-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB021 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 21 iseed(4)= 0 0 -1027 -8873 ran_num 2.2566540166735649E-002 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2529 sec Waiting for 0.0006 sec Waiting for 0.0342 sec Waiting for 0.3441 sec Waiting for 0.0322 sec Waiting for 0.0388 sec Waiting for 0.0310 sec Waiting for 0.0329 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.16839E+08 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0346 sec Waiting for 0.0385 sec Waiting for 0.0055 sec Waiting for 0.0388 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.97288E+14 Waiting for 0.0009 sec Waiting for 0.2642 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27671E+06 Waiting for 0.0006 sec Waiting for 0.0356 sec Waiting for 0.0400 sec Waiting for 0.0395 sec Waiting for 0.0733 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49106E+05 Waiting for 0.0266 sec Waiting for 0.0400 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80193E+09 Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27346E+10 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.30138E+05 Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.4264 sec Waiting for 0.0006 sec Waiting for 0.0406 sec Waiting for 0.0414 sec Waiting for 0.0006 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13937E+04 Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 26 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.68756E+22 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.45385E+16 Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.14791E+14 Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36698E+07 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.47567E+16 Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37952E+09 Waiting for 0.0336 sec Waiting for 0.0335 sec Waiting for 0.0309 sec Waiting for 0.0042 sec Waiting for 0.0007 sec Waiting for 0.2727 sec Waiting for 0.0243 sec Waiting for 0.0006 sec Waiting for 0.0318 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 26 15 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.74594E+12 Waiting for 0.0315 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0367 sec Waiting for 0.0312 sec Waiting for 0.0006 sec Waiting for 0.0272 sec Waiting for 0.0382 sec Waiting for 0.0006 sec Waiting for 0.0341 sec Waiting for 0.0377 sec Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 17 7 26 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.05339E+11 Waiting for 0.0006 sec Waiting for 0.0278 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02284E+12 Waiting for 0.0436 sec Waiting for 0.0007 sec Waiting for 0.0325 sec Waiting for 0.0006 sec Waiting for 0.0696 sec Waiting for 0.0376 sec Waiting for 0.0007 sec Waiting for 0.0315 sec Waiting for 0.0326 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 29 random generation #OVERLAP evdw after 3.66933E+19 Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54004E+03 Waiting for 0.0006 sec Waiting for 0.0360 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.71886E+15 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.08724E+12 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.98352E+05 Waiting for 0.0345 sec Waiting for 0.0366 sec Waiting for 0.0539 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45062E+18 Waiting for 0.0329 sec Waiting for 0.0006 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 15 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.22064E+03 Waiting for 0.0379 sec Waiting for 0.0380 sec Waiting for 0.0339 sec Waiting for 0.0317 sec Waiting for 0.0348 sec Waiting for 0.0010 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 16 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.54230E+04 Waiting for 0.0347 sec Waiting for 0.0007 sec Waiting for 0.0351 sec Waiting for 0.0327 sec Waiting for 0.0006 sec Waiting for 0.3385 sec Waiting for 0.0204 sec Waiting for 0.0007 sec Waiting for 0.0620 sec Waiting for 0.0391 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.28688E+07 Waiting for 0.0319 sec Waiting for 0.0403 sec Waiting for 0.0805 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.69146E+01 Waiting for 0.0392 sec Waiting for 0.0006 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.56295E+10 Waiting for 0.0389 sec Waiting for 0.0340 sec Waiting for 0.0371 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.97266E+09 Waiting for 0.0399 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.61869E+06 Waiting for 0.0374 sec Waiting for 0.0006 sec Waiting for 0.0354 sec Waiting for 0.0367 sec Waiting for 0.0007 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22679E+14 Waiting for 0.0176 sec Waiting for 0.0349 sec Waiting for 0.0357 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.88671E+07 Waiting for 0.0007 sec Waiting for 0.0367 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.31947E+08 Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72736E+12 Waiting for 0.0400 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 27 5 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 3.64486E+19 Waiting for 0.0274 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.67670E+10 Waiting for 0.0054 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.32832E+07 Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.36348E+03 Waiting for 0.0320 sec Waiting for 0.0006 sec Waiting for 0.0316 sec Waiting for 0.0010 sec Waiting for 0.0141 sec Waiting for 0.0334 sec Waiting for 0.0314 sec Waiting for 0.0799 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06563E+09 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0373 sec Waiting for 0.0006 sec Waiting for 0.0017 sec Waiting for 0.0339 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 3 27 7 8 26 #OVERLAPing all corrected after 20 random generation #OVERLAP evdw after 3.89713E+12 Waiting for 0.0327 sec Waiting for 0.0457 sec Waiting for 0.0403 sec Waiting for 0.0007 sec Waiting for 0.0326 sec Waiting for 0.2640 sec Waiting for 0.0006 sec Waiting for 0.0354 sec Waiting for 0.0707 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0553 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.41176E+12 Waiting for 0.0363 sec Waiting for 0.0373 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.43638E+16 Waiting for 0.0325 sec Waiting for 0.0393 sec Waiting for 0.0539 sec Waiting for 0.0380 sec Waiting for 0.0337 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.89395E+05 Waiting for 0.0007 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 3.15001E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.15001E+26 Waiting for 0.0337 sec Waiting for 0.0354 sec Waiting for 0.0006 sec Waiting for 0.0394 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.03813E+04 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.94989E+11 Waiting for 0.0006 sec Waiting for 0.0405 sec Waiting for 0.0587 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0406 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79561E+04 Waiting for 0.0460 sec Waiting for 0.0450 sec Waiting for 0.0361 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -8.66275E+00 Waiting for 0.0374 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing NOT all corrected 2 9 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0325 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 28 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0364 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.31219E+10 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.41625E+34 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41625E+34 Waiting for 0.0334 sec Waiting for 0.0510 sec Waiting for 0.0374 sec Waiting for 0.2483 sec Waiting for 0.0008 sec Waiting for 0.0006 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.52509E+09 Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing NOT all corrected 2 9 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.31434E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31434E+22 Waiting for 0.0006 sec Waiting for 0.0392 sec Waiting for 0.0560 sec Waiting for 0.0006 sec Waiting for 0.0397 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0006 sec Waiting for 0.0385 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 25 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.13591E+16 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.86472E+18 Waiting for 0.0399 sec Waiting for 0.0308 sec Waiting for 0.0314 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.00482E+12 Waiting for 0.0326 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 9 23 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 1.81009E+10 Waiting for 0.0007 sec Waiting for 0.0309 sec Waiting for 0.0354 sec Waiting for 0.0387 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 4.46069E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.46069E+26 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 17 9 15 #OVERLAPing all corrected after 30 random generation #OVERLAP evdw after 1.46123E+12 Waiting for 0.0391 sec Waiting for 0.0006 sec Waiting for 0.0333 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22822E+02 Waiting for 0.0372 sec Waiting for 0.0362 sec Waiting for 0.0006 sec Waiting for 0.0690 sec Waiting for 0.0401 sec Waiting for 0.0006 sec Waiting for 0.0380 sec Waiting for 0.0368 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67675E+17 Waiting for 0.0313 sec Waiting for 0.0373 sec Waiting for 0.0312 sec Waiting for 0.0319 sec Waiting for 0.0370 sec Waiting for 0.0007 sec Waiting for 0.0344 sec Waiting for 0.0645 sec Waiting for 0.0669 sec Waiting for 0.0372 sec Waiting for 0.0388 sec Waiting for 0.0357 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.43541E+27 Waiting for 0.0193 sec Waiting for 0.0320 sec Waiting for 0.0355 sec Waiting for 0.0389 sec Waiting for 0.0341 sec Waiting for 0.0308 sec Waiting for 0.0322 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.20794E+06 Waiting for 0.0181 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.33846E+13 Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0486 sec Waiting for 0.0310 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.45061E+06 Waiting for 0.0405 sec Waiting for 0.0399 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.76713E+11 Waiting for 0.0361 sec Waiting for 0.0374 sec Waiting for 0.0462 sec Waiting for 0.0006 sec Waiting for 0.3612 sec Waiting for 0.0007 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0316 sec Waiting for 0.0391 sec Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 17 5 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.81827E+17 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.02938E+10 Waiting for 0.0349 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.23167E+03 Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 4.72902E+05 Waiting for 0.0006 sec Waiting for 0.0319 sec Waiting for 0.0345 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03658E+02 Waiting for 0.0370 sec Waiting for 0.0373 sec Waiting for 0.0706 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.82318E+09 Waiting for 0.0363 sec Waiting for 0.0410 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.02627E+12 Waiting for 0.0347 sec Waiting for 0.0360 sec Waiting for 0.0344 sec Waiting for 0.0368 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.75560E+03 Waiting for 0.0367 sec Waiting for 0.0356 sec Waiting for 0.0419 sec Waiting for 0.8395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 6 17 7 18 8 19 14 23 #OVERLAPing NOT all corrected 2 6 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec Waiting for 0.0375 sec Waiting for 0.0400 sec Waiting for 0.0320 sec Waiting for 0.0565 sec Waiting for 0.0374 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.65353E+02 Waiting for 0.0366 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 10 26 #OVERLAPing all corrected after 38 random generation #OVERLAP evdw after 1.11819E+36 Waiting for 0.0463 sec Waiting for 0.0388 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 27 6 29 9 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.76036E+27 Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 18 random generation #OVERLAP evdw after 1.08918E+15 Waiting for 0.0006 sec Waiting for 0.0009 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 6.24807E+21 Waiting for 0.0354 sec Waiting for 0.0390 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 6.40158E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.40158E+23 Waiting for 0.0007 sec Waiting for 0.0357 sec Waiting for 0.0382 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.72974E+07 Waiting for 0.0062 sec Waiting for 0.0375 sec Waiting for 0.0332 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.70276E+18 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.79443E+05 Waiting for 0.0423 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.05752E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05752E+29 Waiting for 0.0328 sec Waiting for 0.0326 sec Waiting for 0.2513 sec Waiting for 0.0007 sec Waiting for 0.0362 sec Waiting for 0.0464 sec Waiting for 0.0243 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 20 24 9 21 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 2.60407E+13 Waiting for 0.0007 sec Waiting for 0.0353 sec Waiting for 0.0385 sec Waiting for 0.0353 sec Waiting for 0.0200 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.79783E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.84031E+10 Waiting for 0.0007 sec Waiting for 0.0017 sec Waiting for 0.0136 sec Waiting for 0.0363 sec Waiting for 0.0329 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 21 10 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.43812E+36 Waiting for 0.0125 sec Waiting for 0.0402 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 7 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.51642E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.21669E+07 Waiting for 0.0006 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.44564E+10 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.24695E+06 Waiting for 0.0391 sec Waiting for 0.0322 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.16032E+11 Waiting for 0.0203 sec Waiting for 0.0038 sec Waiting for 0.0384 sec Waiting for 0.0513 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99811E+08 Waiting for 0.0365 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 9 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 8.55405E+24 Waiting for 0.0371 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 24 15 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.89641E+07 Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.88894E+21 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 14 9 20 17 29 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.21475E+11 Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32566E+08 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65814E+21 Waiting for 0.0383 sec Waiting for 0.0340 sec Waiting for 0.0342 sec Waiting for 0.0006 sec Waiting for 0.4273 sec Waiting for 0.0006 sec Waiting for 0.0338 sec Waiting for 0.0580 sec Waiting for 0.0398 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0390 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.71588E+15 Waiting for 0.0374 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.61230E+17 Waiting for 0.0375 sec Waiting for 0.0007 sec Waiting for 0.0365 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.5369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.50710E+27 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.18866E+08 Waiting for 0.0385 sec Waiting for 0.0031 sec Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.39441E+10 Waiting for 0.0347 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37544E+19 Waiting for 0.0382 sec Waiting for 0.0006 sec Waiting for 0.0360 sec Waiting for 0.0328 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.00698E+35 Waiting for 0.0501 sec Waiting for 0.5550 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0335 sec Waiting for 0.0324 sec Waiting for 0.0369 sec Waiting for 0.0006 sec Waiting for 0.0616 sec Waiting for 0.0310 sec Waiting for 0.0006 sec Waiting for 0.0563 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0340 sec Waiting for 0.2052 sec Waiting for 0.0007 sec Waiting for 0.0307 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 20 8 22 19 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.37496E+21 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 4 17 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.34019E+05 Waiting for 0.0006 sec Waiting for 0.0398 sec Waiting for 0.0370 sec Waiting for 0.0375 sec Waiting for 0.0262 sec Waiting for 0.0409 sec Waiting for 0.0006 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0598 sec Waiting for 0.0571 sec Waiting for 0.6472 sec Waiting for 0.0007 sec Waiting for 0.0313 sec Waiting for 0.0346 sec Waiting for 0.0384 sec Waiting for 0.0335 sec Waiting for 0.0367 sec Waiting for 0.0007 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.08367E+09 Waiting for 0.0325 sec Waiting for 0.0402 sec Waiting for 0.0164 sec Waiting for 0.0006 sec Waiting for 0.0371 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.39153E+13 Waiting for 0.0316 sec Waiting for 0.0399 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.94771E+17 Waiting for 0.0397 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.20902E+01 Waiting for 0.0007 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 10 17 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03527E+09 Waiting for 0.0029 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99218E+08 Waiting for 0.0747 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 2.11216E+31 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11216E+31 Waiting for 0.0401 sec Waiting for 0.0389 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0667 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 16 27 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.30224E+04 Waiting for 0.0404 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 13 4 25 7 17 9 19 10 20 11 18 12 22 15 #OVERLAPing NOT all corrected 2 10 20 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0324 sec Waiting for 0.0329 sec Waiting for 0.0394 sec Waiting for 0.0006 sec Waiting for 0.0364 sec Waiting for 0.0330 sec Waiting for 0.0006 sec Waiting for 0.0340 sec Waiting for 0.0401 sec Waiting for 0.0006 sec Waiting for 0.0368 sec Waiting for 0.0367 sec Waiting for 0.0327 sec Waiting for 0.0081 sec Waiting for 0.0376 sec Waiting for 0.0342 sec Waiting for 0.0006 sec Waiting for 0.0394 sec Waiting for 0.0006 sec Waiting for 0.0480 sec Waiting for 0.0312 sec Waiting for 0.0144 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14385E+07 Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.94541E+04 Waiting for 0.0392 sec Waiting for 0.0319 sec Waiting for 0.0355 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0329 sec Waiting for 0.0364 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34341E+06 Waiting for 0.0390 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.31317E+09 Waiting for 0.0335 sec Waiting for 0.0356 sec Waiting for 0.0330 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04403E+04 Waiting for 0.0402 sec Waiting for 0.0515 sec Waiting for 0.0829 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 17 6 16 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.67996E+04 Waiting for 0.0261 sec Waiting for 0.8382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 23 6 25 7 26 #OVERLAPing all corrected after 37 random generation #OVERLAP evdw after 1.65547E+27 Waiting for 0.0095 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.03469E+11 Waiting for 0.0009 sec Waiting for 0.0238 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 20 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28761E+06 Waiting for 0.0361 sec Waiting for 0.0322 sec Waiting for 0.0007 sec Waiting for 0.0316 sec Waiting for 0.0007 sec Waiting for 0.0365 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 6 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.25326E+14 Waiting for 0.0007 sec Waiting for 0.0324 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 3.12055E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.12055E+23 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.75894E+03 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 3.64954E+24 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.93095E+04 Waiting for 0.0162 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.17312E+07 Waiting for 0.0315 sec Waiting for 0.0404 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 17 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.36548E+08 Waiting for 0.0637 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.13958E+25 Waiting for 0.0684 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 17 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.21990E+13 Waiting for 0.0363 sec Waiting for 0.0009 sec Waiting for 0.0008 sec Waiting for 0.0348 sec Waiting for 0.0398 sec Waiting for 0.0403 sec Waiting for 0.0345 sec Waiting for 0.0007 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 16 14 17 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 4.33118E+27 Waiting for 0.0436 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 13 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.78668E+14 Waiting for 0.0006 sec Waiting for 0.0360 sec Waiting for 0.0557 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 4.19343E+08 Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 22 8 23 9 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.44885E+11 Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.40016E+05 Waiting for 0.0358 sec Waiting for 0.0312 sec Waiting for 0.0006 sec Waiting for 0.0397 sec Waiting for 0.0405 sec Waiting for 0.0373 sec Waiting for 0.0327 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 229 random generation #OVERLAP evdw after 1.05798E+15 Waiting for 0.0390 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 5 25 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec Waiting for 0.0319 sec Waiting for 0.0341 sec Waiting for 0.0407 sec Waiting for 0.0361 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.12382E+08 Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.36770E+05 Waiting for 0.0907 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 3.69015E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.69015E+22 Waiting for 0.0005 sec Waiting for 0.0394 sec Waiting for 0.0398 sec Waiting for 0.0400 sec Waiting for 0.0403 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 22 random generation #OVERLAP evdw after 1.22220E+13 Waiting for 0.0406 sec Waiting for 0.0340 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.45271E+17 Waiting for 0.0378 sec Waiting for 0.0311 sec Waiting for 0.0681 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 27 4 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 5.86626E+19 Waiting for 0.0667 sec Waiting for 0.0340 sec Waiting for 0.0679 sec Waiting for 0.0819 sec Waiting for 0.8076 sec Waiting for 0.0006 sec Waiting for 0.0347 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0344 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 27 7 28 8 29 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.39139E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39139E+25 Waiting for 0.0006 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.49249E+11 Waiting for 0.0347 sec Waiting for 0.0388 sec Waiting for 0.0349 sec Waiting for 0.0369 sec Waiting for 0.0401 sec Waiting for 0.0359 sec Waiting for 0.0364 sec Waiting for 0.0007 sec Waiting for 0.2983 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0394 sec Waiting for 0.0335 sec Waiting for 0.0006 sec Waiting for 0.0382 sec Waiting for 0.0338 sec Waiting for 0.0392 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59428E+05 Waiting for 0.0352 sec Waiting for 0.0345 sec Waiting for 0.0392 sec Waiting for 0.0287 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.60242E+11 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.86775E+07 Waiting for 0.0006 sec Waiting for 0.0379 sec Waiting for 0.0334 sec Waiting for 0.0006 sec Waiting for 0.0364 sec Waiting for 0.0484 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.32430E+09 Waiting for 0.0467 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.28712E+09 Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 23 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79812E+10 Waiting for 0.0365 sec Waiting for 0.9290 sec Waiting for 0.0287 sec Waiting for 0.0007 sec Waiting for 0.0353 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.06485E+13 Waiting for 0.0526 sec Waiting for 0.0007 sec Waiting for 0.0600 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.75359E+09 Waiting for 0.0370 sec Waiting for 0.0382 sec Waiting for 0.0386 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.94762E+04 Waiting for 0.0031 sec Waiting for 0.0372 sec Waiting for 0.0347 sec Waiting for 0.9639 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.32041E+06 Waiting for 0.0380 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66530E+01 Waiting for 0.0007 sec Waiting for 0.0406 sec Waiting for 0.0006 sec Waiting for 0.0527 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.43944E+08 Waiting for 0.0391 sec Waiting for 0.0318 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.65324E+11 Waiting for 0.0379 sec Waiting for 0.0373 sec Waiting for 0.0371 sec Waiting for 0.0007 sec Waiting for 0.0855 sec Waiting for 0.0187 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.17670E+06 Waiting for 0.0688 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.03068E+03 Waiting for 0.0236 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 2.48164E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48164E+21 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.03538E+07 Waiting for 0.0194 sec Waiting for 0.0396 sec Waiting for 0.0250 sec Waiting for 0.0542 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.93507E+02 Waiting for 0.0357 sec Waiting for 0.0006 sec Waiting for 0.0486 sec Waiting for 0.5344 sec Waiting for 0.0139 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0368 sec Waiting for 0.0390 sec Waiting for 0.0424 sec Waiting for 0.0107 sec Waiting for 0.0375 sec Waiting for 0.0006 sec Waiting for 0.0718 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.14747E+11 Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0310 sec Waiting for 0.3804 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 29 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.99041E+07 Waiting for 0.0240 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 8 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.21182E+15 Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing NOT all corrected 3 6 25 8 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec Waiting for 0.0403 sec Waiting for 0.0006 sec Waiting for 0.0321 sec Waiting for 0.0344 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.23953E+16 Waiting for 0.0362 sec Waiting for 0.0347 sec Waiting for 0.0009 sec Waiting for 0.0045 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.66898E+04 Waiting for 0.0334 sec Waiting for 0.0369 sec Waiting for 0.0369 sec Waiting for 0.7714 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.71015E+03 Waiting for 0.0373 sec Waiting for 0.0339 sec Waiting for 0.0048 sec Waiting for 0.0697 sec Waiting for 0.0393 sec Waiting for 0.0318 sec Waiting for 0.0565 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0382 sec Waiting for 0.0006 sec Waiting for 0.0564 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 28 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19427E+10 Waiting for 0.0349 sec Waiting for 0.0352 sec Waiting for 0.0335 sec Waiting for 0.6526 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0328 sec Waiting for 0.0408 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.61310E+14 Waiting for 0.0399 sec Waiting for 0.0431 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.48811E+27 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.01771E+04 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.21624E+11 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.89701E+11 Waiting for 0.0380 sec Waiting for 0.0407 sec Waiting for 0.0006 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.54244E+24 Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.93601E+05 Waiting for 0.0318 sec Waiting for 1.0271 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05565E+01 Waiting for 0.0006 sec Waiting for 0.0313 sec Waiting for 0.0370 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.41556E+12 Waiting for 0.0369 sec Waiting for 0.0400 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42384E+19 Waiting for 0.0571 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 3.79185E+16 Waiting for 0.0384 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.00726E+07 Waiting for 0.0676 sec Waiting for 0.0315 sec Waiting for 0.0322 sec Waiting for 0.9905 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23813E+11 Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.21351E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21351E+22 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 17 11 27 15 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.48634E+27 Waiting for 0.0369 sec Waiting for 0.0006 sec Waiting for 0.0488 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 12 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.70666E+06 Waiting for 0.0605 sec Waiting for 0.0644 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04236E+20 Waiting for 0.0431 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 25 5 14 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.06450E+13 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.09120E+05 Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0330 sec Waiting for 0.0006 sec Waiting for 0.9855 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 8 14 20 27 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.00001E+13 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.96819E+09 Waiting for 0.0007 sec Waiting for 0.0500 sec Waiting for 0.0401 sec Waiting for 0.0523 sec Waiting for 0.0006 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.48519E+05 Waiting for 0.0397 sec Waiting for 0.0313 sec Waiting for 0.0360 sec Waiting for 0.0007 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 14 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.25375E+17 Waiting for 0.0367 sec Waiting for 0.8293 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.49424E+07 Waiting for 0.0156 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80714E+02 Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 22 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.62053E+08 Waiting for 0.0006 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 24 14 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.46643E+15 Waiting for 0.0455 sec Waiting for 0.0122 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 10 17 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.28794E+08 Waiting for 0.0400 sec Waiting for 0.0405 sec Waiting for 0.0721 sec Waiting for 0.0168 sec Waiting for 0.0961 sec Waiting for 0.0048 sec Waiting for 0.0350 sec Waiting for 0.0668 sec Waiting for 0.0399 sec Waiting for 0.0415 sec Waiting for 0.0401 sec Waiting for 0.0006 sec Waiting for 0.0323 sec Waiting for 0.0006 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 4.03534E+11 Waiting for 0.0390 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 29 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.51693E+16 Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 8 23 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.90062E+17 Waiting for 0.0391 sec Waiting for 0.0626 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22375E+01 Waiting for 0.0006 sec Waiting for 0.0372 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.39862E+09 Waiting for 0.0374 sec Waiting for 0.0015 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.15128E+03 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25554E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.21560E+11 Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 3.47790E+10 Waiting for 0.0384 sec Waiting for 0.0006 sec Waiting for 0.0354 sec Waiting for 0.0344 sec Waiting for 0.0392 sec Waiting for 0.0006 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.12359E+04 Waiting for 0.0371 sec Waiting for 0.0412 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.56974E+07 Waiting for 0.0309 sec Waiting for 0.0387 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38041E+03 Waiting for 0.0478 sec Waiting for 0.0006 sec Waiting for 0.0379 sec Waiting for 0.0402 sec Waiting for 0.0391 sec Waiting for 0.0218 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -8.44498E+00 Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.99997E+15 Waiting for 0.0007 sec Waiting for 0.0211 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.98968E+04 Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.92925E+02 Waiting for 0.0164 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.79157E+09 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.03911E+03 Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16799E+04 Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0407 sec Waiting for 0.0100 sec Waiting for 0.0410 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.22172E+09 Waiting for 0.0387 sec Waiting for 0.0311 sec Waiting for 0.0229 sec Waiting for 0.0398 sec Waiting for 0.0373 sec Waiting for 0.0402 sec Waiting for 0.0006 sec Waiting for 0.0338 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48223E+14 Waiting for 0.0321 sec Waiting for 0.0382 sec Waiting for 0.0310 sec Waiting for 0.0332 sec Waiting for 0.0356 sec Waiting for 0.0007 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 22 15 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.71894E+12 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 2.65182E+40 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.65182E+40 Waiting for 0.0314 sec Waiting for 0.0390 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 4.41606E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.41606E+21 Waiting for 0.0310 sec Waiting for 0.0007 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0365 sec Waiting for 0.0007 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00773E+13 Waiting for 0.0310 sec Waiting for 0.0336 sec Waiting for 0.7403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10959E+06 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.27196E+04 Waiting for 0.0350 sec Waiting for 0.0331 sec Waiting for 0.0582 sec Waiting for 0.0371 sec Waiting for 0.0367 sec Waiting for 0.0007 sec Waiting for 0.0364 sec Waiting for 0.0261 sec Waiting for 0.0007 sec Waiting for 0.0347 sec Waiting for 0.0320 sec Waiting for 0.0364 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 26 #OVERLAPing all corrected after 122 random generation #OVERLAP evdw after 9.83564E+18 Waiting for 0.0677 sec Waiting for 0.0501 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.82338E+04 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.50453E+12 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0435 sec Waiting for 0.0402 sec Waiting for 0.0329 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0006 sec Waiting for 0.0330 sec Waiting for 0.0523 sec Waiting for 0.0343 sec Waiting for 0.0777 sec Waiting for 0.0397 sec Waiting for 0.0004 sec Waiting for 0.9381 sec Waiting for 0.0005 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.39249E+07 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.12918E+07 Waiting for 0.0364 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.00156E+11 Waiting for 0.0602 sec Waiting for 0.0381 sec Waiting for 0.0383 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55850E+05 Waiting for 0.0336 sec Waiting for 0.0007 sec Waiting for 0.0365 sec Waiting for 0.0370 sec Waiting for 0.0311 sec Waiting for 1.2562 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0325 sec Waiting for 0.0323 sec Waiting for 0.0338 sec Waiting for 0.0314 sec Waiting for 0.0391 sec Waiting for 0.0379 sec Waiting for 0.0342 sec Waiting for 0.0363 sec Waiting for 0.0102 sec Waiting for 0.0006 sec Waiting for 0.0068 sec Waiting for 0.0369 sec Waiting for 0.0403 sec Waiting for 0.0006 sec Waiting for 0.0393 sec Waiting for 0.0309 sec Waiting for 0.0383 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.18724E+21 Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 3 25 5 6 26 7 27 #OVERLAPing all corrected after 21 random generation #OVERLAP evdw after 1.07235E+21 Waiting for 0.0394 sec Waiting for 0.0329 sec Waiting for 0.0384 sec Waiting for 0.0362 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0355 sec Waiting for 0.0006 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.91186E+06 Waiting for 0.0365 sec Waiting for 0.0354 sec Waiting for 0.8236 sec Waiting for 0.0006 sec Waiting for 0.0409 sec Waiting for 0.0331 sec Waiting for 0.0090 sec #OVERLAP evdw > 1d10 1.16852E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16852E+22 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 3 25 5 6 26 7 27 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 9.55428E+15 Waiting for 0.0426 sec Waiting for 0.0006 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.05807E+05 Waiting for 0.0438 sec Waiting for 0.0606 sec Waiting for 0.0321 sec Waiting for 0.0009 sec Waiting for 0.0044 sec Waiting for 0.0402 sec Waiting for 0.7280 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.49778E+04 Waiting for 0.0406 sec Waiting for 0.0007 sec Waiting for 0.0335 sec Waiting for 0.0132 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.32971E+09 Waiting for 0.0006 sec Waiting for 0.0390 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.31413E+03 Waiting for 0.0365 sec Waiting for 0.0006 sec Waiting for 0.0391 sec Waiting for 0.0331 sec End of minim, proc 21 time 3718.915720000000 Processor 21 is finishing work. Total time 3735.985742000000 sec