added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB025
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB025
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            25  iseed(4)=             0            0        -1213 
47        -58149
48  ran_num   0.1175755262374878     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2522 sec
146 Waiting for     0.0163 sec
147 Waiting for     0.0007 sec
148 Waiting for     0.3423 sec
149 Waiting for     0.0351 sec
150 Waiting for     0.0400 sec
151 #OVERLAP evdw > 1d10   1.00000E+20
152  #OVERLAPing residues             4
153    8  27   9  26
154  #OVERLAPing all corrected after             2  random generation
155 #OVERLAP evdw after   1.03491E+13
156 Waiting for     0.0398 sec
157 Waiting for     0.0336 sec
158 Waiting for     0.0383 sec
159 #OVERLAP evdw > 1d10   1.00000E+20
160  #OVERLAPing residues             4
161    3  23   4  18
162  #OVERLAPing all corrected after             2  random generation
163 #OVERLAP evdw after   3.20225E+15
164 Waiting for     0.0320 sec
165 #OVERLAP evdw > 1d10   1.00000E+20
166  #OVERLAPing residues             2
167    7  26
168  #OVERLAPing all corrected after             1  random generation
169 #OVERLAP evdw after   3.98500E+07
170 Waiting for     0.0007 sec
171 Waiting for     0.0389 sec
172 Waiting for     0.0007 sec
173 #OVERLAP evdw > 1d10   1.00000E+20
174  #OVERLAPing residues             2
175   14  20
176  #OVERLAPing all corrected after             1  random generation
177 #OVERLAP evdw after  -2.88238E+01
178 Waiting for     0.0007 sec
179 Waiting for     0.0397 sec
180 #OVERLAP evdw > 1d10   1.00000E+20
181  #OVERLAPing residues             2
182    9  14
183  #OVERLAPing all corrected after             2  random generation
184 #OVERLAP evdw after   5.45202E+03
185 Waiting for     0.0364 sec
186 Waiting for     0.0370 sec
187 Waiting for     0.0328 sec
188 Waiting for     0.0010 sec
189 Waiting for     0.0307 sec
190 #OVERLAP evdw > 1d10   1.00000E+20
191  #OVERLAPing residues             2
192    4   9
193  #OVERLAPing all corrected after             1  random generation
194 #OVERLAP evdw after   3.50524E+04
195 Waiting for     0.0664 sec
196 Waiting for     0.0417 sec
197 Waiting for     0.0482 sec
198 Waiting for     0.0372 sec
199 Waiting for     0.0401 sec
200 Waiting for     0.0358 sec
201 Waiting for     0.0010 sec
202 Waiting for     0.0006 sec
203 Waiting for     0.0401 sec
204 Waiting for     0.0362 sec
205 Waiting for     0.0388 sec
206 Waiting for     0.0363 sec
207 Waiting for     0.0365 sec
208 Waiting for     0.0339 sec
209 Waiting for     0.0590 sec
210 Waiting for     0.0007 sec
211 Waiting for     0.0535 sec
212 Waiting for     0.0330 sec
213 Waiting for     0.0356 sec
214 Waiting for     0.0317 sec
215 #OVERLAP evdw > 1d10   1.00000E+20
216  #OVERLAPing residues             2
217    5  23
218  #OVERLAPing all corrected after            19  random generation
219 #OVERLAP evdw after   2.10873E+19
220 Waiting for     0.0362 sec
221 Waiting for     0.0378 sec
222 Waiting for     0.0364 sec
223 Waiting for     0.0367 sec
224 Waiting for     0.0007 sec
225 Waiting for     0.0317 sec
226 #OVERLAP evdw > 1d10   1.00000E+20
227  #OVERLAPing residues             2
228    9  25
229  #OVERLAPing all corrected after             1  random generation
230 #OVERLAP evdw after   8.88184E+00
231 Waiting for     0.0395 sec
232 #OVERLAP evdw > 1d10   1.00000E+20
233  #OVERLAPing residues             2
234    9  26
235  #OVERLAPing all corrected after             3  random generation
236 #OVERLAP evdw after   2.58795E+12
237 Waiting for     0.0406 sec
238 Waiting for     0.0363 sec
239 Waiting for     0.0007 sec
240 Waiting for     0.0379 sec
241 Waiting for     0.0336 sec
242 Waiting for     0.0007 sec
243 Waiting for     0.0352 sec
244 Waiting for     0.0328 sec
245 Waiting for     0.0269 sec
246 #OVERLAP evdw > 1d10   1.00000E+20
247  #OVERLAPing residues             2
248    4  20
249  #OVERLAPing all corrected after             1  random generation
250 #OVERLAP evdw after   4.06477E+07
251 Waiting for     0.0335 sec
252 Waiting for     0.0352 sec
253 Waiting for     0.0393 sec
254 Waiting for     0.0345 sec
255 Waiting for     0.0007 sec
256 Waiting for     0.0341 sec
257 #OVERLAP evdw > 1d10   1.00000E+20
258  #OVERLAPing residues             2
259    7  23
260  #OVERLAPing all corrected after             1  random generation
261 #OVERLAP evdw after   1.30678E+12
262 Waiting for     0.0373 sec
263 Waiting for     0.0352 sec
264 Waiting for     0.0363 sec
265 Waiting for     0.0367 sec
266 Waiting for     0.0393 sec
267 #OVERLAP evdw > 1d10   1.00000E+20
268  #OVERLAPing residues             2
269    4  14
270  #OVERLAPing all corrected after             1  random generation
271 #OVERLAP evdw after   7.37943E+16
272 Waiting for     0.0347 sec
273 Waiting for     0.0010 sec
274 Waiting for     0.0143 sec
275 Waiting for     0.0354 sec
276 #OVERLAP evdw > 1d10   4.02488E+25
277  #OVERLAPing residues             0
278
279  #OVERLAPing all corrected after             1  random generation
280 #OVERLAP evdw after   4.02488E+25
281 Waiting for     0.0359 sec
282 Waiting for     0.0343 sec
283 Waiting for     0.0400 sec
284 Waiting for     0.0007 sec
285 #OVERLAP evdw > 1d10   1.00000E+20
286  #OVERLAPing residues             2
287   11  25
288  #OVERLAPing all corrected after             1  random generation
289 #OVERLAP evdw after   5.62754E+06
290 Waiting for     0.0333 sec
291 Waiting for     0.0354 sec
292 Waiting for     0.0006 sec
293 Waiting for     0.0378 sec
294 Waiting for     0.0007 sec
295 Waiting for     0.0330 sec
296 #OVERLAP evdw > 1d10   1.00000E+20
297  #OVERLAPing residues             2
298    9  22
299  #OVERLAPing all corrected after             2  random generation
300 #OVERLAP evdw after   1.80164E+05
301 Waiting for     0.0007 sec
302 Waiting for     0.0367 sec
303 Waiting for     0.0377 sec
304 #OVERLAP evdw > 1d10   1.00000E+20
305  #OVERLAPing residues             4
306    3  16   4  27
307  #OVERLAPing all corrected after             2  random generation
308 #OVERLAP evdw after   6.51187E+06
309 Waiting for     0.0375 sec
310 Waiting for     0.0007 sec
311 Waiting for     0.0347 sec
312 #OVERLAP evdw > 1d10   1.00000E+20
313  #OVERLAPing residues             2
314   10  25
315  #OVERLAPing all corrected after             1  random generation
316 #OVERLAP evdw after   3.25247E+10
317 Waiting for     0.0392 sec
318 #OVERLAP evdw > 1d10   1.00000E+20
319  #OVERLAPing residues             2
320    7  22
321  #OVERLAPing all corrected after             1  random generation
322 #OVERLAP evdw after   4.68877E+04
323 Waiting for     0.0321 sec
324 Waiting for     0.0007 sec
325 #OVERLAP evdw > 1d10   1.00000E+20
326  #OVERLAPing residues             2
327    8  11
328  #OVERLAPing all corrected after             1  random generation
329 #OVERLAP evdw after   2.26592E+03
330 Waiting for     0.0334 sec
331 Waiting for     0.0404 sec
332 Waiting for     0.0332 sec
333 Waiting for     0.0405 sec
334 Waiting for     0.0006 sec
335 Waiting for     0.0311 sec
336 Waiting for     0.0337 sec
337 Waiting for     0.0390 sec
338 #OVERLAP evdw > 1d10   1.00000E+20
339  #OVERLAPing residues             2
340   17  26
341  #OVERLAPing all corrected after             5  random generation
342 #OVERLAP evdw after   5.53659E+24
343 Waiting for     0.0343 sec
344 Waiting for     0.0007 sec
345 Waiting for     0.0007 sec
346 #OVERLAP evdw > 1d10   1.00000E+20
347  #OVERLAPing residues             2
348   12  25
349  #OVERLAPing all corrected after             1  random generation
350 #OVERLAP evdw after   9.17716E+13
351 Waiting for     0.0377 sec
352 Waiting for     0.0006 sec
353 Waiting for     0.0407 sec
354 Waiting for     0.0322 sec
355 Waiting for     0.0410 sec
356 Waiting for     0.0405 sec
357 Waiting for     0.0397 sec
358 #OVERLAP evdw > 1d10   1.00000E+20
359  #OVERLAPing residues             2
360   13  22
361  #OVERLAPing all corrected after             1  random generation
362 #OVERLAP evdw after   8.44358E+20
363 Waiting for     0.0311 sec
364 #OVERLAP evdw > 1d10   1.00000E+20
365  #OVERLAPing residues             2
366    7  25
367  #OVERLAPing all corrected after             3  random generation
368 #OVERLAP evdw after   4.75669E+06
369 Waiting for     0.0397 sec
370 #OVERLAP evdw > 1d10   1.00000E+20
371  #OVERLAPing residues             2
372   17  27
373  #OVERLAPing all corrected after             1  random generation
374 #OVERLAP evdw after   1.41536E+03
375 Waiting for     0.0007 sec
376 Waiting for     0.0365 sec
377 Waiting for     0.0332 sec
378 #OVERLAP evdw > 1d10   1.00000E+20
379  #OVERLAPing residues             6
380    7  27  14  26  17  25
381  #OVERLAPing all corrected after             1  random generation
382 #OVERLAP evdw after   4.72286E+15
383 Waiting for     0.0184 sec
384 Waiting for     0.0380 sec
385 Waiting for     0.0508 sec
386 Waiting for     0.0354 sec
387 Waiting for     0.0007 sec
388 Waiting for     0.0337 sec
389 Waiting for     0.0360 sec
390 #OVERLAP evdw > 1d10   1.00000E+20
391  #OVERLAPing residues             2
392    9  27
393  #OVERLAPing all corrected after             1  random generation
394 #OVERLAP evdw after   1.80373E+12
395 Waiting for     0.0175 sec
396 #OVERLAP evdw > 1d10   1.00000E+20
397  #OVERLAPing residues             4
398    4  21   5  25
399  #OVERLAPing all corrected after             2  random generation
400 #OVERLAP evdw after   4.64004E+14
401 Waiting for     0.0007 sec
402 Waiting for     0.0471 sec
403 #OVERLAP evdw > 1d10   1.00000E+20
404  #OVERLAPing residues             2
405    9  23
406  #OVERLAPing all corrected after             8  random generation
407 #OVERLAP evdw after   5.73099E+08
408 Waiting for     0.0401 sec
409 #OVERLAP evdw > 1d10   1.00000E+20
410  #OVERLAPing residues             2
411    8  20
412  #OVERLAPing all corrected after             1  random generation
413 #OVERLAP evdw after   1.06170E+05
414 Waiting for     0.0392 sec
415 Waiting for     0.0396 sec
416 Waiting for     0.0375 sec
417 Waiting for     0.0006 sec
418 Waiting for     0.0373 sec
419 #OVERLAP evdw > 1d10   1.00000E+20
420  #OVERLAPing residues             2
421    5  22
422  #OVERLAPing all corrected after             1  random generation
423 #OVERLAP evdw after   1.55653E+06
424 Waiting for     0.0007 sec
425 Waiting for     0.0317 sec
426 Waiting for     0.0330 sec
427 Waiting for     0.0381 sec
428 Waiting for     0.0328 sec
429 Waiting for     0.0356 sec
430 #OVERLAP evdw > 1d10   1.00000E+20
431  #OVERLAPing residues             2
432   11  20
433  #OVERLAPing all corrected after             1  random generation
434 #OVERLAP evdw after   1.47964E+03
435 Waiting for     0.0377 sec
436 #OVERLAP evdw > 1d10   1.00000E+20
437  #OVERLAPing residues             2
438    9  25
439  #OVERLAPing all corrected after             1  random generation
440 #OVERLAP evdw after   8.25238E+09
441 Waiting for     0.0352 sec
442 #OVERLAP evdw > 1d10   1.00000E+20
443  #OVERLAPing residues             2
444   14  25
445  #OVERLAPing all corrected after             3  random generation
446 #OVERLAP evdw after   4.79283E+09
447 Waiting for     0.0556 sec
448 Waiting for     0.0351 sec
449 Waiting for     0.0403 sec
450 Waiting for     0.0397 sec
451 Waiting for     0.0504 sec
452 #OVERLAP evdw > 1d10   1.00000E+20
453  #OVERLAPing residues             2
454    7  25
455  #OVERLAPing all corrected after             9  random generation
456 #OVERLAP evdw after   3.40221E+24
457 Waiting for     0.0649 sec
458 #OVERLAP evdw > 1d10   1.00000E+20
459  #OVERLAPing residues             2
460   27  29
461  #OVERLAPing all corrected after             2  random generation
462 #OVERLAP evdw after   1.14412E+12
463 Waiting for     0.0350 sec
464 Waiting for     0.0338 sec
465 #OVERLAP evdw > 1d10   1.00000E+20
466  #OVERLAPing residues             2
467   14  25
468  #OVERLAPing all corrected after             2  random generation
469 #OVERLAP evdw after   8.60325E+11
470 Waiting for     0.0580 sec
471 Waiting for     0.0392 sec
472 Waiting for     0.0357 sec
473 Waiting for     0.0386 sec
474 Waiting for     0.0668 sec
475 Waiting for     0.0366 sec
476 Waiting for     0.0396 sec
477 Waiting for     0.0007 sec
478 Waiting for     0.0353 sec
479 Waiting for     0.0318 sec
480 Waiting for     0.0397 sec
481 Waiting for     0.0007 sec
482 Waiting for     0.0353 sec
483 #OVERLAP evdw > 1d10   1.00000E+20
484  #OVERLAPing residues             8
485    4  25   5  14   9  19  11  20
486  #OVERLAPing all corrected after           857  random generation
487 #OVERLAP evdw after   1.23770E+29
488 Waiting for     0.0359 sec
489 Waiting for     0.0405 sec
490 #OVERLAP evdw > 1d10   1.00000E+20
491  #OVERLAPing residues             7
492    9  27  11  25  26  12  23
493  #OVERLAPing all corrected after             1  random generation
494 #OVERLAP evdw after   8.14036E+10
495 Waiting for     0.0007 sec
496 Waiting for     0.0353 sec
497 Waiting for     0.0367 sec
498 #OVERLAP evdw > 1d10   1.00000E+20
499  #OVERLAPing residues             2
500    7  22
501  #OVERLAPing all corrected after             1  random generation
502 #OVERLAP evdw after   5.94710E+11
503 Waiting for     0.0395 sec
504 Waiting for     0.0617 sec
505 Waiting for     0.0391 sec
506 Waiting for     0.0682 sec
507 #OVERLAP evdw > 1d10   1.00000E+20
508  #OVERLAPing residues             2
509   14  19
510  #OVERLAPing all corrected after             1  random generation
511 #OVERLAP evdw after   4.95948E+05
512 Waiting for     0.0392 sec
513 Waiting for     0.0312 sec
514 Waiting for     0.0258 sec
515 Waiting for     0.0318 sec
516 Waiting for     0.0346 sec
517 Waiting for     0.0337 sec
518 Waiting for     0.0367 sec
519 #OVERLAP evdw > 1d10   1.00000E+20
520  #OVERLAPing residues             2
521   11  23
522  #OVERLAPing all corrected after             1  random generation
523 #OVERLAP evdw after   2.25898E+09
524 Waiting for     0.0332 sec
525 #OVERLAP evdw > 1d10   1.00000E+20
526  #OVERLAPing residues             2
527   17  25
528  #OVERLAPing all corrected after             1  random generation
529 #OVERLAP evdw after   8.84049E+03
530 Waiting for     0.0313 sec
531 #OVERLAP evdw > 1d10   1.00000E+20
532  #OVERLAPing residues             2
533    7  26
534  #OVERLAPing all corrected after             1  random generation
535 #OVERLAP evdw after   1.13989E+16
536 Waiting for     0.0010 sec
537 #OVERLAP evdw > 1d10   1.00000E+20
538  #OVERLAPing residues             4
539    7  26  12  27
540  #OVERLAPing all corrected after             2  random generation
541 #OVERLAP evdw after   8.72636E+08
542 Waiting for     0.0007 sec
543 Waiting for     0.0378 sec
544 Waiting for     0.0407 sec
545 Waiting for     0.0338 sec
546 #OVERLAP evdw > 1d10   1.00000E+20
547  #OVERLAPing residues             2
548   13  22
549  #OVERLAPing all corrected after             1  random generation
550 #OVERLAP evdw after   1.74123E+05
551 Waiting for     0.0007 sec
552 Waiting for     0.0704 sec
553 Waiting for     0.0366 sec
554 Waiting for     0.0318 sec
555 Waiting for     0.0007 sec
556 Waiting for     0.0372 sec
557 #OVERLAP evdw > 1d10   1.00000E+20
558  #OVERLAPing residues             2
559   12  15
560  #OVERLAPing all corrected after             1  random generation
561 #OVERLAP evdw after   2.99550E+03
562 Waiting for     0.0432 sec
563 Waiting for     0.0389 sec
564 #OVERLAP evdw > 1d10   1.00000E+20
565  #OVERLAPing residues            12
566    5  24   6  25   7  20  26   8  27   9  28  17
567  #OVERLAPing NOT all corrected             4
568    6  25   8  27
569 #OVERLAP evdw after   1.00000E+20
570 Waiting for     0.0398 sec
571 #OVERLAP evdw > 1d10   1.00000E+20
572  #OVERLAPing residues             2
573    7  25
574  #OVERLAPing all corrected after             1  random generation
575 #OVERLAP evdw after   2.98042E+09
576 Waiting for     0.0315 sec
577 Waiting for     0.0007 sec
578 #OVERLAP evdw > 1d10   1.00000E+20
579  #OVERLAPing residues             2
580    9  27
581  #OVERLAPing all corrected after             1  random generation
582 #OVERLAP evdw after   2.14818E+03
583 Waiting for     0.0329 sec
584 Waiting for     0.0404 sec
585 Waiting for     0.0200 sec
586 Waiting for     0.0315 sec
587 #OVERLAP evdw > 1d10   1.00000E+20
588  #OVERLAPing residues             2
589    7  27
590  #OVERLAPing all corrected after             1  random generation
591 #OVERLAP evdw after   1.88062E+16
592 Waiting for     0.0404 sec
593 #OVERLAP evdw > 1d10   1.00000E+20
594  #OVERLAPing residues             2
595    2  17
596  #OVERLAPing all corrected after             4  random generation
597 #OVERLAP evdw after   9.88370E+10
598 Waiting for     0.0313 sec
599 Waiting for     0.0317 sec
600 #OVERLAP evdw > 1d10   1.71053E+23
601  #OVERLAPing residues             0
602
603  #OVERLAPing all corrected after             1  random generation
604 #OVERLAP evdw after   1.71053E+23
605 Waiting for     0.0353 sec
606 Waiting for     0.0353 sec
607 Waiting for     0.0410 sec
608 Waiting for     0.0205 sec
609 Waiting for     0.0339 sec
610 Waiting for     0.0322 sec
611 Waiting for     0.0405 sec
612 Waiting for     0.0387 sec
613 Waiting for     0.0371 sec
614 Waiting for     0.0335 sec
615 Waiting for     0.0369 sec
616 Waiting for     0.0007 sec
617 Waiting for     0.0320 sec
618 #OVERLAP evdw > 1d10   1.00000E+20
619  #OVERLAPing residues             2
620    6  26
621  #OVERLAPing all corrected after             1  random generation
622 #OVERLAP evdw after   1.91121E+06
623 Waiting for     0.0375 sec
624 Waiting for     0.0391 sec
625 Waiting for     0.0322 sec
626 Waiting for     0.0331 sec
627 Waiting for     0.0396 sec
628 Waiting for     0.0331 sec
629 #OVERLAP evdw > 1d10   1.00000E+20
630  #OVERLAPing residues             2
631    7  14
632  #OVERLAPing all corrected after             4  random generation
633 #OVERLAP evdw after   9.88943E+27
634 Waiting for     0.0006 sec
635 Waiting for     0.0402 sec
636 Waiting for     0.0403 sec
637 #OVERLAP evdw > 1d10   1.00000E+20
638  #OVERLAPing residues             2
639    3  25
640  #OVERLAPing all corrected after             1  random generation
641 #OVERLAP evdw after   5.77364E+19
642 Waiting for     0.0007 sec
643 #OVERLAP evdw > 1d10   1.00000E+20
644  #OVERLAPing residues             4
645    7  27  19  26
646  #OVERLAPing all corrected after             2  random generation
647 #OVERLAP evdw after   1.15999E+10
648 Waiting for     0.0314 sec
649 Waiting for     0.0356 sec
650 #OVERLAP evdw > 1d10   1.00000E+20
651  #OVERLAPing residues             2
652    7  17
653  #OVERLAPing all corrected after             1  random generation
654 #OVERLAP evdw after   1.19076E+04
655 Waiting for     0.0315 sec
656 Waiting for     0.0372 sec
657 Waiting for     0.0322 sec
658 #OVERLAP evdw > 1d10   1.00000E+20
659  #OVERLAPing residues             2
660    9  18
661  #OVERLAPing all corrected after             2  random generation
662 #OVERLAP evdw after   1.59007E+09
663 Waiting for     0.0251 sec
664 Waiting for     0.0245 sec
665 #OVERLAP evdw > 1d10   1.00000E+20
666  #OVERLAPing residues             2
667    4  13
668  #OVERLAPing all corrected after             1  random generation
669 #OVERLAP evdw after   5.49766E+06
670 Waiting for     0.0630 sec
671 Waiting for     0.0357 sec
672 #OVERLAP evdw > 1d10   1.00000E+20
673  #OVERLAPing residues             2
674    4  23
675  #OVERLAPing all corrected after             1  random generation
676 #OVERLAP evdw after   3.07493E+15
677 Waiting for     0.3858 sec
678 #OVERLAP evdw > 1d10   1.00000E+20
679  #OVERLAPing residues             4
680    7  29   9  14
681  #OVERLAPing all corrected after             1  random generation
682 #OVERLAP evdw after   3.57749E+06
683 Waiting for     0.0006 sec
684 Waiting for     0.0350 sec
685 Waiting for     0.0007 sec
686 #OVERLAP evdw > 1d10   1.00000E+20
687  #OVERLAPing residues             2
688    4  25
689  #OVERLAPing all corrected after             1  random generation
690 #OVERLAP evdw after   8.98056E+08
691 Waiting for     0.0007 sec
692 #OVERLAP evdw > 1d10   1.00000E+20
693  #OVERLAPing residues             2
694    8  27
695  #OVERLAPing all corrected after             1  random generation
696 #OVERLAP evdw after   1.26764E+05
697 Waiting for     0.0357 sec
698 Waiting for     0.0326 sec
699 Waiting for     0.0421 sec
700 Waiting for     0.0380 sec
701 Waiting for     0.0007 sec
702 Waiting for     0.0413 sec
703 Waiting for     0.0383 sec
704 Waiting for     0.0403 sec
705 Waiting for     0.0006 sec
706 Waiting for     0.0372 sec
707 #OVERLAP evdw > 1d10   1.00000E+20
708  #OVERLAPing residues             3
709    9  23  14
710  #OVERLAPing all corrected after             7  random generation
711 #OVERLAP evdw after   1.97692E+18
712 Waiting for     0.0378 sec
713 #OVERLAP evdw > 1d10   1.00000E+20
714  #OVERLAPing residues             4
715    2  29   4  26
716  #OVERLAPing all corrected after             1  random generation
717 #OVERLAP evdw after   1.08360E+11
718 Waiting for     0.0570 sec
719 Waiting for     0.0717 sec
720 Waiting for     0.0007 sec
721 #OVERLAP evdw > 1d10   1.00000E+20
722  #OVERLAPing residues             2
723    7  26
724  #OVERLAPing all corrected after             2  random generation
725 #OVERLAP evdw after   1.39494E+12
726 Waiting for     0.0008 sec
727 #OVERLAP evdw > 1d10   1.00000E+20
728  #OVERLAPing residues             2
729    4  29
730  #OVERLAPing all corrected after             1  random generation
731 #OVERLAP evdw after   5.15820E+09
732 Waiting for     0.0010 sec
733 Waiting for     0.0006 sec
734 Waiting for     0.0346 sec
735 #OVERLAP evdw > 1d10   1.00000E+20
736  #OVERLAPing residues             2
737    2  25
738  #OVERLAPing all corrected after             4  random generation
739 #OVERLAP evdw after   3.03420E+13
740 Waiting for     0.0335 sec
741 Waiting for     0.0340 sec
742 #OVERLAP evdw > 1d10   1.00000E+20
743  #OVERLAPing residues             7
744    7  25   8  26   9  27  13
745  #OVERLAPing all corrected after             3  random generation
746 #OVERLAP evdw after   4.12663E+18
747 Waiting for     0.0325 sec
748 Waiting for     0.0404 sec
749 Waiting for     0.0396 sec
750 Waiting for     0.0324 sec
751 #OVERLAP evdw > 1d10   1.00000E+20
752  #OVERLAPing residues             2
753   12  20
754  #OVERLAPing all corrected after             1  random generation
755 #OVERLAP evdw after   4.93224E+05
756 Waiting for     0.0007 sec
757 Waiting for     0.0324 sec
758 Waiting for     0.0391 sec
759 Waiting for     0.0350 sec
760 Waiting for     0.0398 sec
761 Waiting for     0.0371 sec
762 Waiting for     0.0405 sec
763 Waiting for     0.0614 sec
764 Waiting for     0.0338 sec
765 #OVERLAP evdw > 1d10   1.00000E+20
766  #OVERLAPing residues             4
767    2  23   4  25
768  #OVERLAPing all corrected after             3  random generation
769 #OVERLAP evdw after   5.06300E+11
770 Waiting for     0.0009 sec
771 Waiting for     0.0388 sec
772 #OVERLAP evdw > 1d10   1.00000E+20
773  #OVERLAPing residues             2
774    6  20
775  #OVERLAPing all corrected after             1  random generation
776 #OVERLAP evdw after   1.17239E+17
777 Waiting for     0.0358 sec
778 #OVERLAP evdw > 1d10   1.00000E+20
779  #OVERLAPing residues             2
780    4  18
781  #OVERLAPing all corrected after             1  random generation
782 #OVERLAP evdw after   1.00250E+09
783 Waiting for     0.0334 sec
784 Waiting for     0.0364 sec
785 Waiting for     0.0401 sec
786 #OVERLAP evdw > 1d10   1.00000E+20
787  #OVERLAPing residues             2
788    3  13
789  #OVERLAPing all corrected after             2  random generation
790 #OVERLAP evdw after   2.56179E+16
791 Waiting for     0.0404 sec
792 Waiting for     0.3973 sec
793 #OVERLAP evdw > 1d10   1.00000E+20
794  #OVERLAPing residues             2
795   12  25
796  #OVERLAPing all corrected after             1  random generation
797 #OVERLAP evdw after   1.39264E+13
798 Waiting for     0.0006 sec
799 Waiting for     0.0609 sec
800 Waiting for     0.0368 sec
801 Waiting for     0.0398 sec
802 Waiting for     0.0322 sec
803 Waiting for     0.0311 sec
804 Waiting for     0.0543 sec
805 #OVERLAP evdw > 1d10   1.00000E+20
806  #OVERLAPing residues             4
807    5  26  14  29
808  #OVERLAPing all corrected after             6  random generation
809 #OVERLAP evdw after   2.91318E+28
810 Waiting for     0.0405 sec
811 #OVERLAP evdw > 1d10   1.00000E+20
812  #OVERLAPing residues             4
813    4  27   5  26
814  #OVERLAPing all corrected after             4  random generation
815 #OVERLAP evdw after   2.16287E+18
816 Waiting for     0.0260 sec
817 #OVERLAP evdw > 1d10   1.00000E+20
818  #OVERLAPing residues             4
819    5  17   7  29
820  #OVERLAPing all corrected after            12  random generation
821 #OVERLAP evdw after   2.71189E+07
822 Waiting for     0.0376 sec
823 #OVERLAP evdw > 1d10   1.00000E+20
824  #OVERLAPing residues             2
825    4  29
826  #OVERLAPing all corrected after             1  random generation
827 #OVERLAP evdw after   5.24213E+10
828 Waiting for     0.0690 sec
829 Waiting for     0.0395 sec
830 #OVERLAP evdw > 1d10   1.00000E+20
831  #OVERLAPing residues             2
832   21  27
833  #OVERLAPing all corrected after             1  random generation
834 #OVERLAP evdw after   8.71369E+18
835 Waiting for     0.0333 sec
836 Waiting for     0.0353 sec
837 Waiting for     0.0339 sec
838 Waiting for     0.0556 sec
839 Waiting for     0.5673 sec
840 Waiting for     0.0006 sec
841 Waiting for     0.0322 sec
842 Waiting for     0.0311 sec
843 #OVERLAP evdw > 1d10   1.00000E+20
844  #OVERLAPing residues             5
845   14  25  17  27  20
846  #OVERLAPing all corrected after             8  random generation
847 #OVERLAP evdw after   6.16912E+11
848 Waiting for     0.0340 sec
849 #OVERLAP evdw > 1d10   1.00000E+20
850  #OVERLAPing residues             2
851   10  26
852  #OVERLAPing all corrected after             1  random generation
853 #OVERLAP evdw after   9.82229E+10
854 Waiting for     0.0007 sec
855 Waiting for     0.0007 sec
856 #OVERLAP evdw > 1d10   1.00000E+20
857  #OVERLAPing residues             2
858   11  23
859  #OVERLAPing all corrected after            11  random generation
860 #OVERLAP evdw after   1.74475E+16
861 Waiting for     0.0369 sec
862 Waiting for     0.0330 sec
863 Waiting for     0.0396 sec
864 Waiting for     0.0370 sec
865 Waiting for     0.0006 sec
866 #OVERLAP evdw > 1d10   1.00000E+20
867  #OVERLAPing residues             2
868    7  24
869  #OVERLAPing all corrected after             1  random generation
870 #OVERLAP evdw after   3.83771E+15
871 Waiting for     0.0333 sec
872 #OVERLAP evdw > 1d10   1.00000E+20
873  #OVERLAPing residues             4
874    3  12   9  29
875  #OVERLAPing all corrected after             1  random generation
876 #OVERLAP evdw after   1.12305E+13
877 Waiting for     0.0007 sec
878 Waiting for     0.0007 sec
879 Waiting for     0.0007 sec
880 Waiting for     0.3417 sec
881 #OVERLAP evdw > 1d10   1.00000E+20
882  #OVERLAPing residues             2
883   13  25
884  #OVERLAPing all corrected after             1  random generation
885 #OVERLAP evdw after   8.78823E+12
886 Waiting for     0.0230 sec
887 Waiting for     0.0610 sec
888 Waiting for     0.0006 sec
889 Waiting for     0.0365 sec
890 Waiting for     0.0383 sec
891 #OVERLAP evdw > 1d10   1.00000E+20
892  #OVERLAPing residues             2
893   12  26
894  #OVERLAPing all corrected after             1  random generation
895 #OVERLAP evdw after   1.80933E+14
896 Waiting for     0.0381 sec
897 Waiting for     0.0322 sec
898 Waiting for     0.0402 sec
899 Waiting for     0.0401 sec
900 Waiting for     0.0006 sec
901 Waiting for     0.0343 sec
902 Waiting for     0.0342 sec
903 #OVERLAP evdw > 1d10   1.00000E+20
904  #OVERLAPing residues             2
905    4  23
906  #OVERLAPing all corrected after             2  random generation
907 #OVERLAP evdw after   3.95452E+08
908 Waiting for     0.0319 sec
909 Waiting for     0.5418 sec
910 #OVERLAP evdw > 1d10   1.00000E+20
911  #OVERLAPing residues             2
912   18  22
913  #OVERLAPing all corrected after             1  random generation
914 #OVERLAP evdw after   1.04222E+02
915 Waiting for     0.0007 sec
916 Waiting for     0.0371 sec
917 Waiting for     0.0401 sec
918 Waiting for     0.0326 sec
919 #OVERLAP evdw > 1d10   1.08454E+21
920  #OVERLAPing residues             0
921
922  #OVERLAPing all corrected after             1  random generation
923 #OVERLAP evdw after   1.08454E+21
924 Waiting for     0.0327 sec
925 #OVERLAP evdw > 1d10   1.00000E+20
926  #OVERLAPing residues             4
927   11  24  22  25
928  #OVERLAPing all corrected after             2  random generation
929 #OVERLAP evdw after   3.77681E+10
930 Waiting for     0.0319 sec
931 #OVERLAP evdw > 1d10   1.00000E+20
932  #OVERLAPing residues             4
933    8  14  10  23
934  #OVERLAPing NOT all corrected             2
935   10  23
936 #OVERLAP evdw after   1.00000E+20
937 Waiting for     0.0351 sec
938 Waiting for     0.0388 sec
939 #OVERLAP evdw > 1d10   1.00000E+20
940  #OVERLAPing residues             2
941    6  27
942  #OVERLAPing all corrected after             1  random generation
943 #OVERLAP evdw after   3.84000E+05
944 Waiting for     0.0338 sec
945 Waiting for     0.0345 sec
946 Waiting for     0.0007 sec
947 Waiting for     0.0007 sec
948 #OVERLAP evdw > 1d10   1.00000E+20
949  #OVERLAPing residues             2
950    4  27
951  #OVERLAPing all corrected after             5  random generation
952 #OVERLAP evdw after   1.11811E+14
953 Waiting for     0.0328 sec
954 Waiting for     0.0539 sec
955 Waiting for     0.0006 sec
956 Waiting for     0.0396 sec
957 Waiting for     0.0330 sec
958 Waiting for     0.2380 sec
959 Waiting for     0.0007 sec
960 Waiting for     0.0333 sec
961 #OVERLAP evdw > 1d10   1.00000E+20
962  #OVERLAPing residues             2
963   22  25
964  #OVERLAPing all corrected after             1  random generation
965 #OVERLAP evdw after   4.14563E+03
966 Waiting for     0.0133 sec
967 Waiting for     0.0384 sec
968 #OVERLAP evdw > 1d10   1.00000E+20
969  #OVERLAPing residues             6
970    5  21  12  27  13  25
971  #OVERLAPing all corrected after             1  random generation
972 #OVERLAP evdw after   4.98820E+16
973 Waiting for     0.0007 sec
974 #OVERLAP evdw > 1d10   1.00000E+20
975  #OVERLAPing residues             2
976    7  20
977  #OVERLAPing all corrected after             1  random generation
978 #OVERLAP evdw after   2.54860E+07
979 Waiting for     0.0357 sec
980 #OVERLAP evdw > 1d10   1.00000E+20
981  #OVERLAPing residues             4
982    3  26   4  25
983  #OVERLAPing all corrected after             3  random generation
984 #OVERLAP evdw after   6.46835E+09
985 Waiting for     0.0379 sec
986 Waiting for     0.0370 sec
987 Waiting for     0.0367 sec
988 Waiting for     0.0393 sec
989 #OVERLAP evdw > 1d10   1.00000E+20
990  #OVERLAPing residues             2
991   17  25
992  #OVERLAPing all corrected after            28  random generation
993 #OVERLAP evdw after   5.20787E+17
994 Waiting for     0.0268 sec
995 Waiting for     0.0007 sec
996 Waiting for     0.0368 sec
997 Waiting for     0.0372 sec
998 Waiting for     0.0007 sec
999 Waiting for     0.0007 sec
1000 #OVERLAP evdw > 1d10   1.00000E+20
1001  #OVERLAPing residues             4
1002    7  26   9  22
1003  #OVERLAPing all corrected after             3  random generation
1004 #OVERLAP evdw after   3.24298E+08
1005 Waiting for     0.0680 sec
1006 Waiting for     0.0007 sec
1007 #OVERLAP evdw > 1d10   1.00000E+20
1008  #OVERLAPing residues             2
1009    7  27
1010  #OVERLAPing all corrected after             1  random generation
1011 #OVERLAP evdw after   3.00268E+07
1012 Waiting for     0.0007 sec
1013 #OVERLAP evdw > 1d10   1.00000E+20
1014  #OVERLAPing residues             4
1015    7  19   8  18
1016  #OVERLAPing all corrected after             3  random generation
1017 #OVERLAP evdw after   7.49218E+09
1018 Waiting for     0.0835 sec
1019 Waiting for     0.0007 sec
1020 Waiting for     0.0387 sec
1021 Waiting for     0.0081 sec
1022 Waiting for     0.0393 sec
1023 Waiting for     0.0373 sec
1024 #OVERLAP evdw > 1d10   1.00000E+20
1025  #OVERLAPing residues             4
1026    4  26   5  25
1027  #OVERLAPing all corrected after             1  random generation
1028 #OVERLAP evdw after   2.24000E+04
1029 Waiting for     0.0325 sec
1030 Waiting for     0.0399 sec
1031 Waiting for     0.7492 sec
1032 Waiting for     0.0007 sec
1033 Waiting for     0.0327 sec
1034 Waiting for     0.0191 sec
1035 Waiting for     0.0346 sec
1036 Waiting for     0.0007 sec
1037 Waiting for     0.0374 sec
1038 Waiting for     0.0400 sec
1039 Waiting for     0.0245 sec
1040 Waiting for     0.0327 sec
1041 Waiting for     0.0369 sec
1042 Waiting for     0.0868 sec
1043 Waiting for     0.0006 sec
1044 Waiting for     0.0958 sec
1045 Waiting for     0.4202 sec
1046 Waiting for     0.0006 sec
1047 Waiting for     0.0862 sec
1048 Waiting for     0.0371 sec
1049 #OVERLAP evdw > 1d10   1.00000E+20
1050  #OVERLAPing residues             2
1051   13  23
1052  #OVERLAPing all corrected after             3  random generation
1053 #OVERLAP evdw after   2.63943E+10
1054 Waiting for     0.0309 sec
1055 #OVERLAP evdw > 1d10   1.00000E+20
1056  #OVERLAPing residues             2
1057    7  25
1058  #OVERLAPing all corrected after            24  random generation
1059 #OVERLAP evdw after   1.32068E+08
1060 Waiting for     0.0334 sec
1061 Waiting for     0.0313 sec
1062 Waiting for     0.0706 sec
1063 Waiting for     0.0397 sec
1064 Waiting for     0.0314 sec
1065 #OVERLAP evdw > 1d10   1.00000E+20
1066  #OVERLAPing residues             2
1067   11  27
1068  #OVERLAPing all corrected after             2  random generation
1069 #OVERLAP evdw after   2.66572E+09
1070 Waiting for     0.0368 sec
1071 #OVERLAP evdw > 1d10   1.00000E+20
1072  #OVERLAPing residues             3
1073   11  23  12
1074  #OVERLAPing all corrected after             7  random generation
1075 #OVERLAP evdw after   1.99126E+19
1076 Waiting for     0.0631 sec
1077 Waiting for     0.0394 sec
1078 Waiting for     0.0314 sec
1079 Waiting for     0.0008 sec
1080 Waiting for     0.0322 sec
1081 Waiting for     0.0319 sec
1082 Waiting for     0.0383 sec
1083 Waiting for     0.0356 sec
1084 Waiting for     0.0006 sec
1085 #OVERLAP evdw > 1d10   1.00000E+20
1086  #OVERLAPing residues             2
1087    9  28
1088  #OVERLAPing NOT all corrected             2
1089    9  28
1090 #OVERLAP evdw after   1.00000E+20
1091 Waiting for     0.0310 sec
1092 Waiting for     0.0309 sec
1093 Waiting for     0.0394 sec
1094 Waiting for     0.0007 sec
1095 #OVERLAP evdw > 1d10   1.00000E+20
1096  #OVERLAPing residues             2
1097   17  25
1098  #OVERLAPing all corrected after             4  random generation
1099 #OVERLAP evdw after   1.77922E+09
1100 Waiting for     0.0315 sec
1101 Waiting for     0.0341 sec
1102 #OVERLAP evdw > 1d10   1.00000E+20
1103  #OVERLAPing residues             2
1104   17  22
1105  #OVERLAPing all corrected after             1  random generation
1106 #OVERLAP evdw after   5.84410E+07
1107 Waiting for     0.0404 sec
1108 Waiting for     0.0114 sec
1109 #OVERLAP evdw > 1d10   1.00000E+20
1110  #OVERLAPing residues             2
1111    5  27
1112  #OVERLAPing NOT all corrected             2
1113    5  27
1114 #OVERLAP evdw after   1.00000E+20
1115 Waiting for     0.0507 sec
1116 Waiting for     0.0312 sec
1117 Waiting for     0.0308 sec
1118 Waiting for     0.0366 sec
1119 Waiting for     0.0591 sec
1120 Waiting for     0.0355 sec
1121 Waiting for     0.0317 sec
1122 #OVERLAP evdw > 1d10   1.00000E+20
1123  #OVERLAPing residues             2
1124    4  24
1125  #OVERLAPing all corrected after             1  random generation
1126 #OVERLAP evdw after   4.09634E+03
1127 Waiting for     0.0324 sec
1128 Waiting for     0.0681 sec
1129 Waiting for     0.0355 sec
1130 Waiting for     0.0323 sec
1131 Waiting for     0.0592 sec
1132 Waiting for     0.0390 sec
1133 Waiting for     0.0088 sec
1134 #OVERLAP evdw > 1d10   1.00000E+20
1135  #OVERLAPing residues             4
1136    4  21   6  23
1137  #OVERLAPing NOT all corrected             2
1138    6  23
1139 #OVERLAP evdw after   1.00000E+20
1140 Waiting for     0.0379 sec
1141 #OVERLAP evdw > 1d10   1.00000E+20
1142  #OVERLAPing residues             2
1143    3  20
1144  #OVERLAPing all corrected after             2  random generation
1145 #OVERLAP evdw after   5.73890E+03
1146 Waiting for     0.0310 sec
1147 Waiting for     0.0129 sec
1148 Waiting for     0.0361 sec
1149 Waiting for     0.0364 sec
1150 #OVERLAP evdw > 1d10   1.00000E+20
1151  #OVERLAPing residues             2
1152    3  17
1153  #OVERLAPing all corrected after             1  random generation
1154 #OVERLAP evdw after   9.95783E+00
1155 Waiting for     0.0007 sec
1156 Waiting for     0.0584 sec
1157 Waiting for     0.1803 sec
1158 Waiting for     0.0007 sec
1159 Waiting for     0.0406 sec
1160 #OVERLAP evdw > 1d10   1.00000E+20
1161  #OVERLAPing residues             2
1162   27  29
1163  #OVERLAPing all corrected after             1  random generation
1164 #OVERLAP evdw after   1.74821E+07
1165 Waiting for     0.0007 sec
1166 #OVERLAP evdw > 1d10   1.00000E+20
1167  #OVERLAPing residues             2
1168   12  27
1169  #OVERLAPing all corrected after             3  random generation
1170 #OVERLAP evdw after   2.18271E+14
1171 Waiting for     0.0404 sec
1172 Waiting for     0.0380 sec
1173 #OVERLAP evdw > 1d10   1.00000E+20
1174  #OVERLAPing residues             2
1175    9  22
1176  #OVERLAPing all corrected after             1  random generation
1177 #OVERLAP evdw after   1.85322E+02
1178 Waiting for     0.0364 sec
1179 #OVERLAP evdw > 1d10   1.00000E+20
1180  #OVERLAPing residues             6
1181    2  27   3  24  13  25
1182  #OVERLAPing all corrected after             2  random generation
1183 #OVERLAP evdw after   8.44354E+09
1184 Waiting for     0.0318 sec
1185 Waiting for     0.0340 sec
1186 #OVERLAP evdw > 1d10   1.00000E+20
1187  #OVERLAPing residues             2
1188    7  10
1189  #OVERLAPing all corrected after             1  random generation
1190 #OVERLAP evdw after   1.11247E+04
1191 Waiting for     0.0400 sec
1192 Waiting for     0.0327 sec
1193 Waiting for     0.0394 sec
1194 Waiting for     0.0359 sec
1195 Waiting for     0.0402 sec
1196 Waiting for     0.0311 sec
1197 Waiting for     0.6311 sec
1198 Waiting for     0.0006 sec
1199 Waiting for     0.0628 sec
1200 Waiting for     0.0359 sec
1201 #OVERLAP evdw > 1d10   1.00000E+20
1202  #OVERLAPing residues             2
1203   17  27
1204  #OVERLAPing all corrected after             1  random generation
1205 #OVERLAP evdw after   1.65492E+16
1206 Waiting for     0.0353 sec
1207 Waiting for     0.0006 sec
1208 #OVERLAP evdw > 1d10   1.00000E+20
1209  #OVERLAPing residues             2
1210    9  22
1211  #OVERLAPing all corrected after             1  random generation
1212 #OVERLAP evdw after   6.56959E+08
1213 Waiting for     0.0384 sec
1214 #OVERLAP evdw > 1d10   1.00000E+20
1215  #OVERLAPing residues             4
1216    8  26   9  27
1217  #OVERLAPing all corrected after             2  random generation
1218 #OVERLAP evdw after   2.16146E+14
1219 Waiting for     0.0343 sec
1220 Waiting for     0.0179 sec
1221 Waiting for     0.0641 sec
1222 Waiting for     0.0333 sec
1223 Waiting for     0.0339 sec
1224 Waiting for     0.0346 sec
1225 Waiting for     0.0007 sec
1226 Waiting for     0.0428 sec
1227 Waiting for     0.0480 sec
1228 Waiting for     0.3434 sec
1229 Waiting for     0.0007 sec
1230 #OVERLAP evdw > 1d10   1.00000E+20
1231  #OVERLAPing residues             2
1232    4  14
1233  #OVERLAPing all corrected after             1  random generation
1234 #OVERLAP evdw after   1.55695E+07
1235 Waiting for     0.0349 sec
1236 #OVERLAP evdw > 1d10   1.00000E+20
1237  #OVERLAPing residues             2
1238   25  27
1239  #OVERLAPing all corrected after             1  random generation
1240 #OVERLAP evdw after   7.33254E+04
1241 Waiting for     0.0421 sec
1242 Waiting for     0.0335 sec
1243 #OVERLAP evdw > 1d10   1.00000E+20
1244  #OVERLAPing residues             4
1245    3  19  14  20
1246  #OVERLAPing all corrected after             1  random generation
1247 #OVERLAP evdw after   1.05733E+04
1248 Waiting for     0.0382 sec
1249 Waiting for     0.0007 sec
1250 Waiting for     0.0007 sec
1251 Waiting for     0.0339 sec
1252 Waiting for     0.0363 sec
1253 Waiting for     0.0394 sec
1254 Waiting for     0.0350 sec
1255 #OVERLAP evdw > 1d10   1.00000E+20
1256  #OVERLAPing residues             6
1257    2  29   3  27   7  22
1258  #OVERLAPing all corrected after             4  random generation
1259 #OVERLAP evdw after   2.79977E+17
1260 Waiting for     0.0007 sec
1261 Waiting for     0.0342 sec
1262 Waiting for     0.0007 sec
1263 Waiting for     0.0373 sec
1264 Waiting for     0.0070 sec
1265 Waiting for     0.0007 sec
1266 Waiting for     0.0396 sec
1267 Waiting for     0.0315 sec
1268 Waiting for     0.0332 sec
1269 Waiting for     0.0007 sec
1270 Waiting for     0.0007 sec
1271 Waiting for     0.0374 sec
1272 #OVERLAP evdw > 1d10   1.00000E+20
1273  #OVERLAPing residues             2
1274    6  27
1275  #OVERLAPing all corrected after             1  random generation
1276 #OVERLAP evdw after   4.48264E+15
1277 Waiting for     0.0373 sec
1278 Waiting for     0.0401 sec
1279 Waiting for     0.0007 sec
1280 Waiting for     0.0706 sec
1281 Waiting for     0.0007 sec
1282 #OVERLAP evdw > 1d10   1.00000E+20
1283  #OVERLAPing residues             2
1284    3  17
1285  #OVERLAPing all corrected after             1  random generation
1286 #OVERLAP evdw after   3.48062E+02
1287 Waiting for     0.0376 sec
1288 #OVERLAP evdw > 1d10   1.00000E+20
1289  #OVERLAPing residues             2
1290    7  25
1291  #OVERLAPing all corrected after             2  random generation
1292 #OVERLAP evdw after   1.96273E+06
1293 Waiting for     0.0335 sec
1294 #OVERLAP evdw > 1d10   1.00000E+20
1295  #OVERLAPing residues             2
1296   13  19
1297  #OVERLAPing all corrected after             1  random generation
1298 #OVERLAP evdw after   8.15542E+10
1299 Waiting for     0.0006 sec
1300 Waiting for     0.0694 sec
1301 Waiting for     0.0341 sec
1302 Waiting for     0.2086 sec
1303 Waiting for     0.0007 sec
1304 Waiting for     0.0251 sec
1305 #OVERLAP evdw > 1d10   1.00000E+20
1306  #OVERLAPing residues             2
1307    7  27
1308  #OVERLAPing all corrected after             1  random generation
1309 #OVERLAP evdw after   2.87843E+14
1310 Waiting for     0.0400 sec
1311 Waiting for     0.0387 sec
1312 #OVERLAP evdw > 1d10   2.56135E+26
1313  #OVERLAPing residues             0
1314
1315  #OVERLAPing all corrected after             1  random generation
1316 #OVERLAP evdw after   2.56135E+26
1317 Waiting for     0.0231 sec
1318 Waiting for     0.0358 sec
1319 #OVERLAP evdw > 1d10   1.00000E+20
1320  #OVERLAPing residues             2
1321    6  25
1322  #OVERLAPing all corrected after             1  random generation
1323 #OVERLAP evdw after   5.12520E+34
1324 Waiting for     0.0993 sec
1325 Waiting for     0.0407 sec
1326 Waiting for     0.0345 sec
1327 Waiting for     0.0356 sec
1328 #OVERLAP evdw > 1d10   1.00000E+20
1329  #OVERLAPing residues             2
1330    2  27
1331  #OVERLAPing all corrected after             1  random generation
1332 #OVERLAP evdw after   1.90370E+07
1333 Waiting for     0.0378 sec
1334 Waiting for     0.0007 sec
1335 Waiting for     0.0007 sec
1336 #OVERLAP evdw > 1d10   1.00000E+20
1337  #OVERLAPing residues             2
1338   11  29
1339  #OVERLAPing all corrected after             1  random generation
1340 #OVERLAP evdw after   7.88440E+15
1341 Waiting for     0.0337 sec
1342 Waiting for     0.0324 sec
1343 Waiting for     0.6268 sec
1344 Waiting for     0.0006 sec
1345 Waiting for     0.0350 sec
1346 Waiting for     0.0351 sec
1347 Waiting for     0.0575 sec
1348 #OVERLAP evdw > 1d10   1.00000E+20
1349  #OVERLAPing residues             2
1350    3  27
1351  #OVERLAPing all corrected after             1  random generation
1352 #OVERLAP evdw after   3.35094E+14
1353 Waiting for     0.0317 sec
1354 Waiting for     0.0006 sec
1355 Waiting for     0.0330 sec
1356 Waiting for     0.0007 sec
1357 Waiting for     0.0007 sec
1358 Waiting for     0.0352 sec
1359 Waiting for     0.0360 sec
1360 Waiting for     0.0311 sec
1361 #OVERLAP evdw > 1d10   1.00000E+20
1362  #OVERLAPing residues             2
1363    9  26
1364  #OVERLAPing all corrected after             1  random generation
1365 #OVERLAP evdw after   1.59789E+08
1366 Waiting for     0.0333 sec
1367 Waiting for     0.0007 sec
1368 Waiting for     0.7020 sec
1369 #OVERLAP evdw > 1d10   1.00000E+20
1370  #OVERLAPing residues             4
1371    7  20   9  17
1372  #OVERLAPing all corrected after             1  random generation
1373 #OVERLAP evdw after   4.61757E+04
1374 Waiting for     0.0007 sec
1375 #OVERLAP evdw > 1d10   1.00000E+20
1376  #OVERLAPing residues             4
1377    7  29   8  14
1378  #OVERLAPing all corrected after             2  random generation
1379 #OVERLAP evdw after   1.05553E+24
1380 Waiting for     0.0311 sec
1381 Waiting for     0.0342 sec
1382 Waiting for     0.0371 sec
1383 Waiting for     0.0329 sec
1384 Waiting for     0.0334 sec
1385 #OVERLAP evdw > 1d10   1.00000E+20
1386  #OVERLAPing residues             2
1387    4  18
1388  #OVERLAPing all corrected after             1  random generation
1389 #OVERLAP evdw after   1.85160E+03
1390 Waiting for     0.0007 sec
1391 Waiting for     0.0310 sec
1392 Waiting for     0.0656 sec
1393 Waiting for     0.0376 sec
1394 Waiting for     0.0380 sec
1395 #OVERLAP evdw > 1d10   1.00000E+20
1396  #OVERLAPing residues             4
1397   16  23  17  20
1398  #OVERLAPing all corrected after             1  random generation
1399 #OVERLAP evdw after   1.16352E+07
1400 Waiting for     0.0348 sec
1401 Waiting for     0.0358 sec
1402 Waiting for     0.0397 sec
1403 Waiting for     0.0497 sec
1404 Waiting for     0.2482 sec
1405 Waiting for     0.0006 sec
1406 #OVERLAP evdw > 1d10   1.00000E+20
1407  #OVERLAPing residues             2
1408    4  22
1409  #OVERLAPing all corrected after             1  random generation
1410 #OVERLAP evdw after   3.61778E+11
1411 Waiting for     0.0540 sec
1412 Waiting for     0.0393 sec
1413 #OVERLAP evdw > 1d10   5.96931E+25
1414  #OVERLAPing residues             0
1415
1416  #OVERLAPing all corrected after             1  random generation
1417 #OVERLAP evdw after   5.96931E+25
1418 Waiting for     0.0365 sec
1419 Waiting for     0.0484 sec
1420 Waiting for     0.0007 sec
1421 Waiting for     0.0355 sec
1422 Waiting for     0.0006 sec
1423 Waiting for     0.0337 sec
1424 Waiting for     0.0327 sec
1425 #OVERLAP evdw > 1d10   1.00000E+20
1426  #OVERLAPing residues             2
1427   14  27
1428  #OVERLAPing all corrected after             1  random generation
1429 #OVERLAP evdw after   1.06141E+10
1430 Waiting for     0.0375 sec
1431 Waiting for     0.0396 sec
1432 #OVERLAP evdw > 1d10   1.00000E+20
1433  #OVERLAPing residues             2
1434   11  22
1435  #OVERLAPing all corrected after             1  random generation
1436 #OVERLAP evdw after   5.71227E+05
1437 Waiting for     0.0008 sec
1438 Waiting for     0.0468 sec
1439 Waiting for     0.0352 sec
1440 Waiting for     0.0007 sec
1441 #OVERLAP evdw > 1d10   1.00000E+20
1442  #OVERLAPing residues             2
1443    3  27
1444  #OVERLAPing all corrected after             1  random generation
1445 #OVERLAP evdw after   7.51761E+04
1446 Waiting for     0.0355 sec
1447 Waiting for     0.0508 sec
1448 Waiting for     0.0363 sec
1449 Waiting for     0.0359 sec
1450 Waiting for     0.0407 sec
1451 Waiting for     0.0369 sec
1452 #OVERLAP evdw > 1d10   1.00000E+20
1453  #OVERLAPing residues             4
1454   11  26  19  27
1455  #OVERLAPing all corrected after             2  random generation
1456 #OVERLAP evdw after   3.99773E+09
1457 Waiting for     0.0007 sec
1458 Waiting for     0.0391 sec
1459 #OVERLAP evdw > 1d10   1.00000E+20
1460  #OVERLAPing residues             2
1461    3  27
1462  #OVERLAPing all corrected after             1  random generation
1463 #OVERLAP evdw after   3.45936E+02
1464 Waiting for     0.0006 sec
1465 #OVERLAP evdw > 1d10   1.00000E+20
1466  #OVERLAPing residues             2
1467    4  27
1468  #OVERLAPing all corrected after             1  random generation
1469 #OVERLAP evdw after   4.81541E+09
1470 Waiting for     0.0331 sec
1471 Waiting for     0.0378 sec
1472 Waiting for     0.0319 sec
1473 Waiting for     0.8960 sec
1474 #OVERLAP evdw > 1d10   1.00000E+20
1475  #OVERLAPing residues             4
1476    3  25  20  22
1477  #OVERLAPing all corrected after             1  random generation
1478 #OVERLAP evdw after   1.10229E+06
1479 Waiting for     0.0095 sec
1480 Waiting for     0.0397 sec
1481 #OVERLAP evdw > 1d10   1.00000E+20
1482  #OVERLAPing residues             2
1483    7  23
1484  #OVERLAPing all corrected after             1  random generation
1485 #OVERLAP evdw after   1.41858E+09
1486 Waiting for     0.0347 sec
1487 #OVERLAP evdw > 1d10   1.00000E+20
1488  #OVERLAPing residues             4
1489    3  14  11  27
1490  #OVERLAPing all corrected after             1  random generation
1491 #OVERLAP evdw after   9.53464E+07
1492 Waiting for     0.0006 sec
1493 Waiting for     0.0007 sec
1494 #OVERLAP evdw > 1d10   1.00000E+20
1495  #OVERLAPing residues             2
1496   12  26
1497  #OVERLAPing all corrected after             1  random generation
1498 #OVERLAP evdw after   1.01050E+08
1499 Waiting for     0.0007 sec
1500 Waiting for     0.0007 sec
1501 #OVERLAP evdw > 1d10   1.00000E+20
1502  #OVERLAPing residues             2
1503    7  26
1504  #OVERLAPing all corrected after             2  random generation
1505 #OVERLAP evdw after   8.06672E+17
1506 Waiting for     0.0665 sec
1507 Waiting for     0.0332 sec
1508 Waiting for     0.0379 sec
1509 Waiting for     0.0008 sec
1510 #OVERLAP evdw > 1d10   1.00000E+20
1511  #OVERLAPing residues             2
1512    7  17
1513  #OVERLAPing all corrected after             5  random generation
1514 #OVERLAP evdw after   2.54393E+11
1515 Waiting for     0.0316 sec
1516 Waiting for     0.0524 sec
1517 Waiting for     0.8355 sec
1518 #OVERLAP evdw > 1d10   1.00000E+20
1519  #OVERLAPing residues             2
1520   23  27
1521  #OVERLAPing all corrected after             1  random generation
1522 #OVERLAP evdw after   1.22086E+07
1523 Waiting for     0.0372 sec
1524 Waiting for     0.0584 sec
1525 #OVERLAP evdw > 1d10   2.06341E+20
1526  #OVERLAPing residues             0
1527
1528  #OVERLAPing all corrected after             1  random generation
1529 #OVERLAP evdw after   2.06341E+20
1530 Waiting for     0.0312 sec
1531 Waiting for     0.0251 sec
1532 Waiting for     0.0403 sec
1533 Waiting for     0.0398 sec
1534 Waiting for     0.0007 sec
1535 Waiting for     0.0402 sec
1536 Waiting for     0.0007 sec
1537 #OVERLAP evdw > 1d10   1.00000E+20
1538  #OVERLAPing residues             2
1539   25  29
1540  #OVERLAPing all corrected after             1  random generation
1541 #OVERLAP evdw after   5.55702E+03
1542 Waiting for     0.0401 sec
1543 Waiting for     0.0397 sec
1544 Waiting for     0.0007 sec
1545 Waiting for     0.0385 sec
1546 Waiting for     0.0313 sec
1547 Waiting for     0.0243 sec
1548 Waiting for     0.0326 sec
1549 Waiting for     0.0359 sec
1550 #OVERLAP evdw > 1d10   6.60119E+24
1551  #OVERLAPing residues             0
1552
1553  #OVERLAPing all corrected after             1  random generation
1554 #OVERLAP evdw after   6.60119E+24
1555 Waiting for     0.0375 sec
1556 Waiting for     0.0365 sec
1557 Waiting for     0.0362 sec
1558 Waiting for     0.0334 sec
1559 #OVERLAP evdw > 1d10   1.00000E+20
1560  #OVERLAPing residues             4
1561    6  20   9  23
1562  #OVERLAPing all corrected after             7  random generation
1563 #OVERLAP evdw after   5.81811E+20
1564 Waiting for     0.0343 sec
1565 Waiting for     0.0007 sec
1566 Waiting for     0.0357 sec
1567 Waiting for     0.0531 sec
1568 #OVERLAP evdw > 1d10   1.00000E+20
1569  #OVERLAPing residues             4
1570   13  27  15  26
1571  #OVERLAPing all corrected after             1  random generation
1572 #OVERLAP evdw after   1.03640E+22
1573 Waiting for     0.0393 sec
1574 Waiting for     0.0403 sec
1575 Waiting for     0.0372 sec
1576 Waiting for     0.0362 sec
1577 #OVERLAP evdw > 1d10   1.00000E+20
1578  #OVERLAPing residues             2
1579    8  21
1580  #OVERLAPing all corrected after             1  random generation
1581 #OVERLAP evdw after   9.64590E+05
1582 Waiting for     0.0612 sec
1583 Waiting for     0.0462 sec
1584 Waiting for     0.0403 sec
1585 Waiting for     0.0447 sec
1586 Waiting for     0.0007 sec
1587 Waiting for     0.0339 sec
1588 Waiting for     0.0351 sec
1589 Waiting for     0.4565 sec
1590 Waiting for     0.0007 sec
1591 Waiting for     0.0394 sec
1592 Waiting for     0.0007 sec
1593 #OVERLAP evdw > 1d10   1.00000E+20
1594  #OVERLAPing residues             2
1595   12  23
1596  #OVERLAPing all corrected after             1  random generation
1597 #OVERLAP evdw after   1.79154E+05
1598 Waiting for     0.0007 sec
1599 #OVERLAP evdw > 1d10   1.00000E+20
1600  #OVERLAPing residues             2
1601    9  27
1602  #OVERLAPing all corrected after             3  random generation
1603 #OVERLAP evdw after   9.20361E+12
1604 Waiting for     0.0007 sec
1605 Waiting for     0.0376 sec
1606 #OVERLAP evdw > 1d10   1.00000E+20
1607  #OVERLAPing residues             2
1608    4  14
1609  #OVERLAPing all corrected after             4  random generation
1610 #OVERLAP evdw after   4.29737E+32
1611 Waiting for     0.0347 sec
1612 Waiting for     0.0310 sec
1613 #OVERLAP evdw > 1d10   1.00000E+20
1614  #OVERLAPing residues             2
1615    3  23
1616  #OVERLAPing all corrected after             2  random generation
1617 #OVERLAP evdw after   1.70776E+20
1618 Waiting for     0.0387 sec
1619 Waiting for     0.0343 sec
1620 #OVERLAP evdw > 1d10   1.00000E+20
1621  #OVERLAPing residues             2
1622    9  20
1623  #OVERLAPing all corrected after             2  random generation
1624 #OVERLAP evdw after   2.31672E+08
1625 Waiting for     0.0007 sec
1626 Waiting for     0.0007 sec
1627 Waiting for     0.0383 sec
1628 Waiting for     0.0358 sec
1629 Waiting for     0.0397 sec
1630 Waiting for     0.0334 sec
1631 Waiting for     0.0364 sec
1632 Waiting for     0.0318 sec
1633 #OVERLAP evdw > 1d10   1.00000E+20
1634  #OVERLAPing residues             2
1635    5  27
1636  #OVERLAPing all corrected after             1  random generation
1637 #OVERLAP evdw after   3.04131E+05
1638 Waiting for     0.0009 sec
1639 Waiting for     0.0006 sec
1640 Waiting for     0.0007 sec
1641 Waiting for     0.0329 sec
1642 Waiting for     0.0325 sec
1643 #OVERLAP evdw > 1d10   1.00000E+20
1644  #OVERLAPing residues             2
1645    3  25
1646  #OVERLAPing all corrected after             1  random generation
1647 #OVERLAP evdw after   1.92497E+23
1648 Waiting for     0.0381 sec
1649 Waiting for     0.0007 sec
1650 Waiting for     0.0410 sec
1651 Waiting for     0.0353 sec
1652 Waiting for     0.0094 sec
1653 Waiting for     0.0494 sec
1654 Waiting for     0.0007 sec
1655 Waiting for     0.4548 sec
1656 Waiting for     0.0006 sec
1657 Waiting for     0.0398 sec
1658 Waiting for     0.0007 sec
1659 #OVERLAP evdw > 1d10   1.00000E+20
1660  #OVERLAPing residues             2
1661    9  27
1662  #OVERLAPing all corrected after             2  random generation
1663 #OVERLAP evdw after   7.51349E+10
1664 Waiting for     0.0547 sec
1665 Waiting for     0.0007 sec
1666 #OVERLAP evdw > 1d10   1.66261E+26
1667  #OVERLAPing residues             0
1668
1669  #OVERLAPing all corrected after             1  random generation
1670 #OVERLAP evdw after   1.66261E+26
1671 Waiting for     0.0348 sec
1672 #OVERLAP evdw > 1d10   1.00000E+20
1673  #OVERLAPing residues             2
1674    4  25
1675  #OVERLAPing all corrected after             1  random generation
1676 #OVERLAP evdw after   6.58612E+08
1677 Waiting for     0.0351 sec
1678 #OVERLAP evdw > 1d10   1.00000E+20
1679  #OVERLAPing residues             4
1680    3  27   7  22
1681  #OVERLAPing all corrected after             1  random generation
1682 #OVERLAP evdw after   3.03564E+11
1683 Waiting for     0.0360 sec
1684 Waiting for     0.0365 sec
1685 Waiting for     0.0007 sec
1686 Waiting for     0.0319 sec
1687 Waiting for     0.0353 sec
1688 #OVERLAP evdw > 1d10   1.00000E+20
1689  #OVERLAPing residues             3
1690   10  20  11
1691  #OVERLAPing NOT all corrected             3
1692   10  20  11
1693 #OVERLAP evdw after   1.00000E+20
1694 Waiting for     0.0325 sec
1695 Waiting for     0.0131 sec
1696 Waiting for     0.0007 sec
1697 Waiting for     0.0339 sec
1698 Waiting for     0.6290 sec
1699 #OVERLAP evdw > 1d10   1.00000E+20
1700  #OVERLAPing residues             2
1701    2  27
1702  #OVERLAPing all corrected after             1  random generation
1703 #OVERLAP evdw after  -2.08294E+01
1704 Waiting for     0.0006 sec
1705 Waiting for     0.0448 sec
1706 #OVERLAP evdw > 1d10   1.20810E+23
1707  #OVERLAPing residues             0
1708
1709  #OVERLAPing all corrected after             1  random generation
1710 #OVERLAP evdw after   1.20810E+23
1711 Waiting for     0.0332 sec
1712 Waiting for     0.0369 sec
1713 Waiting for     0.0007 sec
1714 Waiting for     0.0340 sec
1715 #OVERLAP evdw > 1d10   1.00000E+20
1716  #OVERLAPing residues             2
1717   17  27
1718  #OVERLAPing all corrected after             1  random generation
1719 #OVERLAP evdw after  -1.93729E+01
1720 Waiting for     0.0007 sec
1721 Waiting for     0.0242 sec
1722 Waiting for     0.0367 sec
1723 #OVERLAP evdw > 1d10   1.00000E+20
1724  #OVERLAPing residues             4
1725    3  27   7  22
1726  #OVERLAPing all corrected after             1  random generation
1727 #OVERLAP evdw after   2.80911E+24
1728 Waiting for     0.0007 sec
1729 Waiting for     0.0346 sec
1730 Waiting for     0.0007 sec
1731 #OVERLAP evdw > 1d10   1.00000E+20
1732  #OVERLAPing residues             2
1733    3  25
1734  #OVERLAPing all corrected after             1  random generation
1735 #OVERLAP evdw after   6.31608E+08
1736 Waiting for     0.0007 sec
1737 #OVERLAP evdw > 1d10   1.00000E+20
1738  #OVERLAPing residues             2
1739    7  22
1740  #OVERLAPing all corrected after             2  random generation
1741 #OVERLAP evdw after   9.63295E+13
1742 Waiting for     0.0364 sec
1743 Waiting for     0.0385 sec
1744 Waiting for     0.0007 sec
1745 Waiting for     0.0595 sec
1746 Waiting for     0.0385 sec
1747 Waiting for     0.0334 sec
1748 Waiting for     0.0448 sec
1749 Waiting for     0.0390 sec
1750 Waiting for     0.0006 sec
1751 #OVERLAP evdw > 1d10   1.00000E+20
1752  #OVERLAPing residues             2
1753    9  27
1754  #OVERLAPing all corrected after             1  random generation
1755 #OVERLAP evdw after   2.04929E+19
1756 Waiting for     0.0386 sec
1757 #OVERLAP evdw > 1d10   1.00000E+20
1758  #OVERLAPing residues             6
1759    4  25   6  26  12  22
1760  #OVERLAPing all corrected after            42  random generation
1761 #OVERLAP evdw after   2.17242E+30
1762 Waiting for     0.0390 sec
1763 Waiting for     0.0341 sec
1764 Waiting for     0.0690 sec
1765 Waiting for     0.0007 sec
1766 Waiting for     0.0008 sec
1767 Waiting for     0.0349 sec
1768 Waiting for     0.0118 sec
1769 #OVERLAP evdw > 1d10   1.00000E+20
1770  #OVERLAPing residues             4
1771    7  25  13  27
1772  #OVERLAPing all corrected after             4  random generation
1773 #OVERLAP evdw after   4.23533E+12
1774 Waiting for     0.0007 sec
1775 Waiting for     0.0341 sec
1776 Waiting for     0.0406 sec
1777 #OVERLAP evdw > 1d10   1.00000E+20
1778  #OVERLAPing residues             2
1779   20  27
1780  #OVERLAPing all corrected after             1  random generation
1781 #OVERLAP evdw after   4.12501E+15
1782 Waiting for     0.0378 sec
1783 Waiting for     0.0349 sec
1784 Waiting for     0.0363 sec
1785 Waiting for     0.0007 sec
1786 Waiting for     0.0303 sec
1787 Waiting for     0.0007 sec
1788 Waiting for     0.0393 sec
1789 Waiting for     0.0322 sec
1790 Waiting for     0.0007 sec
1791 #OVERLAP evdw > 1d10   1.00000E+20
1792  #OVERLAPing residues             2
1793    3  17
1794  #OVERLAPing all corrected after             3  random generation
1795 #OVERLAP evdw after   3.75085E+05
1796 Waiting for     0.0401 sec
1797 #OVERLAP evdw > 1d10   1.00000E+20
1798  #OVERLAPing residues             3
1799    9  27  29
1800  #OVERLAPing all corrected after             1  random generation
1801 #OVERLAP evdw after   1.59126E+05
1802 Waiting for     0.0360 sec
1803 Waiting for     0.0369 sec
1804 #OVERLAP evdw > 1d10   1.00000E+20
1805  #OVERLAPing residues             2
1806   20  27
1807  #OVERLAPing all corrected after             1  random generation
1808 #OVERLAP evdw after   1.82513E+22
1809 Waiting for     0.0007 sec
1810 Waiting for     0.0341 sec
1811 #OVERLAP evdw > 1d10   1.00000E+20
1812  #OVERLAPing residues             2
1813   25  29
1814  #OVERLAPing all corrected after             1  random generation
1815 #OVERLAP evdw after   1.17953E+10
1816 Waiting for     0.0395 sec
1817 Waiting for     0.0459 sec
1818 Waiting for     0.0373 sec
1819 #OVERLAP evdw > 1d10   1.00000E+20
1820  #OVERLAPing residues             2
1821    8  26
1822  #OVERLAPing all corrected after             1  random generation
1823 #OVERLAP evdw after   2.96900E+13
1824 Waiting for     0.0329 sec
1825 #OVERLAP evdw > 1d10   1.00000E+20
1826  #OVERLAPing residues             2
1827    8  21
1828  #OVERLAPing all corrected after             1  random generation
1829 #OVERLAP evdw after   2.12220E+02
1830 Waiting for     0.0379 sec
1831 Waiting for     0.0308 sec
1832 #OVERLAP evdw > 1d10   1.00000E+20
1833  #OVERLAPing residues             4
1834   12  25  15  19
1835  #OVERLAPing all corrected after             3  random generation
1836 #OVERLAP evdw after   1.68727E+12
1837 Waiting for     0.0317 sec
1838 Waiting for     0.0007 sec
1839 Waiting for     0.0326 sec
1840 Waiting for     0.0384 sec
1841 Waiting for     0.0310 sec
1842 #OVERLAP evdw > 1d10   1.00000E+20
1843  #OVERLAPing residues             3
1844    4  29  11
1845  #OVERLAPing all corrected after             1  random generation
1846 #OVERLAP evdw after   2.10504E+16
1847 Waiting for     0.0383 sec
1848 #OVERLAP evdw > 1d10   1.00000E+20
1849  #OVERLAPing residues             2
1850   11  14
1851  #OVERLAPing all corrected after             1  random generation
1852 #OVERLAP evdw after   1.12559E+04
1853 Waiting for     0.0495 sec
1854 Waiting for     0.0382 sec
1855 #OVERLAP evdw > 1d10   1.00000E+20
1856  #OVERLAPing residues             2
1857    4  20
1858  #OVERLAPing all corrected after             1  random generation
1859 #OVERLAP evdw after   1.05692E+24
1860 Waiting for     0.0389 sec
1861 #OVERLAP evdw > 1d10   1.00000E+20
1862  #OVERLAPing residues             4
1863   13  27  15  26
1864  #OVERLAPing all corrected after             1  random generation
1865 #OVERLAP evdw after   1.92918E+07
1866 Waiting for     0.0552 sec
1867 Waiting for     0.0378 sec
1868 #OVERLAP evdw > 1d10   1.00000E+20
1869  #OVERLAPing residues             2
1870    3  29
1871  #OVERLAPing all corrected after             1  random generation
1872 #OVERLAP evdw after   1.63845E+15
1873 Waiting for     0.0363 sec
1874 Waiting for     0.0007 sec
1875 Waiting for     0.0486 sec
1876 Waiting for     0.0035 sec
1877 Waiting for     0.0345 sec
1878 Waiting for     0.0007 sec
1879 Waiting for     0.0351 sec
1880 Waiting for     0.0072 sec
1881 Waiting for     0.0388 sec
1882 Waiting for     0.0007 sec
1883 #OVERLAP evdw > 1d10   1.00000E+20
1884  #OVERLAPing residues             2
1885    4  28
1886  #OVERLAPing all corrected after             1  random generation
1887 #OVERLAP evdw after   9.32375E+03
1888 Waiting for     0.0007 sec
1889 Waiting for     0.0007 sec
1890 Waiting for     0.0363 sec
1891 #OVERLAP evdw > 1d10   1.00000E+20
1892  #OVERLAPing residues             4
1893    5  25   6  23
1894  #OVERLAPing all corrected after             2  random generation
1895 #OVERLAP evdw after   2.48013E+21
1896 Waiting for     0.0335 sec
1897 Waiting for     0.0407 sec
1898 #OVERLAP evdw > 1d10   1.00000E+20
1899  #OVERLAPing residues             4
1900   13  24  16  27
1901  #OVERLAPing all corrected after             1  random generation
1902 #OVERLAP evdw after   5.05330E+11
1903 Waiting for     0.0007 sec
1904 Waiting for     0.0519 sec
1905 Waiting for     0.0325 sec
1906 Waiting for     0.0322 sec
1907 #OVERLAP evdw > 1d10   1.00000E+20
1908  #OVERLAPing residues             2
1909   23  27
1910  #OVERLAPing all corrected after             2  random generation
1911 #OVERLAP evdw after   2.67674E+10
1912 Waiting for     0.0380 sec
1913 Waiting for     0.0339 sec
1914 Waiting for     0.7685 sec
1915 #OVERLAP evdw > 1d10   1.00000E+20
1916  #OVERLAPing residues             2
1917    9  15
1918  #OVERLAPing all corrected after             1  random generation
1919 #OVERLAP evdw after   1.64660E+08
1920 Waiting for     0.0298 sec
1921 Waiting for     0.0007 sec
1922 Waiting for     0.0307 sec
1923 Waiting for     0.0358 sec
1924 #OVERLAP evdw > 1d10   1.00000E+20
1925  #OVERLAPing residues             6
1926    4  27   9  25  11  23
1927  #OVERLAPing all corrected after             5  random generation
1928 #OVERLAP evdw after   5.68060E+18
1929 Waiting for     0.0390 sec
1930 Waiting for     0.0398 sec
1931 Waiting for     0.0406 sec
1932 Waiting for     0.0664 sec
1933 Waiting for     0.0339 sec
1934 #OVERLAP evdw > 1d10   1.00000E+20
1935  #OVERLAPing residues             2
1936    7  22
1937  #OVERLAPing all corrected after             3  random generation
1938 #OVERLAP evdw after   5.28846E+18
1939 Waiting for     0.0405 sec
1940 Waiting for     0.0007 sec
1941 Waiting for     0.0325 sec
1942 #OVERLAP evdw > 1d10   1.00000E+20
1943  #OVERLAPing residues             2
1944    3  25
1945  #OVERLAPing all corrected after             1  random generation
1946 #OVERLAP evdw after   9.20526E+06
1947 Waiting for     0.0343 sec
1948 Waiting for     0.0387 sec
1949 Waiting for     0.5373 sec
1950 Waiting for     0.0007 sec
1951 #OVERLAP evdw > 1d10   1.00000E+20
1952  #OVERLAPing residues             2
1953   13  18
1954  #OVERLAPing all corrected after             1  random generation
1955 #OVERLAP evdw after   6.87564E+06
1956 Waiting for     0.0379 sec
1957 Waiting for     0.0398 sec
1958 #OVERLAP evdw > 1d10   1.00000E+20
1959  #OVERLAPing residues             6
1960    9  17  11  25  13  26
1961  #OVERLAPing all corrected after             8  random generation
1962 #OVERLAP evdw after   7.61154E+15
1963 Waiting for     0.0220 sec
1964 Waiting for     0.0007 sec
1965 Waiting for     0.0384 sec
1966 Waiting for     0.0007 sec
1967 Waiting for     0.0676 sec
1968 #OVERLAP evdw > 1d10   1.00000E+20
1969  #OVERLAPing residues             2
1970   17  25
1971  #OVERLAPing all corrected after            23  random generation
1972 #OVERLAP evdw after   2.18303E+10
1973 Waiting for     0.0343 sec
1974 #OVERLAP evdw > 1d10   1.00000E+20
1975  #OVERLAPing residues             4
1976   13  27  15  26
1977  #OVERLAPing all corrected after             1  random generation
1978 #OVERLAP evdw after   1.09503E+07
1979 Waiting for     0.0360 sec
1980 Waiting for     0.0358 sec
1981 #OVERLAP evdw > 1d10   1.00000E+20
1982  #OVERLAPing residues             2
1983    7  18
1984  #OVERLAPing all corrected after             1  random generation
1985 #OVERLAP evdw after   1.63635E+04
1986 Waiting for     0.0007 sec
1987 Waiting for     0.0359 sec
1988 Waiting for     0.0347 sec
1989 Waiting for     1.0723 sec
1990 #OVERLAP evdw > 1d10   1.00000E+20
1991  #OVERLAPing residues             2
1992   11  23
1993  #OVERLAPing all corrected after             1  random generation
1994 #OVERLAP evdw after   3.38342E+15
1995 Waiting for     0.0006 sec
1996 Waiting for     0.0387 sec
1997 Waiting for     0.0561 sec
1998 Waiting for     0.0390 sec
1999 Waiting for     0.0360 sec
2000 Waiting for     0.0006 sec
2001 #OVERLAP evdw > 1d10   1.00000E+20
2002  #OVERLAPing residues             2
2003   10  22
2004  #OVERLAPing all corrected after            48  random generation
2005 #OVERLAP evdw after   2.35061E+26
2006 Waiting for     0.0364 sec
2007 #OVERLAP evdw > 1d10   1.00000E+20
2008  #OVERLAPing residues             2
2009    2  27
2010  #OVERLAPing all corrected after             9  random generation
2011 #OVERLAP evdw after   5.76490E+06
2012 Waiting for     0.0316 sec
2013 Waiting for     0.0021 sec
2014 Waiting for     0.0321 sec
2015 #OVERLAP evdw > 1d10   1.00000E+20
2016  #OVERLAPing residues             2
2017    5  20
2018  #OVERLAPing all corrected after             1  random generation
2019 #OVERLAP evdw after   5.96284E+10
2020 Waiting for     0.0402 sec
2021 #OVERLAP evdw > 1d10   1.00000E+20
2022  #OVERLAPing residues             2
2023   20  25
2024  #OVERLAPing all corrected after             1  random generation
2025 #OVERLAP evdw after   3.08353E+16
2026 Waiting for     0.0007 sec
2027 #OVERLAP evdw > 1d10   1.00000E+20
2028  #OVERLAPing residues             2
2029    2  17
2030  #OVERLAPing all corrected after             2  random generation
2031 #OVERLAP evdw after   4.35094E+06
2032 Waiting for     0.0377 sec
2033 Waiting for     0.0006 sec
2034 Waiting for     0.0368 sec
2035 Waiting for     0.0389 sec
2036 Waiting for     0.0325 sec
2037 Waiting for     0.0007 sec
2038 Waiting for     0.0007 sec
2039 Waiting for     0.0356 sec
2040 Waiting for     0.0333 sec
2041 Waiting for     0.0007 sec
2042 Waiting for     0.0380 sec
2043 Waiting for     0.0360 sec
2044 Waiting for     0.0329 sec
2045 #OVERLAP evdw > 1d10   1.00000E+20
2046  #OVERLAPing residues             4
2047    4  20  18  23
2048  #OVERLAPing all corrected after             1  random generation
2049 #OVERLAP evdw after   7.16964E+13
2050 Waiting for     0.0335 sec
2051 #OVERLAP evdw > 1d10   1.00000E+20
2052  #OVERLAPing residues             5
2053    4  27   5  25  24
2054  #OVERLAPing all corrected after           360  random generation
2055 #OVERLAP evdw after   2.80596E+14
2056 Waiting for     0.0396 sec
2057 Waiting for     0.0608 sec
2058 Waiting for     0.0406 sec
2059 Waiting for     0.0341 sec
2060 Waiting for     0.0024 sec
2061 Waiting for     0.2513 sec
2062 Waiting for     0.0268 sec
2063 Waiting for     0.0346 sec
2064 #OVERLAP evdw > 1d10   1.00000E+20
2065  #OVERLAPing residues             2
2066    8  26
2067  #OVERLAPing all corrected after             2  random generation
2068 #OVERLAP evdw after   4.38908E+15
2069 Waiting for     0.0356 sec
2070 Waiting for     0.0316 sec
2071 Waiting for     0.0315 sec
2072 Waiting for     0.0011 sec
2073 #OVERLAP evdw > 1d10   1.00000E+20
2074  #OVERLAPing residues             4
2075   10  29  14  27
2076  #OVERLAPing NOT all corrected             2
2077   10  29
2078 #OVERLAP evdw after   1.00000E+20
2079 Waiting for     0.0006 sec
2080 #OVERLAP evdw > 1d10   1.00000E+20
2081  #OVERLAPing residues             2
2082    2  17
2083  #OVERLAPing all corrected after             1  random generation
2084 #OVERLAP evdw after   4.63602E+03
2085 Waiting for     0.0371 sec
2086 #OVERLAP evdw > 1d10   1.78911E+29
2087  #OVERLAPing residues             0
2088
2089  #OVERLAPing all corrected after             1  random generation
2090 #OVERLAP evdw after   1.78911E+29
2091 Waiting for     0.0360 sec
2092 #OVERLAP evdw > 1d10   1.00000E+20
2093  #OVERLAPing residues             4
2094    7  20   9  26
2095  #OVERLAPing all corrected after             1  random generation
2096 #OVERLAP evdw after   1.63470E+13
2097 Waiting for     0.0353 sec
2098 #OVERLAP evdw > 1d10   1.00000E+20
2099  #OVERLAPing residues             4
2100    2  14   5  25
2101  #OVERLAPing all corrected after             3  random generation
2102 #OVERLAP evdw after   5.90865E+17
2103 Waiting for     0.0310 sec
2104 #OVERLAP evdw > 1d10   1.00000E+20
2105  #OVERLAPing residues             4
2106    5  25   9  17
2107  #OVERLAPing all corrected after             2  random generation
2108 #OVERLAP evdw after   1.00438E+06
2109 Waiting for     0.0316 sec
2110 Waiting for     0.0362 sec
2111 #OVERLAP evdw > 1d10   1.00000E+20
2112  #OVERLAPing residues             2
2113   11  20
2114  #OVERLAPing all corrected after             2  random generation
2115 #OVERLAP evdw after   1.08437E+05
2116 Waiting for     0.0406 sec
2117 Waiting for     0.0007 sec
2118 #OVERLAP evdw > 1d10   1.00000E+20
2119  #OVERLAPing residues             2
2120    7  24
2121  #OVERLAPing all corrected after             1  random generation
2122 #OVERLAP evdw after  -1.56214E+01
2123 Waiting for     0.0335 sec
2124 #OVERLAP evdw > 1d10   1.00000E+20
2125  #OVERLAPing residues             2
2126   22  27
2127  #OVERLAPing all corrected after             1  random generation
2128 #OVERLAP evdw after   1.02380E+09
2129 Waiting for     0.0481 sec
2130 Waiting for     0.0315 sec
2131 #OVERLAP evdw > 1d10   1.00000E+20
2132  #OVERLAPing residues             2
2133    4  21
2134  #OVERLAPing all corrected after             1  random generation
2135 #OVERLAP evdw after   2.98327E+24
2136 Waiting for     0.0007 sec
2137 Waiting for     0.0115 sec
2138 Waiting for     0.0387 sec
2139 Waiting for     0.0344 sec
2140 #OVERLAP evdw > 1d10   1.00000E+20
2141  #OVERLAPing residues             4
2142   10  29  14  27
2143  #OVERLAPing NOT all corrected             2
2144   10  29
2145 #OVERLAP evdw after   1.00000E+20
2146 Waiting for     0.0359 sec
2147 Waiting for     0.0006 sec
2148 Waiting for     0.0327 sec
2149 Waiting for     0.0324 sec
2150 Waiting for     0.0319 sec
2151 #OVERLAP evdw > 1d10   1.00000E+20
2152  #OVERLAPing residues             2
2153   13  23
2154  #OVERLAPing all corrected after             1  random generation
2155 #OVERLAP evdw after   8.67687E+24
2156 Waiting for     0.0331 sec
2157 Waiting for     0.0348 sec
2158 Waiting for     0.0380 sec
2159 Waiting for     0.5933 sec
2160 #OVERLAP evdw > 1d10   1.00000E+20
2161  #OVERLAPing residues             2
2162   12  25
2163  #OVERLAPing all corrected after             1  random generation
2164 #OVERLAP evdw after   4.13270E+07
2165 Waiting for     0.0007 sec
2166 Waiting for     0.0467 sec
2167 #OVERLAP evdw > 1d10   1.00000E+20
2168  #OVERLAPing residues             4
2169    7  23   8  22
2170  #OVERLAPing all corrected after             2  random generation
2171 #OVERLAP evdw after   6.77647E+05
2172 Waiting for     0.0330 sec
2173 #OVERLAP evdw > 1d10   1.00000E+20
2174  #OVERLAPing residues             2
2175    2  29
2176  #OVERLAPing all corrected after             1  random generation
2177 #OVERLAP evdw after  -4.74208E+01
2178 Waiting for     0.0464 sec
2179 Waiting for     0.0141 sec
2180 Waiting for     0.0362 sec
2181 Waiting for     0.0378 sec
2182 #OVERLAP evdw > 1d10   1.00000E+20
2183  #OVERLAPing residues             2
2184    5  25
2185  #OVERLAPing NOT all corrected             3
2186    5  25   6
2187 #OVERLAP evdw after   1.00000E+20
2188 Waiting for     0.0375 sec
2189 Waiting for     0.0008 sec
2190 #OVERLAP evdw > 1d10   1.00000E+20
2191  #OVERLAPing residues             4
2192    5  25   6  23
2193  #OVERLAPing all corrected after             2  random generation
2194 #OVERLAP evdw after   7.66604E+22
2195 Waiting for     0.0977 sec
2196 Waiting for     0.0368 sec
2197 Waiting for     0.0338 sec
2198 Waiting for     0.0480 sec
2199 Waiting for     0.0007 sec
2200 #OVERLAP evdw > 1d10   2.11203E+30
2201  #OVERLAPing residues             0
2202
2203  #OVERLAPing all corrected after             1  random generation
2204 #OVERLAP evdw after   2.11203E+30
2205 Waiting for     0.0354 sec
2206 #OVERLAP evdw > 1d10   1.00000E+20
2207  #OVERLAPing residues             2
2208   16  27
2209  #OVERLAPing all corrected after             1  random generation
2210 #OVERLAP evdw after   3.95703E+12
2211 Waiting for     0.0317 sec
2212 Waiting for     0.3198 sec
2213 Waiting for     0.0007 sec
2214 Waiting for     0.0330 sec
2215 Waiting for     0.0345 sec
2216 Waiting for     0.0523 sec
2217 Waiting for     0.0007 sec
2218 Waiting for     0.0378 sec
2219 Waiting for     0.0387 sec
2220 Waiting for     0.0010 sec
2221 #OVERLAP evdw > 1d10   1.00000E+20
2222  #OVERLAPing residues             4
2223    5  25   6  23
2224  #OVERLAPing all corrected after             2  random generation
2225 #OVERLAP evdw after   2.99600E+21
2226 Waiting for     0.0007 sec
2227 Waiting for     0.0402 sec
2228 #OVERLAP evdw > 1d10   1.00000E+20
2229  #OVERLAPing residues             2
2230   22  29
2231  #OVERLAPing all corrected after             3  random generation
2232 #OVERLAP evdw after   3.51919E+16
2233 Waiting for     0.0329 sec
2234 Waiting for     0.0343 sec
2235 Waiting for     0.0310 sec
2236 Waiting for     0.0665 sec
2237 Waiting for     0.0361 sec
2238 Waiting for     0.3384 sec
2239 #OVERLAP evdw > 1d10   1.00000E+20
2240  #OVERLAPing residues             2
2241    4  17
2242  #OVERLAPing all corrected after             1  random generation
2243 #OVERLAP evdw after   2.98550E+06
2244 Waiting for     0.0006 sec
2245 Waiting for     0.0377 sec
2246 Waiting for     0.0007 sec
2247 #OVERLAP evdw > 1d10   1.00000E+20
2248  #OVERLAPing residues             4
2249    6  16   9  15
2250  #OVERLAPing all corrected after             2  random generation
2251 #OVERLAP evdw after   5.09753E+20
2252 Waiting for     0.0402 sec
2253 Waiting for     0.0007 sec
2254 #OVERLAP evdw > 1d10   8.74178E+26
2255  #OVERLAPing residues             0
2256
2257  #OVERLAPing all corrected after             1  random generation
2258 #OVERLAP evdw after   8.74178E+26
2259 Waiting for     0.0330 sec
2260 Waiting for     0.0343 sec
2261 Waiting for     0.0611 sec
2262 Waiting for     0.0400 sec
2263 #OVERLAP evdw > 1d10   1.00000E+20
2264  #OVERLAPing residues             2
2265   17  25
2266  #OVERLAPing all corrected after             4  random generation
2267 #OVERLAP evdw after   2.13204E+08
2268 Waiting for     0.0104 sec
2269 Waiting for     0.0379 sec
2270 #OVERLAP evdw > 1d10   1.00000E+20
2271  #OVERLAPing residues             6
2272   13  24  16  27  17  18
2273  #OVERLAPing all corrected after             1  random generation
2274 #OVERLAP evdw after   7.60094E+08
2275 Waiting for     0.0369 sec
2276 #OVERLAP evdw > 1d10   1.00000E+20
2277  #OVERLAPing residues             2
2278    2  13
2279  #OVERLAPing all corrected after             2  random generation
2280 #OVERLAP evdw after   4.96690E+14
2281 Waiting for     0.0333 sec
2282 #OVERLAP evdw > 1d10   1.00000E+20
2283  #OVERLAPing residues             2
2284   17  20
2285  #OVERLAPing all corrected after             1  random generation
2286 #OVERLAP evdw after   2.49775E+03
2287 Waiting for     0.0328 sec
2288 Waiting for     0.0375 sec
2289 Waiting for     0.0381 sec
2290 Waiting for     1.0459 sec
2291 Waiting for     0.0007 sec
2292 Waiting for     0.0387 sec
2293 Waiting for     0.0530 sec
2294 #OVERLAP evdw > 1d10   1.00000E+20
2295  #OVERLAPing residues             4
2296    5  29  17  27
2297  #OVERLAPing all corrected after             2  random generation
2298 #OVERLAP evdw after   1.10640E+08
2299 Waiting for     0.0007 sec
2300 Waiting for     0.0403 sec
2301 Waiting for     0.0316 sec
2302 #OVERLAP evdw > 1d10   1.00000E+20
2303  #OVERLAPing residues             2
2304    4  24
2305  #OVERLAPing all corrected after             1  random generation
2306 #OVERLAP evdw after   1.80464E+03
2307 Waiting for     0.0006 sec
2308 Waiting for     0.0362 sec
2309 #OVERLAP evdw > 1d10   1.00000E+20
2310  #OVERLAPing residues             2
2311    4  23
2312  #OVERLAPing all corrected after             1  random generation
2313 #OVERLAP evdw after   9.98380E+10
2314 Waiting for     0.0007 sec
2315 Waiting for     0.0390 sec
2316 Waiting for     0.0313 sec
2317 #OVERLAP evdw > 1d10   1.00000E+20
2318  #OVERLAPing residues             2
2319   16  25
2320  #OVERLAPing all corrected after             1  random generation
2321 #OVERLAP evdw after   3.96030E+04
2322 Waiting for     0.0006 sec
2323 #OVERLAP evdw > 1d10   1.00000E+20
2324  #OVERLAPing residues             3
2325   17  27  24
2326  #OVERLAPing all corrected after             2  random generation
2327 #OVERLAP evdw after   9.80677E+07
2328 Waiting for     0.0350 sec
2329 Waiting for     0.0007 sec
2330 Waiting for     0.0322 sec
2331 Waiting for     0.0324 sec
2332 Waiting for     0.0320 sec
2333 Waiting for     0.0352 sec
2334 Waiting for     0.0007 sec
2335 Waiting for     0.0335 sec
2336 Waiting for     0.0344 sec
2337 Waiting for     0.0379 sec
2338 #OVERLAP evdw > 1d10   1.00000E+20
2339  #OVERLAPing residues             4
2340    7  25  13  27
2341  #OVERLAPing all corrected after             1  random generation
2342 #OVERLAP evdw after   4.23587E+12
2343 Waiting for     0.0366 sec
2344 Waiting for     0.0398 sec
2345 Waiting for     0.0010 sec
2346 #OVERLAP evdw > 1d10   1.00000E+20
2347  #OVERLAPing residues             4
2348   13  24  17  18
2349  #OVERLAPing all corrected after             1  random generation
2350 #OVERLAP evdw after   1.30327E+09
2351 Waiting for     0.0007 sec
2352 #OVERLAP evdw > 1d10   1.00000E+20
2353  #OVERLAPing residues             2
2354    4  11
2355  #OVERLAPing all corrected after             1  random generation
2356 #OVERLAP evdw after  -1.81324E+01
2357 Waiting for     0.0331 sec
2358 Waiting for     0.0328 sec
2359 #OVERLAP evdw > 1d10   1.00000E+20
2360  #OVERLAPing residues             2
2361    3  27
2362  #OVERLAPing all corrected after             1  random generation
2363 #OVERLAP evdw after   4.46474E+10
2364 Waiting for     0.8600 sec
2365 #OVERLAP evdw > 1d10   1.00000E+20
2366  #OVERLAPing residues             2
2367    4  27
2368  #OVERLAPing all corrected after             1  random generation
2369 #OVERLAP evdw after   2.24967E+06
2370 Waiting for     0.0007 sec
2371 Waiting for     0.0423 sec
2372 Waiting for     0.0006 sec
2373 #OVERLAP evdw > 1d10   1.00000E+20
2374  #OVERLAPing residues             2
2375    4  24
2376  #OVERLAPing all corrected after             1  random generation
2377 #OVERLAP evdw after   1.01177E+11
2378 Waiting for     0.0882 sec
2379 Waiting for     0.0044 sec
2380 Waiting for     0.0397 sec
2381 #OVERLAP evdw > 1d10   1.00000E+20
2382  #OVERLAPing residues             4
2383    4   7  15  23
2384  #OVERLAPing all corrected after             7  random generation
2385 #OVERLAP evdw after   8.05226E+13
2386 Waiting for     0.0007 sec
2387 Waiting for     0.0007 sec
2388 Waiting for     0.0007 sec
2389 Waiting for     0.0405 sec
2390 Waiting for     0.0395 sec
2391 Waiting for     0.0308 sec
2392 Waiting for     0.0459 sec
2393 Waiting for     0.0401 sec
2394 Waiting for     0.0359 sec
2395 Waiting for     0.5546 sec
2396 Waiting for     0.0392 sec
2397 Waiting for     0.0006 sec
2398 #OVERLAP evdw > 1d10   1.00000E+20
2399  #OVERLAPing residues             2
2400   15  25
2401  #OVERLAPing all corrected after             2  random generation
2402 #OVERLAP evdw after   1.72417E+07
2403 Waiting for     0.0519 sec
2404 Waiting for     0.0380 sec
2405 Waiting for     0.0402 sec
2406 Waiting for     0.0314 sec
2407 Waiting for     0.0329 sec
2408 Waiting for     0.0375 sec
2409 Waiting for     0.0388 sec
2410 Waiting for     0.0171 sec
2411 Waiting for     0.0385 sec
2412 Waiting for     0.0344 sec
2413 Waiting for     0.0353 sec
2414 Waiting for     0.0007 sec
2415 Waiting for     0.8358 sec
2416 #OVERLAP evdw > 1d10   1.00000E+20
2417  #OVERLAPing residues             2
2418   13  29
2419  #OVERLAPing all corrected after             1  random generation
2420 #OVERLAP evdw after  -2.06101E+01
2421 Waiting for     0.0007 sec
2422 Waiting for     0.0007 sec
2423 #OVERLAP evdw > 1d10   1.00000E+20
2424  #OVERLAPing residues             2
2425   13  19
2426  #OVERLAPing all corrected after             1  random generation
2427 #OVERLAP evdw after   2.28294E+15
2428 Waiting for     0.0315 sec
2429 Waiting for     0.0007 sec
2430 #OVERLAP evdw > 1d10   1.00000E+20
2431  #OVERLAPing residues             2
2432    7  23
2433  #OVERLAPing all corrected after             1  random generation
2434 #OVERLAP evdw after   1.17662E+24
2435 Waiting for     0.0412 sec
2436 Waiting for     0.0380 sec
2437 Waiting for     0.0400 sec
2438 #OVERLAP evdw > 1d10   1.00000E+20
2439  #OVERLAPing residues             2
2440    9  17
2441  #OVERLAPing all corrected after             1  random generation
2442 #OVERLAP evdw after   9.87965E+16
2443 Waiting for     0.0006 sec
2444 Waiting for     0.0377 sec
2445 Waiting for     0.0314 sec
2446 Waiting for     0.0322 sec
2447 Waiting for     0.0402 sec
2448 Waiting for     0.0394 sec
2449 Waiting for     0.0354 sec
2450 #OVERLAP evdw > 1d10   1.00000E+20
2451  #OVERLAPing residues             6
2452    4  27   8  16   9  25
2453  #OVERLAPing all corrected after             1  random generation
2454 #OVERLAP evdw after   6.06649E+44
2455 Waiting for     0.0007 sec
2456 Waiting for     0.0007 sec
2457 Waiting for     0.0007 sec
2458 Waiting for     0.0404 sec
2459 Waiting for     0.0352 sec
2460 #OVERLAP evdw > 1d10   1.00000E+20
2461  #OVERLAPing residues             2
2462   23  27
2463  #OVERLAPing all corrected after             1  random generation
2464 #OVERLAP evdw after   1.65468E+08
2465 Waiting for     0.0331 sec
2466 Waiting for     0.0356 sec
2467 Waiting for     0.0321 sec
2468 #OVERLAP evdw > 1d10   1.00000E+20
2469  #OVERLAPing residues             4
2470    4  23  11  27
2471  #OVERLAPing all corrected after             2  random generation
2472 #OVERLAP evdw after   1.59871E+09
2473 Waiting for     0.0328 sec
2474 #OVERLAP evdw > 1d10   1.00000E+20
2475  #OVERLAPing residues             2
2476    5  25
2477  #OVERLAPing all corrected after             1  random generation
2478 #OVERLAP evdw after   1.74961E+06
2479 Waiting for     0.0007 sec
2480 Waiting for     0.0007 sec
2481 #OVERLAP evdw > 1d10   1.00000E+20
2482  #OVERLAPing residues             2
2483   17  20
2484  #OVERLAPing all corrected after             1  random generation
2485 #OVERLAP evdw after  -2.89322E+01
2486 Waiting for     0.0370 sec
2487 Waiting for     0.0382 sec
2488 Waiting for     0.0469 sec
2489 Waiting for     0.0380 sec
2490 Waiting for     0.0403 sec
2491 Waiting for     0.0397 sec
2492 #OVERLAP evdw > 1d10   1.00000E+20
2493  #OVERLAPing residues             2
2494    4  11
2495  #OVERLAPing all corrected after             1  random generation
2496 #OVERLAP evdw after   6.13847E+15
2497 Waiting for     0.0390 sec
2498 Waiting for     0.0007 sec
2499 Waiting for     0.0403 sec
2500 #OVERLAP evdw > 1d10   1.00000E+20
2501  #OVERLAPing residues             4
2502    2  20   4  22
2503  #OVERLAPing all corrected after             1  random generation
2504 #OVERLAP evdw after   1.03419E+12
2505 Waiting for     0.0394 sec
2506 Waiting for     0.0378 sec
2507 Waiting for     0.0336 sec
2508 #OVERLAP evdw > 1d10   1.00000E+20
2509  #OVERLAPing residues             5
2510    7  23   9  25  11
2511  #OVERLAPing all corrected after           913  random generation
2512 #OVERLAP evdw after   6.51391E+22
2513 Waiting for     0.0371 sec
2514 #OVERLAP evdw > 1d10   1.00000E+20
2515  #OVERLAPing residues             2
2516    5  17
2517  #OVERLAPing all corrected after             1  random generation
2518 #OVERLAP evdw after   1.48857E+03
2519 Waiting for     0.0400 sec
2520 Waiting for     0.0677 sec
2521 Waiting for     0.0007 sec
2522 Waiting for     0.0309 sec
2523 Waiting for     0.0554 sec
2524 Waiting for     0.0326 sec
2525 #OVERLAP evdw > 1d10   1.00000E+20
2526  #OVERLAPing residues             2
2527    3  27
2528  #OVERLAPing all corrected after             1  random generation
2529 #OVERLAP evdw after   5.75633E+06
2530 Waiting for     0.0373 sec
2531 Waiting for     0.0007 sec
2532 #OVERLAP evdw > 1d10   1.00000E+20
2533  #OVERLAPing residues             2
2534    4  26
2535  #OVERLAPing all corrected after             1  random generation
2536 #OVERLAP evdw after   4.16340E+21
2537 Waiting for     0.0356 sec
2538 Waiting for     0.0007 sec
2539 Waiting for     0.0231 sec
2540 Waiting for     0.0335 sec
2541 Waiting for     0.0333 sec
2542 Waiting for     0.0335 sec
2543 Waiting for     0.0007 sec
2544 Waiting for     0.0389 sec
2545 #OVERLAP evdw > 1d10   1.00000E+20
2546  #OVERLAPing residues             2
2547    7  27
2548  #OVERLAPing all corrected after             2  random generation
2549 #OVERLAP evdw after   5.59067E+09
2550 Waiting for     0.0317 sec
2551 #OVERLAP evdw > 1d10   1.00000E+20
2552  #OVERLAPing residues             2
2553    7  22
2554  #OVERLAPing all corrected after             1  random generation
2555 #OVERLAP evdw after   2.16198E+09
2556 Waiting for     0.0108 sec
2557 Waiting for     0.0588 sec
2558 Waiting for     0.0311 sec
2559 Waiting for     0.0370 sec
2560 Waiting for     0.0389 sec
2561 Waiting for     0.0007 sec
2562 Waiting for     0.0393 sec
2563 Waiting for     0.0320 sec
2564 #OVERLAP evdw > 1d10   1.00000E+20
2565  #OVERLAPing residues             4
2566    4  23   9  26
2567  #OVERLAPing all corrected after             2  random generation
2568 #OVERLAP evdw after   4.82361E+12
2569 Waiting for     0.0359 sec
2570 Waiting for     0.0358 sec
2571 #OVERLAP evdw > 1d10   1.00000E+20
2572  #OVERLAPing residues             4
2573    6  17   9  27
2574  #OVERLAPing all corrected after            25  random generation
2575 #OVERLAP evdw after   1.00035E+09
2576 Waiting for     0.0006 sec
2577 Waiting for     0.0341 sec
2578 Waiting for     0.0369 sec
2579 #OVERLAP evdw > 1d10   1.00000E+20
2580  #OVERLAPing residues             2
2581    8  21
2582  #OVERLAPing all corrected after             1  random generation
2583 #OVERLAP evdw after   1.91449E+03
2584 Waiting for     0.0325 sec
2585 Waiting for     0.0346 sec
2586 Waiting for     0.0384 sec
2587 Waiting for     0.0325 sec
2588 Waiting for     0.0627 sec
2589 Waiting for     0.3111 sec
2590 Waiting for     0.0088 sec
2591 Waiting for     0.0322 sec
2592 Waiting for     0.0372 sec
2593 Waiting for     0.0335 sec
2594 Waiting for     0.0319 sec
2595 Waiting for     0.0370 sec
2596 Waiting for     0.0030 sec
2597 #OVERLAP evdw > 1d10   1.00000E+20
2598  #OVERLAPing residues             4
2599   13  24  17  18
2600  #OVERLAPing all corrected after             1  random generation
2601 #OVERLAP evdw after   7.12509E+08
2602 Waiting for     0.0405 sec
2603 Waiting for     0.0006 sec
2604 #OVERLAP evdw > 1d10   1.00000E+20
2605  #OVERLAPing residues             2
2606    9  23
2607  #OVERLAPing all corrected after             2  random generation
2608 #OVERLAP evdw after   1.12569E+08
2609 Waiting for     0.0480 sec
2610 Waiting for     0.0314 sec
2611 Waiting for     0.0367 sec
2612 Waiting for     1.0048 sec
2613 #OVERLAP evdw > 1d10   1.00000E+20
2614  #OVERLAPing residues             2
2615    9  17
2616  #OVERLAPing all corrected after             1  random generation
2617 #OVERLAP evdw after   1.13007E+04
2618 Waiting for     0.0007 sec
2619 #OVERLAP evdw > 1d10   1.00000E+20
2620  #OVERLAPing residues             4
2621   17  27  19  23
2622  #OVERLAPing all corrected after             1  random generation
2623 #OVERLAP evdw after   1.67802E+16
2624 Waiting for     0.0007 sec
2625 Waiting for     0.0395 sec
2626 Waiting for     0.0006 sec
2627 Waiting for     0.0337 sec
2628 #OVERLAP evdw > 1d10   1.00000E+20
2629  #OVERLAPing residues             2
2630    4  22
2631  #OVERLAPing all corrected after             1  random generation
2632 #OVERLAP evdw after   1.45623E+08
2633 Waiting for     0.0310 sec
2634 #OVERLAP evdw > 1d10   1.00000E+20
2635  #OVERLAPing residues             4
2636    4  25  13  27
2637  #OVERLAPing all corrected after            33  random generation
2638 #OVERLAP evdw after   3.59795E+19
2639 Waiting for     0.0007 sec
2640 #OVERLAP evdw > 1d10   1.00000E+20
2641  #OVERLAPing residues             4
2642    7  25  13  27
2643  #OVERLAPing all corrected after             8  random generation
2644 #OVERLAP evdw after   2.91365E+09
2645 Waiting for     0.0387 sec
2646 #OVERLAP evdw > 1d10   1.00000E+20
2647  #OVERLAPing residues             2
2648    4  27
2649  #OVERLAPing all corrected after             2  random generation
2650 #OVERLAP evdw after   3.35380E+10
2651 Waiting for     0.0328 sec
2652 Waiting for     0.0007 sec
2653 Waiting for     0.0317 sec
2654 Waiting for     0.0007 sec
2655 #OVERLAP evdw > 1d10   1.00000E+20
2656  #OVERLAPing residues             2
2657    8  14
2658  #OVERLAPing all corrected after             2  random generation
2659 #OVERLAP evdw after   6.52988E+11
2660 Waiting for     0.0007 sec
2661 Waiting for     0.0400 sec
2662 Waiting for     0.0398 sec
2663 Waiting for     1.0614 sec
2664  End of minim, proc           25 time     3717.381297999999     
2665 Processor  25 is finishing work.
2666  Total time    3735.975465000000       sec