added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB022
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB022
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            22  iseed(4)=             0            0        -1073 
47        -53960
48  ran_num   0.2963187992572784     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2530 sec
146 Waiting for     0.0343 sec
147 Waiting for     0.3487 sec
148 Waiting for     0.0006 sec
149 Waiting for     0.0404 sec
150 Waiting for     0.0375 sec
151 Waiting for     0.0056 sec
152 Waiting for     0.0574 sec
153 Waiting for     0.0007 sec
154 Waiting for     0.0318 sec
155 #OVERLAP evdw > 1d10   1.00000E+20
156  #OVERLAPing residues             2
157    9  23
158  #OVERLAPing all corrected after             1  random generation
159 #OVERLAP evdw after   1.20139E+07
160 Waiting for     0.0007 sec
161 #OVERLAP evdw > 1d10   1.00000E+20
162  #OVERLAPing residues             2
163   17  25
164  #OVERLAPing all corrected after             1  random generation
165 #OVERLAP evdw after   1.06990E+05
166 Waiting for     0.0368 sec
167 Waiting for     0.0314 sec
168 Waiting for     0.0369 sec
169 Waiting for     0.0007 sec
170 Waiting for     0.0333 sec
171 Waiting for     0.0008 sec
172 Waiting for     0.0315 sec
173 Waiting for     0.0405 sec
174 Waiting for     0.0006 sec
175 Waiting for     0.0408 sec
176 Waiting for     0.0621 sec
177 #OVERLAP evdw > 1d10   1.00000E+20
178  #OVERLAPing residues             4
179    3  26  11  23
180  #OVERLAPing all corrected after             2  random generation
181 #OVERLAP evdw after   1.56183E+13
182 Waiting for     0.0006 sec
183 Waiting for     0.0554 sec
184 #OVERLAP evdw > 1d10   1.00000E+20
185  #OVERLAPing residues             2
186   17  25
187  #OVERLAPing all corrected after             6  random generation
188 #OVERLAP evdw after   2.94846E+10
189 Waiting for     0.0311 sec
190 #OVERLAP evdw > 1d10   1.00000E+20
191  #OVERLAPing residues             2
192    7  16
193  #OVERLAPing all corrected after             8  random generation
194 #OVERLAP evdw after   2.17018E+13
195 Waiting for     0.0337 sec
196 Waiting for     0.0653 sec
197 Waiting for     0.0006 sec
198 Waiting for     0.0372 sec
199 Waiting for     0.0405 sec
200 Waiting for     0.0350 sec
201 Waiting for     0.0007 sec
202 #OVERLAP evdw > 1d10   1.00000E+20
203  #OVERLAPing residues             2
204   10  29
205  #OVERLAPing all corrected after             5  random generation
206 #OVERLAP evdw after   4.08164E+09
207 Waiting for     0.0323 sec
208 Waiting for     0.0600 sec
209 #OVERLAP evdw > 1d10   1.00000E+20
210  #OVERLAPing residues             2
211    4   7
212  #OVERLAPing all corrected after             1  random generation
213 #OVERLAP evdw after  -2.25728E+01
214 Waiting for     0.0315 sec
215 Waiting for     0.0316 sec
216 Waiting for     0.2176 sec
217 #OVERLAP evdw > 1d10   4.84163E+26
218  #OVERLAPing residues             0
219
220  #OVERLAPing all corrected after             1  random generation
221 #OVERLAP evdw after   4.84163E+26
222 Waiting for     0.0376 sec
223 Waiting for     0.0371 sec
224 #OVERLAP evdw > 1d10   1.00000E+20
225  #OVERLAPing residues             3
226    9  25  26
227  #OVERLAPing all corrected after             7  random generation
228 #OVERLAP evdw after   1.13955E+14
229 Waiting for     0.0338 sec
230 Waiting for     0.0378 sec
231 Waiting for     0.0413 sec
232 #OVERLAP evdw > 1d10   1.00000E+20
233  #OVERLAPing residues             4
234    4  23  20  26
235  #OVERLAPing all corrected after             2  random generation
236 #OVERLAP evdw after   1.28127E+23
237 Waiting for     0.0177 sec
238 Waiting for     0.0385 sec
239 #OVERLAP evdw > 1d10   1.00000E+20
240  #OVERLAPing residues             3
241    4  25   9
242  #OVERLAPing all corrected after             1  random generation
243 #OVERLAP evdw after   1.51667E+16
244 Waiting for     0.0006 sec
245 #OVERLAP evdw > 1d10   1.00000E+20
246  #OVERLAPing residues             4
247    3  17   4  20
248  #OVERLAPing all corrected after             3  random generation
249 #OVERLAP evdw after   4.39308E+08
250 Waiting for     0.0007 sec
251 #OVERLAP evdw > 1d10   1.00000E+20
252  #OVERLAPing residues             2
253   13  15
254  #OVERLAPing all corrected after             1  random generation
255 #OVERLAP evdw after  -6.56554E+00
256 Waiting for     0.0373 sec
257 #OVERLAP evdw > 1d10   1.00000E+20
258  #OVERLAPing residues             4
259    7  19  10  17
260  #OVERLAPing all corrected after             1  random generation
261 #OVERLAP evdw after   4.66554E+05
262 Waiting for     0.0399 sec
263 Waiting for     0.0331 sec
264 Waiting for     0.0329 sec
265 Waiting for     0.0007 sec
266 Waiting for     0.0313 sec
267 Waiting for     0.0007 sec
268 Waiting for     0.0399 sec
269 Waiting for     0.0327 sec
270 Waiting for     0.0354 sec
271 Waiting for     0.0594 sec
272 Waiting for     0.0007 sec
273 Waiting for     0.0006 sec
274 Waiting for     0.0318 sec
275 #OVERLAP evdw > 1d10   1.00000E+20
276  #OVERLAPing residues             2
277    4  17
278  #OVERLAPing all corrected after             1  random generation
279 #OVERLAP evdw after   1.39640E+10
280 Waiting for     0.0007 sec
281 #OVERLAP evdw > 1d10   1.00000E+20
282  #OVERLAPing residues             2
283   11  13
284  #OVERLAPing all corrected after             1  random generation
285 #OVERLAP evdw after   9.19988E+01
286 Waiting for     0.0403 sec
287 Waiting for     0.0007 sec
288 Waiting for     0.0396 sec
289 #OVERLAP evdw > 1d10   1.00000E+20
290  #OVERLAPing residues             2
291    3  14
292  #OVERLAPing all corrected after             2  random generation
293 #OVERLAP evdw after   8.27025E+08
294 Waiting for     0.0007 sec
295 Waiting for     0.0326 sec
296 #OVERLAP evdw > 1d10   1.00000E+20
297  #OVERLAPing residues             2
298    2  26
299  #OVERLAPing all corrected after             1  random generation
300 #OVERLAP evdw after   4.26915E+07
301 Waiting for     0.0321 sec
302 Waiting for     0.0539 sec
303 Waiting for     0.0654 sec
304 Waiting for     0.0089 sec
305 #OVERLAP evdw > 1d10   1.00000E+20
306  #OVERLAPing residues             2
307    4  25
308  #OVERLAPing all corrected after             1  random generation
309 #OVERLAP evdw after   8.65675E+03
310 Waiting for     0.0389 sec
311 Waiting for     0.4206 sec
312 Waiting for     0.0005 sec
313 Waiting for     0.0394 sec
314 #OVERLAP evdw > 1d10   1.00000E+20
315  #OVERLAPing residues             4
316   17  27  19  26
317  #OVERLAPing all corrected after             1  random generation
318 #OVERLAP evdw after   4.94699E+06
319 Waiting for     0.0006 sec
320 Waiting for     0.0043 sec
321 Waiting for     0.0009 sec
322 Waiting for     0.0009 sec
323 Waiting for     0.0007 sec
324 Waiting for     0.0406 sec
325 Waiting for     0.0382 sec
326 #OVERLAP evdw > 1d10   1.00000E+20
327  #OVERLAPing residues             2
328    7  14
329  #OVERLAPing all corrected after             1  random generation
330 #OVERLAP evdw after   3.73380E+08
331 Waiting for     0.0007 sec
332 Waiting for     0.0393 sec
333 Waiting for     0.0007 sec
334 Waiting for     0.0348 sec
335 Waiting for     0.2071 sec
336 Waiting for     0.0007 sec
337 Waiting for     0.0370 sec
338 #OVERLAP evdw > 1d10   1.00000E+20
339  #OVERLAPing residues             2
340    4  17
341  #OVERLAPing all corrected after             2  random generation
342 #OVERLAP evdw after   7.32868E+08
343 Waiting for     0.0006 sec
344 Waiting for     0.0006 sec
345 Waiting for     0.0319 sec
346 Waiting for     0.0378 sec
347 Waiting for     0.0397 sec
348 Waiting for     0.0009 sec
349 Waiting for     0.0234 sec
350 Waiting for     0.0353 sec
351 #OVERLAP evdw > 1d10   1.00000E+20
352  #OVERLAPing residues             2
353    7  20
354  #OVERLAPing all corrected after             1  random generation
355 #OVERLAP evdw after   8.26193E+06
356 Waiting for     0.0006 sec
357 Waiting for     0.0342 sec
358 Waiting for     0.0399 sec
359 Waiting for     0.0006 sec
360 Waiting for     0.0366 sec
361 Waiting for     0.0320 sec
362 Waiting for     0.0005 sec
363 Waiting for     0.0007 sec
364 #OVERLAP evdw > 1d10   1.00000E+20
365  #OVERLAPing residues             2
366    7  14
367  #OVERLAPing all corrected after             1  random generation
368 #OVERLAP evdw after  -1.93477E+01
369 Waiting for     0.0406 sec
370 Waiting for     0.0640 sec
371 #OVERLAP evdw > 1d10   1.00000E+20
372  #OVERLAPing residues             2
373    3  12
374  #OVERLAPing all corrected after             2  random generation
375 #OVERLAP evdw after   4.69369E+05
376 Waiting for     0.0006 sec
377 #OVERLAP evdw > 1d10   1.00000E+20
378  #OVERLAPing residues             4
379    6  20  18  23
380  #OVERLAPing all corrected after             4  random generation
381 #OVERLAP evdw after   3.80686E+12
382 Waiting for     0.0007 sec
383 Waiting for     0.0329 sec
384 Waiting for     0.0389 sec
385 Waiting for     0.0010 sec
386 Waiting for     0.0006 sec
387 Waiting for     0.0631 sec
388 Waiting for     0.0458 sec
389 #OVERLAP evdw > 1d10   1.00000E+20
390  #OVERLAPing residues             2
391    5  12
392  #OVERLAPing all corrected after             1  random generation
393 #OVERLAP evdw after   1.24780E+09
394 Waiting for     0.0397 sec
395 Waiting for     0.0006 sec
396 Waiting for     0.0325 sec
397 Waiting for     0.0007 sec
398 #OVERLAP evdw > 1d10   1.00000E+20
399  #OVERLAPing residues             2
400    3  19
401  #OVERLAPing all corrected after             1  random generation
402 #OVERLAP evdw after   9.87146E+06
403 Waiting for     0.0690 sec
404 #OVERLAP evdw > 1d10   1.00000E+20
405  #OVERLAPing residues             2
406    5  23
407  #OVERLAPing all corrected after             1  random generation
408 #OVERLAP evdw after   2.78507E+04
409 Waiting for     0.0006 sec
410 Waiting for     0.0399 sec
411 Waiting for     0.0041 sec
412 #OVERLAP evdw > 1d10   1.00000E+20
413  #OVERLAPing residues             2
414    3  23
415  #OVERLAPing all corrected after             1  random generation
416 #OVERLAP evdw after   2.84550E+13
417 Waiting for     0.0447 sec
418 Waiting for     0.0006 sec
419 Waiting for     0.0350 sec
420 #OVERLAP evdw > 1d10   4.89702E+25
421  #OVERLAPing residues             0
422
423  #OVERLAPing all corrected after             1  random generation
424 #OVERLAP evdw after   4.89702E+25
425 Waiting for     0.0007 sec
426 Waiting for     0.0310 sec
427 Waiting for     0.0006 sec
428 #OVERLAP evdw > 1d10   1.00000E+20
429  #OVERLAPing residues             2
430    9  22
431  #OVERLAPing all corrected after             1  random generation
432 #OVERLAP evdw after   4.25257E+04
433 Waiting for     0.0355 sec
434 Waiting for     0.0341 sec
435 Waiting for     0.0404 sec
436 #OVERLAP evdw > 1d10   1.00000E+20
437  #OVERLAPing residues             3
438    7  25  17
439  #OVERLAPing all corrected after             5  random generation
440 #OVERLAP evdw after   7.27192E+08
441 Waiting for     0.0375 sec
442 #OVERLAP evdw > 1d10   1.00000E+20
443  #OVERLAPing residues             2
444    4  25
445  #OVERLAPing all corrected after             1  random generation
446 #OVERLAP evdw after   1.33384E+05
447 Waiting for     0.0343 sec
448 Waiting for     0.0351 sec
449 Waiting for     0.0006 sec
450 Waiting for     0.0007 sec
451 Waiting for     0.0423 sec
452 Waiting for     0.0275 sec
453 Waiting for     0.0387 sec
454 Waiting for     0.0398 sec
455 Waiting for     0.0339 sec
456 Waiting for     0.0313 sec
457 #OVERLAP evdw > 1d10   1.00000E+20
458  #OVERLAPing residues             2
459    9  27
460  #OVERLAPing all corrected after             2  random generation
461 #OVERLAP evdw after   8.81229E+20
462 Waiting for     0.0362 sec
463 Waiting for     0.0364 sec
464 Waiting for     0.0151 sec
465 #OVERLAP evdw > 1d10   1.76594E+23
466  #OVERLAPing residues             0
467
468  #OVERLAPing all corrected after             1  random generation
469 #OVERLAP evdw after   1.76594E+23
470 Waiting for     0.0340 sec
471 Waiting for     0.0349 sec
472 #OVERLAP evdw > 1d10   1.00000E+20
473  #OVERLAPing residues             4
474    2  20   3  11
475  #OVERLAPing all corrected after             2  random generation
476 #OVERLAP evdw after   3.13308E+10
477 Waiting for     0.0551 sec
478 #OVERLAP evdw > 1d10   1.00000E+20
479  #OVERLAPing residues             2
480   23  25
481  #OVERLAPing all corrected after             1  random generation
482 #OVERLAP evdw after   1.06915E+04
483 Waiting for     0.0320 sec
484 #OVERLAP evdw > 1d10   1.00000E+20
485  #OVERLAPing residues             2
486   13  17
487  #OVERLAPing all corrected after             1  random generation
488 #OVERLAP evdw after   3.51525E+06
489 Waiting for     0.0367 sec
490 Waiting for     0.0354 sec
491 Waiting for     0.0344 sec
492 Waiting for     0.0006 sec
493 Waiting for     0.0169 sec
494 Waiting for     0.0007 sec
495 Waiting for     0.0370 sec
496 Waiting for     0.0906 sec
497 Waiting for     0.0006 sec
498 Waiting for     0.0400 sec
499 Waiting for     0.0394 sec
500 Waiting for     0.0006 sec
501 #OVERLAP evdw > 1d10   1.00000E+20
502  #OVERLAPing residues             2
503    6  26
504  #OVERLAPing all corrected after             2  random generation
505 #OVERLAP evdw after   1.56025E+15
506 Waiting for     0.0312 sec
507 Waiting for     0.0315 sec
508 Waiting for     0.0006 sec
509 Waiting for     0.0006 sec
510 Waiting for     0.0006 sec
511 Waiting for     0.0347 sec
512 Waiting for     0.0006 sec
513 Waiting for     0.0331 sec
514 Waiting for     0.0006 sec
515 #OVERLAP evdw > 1d10   1.00000E+20
516  #OVERLAPing residues             2
517    4  25
518  #OVERLAPing all corrected after             2  random generation
519 #OVERLAP evdw after   6.66024E+05
520 Waiting for     0.0374 sec
521 Waiting for     0.0371 sec
522 Waiting for     0.0339 sec
523 Waiting for     0.0359 sec
524 Waiting for     0.0387 sec
525 Waiting for     0.0480 sec
526 Waiting for     0.0009 sec
527 Waiting for     0.0005 sec
528 #OVERLAP evdw > 1d10   1.00000E+20
529  #OVERLAPing residues             2
530    7  22
531  #OVERLAPing all corrected after             3  random generation
532 #OVERLAP evdw after   2.36505E+12
533 Waiting for     0.0324 sec
534 #OVERLAP evdw > 1d10   1.00000E+20
535  #OVERLAPing residues             4
536    6  27   8  23
537  #OVERLAPing NOT all corrected             2
538    6  27
539 #OVERLAP evdw after   1.00000E+20
540 Waiting for     0.0360 sec
541 #OVERLAP evdw > 1d10   7.39304E+29
542  #OVERLAPing residues             0
543
544  #OVERLAPing all corrected after             1  random generation
545 #OVERLAP evdw after   7.39304E+29
546 Waiting for     0.0381 sec
547 #OVERLAP evdw > 1d10   1.00000E+20
548  #OVERLAPing residues             2
549    3  25
550  #OVERLAPing all corrected after             1  random generation
551 #OVERLAP evdw after   1.80146E+03
552 Waiting for     0.0376 sec
553 Waiting for     0.0321 sec
554 #OVERLAP evdw > 1d10   1.00000E+20
555  #OVERLAPing residues             2
556   17  22
557  #OVERLAPing all corrected after             1  random generation
558 #OVERLAP evdw after   1.11948E+05
559 Waiting for     0.0345 sec
560 Waiting for     0.0348 sec
561 #OVERLAP evdw > 1d10   1.00000E+20
562  #OVERLAPing residues             2
563   11  20
564  #OVERLAPing all corrected after             2  random generation
565 #OVERLAP evdw after   2.44019E+09
566 Waiting for     0.0006 sec
567 Waiting for     0.0393 sec
568 #OVERLAP evdw > 1d10   1.00000E+20
569  #OVERLAPing residues             2
570    7  18
571  #OVERLAPing all corrected after             3  random generation
572 #OVERLAP evdw after   7.08625E+17
573 Waiting for     0.0358 sec
574 Waiting for     0.0343 sec
575 Waiting for     0.0314 sec
576 Waiting for     0.0322 sec
577 Waiting for     0.0343 sec
578 Waiting for     0.0006 sec
579 Waiting for     0.0009 sec
580 Waiting for     0.0310 sec
581 #OVERLAP evdw > 1d10   6.44662E+27
582  #OVERLAPing residues             0
583
584  #OVERLAPing all corrected after             1  random generation
585 #OVERLAP evdw after   6.44662E+27
586 Waiting for     0.0522 sec
587 #OVERLAP evdw > 1d10   1.00000E+20
588  #OVERLAPing residues             2
589    5  14
590  #OVERLAPing all corrected after             1  random generation
591 #OVERLAP evdw after   4.18078E+13
592 Waiting for     0.0339 sec
593 Waiting for     0.0624 sec
594 #OVERLAP evdw > 1d10   1.00000E+20
595  #OVERLAPing residues             6
596   13  27  14  23  15  17
597  #OVERLAPing all corrected after             2  random generation
598 #OVERLAP evdw after   2.90799E+12
599 Waiting for     0.0383 sec
600 Waiting for     0.0329 sec
601 Waiting for     0.0347 sec
602 Waiting for     0.0313 sec
603 Waiting for     0.0099 sec
604 #OVERLAP evdw > 1d10   1.00000E+20
605  #OVERLAPing residues             3
606    2  25   3
607  #OVERLAPing all corrected after             1  random generation
608 #OVERLAP evdw after   1.33200E+06
609 Waiting for     0.0307 sec
610 Waiting for     0.0007 sec
611 #OVERLAP evdw > 1d10   1.00000E+20
612  #OVERLAPing residues             2
613    5  25
614  #OVERLAPing all corrected after            70  random generation
615 #OVERLAP evdw after   8.56958E+18
616 Waiting for     0.0328 sec
617 #OVERLAP evdw > 1d10   1.00000E+20
618  #OVERLAPing residues             4
619   13  26  14  27
620  #OVERLAPing all corrected after             1  random generation
621 #OVERLAP evdw after   1.81238E+10
622 Waiting for     0.0334 sec
623 Waiting for     0.0561 sec
624 #OVERLAP evdw > 1d10   1.00000E+20
625  #OVERLAPing residues             2
626    8  16
627  #OVERLAPing all corrected after             1  random generation
628 #OVERLAP evdw after   2.37933E+03
629 Waiting for     0.0006 sec
630 #OVERLAP evdw > 1d10   1.00000E+20
631  #OVERLAPing residues             4
632    3  23   4  25
633  #OVERLAPing all corrected after             1  random generation
634 #OVERLAP evdw after   7.97114E+12
635 Waiting for     0.0006 sec
636 Waiting for     0.5123 sec
637 Waiting for     0.0006 sec
638 #OVERLAP evdw > 1d10   1.00000E+20
639  #OVERLAPing residues             2
640   15  26
641  #OVERLAPing all corrected after             1  random generation
642 #OVERLAP evdw after   1.70403E+14
643 Waiting for     0.0602 sec
644 #OVERLAP evdw > 1d10   1.00000E+20
645  #OVERLAPing residues             4
646    9  16  11  15
647  #OVERLAPing all corrected after             1  random generation
648 #OVERLAP evdw after   1.42767E+08
649 Waiting for     0.0553 sec
650 #OVERLAP evdw > 1d10   1.00000E+20
651  #OVERLAPing residues             2
652    7  22
653  #OVERLAPing all corrected after             2  random generation
654 #OVERLAP evdw after   2.36606E+12
655 Waiting for     0.0316 sec
656 Waiting for     0.0320 sec
657 Waiting for     0.0383 sec
658 Waiting for     0.0007 sec
659 Waiting for     0.0348 sec
660 Waiting for     0.0169 sec
661 #OVERLAP evdw > 1d10   1.00000E+20
662  #OVERLAPing residues             2
663    8  12
664  #OVERLAPing all corrected after             1  random generation
665 #OVERLAP evdw after   8.13138E+03
666 Waiting for     0.0344 sec
667 Waiting for     0.0625 sec
668 Waiting for     0.0376 sec
669 Waiting for     0.0541 sec
670 Waiting for     0.0315 sec
671 Waiting for     0.0338 sec
672 Waiting for     0.0010 sec
673 Waiting for     0.0007 sec
674 #OVERLAP evdw > 1d10   1.00000E+20
675  #OVERLAPing residues             4
676    4  14   9  21
677  #OVERLAPing all corrected after             1  random generation
678 #OVERLAP evdw after   2.19874E+11
679 Waiting for     0.0007 sec
680 Waiting for     0.0405 sec
681 #OVERLAP evdw > 1d10   1.00000E+20
682  #OVERLAPing residues             2
683   20  23
684  #OVERLAPing all corrected after             1  random generation
685 #OVERLAP evdw after   1.76013E+03
686 Waiting for     0.0007 sec
687 Waiting for     0.0006 sec
688 Waiting for     0.0354 sec
689 Waiting for     0.0378 sec
690 Waiting for     0.0516 sec
691 #OVERLAP evdw > 1d10   1.00000E+20
692  #OVERLAPing residues             6
693    7  27   8  26   9  24
694  #OVERLAPing all corrected after             2  random generation
695 #OVERLAP evdw after   1.31235E+06
696 Waiting for     0.0006 sec
697 Waiting for     0.0318 sec
698 Waiting for     0.0314 sec
699 Waiting for     0.0337 sec
700 Waiting for     0.0406 sec
701 Waiting for     0.0345 sec
702 Waiting for     0.0364 sec
703 #OVERLAP evdw > 1d10   1.00000E+20
704  #OVERLAPing residues             2
705   12  22
706  #OVERLAPing all corrected after             1  random generation
707 #OVERLAP evdw after   3.57173E+15
708 Waiting for     0.0381 sec
709 Waiting for     0.0383 sec
710 #OVERLAP evdw > 1d10   1.00000E+20
711  #OVERLAPing residues             8
712    3  25   4  26   5  27   7  29
713  #OVERLAPing all corrected after             9  random generation
714 #OVERLAP evdw after   1.77680E+30
715 Waiting for     0.0132 sec
716 Waiting for     0.0351 sec
717 #OVERLAP evdw > 1d10   1.00000E+20
718  #OVERLAPing residues             2
719    4  27
720  #OVERLAPing all corrected after             1  random generation
721 #OVERLAP evdw after   5.92680E+04
722 Waiting for     0.0369 sec
723 Waiting for     0.0342 sec
724 Waiting for     0.0368 sec
725 Waiting for     0.0477 sec
726 Waiting for     0.0315 sec
727 Waiting for     0.0162 sec
728 Waiting for     0.0006 sec
729 Waiting for     0.1112 sec
730 Waiting for     0.0120 sec
731 Waiting for     0.0566 sec
732 Waiting for     0.0332 sec
733 Waiting for     0.0374 sec
734 #OVERLAP evdw > 1d10   1.00000E+20
735  #OVERLAPing residues             3
736    9  23  26
737  #OVERLAPing all corrected after             2  random generation
738 #OVERLAP evdw after   7.97723E+23
739 Waiting for     0.0006 sec
740 Waiting for     0.0397 sec
741 #OVERLAP evdw > 1d10   1.00000E+20
742  #OVERLAPing residues             2
743   11  27
744  #OVERLAPing all corrected after             1  random generation
745 #OVERLAP evdw after   5.92132E+03
746 Waiting for     0.0007 sec
747 #OVERLAP evdw > 1d10   1.00000E+20
748  #OVERLAPing residues             2
749    9  27
750  #OVERLAPing all corrected after             2  random generation
751 #OVERLAP evdw after   1.71480E+06
752 Waiting for     0.0397 sec
753 Waiting for     0.0356 sec
754 #OVERLAP evdw > 1d10   1.00000E+20
755  #OVERLAPing residues             2
756   11  27
757  #OVERLAPing all corrected after             1  random generation
758 #OVERLAP evdw after   9.95150E+10
759 Waiting for     0.0006 sec
760 Waiting for     0.0927 sec
761 Waiting for     0.0007 sec
762 Waiting for     0.0006 sec
763 #OVERLAP evdw > 1d10   1.00000E+20
764  #OVERLAPing residues             4
765    6  23  11  25
766  #OVERLAPing all corrected after             2  random generation
767 #OVERLAP evdw after   2.04217E+07
768 Waiting for     0.0113 sec
769 Waiting for     0.0609 sec
770 Waiting for     0.0309 sec
771 #OVERLAP evdw > 1d10   1.00000E+20
772  #OVERLAPing residues             2
773   19  27
774  #OVERLAPing all corrected after           181  random generation
775 #OVERLAP evdw after   1.13349E+13
776 Waiting for     0.0344 sec
777 Waiting for     0.0408 sec
778 Waiting for     0.0006 sec
779 Waiting for     0.0395 sec
780 Waiting for     0.0646 sec
781 #OVERLAP evdw > 1d10   3.22511E+20
782  #OVERLAPing residues             0
783
784  #OVERLAPing all corrected after             1  random generation
785 #OVERLAP evdw after   3.22511E+20
786 Waiting for     0.0007 sec
787 Waiting for     0.0322 sec
788 Waiting for     0.0006 sec
789 Waiting for     0.0384 sec
790 #OVERLAP evdw > 1d10   1.00000E+20
791  #OVERLAPing residues             2
792    9  12
793  #OVERLAPing all corrected after             1  random generation
794 #OVERLAP evdw after   3.97165E+05
795 Waiting for     0.0329 sec
796 #OVERLAP evdw > 1d10   1.37216E+24
797  #OVERLAPing residues             0
798
799  #OVERLAPing all corrected after             1  random generation
800 #OVERLAP evdw after   1.37216E+24
801 Waiting for     0.0311 sec
802 Waiting for     0.0406 sec
803 Waiting for     0.0540 sec
804 Waiting for     0.0394 sec
805 Waiting for     0.0350 sec
806 Waiting for     0.0007 sec
807 Waiting for     0.0006 sec
808 Waiting for     0.0370 sec
809 #OVERLAP evdw > 1d10   1.00000E+20
810  #OVERLAPing residues             2
811    7  19
812  #OVERLAPing all corrected after             2  random generation
813 #OVERLAP evdw after   2.84261E+11
814 Waiting for     0.0356 sec
815 Waiting for     0.0366 sec
816 Waiting for     0.0007 sec
817 Waiting for     0.0683 sec
818 Waiting for     0.0341 sec
819 Waiting for     0.0351 sec
820 Waiting for     0.0300 sec
821 #OVERLAP evdw > 1d10   1.00000E+20
822  #OVERLAPing residues             2
823    5  27
824  #OVERLAPing all corrected after             2  random generation
825 #OVERLAP evdw after   1.58387E+04
826 Waiting for     0.0370 sec
827 Waiting for     0.0007 sec
828 Waiting for     0.0353 sec
829 Waiting for     0.0375 sec
830 Waiting for     0.0411 sec
831 Waiting for     0.0315 sec
832 #OVERLAP evdw > 1d10   2.49876E+20
833  #OVERLAPing residues             0
834
835  #OVERLAPing all corrected after             1  random generation
836 #OVERLAP evdw after   2.49876E+20
837 Waiting for     0.0007 sec
838 #OVERLAP evdw > 1d10   1.00000E+20
839  #OVERLAPing residues             2
840   11  12
841  #OVERLAPing all corrected after             1  random generation
842 #OVERLAP evdw after  -1.21588E+00
843 Waiting for     0.0362 sec
844 Waiting for     0.0006 sec
845 Waiting for     0.0411 sec
846 Waiting for     0.0405 sec
847 #OVERLAP evdw > 1d10   1.00000E+20
848  #OVERLAPing residues             2
849   18  25
850  #OVERLAPing all corrected after             1  random generation
851 #OVERLAP evdw after   7.12888E+09
852 Waiting for     0.0388 sec
853 Waiting for     0.0371 sec
854 Waiting for     0.0665 sec
855 Waiting for     0.0353 sec
856 #OVERLAP evdw > 1d10   1.00000E+20
857  #OVERLAPing residues             4
858    7  27   9  26
859  #OVERLAPing all corrected after             4  random generation
860 #OVERLAP evdw after   2.91613E+24
861 Waiting for     0.0250 sec
862 Waiting for     0.0338 sec
863 Waiting for     0.0356 sec
864 #OVERLAP evdw > 1d10   1.00000E+20
865  #OVERLAPing residues             2
866    4  21
867  #OVERLAPing all corrected after             1  random generation
868 #OVERLAP evdw after   1.10144E+25
869 Waiting for     0.0006 sec
870 Waiting for     0.0358 sec
871 #OVERLAP evdw > 1d10   1.00000E+20
872  #OVERLAPing residues             3
873    4  25  16
874  #OVERLAPing all corrected after             1  random generation
875 #OVERLAP evdw after   4.15319E+06
876 Waiting for     0.0723 sec
877 #OVERLAP evdw > 1d10   1.00000E+20
878  #OVERLAPing residues             6
879    2  25   5  13  12  27
880  #OVERLAPing all corrected after             1  random generation
881 #OVERLAP evdw after   7.57509E+11
882 Waiting for     0.0319 sec
883 Waiting for     0.0007 sec
884 Waiting for     0.0383 sec
885 #OVERLAP evdw > 1d10   1.00000E+20
886  #OVERLAPing residues             4
887    8  21   9  20
888  #OVERLAPing all corrected after             2  random generation
889 #OVERLAP evdw after   7.41243E+26
890 Waiting for     0.0006 sec
891 Waiting for     0.0401 sec
892 Waiting for     0.0343 sec
893 Waiting for     0.0412 sec
894 Waiting for     0.0337 sec
895 #OVERLAP evdw > 1d10   1.00000E+20
896  #OVERLAPing residues             2
897    2  25
898  #OVERLAPing all corrected after             1  random generation
899 #OVERLAP evdw after  -3.76838E+01
900 Waiting for     0.0396 sec
901 Waiting for     0.0176 sec
902 Waiting for     0.0401 sec
903 Waiting for     0.0314 sec
904 Waiting for     0.0355 sec
905 #OVERLAP evdw > 1d10   1.00000E+20
906  #OVERLAPing residues             2
907   11  25
908  #OVERLAPing all corrected after             2  random generation
909 #OVERLAP evdw after   6.97908E+12
910 Waiting for     0.0007 sec
911 #OVERLAP evdw > 1d10   1.00000E+20
912  #OVERLAPing residues             7
913    4  23  25   7  26   8  27
914  #OVERLAPing all corrected after             9  random generation
915 #OVERLAP evdw after   8.60032E+11
916 Waiting for     0.0329 sec
917 #OVERLAP evdw > 1d10   1.00000E+20
918  #OVERLAPing residues             2
919    4  22
920  #OVERLAPing all corrected after             1  random generation
921 #OVERLAP evdw after   6.25251E+09
922 Waiting for     0.0006 sec
923 Waiting for     0.0364 sec
924 Waiting for     0.0583 sec
925 Waiting for     0.0007 sec
926 Waiting for     0.0007 sec
927 #OVERLAP evdw > 1d10   1.00000E+20
928  #OVERLAPing residues             2
929   16  20
930  #OVERLAPing all corrected after             1  random generation
931 #OVERLAP evdw after   2.18871E+07
932 Waiting for     0.0370 sec
933 Waiting for     0.0007 sec
934 Waiting for     0.0705 sec
935 #OVERLAP evdw > 1d10   1.00000E+20
936  #OVERLAPing residues             2
937    9  29
938  #OVERLAPing all corrected after             3  random generation
939 #OVERLAP evdw after   4.88638E+04
940 Waiting for     0.0336 sec
941 Waiting for     0.0007 sec
942 Waiting for     0.0336 sec
943 #OVERLAP evdw > 1d10   1.00000E+20
944  #OVERLAPing residues             4
945    3  20   4  21
946  #OVERLAPing all corrected after             1  random generation
947 #OVERLAP evdw after   8.28206E+06
948 Waiting for     0.0007 sec
949 Waiting for     0.0461 sec
950 Waiting for     0.0353 sec
951 Waiting for     0.0030 sec
952 Waiting for     0.0336 sec
953 #OVERLAP evdw > 1d10   1.00000E+20
954  #OVERLAPing residues             2
955   21  25
956  #OVERLAPing all corrected after             1  random generation
957 #OVERLAP evdw after   7.78473E+00
958 Waiting for     0.2331 sec
959 Waiting for     0.0007 sec
960 Waiting for     0.0006 sec
961 #OVERLAP evdw > 1d10   1.00000E+20
962  #OVERLAPing residues             3
963    7  13  14
964  #OVERLAPing all corrected after             5  random generation
965 #OVERLAP evdw after   2.47499E+14
966 Waiting for     0.0007 sec
967 Waiting for     0.0365 sec
968 Waiting for     0.0006 sec
969 #OVERLAP evdw > 1d10   1.00000E+20
970  #OVERLAPing residues             4
971    8  26   9  25
972  #OVERLAPing all corrected after             1  random generation
973 #OVERLAP evdw after   2.07228E+24
974 Waiting for     0.0376 sec
975 Waiting for     0.0315 sec
976 Waiting for     0.0369 sec
977 #OVERLAP evdw > 1d10   1.00000E+20
978  #OVERLAPing residues             4
979    5  25   7  26
980  #OVERLAPing all corrected after             7  random generation
981 #OVERLAP evdw after   7.30899E+16
982 Waiting for     0.0362 sec
983 #OVERLAP evdw > 1d10   1.00000E+20
984  #OVERLAPing residues             2
985    6  13
986  #OVERLAPing all corrected after             1  random generation
987 #OVERLAP evdw after   5.78169E+04
988 Waiting for     0.0006 sec
989 Waiting for     0.0637 sec
990 Waiting for     0.0309 sec
991 Waiting for     0.0127 sec
992 Waiting for     0.0332 sec
993 Waiting for     0.0381 sec
994 #OVERLAP evdw > 1d10   1.00000E+20
995  #OVERLAPing residues             4
996    7  20  13  21
997  #OVERLAPing all corrected after             2  random generation
998 #OVERLAP evdw after   2.14350E+16
999 Waiting for     0.0365 sec
1000 Waiting for     0.0322 sec
1001 #OVERLAP evdw > 1d10   1.00000E+20
1002  #OVERLAPing residues             2
1003    6  24
1004  #OVERLAPing all corrected after             1  random generation
1005 #OVERLAP evdw after   6.47535E+08
1006 Waiting for     0.0389 sec
1007 Waiting for     0.0316 sec
1008 Waiting for     0.0386 sec
1009 Waiting for     0.0405 sec
1010 #OVERLAP evdw > 1d10   1.00000E+20
1011  #OVERLAPing residues             2
1012    4  21
1013  #OVERLAPing all corrected after             1  random generation
1014 #OVERLAP evdw after   2.36444E+06
1015 Waiting for     0.0006 sec
1016 Waiting for     0.0365 sec
1017 Waiting for     0.0356 sec
1018 Waiting for     0.0327 sec
1019 #OVERLAP evdw > 1d10   1.00000E+20
1020  #OVERLAPing residues             4
1021    7  26  12  27
1022  #OVERLAPing all corrected after             2  random generation
1023 #OVERLAP evdw after   1.18446E+22
1024 Waiting for     0.0432 sec
1025 Waiting for     0.0404 sec
1026 Waiting for     0.0375 sec
1027 Waiting for     0.0385 sec
1028 Waiting for     0.0405 sec
1029 Waiting for     0.0185 sec
1030 Waiting for     0.5587 sec
1031 Waiting for     0.0006 sec
1032 #OVERLAP evdw > 1d10   1.00000E+20
1033  #OVERLAPing residues             2
1034    7  29
1035  #OVERLAPing all corrected after             1  random generation
1036 #OVERLAP evdw after   2.42198E+35
1037 Waiting for     0.0379 sec
1038 Waiting for     0.0353 sec
1039 Waiting for     0.0396 sec
1040 Waiting for     0.0006 sec
1041 #OVERLAP evdw > 1d10   1.00000E+20
1042  #OVERLAPing residues             4
1043    8  29  10  26
1044  #OVERLAPing all corrected after             4  random generation
1045 #OVERLAP evdw after   8.37328E+14
1046 Waiting for     0.0512 sec
1047 Waiting for     0.0362 sec
1048 Waiting for     0.0395 sec
1049 Waiting for     0.0006 sec
1050 Waiting for     0.0379 sec
1051 Waiting for     0.0007 sec
1052 Waiting for     0.0389 sec
1053 #OVERLAP evdw > 1d10   1.00000E+20
1054  #OVERLAPing residues             2
1055    6  27
1056  #OVERLAPing all corrected after             1  random generation
1057 #OVERLAP evdw after   4.35160E+03
1058 Waiting for     0.0327 sec
1059 Waiting for     0.0338 sec
1060 #OVERLAP evdw > 1d10   1.00000E+20
1061  #OVERLAPing residues             2
1062    7  22
1063  #OVERLAPing all corrected after             1  random generation
1064 #OVERLAP evdw after   3.87275E+04
1065 Waiting for     0.0006 sec
1066 Waiting for     0.0007 sec
1067 Waiting for     0.0405 sec
1068 Waiting for     0.5905 sec
1069 Waiting for     0.0083 sec
1070 Waiting for     0.0006 sec
1071 Waiting for     0.0007 sec
1072 Waiting for     0.0333 sec
1073 Waiting for     0.0347 sec
1074 Waiting for     0.0006 sec
1075 Waiting for     0.0006 sec
1076 #OVERLAP evdw > 1d10   1.00000E+20
1077  #OVERLAPing residues             2
1078    5  29
1079  #OVERLAPing all corrected after             1  random generation
1080 #OVERLAP evdw after   1.08158E+08
1081 Waiting for     0.0707 sec
1082 #OVERLAP evdw > 1d10   1.00000E+20
1083  #OVERLAPing residues             2
1084    9  27
1085  #OVERLAPing all corrected after             3  random generation
1086 #OVERLAP evdw after   6.45176E+07
1087 Waiting for     0.0218 sec
1088 Waiting for     0.0321 sec
1089 Waiting for     0.0006 sec
1090 Waiting for     0.0352 sec
1091 #OVERLAP evdw > 1d10   1.00000E+20
1092  #OVERLAPing residues             2
1093    5  27
1094  #OVERLAPing NOT all corrected             2
1095    5  27
1096 #OVERLAP evdw after   1.00000E+20
1097 Waiting for     0.0007 sec
1098 Waiting for     0.0320 sec
1099 Waiting for     0.0340 sec
1100 Waiting for     0.0557 sec
1101 Waiting for     0.0391 sec
1102 Waiting for     0.0361 sec
1103 Waiting for     0.0334 sec
1104 Waiting for     0.0006 sec
1105 Waiting for     0.0385 sec
1106 Waiting for     0.0006 sec
1107 Waiting for     0.0360 sec
1108 #OVERLAP evdw > 1d10   1.00000E+20
1109  #OVERLAPing residues             2
1110    7  19
1111  #OVERLAPing all corrected after           155  random generation
1112 #OVERLAP evdw after   1.07701E+13
1113 Waiting for     0.0403 sec
1114 Waiting for     0.0347 sec
1115 Waiting for     0.0007 sec
1116 Waiting for     0.0430 sec
1117 Waiting for     0.0403 sec
1118 Waiting for     0.0363 sec
1119 #OVERLAP evdw > 1d10   1.00000E+20
1120  #OVERLAPing residues             2
1121    9  14
1122  #OVERLAPing all corrected after             1  random generation
1123 #OVERLAP evdw after  -4.82784E+01
1124 Waiting for     0.0006 sec
1125 Waiting for     0.8278 sec
1126 #OVERLAP evdw > 1d10   3.98418E+21
1127  #OVERLAPing residues             0
1128
1129  #OVERLAPing all corrected after             1  random generation
1130 #OVERLAP evdw after   3.98418E+21
1131 Waiting for     0.0005 sec
1132 Waiting for     0.0006 sec
1133 #OVERLAP evdw > 1d10   1.00000E+20
1134  #OVERLAPing residues             2
1135    4  25
1136  #OVERLAPing all corrected after             2  random generation
1137 #OVERLAP evdw after   1.98917E+17
1138 Waiting for     0.0385 sec
1139 Waiting for     0.0006 sec
1140 #OVERLAP evdw > 1d10   1.00000E+20
1141  #OVERLAPing residues             2
1142    7  27
1143  #OVERLAPing all corrected after             3  random generation
1144 #OVERLAP evdw after   1.64376E+17
1145 Waiting for     0.0007 sec
1146 Waiting for     0.0324 sec
1147 Waiting for     0.0007 sec
1148 Waiting for     0.0381 sec
1149 #OVERLAP evdw > 1d10   1.00000E+20
1150  #OVERLAPing residues             2
1151    4   7
1152  #OVERLAPing all corrected after             1  random generation
1153 #OVERLAP evdw after   2.16986E+05
1154 Waiting for     0.0007 sec
1155 #OVERLAP evdw > 1d10   1.00000E+20
1156  #OVERLAPing residues             2
1157   17  27
1158  #OVERLAPing all corrected after             8  random generation
1159 #OVERLAP evdw after   1.06011E+09
1160 Waiting for     0.0308 sec
1161 #OVERLAP evdw > 1d10   1.00000E+20
1162  #OVERLAPing residues             2
1163    3  17
1164  #OVERLAPing all corrected after             1  random generation
1165 #OVERLAP evdw after   8.05095E+05
1166 Waiting for     0.0395 sec
1167 #OVERLAP evdw > 1d10   1.00000E+20
1168  #OVERLAPing residues             4
1169    5  22   9  11
1170  #OVERLAPing all corrected after             1  random generation
1171 #OVERLAP evdw after   2.05527E+09
1172 Waiting for     0.0394 sec
1173 Waiting for     0.0377 sec
1174 Waiting for     0.0345 sec
1175 Waiting for     0.0330 sec
1176 #OVERLAP evdw > 1d10   1.00000E+20
1177  #OVERLAPing residues             2
1178    2  27
1179  #OVERLAPing all corrected after             1  random generation
1180 #OVERLAP evdw after   6.80367E+09
1181 Waiting for     0.0007 sec
1182 Waiting for     0.0454 sec
1183 Waiting for     0.3666 sec
1184 Waiting for     0.0139 sec
1185 Waiting for     0.0376 sec
1186 Waiting for     0.0402 sec
1187 Waiting for     0.0352 sec
1188 Waiting for     0.0407 sec
1189 Waiting for     0.0006 sec
1190 Waiting for     0.0348 sec
1191 Waiting for     0.0007 sec
1192 #OVERLAP evdw > 1d10   1.00000E+20
1193  #OVERLAPing residues             7
1194    4  23  25   7  26   8  27
1195  #OVERLAPing all corrected after            61  random generation
1196 #OVERLAP evdw after   4.45396E+17
1197 Waiting for     0.0355 sec
1198 Waiting for     0.0308 sec
1199 Waiting for     0.0384 sec
1200 #OVERLAP evdw > 1d10   1.00000E+20
1201  #OVERLAPing residues             2
1202   14  26
1203  #OVERLAPing all corrected after             1  random generation
1204 #OVERLAP evdw after   5.87816E+07
1205 Waiting for     0.0370 sec
1206 Waiting for     0.0006 sec
1207 #OVERLAP evdw > 1d10   1.00000E+20
1208  #OVERLAPing residues             2
1209   12  23
1210  #OVERLAPing all corrected after             1  random generation
1211 #OVERLAP evdw after   3.88019E+03
1212 Waiting for     0.0370 sec
1213 Waiting for     0.0320 sec
1214 Waiting for     0.0006 sec
1215 Waiting for     0.0329 sec
1216 Waiting for     0.0361 sec
1217 Waiting for     0.0350 sec
1218 Waiting for     0.0006 sec
1219 Waiting for     0.0382 sec
1220 #OVERLAP evdw > 1d10   1.00000E+20
1221  #OVERLAPing residues             2
1222   16  17
1223  #OVERLAPing all corrected after             1  random generation
1224 #OVERLAP evdw after   1.73519E+15
1225 Waiting for     0.0318 sec
1226 Waiting for     0.0005 sec
1227 #OVERLAP evdw > 1d10   1.00000E+20
1228  #OVERLAPing residues             4
1229    5  25   7  26
1230  #OVERLAPing all corrected after             5  random generation
1231 #OVERLAP evdw after   1.47225E+12
1232 Waiting for     0.0371 sec
1233 Waiting for     0.0320 sec
1234 Waiting for     0.0384 sec
1235 Waiting for     0.0367 sec
1236 Waiting for     0.6562 sec
1237 Waiting for     0.0006 sec
1238 Waiting for     0.0397 sec
1239 Waiting for     0.0006 sec
1240 Waiting for     0.0348 sec
1241 #OVERLAP evdw > 1d10   1.00000E+20
1242  #OVERLAPing residues             2
1243    8  27
1244  #OVERLAPing all corrected after             1  random generation
1245 #OVERLAP evdw after   7.08676E+06
1246 Waiting for     0.0318 sec
1247 #OVERLAP evdw > 1d10   1.00000E+20
1248  #OVERLAPing residues             2
1249    4  17
1250  #OVERLAPing all corrected after             1  random generation
1251 #OVERLAP evdw after   1.48874E+04
1252 Waiting for     0.0335 sec
1253 Waiting for     0.0346 sec
1254 Waiting for     0.0317 sec
1255 Waiting for     0.0007 sec
1256 Waiting for     0.0380 sec
1257 Waiting for     0.0007 sec
1258 #OVERLAP evdw > 1d10   1.00000E+20
1259  #OVERLAPing residues             2
1260    4  11
1261  #OVERLAPing all corrected after             1  random generation
1262 #OVERLAP evdw after   3.07112E+12
1263 Waiting for     0.0006 sec
1264 Waiting for     0.0035 sec
1265 #OVERLAP evdw > 1d10   1.00000E+20
1266  #OVERLAPing residues             2
1267    9  14
1268  #OVERLAPing all corrected after             1  random generation
1269 #OVERLAP evdw after   2.51041E+05
1270 Waiting for     0.0353 sec
1271 Waiting for     0.0007 sec
1272 Waiting for     0.0325 sec
1273 Waiting for     0.0385 sec
1274 Waiting for     0.0341 sec
1275 Waiting for     0.0321 sec
1276 Waiting for     0.0006 sec
1277 #OVERLAP evdw > 1d10   1.00000E+20
1278  #OVERLAPing residues             2
1279   13  29
1280  #OVERLAPing all corrected after             1  random generation
1281 #OVERLAP evdw after   9.57905E+12
1282 Waiting for     0.0592 sec
1283 Waiting for     0.0006 sec
1284 Waiting for     0.0323 sec
1285 #OVERLAP evdw > 1d10   1.00000E+20
1286  #OVERLAPing residues             2
1287    6  27
1288  #OVERLAPing all corrected after             2  random generation
1289 #OVERLAP evdw after   3.06642E+04
1290 Waiting for     0.0358 sec
1291 Waiting for     0.0397 sec
1292 Waiting for     0.0007 sec
1293 Waiting for     0.0353 sec
1294 #OVERLAP evdw > 1d10   1.00000E+20
1295  #OVERLAPing residues             6
1296    2  27   5  25   9  19
1297  #OVERLAPing all corrected after             5  random generation
1298 #OVERLAP evdw after   9.54423E+22
1299 Waiting for     0.0006 sec
1300 Waiting for     0.0388 sec
1301 Waiting for     0.0337 sec
1302 Waiting for     0.0389 sec
1303 Waiting for     0.0377 sec
1304 Waiting for     0.3712 sec
1305 Waiting for     0.0006 sec
1306 #OVERLAP evdw > 1d10   1.00000E+20
1307  #OVERLAPing residues             2
1308    4  26
1309  #OVERLAPing all corrected after             1  random generation
1310 #OVERLAP evdw after   5.86802E+07
1311 Waiting for     0.0364 sec
1312 Waiting for     0.0024 sec
1313 Waiting for     0.0322 sec
1314 Waiting for     0.0391 sec
1315 Waiting for     0.0383 sec
1316 Waiting for     0.0007 sec
1317 Waiting for     0.0337 sec
1318 Waiting for     0.0391 sec
1319 Waiting for     0.0312 sec
1320 Waiting for     0.0309 sec
1321 Waiting for     0.0324 sec
1322 Waiting for     0.0372 sec
1323 #OVERLAP evdw > 1d10   1.00000E+20
1324  #OVERLAPing residues             2
1325    4  27
1326  #OVERLAPing all corrected after             1  random generation
1327 #OVERLAP evdw after   1.04864E+12
1328 Waiting for     0.0310 sec
1329 Waiting for     0.0374 sec
1330 Waiting for     0.0007 sec
1331 Waiting for     0.0508 sec
1332 Waiting for     0.0394 sec
1333 #OVERLAP evdw > 1d10   1.00000E+20
1334  #OVERLAPing residues             6
1335    7  25   8  22  12  27
1336  #OVERLAPing all corrected after             3  random generation
1337 #OVERLAP evdw after   1.03048E+08
1338 Waiting for     0.0312 sec
1339 Waiting for     0.0006 sec
1340 Waiting for     0.0338 sec
1341 Waiting for     0.0339 sec
1342 Waiting for     0.0399 sec
1343 Waiting for     0.0323 sec
1344 Waiting for     0.0367 sec
1345 Waiting for     0.0338 sec
1346 Waiting for     0.0353 sec
1347 Waiting for     0.0249 sec
1348 Waiting for     0.0361 sec
1349 Waiting for     0.6448 sec
1350 Waiting for     0.0350 sec
1351 Waiting for     0.0382 sec
1352 Waiting for     0.0006 sec
1353 Waiting for     0.0365 sec
1354 Waiting for     0.0394 sec
1355 #OVERLAP evdw > 1d10   1.00000E+20
1356  #OVERLAPing residues             2
1357    2  27
1358  #OVERLAPing all corrected after             1  random generation
1359 #OVERLAP evdw after   4.73688E+06
1360 Waiting for     0.0347 sec
1361 Waiting for     0.0006 sec
1362 Waiting for     0.0007 sec
1363 Waiting for     0.0381 sec
1364 Waiting for     0.0422 sec
1365 Waiting for     0.0007 sec
1366 Waiting for     0.0362 sec
1367 Waiting for     0.0196 sec
1368 Waiting for     0.0310 sec
1369 Waiting for     0.0295 sec
1370 Waiting for     0.0342 sec
1371 Waiting for     0.0613 sec
1372 Waiting for     0.0313 sec
1373 #OVERLAP evdw > 1d10   1.00000E+20
1374  #OVERLAPing residues             2
1375    4   7
1376  #OVERLAPing all corrected after             2  random generation
1377 #OVERLAP evdw after   7.02893E+13
1378 Waiting for     0.0007 sec
1379 #OVERLAP evdw > 1d10   1.00000E+20
1380  #OVERLAPing residues             4
1381    2  27  11  29
1382  #OVERLAPing all corrected after             1  random generation
1383 #OVERLAP evdw after   5.63833E+05
1384 Waiting for     0.0379 sec
1385 Waiting for     0.0394 sec
1386 Waiting for     0.0393 sec
1387 #OVERLAP evdw > 1d10   1.00000E+20
1388  #OVERLAPing residues             2
1389    3  22
1390  #OVERLAPing all corrected after             1  random generation
1391 #OVERLAP evdw after   2.38859E+14
1392 Waiting for     0.0006 sec
1393 Waiting for     0.0310 sec
1394 Waiting for     0.0391 sec
1395 Waiting for     0.0362 sec
1396 Waiting for     0.3352 sec
1397 Waiting for     0.0006 sec
1398 Waiting for     0.0006 sec
1399 Waiting for     0.0477 sec
1400 #OVERLAP evdw > 1d10   1.00000E+20
1401  #OVERLAPing residues             2
1402   14  23
1403  #OVERLAPing all corrected after             2  random generation
1404 #OVERLAP evdw after   1.68695E+06
1405 Waiting for     0.0338 sec
1406 Waiting for     0.0006 sec
1407 Waiting for     0.0376 sec
1408 Waiting for     0.0345 sec
1409 Waiting for     0.0330 sec
1410 Waiting for     0.0353 sec
1411 Waiting for     0.0006 sec
1412 #OVERLAP evdw > 1d10   1.00000E+20
1413  #OVERLAPing residues             2
1414    4  27
1415  #OVERLAPing all corrected after            18  random generation
1416 #OVERLAP evdw after   1.99042E+10
1417 Waiting for     0.0345 sec
1418 Waiting for     0.0349 sec
1419 #OVERLAP evdw > 1d10   1.00000E+20
1420  #OVERLAPing residues             2
1421    4  20
1422  #OVERLAPing all corrected after             1  random generation
1423 #OVERLAP evdw after   1.28868E+06
1424 Waiting for     0.0007 sec
1425 #OVERLAP evdw > 1d10   1.00000E+20
1426  #OVERLAPing residues             2
1427    9  25
1428  #OVERLAPing all corrected after             1  random generation
1429 #OVERLAP evdw after   1.25869E+14
1430 Waiting for     0.0006 sec
1431 Waiting for     0.0007 sec
1432 Waiting for     0.0373 sec
1433 Waiting for     0.0320 sec
1434 Waiting for     0.0006 sec
1435 Waiting for     0.0563 sec
1436 #OVERLAP evdw > 1d10   1.00000E+20
1437  #OVERLAPing residues             2
1438    9  14
1439  #OVERLAPing all corrected after             1  random generation
1440 #OVERLAP evdw after   1.30585E+06
1441 Waiting for     0.0407 sec
1442 #OVERLAP evdw > 1d10   1.00000E+20
1443  #OVERLAPing residues             2
1444   14  18
1445  #OVERLAPing all corrected after             1  random generation
1446 #OVERLAP evdw after   1.14630E+16
1447 Waiting for     0.0007 sec
1448 #OVERLAP evdw > 1d10   1.00000E+20
1449  #OVERLAPing residues             2
1450    4  26
1451  #OVERLAPing all corrected after             1  random generation
1452 #OVERLAP evdw after   1.95302E+12
1453 Waiting for     0.0397 sec
1454 Waiting for     0.0592 sec
1455 Waiting for     0.0381 sec
1456 Waiting for     0.0392 sec
1457 Waiting for     0.0007 sec
1458 Waiting for     0.0007 sec
1459 Waiting for     0.0354 sec
1460 Waiting for     0.0339 sec
1461 Waiting for     0.0007 sec
1462 Waiting for     0.0007 sec
1463 #OVERLAP evdw > 1d10   1.00000E+20
1464  #OVERLAPing residues             4
1465    3  27   4  25
1466  #OVERLAPing all corrected after             2  random generation
1467 #OVERLAP evdw after   7.27448E+19
1468 Waiting for     0.0007 sec
1469 Waiting for     0.0387 sec
1470 Waiting for     0.0370 sec
1471 Waiting for     0.0605 sec
1472 Waiting for     0.0394 sec
1473 Waiting for     0.0401 sec
1474 #OVERLAP evdw > 1d10   1.00000E+20
1475  #OVERLAPing residues             2
1476    3  27
1477  #OVERLAPing all corrected after             2  random generation
1478 #OVERLAP evdw after   3.65496E+07
1479 Waiting for     0.0007 sec
1480 Waiting for     0.0006 sec
1481 #OVERLAP evdw > 1d10   1.00000E+20
1482  #OVERLAPing residues             2
1483    4  20
1484  #OVERLAPing all corrected after             1  random generation
1485 #OVERLAP evdw after   1.20187E+06
1486 Waiting for     0.0309 sec
1487 Waiting for     0.0007 sec
1488 Waiting for     0.0414 sec
1489 Waiting for     0.0364 sec
1490 Waiting for     0.0403 sec
1491 Waiting for     0.0349 sec
1492 Waiting for     0.3245 sec
1493 #OVERLAP evdw > 1d10   1.00000E+20
1494  #OVERLAPing residues             4
1495    4  26   5  27
1496  #OVERLAPing NOT all corrected             2
1497    5  27
1498 #OVERLAP evdw after   1.00000E+20
1499 Waiting for     0.0006 sec
1500 Waiting for     0.0355 sec
1501 #OVERLAP evdw > 1d10   1.00000E+20
1502  #OVERLAPing residues             2
1503    6  22
1504  #OVERLAPing all corrected after             6  random generation
1505 #OVERLAP evdw after   6.46133E+14
1506 Waiting for     0.0006 sec
1507 Waiting for     0.0006 sec
1508 Waiting for     0.0385 sec
1509 Waiting for     0.0334 sec
1510 #OVERLAP evdw > 1d10   1.00000E+20
1511  #OVERLAPing residues             3
1512    3  27   4
1513  #OVERLAPing all corrected after            27  random generation
1514 #OVERLAP evdw after   7.31711E+10
1515 Waiting for     0.0348 sec
1516 Waiting for     0.0009 sec
1517 Waiting for     0.0006 sec
1518 #OVERLAP evdw > 1d10   1.00000E+20
1519  #OVERLAPing residues             2
1520    6  25
1521  #OVERLAPing all corrected after             1  random generation
1522 #OVERLAP evdw after   1.21746E+24
1523 Waiting for     0.0006 sec
1524 Waiting for     0.0697 sec
1525 Waiting for     0.0347 sec
1526 Waiting for     0.4546 sec
1527 Waiting for     0.0007 sec
1528 #OVERLAP evdw > 1d10   1.00000E+20
1529  #OVERLAPing residues             2
1530    7  14
1531  #OVERLAPing all corrected after             1  random generation
1532 #OVERLAP evdw after   1.50561E+13
1533 Waiting for     0.0335 sec
1534 Waiting for     0.0009 sec
1535 Waiting for     0.0007 sec
1536 Waiting for     0.0006 sec
1537 Waiting for     0.0007 sec
1538 #OVERLAP evdw > 1d10   1.00000E+20
1539  #OVERLAPing residues             2
1540   14  29
1541  #OVERLAPing all corrected after             2  random generation
1542 #OVERLAP evdw after   3.21842E+07
1543 Waiting for     0.0353 sec
1544 Waiting for     0.0399 sec
1545 #OVERLAP evdw > 1d10   1.00000E+20
1546  #OVERLAPing residues             2
1547    4  27
1548  #OVERLAPing all corrected after            18  random generation
1549 #OVERLAP evdw after   2.98540E+12
1550 Waiting for     0.0368 sec
1551 #OVERLAP evdw > 1d10   1.00000E+20
1552  #OVERLAPing residues             4
1553    3  27   7  22
1554  #OVERLAPing all corrected after             1  random generation
1555 #OVERLAP evdw after   2.21366E+11
1556 Waiting for     0.0354 sec
1557 #OVERLAP evdw > 1d10   1.00000E+20
1558  #OVERLAPing residues             2
1559   14  18
1560  #OVERLAPing all corrected after             1  random generation
1561 #OVERLAP evdw after   4.35326E+04
1562 Waiting for     0.0608 sec
1563 #OVERLAP evdw > 1d10   1.00000E+20
1564  #OVERLAPing residues             2
1565   18  22
1566  #OVERLAPing all corrected after             1  random generation
1567 #OVERLAP evdw after   4.48338E+03
1568 Waiting for     0.0258 sec
1569 #OVERLAP evdw > 1d10   1.00000E+20
1570  #OVERLAPing residues             2
1571    4  12
1572  #OVERLAPing all corrected after             2  random generation
1573 #OVERLAP evdw after   1.63535E+12
1574 Waiting for     0.0007 sec
1575 Waiting for     0.0385 sec
1576 Waiting for     0.0006 sec
1577 #OVERLAP evdw > 1d10   1.00000E+20
1578  #OVERLAPing residues             2
1579   12  20
1580  #OVERLAPing all corrected after             1  random generation
1581 #OVERLAP evdw after   4.98955E+06
1582 Waiting for     0.0316 sec
1583 Waiting for     0.0182 sec
1584 #OVERLAP evdw > 1d10   1.00000E+20
1585  #OVERLAPing residues             4
1586   13  25  15  27
1587  #OVERLAPing all corrected after             8  random generation
1588 #OVERLAP evdw after   2.30160E+07
1589 Waiting for     0.0404 sec
1590 Waiting for     0.0402 sec
1591 #OVERLAP evdw > 1d10   1.00000E+20
1592  #OVERLAPing residues             2
1593    7  25
1594  #OVERLAPing all corrected after             3  random generation
1595 #OVERLAP evdw after   5.89950E+07
1596 Waiting for     0.0357 sec
1597 Waiting for     0.0006 sec
1598 Waiting for     0.0333 sec
1599 #OVERLAP evdw > 1d10   1.00000E+20
1600  #OVERLAPing residues             2
1601    3  12
1602  #OVERLAPing all corrected after             1  random generation
1603 #OVERLAP evdw after   5.69461E+10
1604 Waiting for     0.0570 sec
1605 Waiting for     0.0006 sec
1606 Waiting for     0.0327 sec
1607 Waiting for     0.0007 sec
1608 Waiting for     0.0007 sec
1609 Waiting for     0.0009 sec
1610 Waiting for     0.0006 sec
1611 Waiting for     0.0353 sec
1612 Waiting for     0.8637 sec
1613 Waiting for     0.0298 sec
1614 Waiting for     0.0363 sec
1615 #OVERLAP evdw > 1d10   2.30805E+27
1616  #OVERLAPing residues             0
1617
1618  #OVERLAPing all corrected after             1  random generation
1619 #OVERLAP evdw after   2.30805E+27
1620 Waiting for     0.0312 sec
1621 Waiting for     0.0314 sec
1622 Waiting for     0.0321 sec
1623 #OVERLAP evdw > 1d10   1.00000E+20
1624  #OVERLAPing residues             4
1625    4  24  19  27
1626  #OVERLAPing all corrected after             3  random generation
1627 #OVERLAP evdw after   8.58639E+03
1628 Waiting for     0.0006 sec
1629 Waiting for     0.0310 sec
1630 Waiting for     0.0353 sec
1631 Waiting for     0.0384 sec
1632 #OVERLAP evdw > 1d10   1.00000E+20
1633  #OVERLAPing residues             4
1634    9  12  14  27
1635  #OVERLAPing all corrected after             3  random generation
1636 #OVERLAP evdw after   2.33887E+06
1637 Waiting for     0.0312 sec
1638 Waiting for     0.0329 sec
1639 Waiting for     0.0555 sec
1640 Waiting for     0.0352 sec
1641 Waiting for     0.0583 sec
1642 Waiting for     0.6388 sec
1643 Waiting for     0.0006 sec
1644 Waiting for     0.0006 sec
1645 Waiting for     0.0402 sec
1646 Waiting for     0.0392 sec
1647 #OVERLAP evdw > 1d10   1.00000E+20
1648  #OVERLAPing residues             2
1649    4  20
1650  #OVERLAPing all corrected after             1  random generation
1651 #OVERLAP evdw after   8.12377E+03
1652 Waiting for     0.0327 sec
1653 #OVERLAP evdw > 1d10   1.00000E+20
1654  #OVERLAPing residues             4
1655    9  27  11  29
1656  #OVERLAPing all corrected after             3  random generation
1657 #OVERLAP evdw after   6.08734E+16
1658 Waiting for     0.0393 sec
1659 Waiting for     0.0322 sec
1660 Waiting for     0.0006 sec
1661 #OVERLAP evdw > 1d10   1.00000E+20
1662  #OVERLAPing residues             2
1663   13  25
1664  #OVERLAPing all corrected after             2  random generation
1665 #OVERLAP evdw after   8.40890E+14
1666 Waiting for     0.0345 sec
1667 Waiting for     0.0398 sec
1668 Waiting for     0.0350 sec
1669 Waiting for     0.0336 sec
1670 #OVERLAP evdw > 1d10   1.00000E+20
1671  #OVERLAPing residues             2
1672    2  20
1673  #OVERLAPing all corrected after             1  random generation
1674 #OVERLAP evdw after   9.98794E+07
1675 Waiting for     0.0401 sec
1676 Waiting for     0.0006 sec
1677 Waiting for     0.0355 sec
1678 Waiting for     0.0365 sec
1679 #OVERLAP evdw > 1d10   1.00000E+20
1680  #OVERLAPing residues             3
1681   11  23  12
1682  #OVERLAPing all corrected after             2  random generation
1683 #OVERLAP evdw after   8.16678E+10
1684 Waiting for     0.0392 sec
1685 Waiting for     0.0249 sec
1686 Waiting for     0.0247 sec
1687 #OVERLAP evdw > 1d10   1.00000E+20
1688  #OVERLAPing residues             2
1689    4   9
1690  #OVERLAPing all corrected after             1  random generation
1691 #OVERLAP evdw after   1.00002E+04
1692 Waiting for     0.0324 sec
1693 #OVERLAP evdw > 1d10   1.00000E+20
1694  #OVERLAPing residues             2
1695    4  21
1696  #OVERLAPing all corrected after             2  random generation
1697 #OVERLAP evdw after   1.07410E+08
1698 Waiting for     0.0326 sec
1699 #OVERLAP evdw > 1d10   1.00000E+20
1700  #OVERLAPing residues             2
1701    7  22
1702  #OVERLAPing all corrected after             2  random generation
1703 #OVERLAP evdw after   2.34767E+09
1704 Waiting for     0.0344 sec
1705 Waiting for     0.0006 sec
1706 #OVERLAP evdw > 1d10   1.00000E+20
1707  #OVERLAPing residues             2
1708   11  23
1709  #OVERLAPing all corrected after             1  random generation
1710 #OVERLAP evdw after   4.51204E+16
1711 Waiting for     0.0009 sec
1712 Waiting for     0.0292 sec
1713 #OVERLAP evdw > 1d10   1.00000E+20
1714  #OVERLAPing residues             4
1715    4  19   8  23
1716  #OVERLAPing all corrected after             2  random generation
1717 #OVERLAP evdw after   8.35165E+14
1718 Waiting for     0.0377 sec
1719 Waiting for     0.0702 sec
1720 #OVERLAP evdw > 1d10   1.00000E+20
1721  #OVERLAPing residues             2
1722   13  24
1723  #OVERLAPing all corrected after             2  random generation
1724 #OVERLAP evdw after   2.85698E+11
1725 Waiting for     0.0159 sec
1726 Waiting for     0.0354 sec
1727 Waiting for     0.0400 sec
1728 Waiting for     0.9637 sec
1729 Waiting for     0.0334 sec
1730 Waiting for     0.0006 sec
1731 #OVERLAP evdw > 1d10   1.00000E+20
1732  #OVERLAPing residues             4
1733    7  17  12  18
1734  #OVERLAPing all corrected after             1  random generation
1735 #OVERLAP evdw after   4.80116E+15
1736 Waiting for     0.0353 sec
1737 Waiting for     0.0372 sec
1738 #OVERLAP evdw > 1d10   2.29854E+20
1739  #OVERLAPing residues             0
1740
1741  #OVERLAPing all corrected after             1  random generation
1742 #OVERLAP evdw after   2.29854E+20
1743 Waiting for     0.0616 sec
1744 #OVERLAP evdw > 1d10   1.00000E+20
1745  #OVERLAPing residues             4
1746    4  26  15  27
1747  #OVERLAPing all corrected after             8  random generation
1748 #OVERLAP evdw after   5.64567E+10
1749 Waiting for     0.0397 sec
1750 Waiting for     0.0313 sec
1751 Waiting for     0.0331 sec
1752 Waiting for     0.0006 sec
1753 #OVERLAP evdw > 1d10   1.00000E+20
1754  #OVERLAPing residues             4
1755    7  25   9  27
1756  #OVERLAPing all corrected after             3  random generation
1757 #OVERLAP evdw after   2.53300E+12
1758 Waiting for     0.0007 sec
1759 #OVERLAP evdw > 1d10   1.00000E+20
1760  #OVERLAPing residues             2
1761    8  23
1762  #OVERLAPing all corrected after             1  random generation
1763 #OVERLAP evdw after   2.00345E+25
1764 Waiting for     0.0394 sec
1765 #OVERLAP evdw > 1d10   1.00000E+20
1766  #OVERLAPing residues             4
1767    7  25  13  27
1768  #OVERLAPing all corrected after             2  random generation
1769 #OVERLAP evdw after   7.16313E+10
1770 Waiting for     0.0405 sec
1771 #OVERLAP evdw > 1d10   1.00000E+20
1772  #OVERLAPing residues             2
1773    5  25
1774  #OVERLAPing all corrected after             2  random generation
1775 #OVERLAP evdw after   2.82629E+20
1776 Waiting for     0.0394 sec
1777 Waiting for     0.0317 sec
1778 #OVERLAP evdw > 1d10   1.00000E+20
1779  #OVERLAPing residues             4
1780   13  27  15  26
1781  #OVERLAPing all corrected after             1  random generation
1782 #OVERLAP evdw after   1.70815E+32
1783 Waiting for     0.0595 sec
1784 #OVERLAP evdw > 1d10   1.00000E+20
1785  #OVERLAPing residues             4
1786    7  10   9  24
1787  #OVERLAPing all corrected after             1  random generation
1788 #OVERLAP evdw after   3.02981E+13
1789 Waiting for     0.0388 sec
1790 Waiting for     0.0403 sec
1791 Waiting for     0.0614 sec
1792 Waiting for     0.6812 sec
1793 #OVERLAP evdw > 1d10   1.00000E+20
1794  #OVERLAPing residues             2
1795    4  29
1796  #OVERLAPing all corrected after             1  random generation
1797 #OVERLAP evdw after   1.73525E+09
1798 Waiting for     0.0091 sec
1799 Waiting for     0.0007 sec
1800 Waiting for     0.0385 sec
1801 Waiting for     0.0007 sec
1802 Waiting for     0.0354 sec
1803 Waiting for     0.0392 sec
1804 Waiting for     0.0385 sec
1805 #OVERLAP evdw > 1d10   1.00000E+20
1806  #OVERLAPing residues             2
1807    9  26
1808  #OVERLAPing all corrected after             1  random generation
1809 #OVERLAP evdw after   2.43868E+06
1810 Waiting for     0.0007 sec
1811 Waiting for     0.0401 sec
1812 #OVERLAP evdw > 1d10   1.00000E+20
1813  #OVERLAPing residues             4
1814    7  10   9  24
1815  #OVERLAPing all corrected after             1  random generation
1816 #OVERLAP evdw after   2.04729E+06
1817 Waiting for     0.0006 sec
1818 #OVERLAP evdw > 1d10   1.00000E+20
1819  #OVERLAPing residues             2
1820    9  17
1821  #OVERLAPing all corrected after             1  random generation
1822 #OVERLAP evdw after   7.72872E+08
1823 Waiting for     0.0368 sec
1824 Waiting for     0.0341 sec
1825 Waiting for     0.0356 sec
1826 Waiting for     0.0380 sec
1827 Waiting for     0.0383 sec
1828 Waiting for     0.0006 sec
1829 Waiting for     0.0327 sec
1830 #OVERLAP evdw > 1d10   1.00000E+20
1831  #OVERLAPing residues             4
1832   10  20  12  22
1833  #OVERLAPing all corrected after             1  random generation
1834 #OVERLAP evdw after   8.01977E+10
1835 Waiting for     0.0150 sec
1836 Waiting for     0.0374 sec
1837 Waiting for     0.0324 sec
1838 Waiting for     0.0364 sec
1839 #OVERLAP evdw > 1d10   1.00000E+20
1840  #OVERLAPing residues             2
1841   14  26
1842  #OVERLAPing all corrected after             1  random generation
1843 #OVERLAP evdw after   4.39756E+05
1844 Waiting for     0.0383 sec
1845 Waiting for     0.0392 sec
1846 #OVERLAP evdw > 1d10   1.00000E+20
1847  #OVERLAPing residues             4
1848    7  25  13  27
1849  #OVERLAPing all corrected after             2  random generation
1850 #OVERLAP evdw after   4.79379E+12
1851 Waiting for     0.0339 sec
1852 Waiting for     0.0006 sec
1853 Waiting for     0.0006 sec
1854 Waiting for     0.0318 sec
1855 #OVERLAP evdw > 1d10   1.00000E+20
1856  #OVERLAPing residues             2
1857    4  24
1858  #OVERLAPing all corrected after             1  random generation
1859 #OVERLAP evdw after   6.99719E+17
1860 Waiting for     0.0335 sec
1861 Waiting for     0.0007 sec
1862 #OVERLAP evdw > 1d10   1.00000E+20
1863  #OVERLAPing residues             2
1864   13  25
1865  #OVERLAPing all corrected after             2  random generation
1866 #OVERLAP evdw after   3.61804E+15
1867 Waiting for     0.0353 sec
1868 #OVERLAP evdw > 1d10   1.00000E+20
1869  #OVERLAPing residues             2
1870    5  20
1871  #OVERLAPing all corrected after             1  random generation
1872 #OVERLAP evdw after   1.81736E+10
1873 Waiting for     0.0366 sec
1874 Waiting for     0.0359 sec
1875 Waiting for     0.0006 sec
1876 Waiting for     0.0007 sec
1877 Waiting for     0.0006 sec
1878 Waiting for     0.0362 sec
1879 Waiting for     0.0319 sec
1880 #OVERLAP evdw > 1d10   1.00000E+20
1881  #OVERLAPing residues             4
1882    3  27   7  22
1883  #OVERLAPing all corrected after             2  random generation
1884 #OVERLAP evdw after   3.08202E+14
1885 Waiting for     0.0374 sec
1886 #OVERLAP evdw > 1d10   1.00000E+20
1887  #OVERLAPing residues             2
1888    9  29
1889  #OVERLAPing all corrected after             1  random generation
1890 #OVERLAP evdw after   7.69433E+05
1891 Waiting for     0.0361 sec
1892 Waiting for     0.0358 sec
1893 Waiting for     0.0006 sec
1894 Waiting for     0.0309 sec
1895 Waiting for     0.0424 sec
1896 Waiting for     0.0370 sec
1897 Waiting for     0.0584 sec
1898 Waiting for     0.0379 sec
1899 #OVERLAP evdw > 1d10   1.00000E+20
1900  #OVERLAPing residues             2
1901    7  14
1902  #OVERLAPing all corrected after             1  random generation
1903 #OVERLAP evdw after   4.77567E+12
1904 Waiting for     0.0325 sec
1905 Waiting for     0.0349 sec
1906 Waiting for     0.0009 sec
1907 Waiting for     0.0006 sec
1908 Waiting for     0.0366 sec
1909 Waiting for     0.0397 sec
1910 Waiting for     0.0384 sec
1911 Waiting for     0.0346 sec
1912 #OVERLAP evdw > 1d10   1.00000E+20
1913  #OVERLAPing residues             2
1914   20  27
1915  #OVERLAPing all corrected after             1  random generation
1916 #OVERLAP evdw after   7.67011E+05
1917 Waiting for     0.0401 sec
1918 Waiting for     0.0400 sec
1919 Waiting for     0.0366 sec
1920 Waiting for     0.0007 sec
1921 Waiting for     0.0353 sec
1922 Waiting for     0.0047 sec
1923 Waiting for     0.0365 sec
1924 #OVERLAP evdw > 1d10   1.00000E+20
1925  #OVERLAPing residues             2
1926   14  17
1927  #OVERLAPing all corrected after             1  random generation
1928 #OVERLAP evdw after   1.92240E+08
1929 Waiting for     0.0007 sec
1930 #OVERLAP evdw > 1d10   1.00000E+20
1931  #OVERLAPing residues             4
1932    5  17   7  15
1933  #OVERLAPing all corrected after             3  random generation
1934 #OVERLAP evdw after   2.44679E+20
1935 Waiting for     0.0398 sec
1936 Waiting for     0.0379 sec
1937 Waiting for     0.0364 sec
1938 #OVERLAP evdw > 1d10   1.00000E+20
1939  #OVERLAPing residues             4
1940   14  23  17  27
1941  #OVERLAPing all corrected after             1  random generation
1942 #OVERLAP evdw after   3.85673E+13
1943 Waiting for     0.0006 sec
1944 Waiting for     0.0365 sec
1945 #OVERLAP evdw > 1d10   1.00000E+20
1946  #OVERLAPing residues             4
1947    4  25   6  23
1948  #OVERLAPing all corrected after             1  random generation
1949 #OVERLAP evdw after   3.73464E+10
1950 Waiting for     0.0338 sec
1951 Waiting for     0.0401 sec
1952 #OVERLAP evdw > 1d10   1.00000E+20
1953  #OVERLAPing residues             2
1954    5  19
1955  #OVERLAPing all corrected after             1  random generation
1956 #OVERLAP evdw after   4.84575E+03
1957 Waiting for     0.0006 sec
1958 Waiting for     0.0549 sec
1959 Waiting for     0.0006 sec
1960 Waiting for     0.0406 sec
1961 Waiting for     0.0342 sec
1962 Waiting for     0.0006 sec
1963 Waiting for     0.0326 sec
1964 Waiting for     0.0007 sec
1965 #OVERLAP evdw > 1d10   1.00000E+20
1966  #OVERLAPing residues             2
1967    7  25
1968  #OVERLAPing all corrected after             1  random generation
1969 #OVERLAP evdw after   5.18939E+05
1970 Waiting for     0.0006 sec
1971 Waiting for     0.0196 sec
1972 #OVERLAP evdw > 1d10   1.00000E+20
1973  #OVERLAPing residues             2
1974    2  17
1975  #OVERLAPing all corrected after             2  random generation
1976 #OVERLAP evdw after   3.94606E+13
1977 Waiting for     0.0322 sec
1978 #OVERLAP evdw > 1d10   1.00000E+20
1979  #OVERLAPing residues             2
1980    6  19
1981  #OVERLAPing all corrected after             1  random generation
1982 #OVERLAP evdw after   2.06705E+17
1983 Waiting for     0.0007 sec
1984 Waiting for     0.0406 sec
1985 #OVERLAP evdw > 1d10   1.00000E+20
1986  #OVERLAPing residues             2
1987   14  20
1988  #OVERLAPing all corrected after             1  random generation
1989 #OVERLAP evdw after   7.78743E+06
1990 Waiting for     0.0015 sec
1991 Waiting for     0.0397 sec
1992 Waiting for     0.0474 sec
1993 #OVERLAP evdw > 1d10   1.00000E+20
1994  #OVERLAPing residues             2
1995    3  26
1996  #OVERLAPing all corrected after             1  random generation
1997 #OVERLAP evdw after   1.04169E+23
1998 Waiting for     0.0885 sec
1999 Waiting for     0.0344 sec
2000 Waiting for     0.0336 sec
2001 Waiting for     0.0308 sec
2002 Waiting for     0.0378 sec
2003 Waiting for     0.0300 sec
2004 Waiting for     0.0004 sec
2005 Waiting for     0.0226 sec
2006 Waiting for     1.1077 sec
2007 Waiting for     0.0006 sec
2008 Waiting for     0.0338 sec
2009 #OVERLAP evdw > 1d10   1.00000E+20
2010  #OVERLAPing residues             2
2011   11  27
2012  #OVERLAPing all corrected after             2  random generation
2013 #OVERLAP evdw after   2.21719E+07
2014 Waiting for     0.0518 sec
2015 Waiting for     0.0033 sec
2016 #OVERLAP evdw > 1d10   1.00000E+20
2017  #OVERLAPing residues             4
2018    6  25   9  27
2019  #OVERLAPing all corrected after             5  random generation
2020 #OVERLAP evdw after   1.92902E+16
2021 Waiting for     0.0357 sec
2022 Waiting for     0.0006 sec
2023 Waiting for     0.0310 sec
2024 #OVERLAP evdw > 1d10   1.00000E+20
2025  #OVERLAPing residues             2
2026    4  27
2027  #OVERLAPing all corrected after             6  random generation
2028 #OVERLAP evdw after   3.54824E+14
2029 Waiting for     0.0007 sec
2030 Waiting for     0.0391 sec
2031 Waiting for     0.0403 sec
2032 Waiting for     0.0006 sec
2033 Waiting for     0.0309 sec
2034 Waiting for     0.0392 sec
2035 Waiting for     0.0007 sec
2036 Waiting for     0.0007 sec
2037 Waiting for     0.0409 sec
2038 Waiting for     0.9469 sec
2039 Waiting for     0.0005 sec
2040 Waiting for     0.0372 sec
2041 Waiting for     0.0007 sec
2042 Waiting for     0.0316 sec
2043 Waiting for     0.0007 sec
2044 #OVERLAP evdw > 1d10   1.00000E+20
2045  #OVERLAPing residues             2
2046    2  19
2047  #OVERLAPing all corrected after             1  random generation
2048 #OVERLAP evdw after   1.17847E+05
2049 Waiting for     0.0320 sec
2050 Waiting for     0.0329 sec
2051 Waiting for     0.0334 sec
2052 #OVERLAP evdw > 1d10   1.00000E+20
2053  #OVERLAPing residues             4
2054    4  24  19  27
2055  #OVERLAPing all corrected after             1  random generation
2056 #OVERLAP evdw after   1.71901E+03
2057 Waiting for     0.0006 sec
2058 #OVERLAP evdw > 1d10   1.00000E+20
2059  #OVERLAPing residues             5
2060    4  26   6  22  25
2061  #OVERLAPing all corrected after             2  random generation
2062 #OVERLAP evdw after   5.83880E+20
2063 Waiting for     0.0311 sec
2064 #OVERLAP evdw > 1d10   1.00000E+20
2065  #OVERLAPing residues             2
2066   11  18
2067  #OVERLAPing all corrected after             1  random generation
2068 #OVERLAP evdw after   1.08146E+21
2069 Waiting for     0.0310 sec
2070 Waiting for     0.0006 sec
2071 #OVERLAP evdw > 1d10   1.00000E+20
2072  #OVERLAPing residues             2
2073    7  27
2074  #OVERLAPing all corrected after             1  random generation
2075 #OVERLAP evdw after   3.88777E+06
2076 Waiting for     0.0009 sec
2077 #OVERLAP evdw > 1d10   1.00000E+20
2078  #OVERLAPing residues             4
2079    5  25   6  23
2080  #OVERLAPing all corrected after            15  random generation
2081 #OVERLAP evdw after   1.23478E+14
2082 Waiting for     0.0162 sec
2083 #OVERLAP evdw > 1d10   1.00000E+20
2084  #OVERLAPing residues             2
2085   17  22
2086  #OVERLAPing all corrected after             1  random generation
2087 #OVERLAP evdw after   2.77408E+06
2088 Waiting for     0.0371 sec
2089 Waiting for     0.0313 sec
2090 Waiting for     0.0387 sec
2091 Waiting for     0.0690 sec
2092 Waiting for     0.0315 sec
2093 Waiting for     0.0259 sec
2094 Waiting for     0.0009 sec
2095 Waiting for     0.0495 sec
2096 Waiting for     1.0085 sec
2097 Waiting for     0.0373 sec
2098 Waiting for     0.0064 sec
2099 Waiting for     0.0083 sec
2100 #OVERLAP evdw > 1d10   1.00000E+20
2101  #OVERLAPing residues             4
2102    7  20   8  21
2103  #OVERLAPing all corrected after             1  random generation
2104 #OVERLAP evdw after   1.05778E+09
2105 Waiting for     0.0344 sec
2106 Waiting for     0.0007 sec
2107 Waiting for     0.0326 sec
2108 #OVERLAP evdw > 1d10   1.00000E+20
2109  #OVERLAPing residues             2
2110    6  27
2111  #OVERLAPing all corrected after             1  random generation
2112 #OVERLAP evdw after   1.47990E+11
2113 Waiting for     0.0006 sec
2114 Waiting for     0.0510 sec
2115 Waiting for     0.0347 sec
2116 Waiting for     0.0360 sec
2117 Waiting for     0.0369 sec
2118 Waiting for     0.0007 sec
2119 #OVERLAP evdw > 1d10   1.00000E+20
2120  #OVERLAPing residues             2
2121   13  27
2122  #OVERLAPing all corrected after             1  random generation
2123 #OVERLAP evdw after   1.01527E+06
2124 Waiting for     0.0352 sec
2125 Waiting for     0.0396 sec
2126 Waiting for     0.0667 sec
2127 #OVERLAP evdw > 1d10   1.00000E+20
2128  #OVERLAPing residues             2
2129   12  22
2130  #OVERLAPing all corrected after             5  random generation
2131 #OVERLAP evdw after   6.79666E+13
2132 Waiting for     0.0344 sec
2133 Waiting for     0.0359 sec
2134 Waiting for     0.0312 sec
2135 #OVERLAP evdw > 1d10   1.00000E+20
2136  #OVERLAPing residues             2
2137    7  19
2138  #OVERLAPing all corrected after             1  random generation
2139 #OVERLAP evdw after   4.74526E+20
2140 Waiting for     0.0368 sec
2141 Waiting for     0.0355 sec
2142 Waiting for     0.0376 sec
2143 #OVERLAP evdw > 1d10   1.00000E+20
2144  #OVERLAPing residues             2
2145    3  27
2146  #OVERLAPing all corrected after             1  random generation
2147 #OVERLAP evdw after   4.87711E+01
2148 Waiting for     0.0365 sec
2149 #OVERLAP evdw > 1d10   1.00000E+20
2150  #OVERLAPing residues             2
2151   11  25
2152  #OVERLAPing all corrected after             1  random generation
2153 #OVERLAP evdw after   1.35053E+09
2154 Waiting for     0.0323 sec
2155 Waiting for     0.0006 sec
2156 Waiting for     0.0007 sec
2157 Waiting for     0.0247 sec
2158 Waiting for     0.0006 sec
2159 Waiting for     0.0324 sec
2160 Waiting for     0.0318 sec
2161 #OVERLAP evdw > 1d10   1.00000E+20
2162  #OVERLAPing residues             2
2163   17  21
2164  #OVERLAPing all corrected after             1  random generation
2165 #OVERLAP evdw after  -3.77941E+01
2166 Waiting for     0.0007 sec
2167 #OVERLAP evdw > 1d10   1.00000E+20
2168  #OVERLAPing residues             2
2169    8  22
2170  #OVERLAPing all corrected after             1  random generation
2171 #OVERLAP evdw after   2.61285E+06
2172 Waiting for     0.0007 sec
2173 Waiting for     0.7688 sec
2174 Waiting for     0.0006 sec
2175 Waiting for     0.0006 sec
2176 #OVERLAP evdw > 1d10   1.00000E+20
2177  #OVERLAPing residues             2
2178   11  29
2179  #OVERLAPing all corrected after             1  random generation
2180 #OVERLAP evdw after   4.68077E+01
2181 Waiting for     0.0384 sec
2182 Waiting for     0.0324 sec
2183 Waiting for     0.0321 sec
2184 Waiting for     0.0400 sec
2185 #OVERLAP evdw > 1d10   1.00000E+20
2186  #OVERLAPing residues             4
2187    4   7  15  23
2188  #OVERLAPing all corrected after           373  random generation
2189 #OVERLAP evdw after   1.70459E+23
2190 Waiting for     0.0006 sec
2191 #OVERLAP evdw > 1d10   1.00000E+20
2192  #OVERLAPing residues             3
2193    2  25  17
2194  #OVERLAPing all corrected after             4  random generation
2195 #OVERLAP evdw after   2.27297E+07
2196 Waiting for     0.0334 sec
2197 #OVERLAP evdw > 1d10   1.00000E+20
2198  #OVERLAPing residues             2
2199   17  22
2200  #OVERLAPing all corrected after             1  random generation
2201 #OVERLAP evdw after   6.95058E+02
2202 Waiting for     0.0006 sec
2203 #OVERLAP evdw > 1d10   1.00000E+20
2204  #OVERLAPing residues             7
2205    4  17   5   6  27   7  28
2206  #OVERLAPing NOT all corrected             4
2207    6  27   7  28
2208 #OVERLAP evdw after   1.00000E+20
2209 Waiting for     0.0346 sec
2210 Waiting for     0.0007 sec
2211 Waiting for     0.0399 sec
2212 Waiting for     0.0310 sec
2213 #OVERLAP evdw > 1d10   1.00000E+20
2214  #OVERLAPing residues             2
2215   14  27
2216  #OVERLAPing all corrected after             4  random generation
2217 #OVERLAP evdw after   1.02918E+14
2218 Waiting for     0.6606 sec
2219 #OVERLAP evdw > 1d10   1.00000E+20
2220  #OVERLAPing residues             3
2221    9  23  29
2222  #OVERLAPing all corrected after             8  random generation
2223 #OVERLAP evdw after   1.16732E+17
2224 Waiting for     0.0007 sec
2225 Waiting for     0.0009 sec
2226 Waiting for     0.0006 sec
2227 Waiting for     0.0006 sec
2228 #OVERLAP evdw > 1d10   1.00000E+20
2229  #OVERLAPing residues             2
2230    9  29
2231  #OVERLAPing all corrected after             1  random generation
2232 #OVERLAP evdw after   1.03281E+12
2233 Waiting for     0.0007 sec
2234 Waiting for     0.0334 sec
2235 Waiting for     0.0365 sec
2236 #OVERLAP evdw > 1d10   1.00000E+20
2237  #OVERLAPing residues             4
2238    7  25  13  27
2239  #OVERLAPing all corrected after             3  random generation
2240 #OVERLAP evdw after   2.86785E+09
2241 Waiting for     0.0399 sec
2242 Waiting for     0.0357 sec
2243 Waiting for     0.0484 sec
2244 #OVERLAP evdw > 1d10   1.00000E+20
2245  #OVERLAPing residues             2
2246    7  26
2247  #OVERLAPing all corrected after             2  random generation
2248 #OVERLAP evdw after   2.04301E+14
2249 Waiting for     0.0006 sec
2250 #OVERLAP evdw > 1d10   1.00000E+20
2251  #OVERLAPing residues             2
2252   14  20
2253  #OVERLAPing all corrected after             1  random generation
2254 #OVERLAP evdw after   1.01160E+19
2255 Waiting for     0.0347 sec
2256 #OVERLAP evdw > 1d10   1.00000E+20
2257  #OVERLAPing residues             2
2258    7  29
2259  #OVERLAPing all corrected after             2  random generation
2260 #OVERLAP evdw after   4.50452E+12
2261 Waiting for     0.0313 sec
2262 Waiting for     0.0356 sec
2263 Waiting for     0.0318 sec
2264 Waiting for     0.4882 sec
2265 #OVERLAP evdw > 1d10   1.00000E+20
2266  #OVERLAPing residues             3
2267    9  14  24
2268  #OVERLAPing all corrected after             1  random generation
2269 #OVERLAP evdw after   2.07860E+07
2270 Waiting for     0.0006 sec
2271 Waiting for     0.0390 sec
2272 Waiting for     0.0361 sec
2273 Waiting for     0.0006 sec
2274 Waiting for     0.0385 sec
2275 Waiting for     0.0007 sec
2276 #OVERLAP evdw > 1d10   1.00000E+20
2277  #OVERLAPing residues             2
2278   18  22
2279  #OVERLAPing all corrected after             1  random generation
2280 #OVERLAP evdw after   9.39349E+12
2281 Waiting for     0.0345 sec
2282 #OVERLAP evdw > 1d10   1.00000E+20
2283  #OVERLAPing residues             5
2284    7  12   9  24  29
2285  #OVERLAPing all corrected after             1  random generation
2286 #OVERLAP evdw after   1.88851E+06
2287 Waiting for     0.0349 sec
2288 Waiting for     0.0384 sec
2289 Waiting for     0.0314 sec
2290 #OVERLAP evdw > 1d10   1.00000E+20
2291  #OVERLAPing residues             2
2292   16  25
2293  #OVERLAPing all corrected after             4  random generation
2294 #OVERLAP evdw after   4.75232E+10
2295 Waiting for     0.0313 sec
2296 Waiting for     0.0006 sec
2297 Waiting for     0.0402 sec
2298 Waiting for     0.0338 sec
2299 Waiting for     1.1638 sec
2300 Waiting for     0.0007 sec
2301 #OVERLAP evdw > 1d10   1.00000E+20
2302  #OVERLAPing residues             2
2303    2  29
2304  #OVERLAPing all corrected after             2  random generation
2305 #OVERLAP evdw after   1.97524E+15
2306 Waiting for     0.0308 sec
2307 #OVERLAP evdw > 1d10   1.00000E+20
2308  #OVERLAPing residues             2
2309    4  14
2310  #OVERLAPing all corrected after             2  random generation
2311 #OVERLAP evdw after   5.00383E+04
2312 Waiting for     0.0006 sec
2313 Waiting for     0.0393 sec
2314 Waiting for     0.0007 sec
2315 Waiting for     0.0402 sec
2316 Waiting for     0.0341 sec
2317 Waiting for     0.0362 sec
2318 Waiting for     0.0482 sec
2319 Waiting for     0.0361 sec
2320 Waiting for     0.0406 sec
2321 Waiting for     0.0007 sec
2322 #OVERLAP evdw > 1d10   1.00000E+20
2323  #OVERLAPing residues             3
2324    2  17   3
2325  #OVERLAPing all corrected after             1  random generation
2326 #OVERLAP evdw after   1.85909E+06
2327 Waiting for     0.0009 sec
2328 Waiting for     0.0010 sec
2329 Waiting for     0.0007 sec
2330 Waiting for     0.0007 sec
2331 Waiting for     0.0006 sec
2332 #OVERLAP evdw > 1d10   1.00000E+20
2333  #OVERLAPing residues             2
2334    9  29
2335  #OVERLAPing all corrected after             1  random generation
2336 #OVERLAP evdw after   2.87747E+07
2337 Waiting for     0.0007 sec
2338 #OVERLAP evdw > 1d10   1.00000E+20
2339  #OVERLAPing residues             6
2340    5  25   6  26   9  29
2341  #OVERLAPing NOT all corrected             2
2342    5  25
2343 #OVERLAP evdw after   1.00000E+20
2344 Waiting for     0.0006 sec
2345 Waiting for     0.0007 sec
2346 Waiting for     0.0418 sec
2347 Waiting for     0.0006 sec
2348 Waiting for     0.0351 sec
2349 Waiting for     0.0006 sec
2350 Waiting for     0.0385 sec
2351 #OVERLAP evdw > 1d10   1.00000E+20
2352  #OVERLAPing residues             2
2353    7  22
2354  #OVERLAPing all corrected after             1  random generation
2355 #OVERLAP evdw after   1.90332E+11
2356 Waiting for     0.0340 sec
2357 Waiting for     0.0007 sec
2358 Waiting for     0.0399 sec
2359 Waiting for     0.0321 sec
2360 Waiting for     0.2899 sec
2361 Waiting for     0.0351 sec
2362 Waiting for     0.0385 sec
2363 #OVERLAP evdw > 1d10   1.00000E+20
2364  #OVERLAPing residues             2
2365   13  23
2366  #OVERLAPing all corrected after             1  random generation
2367 #OVERLAP evdw after   6.75672E+16
2368 Waiting for     0.0361 sec
2369 Waiting for     0.0318 sec
2370 Waiting for     0.0379 sec
2371 #OVERLAP evdw > 1d10   1.00000E+20
2372  #OVERLAPing residues             2
2373   23  27
2374  #OVERLAPing all corrected after             1  random generation
2375 #OVERLAP evdw after   1.70041E+08
2376 Waiting for     0.0006 sec
2377 Waiting for     0.0622 sec
2378 Waiting for     0.0316 sec
2379 Waiting for     0.0382 sec
2380 Waiting for     0.0006 sec
2381 Waiting for     0.0007 sec
2382 #OVERLAP evdw > 1d10   1.00000E+20
2383  #OVERLAPing residues             2
2384   18  25
2385  #OVERLAPing all corrected after             1  random generation
2386 #OVERLAP evdw after   5.47470E+04
2387 Waiting for     0.0651 sec
2388 Waiting for     0.7848 sec
2389 #OVERLAP evdw > 1d10   1.00000E+20
2390  #OVERLAPing residues             4
2391    5  14  13  20
2392  #OVERLAPing all corrected after             1  random generation
2393 #OVERLAP evdw after   5.77353E+09
2394 Waiting for     0.0007 sec
2395 #OVERLAP evdw > 1d10   1.00000E+20
2396  #OVERLAPing residues             3
2397    4  14   5
2398  #OVERLAPing all corrected after             3  random generation
2399 #OVERLAP evdw after   1.05392E+15
2400 Waiting for     0.0381 sec
2401 Waiting for     0.0332 sec
2402 Waiting for     0.0021 sec
2403 Waiting for     0.0369 sec
2404 Waiting for     0.0007 sec
2405 Waiting for     0.0379 sec
2406 Waiting for     0.0317 sec
2407 Waiting for     0.0371 sec
2408 Waiting for     0.0323 sec
2409 Waiting for     0.0396 sec
2410 Waiting for     0.0006 sec
2411 Waiting for     0.0376 sec
2412 Waiting for     0.0347 sec
2413 Waiting for     0.0421 sec
2414 #OVERLAP evdw > 1d10   1.00000E+20
2415  #OVERLAPing residues             2
2416    7  12
2417  #OVERLAPing all corrected after             6  random generation
2418 #OVERLAP evdw after   2.79865E+05
2419 Waiting for     0.0397 sec
2420 #OVERLAP evdw > 1d10   1.00000E+20
2421  #OVERLAPing residues             4
2422    3  23   4  25
2423  #OVERLAPing all corrected after             1  random generation
2424 #OVERLAP evdw after   3.16425E+06
2425 Waiting for     0.0007 sec
2426 Waiting for     0.0006 sec
2427 #OVERLAP evdw > 1d10   1.00000E+20
2428  #OVERLAPing residues             2
2429   17  27
2430  #OVERLAPing all corrected after             3  random generation
2431 #OVERLAP evdw after   2.97654E+14
2432 Waiting for     0.0077 sec
2433 #OVERLAP evdw > 1d10   1.00000E+20
2434  #OVERLAPing residues             2
2435    5  13
2436  #OVERLAPing all corrected after            11  random generation
2437 #OVERLAP evdw after   4.39936E+24
2438 Waiting for     0.0365 sec
2439 Waiting for     0.0007 sec
2440 Waiting for     0.0643 sec
2441 Waiting for     0.0377 sec
2442 Waiting for     0.0322 sec
2443 Waiting for     0.0365 sec
2444 Waiting for     0.0320 sec
2445 #OVERLAP evdw > 1d10   1.00000E+20
2446  #OVERLAPing residues             2
2447   11  17
2448  #OVERLAPing all corrected after             2  random generation
2449 #OVERLAP evdw after   2.80031E+33
2450 Waiting for     0.0379 sec
2451 Waiting for     0.0341 sec
2452 Waiting for     0.0250 sec
2453 Waiting for     0.0339 sec
2454 Waiting for     0.6684 sec
2455 #OVERLAP evdw > 1d10   1.00000E+20
2456  #OVERLAPing residues             3
2457    5  27  24
2458  #OVERLAPing all corrected after             4  random generation
2459 #OVERLAP evdw after   3.32301E+06
2460 Waiting for     0.0006 sec
2461 #OVERLAP evdw > 1d10   1.00000E+20
2462  #OVERLAPing residues             6
2463    6  11   7  13  14  19
2464  #OVERLAPing all corrected after             1  random generation
2465 #OVERLAP evdw after   9.27822E+07
2466 Waiting for     0.0007 sec
2467 Waiting for     0.0385 sec
2468 #OVERLAP evdw > 1d10   1.00000E+20
2469  #OVERLAPing residues             2
2470   10  26
2471  #OVERLAPing all corrected after             1  random generation
2472 #OVERLAP evdw after   8.12723E+08
2473 Waiting for     0.0369 sec
2474 #OVERLAP evdw > 1d10   1.00000E+20
2475  #OVERLAPing residues             4
2476    4  26  15  27
2477  #OVERLAPing all corrected after             1  random generation
2478 #OVERLAP evdw after   5.93190E+18
2479 Waiting for     0.0375 sec
2480 Waiting for     0.0074 sec
2481 Waiting for     0.0006 sec
2482 Waiting for     0.0380 sec
2483 #OVERLAP evdw > 1d10   1.00000E+20
2484  #OVERLAPing residues             2
2485    7  22
2486  #OVERLAPing all corrected after             1  random generation
2487 #OVERLAP evdw after   3.96302E+09
2488 Waiting for     0.0582 sec
2489 Waiting for     0.0322 sec
2490 Waiting for     0.0007 sec
2491 Waiting for     0.0307 sec
2492 Waiting for     0.0007 sec
2493 Waiting for     0.3271 sec
2494 Waiting for     0.0480 sec
2495 Waiting for     0.0006 sec
2496 Waiting for     0.0137 sec
2497 Waiting for     0.0451 sec
2498 #OVERLAP evdw > 1d10   1.00000E+20
2499  #OVERLAPing residues             4
2500    5  27   8  14
2501  #OVERLAPing all corrected after             1  random generation
2502 #OVERLAP evdw after   6.23008E+07
2503 Waiting for     0.0117 sec
2504 Waiting for     0.0342 sec
2505 Waiting for     0.0391 sec
2506 Waiting for     0.0367 sec
2507 Waiting for     0.0161 sec
2508 #OVERLAP evdw > 1d10   1.00000E+20
2509  #OVERLAPing residues             2
2510    7  26
2511  #OVERLAPing all corrected after             4  random generation
2512 #OVERLAP evdw after   2.52294E+11
2513 Waiting for     0.0695 sec
2514 Waiting for     0.0342 sec
2515 Waiting for     0.0364 sec
2516 Waiting for     0.0006 sec
2517 Waiting for     0.0369 sec
2518 Waiting for     0.0329 sec
2519 #OVERLAP evdw > 1d10   1.00000E+20
2520  #OVERLAPing residues             3
2521    9  17  10
2522  #OVERLAPing NOT all corrected             2
2523   10  17
2524 #OVERLAP evdw after   1.00000E+20
2525 Waiting for     0.0007 sec
2526 #OVERLAP evdw > 1d10   1.00000E+20
2527  #OVERLAPing residues             4
2528    8  26   9  27
2529  #OVERLAPing all corrected after             5  random generation
2530 #OVERLAP evdw after   9.87897E+09
2531 Waiting for     0.0007 sec
2532 Waiting for     0.0363 sec
2533 Waiting for     0.0345 sec
2534 #OVERLAP evdw > 1d10   1.00000E+20
2535  #OVERLAPing residues             2
2536    5  25
2537  #OVERLAPing all corrected after             1  random generation
2538 #OVERLAP evdw after   2.75692E+10
2539 Waiting for     0.0366 sec
2540 Waiting for     0.0575 sec
2541 Waiting for     0.0006 sec
2542 #OVERLAP evdw > 1d10   1.00000E+20
2543  #OVERLAPing residues             4
2544    9  23  11  24
2545  #OVERLAPing all corrected after             1  random generation
2546 #OVERLAP evdw after   2.37204E+15
2547 Waiting for     0.0380 sec
2548 Waiting for     0.0336 sec
2549 Waiting for     0.0386 sec
2550 #OVERLAP evdw > 1d10   1.00000E+20
2551  #OVERLAPing residues             2
2552    4  25
2553  #OVERLAPing all corrected after             1  random generation
2554 #OVERLAP evdw after   3.48581E+04
2555 Waiting for     0.0006 sec
2556 Waiting for     0.9046 sec
2557 Waiting for     0.0007 sec
2558 Waiting for     0.0308 sec
2559 Waiting for     0.0509 sec
2560 Waiting for     0.0006 sec
2561 #OVERLAP evdw > 1d10   1.00000E+20
2562  #OVERLAPing residues             2
2563    7  27
2564  #OVERLAPing all corrected after            12  random generation
2565 #OVERLAP evdw after   6.04367E+13
2566 Waiting for     0.0333 sec
2567 #OVERLAP evdw > 1d10   1.00000E+20
2568  #OVERLAPing residues             2
2569   12  15
2570  #OVERLAPing all corrected after             1  random generation
2571 #OVERLAP evdw after   8.07273E+03
2572 Waiting for     0.0311 sec
2573 #OVERLAP evdw > 1d10   1.00000E+20
2574  #OVERLAPing residues             2
2575    4  23
2576  #OVERLAPing all corrected after             1  random generation
2577 #OVERLAP evdw after   2.65185E+05
2578 Waiting for     0.0006 sec
2579 Waiting for     0.0357 sec
2580 #OVERLAP evdw > 1d10   1.00000E+20
2581  #OVERLAPing residues             4
2582    2  14   5  25
2583  #OVERLAPing all corrected after             1  random generation
2584 #OVERLAP evdw after   4.67299E+17
2585 Waiting for     0.0341 sec
2586 #OVERLAP evdw > 1d10   1.00000E+20
2587  #OVERLAPing residues             2
2588    7  10
2589  #OVERLAPing all corrected after             1  random generation
2590 #OVERLAP evdw after   1.78587E+03
2591 Waiting for     0.0397 sec
2592 #OVERLAP evdw > 1d10   1.00000E+20
2593  #OVERLAPing residues             2
2594   13  22
2595  #OVERLAPing all corrected after             1  random generation
2596 #OVERLAP evdw after   1.43509E+05
2597 Waiting for     0.0329 sec
2598 Waiting for     0.0007 sec
2599 #OVERLAP evdw > 1d10   1.00000E+20
2600  #OVERLAPing residues             2
2601    4  11
2602  #OVERLAPing all corrected after             1  random generation
2603 #OVERLAP evdw after   5.22173E+09
2604 Waiting for     0.0432 sec
2605 Waiting for     1.0291 sec
2606  End of minim, proc           22 time     3717.384403999999     
2607 Processor  22 is finishing work.
2608  Total time    3735.978682999999       sec