359 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.65770E+17 Waiting for 0.0007 sec Waiting for 0.0032 sec Waiting for 0.0005 sec Waiting for 0.0375 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0006 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.85773E+01 Waiting for 0.0361 sec Waiting for 0.0048 sec Waiting for 0.0342 sec Waiting for 0.0370 sec Waiting for 0.0006 sec Waiting for 0.0444 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 7 20 9 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.39197E+14 Waiting for 0.0629 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 14 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.78422E+08 Waiting for 0.0007 sec Waiting for 0.2768 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.51814E+00 Waiting for 0.0353 sec Waiting for 0.0362 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.78635E+04 Waiting for 0.0007 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.31503E+14 Waiting for 0.0327 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.89818E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.34222E+06 Waiting for 0.0385 sec Waiting for 0.0006 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04737E+06 Waiting for 0.0371 sec Waiting for 0.0333 sec Waiting for 0.0931 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0521 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21975E+18 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.98157E+05 Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.93665E+06 Waiting for 0.0370 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.12648E+07 Waiting for 0.0483 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03459E+28 Waiting for 0.0379 sec Waiting for 0.0316 sec Waiting for 0.0314 sec Waiting for 0.0415 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 25 13 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.64848E+08 Waiting for 0.0368 sec Waiting for 0.0008 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.77660E+02 Waiting for 0.0372 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47202E+08 Waiting for 0.0349 sec Waiting for 0.0343 sec Waiting for 0.0328 sec Waiting for 0.0404 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 14 5 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.66570E+17 Waiting for 0.0114 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.93744E+02 Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 25 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.33542E+22 Waiting for 0.0347 sec Waiting for 0.0362 sec Waiting for 0.0498 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91039E+04 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.96981E+13 Waiting for 0.0530 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.79990E+09 Waiting for 0.0328 sec Waiting for 0.0006 sec Waiting for 0.0336 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17428E+05 Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0377 sec Waiting for 0.0108 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65954E+13 Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec Waiting for 0.0383 sec Waiting for 0.0309 sec Waiting for 0.0007 sec Waiting for 0.0320 sec Waiting for 0.0353 sec Waiting for 0.0362 sec Waiting for 0.0007 sec Waiting for 0.0739 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.18715E+11 Waiting for 0.0204 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 22 29 23 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.44137E+10 Waiting for 0.0007 sec Waiting for 0.0706 sec Waiting for 0.0311 sec Waiting for 0.0397 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.7790 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.83924E+03 Waiting for 0.0312 sec Waiting for 0.0183 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26512E+09 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.14187E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14187E+21 Waiting for 0.0394 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.58172E+23 Waiting for 0.0174 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.86544E+16 Waiting for 0.0311 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 29 11 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.06413E+21 Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.98806E+09 Waiting for 0.0379 sec Waiting for 0.0369 sec Waiting for 0.0396 sec Waiting for 0.0006 sec End of minim, proc 27 time 3720.334968000000 Processor 27 is finishing work. Total time 3735.976682000000 sec