added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB021
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB021
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            21  iseed(4)=             0            0        -1027 
47         -8873
48  ran_num   2.2566540166735649E-002
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2529 sec
146 Waiting for     0.0006 sec
147 Waiting for     0.0342 sec
148 Waiting for     0.3441 sec
149 Waiting for     0.0322 sec
150 Waiting for     0.0388 sec
151 Waiting for     0.0310 sec
152 Waiting for     0.0329 sec
153 Waiting for     0.0312 sec
154 #OVERLAP evdw > 1d10   1.00000E+20
155  #OVERLAPing residues             2
156    8  24
157  #OVERLAPing all corrected after             1  random generation
158 #OVERLAP evdw after   4.16839E+08
159 Waiting for     0.0007 sec
160 Waiting for     0.0006 sec
161 Waiting for     0.0007 sec
162 Waiting for     0.0392 sec
163 Waiting for     0.0346 sec
164 Waiting for     0.0385 sec
165 Waiting for     0.0055 sec
166 Waiting for     0.0388 sec
167 Waiting for     0.0372 sec
168 #OVERLAP evdw > 1d10   1.00000E+20
169  #OVERLAPing residues             2
170    9  17
171  #OVERLAPing all corrected after             4  random generation
172 #OVERLAP evdw after   4.97288E+14
173 Waiting for     0.0009 sec
174 Waiting for     0.2642 sec
175 #OVERLAP evdw > 1d10   1.00000E+20
176  #OVERLAPing residues             2
177    4   7
178  #OVERLAPing all corrected after             1  random generation
179 #OVERLAP evdw after   2.27671E+06
180 Waiting for     0.0006 sec
181 Waiting for     0.0356 sec
182 Waiting for     0.0400 sec
183 Waiting for     0.0395 sec
184 Waiting for     0.0733 sec
185 #OVERLAP evdw > 1d10   1.00000E+20
186  #OVERLAPing residues             2
187    9  26
188  #OVERLAPing all corrected after             1  random generation
189 #OVERLAP evdw after   1.49106E+05
190 Waiting for     0.0266 sec
191 Waiting for     0.0400 sec
192 Waiting for     0.0007 sec
193 #OVERLAP evdw > 1d10   1.00000E+20
194  #OVERLAPing residues             2
195    8  29
196  #OVERLAPing all corrected after             1  random generation
197 #OVERLAP evdw after   1.80193E+09
198 Waiting for     0.0392 sec
199 Waiting for     0.0007 sec
200 Waiting for     0.0363 sec
201 #OVERLAP evdw > 1d10   1.00000E+20
202  #OVERLAPing residues             2
203   23  25
204  #OVERLAPing all corrected after             1  random generation
205 #OVERLAP evdw after   2.27346E+10
206 Waiting for     0.0379 sec
207 #OVERLAP evdw > 1d10   1.00000E+20
208  #OVERLAPing residues             2
209    5  23
210  #OVERLAPing all corrected after             2  random generation
211 #OVERLAP evdw after   7.30138E+05
212 Waiting for     0.0386 sec
213 Waiting for     0.0007 sec
214 Waiting for     0.4264 sec
215 Waiting for     0.0006 sec
216 Waiting for     0.0406 sec
217 Waiting for     0.0414 sec
218 Waiting for     0.0006 sec
219 Waiting for     0.0310 sec
220 #OVERLAP evdw > 1d10   1.00000E+20
221  #OVERLAPing residues             2
222    4  24
223  #OVERLAPing all corrected after             1  random generation
224 #OVERLAP evdw after   1.13937E+04
225 Waiting for     0.0307 sec
226 #OVERLAP evdw > 1d10   1.00000E+20
227  #OVERLAPing residues             3
228    9  26  27
229  #OVERLAPing all corrected after             1  random generation
230 #OVERLAP evdw after   9.68756E+22
231 Waiting for     0.0381 sec
232 #OVERLAP evdw > 1d10   1.00000E+20
233  #OVERLAPing residues             2
234    9  21
235  #OVERLAPing all corrected after             1  random generation
236 #OVERLAP evdw after   7.45385E+16
237 Waiting for     0.0334 sec
238 #OVERLAP evdw > 1d10   1.00000E+20
239  #OVERLAPing residues             2
240   11  20
241  #OVERLAPing all corrected after             1  random generation
242 #OVERLAP evdw after   3.14791E+14
243 Waiting for     0.0350 sec
244 #OVERLAP evdw > 1d10   1.00000E+20
245  #OVERLAPing residues             2
246    4   7
247  #OVERLAPing all corrected after             1  random generation
248 #OVERLAP evdw after   1.36698E+07
249 Waiting for     0.0006 sec
250 #OVERLAP evdw > 1d10   1.00000E+20
251  #OVERLAPing residues             2
252    6  11
253  #OVERLAPing all corrected after             1  random generation
254 #OVERLAP evdw after   6.47567E+16
255 Waiting for     0.0347 sec
256 #OVERLAP evdw > 1d10   1.00000E+20
257  #OVERLAPing residues             2
258    9  17
259  #OVERLAPing all corrected after             1  random generation
260 #OVERLAP evdw after   1.37952E+09
261 Waiting for     0.0336 sec
262 Waiting for     0.0335 sec
263 Waiting for     0.0309 sec
264 Waiting for     0.0042 sec
265 Waiting for     0.0007 sec
266 Waiting for     0.2727 sec
267 Waiting for     0.0243 sec
268 Waiting for     0.0006 sec
269 Waiting for     0.0318 sec
270 Waiting for     0.0007 sec
271 Waiting for     0.0007 sec
272 Waiting for     0.0355 sec
273 #OVERLAP evdw > 1d10   1.00000E+20
274  #OVERLAPing residues             4
275   14  26  15  27
276  #OVERLAPing all corrected after             2  random generation
277 #OVERLAP evdw after   1.74594E+12
278 Waiting for     0.0315 sec
279 Waiting for     0.0006 sec
280 Waiting for     0.0006 sec
281 Waiting for     0.0367 sec
282 Waiting for     0.0312 sec
283 Waiting for     0.0006 sec
284 Waiting for     0.0272 sec
285 Waiting for     0.0382 sec
286 Waiting for     0.0006 sec
287 Waiting for     0.0341 sec
288 Waiting for     0.0377 sec
289 Waiting for     0.0007 sec
290 Waiting for     0.0350 sec
291 Waiting for     0.0370 sec
292 #OVERLAP evdw > 1d10   1.00000E+20
293  #OVERLAPing residues             6
294    4  17   7  26   9  25
295  #OVERLAPing all corrected after             2  random generation
296 #OVERLAP evdw after   8.05339E+11
297 Waiting for     0.0006 sec
298 Waiting for     0.0278 sec
299 #OVERLAP evdw > 1d10   1.00000E+20
300  #OVERLAPing residues             2
301    7  20
302  #OVERLAPing all corrected after             1  random generation
303 #OVERLAP evdw after   1.02284E+12
304 Waiting for     0.0436 sec
305 Waiting for     0.0007 sec
306 Waiting for     0.0325 sec
307 Waiting for     0.0006 sec
308 Waiting for     0.0696 sec
309 Waiting for     0.0376 sec
310 Waiting for     0.0007 sec
311 Waiting for     0.0315 sec
312 Waiting for     0.0326 sec
313 Waiting for     0.0379 sec
314 #OVERLAP evdw > 1d10   1.00000E+20
315  #OVERLAPing residues             2
316    7  25
317  #OVERLAPing all corrected after            29  random generation
318 #OVERLAP evdw after   3.66933E+19
319 Waiting for     0.0351 sec
320 #OVERLAP evdw > 1d10   1.00000E+20
321  #OVERLAPing residues             2
322   16  29
323  #OVERLAPing all corrected after             1  random generation
324 #OVERLAP evdw after   1.54004E+03
325 Waiting for     0.0006 sec
326 Waiting for     0.0360 sec
327 Waiting for     0.0385 sec
328 #OVERLAP evdw > 1d10   1.00000E+20
329  #OVERLAPing residues             2
330   11  22
331  #OVERLAPing all corrected after             1  random generation
332 #OVERLAP evdw after   3.71886E+15
333 Waiting for     0.0007 sec
334 #OVERLAP evdw > 1d10   1.00000E+20
335  #OVERLAPing residues             2
336   17  25
337  #OVERLAPing all corrected after             2  random generation
338 #OVERLAP evdw after   1.08724E+12
339 Waiting for     0.0006 sec
340 #OVERLAP evdw > 1d10   1.00000E+20
341  #OVERLAPing residues             2
342    9  23
343  #OVERLAPing all corrected after             1  random generation
344 #OVERLAP evdw after   1.98352E+05
345 Waiting for     0.0345 sec
346 Waiting for     0.0366 sec
347 Waiting for     0.0539 sec
348 #OVERLAP evdw > 1d10   1.00000E+20
349  #OVERLAPing residues             2
350    9  20
351  #OVERLAPing all corrected after             1  random generation
352 #OVERLAP evdw after   1.45062E+18
353 Waiting for     0.0329 sec
354 Waiting for     0.0006 sec
355 Waiting for     0.0382 sec
356 #OVERLAP evdw > 1d10   1.00000E+20
357  #OVERLAPing residues             4
358    7  15   9  24
359  #OVERLAPing all corrected after             1  random generation
360 #OVERLAP evdw after   2.22064E+03
361 Waiting for     0.0379 sec
362 Waiting for     0.0380 sec
363 Waiting for     0.0339 sec
364 Waiting for     0.0317 sec
365 Waiting for     0.0348 sec
366 Waiting for     0.0010 sec
367 Waiting for     0.0007 sec
368 #OVERLAP evdw > 1d10   1.00000E+20
369  #OVERLAPing residues             4
370    7  16  17  22
371  #OVERLAPing all corrected after             1  random generation
372 #OVERLAP evdw after   7.54230E+04
373 Waiting for     0.0347 sec
374 Waiting for     0.0007 sec
375 Waiting for     0.0351 sec
376 Waiting for     0.0327 sec
377 Waiting for     0.0006 sec
378 Waiting for     0.3385 sec
379 Waiting for     0.0204 sec
380 Waiting for     0.0007 sec
381 Waiting for     0.0620 sec
382 Waiting for     0.0391 sec
383 Waiting for     0.0309 sec
384 #OVERLAP evdw > 1d10   1.00000E+20
385  #OVERLAPing residues             2
386   12  27
387  #OVERLAPing all corrected after             1  random generation
388 #OVERLAP evdw after   3.28688E+07
389 Waiting for     0.0319 sec
390 Waiting for     0.0403 sec
391 Waiting for     0.0805 sec
392 Waiting for     0.0006 sec
393 #OVERLAP evdw > 1d10   1.00000E+20
394  #OVERLAPing residues             2
395    9  13
396  #OVERLAPing all corrected after             1  random generation
397 #OVERLAP evdw after  -2.69146E+01
398 Waiting for     0.0392 sec
399 Waiting for     0.0006 sec
400 Waiting for     0.0373 sec
401 #OVERLAP evdw > 1d10   1.00000E+20
402  #OVERLAPing residues             2
403   10  20
404  #OVERLAPing all corrected after             1  random generation
405 #OVERLAP evdw after   2.56295E+10
406 Waiting for     0.0389 sec
407 Waiting for     0.0340 sec
408 Waiting for     0.0371 sec
409 Waiting for     0.0359 sec
410 #OVERLAP evdw > 1d10   1.00000E+20
411  #OVERLAPing residues             2
412   22  25
413  #OVERLAPing all corrected after             1  random generation
414 #OVERLAP evdw after   1.97266E+09
415 Waiting for     0.0399 sec
416 Waiting for     0.0389 sec
417 Waiting for     0.0007 sec
418 Waiting for     0.0406 sec
419 #OVERLAP evdw > 1d10   1.00000E+20
420  #OVERLAPing residues             2
421    7  27
422  #OVERLAPing all corrected after             1  random generation
423 #OVERLAP evdw after   2.61869E+06
424 Waiting for     0.0374 sec
425 Waiting for     0.0006 sec
426 Waiting for     0.0354 sec
427 Waiting for     0.0367 sec
428 Waiting for     0.0007 sec
429 Waiting for     0.0373 sec
430 #OVERLAP evdw > 1d10   1.00000E+20
431  #OVERLAPing residues             2
432   13  29
433  #OVERLAPing all corrected after             1  random generation
434 #OVERLAP evdw after   1.22679E+14
435 Waiting for     0.0176 sec
436 Waiting for     0.0349 sec
437 Waiting for     0.0357 sec
438 Waiting for     0.0404 sec
439 #OVERLAP evdw > 1d10   1.00000E+20
440  #OVERLAPing residues             2
441    2  13
442  #OVERLAPing all corrected after             1  random generation
443 #OVERLAP evdw after   2.88671E+07
444 Waiting for     0.0007 sec
445 Waiting for     0.0367 sec
446 Waiting for     0.0007 sec
447 #OVERLAP evdw > 1d10   1.00000E+20
448  #OVERLAPing residues             2
449    4  14
450  #OVERLAPing all corrected after             1  random generation
451 #OVERLAP evdw after   3.31947E+08
452 Waiting for     0.0343 sec
453 #OVERLAP evdw > 1d10   1.00000E+20
454  #OVERLAPing residues             2
455    2  15
456  #OVERLAPing all corrected after             1  random generation
457 #OVERLAP evdw after   2.72736E+12
458 Waiting for     0.0400 sec
459 Waiting for     0.0334 sec
460 #OVERLAP evdw > 1d10   1.00000E+20
461  #OVERLAPing residues             3
462    4  27   5
463  #OVERLAPing all corrected after             6  random generation
464 #OVERLAP evdw after   3.64486E+19
465 Waiting for     0.0274 sec
466 #OVERLAP evdw > 1d10   1.00000E+20
467  #OVERLAPing residues             2
468    7  13
469  #OVERLAPing all corrected after             2  random generation
470 #OVERLAP evdw after   3.67670E+10
471 Waiting for     0.0054 sec
472 #OVERLAP evdw > 1d10   1.00000E+20
473  #OVERLAPing residues             2
474   17  24
475  #OVERLAPing all corrected after             2  random generation
476 #OVERLAP evdw after   5.32832E+07
477 Waiting for     0.0353 sec
478 #OVERLAP evdw > 1d10   1.00000E+20
479  #OVERLAPing residues             2
480   17  25
481  #OVERLAPing all corrected after             1  random generation
482 #OVERLAP evdw after   8.36348E+03
483 Waiting for     0.0320 sec
484 Waiting for     0.0006 sec
485 Waiting for     0.0316 sec
486 Waiting for     0.0010 sec
487 Waiting for     0.0141 sec
488 Waiting for     0.0334 sec
489 Waiting for     0.0314 sec
490 Waiting for     0.0799 sec
491 #OVERLAP evdw > 1d10   1.00000E+20
492  #OVERLAPing residues             2
493    4  11
494  #OVERLAPing all corrected after             1  random generation
495 #OVERLAP evdw after   1.06563E+09
496 Waiting for     0.0006 sec
497 Waiting for     0.0006 sec
498 Waiting for     0.0373 sec
499 Waiting for     0.0006 sec
500 Waiting for     0.0017 sec
501 Waiting for     0.0339 sec
502 Waiting for     0.0393 sec
503 #OVERLAP evdw > 1d10   1.00000E+20
504  #OVERLAPing residues             5
505    3  27   7   8  26
506  #OVERLAPing all corrected after            20  random generation
507 #OVERLAP evdw after   3.89713E+12
508 Waiting for     0.0327 sec
509 Waiting for     0.0457 sec
510 Waiting for     0.0403 sec
511 Waiting for     0.0007 sec
512 Waiting for     0.0326 sec
513 Waiting for     0.2640 sec
514 Waiting for     0.0006 sec
515 Waiting for     0.0354 sec
516 Waiting for     0.0707 sec
517 Waiting for     0.0007 sec
518 Waiting for     0.0006 sec
519 Waiting for     0.0553 sec
520 #OVERLAP evdw > 1d10   1.00000E+20
521  #OVERLAPing residues             2
522   12  29
523  #OVERLAPing all corrected after             1  random generation
524 #OVERLAP evdw after   8.41176E+12
525 Waiting for     0.0363 sec
526 Waiting for     0.0373 sec
527 Waiting for     0.0007 sec
528 Waiting for     0.0398 sec
529 Waiting for     0.0359 sec
530 #OVERLAP evdw > 1d10   1.00000E+20
531  #OVERLAPing residues             2
532    3  25
533  #OVERLAPing all corrected after             6  random generation
534 #OVERLAP evdw after   1.43638E+16
535 Waiting for     0.0325 sec
536 Waiting for     0.0393 sec
537 Waiting for     0.0539 sec
538 Waiting for     0.0380 sec
539 Waiting for     0.0337 sec
540 Waiting for     0.0006 sec
541 #OVERLAP evdw > 1d10   1.00000E+20
542  #OVERLAPing residues             2
543   14  19
544  #OVERLAPing all corrected after             1  random generation
545 #OVERLAP evdw after   5.89395E+05
546 Waiting for     0.0007 sec
547 Waiting for     0.0351 sec
548 #OVERLAP evdw > 1d10   3.15001E+26
549  #OVERLAPing residues             0
550
551  #OVERLAPing all corrected after             1  random generation
552 #OVERLAP evdw after   3.15001E+26
553 Waiting for     0.0337 sec
554 Waiting for     0.0354 sec
555 Waiting for     0.0006 sec
556 Waiting for     0.0394 sec
557 Waiting for     0.0400 sec
558 #OVERLAP evdw > 1d10   1.00000E+20
559  #OVERLAPing residues             2
560    4   9
561  #OVERLAPing all corrected after             1  random generation
562 #OVERLAP evdw after   7.03813E+04
563 Waiting for     0.0009 sec
564 #OVERLAP evdw > 1d10   1.00000E+20
565  #OVERLAPing residues             2
566    5  22
567  #OVERLAPing all corrected after             1  random generation
568 #OVERLAP evdw after   2.94989E+11
569 Waiting for     0.0006 sec
570 Waiting for     0.0405 sec
571 Waiting for     0.0587 sec
572 Waiting for     0.0006 sec
573 Waiting for     0.0006 sec
574 Waiting for     0.0406 sec
575 Waiting for     0.0325 sec
576 #OVERLAP evdw > 1d10   1.00000E+20
577  #OVERLAPing residues             2
578    6  25
579  #OVERLAPing all corrected after             1  random generation
580 #OVERLAP evdw after   1.79561E+04
581 Waiting for     0.0460 sec
582 Waiting for     0.0450 sec
583 Waiting for     0.0361 sec
584 Waiting for     0.0334 sec
585 #OVERLAP evdw > 1d10   1.00000E+20
586  #OVERLAPing residues             2
587   10  27
588  #OVERLAPing all corrected after             1  random generation
589 #OVERLAP evdw after  -8.66275E+00
590 Waiting for     0.0374 sec
591 Waiting for     0.0337 sec
592 #OVERLAP evdw > 1d10   1.00000E+20
593  #OVERLAPing residues             2
594    9  23
595  #OVERLAPing NOT all corrected             2
596    9  23
597 #OVERLAP evdw after   1.00000E+20
598 Waiting for     0.0007 sec
599 Waiting for     0.0325 sec
600 Waiting for     0.0366 sec
601 #OVERLAP evdw > 1d10   1.00000E+20
602  #OVERLAPing residues             2
603    7  28
604  #OVERLAPing NOT all corrected             2
605    7  28
606 #OVERLAP evdw after   1.00000E+20
607 Waiting for     0.0007 sec
608 Waiting for     0.0364 sec
609 Waiting for     0.0386 sec
610 #OVERLAP evdw > 1d10   1.00000E+20
611  #OVERLAPing residues             2
612   20  27
613  #OVERLAPing all corrected after             1  random generation
614 #OVERLAP evdw after   3.31219E+10
615 Waiting for     0.0398 sec
616 #OVERLAP evdw > 1d10   1.41625E+34
617  #OVERLAPing residues             0
618
619  #OVERLAPing all corrected after             1  random generation
620 #OVERLAP evdw after   1.41625E+34
621 Waiting for     0.0334 sec
622 Waiting for     0.0510 sec
623 Waiting for     0.0374 sec
624 Waiting for     0.2483 sec
625 Waiting for     0.0008 sec
626 Waiting for     0.0006 sec
627 Waiting for     0.0348 sec
628 #OVERLAP evdw > 1d10   1.00000E+20
629  #OVERLAPing residues             2
630    9  21
631  #OVERLAPing all corrected after             1  random generation
632 #OVERLAP evdw after   4.52509E+09
633 Waiting for     0.0321 sec
634 Waiting for     0.0007 sec
635 Waiting for     0.0007 sec
636 Waiting for     0.0007 sec
637 Waiting for     0.0337 sec
638 #OVERLAP evdw > 1d10   1.00000E+20
639  #OVERLAPing residues             2
640    9  23
641  #OVERLAPing NOT all corrected             2
642    9  23
643 #OVERLAP evdw after   1.00000E+20
644 Waiting for     0.0009 sec
645 #OVERLAP evdw > 1d10   1.31434E+22
646  #OVERLAPing residues             0
647
648  #OVERLAPing all corrected after             1  random generation
649 #OVERLAP evdw after   1.31434E+22
650 Waiting for     0.0006 sec
651 Waiting for     0.0392 sec
652 Waiting for     0.0560 sec
653 Waiting for     0.0006 sec
654 Waiting for     0.0397 sec
655 Waiting for     0.0390 sec
656 Waiting for     0.0007 sec
657 Waiting for     0.0350 sec
658 Waiting for     0.0006 sec
659 Waiting for     0.0385 sec
660 Waiting for     0.0006 sec
661 #OVERLAP evdw > 1d10   1.00000E+20
662  #OVERLAPing residues             4
663   14  25  17  24
664  #OVERLAPing all corrected after             1  random generation
665 #OVERLAP evdw after   9.13591E+16
666 Waiting for     0.0382 sec
667 #OVERLAP evdw > 1d10   1.00000E+20
668  #OVERLAPing residues             2
669   14  27
670  #OVERLAPing all corrected after             1  random generation
671 #OVERLAP evdw after   8.86472E+18
672 Waiting for     0.0399 sec
673 Waiting for     0.0308 sec
674 Waiting for     0.0314 sec
675 Waiting for     0.0007 sec
676 #OVERLAP evdw > 1d10   1.00000E+20
677  #OVERLAPing residues             2
678    3  23
679  #OVERLAPing all corrected after             1  random generation
680 #OVERLAP evdw after   4.00482E+12
681 Waiting for     0.0326 sec
682 Waiting for     0.0006 sec
683 #OVERLAP evdw > 1d10   1.00000E+20
684  #OVERLAPing residues             4
685    7  27   9  23
686  #OVERLAPing all corrected after            11  random generation
687 #OVERLAP evdw after   1.81009E+10
688 Waiting for     0.0007 sec
689 Waiting for     0.0309 sec
690 Waiting for     0.0354 sec
691 Waiting for     0.0387 sec
692 Waiting for     0.0007 sec
693 #OVERLAP evdw > 1d10   4.46069E+26
694  #OVERLAPing residues             0
695
696  #OVERLAPing all corrected after             1  random generation
697 #OVERLAP evdw after   4.46069E+26
698 Waiting for     0.0379 sec
699 #OVERLAP evdw > 1d10   1.00000E+20
700  #OVERLAPing residues             4
701    7  17   9  15
702  #OVERLAPing all corrected after            30  random generation
703 #OVERLAP evdw after   1.46123E+12
704 Waiting for     0.0391 sec
705 Waiting for     0.0006 sec
706 Waiting for     0.0333 sec
707 Waiting for     0.0006 sec
708 #OVERLAP evdw > 1d10   1.00000E+20
709  #OVERLAPing residues             2
710   20  23
711  #OVERLAPing all corrected after             1  random generation
712 #OVERLAP evdw after   1.22822E+02
713 Waiting for     0.0372 sec
714 Waiting for     0.0362 sec
715 Waiting for     0.0006 sec
716 Waiting for     0.0690 sec
717 Waiting for     0.0401 sec
718 Waiting for     0.0006 sec
719 Waiting for     0.0380 sec
720 Waiting for     0.0368 sec
721 Waiting for     0.0380 sec
722 #OVERLAP evdw > 1d10   1.00000E+20
723  #OVERLAPing residues             2
724    3  25
725  #OVERLAPing all corrected after             1  random generation
726 #OVERLAP evdw after   1.67675E+17
727 Waiting for     0.0313 sec
728 Waiting for     0.0373 sec
729 Waiting for     0.0312 sec
730 Waiting for     0.0319 sec
731 Waiting for     0.0370 sec
732 Waiting for     0.0007 sec
733 Waiting for     0.0344 sec
734 Waiting for     0.0645 sec
735 Waiting for     0.0669 sec
736 Waiting for     0.0372 sec
737 Waiting for     0.0388 sec
738 Waiting for     0.0357 sec
739 Waiting for     0.0338 sec
740 #OVERLAP evdw > 1d10   1.00000E+20
741  #OVERLAPing residues             2
742   11  27
743  #OVERLAPing all corrected after             2  random generation
744 #OVERLAP evdw after   2.43541E+27
745 Waiting for     0.0193 sec
746 Waiting for     0.0320 sec
747 Waiting for     0.0355 sec
748 Waiting for     0.0389 sec
749 Waiting for     0.0341 sec
750 Waiting for     0.0308 sec
751 Waiting for     0.0322 sec
752 Waiting for     0.0350 sec
753 #OVERLAP evdw > 1d10   1.00000E+20
754  #OVERLAPing residues             2
755    4  22
756  #OVERLAPing all corrected after             1  random generation
757 #OVERLAP evdw after   6.20794E+06
758 Waiting for     0.0181 sec
759 #OVERLAP evdw > 1d10   1.00000E+20
760  #OVERLAPing residues             2
761   11  22
762  #OVERLAPing all corrected after             1  random generation
763 #OVERLAP evdw after   2.33846E+13
764 Waiting for     0.0379 sec
765 Waiting for     0.0007 sec
766 Waiting for     0.0397 sec
767 Waiting for     0.0486 sec
768 Waiting for     0.0310 sec
769 Waiting for     0.0007 sec
770 #OVERLAP evdw > 1d10   1.00000E+20
771  #OVERLAPing residues             2
772   17  22
773  #OVERLAPing all corrected after             1  random generation
774 #OVERLAP evdw after   8.45061E+06
775 Waiting for     0.0405 sec
776 Waiting for     0.0399 sec
777 Waiting for     0.0006 sec
778 #OVERLAP evdw > 1d10   1.00000E+20
779  #OVERLAPing residues             2
780    7  25
781  #OVERLAPing all corrected after             1  random generation
782 #OVERLAP evdw after   8.76713E+11
783 Waiting for     0.0361 sec
784 Waiting for     0.0374 sec
785 Waiting for     0.0462 sec
786 Waiting for     0.0006 sec
787 Waiting for     0.3612 sec
788 Waiting for     0.0007 sec
789 Waiting for     0.0010 sec
790 Waiting for     0.0006 sec
791 Waiting for     0.0316 sec
792 Waiting for     0.0391 sec
793 Waiting for     0.0407 sec
794 #OVERLAP evdw > 1d10   1.00000E+20
795  #OVERLAPing residues             3
796    4  17   5
797  #OVERLAPing all corrected after             4  random generation
798 #OVERLAP evdw after   3.81827E+17
799 Waiting for     0.0320 sec
800 #OVERLAP evdw > 1d10   1.00000E+20
801  #OVERLAPing residues             2
802    7  13
803  #OVERLAPing all corrected after             3  random generation
804 #OVERLAP evdw after   2.02938E+10
805 Waiting for     0.0349 sec
806 Waiting for     0.0394 sec
807 #OVERLAP evdw > 1d10   1.00000E+20
808  #OVERLAPing residues             2
809   17  22
810  #OVERLAPing all corrected after             1  random generation
811 #OVERLAP evdw after   9.23167E+03
812 Waiting for     0.0402 sec
813 #OVERLAP evdw > 1d10   1.00000E+20
814  #OVERLAPing residues             2
815    7  25
816  #OVERLAPing all corrected after             5  random generation
817 #OVERLAP evdw after   4.72902E+05
818 Waiting for     0.0006 sec
819 Waiting for     0.0319 sec
820 Waiting for     0.0345 sec
821 Waiting for     0.0006 sec
822 #OVERLAP evdw > 1d10   1.00000E+20
823  #OVERLAPing residues             2
824    7  24
825  #OVERLAPing all corrected after             1  random generation
826 #OVERLAP evdw after   1.03658E+02
827 Waiting for     0.0370 sec
828 Waiting for     0.0373 sec
829 Waiting for     0.0706 sec
830 #OVERLAP evdw > 1d10   1.00000E+20
831  #OVERLAPing residues             2
832    4  22
833  #OVERLAPing all corrected after             2  random generation
834 #OVERLAP evdw after   7.82318E+09
835 Waiting for     0.0363 sec
836 Waiting for     0.0410 sec
837 #OVERLAP evdw > 1d10   1.00000E+20
838  #OVERLAPing residues             2
839    9  29
840  #OVERLAPing all corrected after             1  random generation
841 #OVERLAP evdw after   5.02627E+12
842 Waiting for     0.0347 sec
843 Waiting for     0.0360 sec
844 Waiting for     0.0344 sec
845 Waiting for     0.0368 sec
846 Waiting for     0.0335 sec
847 #OVERLAP evdw > 1d10   1.00000E+20
848  #OVERLAPing residues             2
849   13  18
850  #OVERLAPing all corrected after             1  random generation
851 #OVERLAP evdw after   1.75560E+03
852 Waiting for     0.0367 sec
853 Waiting for     0.0356 sec
854 Waiting for     0.0419 sec
855 Waiting for     0.8395 sec
856 #OVERLAP evdw > 1d10   1.00000E+20
857  #OVERLAPing residues             8
858    6  17   7  18   8  19  14  23
859  #OVERLAPing NOT all corrected             2
860    6  17
861 #OVERLAP evdw after   1.00000E+20
862 Waiting for     0.0006 sec
863 Waiting for     0.0375 sec
864 Waiting for     0.0400 sec
865 Waiting for     0.0320 sec
866 Waiting for     0.0565 sec
867 Waiting for     0.0374 sec
868 Waiting for     0.0006 sec
869 Waiting for     0.0006 sec
870 #OVERLAP evdw > 1d10   1.00000E+20
871  #OVERLAPing residues             2
872   17  22
873  #OVERLAPing all corrected after             1  random generation
874 #OVERLAP evdw after   6.65353E+02
875 Waiting for     0.0366 sec
876 Waiting for     0.0405 sec
877 #OVERLAP evdw > 1d10   1.00000E+20
878  #OVERLAPing residues             4
879    9  25  10  26
880  #OVERLAPing all corrected after            38  random generation
881 #OVERLAP evdw after   1.11819E+36
882 Waiting for     0.0463 sec
883 Waiting for     0.0388 sec
884 Waiting for     0.0342 sec
885 #OVERLAP evdw > 1d10   1.00000E+20
886  #OVERLAPing residues             6
887    5  27   6  29   9  25
888  #OVERLAPing all corrected after             3  random generation
889 #OVERLAP evdw after   1.76036E+27
890 Waiting for     0.0319 sec
891 #OVERLAP evdw > 1d10   1.00000E+20
892  #OVERLAPing residues             2
893    9  27
894  #OVERLAPing all corrected after            18  random generation
895 #OVERLAP evdw after   1.08918E+15
896 Waiting for     0.0006 sec
897 Waiting for     0.0009 sec
898 Waiting for     0.0006 sec
899 #OVERLAP evdw > 1d10   1.00000E+20
900  #OVERLAPing residues             2
901   11  25
902  #OVERLAPing all corrected after            15  random generation
903 #OVERLAP evdw after   6.24807E+21
904 Waiting for     0.0354 sec
905 Waiting for     0.0390 sec
906 Waiting for     0.0405 sec
907 #OVERLAP evdw > 1d10   6.40158E+23
908  #OVERLAPing residues             0
909
910  #OVERLAPing all corrected after             1  random generation
911 #OVERLAP evdw after   6.40158E+23
912 Waiting for     0.0007 sec
913 Waiting for     0.0357 sec
914 Waiting for     0.0382 sec
915 Waiting for     0.0377 sec
916 #OVERLAP evdw > 1d10   1.00000E+20
917  #OVERLAPing residues             2
918    4  24
919  #OVERLAPing all corrected after             1  random generation
920 #OVERLAP evdw after   5.72974E+07
921 Waiting for     0.0062 sec
922 Waiting for     0.0375 sec
923 Waiting for     0.0332 sec
924 Waiting for     0.0007 sec
925 #OVERLAP evdw > 1d10   1.00000E+20
926  #OVERLAPing residues             2
927   12  25
928  #OVERLAPing all corrected after             4  random generation
929 #OVERLAP evdw after   9.70276E+18
930 Waiting for     0.0378 sec
931 #OVERLAP evdw > 1d10   1.00000E+20
932  #OVERLAPing residues             2
933    4  26
934  #OVERLAPing all corrected after             3  random generation
935 #OVERLAP evdw after   1.79443E+05
936 Waiting for     0.0423 sec
937 Waiting for     0.0007 sec
938 Waiting for     0.0007 sec
939 Waiting for     0.0334 sec
940 #OVERLAP evdw > 1d10   1.05752E+29
941  #OVERLAPing residues             0
942
943  #OVERLAPing all corrected after             1  random generation
944 #OVERLAP evdw after   1.05752E+29
945 Waiting for     0.0328 sec
946 Waiting for     0.0326 sec
947 Waiting for     0.2513 sec
948 Waiting for     0.0007 sec
949 Waiting for     0.0362 sec
950 Waiting for     0.0464 sec
951 Waiting for     0.0243 sec
952 Waiting for     0.0386 sec
953 #OVERLAP evdw > 1d10   1.00000E+20
954  #OVERLAPing residues             5
955    4  20  24   9  21
956  #OVERLAPing all corrected after             9  random generation
957 #OVERLAP evdw after   2.60407E+13
958 Waiting for     0.0007 sec
959 Waiting for     0.0353 sec
960 Waiting for     0.0385 sec
961 Waiting for     0.0353 sec
962 Waiting for     0.0200 sec
963 #OVERLAP evdw > 1d10   1.00000E+20
964  #OVERLAPing residues             2
965    9  29
966  #OVERLAPing all corrected after             1  random generation
967 #OVERLAP evdw after   4.79783E+06
968 Waiting for     0.0007 sec
969 #OVERLAP evdw > 1d10   1.00000E+20
970  #OVERLAPing residues             2
971    8  13
972  #OVERLAPing all corrected after             2  random generation
973 #OVERLAP evdw after   5.84031E+10
974 Waiting for     0.0007 sec
975 Waiting for     0.0017 sec
976 Waiting for     0.0136 sec
977 Waiting for     0.0363 sec
978 Waiting for     0.0329 sec
979 Waiting for     0.0373 sec
980 #OVERLAP evdw > 1d10   1.00000E+20
981  #OVERLAPing residues             4
982    7  21  10  23
983  #OVERLAPing all corrected after             3  random generation
984 #OVERLAP evdw after   1.43812E+36
985 Waiting for     0.0125 sec
986 Waiting for     0.0402 sec
987 Waiting for     0.0355 sec
988 #OVERLAP evdw > 1d10   1.00000E+20
989  #OVERLAPing residues             4
990    4  27   7  29
991  #OVERLAPing all corrected after             3  random generation
992 #OVERLAP evdw after   9.51642E+09
993 Waiting for     0.0007 sec
994 #OVERLAP evdw > 1d10   1.00000E+20
995  #OVERLAPing residues             2
996    4  17
997  #OVERLAPing all corrected after             1  random generation
998 #OVERLAP evdw after   2.21669E+07
999 Waiting for     0.0006 sec
1000 Waiting for     0.0317 sec
1001 #OVERLAP evdw > 1d10   1.00000E+20
1002  #OVERLAPing residues             2
1003   14  22
1004  #OVERLAPing all corrected after             1  random generation
1005 #OVERLAP evdw after   7.44564E+10
1006 Waiting for     0.0390 sec
1007 #OVERLAP evdw > 1d10   1.00000E+20
1008  #OVERLAPing residues             2
1009    7  25
1010  #OVERLAPing all corrected after             7  random generation
1011 #OVERLAP evdw after   1.24695E+06
1012 Waiting for     0.0391 sec
1013 Waiting for     0.0322 sec
1014 Waiting for     0.0398 sec
1015 Waiting for     0.0007 sec
1016 Waiting for     0.0397 sec
1017 Waiting for     0.0402 sec
1018 #OVERLAP evdw > 1d10   1.00000E+20
1019  #OVERLAPing residues             2
1020    4  19
1021  #OVERLAPing all corrected after             1  random generation
1022 #OVERLAP evdw after   5.16032E+11
1023 Waiting for     0.0203 sec
1024 Waiting for     0.0038 sec
1025 Waiting for     0.0384 sec
1026 Waiting for     0.0513 sec
1027 #OVERLAP evdw > 1d10   1.00000E+20
1028  #OVERLAPing residues             2
1029    7  27
1030  #OVERLAPing all corrected after             1  random generation
1031 #OVERLAP evdw after   1.99811E+08
1032 Waiting for     0.0365 sec
1033 Waiting for     0.0322 sec
1034 #OVERLAP evdw > 1d10   1.00000E+20
1035  #OVERLAPing residues             4
1036    6  25   9  27
1037  #OVERLAPing all corrected after             4  random generation
1038 #OVERLAP evdw after   8.55405E+24
1039 Waiting for     0.0371 sec
1040 Waiting for     0.0389 sec
1041 #OVERLAP evdw > 1d10   1.00000E+20
1042  #OVERLAPing residues             4
1043   13  24  15  26
1044  #OVERLAPing all corrected after             2  random generation
1045 #OVERLAP evdw after   3.89641E+07
1046 Waiting for     0.0353 sec
1047 #OVERLAP evdw > 1d10   1.00000E+20
1048  #OVERLAPing residues             2
1049   12  22
1050  #OVERLAPing all corrected after             1  random generation
1051 #OVERLAP evdw after   1.88894E+21
1052 Waiting for     0.0399 sec
1053 #OVERLAP evdw > 1d10   1.00000E+20
1054  #OVERLAPing residues             6
1055    4  14   9  20  17  29
1056  #OVERLAPing all corrected after             7  random generation
1057 #OVERLAP evdw after   1.21475E+11
1058 Waiting for     0.0319 sec
1059 #OVERLAP evdw > 1d10   1.00000E+20
1060  #OVERLAPing residues             2
1061    4  20
1062  #OVERLAPing all corrected after             1  random generation
1063 #OVERLAP evdw after   1.32566E+08
1064 Waiting for     0.0007 sec
1065 Waiting for     0.0007 sec
1066 #OVERLAP evdw > 1d10   1.00000E+20
1067  #OVERLAPing residues             2
1068   17  26
1069  #OVERLAPing all corrected after             1  random generation
1070 #OVERLAP evdw after   1.65814E+21
1071 Waiting for     0.0383 sec
1072 Waiting for     0.0340 sec
1073 Waiting for     0.0342 sec
1074 Waiting for     0.0006 sec
1075 Waiting for     0.4273 sec
1076 Waiting for     0.0006 sec
1077 Waiting for     0.0338 sec
1078 Waiting for     0.0580 sec
1079 Waiting for     0.0398 sec
1080 Waiting for     0.0006 sec
1081 #OVERLAP evdw > 1d10   1.00000E+20
1082  #OVERLAPing residues             2
1083    6  23
1084  #OVERLAPing NOT all corrected             2
1085    6  23
1086 #OVERLAP evdw after   1.00000E+20
1087 Waiting for     0.0390 sec
1088 Waiting for     0.0308 sec
1089 #OVERLAP evdw > 1d10   1.00000E+20
1090  #OVERLAPing residues             2
1091    9  25
1092  #OVERLAPing all corrected after             1  random generation
1093 #OVERLAP evdw after   7.71588E+15
1094 Waiting for     0.0374 sec
1095 Waiting for     0.0393 sec
1096 #OVERLAP evdw > 1d10   1.00000E+20
1097  #OVERLAPing residues             2
1098    7  23
1099  #OVERLAPing all corrected after             1  random generation
1100 #OVERLAP evdw after   6.61230E+17
1101 Waiting for     0.0375 sec
1102 Waiting for     0.0007 sec
1103 Waiting for     0.0365 sec
1104 Waiting for     0.0007 sec
1105 Waiting for     0.0007 sec
1106 Waiting for     0.5369 sec
1107 #OVERLAP evdw > 1d10   1.00000E+20
1108  #OVERLAPing residues             2
1109    6  22
1110  #OVERLAPing all corrected after             3  random generation
1111 #OVERLAP evdw after   5.50710E+27
1112 Waiting for     0.0006 sec
1113 #OVERLAP evdw > 1d10   1.00000E+20
1114  #OVERLAPing residues             2
1115   14  29
1116  #OVERLAPing all corrected after             2  random generation
1117 #OVERLAP evdw after   1.18866E+08
1118 Waiting for     0.0385 sec
1119 Waiting for     0.0031 sec
1120 Waiting for     0.0007 sec
1121 Waiting for     0.0385 sec
1122 #OVERLAP evdw > 1d10   1.00000E+20
1123  #OVERLAPing residues             2
1124    4  20
1125  #OVERLAPing all corrected after             6  random generation
1126 #OVERLAP evdw after   1.39441E+10
1127 Waiting for     0.0347 sec
1128 Waiting for     0.0383 sec
1129 #OVERLAP evdw > 1d10   1.00000E+20
1130  #OVERLAPing residues             2
1131    7  25
1132  #OVERLAPing all corrected after             1  random generation
1133 #OVERLAP evdw after   2.37544E+19
1134 Waiting for     0.0382 sec
1135 Waiting for     0.0006 sec
1136 Waiting for     0.0360 sec
1137 Waiting for     0.0328 sec
1138 Waiting for     0.0006 sec
1139 Waiting for     0.0007 sec
1140 Waiting for     0.0007 sec
1141 #OVERLAP evdw > 1d10   1.00000E+20
1142  #OVERLAPing residues             2
1143   20  27
1144  #OVERLAPing all corrected after             3  random generation
1145 #OVERLAP evdw after   1.00698E+35
1146 Waiting for     0.0501 sec
1147 Waiting for     0.5550 sec
1148 Waiting for     0.0009 sec
1149 Waiting for     0.0007 sec
1150 Waiting for     0.0007 sec
1151 Waiting for     0.0335 sec
1152 Waiting for     0.0324 sec
1153 Waiting for     0.0369 sec
1154 Waiting for     0.0006 sec
1155 Waiting for     0.0616 sec
1156 Waiting for     0.0310 sec
1157 Waiting for     0.0006 sec
1158 Waiting for     0.0563 sec
1159 Waiting for     0.0007 sec
1160 Waiting for     0.0382 sec
1161 Waiting for     0.0340 sec
1162 Waiting for     0.2052 sec
1163 Waiting for     0.0007 sec
1164 Waiting for     0.0307 sec
1165 Waiting for     0.0006 sec
1166 #OVERLAP evdw > 1d10   1.00000E+20
1167  #OVERLAPing residues             6
1168    4  20   8  22  19  25
1169  #OVERLAPing all corrected after             2  random generation
1170 #OVERLAP evdw after   4.37496E+21
1171 Waiting for     0.0006 sec
1172 Waiting for     0.0007 sec
1173 #OVERLAP evdw > 1d10   1.00000E+20
1174  #OVERLAPing residues             4
1175    2  27   4  17
1176  #OVERLAPing all corrected after             6  random generation
1177 #OVERLAP evdw after   1.34019E+05
1178 Waiting for     0.0006 sec
1179 Waiting for     0.0398 sec
1180 Waiting for     0.0370 sec
1181 Waiting for     0.0375 sec
1182 Waiting for     0.0262 sec
1183 Waiting for     0.0409 sec
1184 Waiting for     0.0006 sec
1185 Waiting for     0.0380 sec
1186 Waiting for     0.0007 sec
1187 Waiting for     0.0598 sec
1188 Waiting for     0.0571 sec
1189 Waiting for     0.6472 sec
1190 Waiting for     0.0007 sec
1191 Waiting for     0.0313 sec
1192 Waiting for     0.0346 sec
1193 Waiting for     0.0384 sec
1194 Waiting for     0.0335 sec
1195 Waiting for     0.0367 sec
1196 Waiting for     0.0007 sec
1197 Waiting for     0.0347 sec
1198 #OVERLAP evdw > 1d10   1.00000E+20
1199  #OVERLAPing residues             2
1200    7  23
1201  #OVERLAPing all corrected after             2  random generation
1202 #OVERLAP evdw after   4.08367E+09
1203 Waiting for     0.0325 sec
1204 Waiting for     0.0402 sec
1205 Waiting for     0.0164 sec
1206 Waiting for     0.0006 sec
1207 Waiting for     0.0371 sec
1208 Waiting for     0.0380 sec
1209 #OVERLAP evdw > 1d10   1.00000E+20
1210  #OVERLAPing residues             2
1211   12  20
1212  #OVERLAPing all corrected after             1  random generation
1213 #OVERLAP evdw after   3.39153E+13
1214 Waiting for     0.0316 sec
1215 Waiting for     0.0399 sec
1216 Waiting for     0.0374 sec
1217 #OVERLAP evdw > 1d10   1.00000E+20
1218  #OVERLAPing residues             2
1219   16  27
1220  #OVERLAPing all corrected after             1  random generation
1221 #OVERLAP evdw after   3.94771E+17
1222 Waiting for     0.0397 sec
1223 Waiting for     0.0346 sec
1224 #OVERLAP evdw > 1d10   1.00000E+20
1225  #OVERLAPing residues             2
1226   14  16
1227  #OVERLAPing all corrected after             1  random generation
1228 #OVERLAP evdw after  -2.20902E+01
1229 Waiting for     0.0007 sec
1230 Waiting for     0.0361 sec
1231 #OVERLAP evdw > 1d10   1.00000E+20
1232  #OVERLAPing residues             3
1233   10  17  13
1234  #OVERLAPing all corrected after             1  random generation
1235 #OVERLAP evdw after   1.03527E+09
1236 Waiting for     0.0029 sec
1237 Waiting for     0.0007 sec
1238 #OVERLAP evdw > 1d10   1.00000E+20
1239  #OVERLAPing residues             2
1240    4  17
1241  #OVERLAPing all corrected after             1  random generation
1242 #OVERLAP evdw after   1.99218E+08
1243 Waiting for     0.0747 sec
1244 Waiting for     0.0006 sec
1245 #OVERLAP evdw > 1d10   2.11216E+31
1246  #OVERLAPing residues             0
1247
1248  #OVERLAPing all corrected after             1  random generation
1249 #OVERLAP evdw after   2.11216E+31
1250 Waiting for     0.0401 sec
1251 Waiting for     0.0389 sec
1252 Waiting for     0.0006 sec
1253 Waiting for     0.0007 sec
1254 Waiting for     0.0667 sec
1255 #OVERLAP evdw > 1d10   1.00000E+20
1256  #OVERLAPing residues             4
1257   16  27  17  25
1258  #OVERLAPing all corrected after             2  random generation
1259 #OVERLAP evdw after   2.30224E+04
1260 Waiting for     0.0404 sec
1261 Waiting for     0.0007 sec
1262 #OVERLAP evdw > 1d10   1.00000E+20
1263  #OVERLAPing residues            13
1264    4  25   7  17   9  19  10  20  11  18  12  22  15
1265  #OVERLAPing NOT all corrected             2
1266   10  20
1267 #OVERLAP evdw after   1.00000E+20
1268 Waiting for     0.0324 sec
1269 Waiting for     0.0329 sec
1270 Waiting for     0.0394 sec
1271 Waiting for     0.0006 sec
1272 Waiting for     0.0364 sec
1273 Waiting for     0.0330 sec
1274 Waiting for     0.0006 sec
1275 Waiting for     0.0340 sec
1276 Waiting for     0.0401 sec
1277 Waiting for     0.0006 sec
1278 Waiting for     0.0368 sec
1279 Waiting for     0.0367 sec
1280 Waiting for     0.0327 sec
1281 Waiting for     0.0081 sec
1282 Waiting for     0.0376 sec
1283 Waiting for     0.0342 sec
1284 Waiting for     0.0006 sec
1285 Waiting for     0.0394 sec
1286 Waiting for     0.0006 sec
1287 Waiting for     0.0480 sec
1288 Waiting for     0.0312 sec
1289 Waiting for     0.0144 sec
1290 Waiting for     0.0007 sec
1291 #OVERLAP evdw > 1d10   1.00000E+20
1292  #OVERLAPing residues             2
1293   14  20
1294  #OVERLAPing all corrected after             1  random generation
1295 #OVERLAP evdw after   2.14385E+07
1296 Waiting for     0.0348 sec
1297 #OVERLAP evdw > 1d10   1.00000E+20
1298  #OVERLAPing residues             2
1299   22  29
1300  #OVERLAPing all corrected after             1  random generation
1301 #OVERLAP evdw after   3.94541E+04
1302 Waiting for     0.0392 sec
1303 Waiting for     0.0319 sec
1304 Waiting for     0.0355 sec
1305 Waiting for     0.0006 sec
1306 Waiting for     0.0006 sec
1307 Waiting for     0.0329 sec
1308 Waiting for     0.0364 sec
1309 Waiting for     0.0370 sec
1310 #OVERLAP evdw > 1d10   1.00000E+20
1311  #OVERLAPing residues             2
1312   14  17
1313  #OVERLAPing all corrected after             1  random generation
1314 #OVERLAP evdw after   1.34341E+06
1315 Waiting for     0.0390 sec
1316 Waiting for     0.0373 sec
1317 #OVERLAP evdw > 1d10   1.00000E+20
1318  #OVERLAPing residues             2
1319    7  29
1320  #OVERLAPing all corrected after             4  random generation
1321 #OVERLAP evdw after   5.31317E+09
1322 Waiting for     0.0335 sec
1323 Waiting for     0.0356 sec
1324 Waiting for     0.0330 sec
1325 Waiting for     0.0006 sec
1326 #OVERLAP evdw > 1d10   1.00000E+20
1327  #OVERLAPing residues             2
1328    3  27
1329  #OVERLAPing all corrected after             1  random generation
1330 #OVERLAP evdw after   2.04403E+04
1331 Waiting for     0.0402 sec
1332 Waiting for     0.0515 sec
1333 Waiting for     0.0829 sec
1334 #OVERLAP evdw > 1d10   1.00000E+20
1335  #OVERLAPing residues             6
1336    3  17   6  16   7  19
1337  #OVERLAPing all corrected after             1  random generation
1338 #OVERLAP evdw after   6.67996E+04
1339 Waiting for     0.0261 sec
1340 Waiting for     0.8382 sec
1341 #OVERLAP evdw > 1d10   1.00000E+20
1342  #OVERLAPing residues             6
1343    4  23   6  25   7  26
1344  #OVERLAPing all corrected after            37  random generation
1345 #OVERLAP evdw after   1.65547E+27
1346 Waiting for     0.0095 sec
1347 #OVERLAP evdw > 1d10   1.00000E+20
1348  #OVERLAPing residues             2
1349    2  17
1350  #OVERLAPing all corrected after             1  random generation
1351 #OVERLAP evdw after   4.03469E+11
1352 Waiting for     0.0009 sec
1353 Waiting for     0.0238 sec
1354 #OVERLAP evdw > 1d10   1.00000E+20
1355  #OVERLAPing residues             4
1356    6  20   7  24
1357  #OVERLAPing all corrected after             1  random generation
1358 #OVERLAP evdw after   2.28761E+06
1359 Waiting for     0.0361 sec
1360 Waiting for     0.0322 sec
1361 Waiting for     0.0007 sec
1362 Waiting for     0.0316 sec
1363 Waiting for     0.0007 sec
1364 Waiting for     0.0365 sec
1365 Waiting for     0.0309 sec
1366 #OVERLAP evdw > 1d10   1.00000E+20
1367  #OVERLAPing residues             4
1368    4  17   6  19
1369  #OVERLAPing all corrected after             2  random generation
1370 #OVERLAP evdw after   8.25326E+14
1371 Waiting for     0.0007 sec
1372 Waiting for     0.0324 sec
1373 Waiting for     0.0371 sec
1374 #OVERLAP evdw > 1d10   3.12055E+23
1375  #OVERLAPing residues             0
1376
1377  #OVERLAPing all corrected after             1  random generation
1378 #OVERLAP evdw after   3.12055E+23
1379 Waiting for     0.0379 sec
1380 #OVERLAP evdw > 1d10   1.00000E+20
1381  #OVERLAPing residues             2
1382   13  25
1383  #OVERLAPing all corrected after             2  random generation
1384 #OVERLAP evdw after   4.75894E+03
1385 Waiting for     0.0006 sec
1386 Waiting for     0.0007 sec
1387 Waiting for     0.0393 sec
1388 #OVERLAP evdw > 1d10   1.00000E+20
1389  #OVERLAPing residues             2
1390    8  17
1391  #OVERLAPing all corrected after            11  random generation
1392 #OVERLAP evdw after   3.64954E+24
1393 Waiting for     0.0007 sec
1394 #OVERLAP evdw > 1d10   1.00000E+20
1395  #OVERLAPing residues             2
1396   15  25
1397  #OVERLAPing all corrected after             1  random generation
1398 #OVERLAP evdw after   4.93095E+04
1399 Waiting for     0.0162 sec
1400 Waiting for     0.0007 sec
1401 #OVERLAP evdw > 1d10   1.00000E+20
1402  #OVERLAPing residues             2
1403    7  16
1404  #OVERLAPing all corrected after             2  random generation
1405 #OVERLAP evdw after   9.17312E+07
1406 Waiting for     0.0315 sec
1407 Waiting for     0.0404 sec
1408 Waiting for     0.0342 sec
1409 #OVERLAP evdw > 1d10   1.00000E+20
1410  #OVERLAPing residues             3
1411    7  17   8
1412  #OVERLAPing all corrected after             1  random generation
1413 #OVERLAP evdw after   3.36548E+08
1414 Waiting for     0.0637 sec
1415 #OVERLAP evdw > 1d10   1.00000E+20
1416  #OVERLAPing residues             2
1417   12  27
1418  #OVERLAPing all corrected after             2  random generation
1419 #OVERLAP evdw after   1.13958E+25
1420 Waiting for     0.0684 sec
1421 #OVERLAP evdw > 1d10   1.00000E+20
1422  #OVERLAPing residues             4
1423    7  17   9  24
1424  #OVERLAPing all corrected after             1  random generation
1425 #OVERLAP evdw after   3.21990E+13
1426 Waiting for     0.0363 sec
1427 Waiting for     0.0009 sec
1428 Waiting for     0.0008 sec
1429 Waiting for     0.0348 sec
1430 Waiting for     0.0398 sec
1431 Waiting for     0.0403 sec
1432 Waiting for     0.0345 sec
1433 Waiting for     0.0007 sec
1434 Waiting for     0.0317 sec
1435 #OVERLAP evdw > 1d10   1.00000E+20
1436  #OVERLAPing residues             4
1437    7  16  14  17
1438  #OVERLAPing all corrected after             9  random generation
1439 #OVERLAP evdw after   4.33118E+27
1440 Waiting for     0.0436 sec
1441 Waiting for     0.0006 sec
1442 #OVERLAP evdw > 1d10   1.00000E+20
1443  #OVERLAPing residues             4
1444    7  20  13  25
1445  #OVERLAPing all corrected after             3  random generation
1446 #OVERLAP evdw after   2.78668E+14
1447 Waiting for     0.0006 sec
1448 Waiting for     0.0360 sec
1449 Waiting for     0.0557 sec
1450 Waiting for     0.0006 sec
1451 #OVERLAP evdw > 1d10   1.00000E+20
1452  #OVERLAPing residues             2
1453    4  27
1454  #OVERLAPing all corrected after            10  random generation
1455 #OVERLAP evdw after   4.19343E+08
1456 Waiting for     0.0347 sec
1457 #OVERLAP evdw > 1d10   1.00000E+20
1458  #OVERLAPing residues             6
1459    6  22   8  23   9  24
1460  #OVERLAPing all corrected after             2  random generation
1461 #OVERLAP evdw after   1.44885E+11
1462 Waiting for     0.0349 sec
1463 #OVERLAP evdw > 1d10   1.00000E+20
1464  #OVERLAPing residues             2
1465   17  22
1466  #OVERLAPing all corrected after             1  random generation
1467 #OVERLAP evdw after   2.40016E+05
1468 Waiting for     0.0358 sec
1469 Waiting for     0.0312 sec
1470 Waiting for     0.0006 sec
1471 Waiting for     0.0397 sec
1472 Waiting for     0.0405 sec
1473 Waiting for     0.0373 sec
1474 Waiting for     0.0327 sec
1475 Waiting for     0.0338 sec
1476 #OVERLAP evdw > 1d10   1.00000E+20
1477  #OVERLAPing residues             2
1478    9  27
1479  #OVERLAPing all corrected after           229  random generation
1480 #OVERLAP evdw after   1.05798E+15
1481 Waiting for     0.0390 sec
1482 Waiting for     0.0374 sec
1483 #OVERLAP evdw > 1d10   1.00000E+20
1484  #OVERLAPing residues             4
1485    4  24   5  25
1486  #OVERLAPing NOT all corrected             2
1487    5  25
1488 #OVERLAP evdw after   1.00000E+20
1489 Waiting for     0.0006 sec
1490 Waiting for     0.0319 sec
1491 Waiting for     0.0341 sec
1492 Waiting for     0.0407 sec
1493 Waiting for     0.0361 sec
1494 Waiting for     0.0007 sec
1495 #OVERLAP evdw > 1d10   1.00000E+20
1496  #OVERLAPing residues             2
1497   22  29
1498  #OVERLAPing all corrected after             1  random generation
1499 #OVERLAP evdw after   5.12382E+08
1500 Waiting for     0.0328 sec
1501 #OVERLAP evdw > 1d10   1.00000E+20
1502  #OVERLAPing residues             2
1503    3  17
1504  #OVERLAPing all corrected after             1  random generation
1505 #OVERLAP evdw after   9.36770E+05
1506 Waiting for     0.0907 sec
1507 Waiting for     0.0006 sec
1508 #OVERLAP evdw > 1d10   3.69015E+22
1509  #OVERLAPing residues             0
1510
1511  #OVERLAPing all corrected after             1  random generation
1512 #OVERLAP evdw after   3.69015E+22
1513 Waiting for     0.0005 sec
1514 Waiting for     0.0394 sec
1515 Waiting for     0.0398 sec
1516 Waiting for     0.0400 sec
1517 Waiting for     0.0403 sec
1518 Waiting for     0.0361 sec
1519 #OVERLAP evdw > 1d10   1.00000E+20
1520  #OVERLAPing residues             2
1521    9  23
1522  #OVERLAPing all corrected after            22  random generation
1523 #OVERLAP evdw after   1.22220E+13
1524 Waiting for     0.0406 sec
1525 Waiting for     0.0340 sec
1526 Waiting for     0.0363 sec
1527 #OVERLAP evdw > 1d10   1.00000E+20
1528  #OVERLAPing residues             2
1529    7  25
1530  #OVERLAPing all corrected after             1  random generation
1531 #OVERLAP evdw after   2.45271E+17
1532 Waiting for     0.0378 sec
1533 Waiting for     0.0311 sec
1534 Waiting for     0.0681 sec
1535 #OVERLAP evdw > 1d10   1.00000E+20
1536  #OVERLAPing residues             3
1537    3  27   4
1538  #OVERLAPing all corrected after             7  random generation
1539 #OVERLAP evdw after   5.86626E+19
1540 Waiting for     0.0667 sec
1541 Waiting for     0.0340 sec
1542 Waiting for     0.0679 sec
1543 Waiting for     0.0819 sec
1544 Waiting for     0.8076 sec
1545 Waiting for     0.0006 sec
1546 Waiting for     0.0347 sec
1547 Waiting for     0.0006 sec
1548 Waiting for     0.0007 sec
1549 Waiting for     0.0344 sec
1550 Waiting for     0.0333 sec
1551 #OVERLAP evdw > 1d10   1.00000E+20
1552  #OVERLAPing residues             6
1553    6  27   7  28   8  29
1554  #OVERLAPing NOT all corrected             4
1555    6  27   7  28
1556 #OVERLAP evdw after   1.00000E+20
1557 Waiting for     0.0401 sec
1558 #OVERLAP evdw > 1d10   1.39139E+25
1559  #OVERLAPing residues             0
1560
1561  #OVERLAPing all corrected after             1  random generation
1562 #OVERLAP evdw after   1.39139E+25
1563 Waiting for     0.0006 sec
1564 Waiting for     0.0334 sec
1565 #OVERLAP evdw > 1d10   1.00000E+20
1566  #OVERLAPing residues             2
1567    7  22
1568  #OVERLAPing all corrected after             1  random generation
1569 #OVERLAP evdw after   6.49249E+11
1570 Waiting for     0.0347 sec
1571 Waiting for     0.0388 sec
1572 Waiting for     0.0349 sec
1573 Waiting for     0.0369 sec
1574 Waiting for     0.0401 sec
1575 Waiting for     0.0359 sec
1576 Waiting for     0.0364 sec
1577 Waiting for     0.0007 sec
1578 Waiting for     0.2983 sec
1579 Waiting for     0.0007 sec
1580 #OVERLAP evdw > 1d10   1.00000E+20
1581  #OVERLAPing residues             2
1582    6  27
1583  #OVERLAPing NOT all corrected             2
1584    6  27
1585 #OVERLAP evdw after   1.00000E+20
1586 Waiting for     0.0390 sec
1587 Waiting for     0.0007 sec
1588 Waiting for     0.0390 sec
1589 Waiting for     0.0394 sec
1590 Waiting for     0.0335 sec
1591 Waiting for     0.0006 sec
1592 Waiting for     0.0382 sec
1593 Waiting for     0.0338 sec
1594 Waiting for     0.0392 sec
1595 Waiting for     0.0353 sec
1596 #OVERLAP evdw > 1d10   1.00000E+20
1597  #OVERLAPing residues             2
1598    7  29
1599  #OVERLAPing all corrected after             1  random generation
1600 #OVERLAP evdw after   1.59428E+05
1601 Waiting for     0.0352 sec
1602 Waiting for     0.0345 sec
1603 Waiting for     0.0392 sec
1604 Waiting for     0.0287 sec
1605 Waiting for     0.0007 sec
1606 #OVERLAP evdw > 1d10   1.00000E+20
1607  #OVERLAPing residues             2
1608    9  14
1609  #OVERLAPing all corrected after             1  random generation
1610 #OVERLAP evdw after   7.60242E+11
1611 Waiting for     0.0392 sec
1612 #OVERLAP evdw > 1d10   1.00000E+20
1613  #OVERLAPing residues             2
1614    7  14
1615  #OVERLAPing all corrected after             2  random generation
1616 #OVERLAP evdw after   2.86775E+07
1617 Waiting for     0.0006 sec
1618 Waiting for     0.0379 sec
1619 Waiting for     0.0334 sec
1620 Waiting for     0.0006 sec
1621 Waiting for     0.0364 sec
1622 Waiting for     0.0484 sec
1623 Waiting for     0.0007 sec
1624 #OVERLAP evdw > 1d10   1.00000E+20
1625  #OVERLAPing residues             4
1626   13  27  15  26
1627  #OVERLAPing all corrected after             3  random generation
1628 #OVERLAP evdw after   2.32430E+09
1629 Waiting for     0.0467 sec
1630 #OVERLAP evdw > 1d10   1.00000E+20
1631  #OVERLAPing residues             2
1632   22  29
1633  #OVERLAPing all corrected after             1  random generation
1634 #OVERLAP evdw after   3.28712E+09
1635 Waiting for     0.0359 sec
1636 #OVERLAP evdw > 1d10   1.00000E+20
1637  #OVERLAPing residues             3
1638    4  23  25
1639  #OVERLAPing all corrected after             1  random generation
1640 #OVERLAP evdw after   1.79812E+10
1641 Waiting for     0.0365 sec
1642 Waiting for     0.9290 sec
1643 Waiting for     0.0287 sec
1644 Waiting for     0.0007 sec
1645 Waiting for     0.0353 sec
1646 Waiting for     0.0006 sec
1647 #OVERLAP evdw > 1d10   1.00000E+20
1648  #OVERLAPing residues             2
1649    4  14
1650  #OVERLAPing all corrected after             6  random generation
1651 #OVERLAP evdw after   2.06485E+13
1652 Waiting for     0.0526 sec
1653 Waiting for     0.0007 sec
1654 Waiting for     0.0600 sec
1655 #OVERLAP evdw > 1d10   1.00000E+20
1656  #OVERLAPing residues             2
1657    4  20
1658  #OVERLAPing all corrected after             1  random generation
1659 #OVERLAP evdw after   1.75359E+09
1660 Waiting for     0.0370 sec
1661 Waiting for     0.0382 sec
1662 Waiting for     0.0386 sec
1663 Waiting for     0.0359 sec
1664 #OVERLAP evdw > 1d10   1.00000E+20
1665  #OVERLAPing residues             2
1666   11  22
1667  #OVERLAPing all corrected after             1  random generation
1668 #OVERLAP evdw after   6.94762E+04
1669 Waiting for     0.0031 sec
1670 Waiting for     0.0372 sec
1671 Waiting for     0.0347 sec
1672 Waiting for     0.9639 sec
1673 Waiting for     0.0006 sec
1674 #OVERLAP evdw > 1d10   1.00000E+20
1675  #OVERLAPing residues             2
1676    7  14
1677  #OVERLAPing all corrected after             1  random generation
1678 #OVERLAP evdw after   3.32041E+06
1679 Waiting for     0.0380 sec
1680 Waiting for     0.0007 sec
1681 #OVERLAP evdw > 1d10   1.00000E+20
1682  #OVERLAPing residues             2
1683    7  14
1684  #OVERLAPing all corrected after             1  random generation
1685 #OVERLAP evdw after   1.66530E+01
1686 Waiting for     0.0007 sec
1687 Waiting for     0.0406 sec
1688 Waiting for     0.0006 sec
1689 Waiting for     0.0527 sec
1690 #OVERLAP evdw > 1d10   1.00000E+20
1691  #OVERLAPing residues             2
1692    4  23
1693  #OVERLAPing all corrected after             3  random generation
1694 #OVERLAP evdw after   1.43944E+08
1695 Waiting for     0.0391 sec
1696 Waiting for     0.0318 sec
1697 Waiting for     0.0331 sec
1698 #OVERLAP evdw > 1d10   1.00000E+20
1699  #OVERLAPing residues             2
1700    7  22
1701  #OVERLAPing all corrected after             2  random generation
1702 #OVERLAP evdw after   3.65324E+11
1703 Waiting for     0.0379 sec
1704 Waiting for     0.0373 sec
1705 Waiting for     0.0371 sec
1706 Waiting for     0.0007 sec
1707 Waiting for     0.0855 sec
1708 Waiting for     0.0187 sec
1709 Waiting for     0.0379 sec
1710 #OVERLAP evdw > 1d10   1.00000E+20
1711  #OVERLAPing residues             2
1712    4  20
1713  #OVERLAPing all corrected after             1  random generation
1714 #OVERLAP evdw after   3.17670E+06
1715 Waiting for     0.0688 sec
1716 #OVERLAP evdw > 1d10   1.00000E+20
1717  #OVERLAPing residues             2
1718    2  25
1719  #OVERLAPing all corrected after             2  random generation
1720 #OVERLAP evdw after   4.03068E+03
1721 Waiting for     0.0236 sec
1722 Waiting for     0.0315 sec
1723 #OVERLAP evdw > 1d10   2.48164E+21
1724  #OVERLAPing residues             0
1725
1726  #OVERLAPing all corrected after             1  random generation
1727 #OVERLAP evdw after   2.48164E+21
1728 Waiting for     0.0006 sec
1729 Waiting for     0.0007 sec
1730 #OVERLAP evdw > 1d10   1.00000E+20
1731  #OVERLAPing residues             4
1732    9  25  12  17
1733  #OVERLAPing all corrected after             1  random generation
1734 #OVERLAP evdw after   7.03538E+07
1735 Waiting for     0.0194 sec
1736 Waiting for     0.0396 sec
1737 Waiting for     0.0250 sec
1738 Waiting for     0.0542 sec
1739 #OVERLAP evdw > 1d10   1.00000E+20
1740  #OVERLAPing residues             2
1741   24  27
1742  #OVERLAPing all corrected after             1  random generation
1743 #OVERLAP evdw after   1.93507E+02
1744 Waiting for     0.0357 sec
1745 Waiting for     0.0006 sec
1746 Waiting for     0.0486 sec
1747 Waiting for     0.5344 sec
1748 Waiting for     0.0139 sec
1749 Waiting for     0.0007 sec
1750 Waiting for     0.0006 sec
1751 Waiting for     0.0368 sec
1752 Waiting for     0.0390 sec
1753 Waiting for     0.0424 sec
1754 Waiting for     0.0107 sec
1755 Waiting for     0.0375 sec
1756 Waiting for     0.0006 sec
1757 Waiting for     0.0718 sec
1758 #OVERLAP evdw > 1d10   1.00000E+20
1759  #OVERLAPing residues             2
1760   22  27
1761  #OVERLAPing all corrected after             3  random generation
1762 #OVERLAP evdw after   1.14747E+11
1763 Waiting for     0.0007 sec
1764 Waiting for     0.0373 sec
1765 Waiting for     0.0310 sec
1766 Waiting for     0.3804 sec
1767 #OVERLAP evdw > 1d10   1.00000E+20
1768  #OVERLAPing residues             4
1769    2  29   9  17
1770  #OVERLAPing all corrected after             1  random generation
1771 #OVERLAP evdw after   7.99041E+07
1772 Waiting for     0.0240 sec
1773 #OVERLAP evdw > 1d10   1.00000E+20
1774  #OVERLAPing residues             4
1775    7  20   8  25
1776  #OVERLAPing all corrected after             2  random generation
1777 #OVERLAP evdw after   3.21182E+15
1778 Waiting for     0.0404 sec
1779 #OVERLAP evdw > 1d10   1.00000E+20
1780  #OVERLAPing residues             2
1781    6  25
1782  #OVERLAPing NOT all corrected             3
1783    6  25   8
1784 #OVERLAP evdw after   1.00000E+20
1785 Waiting for     0.0006 sec
1786 Waiting for     0.0403 sec
1787 Waiting for     0.0006 sec
1788 Waiting for     0.0321 sec
1789 Waiting for     0.0344 sec
1790 Waiting for     0.0346 sec
1791 #OVERLAP evdw > 1d10   1.00000E+20
1792  #OVERLAPing residues             2
1793    7  23
1794  #OVERLAPing all corrected after             5  random generation
1795 #OVERLAP evdw after   1.23953E+16
1796 Waiting for     0.0362 sec
1797 Waiting for     0.0347 sec
1798 Waiting for     0.0009 sec
1799 Waiting for     0.0045 sec
1800 #OVERLAP evdw > 1d10   1.00000E+20
1801  #OVERLAPing residues             2
1802   11  23
1803  #OVERLAPing all corrected after             1  random generation
1804 #OVERLAP evdw after   2.66898E+04
1805 Waiting for     0.0334 sec
1806 Waiting for     0.0369 sec
1807 Waiting for     0.0369 sec
1808 Waiting for     0.7714 sec
1809 Waiting for     0.0007 sec
1810 #OVERLAP evdw > 1d10   1.00000E+20
1811  #OVERLAPing residues             2
1812    7  20
1813  #OVERLAPing all corrected after             1  random generation
1814 #OVERLAP evdw after   7.71015E+03
1815 Waiting for     0.0373 sec
1816 Waiting for     0.0339 sec
1817 Waiting for     0.0048 sec
1818 Waiting for     0.0697 sec
1819 Waiting for     0.0393 sec
1820 Waiting for     0.0318 sec
1821 Waiting for     0.0565 sec
1822 #OVERLAP evdw > 1d10   1.00000E+20
1823  #OVERLAPing residues             6
1824    9  17  10  25  13  26
1825  #OVERLAPing NOT all corrected             2
1826   10  25
1827 #OVERLAP evdw after   1.00000E+20
1828 Waiting for     0.0382 sec
1829 Waiting for     0.0006 sec
1830 Waiting for     0.0564 sec
1831 Waiting for     0.0007 sec
1832 #OVERLAP evdw > 1d10   1.00000E+20
1833  #OVERLAPing residues             3
1834    7  28  29
1835  #OVERLAPing all corrected after             1  random generation
1836 #OVERLAP evdw after   1.19427E+10
1837 Waiting for     0.0349 sec
1838 Waiting for     0.0352 sec
1839 Waiting for     0.0335 sec
1840 Waiting for     0.6526 sec
1841 Waiting for     0.0007 sec
1842 Waiting for     0.0380 sec
1843 Waiting for     0.0328 sec
1844 Waiting for     0.0408 sec
1845 Waiting for     0.0006 sec
1846 #OVERLAP evdw > 1d10   1.00000E+20
1847  #OVERLAPing residues             2
1848    7  24
1849  #OVERLAPing all corrected after             3  random generation
1850 #OVERLAP evdw after   6.61310E+14
1851 Waiting for     0.0399 sec
1852 Waiting for     0.0431 sec
1853 #OVERLAP evdw > 1d10   1.00000E+20
1854  #OVERLAPing residues             2
1855    5  22
1856  #OVERLAPing all corrected after             2  random generation
1857 #OVERLAP evdw after   8.48811E+27
1858 Waiting for     0.0006 sec
1859 #OVERLAP evdw > 1d10   1.00000E+20
1860  #OVERLAPing residues             2
1861    7  29
1862  #OVERLAPing all corrected after             1  random generation
1863 #OVERLAP evdw after   6.01771E+04
1864 Waiting for     0.0405 sec
1865 #OVERLAP evdw > 1d10   1.00000E+20
1866  #OVERLAPing residues             4
1867    3  27   7  22
1868  #OVERLAPing all corrected after             1  random generation
1869 #OVERLAP evdw after   2.21624E+11
1870 Waiting for     0.0006 sec
1871 #OVERLAP evdw > 1d10   1.00000E+20
1872  #OVERLAPing residues             2
1873    4  23
1874  #OVERLAPing all corrected after             1  random generation
1875 #OVERLAP evdw after   6.89701E+11
1876 Waiting for     0.0380 sec
1877 Waiting for     0.0407 sec
1878 Waiting for     0.0006 sec
1879 Waiting for     0.0325 sec
1880 #OVERLAP evdw > 1d10   1.00000E+20
1881  #OVERLAPing residues             2
1882    3  20
1883  #OVERLAPing all corrected after             1  random generation
1884 #OVERLAP evdw after   4.54244E+24
1885 Waiting for     0.0350 sec
1886 #OVERLAP evdw > 1d10   1.00000E+20
1887  #OVERLAPing residues             2
1888    9  24
1889  #OVERLAPing all corrected after             1  random generation
1890 #OVERLAP evdw after   3.93601E+05
1891 Waiting for     0.0318 sec
1892 Waiting for     1.0271 sec
1893 #OVERLAP evdw > 1d10   1.00000E+20
1894  #OVERLAPing residues             2
1895   14  20
1896  #OVERLAPing all corrected after             1  random generation
1897 #OVERLAP evdw after   1.05565E+01
1898 Waiting for     0.0006 sec
1899 Waiting for     0.0313 sec
1900 Waiting for     0.0370 sec
1901 Waiting for     0.0006 sec
1902 #OVERLAP evdw > 1d10   1.00000E+20
1903  #OVERLAPing residues             2
1904    8  16
1905  #OVERLAPing all corrected after             1  random generation
1906 #OVERLAP evdw after   7.41556E+12
1907 Waiting for     0.0369 sec
1908 Waiting for     0.0400 sec
1909 Waiting for     0.0362 sec
1910 #OVERLAP evdw > 1d10   1.00000E+20
1911  #OVERLAPing residues             2
1912    5  22
1913  #OVERLAPing all corrected after             1  random generation
1914 #OVERLAP evdw after   1.42384E+19
1915 Waiting for     0.0571 sec
1916 #OVERLAP evdw > 1d10   1.00000E+20
1917  #OVERLAPing residues             2
1918    5  27
1919  #OVERLAPing all corrected after             8  random generation
1920 #OVERLAP evdw after   3.79185E+16
1921 Waiting for     0.0384 sec
1922 Waiting for     0.0362 sec
1923 #OVERLAP evdw > 1d10   1.00000E+20
1924  #OVERLAPing residues             2
1925    7  25
1926  #OVERLAPing all corrected after             4  random generation
1927 #OVERLAP evdw after   4.00726E+07
1928 Waiting for     0.0676 sec
1929 Waiting for     0.0315 sec
1930 Waiting for     0.0322 sec
1931 Waiting for     0.9905 sec
1932 Waiting for     0.0007 sec
1933 #OVERLAP evdw > 1d10   1.00000E+20
1934  #OVERLAPing residues             2
1935   15  19
1936  #OVERLAPing all corrected after             1  random generation
1937 #OVERLAP evdw after   1.23813E+11
1938 Waiting for     0.0310 sec
1939 #OVERLAP evdw > 1d10   1.21351E+22
1940  #OVERLAPing residues             0
1941
1942  #OVERLAPing all corrected after             1  random generation
1943 #OVERLAP evdw after   1.21351E+22
1944 Waiting for     0.0006 sec
1945 #OVERLAP evdw > 1d10   1.00000E+20
1946  #OVERLAPing residues             6
1947    4  17  11  27  15  25
1948  #OVERLAPing all corrected after             3  random generation
1949 #OVERLAP evdw after   6.48634E+27
1950 Waiting for     0.0369 sec
1951 Waiting for     0.0006 sec
1952 Waiting for     0.0488 sec
1953 Waiting for     0.0006 sec
1954 #OVERLAP evdw > 1d10   1.00000E+20
1955  #OVERLAPing residues             4
1956    6  12   7  22
1957  #OVERLAPing all corrected after             2  random generation
1958 #OVERLAP evdw after   3.70666E+06
1959 Waiting for     0.0605 sec
1960 Waiting for     0.0644 sec
1961 #OVERLAP evdw > 1d10   1.00000E+20
1962  #OVERLAPing residues             2
1963    6  24
1964  #OVERLAPing all corrected after             1  random generation
1965 #OVERLAP evdw after   1.04236E+20
1966 Waiting for     0.0431 sec
1967 #OVERLAP evdw > 1d10   1.00000E+20
1968  #OVERLAPing residues             5
1969    4  25   5  14  22
1970  #OVERLAPing all corrected after             3  random generation
1971 #OVERLAP evdw after   1.06450E+13
1972 Waiting for     0.0398 sec
1973 #OVERLAP evdw > 1d10   1.00000E+20
1974  #OVERLAPing residues             2
1975   20  27
1976  #OVERLAPing all corrected after             1  random generation
1977 #OVERLAP evdw after   2.09120E+05
1978 Waiting for     0.0007 sec
1979 Waiting for     0.0387 sec
1980 Waiting for     0.0330 sec
1981 Waiting for     0.0006 sec
1982 Waiting for     0.9855 sec
1983 #OVERLAP evdw > 1d10   1.00000E+20
1984  #OVERLAPing residues             5
1985    8  14  20  27  24
1986  #OVERLAPing all corrected after             2  random generation
1987 #OVERLAP evdw after   1.00001E+13
1988 Waiting for     0.0006 sec
1989 Waiting for     0.0006 sec
1990 Waiting for     0.0007 sec
1991 #OVERLAP evdw > 1d10   1.00000E+20
1992  #OVERLAPing residues             2
1993    7  15
1994  #OVERLAPing all corrected after             1  random generation
1995 #OVERLAP evdw after   5.96819E+09
1996 Waiting for     0.0007 sec
1997 Waiting for     0.0500 sec
1998 Waiting for     0.0401 sec
1999 Waiting for     0.0523 sec
2000 Waiting for     0.0006 sec
2001 Waiting for     0.0331 sec
2002 #OVERLAP evdw > 1d10   1.00000E+20
2003  #OVERLAPing residues             2
2004    7  26
2005  #OVERLAPing all corrected after             1  random generation
2006 #OVERLAP evdw after   4.48519E+05
2007 Waiting for     0.0397 sec
2008 Waiting for     0.0313 sec
2009 Waiting for     0.0360 sec
2010 Waiting for     0.0007 sec
2011 Waiting for     0.0326 sec
2012 #OVERLAP evdw > 1d10   1.00000E+20
2013  #OVERLAPing residues             4
2014    2  27  14  23
2015  #OVERLAPing all corrected after             4  random generation
2016 #OVERLAP evdw after   9.25375E+17
2017 Waiting for     0.0367 sec
2018 Waiting for     0.8293 sec
2019 #OVERLAP evdw > 1d10   1.00000E+20
2020  #OVERLAPing residues             2
2021    8  26
2022  #OVERLAPing all corrected after             1  random generation
2023 #OVERLAP evdw after   9.49424E+07
2024 Waiting for     0.0156 sec
2025 Waiting for     0.0007 sec
2026 #OVERLAP evdw > 1d10   1.00000E+20
2027  #OVERLAPing residues             2
2028   16  23
2029  #OVERLAPing all corrected after             1  random generation
2030 #OVERLAP evdw after   1.80714E+02
2031 Waiting for     0.0006 sec
2032 Waiting for     0.0006 sec
2033 #OVERLAP evdw > 1d10   1.00000E+20
2034  #OVERLAPing residues             4
2035    7  22   8  27
2036  #OVERLAPing all corrected after             1  random generation
2037 #OVERLAP evdw after   1.62053E+08
2038 Waiting for     0.0006 sec
2039 Waiting for     0.0353 sec
2040 #OVERLAP evdw > 1d10   1.00000E+20
2041  #OVERLAPing residues             4
2042    6  24  14  27
2043  #OVERLAPing all corrected after             2  random generation
2044 #OVERLAP evdw after   1.46643E+15
2045 Waiting for     0.0455 sec
2046 Waiting for     0.0122 sec
2047 #OVERLAP evdw > 1d10   1.00000E+20
2048  #OVERLAPing residues             3
2049   10  17  13
2050  #OVERLAPing all corrected after             2  random generation
2051 #OVERLAP evdw after   1.28794E+08
2052 Waiting for     0.0400 sec
2053 Waiting for     0.0405 sec
2054 Waiting for     0.0721 sec
2055 Waiting for     0.0168 sec
2056 Waiting for     0.0961 sec
2057 Waiting for     0.0048 sec
2058 Waiting for     0.0350 sec
2059 Waiting for     0.0668 sec
2060 Waiting for     0.0399 sec
2061 Waiting for     0.0415 sec
2062 Waiting for     0.0401 sec
2063 Waiting for     0.0006 sec
2064 Waiting for     0.0323 sec
2065 Waiting for     0.0006 sec
2066 Waiting for     0.0338 sec
2067 #OVERLAP evdw > 1d10   1.00000E+20
2068  #OVERLAPing residues             2
2069    4  27
2070  #OVERLAPing all corrected after             8  random generation
2071 #OVERLAP evdw after   4.03534E+11
2072 Waiting for     0.0390 sec
2073 Waiting for     0.0006 sec
2074 #OVERLAP evdw > 1d10   1.00000E+20
2075  #OVERLAPing residues             4
2076    9  29  14  25
2077  #OVERLAPing all corrected after             1  random generation
2078 #OVERLAP evdw after   4.51693E+16
2079 Waiting for     0.0344 sec
2080 #OVERLAP evdw > 1d10   1.00000E+20
2081  #OVERLAPing residues             4
2082    7  25   8  23
2083  #OVERLAPing all corrected after             6  random generation
2084 #OVERLAP evdw after   2.90062E+17
2085 Waiting for     0.0391 sec
2086 Waiting for     0.0626 sec
2087 #OVERLAP evdw > 1d10   1.00000E+20
2088  #OVERLAPing residues             2
2089    2  29
2090  #OVERLAPing all corrected after             1  random generation
2091 #OVERLAP evdw after   1.22375E+01
2092 Waiting for     0.0006 sec
2093 Waiting for     0.0372 sec
2094 Waiting for     0.0394 sec
2095 #OVERLAP evdw > 1d10   1.00000E+20
2096  #OVERLAPing residues             2
2097   12  27
2098  #OVERLAPing all corrected after             1  random generation
2099 #OVERLAP evdw after   7.39862E+09
2100 Waiting for     0.0374 sec
2101 Waiting for     0.0015 sec
2102 #OVERLAP evdw > 1d10   1.00000E+20
2103  #OVERLAPing residues             2
2104   24  27
2105  #OVERLAPing all corrected after             1  random generation
2106 #OVERLAP evdw after   3.15128E+03
2107 Waiting for     0.0006 sec
2108 #OVERLAP evdw > 1d10   1.00000E+20
2109  #OVERLAPing residues             2
2110   11  20
2111  #OVERLAPing all corrected after             1  random generation
2112 #OVERLAP evdw after   1.25554E+04
2113 Waiting for     0.0007 sec
2114 #OVERLAP evdw > 1d10   1.00000E+20
2115  #OVERLAPing residues             4
2116    3  27   7  22
2117  #OVERLAPing all corrected after             2  random generation
2118 #OVERLAP evdw after   2.21560E+11
2119 Waiting for     0.0370 sec
2120 #OVERLAP evdw > 1d10   1.00000E+20
2121  #OVERLAPing residues             2
2122    5  27
2123  #OVERLAPing all corrected after             7  random generation
2124 #OVERLAP evdw after   3.47790E+10
2125 Waiting for     0.0384 sec
2126 Waiting for     0.0006 sec
2127 Waiting for     0.0354 sec
2128 Waiting for     0.0344 sec
2129 Waiting for     0.0392 sec
2130 Waiting for     0.0006 sec
2131 Waiting for     0.0349 sec
2132 #OVERLAP evdw > 1d10   1.00000E+20
2133  #OVERLAPing residues             2
2134    4  16
2135  #OVERLAPing all corrected after             1  random generation
2136 #OVERLAP evdw after   3.12359E+04
2137 Waiting for     0.0371 sec
2138 Waiting for     0.0412 sec
2139 #OVERLAP evdw > 1d10   1.00000E+20
2140  #OVERLAPing residues             2
2141    7  25
2142  #OVERLAPing all corrected after             3  random generation
2143 #OVERLAP evdw after   5.56974E+07
2144 Waiting for     0.0309 sec
2145 Waiting for     0.0387 sec
2146 Waiting for     0.0007 sec
2147 #OVERLAP evdw > 1d10   1.00000E+20
2148  #OVERLAPing residues             2
2149    6  27
2150  #OVERLAPing all corrected after             1  random generation
2151 #OVERLAP evdw after   1.38041E+03
2152 Waiting for     0.0478 sec
2153 Waiting for     0.0006 sec
2154 Waiting for     0.0379 sec
2155 Waiting for     0.0402 sec
2156 Waiting for     0.0391 sec
2157 Waiting for     0.0218 sec
2158 Waiting for     0.0375 sec
2159 #OVERLAP evdw > 1d10   1.00000E+20
2160  #OVERLAPing residues             2
2161   13  17
2162  #OVERLAPing all corrected after             1  random generation
2163 #OVERLAP evdw after  -8.44498E+00
2164 Waiting for     0.0324 sec
2165 #OVERLAP evdw > 1d10   1.00000E+20
2166  #OVERLAPing residues             2
2167   16  27
2168  #OVERLAPing all corrected after             3  random generation
2169 #OVERLAP evdw after   4.99997E+15
2170 Waiting for     0.0007 sec
2171 Waiting for     0.0211 sec
2172 Waiting for     0.0343 sec
2173 #OVERLAP evdw > 1d10   1.00000E+20
2174  #OVERLAPing residues             2
2175   20  27
2176  #OVERLAPing all corrected after             1  random generation
2177 #OVERLAP evdw after   6.98968E+04
2178 Waiting for     0.0353 sec
2179 #OVERLAP evdw > 1d10   1.00000E+20
2180  #OVERLAPing residues             2
2181    5  29
2182  #OVERLAPing all corrected after             1  random generation
2183 #OVERLAP evdw after   3.92925E+02
2184 Waiting for     0.0164 sec
2185 #OVERLAP evdw > 1d10   1.00000E+20
2186  #OVERLAPing residues             2
2187    4  22
2188  #OVERLAPing all corrected after             1  random generation
2189 #OVERLAP evdw after   2.79157E+09
2190 Waiting for     0.0397 sec
2191 #OVERLAP evdw > 1d10   1.00000E+20
2192  #OVERLAPing residues             2
2193   24  27
2194  #OVERLAPing all corrected after             1  random generation
2195 #OVERLAP evdw after   3.03911E+03
2196 Waiting for     0.0342 sec
2197 #OVERLAP evdw > 1d10   1.00000E+20
2198  #OVERLAPing residues             2
2199    4  15
2200  #OVERLAPing all corrected after             1  random generation
2201 #OVERLAP evdw after   1.16799E+04
2202 Waiting for     0.0397 sec
2203 Waiting for     0.0007 sec
2204 Waiting for     0.0407 sec
2205 Waiting for     0.0100 sec
2206 Waiting for     0.0410 sec
2207 #OVERLAP evdw > 1d10   1.00000E+20
2208  #OVERLAPing residues             2
2209    4   9
2210  #OVERLAPing all corrected after             2  random generation
2211 #OVERLAP evdw after   1.22172E+09
2212 Waiting for     0.0387 sec
2213 Waiting for     0.0311 sec
2214 Waiting for     0.0229 sec
2215 Waiting for     0.0398 sec
2216 Waiting for     0.0373 sec
2217 Waiting for     0.0402 sec
2218 Waiting for     0.0006 sec
2219 Waiting for     0.0338 sec
2220 Waiting for     0.0387 sec
2221 #OVERLAP evdw > 1d10   1.00000E+20
2222  #OVERLAPing residues             2
2223    9  29
2224  #OVERLAPing all corrected after             1  random generation
2225 #OVERLAP evdw after   1.48223E+14
2226 Waiting for     0.0321 sec
2227 Waiting for     0.0382 sec
2228 Waiting for     0.0310 sec
2229 Waiting for     0.0332 sec
2230 Waiting for     0.0356 sec
2231 Waiting for     0.0007 sec
2232 Waiting for     0.0321 sec
2233 #OVERLAP evdw > 1d10   1.00000E+20
2234  #OVERLAPing residues             4
2235   11  22  15  19
2236  #OVERLAPing all corrected after             1  random generation
2237 #OVERLAP evdw after   2.71894E+12
2238 Waiting for     0.0379 sec
2239 #OVERLAP evdw > 1d10   2.65182E+40
2240  #OVERLAPing residues             0
2241
2242  #OVERLAPing all corrected after             1  random generation
2243 #OVERLAP evdw after   2.65182E+40
2244 Waiting for     0.0314 sec
2245 Waiting for     0.0390 sec
2246 Waiting for     0.0330 sec
2247 #OVERLAP evdw > 1d10   4.41606E+21
2248  #OVERLAPing residues             0
2249
2250  #OVERLAPing all corrected after             1  random generation
2251 #OVERLAP evdw after   4.41606E+21
2252 Waiting for     0.0310 sec
2253 Waiting for     0.0007 sec
2254 Waiting for     0.0009 sec
2255 Waiting for     0.0006 sec
2256 Waiting for     0.0365 sec
2257 Waiting for     0.0007 sec
2258 Waiting for     0.0328 sec
2259 #OVERLAP evdw > 1d10   1.00000E+20
2260  #OVERLAPing residues             2
2261   14  27
2262  #OVERLAPing all corrected after             1  random generation
2263 #OVERLAP evdw after   1.00773E+13
2264 Waiting for     0.0310 sec
2265 Waiting for     0.0336 sec
2266 Waiting for     0.7403 sec
2267 #OVERLAP evdw > 1d10   1.00000E+20
2268  #OVERLAPing residues             2
2269    2  26
2270  #OVERLAPing all corrected after             1  random generation
2271 #OVERLAP evdw after   1.10959E+06
2272 Waiting for     0.0394 sec
2273 #OVERLAP evdw > 1d10   1.00000E+20
2274  #OVERLAPing residues             2
2275    3  17
2276  #OVERLAPing all corrected after             2  random generation
2277 #OVERLAP evdw after   4.27196E+04
2278 Waiting for     0.0350 sec
2279 Waiting for     0.0331 sec
2280 Waiting for     0.0582 sec
2281 Waiting for     0.0371 sec
2282 Waiting for     0.0367 sec
2283 Waiting for     0.0007 sec
2284 Waiting for     0.0364 sec
2285 Waiting for     0.0261 sec
2286 Waiting for     0.0007 sec
2287 Waiting for     0.0347 sec
2288 Waiting for     0.0320 sec
2289 Waiting for     0.0364 sec
2290 Waiting for     0.0007 sec
2291 Waiting for     0.0007 sec
2292 #OVERLAP evdw > 1d10   1.00000E+20
2293  #OVERLAPing residues             2
2294    6  26
2295  #OVERLAPing all corrected after           122  random generation
2296 #OVERLAP evdw after   9.83564E+18
2297 Waiting for     0.0677 sec
2298 Waiting for     0.0501 sec
2299 #OVERLAP evdw > 1d10   1.00000E+20
2300  #OVERLAPing residues             2
2301    3  11
2302  #OVERLAPing all corrected after             2  random generation
2303 #OVERLAP evdw after   6.82338E+04
2304 Waiting for     0.0009 sec
2305 #OVERLAP evdw > 1d10   1.00000E+20
2306  #OVERLAPing residues             2
2307    2  17
2308  #OVERLAPing all corrected after             4  random generation
2309 #OVERLAP evdw after   1.50453E+12
2310 Waiting for     0.0006 sec
2311 Waiting for     0.0007 sec
2312 Waiting for     0.0435 sec
2313 Waiting for     0.0402 sec
2314 Waiting for     0.0329 sec
2315 Waiting for     0.0384 sec
2316 Waiting for     0.0007 sec
2317 Waiting for     0.0350 sec
2318 Waiting for     0.0006 sec
2319 Waiting for     0.0330 sec
2320 Waiting for     0.0523 sec
2321 Waiting for     0.0343 sec
2322 Waiting for     0.0777 sec
2323 Waiting for     0.0397 sec
2324 Waiting for     0.0004 sec
2325 Waiting for     0.9381 sec
2326 Waiting for     0.0005 sec
2327 #OVERLAP evdw > 1d10   1.00000E+20
2328  #OVERLAPing residues             2
2329    2  25
2330  #OVERLAPing all corrected after             1  random generation
2331 #OVERLAP evdw after   4.39249E+07
2332 Waiting for     0.0386 sec
2333 #OVERLAP evdw > 1d10   1.00000E+20
2334  #OVERLAPing residues             2
2335   13  26
2336  #OVERLAPing all corrected after             1  random generation
2337 #OVERLAP evdw after   6.12918E+07
2338 Waiting for     0.0364 sec
2339 Waiting for     0.0352 sec
2340 #OVERLAP evdw > 1d10   1.00000E+20
2341  #OVERLAPing residues             2
2342    5  22
2343  #OVERLAPing all corrected after             2  random generation
2344 #OVERLAP evdw after   1.00156E+11
2345 Waiting for     0.0602 sec
2346 Waiting for     0.0381 sec
2347 Waiting for     0.0383 sec
2348 Waiting for     0.0341 sec
2349 #OVERLAP evdw > 1d10   1.00000E+20
2350  #OVERLAPing residues             3
2351    9  27  29
2352  #OVERLAPing all corrected after             1  random generation
2353 #OVERLAP evdw after   1.55850E+05
2354 Waiting for     0.0336 sec
2355 Waiting for     0.0007 sec
2356 Waiting for     0.0365 sec
2357 Waiting for     0.0370 sec
2358 Waiting for     0.0311 sec
2359 Waiting for     1.2562 sec
2360 Waiting for     0.0007 sec
2361 Waiting for     0.0007 sec
2362 Waiting for     0.0325 sec
2363 Waiting for     0.0323 sec
2364 Waiting for     0.0338 sec
2365 Waiting for     0.0314 sec
2366 Waiting for     0.0391 sec
2367 Waiting for     0.0379 sec
2368 Waiting for     0.0342 sec
2369 Waiting for     0.0363 sec
2370 Waiting for     0.0102 sec
2371 Waiting for     0.0006 sec
2372 Waiting for     0.0068 sec
2373 Waiting for     0.0369 sec
2374 Waiting for     0.0403 sec
2375 Waiting for     0.0006 sec
2376 Waiting for     0.0393 sec
2377 Waiting for     0.0309 sec
2378 Waiting for     0.0383 sec
2379 Waiting for     0.0339 sec
2380 #OVERLAP evdw > 1d10   1.00000E+20
2381  #OVERLAPing residues             2
2382    7  15
2383  #OVERLAPing all corrected after             1  random generation
2384 #OVERLAP evdw after   2.18724E+21
2385 Waiting for     0.0363 sec
2386 #OVERLAP evdw > 1d10   1.00000E+20
2387  #OVERLAPing residues             7
2388    3  25   5   6  26   7  27
2389  #OVERLAPing all corrected after            21  random generation
2390 #OVERLAP evdw after   1.07235E+21
2391 Waiting for     0.0394 sec
2392 Waiting for     0.0329 sec
2393 Waiting for     0.0384 sec
2394 Waiting for     0.0362 sec
2395 Waiting for     0.0386 sec
2396 Waiting for     0.0007 sec
2397 Waiting for     0.0355 sec
2398 Waiting for     0.0006 sec
2399 Waiting for     0.0378 sec
2400 #OVERLAP evdw > 1d10   1.00000E+20
2401  #OVERLAPing residues             2
2402    5  22
2403  #OVERLAPing all corrected after             1  random generation
2404 #OVERLAP evdw after   3.91186E+06
2405 Waiting for     0.0365 sec
2406 Waiting for     0.0354 sec
2407 Waiting for     0.8236 sec
2408 Waiting for     0.0006 sec
2409 Waiting for     0.0409 sec
2410 Waiting for     0.0331 sec
2411 Waiting for     0.0090 sec
2412 #OVERLAP evdw > 1d10   1.16852E+22
2413  #OVERLAPing residues             0
2414
2415  #OVERLAPing all corrected after             1  random generation
2416 #OVERLAP evdw after   1.16852E+22
2417 Waiting for     0.0006 sec
2418 #OVERLAP evdw > 1d10   1.00000E+20
2419  #OVERLAPing residues             7
2420    3  25   5   6  26   7  27
2421  #OVERLAPing all corrected after            16  random generation
2422 #OVERLAP evdw after   9.55428E+15
2423 Waiting for     0.0426 sec
2424 Waiting for     0.0006 sec
2425 Waiting for     0.0387 sec
2426 #OVERLAP evdw > 1d10   1.00000E+20
2427  #OVERLAPing residues             2
2428    9  17
2429  #OVERLAPing all corrected after             1  random generation
2430 #OVERLAP evdw after   4.05807E+05
2431 Waiting for     0.0438 sec
2432 Waiting for     0.0606 sec
2433 Waiting for     0.0321 sec
2434 Waiting for     0.0009 sec
2435 Waiting for     0.0044 sec
2436 Waiting for     0.0402 sec
2437 Waiting for     0.7280 sec
2438 Waiting for     0.0006 sec
2439 #OVERLAP evdw > 1d10   1.00000E+20
2440  #OVERLAPing residues             2
2441    4  15
2442  #OVERLAPing all corrected after             1  random generation
2443 #OVERLAP evdw after   9.49778E+04
2444 Waiting for     0.0406 sec
2445 Waiting for     0.0007 sec
2446 Waiting for     0.0335 sec
2447 Waiting for     0.0132 sec
2448 #OVERLAP evdw > 1d10   1.00000E+20
2449  #OVERLAPing residues             2
2450    4  25
2451  #OVERLAPing all corrected after             1  random generation
2452 #OVERLAP evdw after   3.32971E+09
2453 Waiting for     0.0006 sec
2454 Waiting for     0.0390 sec
2455 Waiting for     0.0007 sec
2456 #OVERLAP evdw > 1d10   1.00000E+20
2457  #OVERLAPing residues             2
2458    9  27
2459  #OVERLAPing all corrected after             2  random generation
2460 #OVERLAP evdw after   1.31413E+03
2461 Waiting for     0.0365 sec
2462 Waiting for     0.0006 sec
2463 Waiting for     0.0391 sec
2464 Waiting for     0.0331 sec
2465  End of minim, proc           21 time     3718.915720000000     
2466 Processor  21 is finishing work.
2467  Total time    3735.985742000000       sec