-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB026 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 26 iseed(4)= 0 0 -1260 -37700 ran_num 0.3913277685642242 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2514 sec Waiting for 0.0007 sec Waiting for 0.0403 sec Waiting for 0.0013 sec Waiting for 0.3469 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.38906E+04 Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 20 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.81647E+06 Waiting for 0.0472 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60935E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.95800E+07 Waiting for 0.0362 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 18 25 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.16117E+17 Waiting for 0.0529 sec Waiting for 0.0351 sec Waiting for 0.0008 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 5.02459E+17 Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0337 sec Waiting for 0.0569 sec Waiting for 0.0103 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.26005E+10 Waiting for 0.0008 sec Waiting for 0.0698 sec Waiting for 0.5226 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 23 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26225E+15 Waiting for 0.0007 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.49724E+07 Waiting for 0.0369 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0678 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.55579E+03 Waiting for 0.0374 sec Waiting for 0.0881 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0523 sec Waiting for 0.0400 sec Waiting for 0.0111 sec Waiting for 0.0326 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0315 sec Waiting for 0.0364 sec Waiting for 0.0286 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36387E+10 Waiting for 0.0009 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.59750E+00 Waiting for 0.0360 sec Waiting for 0.0007 sec Waiting for 0.0318 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.35536E+35 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35536E+35 Waiting for 0.0524 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.87802E+11 Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0323 sec Waiting for 0.0344 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0357 sec Waiting for 0.0364 sec Waiting for 0.0367 sec Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 0.0380 sec Waiting for 0.0564 sec Waiting for 0.0345 sec Waiting for 0.0364 sec Waiting for 0.0362 sec Waiting for 0.0318 sec Waiting for 0.0806 sec Waiting for 0.0463 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.60915E+05 Waiting for 0.0309 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.55600E+01 Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.85122E+07 Waiting for 0.0339 sec Waiting for 0.0371 sec Waiting for 0.0344 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23182E+12 Waiting for 0.0389 sec Waiting for 0.0345 sec Waiting for 0.0377 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0261 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.95822E+06 Waiting for 0.0007 sec Waiting for 0.0051 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0322 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01365E+09 Waiting for 0.0327 sec Waiting for 0.0382 sec Waiting for 0.0386 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.40761E+01 Waiting for 0.0390 sec Waiting for 0.0006 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 3.77441E+10 Waiting for 0.0365 sec Waiting for 0.0360 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.73167E+11 Waiting for 0.0370 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0691 sec Waiting for 0.0403 sec Waiting for 0.0440 sec Waiting for 0.0351 sec Waiting for 0.0331 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.91603E+30 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91603E+30 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0841 sec Waiting for 0.0007 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.52843E+13 Waiting for 0.0334 sec Waiting for 0.0401 sec Waiting for 0.0370 sec Waiting for 0.0315 sec Waiting for 0.0332 sec Waiting for 0.0025 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.41553E+10 Waiting for 0.0344 sec Waiting for 0.0440 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.88434E+09 Waiting for 0.0388 sec Waiting for 0.0386 sec Waiting for 0.0348 sec Waiting for 0.0333 sec Waiting for 0.0006 sec Waiting for 0.0377 sec Waiting for 0.0007 sec Waiting for 0.0314 sec Waiting for 0.1277 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 15 9 16 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 5.44244E+11 Waiting for 0.0418 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 26 4 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.20165E+08 Waiting for 0.0007 sec Waiting for 0.0364 sec Waiting for 0.0007 sec Waiting for 0.0404 sec Waiting for 0.0367 sec Waiting for 0.0624 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.11333E+11 Waiting for 0.0395 sec Waiting for 0.0012 sec Waiting for 0.0331 sec Waiting for 0.0008 sec Waiting for 0.0566 sec Waiting for 0.1814 sec Waiting for 0.0178 sec Waiting for 0.0397 sec Waiting for 0.0348 sec Waiting for 0.0006 sec Waiting for 0.0337 sec Waiting for 0.0078 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.56579E+16 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.88330E+03 Waiting for 0.0400 sec Waiting for 0.0357 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0332 sec Waiting for 0.0007 sec Waiting for 0.0618 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.83824E+13 Waiting for 0.0348 sec Waiting for 0.0352 sec Waiting for 0.0007 sec Waiting for 0.0367 sec Waiting for 0.0009 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66632E+15 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.58064E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.17096E+11 Waiting for 0.0599 sec Waiting for 0.0273 sec Waiting for 0.0381 sec Waiting for 0.0408 sec Waiting for 0.0401 sec Waiting for 0.0007 sec Waiting for 0.0327 sec Waiting for 0.0539 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42953E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.60767E+10 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.77472E+06 Waiting for 0.0328 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 9 4 10 7 24 8 25 9 17 26 #OVERLAPing all corrected after 30 random generation #OVERLAP evdw after 6.36370E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.63605E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.63605E+27 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31093E+10 Waiting for 0.0488 sec Waiting for 0.0319 sec Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0347 sec Waiting for 0.0334 sec Waiting for 0.0420 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 17 6 19 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.10305E+29 Waiting for 0.0007 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.66596E+09 Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.56368E+08 Waiting for 0.0539 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.08011E+03 Waiting for 0.0315 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.31438E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.44720E+14 Waiting for 0.0366 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.68706E+02 Waiting for 0.0336 sec Waiting for 0.0324 sec Waiting for 0.0348 sec Waiting for 0.0571 sec Waiting for 0.0359 sec Waiting for 0.0007 sec Waiting for 0.0318 sec Waiting for 0.0390 sec Waiting for 0.0387 sec Waiting for 0.0394 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.28817E+04 Waiting for 0.0357 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.44298E+03 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.00714E+09 Waiting for 0.0173 sec Waiting for 0.0493 sec Waiting for 0.0365 sec Waiting for 0.0387 sec Waiting for 0.0356 sec Waiting for 0.0398 sec Waiting for 0.0569 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54561E+11 Waiting for 0.0333 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 18 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.80022E+13 Waiting for 0.0335 sec Waiting for 0.0315 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.66317E+26 Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.20332E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20332E+21 Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.93985E+05 Waiting for 0.0324 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15528E+15 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.26720E+00 Waiting for 0.0336 sec Waiting for 0.0390 sec Waiting for 0.3235 sec Waiting for 0.0007 sec Waiting for 0.0335 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 2.72400E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72400E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.40338E+02 Waiting for 0.0337 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0330 sec Waiting for 0.0351 sec Waiting for 0.0343 sec Waiting for 0.0007 sec Waiting for 0.0376 sec Waiting for 0.0406 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.44007E+22 Waiting for 0.0380 sec Waiting for 0.0321 sec Waiting for 0.1522 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28809E+07 Waiting for 0.0347 sec Waiting for 0.0007 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.34596E+04 Waiting for 0.0391 sec Waiting for 0.0381 sec Waiting for 0.0955 sec Waiting for 0.0141 sec Waiting for 0.0330 sec Waiting for 0.0331 sec Waiting for 0.0400 sec Waiting for 0.0006 sec Waiting for 0.0403 sec Waiting for 0.0349 sec Waiting for 0.0335 sec Waiting for 0.0392 sec Waiting for 0.0398 sec Waiting for 0.0518 sec Waiting for 0.0330 sec Waiting for 0.0093 sec Waiting for 0.0429 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.04391E+05 Waiting for 0.0367 sec Waiting for 0.0315 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.42836E+09 Waiting for 0.0307 sec Waiting for 0.0007 sec Waiting for 0.4222 sec Waiting for 0.0006 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.58190E+13 Waiting for 0.0404 sec Waiting for 0.0387 sec Waiting for 0.0361 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 5 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.54064E+11 Waiting for 0.0582 sec Waiting for 0.0800 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.47227E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47227E+27 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.20835E+18 Waiting for 0.0411 sec Waiting for 0.0560 sec Waiting for 0.0344 sec Waiting for 0.0345 sec Waiting for 0.4794 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57221E+07 Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.29085E+12 Waiting for 0.0312 sec Waiting for 0.0611 sec Waiting for 0.0191 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.30831E+09 Waiting for 0.0598 sec Waiting for 0.0390 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.97599E+10 Waiting for 0.0361 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0320 sec Waiting for 0.0313 sec Waiting for 0.0692 sec Waiting for 0.0410 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82559E+16 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.06878E+03 Waiting for 0.0541 sec Waiting for 0.0167 sec #OVERLAP evdw > 1d10 1.68287E+36 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.68287E+36 Waiting for 0.0007 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11907E+09 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.05480E+08 Waiting for 0.0369 sec Waiting for 0.0334 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.56409E+13 Waiting for 0.0326 sec Waiting for 0.0525 sec Waiting for 0.0405 sec Waiting for 0.0347 sec Waiting for 0.0007 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 9.80395E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.80395E+22 Waiting for 0.0546 sec Waiting for 0.0307 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.74114E+06 Waiting for 0.0360 sec Waiting for 0.0050 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0650 sec Waiting for 0.0312 sec Waiting for 0.0332 sec Waiting for 0.0316 sec Waiting for 0.0359 sec Waiting for 0.0318 sec Waiting for 0.0434 sec Waiting for 0.0007 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 14 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.02209E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.88238E+08 Waiting for 0.0331 sec Waiting for 0.0377 sec Waiting for 0.0828 sec Waiting for 0.0006 sec Waiting for 0.0372 sec Waiting for 0.0234 sec Waiting for 0.0350 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 2.16199E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.16199E+20 Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.47808E+16 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.64681E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64681E+25 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.07393E+12 Waiting for 0.0634 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.46634E+04 Waiting for 0.0472 sec Waiting for 0.0319 sec Waiting for 0.5122 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.86563E+12 Waiting for 0.0006 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.09794E+25 Waiting for 0.0189 sec Waiting for 0.0007 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0315 sec Waiting for 0.0334 sec Waiting for 0.0313 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.05908E+05 Waiting for 0.0337 sec Waiting for 0.0290 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.27596E+01 Waiting for 0.0352 sec Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.27944E+11 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 28 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.65881E+12 Waiting for 0.0406 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.39054E+34 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39054E+34 Waiting for 0.0527 sec Waiting for 0.0385 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 17 11 28 13 29 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.28912E+14 Waiting for 0.0008 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39208E+04 Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.04820E+04 Waiting for 0.0383 sec Waiting for 0.0373 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0529 sec Waiting for 0.0379 sec Waiting for 0.0385 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 6.30809E+10 Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.11989E+07 Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.33017E+33 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.36468E+13 Waiting for 0.0403 sec Waiting for 0.0353 sec Waiting for 0.0364 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.04234E+17 Waiting for 0.0697 sec Waiting for 0.4361 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0696 sec Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0315 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.28254E+16 Waiting for 0.0472 sec Waiting for 0.0006 sec Waiting for 0.0654 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.24346E-01 Waiting for 0.0007 sec Waiting for 0.0251 sec Waiting for 0.0329 sec Waiting for 0.0553 sec Waiting for 0.0337 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0365 sec Waiting for 0.0372 sec Waiting for 0.0383 sec Waiting for 0.0357 sec Waiting for 0.0309 sec Waiting for 0.0375 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.25886E+09 Waiting for 0.0365 sec Waiting for 0.0007 sec Waiting for 0.0360 sec Waiting for 0.0916 sec Waiting for 0.0007 sec Waiting for 0.0461 sec Waiting for 0.0343 sec Waiting for 0.0350 sec Waiting for 0.6582 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0348 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 7.16619E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.16619E+24 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80151E+03 Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.95396E+03 Waiting for 0.0007 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 29 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.22563E+10 Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0584 sec Waiting for 0.0007 sec Waiting for 0.0357 sec Waiting for 0.8685 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 5 25 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.25869E+05 Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 9 2 17 4 25 26 7 22 14 27 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 3.93340E+20 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.29681E+01 Waiting for 0.0007 sec Waiting for 0.0316 sec Waiting for 0.0364 sec Waiting for 0.0327 sec Waiting for 0.0343 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.79943E+09 Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.98274E+09 Waiting for 0.0006 sec Waiting for 0.0403 sec Waiting for 0.0324 sec Waiting for 0.0331 sec Waiting for 0.0454 sec Waiting for 0.4440 sec Waiting for 0.0007 sec Waiting for 0.0365 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 21 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18292E+10 Waiting for 0.0102 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.68111E+03 Waiting for 0.0355 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0367 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 18 9 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.60075E+15 Waiting for 0.0509 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.91019E+13 Waiting for 0.0006 sec Waiting for 0.0324 sec Waiting for 0.0395 sec Waiting for 0.1930 sec Waiting for 0.0323 sec Waiting for 0.0006 sec Waiting for 0.0322 sec Waiting for 0.0010 sec Waiting for 0.0241 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.84615E+09 Waiting for 0.0335 sec Waiting for 0.0375 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 14 27 16 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81141E+06 Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 24 14 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.59542E+15 Waiting for 0.0330 sec Waiting for 0.0348 sec Waiting for 0.0074 sec Waiting for 0.0025 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47904E+00 Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0684 sec Waiting for 0.0352 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 5 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.12698E+15 Waiting for 0.0563 sec Waiting for 0.0522 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 13 6 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.48806E+06 Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.13585E+20 Waiting for 0.0328 sec Waiting for 0.0350 sec Waiting for 0.0361 sec Waiting for 0.0327 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78332E+08 Waiting for 0.0380 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.87326E+34 Waiting for 0.0353 sec Waiting for 0.0377 sec Waiting for 0.1639 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 3.23289E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.23289E+27 Waiting for 0.0404 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.95944E+21 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14377E+06 Waiting for 0.0007 sec Waiting for 0.0068 sec Waiting for 0.0311 sec Waiting for 0.0381 sec Waiting for 0.0440 sec Waiting for 0.0007 sec Waiting for 0.0358 sec Waiting for 0.0224 sec Waiting for 0.0006 sec Waiting for 0.0310 sec Waiting for 0.0354 sec Waiting for 0.0400 sec Waiting for 0.0250 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22552E+17 Waiting for 0.0477 sec Waiting for 0.0344 sec Waiting for 0.0251 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 21 4 22 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.03895E+42 Waiting for 0.0560 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.32993E+11 Waiting for 0.0311 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 20 random generation #OVERLAP evdw after 1.11798E+23 Waiting for 0.0373 sec Waiting for 0.0369 sec Waiting for 0.0368 sec Waiting for 0.0007 sec Waiting for 0.0354 sec Waiting for 0.1403 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.70533E+24 Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 18 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.60803E+03 Waiting for 0.0312 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 15 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.15873E+34 Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.53508E+15 Waiting for 0.0316 sec Waiting for 0.0008 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.60029E+06 Waiting for 0.0374 sec Waiting for 0.0607 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.21410E+16 Waiting for 0.0365 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.73848E+06 Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0373 sec Waiting for 0.4646 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.91830E+09 Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.21074E+08 Waiting for 0.0343 sec Waiting for 0.0254 sec Waiting for 0.0405 sec Waiting for 0.0323 sec Waiting for 0.0374 sec Waiting for 0.0345 sec Waiting for 0.0007 sec Waiting for 0.0352 sec Waiting for 0.0357 sec Waiting for 0.0395 sec Waiting for 0.3634 sec Waiting for 0.0006 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40008E+09 Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0365 sec Waiting for 0.0666 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 19 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28971E+06 Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.89347E+10 Waiting for 0.0007 sec Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.82046E+12 Waiting for 0.0007 sec Waiting for 0.0374 sec Waiting for 0.0361 sec Waiting for 0.0322 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0177 sec Waiting for 0.0405 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0352 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76919E+02 Waiting for 0.0166 sec Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0328 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.32548E+10 Waiting for 0.0308 sec Waiting for 0.0325 sec Waiting for 0.0499 sec Waiting for 0.0164 sec Waiting for 0.0320 sec Waiting for 0.8300 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38739E+06 Waiting for 0.0006 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 27 #OVERLAPing NOT all corrected 2 15 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01187E+08 Waiting for 0.0436 sec Waiting for 0.0335 sec Waiting for 0.0370 sec Waiting for 0.0400 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.88261E+06 Waiting for 0.0332 sec Waiting for 0.0691 sec Waiting for 0.0161 sec Waiting for 0.0366 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.70401E+05 Waiting for 0.7083 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67119E+09 Waiting for 0.0006 sec Waiting for 0.0009 sec Waiting for 0.0214 sec Waiting for 0.0368 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 26 10 25 11 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.71715E+16 Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.88112E+18 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.87389E+16 Waiting for 0.0007 sec Waiting for 0.0067 sec Waiting for 0.0334 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.75862E+09 Waiting for 0.0402 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0343 sec Waiting for 0.8649 sec Waiting for 0.0006 sec Waiting for 0.0318 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0333 sec Waiting for 0.0443 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48134E+11 Waiting for 0.0337 sec Waiting for 0.0312 sec Waiting for 0.0337 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.32212E+10 Waiting for 0.0368 sec Waiting for 0.0139 sec Waiting for 0.0326 sec Waiting for 0.0007 sec Waiting for 0.9469 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06252E+01 Waiting for 0.0007 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.64799E+13 Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after -5.23316E+01 Waiting for 0.0350 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.88437E+09 Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.76508E+17 Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 8 29 9 27 18 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.44478E+09 Waiting for 0.0007 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72165E+06 Waiting for 0.0386 sec Waiting for 0.5681 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 21 8 17 9 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.39762E+17 Waiting for 0.0007 sec Waiting for 0.0358 sec Waiting for 0.0333 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 7.02321E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.02321E+21 Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0102 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 23 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05392E+22 Waiting for 0.0351 sec Waiting for 0.0325 sec Waiting for 0.0358 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.19577E+15 Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.01889E+04 Waiting for 0.0315 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.46181E+05 Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01838E+09 Waiting for 0.0391 sec Waiting for 0.0316 sec Waiting for 0.0007 sec Waiting for 0.0338 sec Waiting for 0.0592 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 26 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.84392E+11 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0385 sec Waiting for 0.0602 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.13818E+05 Waiting for 0.0007 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.97646E+04 Waiting for 0.0272 sec Waiting for 0.0006 sec Waiting for 0.0362 sec Waiting for 0.1658 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86322E+02 Waiting for 0.0367 sec Waiting for 0.0282 sec Waiting for 0.0076 sec Waiting for 0.0366 sec Waiting for 0.0344 sec Waiting for 0.0006 sec Waiting for 0.0354 sec Waiting for 0.0320 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.05235E+11 Waiting for 0.0619 sec Waiting for 0.0467 sec Waiting for 0.0371 sec Waiting for 0.0348 sec Waiting for 0.2233 sec Waiting for 0.0624 sec Waiting for 0.0008 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 6.82956E+39 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.82956E+39 Waiting for 0.0381 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 17 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05292E+07 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59120E+10 Waiting for 0.0006 sec Waiting for 0.0037 sec Waiting for 0.0390 sec Waiting for 0.0371 sec Waiting for 0.0481 sec Waiting for 0.0349 sec Waiting for 0.0388 sec Waiting for 0.0700 sec Waiting for 0.0006 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.01348E+11 Waiting for 0.0397 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19494E+04 Waiting for 0.0407 sec Waiting for 0.0328 sec Waiting for 0.0007 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14963E+18 Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.56588E+01 Waiting for 0.0311 sec Waiting for 0.0597 sec Waiting for 0.0566 sec Waiting for 0.0549 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.05182E+08 Waiting for 0.0651 sec Waiting for 0.0365 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79237E+04 Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.26680E+07 Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.70307E+02 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.68078E+15 Waiting for 0.0368 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27804E+07 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.8630 sec Waiting for 0.0006 sec Waiting for 0.0402 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 16 10 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35904E+04 Waiting for 0.0325 sec Waiting for 0.0361 sec Waiting for 0.0007 sec Waiting for 0.0359 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.49911E+20 Waiting for 0.0379 sec Waiting for 0.0394 sec Waiting for 0.0363 sec Waiting for 0.0007 sec Waiting for 0.0326 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 10 5 17 6 25 7 26 8 14 9 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.86827E+25 Waiting for 0.0129 sec Waiting for 0.0387 sec Waiting for 0.9721 sec #OVERLAP evdw > 1d10 2.24860E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.24860E+22 Waiting for 0.0006 sec Waiting for 0.0435 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.47755E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47755E+25 Waiting for 0.0603 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 24 16 27 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.75236E+17 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0347 sec Waiting for 0.0313 sec Waiting for 0.0324 sec Waiting for 0.0381 sec Waiting for 0.0402 sec Waiting for 0.0409 sec Waiting for 0.0626 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.06420E+14 Waiting for 0.0241 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.27078E+01 Waiting for 0.0436 sec Waiting for 0.0362 sec Waiting for 0.0324 sec Waiting for 0.0404 sec Waiting for 0.0390 sec Waiting for 0.0321 sec Waiting for 0.0827 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.52311E+06 Waiting for 0.0255 sec Waiting for 0.0345 sec Waiting for 0.0327 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.07124E+24 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.29676E+01 Waiting for 0.7409 sec Waiting for 0.0291 sec Waiting for 0.0330 sec Waiting for 0.0101 sec Waiting for 0.0007 sec Waiting for 0.0332 sec Waiting for 0.0655 sec Waiting for 0.0410 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.22100E+12 Waiting for 0.0327 sec Waiting for 0.0351 sec Waiting for 0.0345 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.8456 sec Waiting for 0.0206 sec Waiting for 0.0360 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37521E+09 Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 25 6 26 9 29 #OVERLAPing NOT all corrected 4 5 25 6 26 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.30026E+18 Waiting for 0.0393 sec Waiting for 0.0312 sec Waiting for 0.0337 sec Waiting for 0.0007 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04881E+05 Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 23 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.59810E+06 Waiting for 0.0637 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0394 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86002E+11 Waiting for 0.0401 sec Waiting for 0.0382 sec Waiting for 0.0328 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81514E+07 Waiting for 0.0161 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 23 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28273E+17 Waiting for 0.0332 sec Waiting for 0.0374 sec Waiting for 0.0370 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.04908E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.74792E+17 Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 23 16 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.95647E+17 Waiting for 0.0007 sec Waiting for 0.0406 sec Waiting for 1.0971 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.52156E+25 Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0364 sec Waiting for 0.0346 sec Waiting for 0.0317 sec Waiting for 0.0377 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.52045E+11 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.54724E+22 Waiting for 0.0370 sec Waiting for 0.0353 sec Waiting for 0.0475 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.28687E+01 Waiting for 0.0389 sec Waiting for 0.0373 sec Waiting for 0.0007 sec Waiting for 0.0359 sec Waiting for 0.0343 sec Waiting for 0.0326 sec Waiting for 0.0392 sec Waiting for 0.0313 sec Waiting for 0.0693 sec Waiting for 0.0358 sec Waiting for 0.0409 sec Waiting for 0.0007 sec Waiting for 0.1225 sec Waiting for 0.0007 sec Waiting for 0.0328 sec Waiting for 0.0390 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84311E+15 Waiting for 0.0504 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.40921E+15 Waiting for 0.1006 sec Waiting for 0.0379 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.4563 sec Waiting for 0.0006 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.05473E+01 Waiting for 0.0323 sec Waiting for 0.0391 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.27156E+04 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.83021E+02 Waiting for 0.0327 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.18510E+21 Waiting for 0.0006 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 8 27 #OVERLAPing NOT all corrected 2 7 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.22933E+13 Waiting for 0.0403 sec Waiting for 0.0007 sec Waiting for 0.0319 sec Waiting for 0.0546 sec Waiting for 0.0353 sec Waiting for 0.0373 sec Waiting for 0.0319 sec Waiting for 0.0315 sec Waiting for 0.0391 sec Waiting for 0.0253 sec #OVERLAP evdw > 1d10 1.10348E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10348E+20 Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06933E+03 Waiting for 0.0311 sec Waiting for 0.0349 sec Waiting for 0.0389 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 3.68367E+06 Waiting for 0.0347 sec Waiting for 0.0404 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 24 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.34663E+01 Waiting for 0.0404 sec Waiting for 1.0181 sec Waiting for 0.0316 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0493 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.86033E+07 Waiting for 0.0006 sec Waiting for 0.0396 sec Waiting for 0.0327 sec Waiting for 0.0398 sec Waiting for 0.0316 sec Waiting for 0.0391 sec Waiting for 0.0360 sec Waiting for 0.0394 sec Waiting for 0.8506 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47930E+10 Waiting for 0.0703 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0771 sec Waiting for 0.0114 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0419 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.32665E+12 Waiting for 0.0680 sec Waiting for 0.0341 sec Waiting for 0.0339 sec Waiting for 0.0355 sec Waiting for 0.0329 sec Waiting for 0.0389 sec Waiting for 0.0387 sec Waiting for 0.0062 sec Waiting for 0.0334 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.70409E+07 Waiting for 0.0359 sec Waiting for 0.0356 sec Waiting for 0.0331 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.50059E+04 Waiting for 0.0343 sec Waiting for 0.0007 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.68526E+11 Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 5.79101E+09 Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0317 sec Waiting for 0.0329 sec Waiting for 0.0013 sec Waiting for 0.0357 sec Waiting for 0.0310 sec Waiting for 0.0570 sec Waiting for 0.0369 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 28 #OVERLAPing NOT all corrected 2 8 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0309 sec Waiting for 0.0387 sec Waiting for 0.0006 sec Waiting for 0.0389 sec Waiting for 0.0363 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.47197E+01 Waiting for 0.0362 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.80450E+17 Waiting for 0.0377 sec Waiting for 0.0403 sec Waiting for 0.0006 sec Waiting for 0.0700 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18502E+13 Waiting for 0.0604 sec Waiting for 0.0342 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0362 sec Waiting for 0.0377 sec Waiting for 0.0363 sec Waiting for 0.0007 sec Waiting for 0.0336 sec Waiting for 0.0401 sec Waiting for 0.0356 sec Waiting for 0.0321 sec Waiting for 0.0323 sec Waiting for 0.0405 sec Waiting for 0.0007 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 14 9 19 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.89717E+11 Waiting for 0.0318 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 2.23605E+36 Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.11001E+25 Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.92472E+03 Waiting for 0.0404 sec Waiting for 0.0383 sec Waiting for 0.0320 sec Waiting for 0.0400 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 9 7 16 12 26 14 21 25 15 22 #OVERLAPing all corrected after 41 random generation #OVERLAP evdw after 2.66493E+20 Waiting for 0.0392 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.20244E+06 Waiting for 0.0349 sec Waiting for 0.0360 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.94235E+22 Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.05597E+09 Waiting for 0.0334 sec Waiting for 0.0008 sec Waiting for 0.0366 sec Waiting for 0.0376 sec Waiting for 0.0357 sec Waiting for 0.0391 sec Waiting for 0.0377 sec Waiting for 0.0399 sec Waiting for 0.0374 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0404 sec Waiting for 0.0221 sec Waiting for 0.0662 sec Waiting for 0.9708 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34996E+08 Waiting for 0.0026 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.51775E+31 Waiting for 0.0117 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 22 14 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.76216E+09 Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 23 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.44809E+12 Waiting for 0.0348 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.95758E+06 Waiting for 0.0354 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0349 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.31404E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.01191E+08 Waiting for 0.0057 sec Waiting for 0.0376 sec Waiting for 0.0383 sec End of minim, proc 26 time 3717.389729999999 Processor 26 is finishing work. Total time 3735.976870000000 sec