-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB022 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 22 iseed(4)= 0 0 -1073 -53960 ran_num 0.2963187992572784 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2530 sec Waiting for 0.0343 sec Waiting for 0.3487 sec Waiting for 0.0006 sec Waiting for 0.0404 sec Waiting for 0.0375 sec Waiting for 0.0056 sec Waiting for 0.0574 sec Waiting for 0.0007 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20139E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06990E+05 Waiting for 0.0368 sec Waiting for 0.0314 sec Waiting for 0.0369 sec Waiting for 0.0007 sec Waiting for 0.0333 sec Waiting for 0.0008 sec Waiting for 0.0315 sec Waiting for 0.0405 sec Waiting for 0.0006 sec Waiting for 0.0408 sec Waiting for 0.0621 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 26 11 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.56183E+13 Waiting for 0.0006 sec Waiting for 0.0554 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.94846E+10 Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 2.17018E+13 Waiting for 0.0337 sec Waiting for 0.0653 sec Waiting for 0.0006 sec Waiting for 0.0372 sec Waiting for 0.0405 sec Waiting for 0.0350 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 29 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 4.08164E+09 Waiting for 0.0323 sec Waiting for 0.0600 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.25728E+01 Waiting for 0.0315 sec Waiting for 0.0316 sec Waiting for 0.2176 sec #OVERLAP evdw > 1d10 4.84163E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.84163E+26 Waiting for 0.0376 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 25 26 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.13955E+14 Waiting for 0.0338 sec Waiting for 0.0378 sec Waiting for 0.0413 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 20 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.28127E+23 Waiting for 0.0177 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 25 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51667E+16 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 17 4 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.39308E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -6.56554E+00 Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 19 10 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.66554E+05 Waiting for 0.0399 sec Waiting for 0.0331 sec Waiting for 0.0329 sec Waiting for 0.0007 sec Waiting for 0.0313 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0327 sec Waiting for 0.0354 sec Waiting for 0.0594 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39640E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.19988E+01 Waiting for 0.0403 sec Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.27025E+08 Waiting for 0.0007 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.26915E+07 Waiting for 0.0321 sec Waiting for 0.0539 sec Waiting for 0.0654 sec Waiting for 0.0089 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.65675E+03 Waiting for 0.0389 sec Waiting for 0.4206 sec Waiting for 0.0005 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 17 27 19 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.94699E+06 Waiting for 0.0006 sec Waiting for 0.0043 sec Waiting for 0.0009 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0406 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.73380E+08 Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0348 sec Waiting for 0.2071 sec Waiting for 0.0007 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.32868E+08 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0319 sec Waiting for 0.0378 sec Waiting for 0.0397 sec Waiting for 0.0009 sec Waiting for 0.0234 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.26193E+06 Waiting for 0.0006 sec Waiting for 0.0342 sec Waiting for 0.0399 sec Waiting for 0.0006 sec Waiting for 0.0366 sec Waiting for 0.0320 sec Waiting for 0.0005 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.93477E+01 Waiting for 0.0406 sec Waiting for 0.0640 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 12 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.69369E+05 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 20 18 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.80686E+12 Waiting for 0.0007 sec Waiting for 0.0329 sec Waiting for 0.0389 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0631 sec Waiting for 0.0458 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24780E+09 Waiting for 0.0397 sec Waiting for 0.0006 sec Waiting for 0.0325 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.87146E+06 Waiting for 0.0690 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.78507E+04 Waiting for 0.0006 sec Waiting for 0.0399 sec Waiting for 0.0041 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.84550E+13 Waiting for 0.0447 sec Waiting for 0.0006 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 4.89702E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.89702E+25 Waiting for 0.0007 sec Waiting for 0.0310 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.25257E+04 Waiting for 0.0355 sec Waiting for 0.0341 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 17 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 7.27192E+08 Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33384E+05 Waiting for 0.0343 sec Waiting for 0.0351 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0423 sec Waiting for 0.0275 sec Waiting for 0.0387 sec Waiting for 0.0398 sec Waiting for 0.0339 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.81229E+20 Waiting for 0.0362 sec Waiting for 0.0364 sec Waiting for 0.0151 sec #OVERLAP evdw > 1d10 1.76594E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76594E+23 Waiting for 0.0340 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 20 3 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.13308E+10 Waiting for 0.0551 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06915E+04 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.51525E+06 Waiting for 0.0367 sec Waiting for 0.0354 sec Waiting for 0.0344 sec Waiting for 0.0006 sec Waiting for 0.0169 sec Waiting for 0.0007 sec Waiting for 0.0370 sec Waiting for 0.0906 sec Waiting for 0.0006 sec Waiting for 0.0400 sec Waiting for 0.0394 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.56025E+15 Waiting for 0.0312 sec Waiting for 0.0315 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0347 sec Waiting for 0.0006 sec Waiting for 0.0331 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.66024E+05 Waiting for 0.0374 sec Waiting for 0.0371 sec Waiting for 0.0339 sec Waiting for 0.0359 sec Waiting for 0.0387 sec Waiting for 0.0480 sec Waiting for 0.0009 sec Waiting for 0.0005 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.36505E+12 Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 8 23 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0360 sec #OVERLAP evdw > 1d10 7.39304E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.39304E+29 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80146E+03 Waiting for 0.0376 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11948E+05 Waiting for 0.0345 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.44019E+09 Waiting for 0.0006 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.08625E+17 Waiting for 0.0358 sec Waiting for 0.0343 sec Waiting for 0.0314 sec Waiting for 0.0322 sec Waiting for 0.0343 sec Waiting for 0.0006 sec Waiting for 0.0009 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 6.44662E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.44662E+27 Waiting for 0.0522 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.18078E+13 Waiting for 0.0339 sec Waiting for 0.0624 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 13 27 14 23 15 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.90799E+12 Waiting for 0.0383 sec Waiting for 0.0329 sec Waiting for 0.0347 sec Waiting for 0.0313 sec Waiting for 0.0099 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 3 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33200E+06 Waiting for 0.0307 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 70 random generation #OVERLAP evdw after 8.56958E+18 Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 26 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81238E+10 Waiting for 0.0334 sec Waiting for 0.0561 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37933E+03 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 23 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.97114E+12 Waiting for 0.0006 sec Waiting for 0.5123 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70403E+14 Waiting for 0.0602 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 16 11 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42767E+08 Waiting for 0.0553 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.36606E+12 Waiting for 0.0316 sec Waiting for 0.0320 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0348 sec Waiting for 0.0169 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.13138E+03 Waiting for 0.0344 sec Waiting for 0.0625 sec Waiting for 0.0376 sec Waiting for 0.0541 sec Waiting for 0.0315 sec Waiting for 0.0338 sec Waiting for 0.0010 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 14 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.19874E+11 Waiting for 0.0007 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76013E+03 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0354 sec Waiting for 0.0378 sec Waiting for 0.0516 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 27 8 26 9 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.31235E+06 Waiting for 0.0006 sec Waiting for 0.0318 sec Waiting for 0.0314 sec Waiting for 0.0337 sec Waiting for 0.0406 sec Waiting for 0.0345 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.57173E+15 Waiting for 0.0381 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 3 25 4 26 5 27 7 29 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.77680E+30 Waiting for 0.0132 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.92680E+04 Waiting for 0.0369 sec Waiting for 0.0342 sec Waiting for 0.0368 sec Waiting for 0.0477 sec Waiting for 0.0315 sec Waiting for 0.0162 sec Waiting for 0.0006 sec Waiting for 0.1112 sec Waiting for 0.0120 sec Waiting for 0.0566 sec Waiting for 0.0332 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 23 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.97723E+23 Waiting for 0.0006 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.92132E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.71480E+06 Waiting for 0.0397 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.95150E+10 Waiting for 0.0006 sec Waiting for 0.0927 sec Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 23 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.04217E+07 Waiting for 0.0113 sec Waiting for 0.0609 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 27 #OVERLAPing all corrected after 181 random generation #OVERLAP evdw after 1.13349E+13 Waiting for 0.0344 sec Waiting for 0.0408 sec Waiting for 0.0006 sec Waiting for 0.0395 sec Waiting for 0.0646 sec #OVERLAP evdw > 1d10 3.22511E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.22511E+20 Waiting for 0.0007 sec Waiting for 0.0322 sec Waiting for 0.0006 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.97165E+05 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.37216E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37216E+24 Waiting for 0.0311 sec Waiting for 0.0406 sec Waiting for 0.0540 sec Waiting for 0.0394 sec Waiting for 0.0350 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.84261E+11 Waiting for 0.0356 sec Waiting for 0.0366 sec Waiting for 0.0007 sec Waiting for 0.0683 sec Waiting for 0.0341 sec Waiting for 0.0351 sec Waiting for 0.0300 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.58387E+04 Waiting for 0.0370 sec Waiting for 0.0007 sec Waiting for 0.0353 sec Waiting for 0.0375 sec Waiting for 0.0411 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 2.49876E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49876E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.21588E+00 Waiting for 0.0362 sec Waiting for 0.0006 sec Waiting for 0.0411 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.12888E+09 Waiting for 0.0388 sec Waiting for 0.0371 sec Waiting for 0.0665 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 9 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.91613E+24 Waiting for 0.0250 sec Waiting for 0.0338 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10144E+25 Waiting for 0.0006 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 25 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.15319E+06 Waiting for 0.0723 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 25 5 13 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.57509E+11 Waiting for 0.0319 sec Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 21 9 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.41243E+26 Waiting for 0.0006 sec Waiting for 0.0401 sec Waiting for 0.0343 sec Waiting for 0.0412 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.76838E+01 Waiting for 0.0396 sec Waiting for 0.0176 sec Waiting for 0.0401 sec Waiting for 0.0314 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.97908E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 23 25 7 26 8 27 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 8.60032E+11 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.25251E+09 Waiting for 0.0006 sec Waiting for 0.0364 sec Waiting for 0.0583 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.18871E+07 Waiting for 0.0370 sec Waiting for 0.0007 sec Waiting for 0.0705 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.88638E+04 Waiting for 0.0336 sec Waiting for 0.0007 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.28206E+06 Waiting for 0.0007 sec Waiting for 0.0461 sec Waiting for 0.0353 sec Waiting for 0.0030 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.78473E+00 Waiting for 0.2331 sec Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 13 14 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.47499E+14 Waiting for 0.0007 sec Waiting for 0.0365 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 26 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.07228E+24 Waiting for 0.0376 sec Waiting for 0.0315 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 26 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 7.30899E+16 Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.78169E+04 Waiting for 0.0006 sec Waiting for 0.0637 sec Waiting for 0.0309 sec Waiting for 0.0127 sec Waiting for 0.0332 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 13 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.14350E+16 Waiting for 0.0365 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.47535E+08 Waiting for 0.0389 sec Waiting for 0.0316 sec Waiting for 0.0386 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.36444E+06 Waiting for 0.0006 sec Waiting for 0.0365 sec Waiting for 0.0356 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 12 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.18446E+22 Waiting for 0.0432 sec Waiting for 0.0404 sec Waiting for 0.0375 sec Waiting for 0.0385 sec Waiting for 0.0405 sec Waiting for 0.0185 sec Waiting for 0.5587 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.42198E+35 Waiting for 0.0379 sec Waiting for 0.0353 sec Waiting for 0.0396 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 29 10 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 8.37328E+14 Waiting for 0.0512 sec Waiting for 0.0362 sec Waiting for 0.0395 sec Waiting for 0.0006 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.35160E+03 Waiting for 0.0327 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.87275E+04 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0405 sec Waiting for 0.5905 sec Waiting for 0.0083 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0333 sec Waiting for 0.0347 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08158E+08 Waiting for 0.0707 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.45176E+07 Waiting for 0.0218 sec Waiting for 0.0321 sec Waiting for 0.0006 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0320 sec Waiting for 0.0340 sec Waiting for 0.0557 sec Waiting for 0.0391 sec Waiting for 0.0361 sec Waiting for 0.0334 sec Waiting for 0.0006 sec Waiting for 0.0385 sec Waiting for 0.0006 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 155 random generation #OVERLAP evdw after 1.07701E+13 Waiting for 0.0403 sec Waiting for 0.0347 sec Waiting for 0.0007 sec Waiting for 0.0430 sec Waiting for 0.0403 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.82784E+01 Waiting for 0.0006 sec Waiting for 0.8278 sec #OVERLAP evdw > 1d10 3.98418E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.98418E+21 Waiting for 0.0005 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.98917E+17 Waiting for 0.0385 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.64376E+17 Waiting for 0.0007 sec Waiting for 0.0324 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.16986E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.06011E+09 Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.05095E+05 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 9 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05527E+09 Waiting for 0.0394 sec Waiting for 0.0377 sec Waiting for 0.0345 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.80367E+09 Waiting for 0.0007 sec Waiting for 0.0454 sec Waiting for 0.3666 sec Waiting for 0.0139 sec Waiting for 0.0376 sec Waiting for 0.0402 sec Waiting for 0.0352 sec Waiting for 0.0407 sec Waiting for 0.0006 sec Waiting for 0.0348 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 23 25 7 26 8 27 #OVERLAPing all corrected after 61 random generation #OVERLAP evdw after 4.45396E+17 Waiting for 0.0355 sec Waiting for 0.0308 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.87816E+07 Waiting for 0.0370 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.88019E+03 Waiting for 0.0370 sec Waiting for 0.0320 sec Waiting for 0.0006 sec Waiting for 0.0329 sec Waiting for 0.0361 sec Waiting for 0.0350 sec Waiting for 0.0006 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73519E+15 Waiting for 0.0318 sec Waiting for 0.0005 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.47225E+12 Waiting for 0.0371 sec Waiting for 0.0320 sec Waiting for 0.0384 sec Waiting for 0.0367 sec Waiting for 0.6562 sec Waiting for 0.0006 sec Waiting for 0.0397 sec Waiting for 0.0006 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.08676E+06 Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48874E+04 Waiting for 0.0335 sec Waiting for 0.0346 sec Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.07112E+12 Waiting for 0.0006 sec Waiting for 0.0035 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.51041E+05 Waiting for 0.0353 sec Waiting for 0.0007 sec Waiting for 0.0325 sec Waiting for 0.0385 sec Waiting for 0.0341 sec Waiting for 0.0321 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.57905E+12 Waiting for 0.0592 sec Waiting for 0.0006 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.06642E+04 Waiting for 0.0358 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 27 5 25 9 19 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 9.54423E+22 Waiting for 0.0006 sec Waiting for 0.0388 sec Waiting for 0.0337 sec Waiting for 0.0389 sec Waiting for 0.0377 sec Waiting for 0.3712 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.86802E+07 Waiting for 0.0364 sec Waiting for 0.0024 sec Waiting for 0.0322 sec Waiting for 0.0391 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0337 sec Waiting for 0.0391 sec Waiting for 0.0312 sec Waiting for 0.0309 sec Waiting for 0.0324 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04864E+12 Waiting for 0.0310 sec Waiting for 0.0374 sec Waiting for 0.0007 sec Waiting for 0.0508 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 25 8 22 12 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.03048E+08 Waiting for 0.0312 sec Waiting for 0.0006 sec Waiting for 0.0338 sec Waiting for 0.0339 sec Waiting for 0.0399 sec Waiting for 0.0323 sec Waiting for 0.0367 sec Waiting for 0.0338 sec Waiting for 0.0353 sec Waiting for 0.0249 sec Waiting for 0.0361 sec Waiting for 0.6448 sec Waiting for 0.0350 sec Waiting for 0.0382 sec Waiting for 0.0006 sec Waiting for 0.0365 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.73688E+06 Waiting for 0.0347 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0422 sec Waiting for 0.0007 sec Waiting for 0.0362 sec Waiting for 0.0196 sec Waiting for 0.0310 sec Waiting for 0.0295 sec Waiting for 0.0342 sec Waiting for 0.0613 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.02893E+13 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.63833E+05 Waiting for 0.0379 sec Waiting for 0.0394 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.38859E+14 Waiting for 0.0006 sec Waiting for 0.0310 sec Waiting for 0.0391 sec Waiting for 0.0362 sec Waiting for 0.3352 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0477 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.68695E+06 Waiting for 0.0338 sec Waiting for 0.0006 sec Waiting for 0.0376 sec Waiting for 0.0345 sec Waiting for 0.0330 sec Waiting for 0.0353 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 18 random generation #OVERLAP evdw after 1.99042E+10 Waiting for 0.0345 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28868E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25869E+14 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0320 sec Waiting for 0.0006 sec Waiting for 0.0563 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30585E+06 Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14630E+16 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.95302E+12 Waiting for 0.0397 sec Waiting for 0.0592 sec Waiting for 0.0381 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0354 sec Waiting for 0.0339 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.27448E+19 Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0370 sec Waiting for 0.0605 sec Waiting for 0.0394 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.65496E+07 Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20187E+06 Waiting for 0.0309 sec Waiting for 0.0007 sec Waiting for 0.0414 sec Waiting for 0.0364 sec Waiting for 0.0403 sec Waiting for 0.0349 sec Waiting for 0.3245 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 5 27 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 22 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 6.46133E+14 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0385 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 27 4 #OVERLAPing all corrected after 27 random generation #OVERLAP evdw after 7.31711E+10 Waiting for 0.0348 sec Waiting for 0.0009 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21746E+24 Waiting for 0.0006 sec Waiting for 0.0697 sec Waiting for 0.0347 sec Waiting for 0.4546 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50561E+13 Waiting for 0.0335 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.21842E+07 Waiting for 0.0353 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 18 random generation #OVERLAP evdw after 2.98540E+12 Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.21366E+11 Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.35326E+04 Waiting for 0.0608 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.48338E+03 Waiting for 0.0258 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.63535E+12 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.98955E+06 Waiting for 0.0316 sec Waiting for 0.0182 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 25 15 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 2.30160E+07 Waiting for 0.0404 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.89950E+07 Waiting for 0.0357 sec Waiting for 0.0006 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.69461E+10 Waiting for 0.0570 sec Waiting for 0.0006 sec Waiting for 0.0327 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0353 sec Waiting for 0.8637 sec Waiting for 0.0298 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 2.30805E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.30805E+27 Waiting for 0.0312 sec Waiting for 0.0314 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 19 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.58639E+03 Waiting for 0.0006 sec Waiting for 0.0310 sec Waiting for 0.0353 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 12 14 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.33887E+06 Waiting for 0.0312 sec Waiting for 0.0329 sec Waiting for 0.0555 sec Waiting for 0.0352 sec Waiting for 0.0583 sec Waiting for 0.6388 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0402 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.12377E+03 Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 11 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.08734E+16 Waiting for 0.0393 sec Waiting for 0.0322 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.40890E+14 Waiting for 0.0345 sec Waiting for 0.0398 sec Waiting for 0.0350 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.98794E+07 Waiting for 0.0401 sec Waiting for 0.0006 sec Waiting for 0.0355 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 23 12 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.16678E+10 Waiting for 0.0392 sec Waiting for 0.0249 sec Waiting for 0.0247 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00002E+04 Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.07410E+08 Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.34767E+09 Waiting for 0.0344 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.51204E+16 Waiting for 0.0009 sec Waiting for 0.0292 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 8 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.35165E+14 Waiting for 0.0377 sec Waiting for 0.0702 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.85698E+11 Waiting for 0.0159 sec Waiting for 0.0354 sec Waiting for 0.0400 sec Waiting for 0.9637 sec Waiting for 0.0334 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 17 12 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.80116E+15 Waiting for 0.0353 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 2.29854E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.29854E+20 Waiting for 0.0616 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 15 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 5.64567E+10 Waiting for 0.0397 sec Waiting for 0.0313 sec Waiting for 0.0331 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.53300E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00345E+25 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.16313E+10 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.82629E+20 Waiting for 0.0394 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70815E+32 Waiting for 0.0595 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 10 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.02981E+13 Waiting for 0.0388 sec Waiting for 0.0403 sec Waiting for 0.0614 sec Waiting for 0.6812 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73525E+09 Waiting for 0.0091 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0354 sec Waiting for 0.0392 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43868E+06 Waiting for 0.0007 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 10 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04729E+06 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.72872E+08 Waiting for 0.0368 sec Waiting for 0.0341 sec Waiting for 0.0356 sec Waiting for 0.0380 sec Waiting for 0.0383 sec Waiting for 0.0006 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 20 12 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.01977E+10 Waiting for 0.0150 sec Waiting for 0.0374 sec Waiting for 0.0324 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.39756E+05 Waiting for 0.0383 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.79379E+12 Waiting for 0.0339 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.99719E+17 Waiting for 0.0335 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.61804E+15 Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81736E+10 Waiting for 0.0366 sec Waiting for 0.0359 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0362 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.08202E+14 Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.69433E+05 Waiting for 0.0361 sec Waiting for 0.0358 sec Waiting for 0.0006 sec Waiting for 0.0309 sec Waiting for 0.0424 sec Waiting for 0.0370 sec Waiting for 0.0584 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.77567E+12 Waiting for 0.0325 sec Waiting for 0.0349 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0366 sec Waiting for 0.0397 sec Waiting for 0.0384 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.67011E+05 Waiting for 0.0401 sec Waiting for 0.0400 sec Waiting for 0.0366 sec Waiting for 0.0007 sec Waiting for 0.0353 sec Waiting for 0.0047 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.92240E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 7 15 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.44679E+20 Waiting for 0.0398 sec Waiting for 0.0379 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 23 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.85673E+13 Waiting for 0.0006 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 6 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.73464E+10 Waiting for 0.0338 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.84575E+03 Waiting for 0.0006 sec Waiting for 0.0549 sec Waiting for 0.0006 sec Waiting for 0.0406 sec Waiting for 0.0342 sec Waiting for 0.0006 sec Waiting for 0.0326 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.18939E+05 Waiting for 0.0006 sec Waiting for 0.0196 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.94606E+13 Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06705E+17 Waiting for 0.0007 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.78743E+06 Waiting for 0.0015 sec Waiting for 0.0397 sec Waiting for 0.0474 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04169E+23 Waiting for 0.0885 sec Waiting for 0.0344 sec Waiting for 0.0336 sec Waiting for 0.0308 sec Waiting for 0.0378 sec Waiting for 0.0300 sec Waiting for 0.0004 sec Waiting for 0.0226 sec Waiting for 1.1077 sec Waiting for 0.0006 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.21719E+07 Waiting for 0.0518 sec Waiting for 0.0033 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 9 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.92902E+16 Waiting for 0.0357 sec Waiting for 0.0006 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 3.54824E+14 Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0403 sec Waiting for 0.0006 sec Waiting for 0.0309 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0409 sec Waiting for 0.9469 sec Waiting for 0.0005 sec Waiting for 0.0372 sec Waiting for 0.0007 sec Waiting for 0.0316 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17847E+05 Waiting for 0.0320 sec Waiting for 0.0329 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 19 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71901E+03 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 26 6 22 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.83880E+20 Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08146E+21 Waiting for 0.0310 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.88777E+06 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 1.23478E+14 Waiting for 0.0162 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.77408E+06 Waiting for 0.0371 sec Waiting for 0.0313 sec Waiting for 0.0387 sec Waiting for 0.0690 sec Waiting for 0.0315 sec Waiting for 0.0259 sec Waiting for 0.0009 sec Waiting for 0.0495 sec Waiting for 1.0085 sec Waiting for 0.0373 sec Waiting for 0.0064 sec Waiting for 0.0083 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05778E+09 Waiting for 0.0344 sec Waiting for 0.0007 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47990E+11 Waiting for 0.0006 sec Waiting for 0.0510 sec Waiting for 0.0347 sec Waiting for 0.0360 sec Waiting for 0.0369 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01527E+06 Waiting for 0.0352 sec Waiting for 0.0396 sec Waiting for 0.0667 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 22 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 6.79666E+13 Waiting for 0.0344 sec Waiting for 0.0359 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.74526E+20 Waiting for 0.0368 sec Waiting for 0.0355 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.87711E+01 Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35053E+09 Waiting for 0.0323 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0247 sec Waiting for 0.0006 sec Waiting for 0.0324 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.77941E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.61285E+06 Waiting for 0.0007 sec Waiting for 0.7688 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.68077E+01 Waiting for 0.0384 sec Waiting for 0.0324 sec Waiting for 0.0321 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 7 15 23 #OVERLAPing all corrected after 373 random generation #OVERLAP evdw after 1.70459E+23 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.27297E+07 Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.95058E+02 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 17 5 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0346 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.02918E+14 Waiting for 0.6606 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 23 29 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.16732E+17 Waiting for 0.0007 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03281E+12 Waiting for 0.0007 sec Waiting for 0.0334 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.86785E+09 Waiting for 0.0399 sec Waiting for 0.0357 sec Waiting for 0.0484 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.04301E+14 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01160E+19 Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.50452E+12 Waiting for 0.0313 sec Waiting for 0.0356 sec Waiting for 0.0318 sec Waiting for 0.4882 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 14 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.07860E+07 Waiting for 0.0006 sec Waiting for 0.0390 sec Waiting for 0.0361 sec Waiting for 0.0006 sec Waiting for 0.0385 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.39349E+12 Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 12 9 24 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.88851E+06 Waiting for 0.0349 sec Waiting for 0.0384 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.75232E+10 Waiting for 0.0313 sec Waiting for 0.0006 sec Waiting for 0.0402 sec Waiting for 0.0338 sec Waiting for 1.1638 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.97524E+15 Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.00383E+04 Waiting for 0.0006 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0341 sec Waiting for 0.0362 sec Waiting for 0.0482 sec Waiting for 0.0361 sec Waiting for 0.0406 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 17 3 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.85909E+06 Waiting for 0.0009 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.87747E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 25 6 26 9 29 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0418 sec Waiting for 0.0006 sec Waiting for 0.0351 sec Waiting for 0.0006 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90332E+11 Waiting for 0.0340 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0321 sec Waiting for 0.2899 sec Waiting for 0.0351 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.75672E+16 Waiting for 0.0361 sec Waiting for 0.0318 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70041E+08 Waiting for 0.0006 sec Waiting for 0.0622 sec Waiting for 0.0316 sec Waiting for 0.0382 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.47470E+04 Waiting for 0.0651 sec Waiting for 0.7848 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 14 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.77353E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 14 5 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.05392E+15 Waiting for 0.0381 sec Waiting for 0.0332 sec Waiting for 0.0021 sec Waiting for 0.0369 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0317 sec Waiting for 0.0371 sec Waiting for 0.0323 sec Waiting for 0.0396 sec Waiting for 0.0006 sec Waiting for 0.0376 sec Waiting for 0.0347 sec Waiting for 0.0421 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.79865E+05 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 23 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.16425E+06 Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.97654E+14 Waiting for 0.0077 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 13 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 4.39936E+24 Waiting for 0.0365 sec Waiting for 0.0007 sec Waiting for 0.0643 sec Waiting for 0.0377 sec Waiting for 0.0322 sec Waiting for 0.0365 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.80031E+33 Waiting for 0.0379 sec Waiting for 0.0341 sec Waiting for 0.0250 sec Waiting for 0.0339 sec Waiting for 0.6684 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 5 27 24 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.32301E+06 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 11 7 13 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.27822E+07 Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.12723E+08 Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 15 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.93190E+18 Waiting for 0.0375 sec Waiting for 0.0074 sec Waiting for 0.0006 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.96302E+09 Waiting for 0.0582 sec Waiting for 0.0322 sec Waiting for 0.0007 sec Waiting for 0.0307 sec Waiting for 0.0007 sec Waiting for 0.3271 sec Waiting for 0.0480 sec Waiting for 0.0006 sec Waiting for 0.0137 sec Waiting for 0.0451 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 8 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.23008E+07 Waiting for 0.0117 sec Waiting for 0.0342 sec Waiting for 0.0391 sec Waiting for 0.0367 sec Waiting for 0.0161 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.52294E+11 Waiting for 0.0695 sec Waiting for 0.0342 sec Waiting for 0.0364 sec Waiting for 0.0006 sec Waiting for 0.0369 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 17 10 #OVERLAPing NOT all corrected 2 10 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 26 9 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 9.87897E+09 Waiting for 0.0007 sec Waiting for 0.0363 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.75692E+10 Waiting for 0.0366 sec Waiting for 0.0575 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 23 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37204E+15 Waiting for 0.0380 sec Waiting for 0.0336 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.48581E+04 Waiting for 0.0006 sec Waiting for 0.9046 sec Waiting for 0.0007 sec Waiting for 0.0308 sec Waiting for 0.0509 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 6.04367E+13 Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.07273E+03 Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.65185E+05 Waiting for 0.0006 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 14 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.67299E+17 Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78587E+03 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43509E+05 Waiting for 0.0329 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.22173E+09 Waiting for 0.0432 sec Waiting for 1.0291 sec End of minim, proc 22 time 3717.384403999999 Processor 22 is finishing work. Total time 3735.978682999999 sec