-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB025 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 25 iseed(4)= 0 0 -1213 -58149 ran_num 0.1175755262374878 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2522 sec Waiting for 0.0163 sec Waiting for 0.0007 sec Waiting for 0.3423 sec Waiting for 0.0351 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.03491E+13 Waiting for 0.0398 sec Waiting for 0.0336 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 23 4 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.20225E+15 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.98500E+07 Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.88238E+01 Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.45202E+03 Waiting for 0.0364 sec Waiting for 0.0370 sec Waiting for 0.0328 sec Waiting for 0.0010 sec Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.50524E+04 Waiting for 0.0664 sec Waiting for 0.0417 sec Waiting for 0.0482 sec Waiting for 0.0372 sec Waiting for 0.0401 sec Waiting for 0.0358 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0401 sec Waiting for 0.0362 sec Waiting for 0.0388 sec Waiting for 0.0363 sec Waiting for 0.0365 sec Waiting for 0.0339 sec Waiting for 0.0590 sec Waiting for 0.0007 sec Waiting for 0.0535 sec Waiting for 0.0330 sec Waiting for 0.0356 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 19 random generation #OVERLAP evdw after 2.10873E+19 Waiting for 0.0362 sec Waiting for 0.0378 sec Waiting for 0.0364 sec Waiting for 0.0367 sec Waiting for 0.0007 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.88184E+00 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.58795E+12 Waiting for 0.0406 sec Waiting for 0.0363 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0336 sec Waiting for 0.0007 sec Waiting for 0.0352 sec Waiting for 0.0328 sec Waiting for 0.0269 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.06477E+07 Waiting for 0.0335 sec Waiting for 0.0352 sec Waiting for 0.0393 sec Waiting for 0.0345 sec Waiting for 0.0007 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30678E+12 Waiting for 0.0373 sec Waiting for 0.0352 sec Waiting for 0.0363 sec Waiting for 0.0367 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.37943E+16 Waiting for 0.0347 sec Waiting for 0.0010 sec Waiting for 0.0143 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 4.02488E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.02488E+25 Waiting for 0.0359 sec Waiting for 0.0343 sec Waiting for 0.0400 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.62754E+06 Waiting for 0.0333 sec Waiting for 0.0354 sec Waiting for 0.0006 sec Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.80164E+05 Waiting for 0.0007 sec Waiting for 0.0367 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 16 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.51187E+06 Waiting for 0.0375 sec Waiting for 0.0007 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.25247E+10 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.68877E+04 Waiting for 0.0321 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.26592E+03 Waiting for 0.0334 sec Waiting for 0.0404 sec Waiting for 0.0332 sec Waiting for 0.0405 sec Waiting for 0.0006 sec Waiting for 0.0311 sec Waiting for 0.0337 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 5.53659E+24 Waiting for 0.0343 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.17716E+13 Waiting for 0.0377 sec Waiting for 0.0006 sec Waiting for 0.0407 sec Waiting for 0.0322 sec Waiting for 0.0410 sec Waiting for 0.0405 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.44358E+20 Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.75669E+06 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41536E+03 Waiting for 0.0007 sec Waiting for 0.0365 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 27 14 26 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.72286E+15 Waiting for 0.0184 sec Waiting for 0.0380 sec Waiting for 0.0508 sec Waiting for 0.0354 sec Waiting for 0.0007 sec Waiting for 0.0337 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80373E+12 Waiting for 0.0175 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 21 5 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.64004E+14 Waiting for 0.0007 sec Waiting for 0.0471 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 5.73099E+08 Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06170E+05 Waiting for 0.0392 sec Waiting for 0.0396 sec Waiting for 0.0375 sec Waiting for 0.0006 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55653E+06 Waiting for 0.0007 sec Waiting for 0.0317 sec Waiting for 0.0330 sec Waiting for 0.0381 sec Waiting for 0.0328 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47964E+03 Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.25238E+09 Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.79283E+09 Waiting for 0.0556 sec Waiting for 0.0351 sec Waiting for 0.0403 sec Waiting for 0.0397 sec Waiting for 0.0504 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 3.40221E+24 Waiting for 0.0649 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 27 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.14412E+12 Waiting for 0.0350 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.60325E+11 Waiting for 0.0580 sec Waiting for 0.0392 sec Waiting for 0.0357 sec Waiting for 0.0386 sec Waiting for 0.0668 sec Waiting for 0.0366 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0353 sec Waiting for 0.0318 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 4 25 5 14 9 19 11 20 #OVERLAPing all corrected after 857 random generation #OVERLAP evdw after 1.23770E+29 Waiting for 0.0359 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 9 27 11 25 26 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.14036E+10 Waiting for 0.0007 sec Waiting for 0.0353 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.94710E+11 Waiting for 0.0395 sec Waiting for 0.0617 sec Waiting for 0.0391 sec Waiting for 0.0682 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.95948E+05 Waiting for 0.0392 sec Waiting for 0.0312 sec Waiting for 0.0258 sec Waiting for 0.0318 sec Waiting for 0.0346 sec Waiting for 0.0337 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.25898E+09 Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.84049E+03 Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13989E+16 Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 12 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.72636E+08 Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0407 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74123E+05 Waiting for 0.0007 sec Waiting for 0.0704 sec Waiting for 0.0366 sec Waiting for 0.0318 sec Waiting for 0.0007 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.99550E+03 Waiting for 0.0432 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 12 5 24 6 25 7 20 26 8 27 9 28 17 #OVERLAPing NOT all corrected 4 6 25 8 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.98042E+09 Waiting for 0.0315 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14818E+03 Waiting for 0.0329 sec Waiting for 0.0404 sec Waiting for 0.0200 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.88062E+16 Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.88370E+10 Waiting for 0.0313 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.71053E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71053E+23 Waiting for 0.0353 sec Waiting for 0.0353 sec Waiting for 0.0410 sec Waiting for 0.0205 sec Waiting for 0.0339 sec Waiting for 0.0322 sec Waiting for 0.0405 sec Waiting for 0.0387 sec Waiting for 0.0371 sec Waiting for 0.0335 sec Waiting for 0.0369 sec Waiting for 0.0007 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91121E+06 Waiting for 0.0375 sec Waiting for 0.0391 sec Waiting for 0.0322 sec Waiting for 0.0331 sec Waiting for 0.0396 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.88943E+27 Waiting for 0.0006 sec Waiting for 0.0402 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.77364E+19 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 19 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.15999E+10 Waiting for 0.0314 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19076E+04 Waiting for 0.0315 sec Waiting for 0.0372 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.59007E+09 Waiting for 0.0251 sec Waiting for 0.0245 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.49766E+06 Waiting for 0.0630 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.07493E+15 Waiting for 0.3858 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 29 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.57749E+06 Waiting for 0.0006 sec Waiting for 0.0350 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.98056E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26764E+05 Waiting for 0.0357 sec Waiting for 0.0326 sec Waiting for 0.0421 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0413 sec Waiting for 0.0383 sec Waiting for 0.0403 sec Waiting for 0.0006 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 23 14 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.97692E+18 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 29 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08360E+11 Waiting for 0.0570 sec Waiting for 0.0717 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.39494E+12 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.15820E+09 Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.03420E+13 Waiting for 0.0335 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 25 8 26 9 27 13 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.12663E+18 Waiting for 0.0325 sec Waiting for 0.0404 sec Waiting for 0.0396 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.93224E+05 Waiting for 0.0007 sec Waiting for 0.0324 sec Waiting for 0.0391 sec Waiting for 0.0350 sec Waiting for 0.0398 sec Waiting for 0.0371 sec Waiting for 0.0405 sec Waiting for 0.0614 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 23 4 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.06300E+11 Waiting for 0.0009 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17239E+17 Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00250E+09 Waiting for 0.0334 sec Waiting for 0.0364 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.56179E+16 Waiting for 0.0404 sec Waiting for 0.3973 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39264E+13 Waiting for 0.0006 sec Waiting for 0.0609 sec Waiting for 0.0368 sec Waiting for 0.0398 sec Waiting for 0.0322 sec Waiting for 0.0311 sec Waiting for 0.0543 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 26 14 29 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.91318E+28 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 5 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.16287E+18 Waiting for 0.0260 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 7 29 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 2.71189E+07 Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.24213E+10 Waiting for 0.0690 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.71369E+18 Waiting for 0.0333 sec Waiting for 0.0353 sec Waiting for 0.0339 sec Waiting for 0.0556 sec Waiting for 0.5673 sec Waiting for 0.0006 sec Waiting for 0.0322 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 14 25 17 27 20 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 6.16912E+11 Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.82229E+10 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 1.74475E+16 Waiting for 0.0369 sec Waiting for 0.0330 sec Waiting for 0.0396 sec Waiting for 0.0370 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.83771E+15 Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 12 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12305E+13 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.3417 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.78823E+12 Waiting for 0.0230 sec Waiting for 0.0610 sec Waiting for 0.0006 sec Waiting for 0.0365 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80933E+14 Waiting for 0.0381 sec Waiting for 0.0322 sec Waiting for 0.0402 sec Waiting for 0.0401 sec Waiting for 0.0006 sec Waiting for 0.0343 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.95452E+08 Waiting for 0.0319 sec Waiting for 0.5418 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04222E+02 Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0401 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.08454E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08454E+21 Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 24 22 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.77681E+10 Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 14 10 23 #OVERLAPing NOT all corrected 2 10 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0351 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.84000E+05 Waiting for 0.0338 sec Waiting for 0.0345 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.11811E+14 Waiting for 0.0328 sec Waiting for 0.0539 sec Waiting for 0.0006 sec Waiting for 0.0396 sec Waiting for 0.0330 sec Waiting for 0.2380 sec Waiting for 0.0007 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.14563E+03 Waiting for 0.0133 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 21 12 27 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.98820E+16 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.54860E+07 Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 26 4 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.46835E+09 Waiting for 0.0379 sec Waiting for 0.0370 sec Waiting for 0.0367 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 28 random generation #OVERLAP evdw after 5.20787E+17 Waiting for 0.0268 sec Waiting for 0.0007 sec Waiting for 0.0368 sec Waiting for 0.0372 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 9 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.24298E+08 Waiting for 0.0680 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.00268E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 19 8 18 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.49218E+09 Waiting for 0.0835 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0081 sec Waiting for 0.0393 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.24000E+04 Waiting for 0.0325 sec Waiting for 0.0399 sec Waiting for 0.7492 sec Waiting for 0.0007 sec Waiting for 0.0327 sec Waiting for 0.0191 sec Waiting for 0.0346 sec Waiting for 0.0007 sec Waiting for 0.0374 sec Waiting for 0.0400 sec Waiting for 0.0245 sec Waiting for 0.0327 sec Waiting for 0.0369 sec Waiting for 0.0868 sec Waiting for 0.0006 sec Waiting for 0.0958 sec Waiting for 0.4202 sec Waiting for 0.0006 sec Waiting for 0.0862 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.63943E+10 Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 24 random generation #OVERLAP evdw after 1.32068E+08 Waiting for 0.0334 sec Waiting for 0.0313 sec Waiting for 0.0706 sec Waiting for 0.0397 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.66572E+09 Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 23 12 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.99126E+19 Waiting for 0.0631 sec Waiting for 0.0394 sec Waiting for 0.0314 sec Waiting for 0.0008 sec Waiting for 0.0322 sec Waiting for 0.0319 sec Waiting for 0.0383 sec Waiting for 0.0356 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 28 #OVERLAPing NOT all corrected 2 9 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0310 sec Waiting for 0.0309 sec Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.77922E+09 Waiting for 0.0315 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.84410E+07 Waiting for 0.0404 sec Waiting for 0.0114 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0507 sec Waiting for 0.0312 sec Waiting for 0.0308 sec Waiting for 0.0366 sec Waiting for 0.0591 sec Waiting for 0.0355 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.09634E+03 Waiting for 0.0324 sec Waiting for 0.0681 sec Waiting for 0.0355 sec Waiting for 0.0323 sec Waiting for 0.0592 sec Waiting for 0.0390 sec Waiting for 0.0088 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 21 6 23 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.73890E+03 Waiting for 0.0310 sec Waiting for 0.0129 sec Waiting for 0.0361 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.95783E+00 Waiting for 0.0007 sec Waiting for 0.0584 sec Waiting for 0.1803 sec Waiting for 0.0007 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74821E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.18271E+14 Waiting for 0.0404 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.85322E+02 Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 27 3 24 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.44354E+09 Waiting for 0.0318 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11247E+04 Waiting for 0.0400 sec Waiting for 0.0327 sec Waiting for 0.0394 sec Waiting for 0.0359 sec Waiting for 0.0402 sec Waiting for 0.0311 sec Waiting for 0.6311 sec Waiting for 0.0006 sec Waiting for 0.0628 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65492E+16 Waiting for 0.0353 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.56959E+08 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 26 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.16146E+14 Waiting for 0.0343 sec Waiting for 0.0179 sec Waiting for 0.0641 sec Waiting for 0.0333 sec Waiting for 0.0339 sec Waiting for 0.0346 sec Waiting for 0.0007 sec Waiting for 0.0428 sec Waiting for 0.0480 sec Waiting for 0.3434 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55695E+07 Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.33254E+04 Waiting for 0.0421 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 19 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05733E+04 Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0339 sec Waiting for 0.0363 sec Waiting for 0.0394 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 29 3 27 7 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.79977E+17 Waiting for 0.0007 sec Waiting for 0.0342 sec Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0070 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0315 sec Waiting for 0.0332 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.48264E+15 Waiting for 0.0373 sec Waiting for 0.0401 sec Waiting for 0.0007 sec Waiting for 0.0706 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.48062E+02 Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.96273E+06 Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.15542E+10 Waiting for 0.0006 sec Waiting for 0.0694 sec Waiting for 0.0341 sec Waiting for 0.2086 sec Waiting for 0.0007 sec Waiting for 0.0251 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.87843E+14 Waiting for 0.0400 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 2.56135E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.56135E+26 Waiting for 0.0231 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.12520E+34 Waiting for 0.0993 sec Waiting for 0.0407 sec Waiting for 0.0345 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90370E+07 Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.88440E+15 Waiting for 0.0337 sec Waiting for 0.0324 sec Waiting for 0.6268 sec Waiting for 0.0006 sec Waiting for 0.0350 sec Waiting for 0.0351 sec Waiting for 0.0575 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.35094E+14 Waiting for 0.0317 sec Waiting for 0.0006 sec Waiting for 0.0330 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0352 sec Waiting for 0.0360 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59789E+08 Waiting for 0.0333 sec Waiting for 0.0007 sec Waiting for 0.7020 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.61757E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 29 8 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.05553E+24 Waiting for 0.0311 sec Waiting for 0.0342 sec Waiting for 0.0371 sec Waiting for 0.0329 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.85160E+03 Waiting for 0.0007 sec Waiting for 0.0310 sec Waiting for 0.0656 sec Waiting for 0.0376 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 16 23 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16352E+07 Waiting for 0.0348 sec Waiting for 0.0358 sec Waiting for 0.0397 sec Waiting for 0.0497 sec Waiting for 0.2482 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.61778E+11 Waiting for 0.0540 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 5.96931E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.96931E+25 Waiting for 0.0365 sec Waiting for 0.0484 sec Waiting for 0.0007 sec Waiting for 0.0355 sec Waiting for 0.0006 sec Waiting for 0.0337 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06141E+10 Waiting for 0.0375 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.71227E+05 Waiting for 0.0008 sec Waiting for 0.0468 sec Waiting for 0.0352 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.51761E+04 Waiting for 0.0355 sec Waiting for 0.0508 sec Waiting for 0.0363 sec Waiting for 0.0359 sec Waiting for 0.0407 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 26 19 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.99773E+09 Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.45936E+02 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.81541E+09 Waiting for 0.0331 sec Waiting for 0.0378 sec Waiting for 0.0319 sec Waiting for 0.8960 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10229E+06 Waiting for 0.0095 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41858E+09 Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 14 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.53464E+07 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01050E+08 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.06672E+17 Waiting for 0.0665 sec Waiting for 0.0332 sec Waiting for 0.0379 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.54393E+11 Waiting for 0.0316 sec Waiting for 0.0524 sec Waiting for 0.8355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22086E+07 Waiting for 0.0372 sec Waiting for 0.0584 sec #OVERLAP evdw > 1d10 2.06341E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06341E+20 Waiting for 0.0312 sec Waiting for 0.0251 sec Waiting for 0.0403 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.55702E+03 Waiting for 0.0401 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0313 sec Waiting for 0.0243 sec Waiting for 0.0326 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 6.60119E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.60119E+24 Waiting for 0.0375 sec Waiting for 0.0365 sec Waiting for 0.0362 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 20 9 23 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 5.81811E+20 Waiting for 0.0343 sec Waiting for 0.0007 sec Waiting for 0.0357 sec Waiting for 0.0531 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03640E+22 Waiting for 0.0393 sec Waiting for 0.0403 sec Waiting for 0.0372 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.64590E+05 Waiting for 0.0612 sec Waiting for 0.0462 sec Waiting for 0.0403 sec Waiting for 0.0447 sec Waiting for 0.0007 sec Waiting for 0.0339 sec Waiting for 0.0351 sec Waiting for 0.4565 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79154E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.20361E+12 Waiting for 0.0007 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.29737E+32 Waiting for 0.0347 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.70776E+20 Waiting for 0.0387 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.31672E+08 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0358 sec Waiting for 0.0397 sec Waiting for 0.0334 sec Waiting for 0.0364 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.04131E+05 Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0329 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.92497E+23 Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0410 sec Waiting for 0.0353 sec Waiting for 0.0094 sec Waiting for 0.0494 sec Waiting for 0.0007 sec Waiting for 0.4548 sec Waiting for 0.0006 sec Waiting for 0.0398 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.51349E+10 Waiting for 0.0547 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.66261E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66261E+26 Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.58612E+08 Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.03564E+11 Waiting for 0.0360 sec Waiting for 0.0365 sec Waiting for 0.0007 sec Waiting for 0.0319 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 10 20 11 #OVERLAPing NOT all corrected 3 10 20 11 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0325 sec Waiting for 0.0131 sec Waiting for 0.0007 sec Waiting for 0.0339 sec Waiting for 0.6290 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.08294E+01 Waiting for 0.0006 sec Waiting for 0.0448 sec #OVERLAP evdw > 1d10 1.20810E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20810E+23 Waiting for 0.0332 sec Waiting for 0.0369 sec Waiting for 0.0007 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.93729E+01 Waiting for 0.0007 sec Waiting for 0.0242 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.80911E+24 Waiting for 0.0007 sec Waiting for 0.0346 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.31608E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.63295E+13 Waiting for 0.0364 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0595 sec Waiting for 0.0385 sec Waiting for 0.0334 sec Waiting for 0.0448 sec Waiting for 0.0390 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04929E+19 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 25 6 26 12 22 #OVERLAPing all corrected after 42 random generation #OVERLAP evdw after 2.17242E+30 Waiting for 0.0390 sec Waiting for 0.0341 sec Waiting for 0.0690 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0349 sec Waiting for 0.0118 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.23533E+12 Waiting for 0.0007 sec Waiting for 0.0341 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.12501E+15 Waiting for 0.0378 sec Waiting for 0.0349 sec Waiting for 0.0363 sec Waiting for 0.0007 sec Waiting for 0.0303 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0322 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.75085E+05 Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59126E+05 Waiting for 0.0360 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82513E+22 Waiting for 0.0007 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17953E+10 Waiting for 0.0395 sec Waiting for 0.0459 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.96900E+13 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.12220E+02 Waiting for 0.0379 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 25 15 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.68727E+12 Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.0326 sec Waiting for 0.0384 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 29 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.10504E+16 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12559E+04 Waiting for 0.0495 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05692E+24 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.92918E+07 Waiting for 0.0552 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63845E+15 Waiting for 0.0363 sec Waiting for 0.0007 sec Waiting for 0.0486 sec Waiting for 0.0035 sec Waiting for 0.0345 sec Waiting for 0.0007 sec Waiting for 0.0351 sec Waiting for 0.0072 sec Waiting for 0.0388 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.32375E+03 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.48013E+21 Waiting for 0.0335 sec Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 24 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.05330E+11 Waiting for 0.0007 sec Waiting for 0.0519 sec Waiting for 0.0325 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.67674E+10 Waiting for 0.0380 sec Waiting for 0.0339 sec Waiting for 0.7685 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64660E+08 Waiting for 0.0298 sec Waiting for 0.0007 sec Waiting for 0.0307 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 27 9 25 11 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 5.68060E+18 Waiting for 0.0390 sec Waiting for 0.0398 sec Waiting for 0.0406 sec Waiting for 0.0664 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.28846E+18 Waiting for 0.0405 sec Waiting for 0.0007 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.20526E+06 Waiting for 0.0343 sec Waiting for 0.0387 sec Waiting for 0.5373 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.87564E+06 Waiting for 0.0379 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 11 25 13 26 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 7.61154E+15 Waiting for 0.0220 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0676 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 23 random generation #OVERLAP evdw after 2.18303E+10 Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09503E+07 Waiting for 0.0360 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63635E+04 Waiting for 0.0007 sec Waiting for 0.0359 sec Waiting for 0.0347 sec Waiting for 1.0723 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.38342E+15 Waiting for 0.0006 sec Waiting for 0.0387 sec Waiting for 0.0561 sec Waiting for 0.0390 sec Waiting for 0.0360 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 22 #OVERLAPing all corrected after 48 random generation #OVERLAP evdw after 2.35061E+26 Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 5.76490E+06 Waiting for 0.0316 sec Waiting for 0.0021 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.96284E+10 Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.08353E+16 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.35094E+06 Waiting for 0.0377 sec Waiting for 0.0006 sec Waiting for 0.0368 sec Waiting for 0.0389 sec Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0356 sec Waiting for 0.0333 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0360 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 20 18 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.16964E+13 Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 27 5 25 24 #OVERLAPing all corrected after 360 random generation #OVERLAP evdw after 2.80596E+14 Waiting for 0.0396 sec Waiting for 0.0608 sec Waiting for 0.0406 sec Waiting for 0.0341 sec Waiting for 0.0024 sec Waiting for 0.2513 sec Waiting for 0.0268 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.38908E+15 Waiting for 0.0356 sec Waiting for 0.0316 sec Waiting for 0.0315 sec Waiting for 0.0011 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.63602E+03 Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.78911E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78911E+29 Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63470E+13 Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 14 5 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.90865E+17 Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 9 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.00438E+06 Waiting for 0.0316 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.08437E+05 Waiting for 0.0406 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.56214E+01 Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02380E+09 Waiting for 0.0481 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.98327E+24 Waiting for 0.0007 sec Waiting for 0.0115 sec Waiting for 0.0387 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0359 sec Waiting for 0.0006 sec Waiting for 0.0327 sec Waiting for 0.0324 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.67687E+24 Waiting for 0.0331 sec Waiting for 0.0348 sec Waiting for 0.0380 sec Waiting for 0.5933 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.13270E+07 Waiting for 0.0007 sec Waiting for 0.0467 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 8 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.77647E+05 Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.74208E+01 Waiting for 0.0464 sec Waiting for 0.0141 sec Waiting for 0.0362 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing NOT all corrected 3 5 25 6 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0375 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.66604E+22 Waiting for 0.0977 sec Waiting for 0.0368 sec Waiting for 0.0338 sec Waiting for 0.0480 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.11203E+30 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11203E+30 Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.95703E+12 Waiting for 0.0317 sec Waiting for 0.3198 sec Waiting for 0.0007 sec Waiting for 0.0330 sec Waiting for 0.0345 sec Waiting for 0.0523 sec Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0387 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.99600E+21 Waiting for 0.0007 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.51919E+16 Waiting for 0.0329 sec Waiting for 0.0343 sec Waiting for 0.0310 sec Waiting for 0.0665 sec Waiting for 0.0361 sec Waiting for 0.3384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.98550E+06 Waiting for 0.0006 sec Waiting for 0.0377 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 16 9 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.09753E+20 Waiting for 0.0402 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 8.74178E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.74178E+26 Waiting for 0.0330 sec Waiting for 0.0343 sec Waiting for 0.0611 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.13204E+08 Waiting for 0.0104 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 13 24 16 27 17 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.60094E+08 Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.96690E+14 Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49775E+03 Waiting for 0.0328 sec Waiting for 0.0375 sec Waiting for 0.0381 sec Waiting for 1.0459 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0530 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 29 17 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.10640E+08 Waiting for 0.0007 sec Waiting for 0.0403 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80464E+03 Waiting for 0.0006 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.98380E+10 Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.96030E+04 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 17 27 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.80677E+07 Waiting for 0.0350 sec Waiting for 0.0007 sec Waiting for 0.0322 sec Waiting for 0.0324 sec Waiting for 0.0320 sec Waiting for 0.0352 sec Waiting for 0.0007 sec Waiting for 0.0335 sec Waiting for 0.0344 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.23587E+12 Waiting for 0.0366 sec Waiting for 0.0398 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 24 17 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30327E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.81324E+01 Waiting for 0.0331 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.46474E+10 Waiting for 0.8600 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.24967E+06 Waiting for 0.0007 sec Waiting for 0.0423 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01177E+11 Waiting for 0.0882 sec Waiting for 0.0044 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 7 15 23 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 8.05226E+13 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0405 sec Waiting for 0.0395 sec Waiting for 0.0308 sec Waiting for 0.0459 sec Waiting for 0.0401 sec Waiting for 0.0359 sec Waiting for 0.5546 sec Waiting for 0.0392 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.72417E+07 Waiting for 0.0519 sec Waiting for 0.0380 sec Waiting for 0.0402 sec Waiting for 0.0314 sec Waiting for 0.0329 sec Waiting for 0.0375 sec Waiting for 0.0388 sec Waiting for 0.0171 sec Waiting for 0.0385 sec Waiting for 0.0344 sec Waiting for 0.0353 sec Waiting for 0.0007 sec Waiting for 0.8358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.06101E+01 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28294E+15 Waiting for 0.0315 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17662E+24 Waiting for 0.0412 sec Waiting for 0.0380 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.87965E+16 Waiting for 0.0006 sec Waiting for 0.0377 sec Waiting for 0.0314 sec Waiting for 0.0322 sec Waiting for 0.0402 sec Waiting for 0.0394 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 27 8 16 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.06649E+44 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0404 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65468E+08 Waiting for 0.0331 sec Waiting for 0.0356 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.59871E+09 Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74961E+06 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.89322E+01 Waiting for 0.0370 sec Waiting for 0.0382 sec Waiting for 0.0469 sec Waiting for 0.0380 sec Waiting for 0.0403 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.13847E+15 Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 20 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03419E+12 Waiting for 0.0394 sec Waiting for 0.0378 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 23 9 25 11 #OVERLAPing all corrected after 913 random generation #OVERLAP evdw after 6.51391E+22 Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48857E+03 Waiting for 0.0400 sec Waiting for 0.0677 sec Waiting for 0.0007 sec Waiting for 0.0309 sec Waiting for 0.0554 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.75633E+06 Waiting for 0.0373 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.16340E+21 Waiting for 0.0356 sec Waiting for 0.0007 sec Waiting for 0.0231 sec Waiting for 0.0335 sec Waiting for 0.0333 sec Waiting for 0.0335 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.59067E+09 Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.16198E+09 Waiting for 0.0108 sec Waiting for 0.0588 sec Waiting for 0.0311 sec Waiting for 0.0370 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.82361E+12 Waiting for 0.0359 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 17 9 27 #OVERLAPing all corrected after 25 random generation #OVERLAP evdw after 1.00035E+09 Waiting for 0.0006 sec Waiting for 0.0341 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91449E+03 Waiting for 0.0325 sec Waiting for 0.0346 sec Waiting for 0.0384 sec Waiting for 0.0325 sec Waiting for 0.0627 sec Waiting for 0.3111 sec Waiting for 0.0088 sec Waiting for 0.0322 sec Waiting for 0.0372 sec Waiting for 0.0335 sec Waiting for 0.0319 sec Waiting for 0.0370 sec Waiting for 0.0030 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 24 17 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.12509E+08 Waiting for 0.0405 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.12569E+08 Waiting for 0.0480 sec Waiting for 0.0314 sec Waiting for 0.0367 sec Waiting for 1.0048 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13007E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 17 27 19 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67802E+16 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0006 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45623E+08 Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 13 27 #OVERLAPing all corrected after 33 random generation #OVERLAP evdw after 3.59795E+19 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 2.91365E+09 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.35380E+10 Waiting for 0.0328 sec Waiting for 0.0007 sec Waiting for 0.0317 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.52988E+11 Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0398 sec Waiting for 1.0614 sec End of minim, proc 25 time 3717.381297999999 Processor 25 is finishing work. Total time 3735.975465000000 sec