-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB023 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 23 iseed(4)= 0 0 -1120 -33511 ran_num 0.5700710415840149 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2531 sec Waiting for 0.0007 sec Waiting for 0.0323 sec Waiting for 0.3442 sec Waiting for 0.0336 sec Waiting for 0.0542 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.55307E+07 Waiting for 0.0379 sec Waiting for 0.0395 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.34534E+03 Waiting for 0.0377 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.15605E+03 Waiting for 0.0353 sec Waiting for 0.0359 sec Waiting for 0.0331 sec Waiting for 0.0341 sec Waiting for 0.0400 sec Waiting for 0.0973 sec Waiting for 0.0122 sec Waiting for 0.0385 sec Waiting for 0.0336 sec Waiting for 0.0386 sec Waiting for 0.0323 sec Waiting for 0.0366 sec Waiting for 0.0373 sec Waiting for 0.0356 sec Waiting for 0.0066 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0398 sec Waiting for 0.0320 sec Waiting for 0.0359 sec Waiting for 0.0007 sec Waiting for 0.0352 sec Waiting for 0.0376 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 4 28 7 18 13 19 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.30626E+16 Waiting for 0.0006 sec Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.80179E+11 Waiting for 0.0006 sec Waiting for 0.0338 sec Waiting for 0.0354 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.29181E+04 Waiting for 0.0402 sec Waiting for 0.0357 sec Waiting for 0.0396 sec Waiting for 0.0379 sec Waiting for 0.0364 sec Waiting for 0.0327 sec Waiting for 0.0376 sec Waiting for 0.0313 sec Waiting for 0.0178 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.39873E+07 Waiting for 0.0357 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.97730E+04 Waiting for 0.0350 sec Waiting for 0.0370 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.23961E+14 Waiting for 0.0006 sec Waiting for 0.0325 sec Waiting for 0.0348 sec Waiting for 0.0321 sec Waiting for 0.0160 sec Waiting for 0.0469 sec Waiting for 0.0369 sec Waiting for 0.0352 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0607 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.17155E+12 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.35868E+15 Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 20 7 11 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46935E+22 Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.40361E+08 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55353E+05 Waiting for 0.0326 sec Waiting for 0.0006 sec Waiting for 0.0522 sec Waiting for 0.0006 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.50328E+12 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0389 sec Waiting for 0.0403 sec Waiting for 0.0316 sec Waiting for 0.0377 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 26 #OVERLAPing NOT all corrected 2 6 26 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0342 sec Waiting for 0.0009 sec Waiting for 0.0005 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 25 18 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.54296E+14 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.46880E+05 Waiting for 0.0384 sec Waiting for 0.0536 sec Waiting for 0.0407 sec Waiting for 0.0391 sec Waiting for 0.0349 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0365 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after -4.35029E+01 Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 5.63603E+25 Waiting for 0.0503 sec Waiting for 0.0371 sec Waiting for 0.0310 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54103E+17 Waiting for 0.0360 sec Waiting for 0.0568 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26314E+09 Waiting for 0.0366 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0317 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.27299E+05 Waiting for 0.0605 sec Waiting for 0.0377 sec Waiting for 0.0423 sec Waiting for 0.0006 sec Waiting for 0.0386 sec Waiting for 0.0363 sec Waiting for 0.0006 sec Waiting for 0.0351 sec Waiting for 0.0383 sec Waiting for 0.0146 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 25 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14418E+36 Waiting for 0.0322 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.65071E+07 Waiting for 0.0564 sec Waiting for 0.0341 sec Waiting for 0.0371 sec Waiting for 0.0387 sec Waiting for 0.0308 sec Waiting for 0.0006 sec Waiting for 0.3021 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 13 16 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.36936E+03 Waiting for 0.0007 sec Waiting for 0.0486 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.98359E+02 Waiting for 0.0403 sec Waiting for 0.0361 sec Waiting for 0.0372 sec Waiting for 0.0399 sec Waiting for 0.0697 sec Waiting for 0.0367 sec Waiting for 0.0350 sec Waiting for 0.0348 sec Waiting for 0.0310 sec Waiting for 0.0006 sec Waiting for 0.0338 sec Waiting for 0.0355 sec Waiting for 0.0316 sec Waiting for 0.0006 sec Waiting for 0.0346 sec Waiting for 0.0312 sec Waiting for 0.0385 sec Waiting for 0.0689 sec Waiting for 0.0456 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71678E+07 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 19 8 23 13 20 #OVERLAPing all corrected after 20 random generation #OVERLAP evdw after 1.12182E+20 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.26051E+14 Waiting for 0.0006 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.25316E+09 Waiting for 0.0380 sec Waiting for 0.0385 sec Waiting for 0.0398 sec Waiting for 0.4230 sec Waiting for 0.0005 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.04029E+07 Waiting for 0.0375 sec Waiting for 0.0349 sec Waiting for 0.0316 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11260E+10 Waiting for 0.0699 sec Waiting for 0.0374 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.59873E+06 Waiting for 0.0006 sec Waiting for 0.0378 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 3.27202E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.27202E+27 Waiting for 0.0584 sec Waiting for 0.0383 sec Waiting for 0.0394 sec Waiting for 0.0343 sec Waiting for 0.0601 sec Waiting for 0.1938 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 10 #OVERLAPing NOT all corrected 2 4 10 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec Waiting for 0.0334 sec Waiting for 0.0652 sec Waiting for 0.0372 sec Waiting for 0.0006 sec Waiting for 0.0324 sec Waiting for 0.0006 sec Waiting for 0.0376 sec Waiting for 0.0344 sec Waiting for 0.0032 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28214E+08 Waiting for 0.0309 sec Waiting for 0.0006 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18417E+02 Waiting for 0.0490 sec Waiting for 0.0007 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.33579E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33579E+24 Waiting for 0.0548 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47763E+06 Waiting for 0.0310 sec Waiting for 0.0346 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 17 4 19 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 2.19309E+14 Waiting for 0.0006 sec Waiting for 0.0492 sec Waiting for 0.0006 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 25 5 14 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.82334E+14 Waiting for 0.0006 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0979 sec Waiting for 0.0228 sec Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0346 sec Waiting for 0.0005 sec Waiting for 0.0328 sec Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.29087E+05 Waiting for 0.0639 sec Waiting for 0.0601 sec Waiting for 0.0007 sec Waiting for 0.0345 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.81176E+09 Waiting for 0.0158 sec Waiting for 0.0388 sec Waiting for 0.0006 sec Waiting for 0.0360 sec Waiting for 0.5746 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.31470E+01 Waiting for 0.0336 sec Waiting for 0.0310 sec Waiting for 0.0006 sec Waiting for 0.0373 sec Waiting for 0.0366 sec Waiting for 0.0006 sec Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04292E+12 Waiting for 0.0291 sec Waiting for 0.0322 sec Waiting for 0.0388 sec Waiting for 0.5167 sec Waiting for 0.0006 sec Waiting for 0.0525 sec Waiting for 0.0352 sec Waiting for 0.0334 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0141 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 2.82951E+11 Waiting for 0.0405 sec Waiting for 0.0359 sec Waiting for 0.0339 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.90531E+08 Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0614 sec Waiting for 0.0314 sec Waiting for 0.0367 sec Waiting for 0.0380 sec Waiting for 0.0377 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.94816E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94816E+20 Waiting for 0.0285 sec Waiting for 0.0313 sec Waiting for 0.0402 sec Waiting for 0.0391 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.72049E+10 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86625E+12 Waiting for 0.0399 sec Waiting for 0.0369 sec Waiting for 0.0336 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0364 sec Waiting for 0.0006 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 8.67069E+31 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.67069E+31 Waiting for 0.0326 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.57413E+14 Waiting for 0.0684 sec Waiting for 0.0006 sec Waiting for 0.0388 sec Waiting for 0.0401 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 24 9 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 6.23057E+05 Waiting for 0.0326 sec Waiting for 0.0383 sec Waiting for 0.0341 sec Waiting for 0.0401 sec Waiting for 0.0403 sec Waiting for 0.0250 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 20 11 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.18493E+12 Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.69178E+11 Waiting for 0.0342 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.79876E+07 Waiting for 0.0638 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.40169E+02 Waiting for 0.0360 sec Waiting for 0.0321 sec Waiting for 0.0337 sec Waiting for 0.0006 sec Waiting for 0.0405 sec Waiting for 0.0347 sec Waiting for 0.0313 sec Waiting for 0.0374 sec Waiting for 0.0384 sec Waiting for 0.0707 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.67194E+10 Waiting for 0.0401 sec Waiting for 0.0006 sec Waiting for 0.0346 sec Waiting for 0.0461 sec Waiting for 0.0345 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60484E+06 Waiting for 0.0355 sec Waiting for 0.0368 sec Waiting for 0.0339 sec Waiting for 0.0389 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.48329E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48329E+26 Waiting for 0.0361 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 4 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.32623E+07 Waiting for 0.0270 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0340 sec Waiting for 0.3033 sec Waiting for 0.0007 sec Waiting for 0.0343 sec Waiting for 0.0007 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17725E+10 Waiting for 0.0390 sec Waiting for 0.0511 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.25941E+16 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.03649E+06 Waiting for 0.0007 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.04553E+13 Waiting for 0.0389 sec Waiting for 0.0006 sec Waiting for 0.0159 sec Waiting for 0.8618 sec Waiting for 0.0006 sec Waiting for 0.0400 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.33924E+06 Waiting for 0.0023 sec Waiting for 0.0375 sec Waiting for 0.0374 sec Waiting for 0.0499 sec Waiting for 0.0006 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.65475E+11 Waiting for 0.0481 sec Waiting for 0.0409 sec Waiting for 0.0006 sec Waiting for 0.0309 sec Waiting for 0.8230 sec Waiting for 0.0006 sec Waiting for 0.0357 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.48620E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48620E+20 Waiting for 0.0356 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.26973E+05 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.53707E+22 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.22479E+06 Waiting for 0.0359 sec Waiting for 0.0530 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0319 sec Waiting for 0.0377 sec Waiting for 0.0372 sec Waiting for 0.0006 sec Waiting for 0.0600 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.32214E+23 Waiting for 0.0349 sec Waiting for 0.0521 sec Waiting for 0.0328 sec Waiting for 0.0338 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.41178E+07 Waiting for 0.0241 sec Waiting for 0.0332 sec Waiting for 0.0289 sec Waiting for 0.0087 sec Waiting for 0.0311 sec Waiting for 0.0404 sec Waiting for 0.0404 sec Waiting for 0.0371 sec Waiting for 0.0006 sec Waiting for 0.0167 sec Waiting for 0.0368 sec Waiting for 0.0408 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82417E+01 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 13 15 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 1.32682E+31 Waiting for 0.0327 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53577E+14 Waiting for 0.0330 sec Waiting for 0.0331 sec Waiting for 0.0320 sec Waiting for 0.0007 sec Waiting for 0.0370 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.50164E+02 Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.78228E+06 Waiting for 0.0402 sec Waiting for 0.0360 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0387 sec Waiting for 0.0345 sec Waiting for 0.0352 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 15 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.56367E+07 Waiting for 0.0007 sec Waiting for 0.0319 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04058E+08 Waiting for 0.0386 sec Waiting for 0.0313 sec Waiting for 0.0349 sec Waiting for 0.0007 sec Waiting for 0.0338 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.13782E+04 Waiting for 0.4345 sec Waiting for 0.0298 sec Waiting for 0.0473 sec Waiting for 0.0881 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 3.38534E+09 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54496E+16 Waiting for 0.0399 sec Waiting for 0.0369 sec Waiting for 0.0916 sec Waiting for 0.0007 sec Waiting for 0.0320 sec Waiting for 0.0522 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 24 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.08030E+08 Waiting for 0.0006 sec Waiting for 0.0355 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38793E+05 Waiting for 0.0379 sec Waiting for 0.1096 sec Waiting for 0.5902 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.74749E+07 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0326 sec Waiting for 0.0314 sec Waiting for 0.0344 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.71807E+08 Waiting for 0.0310 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74668E+19 Waiting for 0.0375 sec Waiting for 0.0335 sec Waiting for 0.0332 sec Waiting for 0.0399 sec Waiting for 0.6636 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05435E+06 Waiting for 0.0006 sec Waiting for 0.0407 sec Waiting for 0.0385 sec Waiting for 0.0952 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55497E+11 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.14769E+09 Waiting for 0.0389 sec Waiting for 0.0398 sec Waiting for 0.0311 sec Waiting for 0.0007 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 22 7 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.01506E+16 Waiting for 0.0374 sec Waiting for 0.0338 sec Waiting for 0.0337 sec Waiting for 0.0348 sec Waiting for 0.8534 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 8 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.99096E+18 Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 17 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.38802E+13 Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04010E+13 Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0376 sec Waiting for 0.0316 sec Waiting for 0.0369 sec Waiting for 0.0367 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.40382E+09 Waiting for 0.0343 sec Waiting for 0.0320 sec Waiting for 0.0401 sec Waiting for 0.0397 sec Waiting for 0.0332 sec Waiting for 0.0007 sec Waiting for 0.0342 sec Waiting for 0.8058 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.58257E+15 Waiting for 0.0400 sec Waiting for 0.0344 sec Waiting for 0.0338 sec Waiting for 0.0006 sec Waiting for 0.0592 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34634E+15 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 22 7 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.98148E+20 Waiting for 0.0006 sec Waiting for 0.0393 sec Waiting for 0.0396 sec Waiting for 0.0335 sec Waiting for 0.0335 sec Waiting for 0.0044 sec Waiting for 0.0324 sec Waiting for 0.0010 sec Waiting for 0.8436 sec Waiting for 0.0006 sec Waiting for 0.0698 sec Waiting for 0.0354 sec Waiting for 0.0308 sec Waiting for 0.0344 sec Waiting for 0.0468 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.40413E+12 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 5 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.45045E+14 Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.81674E+03 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94864E+06 Waiting for 0.0361 sec Waiting for 0.0360 sec Waiting for 0.0401 sec Waiting for 0.0320 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0374 sec Waiting for 0.0404 sec Waiting for 0.0348 sec Waiting for 0.0348 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.65088E+15 Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.41248E+09 Waiting for 0.0329 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 2.13145E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.13145E+20 Waiting for 0.0006 sec Waiting for 0.0504 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 29 3 27 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.53606E+12 Waiting for 0.0006 sec Waiting for 0.0336 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 23 7 26 8 27 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 7.17589E+09 Waiting for 0.0381 sec Waiting for 0.0385 sec Waiting for 0.0133 sec Waiting for 0.0343 sec Waiting for 0.2120 sec Waiting for 0.0494 sec Waiting for 0.0336 sec Waiting for 0.0006 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.98198E+08 Waiting for 0.0379 sec Waiting for 0.0323 sec Waiting for 0.0311 sec Waiting for 0.0006 sec Waiting for 0.0357 sec Waiting for 0.0359 sec Waiting for 0.0330 sec Waiting for 0.0352 sec Waiting for 0.0392 sec Waiting for 0.0324 sec Waiting for 0.0125 sec Waiting for 0.2698 sec Waiting for 0.0005 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.66130E+36 Waiting for 0.0367 sec Waiting for 0.0784 sec Waiting for 0.0007 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.84305E+02 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25933E+31 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.03874E+20 Waiting for 0.0320 sec Waiting for 0.0358 sec Waiting for 0.0006 sec Waiting for 0.0399 sec Waiting for 0.0347 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 6 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.55259E+15 Waiting for 0.0380 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.65967E+10 Waiting for 0.0006 sec Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.8735 sec Waiting for 0.0267 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 29 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.25833E+11 Waiting for 0.0594 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11491E+11 Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 27 28 10 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.99977E+15 Waiting for 0.0220 sec Waiting for 0.0325 sec Waiting for 0.0375 sec Waiting for 0.0390 sec Waiting for 0.0313 sec Waiting for 0.0310 sec Waiting for 0.0327 sec Waiting for 0.0007 sec Waiting for 0.2333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 27 7 23 24 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.25483E+16 Waiting for 0.0375 sec Waiting for 0.0389 sec Waiting for 0.0322 sec Waiting for 0.0388 sec Waiting for 0.0361 sec Waiting for 0.0006 sec Waiting for 0.0387 sec Waiting for 0.0383 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18650E+03 Waiting for 0.0483 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06906E+11 Waiting for 0.0479 sec Waiting for 0.0357 sec Waiting for 0.0540 sec Waiting for 0.0359 sec Waiting for 0.2120 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 26 7 27 8 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 8.53284E+17 Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53005E+32 Waiting for 0.0372 sec Waiting for 0.0365 sec Waiting for 0.0335 sec Waiting for 0.0391 sec Waiting for 0.0380 sec Waiting for 0.0363 sec Waiting for 0.0020 sec Waiting for 0.0006 sec Waiting for 0.0386 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.04227E+03 Waiting for 0.0324 sec Waiting for 0.0351 sec Waiting for 0.0534 sec Waiting for 0.0007 sec Waiting for 0.9454 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.73770E+07 Waiting for 0.0294 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06440E+07 Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 23 7 20 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 2.21625E+21 Waiting for 0.0007 sec Waiting for 0.0422 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.45698E+04 Waiting for 0.0210 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.99085E+14 Waiting for 0.0006 sec Waiting for 0.0587 sec Waiting for 0.0315 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.17834E+06 Waiting for 0.0006 sec Waiting for 0.0384 sec Waiting for 0.0334 sec Waiting for 0.2536 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.62005E+01 Waiting for 0.0006 sec Waiting for 0.0169 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.49168E+09 Waiting for 0.0571 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34606E+10 Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 26 7 27 #OVERLAPing all corrected after 59 random generation #OVERLAP evdw after 1.10541E+20 Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 25 3 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.34890E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37600E+23 Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 24 random generation #OVERLAP evdw after 2.66716E+05 Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.70368E+07 Waiting for 0.0040 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.52558E+10 Waiting for 0.0388 sec Waiting for 0.0363 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22368E+06 Waiting for 0.0341 sec Waiting for 0.0628 sec Waiting for 0.0330 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.25843E+13 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0424 sec Waiting for 0.0310 sec Waiting for 0.0321 sec Waiting for 0.0396 sec Waiting for 0.0390 sec Waiting for 0.0371 sec Waiting for 0.0006 sec Waiting for 0.0351 sec Waiting for 0.0322 sec Waiting for 0.7580 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 7 23 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 3.24134E+10 Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 27 #OVERLAPing NOT all corrected 2 10 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0386 sec Waiting for 0.0315 sec Waiting for 0.0386 sec Waiting for 0.0006 sec Waiting for 0.0308 sec Waiting for 0.0647 sec Waiting for 0.0327 sec Waiting for 0.0361 sec Waiting for 0.0346 sec Waiting for 0.0341 sec Waiting for 0.0344 sec Waiting for 0.0006 sec Waiting for 0.0357 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 27 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.20215E+08 Waiting for 0.4345 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0526 sec Waiting for 0.0006 sec Waiting for 0.0368 sec Waiting for 0.0329 sec Waiting for 0.0316 sec Waiting for 0.0330 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18560E+06 Waiting for 0.0313 sec Waiting for 0.0352 sec Waiting for 0.0318 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.40213E+04 Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0333 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.62113E+17 Waiting for 0.0388 sec Waiting for 0.0376 sec Waiting for 0.0338 sec Waiting for 0.0307 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.62738E+03 Waiting for 0.0329 sec Waiting for 0.0343 sec Waiting for 0.0391 sec Waiting for 0.6165 sec Waiting for 0.0006 sec Waiting for 0.0397 sec Waiting for 0.0006 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 27 #OVERLAPing NOT all corrected 2 10 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0312 sec Waiting for 0.0361 sec Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0363 sec Waiting for 0.0391 sec Waiting for 0.0353 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.34472E+09 Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.17532E+11 Waiting for 0.0368 sec Waiting for 0.0332 sec Waiting for 0.0006 sec Waiting for 0.0362 sec Waiting for 0.0404 sec Waiting for 0.0315 sec Waiting for 0.0246 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49389E+04 Waiting for 0.0426 sec Waiting for 0.0343 sec Waiting for 0.0368 sec Waiting for 0.0488 sec Waiting for 0.0006 sec Waiting for 0.0375 sec Waiting for 0.0401 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0312 sec Waiting for 0.0006 sec Waiting for 0.7159 sec Waiting for 0.0006 sec Waiting for 0.0317 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.47661E+09 Waiting for 0.0299 sec Waiting for 0.0082 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.39736E+08 Waiting for 0.0388 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.44005E+04 Waiting for 0.0213 sec #OVERLAP evdw > 1d10 8.62679E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.62679E+22 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04388E+06 Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 11 26 12 27 #OVERLAPing all corrected after 40 random generation #OVERLAP evdw after 2.58420E+16 Waiting for 0.0006 sec Waiting for 0.0309 sec Waiting for 0.0391 sec Waiting for 0.0333 sec Waiting for 0.0354 sec Waiting for 0.0394 sec Waiting for 0.0403 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14618E+04 Waiting for 0.0472 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.73794E+05 Waiting for 0.0520 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 20 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.71894E+16 Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.61112E+09 Waiting for 0.0321 sec Waiting for 0.0006 sec Waiting for 0.0337 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.69495E+19 Waiting for 0.0007 sec Waiting for 0.0343 sec Waiting for 0.0341 sec Waiting for 0.0380 sec Waiting for 0.0006 sec Waiting for 0.0339 sec Waiting for 1.0226 sec Waiting for 0.0323 sec Waiting for 0.0216 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0557 sec Waiting for 0.0505 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 17 5 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0311 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.23399E+12 Waiting for 0.0007 sec Waiting for 0.0374 sec Waiting for 0.0553 sec Waiting for 0.7643 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.52031E+13 Waiting for 0.0406 sec Waiting for 0.0552 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76941E+12 Waiting for 0.0621 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.73129E+14 Waiting for 0.0007 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.74742E+11 Waiting for 0.0314 sec Waiting for 0.0357 sec Waiting for 0.0370 sec Waiting for 0.0388 sec Waiting for 0.0123 sec Waiting for 0.0362 sec Waiting for 1.0451 sec Waiting for 0.0009 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 3.93274E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.93274E+28 Waiting for 0.0392 sec Waiting for 0.0326 sec Waiting for 0.0352 sec Waiting for 0.0006 sec Waiting for 0.0363 sec Waiting for 0.0368 sec Waiting for 0.0387 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 371 random generation #OVERLAP evdw after 1.07360E+21 Waiting for 0.0312 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 4.64672E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 8 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.24899E+12 Waiting for 0.0589 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 13 7 12 23 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.41326E+12 Waiting for 0.0315 sec Waiting for 0.0356 sec Waiting for 0.0495 sec Waiting for 0.0006 sec Waiting for 0.0323 sec Waiting for 0.0323 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 22 15 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.30297E+24 Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28172E+04 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.61801E+08 Waiting for 0.0319 sec Waiting for 0.0141 sec Waiting for 0.0387 sec Waiting for 0.0171 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.50359E+03 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.97360E+06 Waiting for 0.0007 sec Waiting for 0.0019 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14398E+15 Waiting for 0.0641 sec Waiting for 0.0351 sec Waiting for 0.7847 sec Waiting for 0.0007 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.55932E+07 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.25672E+01 Waiting for 0.0345 sec Waiting for 0.0599 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.86955E+12 Waiting for 0.0087 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.29681E+17 Waiting for 0.0433 sec Waiting for 0.0403 sec Waiting for 0.0326 sec Waiting for 0.0527 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.86341E+17 Waiting for 0.0695 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 2.74042E+14 Waiting for 0.0352 sec Waiting for 0.0006 sec Waiting for 0.0405 sec Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0406 sec Waiting for 0.0384 sec Waiting for 0.0346 sec Waiting for 0.0311 sec Waiting for 0.0379 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08960E+07 Waiting for 0.0337 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.94937E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94937E+23 Waiting for 0.0614 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.41757E+17 Waiting for 0.0006 sec Waiting for 0.0363 sec Waiting for 0.0321 sec Waiting for 0.0006 sec Waiting for 0.0351 sec Waiting for 0.0006 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 17 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.16231E+12 Waiting for 0.0364 sec Waiting for 0.0006 sec Waiting for 0.0587 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 23 17 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.36605E+19 Waiting for 0.0006 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 5 23 7 27 8 #OVERLAPing all corrected after 238 random generation #OVERLAP evdw after 9.40847E+17 Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.49576E+20 Waiting for 0.0936 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 14 19 18 25 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.71118E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.50624E+07 Waiting for 0.0195 sec Waiting for 0.0523 sec Waiting for 0.0346 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 17 27 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 2.28141E+27 Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.78787E+12 Waiting for 0.0381 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.15031E+08 Waiting for 0.0341 sec Waiting for 0.0008 sec Waiting for 0.0006 sec Waiting for 0.0328 sec Waiting for 0.0376 sec Waiting for 0.0398 sec Waiting for 0.0358 sec Waiting for 0.0397 sec Waiting for 0.0403 sec Waiting for 0.0582 sec Waiting for 0.0087 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53274E+10 Waiting for 0.1791 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.00906E+08 Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.85028E+15 Waiting for 0.0387 sec Waiting for 0.0313 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.52412E+08 Waiting for 0.0379 sec Waiting for 0.0006 sec Waiting for 0.0348 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.80964E+11 Waiting for 0.0310 sec Waiting for 0.0392 sec Waiting for 0.0006 sec Waiting for 0.0427 sec Waiting for 0.8650 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.17856E+19 Waiting for 0.0009 sec Waiting for 0.0045 sec Waiting for 0.0007 sec Waiting for 0.0543 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 8.68091E+10 Waiting for 0.0363 sec Waiting for 0.0006 sec Waiting for 0.0496 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 6.40818E+19 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.45464E+12 Waiting for 0.0256 sec Waiting for 0.0393 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.10607E+08 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.92392E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.92392E+21 Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.59110E+06 Waiting for 0.0320 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90849E+03 Waiting for 0.0355 sec Waiting for 0.0400 sec Waiting for 0.0375 sec Waiting for 0.0329 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 25 9 27 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.16834E+09 Waiting for 0.0374 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 2.77436E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.77436E+25 Waiting for 0.0006 sec Waiting for 0.0363 sec Waiting for 0.0345 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.26073E+12 Waiting for 0.1537 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.14647E+04 Waiting for 0.0006 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.52357E+11 Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.95507E+09 Waiting for 0.0348 sec Waiting for 0.0006 sec Waiting for 0.0329 sec Waiting for 0.0373 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 8.16765E+08 Waiting for 0.0377 sec Waiting for 0.0331 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0384 sec Waiting for 0.0334 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.66926E+02 Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.74008E+08 Waiting for 0.0376 sec Waiting for 0.0353 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.87235E+06 Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.69209E+16 Waiting for 0.0390 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.05291E+08 Waiting for 0.0333 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.03342E+07 Waiting for 0.0338 sec Waiting for 0.0365 sec Waiting for 0.0367 sec Waiting for 0.0010 sec Waiting for 1.0213 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0338 sec Waiting for 0.0388 sec Waiting for 0.0317 sec Waiting for 0.0343 sec Waiting for 0.0367 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74118E+07 Waiting for 0.0357 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.29183E+06 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 27 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.54720E+03 Waiting for 0.0348 sec Waiting for 0.0358 sec Waiting for 0.0013 sec Waiting for 0.0311 sec Waiting for 0.0006 sec Waiting for 0.0806 sec Waiting for 0.0330 sec Waiting for 0.0350 sec Waiting for 0.7504 sec Waiting for 0.0007 sec Waiting for 0.0337 sec Waiting for 0.0376 sec Waiting for 0.0330 sec Waiting for 0.0696 sec Waiting for 0.0310 sec Waiting for 0.0308 sec Waiting for 0.0366 sec Waiting for 0.0006 sec Waiting for 0.0334 sec Waiting for 0.0406 sec Waiting for 0.0404 sec Waiting for 0.0350 sec Waiting for 0.0006 sec Waiting for 0.3313 sec Waiting for 0.0006 sec Waiting for 0.0668 sec Waiting for 0.0435 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.50026E+05 Waiting for 0.0347 sec #OVERLAP evdw > 1d10 8.06451E+32 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.06451E+32 Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 17 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 8.24259E+08 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55852E+02 Waiting for 0.0135 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.67800E+03 Waiting for 0.0007 sec Waiting for 0.0367 sec Waiting for 0.0006 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19296E+05 Waiting for 0.0514 sec Waiting for 0.0088 sec Waiting for 0.0370 sec Waiting for 0.0006 sec Waiting for 0.0398 sec Waiting for 0.0397 sec Waiting for 0.0378 sec Waiting for 0.0402 sec Waiting for 0.0332 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 20 12 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.54891E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.48004E+06 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0704 sec Waiting for 0.0384 sec Waiting for 0.0612 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10483E+18 Waiting for 0.0384 sec Waiting for 0.0336 sec Waiting for 0.0240 sec Waiting for 0.0403 sec Waiting for 0.0075 sec Waiting for 0.0006 sec Waiting for 0.7760 sec Waiting for 0.0118 sec Waiting for 0.0403 sec Waiting for 0.0405 sec Waiting for 0.0007 sec Waiting for 0.0339 sec Waiting for 0.0005 sec Waiting for 0.0359 sec Waiting for 0.0590 sec Waiting for 0.0371 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.63156E+22 Waiting for 0.0242 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 28 #OVERLAPing NOT all corrected 2 8 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0625 sec Waiting for 0.0006 sec Waiting for 0.0313 sec Waiting for 0.0390 sec Waiting for 0.0006 sec Waiting for 0.0312 sec Waiting for 0.0609 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10921E+03 Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.70737E+06 Waiting for 0.0311 sec Waiting for 0.0013 sec Waiting for 0.0340 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0006 sec Waiting for 0.0390 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.2958 sec End of minim, proc 23 time 3717.381374999999 Processor 23 is finishing work. Total time 3735.977166000000 sec