added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB023
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB023
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            23  iseed(4)=             0            0        -1120 
47        -33511
48  ran_num   0.5700710415840149     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2531 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0323 sec
148 Waiting for     0.3442 sec
149 Waiting for     0.0336 sec
150 Waiting for     0.0542 sec
151 #OVERLAP evdw > 1d10   1.00000E+20
152  #OVERLAPing residues             2
153   17  25
154  #OVERLAPing all corrected after             1  random generation
155 #OVERLAP evdw after   4.55307E+07
156 Waiting for     0.0379 sec
157 Waiting for     0.0395 sec
158 Waiting for     0.0007 sec
159 #OVERLAP evdw > 1d10   1.00000E+20
160  #OVERLAPing residues             2
161   10  25
162  #OVERLAPing all corrected after             1  random generation
163 #OVERLAP evdw after   4.34534E+03
164 Waiting for     0.0377 sec
165 Waiting for     0.0007 sec
166 #OVERLAP evdw > 1d10   1.00000E+20
167  #OVERLAPing residues             2
168   15  29
169  #OVERLAPing all corrected after             1  random generation
170 #OVERLAP evdw after   4.15605E+03
171 Waiting for     0.0353 sec
172 Waiting for     0.0359 sec
173 Waiting for     0.0331 sec
174 Waiting for     0.0341 sec
175 Waiting for     0.0400 sec
176 Waiting for     0.0973 sec
177 Waiting for     0.0122 sec
178 Waiting for     0.0385 sec
179 Waiting for     0.0336 sec
180 Waiting for     0.0386 sec
181 Waiting for     0.0323 sec
182 Waiting for     0.0366 sec
183 Waiting for     0.0373 sec
184 Waiting for     0.0356 sec
185 Waiting for     0.0066 sec
186 Waiting for     0.0009 sec
187 Waiting for     0.0006 sec
188 Waiting for     0.0398 sec
189 Waiting for     0.0320 sec
190 Waiting for     0.0359 sec
191 Waiting for     0.0007 sec
192 Waiting for     0.0352 sec
193 Waiting for     0.0376 sec
194 Waiting for     0.0006 sec
195 Waiting for     0.0007 sec
196 Waiting for     0.0372 sec
197 #OVERLAP evdw > 1d10   1.00000E+20
198  #OVERLAPing residues             8
199    4  28   7  18  13  19  14  26
200  #OVERLAPing all corrected after             1  random generation
201 #OVERLAP evdw after   5.30626E+16
202 Waiting for     0.0006 sec
203 Waiting for     0.0317 sec
204 Waiting for     0.0007 sec
205 Waiting for     0.0326 sec
206 #OVERLAP evdw > 1d10   1.00000E+20
207  #OVERLAPing residues             2
208    4  27
209  #OVERLAPing all corrected after             2  random generation
210 #OVERLAP evdw after   1.80179E+11
211 Waiting for     0.0006 sec
212 Waiting for     0.0338 sec
213 Waiting for     0.0354 sec
214 Waiting for     0.0007 sec
215 #OVERLAP evdw > 1d10   1.00000E+20
216  #OVERLAPing residues             2
217    4   9
218  #OVERLAPing all corrected after             4  random generation
219 #OVERLAP evdw after   4.29181E+04
220 Waiting for     0.0402 sec
221 Waiting for     0.0357 sec
222 Waiting for     0.0396 sec
223 Waiting for     0.0379 sec
224 Waiting for     0.0364 sec
225 Waiting for     0.0327 sec
226 Waiting for     0.0376 sec
227 Waiting for     0.0313 sec
228 Waiting for     0.0178 sec
229 Waiting for     0.0006 sec
230 Waiting for     0.0006 sec
231 #OVERLAP evdw > 1d10   1.00000E+20
232  #OVERLAPing residues             2
233   17  25
234  #OVERLAPing all corrected after             1  random generation
235 #OVERLAP evdw after   2.39873E+07
236 Waiting for     0.0357 sec
237 Waiting for     0.0394 sec
238 #OVERLAP evdw > 1d10   1.00000E+20
239  #OVERLAPing residues             2
240    3  20
241  #OVERLAPing all corrected after             1  random generation
242 #OVERLAP evdw after   2.97730E+04
243 Waiting for     0.0350 sec
244 Waiting for     0.0370 sec
245 Waiting for     0.0006 sec
246 #OVERLAP evdw > 1d10   1.00000E+20
247  #OVERLAPing residues             2
248    9  26
249  #OVERLAPing all corrected after             2  random generation
250 #OVERLAP evdw after   3.23961E+14
251 Waiting for     0.0006 sec
252 Waiting for     0.0325 sec
253 Waiting for     0.0348 sec
254 Waiting for     0.0321 sec
255 Waiting for     0.0160 sec
256 Waiting for     0.0469 sec
257 Waiting for     0.0369 sec
258 Waiting for     0.0352 sec
259 Waiting for     0.0006 sec
260 Waiting for     0.0006 sec
261 Waiting for     0.0007 sec
262 Waiting for     0.0007 sec
263 Waiting for     0.0607 sec
264 #OVERLAP evdw > 1d10   1.00000E+20
265  #OVERLAPing residues             2
266    7  16
267  #OVERLAPing all corrected after             2  random generation
268 #OVERLAP evdw after   9.17155E+12
269 Waiting for     0.0394 sec
270 #OVERLAP evdw > 1d10   1.00000E+20
271  #OVERLAPing residues             2
272    9  13
273  #OVERLAPing all corrected after             1  random generation
274 #OVERLAP evdw after   6.35868E+15
275 Waiting for     0.0366 sec
276 #OVERLAP evdw > 1d10   1.00000E+20
277  #OVERLAPing residues             6
278    5  20   7  11   8  24
279  #OVERLAPing all corrected after             1  random generation
280 #OVERLAP evdw after   1.46935E+22
281 Waiting for     0.0352 sec
282 #OVERLAP evdw > 1d10   1.00000E+20
283  #OVERLAPing residues             2
284    7  13
285  #OVERLAPing all corrected after             1  random generation
286 #OVERLAP evdw after   7.40361E+08
287 Waiting for     0.0007 sec
288 Waiting for     0.0007 sec
289 Waiting for     0.0407 sec
290 #OVERLAP evdw > 1d10   1.00000E+20
291  #OVERLAPing residues             2
292   17  18
293  #OVERLAPing all corrected after             1  random generation
294 #OVERLAP evdw after   1.55353E+05
295 Waiting for     0.0326 sec
296 Waiting for     0.0006 sec
297 Waiting for     0.0522 sec
298 Waiting for     0.0006 sec
299 Waiting for     0.0403 sec
300 #OVERLAP evdw > 1d10   1.00000E+20
301  #OVERLAPing residues             2
302    7  21
303  #OVERLAPing all corrected after             2  random generation
304 #OVERLAP evdw after   5.50328E+12
305 Waiting for     0.0007 sec
306 Waiting for     0.0006 sec
307 Waiting for     0.0389 sec
308 Waiting for     0.0403 sec
309 Waiting for     0.0316 sec
310 Waiting for     0.0377 sec
311 Waiting for     0.0347 sec
312 #OVERLAP evdw > 1d10   1.00000E+20
313  #OVERLAPing residues             2
314    6  26
315  #OVERLAPing NOT all corrected             2
316    6  26
317 #OVERLAP evdw after   1.00000E+20
318 Waiting for     0.0342 sec
319 Waiting for     0.0009 sec
320 Waiting for     0.0005 sec
321 Waiting for     0.0330 sec
322 #OVERLAP evdw > 1d10   1.00000E+20
323  #OVERLAPing residues             4
324   13  25  18  22
325  #OVERLAPing all corrected after             1  random generation
326 #OVERLAP evdw after   3.54296E+14
327 Waiting for     0.0392 sec
328 #OVERLAP evdw > 1d10   1.00000E+20
329  #OVERLAPing residues             2
330    9  27
331  #OVERLAPing all corrected after             1  random generation
332 #OVERLAP evdw after   2.46880E+05
333 Waiting for     0.0384 sec
334 Waiting for     0.0536 sec
335 Waiting for     0.0407 sec
336 Waiting for     0.0391 sec
337 Waiting for     0.0349 sec
338 Waiting for     0.0007 sec
339 Waiting for     0.0392 sec
340 Waiting for     0.0365 sec
341 Waiting for     0.0310 sec
342 #OVERLAP evdw > 1d10   1.00000E+20
343  #OVERLAPing residues             2
344    4  27
345  #OVERLAPing all corrected after             2  random generation
346 #OVERLAP evdw after  -4.35029E+01
347 Waiting for     0.0347 sec
348 #OVERLAP evdw > 1d10   1.00000E+20
349  #OVERLAPing residues             2
350   12  25
351  #OVERLAPing all corrected after             6  random generation
352 #OVERLAP evdw after   5.63603E+25
353 Waiting for     0.0503 sec
354 Waiting for     0.0371 sec
355 Waiting for     0.0310 sec
356 Waiting for     0.0006 sec
357 #OVERLAP evdw > 1d10   1.00000E+20
358  #OVERLAPing residues             2
359    4  27
360  #OVERLAPing all corrected after             1  random generation
361 #OVERLAP evdw after   1.54103E+17
362 Waiting for     0.0360 sec
363 Waiting for     0.0568 sec
364 #OVERLAP evdw > 1d10   1.00000E+20
365  #OVERLAPing residues             2
366    9  25
367  #OVERLAPing all corrected after             1  random generation
368 #OVERLAP evdw after   1.26314E+09
369 Waiting for     0.0366 sec
370 Waiting for     0.0006 sec
371 Waiting for     0.0006 sec
372 Waiting for     0.0317 sec
373 Waiting for     0.0006 sec
374 #OVERLAP evdw > 1d10   1.00000E+20
375  #OVERLAPing residues             2
376   17  24
377  #OVERLAPing all corrected after             2  random generation
378 #OVERLAP evdw after   1.27299E+05
379 Waiting for     0.0605 sec
380 Waiting for     0.0377 sec
381 Waiting for     0.0423 sec
382 Waiting for     0.0006 sec
383 Waiting for     0.0386 sec
384 Waiting for     0.0363 sec
385 Waiting for     0.0006 sec
386 Waiting for     0.0351 sec
387 Waiting for     0.0383 sec
388 Waiting for     0.0146 sec
389 #OVERLAP evdw > 1d10   1.00000E+20
390  #OVERLAPing residues             3
391    3  25  11
392  #OVERLAPing all corrected after             1  random generation
393 #OVERLAP evdw after   1.14418E+36
394 Waiting for     0.0322 sec
395 Waiting for     0.0352 sec
396 #OVERLAP evdw > 1d10   1.00000E+20
397  #OVERLAPing residues             2
398    5  27
399  #OVERLAPing all corrected after             1  random generation
400 #OVERLAP evdw after   6.65071E+07
401 Waiting for     0.0564 sec
402 Waiting for     0.0341 sec
403 Waiting for     0.0371 sec
404 Waiting for     0.0387 sec
405 Waiting for     0.0308 sec
406 Waiting for     0.0006 sec
407 Waiting for     0.3021 sec
408 #OVERLAP evdw > 1d10   1.00000E+20
409  #OVERLAPing residues             4
410    7  13  16  20
411  #OVERLAPing all corrected after             1  random generation
412 #OVERLAP evdw after   5.36936E+03
413 Waiting for     0.0007 sec
414 Waiting for     0.0486 sec
415 #OVERLAP evdw > 1d10   1.00000E+20
416  #OVERLAPing residues             2
417   14  22
418  #OVERLAPing all corrected after             1  random generation
419 #OVERLAP evdw after   8.98359E+02
420 Waiting for     0.0403 sec
421 Waiting for     0.0361 sec
422 Waiting for     0.0372 sec
423 Waiting for     0.0399 sec
424 Waiting for     0.0697 sec
425 Waiting for     0.0367 sec
426 Waiting for     0.0350 sec
427 Waiting for     0.0348 sec
428 Waiting for     0.0310 sec
429 Waiting for     0.0006 sec
430 Waiting for     0.0338 sec
431 Waiting for     0.0355 sec
432 Waiting for     0.0316 sec
433 Waiting for     0.0006 sec
434 Waiting for     0.0346 sec
435 Waiting for     0.0312 sec
436 Waiting for     0.0385 sec
437 Waiting for     0.0689 sec
438 Waiting for     0.0456 sec
439 Waiting for     0.0388 sec
440 #OVERLAP evdw > 1d10   1.00000E+20
441  #OVERLAPing residues             2
442    4  27
443  #OVERLAPing all corrected after             1  random generation
444 #OVERLAP evdw after   1.71678E+07
445 Waiting for     0.0389 sec
446 Waiting for     0.0007 sec
447 Waiting for     0.0330 sec
448 #OVERLAP evdw > 1d10   1.00000E+20
449  #OVERLAPing residues             6
450    4  19   8  23  13  20
451  #OVERLAPing all corrected after            20  random generation
452 #OVERLAP evdw after   1.12182E+20
453 Waiting for     0.0006 sec
454 #OVERLAP evdw > 1d10   1.00000E+20
455  #OVERLAPing residues             2
456    5  22
457  #OVERLAPing all corrected after             3  random generation
458 #OVERLAP evdw after   3.26051E+14
459 Waiting for     0.0006 sec
460 Waiting for     0.0314 sec
461 #OVERLAP evdw > 1d10   1.00000E+20
462  #OVERLAPing residues             2
463   17  22
464  #OVERLAPing all corrected after             1  random generation
465 #OVERLAP evdw after   4.25316E+09
466 Waiting for     0.0380 sec
467 Waiting for     0.0385 sec
468 Waiting for     0.0398 sec
469 Waiting for     0.4230 sec
470 Waiting for     0.0005 sec
471 #OVERLAP evdw > 1d10   1.00000E+20
472  #OVERLAPing residues             2
473    5  13
474  #OVERLAPing all corrected after             1  random generation
475 #OVERLAP evdw after   4.04029E+07
476 Waiting for     0.0375 sec
477 Waiting for     0.0349 sec
478 Waiting for     0.0316 sec
479 Waiting for     0.0339 sec
480 #OVERLAP evdw > 1d10   1.00000E+20
481  #OVERLAPing residues             2
482   21  27
483  #OVERLAPing all corrected after             1  random generation
484 #OVERLAP evdw after   1.11260E+10
485 Waiting for     0.0699 sec
486 Waiting for     0.0374 sec
487 Waiting for     0.0009 sec
488 #OVERLAP evdw > 1d10   1.00000E+20
489  #OVERLAPing residues             2
490    7  25
491  #OVERLAPing all corrected after             2  random generation
492 #OVERLAP evdw after   1.59873E+06
493 Waiting for     0.0006 sec
494 Waiting for     0.0378 sec
495 Waiting for     0.0382 sec
496 #OVERLAP evdw > 1d10   3.27202E+27
497  #OVERLAPing residues             0
498
499  #OVERLAPing all corrected after             1  random generation
500 #OVERLAP evdw after   3.27202E+27
501 Waiting for     0.0584 sec
502 Waiting for     0.0383 sec
503 Waiting for     0.0394 sec
504 Waiting for     0.0343 sec
505 Waiting for     0.0601 sec
506 Waiting for     0.1938 sec
507 #OVERLAP evdw > 1d10   1.00000E+20
508  #OVERLAPing residues             2
509    4  10
510  #OVERLAPing NOT all corrected             2
511    4  10
512 #OVERLAP evdw after   1.00000E+20
513 Waiting for     0.0006 sec
514 Waiting for     0.0334 sec
515 Waiting for     0.0652 sec
516 Waiting for     0.0372 sec
517 Waiting for     0.0006 sec
518 Waiting for     0.0324 sec
519 Waiting for     0.0006 sec
520 Waiting for     0.0376 sec
521 Waiting for     0.0344 sec
522 Waiting for     0.0032 sec
523 #OVERLAP evdw > 1d10   1.00000E+20
524  #OVERLAPing residues             2
525    6  25
526  #OVERLAPing all corrected after             1  random generation
527 #OVERLAP evdw after   1.28214E+08
528 Waiting for     0.0309 sec
529 Waiting for     0.0006 sec
530 Waiting for     0.0310 sec
531 #OVERLAP evdw > 1d10   1.00000E+20
532  #OVERLAPing residues             2
533    9  18
534  #OVERLAPing all corrected after             1  random generation
535 #OVERLAP evdw after   1.18417E+02
536 Waiting for     0.0490 sec
537 Waiting for     0.0007 sec
538 Waiting for     0.0320 sec
539 #OVERLAP evdw > 1d10   1.33579E+24
540  #OVERLAPing residues             0
541
542  #OVERLAPing all corrected after             1  random generation
543 #OVERLAP evdw after   1.33579E+24
544 Waiting for     0.0548 sec
545 #OVERLAP evdw > 1d10   1.00000E+20
546  #OVERLAPing residues             4
547    7  23   9  20
548  #OVERLAPing all corrected after             1  random generation
549 #OVERLAP evdw after   1.47763E+06
550 Waiting for     0.0310 sec
551 Waiting for     0.0346 sec
552 Waiting for     0.0346 sec
553 #OVERLAP evdw > 1d10   1.00000E+20
554  #OVERLAPing residues             4
555    2  17   4  19
556  #OVERLAPing all corrected after             7  random generation
557 #OVERLAP evdw after   2.19309E+14
558 Waiting for     0.0006 sec
559 Waiting for     0.0492 sec
560 Waiting for     0.0006 sec
561 Waiting for     0.0317 sec
562 #OVERLAP evdw > 1d10   1.00000E+20
563  #OVERLAPing residues             5
564    4  25   5  14  22
565  #OVERLAPing all corrected after             3  random generation
566 #OVERLAP evdw after   2.82334E+14
567 Waiting for     0.0006 sec
568 Waiting for     0.0381 sec
569 Waiting for     0.0007 sec
570 Waiting for     0.0379 sec
571 Waiting for     0.0979 sec
572 Waiting for     0.0228 sec
573 Waiting for     0.0007 sec
574 Waiting for     0.0371 sec
575 Waiting for     0.0346 sec
576 Waiting for     0.0005 sec
577 Waiting for     0.0328 sec
578 Waiting for     0.0307 sec
579 #OVERLAP evdw > 1d10   1.00000E+20
580  #OVERLAPing residues             2
581    9  29
582  #OVERLAPing all corrected after             2  random generation
583 #OVERLAP evdw after   6.29087E+05
584 Waiting for     0.0639 sec
585 Waiting for     0.0601 sec
586 Waiting for     0.0007 sec
587 Waiting for     0.0345 sec
588 Waiting for     0.0398 sec
589 #OVERLAP evdw > 1d10   1.00000E+20
590  #OVERLAPing residues             4
591    4  26   8  27
592  #OVERLAPing all corrected after             1  random generation
593 #OVERLAP evdw after   2.81176E+09
594 Waiting for     0.0158 sec
595 Waiting for     0.0388 sec
596 Waiting for     0.0006 sec
597 Waiting for     0.0360 sec
598 Waiting for     0.5746 sec
599 Waiting for     0.0006 sec
600 #OVERLAP evdw > 1d10   1.00000E+20
601  #OVERLAPing residues             2
602   17  20
603  #OVERLAPing all corrected after             1  random generation
604 #OVERLAP evdw after  -2.31470E+01
605 Waiting for     0.0336 sec
606 Waiting for     0.0310 sec
607 Waiting for     0.0006 sec
608 Waiting for     0.0373 sec
609 Waiting for     0.0366 sec
610 Waiting for     0.0006 sec
611 Waiting for     0.0317 sec
612 Waiting for     0.0007 sec
613 Waiting for     0.0384 sec
614 Waiting for     0.0007 sec
615 Waiting for     0.0398 sec
616 #OVERLAP evdw > 1d10   1.00000E+20
617  #OVERLAPing residues             2
618    7  24
619  #OVERLAPing all corrected after             1  random generation
620 #OVERLAP evdw after   2.04292E+12
621 Waiting for     0.0291 sec
622 Waiting for     0.0322 sec
623 Waiting for     0.0388 sec
624 Waiting for     0.5167 sec
625 Waiting for     0.0006 sec
626 Waiting for     0.0525 sec
627 Waiting for     0.0352 sec
628 Waiting for     0.0334 sec
629 Waiting for     0.0006 sec
630 Waiting for     0.0007 sec
631 Waiting for     0.0141 sec
632 Waiting for     0.0406 sec
633 #OVERLAP evdw > 1d10   1.00000E+20
634  #OVERLAPing residues             2
635    7  25
636  #OVERLAPing all corrected after            11  random generation
637 #OVERLAP evdw after   2.82951E+11
638 Waiting for     0.0405 sec
639 Waiting for     0.0359 sec
640 Waiting for     0.0339 sec
641 Waiting for     0.0339 sec
642 #OVERLAP evdw > 1d10   1.00000E+20
643  #OVERLAPing residues             2
644    9  27
645  #OVERLAPing all corrected after             1  random generation
646 #OVERLAP evdw after   8.90531E+08
647 Waiting for     0.0007 sec
648 Waiting for     0.0349 sec
649 Waiting for     0.0614 sec
650 Waiting for     0.0314 sec
651 Waiting for     0.0367 sec
652 Waiting for     0.0380 sec
653 Waiting for     0.0377 sec
654 Waiting for     0.0328 sec
655 #OVERLAP evdw > 1d10   1.94816E+20
656  #OVERLAPing residues             0
657
658  #OVERLAPing all corrected after             1  random generation
659 #OVERLAP evdw after   1.94816E+20
660 Waiting for     0.0285 sec
661 Waiting for     0.0313 sec
662 Waiting for     0.0402 sec
663 Waiting for     0.0391 sec
664 Waiting for     0.0360 sec
665 #OVERLAP evdw > 1d10   1.00000E+20
666  #OVERLAPing residues             2
667    2  25
668  #OVERLAPing all corrected after             3  random generation
669 #OVERLAP evdw after   4.72049E+10
670 Waiting for     0.0405 sec
671 #OVERLAP evdw > 1d10   1.00000E+20
672  #OVERLAPing residues             2
673   18  29
674  #OVERLAPing all corrected after             1  random generation
675 #OVERLAP evdw after   1.86625E+12
676 Waiting for     0.0399 sec
677 Waiting for     0.0369 sec
678 Waiting for     0.0336 sec
679 Waiting for     0.0006 sec
680 Waiting for     0.0007 sec
681 Waiting for     0.0364 sec
682 Waiting for     0.0006 sec
683 Waiting for     0.0379 sec
684 #OVERLAP evdw > 1d10   8.67069E+31
685  #OVERLAPing residues             0
686
687  #OVERLAPing all corrected after             1  random generation
688 #OVERLAP evdw after   8.67069E+31
689 Waiting for     0.0326 sec
690 Waiting for     0.0363 sec
691 #OVERLAP evdw > 1d10   1.00000E+20
692  #OVERLAPing residues             2
693    9  27
694  #OVERLAPing all corrected after             1  random generation
695 #OVERLAP evdw after   7.57413E+14
696 Waiting for     0.0684 sec
697 Waiting for     0.0006 sec
698 Waiting for     0.0388 sec
699 Waiting for     0.0401 sec
700 Waiting for     0.0007 sec
701 #OVERLAP evdw > 1d10   1.00000E+20
702  #OVERLAPing residues             4
703    8  24   9  25
704  #OVERLAPing all corrected after             5  random generation
705 #OVERLAP evdw after   6.23057E+05
706 Waiting for     0.0326 sec
707 Waiting for     0.0383 sec
708 Waiting for     0.0341 sec
709 Waiting for     0.0401 sec
710 Waiting for     0.0403 sec
711 Waiting for     0.0250 sec
712 #OVERLAP evdw > 1d10   1.00000E+20
713  #OVERLAPing residues             4
714    4  20  11  14
715  #OVERLAPing all corrected after             2  random generation
716 #OVERLAP evdw after   1.18493E+12
717 Waiting for     0.0351 sec
718 #OVERLAP evdw > 1d10   1.00000E+20
719  #OVERLAPing residues             2
720   11  25
721  #OVERLAPing all corrected after             1  random generation
722 #OVERLAP evdw after   9.69178E+11
723 Waiting for     0.0342 sec
724 Waiting for     0.0343 sec
725 #OVERLAP evdw > 1d10   1.00000E+20
726  #OVERLAPing residues             2
727    4  27
728  #OVERLAPing all corrected after             2  random generation
729 #OVERLAP evdw after   1.79876E+07
730 Waiting for     0.0638 sec
731 #OVERLAP evdw > 1d10   1.00000E+20
732  #OVERLAPing residues             2
733   17  22
734  #OVERLAPing all corrected after             2  random generation
735 #OVERLAP evdw after   1.40169E+02
736 Waiting for     0.0360 sec
737 Waiting for     0.0321 sec
738 Waiting for     0.0337 sec
739 Waiting for     0.0006 sec
740 Waiting for     0.0405 sec
741 Waiting for     0.0347 sec
742 Waiting for     0.0313 sec
743 Waiting for     0.0374 sec
744 Waiting for     0.0384 sec
745 Waiting for     0.0707 sec
746 #OVERLAP evdw > 1d10   1.00000E+20
747  #OVERLAPing residues             2
748    9  27
749  #OVERLAPing all corrected after             1  random generation
750 #OVERLAP evdw after   8.67194E+10
751 Waiting for     0.0401 sec
752 Waiting for     0.0006 sec
753 Waiting for     0.0346 sec
754 Waiting for     0.0461 sec
755 Waiting for     0.0345 sec
756 Waiting for     0.0377 sec
757 #OVERLAP evdw > 1d10   1.00000E+20
758  #OVERLAPing residues             2
759    2  29
760  #OVERLAPing all corrected after             1  random generation
761 #OVERLAP evdw after   1.60484E+06
762 Waiting for     0.0355 sec
763 Waiting for     0.0368 sec
764 Waiting for     0.0339 sec
765 Waiting for     0.0389 sec
766 Waiting for     0.0007 sec
767 #OVERLAP evdw > 1d10   2.48329E+26
768  #OVERLAPing residues             0
769
770  #OVERLAPing all corrected after             1  random generation
771 #OVERLAP evdw after   2.48329E+26
772 Waiting for     0.0361 sec
773 Waiting for     0.0007 sec
774 #OVERLAP evdw > 1d10   1.00000E+20
775  #OVERLAPing residues             4
776    3  25   4  26
777  #OVERLAPing all corrected after             2  random generation
778 #OVERLAP evdw after   1.32623E+07
779 Waiting for     0.0270 sec
780 Waiting for     0.0399 sec
781 Waiting for     0.0007 sec
782 Waiting for     0.0340 sec
783 Waiting for     0.3033 sec
784 Waiting for     0.0007 sec
785 Waiting for     0.0343 sec
786 Waiting for     0.0007 sec
787 Waiting for     0.0401 sec
788 #OVERLAP evdw > 1d10   1.00000E+20
789  #OVERLAPing residues             2
790    7  14
791  #OVERLAPing all corrected after             1  random generation
792 #OVERLAP evdw after   1.17725E+10
793 Waiting for     0.0390 sec
794 Waiting for     0.0511 sec
795 Waiting for     0.0371 sec
796 #OVERLAP evdw > 1d10   1.00000E+20
797  #OVERLAPing residues             2
798    4  27
799  #OVERLAPing all corrected after             1  random generation
800 #OVERLAP evdw after   5.25941E+16
801 Waiting for     0.0006 sec
802 #OVERLAP evdw > 1d10   1.00000E+20
803  #OVERLAPing residues             2
804   17  22
805  #OVERLAPing all corrected after             3  random generation
806 #OVERLAP evdw after   1.03649E+06
807 Waiting for     0.0007 sec
808 Waiting for     0.0321 sec
809 #OVERLAP evdw > 1d10   1.00000E+20
810  #OVERLAPing residues             2
811    7  11
812  #OVERLAPing all corrected after             1  random generation
813 #OVERLAP evdw after   3.04553E+13
814 Waiting for     0.0389 sec
815 Waiting for     0.0006 sec
816 Waiting for     0.0159 sec
817 Waiting for     0.8618 sec
818 Waiting for     0.0006 sec
819 Waiting for     0.0400 sec
820 Waiting for     0.0342 sec
821 #OVERLAP evdw > 1d10   1.00000E+20
822  #OVERLAPing residues             2
823    7  27
824  #OVERLAPing all corrected after             1  random generation
825 #OVERLAP evdw after   4.33924E+06
826 Waiting for     0.0023 sec
827 Waiting for     0.0375 sec
828 Waiting for     0.0374 sec
829 Waiting for     0.0499 sec
830 Waiting for     0.0006 sec
831 Waiting for     0.0362 sec
832 #OVERLAP evdw > 1d10   1.00000E+20
833  #OVERLAPing residues             2
834    7  23
835  #OVERLAPing all corrected after             9  random generation
836 #OVERLAP evdw after   1.65475E+11
837 Waiting for     0.0481 sec
838 Waiting for     0.0409 sec
839 Waiting for     0.0006 sec
840 Waiting for     0.0309 sec
841 Waiting for     0.8230 sec
842 Waiting for     0.0006 sec
843 Waiting for     0.0357 sec
844 Waiting for     0.0361 sec
845 #OVERLAP evdw > 1d10   1.48620E+20
846  #OVERLAPing residues             0
847
848  #OVERLAPing all corrected after             1  random generation
849 #OVERLAP evdw after   1.48620E+20
850 Waiting for     0.0356 sec
851 Waiting for     0.0006 sec
852 #OVERLAP evdw > 1d10   1.00000E+20
853  #OVERLAPing residues             2
854    5  27
855  #OVERLAPing all corrected after             1  random generation
856 #OVERLAP evdw after   7.26973E+05
857 Waiting for     0.0006 sec
858 #OVERLAP evdw > 1d10   1.00000E+20
859  #OVERLAPing residues             2
860    4  27
861  #OVERLAPing all corrected after             2  random generation
862 #OVERLAP evdw after   7.53707E+22
863 Waiting for     0.0006 sec
864 #OVERLAP evdw > 1d10   1.00000E+20
865  #OVERLAPing residues             2
866    9  28
867  #OVERLAPing all corrected after             1  random generation
868 #OVERLAP evdw after   3.22479E+06
869 Waiting for     0.0359 sec
870 Waiting for     0.0530 sec
871 Waiting for     0.0007 sec
872 Waiting for     0.0387 sec
873 Waiting for     0.0319 sec
874 Waiting for     0.0377 sec
875 Waiting for     0.0372 sec
876 Waiting for     0.0006 sec
877 Waiting for     0.0600 sec
878 Waiting for     0.0345 sec
879 #OVERLAP evdw > 1d10   1.00000E+20
880  #OVERLAPing residues             2
881    9  22
882  #OVERLAPing all corrected after             1  random generation
883 #OVERLAP evdw after   3.32214E+23
884 Waiting for     0.0349 sec
885 Waiting for     0.0521 sec
886 Waiting for     0.0328 sec
887 Waiting for     0.0338 sec
888 Waiting for     0.0344 sec
889 #OVERLAP evdw > 1d10   1.00000E+20
890  #OVERLAPing residues             2
891    7  27
892  #OVERLAPing all corrected after             1  random generation
893 #OVERLAP evdw after   6.41178E+07
894 Waiting for     0.0241 sec
895 Waiting for     0.0332 sec
896 Waiting for     0.0289 sec
897 Waiting for     0.0087 sec
898 Waiting for     0.0311 sec
899 Waiting for     0.0404 sec
900 Waiting for     0.0404 sec
901 Waiting for     0.0371 sec
902 Waiting for     0.0006 sec
903 Waiting for     0.0167 sec
904 Waiting for     0.0368 sec
905 Waiting for     0.0408 sec
906 Waiting for     0.0372 sec
907 #OVERLAP evdw > 1d10   1.00000E+20
908  #OVERLAPing residues             2
909   13  29
910  #OVERLAPing all corrected after             1  random generation
911 #OVERLAP evdw after   1.82417E+01
912 Waiting for     0.0006 sec
913 #OVERLAP evdw > 1d10   1.00000E+20
914  #OVERLAPing residues             3
915    7  13  15
916  #OVERLAPing all corrected after            10  random generation
917 #OVERLAP evdw after   1.32682E+31
918 Waiting for     0.0327 sec
919 Waiting for     0.0311 sec
920 #OVERLAP evdw > 1d10   1.00000E+20
921  #OVERLAPing residues             2
922   11  29
923  #OVERLAPing all corrected after             1  random generation
924 #OVERLAP evdw after   1.53577E+14
925 Waiting for     0.0330 sec
926 Waiting for     0.0331 sec
927 Waiting for     0.0320 sec
928 Waiting for     0.0007 sec
929 Waiting for     0.0370 sec
930 Waiting for     0.0398 sec
931 #OVERLAP evdw > 1d10   1.00000E+20
932  #OVERLAPing residues             2
933   10  14
934  #OVERLAPing all corrected after             1  random generation
935 #OVERLAP evdw after   3.50164E+02
936 Waiting for     0.0327 sec
937 #OVERLAP evdw > 1d10   1.00000E+20
938  #OVERLAPing residues             2
939    3  25
940  #OVERLAPing all corrected after             1  random generation
941 #OVERLAP evdw after   3.78228E+06
942 Waiting for     0.0402 sec
943 Waiting for     0.0360 sec
944 Waiting for     0.0006 sec
945 Waiting for     0.0006 sec
946 Waiting for     0.0387 sec
947 Waiting for     0.0345 sec
948 Waiting for     0.0352 sec
949 Waiting for     0.0007 sec
950 Waiting for     0.0387 sec
951 Waiting for     0.0366 sec
952 #OVERLAP evdw > 1d10   1.00000E+20
953  #OVERLAPing residues             4
954    5  15   7  29
955  #OVERLAPing all corrected after             1  random generation
956 #OVERLAP evdw after   4.56367E+07
957 Waiting for     0.0007 sec
958 Waiting for     0.0319 sec
959 Waiting for     0.0007 sec
960 #OVERLAP evdw > 1d10   1.00000E+20
961  #OVERLAPing residues             2
962   25  29
963  #OVERLAPing all corrected after             1  random generation
964 #OVERLAP evdw after   1.04058E+08
965 Waiting for     0.0386 sec
966 Waiting for     0.0313 sec
967 Waiting for     0.0349 sec
968 Waiting for     0.0007 sec
969 Waiting for     0.0338 sec
970 Waiting for     0.0335 sec
971 #OVERLAP evdw > 1d10   1.00000E+20
972  #OVERLAPing residues             2
973    7  14
974  #OVERLAPing all corrected after             2  random generation
975 #OVERLAP evdw after   4.13782E+04
976 Waiting for     0.4345 sec
977 Waiting for     0.0298 sec
978 Waiting for     0.0473 sec
979 Waiting for     0.0881 sec
980 #OVERLAP evdw > 1d10   1.00000E+20
981  #OVERLAPing residues             2
982    9  27
983  #OVERLAPing all corrected after            12  random generation
984 #OVERLAP evdw after   3.38534E+09
985 Waiting for     0.0006 sec
986 #OVERLAP evdw > 1d10   1.00000E+20
987  #OVERLAPing residues             2
988    8  20
989  #OVERLAPing all corrected after             1  random generation
990 #OVERLAP evdw after   1.54496E+16
991 Waiting for     0.0399 sec
992 Waiting for     0.0369 sec
993 Waiting for     0.0916 sec
994 Waiting for     0.0007 sec
995 Waiting for     0.0320 sec
996 Waiting for     0.0522 sec
997 #OVERLAP evdw > 1d10   1.00000E+20
998  #OVERLAPing residues             4
999   13  24  15  26
1000  #OVERLAPing all corrected after             1  random generation
1001 #OVERLAP evdw after   6.08030E+08
1002 Waiting for     0.0006 sec
1003 Waiting for     0.0355 sec
1004 Waiting for     0.0311 sec
1005 #OVERLAP evdw > 1d10   1.00000E+20
1006  #OVERLAPing residues             2
1007   12  22
1008  #OVERLAPing all corrected after             1  random generation
1009 #OVERLAP evdw after   1.38793E+05
1010 Waiting for     0.0379 sec
1011 Waiting for     0.1096 sec
1012 Waiting for     0.5902 sec
1013 Waiting for     0.0006 sec
1014 #OVERLAP evdw > 1d10   1.00000E+20
1015  #OVERLAPing residues             2
1016    2  23
1017  #OVERLAPing all corrected after             1  random generation
1018 #OVERLAP evdw after   7.74749E+07
1019 Waiting for     0.0007 sec
1020 Waiting for     0.0385 sec
1021 Waiting for     0.0326 sec
1022 Waiting for     0.0314 sec
1023 Waiting for     0.0344 sec
1024 Waiting for     0.0356 sec
1025 #OVERLAP evdw > 1d10   1.00000E+20
1026  #OVERLAPing residues             2
1027    5  29
1028  #OVERLAPing all corrected after             1  random generation
1029 #OVERLAP evdw after   5.71807E+08
1030 Waiting for     0.0310 sec
1031 Waiting for     0.0391 sec
1032 Waiting for     0.0007 sec
1033 Waiting for     0.0311 sec
1034 #OVERLAP evdw > 1d10   1.00000E+20
1035  #OVERLAPing residues             2
1036   15  26
1037  #OVERLAPing all corrected after             1  random generation
1038 #OVERLAP evdw after   1.74668E+19
1039 Waiting for     0.0375 sec
1040 Waiting for     0.0335 sec
1041 Waiting for     0.0332 sec
1042 Waiting for     0.0399 sec
1043 Waiting for     0.6636 sec
1044 #OVERLAP evdw > 1d10   1.00000E+20
1045  #OVERLAPing residues             2
1046    4  17
1047  #OVERLAPing all corrected after             1  random generation
1048 #OVERLAP evdw after   2.05435E+06
1049 Waiting for     0.0006 sec
1050 Waiting for     0.0407 sec
1051 Waiting for     0.0385 sec
1052 Waiting for     0.0952 sec
1053 #OVERLAP evdw > 1d10   1.00000E+20
1054  #OVERLAPing residues             2
1055    4  26
1056  #OVERLAPing all corrected after             1  random generation
1057 #OVERLAP evdw after   1.55497E+11
1058 Waiting for     0.0006 sec
1059 #OVERLAP evdw > 1d10   1.00000E+20
1060  #OVERLAPing residues             2
1061    7  15
1062  #OVERLAPing all corrected after             2  random generation
1063 #OVERLAP evdw after   1.14769E+09
1064 Waiting for     0.0389 sec
1065 Waiting for     0.0398 sec
1066 Waiting for     0.0311 sec
1067 Waiting for     0.0007 sec
1068 Waiting for     0.0399 sec
1069 #OVERLAP evdw > 1d10   1.00000E+20
1070  #OVERLAPing residues             4
1071    6  22   7  23
1072  #OVERLAPing all corrected after             4  random generation
1073 #OVERLAP evdw after   1.01506E+16
1074 Waiting for     0.0374 sec
1075 Waiting for     0.0338 sec
1076 Waiting for     0.0337 sec
1077 Waiting for     0.0348 sec
1078 Waiting for     0.8534 sec
1079 Waiting for     0.0007 sec
1080 Waiting for     0.0397 sec
1081 Waiting for     0.0006 sec
1082 #OVERLAP evdw > 1d10   1.00000E+20
1083  #OVERLAPing residues             4
1084    6  25   8  23
1085  #OVERLAPing all corrected after             2  random generation
1086 #OVERLAP evdw after   7.99096E+18
1087 Waiting for     0.0314 sec
1088 #OVERLAP evdw > 1d10   1.00000E+20
1089  #OVERLAPing residues             3
1090    2  17  14
1091  #OVERLAPing all corrected after             1  random generation
1092 #OVERLAP evdw after   8.38802E+13
1093 Waiting for     0.0316 sec
1094 #OVERLAP evdw > 1d10   1.00000E+20
1095  #OVERLAPing residues             2
1096   14  27
1097  #OVERLAPing all corrected after             1  random generation
1098 #OVERLAP evdw after   1.04010E+13
1099 Waiting for     0.0323 sec
1100 #OVERLAP evdw > 1d10   1.00000E+20
1101  #OVERLAPing residues             2
1102    5  25
1103  #OVERLAPing NOT all corrected             2
1104    5  25
1105 #OVERLAP evdw after   1.00000E+20
1106 Waiting for     0.0376 sec
1107 Waiting for     0.0316 sec
1108 Waiting for     0.0369 sec
1109 Waiting for     0.0367 sec
1110 Waiting for     0.0007 sec
1111 #OVERLAP evdw > 1d10   1.00000E+20
1112  #OVERLAPing residues             2
1113    4  23
1114  #OVERLAPing all corrected after             3  random generation
1115 #OVERLAP evdw after   7.40382E+09
1116 Waiting for     0.0343 sec
1117 Waiting for     0.0320 sec
1118 Waiting for     0.0401 sec
1119 Waiting for     0.0397 sec
1120 Waiting for     0.0332 sec
1121 Waiting for     0.0007 sec
1122 Waiting for     0.0342 sec
1123 Waiting for     0.8058 sec
1124 Waiting for     0.0007 sec
1125 Waiting for     0.0007 sec
1126 #OVERLAP evdw > 1d10   1.00000E+20
1127  #OVERLAPing residues             2
1128    7  21
1129  #OVERLAPing all corrected after             1  random generation
1130 #OVERLAP evdw after   1.58257E+15
1131 Waiting for     0.0400 sec
1132 Waiting for     0.0344 sec
1133 Waiting for     0.0338 sec
1134 Waiting for     0.0006 sec
1135 Waiting for     0.0592 sec
1136 #OVERLAP evdw > 1d10   1.00000E+20
1137  #OVERLAPing residues             2
1138    5  29
1139  #OVERLAPing all corrected after             1  random generation
1140 #OVERLAP evdw after   1.34634E+15
1141 Waiting for     0.0009 sec
1142 #OVERLAP evdw > 1d10   1.00000E+20
1143  #OVERLAPing residues             4
1144    6  22   7  23
1145  #OVERLAPing all corrected after             5  random generation
1146 #OVERLAP evdw after   1.98148E+20
1147 Waiting for     0.0006 sec
1148 Waiting for     0.0393 sec
1149 Waiting for     0.0396 sec
1150 Waiting for     0.0335 sec
1151 Waiting for     0.0335 sec
1152 Waiting for     0.0044 sec
1153 Waiting for     0.0324 sec
1154 Waiting for     0.0010 sec
1155 Waiting for     0.8436 sec
1156 Waiting for     0.0006 sec
1157 Waiting for     0.0698 sec
1158 Waiting for     0.0354 sec
1159 Waiting for     0.0308 sec
1160 Waiting for     0.0344 sec
1161 Waiting for     0.0468 sec
1162 #OVERLAP evdw > 1d10   1.00000E+20
1163  #OVERLAPing residues             2
1164   14  27
1165  #OVERLAPing all corrected after             1  random generation
1166 #OVERLAP evdw after   5.40413E+12
1167 Waiting for     0.0007 sec
1168 Waiting for     0.0007 sec
1169 Waiting for     0.0371 sec
1170 #OVERLAP evdw > 1d10   1.00000E+20
1171  #OVERLAPing residues             4
1172    4  17   5  18
1173  #OVERLAPing all corrected after             2  random generation
1174 #OVERLAP evdw after   1.45045E+14
1175 Waiting for     0.0349 sec
1176 #OVERLAP evdw > 1d10   1.00000E+20
1177  #OVERLAPing residues             2
1178    9  27
1179  #OVERLAPing all corrected after             1  random generation
1180 #OVERLAP evdw after   2.81674E+03
1181 Waiting for     0.0006 sec
1182 #OVERLAP evdw > 1d10   1.00000E+20
1183  #OVERLAPing residues             2
1184    5  27
1185  #OVERLAPing all corrected after             1  random generation
1186 #OVERLAP evdw after   1.94864E+06
1187 Waiting for     0.0361 sec
1188 Waiting for     0.0360 sec
1189 Waiting for     0.0401 sec
1190 Waiting for     0.0320 sec
1191 Waiting for     0.0009 sec
1192 Waiting for     0.0006 sec
1193 Waiting for     0.0374 sec
1194 Waiting for     0.0404 sec
1195 Waiting for     0.0348 sec
1196 Waiting for     0.0348 sec
1197 Waiting for     0.0398 sec
1198 #OVERLAP evdw > 1d10   1.00000E+20
1199  #OVERLAPing residues             2
1200    9  26
1201  #OVERLAPing all corrected after             2  random generation
1202 #OVERLAP evdw after   4.65088E+15
1203 Waiting for     0.0375 sec
1204 #OVERLAP evdw > 1d10   1.00000E+20
1205  #OVERLAPing residues             2
1206    4  21
1207  #OVERLAPing all corrected after             1  random generation
1208 #OVERLAP evdw after   3.41248E+09
1209 Waiting for     0.0329 sec
1210 Waiting for     0.0006 sec
1211 #OVERLAP evdw > 1d10   2.13145E+20
1212  #OVERLAPing residues             0
1213
1214  #OVERLAPing all corrected after             1  random generation
1215 #OVERLAP evdw after   2.13145E+20
1216 Waiting for     0.0006 sec
1217 Waiting for     0.0504 sec
1218 #OVERLAP evdw > 1d10   1.00000E+20
1219  #OVERLAPing residues             6
1220    2  29   3  27   7  22
1221  #OVERLAPing all corrected after             1  random generation
1222 #OVERLAP evdw after   4.53606E+12
1223 Waiting for     0.0006 sec
1224 Waiting for     0.0336 sec
1225 Waiting for     0.0350 sec
1226 #OVERLAP evdw > 1d10   1.00000E+20
1227  #OVERLAPing residues             6
1228    4  23   7  26   8  27
1229  #OVERLAPing all corrected after            13  random generation
1230 #OVERLAP evdw after   7.17589E+09
1231 Waiting for     0.0381 sec
1232 Waiting for     0.0385 sec
1233 Waiting for     0.0133 sec
1234 Waiting for     0.0343 sec
1235 Waiting for     0.2120 sec
1236 Waiting for     0.0494 sec
1237 Waiting for     0.0336 sec
1238 Waiting for     0.0006 sec
1239 Waiting for     0.0329 sec
1240 #OVERLAP evdw > 1d10   1.00000E+20
1241  #OVERLAPing residues             2
1242    9  17
1243  #OVERLAPing all corrected after             1  random generation
1244 #OVERLAP evdw after   2.98198E+08
1245 Waiting for     0.0379 sec
1246 Waiting for     0.0323 sec
1247 Waiting for     0.0311 sec
1248 Waiting for     0.0006 sec
1249 Waiting for     0.0357 sec
1250 Waiting for     0.0359 sec
1251 Waiting for     0.0330 sec
1252 Waiting for     0.0352 sec
1253 Waiting for     0.0392 sec
1254 Waiting for     0.0324 sec
1255 Waiting for     0.0125 sec
1256 Waiting for     0.2698 sec
1257 Waiting for     0.0005 sec
1258 #OVERLAP evdw > 1d10   1.00000E+20
1259  #OVERLAPing residues             2
1260   10  22
1261  #OVERLAPing all corrected after             2  random generation
1262 #OVERLAP evdw after   8.66130E+36
1263 Waiting for     0.0367 sec
1264 Waiting for     0.0784 sec
1265 Waiting for     0.0007 sec
1266 Waiting for     0.0341 sec
1267 #OVERLAP evdw > 1d10   1.00000E+20
1268  #OVERLAPing residues             2
1269   11  27
1270  #OVERLAPing all corrected after             1  random generation
1271 #OVERLAP evdw after   4.84305E+02
1272 Waiting for     0.0006 sec
1273 #OVERLAP evdw > 1d10   1.00000E+20
1274  #OVERLAPing residues             2
1275   13  24
1276  #OVERLAPing all corrected after             1  random generation
1277 #OVERLAP evdw after   1.25933E+31
1278 Waiting for     0.0007 sec
1279 #OVERLAP evdw > 1d10   1.00000E+20
1280  #OVERLAPing residues             2
1281    7  19
1282  #OVERLAPing all corrected after             2  random generation
1283 #OVERLAP evdw after   1.03874E+20
1284 Waiting for     0.0320 sec
1285 Waiting for     0.0358 sec
1286 Waiting for     0.0006 sec
1287 Waiting for     0.0399 sec
1288 Waiting for     0.0347 sec
1289 Waiting for     0.0327 sec
1290 #OVERLAP evdw > 1d10   1.00000E+20
1291  #OVERLAPing residues             4
1292    4  17   6  19
1293  #OVERLAPing all corrected after             3  random generation
1294 #OVERLAP evdw after   2.55259E+15
1295 Waiting for     0.0380 sec
1296 Waiting for     0.0400 sec
1297 #OVERLAP evdw > 1d10   1.00000E+20
1298  #OVERLAPing residues             2
1299    9  23
1300  #OVERLAPing all corrected after             1  random generation
1301 #OVERLAP evdw after   4.65967E+10
1302 Waiting for     0.0006 sec
1303 Waiting for     0.0400 sec
1304 Waiting for     0.0007 sec
1305 Waiting for     0.8735 sec
1306 Waiting for     0.0267 sec
1307 Waiting for     0.0311 sec
1308 #OVERLAP evdw > 1d10   1.00000E+20
1309  #OVERLAPing residues             4
1310    7  29   8  25
1311  #OVERLAPing all corrected after             1  random generation
1312 #OVERLAP evdw after   4.25833E+11
1313 Waiting for     0.0594 sec
1314 #OVERLAP evdw > 1d10   1.00000E+20
1315  #OVERLAPing residues             2
1316    2  27
1317  #OVERLAPing all corrected after             1  random generation
1318 #OVERLAP evdw after   1.11491E+11
1319 Waiting for     0.0333 sec
1320 #OVERLAP evdw > 1d10   1.00000E+20
1321  #OVERLAPing residues             6
1322    9  17  27  28  10  25
1323  #OVERLAPing all corrected after             3  random generation
1324 #OVERLAP evdw after   6.99977E+15
1325 Waiting for     0.0220 sec
1326 Waiting for     0.0325 sec
1327 Waiting for     0.0375 sec
1328 Waiting for     0.0390 sec
1329 Waiting for     0.0313 sec
1330 Waiting for     0.0310 sec
1331 Waiting for     0.0327 sec
1332 Waiting for     0.0007 sec
1333 Waiting for     0.2333 sec
1334 #OVERLAP evdw > 1d10   1.00000E+20
1335  #OVERLAPing residues             5
1336    6  27   7  23  24
1337  #OVERLAPing all corrected after             3  random generation
1338 #OVERLAP evdw after   2.25483E+16
1339 Waiting for     0.0375 sec
1340 Waiting for     0.0389 sec
1341 Waiting for     0.0322 sec
1342 Waiting for     0.0388 sec
1343 Waiting for     0.0361 sec
1344 Waiting for     0.0006 sec
1345 Waiting for     0.0387 sec
1346 Waiting for     0.0383 sec
1347 Waiting for     0.0006 sec
1348 #OVERLAP evdw > 1d10   1.00000E+20
1349  #OVERLAPing residues             2
1350   17  22
1351  #OVERLAPing all corrected after             1  random generation
1352 #OVERLAP evdw after   1.18650E+03
1353 Waiting for     0.0483 sec
1354 Waiting for     0.0368 sec
1355 #OVERLAP evdw > 1d10   1.00000E+20
1356  #OVERLAPing residues             2
1357   22  29
1358  #OVERLAPing all corrected after             1  random generation
1359 #OVERLAP evdw after   1.06906E+11
1360 Waiting for     0.0479 sec
1361 Waiting for     0.0357 sec
1362 Waiting for     0.0540 sec
1363 Waiting for     0.0359 sec
1364 Waiting for     0.2120 sec
1365 Waiting for     0.0006 sec
1366 #OVERLAP evdw > 1d10   1.00000E+20
1367  #OVERLAPing residues             5
1368    6  26   7  27   8
1369  #OVERLAPing all corrected after             4  random generation
1370 #OVERLAP evdw after   8.53284E+17
1371 Waiting for     0.0350 sec
1372 #OVERLAP evdw > 1d10   1.00000E+20
1373  #OVERLAPing residues             2
1374    2  14
1375  #OVERLAPing all corrected after             1  random generation
1376 #OVERLAP evdw after   2.53005E+32
1377 Waiting for     0.0372 sec
1378 Waiting for     0.0365 sec
1379 Waiting for     0.0335 sec
1380 Waiting for     0.0391 sec
1381 Waiting for     0.0380 sec
1382 Waiting for     0.0363 sec
1383 Waiting for     0.0020 sec
1384 Waiting for     0.0006 sec
1385 Waiting for     0.0386 sec
1386 Waiting for     0.0326 sec
1387 #OVERLAP evdw > 1d10   1.00000E+20
1388  #OVERLAPing residues             2
1389    5   9
1390  #OVERLAPing all corrected after             1  random generation
1391 #OVERLAP evdw after   6.04227E+03
1392 Waiting for     0.0324 sec
1393 Waiting for     0.0351 sec
1394 Waiting for     0.0534 sec
1395 Waiting for     0.0007 sec
1396 Waiting for     0.9454 sec
1397 #OVERLAP evdw > 1d10   1.00000E+20
1398  #OVERLAPing residues             3
1399    9  14  25
1400  #OVERLAPing all corrected after             2  random generation
1401 #OVERLAP evdw after   4.73770E+07
1402 Waiting for     0.0294 sec
1403 #OVERLAP evdw > 1d10   1.00000E+20
1404  #OVERLAPing residues             2
1405   13  17
1406  #OVERLAPing all corrected after             1  random generation
1407 #OVERLAP evdw after   1.06440E+07
1408 Waiting for     0.0363 sec
1409 #OVERLAP evdw > 1d10   1.00000E+20
1410  #OVERLAPing residues             4
1411    5  23   7  20
1412  #OVERLAPing all corrected after            14  random generation
1413 #OVERLAP evdw after   2.21625E+21
1414 Waiting for     0.0007 sec
1415 Waiting for     0.0422 sec
1416 #OVERLAP evdw > 1d10   1.00000E+20
1417  #OVERLAPing residues             2
1418   13  25
1419  #OVERLAPing all corrected after             1  random generation
1420 #OVERLAP evdw after   6.45698E+04
1421 Waiting for     0.0210 sec
1422 #OVERLAP evdw > 1d10   1.00000E+20
1423  #OVERLAPing residues             2
1424    8  29
1425  #OVERLAPing all corrected after             1  random generation
1426 #OVERLAP evdw after   8.99085E+14
1427 Waiting for     0.0006 sec
1428 Waiting for     0.0587 sec
1429 Waiting for     0.0315 sec
1430 Waiting for     0.0006 sec
1431 Waiting for     0.0006 sec
1432 #OVERLAP evdw > 1d10   1.00000E+20
1433  #OVERLAPing residues             3
1434    9  27  29
1435  #OVERLAPing all corrected after             1  random generation
1436 #OVERLAP evdw after   6.17834E+06
1437 Waiting for     0.0006 sec
1438 Waiting for     0.0384 sec
1439 Waiting for     0.0334 sec
1440 Waiting for     0.2536 sec
1441 Waiting for     0.0007 sec
1442 #OVERLAP evdw > 1d10   1.00000E+20
1443  #OVERLAPing residues             2
1444   11  22
1445  #OVERLAPing all corrected after             1  random generation
1446 #OVERLAP evdw after  -2.62005E+01
1447 Waiting for     0.0006 sec
1448 Waiting for     0.0169 sec
1449 Waiting for     0.0347 sec
1450 #OVERLAP evdw > 1d10   1.00000E+20
1451  #OVERLAPing residues             2
1452    9  27
1453  #OVERLAPing all corrected after             1  random generation
1454 #OVERLAP evdw after   8.49168E+09
1455 Waiting for     0.0571 sec
1456 #OVERLAP evdw > 1d10   1.00000E+20
1457  #OVERLAPing residues             2
1458    9  23
1459  #OVERLAPing all corrected after             1  random generation
1460 #OVERLAP evdw after   1.34606E+10
1461 Waiting for     0.0345 sec
1462 #OVERLAP evdw > 1d10   1.00000E+20
1463  #OVERLAPing residues             4
1464    6  26   7  27
1465  #OVERLAPing all corrected after            59  random generation
1466 #OVERLAP evdw after   1.10541E+20
1467 Waiting for     0.0339 sec
1468 #OVERLAP evdw > 1d10   1.00000E+20
1469  #OVERLAPing residues             4
1470    2  25   3  26
1471  #OVERLAPing all corrected after             2  random generation
1472 #OVERLAP evdw after   1.34890E+10
1473 Waiting for     0.0007 sec
1474 #OVERLAP evdw > 1d10   1.00000E+20
1475  #OVERLAPing residues             2
1476    9  27
1477  #OVERLAPing all corrected after             1  random generation
1478 #OVERLAP evdw after   2.37600E+23
1479 Waiting for     0.0346 sec
1480 #OVERLAP evdw > 1d10   1.00000E+20
1481  #OVERLAPing residues             2
1482   12  27
1483  #OVERLAPing NOT all corrected             2
1484   12  27
1485 #OVERLAP evdw after   1.00000E+20
1486 Waiting for     0.0316 sec
1487 #OVERLAP evdw > 1d10   1.00000E+20
1488  #OVERLAPing residues             2
1489   17  25
1490  #OVERLAPing all corrected after            24  random generation
1491 #OVERLAP evdw after   2.66716E+05
1492 Waiting for     0.0323 sec
1493 #OVERLAP evdw > 1d10   1.00000E+20
1494  #OVERLAPing residues             2
1495   13  25
1496  #OVERLAPing all corrected after             1  random generation
1497 #OVERLAP evdw after   9.70368E+07
1498 Waiting for     0.0040 sec
1499 #OVERLAP evdw > 1d10   1.00000E+20
1500  #OVERLAPing residues             2
1501    4  27
1502  #OVERLAPing all corrected after             2  random generation
1503 #OVERLAP evdw after   6.52558E+10
1504 Waiting for     0.0388 sec
1505 Waiting for     0.0363 sec
1506 Waiting for     0.0334 sec
1507 #OVERLAP evdw > 1d10   1.00000E+20
1508  #OVERLAPing residues             2
1509   12  23
1510  #OVERLAPing all corrected after             1  random generation
1511 #OVERLAP evdw after   1.22368E+06
1512 Waiting for     0.0341 sec
1513 Waiting for     0.0628 sec
1514 Waiting for     0.0330 sec
1515 Waiting for     0.0314 sec
1516 #OVERLAP evdw > 1d10   1.00000E+20
1517  #OVERLAPing residues             2
1518    2  29
1519  #OVERLAPing all corrected after             1  random generation
1520 #OVERLAP evdw after   8.25843E+13
1521 Waiting for     0.0006 sec
1522 Waiting for     0.0006 sec
1523 Waiting for     0.0424 sec
1524 Waiting for     0.0310 sec
1525 Waiting for     0.0321 sec
1526 Waiting for     0.0396 sec
1527 Waiting for     0.0390 sec
1528 Waiting for     0.0371 sec
1529 Waiting for     0.0006 sec
1530 Waiting for     0.0351 sec
1531 Waiting for     0.0322 sec
1532 Waiting for     0.7580 sec
1533 Waiting for     0.0007 sec
1534 #OVERLAP evdw > 1d10   1.00000E+20
1535  #OVERLAPing residues             4
1536    3  25   7  23
1537  #OVERLAPing all corrected after            14  random generation
1538 #OVERLAP evdw after   3.24134E+10
1539 Waiting for     0.0338 sec
1540 #OVERLAP evdw > 1d10   1.00000E+20
1541  #OVERLAPing residues             2
1542   10  27
1543  #OVERLAPing NOT all corrected             2
1544   10  27
1545 #OVERLAP evdw after   1.00000E+20
1546 Waiting for     0.0386 sec
1547 Waiting for     0.0315 sec
1548 Waiting for     0.0386 sec
1549 Waiting for     0.0006 sec
1550 Waiting for     0.0308 sec
1551 Waiting for     0.0647 sec
1552 Waiting for     0.0327 sec
1553 Waiting for     0.0361 sec
1554 Waiting for     0.0346 sec
1555 Waiting for     0.0341 sec
1556 Waiting for     0.0344 sec
1557 Waiting for     0.0006 sec
1558 Waiting for     0.0357 sec
1559 Waiting for     0.0390 sec
1560 #OVERLAP evdw > 1d10   1.00000E+20
1561  #OVERLAPing residues             3
1562    4  27  11
1563  #OVERLAPing all corrected after             1  random generation
1564 #OVERLAP evdw after   3.20215E+08
1565 Waiting for     0.4345 sec
1566 Waiting for     0.0007 sec
1567 Waiting for     0.0006 sec
1568 Waiting for     0.0007 sec
1569 Waiting for     0.0526 sec
1570 Waiting for     0.0006 sec
1571 Waiting for     0.0368 sec
1572 Waiting for     0.0329 sec
1573 Waiting for     0.0316 sec
1574 Waiting for     0.0330 sec
1575 Waiting for     0.0377 sec
1576 #OVERLAP evdw > 1d10   1.00000E+20
1577  #OVERLAPing residues             2
1578    4  20
1579  #OVERLAPing all corrected after             1  random generation
1580 #OVERLAP evdw after   1.18560E+06
1581 Waiting for     0.0313 sec
1582 Waiting for     0.0352 sec
1583 Waiting for     0.0318 sec
1584 Waiting for     0.0009 sec
1585 #OVERLAP evdw > 1d10   1.00000E+20
1586  #OVERLAPing residues             2
1587    8  27
1588  #OVERLAPing all corrected after             2  random generation
1589 #OVERLAP evdw after   2.40213E+04
1590 Waiting for     0.0321 sec
1591 Waiting for     0.0007 sec
1592 Waiting for     0.0333 sec
1593 Waiting for     0.0006 sec
1594 #OVERLAP evdw > 1d10   1.00000E+20
1595  #OVERLAPing residues             2
1596    9  26
1597  #OVERLAPing all corrected after             5  random generation
1598 #OVERLAP evdw after   1.62113E+17
1599 Waiting for     0.0388 sec
1600 Waiting for     0.0376 sec
1601 Waiting for     0.0338 sec
1602 Waiting for     0.0307 sec
1603 Waiting for     0.0007 sec
1604 #OVERLAP evdw > 1d10   1.00000E+20
1605  #OVERLAPing residues             2
1606   19  22
1607  #OVERLAPing all corrected after             1  random generation
1608 #OVERLAP evdw after   2.62738E+03
1609 Waiting for     0.0329 sec
1610 Waiting for     0.0343 sec
1611 Waiting for     0.0391 sec
1612 Waiting for     0.6165 sec
1613 Waiting for     0.0006 sec
1614 Waiting for     0.0397 sec
1615 Waiting for     0.0006 sec
1616 Waiting for     0.0317 sec
1617 #OVERLAP evdw > 1d10   1.00000E+20
1618  #OVERLAPing residues             2
1619   10  27
1620  #OVERLAPing NOT all corrected             2
1621   10  27
1622 #OVERLAP evdw after   1.00000E+20
1623 Waiting for     0.0312 sec
1624 Waiting for     0.0361 sec
1625 Waiting for     0.0007 sec
1626 Waiting for     0.0349 sec
1627 Waiting for     0.0363 sec
1628 Waiting for     0.0391 sec
1629 Waiting for     0.0353 sec
1630 Waiting for     0.0006 sec
1631 #OVERLAP evdw > 1d10   1.00000E+20
1632  #OVERLAPing residues             2
1633    8  21
1634  #OVERLAPing all corrected after             1  random generation
1635 #OVERLAP evdw after   2.34472E+09
1636 Waiting for     0.0340 sec
1637 #OVERLAP evdw > 1d10   1.00000E+20
1638  #OVERLAPing residues             2
1639    7  25
1640  #OVERLAPing all corrected after             2  random generation
1641 #OVERLAP evdw after   9.17532E+11
1642 Waiting for     0.0368 sec
1643 Waiting for     0.0332 sec
1644 Waiting for     0.0006 sec
1645 Waiting for     0.0362 sec
1646 Waiting for     0.0404 sec
1647 Waiting for     0.0315 sec
1648 Waiting for     0.0246 sec
1649 #OVERLAP evdw > 1d10   1.00000E+20
1650  #OVERLAPing residues             2
1651    5   7
1652  #OVERLAPing all corrected after             1  random generation
1653 #OVERLAP evdw after   2.49389E+04
1654 Waiting for     0.0426 sec
1655 Waiting for     0.0343 sec
1656 Waiting for     0.0368 sec
1657 Waiting for     0.0488 sec
1658 Waiting for     0.0006 sec
1659 Waiting for     0.0375 sec
1660 Waiting for     0.0401 sec
1661 Waiting for     0.0006 sec
1662 Waiting for     0.0006 sec
1663 Waiting for     0.0312 sec
1664 Waiting for     0.0006 sec
1665 Waiting for     0.7159 sec
1666 Waiting for     0.0006 sec
1667 Waiting for     0.0317 sec
1668 Waiting for     0.0349 sec
1669 #OVERLAP evdw > 1d10   1.00000E+20
1670  #OVERLAPing residues             2
1671    6  27
1672  #OVERLAPing all corrected after             1  random generation
1673 #OVERLAP evdw after   4.47661E+09
1674 Waiting for     0.0299 sec
1675 Waiting for     0.0082 sec
1676 Waiting for     0.0006 sec
1677 Waiting for     0.0006 sec
1678 #OVERLAP evdw > 1d10   1.00000E+20
1679  #OVERLAPing residues             2
1680    8  29
1681  #OVERLAPing all corrected after             1  random generation
1682 #OVERLAP evdw after   5.39736E+08
1683 Waiting for     0.0388 sec
1684 Waiting for     0.0327 sec
1685 #OVERLAP evdw > 1d10   1.00000E+20
1686  #OVERLAPing residues             2
1687    2  17
1688  #OVERLAPing all corrected after             1  random generation
1689 #OVERLAP evdw after   2.44005E+04
1690 Waiting for     0.0213 sec
1691 #OVERLAP evdw > 1d10   8.62679E+22
1692  #OVERLAPing residues             0
1693
1694  #OVERLAPing all corrected after             1  random generation
1695 #OVERLAP evdw after   8.62679E+22
1696 Waiting for     0.0388 sec
1697 #OVERLAP evdw > 1d10   1.00000E+20
1698  #OVERLAPing residues             2
1699    7  17
1700  #OVERLAPing all corrected after             1  random generation
1701 #OVERLAP evdw after   1.04388E+06
1702 Waiting for     0.0372 sec
1703 #OVERLAP evdw > 1d10   1.00000E+20
1704  #OVERLAPing residues             6
1705    2  14  11  26  12  27
1706  #OVERLAPing all corrected after            40  random generation
1707 #OVERLAP evdw after   2.58420E+16
1708 Waiting for     0.0006 sec
1709 Waiting for     0.0309 sec
1710 Waiting for     0.0391 sec
1711 Waiting for     0.0333 sec
1712 Waiting for     0.0354 sec
1713 Waiting for     0.0394 sec
1714 Waiting for     0.0403 sec
1715 Waiting for     0.0006 sec
1716 Waiting for     0.0007 sec
1717 #OVERLAP evdw > 1d10   1.00000E+20
1718  #OVERLAPing residues             2
1719    4  29
1720  #OVERLAPing all corrected after             1  random generation
1721 #OVERLAP evdw after   2.14618E+04
1722 Waiting for     0.0472 sec
1723 #OVERLAP evdw > 1d10   1.00000E+20
1724  #OVERLAPing residues             2
1725    5  27
1726  #OVERLAPing all corrected after             3  random generation
1727 #OVERLAP evdw after   8.73794E+05
1728 Waiting for     0.0520 sec
1729 Waiting for     0.0312 sec
1730 #OVERLAP evdw > 1d10   1.00000E+20
1731  #OVERLAPing residues             4
1732    8  20  13  27
1733  #OVERLAPing all corrected after             2  random generation
1734 #OVERLAP evdw after   2.71894E+16
1735 Waiting for     0.0366 sec
1736 #OVERLAP evdw > 1d10   1.00000E+20
1737  #OVERLAPing residues             2
1738   10  26
1739  #OVERLAPing all corrected after             1  random generation
1740 #OVERLAP evdw after   2.61112E+09
1741 Waiting for     0.0321 sec
1742 Waiting for     0.0006 sec
1743 Waiting for     0.0337 sec
1744 Waiting for     0.0339 sec
1745 #OVERLAP evdw > 1d10   1.00000E+20
1746  #OVERLAPing residues             2
1747    7  10
1748  #OVERLAPing all corrected after             1  random generation
1749 #OVERLAP evdw after   9.69495E+19
1750 Waiting for     0.0007 sec
1751 Waiting for     0.0343 sec
1752 Waiting for     0.0341 sec
1753 Waiting for     0.0380 sec
1754 Waiting for     0.0006 sec
1755 Waiting for     0.0339 sec
1756 Waiting for     1.0226 sec
1757 Waiting for     0.0323 sec
1758 Waiting for     0.0216 sec
1759 Waiting for     0.0007 sec
1760 Waiting for     0.0386 sec
1761 Waiting for     0.0557 sec
1762 Waiting for     0.0505 sec
1763 Waiting for     0.0335 sec
1764 #OVERLAP evdw > 1d10   1.00000E+20
1765  #OVERLAPing residues             7
1766    4  17   5   6  27   7  28
1767  #OVERLAPing NOT all corrected             4
1768    6  27   7  28
1769 #OVERLAP evdw after   1.00000E+20
1770 Waiting for     0.0311 sec
1771 Waiting for     0.0372 sec
1772 #OVERLAP evdw > 1d10   1.00000E+20
1773  #OVERLAPing residues             4
1774    7  25  13  27
1775  #OVERLAPing all corrected after             3  random generation
1776 #OVERLAP evdw after   4.23399E+12
1777 Waiting for     0.0007 sec
1778 Waiting for     0.0374 sec
1779 Waiting for     0.0553 sec
1780 Waiting for     0.7643 sec
1781 Waiting for     0.0007 sec
1782 Waiting for     0.0388 sec
1783 Waiting for     0.0358 sec
1784 #OVERLAP evdw > 1d10   1.00000E+20
1785  #OVERLAPing residues             2
1786   18  22
1787  #OVERLAPing all corrected after             1  random generation
1788 #OVERLAP evdw after   3.52031E+13
1789 Waiting for     0.0406 sec
1790 Waiting for     0.0552 sec
1791 Waiting for     0.0007 sec
1792 #OVERLAP evdw > 1d10   1.00000E+20
1793  #OVERLAPing residues             4
1794    4  22   5  20
1795  #OVERLAPing all corrected after             1  random generation
1796 #OVERLAP evdw after   1.76941E+12
1797 Waiting for     0.0621 sec
1798 #OVERLAP evdw > 1d10   1.00000E+20
1799  #OVERLAPing residues             2
1800    8  29
1801  #OVERLAPing all corrected after             1  random generation
1802 #OVERLAP evdw after   3.73129E+14
1803 Waiting for     0.0007 sec
1804 Waiting for     0.0317 sec
1805 #OVERLAP evdw > 1d10   1.00000E+20
1806  #OVERLAPing residues             2
1807    7  10
1808  #OVERLAPing all corrected after             1  random generation
1809 #OVERLAP evdw after   2.74742E+11
1810 Waiting for     0.0314 sec
1811 Waiting for     0.0357 sec
1812 Waiting for     0.0370 sec
1813 Waiting for     0.0388 sec
1814 Waiting for     0.0123 sec
1815 Waiting for     0.0362 sec
1816 Waiting for     1.0451 sec
1817 Waiting for     0.0009 sec
1818 Waiting for     0.0007 sec
1819 #OVERLAP evdw > 1d10   3.93274E+28
1820  #OVERLAPing residues             0
1821
1822  #OVERLAPing all corrected after             1  random generation
1823 #OVERLAP evdw after   3.93274E+28
1824 Waiting for     0.0392 sec
1825 Waiting for     0.0326 sec
1826 Waiting for     0.0352 sec
1827 Waiting for     0.0006 sec
1828 Waiting for     0.0363 sec
1829 Waiting for     0.0368 sec
1830 Waiting for     0.0387 sec
1831 Waiting for     0.0006 sec
1832 #OVERLAP evdw > 1d10   1.00000E+20
1833  #OVERLAPing residues             2
1834    5  25
1835  #OVERLAPing all corrected after           371  random generation
1836 #OVERLAP evdw after   1.07360E+21
1837 Waiting for     0.0312 sec
1838 Waiting for     0.0006 sec
1839 #OVERLAP evdw > 1d10   1.00000E+20
1840  #OVERLAPing residues             4
1841    7  25  13  27
1842  #OVERLAPing all corrected after             6  random generation
1843 #OVERLAP evdw after   4.64672E+12
1844 Waiting for     0.0007 sec
1845 #OVERLAP evdw > 1d10   1.00000E+20
1846  #OVERLAPing residues             4
1847    7  14   8  25
1848  #OVERLAPing all corrected after             2  random generation
1849 #OVERLAP evdw after   3.24899E+12
1850 Waiting for     0.0589 sec
1851 #OVERLAP evdw > 1d10   1.00000E+20
1852  #OVERLAPing residues             2
1853    6  23
1854  #OVERLAPing NOT all corrected             2
1855    6  23
1856 #OVERLAP evdw after   1.00000E+20
1857 Waiting for     0.0367 sec
1858 #OVERLAP evdw > 1d10   1.00000E+20
1859  #OVERLAPing residues             6
1860    5  13   7  12  23  27
1861  #OVERLAPing all corrected after             4  random generation
1862 #OVERLAP evdw after   2.41326E+12
1863 Waiting for     0.0315 sec
1864 Waiting for     0.0356 sec
1865 Waiting for     0.0495 sec
1866 Waiting for     0.0006 sec
1867 Waiting for     0.0323 sec
1868 Waiting for     0.0323 sec
1869 Waiting for     0.0314 sec
1870 #OVERLAP evdw > 1d10   1.00000E+20
1871  #OVERLAPing residues             4
1872    9  22  15  25
1873  #OVERLAPing all corrected after             2  random generation
1874 #OVERLAP evdw after   2.30297E+24
1875 Waiting for     0.0339 sec
1876 #OVERLAP evdw > 1d10   1.00000E+20
1877  #OVERLAPing residues             2
1878    4  27
1879  #OVERLAPing all corrected after             1  random generation
1880 #OVERLAP evdw after   1.28172E+04
1881 Waiting for     0.0006 sec
1882 #OVERLAP evdw > 1d10   1.00000E+20
1883  #OVERLAPing residues             2
1884   22  25
1885  #OVERLAPing all corrected after             1  random generation
1886 #OVERLAP evdw after   3.61801E+08
1887 Waiting for     0.0319 sec
1888 Waiting for     0.0141 sec
1889 Waiting for     0.0387 sec
1890 Waiting for     0.0171 sec
1891 #OVERLAP evdw > 1d10   1.00000E+20
1892  #OVERLAPing residues             2
1893   17  22
1894  #OVERLAPing all corrected after             1  random generation
1895 #OVERLAP evdw after   5.50359E+03
1896 Waiting for     0.0006 sec
1897 #OVERLAP evdw > 1d10   1.00000E+20
1898  #OVERLAPing residues             2
1899    7  23
1900  #OVERLAPing all corrected after             2  random generation
1901 #OVERLAP evdw after   1.97360E+06
1902 Waiting for     0.0007 sec
1903 Waiting for     0.0019 sec
1904 #OVERLAP evdw > 1d10   1.00000E+20
1905  #OVERLAPing residues             2
1906   13  19
1907  #OVERLAPing all corrected after             1  random generation
1908 #OVERLAP evdw after   2.14398E+15
1909 Waiting for     0.0641 sec
1910 Waiting for     0.0351 sec
1911 Waiting for     0.7847 sec
1912 Waiting for     0.0007 sec
1913 Waiting for     0.0345 sec
1914 #OVERLAP evdw > 1d10   1.00000E+20
1915  #OVERLAPing residues             2
1916   25  27
1917  #OVERLAPing all corrected after             1  random generation
1918 #OVERLAP evdw after   3.55932E+07
1919 Waiting for     0.0385 sec
1920 #OVERLAP evdw > 1d10   1.00000E+20
1921  #OVERLAPing residues             2
1922    4  29
1923  #OVERLAPing all corrected after             1  random generation
1924 #OVERLAP evdw after  -4.25672E+01
1925 Waiting for     0.0345 sec
1926 Waiting for     0.0599 sec
1927 #OVERLAP evdw > 1d10   1.00000E+20
1928  #OVERLAPing residues             2
1929    3  26
1930  #OVERLAPing all corrected after             1  random generation
1931 #OVERLAP evdw after   3.86955E+12
1932 Waiting for     0.0087 sec
1933 #OVERLAP evdw > 1d10   1.00000E+20
1934  #OVERLAPing residues             2
1935   11  27
1936  #OVERLAPing all corrected after             1  random generation
1937 #OVERLAP evdw after   5.29681E+17
1938 Waiting for     0.0433 sec
1939 Waiting for     0.0403 sec
1940 Waiting for     0.0326 sec
1941 Waiting for     0.0527 sec
1942 Waiting for     0.0393 sec
1943 #OVERLAP evdw > 1d10   1.00000E+20
1944  #OVERLAPing residues             2
1945   21  29
1946  #OVERLAPing all corrected after             1  random generation
1947 #OVERLAP evdw after   4.86341E+17
1948 Waiting for     0.0695 sec
1949 #OVERLAP evdw > 1d10   1.00000E+20
1950  #OVERLAPing residues             2
1951    5  27
1952  #OVERLAPing all corrected after            10  random generation
1953 #OVERLAP evdw after   2.74042E+14
1954 Waiting for     0.0352 sec
1955 Waiting for     0.0006 sec
1956 Waiting for     0.0405 sec
1957 Waiting for     0.0400 sec
1958 Waiting for     0.0007 sec
1959 Waiting for     0.0406 sec
1960 Waiting for     0.0384 sec
1961 Waiting for     0.0346 sec
1962 Waiting for     0.0311 sec
1963 Waiting for     0.0379 sec
1964 Waiting for     0.0006 sec
1965 #OVERLAP evdw > 1d10   1.00000E+20
1966  #OVERLAPing residues             2
1967   14  27
1968  #OVERLAPing all corrected after             1  random generation
1969 #OVERLAP evdw after   1.08960E+07
1970 Waiting for     0.0337 sec
1971 Waiting for     0.0365 sec
1972 #OVERLAP evdw > 1d10   1.94937E+23
1973  #OVERLAPing residues             0
1974
1975  #OVERLAPing all corrected after             1  random generation
1976 #OVERLAP evdw after   1.94937E+23
1977 Waiting for     0.0614 sec
1978 Waiting for     0.0363 sec
1979 #OVERLAP evdw > 1d10   1.00000E+20
1980  #OVERLAPing residues             2
1981   13  29
1982  #OVERLAPing all corrected after             4  random generation
1983 #OVERLAP evdw after   5.41757E+17
1984 Waiting for     0.0006 sec
1985 Waiting for     0.0363 sec
1986 Waiting for     0.0321 sec
1987 Waiting for     0.0006 sec
1988 Waiting for     0.0351 sec
1989 Waiting for     0.0006 sec
1990 Waiting for     0.0318 sec
1991 #OVERLAP evdw > 1d10   1.00000E+20
1992  #OVERLAPing residues             4
1993    3  25  17  21
1994  #OVERLAPing all corrected after             1  random generation
1995 #OVERLAP evdw after   3.16231E+12
1996 Waiting for     0.0364 sec
1997 Waiting for     0.0006 sec
1998 Waiting for     0.0587 sec
1999 Waiting for     0.0313 sec
2000 #OVERLAP evdw > 1d10   1.00000E+20
2001  #OVERLAPing residues             4
2002    6  23  17  20
2003  #OVERLAPing all corrected after             2  random generation
2004 #OVERLAP evdw after   1.36605E+19
2005 Waiting for     0.0006 sec
2006 Waiting for     0.0360 sec
2007 #OVERLAP evdw > 1d10   1.00000E+20
2008  #OVERLAPing residues             5
2009    5  23   7  27   8
2010  #OVERLAPing all corrected after           238  random generation
2011 #OVERLAP evdw after   9.40847E+17
2012 Waiting for     0.0319 sec
2013 #OVERLAP evdw > 1d10   1.00000E+20
2014  #OVERLAPing residues             2
2015    4  27
2016  #OVERLAPing all corrected after             8  random generation
2017 #OVERLAP evdw after   1.49576E+20
2018 Waiting for     0.0936 sec
2019 Waiting for     0.0007 sec
2020 Waiting for     0.0006 sec
2021 Waiting for     0.0007 sec
2022 #OVERLAP evdw > 1d10   1.00000E+20
2023  #OVERLAPing residues             5
2024   14  19  18  25  22
2025  #OVERLAPing all corrected after             1  random generation
2026 #OVERLAP evdw after   2.71118E+07
2027 Waiting for     0.0007 sec
2028 #OVERLAP evdw > 1d10   1.00000E+20
2029  #OVERLAPing residues             2
2030   22  25
2031  #OVERLAPing all corrected after             1  random generation
2032 #OVERLAP evdw after   4.50624E+07
2033 Waiting for     0.0195 sec
2034 Waiting for     0.0523 sec
2035 Waiting for     0.0346 sec
2036 Waiting for     0.0325 sec
2037 #OVERLAP evdw > 1d10   1.00000E+20
2038  #OVERLAPing residues             3
2039    9  17  27
2040  #OVERLAPing all corrected after            12  random generation
2041 #OVERLAP evdw after   2.28141E+27
2042 Waiting for     0.0326 sec
2043 #OVERLAP evdw > 1d10   1.00000E+20
2044  #OVERLAPing residues             2
2045    4  26
2046  #OVERLAPing all corrected after             2  random generation
2047 #OVERLAP evdw after   3.78787E+12
2048 Waiting for     0.0381 sec
2049 Waiting for     0.0337 sec
2050 #OVERLAP evdw > 1d10   1.00000E+20
2051  #OVERLAPing residues             2
2052    9  14
2053  #OVERLAPing all corrected after             2  random generation
2054 #OVERLAP evdw after   4.15031E+08
2055 Waiting for     0.0341 sec
2056 Waiting for     0.0008 sec
2057 Waiting for     0.0006 sec
2058 Waiting for     0.0328 sec
2059 Waiting for     0.0376 sec
2060 Waiting for     0.0398 sec
2061 Waiting for     0.0358 sec
2062 Waiting for     0.0397 sec
2063 Waiting for     0.0403 sec
2064 Waiting for     0.0582 sec
2065 Waiting for     0.0087 sec
2066 #OVERLAP evdw > 1d10   1.00000E+20
2067  #OVERLAPing residues             2
2068    5  14
2069  #OVERLAPing all corrected after             1  random generation
2070 #OVERLAP evdw after   2.53274E+10
2071 Waiting for     0.1791 sec
2072 Waiting for     0.0006 sec
2073 #OVERLAP evdw > 1d10   1.00000E+20
2074  #OVERLAPing residues             2
2075    7  27
2076  #OVERLAPing all corrected after             4  random generation
2077 #OVERLAP evdw after   9.00906E+08
2078 Waiting for     0.0371 sec
2079 #OVERLAP evdw > 1d10   1.00000E+20
2080  #OVERLAPing residues             2
2081   11  22
2082  #OVERLAPing all corrected after             1  random generation
2083 #OVERLAP evdw after   2.85028E+15
2084 Waiting for     0.0387 sec
2085 Waiting for     0.0313 sec
2086 Waiting for     0.0007 sec
2087 #OVERLAP evdw > 1d10   1.00000E+20
2088  #OVERLAPing residues             2
2089    2  12
2090  #OVERLAPing all corrected after             1  random generation
2091 #OVERLAP evdw after   3.52412E+08
2092 Waiting for     0.0379 sec
2093 Waiting for     0.0006 sec
2094 Waiting for     0.0348 sec
2095 Waiting for     0.0402 sec
2096 #OVERLAP evdw > 1d10   1.00000E+20
2097  #OVERLAPing residues             2
2098    9  29
2099  #OVERLAPing all corrected after             2  random generation
2100 #OVERLAP evdw after   9.80964E+11
2101 Waiting for     0.0310 sec
2102 Waiting for     0.0392 sec
2103 Waiting for     0.0006 sec
2104 Waiting for     0.0427 sec
2105 Waiting for     0.8650 sec
2106 #OVERLAP evdw > 1d10   1.00000E+20
2107  #OVERLAPing residues             2
2108    3  27
2109  #OVERLAPing all corrected after             1  random generation
2110 #OVERLAP evdw after   3.17856E+19
2111 Waiting for     0.0009 sec
2112 Waiting for     0.0045 sec
2113 Waiting for     0.0007 sec
2114 Waiting for     0.0543 sec
2115 Waiting for     0.0320 sec
2116 #OVERLAP evdw > 1d10   1.00000E+20
2117  #OVERLAPing residues             2
2118    9  25
2119  #OVERLAPing all corrected after            16  random generation
2120 #OVERLAP evdw after   8.68091E+10
2121 Waiting for     0.0363 sec
2122 Waiting for     0.0006 sec
2123 Waiting for     0.0496 sec
2124 #OVERLAP evdw > 1d10   1.00000E+20
2125  #OVERLAPing residues             4
2126    7  26   8  27
2127  #OVERLAPing all corrected after             7  random generation
2128 #OVERLAP evdw after   6.40818E+19
2129 Waiting for     0.0396 sec
2130 #OVERLAP evdw > 1d10   1.00000E+20
2131  #OVERLAPing residues             2
2132    9  20
2133  #OVERLAPing all corrected after             2  random generation
2134 #OVERLAP evdw after   4.45464E+12
2135 Waiting for     0.0256 sec
2136 Waiting for     0.0393 sec
2137 Waiting for     0.0386 sec
2138 #OVERLAP evdw > 1d10   1.00000E+20
2139  #OVERLAPing residues             2
2140   22  29
2141  #OVERLAPing all corrected after             1  random generation
2142 #OVERLAP evdw after   2.10607E+08
2143 Waiting for     0.0007 sec
2144 Waiting for     0.0385 sec
2145 Waiting for     0.0007 sec
2146 #OVERLAP evdw > 1d10   1.92392E+21
2147  #OVERLAPing residues             0
2148
2149  #OVERLAPing all corrected after             1  random generation
2150 #OVERLAP evdw after   1.92392E+21
2151 Waiting for     0.0317 sec
2152 #OVERLAP evdw > 1d10   1.00000E+20
2153  #OVERLAPing residues             2
2154    9  27
2155  #OVERLAPing all corrected after             1  random generation
2156 #OVERLAP evdw after   3.59110E+06
2157 Waiting for     0.0320 sec
2158 Waiting for     0.0007 sec
2159 #OVERLAP evdw > 1d10   1.00000E+20
2160  #OVERLAPing residues             2
2161    4  27
2162  #OVERLAPing all corrected after             1  random generation
2163 #OVERLAP evdw after   1.90849E+03
2164 Waiting for     0.0355 sec
2165 Waiting for     0.0400 sec
2166 Waiting for     0.0375 sec
2167 Waiting for     0.0329 sec
2168 Waiting for     0.0007 sec
2169 #OVERLAP evdw > 1d10   1.00000E+20
2170  #OVERLAPing residues             5
2171    7  25   9  27  29
2172  #OVERLAPing all corrected after             3  random generation
2173 #OVERLAP evdw after   7.16834E+09
2174 Waiting for     0.0374 sec
2175 Waiting for     0.0319 sec
2176 #OVERLAP evdw > 1d10   2.77436E+25
2177  #OVERLAPing residues             0
2178
2179  #OVERLAPing all corrected after             1  random generation
2180 #OVERLAP evdw after   2.77436E+25
2181 Waiting for     0.0006 sec
2182 Waiting for     0.0363 sec
2183 Waiting for     0.0345 sec
2184 Waiting for     0.0380 sec
2185 #OVERLAP evdw > 1d10   1.00000E+20
2186  #OVERLAPing residues             2
2187    8  22
2188  #OVERLAPing all corrected after             1  random generation
2189 #OVERLAP evdw after   2.26073E+12
2190 Waiting for     0.1537 sec
2191 #OVERLAP evdw > 1d10   1.00000E+20
2192  #OVERLAPing residues             2
2193   14  20
2194  #OVERLAPing all corrected after             1  random generation
2195 #OVERLAP evdw after   4.14647E+04
2196 Waiting for     0.0006 sec
2197 Waiting for     0.0333 sec
2198 #OVERLAP evdw > 1d10   1.00000E+20
2199  #OVERLAPing residues             2
2200   14  25
2201  #OVERLAPing all corrected after             1  random generation
2202 #OVERLAP evdw after   3.52357E+11
2203 Waiting for     0.0321 sec
2204 #OVERLAP evdw > 1d10   1.00000E+20
2205  #OVERLAPing residues             2
2206    4  26
2207  #OVERLAPing all corrected after             5  random generation
2208 #OVERLAP evdw after   2.95507E+09
2209 Waiting for     0.0348 sec
2210 Waiting for     0.0006 sec
2211 Waiting for     0.0329 sec
2212 Waiting for     0.0373 sec
2213 Waiting for     0.0326 sec
2214 #OVERLAP evdw > 1d10   1.00000E+20
2215  #OVERLAPing residues             3
2216    2  25  17
2217  #OVERLAPing all corrected after             5  random generation
2218 #OVERLAP evdw after   8.16765E+08
2219 Waiting for     0.0377 sec
2220 Waiting for     0.0331 sec
2221 Waiting for     0.0006 sec
2222 Waiting for     0.0007 sec
2223 Waiting for     0.0006 sec
2224 Waiting for     0.0384 sec
2225 Waiting for     0.0334 sec
2226 Waiting for     0.0341 sec
2227 #OVERLAP evdw > 1d10   1.00000E+20
2228  #OVERLAPing residues             2
2229    7  17
2230  #OVERLAPing all corrected after             2  random generation
2231 #OVERLAP evdw after   3.66926E+02
2232 Waiting for     0.0341 sec
2233 #OVERLAP evdw > 1d10   1.00000E+20
2234  #OVERLAPing residues             2
2235    4  14
2236  #OVERLAPing all corrected after             1  random generation
2237 #OVERLAP evdw after   5.74008E+08
2238 Waiting for     0.0376 sec
2239 Waiting for     0.0353 sec
2240 Waiting for     0.0333 sec
2241 #OVERLAP evdw > 1d10   1.00000E+20
2242  #OVERLAPing residues             2
2243   19  27
2244  #OVERLAPing all corrected after             1  random generation
2245 #OVERLAP evdw after   2.87235E+06
2246 Waiting for     0.0356 sec
2247 #OVERLAP evdw > 1d10   1.00000E+20
2248  #OVERLAPing residues             2
2249    7  27
2250  #OVERLAPing all corrected after             7  random generation
2251 #OVERLAP evdw after   1.69209E+16
2252 Waiting for     0.0390 sec
2253 Waiting for     0.0007 sec
2254 #OVERLAP evdw > 1d10   1.00000E+20
2255  #OVERLAPing residues             2
2256    5  14
2257  #OVERLAPing all corrected after             2  random generation
2258 #OVERLAP evdw after   3.05291E+08
2259 Waiting for     0.0333 sec
2260 Waiting for     0.0308 sec
2261 #OVERLAP evdw > 1d10   1.00000E+20
2262  #OVERLAPing residues             2
2263    9  25
2264  #OVERLAPing all corrected after             2  random generation
2265 #OVERLAP evdw after   4.03342E+07
2266 Waiting for     0.0338 sec
2267 Waiting for     0.0365 sec
2268 Waiting for     0.0367 sec
2269 Waiting for     0.0010 sec
2270 Waiting for     1.0213 sec
2271 Waiting for     0.0006 sec
2272 Waiting for     0.0007 sec
2273 Waiting for     0.0338 sec
2274 Waiting for     0.0388 sec
2275 Waiting for     0.0317 sec
2276 Waiting for     0.0343 sec
2277 Waiting for     0.0367 sec
2278 Waiting for     0.0006 sec
2279 #OVERLAP evdw > 1d10   1.00000E+20
2280  #OVERLAPing residues             2
2281   12  27
2282  #OVERLAPing all corrected after             1  random generation
2283 #OVERLAP evdw after   1.74118E+07
2284 Waiting for     0.0357 sec
2285 Waiting for     0.0373 sec
2286 #OVERLAP evdw > 1d10   1.00000E+20
2287  #OVERLAPing residues             2
2288    4  25
2289  #OVERLAPing all corrected after             2  random generation
2290 #OVERLAP evdw after   1.29183E+06
2291 Waiting for     0.0405 sec
2292 #OVERLAP evdw > 1d10   1.00000E+20
2293  #OVERLAPing residues             3
2294   11  27  13
2295  #OVERLAPing all corrected after             2  random generation
2296 #OVERLAP evdw after   8.54720E+03
2297 Waiting for     0.0348 sec
2298 Waiting for     0.0358 sec
2299 Waiting for     0.0013 sec
2300 Waiting for     0.0311 sec
2301 Waiting for     0.0006 sec
2302 Waiting for     0.0806 sec
2303 Waiting for     0.0330 sec
2304 Waiting for     0.0350 sec
2305 Waiting for     0.7504 sec
2306 Waiting for     0.0007 sec
2307 Waiting for     0.0337 sec
2308 Waiting for     0.0376 sec
2309 Waiting for     0.0330 sec
2310 Waiting for     0.0696 sec
2311 Waiting for     0.0310 sec
2312 Waiting for     0.0308 sec
2313 Waiting for     0.0366 sec
2314 Waiting for     0.0006 sec
2315 Waiting for     0.0334 sec
2316 Waiting for     0.0406 sec
2317 Waiting for     0.0404 sec
2318 Waiting for     0.0350 sec
2319 Waiting for     0.0006 sec
2320 Waiting for     0.3313 sec
2321 Waiting for     0.0006 sec
2322 Waiting for     0.0668 sec
2323 Waiting for     0.0435 sec
2324 #OVERLAP evdw > 1d10   1.00000E+20
2325  #OVERLAPing residues             2
2326    4  29
2327  #OVERLAPing all corrected after             1  random generation
2328 #OVERLAP evdw after   4.50026E+05
2329 Waiting for     0.0347 sec
2330 #OVERLAP evdw > 1d10   8.06451E+32
2331  #OVERLAPing residues             0
2332
2333  #OVERLAPing all corrected after             1  random generation
2334 #OVERLAP evdw after   8.06451E+32
2335 Waiting for     0.0328 sec
2336 #OVERLAP evdw > 1d10   1.00000E+20
2337  #OVERLAPing residues             4
2338    4  25  17  26
2339  #OVERLAPing all corrected after             5  random generation
2340 #OVERLAP evdw after   8.24259E+08
2341 Waiting for     0.0009 sec
2342 #OVERLAP evdw > 1d10   1.00000E+20
2343  #OVERLAPing residues             2
2344    2  23
2345  #OVERLAPing all corrected after             1  random generation
2346 #OVERLAP evdw after   1.55852E+02
2347 Waiting for     0.0135 sec
2348 #OVERLAP evdw > 1d10   1.00000E+20
2349  #OVERLAPing residues             2
2350    4  27
2351  #OVERLAPing all corrected after             1  random generation
2352 #OVERLAP evdw after   7.67800E+03
2353 Waiting for     0.0007 sec
2354 Waiting for     0.0367 sec
2355 Waiting for     0.0006 sec
2356 Waiting for     0.0373 sec
2357 #OVERLAP evdw > 1d10   1.00000E+20
2358  #OVERLAPing residues             2
2359    5  25
2360  #OVERLAPing all corrected after             1  random generation
2361 #OVERLAP evdw after   1.19296E+05
2362 Waiting for     0.0514 sec
2363 Waiting for     0.0088 sec
2364 Waiting for     0.0370 sec
2365 Waiting for     0.0006 sec
2366 Waiting for     0.0398 sec
2367 Waiting for     0.0397 sec
2368 Waiting for     0.0378 sec
2369 Waiting for     0.0402 sec
2370 Waiting for     0.0332 sec
2371 Waiting for     0.0007 sec
2372 #OVERLAP evdw > 1d10   1.00000E+20
2373  #OVERLAPing residues             4
2374    8  20  12  29
2375  #OVERLAPing all corrected after             1  random generation
2376 #OVERLAP evdw after   6.54891E+07
2377 Waiting for     0.0007 sec
2378 #OVERLAP evdw > 1d10   1.00000E+20
2379  #OVERLAPing residues             2
2380    4  14
2381  #OVERLAPing all corrected after             1  random generation
2382 #OVERLAP evdw after   8.48004E+06
2383 Waiting for     0.0007 sec
2384 Waiting for     0.0006 sec
2385 Waiting for     0.0704 sec
2386 Waiting for     0.0384 sec
2387 Waiting for     0.0612 sec
2388 #OVERLAP evdw > 1d10   1.00000E+20
2389  #OVERLAPing residues             4
2390    4  22   7  25
2391  #OVERLAPing all corrected after             1  random generation
2392 #OVERLAP evdw after   1.10483E+18
2393 Waiting for     0.0384 sec
2394 Waiting for     0.0336 sec
2395 Waiting for     0.0240 sec
2396 Waiting for     0.0403 sec
2397 Waiting for     0.0075 sec
2398 Waiting for     0.0006 sec
2399 Waiting for     0.7760 sec
2400 Waiting for     0.0118 sec
2401 Waiting for     0.0403 sec
2402 Waiting for     0.0405 sec
2403 Waiting for     0.0007 sec
2404 Waiting for     0.0339 sec
2405 Waiting for     0.0005 sec
2406 Waiting for     0.0359 sec
2407 Waiting for     0.0590 sec
2408 Waiting for     0.0371 sec
2409 Waiting for     0.0393 sec
2410 #OVERLAP evdw > 1d10   1.00000E+20
2411  #OVERLAPing residues             2
2412    4  23
2413  #OVERLAPing all corrected after             2  random generation
2414 #OVERLAP evdw after   1.63156E+22
2415 Waiting for     0.0242 sec
2416 Waiting for     0.0006 sec
2417 #OVERLAP evdw > 1d10   1.00000E+20
2418  #OVERLAPing residues             2
2419    8  28
2420  #OVERLAPing NOT all corrected             2
2421    8  28
2422 #OVERLAP evdw after   1.00000E+20
2423 Waiting for     0.0625 sec
2424 Waiting for     0.0006 sec
2425 Waiting for     0.0313 sec
2426 Waiting for     0.0390 sec
2427 Waiting for     0.0006 sec
2428 Waiting for     0.0312 sec
2429 Waiting for     0.0609 sec
2430 Waiting for     0.0006 sec
2431 #OVERLAP evdw > 1d10   1.00000E+20
2432  #OVERLAPing residues             2
2433   20  22
2434  #OVERLAPing all corrected after             1  random generation
2435 #OVERLAP evdw after   1.10921E+03
2436 Waiting for     0.0314 sec
2437 #OVERLAP evdw > 1d10   1.00000E+20
2438  #OVERLAPing residues             2
2439   11  27
2440  #OVERLAPing all corrected after             1  random generation
2441 #OVERLAP evdw after   9.70737E+06
2442 Waiting for     0.0311 sec
2443 Waiting for     0.0013 sec
2444 Waiting for     0.0340 sec
2445 Waiting for     0.0379 sec
2446 Waiting for     0.0007 sec
2447 Waiting for     0.0397 sec
2448 Waiting for     0.0006 sec
2449 Waiting for     0.0390 sec
2450 Waiting for     0.0009 sec
2451 Waiting for     0.0007 sec
2452 Waiting for     0.2958 sec
2453  End of minim, proc           23 time     3717.381374999999     
2454 Processor  23 is finishing work.
2455  Total time    3735.977166000000       sec