added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB020
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB020
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            20  iseed(4)=             0            0         -980 
47        -29322
48  ran_num   0.7488142848014832     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2445 sec
146 Waiting for     0.0001 sec
147 Waiting for     0.0335 sec
148 Waiting for     0.0317 sec
149 Waiting for     0.3498 sec
150 Waiting for     0.0410 sec
151 #OVERLAP evdw > 1d10   1.00000E+20
152  #OVERLAPing residues             2
153    4  27
154  #OVERLAPing all corrected after             1  random generation
155 #OVERLAP evdw after   3.67752E+02
156 Waiting for     0.0316 sec
157 Waiting for     0.0381 sec
158 Waiting for     0.0308 sec
159 Waiting for     0.0376 sec
160 Waiting for     0.0002 sec
161 Waiting for     0.0529 sec
162 Waiting for     0.0385 sec
163 Waiting for     0.0306 sec
164 #OVERLAP evdw > 1d10   1.00000E+20
165  #OVERLAPing residues             2
166    9  20
167  #OVERLAPing all corrected after             1  random generation
168 #OVERLAP evdw after   1.95510E+11
169 Waiting for     0.0362 sec
170 Waiting for     0.0363 sec
171 Waiting for     0.0353 sec
172 Waiting for     0.0481 sec
173 Waiting for     0.0332 sec
174 Waiting for     0.0987 sec
175 Waiting for     0.0001 sec
176 Waiting for     0.0395 sec
177 #OVERLAP evdw > 1d10   1.00000E+20
178  #OVERLAPing residues             3
179   10  25  11
180  #OVERLAPing NOT all corrected             2
181   10  25
182 #OVERLAP evdw after   1.00000E+20
183 Waiting for     0.0321 sec
184 Waiting for     0.0331 sec
185 Waiting for     0.0358 sec
186 Waiting for     0.0626 sec
187 Waiting for     0.0387 sec
188 #OVERLAP evdw > 1d10   1.00000E+20
189  #OVERLAPing residues             2
190    7  26
191  #OVERLAPing all corrected after             1  random generation
192 #OVERLAP evdw after   4.89276E+06
193 Waiting for     0.0001 sec
194 Waiting for     0.0328 sec
195 Waiting for     0.0490 sec
196 #OVERLAP evdw > 1d10   1.00000E+20
197  #OVERLAPing residues             2
198   11  17
199  #OVERLAPing all corrected after             1  random generation
200 #OVERLAP evdw after   1.00336E+08
201 Waiting for     0.0961 sec
202 Waiting for     0.0001 sec
203 Waiting for     0.0347 sec
204 Waiting for     0.0302 sec
205 Waiting for     0.0323 sec
206 Waiting for     0.0002 sec
207 Waiting for     0.0910 sec
208 Waiting for     0.0230 sec
209 Waiting for     0.0346 sec
210 Waiting for     0.0375 sec
211 Waiting for     0.0318 sec
212 #OVERLAP evdw > 1d10   1.00000E+20
213  #OVERLAPing residues             2
214   12  29
215  #OVERLAPing all corrected after             1  random generation
216 #OVERLAP evdw after   3.80215E+14
217 Waiting for     0.0390 sec
218 Waiting for     0.0345 sec
219 Waiting for     0.0366 sec
220 Waiting for     0.0001 sec
221 #OVERLAP evdw > 1d10   1.00000E+20
222  #OVERLAPing residues             2
223   11  29
224  #OVERLAPing all corrected after             2  random generation
225 #OVERLAP evdw after   1.19316E+05
226 Waiting for     0.0351 sec
227 #OVERLAP evdw > 1d10   1.00000E+20
228  #OVERLAPing residues             2
229    2  28
230  #OVERLAPing all corrected after             3  random generation
231 #OVERLAP evdw after   2.69986E+17
232 Waiting for     0.0616 sec
233 Waiting for     0.0387 sec
234 Waiting for     0.0331 sec
235 Waiting for     0.0331 sec
236 Waiting for     0.0579 sec
237 Waiting for     0.0559 sec
238 Waiting for     0.0001 sec
239 Waiting for     0.0376 sec
240 Waiting for     0.0516 sec
241 #OVERLAP evdw > 1d10   1.00000E+20
242  #OVERLAPing residues             4
243    3   8  13  17
244  #OVERLAPing all corrected after             1  random generation
245 #OVERLAP evdw after   5.60829E+05
246 Waiting for     0.0587 sec
247 Waiting for     0.0314 sec
248 Waiting for     0.0367 sec
249 #OVERLAP evdw > 1d10   1.00000E+20
250  #OVERLAPing residues             2
251    8  13
252  #OVERLAPing all corrected after             1  random generation
253 #OVERLAP evdw after   2.75111E+08
254 Waiting for     0.0497 sec
255 Waiting for     0.0348 sec
256 Waiting for     0.0002 sec
257 Waiting for     0.0370 sec
258 Waiting for     0.0305 sec
259 Waiting for     0.0398 sec
260 Waiting for     0.0485 sec
261 Waiting for     0.0317 sec
262 #OVERLAP evdw > 1d10   1.00000E+20
263  #OVERLAPing residues             4
264    3  25   4  26
265  #OVERLAPing all corrected after             1  random generation
266 #OVERLAP evdw after   9.98228E+06
267 Waiting for     0.0355 sec
268 Waiting for     0.0429 sec
269 Waiting for     0.0779 sec
270 #OVERLAP evdw > 1d10   1.00000E+20
271  #OVERLAPing residues             2
272    9  20
273  #OVERLAPing all corrected after             1  random generation
274 #OVERLAP evdw after   9.54438E+09
275 Waiting for     0.0381 sec
276 Waiting for     0.0599 sec
277 Waiting for     0.0368 sec
278 #OVERLAP evdw > 1d10   1.00000E+20
279  #OVERLAPing residues             7
280    2  18   3  25   4   7  23
281  #OVERLAPing all corrected after             8  random generation
282 #OVERLAP evdw after   5.77078E+32
283 Waiting for     0.0327 sec
284 Waiting for     0.0404 sec
285 Waiting for     0.0392 sec
286 Waiting for     0.0323 sec
287 Waiting for     0.0370 sec
288 Waiting for     0.0001 sec
289 Waiting for     0.0482 sec
290 Waiting for     0.0426 sec
291 Waiting for     0.0391 sec
292 Waiting for     0.0338 sec
293 Waiting for     0.0356 sec
294 Waiting for     0.0325 sec
295 Waiting for     0.0349 sec
296 Waiting for     0.0002 sec
297 Waiting for     0.0346 sec
298 Waiting for     0.0468 sec
299 Waiting for     0.0335 sec
300 Waiting for     0.0318 sec
301 #OVERLAP evdw > 1d10   1.00000E+20
302  #OVERLAPing residues             2
303    4  26
304  #OVERLAPing all corrected after             1  random generation
305 #OVERLAP evdw after   2.96162E+08
306 Waiting for     0.0662 sec
307 Waiting for     0.0345 sec
308 Waiting for     0.0324 sec
309 Waiting for     0.0469 sec
310 Waiting for     0.0938 sec
311 Waiting for     0.0078 sec
312 Waiting for     0.0312 sec
313 Waiting for     0.0319 sec
314 Waiting for     0.0317 sec
315 Waiting for     0.0433 sec
316 Waiting for     0.0686 sec
317 Waiting for     0.0375 sec
318 Waiting for     0.0001 sec
319 #OVERLAP evdw > 1d10   1.00000E+20
320  #OVERLAPing residues             2
321    4  23
322  #OVERLAPing all corrected after             6  random generation
323 #OVERLAP evdw after   3.76342E+07
324 Waiting for     0.0397 sec
325 Waiting for     0.0389 sec
326 Waiting for     0.0402 sec
327 Waiting for     0.0359 sec
328 Waiting for     0.0429 sec
329 Waiting for     0.0989 sec
330 Waiting for     0.0001 sec
331 Waiting for     0.0002 sec
332 Waiting for     0.0342 sec
333 Waiting for     0.0302 sec
334 Waiting for     0.0377 sec
335 Waiting for     0.0444 sec
336 #OVERLAP evdw > 1d10   1.00000E+20
337  #OVERLAPing residues             2
338    5  13
339  #OVERLAPing all corrected after             2  random generation
340 #OVERLAP evdw after   4.37990E+08
341 Waiting for     0.0396 sec
342 Waiting for     0.0489 sec
343 Waiting for     0.0624 sec
344 Waiting for     0.0459 sec
345 Waiting for     0.0529 sec
346 Waiting for     0.0400 sec
347 Waiting for     0.0395 sec
348 Waiting for     0.0335 sec
349 Waiting for     0.0369 sec
350 #OVERLAP evdw > 1d10   1.00000E+20
351  #OVERLAPing residues             2
352    9  29
353  #OVERLAPing all corrected after             1  random generation
354 #OVERLAP evdw after   5.72466E+07
355 Waiting for     0.0464 sec
356 Waiting for     0.0394 sec
357 #OVERLAP evdw > 1d10   1.00000E+20
358  #OVERLAPing residues             2
359   12  27
360  #OVERLAPing all corrected after             1  random generation
361 #OVERLAP evdw after   5.28808E+04
362 Waiting for     0.0329 sec
363 #OVERLAP evdw > 1d10   1.00000E+20
364  #OVERLAPing residues             2
365    5  11
366  #OVERLAPing all corrected after             1  random generation
367 #OVERLAP evdw after   1.88266E+06
368 Waiting for     0.0539 sec
369 #OVERLAP evdw > 1d10   1.00000E+20
370  #OVERLAPing residues             2
371   17  20
372  #OVERLAPing all corrected after             1  random generation
373 #OVERLAP evdw after   5.27292E+14
374 Waiting for     0.0624 sec
375 Waiting for     0.0363 sec
376 Waiting for     0.0325 sec
377 Waiting for     0.0395 sec
378 Waiting for     0.0369 sec
379 Waiting for     0.0354 sec
380 Waiting for     0.0303 sec
381 Waiting for     0.0002 sec
382 #OVERLAP evdw > 1d10   1.00000E+20
383  #OVERLAPing residues             2
384   25  26
385  #OVERLAPing all corrected after             1  random generation
386 #OVERLAP evdw after   5.44228E+02
387 Waiting for     0.0467 sec
388 Waiting for     0.0373 sec
389 Waiting for     0.0312 sec
390 #OVERLAP evdw > 1d10   5.23937E+21
391  #OVERLAPing residues             0
392
393  #OVERLAPing all corrected after             1  random generation
394 #OVERLAP evdw after   5.23937E+21
395 Waiting for     0.0335 sec
396 Waiting for     0.0351 sec
397 Waiting for     0.0454 sec
398 Waiting for     0.0342 sec
399 Waiting for     0.0327 sec
400 #OVERLAP evdw > 1d10   1.00000E+20
401  #OVERLAPing residues             4
402    5  17   8  20
403  #OVERLAPing NOT all corrected             2
404    5  17
405 #OVERLAP evdw after   1.00000E+20
406 Waiting for     0.0342 sec
407 #OVERLAP evdw > 1d10   1.00000E+20
408  #OVERLAPing residues             2
409    4  16
410  #OVERLAPing all corrected after             1  random generation
411 #OVERLAP evdw after   5.82728E+13
412 Waiting for     0.0309 sec
413 Waiting for     0.0376 sec
414 Waiting for     0.0604 sec
415 #OVERLAP evdw > 1d10   8.07257E+21
416  #OVERLAPing residues             0
417
418  #OVERLAPing all corrected after             1  random generation
419 #OVERLAP evdw after   8.07257E+21
420 Waiting for     0.0382 sec
421 Waiting for     0.0303 sec
422 Waiting for     0.0664 sec
423 Waiting for     0.0336 sec
424 #OVERLAP evdw > 1d10   1.00000E+20
425  #OVERLAPing residues             4
426    5  23   6  25
427  #OVERLAPing all corrected after             3  random generation
428 #OVERLAP evdw after   2.63201E+17
429 Waiting for     0.0001 sec
430 Waiting for     0.1673 sec
431 #OVERLAP evdw > 1d10   1.00000E+20
432  #OVERLAPing residues             2
433    7  25
434  #OVERLAPing all corrected after             4  random generation
435 #OVERLAP evdw after   3.71237E+09
436 Waiting for     0.0197 sec
437 Waiting for     0.0382 sec
438 Waiting for     0.0323 sec
439 Waiting for     0.0317 sec
440 Waiting for     0.0563 sec
441 #OVERLAP evdw > 1d10   1.00000E+20
442  #OVERLAPing residues             4
443   15  22  17  25
444  #OVERLAPing all corrected after             2  random generation
445 #OVERLAP evdw after   3.09302E+10
446 Waiting for     0.0395 sec
447 #OVERLAP evdw > 1d10   1.00000E+20
448  #OVERLAPing residues             2
449   13  25
450  #OVERLAPing all corrected after             1  random generation
451 #OVERLAP evdw after   4.51641E+07
452 Waiting for     0.0002 sec
453 #OVERLAP evdw > 1d10   1.00000E+20
454  #OVERLAPing residues             2
455   17  27
456  #OVERLAPing all corrected after             5  random generation
457 #OVERLAP evdw after   2.29958E+11
458 Waiting for     0.0361 sec
459 #OVERLAP evdw > 1d10   1.00000E+20
460  #OVERLAPing residues             4
461    4  24  11  27
462  #OVERLAPing all corrected after             1  random generation
463 #OVERLAP evdw after   2.20332E+16
464 Waiting for     0.0305 sec
465 Waiting for     0.0326 sec
466 #OVERLAP evdw > 1d10   1.00000E+20
467  #OVERLAPing residues             6
468    3  22   6  25   8  27
469  #OVERLAPing NOT all corrected             2
470    6  25
471 #OVERLAP evdw after   1.00000E+20
472 Waiting for     0.0303 sec
473 #OVERLAP evdw > 1d10   1.00000E+20
474  #OVERLAPing residues             9
475    4  10   7  24   8  25   9  17  26
476  #OVERLAPing all corrected after            42  random generation
477 #OVERLAP evdw after   9.87813E+28
478 Waiting for     0.0325 sec
479 Waiting for     0.0335 sec
480 Waiting for     0.0455 sec
481 Waiting for     0.0429 sec
482 Waiting for     0.0312 sec
483 Waiting for     0.0313 sec
484 Waiting for     0.0523 sec
485 Waiting for     0.0388 sec
486 #OVERLAP evdw > 1d10   1.00000E+20
487  #OVERLAPing residues             2
488    9  13
489  #OVERLAPing all corrected after             1  random generation
490 #OVERLAP evdw after   2.40752E+03
491 Waiting for     0.0314 sec
492 Waiting for     0.0472 sec
493 Waiting for     0.0379 sec
494 #OVERLAP evdw > 1d10   1.00000E+20
495  #OVERLAPing residues             4
496    5  27   7  22
497  #OVERLAPing all corrected after             2  random generation
498 #OVERLAP evdw after   1.47408E+15
499 Waiting for     0.0330 sec
500 Waiting for     0.0001 sec
501 Waiting for     0.0355 sec
502 Waiting for     0.0362 sec
503 Waiting for     0.0340 sec
504 Waiting for     0.0483 sec
505 Waiting for     0.0311 sec
506 #OVERLAP evdw > 1d10   1.00000E+20
507  #OVERLAPing residues             2
508    7  14
509  #OVERLAPing all corrected after             2  random generation
510 #OVERLAP evdw after   9.28084E+03
511 Waiting for     0.0308 sec
512 #OVERLAP evdw > 1d10   1.00000E+20
513  #OVERLAPing residues             2
514    7  26
515  #OVERLAPing all corrected after             2  random generation
516 #OVERLAP evdw after   3.35076E+18
517 Waiting for     0.0393 sec
518 Waiting for     0.0002 sec
519 Waiting for     0.0358 sec
520 Waiting for     0.0331 sec
521 Waiting for     0.0454 sec
522 Waiting for     0.0363 sec
523 Waiting for     0.2617 sec
524 Waiting for     0.0001 sec
525 Waiting for     0.0350 sec
526 Waiting for     0.0381 sec
527 Waiting for     0.0001 sec
528 #OVERLAP evdw > 1d10   1.00000E+20
529  #OVERLAPing residues             2
530   11  22
531  #OVERLAPing all corrected after             1  random generation
532 #OVERLAP evdw after   1.17197E+01
533 Waiting for     0.0372 sec
534 Waiting for     0.0412 sec
535 Waiting for     0.0380 sec
536 Waiting for     0.0317 sec
537 Waiting for     0.0530 sec
538 #OVERLAP evdw > 1d10   1.00000E+20
539  #OVERLAPing residues             4
540   12  25  17  22
541  #OVERLAPing all corrected after             1  random generation
542 #OVERLAP evdw after   3.25957E+06
543 Waiting for     0.0557 sec
544 #OVERLAP evdw > 1d10   1.00000E+20
545  #OVERLAPing residues             4
546    3  25   5  27
547  #OVERLAPing all corrected after            59  random generation
548 #OVERLAP evdw after   1.21196E+22
549 Waiting for     0.0717 sec
550 #OVERLAP evdw > 1d10   1.00000E+20
551  #OVERLAPing residues             6
552    4  23   7  27   8  29
553  #OVERLAPing all corrected after             9  random generation
554 #OVERLAP evdw after   1.33574E+21
555 Waiting for     0.0338 sec
556 #OVERLAP evdw > 1d10   1.25852E+22
557  #OVERLAPing residues             0
558
559  #OVERLAPing all corrected after             1  random generation
560 #OVERLAP evdw after   1.25852E+22
561 Waiting for     0.0399 sec
562 #OVERLAP evdw > 1d10   1.00000E+20
563  #OVERLAPing residues             2
564    7  27
565  #OVERLAPing all corrected after             1  random generation
566 #OVERLAP evdw after   3.21688E+26
567 Waiting for     0.0001 sec
568 Waiting for     0.0325 sec
569 Waiting for     0.0321 sec
570 #OVERLAP evdw > 1d10   1.00000E+20
571  #OVERLAPing residues             2
572   14  28
573  #OVERLAPing all corrected after             1  random generation
574 #OVERLAP evdw after   3.67211E+10
575 Waiting for     0.0304 sec
576 #OVERLAP evdw > 1d10   1.00000E+20
577  #OVERLAPing residues             2
578   15  29
579  #OVERLAPing all corrected after             1  random generation
580 #OVERLAP evdw after   8.21262E+02
581 Waiting for     0.0360 sec
582 Waiting for     0.0398 sec
583 Waiting for     0.0556 sec
584 Waiting for     0.0680 sec
585 #OVERLAP evdw > 1d10   1.00000E+20
586  #OVERLAPing residues             2
587    6  19
588  #OVERLAPing all corrected after             1  random generation
589 #OVERLAP evdw after   5.55615E+09
590 Waiting for     0.0351 sec
591 Waiting for     0.0357 sec
592 Waiting for     0.0352 sec
593 Waiting for     0.0343 sec
594 #OVERLAP evdw > 1d10   1.00000E+20
595  #OVERLAPing residues             6
596    6  27   8  26  16  25
597  #OVERLAPing all corrected after             1  random generation
598 #OVERLAP evdw after   5.00632E+24
599 Waiting for     0.0336 sec
600 Waiting for     0.0377 sec
601 Waiting for     0.0522 sec
602 #OVERLAP evdw > 1d10   1.00000E+20
603  #OVERLAPing residues             4
604    7  25   9  20
605  #OVERLAPing all corrected after             1  random generation
606 #OVERLAP evdw after   1.34310E+08
607 Waiting for     0.0508 sec
608 Waiting for     0.0371 sec
609 #OVERLAP evdw > 1d10   1.00000E+20
610  #OVERLAPing residues             4
611    4  26   6  25
612  #OVERLAPing all corrected after             1  random generation
613 #OVERLAP evdw after   9.57961E+07
614 Waiting for     0.0354 sec
615 #OVERLAP evdw > 1d10   1.00000E+20
616  #OVERLAPing residues             2
617   24  27
618  #OVERLAPing all corrected after             1  random generation
619 #OVERLAP evdw after   1.07996E+04
620 Waiting for     0.0367 sec
621 Waiting for     0.0373 sec
622 Waiting for     0.0352 sec
623 Waiting for     0.0357 sec
624 Waiting for     0.0314 sec
625 Waiting for     0.0001 sec
626 Waiting for     0.0344 sec
627 #OVERLAP evdw > 1d10   1.00000E+20
628  #OVERLAPing residues             2
629    5   7
630  #OVERLAPing all corrected after             1  random generation
631 #OVERLAP evdw after   3.11045E+15
632 Waiting for     0.0495 sec
633 Waiting for     0.0373 sec
634 Waiting for     0.0361 sec
635 #OVERLAP evdw > 1d10   1.00000E+20
636  #OVERLAPing residues             2
637    4  14
638  #OVERLAPing all corrected after             1  random generation
639 #OVERLAP evdw after   2.77047E+02
640 Waiting for     0.0510 sec
641 Waiting for     0.0354 sec
642 Waiting for     0.0332 sec
643 #OVERLAP evdw > 1d10   1.00000E+20
644  #OVERLAPing residues             2
645    7  22
646  #OVERLAPing all corrected after             1  random generation
647 #OVERLAP evdw after   6.97218E+08
648 Waiting for     0.0103 sec
649 Waiting for     0.0368 sec
650 Waiting for     0.0438 sec
651 Waiting for     0.0353 sec
652 Waiting for     0.0751 sec
653 Waiting for     0.0001 sec
654 Waiting for     0.0369 sec
655 Waiting for     0.0377 sec
656 Waiting for     0.0322 sec
657 #OVERLAP evdw > 1d10   1.00000E+20
658  #OVERLAPing residues             3
659    7  14  21
660  #OVERLAPing all corrected after             1  random generation
661 #OVERLAP evdw after   3.69851E+08
662 Waiting for     0.0361 sec
663 Waiting for     0.0395 sec
664 Waiting for     0.0366 sec
665 Waiting for     0.0385 sec
666 Waiting for     0.0351 sec
667 Waiting for     0.0326 sec
668 Waiting for     0.0383 sec
669 #OVERLAP evdw > 1d10   7.95039E+21
670  #OVERLAPing residues             0
671
672  #OVERLAPing all corrected after             1  random generation
673 #OVERLAP evdw after   7.95039E+21
674 Waiting for     0.0313 sec
675 Waiting for     0.0001 sec
676 Waiting for     0.0328 sec
677 Waiting for     0.0461 sec
678 Waiting for     0.0324 sec
679 Waiting for     0.0332 sec
680 #OVERLAP evdw > 1d10   1.00000E+20
681  #OVERLAPing residues             2
682   11  18
683  #OVERLAPing all corrected after             1  random generation
684 #OVERLAP evdw after   6.62922E+01
685 Waiting for     0.0351 sec
686 Waiting for     0.0340 sec
687 Waiting for     0.0372 sec
688 Waiting for     0.0002 sec
689 Waiting for     0.0324 sec
690 #OVERLAP evdw > 1d10   4.18331E+22
691  #OVERLAPing residues             0
692
693  #OVERLAPing all corrected after             1  random generation
694 #OVERLAP evdw after   4.18331E+22
695 Waiting for     0.0399 sec
696 Waiting for     0.0314 sec
697 Waiting for     0.0319 sec
698 #OVERLAP evdw > 1d10   1.00000E+20
699  #OVERLAPing residues             2
700    3  23
701  #OVERLAPing all corrected after             1  random generation
702 #OVERLAP evdw after   2.84367E+10
703 Waiting for     0.0350 sec
704 Waiting for     0.0365 sec
705 Waiting for     0.0383 sec
706 Waiting for     0.0671 sec
707 Waiting for     0.0001 sec
708 #OVERLAP evdw > 1d10   1.00000E+20
709  #OVERLAPing residues             2
710    4  21
711  #OVERLAPing all corrected after             1  random generation
712 #OVERLAP evdw after   5.23906E+13
713 Waiting for     0.0365 sec
714 #OVERLAP evdw > 1d10   2.72400E+20
715  #OVERLAPing residues             0
716
717  #OVERLAPing all corrected after             1  random generation
718 #OVERLAP evdw after   2.72400E+20
719 Waiting for     0.0498 sec
720 #OVERLAP evdw > 1d10   2.49876E+20
721  #OVERLAPing residues             0
722
723  #OVERLAPing all corrected after             1  random generation
724 #OVERLAP evdw after   2.49876E+20
725 Waiting for     0.0501 sec
726 Waiting for     0.0321 sec
727 Waiting for     0.2682 sec
728 Waiting for     0.0001 sec
729 Waiting for     0.0444 sec
730 Waiting for     0.0401 sec
731 #OVERLAP evdw > 1d10   1.00000E+20
732  #OVERLAPing residues             2
733    8  23
734  #OVERLAPing all corrected after             1  random generation
735 #OVERLAP evdw after   2.74596E+06
736 Waiting for     0.0379 sec
737 Waiting for     0.0311 sec
738 Waiting for     0.0377 sec
739 #OVERLAP evdw > 1d10   1.00000E+20
740  #OVERLAPing residues             2
741    9  26
742  #OVERLAPing all corrected after             1  random generation
743 #OVERLAP evdw after   4.61903E+22
744 Waiting for     0.0381 sec
745 Waiting for     0.0634 sec
746 Waiting for     0.0402 sec
747 Waiting for     0.0362 sec
748 Waiting for     0.0002 sec
749 Waiting for     0.0378 sec
750 Waiting for     0.0370 sec
751 Waiting for     0.0444 sec
752 Waiting for     0.0305 sec
753 Waiting for     0.0342 sec
754 #OVERLAP evdw > 1d10   1.00000E+20
755  #OVERLAPing residues             2
756    7  22
757  #OVERLAPing all corrected after             1  random generation
758 #OVERLAP evdw after   1.80981E+04
759 Waiting for     0.0311 sec
760 Waiting for     0.0400 sec
761 Waiting for     0.0337 sec
762 #OVERLAP evdw > 1d10   1.00000E+20
763  #OVERLAPing residues             2
764   23  26
765  #OVERLAPing all corrected after             1  random generation
766 #OVERLAP evdw after   1.23300E+29
767 Waiting for     0.0378 sec
768 Waiting for     0.0303 sec
769 Waiting for     0.0633 sec
770 Waiting for     0.0363 sec
771 #OVERLAP evdw > 1d10   1.00000E+20
772  #OVERLAPing residues             2
773    9  18
774  #OVERLAPing all corrected after             1  random generation
775 #OVERLAP evdw after   1.02014E+12
776 Waiting for     0.0397 sec
777 Waiting for     0.0392 sec
778 Waiting for     0.0610 sec
779 Waiting for     0.0335 sec
780 Waiting for     0.0001 sec
781 Waiting for     0.0340 sec
782 Waiting for     0.0318 sec
783 #OVERLAP evdw > 1d10   1.00000E+20
784  #OVERLAPing residues             4
785    9  25  13  29
786  #OVERLAPing all corrected after             2  random generation
787 #OVERLAP evdw after   1.00777E+18
788 Waiting for     0.0382 sec
789 Waiting for     0.0358 sec
790 Waiting for     0.0890 sec
791 Waiting for     0.0021 sec
792 #OVERLAP evdw > 1d10   1.00000E+20
793  #OVERLAPing residues             4
794   17  26  18  25
795  #OVERLAPing all corrected after             1  random generation
796 #OVERLAP evdw after   3.36043E+32
797 Waiting for     0.0373 sec
798 Waiting for     0.0002 sec
799 Waiting for     0.6479 sec
800 #OVERLAP evdw > 1d10   1.00000E+20
801  #OVERLAPing residues             2
802    9  15
803  #OVERLAPing all corrected after             1  random generation
804 #OVERLAP evdw after   1.28616E+11
805 Waiting for     0.0078 sec
806 Waiting for     0.0313 sec
807 Waiting for     0.0367 sec
808 Waiting for     0.0946 sec
809 Waiting for     0.0001 sec
810 #OVERLAP evdw > 1d10   1.00000E+20
811  #OVERLAPing residues             4
812    7  25   9  26
813  #OVERLAPing all corrected after             6  random generation
814 #OVERLAP evdw after   8.00856E+07
815 Waiting for     0.0363 sec
816 Waiting for     0.0376 sec
817 Waiting for     0.0419 sec
818 #OVERLAP evdw > 1d10   1.00000E+20
819  #OVERLAPing residues             6
820    3  19   7  23   8  24
821  #OVERLAPing NOT all corrected             2
822    7  23
823 #OVERLAP evdw after   1.00000E+20
824 Waiting for     0.0408 sec
825 #OVERLAP evdw > 1d10   1.00000E+20
826  #OVERLAPing residues             2
827    4  26
828  #OVERLAPing all corrected after             2  random generation
829 #OVERLAP evdw after   2.51351E+10
830 Waiting for     0.0350 sec
831 #OVERLAP evdw > 1d10   1.00000E+20
832  #OVERLAPing residues             2
833   17  25
834  #OVERLAPing all corrected after            85  random generation
835 #OVERLAP evdw after   1.19090E+11
836 Waiting for     0.0372 sec
837 Waiting for     0.0310 sec
838 Waiting for     0.0331 sec
839 Waiting for     0.0326 sec
840 #OVERLAP evdw > 1d10   1.00000E+20
841  #OVERLAPing residues             2
842    9  14
843  #OVERLAPing all corrected after             1  random generation
844 #OVERLAP evdw after   1.82869E+06
845 Waiting for     0.0341 sec
846 Waiting for     0.0001 sec
847 Waiting for     0.0313 sec
848 Waiting for     0.0322 sec
849 Waiting for     0.0371 sec
850 Waiting for     0.0604 sec
851 Waiting for     0.0345 sec
852 Waiting for     0.0348 sec
853 #OVERLAP evdw > 1d10   1.00000E+20
854  #OVERLAPing residues             5
855    3  25   7  22   8
856  #OVERLAPing all corrected after             1  random generation
857 #OVERLAP evdw after   3.79746E+23
858 Waiting for     0.0342 sec
859 Waiting for     0.0002 sec
860 #OVERLAP evdw > 1d10   1.00000E+20
861  #OVERLAPing residues             2
862    7  19
863  #OVERLAPing all corrected after             1  random generation
864 #OVERLAP evdw after   3.91612E+15
865 Waiting for     0.0323 sec
866 #OVERLAP evdw > 1d10   1.00000E+20
867  #OVERLAPing residues             6
868    4  23   7  26   8  27
869  #OVERLAPing all corrected after            36  random generation
870 #OVERLAP evdw after   4.14284E+15
871 Waiting for     0.0354 sec
872 Waiting for     0.0332 sec
873 Waiting for     0.0337 sec
874 Waiting for     0.0346 sec
875 Waiting for     0.0328 sec
876 Waiting for     0.0311 sec
877 Waiting for     0.5724 sec
878 #OVERLAP evdw > 1d10   1.00000E+20
879  #OVERLAPing residues             2
880    9  14
881  #OVERLAPing all corrected after             1  random generation
882 #OVERLAP evdw after   1.69024E+00
883 Waiting for     0.0394 sec
884 Waiting for     0.0494 sec
885 #OVERLAP evdw > 1d10   1.00000E+20
886  #OVERLAPing residues             4
887    8  20  13  27
888  #OVERLAPing all corrected after            53  random generation
889 #OVERLAP evdw after   6.55540E+16
890 Waiting for     0.0354 sec
891 Waiting for     0.0355 sec
892 Waiting for     0.0339 sec
893 #OVERLAP evdw > 1d10   1.00000E+20
894  #OVERLAPing residues             2
895   14  29
896  #OVERLAPing all corrected after             1  random generation
897 #OVERLAP evdw after   4.49088E+05
898 Waiting for     0.0451 sec
899 Waiting for     0.0362 sec
900 #OVERLAP evdw > 1d10   1.00000E+20
901  #OVERLAPing residues             2
902    3  27
903  #OVERLAPing all corrected after             1  random generation
904 #OVERLAP evdw after   4.45987E+02
905 Waiting for     0.0397 sec
906 Waiting for     0.0024 sec
907 Waiting for     0.0316 sec
908 #OVERLAP evdw > 1d10   1.00000E+20
909  #OVERLAPing residues             2
910    9  26
911  #OVERLAPing all corrected after            11  random generation
912 #OVERLAP evdw after   1.93005E+17
913 Waiting for     0.0600 sec
914 Waiting for     0.0384 sec
915 Waiting for     0.0369 sec
916 Waiting for     0.0566 sec
917 Waiting for     0.0386 sec
918 Waiting for     0.0327 sec
919 Waiting for     0.0002 sec
920 #OVERLAP evdw > 1d10   1.00000E+20
921  #OVERLAPing residues             2
922   14  17
923  #OVERLAPing all corrected after             1  random generation
924 #OVERLAP evdw after   1.26262E+04
925 Waiting for     0.0382 sec
926 Waiting for     0.0562 sec
927 Waiting for     0.0509 sec
928 Waiting for     0.0355 sec
929 Waiting for     0.0363 sec
930 Waiting for     0.0392 sec
931 Waiting for     0.0352 sec
932 #OVERLAP evdw > 1d10   1.00000E+20
933  #OVERLAPing residues             2
934    7  26
935  #OVERLAPing all corrected after             2  random generation
936 #OVERLAP evdw after   1.54122E+18
937 Waiting for     0.0996 sec
938 #OVERLAP evdw > 1d10   1.00000E+20
939  #OVERLAPing residues             4
940    6  22   7  23
941  #OVERLAPing all corrected after             2  random generation
942 #OVERLAP evdw after   1.73650E+17
943 Waiting for     0.0307 sec
944 Waiting for     0.0346 sec
945 Waiting for     0.0574 sec
946 Waiting for     0.0307 sec
947 Waiting for     0.0304 sec
948 Waiting for     0.0324 sec
949 #OVERLAP evdw > 1d10   1.00000E+20
950  #OVERLAPing residues             4
951   11  27  19  26
952  #OVERLAPing all corrected after             1  random generation
953 #OVERLAP evdw after   9.40290E+28
954 Waiting for     0.0349 sec
955 Waiting for     0.0346 sec
956 Waiting for     0.0001 sec
957 Waiting for     0.0414 sec
958 Waiting for     0.0623 sec
959 Waiting for     0.0322 sec
960 Waiting for     0.0391 sec
961 Waiting for     0.0392 sec
962 Waiting for     0.0308 sec
963 #OVERLAP evdw > 1d10   1.00000E+20
964  #OVERLAPing residues             2
965    4  23
966  #OVERLAPing all corrected after             1  random generation
967 #OVERLAP evdw after   5.40336E+06
968 Waiting for     0.0393 sec
969 Waiting for     0.0002 sec
970 Waiting for     0.0382 sec
971 Waiting for     0.0605 sec
972 Waiting for     0.6897 sec
973 Waiting for     0.0001 sec
974 #OVERLAP evdw > 1d10   1.00000E+20
975  #OVERLAPing residues             2
976    9  23
977  #OVERLAPing all corrected after             2  random generation
978 #OVERLAP evdw after   4.48191E+07
979 Waiting for     0.0925 sec
980 Waiting for     0.0001 sec
981 #OVERLAP evdw > 1d10   1.00000E+20
982  #OVERLAPing residues             2
983   17  29
984  #OVERLAPing all corrected after             1  random generation
985 #OVERLAP evdw after   3.46987E+04
986 Waiting for     0.0600 sec
987 Waiting for     0.0369 sec
988 Waiting for     0.0350 sec
989 Waiting for     0.0355 sec
990 #OVERLAP evdw > 1d10   1.00000E+20
991  #OVERLAPing residues             2
992    9  25
993  #OVERLAPing all corrected after             2  random generation
994 #OVERLAP evdw after   2.61820E+09
995 Waiting for     0.0354 sec
996 Waiting for     0.0363 sec
997 Waiting for     0.0388 sec
998 Waiting for     0.0352 sec
999 Waiting for     0.0398 sec
1000 Waiting for     0.0418 sec
1001 Waiting for     0.0001 sec
1002 Waiting for     0.0353 sec
1003 Waiting for     0.0388 sec
1004 Waiting for     0.0397 sec
1005 Waiting for     0.0377 sec
1006 Waiting for     0.0360 sec
1007 Waiting for     0.0649 sec
1008 Waiting for     0.0327 sec
1009 Waiting for     0.0002 sec
1010 Waiting for     0.0334 sec
1011 Waiting for     0.0337 sec
1012 Waiting for     0.0384 sec
1013 Waiting for     0.0398 sec
1014 Waiting for     0.0342 sec
1015 Waiting for     0.0390 sec
1016 #OVERLAP evdw > 1d10   1.00000E+20
1017  #OVERLAPing residues             2
1018   10  17
1019  #OVERLAPing all corrected after             1  random generation
1020 #OVERLAP evdw after   4.54742E+11
1021 Waiting for     0.0616 sec
1022 Waiting for     0.0648 sec
1023 Waiting for     0.0315 sec
1024 Waiting for     0.0337 sec
1025 #OVERLAP evdw > 1d10   1.00000E+20
1026  #OVERLAPing residues             5
1027   11  27  12  29  24
1028  #OVERLAPing all corrected after             1  random generation
1029 #OVERLAP evdw after   4.19488E+05
1030 Waiting for     0.0332 sec
1031 Waiting for     0.0305 sec
1032 Waiting for     0.0819 sec
1033 Waiting for     0.0001 sec
1034 Waiting for     0.0371 sec
1035 #OVERLAP evdw > 1d10   1.00000E+20
1036  #OVERLAPing residues             4
1037    7  21  13  25
1038  #OVERLAPing all corrected after             4  random generation
1039 #OVERLAP evdw after   2.93631E+18
1040 Waiting for     0.0363 sec
1041 #OVERLAP evdw > 1d10   1.00000E+20
1042  #OVERLAPing residues             2
1043    7  25
1044  #OVERLAPing all corrected after             1  random generation
1045 #OVERLAP evdw after   3.39665E+22
1046 Waiting for     0.0156 sec
1047 #OVERLAP evdw > 1d10   1.00000E+20
1048  #OVERLAPing residues             4
1049   16  27  17  25
1050  #OVERLAPing all corrected after             6  random generation
1051 #OVERLAP evdw after   3.45191E+04
1052 Waiting for     0.0319 sec
1053 Waiting for     0.0350 sec
1054 #OVERLAP evdw > 1d10   1.00000E+20
1055  #OVERLAPing residues             2
1056    4  27
1057  #OVERLAPing all corrected after             2  random generation
1058 #OVERLAP evdw after   1.14562E+11
1059 Waiting for     0.0485 sec
1060 Waiting for     0.0313 sec
1061 Waiting for     0.3287 sec
1062 Waiting for     0.0001 sec
1063 #OVERLAP evdw > 1d10   5.01680E+26
1064  #OVERLAPing residues             0
1065
1066  #OVERLAPing all corrected after             1  random generation
1067 #OVERLAP evdw after   5.01680E+26
1068 Waiting for     0.0309 sec
1069 #OVERLAP evdw > 1d10   1.00000E+20
1070  #OVERLAPing residues             2
1071    4  17
1072  #OVERLAPing all corrected after             4  random generation
1073 #OVERLAP evdw after   1.55344E+06
1074 Waiting for     0.0002 sec
1075 #OVERLAP evdw > 1d10   1.00000E+20
1076  #OVERLAPing residues             4
1077    9  17  14  19
1078  #OVERLAPing all corrected after             3  random generation
1079 #OVERLAP evdw after   6.67549E+09
1080 Waiting for     0.0326 sec
1081 Waiting for     0.0335 sec
1082 Waiting for     0.0886 sec
1083 #OVERLAP evdw > 1d10   1.00000E+20
1084  #OVERLAPing residues             2
1085    4  21
1086  #OVERLAPing all corrected after             1  random generation
1087 #OVERLAP evdw after   5.97112E+09
1088 Waiting for     0.0001 sec
1089 Waiting for     0.0379 sec
1090 #OVERLAP evdw > 1d10   1.00000E+20
1091  #OVERLAPing residues             4
1092    3  27   7  22
1093  #OVERLAPing all corrected after             7  random generation
1094 #OVERLAP evdw after   4.52067E+17
1095 Waiting for     0.0373 sec
1096 Waiting for     0.0342 sec
1097 #OVERLAP evdw > 1d10   1.00000E+20
1098  #OVERLAPing residues             2
1099   11  27
1100  #OVERLAPing all corrected after             1  random generation
1101 #OVERLAP evdw after   2.66462E+09
1102 Waiting for     0.0317 sec
1103 Waiting for     0.0360 sec
1104 Waiting for     0.0361 sec
1105 Waiting for     0.0349 sec
1106 Waiting for     0.0316 sec
1107 Waiting for     0.0995 sec
1108 Waiting for     0.2769 sec
1109 Waiting for     0.0001 sec
1110 #OVERLAP evdw > 1d10   1.00000E+20
1111  #OVERLAPing residues             2
1112    6  27
1113  #OVERLAPing all corrected after             1  random generation
1114 #OVERLAP evdw after   6.32151E+07
1115 Waiting for     0.0352 sec
1116 Waiting for     0.0001 sec
1117 Waiting for     0.0311 sec
1118 Waiting for     0.0611 sec
1119 #OVERLAP evdw > 1d10   1.00000E+20
1120  #OVERLAPing residues             2
1121    7  27
1122  #OVERLAPing all corrected after             2  random generation
1123 #OVERLAP evdw after   6.17209E+18
1124 Waiting for     0.0347 sec
1125 Waiting for     0.0603 sec
1126 #OVERLAP evdw > 1d10   1.00000E+20
1127  #OVERLAPing residues             2
1128    4  18
1129  #OVERLAPing all corrected after             1  random generation
1130 #OVERLAP evdw after   5.47013E+07
1131 Waiting for     0.0525 sec
1132 Waiting for     0.0323 sec
1133 Waiting for     0.0369 sec
1134 Waiting for     0.0002 sec
1135 Waiting for     0.0320 sec
1136 Waiting for     0.0398 sec
1137 #OVERLAP evdw > 1d10   1.00000E+20
1138  #OVERLAPing residues             2
1139    6  11
1140  #OVERLAPing all corrected after             1  random generation
1141 #OVERLAP evdw after   2.77671E+12
1142 Waiting for     0.0594 sec
1143 Waiting for     0.0711 sec
1144 Waiting for     0.2999 sec
1145 Waiting for     0.0001 sec
1146 Waiting for     0.0342 sec
1147 Waiting for     0.0651 sec
1148 Waiting for     0.0369 sec
1149 Waiting for     0.0386 sec
1150 #OVERLAP evdw > 1d10   1.00000E+20
1151  #OVERLAPing residues             4
1152    4  24  17  23
1153  #OVERLAPing all corrected after             1  random generation
1154 #OVERLAP evdw after   2.70668E+20
1155 Waiting for     0.0396 sec
1156 Waiting for     0.0319 sec
1157 #OVERLAP evdw > 1d10   1.00000E+20
1158  #OVERLAPing residues             2
1159    7  17
1160  #OVERLAPing all corrected after             1  random generation
1161 #OVERLAP evdw after   3.19833E+08
1162 Waiting for     0.0371 sec
1163 Waiting for     0.0324 sec
1164 #OVERLAP evdw > 1d10   1.00000E+20
1165  #OVERLAPing residues             2
1166    5  27
1167  #OVERLAPing all corrected after             4  random generation
1168 #OVERLAP evdw after   2.63568E+07
1169 Waiting for     0.0382 sec
1170 Waiting for     0.0623 sec
1171 #OVERLAP evdw > 1d10   1.00000E+20
1172  #OVERLAPing residues             2
1173    7  25
1174  #OVERLAPing all corrected after             3  random generation
1175 #OVERLAP evdw after   3.56514E+17
1176 Waiting for     0.0001 sec
1177 Waiting for     0.0376 sec
1178 Waiting for     0.0632 sec
1179 Waiting for     0.0318 sec
1180 Waiting for     0.0356 sec
1181 #OVERLAP evdw > 1d10   1.00000E+20
1182  #OVERLAPing residues             2
1183   14  20
1184  #OVERLAPing all corrected after             2  random generation
1185 #OVERLAP evdw after   4.15370E+07
1186 Waiting for     0.0374 sec
1187 #OVERLAP evdw > 1d10   1.00000E+20
1188  #OVERLAPing residues             2
1189    9  24
1190  #OVERLAPing all corrected after             1  random generation
1191 #OVERLAP evdw after   7.67733E+11
1192 Waiting for     0.0371 sec
1193 Waiting for     0.0377 sec
1194 Waiting for     0.0002 sec
1195 Waiting for     0.0318 sec
1196 Waiting for     0.0592 sec
1197 Waiting for     0.0309 sec
1198 Waiting for     0.0322 sec
1199 Waiting for     0.0600 sec
1200 Waiting for     0.0581 sec
1201 Waiting for     0.0592 sec
1202 Waiting for     0.0382 sec
1203 Waiting for     0.0001 sec
1204 Waiting for     0.0337 sec
1205 Waiting for     0.0327 sec
1206 Waiting for     0.0327 sec
1207 Waiting for     0.0361 sec
1208 Waiting for     0.0490 sec
1209 Waiting for     0.0400 sec
1210 Waiting for     0.0597 sec
1211 Waiting for     0.0001 sec
1212 Waiting for     0.0342 sec
1213 #OVERLAP evdw > 1d10   1.00000E+20
1214  #OVERLAPing residues             7
1215    7  25   8  23   9  27  12
1216  #OVERLAPing all corrected after             2  random generation
1217 #OVERLAP evdw after   6.79168E+17
1218 Waiting for     0.0654 sec
1219 Waiting for     0.0377 sec
1220 #OVERLAP evdw > 1d10   1.00000E+20
1221  #OVERLAPing residues             2
1222    4  23
1223  #OVERLAPing all corrected after             4  random generation
1224 #OVERLAP evdw after   3.41443E+22
1225 Waiting for     0.0338 sec
1226 #OVERLAP evdw > 1d10   1.00000E+20
1227  #OVERLAPing residues             7
1228    7  15  22   9  24  11  26
1229  #OVERLAPing all corrected after             4  random generation
1230 #OVERLAP evdw after   9.27983E+16
1231 Waiting for     0.0380 sec
1232 Waiting for     0.0396 sec
1233 Waiting for     0.0390 sec
1234 Waiting for     0.0002 sec
1235 Waiting for     0.0321 sec
1236 Waiting for     0.0997 sec
1237 #OVERLAP evdw > 1d10   1.00000E+20
1238  #OVERLAPing residues             2
1239    4  19
1240  #OVERLAPing all corrected after             1  random generation
1241 #OVERLAP evdw after   4.31292E+07
1242 Waiting for     0.0338 sec
1243 Waiting for     0.0303 sec
1244 Waiting for     0.0333 sec
1245 Waiting for     0.0319 sec
1246 Waiting for     0.0318 sec
1247 #OVERLAP evdw > 1d10   1.00000E+20
1248  #OVERLAPing residues             2
1249    4  23
1250  #OVERLAPing all corrected after             1  random generation
1251 #OVERLAP evdw after  -3.32383E+01
1252 Waiting for     0.0387 sec
1253 #OVERLAP evdw > 1d10   1.00000E+20
1254  #OVERLAPing residues             2
1255    7  29
1256  #OVERLAPing all corrected after             2  random generation
1257 #OVERLAP evdw after   6.69838E+05
1258 Waiting for     0.0001 sec
1259 Waiting for     0.0472 sec
1260 Waiting for     0.0329 sec
1261 #OVERLAP evdw > 1d10   1.00000E+20
1262  #OVERLAPing residues             2
1263   17  22
1264  #OVERLAPing all corrected after             1  random generation
1265 #OVERLAP evdw after   2.89371E+04
1266 Waiting for     0.0398 sec
1267 #OVERLAP evdw > 1d10   1.00000E+20
1268  #OVERLAPing residues             2
1269    4  19
1270  #OVERLAPing all corrected after             5  random generation
1271 #OVERLAP evdw after   3.24844E+16
1272 Waiting for     0.0348 sec
1273 Waiting for     0.0383 sec
1274 Waiting for     0.0516 sec
1275 Waiting for     0.0337 sec
1276 Waiting for     0.0001 sec
1277 Waiting for     0.0425 sec
1278 Waiting for     0.4596 sec
1279 Waiting for     0.0001 sec
1280 Waiting for     0.0394 sec
1281 #OVERLAP evdw > 1d10   1.00000E+20
1282  #OVERLAPing residues             2
1283    9  17
1284  #OVERLAPing all corrected after             1  random generation
1285 #OVERLAP evdw after   8.62858E+08
1286 Waiting for     0.0603 sec
1287 Waiting for     0.0333 sec
1288 #OVERLAP evdw > 1d10   1.00000E+20
1289  #OVERLAPing residues             2
1290    3  27
1291  #OVERLAPing all corrected after             1  random generation
1292 #OVERLAP evdw after   9.13302E+07
1293 Waiting for     0.0391 sec
1294 #OVERLAP evdw > 1d10   1.00000E+20
1295  #OVERLAPing residues             2
1296    4  26
1297  #OVERLAPing all corrected after             1  random generation
1298 #OVERLAP evdw after   1.43372E+16
1299 Waiting for     0.0184 sec
1300 Waiting for     0.0389 sec
1301 #OVERLAP evdw > 1d10   1.00000E+20
1302  #OVERLAPing residues             6
1303    3   9   4  12   7  17
1304  #OVERLAPing NOT all corrected             2
1305    4  12
1306 #OVERLAP evdw after   1.00000E+20
1307 Waiting for     0.0308 sec
1308 Waiting for     0.0322 sec
1309 Waiting for     0.0319 sec
1310 #OVERLAP evdw > 1d10   1.00000E+20
1311  #OVERLAPing residues             2
1312    9  22
1313  #OVERLAPing all corrected after             1  random generation
1314 #OVERLAP evdw after   1.11896E+16
1315 Waiting for     0.0367 sec
1316 Waiting for     0.0326 sec
1317 Waiting for     0.0318 sec
1318 Waiting for     0.0484 sec
1319 #OVERLAP evdw > 1d10   1.00000E+20
1320  #OVERLAPing residues             2
1321   13  20
1322  #OVERLAPing all corrected after             1  random generation
1323 #OVERLAP evdw after   4.29238E+06
1324 Waiting for     0.0308 sec
1325 Waiting for     0.0356 sec
1326 Waiting for     0.0357 sec
1327 Waiting for     0.0308 sec
1328 Waiting for     0.0313 sec
1329 Waiting for     0.0324 sec
1330 Waiting for     0.0367 sec
1331 Waiting for     0.0318 sec
1332 Waiting for     0.0001 sec
1333 Waiting for     0.0327 sec
1334 Waiting for     0.0353 sec
1335 Waiting for     0.0318 sec
1336 #OVERLAP evdw > 1d10   1.00000E+20
1337  #OVERLAPing residues             2
1338    9  22
1339  #OVERLAPing all corrected after             3  random generation
1340 #OVERLAP evdw after   7.27652E+00
1341 Waiting for     0.0691 sec
1342 Waiting for     0.0858 sec
1343 Waiting for     0.0001 sec
1344 Waiting for     0.3729 sec
1345 #OVERLAP evdw > 1d10   1.00000E+20
1346  #OVERLAPing residues             2
1347   11  17
1348  #OVERLAPing all corrected after             1  random generation
1349 #OVERLAP evdw after   8.18889E+08
1350 Waiting for     0.0001 sec
1351 Waiting for     0.0001 sec
1352 Waiting for     0.0388 sec
1353 Waiting for     0.0340 sec
1354 Waiting for     0.0350 sec
1355 Waiting for     0.0304 sec
1356 #OVERLAP evdw > 1d10   1.00000E+20
1357  #OVERLAPing residues             4
1358    6  24   7  27
1359  #OVERLAPing all corrected after            13  random generation
1360 #OVERLAP evdw after   1.69113E+07
1361 Waiting for     0.0390 sec
1362 #OVERLAP evdw > 1d10   1.00000E+20
1363  #OVERLAPing residues             4
1364    5  22   9  11
1365  #OVERLAPing all corrected after             2  random generation
1366 #OVERLAP evdw after   6.18987E+09
1367 Waiting for     0.0390 sec
1368 #OVERLAP evdw > 1d10   1.00000E+20
1369  #OVERLAPing residues             2
1370    5  25
1371  #OVERLAPing all corrected after             1  random generation
1372 #OVERLAP evdw after   1.58367E+18
1373 Waiting for     0.0844 sec
1374 #OVERLAP evdw > 1d10   1.00000E+20
1375  #OVERLAPing residues             4
1376    4  25   6  27
1377  #OVERLAPing all corrected after             8  random generation
1378 #OVERLAP evdw after   7.03579E+16
1379 Waiting for     0.0258 sec
1380 Waiting for     0.0389 sec
1381 Waiting for     0.0345 sec
1382 Waiting for     0.0311 sec
1383 Waiting for     0.0394 sec
1384 Waiting for     0.0560 sec
1385 Waiting for     0.0372 sec
1386 #OVERLAP evdw > 1d10   1.00000E+20
1387  #OVERLAPing residues             4
1388   12  22  13  26
1389  #OVERLAPing all corrected after             1  random generation
1390 #OVERLAP evdw after   5.84828E+07
1391 Waiting for     0.0334 sec
1392 Waiting for     0.0001 sec
1393 Waiting for     0.0673 sec
1394 Waiting for     0.0391 sec
1395 #OVERLAP evdw > 1d10   1.00000E+20
1396  #OVERLAPing residues             2
1397    9  21
1398  #OVERLAPing all corrected after             1  random generation
1399 #OVERLAP evdw after   1.42337E+14
1400 Waiting for     0.0446 sec
1401 Waiting for     0.0462 sec
1402 Waiting for     0.0305 sec
1403 Waiting for     0.0352 sec
1404 Waiting for     0.0421 sec
1405 Waiting for     0.0383 sec
1406 Waiting for     0.0001 sec
1407 Waiting for     0.0381 sec
1408 Waiting for     0.0393 sec
1409 Waiting for     0.0325 sec
1410 Waiting for     0.0380 sec
1411 #OVERLAP evdw > 1d10   1.00000E+20
1412  #OVERLAPing residues             5
1413    4  27   7  13  14
1414  #OVERLAPing all corrected after             2  random generation
1415 #OVERLAP evdw after   9.57493E+13
1416 Waiting for     0.0336 sec
1417 #OVERLAP evdw > 1d10   1.00000E+20
1418  #OVERLAPing residues             2
1419   23  27
1420  #OVERLAPing all corrected after             7  random generation
1421 #OVERLAP evdw after   4.59898E+10
1422 Waiting for     0.0371 sec
1423 Waiting for     0.0693 sec
1424 Waiting for     0.0400 sec
1425 #OVERLAP evdw > 1d10   1.00000E+20
1426  #OVERLAPing residues             2
1427    9  23
1428  #OVERLAPing all corrected after             1  random generation
1429 #OVERLAP evdw after   2.34904E+33
1430 Waiting for     0.0332 sec
1431 Waiting for     0.0349 sec
1432 Waiting for     0.0334 sec
1433 Waiting for     0.0310 sec
1434 Waiting for     0.0302 sec
1435 Waiting for     0.0684 sec
1436 Waiting for     0.0556 sec
1437 Waiting for     0.0001 sec
1438 Waiting for     0.0485 sec
1439 Waiting for     0.0343 sec
1440 Waiting for     0.6902 sec
1441 Waiting for     0.0001 sec
1442 #OVERLAP evdw > 1d10   1.00000E+20
1443  #OVERLAPing residues             2
1444   15  19
1445  #OVERLAPing all corrected after             1  random generation
1446 #OVERLAP evdw after   4.03132E+06
1447 Waiting for     0.0398 sec
1448 Waiting for     0.0312 sec
1449 Waiting for     0.0339 sec
1450 Waiting for     0.0002 sec
1451 Waiting for     0.0519 sec
1452 Waiting for     0.0313 sec
1453 #OVERLAP evdw > 1d10   1.00000E+20
1454  #OVERLAPing residues             2
1455    3  27
1456  #OVERLAPing all corrected after             1  random generation
1457 #OVERLAP evdw after   1.32640E+08
1458 Waiting for     0.0344 sec
1459 #OVERLAP evdw > 1d10   1.00000E+20
1460  #OVERLAPing residues             2
1461    8  27
1462  #OVERLAPing all corrected after             1  random generation
1463 #OVERLAP evdw after   6.32925E+05
1464 Waiting for     0.0307 sec
1465 Waiting for     0.0632 sec
1466 #OVERLAP evdw > 1d10   1.00000E+20
1467  #OVERLAPing residues             2
1468    4  20
1469  #OVERLAPing all corrected after             1  random generation
1470 #OVERLAP evdw after   1.12942E+18
1471 Waiting for     0.0349 sec
1472 Waiting for     0.0356 sec
1473 Waiting for     0.0381 sec
1474 Waiting for     0.0001 sec
1475 Waiting for     0.0391 sec
1476 Waiting for     0.0382 sec
1477 Waiting for     0.0307 sec
1478 Waiting for     0.0336 sec
1479 Waiting for     0.0387 sec
1480 Waiting for     0.0326 sec
1481 #OVERLAP evdw > 1d10   1.00000E+20
1482  #OVERLAPing residues             2
1483    6  25
1484  #OVERLAPing all corrected after             1  random generation
1485 #OVERLAP evdw after   5.50402E+17
1486 Waiting for     0.0355 sec
1487 Waiting for     0.0394 sec
1488 #OVERLAP evdw > 1d10   1.00000E+20
1489  #OVERLAPing residues             2
1490    9  27
1491  #OVERLAPing all corrected after             1  random generation
1492 #OVERLAP evdw after   5.05220E+05
1493 Waiting for     0.0554 sec
1494 Waiting for     0.0359 sec
1495 Waiting for     0.0389 sec
1496 Waiting for     0.0449 sec
1497 Waiting for     0.0487 sec
1498 Waiting for     0.0318 sec
1499 Waiting for     0.0305 sec
1500 Waiting for     0.0002 sec
1501 Waiting for     0.0318 sec
1502 Waiting for     0.0326 sec
1503 Waiting for     0.9361 sec
1504 Waiting for     0.0001 sec
1505 #OVERLAP evdw > 1d10   1.00000E+20
1506  #OVERLAPing residues             2
1507   16  25
1508  #OVERLAPing all corrected after             1  random generation
1509 #OVERLAP evdw after   5.72109E+02
1510 Waiting for     0.0705 sec
1511 Waiting for     0.0308 sec
1512 Waiting for     0.0359 sec
1513 Waiting for     0.0378 sec
1514 Waiting for     0.0001 sec
1515 #OVERLAP evdw > 1d10   1.00000E+20
1516  #OVERLAPing residues             4
1517    6  20   9  23
1518  #OVERLAPing all corrected after            60  random generation
1519 #OVERLAP evdw after   7.44010E+22
1520 Waiting for     0.0341 sec
1521 #OVERLAP evdw > 1d10   1.00000E+20
1522  #OVERLAPing residues             2
1523    7  19
1524  #OVERLAPing all corrected after             1  random generation
1525 #OVERLAP evdw after   1.39418E+20
1526 Waiting for     0.0395 sec
1527 #OVERLAP evdw > 1d10   1.00000E+20
1528  #OVERLAPing residues             6
1529    7  23  11  27  12  26
1530  #OVERLAPing NOT all corrected             2
1531    7  23
1532 #OVERLAP evdw after   1.00000E+20
1533 Waiting for     0.0381 sec
1534 Waiting for     0.0554 sec
1535 Waiting for     0.0374 sec
1536 Waiting for     0.0393 sec
1537 #OVERLAP evdw > 1d10   1.00000E+20
1538  #OVERLAPing residues             2
1539    8  21
1540  #OVERLAPing all corrected after             1  random generation
1541 #OVERLAP evdw after   2.28058E+10
1542 Waiting for     0.0395 sec
1543 Waiting for     0.0091 sec
1544 Waiting for     0.0392 sec
1545 Waiting for     0.0347 sec
1546 Waiting for     0.0357 sec
1547 Waiting for     0.0401 sec
1548 Waiting for     0.0327 sec
1549 Waiting for     0.0306 sec
1550 Waiting for     0.0363 sec
1551 Waiting for     0.0382 sec
1552 Waiting for     0.0348 sec
1553 Waiting for     0.0704 sec
1554 Waiting for     0.0605 sec
1555 Waiting for     0.0332 sec
1556 Waiting for     0.0330 sec
1557 #OVERLAP evdw > 1d10   1.00000E+20
1558  #OVERLAPing residues             4
1559    6  14   7  17
1560  #OVERLAPing all corrected after            29  random generation
1561 #OVERLAP evdw after   2.16057E+08
1562 Waiting for     0.0512 sec
1563 Waiting for     0.0365 sec
1564 #OVERLAP evdw > 1d10   1.00000E+20
1565  #OVERLAPing residues             4
1566    4  26   7  17
1567  #OVERLAPing all corrected after             1  random generation
1568 #OVERLAP evdw after   1.92741E+17
1569 Waiting for     0.0577 sec
1570 Waiting for     0.0583 sec
1571 Waiting for     0.0685 sec
1572 Waiting for     0.0454 sec
1573 Waiting for     0.0332 sec
1574 Waiting for     0.0419 sec
1575 Waiting for     0.0549 sec
1576 Waiting for     0.0310 sec
1577 #OVERLAP evdw > 1d10   1.00000E+20
1578  #OVERLAPing residues             2
1579   11  25
1580  #OVERLAPing all corrected after             1  random generation
1581 #OVERLAP evdw after   1.68513E+07
1582 Waiting for     0.0397 sec
1583 #OVERLAP evdw > 1d10   1.00000E+20
1584  #OVERLAPing residues             2
1585    2  17
1586  #OVERLAPing all corrected after             1  random generation
1587 #OVERLAP evdw after   1.40569E+12
1588 Waiting for     0.0001 sec
1589 #OVERLAP evdw > 1d10   1.00000E+20
1590  #OVERLAPing residues             4
1591    7  26   8  27
1592  #OVERLAPing all corrected after            24  random generation
1593 #OVERLAP evdw after   6.39529E+19
1594 Waiting for     0.0399 sec
1595 Waiting for     0.0360 sec
1596 Waiting for     0.0488 sec
1597 Waiting for     0.0351 sec
1598 Waiting for     0.0360 sec
1599 Waiting for     0.0361 sec
1600 Waiting for     0.9002 sec
1601 Waiting for     0.0001 sec
1602 Waiting for     0.0393 sec
1603 Waiting for     0.0373 sec
1604 Waiting for     0.0340 sec
1605 Waiting for     0.0536 sec
1606 #OVERLAP evdw > 1d10   1.00000E+20
1607  #OVERLAPing residues             2
1608    7  25
1609  #OVERLAPing all corrected after             1  random generation
1610 #OVERLAP evdw after   1.87992E+08
1611 Waiting for     0.0882 sec
1612 Waiting for     0.0001 sec
1613 #OVERLAP evdw > 1d10   1.00000E+20
1614  #OVERLAPing residues             2
1615    7  25
1616  #OVERLAPing all corrected after             1  random generation
1617 #OVERLAP evdw after   1.87284E+07
1618 Waiting for     0.0314 sec
1619 Waiting for     0.0333 sec
1620 Waiting for     0.0332 sec
1621 #OVERLAP evdw > 1d10   1.00000E+20
1622  #OVERLAPing residues             2
1623    7  23
1624  #OVERLAPing all corrected after             1  random generation
1625 #OVERLAP evdw after   4.33167E+11
1626 Waiting for     0.0502 sec
1627 #OVERLAP evdw > 1d10   1.00000E+20
1628  #OVERLAPing residues             2
1629    7  16
1630  #OVERLAPing all corrected after             1  random generation
1631 #OVERLAP evdw after   6.12897E+10
1632 Waiting for     0.0598 sec
1633 #OVERLAP evdw > 1d10   1.00000E+20
1634  #OVERLAPing residues             2
1635   11  25
1636  #OVERLAPing all corrected after             1  random generation
1637 #OVERLAP evdw after   1.28625E+10
1638 Waiting for     0.0321 sec
1639 Waiting for     0.0360 sec
1640 Waiting for     0.0691 sec
1641 Waiting for     0.9873 sec
1642 Waiting for     0.0387 sec
1643 Waiting for     0.0001 sec
1644 #OVERLAP evdw > 1d10   1.00000E+20
1645  #OVERLAPing residues             2
1646    5  27
1647  #OVERLAPing all corrected after            13  random generation
1648 #OVERLAP evdw after   1.01637E+14
1649 Waiting for     0.0378 sec
1650 Waiting for     0.0400 sec
1651 Waiting for     0.0305 sec
1652 Waiting for     0.0367 sec
1653 #OVERLAP evdw > 1d10   1.00000E+20
1654  #OVERLAPing residues             2
1655   17  27
1656  #OVERLAPing all corrected after             4  random generation
1657 #OVERLAP evdw after   1.63362E+07
1658 Waiting for     0.0374 sec
1659 Waiting for     0.0327 sec
1660 Waiting for     0.0649 sec
1661 #OVERLAP evdw > 1d10   1.00000E+20
1662  #OVERLAPing residues             4
1663    5  25   6  23
1664  #OVERLAPing all corrected after            13  random generation
1665 #OVERLAP evdw after   3.24868E+12
1666 Waiting for     0.0341 sec
1667 #OVERLAP evdw > 1d10   1.00000E+20
1668  #OVERLAPing residues             2
1669   22  29
1670  #OVERLAPing all corrected after             2  random generation
1671 #OVERLAP evdw after   6.86704E+04
1672 Waiting for     0.0373 sec
1673 #OVERLAP evdw > 1d10   1.00000E+20
1674  #OVERLAPing residues             2
1675   11  27
1676  #OVERLAPing all corrected after             1  random generation
1677 #OVERLAP evdw after   4.24446E+09
1678 Waiting for     0.0374 sec
1679 #OVERLAP evdw > 1d10   1.00000E+20
1680  #OVERLAPing residues             2
1681    2  27
1682  #OVERLAPing all corrected after             3  random generation
1683 #OVERLAP evdw after   5.54476E+06
1684 Waiting for     0.0372 sec
1685 Waiting for     0.0314 sec
1686 #OVERLAP evdw > 1d10   1.00000E+20
1687  #OVERLAPing residues             2
1688   14  19
1689  #OVERLAPing all corrected after             1  random generation
1690 #OVERLAP evdw after   1.71125E+03
1691 Waiting for     0.0330 sec
1692 Waiting for     0.0306 sec
1693 Waiting for     0.8583 sec
1694 Waiting for     0.0001 sec
1695 Waiting for     0.0001 sec
1696 Waiting for     0.0380 sec
1697 Waiting for     0.0580 sec
1698 Waiting for     0.0392 sec
1699 Waiting for     0.0368 sec
1700 #OVERLAP evdw > 1d10   1.00000E+20
1701  #OVERLAPing residues             2
1702   17  22
1703  #OVERLAPing all corrected after             1  random generation
1704 #OVERLAP evdw after   1.21099E+06
1705 Waiting for     0.0397 sec
1706 Waiting for     0.0330 sec
1707 Waiting for     0.0367 sec
1708 Waiting for     0.0001 sec
1709 Waiting for     0.0381 sec
1710 Waiting for     0.0306 sec
1711 #OVERLAP evdw > 1d10   1.00000E+20
1712  #OVERLAPing residues             2
1713    6  14
1714  #OVERLAPing all corrected after             2  random generation
1715 #OVERLAP evdw after   3.93131E+02
1716 Waiting for     0.0393 sec
1717 Waiting for     0.0394 sec
1718 Waiting for     0.0348 sec
1719 Waiting for     0.0476 sec
1720 Waiting for     0.0346 sec
1721 #OVERLAP evdw > 1d10   1.00000E+20
1722  #OVERLAPing residues             2
1723    4  27
1724  #OVERLAPing all corrected after             1  random generation
1725 #OVERLAP evdw after   7.85416E+06
1726 Waiting for     0.6962 sec
1727 Waiting for     0.0001 sec
1728 Waiting for     0.0399 sec
1729 Waiting for     0.0332 sec
1730 Waiting for     0.0375 sec
1731 #OVERLAP evdw > 1d10   1.00000E+20
1732  #OVERLAPing residues             2
1733   12  15
1734  #OVERLAPing all corrected after             1  random generation
1735 #OVERLAP evdw after   8.91761E+07
1736 Waiting for     0.0619 sec
1737 Waiting for     0.0565 sec
1738 Waiting for     0.0397 sec
1739 Waiting for     0.0324 sec
1740 Waiting for     0.0364 sec
1741 #OVERLAP evdw > 1d10   1.00000E+20
1742  #OVERLAPing residues             4
1743    9  25  12  17
1744  #OVERLAPing all corrected after             1  random generation
1745 #OVERLAP evdw after   9.04698E+02
1746 Waiting for     0.0512 sec
1747 Waiting for     0.0453 sec
1748 #OVERLAP evdw > 1d10   1.00000E+20
1749  #OVERLAPing residues             2
1750   17  25
1751  #OVERLAPing all corrected after             5  random generation
1752 #OVERLAP evdw after   5.57826E+15
1753 Waiting for     0.0334 sec
1754 Waiting for     0.0532 sec
1755 Waiting for     0.0461 sec
1756 #OVERLAP evdw > 1d10   1.00000E+20
1757  #OVERLAPing residues             2
1758    8  14
1759  #OVERLAPing all corrected after             1  random generation
1760 #OVERLAP evdw after   3.15526E+09
1761 Waiting for     0.0385 sec
1762 Waiting for     0.3972 sec
1763 Waiting for     0.0001 sec
1764 Waiting for     0.0356 sec
1765 Waiting for     0.0311 sec
1766 Waiting for     0.0361 sec
1767 Waiting for     0.0352 sec
1768 Waiting for     0.0461 sec
1769 Waiting for     0.0363 sec
1770 Waiting for     0.0457 sec
1771 Waiting for     0.0002 sec
1772 Waiting for     0.0359 sec
1773 Waiting for     0.0375 sec
1774 #OVERLAP evdw > 1d10   1.00000E+20
1775  #OVERLAPing residues             2
1776   17  25
1777  #OVERLAPing all corrected after             3  random generation
1778 #OVERLAP evdw after   1.25127E+08
1779 Waiting for     0.0320 sec
1780 Waiting for     0.0393 sec
1781 Waiting for     0.0369 sec
1782 Waiting for     0.0334 sec
1783 Waiting for     0.0305 sec
1784 Waiting for     0.3724 sec
1785 #OVERLAP evdw > 1d10   1.00000E+20
1786  #OVERLAPing residues             2
1787    2  19
1788  #OVERLAPing all corrected after             1  random generation
1789 #OVERLAP evdw after   2.17410E+04
1790 Waiting for     0.0331 sec
1791 Waiting for     0.0321 sec
1792 Waiting for     0.0379 sec
1793 Waiting for     0.0661 sec
1794 Waiting for     0.0566 sec
1795 Waiting for     0.0318 sec
1796 Waiting for     0.0318 sec
1797 Waiting for     0.0337 sec
1798 Waiting for     0.0001 sec
1799 Waiting for     0.0578 sec
1800 #OVERLAP evdw > 1d10   1.00000E+20
1801  #OVERLAPing residues             2
1802    4  27
1803  #OVERLAPing all corrected after             3  random generation
1804 #OVERLAP evdw after   1.08443E+16
1805 Waiting for     0.0320 sec
1806 Waiting for     0.0353 sec
1807 Waiting for     0.0454 sec
1808 Waiting for     0.0301 sec
1809 #OVERLAP evdw > 1d10   1.00000E+20
1810  #OVERLAPing residues             2
1811    9  29
1812  #OVERLAPing all corrected after             1  random generation
1813 #OVERLAP evdw after   1.52103E+03
1814 Waiting for     0.0527 sec
1815 #OVERLAP evdw > 1d10   1.00000E+20
1816  #OVERLAPing residues             4
1817    4  21   7  20
1818  #OVERLAPing all corrected after             1  random generation
1819 #OVERLAP evdw after   5.52788E+14
1820 Waiting for     0.0358 sec
1821 Waiting for     0.0002 sec
1822 Waiting for     0.0367 sec
1823 Waiting for     0.0358 sec
1824 Waiting for     0.0381 sec
1825 Waiting for     0.0351 sec
1826 Waiting for     0.0382 sec
1827 Waiting for     0.0450 sec
1828 #OVERLAP evdw > 1d10   1.00000E+20
1829  #OVERLAPing residues             2
1830    2  27
1831  #OVERLAPing all corrected after             1  random generation
1832 #OVERLAP evdw after   2.26101E+15
1833 Waiting for     0.0504 sec
1834 Waiting for     0.0386 sec
1835 #OVERLAP evdw > 1d10   1.00000E+20
1836  #OVERLAPing residues             6
1837    2  14  11  26  12  27
1838  #OVERLAPing all corrected after             4  random generation
1839 #OVERLAP evdw after   1.62439E+17
1840 Waiting for     0.0392 sec
1841 Waiting for     0.0701 sec
1842 #OVERLAP evdw > 1d10   1.00000E+20
1843  #OVERLAPing residues             2
1844   14  26
1845  #OVERLAPing all corrected after             1  random generation
1846 #OVERLAP evdw after   1.51622E+04
1847 Waiting for     0.0336 sec
1848 Waiting for     0.0317 sec
1849 #OVERLAP evdw > 1d10   1.00000E+20
1850  #OVERLAPing residues             2
1851   14  22
1852  #OVERLAPing all corrected after             1  random generation
1853 #OVERLAP evdw after   8.15158E+18
1854 Waiting for     0.0317 sec
1855 Waiting for     0.0386 sec
1856 Waiting for     0.0346 sec
1857 Waiting for     0.0379 sec
1858 Waiting for     0.0001 sec
1859 Waiting for     0.0593 sec
1860 Waiting for     0.0701 sec
1861 #OVERLAP evdw > 1d10   1.00000E+20
1862  #OVERLAPing residues             4
1863   15  27  17  29
1864  #OVERLAPing all corrected after             1  random generation
1865 #OVERLAP evdw after   5.43281E+10
1866 Waiting for     0.0350 sec
1867 #OVERLAP evdw > 1d10   1.00000E+20
1868  #OVERLAPing residues             2
1869   17  22
1870  #OVERLAPing all corrected after             1  random generation
1871 #OVERLAP evdw after   1.83389E+07
1872 Waiting for     0.0381 sec
1873 Waiting for     0.0400 sec
1874 Waiting for     0.0380 sec
1875 Waiting for     0.0307 sec
1876 Waiting for     0.0002 sec
1877 #OVERLAP evdw > 1d10   1.00000E+20
1878  #OVERLAPing residues             2
1879    6  25
1880  #OVERLAPing all corrected after             2  random generation
1881 #OVERLAP evdw after   8.58131E+15
1882 Waiting for     0.0398 sec
1883 Waiting for     0.0432 sec
1884 Waiting for     0.0357 sec
1885 Waiting for     0.7984 sec
1886 Waiting for     0.0001 sec
1887 #OVERLAP evdw > 1d10   1.00000E+20
1888  #OVERLAPing residues             4
1889    2  18   3  19
1890  #OVERLAPing all corrected after             1  random generation
1891 #OVERLAP evdw after   4.79849E+14
1892 Waiting for     0.0494 sec
1893 Waiting for     0.0307 sec
1894 #OVERLAP evdw > 1d10   1.00000E+20
1895  #OVERLAPing residues             2
1896   22  25
1897  #OVERLAPing all corrected after             2  random generation
1898 #OVERLAP evdw after   1.16376E+10
1899 Waiting for     0.0316 sec
1900 Waiting for     0.0348 sec
1901 Waiting for     0.0640 sec
1902 Waiting for     0.0406 sec
1903 Waiting for     0.0514 sec
1904 Waiting for     0.0352 sec
1905 Waiting for     0.0671 sec
1906 #OVERLAP evdw > 1d10   1.00000E+20
1907  #OVERLAPing residues             2
1908   17  25
1909  #OVERLAPing all corrected after             2  random generation
1910 #OVERLAP evdw after   5.11624E+03
1911 Waiting for     0.0493 sec
1912 Waiting for     0.0341 sec
1913 Waiting for     0.0001 sec
1914 #OVERLAP evdw > 1d10   1.00000E+20
1915  #OVERLAPing residues             2
1916    9  29
1917  #OVERLAPing all corrected after             1  random generation
1918 #OVERLAP evdw after   1.17632E+11
1919 Waiting for     0.0315 sec
1920 Waiting for     0.0411 sec
1921 Waiting for     0.4454 sec
1922 Waiting for     0.0001 sec
1923 Waiting for     0.0394 sec
1924 #OVERLAP evdw > 1d10   1.00000E+20
1925  #OVERLAPing residues             3
1926    4  14   5
1927  #OVERLAPing all corrected after             1  random generation
1928 #OVERLAP evdw after   1.01392E+06
1929 Waiting for     0.0523 sec
1930 Waiting for     0.0354 sec
1931 Waiting for     0.0002 sec
1932 #OVERLAP evdw > 1d10   1.00000E+20
1933  #OVERLAPing residues             2
1934   17  22
1935  #OVERLAPing all corrected after             1  random generation
1936 #OVERLAP evdw after   1.24272E+08
1937 Waiting for     0.0353 sec
1938 Waiting for     0.0362 sec
1939 #OVERLAP evdw > 1d10   1.00000E+20
1940  #OVERLAPing residues             4
1941   13  27  15  26
1942  #OVERLAPing all corrected after             1  random generation
1943 #OVERLAP evdw after   7.30107E+06
1944 Waiting for     0.0539 sec
1945 Waiting for     0.0323 sec
1946 Waiting for     0.0303 sec
1947 Waiting for     0.0460 sec
1948 #OVERLAP evdw > 1d10   1.00000E+20
1949  #OVERLAPing residues             2
1950   14  24
1951  #OVERLAPing all corrected after             2  random generation
1952 #OVERLAP evdw after   3.54089E+15
1953 Waiting for     0.0702 sec
1954 #OVERLAP evdw > 1d10   1.00000E+20
1955  #OVERLAPing residues             2
1956    7  17
1957  #OVERLAPing all corrected after             2  random generation
1958 #OVERLAP evdw after   6.30169E+07
1959 Waiting for     0.0960 sec
1960 Waiting for     0.0332 sec
1961 Waiting for     0.0302 sec
1962 Waiting for     0.0310 sec
1963 #OVERLAP evdw > 1d10   1.00000E+20
1964  #OVERLAPing residues             2
1965   11  25
1966  #OVERLAPing all corrected after             1  random generation
1967 #OVERLAP evdw after   6.76171E+11
1968 Waiting for     0.0619 sec
1969 #OVERLAP evdw > 1d10   1.00000E+20
1970  #OVERLAPing residues             2
1971    7  20
1972  #OVERLAPing all corrected after             4  random generation
1973 #OVERLAP evdw after   1.36609E+14
1974 Waiting for     0.0359 sec
1975 #OVERLAP evdw > 1d10   1.00000E+20
1976  #OVERLAPing residues             4
1977    7  19   8  18
1978  #OVERLAPing all corrected after             1  random generation
1979 #OVERLAP evdw after   6.75905E+24
1980 Waiting for     0.0389 sec
1981 #OVERLAP evdw > 1d10   1.00000E+20
1982  #OVERLAPing residues             2
1983   11  27
1984  #OVERLAPing all corrected after             1  random generation
1985 #OVERLAP evdw after   9.41058E+03
1986 Waiting for     0.0348 sec
1987 Waiting for     0.0390 sec
1988 Waiting for     0.0001 sec
1989 Waiting for     0.0389 sec
1990 Waiting for     0.0317 sec
1991 Waiting for     0.0319 sec
1992 Waiting for     0.0695 sec
1993 Waiting for     0.0396 sec
1994 Waiting for     0.0310 sec
1995 Waiting for     0.3570 sec
1996 Waiting for     0.0001 sec
1997 Waiting for     0.0003 sec
1998 Waiting for     0.0375 sec
1999 Waiting for     0.0448 sec
2000 Waiting for     0.0359 sec
2001 Waiting for     0.0401 sec
2002 Waiting for     0.0354 sec
2003 Waiting for     0.0352 sec
2004 #OVERLAP evdw > 1d10   1.00000E+20
2005  #OVERLAPing residues             2
2006    7  23
2007  #OVERLAPing all corrected after            31  random generation
2008 #OVERLAP evdw after   3.97693E+21
2009 Waiting for     0.0327 sec
2010 Waiting for     0.0001 sec
2011 Waiting for     0.0529 sec
2012 Waiting for     0.0360 sec
2013 Waiting for     0.0510 sec
2014 Waiting for     0.0354 sec
2015 Waiting for     0.0302 sec
2016 Waiting for     0.5359 sec
2017 Waiting for     0.0306 sec
2018 Waiting for     0.0150 sec
2019 Waiting for     0.0351 sec
2020 Waiting for     0.0370 sec
2021 #OVERLAP evdw > 1d10   1.00000E+20
2022  #OVERLAPing residues             2
2023   12  17
2024  #OVERLAPing all corrected after             1  random generation
2025 #OVERLAP evdw after   2.34310E+07
2026 Waiting for     0.0697 sec
2027 Waiting for     0.0482 sec
2028 Waiting for     0.0347 sec
2029 Waiting for     0.0374 sec
2030 Waiting for     0.0731 sec
2031 Waiting for     0.0001 sec
2032 Waiting for     0.0001 sec
2033 #OVERLAP evdw > 1d10   1.00000E+20
2034  #OVERLAPing residues             2
2035    4  27
2036  #OVERLAPing all corrected after             6  random generation
2037 #OVERLAP evdw after   3.52021E+07
2038 Waiting for     0.0319 sec
2039 Waiting for     0.0335 sec
2040 Waiting for     0.0327 sec
2041 #OVERLAP evdw > 1d10   1.00000E+20
2042  #OVERLAPing residues             2
2043    8  24
2044  #OVERLAPing all corrected after             1  random generation
2045 #OVERLAP evdw after   2.15464E+09
2046 Waiting for     0.1331 sec
2047 Waiting for     0.0359 sec
2048 Waiting for     0.0557 sec
2049 Waiting for     0.0363 sec
2050 Waiting for     0.0366 sec
2051 Waiting for     0.0330 sec
2052 Waiting for     0.0397 sec
2053 #OVERLAP evdw > 1d10   1.00000E+20
2054  #OVERLAPing residues             2
2055    5  26
2056  #OVERLAPing all corrected after            20  random generation
2057 #OVERLAP evdw after   9.76782E+18
2058 Waiting for     0.0323 sec
2059 Waiting for     0.0337 sec
2060 Waiting for     0.0515 sec
2061 Waiting for     0.0381 sec
2062 Waiting for     0.0355 sec
2063 Waiting for     0.0001 sec
2064 Waiting for     0.0477 sec
2065 Waiting for     0.0391 sec
2066 #OVERLAP evdw > 1d10   1.00000E+20
2067  #OVERLAPing residues             2
2068   14  20
2069  #OVERLAPing all corrected after             1  random generation
2070 #OVERLAP evdw after   2.07401E+01
2071 Waiting for     0.0689 sec
2072 Waiting for     0.0305 sec
2073 Waiting for     0.7708 sec
2074 Waiting for     0.0001 sec
2075 Waiting for     0.0399 sec
2076 Waiting for     0.0279 sec
2077 #OVERLAP evdw > 1d10   1.00000E+20
2078  #OVERLAPing residues             2
2079    4  19
2080  #OVERLAPing all corrected after             1  random generation
2081 #OVERLAP evdw after   3.96175E+09
2082 Waiting for     0.0541 sec
2083 #OVERLAP evdw > 1d10   1.00000E+20
2084  #OVERLAPing residues             2
2085    5  29
2086  #OVERLAPing all corrected after             1  random generation
2087 #OVERLAP evdw after   3.06757E+01
2088 Waiting for     0.0364 sec
2089 #OVERLAP evdw > 1d10   1.00000E+20
2090  #OVERLAPing residues             2
2091   13  17
2092  #OVERLAPing all corrected after             1  random generation
2093 #OVERLAP evdw after   8.34552E+22
2094 Waiting for     0.0349 sec
2095 Waiting for     0.0339 sec
2096 #OVERLAP evdw > 1d10   1.00000E+20
2097  #OVERLAPing residues             4
2098    8  24   9  25
2099  #OVERLAPing all corrected after            10  random generation
2100 #OVERLAP evdw after   1.11660E+13
2101 Waiting for     0.0359 sec
2102 Waiting for     0.0397 sec
2103 Waiting for     0.0642 sec
2104 Waiting for     0.0323 sec
2105 Waiting for     0.0329 sec
2106 Waiting for     0.0393 sec
2107 Waiting for     0.0359 sec
2108 Waiting for     0.0368 sec
2109 Waiting for     0.0668 sec
2110 Waiting for     0.0378 sec
2111 Waiting for     0.0314 sec
2112 Waiting for     0.0330 sec
2113 Waiting for     0.0001 sec
2114 Waiting for     0.0303 sec
2115 Waiting for     0.0327 sec
2116 Waiting for     0.0329 sec
2117 Waiting for     0.0643 sec
2118 #OVERLAP evdw > 1d10   1.00000E+20
2119  #OVERLAPing residues             5
2120    7  12   9  24  29
2121  #OVERLAPing all corrected after             1  random generation
2122 #OVERLAP evdw after   6.81020E+15
2123 Waiting for     0.0335 sec
2124 Waiting for     0.0310 sec
2125 Waiting for     0.0392 sec
2126 Waiting for     0.0002 sec
2127 Waiting for     0.0327 sec
2128 Waiting for     0.0341 sec
2129 Waiting for     0.0590 sec
2130 Waiting for     0.0361 sec
2131 Waiting for     0.0378 sec
2132 Waiting for     0.0386 sec
2133 Waiting for     0.0306 sec
2134 Waiting for     0.0309 sec
2135 #OVERLAP evdw > 1d10   1.00000E+20
2136  #OVERLAPing residues             7
2137    4  17   5   6  27   7  28
2138  #OVERLAPing NOT all corrected             4
2139    6  27   7  28
2140 #OVERLAP evdw after   1.00000E+20
2141 Waiting for     0.0317 sec
2142 Waiting for     0.0384 sec
2143 Waiting for     0.0390 sec
2144 Waiting for     0.0348 sec
2145 Waiting for     0.0330 sec
2146 #OVERLAP evdw > 1d10   1.00000E+20
2147  #OVERLAPing residues             4
2148   10  27  17  26
2149  #OVERLAPing all corrected after             1  random generation
2150 #OVERLAP evdw after   1.45599E+10
2151 Waiting for     0.0314 sec
2152 #OVERLAP evdw > 1d10   1.00000E+20
2153  #OVERLAPing residues             4
2154   10  27  17  20
2155  #OVERLAPing all corrected after             1  random generation
2156 #OVERLAP evdw after   1.51684E+20
2157 Waiting for     0.0338 sec
2158 Waiting for     0.0354 sec
2159 Waiting for     0.0001 sec
2160 Waiting for     0.0373 sec
2161 Waiting for     0.0339 sec
2162 Waiting for     0.0327 sec
2163 #OVERLAP evdw > 1d10   1.00000E+20
2164  #OVERLAPing residues             4
2165    5  25  22  27
2166  #OVERLAPing all corrected after             1  random generation
2167 #OVERLAP evdw after   8.73061E+06
2168 Waiting for     0.0498 sec
2169 #OVERLAP evdw > 1d10   1.00000E+20
2170  #OVERLAPing residues             2
2171   17  26
2172  #OVERLAPing all corrected after             2  random generation
2173 #OVERLAP evdw after  -3.03097E+00
2174 Waiting for     0.0310 sec
2175 Waiting for     0.0344 sec
2176 Waiting for     0.0355 sec
2177 Waiting for     0.0002 sec
2178 Waiting for     0.0437 sec
2179 Waiting for     0.0400 sec
2180 Waiting for     0.0313 sec
2181 Waiting for     0.0400 sec
2182 Waiting for     0.0685 sec
2183 Waiting for     0.0325 sec
2184 Waiting for     0.0698 sec
2185 #OVERLAP evdw > 1d10   1.00000E+20
2186  #OVERLAPing residues             2
2187   20  22
2188  #OVERLAPing all corrected after             1  random generation
2189 #OVERLAP evdw after   1.27516E+07
2190 Waiting for     0.0367 sec
2191 Waiting for     0.0001 sec
2192 Waiting for     0.0351 sec
2193 Waiting for     0.0452 sec
2194 Waiting for     0.1101 sec
2195 #OVERLAP evdw > 1d10   4.76969E+22
2196  #OVERLAPing residues             0
2197
2198  #OVERLAPing all corrected after             1  random generation
2199 #OVERLAP evdw after   4.76969E+22
2200 Waiting for     0.0001 sec
2201 Waiting for     0.0395 sec
2202 Waiting for     0.0376 sec
2203 Waiting for     0.0345 sec
2204 #OVERLAP evdw > 1d10   1.00000E+20
2205  #OVERLAPing residues             2
2206    7  29
2207  #OVERLAPing all corrected after             2  random generation
2208 #OVERLAP evdw after   1.03612E+12
2209 Waiting for     0.0001 sec
2210 Waiting for     0.0398 sec
2211 Waiting for     0.0389 sec
2212 Waiting for     0.0398 sec
2213 Waiting for     0.0368 sec
2214 Waiting for     0.0359 sec
2215 Waiting for     0.0317 sec
2216 Waiting for     0.0591 sec
2217 Waiting for     0.0197 sec
2218 Waiting for     0.0377 sec
2219 Waiting for     0.0458 sec
2220 #OVERLAP evdw > 1d10   1.00000E+20
2221  #OVERLAPing residues             2
2222   11  25
2223  #OVERLAPing all corrected after             2  random generation
2224 #OVERLAP evdw after   7.21092E+07
2225 Waiting for     0.0375 sec
2226 #OVERLAP evdw > 1d10   1.00000E+20
2227  #OVERLAPing residues             2
2228    9  22
2229  #OVERLAPing all corrected after             1  random generation
2230 #OVERLAP evdw after   2.23919E+06
2231 Waiting for     0.0724 sec
2232 #OVERLAP evdw > 1d10   1.00000E+20
2233  #OVERLAPing residues             2
2234    4  26
2235  #OVERLAPing all corrected after             1  random generation
2236 #OVERLAP evdw after   8.26009E+11
2237 Waiting for     0.0001 sec
2238 Waiting for     0.0417 sec
2239 #OVERLAP evdw > 1d10   1.00000E+20
2240  #OVERLAPing residues             2
2241    9  24
2242  #OVERLAPing all corrected after             1  random generation
2243 #OVERLAP evdw after   1.35809E+08
2244 Waiting for     0.0565 sec
2245 Waiting for     0.0358 sec
2246 #OVERLAP evdw > 1d10   1.00000E+20
2247  #OVERLAPing residues             2
2248    9  20
2249  #OVERLAPing all corrected after             1  random generation
2250 #OVERLAP evdw after   1.84939E+08
2251 Waiting for     0.1031 sec
2252 #OVERLAP evdw > 1d10   8.04973E+28
2253  #OVERLAPing residues             0
2254
2255  #OVERLAPing all corrected after             1  random generation
2256 #OVERLAP evdw after   8.04973E+28
2257 Waiting for     0.0001 sec
2258 #OVERLAP evdw > 1d10   1.00000E+20
2259  #OVERLAPing residues             2
2260    4  27
2261  #OVERLAPing all corrected after            25  random generation
2262 #OVERLAP evdw after   5.37355E+12
2263 Waiting for     0.0365 sec
2264 #OVERLAP evdw > 1d10   1.00000E+20
2265  #OVERLAPing residues             2
2266    2  17
2267  #OVERLAPing all corrected after             1  random generation
2268 #OVERLAP evdw after   4.35371E+03
2269 Waiting for     0.0387 sec
2270 Waiting for     0.0399 sec
2271 Waiting for     0.0392 sec
2272 Waiting for     0.0362 sec
2273 Waiting for     0.9890 sec
2274 Waiting for     0.0001 sec
2275 Waiting for     0.0391 sec
2276 #OVERLAP evdw > 1d10   1.00000E+20
2277  #OVERLAPing residues             2
2278    4  13
2279  #OVERLAPing all corrected after             1  random generation
2280 #OVERLAP evdw after   2.88813E+03
2281 Waiting for     0.0350 sec
2282 Waiting for     0.0347 sec
2283 Waiting for     0.0303 sec
2284 Waiting for     0.0334 sec
2285 Waiting for     0.0317 sec
2286 Waiting for     0.0397 sec
2287 Waiting for     0.0002 sec
2288 #OVERLAP evdw > 1d10   1.00000E+20
2289  #OVERLAPing residues             4
2290    5  25   6  23
2291  #OVERLAPing all corrected after            52  random generation
2292 #OVERLAP evdw after   4.78142E+19
2293 Waiting for     0.0540 sec
2294 #OVERLAP evdw > 1d10   1.00000E+20
2295  #OVERLAPing residues             3
2296    2  25  17
2297  #OVERLAPing all corrected after             4  random generation
2298 #OVERLAP evdw after   1.55236E+05
2299 Waiting for     0.0318 sec
2300 Waiting for     0.0649 sec
2301 Waiting for     0.0337 sec
2302 Waiting for     0.0332 sec
2303 Waiting for     0.0306 sec
2304 #OVERLAP evdw > 1d10   1.00000E+20
2305  #OVERLAPing residues             2
2306    4  27
2307  #OVERLAPing all corrected after             3  random generation
2308 #OVERLAP evdw after   5.91597E+10
2309 Waiting for     0.0411 sec
2310 #OVERLAP evdw > 1d10   1.00000E+20
2311  #OVERLAPing residues             2
2312   13  29
2313  #OVERLAPing all corrected after             1  random generation
2314 #OVERLAP evdw after   9.11808E+02
2315 Waiting for     0.0353 sec
2316 #OVERLAP evdw > 1d10   1.00000E+20
2317  #OVERLAPing residues             4
2318    8  26   9  27
2319  #OVERLAPing all corrected after             4  random generation
2320 #OVERLAP evdw after   1.34192E+12
2321 Waiting for     0.0387 sec
2322 Waiting for     0.0364 sec
2323 #OVERLAP evdw > 1d10   1.00000E+20
2324  #OVERLAPing residues             2
2325    9  25
2326  #OVERLAPing all corrected after             2  random generation
2327 #OVERLAP evdw after   1.60367E+13
2328 Waiting for     0.0348 sec
2329 Waiting for     0.0379 sec
2330 Waiting for     0.0369 sec
2331 #OVERLAP evdw > 1d10   1.00000E+20
2332  #OVERLAPing residues             2
2333   16  17
2334  #OVERLAPing all corrected after             1  random generation
2335 #OVERLAP evdw after   2.00397E+01
2336 Waiting for     0.0437 sec
2337 Waiting for     0.0392 sec
2338 Waiting for     0.0337 sec
2339 Waiting for     0.0001 sec
2340 Waiting for     0.0367 sec
2341 Waiting for     0.0517 sec
2342 Waiting for     0.0318 sec
2343 Waiting for     0.0354 sec
2344 Waiting for     0.0458 sec
2345 Waiting for     0.0316 sec
2346 Waiting for     0.0360 sec
2347 Waiting for     0.0002 sec
2348 Waiting for     0.0309 sec
2349 #OVERLAP evdw > 1d10   1.00000E+20
2350  #OVERLAPing residues             2
2351    3  11
2352  #OVERLAPing all corrected after             1  random generation
2353 #OVERLAP evdw after   2.64752E+07
2354 Waiting for     0.0375 sec
2355 Waiting for     0.0365 sec
2356 Waiting for     0.0346 sec
2357 #OVERLAP evdw > 1d10   1.00000E+20
2358  #OVERLAPing residues             4
2359   13  27  15  26
2360  #OVERLAPing all corrected after             1  random generation
2361 #OVERLAP evdw after   1.13072E+07
2362 Waiting for     0.0306 sec
2363 Waiting for     0.0323 sec
2364 #OVERLAP evdw > 1d10   1.00000E+20
2365  #OVERLAPing residues             2
2366   10  25
2367  #OVERLAPing all corrected after             3  random generation
2368 #OVERLAP evdw after   2.09872E+07
2369 Waiting for     0.0647 sec
2370 Waiting for     0.0327 sec
2371 Waiting for     0.0366 sec
2372 Waiting for     1.2124 sec
2373 Waiting for     0.0001 sec
2374 Waiting for     0.0524 sec
2375 Waiting for     0.0399 sec
2376 Waiting for     0.0384 sec
2377 Waiting for     0.0388 sec
2378 Waiting for     0.0468 sec
2379 #OVERLAP evdw > 1d10   1.00000E+20
2380  #OVERLAPing residues             2
2381    9  22
2382  #OVERLAPing all corrected after             1  random generation
2383 #OVERLAP evdw after   3.20590E+04
2384 Waiting for     0.0001 sec
2385 Waiting for     0.0303 sec
2386 Waiting for     0.0350 sec
2387 #OVERLAP evdw > 1d10   1.00000E+20
2388  #OVERLAPing residues             2
2389    7  24
2390  #OVERLAPing all corrected after             1  random generation
2391 #OVERLAP evdw after   7.51321E+12
2392 Waiting for     0.0339 sec
2393 Waiting for     0.0400 sec
2394 Waiting for     0.0388 sec
2395 Waiting for     0.0306 sec
2396 Waiting for     0.0308 sec
2397 Waiting for     0.0002 sec
2398 Waiting for     0.0526 sec
2399 Waiting for     0.0361 sec
2400 Waiting for     0.9994 sec
2401  End of minim, proc           20 time     3717.424385000000     
2402 Processor  20 is finishing work.
2403  Total time    3735.985382999999       sec