added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB026
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB026
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            26  iseed(4)=             0            0        -1260 
47        -37700
48  ran_num   0.3913277685642242     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2514 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0403 sec
148 Waiting for     0.0013 sec
149 Waiting for     0.3469 sec
150 #OVERLAP evdw > 1d10   1.00000E+20
151  #OVERLAPing residues             2
152   22  27
153  #OVERLAPing all corrected after             1  random generation
154 #OVERLAP evdw after   3.38906E+04
155 Waiting for     0.0324 sec
156 #OVERLAP evdw > 1d10   1.00000E+20
157  #OVERLAPing residues             3
158    4  20  29
159  #OVERLAPing all corrected after             2  random generation
160 #OVERLAP evdw after   7.81647E+06
161 Waiting for     0.0472 sec
162 #OVERLAP evdw > 1d10   1.00000E+20
163  #OVERLAPing residues             4
164    7  25  11  29
165  #OVERLAPing all corrected after             1  random generation
166 #OVERLAP evdw after   1.60935E+06
167 Waiting for     0.0007 sec
168 #OVERLAP evdw > 1d10   1.00000E+20
169  #OVERLAPing residues             2
170    5  15
171  #OVERLAPing all corrected after             1  random generation
172 #OVERLAP evdw after   9.95800E+07
173 Waiting for     0.0362 sec
174 Waiting for     0.0376 sec
175 #OVERLAP evdw > 1d10   1.00000E+20
176  #OVERLAPing residues             3
177   18  25  21
178  #OVERLAPing all corrected after             1  random generation
179 #OVERLAP evdw after   3.16117E+17
180 Waiting for     0.0529 sec
181 Waiting for     0.0351 sec
182 Waiting for     0.0008 sec
183 Waiting for     0.0354 sec
184 #OVERLAP evdw > 1d10   1.00000E+20
185  #OVERLAPing residues             2
186    7  14
187  #OVERLAPing all corrected after             5  random generation
188 #OVERLAP evdw after   5.02459E+17
189 Waiting for     0.0386 sec
190 Waiting for     0.0007 sec
191 Waiting for     0.0337 sec
192 Waiting for     0.0569 sec
193 Waiting for     0.0103 sec
194 Waiting for     0.0006 sec
195 #OVERLAP evdw > 1d10   1.00000E+20
196  #OVERLAPing residues             2
197   11  17
198  #OVERLAPing all corrected after             2  random generation
199 #OVERLAP evdw after   1.26005E+10
200 Waiting for     0.0008 sec
201 Waiting for     0.0698 sec
202 Waiting for     0.5226 sec
203 #OVERLAP evdw > 1d10   1.00000E+20
204  #OVERLAPing residues             4
205    3  23   4  25
206  #OVERLAPing all corrected after             1  random generation
207 #OVERLAP evdw after   1.26225E+15
208 Waiting for     0.0007 sec
209 Waiting for     0.0322 sec
210 #OVERLAP evdw > 1d10   1.00000E+20
211  #OVERLAPing residues             2
212    7  13
213  #OVERLAPing all corrected after             4  random generation
214 #OVERLAP evdw after   1.49724E+07
215 Waiting for     0.0369 sec
216 Waiting for     0.0010 sec
217 Waiting for     0.0007 sec
218 Waiting for     0.0678 sec
219 #OVERLAP evdw > 1d10   1.00000E+20
220  #OVERLAPing residues             2
221    2  27
222  #OVERLAPing all corrected after             1  random generation
223 #OVERLAP evdw after   2.55579E+03
224 Waiting for     0.0374 sec
225 Waiting for     0.0881 sec
226 Waiting for     0.0007 sec
227 Waiting for     0.0007 sec
228 Waiting for     0.0523 sec
229 Waiting for     0.0400 sec
230 Waiting for     0.0111 sec
231 Waiting for     0.0326 sec
232 Waiting for     0.0007 sec
233 Waiting for     0.0006 sec
234 Waiting for     0.0315 sec
235 Waiting for     0.0364 sec
236 Waiting for     0.0286 sec
237 Waiting for     0.0362 sec
238 #OVERLAP evdw > 1d10   1.00000E+20
239  #OVERLAPing residues             2
240    8  25
241  #OVERLAPing all corrected after             1  random generation
242 #OVERLAP evdw after   1.36387E+10
243 Waiting for     0.0009 sec
244 Waiting for     0.0006 sec
245 #OVERLAP evdw > 1d10   1.00000E+20
246  #OVERLAPing residues             2
247   11  14
248  #OVERLAPing all corrected after             1  random generation
249 #OVERLAP evdw after  -5.59750E+00
250 Waiting for     0.0360 sec
251 Waiting for     0.0007 sec
252 Waiting for     0.0318 sec
253 Waiting for     0.0364 sec
254 #OVERLAP evdw > 1d10   1.35536E+35
255  #OVERLAPing residues             0
256
257  #OVERLAPing all corrected after             1  random generation
258 #OVERLAP evdw after   1.35536E+35
259 Waiting for     0.0524 sec
260 Waiting for     0.0374 sec
261 #OVERLAP evdw > 1d10   1.00000E+20
262  #OVERLAPing residues             2
263    6  26
264  #OVERLAPing all corrected after             1  random generation
265 #OVERLAP evdw after   1.87802E+11
266 Waiting for     0.0383 sec
267 Waiting for     0.0007 sec
268 Waiting for     0.0323 sec
269 Waiting for     0.0344 sec
270 Waiting for     0.0008 sec
271 Waiting for     0.0007 sec
272 Waiting for     0.0357 sec
273 Waiting for     0.0364 sec
274 Waiting for     0.0367 sec
275 Waiting for     0.0007 sec
276 Waiting for     0.0321 sec
277 Waiting for     0.0380 sec
278 Waiting for     0.0564 sec
279 Waiting for     0.0345 sec
280 Waiting for     0.0364 sec
281 Waiting for     0.0362 sec
282 Waiting for     0.0318 sec
283 Waiting for     0.0806 sec
284 Waiting for     0.0463 sec
285 Waiting for     0.0007 sec
286 #OVERLAP evdw > 1d10   1.00000E+20
287  #OVERLAPing residues             2
288   17  22
289  #OVERLAPing all corrected after             1  random generation
290 #OVERLAP evdw after   3.60915E+05
291 Waiting for     0.0309 sec
292 Waiting for     0.0355 sec
293 #OVERLAP evdw > 1d10   1.00000E+20
294  #OVERLAPing residues             2
295    9  20
296  #OVERLAPing all corrected after             1  random generation
297 #OVERLAP evdw after   9.55600E+01
298 Waiting for     0.0359 sec
299 #OVERLAP evdw > 1d10   1.00000E+20
300  #OVERLAPing residues             2
301   20  23
302  #OVERLAPing all corrected after             1  random generation
303 #OVERLAP evdw after   6.85122E+07
304 Waiting for     0.0339 sec
305 Waiting for     0.0371 sec
306 Waiting for     0.0344 sec
307 Waiting for     0.0007 sec
308 #OVERLAP evdw > 1d10   1.00000E+20
309  #OVERLAPing residues             2
310   11  14
311  #OVERLAPing all corrected after             1  random generation
312 #OVERLAP evdw after   1.23182E+12
313 Waiting for     0.0389 sec
314 Waiting for     0.0345 sec
315 Waiting for     0.0377 sec
316 Waiting for     0.0393 sec
317 Waiting for     0.0007 sec
318 Waiting for     0.0261 sec
319 #OVERLAP evdw > 1d10   1.00000E+20
320  #OVERLAPing residues             2
321   20  25
322  #OVERLAPing all corrected after             2  random generation
323 #OVERLAP evdw after   8.95822E+06
324 Waiting for     0.0007 sec
325 Waiting for     0.0051 sec
326 Waiting for     0.0007 sec
327 Waiting for     0.0393 sec
328 Waiting for     0.0322 sec
329 Waiting for     0.0350 sec
330 #OVERLAP evdw > 1d10   1.00000E+20
331  #OVERLAPing residues             2
332    9  22
333  #OVERLAPing all corrected after             1  random generation
334 #OVERLAP evdw after   1.01365E+09
335 Waiting for     0.0327 sec
336 Waiting for     0.0382 sec
337 Waiting for     0.0386 sec
338 Waiting for     0.0368 sec
339 #OVERLAP evdw > 1d10   1.00000E+20
340  #OVERLAPing residues             2
341   17  26
342  #OVERLAPing all corrected after             1  random generation
343 #OVERLAP evdw after  -3.40761E+01
344 Waiting for     0.0390 sec
345 Waiting for     0.0006 sec
346 Waiting for     0.0333 sec
347 #OVERLAP evdw > 1d10   1.00000E+20
348  #OVERLAPing residues             2
349   17  25
350  #OVERLAPing all corrected after             7  random generation
351 #OVERLAP evdw after   3.77441E+10
352 Waiting for     0.0365 sec
353 Waiting for     0.0360 sec
354 Waiting for     0.0339 sec
355 #OVERLAP evdw > 1d10   1.00000E+20
356  #OVERLAPing residues             2
357   11  14
358  #OVERLAPing all corrected after             1  random generation
359 #OVERLAP evdw after   2.73167E+11
360 Waiting for     0.0370 sec
361 Waiting for     0.0388 sec
362 Waiting for     0.0007 sec
363 Waiting for     0.0691 sec
364 Waiting for     0.0403 sec
365 Waiting for     0.0440 sec
366 Waiting for     0.0351 sec
367 Waiting for     0.0331 sec
368 Waiting for     0.0377 sec
369 #OVERLAP evdw > 1d10   1.91603E+30
370  #OVERLAPing residues             0
371
372  #OVERLAPing all corrected after             1  random generation
373 #OVERLAP evdw after   1.91603E+30
374 Waiting for     0.0007 sec
375 Waiting for     0.0386 sec
376 Waiting for     0.0841 sec
377 Waiting for     0.0007 sec
378 Waiting for     0.0400 sec
379 #OVERLAP evdw > 1d10   1.00000E+20
380  #OVERLAPing residues             2
381    6  27
382  #OVERLAPing all corrected after             3  random generation
383 #OVERLAP evdw after   5.52843E+13
384 Waiting for     0.0334 sec
385 Waiting for     0.0401 sec
386 Waiting for     0.0370 sec
387 Waiting for     0.0315 sec
388 Waiting for     0.0332 sec
389 Waiting for     0.0025 sec
390 #OVERLAP evdw > 1d10   1.00000E+20
391  #OVERLAPing residues             2
392    8  25
393  #OVERLAPing all corrected after             1  random generation
394 #OVERLAP evdw after   2.41553E+10
395 Waiting for     0.0344 sec
396 Waiting for     0.0440 sec
397 Waiting for     0.0364 sec
398 #OVERLAP evdw > 1d10   1.00000E+20
399  #OVERLAPing residues             2
400    7  26
401  #OVERLAPing all corrected after             1  random generation
402 #OVERLAP evdw after   3.88434E+09
403 Waiting for     0.0388 sec
404 Waiting for     0.0386 sec
405 Waiting for     0.0348 sec
406 Waiting for     0.0333 sec
407 Waiting for     0.0006 sec
408 Waiting for     0.0377 sec
409 Waiting for     0.0007 sec
410 Waiting for     0.0314 sec
411 Waiting for     0.1277 sec
412 Waiting for     0.0007 sec
413 Waiting for     0.0007 sec
414 #OVERLAP evdw > 1d10   1.00000E+20
415  #OVERLAPing residues             4
416    8  15   9  16
417  #OVERLAPing all corrected after             8  random generation
418 #OVERLAP evdw after   5.44244E+11
419 Waiting for     0.0418 sec
420 Waiting for     0.0007 sec
421 #OVERLAP evdw > 1d10   1.00000E+20
422  #OVERLAPing residues             4
423    3  26   4  25
424  #OVERLAPing all corrected after             3  random generation
425 #OVERLAP evdw after   2.20165E+08
426 Waiting for     0.0007 sec
427 Waiting for     0.0364 sec
428 Waiting for     0.0007 sec
429 Waiting for     0.0404 sec
430 Waiting for     0.0367 sec
431 Waiting for     0.0624 sec
432 Waiting for     0.0345 sec
433 #OVERLAP evdw > 1d10   1.00000E+20
434  #OVERLAPing residues             2
435   12  20
436  #OVERLAPing all corrected after             1  random generation
437 #OVERLAP evdw after   5.11333E+11
438 Waiting for     0.0395 sec
439 Waiting for     0.0012 sec
440 Waiting for     0.0331 sec
441 Waiting for     0.0008 sec
442 Waiting for     0.0566 sec
443 Waiting for     0.1814 sec
444 Waiting for     0.0178 sec
445 Waiting for     0.0397 sec
446 Waiting for     0.0348 sec
447 Waiting for     0.0006 sec
448 Waiting for     0.0337 sec
449 Waiting for     0.0078 sec
450 Waiting for     0.0373 sec
451 #OVERLAP evdw > 1d10   1.00000E+20
452  #OVERLAPing residues             2
453    2  29
454  #OVERLAPing all corrected after             2  random generation
455 #OVERLAP evdw after   1.56579E+16
456 Waiting for     0.0007 sec
457 #OVERLAP evdw > 1d10   1.00000E+20
458  #OVERLAPing residues             2
459    4   7
460  #OVERLAPing all corrected after             3  random generation
461 #OVERLAP evdw after   7.88330E+03
462 Waiting for     0.0400 sec
463 Waiting for     0.0357 sec
464 Waiting for     0.0387 sec
465 Waiting for     0.0007 sec
466 Waiting for     0.0332 sec
467 Waiting for     0.0007 sec
468 Waiting for     0.0618 sec
469 #OVERLAP evdw > 1d10   1.00000E+20
470  #OVERLAPing residues             2
471   22  25
472  #OVERLAPing all corrected after             4  random generation
473 #OVERLAP evdw after   5.83824E+13
474 Waiting for     0.0348 sec
475 Waiting for     0.0352 sec
476 Waiting for     0.0007 sec
477 Waiting for     0.0367 sec
478 Waiting for     0.0009 sec
479 Waiting for     0.0007 sec
480 #OVERLAP evdw > 1d10   1.00000E+20
481  #OVERLAPing residues             2
482    6  17
483  #OVERLAPing all corrected after             1  random generation
484 #OVERLAP evdw after   1.66632E+15
485 Waiting for     0.0007 sec
486 #OVERLAP evdw > 1d10   1.00000E+20
487  #OVERLAPing residues             2
488    7  17
489  #OVERLAPing all corrected after             1  random generation
490 #OVERLAP evdw after   1.58064E+09
491 Waiting for     0.0007 sec
492 #OVERLAP evdw > 1d10   1.00000E+20
493  #OVERLAPing residues             2
494    2  27
495  #OVERLAPing all corrected after             1  random generation
496 #OVERLAP evdw after   2.17096E+11
497 Waiting for     0.0599 sec
498 Waiting for     0.0273 sec
499 Waiting for     0.0381 sec
500 Waiting for     0.0408 sec
501 Waiting for     0.0401 sec
502 Waiting for     0.0007 sec
503 Waiting for     0.0327 sec
504 Waiting for     0.0539 sec
505 Waiting for     0.0309 sec
506 #OVERLAP evdw > 1d10   1.00000E+20
507  #OVERLAPing residues             2
508    5  17
509  #OVERLAPing all corrected after             1  random generation
510 #OVERLAP evdw after   1.42953E+08
511 Waiting for     0.0007 sec
512 #OVERLAP evdw > 1d10   1.00000E+20
513  #OVERLAPing residues             2
514    5  13
515  #OVERLAPing all corrected after             1  random generation
516 #OVERLAP evdw after   4.60767E+10
517 Waiting for     0.0388 sec
518 #OVERLAP evdw > 1d10   1.00000E+20
519  #OVERLAPing residues             2
520    7  29
521  #OVERLAPing all corrected after             1  random generation
522 #OVERLAP evdw after   3.77472E+06
523 Waiting for     0.0328 sec
524 Waiting for     0.0346 sec
525 #OVERLAP evdw > 1d10   1.00000E+20
526  #OVERLAPing residues             9
527    4  10   7  24   8  25   9  17  26
528  #OVERLAPing all corrected after            30  random generation
529 #OVERLAP evdw after   6.36370E+12
530 Waiting for     0.0007 sec
531 #OVERLAP evdw > 1d10   2.63605E+27
532  #OVERLAPing residues             0
533
534  #OVERLAPing all corrected after             1  random generation
535 #OVERLAP evdw after   2.63605E+27
536 Waiting for     0.0007 sec
537 #OVERLAP evdw > 1d10   1.00000E+20
538  #OVERLAPing residues             2
539    4  12
540  #OVERLAPing all corrected after             1  random generation
541 #OVERLAP evdw after   1.31093E+10
542 Waiting for     0.0488 sec
543 Waiting for     0.0319 sec
544 Waiting for     0.0400 sec
545 Waiting for     0.0007 sec
546 Waiting for     0.0347 sec
547 Waiting for     0.0334 sec
548 Waiting for     0.0420 sec
549 Waiting for     0.0392 sec
550 #OVERLAP evdw > 1d10   1.00000E+20
551  #OVERLAPing residues             6
552    4  17   6  19   7  20
553  #OVERLAPing all corrected after             2  random generation
554 #OVERLAP evdw after   6.10305E+29
555 Waiting for     0.0007 sec
556 Waiting for     0.0377 sec
557 #OVERLAP evdw > 1d10   1.00000E+20
558  #OVERLAPing residues             2
559   11  22
560  #OVERLAPing all corrected after             6  random generation
561 #OVERLAP evdw after   2.66596E+09
562 Waiting for     0.0365 sec
563 #OVERLAP evdw > 1d10   1.00000E+20
564  #OVERLAPing residues             2
565    9  27
566  #OVERLAPing all corrected after             1  random generation
567 #OVERLAP evdw after   1.56368E+08
568 Waiting for     0.0539 sec
569 Waiting for     0.0391 sec
570 #OVERLAP evdw > 1d10   1.00000E+20
571  #OVERLAPing residues             2
572   18  27
573  #OVERLAPing all corrected after             2  random generation
574 #OVERLAP evdw after   9.08011E+03
575 Waiting for     0.0315 sec
576 Waiting for     0.0332 sec
577 #OVERLAP evdw > 1d10   1.00000E+20
578  #OVERLAPing residues             2
579    4  20
580  #OVERLAPing all corrected after             1  random generation
581 #OVERLAP evdw after   3.31438E+08
582 Waiting for     0.0007 sec
583 #OVERLAP evdw > 1d10   1.00000E+20
584  #OVERLAPing residues             2
585    8  25
586  #OVERLAPing all corrected after             1  random generation
587 #OVERLAP evdw after   8.44720E+14
588 Waiting for     0.0366 sec
589 Waiting for     0.0310 sec
590 #OVERLAP evdw > 1d10   1.00000E+20
591  #OVERLAPing residues             2
592   23  25
593  #OVERLAPing all corrected after             1  random generation
594 #OVERLAP evdw after   3.68706E+02
595 Waiting for     0.0336 sec
596 Waiting for     0.0324 sec
597 Waiting for     0.0348 sec
598 Waiting for     0.0571 sec
599 Waiting for     0.0359 sec
600 Waiting for     0.0007 sec
601 Waiting for     0.0318 sec
602 Waiting for     0.0390 sec
603 Waiting for     0.0387 sec
604 Waiting for     0.0394 sec
605 Waiting for     0.0315 sec
606 #OVERLAP evdw > 1d10   1.00000E+20
607  #OVERLAPing residues             2
608    4  24
609  #OVERLAPing all corrected after             1  random generation
610 #OVERLAP evdw after   6.28817E+04
611 Waiting for     0.0357 sec
612 Waiting for     0.0384 sec
613 #OVERLAP evdw > 1d10   1.00000E+20
614  #OVERLAPing residues             2
615   11  27
616  #OVERLAPing all corrected after             1  random generation
617 #OVERLAP evdw after   1.44298E+03
618 Waiting for     0.0405 sec
619 #OVERLAP evdw > 1d10   1.00000E+20
620  #OVERLAPing residues             2
621    6  20
622  #OVERLAPing all corrected after             2  random generation
623 #OVERLAP evdw after   1.00714E+09
624 Waiting for     0.0173 sec
625 Waiting for     0.0493 sec
626 Waiting for     0.0365 sec
627 Waiting for     0.0387 sec
628 Waiting for     0.0356 sec
629 Waiting for     0.0398 sec
630 Waiting for     0.0569 sec
631 #OVERLAP evdw > 1d10   1.00000E+20
632  #OVERLAPing residues             2
633    7  19
634  #OVERLAPing all corrected after             1  random generation
635 #OVERLAP evdw after   1.54561E+11
636 Waiting for     0.0333 sec
637 Waiting for     0.0006 sec
638 #OVERLAP evdw > 1d10   1.00000E+20
639  #OVERLAPing residues             4
640    7  18   9  27
641  #OVERLAPing all corrected after             1  random generation
642 #OVERLAP evdw after   2.80022E+13
643 Waiting for     0.0335 sec
644 Waiting for     0.0315 sec
645 Waiting for     0.0007 sec
646 #OVERLAP evdw > 1d10   1.00000E+20
647  #OVERLAPing residues             2
648    8  23
649  #OVERLAPing all corrected after             1  random generation
650 #OVERLAP evdw after   6.66317E+26
651 Waiting for     0.0308 sec
652 #OVERLAP evdw > 1d10   1.20332E+21
653  #OVERLAPing residues             0
654
655  #OVERLAPing all corrected after             1  random generation
656 #OVERLAP evdw after   1.20332E+21
657 Waiting for     0.0367 sec
658 #OVERLAP evdw > 1d10   1.00000E+20
659  #OVERLAPing residues             2
660   17  22
661  #OVERLAPing all corrected after             1  random generation
662 #OVERLAP evdw after   2.93985E+05
663 Waiting for     0.0324 sec
664 Waiting for     0.0334 sec
665 #OVERLAP evdw > 1d10   1.00000E+20
666  #OVERLAPing residues             2
667    4  14
668  #OVERLAPing all corrected after             1  random generation
669 #OVERLAP evdw after   1.15528E+15
670 Waiting for     0.0007 sec
671 #OVERLAP evdw > 1d10   1.00000E+20
672  #OVERLAPing residues             2
673    9  24
674  #OVERLAPing all corrected after             2  random generation
675 #OVERLAP evdw after   3.26720E+00
676 Waiting for     0.0336 sec
677 Waiting for     0.0390 sec
678 Waiting for     0.3235 sec
679 Waiting for     0.0007 sec
680 Waiting for     0.0335 sec
681 Waiting for     0.0378 sec
682 #OVERLAP evdw > 1d10   2.72400E+20
683  #OVERLAPing residues             0
684
685  #OVERLAPing all corrected after             1  random generation
686 #OVERLAP evdw after   2.72400E+20
687 Waiting for     0.0007 sec
688 #OVERLAP evdw > 1d10   1.00000E+20
689  #OVERLAPing residues             2
690   11  12
691  #OVERLAPing all corrected after             1  random generation
692 #OVERLAP evdw after   3.40338E+02
693 Waiting for     0.0337 sec
694 Waiting for     0.0007 sec
695 Waiting for     0.0380 sec
696 Waiting for     0.0330 sec
697 Waiting for     0.0351 sec
698 Waiting for     0.0343 sec
699 Waiting for     0.0007 sec
700 Waiting for     0.0376 sec
701 Waiting for     0.0406 sec
702 Waiting for     0.0007 sec
703 #OVERLAP evdw > 1d10   1.00000E+20
704  #OVERLAPing residues             2
705   12  23
706  #OVERLAPing all corrected after             3  random generation
707 #OVERLAP evdw after   7.44007E+22
708 Waiting for     0.0380 sec
709 Waiting for     0.0321 sec
710 Waiting for     0.1522 sec
711 Waiting for     0.0006 sec
712 Waiting for     0.0007 sec
713 Waiting for     0.0406 sec
714 #OVERLAP evdw > 1d10   1.00000E+20
715  #OVERLAPing residues             2
716   14  23
717  #OVERLAPing all corrected after             1  random generation
718 #OVERLAP evdw after   1.28809E+07
719 Waiting for     0.0347 sec
720 Waiting for     0.0007 sec
721 Waiting for     0.0341 sec
722 #OVERLAP evdw > 1d10   1.00000E+20
723  #OVERLAPing residues             2
724    4  25
725  #OVERLAPing all corrected after             1  random generation
726 #OVERLAP evdw after   4.34596E+04
727 Waiting for     0.0391 sec
728 Waiting for     0.0381 sec
729 Waiting for     0.0955 sec
730 Waiting for     0.0141 sec
731 Waiting for     0.0330 sec
732 Waiting for     0.0331 sec
733 Waiting for     0.0400 sec
734 Waiting for     0.0006 sec
735 Waiting for     0.0403 sec
736 Waiting for     0.0349 sec
737 Waiting for     0.0335 sec
738 Waiting for     0.0392 sec
739 Waiting for     0.0398 sec
740 Waiting for     0.0518 sec
741 Waiting for     0.0330 sec
742 Waiting for     0.0093 sec
743 Waiting for     0.0429 sec
744 #OVERLAP evdw > 1d10   1.00000E+20
745  #OVERLAPing residues             2
746    4  27
747  #OVERLAPing all corrected after             2  random generation
748 #OVERLAP evdw after   1.04391E+05
749 Waiting for     0.0367 sec
750 Waiting for     0.0315 sec
751 Waiting for     0.0331 sec
752 #OVERLAP evdw > 1d10   1.00000E+20
753  #OVERLAPing residues             2
754    9  22
755  #OVERLAPing all corrected after             1  random generation
756 #OVERLAP evdw after   8.42836E+09
757 Waiting for     0.0307 sec
758 Waiting for     0.0007 sec
759 Waiting for     0.4222 sec
760 Waiting for     0.0006 sec
761 Waiting for     0.0311 sec
762 #OVERLAP evdw > 1d10   1.00000E+20
763  #OVERLAPing residues             2
764    8  20
765  #OVERLAPing all corrected after             2  random generation
766 #OVERLAP evdw after   1.58190E+13
767 Waiting for     0.0404 sec
768 Waiting for     0.0387 sec
769 Waiting for     0.0361 sec
770 Waiting for     0.0374 sec
771 #OVERLAP evdw > 1d10   1.00000E+20
772  #OVERLAPing residues             4
773    4  25   5  17
774  #OVERLAPing all corrected after             4  random generation
775 #OVERLAP evdw after   6.54064E+11
776 Waiting for     0.0582 sec
777 Waiting for     0.0800 sec
778 Waiting for     0.0009 sec
779 Waiting for     0.0007 sec
780 Waiting for     0.0378 sec
781 Waiting for     0.0351 sec
782 #OVERLAP evdw > 1d10   1.47227E+27
783  #OVERLAPing residues             0
784
785  #OVERLAPing all corrected after             1  random generation
786 #OVERLAP evdw after   1.47227E+27
787 Waiting for     0.0398 sec
788 #OVERLAP evdw > 1d10   1.00000E+20
789  #OVERLAPing residues             2
790   15  27
791  #OVERLAPing all corrected after             1  random generation
792 #OVERLAP evdw after   3.20835E+18
793 Waiting for     0.0411 sec
794 Waiting for     0.0560 sec
795 Waiting for     0.0344 sec
796 Waiting for     0.0345 sec
797 Waiting for     0.4794 sec
798 Waiting for     0.0006 sec
799 #OVERLAP evdw > 1d10   1.00000E+20
800  #OVERLAPing residues             2
801    7  17
802  #OVERLAPing all corrected after             1  random generation
803 #OVERLAP evdw after   1.57221E+07
804 Waiting for     0.0315 sec
805 #OVERLAP evdw > 1d10   1.00000E+20
806  #OVERLAPing residues             2
807    4  27
808  #OVERLAPing all corrected after             1  random generation
809 #OVERLAP evdw after   6.29085E+12
810 Waiting for     0.0312 sec
811 Waiting for     0.0611 sec
812 Waiting for     0.0191 sec
813 #OVERLAP evdw > 1d10   1.00000E+20
814  #OVERLAPing residues             2
815   14  27
816  #OVERLAPing all corrected after             2  random generation
817 #OVERLAP evdw after   1.30831E+09
818 Waiting for     0.0598 sec
819 Waiting for     0.0390 sec
820 Waiting for     0.0006 sec
821 #OVERLAP evdw > 1d10   1.00000E+20
822  #OVERLAPing residues             2
823    9  25
824  #OVERLAPing all corrected after             1  random generation
825 #OVERLAP evdw after   8.97599E+10
826 Waiting for     0.0361 sec
827 Waiting for     0.0395 sec
828 Waiting for     0.0007 sec
829 Waiting for     0.0320 sec
830 Waiting for     0.0313 sec
831 Waiting for     0.0692 sec
832 Waiting for     0.0410 sec
833 Waiting for     0.0326 sec
834 #OVERLAP evdw > 1d10   1.00000E+20
835  #OVERLAPing residues             2
836    5  25
837  #OVERLAPing all corrected after             1  random generation
838 #OVERLAP evdw after   1.82559E+16
839 Waiting for     0.0007 sec
840 Waiting for     0.0007 sec
841 Waiting for     0.0384 sec
842 Waiting for     0.0337 sec
843 #OVERLAP evdw > 1d10   1.00000E+20
844  #OVERLAPing residues             2
845    4  24
846  #OVERLAPing all corrected after             1  random generation
847 #OVERLAP evdw after   3.06878E+03
848 Waiting for     0.0541 sec
849 Waiting for     0.0167 sec
850 #OVERLAP evdw > 1d10   1.68287E+36
851  #OVERLAPing residues             0
852
853  #OVERLAPing all corrected after             1  random generation
854 #OVERLAP evdw after   1.68287E+36
855 Waiting for     0.0007 sec
856 Waiting for     0.0010 sec
857 #OVERLAP evdw > 1d10   1.00000E+20
858  #OVERLAPing residues             2
859    4  26
860  #OVERLAPing all corrected after             1  random generation
861 #OVERLAP evdw after   2.11907E+09
862 Waiting for     0.0006 sec
863 Waiting for     0.0007 sec
864 #OVERLAP evdw > 1d10   1.00000E+20
865  #OVERLAPing residues             2
866    9  24
867  #OVERLAPing all corrected after             2  random generation
868 #OVERLAP evdw after   1.05480E+08
869 Waiting for     0.0369 sec
870 Waiting for     0.0334 sec
871 Waiting for     0.0394 sec
872 #OVERLAP evdw > 1d10   1.00000E+20
873  #OVERLAPing residues             2
874    7  25
875  #OVERLAPing all corrected after             3  random generation
876 #OVERLAP evdw after   7.56409E+13
877 Waiting for     0.0326 sec
878 Waiting for     0.0525 sec
879 Waiting for     0.0405 sec
880 Waiting for     0.0347 sec
881 Waiting for     0.0007 sec
882 Waiting for     0.0345 sec
883 #OVERLAP evdw > 1d10   9.80395E+22
884  #OVERLAPing residues             0
885
886  #OVERLAPing all corrected after             1  random generation
887 #OVERLAP evdw after   9.80395E+22
888 Waiting for     0.0546 sec
889 Waiting for     0.0307 sec
890 Waiting for     0.0316 sec
891 #OVERLAP evdw > 1d10   1.00000E+20
892  #OVERLAPing residues             2
893    6  27
894  #OVERLAPing all corrected after             3  random generation
895 #OVERLAP evdw after   4.74114E+06
896 Waiting for     0.0360 sec
897 Waiting for     0.0050 sec
898 Waiting for     0.0395 sec
899 Waiting for     0.0007 sec
900 Waiting for     0.0650 sec
901 Waiting for     0.0312 sec
902 Waiting for     0.0332 sec
903 Waiting for     0.0316 sec
904 Waiting for     0.0359 sec
905 Waiting for     0.0318 sec
906 Waiting for     0.0434 sec
907 Waiting for     0.0007 sec
908 Waiting for     0.0399 sec
909 #OVERLAP evdw > 1d10   1.00000E+20
910  #OVERLAPing residues             4
911    6  14   7  13
912  #OVERLAPing all corrected after             1  random generation
913 #OVERLAP evdw after   4.02209E+04
914 Waiting for     0.0007 sec
915 #OVERLAP evdw > 1d10   1.00000E+20
916  #OVERLAPing residues             2
917    7  21
918  #OVERLAPing all corrected after             5  random generation
919 #OVERLAP evdw after   2.88238E+08
920 Waiting for     0.0331 sec
921 Waiting for     0.0377 sec
922 Waiting for     0.0828 sec
923 Waiting for     0.0006 sec
924 Waiting for     0.0372 sec
925 Waiting for     0.0234 sec
926 Waiting for     0.0350 sec
927 Waiting for     0.0334 sec
928 #OVERLAP evdw > 1d10   2.16199E+20
929  #OVERLAPing residues             0
930
931  #OVERLAPing all corrected after             1  random generation
932 #OVERLAP evdw after   2.16199E+20
933 Waiting for     0.0007 sec
934 Waiting for     0.0395 sec
935 #OVERLAP evdw > 1d10   1.00000E+20
936  #OVERLAPing residues             4
937    7  25   9  27
938  #OVERLAPing all corrected after             3  random generation
939 #OVERLAP evdw after   1.47808E+16
940 Waiting for     0.0007 sec
941 #OVERLAP evdw > 1d10   1.64681E+25
942  #OVERLAPing residues             0
943
944  #OVERLAPing all corrected after             1  random generation
945 #OVERLAP evdw after   1.64681E+25
946 Waiting for     0.0006 sec
947 #OVERLAP evdw > 1d10   1.00000E+20
948  #OVERLAPing residues             2
949    9  20
950  #OVERLAPing all corrected after             1  random generation
951 #OVERLAP evdw after   2.07393E+12
952 Waiting for     0.0634 sec
953 Waiting for     0.0383 sec
954 #OVERLAP evdw > 1d10   1.00000E+20
955  #OVERLAPing residues             2
956   12  17
957  #OVERLAPing all corrected after             2  random generation
958 #OVERLAP evdw after   2.46634E+04
959 Waiting for     0.0472 sec
960 Waiting for     0.0319 sec
961 Waiting for     0.5122 sec
962 #OVERLAP evdw > 1d10   1.00000E+20
963  #OVERLAPing residues             2
964    4  21
965  #OVERLAPing all corrected after             3  random generation
966 #OVERLAP evdw after   1.86563E+12
967 Waiting for     0.0006 sec
968 Waiting for     0.0393 sec
969 Waiting for     0.0007 sec
970 Waiting for     0.0371 sec
971 Waiting for     0.0319 sec
972 #OVERLAP evdw > 1d10   1.00000E+20
973  #OVERLAPing residues             2
974   14  27
975  #OVERLAPing all corrected after             2  random generation
976 #OVERLAP evdw after   3.09794E+25
977 Waiting for     0.0189 sec
978 Waiting for     0.0007 sec
979 Waiting for     0.0362 sec
980 #OVERLAP evdw > 1d10   1.00000E+20
981  #OVERLAPing residues             4
982    6  27   7  28
983  #OVERLAPing NOT all corrected             4
984    6  27   7  28
985 #OVERLAP evdw after   1.00000E+20
986 Waiting for     0.0315 sec
987 Waiting for     0.0334 sec
988 Waiting for     0.0313 sec
989 Waiting for     0.0007 sec
990 #OVERLAP evdw > 1d10   1.00000E+20
991  #OVERLAPing residues             2
992    9  24
993  #OVERLAPing all corrected after             1  random generation
994 #OVERLAP evdw after   6.05908E+05
995 Waiting for     0.0337 sec
996 Waiting for     0.0290 sec
997 #OVERLAP evdw > 1d10   1.00000E+20
998  #OVERLAPing residues             2
999    9  18
1000  #OVERLAPing all corrected after             1  random generation
1001 #OVERLAP evdw after  -1.27596E+01
1002 Waiting for     0.0352 sec
1003 Waiting for     0.0007 sec
1004 Waiting for     0.0395 sec
1005 #OVERLAP evdw > 1d10   1.00000E+20
1006  #OVERLAPing residues             2
1007    7  27
1008  #OVERLAPing all corrected after             5  random generation
1009 #OVERLAP evdw after   1.27944E+11
1010 Waiting for     0.0007 sec
1011 #OVERLAP evdw > 1d10   1.00000E+20
1012  #OVERLAPing residues             4
1013    4  28   7  13
1014  #OVERLAPing all corrected after             1  random generation
1015 #OVERLAP evdw after   3.65881E+12
1016 Waiting for     0.0406 sec
1017 Waiting for     0.0310 sec
1018 #OVERLAP evdw > 1d10   1.39054E+34
1019  #OVERLAPing residues             0
1020
1021  #OVERLAPing all corrected after             1  random generation
1022 #OVERLAP evdw after   1.39054E+34
1023 Waiting for     0.0527 sec
1024 Waiting for     0.0385 sec
1025 Waiting for     0.0007 sec
1026 #OVERLAP evdw > 1d10   1.00000E+20
1027  #OVERLAPing residues             6
1028    2  17  11  28  13  29
1029  #OVERLAPing all corrected after             4  random generation
1030 #OVERLAP evdw after   7.28912E+14
1031 Waiting for     0.0008 sec
1032 Waiting for     0.0310 sec
1033 #OVERLAP evdw > 1d10   1.00000E+20
1034  #OVERLAPing residues             2
1035   11  20
1036  #OVERLAPing all corrected after             1  random generation
1037 #OVERLAP evdw after   1.39208E+04
1038 Waiting for     0.0355 sec
1039 #OVERLAP evdw > 1d10   1.00000E+20
1040  #OVERLAPing residues             2
1041   22  29
1042  #OVERLAPing all corrected after             1  random generation
1043 #OVERLAP evdw after   7.04820E+04
1044 Waiting for     0.0383 sec
1045 Waiting for     0.0373 sec
1046 Waiting for     0.0007 sec
1047 Waiting for     0.0384 sec
1048 Waiting for     0.0007 sec
1049 Waiting for     0.0529 sec
1050 Waiting for     0.0379 sec
1051 Waiting for     0.0385 sec
1052 Waiting for     0.0374 sec
1053 #OVERLAP evdw > 1d10   1.00000E+20
1054  #OVERLAPing residues             2
1055    4  17
1056  #OVERLAPing all corrected after             8  random generation
1057 #OVERLAP evdw after   6.30809E+10
1058 Waiting for     0.0353 sec
1059 #OVERLAP evdw > 1d10   1.00000E+20
1060  #OVERLAPing residues             4
1061    4  17   7  20
1062  #OVERLAPing all corrected after             2  random generation
1063 #OVERLAP evdw after   1.11989E+07
1064 Waiting for     0.0402 sec
1065 #OVERLAP evdw > 1d10   1.00000E+20
1066  #OVERLAPing residues             2
1067    8  27
1068  #OVERLAPing all corrected after             2  random generation
1069 #OVERLAP evdw after   7.33017E+33
1070 Waiting for     0.0007 sec
1071 Waiting for     0.0007 sec
1072 Waiting for     0.0007 sec
1073 Waiting for     0.0347 sec
1074 #OVERLAP evdw > 1d10   1.00000E+20
1075  #OVERLAPing residues             2
1076   13  24
1077  #OVERLAPing all corrected after             2  random generation
1078 #OVERLAP evdw after   6.36468E+13
1079 Waiting for     0.0403 sec
1080 Waiting for     0.0353 sec
1081 Waiting for     0.0364 sec
1082 Waiting for     0.0007 sec
1083 #OVERLAP evdw > 1d10   1.00000E+20
1084  #OVERLAPing residues             2
1085    7  23
1086  #OVERLAPing all corrected after             8  random generation
1087 #OVERLAP evdw after   1.04234E+17
1088 Waiting for     0.0697 sec
1089 Waiting for     0.4361 sec
1090 Waiting for     0.0007 sec
1091 Waiting for     0.0007 sec
1092 Waiting for     0.0696 sec
1093 Waiting for     0.0007 sec
1094 Waiting for     0.0396 sec
1095 #OVERLAP evdw > 1d10   1.00000E+20
1096  #OVERLAPing residues             2
1097   10  25
1098  #OVERLAPing NOT all corrected             2
1099   10  25
1100 #OVERLAP evdw after   1.00000E+20
1101 Waiting for     0.0315 sec
1102 Waiting for     0.0327 sec
1103 #OVERLAP evdw > 1d10   1.00000E+20
1104  #OVERLAPing residues             2
1105   13  25
1106  #OVERLAPing all corrected after             9  random generation
1107 #OVERLAP evdw after   1.28254E+16
1108 Waiting for     0.0472 sec
1109 Waiting for     0.0006 sec
1110 Waiting for     0.0654 sec
1111 #OVERLAP evdw > 1d10   1.00000E+20
1112  #OVERLAPing residues             2
1113    4  29
1114  #OVERLAPing all corrected after             1  random generation
1115 #OVERLAP evdw after   4.24346E-01
1116 Waiting for     0.0007 sec
1117 Waiting for     0.0251 sec
1118 Waiting for     0.0329 sec
1119 Waiting for     0.0553 sec
1120 Waiting for     0.0337 sec
1121 Waiting for     0.0007 sec
1122 Waiting for     0.0007 sec
1123 Waiting for     0.0365 sec
1124 Waiting for     0.0372 sec
1125 Waiting for     0.0383 sec
1126 Waiting for     0.0357 sec
1127 Waiting for     0.0309 sec
1128 Waiting for     0.0375 sec
1129 Waiting for     0.0007 sec
1130 #OVERLAP evdw > 1d10   1.00000E+20
1131  #OVERLAPing residues             2
1132    5  29
1133  #OVERLAPing all corrected after             1  random generation
1134 #OVERLAP evdw after   7.25886E+09
1135 Waiting for     0.0365 sec
1136 Waiting for     0.0007 sec
1137 Waiting for     0.0360 sec
1138 Waiting for     0.0916 sec
1139 Waiting for     0.0007 sec
1140 Waiting for     0.0461 sec
1141 Waiting for     0.0343 sec
1142 Waiting for     0.0350 sec
1143 Waiting for     0.6582 sec
1144 Waiting for     0.0007 sec
1145 Waiting for     0.0007 sec
1146 Waiting for     0.0348 sec
1147 Waiting for     0.0391 sec
1148 #OVERLAP evdw > 1d10   7.16619E+24
1149  #OVERLAPing residues             0
1150
1151  #OVERLAPing all corrected after             1  random generation
1152 #OVERLAP evdw after   7.16619E+24
1153 Waiting for     0.0007 sec
1154 #OVERLAP evdw > 1d10   1.00000E+20
1155  #OVERLAPing residues             2
1156    6  27
1157  #OVERLAPing all corrected after             1  random generation
1158 #OVERLAP evdw after   1.80151E+03
1159 Waiting for     0.0325 sec
1160 Waiting for     0.0007 sec
1161 Waiting for     0.0007 sec
1162 #OVERLAP evdw > 1d10   1.00000E+20
1163  #OVERLAPing residues             2
1164    2  27
1165  #OVERLAPing all corrected after             1  random generation
1166 #OVERLAP evdw after   1.95396E+03
1167 Waiting for     0.0007 sec
1168 Waiting for     0.0351 sec
1169 #OVERLAP evdw > 1d10   1.00000E+20
1170  #OVERLAPing residues             4
1171    4  29  14  27
1172  #OVERLAPing all corrected after             1  random generation
1173 #OVERLAP evdw after   2.22563E+10
1174 Waiting for     0.0392 sec
1175 Waiting for     0.0007 sec
1176 Waiting for     0.0584 sec
1177 Waiting for     0.0007 sec
1178 Waiting for     0.0357 sec
1179 Waiting for     0.8685 sec
1180 #OVERLAP evdw > 1d10   1.00000E+20
1181  #OVERLAPing residues             3
1182    5  25   7
1183  #OVERLAPing all corrected after             1  random generation
1184 #OVERLAP evdw after   8.25869E+05
1185 Waiting for     0.0010 sec
1186 #OVERLAP evdw > 1d10   1.00000E+20
1187  #OVERLAPing residues             9
1188    2  17   4  25  26   7  22  14  27
1189  #OVERLAPing all corrected after            10  random generation
1190 #OVERLAP evdw after   3.93340E+20
1191 Waiting for     0.0006 sec
1192 #OVERLAP evdw > 1d10   1.00000E+20
1193  #OVERLAPing residues             2
1194    3  29
1195  #OVERLAPing all corrected after             1  random generation
1196 #OVERLAP evdw after  -5.29681E+01
1197 Waiting for     0.0007 sec
1198 Waiting for     0.0316 sec
1199 Waiting for     0.0364 sec
1200 Waiting for     0.0327 sec
1201 Waiting for     0.0343 sec
1202 Waiting for     0.0324 sec
1203 #OVERLAP evdw > 1d10   1.00000E+20
1204  #OVERLAPing residues             2
1205    9  23
1206  #OVERLAPing all corrected after             1  random generation
1207 #OVERLAP evdw after   5.79943E+09
1208 Waiting for     0.0342 sec
1209 #OVERLAP evdw > 1d10   1.00000E+20
1210  #OVERLAPing residues             2
1211   14  17
1212  #OVERLAPing all corrected after             1  random generation
1213 #OVERLAP evdw after   3.98274E+09
1214 Waiting for     0.0006 sec
1215 Waiting for     0.0403 sec
1216 Waiting for     0.0324 sec
1217 Waiting for     0.0331 sec
1218 Waiting for     0.0454 sec
1219 Waiting for     0.4440 sec
1220 Waiting for     0.0007 sec
1221 Waiting for     0.0365 sec
1222 Waiting for     0.0007 sec
1223 Waiting for     0.0007 sec
1224 #OVERLAP evdw > 1d10   1.00000E+20
1225  #OVERLAPing residues             4
1226    4  21   7  20
1227  #OVERLAPing all corrected after             1  random generation
1228 #OVERLAP evdw after   1.18292E+10
1229 Waiting for     0.0102 sec
1230 #OVERLAP evdw > 1d10   1.00000E+20
1231  #OVERLAPing residues             2
1232    7  27
1233  #OVERLAPing all corrected after             1  random generation
1234 #OVERLAP evdw after   1.68111E+03
1235 Waiting for     0.0355 sec
1236 Waiting for     0.0394 sec
1237 Waiting for     0.0007 sec
1238 Waiting for     0.0367 sec
1239 Waiting for     0.0360 sec
1240 #OVERLAP evdw > 1d10   1.00000E+20
1241  #OVERLAPing residues             4
1242    7  18   9  14
1243  #OVERLAPing all corrected after             2  random generation
1244 #OVERLAP evdw after   5.60075E+15
1245 Waiting for     0.0509 sec
1246 #OVERLAP evdw > 1d10   1.00000E+20
1247  #OVERLAPing residues             2
1248    7  25
1249  #OVERLAPing all corrected after             3  random generation
1250 #OVERLAP evdw after   4.91019E+13
1251 Waiting for     0.0006 sec
1252 Waiting for     0.0324 sec
1253 Waiting for     0.0395 sec
1254 Waiting for     0.1930 sec
1255 Waiting for     0.0323 sec
1256 Waiting for     0.0006 sec
1257 Waiting for     0.0322 sec
1258 Waiting for     0.0010 sec
1259 Waiting for     0.0241 sec
1260 Waiting for     0.0360 sec
1261 #OVERLAP evdw > 1d10   1.00000E+20
1262  #OVERLAPing residues             2
1263    2  22
1264  #OVERLAPing all corrected after             1  random generation
1265 #OVERLAP evdw after   4.84615E+09
1266 Waiting for     0.0335 sec
1267 Waiting for     0.0375 sec
1268 Waiting for     0.0391 sec
1269 #OVERLAP evdw > 1d10   1.00000E+20
1270  #OVERLAPing residues             5
1271    7  14  27  16  17
1272  #OVERLAPing all corrected after             1  random generation
1273 #OVERLAP evdw after   1.81141E+06
1274 Waiting for     0.0348 sec
1275 #OVERLAP evdw > 1d10   1.00000E+20
1276  #OVERLAPing residues             4
1277   13  24  14  25
1278  #OVERLAPing all corrected after             4  random generation
1279 #OVERLAP evdw after   2.59542E+15
1280 Waiting for     0.0330 sec
1281 Waiting for     0.0348 sec
1282 Waiting for     0.0074 sec
1283 Waiting for     0.0025 sec
1284 #OVERLAP evdw > 1d10   1.00000E+20
1285  #OVERLAPing residues             2
1286    4  25
1287  #OVERLAPing all corrected after             1  random generation
1288 #OVERLAP evdw after   1.47904E+00
1289 Waiting for     0.0325 sec
1290 Waiting for     0.0007 sec
1291 Waiting for     0.0684 sec
1292 Waiting for     0.0352 sec
1293 Waiting for     0.0007 sec
1294 #OVERLAP evdw > 1d10   1.00000E+20
1295  #OVERLAPing residues             4
1296    3  25   5  27
1297  #OVERLAPing all corrected after             2  random generation
1298 #OVERLAP evdw after   1.12698E+15
1299 Waiting for     0.0563 sec
1300 Waiting for     0.0522 sec
1301 Waiting for     0.0007 sec
1302 #OVERLAP evdw > 1d10   1.00000E+20
1303  #OVERLAPing residues             4
1304    5  13   6  14
1305  #OVERLAPing all corrected after             1  random generation
1306 #OVERLAP evdw after   8.48806E+06
1307 Waiting for     0.0318 sec
1308 #OVERLAP evdw > 1d10   1.00000E+20
1309  #OVERLAPing residues             4
1310    5  25   6  23
1311  #OVERLAPing all corrected after             5  random generation
1312 #OVERLAP evdw after   1.13585E+20
1313 Waiting for     0.0328 sec
1314 Waiting for     0.0350 sec
1315 Waiting for     0.0361 sec
1316 Waiting for     0.0327 sec
1317 Waiting for     0.0404 sec
1318 #OVERLAP evdw > 1d10   1.00000E+20
1319  #OVERLAPing residues             2
1320    9  16
1321  #OVERLAPing all corrected after             1  random generation
1322 #OVERLAP evdw after   1.78332E+08
1323 Waiting for     0.0380 sec
1324 Waiting for     0.0007 sec
1325 #OVERLAP evdw > 1d10   1.00000E+20
1326  #OVERLAPing residues             2
1327    4  27
1328  #OVERLAPing all corrected after             1  random generation
1329 #OVERLAP evdw after   3.87326E+34
1330 Waiting for     0.0353 sec
1331 Waiting for     0.0377 sec
1332 Waiting for     0.1639 sec
1333 Waiting for     0.0006 sec
1334 Waiting for     0.0007 sec
1335 #OVERLAP evdw > 1d10   3.23289E+27
1336  #OVERLAPing residues             0
1337
1338  #OVERLAPing all corrected after             1  random generation
1339 #OVERLAP evdw after   3.23289E+27
1340 Waiting for     0.0404 sec
1341 Waiting for     0.0349 sec
1342 #OVERLAP evdw > 1d10   1.00000E+20
1343  #OVERLAPing residues             2
1344   17  23
1345  #OVERLAPing all corrected after             2  random generation
1346 #OVERLAP evdw after   1.95944E+21
1347 Waiting for     0.0007 sec
1348 #OVERLAP evdw > 1d10   1.00000E+20
1349  #OVERLAPing residues             3
1350    4  16  27
1351  #OVERLAPing all corrected after             1  random generation
1352 #OVERLAP evdw after   1.14377E+06
1353 Waiting for     0.0007 sec
1354 Waiting for     0.0068 sec
1355 Waiting for     0.0311 sec
1356 Waiting for     0.0381 sec
1357 Waiting for     0.0440 sec
1358 Waiting for     0.0007 sec
1359 Waiting for     0.0358 sec
1360 Waiting for     0.0224 sec
1361 Waiting for     0.0006 sec
1362 Waiting for     0.0310 sec
1363 Waiting for     0.0354 sec
1364 Waiting for     0.0400 sec
1365 Waiting for     0.0250 sec
1366 Waiting for     0.0401 sec
1367 #OVERLAP evdw > 1d10   1.00000E+20
1368  #OVERLAPing residues             2
1369    2  14
1370  #OVERLAPing all corrected after             1  random generation
1371 #OVERLAP evdw after   1.22552E+17
1372 Waiting for     0.0477 sec
1373 Waiting for     0.0344 sec
1374 Waiting for     0.0251 sec
1375 #OVERLAP evdw > 1d10   1.00000E+20
1376  #OVERLAPing residues             4
1377    3  21   4  22
1378  #OVERLAPing all corrected after             5  random generation
1379 #OVERLAP evdw after   1.03895E+42
1380 Waiting for     0.0560 sec
1381 Waiting for     0.0007 sec
1382 #OVERLAP evdw > 1d10   1.00000E+20
1383  #OVERLAPing residues             2
1384   17  22
1385  #OVERLAPing all corrected after             1  random generation
1386 #OVERLAP evdw after   5.32993E+11
1387 Waiting for     0.0311 sec
1388 Waiting for     0.0007 sec
1389 #OVERLAP evdw > 1d10   1.00000E+20
1390  #OVERLAPing residues             2
1391    4  27
1392  #OVERLAPing all corrected after            20  random generation
1393 #OVERLAP evdw after   1.11798E+23
1394 Waiting for     0.0373 sec
1395 Waiting for     0.0369 sec
1396 Waiting for     0.0368 sec
1397 Waiting for     0.0007 sec
1398 Waiting for     0.0354 sec
1399 Waiting for     0.1403 sec
1400 Waiting for     0.0395 sec
1401 #OVERLAP evdw > 1d10   1.00000E+20
1402  #OVERLAPing residues             2
1403   10  26
1404  #OVERLAPing all corrected after             1  random generation
1405 #OVERLAP evdw after   3.70533E+24
1406 Waiting for     0.0357 sec
1407 #OVERLAP evdw > 1d10   1.00000E+20
1408  #OVERLAPing residues             4
1409    9  18  14  17
1410  #OVERLAPing all corrected after             1  random generation
1411 #OVERLAP evdw after   8.60803E+03
1412 Waiting for     0.0312 sec
1413 Waiting for     0.0333 sec
1414 #OVERLAP evdw > 1d10   1.00000E+20
1415  #OVERLAPing residues             4
1416    4  23  15  25
1417  #OVERLAPing all corrected after             5  random generation
1418 #OVERLAP evdw after   3.15873E+34
1419 Waiting for     0.0367 sec
1420 #OVERLAP evdw > 1d10   1.00000E+20
1421  #OVERLAPing residues             2
1422   14  26
1423  #OVERLAPing all corrected after             2  random generation
1424 #OVERLAP evdw after   7.53508E+15
1425 Waiting for     0.0316 sec
1426 Waiting for     0.0008 sec
1427 Waiting for     0.0364 sec
1428 #OVERLAP evdw > 1d10   1.00000E+20
1429  #OVERLAPing residues             2
1430    3  29
1431  #OVERLAPing all corrected after             1  random generation
1432 #OVERLAP evdw after   3.60029E+06
1433 Waiting for     0.0374 sec
1434 Waiting for     0.0607 sec
1435 Waiting for     0.0324 sec
1436 #OVERLAP evdw > 1d10   1.00000E+20
1437  #OVERLAPing residues             4
1438   13  27  15  26
1439  #OVERLAPing all corrected after             1  random generation
1440 #OVERLAP evdw after   2.21410E+16
1441 Waiting for     0.0365 sec
1442 Waiting for     0.0331 sec
1443 #OVERLAP evdw > 1d10   1.00000E+20
1444  #OVERLAPing residues             2
1445    9  26
1446  #OVERLAPing all corrected after             1  random generation
1447 #OVERLAP evdw after   4.73848E+06
1448 Waiting for     0.0010 sec
1449 Waiting for     0.0006 sec
1450 Waiting for     0.0373 sec
1451 Waiting for     0.4646 sec
1452 Waiting for     0.0007 sec
1453 Waiting for     0.0007 sec
1454 #OVERLAP evdw > 1d10   1.00000E+20
1455  #OVERLAPing residues             3
1456    7  17  27
1457  #OVERLAPing all corrected after             1  random generation
1458 #OVERLAP evdw after   2.91830E+09
1459 Waiting for     0.0007 sec
1460 Waiting for     0.0397 sec
1461 #OVERLAP evdw > 1d10   1.00000E+20
1462  #OVERLAPing residues             2
1463   13  25
1464  #OVERLAPing all corrected after             1  random generation
1465 #OVERLAP evdw after   7.21074E+08
1466 Waiting for     0.0343 sec
1467 Waiting for     0.0254 sec
1468 Waiting for     0.0405 sec
1469 Waiting for     0.0323 sec
1470 Waiting for     0.0374 sec
1471 Waiting for     0.0345 sec
1472 Waiting for     0.0007 sec
1473 Waiting for     0.0352 sec
1474 Waiting for     0.0357 sec
1475 Waiting for     0.0395 sec
1476 Waiting for     0.3634 sec
1477 Waiting for     0.0006 sec
1478 Waiting for     0.0336 sec
1479 #OVERLAP evdw > 1d10   1.00000E+20
1480  #OVERLAPing residues             2
1481    7  20
1482  #OVERLAPing all corrected after             1  random generation
1483 #OVERLAP evdw after   1.40008E+09
1484 Waiting for     0.0007 sec
1485 Waiting for     0.0388 sec
1486 Waiting for     0.0365 sec
1487 Waiting for     0.0666 sec
1488 #OVERLAP evdw > 1d10   1.00000E+20
1489  #OVERLAPing residues             4
1490    3  19  14  20
1491  #OVERLAPing all corrected after             1  random generation
1492 #OVERLAP evdw after   1.28971E+06
1493 Waiting for     0.0370 sec
1494 #OVERLAP evdw > 1d10   1.00000E+20
1495  #OVERLAPing residues             3
1496    7  25  17
1497  #OVERLAPing all corrected after             1  random generation
1498 #OVERLAP evdw after   9.89347E+10
1499 Waiting for     0.0007 sec
1500 Waiting for     0.0407 sec
1501 #OVERLAP evdw > 1d10   1.00000E+20
1502  #OVERLAPing residues             4
1503    7  25  13  27
1504  #OVERLAPing all corrected after             4  random generation
1505 #OVERLAP evdw after   4.82046E+12
1506 Waiting for     0.0007 sec
1507 Waiting for     0.0374 sec
1508 Waiting for     0.0361 sec
1509 Waiting for     0.0322 sec
1510 Waiting for     0.0007 sec
1511 Waiting for     0.0397 sec
1512 Waiting for     0.0177 sec
1513 Waiting for     0.0405 sec
1514 Waiting for     0.0007 sec
1515 Waiting for     0.0383 sec
1516 Waiting for     0.0007 sec
1517 Waiting for     0.0352 sec
1518 Waiting for     0.0355 sec
1519 #OVERLAP evdw > 1d10   1.00000E+20
1520  #OVERLAPing residues             2
1521    9  22
1522  #OVERLAPing all corrected after             1  random generation
1523 #OVERLAP evdw after   1.76919E+02
1524 Waiting for     0.0166 sec
1525 Waiting for     0.0325 sec
1526 Waiting for     0.0007 sec
1527 Waiting for     0.0328 sec
1528 Waiting for     0.0321 sec
1529 #OVERLAP evdw > 1d10   1.00000E+20
1530  #OVERLAPing residues             2
1531    9  25
1532  #OVERLAPing all corrected after             2  random generation
1533 #OVERLAP evdw after   8.32548E+10
1534 Waiting for     0.0308 sec
1535 Waiting for     0.0325 sec
1536 Waiting for     0.0499 sec
1537 Waiting for     0.0164 sec
1538 Waiting for     0.0320 sec
1539 Waiting for     0.8300 sec
1540 #OVERLAP evdw > 1d10   1.00000E+20
1541  #OVERLAPing residues             2
1542    4  27
1543  #OVERLAPing all corrected after             1  random generation
1544 #OVERLAP evdw after   1.38739E+06
1545 Waiting for     0.0006 sec
1546 Waiting for     0.0338 sec
1547 #OVERLAP evdw > 1d10   1.00000E+20
1548  #OVERLAPing residues             2
1549   15  27
1550  #OVERLAPing NOT all corrected             2
1551   15  27
1552 #OVERLAP evdw after   1.00000E+20
1553 Waiting for     0.0392 sec
1554 #OVERLAP evdw > 1d10   1.00000E+20
1555  #OVERLAPing residues             2
1556    4  25
1557  #OVERLAPing all corrected after             1  random generation
1558 #OVERLAP evdw after   1.01187E+08
1559 Waiting for     0.0436 sec
1560 Waiting for     0.0335 sec
1561 Waiting for     0.0370 sec
1562 Waiting for     0.0400 sec
1563 Waiting for     0.0007 sec
1564 #OVERLAP evdw > 1d10   1.00000E+20
1565  #OVERLAPing residues             4
1566   13  27  15  26
1567  #OVERLAPing all corrected after             1  random generation
1568 #OVERLAP evdw after   5.88261E+06
1569 Waiting for     0.0332 sec
1570 Waiting for     0.0691 sec
1571 Waiting for     0.0161 sec
1572 Waiting for     0.0366 sec
1573 Waiting for     0.0404 sec
1574 #OVERLAP evdw > 1d10   1.00000E+20
1575  #OVERLAPing residues             2
1576    9  27
1577  #OVERLAPing all corrected after             1  random generation
1578 #OVERLAP evdw after   7.70401E+05
1579 Waiting for     0.7083 sec
1580 #OVERLAP evdw > 1d10   1.00000E+20
1581  #OVERLAPing residues             2
1582    3  25
1583  #OVERLAPing all corrected after             1  random generation
1584 #OVERLAP evdw after   1.67119E+09
1585 Waiting for     0.0006 sec
1586 Waiting for     0.0009 sec
1587 Waiting for     0.0214 sec
1588 Waiting for     0.0368 sec
1589 Waiting for     0.0358 sec
1590 #OVERLAP evdw > 1d10   1.00000E+20
1591  #OVERLAPing residues             6
1592    9  17  26  10  25  11
1593  #OVERLAPing all corrected after             4  random generation
1594 #OVERLAP evdw after   3.71715E+16
1595 Waiting for     0.0369 sec
1596 #OVERLAP evdw > 1d10   1.00000E+20
1597  #OVERLAPing residues             2
1598    8  11
1599  #OVERLAPing all corrected after             2  random generation
1600 #OVERLAP evdw after   9.88112E+18
1601 Waiting for     0.0383 sec
1602 #OVERLAP evdw > 1d10   1.00000E+20
1603  #OVERLAPing residues             2
1604    9  24
1605  #OVERLAPing all corrected after             2  random generation
1606 #OVERLAP evdw after   3.87389E+16
1607 Waiting for     0.0007 sec
1608 Waiting for     0.0067 sec
1609 Waiting for     0.0334 sec
1610 Waiting for     0.0007 sec
1611 #OVERLAP evdw > 1d10   1.00000E+20
1612  #OVERLAPing residues             2
1613    4  26
1614  #OVERLAPing all corrected after             2  random generation
1615 #OVERLAP evdw after   1.75862E+09
1616 Waiting for     0.0402 sec
1617 Waiting for     0.0007 sec
1618 Waiting for     0.0400 sec
1619 Waiting for     0.0343 sec
1620 Waiting for     0.8649 sec
1621 Waiting for     0.0006 sec
1622 Waiting for     0.0318 sec
1623 Waiting for     0.0007 sec
1624 Waiting for     0.0384 sec
1625 Waiting for     0.0333 sec
1626 Waiting for     0.0443 sec
1627 #OVERLAP evdw > 1d10   1.00000E+20
1628  #OVERLAPing residues             2
1629    6  12
1630  #OVERLAPing all corrected after             1  random generation
1631 #OVERLAP evdw after   2.48134E+11
1632 Waiting for     0.0337 sec
1633 Waiting for     0.0312 sec
1634 Waiting for     0.0337 sec
1635 Waiting for     0.0342 sec
1636 #OVERLAP evdw > 1d10   1.00000E+20
1637  #OVERLAPing residues             3
1638    9  27  29
1639  #OVERLAPing all corrected after             2  random generation
1640 #OVERLAP evdw after   6.32212E+10
1641 Waiting for     0.0368 sec
1642 Waiting for     0.0139 sec
1643 Waiting for     0.0326 sec
1644 Waiting for     0.0007 sec
1645 Waiting for     0.9469 sec
1646 #OVERLAP evdw > 1d10   1.00000E+20
1647  #OVERLAPing residues             2
1648   11  23
1649  #OVERLAPing all corrected after             1  random generation
1650 #OVERLAP evdw after   1.06252E+01
1651 Waiting for     0.0007 sec
1652 Waiting for     0.0362 sec
1653 #OVERLAP evdw > 1d10   1.00000E+20
1654  #OVERLAPing residues             2
1655   22  25
1656  #OVERLAPing all corrected after             3  random generation
1657 #OVERLAP evdw after   5.64799E+13
1658 Waiting for     0.0333 sec
1659 #OVERLAP evdw > 1d10   1.00000E+20
1660  #OVERLAPing residues             2
1661    2  29
1662  #OVERLAPing all corrected after             2  random generation
1663 #OVERLAP evdw after  -5.23316E+01
1664 Waiting for     0.0350 sec
1665 Waiting for     0.0369 sec
1666 #OVERLAP evdw > 1d10   1.00000E+20
1667  #OVERLAPing residues             2
1668    4  28
1669  #OVERLAPing all corrected after             1  random generation
1670 #OVERLAP evdw after   1.88437E+09
1671 Waiting for     0.0007 sec
1672 Waiting for     0.0400 sec
1673 Waiting for     0.0007 sec
1674 Waiting for     0.0330 sec
1675 #OVERLAP evdw > 1d10   1.00000E+20
1676  #OVERLAPing residues             2
1677    4  27
1678  #OVERLAPing all corrected after             2  random generation
1679 #OVERLAP evdw after   7.76508E+17
1680 Waiting for     0.0379 sec
1681 Waiting for     0.0007 sec
1682 Waiting for     0.0337 sec
1683 #OVERLAP evdw > 1d10   1.00000E+20
1684  #OVERLAPing residues             6
1685    8  29   9  27  18  25
1686  #OVERLAPing all corrected after             1  random generation
1687 #OVERLAP evdw after   8.44478E+09
1688 Waiting for     0.0007 sec
1689 Waiting for     0.0400 sec
1690 #OVERLAP evdw > 1d10   1.00000E+20
1691  #OVERLAPing residues             2
1692   13  22
1693  #OVERLAPing all corrected after             1  random generation
1694 #OVERLAP evdw after   1.72165E+06
1695 Waiting for     0.0386 sec
1696 Waiting for     0.5681 sec
1697 #OVERLAP evdw > 1d10   1.00000E+20
1698  #OVERLAPing residues             5
1699    7  21   8  17   9
1700  #OVERLAPing all corrected after             3  random generation
1701 #OVERLAP evdw after   2.39762E+17
1702 Waiting for     0.0007 sec
1703 Waiting for     0.0358 sec
1704 Waiting for     0.0333 sec
1705 Waiting for     0.0317 sec
1706 #OVERLAP evdw > 1d10   7.02321E+21
1707  #OVERLAPing residues             0
1708
1709  #OVERLAPing all corrected after             1  random generation
1710 #OVERLAP evdw after   7.02321E+21
1711 Waiting for     0.0007 sec
1712 Waiting for     0.0402 sec
1713 Waiting for     0.0102 sec
1714 Waiting for     0.0361 sec
1715 #OVERLAP evdw > 1d10   1.00000E+20
1716  #OVERLAPing residues             4
1717   12  23  14  26
1718  #OVERLAPing all corrected after             1  random generation
1719 #OVERLAP evdw after   1.05392E+22
1720 Waiting for     0.0351 sec
1721 Waiting for     0.0325 sec
1722 Waiting for     0.0358 sec
1723 Waiting for     0.0371 sec
1724 #OVERLAP evdw > 1d10   1.00000E+20
1725  #OVERLAPing residues             2
1726    7  13
1727  #OVERLAPing all corrected after             1  random generation
1728 #OVERLAP evdw after   3.19577E+15
1729 Waiting for     0.0349 sec
1730 #OVERLAP evdw > 1d10   1.00000E+20
1731  #OVERLAPing residues             2
1732    5  25
1733  #OVERLAPing all corrected after             1  random generation
1734 #OVERLAP evdw after   7.01889E+04
1735 Waiting for     0.0315 sec
1736 Waiting for     0.0396 sec
1737 #OVERLAP evdw > 1d10   1.00000E+20
1738  #OVERLAPing residues             2
1739    9  25
1740  #OVERLAPing all corrected after             1  random generation
1741 #OVERLAP evdw after   2.46181E+05
1742 Waiting for     0.0372 sec
1743 #OVERLAP evdw > 1d10   1.00000E+20
1744  #OVERLAPing residues             2
1745    7  27
1746  #OVERLAPing all corrected after             1  random generation
1747 #OVERLAP evdw after   2.01838E+09
1748 Waiting for     0.0391 sec
1749 Waiting for     0.0316 sec
1750 Waiting for     0.0007 sec
1751 Waiting for     0.0338 sec
1752 Waiting for     0.0592 sec
1753 #OVERLAP evdw > 1d10   1.00000E+20
1754  #OVERLAPing residues             4
1755    5  26  12  25
1756  #OVERLAPing all corrected after             1  random generation
1757 #OVERLAP evdw after   2.84392E+11
1758 Waiting for     0.0007 sec
1759 Waiting for     0.0007 sec
1760 Waiting for     0.0396 sec
1761 Waiting for     0.0355 sec
1762 #OVERLAP evdw > 1d10   1.00000E+20
1763  #OVERLAPing residues             2
1764    5  25
1765  #OVERLAPing NOT all corrected             2
1766    5  25
1767 #OVERLAP evdw after   1.00000E+20
1768 Waiting for     0.0385 sec
1769 Waiting for     0.0602 sec
1770 #OVERLAP evdw > 1d10   1.00000E+20
1771  #OVERLAPing residues             2
1772    4  20
1773  #OVERLAPing all corrected after             1  random generation
1774 #OVERLAP evdw after   3.13818E+05
1775 Waiting for     0.0007 sec
1776 Waiting for     0.0319 sec
1777 #OVERLAP evdw > 1d10   1.00000E+20
1778  #OVERLAPing residues             2
1779    7  10
1780  #OVERLAPing all corrected after             1  random generation
1781 #OVERLAP evdw after   8.97646E+04
1782 Waiting for     0.0272 sec
1783 Waiting for     0.0006 sec
1784 Waiting for     0.0362 sec
1785 Waiting for     0.1658 sec
1786 #OVERLAP evdw > 1d10   1.00000E+20
1787  #OVERLAPing residues             2
1788   19  23
1789  #OVERLAPing all corrected after             1  random generation
1790 #OVERLAP evdw after   1.86322E+02
1791 Waiting for     0.0367 sec
1792 Waiting for     0.0282 sec
1793 Waiting for     0.0076 sec
1794 Waiting for     0.0366 sec
1795 Waiting for     0.0344 sec
1796 Waiting for     0.0006 sec
1797 Waiting for     0.0354 sec
1798 Waiting for     0.0320 sec
1799 Waiting for     0.0347 sec
1800 #OVERLAP evdw > 1d10   1.00000E+20
1801  #OVERLAPing residues             2
1802    5  27
1803  #OVERLAPing all corrected after             2  random generation
1804 #OVERLAP evdw after   7.05235E+11
1805 Waiting for     0.0619 sec
1806 Waiting for     0.0467 sec
1807 Waiting for     0.0371 sec
1808 Waiting for     0.0348 sec
1809 Waiting for     0.2233 sec
1810 Waiting for     0.0624 sec
1811 Waiting for     0.0008 sec
1812 Waiting for     0.0319 sec
1813 #OVERLAP evdw > 1d10   6.82956E+39
1814  #OVERLAPing residues             0
1815
1816  #OVERLAPing all corrected after             1  random generation
1817 #OVERLAP evdw after   6.82956E+39
1818 Waiting for     0.0381 sec
1819 Waiting for     0.0311 sec
1820 #OVERLAP evdw > 1d10   1.00000E+20
1821  #OVERLAPing residues             4
1822    2  17   3  26
1823  #OVERLAPing all corrected after             1  random generation
1824 #OVERLAP evdw after   1.05292E+07
1825 Waiting for     0.0007 sec
1826 Waiting for     0.0007 sec
1827 Waiting for     0.0009 sec
1828 #OVERLAP evdw > 1d10   1.00000E+20
1829  #OVERLAPing residues             2
1830    9  25
1831  #OVERLAPing all corrected after             1  random generation
1832 #OVERLAP evdw after   1.59120E+10
1833 Waiting for     0.0006 sec
1834 Waiting for     0.0037 sec
1835 Waiting for     0.0390 sec
1836 Waiting for     0.0371 sec
1837 Waiting for     0.0481 sec
1838 Waiting for     0.0349 sec
1839 Waiting for     0.0388 sec
1840 Waiting for     0.0700 sec
1841 Waiting for     0.0006 sec
1842 Waiting for     0.0327 sec
1843 #OVERLAP evdw > 1d10   1.00000E+20
1844  #OVERLAPing residues             2
1845    4  14
1846  #OVERLAPing all corrected after             1  random generation
1847 #OVERLAP evdw after   5.01348E+11
1848 Waiting for     0.0397 sec
1849 Waiting for     0.0351 sec
1850 #OVERLAP evdw > 1d10   1.00000E+20
1851  #OVERLAPing residues             2
1852   11  22
1853  #OVERLAPing all corrected after             1  random generation
1854 #OVERLAP evdw after   1.19494E+04
1855 Waiting for     0.0407 sec
1856 Waiting for     0.0328 sec
1857 Waiting for     0.0007 sec
1858 Waiting for     0.0317 sec
1859 #OVERLAP evdw > 1d10   1.00000E+20
1860  #OVERLAPing residues             6
1861    9  17  10  25  13  26
1862  #OVERLAPing NOT all corrected             2
1863   10  25
1864 #OVERLAP evdw after   1.00000E+20
1865 Waiting for     0.0007 sec
1866 Waiting for     0.0356 sec
1867 #OVERLAP evdw > 1d10   1.00000E+20
1868  #OVERLAPing residues             4
1869   13  27  15  26
1870  #OVERLAPing all corrected after             1  random generation
1871 #OVERLAP evdw after   1.14963E+18
1872 Waiting for     0.0369 sec
1873 #OVERLAP evdw > 1d10   1.00000E+20
1874  #OVERLAPing residues             2
1875   17  29
1876  #OVERLAPing all corrected after             1  random generation
1877 #OVERLAP evdw after  -3.56588E+01
1878 Waiting for     0.0311 sec
1879 Waiting for     0.0597 sec
1880 Waiting for     0.0566 sec
1881 Waiting for     0.0549 sec
1882 #OVERLAP evdw > 1d10   1.00000E+20
1883  #OVERLAPing residues             2
1884    9  28
1885  #OVERLAPing all corrected after             1  random generation
1886 #OVERLAP evdw after   3.05182E+08
1887 Waiting for     0.0651 sec
1888 Waiting for     0.0365 sec
1889 Waiting for     0.0007 sec
1890 #OVERLAP evdw > 1d10   1.00000E+20
1891  #OVERLAPing residues             2
1892    7  27
1893  #OVERLAPing all corrected after             1  random generation
1894 #OVERLAP evdw after   1.79237E+04
1895 Waiting for     0.0353 sec
1896 #OVERLAP evdw > 1d10   1.00000E+20
1897  #OVERLAPing residues             2
1898   19  25
1899  #OVERLAPing all corrected after             2  random generation
1900 #OVERLAP evdw after   3.26680E+07
1901 Waiting for     0.0371 sec
1902 #OVERLAP evdw > 1d10   1.00000E+20
1903  #OVERLAPing residues             2
1904    9  27
1905  #OVERLAPing all corrected after             1  random generation
1906 #OVERLAP evdw after   3.70307E+02
1907 Waiting for     0.0007 sec
1908 #OVERLAP evdw > 1d10   1.00000E+20
1909  #OVERLAPing residues             2
1910    7  25
1911  #OVERLAPing all corrected after             3  random generation
1912 #OVERLAP evdw after   1.68078E+15
1913 Waiting for     0.0368 sec
1914 Waiting for     0.0007 sec
1915 Waiting for     0.0385 sec
1916 Waiting for     0.0365 sec
1917 #OVERLAP evdw > 1d10   1.00000E+20
1918  #OVERLAPing residues             2
1919    6  17
1920  #OVERLAPing all corrected after             1  random generation
1921 #OVERLAP evdw after   1.27804E+07
1922 Waiting for     0.0007 sec
1923 Waiting for     0.0007 sec
1924 Waiting for     0.8630 sec
1925 Waiting for     0.0006 sec
1926 Waiting for     0.0402 sec
1927 Waiting for     0.0389 sec
1928 #OVERLAP evdw > 1d10   1.00000E+20
1929  #OVERLAPing residues             4
1930    9  16  10  17
1931  #OVERLAPing all corrected after             1  random generation
1932 #OVERLAP evdw after   1.35904E+04
1933 Waiting for     0.0325 sec
1934 Waiting for     0.0361 sec
1935 Waiting for     0.0007 sec
1936 Waiting for     0.0359 sec
1937 Waiting for     0.0007 sec
1938 #OVERLAP evdw > 1d10   1.00000E+20
1939  #OVERLAPing residues             2
1940    5  29
1941  #OVERLAPing all corrected after             1  random generation
1942 #OVERLAP evdw after   5.49911E+20
1943 Waiting for     0.0379 sec
1944 Waiting for     0.0394 sec
1945 Waiting for     0.0363 sec
1946 Waiting for     0.0007 sec
1947 Waiting for     0.0326 sec
1948 Waiting for     0.0324 sec
1949 #OVERLAP evdw > 1d10   1.00000E+20
1950  #OVERLAPing residues            10
1951    5  17   6  25   7  26   8  14   9  13
1952  #OVERLAPing all corrected after             2  random generation
1953 #OVERLAP evdw after   9.86827E+25
1954 Waiting for     0.0129 sec
1955 Waiting for     0.0387 sec
1956 Waiting for     0.9721 sec
1957 #OVERLAP evdw > 1d10   2.24860E+22
1958  #OVERLAPing residues             0
1959
1960  #OVERLAPing all corrected after             1  random generation
1961 #OVERLAP evdw after   2.24860E+22
1962 Waiting for     0.0006 sec
1963 Waiting for     0.0435 sec
1964 Waiting for     0.0007 sec
1965 #OVERLAP evdw > 1d10   1.47755E+25
1966  #OVERLAPing residues             0
1967
1968  #OVERLAPing all corrected after             1  random generation
1969 #OVERLAP evdw after   1.47755E+25
1970 Waiting for     0.0603 sec
1971 Waiting for     0.0339 sec
1972 #OVERLAP evdw > 1d10   1.00000E+20
1973  #OVERLAPing residues             5
1974    7  24  16  27  17
1975  #OVERLAPing all corrected after             1  random generation
1976 #OVERLAP evdw after   7.75236E+17
1977 Waiting for     0.0007 sec
1978 #OVERLAP evdw > 1d10   1.00000E+20
1979  #OVERLAPing residues             6
1980    9  17  10  25  13  26
1981  #OVERLAPing NOT all corrected             2
1982   10  25
1983 #OVERLAP evdw after   1.00000E+20
1984 Waiting for     0.0347 sec
1985 Waiting for     0.0313 sec
1986 Waiting for     0.0324 sec
1987 Waiting for     0.0381 sec
1988 Waiting for     0.0402 sec
1989 Waiting for     0.0409 sec
1990 Waiting for     0.0626 sec
1991 #OVERLAP evdw > 1d10   1.00000E+20
1992  #OVERLAPing residues             2
1993   17  25
1994  #OVERLAPing all corrected after             2  random generation
1995 #OVERLAP evdw after   4.06420E+14
1996 Waiting for     0.0241 sec
1997 Waiting for     0.0308 sec
1998 #OVERLAP evdw > 1d10   1.00000E+20
1999  #OVERLAPing residues             2
2000   20  22
2001  #OVERLAPing all corrected after             1  random generation
2002 #OVERLAP evdw after  -2.27078E+01
2003 Waiting for     0.0436 sec
2004 Waiting for     0.0362 sec
2005 Waiting for     0.0324 sec
2006 Waiting for     0.0404 sec
2007 Waiting for     0.0390 sec
2008 Waiting for     0.0321 sec
2009 Waiting for     0.0827 sec
2010 #OVERLAP evdw > 1d10   1.00000E+20
2011  #OVERLAPing residues             2
2012    7  27
2013  #OVERLAPing all corrected after             1  random generation
2014 #OVERLAP evdw after   4.52311E+06
2015 Waiting for     0.0255 sec
2016 Waiting for     0.0345 sec
2017 Waiting for     0.0327 sec
2018 Waiting for     0.0397 sec
2019 #OVERLAP evdw > 1d10   1.00000E+20
2020  #OVERLAPing residues             2
2021   11  22
2022  #OVERLAPing all corrected after             1  random generation
2023 #OVERLAP evdw after   3.07124E+24
2024 Waiting for     0.0007 sec
2025 #OVERLAP evdw > 1d10   1.00000E+20
2026  #OVERLAPing residues             2
2027    7   9
2028  #OVERLAPing all corrected after             1  random generation
2029 #OVERLAP evdw after  -5.29676E+01
2030 Waiting for     0.7409 sec
2031 Waiting for     0.0291 sec
2032 Waiting for     0.0330 sec
2033 Waiting for     0.0101 sec
2034 Waiting for     0.0007 sec
2035 Waiting for     0.0332 sec
2036 Waiting for     0.0655 sec
2037 Waiting for     0.0410 sec
2038 #OVERLAP evdw > 1d10   1.00000E+20
2039  #OVERLAPing residues             2
2040    7  25
2041  #OVERLAPing all corrected after             3  random generation
2042 #OVERLAP evdw after   1.22100E+12
2043 Waiting for     0.0327 sec
2044 Waiting for     0.0351 sec
2045 Waiting for     0.0345 sec
2046 Waiting for     0.0007 sec
2047 Waiting for     0.0007 sec
2048 Waiting for     0.0398 sec
2049 Waiting for     0.0007 sec
2050 Waiting for     0.8456 sec
2051 Waiting for     0.0206 sec
2052 Waiting for     0.0360 sec
2053 Waiting for     0.0347 sec
2054 #OVERLAP evdw > 1d10   1.00000E+20
2055  #OVERLAPing residues             2
2056    3  17
2057  #OVERLAPing all corrected after             1  random generation
2058 #OVERLAP evdw after   1.37521E+09
2059 Waiting for     0.0375 sec
2060 #OVERLAP evdw > 1d10   1.00000E+20
2061  #OVERLAPing residues             6
2062    5  25   6  26   9  29
2063  #OVERLAPing NOT all corrected             4
2064    5  25   6  26
2065 #OVERLAP evdw after   1.00000E+20
2066 Waiting for     0.0007 sec
2067 #OVERLAP evdw > 1d10   1.00000E+20
2068  #OVERLAPing residues             2
2069   12  23
2070  #OVERLAPing all corrected after             1  random generation
2071 #OVERLAP evdw after   3.30026E+18
2072 Waiting for     0.0393 sec
2073 Waiting for     0.0312 sec
2074 Waiting for     0.0337 sec
2075 Waiting for     0.0007 sec
2076 Waiting for     0.0340 sec
2077 #OVERLAP evdw > 1d10   1.00000E+20
2078  #OVERLAPing residues             2
2079    8  21
2080  #OVERLAPing all corrected after             1  random generation
2081 #OVERLAP evdw after   1.04881E+05
2082 Waiting for     0.0332 sec
2083 #OVERLAP evdw > 1d10   1.00000E+20
2084  #OVERLAPing residues             4
2085    9  23  15  26
2086  #OVERLAPing all corrected after             1  random generation
2087 #OVERLAP evdw after   4.59810E+06
2088 Waiting for     0.0637 sec
2089 Waiting for     0.0007 sec
2090 Waiting for     0.0390 sec
2091 Waiting for     0.0394 sec
2092 Waiting for     0.0368 sec
2093 #OVERLAP evdw > 1d10   1.00000E+20
2094  #OVERLAPing residues             2
2095    8  12
2096  #OVERLAPing all corrected after             1  random generation
2097 #OVERLAP evdw after   1.86002E+11
2098 Waiting for     0.0401 sec
2099 Waiting for     0.0382 sec
2100 Waiting for     0.0328 sec
2101 Waiting for     0.0330 sec
2102 #OVERLAP evdw > 1d10   1.00000E+20
2103  #OVERLAPing residues             2
2104    2  21
2105  #OVERLAPing all corrected after             1  random generation
2106 #OVERLAP evdw after   1.81514E+07
2107 Waiting for     0.0161 sec
2108 #OVERLAP evdw > 1d10   1.00000E+20
2109  #OVERLAPing residues             4
2110    5  23  14  27
2111  #OVERLAPing all corrected after             1  random generation
2112 #OVERLAP evdw after   2.28273E+17
2113 Waiting for     0.0332 sec
2114 Waiting for     0.0374 sec
2115 Waiting for     0.0370 sec
2116 Waiting for     0.0369 sec
2117 #OVERLAP evdw > 1d10   1.00000E+20
2118  #OVERLAPing residues             2
2119    2  27
2120  #OVERLAPing all corrected after             1  random generation
2121 #OVERLAP evdw after   7.04908E+09
2122 Waiting for     0.0007 sec
2123 #OVERLAP evdw > 1d10   1.00000E+20
2124  #OVERLAPing residues             2
2125   21  29
2126  #OVERLAPing all corrected after             1  random generation
2127 #OVERLAP evdw after   3.74792E+17
2128 Waiting for     0.0365 sec
2129 #OVERLAP evdw > 1d10   1.00000E+20
2130  #OVERLAPing residues             4
2131   13  23  16  21
2132  #OVERLAPing all corrected after             1  random generation
2133 #OVERLAP evdw after   2.95647E+17
2134 Waiting for     0.0007 sec
2135 Waiting for     0.0406 sec
2136 Waiting for     1.0971 sec
2137 #OVERLAP evdw > 1d10   1.00000E+20
2138  #OVERLAPing residues             2
2139    6  15
2140  #OVERLAPing all corrected after             1  random generation
2141 #OVERLAP evdw after   1.52156E+25
2142 Waiting for     0.0008 sec
2143 Waiting for     0.0384 sec
2144 Waiting for     0.0364 sec
2145 Waiting for     0.0346 sec
2146 Waiting for     0.0317 sec
2147 Waiting for     0.0377 sec
2148 Waiting for     0.0365 sec
2149 #OVERLAP evdw > 1d10   1.00000E+20
2150  #OVERLAPing residues             2
2151    3  11
2152  #OVERLAPing all corrected after             1  random generation
2153 #OVERLAP evdw after   2.52045E+11
2154 Waiting for     0.0007 sec
2155 Waiting for     0.0007 sec
2156 Waiting for     0.0007 sec
2157 #OVERLAP evdw > 1d10   1.00000E+20
2158  #OVERLAPing residues             4
2159    5  25   6  23
2160  #OVERLAPing all corrected after             5  random generation
2161 #OVERLAP evdw after   2.54724E+22
2162 Waiting for     0.0370 sec
2163 Waiting for     0.0353 sec
2164 Waiting for     0.0475 sec
2165 #OVERLAP evdw > 1d10   1.00000E+20
2166  #OVERLAPing residues             2
2167   20  24
2168  #OVERLAPing all corrected after             1  random generation
2169 #OVERLAP evdw after  -3.28687E+01
2170 Waiting for     0.0389 sec
2171 Waiting for     0.0373 sec
2172 Waiting for     0.0007 sec
2173 Waiting for     0.0359 sec
2174 Waiting for     0.0343 sec
2175 Waiting for     0.0326 sec
2176 Waiting for     0.0392 sec
2177 Waiting for     0.0313 sec
2178 Waiting for     0.0693 sec
2179 Waiting for     0.0358 sec
2180 Waiting for     0.0409 sec
2181 Waiting for     0.0007 sec
2182 Waiting for     0.1225 sec
2183 Waiting for     0.0007 sec
2184 Waiting for     0.0328 sec
2185 Waiting for     0.0390 sec
2186 Waiting for     0.0349 sec
2187 #OVERLAP evdw > 1d10   1.00000E+20
2188  #OVERLAPing residues             2
2189    4  27
2190  #OVERLAPing all corrected after             1  random generation
2191 #OVERLAP evdw after   1.84311E+15
2192 Waiting for     0.0504 sec
2193 #OVERLAP evdw > 1d10   1.00000E+20
2194  #OVERLAPing residues             2
2195    4  27
2196  #OVERLAPing all corrected after             2  random generation
2197 #OVERLAP evdw after   3.40921E+15
2198 Waiting for     0.1006 sec
2199 Waiting for     0.0379 sec
2200 Waiting for     0.0006 sec
2201 Waiting for     0.0007 sec
2202 Waiting for     0.4563 sec
2203 Waiting for     0.0006 sec
2204 Waiting for     0.0367 sec
2205 #OVERLAP evdw > 1d10   1.00000E+20
2206  #OVERLAPing residues             2
2207    7  19
2208  #OVERLAPing all corrected after             1  random generation
2209 #OVERLAP evdw after  -3.05473E+01
2210 Waiting for     0.0323 sec
2211 Waiting for     0.0391 sec
2212 Waiting for     0.0007 sec
2213 #OVERLAP evdw > 1d10   1.00000E+20
2214  #OVERLAPing residues             2
2215    2  27
2216  #OVERLAPing all corrected after             1  random generation
2217 #OVERLAP evdw after   8.27156E+04
2218 Waiting for     0.0392 sec
2219 #OVERLAP evdw > 1d10   1.00000E+20
2220  #OVERLAPing residues             2
2221    8  29
2222  #OVERLAPing all corrected after             2  random generation
2223 #OVERLAP evdw after   6.83021E+02
2224 Waiting for     0.0327 sec
2225 Waiting for     0.0334 sec
2226 #OVERLAP evdw > 1d10   1.00000E+20
2227  #OVERLAPing residues             4
2228    5  25   6  23
2229  #OVERLAPing all corrected after             9  random generation
2230 #OVERLAP evdw after   1.18510E+21
2231 Waiting for     0.0006 sec
2232 Waiting for     0.0333 sec
2233 #OVERLAP evdw > 1d10   1.00000E+20
2234  #OVERLAPing residues             4
2235    7  23   8  27
2236  #OVERLAPing NOT all corrected             2
2237    7  23
2238 #OVERLAP evdw after   1.00000E+20
2239 Waiting for     0.0007 sec
2240 Waiting for     0.0315 sec
2241 #OVERLAP evdw > 1d10   1.00000E+20
2242  #OVERLAPing residues             2
2243    7  25
2244  #OVERLAPing all corrected after             1  random generation
2245 #OVERLAP evdw after   5.22933E+13
2246 Waiting for     0.0403 sec
2247 Waiting for     0.0007 sec
2248 Waiting for     0.0319 sec
2249 Waiting for     0.0546 sec
2250 Waiting for     0.0353 sec
2251 Waiting for     0.0373 sec
2252 Waiting for     0.0319 sec
2253 Waiting for     0.0315 sec
2254 Waiting for     0.0391 sec
2255 Waiting for     0.0253 sec
2256 #OVERLAP evdw > 1d10   1.10348E+20
2257  #OVERLAPing residues             0
2258
2259  #OVERLAPing all corrected after             1  random generation
2260 #OVERLAP evdw after   1.10348E+20
2261 Waiting for     0.0308 sec
2262 #OVERLAP evdw > 1d10   1.00000E+20
2263  #OVERLAPing residues             2
2264    5  13
2265  #OVERLAPing all corrected after             1  random generation
2266 #OVERLAP evdw after   1.06933E+03
2267 Waiting for     0.0311 sec
2268 Waiting for     0.0349 sec
2269 Waiting for     0.0389 sec
2270 Waiting for     0.0311 sec
2271 #OVERLAP evdw > 1d10   1.00000E+20
2272  #OVERLAPing residues             2
2273    5  27
2274  #OVERLAPing all corrected after             8  random generation
2275 #OVERLAP evdw after   3.68367E+06
2276 Waiting for     0.0347 sec
2277 Waiting for     0.0404 sec
2278 Waiting for     0.0007 sec
2279 #OVERLAP evdw > 1d10   1.00000E+20
2280  #OVERLAPing residues             4
2281    9  24  11  22
2282  #OVERLAPing all corrected after             1  random generation
2283 #OVERLAP evdw after   2.34663E+01
2284 Waiting for     0.0404 sec
2285 Waiting for     1.0181 sec
2286 Waiting for     0.0316 sec
2287 Waiting for     0.0007 sec
2288 Waiting for     0.0384 sec
2289 Waiting for     0.0007 sec
2290 Waiting for     0.0493 sec
2291 Waiting for     0.0010 sec
2292 #OVERLAP evdw > 1d10   1.00000E+20
2293  #OVERLAPing residues             2
2294    7  25
2295  #OVERLAPing all corrected after             1  random generation
2296 #OVERLAP evdw after   2.86033E+07
2297 Waiting for     0.0006 sec
2298 Waiting for     0.0396 sec
2299 Waiting for     0.0327 sec
2300 Waiting for     0.0398 sec
2301 Waiting for     0.0316 sec
2302 Waiting for     0.0391 sec
2303 Waiting for     0.0360 sec
2304 Waiting for     0.0394 sec
2305 Waiting for     0.8506 sec
2306 #OVERLAP evdw > 1d10   1.00000E+20
2307  #OVERLAPing residues             4
2308    9  25  11  29
2309  #OVERLAPing all corrected after             1  random generation
2310 #OVERLAP evdw after   1.47930E+10
2311 Waiting for     0.0703 sec
2312 Waiting for     0.0007 sec
2313 Waiting for     0.0007 sec
2314 Waiting for     0.0771 sec
2315 Waiting for     0.0114 sec
2316 Waiting for     0.0007 sec
2317 Waiting for     0.0007 sec
2318 Waiting for     0.0008 sec
2319 Waiting for     0.0419 sec
2320 #OVERLAP evdw > 1d10   1.00000E+20
2321  #OVERLAPing residues             2
2322    5  14
2323  #OVERLAPing all corrected after             1  random generation
2324 #OVERLAP evdw after   5.32665E+12
2325 Waiting for     0.0680 sec
2326 Waiting for     0.0341 sec
2327 Waiting for     0.0339 sec
2328 Waiting for     0.0355 sec
2329 Waiting for     0.0329 sec
2330 Waiting for     0.0389 sec
2331 Waiting for     0.0387 sec
2332 Waiting for     0.0062 sec
2333 Waiting for     0.0334 sec
2334 Waiting for     0.0406 sec
2335 #OVERLAP evdw > 1d10   1.00000E+20
2336  #OVERLAPing residues             2
2337    4  26
2338  #OVERLAPing all corrected after             1  random generation
2339 #OVERLAP evdw after   3.70409E+07
2340 Waiting for     0.0359 sec
2341 Waiting for     0.0356 sec
2342 Waiting for     0.0331 sec
2343 Waiting for     0.0007 sec
2344 #OVERLAP evdw > 1d10   1.00000E+20
2345  #OVERLAPing residues             2
2346   19  27
2347  #OVERLAPing all corrected after             1  random generation
2348 #OVERLAP evdw after   4.50059E+04
2349 Waiting for     0.0343 sec
2350 Waiting for     0.0007 sec
2351 Waiting for     0.0323 sec
2352 #OVERLAP evdw > 1d10   1.00000E+20
2353  #OVERLAPing residues             2
2354    6  25
2355  #OVERLAPing all corrected after             1  random generation
2356 #OVERLAP evdw after   3.68526E+11
2357 Waiting for     0.0317 sec
2358 #OVERLAP evdw > 1d10   1.00000E+20
2359  #OVERLAPing residues             2
2360    5  26
2361  #OVERLAPing all corrected after             7  random generation
2362 #OVERLAP evdw after   5.79101E+09
2363 Waiting for     0.0384 sec
2364 Waiting for     0.0007 sec
2365 Waiting for     0.0007 sec
2366 Waiting for     0.0317 sec
2367 Waiting for     0.0329 sec
2368 Waiting for     0.0013 sec
2369 Waiting for     0.0357 sec
2370 Waiting for     0.0310 sec
2371 Waiting for     0.0570 sec
2372 Waiting for     0.0369 sec
2373 Waiting for     0.0403 sec
2374 #OVERLAP evdw > 1d10   1.00000E+20
2375  #OVERLAPing residues             2
2376    8  28
2377  #OVERLAPing NOT all corrected             2
2378    8  28
2379 #OVERLAP evdw after   1.00000E+20
2380 Waiting for     0.0007 sec
2381 Waiting for     0.0309 sec
2382 Waiting for     0.0387 sec
2383 Waiting for     0.0006 sec
2384 Waiting for     0.0389 sec
2385 Waiting for     0.0363 sec
2386 Waiting for     0.0326 sec
2387 #OVERLAP evdw > 1d10   1.00000E+20
2388  #OVERLAPing residues             2
2389    5  11
2390  #OVERLAPing all corrected after             1  random generation
2391 #OVERLAP evdw after   9.47197E+01
2392 Waiting for     0.0362 sec
2393 Waiting for     0.0323 sec
2394 #OVERLAP evdw > 1d10   1.00000E+20
2395  #OVERLAPing residues             4
2396    7  26   8  27
2397  #OVERLAPing all corrected after             4  random generation
2398 #OVERLAP evdw after   1.80450E+17
2399 Waiting for     0.0377 sec
2400 Waiting for     0.0403 sec
2401 Waiting for     0.0006 sec
2402 Waiting for     0.0700 sec
2403 #OVERLAP evdw > 1d10   1.00000E+20
2404  #OVERLAPing residues             2
2405   14  29
2406  #OVERLAPing all corrected after             1  random generation
2407 #OVERLAP evdw after   1.18502E+13
2408 Waiting for     0.0604 sec
2409 Waiting for     0.0342 sec
2410 Waiting for     0.0007 sec
2411 #OVERLAP evdw > 1d10   1.00000E+20
2412  #OVERLAPing residues             6
2413    9  17  10  25  13  26
2414  #OVERLAPing NOT all corrected             2
2415   10  25
2416 #OVERLAP evdw after   1.00000E+20
2417 Waiting for     0.0362 sec
2418 Waiting for     0.0377 sec
2419 Waiting for     0.0363 sec
2420 Waiting for     0.0007 sec
2421 Waiting for     0.0336 sec
2422 Waiting for     0.0401 sec
2423 Waiting for     0.0356 sec
2424 Waiting for     0.0321 sec
2425 Waiting for     0.0323 sec
2426 Waiting for     0.0405 sec
2427 Waiting for     0.0007 sec
2428 Waiting for     0.0350 sec
2429 #OVERLAP evdw > 1d10   1.00000E+20
2430  #OVERLAPing residues             5
2431    7  14   9  19  20
2432  #OVERLAPing all corrected after             1  random generation
2433 #OVERLAP evdw after   5.89717E+11
2434 Waiting for     0.0318 sec
2435 Waiting for     0.0399 sec
2436 #OVERLAP evdw > 1d10   1.00000E+20
2437  #OVERLAPing residues             4
2438    7  26   8  27
2439  #OVERLAPing all corrected after            11  random generation
2440 #OVERLAP evdw after   2.23605E+36
2441 Waiting for     0.0322 sec
2442 #OVERLAP evdw > 1d10   1.00000E+20
2443  #OVERLAPing residues             2
2444    7  20
2445  #OVERLAPing all corrected after             3  random generation
2446 #OVERLAP evdw after   6.11001E+25
2447 Waiting for     0.0325 sec
2448 #OVERLAP evdw > 1d10   1.00000E+20
2449  #OVERLAPing residues             2
2450    2  17
2451  #OVERLAPing all corrected after             1  random generation
2452 #OVERLAP evdw after   2.92472E+03
2453 Waiting for     0.0404 sec
2454 Waiting for     0.0383 sec
2455 Waiting for     0.0320 sec
2456 Waiting for     0.0400 sec
2457 Waiting for     0.0006 sec
2458 #OVERLAP evdw > 1d10   1.00000E+20
2459  #OVERLAPing residues             9
2460    7  16  12  26  14  21  25  15  22
2461  #OVERLAPing all corrected after            41  random generation
2462 #OVERLAP evdw after   2.66493E+20
2463 Waiting for     0.0392 sec
2464 Waiting for     0.0332 sec
2465 #OVERLAP evdw > 1d10   1.00000E+20
2466  #OVERLAPing residues             2
2467    3  24
2468  #OVERLAPing all corrected after             1  random generation
2469 #OVERLAP evdw after   2.20244E+06
2470 Waiting for     0.0349 sec
2471 Waiting for     0.0360 sec
2472 Waiting for     0.0385 sec
2473 #OVERLAP evdw > 1d10   1.00000E+20
2474  #OVERLAPing residues             2
2475   13  27
2476  #OVERLAPing all corrected after             4  random generation
2477 #OVERLAP evdw after   1.94235E+22
2478 Waiting for     0.0334 sec
2479 #OVERLAP evdw > 1d10   1.00000E+20
2480  #OVERLAPing residues             2
2481    9  21
2482  #OVERLAPing all corrected after             1  random generation
2483 #OVERLAP evdw after   7.05597E+09
2484 Waiting for     0.0334 sec
2485 Waiting for     0.0008 sec
2486 Waiting for     0.0366 sec
2487 Waiting for     0.0376 sec
2488 Waiting for     0.0357 sec
2489 Waiting for     0.0391 sec
2490 Waiting for     0.0377 sec
2491 Waiting for     0.0399 sec
2492 Waiting for     0.0374 sec
2493 Waiting for     0.0010 sec
2494 Waiting for     0.0006 sec
2495 Waiting for     0.0404 sec
2496 Waiting for     0.0221 sec
2497 Waiting for     0.0662 sec
2498 Waiting for     0.9708 sec
2499 Waiting for     0.0006 sec
2500 #OVERLAP evdw > 1d10   1.00000E+20
2501  #OVERLAPing residues             2
2502    4  18
2503  #OVERLAPing all corrected after             1  random generation
2504 #OVERLAP evdw after   1.34996E+08
2505 Waiting for     0.0026 sec
2506 Waiting for     0.0406 sec
2507 #OVERLAP evdw > 1d10   1.00000E+20
2508  #OVERLAPing residues             2
2509   10  26
2510  #OVERLAPing all corrected after             1  random generation
2511 #OVERLAP evdw after   3.51775E+31
2512 Waiting for     0.0117 sec
2513 #OVERLAP evdw > 1d10   1.00000E+20
2514  #OVERLAPing residues             4
2515    3  22  14  20
2516  #OVERLAPing all corrected after             4  random generation
2517 #OVERLAP evdw after   3.76216E+09
2518 Waiting for     0.0325 sec
2519 #OVERLAP evdw > 1d10   1.00000E+20
2520  #OVERLAPing residues             4
2521    2  23  14  26
2522  #OVERLAPing all corrected after             1  random generation
2523 #OVERLAP evdw after   3.44809E+12
2524 Waiting for     0.0348 sec
2525 Waiting for     0.0398 sec
2526 #OVERLAP evdw > 1d10   1.00000E+20
2527  #OVERLAPing residues             2
2528    4  22
2529  #OVERLAPing all corrected after             1  random generation
2530 #OVERLAP evdw after   3.95758E+06
2531 Waiting for     0.0354 sec
2532 Waiting for     0.0007 sec
2533 #OVERLAP evdw > 1d10   1.00000E+20
2534  #OVERLAPing residues             4
2535   10  29  14  27
2536  #OVERLAPing NOT all corrected             2
2537   10  29
2538 #OVERLAP evdw after   1.00000E+20
2539 Waiting for     0.0349 sec
2540 Waiting for     0.0312 sec
2541 #OVERLAP evdw > 1d10   1.00000E+20
2542  #OVERLAPing residues             2
2543    9  25
2544  #OVERLAPing all corrected after             4  random generation
2545 #OVERLAP evdw after   1.31404E+07
2546 Waiting for     0.0007 sec
2547 #OVERLAP evdw > 1d10   1.00000E+20
2548  #OVERLAPing residues             2
2549    5  14
2550  #OVERLAPing all corrected after             1  random generation
2551 #OVERLAP evdw after   3.01191E+08
2552 Waiting for     0.0057 sec
2553 Waiting for     0.0376 sec
2554 Waiting for     0.0383 sec
2555  End of minim, proc           26 time     3717.389729999999     
2556 Processor  26 is finishing work.
2557  Total time    3735.976870000000       sec