-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB020 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 20 iseed(4)= 0 0 -980 -29322 ran_num 0.7488142848014832 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2445 sec Waiting for 0.0001 sec Waiting for 0.0335 sec Waiting for 0.0317 sec Waiting for 0.3498 sec Waiting for 0.0410 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.67752E+02 Waiting for 0.0316 sec Waiting for 0.0381 sec Waiting for 0.0308 sec Waiting for 0.0376 sec Waiting for 0.0002 sec Waiting for 0.0529 sec Waiting for 0.0385 sec Waiting for 0.0306 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.95510E+11 Waiting for 0.0362 sec Waiting for 0.0363 sec Waiting for 0.0353 sec Waiting for 0.0481 sec Waiting for 0.0332 sec Waiting for 0.0987 sec Waiting for 0.0001 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 10 25 11 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0321 sec Waiting for 0.0331 sec Waiting for 0.0358 sec Waiting for 0.0626 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.89276E+06 Waiting for 0.0001 sec Waiting for 0.0328 sec Waiting for 0.0490 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00336E+08 Waiting for 0.0961 sec Waiting for 0.0001 sec Waiting for 0.0347 sec Waiting for 0.0302 sec Waiting for 0.0323 sec Waiting for 0.0002 sec Waiting for 0.0910 sec Waiting for 0.0230 sec Waiting for 0.0346 sec Waiting for 0.0375 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.80215E+14 Waiting for 0.0390 sec Waiting for 0.0345 sec Waiting for 0.0366 sec Waiting for 0.0001 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.19316E+05 Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 28 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.69986E+17 Waiting for 0.0616 sec Waiting for 0.0387 sec Waiting for 0.0331 sec Waiting for 0.0331 sec Waiting for 0.0579 sec Waiting for 0.0559 sec Waiting for 0.0001 sec Waiting for 0.0376 sec Waiting for 0.0516 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 8 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.60829E+05 Waiting for 0.0587 sec Waiting for 0.0314 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.75111E+08 Waiting for 0.0497 sec Waiting for 0.0348 sec Waiting for 0.0002 sec Waiting for 0.0370 sec Waiting for 0.0305 sec Waiting for 0.0398 sec Waiting for 0.0485 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.98228E+06 Waiting for 0.0355 sec Waiting for 0.0429 sec Waiting for 0.0779 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.54438E+09 Waiting for 0.0381 sec Waiting for 0.0599 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 2 18 3 25 4 7 23 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 5.77078E+32 Waiting for 0.0327 sec Waiting for 0.0404 sec Waiting for 0.0392 sec Waiting for 0.0323 sec Waiting for 0.0370 sec Waiting for 0.0001 sec Waiting for 0.0482 sec Waiting for 0.0426 sec Waiting for 0.0391 sec Waiting for 0.0338 sec Waiting for 0.0356 sec Waiting for 0.0325 sec Waiting for 0.0349 sec Waiting for 0.0002 sec Waiting for 0.0346 sec Waiting for 0.0468 sec Waiting for 0.0335 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.96162E+08 Waiting for 0.0662 sec Waiting for 0.0345 sec Waiting for 0.0324 sec Waiting for 0.0469 sec Waiting for 0.0938 sec Waiting for 0.0078 sec Waiting for 0.0312 sec Waiting for 0.0319 sec Waiting for 0.0317 sec Waiting for 0.0433 sec Waiting for 0.0686 sec Waiting for 0.0375 sec Waiting for 0.0001 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 3.76342E+07 Waiting for 0.0397 sec Waiting for 0.0389 sec Waiting for 0.0402 sec Waiting for 0.0359 sec Waiting for 0.0429 sec Waiting for 0.0989 sec Waiting for 0.0001 sec Waiting for 0.0002 sec Waiting for 0.0342 sec Waiting for 0.0302 sec Waiting for 0.0377 sec Waiting for 0.0444 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.37990E+08 Waiting for 0.0396 sec Waiting for 0.0489 sec Waiting for 0.0624 sec Waiting for 0.0459 sec Waiting for 0.0529 sec Waiting for 0.0400 sec Waiting for 0.0395 sec Waiting for 0.0335 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.72466E+07 Waiting for 0.0464 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.28808E+04 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.88266E+06 Waiting for 0.0539 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.27292E+14 Waiting for 0.0624 sec Waiting for 0.0363 sec Waiting for 0.0325 sec Waiting for 0.0395 sec Waiting for 0.0369 sec Waiting for 0.0354 sec Waiting for 0.0303 sec Waiting for 0.0002 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.44228E+02 Waiting for 0.0467 sec Waiting for 0.0373 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 5.23937E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.23937E+21 Waiting for 0.0335 sec Waiting for 0.0351 sec Waiting for 0.0454 sec Waiting for 0.0342 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 8 20 #OVERLAPing NOT all corrected 2 5 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.82728E+13 Waiting for 0.0309 sec Waiting for 0.0376 sec Waiting for 0.0604 sec #OVERLAP evdw > 1d10 8.07257E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.07257E+21 Waiting for 0.0382 sec Waiting for 0.0303 sec Waiting for 0.0664 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 23 6 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.63201E+17 Waiting for 0.0001 sec Waiting for 0.1673 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.71237E+09 Waiting for 0.0197 sec Waiting for 0.0382 sec Waiting for 0.0323 sec Waiting for 0.0317 sec Waiting for 0.0563 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 15 22 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.09302E+10 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.51641E+07 Waiting for 0.0002 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.29958E+11 Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.20332E+16 Waiting for 0.0305 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 22 6 25 8 27 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0303 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 9 4 10 7 24 8 25 9 17 26 #OVERLAPing all corrected after 42 random generation #OVERLAP evdw after 9.87813E+28 Waiting for 0.0325 sec Waiting for 0.0335 sec Waiting for 0.0455 sec Waiting for 0.0429 sec Waiting for 0.0312 sec Waiting for 0.0313 sec Waiting for 0.0523 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.40752E+03 Waiting for 0.0314 sec Waiting for 0.0472 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.47408E+15 Waiting for 0.0330 sec Waiting for 0.0001 sec Waiting for 0.0355 sec Waiting for 0.0362 sec Waiting for 0.0340 sec Waiting for 0.0483 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.28084E+03 Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.35076E+18 Waiting for 0.0393 sec Waiting for 0.0002 sec Waiting for 0.0358 sec Waiting for 0.0331 sec Waiting for 0.0454 sec Waiting for 0.0363 sec Waiting for 0.2617 sec Waiting for 0.0001 sec Waiting for 0.0350 sec Waiting for 0.0381 sec Waiting for 0.0001 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17197E+01 Waiting for 0.0372 sec Waiting for 0.0412 sec Waiting for 0.0380 sec Waiting for 0.0317 sec Waiting for 0.0530 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 25 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.25957E+06 Waiting for 0.0557 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 5 27 #OVERLAPing all corrected after 59 random generation #OVERLAP evdw after 1.21196E+22 Waiting for 0.0717 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 23 7 27 8 29 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.33574E+21 Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.25852E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25852E+22 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.21688E+26 Waiting for 0.0001 sec Waiting for 0.0325 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.67211E+10 Waiting for 0.0304 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.21262E+02 Waiting for 0.0360 sec Waiting for 0.0398 sec Waiting for 0.0556 sec Waiting for 0.0680 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.55615E+09 Waiting for 0.0351 sec Waiting for 0.0357 sec Waiting for 0.0352 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 27 8 26 16 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.00632E+24 Waiting for 0.0336 sec Waiting for 0.0377 sec Waiting for 0.0522 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34310E+08 Waiting for 0.0508 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.57961E+07 Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07996E+04 Waiting for 0.0367 sec Waiting for 0.0373 sec Waiting for 0.0352 sec Waiting for 0.0357 sec Waiting for 0.0314 sec Waiting for 0.0001 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.11045E+15 Waiting for 0.0495 sec Waiting for 0.0373 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.77047E+02 Waiting for 0.0510 sec Waiting for 0.0354 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.97218E+08 Waiting for 0.0103 sec Waiting for 0.0368 sec Waiting for 0.0438 sec Waiting for 0.0353 sec Waiting for 0.0751 sec Waiting for 0.0001 sec Waiting for 0.0369 sec Waiting for 0.0377 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 14 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.69851E+08 Waiting for 0.0361 sec Waiting for 0.0395 sec Waiting for 0.0366 sec Waiting for 0.0385 sec Waiting for 0.0351 sec Waiting for 0.0326 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 7.95039E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.95039E+21 Waiting for 0.0313 sec Waiting for 0.0001 sec Waiting for 0.0328 sec Waiting for 0.0461 sec Waiting for 0.0324 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.62922E+01 Waiting for 0.0351 sec Waiting for 0.0340 sec Waiting for 0.0372 sec Waiting for 0.0002 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 4.18331E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.18331E+22 Waiting for 0.0399 sec Waiting for 0.0314 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.84367E+10 Waiting for 0.0350 sec Waiting for 0.0365 sec Waiting for 0.0383 sec Waiting for 0.0671 sec Waiting for 0.0001 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.23906E+13 Waiting for 0.0365 sec #OVERLAP evdw > 1d10 2.72400E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72400E+20 Waiting for 0.0498 sec #OVERLAP evdw > 1d10 2.49876E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49876E+20 Waiting for 0.0501 sec Waiting for 0.0321 sec Waiting for 0.2682 sec Waiting for 0.0001 sec Waiting for 0.0444 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.74596E+06 Waiting for 0.0379 sec Waiting for 0.0311 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.61903E+22 Waiting for 0.0381 sec Waiting for 0.0634 sec Waiting for 0.0402 sec Waiting for 0.0362 sec Waiting for 0.0002 sec Waiting for 0.0378 sec Waiting for 0.0370 sec Waiting for 0.0444 sec Waiting for 0.0305 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80981E+04 Waiting for 0.0311 sec Waiting for 0.0400 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23300E+29 Waiting for 0.0378 sec Waiting for 0.0303 sec Waiting for 0.0633 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02014E+12 Waiting for 0.0397 sec Waiting for 0.0392 sec Waiting for 0.0610 sec Waiting for 0.0335 sec Waiting for 0.0001 sec Waiting for 0.0340 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 13 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.00777E+18 Waiting for 0.0382 sec Waiting for 0.0358 sec Waiting for 0.0890 sec Waiting for 0.0021 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 17 26 18 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.36043E+32 Waiting for 0.0373 sec Waiting for 0.0002 sec Waiting for 0.6479 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28616E+11 Waiting for 0.0078 sec Waiting for 0.0313 sec Waiting for 0.0367 sec Waiting for 0.0946 sec Waiting for 0.0001 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 26 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 8.00856E+07 Waiting for 0.0363 sec Waiting for 0.0376 sec Waiting for 0.0419 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 19 7 23 8 24 #OVERLAPing NOT all corrected 2 7 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0408 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.51351E+10 Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 85 random generation #OVERLAP evdw after 1.19090E+11 Waiting for 0.0372 sec Waiting for 0.0310 sec Waiting for 0.0331 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82869E+06 Waiting for 0.0341 sec Waiting for 0.0001 sec Waiting for 0.0313 sec Waiting for 0.0322 sec Waiting for 0.0371 sec Waiting for 0.0604 sec Waiting for 0.0345 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 3 25 7 22 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.79746E+23 Waiting for 0.0342 sec Waiting for 0.0002 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.91612E+15 Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 23 7 26 8 27 #OVERLAPing all corrected after 36 random generation #OVERLAP evdw after 4.14284E+15 Waiting for 0.0354 sec Waiting for 0.0332 sec Waiting for 0.0337 sec Waiting for 0.0346 sec Waiting for 0.0328 sec Waiting for 0.0311 sec Waiting for 0.5724 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.69024E+00 Waiting for 0.0394 sec Waiting for 0.0494 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 20 13 27 #OVERLAPing all corrected after 53 random generation #OVERLAP evdw after 6.55540E+16 Waiting for 0.0354 sec Waiting for 0.0355 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.49088E+05 Waiting for 0.0451 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.45987E+02 Waiting for 0.0397 sec Waiting for 0.0024 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 1.93005E+17 Waiting for 0.0600 sec Waiting for 0.0384 sec Waiting for 0.0369 sec Waiting for 0.0566 sec Waiting for 0.0386 sec Waiting for 0.0327 sec Waiting for 0.0002 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26262E+04 Waiting for 0.0382 sec Waiting for 0.0562 sec Waiting for 0.0509 sec Waiting for 0.0355 sec Waiting for 0.0363 sec Waiting for 0.0392 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.54122E+18 Waiting for 0.0996 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 22 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.73650E+17 Waiting for 0.0307 sec Waiting for 0.0346 sec Waiting for 0.0574 sec Waiting for 0.0307 sec Waiting for 0.0304 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 27 19 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.40290E+28 Waiting for 0.0349 sec Waiting for 0.0346 sec Waiting for 0.0001 sec Waiting for 0.0414 sec Waiting for 0.0623 sec Waiting for 0.0322 sec Waiting for 0.0391 sec Waiting for 0.0392 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.40336E+06 Waiting for 0.0393 sec Waiting for 0.0002 sec Waiting for 0.0382 sec Waiting for 0.0605 sec Waiting for 0.6897 sec Waiting for 0.0001 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.48191E+07 Waiting for 0.0925 sec Waiting for 0.0001 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.46987E+04 Waiting for 0.0600 sec Waiting for 0.0369 sec Waiting for 0.0350 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.61820E+09 Waiting for 0.0354 sec Waiting for 0.0363 sec Waiting for 0.0388 sec Waiting for 0.0352 sec Waiting for 0.0398 sec Waiting for 0.0418 sec Waiting for 0.0001 sec Waiting for 0.0353 sec Waiting for 0.0388 sec Waiting for 0.0397 sec Waiting for 0.0377 sec Waiting for 0.0360 sec Waiting for 0.0649 sec Waiting for 0.0327 sec Waiting for 0.0002 sec Waiting for 0.0334 sec Waiting for 0.0337 sec Waiting for 0.0384 sec Waiting for 0.0398 sec Waiting for 0.0342 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.54742E+11 Waiting for 0.0616 sec Waiting for 0.0648 sec Waiting for 0.0315 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 11 27 12 29 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.19488E+05 Waiting for 0.0332 sec Waiting for 0.0305 sec Waiting for 0.0819 sec Waiting for 0.0001 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 21 13 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.93631E+18 Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.39665E+22 Waiting for 0.0156 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 16 27 17 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 3.45191E+04 Waiting for 0.0319 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.14562E+11 Waiting for 0.0485 sec Waiting for 0.0313 sec Waiting for 0.3287 sec Waiting for 0.0001 sec #OVERLAP evdw > 1d10 5.01680E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.01680E+26 Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.55344E+06 Waiting for 0.0002 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 17 14 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.67549E+09 Waiting for 0.0326 sec Waiting for 0.0335 sec Waiting for 0.0886 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.97112E+09 Waiting for 0.0001 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 4.52067E+17 Waiting for 0.0373 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.66462E+09 Waiting for 0.0317 sec Waiting for 0.0360 sec Waiting for 0.0361 sec Waiting for 0.0349 sec Waiting for 0.0316 sec Waiting for 0.0995 sec Waiting for 0.2769 sec Waiting for 0.0001 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.32151E+07 Waiting for 0.0352 sec Waiting for 0.0001 sec Waiting for 0.0311 sec Waiting for 0.0611 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.17209E+18 Waiting for 0.0347 sec Waiting for 0.0603 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.47013E+07 Waiting for 0.0525 sec Waiting for 0.0323 sec Waiting for 0.0369 sec Waiting for 0.0002 sec Waiting for 0.0320 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.77671E+12 Waiting for 0.0594 sec Waiting for 0.0711 sec Waiting for 0.2999 sec Waiting for 0.0001 sec Waiting for 0.0342 sec Waiting for 0.0651 sec Waiting for 0.0369 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.70668E+20 Waiting for 0.0396 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.19833E+08 Waiting for 0.0371 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.63568E+07 Waiting for 0.0382 sec Waiting for 0.0623 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.56514E+17 Waiting for 0.0001 sec Waiting for 0.0376 sec Waiting for 0.0632 sec Waiting for 0.0318 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.15370E+07 Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.67733E+11 Waiting for 0.0371 sec Waiting for 0.0377 sec Waiting for 0.0002 sec Waiting for 0.0318 sec Waiting for 0.0592 sec Waiting for 0.0309 sec Waiting for 0.0322 sec Waiting for 0.0600 sec Waiting for 0.0581 sec Waiting for 0.0592 sec Waiting for 0.0382 sec Waiting for 0.0001 sec Waiting for 0.0337 sec Waiting for 0.0327 sec Waiting for 0.0327 sec Waiting for 0.0361 sec Waiting for 0.0490 sec Waiting for 0.0400 sec Waiting for 0.0597 sec Waiting for 0.0001 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 25 8 23 9 27 12 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.79168E+17 Waiting for 0.0654 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.41443E+22 Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 15 22 9 24 11 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.27983E+16 Waiting for 0.0380 sec Waiting for 0.0396 sec Waiting for 0.0390 sec Waiting for 0.0002 sec Waiting for 0.0321 sec Waiting for 0.0997 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.31292E+07 Waiting for 0.0338 sec Waiting for 0.0303 sec Waiting for 0.0333 sec Waiting for 0.0319 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.32383E+01 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.69838E+05 Waiting for 0.0001 sec Waiting for 0.0472 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.89371E+04 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.24844E+16 Waiting for 0.0348 sec Waiting for 0.0383 sec Waiting for 0.0516 sec Waiting for 0.0337 sec Waiting for 0.0001 sec Waiting for 0.0425 sec Waiting for 0.4596 sec Waiting for 0.0001 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.62858E+08 Waiting for 0.0603 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.13302E+07 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43372E+16 Waiting for 0.0184 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 9 4 12 7 17 #OVERLAPing NOT all corrected 2 4 12 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0308 sec Waiting for 0.0322 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11896E+16 Waiting for 0.0367 sec Waiting for 0.0326 sec Waiting for 0.0318 sec Waiting for 0.0484 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.29238E+06 Waiting for 0.0308 sec Waiting for 0.0356 sec Waiting for 0.0357 sec Waiting for 0.0308 sec Waiting for 0.0313 sec Waiting for 0.0324 sec Waiting for 0.0367 sec Waiting for 0.0318 sec Waiting for 0.0001 sec Waiting for 0.0327 sec Waiting for 0.0353 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.27652E+00 Waiting for 0.0691 sec Waiting for 0.0858 sec Waiting for 0.0001 sec Waiting for 0.3729 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.18889E+08 Waiting for 0.0001 sec Waiting for 0.0001 sec Waiting for 0.0388 sec Waiting for 0.0340 sec Waiting for 0.0350 sec Waiting for 0.0304 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 24 7 27 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 1.69113E+07 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 9 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.18987E+09 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.58367E+18 Waiting for 0.0844 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 6 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 7.03579E+16 Waiting for 0.0258 sec Waiting for 0.0389 sec Waiting for 0.0345 sec Waiting for 0.0311 sec Waiting for 0.0394 sec Waiting for 0.0560 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 22 13 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.84828E+07 Waiting for 0.0334 sec Waiting for 0.0001 sec Waiting for 0.0673 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42337E+14 Waiting for 0.0446 sec Waiting for 0.0462 sec Waiting for 0.0305 sec Waiting for 0.0352 sec Waiting for 0.0421 sec Waiting for 0.0383 sec Waiting for 0.0001 sec Waiting for 0.0381 sec Waiting for 0.0393 sec Waiting for 0.0325 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 27 7 13 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.57493E+13 Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 4.59898E+10 Waiting for 0.0371 sec Waiting for 0.0693 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.34904E+33 Waiting for 0.0332 sec Waiting for 0.0349 sec Waiting for 0.0334 sec Waiting for 0.0310 sec Waiting for 0.0302 sec Waiting for 0.0684 sec Waiting for 0.0556 sec Waiting for 0.0001 sec Waiting for 0.0485 sec Waiting for 0.0343 sec Waiting for 0.6902 sec Waiting for 0.0001 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.03132E+06 Waiting for 0.0398 sec Waiting for 0.0312 sec Waiting for 0.0339 sec Waiting for 0.0002 sec Waiting for 0.0519 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32640E+08 Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.32925E+05 Waiting for 0.0307 sec Waiting for 0.0632 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12942E+18 Waiting for 0.0349 sec Waiting for 0.0356 sec Waiting for 0.0381 sec Waiting for 0.0001 sec Waiting for 0.0391 sec Waiting for 0.0382 sec Waiting for 0.0307 sec Waiting for 0.0336 sec Waiting for 0.0387 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.50402E+17 Waiting for 0.0355 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.05220E+05 Waiting for 0.0554 sec Waiting for 0.0359 sec Waiting for 0.0389 sec Waiting for 0.0449 sec Waiting for 0.0487 sec Waiting for 0.0318 sec Waiting for 0.0305 sec Waiting for 0.0002 sec Waiting for 0.0318 sec Waiting for 0.0326 sec Waiting for 0.9361 sec Waiting for 0.0001 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.72109E+02 Waiting for 0.0705 sec Waiting for 0.0308 sec Waiting for 0.0359 sec Waiting for 0.0378 sec Waiting for 0.0001 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 20 9 23 #OVERLAPing all corrected after 60 random generation #OVERLAP evdw after 7.44010E+22 Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39418E+20 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 23 11 27 12 26 #OVERLAPing NOT all corrected 2 7 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0381 sec Waiting for 0.0554 sec Waiting for 0.0374 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28058E+10 Waiting for 0.0395 sec Waiting for 0.0091 sec Waiting for 0.0392 sec Waiting for 0.0347 sec Waiting for 0.0357 sec Waiting for 0.0401 sec Waiting for 0.0327 sec Waiting for 0.0306 sec Waiting for 0.0363 sec Waiting for 0.0382 sec Waiting for 0.0348 sec Waiting for 0.0704 sec Waiting for 0.0605 sec Waiting for 0.0332 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 14 7 17 #OVERLAPing all corrected after 29 random generation #OVERLAP evdw after 2.16057E+08 Waiting for 0.0512 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.92741E+17 Waiting for 0.0577 sec Waiting for 0.0583 sec Waiting for 0.0685 sec Waiting for 0.0454 sec Waiting for 0.0332 sec Waiting for 0.0419 sec Waiting for 0.0549 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.68513E+07 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40569E+12 Waiting for 0.0001 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 24 random generation #OVERLAP evdw after 6.39529E+19 Waiting for 0.0399 sec Waiting for 0.0360 sec Waiting for 0.0488 sec Waiting for 0.0351 sec Waiting for 0.0360 sec Waiting for 0.0361 sec Waiting for 0.9002 sec Waiting for 0.0001 sec Waiting for 0.0393 sec Waiting for 0.0373 sec Waiting for 0.0340 sec Waiting for 0.0536 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.87992E+08 Waiting for 0.0882 sec Waiting for 0.0001 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.87284E+07 Waiting for 0.0314 sec Waiting for 0.0333 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.33167E+11 Waiting for 0.0502 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.12897E+10 Waiting for 0.0598 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28625E+10 Waiting for 0.0321 sec Waiting for 0.0360 sec Waiting for 0.0691 sec Waiting for 0.9873 sec Waiting for 0.0387 sec Waiting for 0.0001 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 1.01637E+14 Waiting for 0.0378 sec Waiting for 0.0400 sec Waiting for 0.0305 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.63362E+07 Waiting for 0.0374 sec Waiting for 0.0327 sec Waiting for 0.0649 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 3.24868E+12 Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.86704E+04 Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.24446E+09 Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.54476E+06 Waiting for 0.0372 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71125E+03 Waiting for 0.0330 sec Waiting for 0.0306 sec Waiting for 0.8583 sec Waiting for 0.0001 sec Waiting for 0.0001 sec Waiting for 0.0380 sec Waiting for 0.0580 sec Waiting for 0.0392 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21099E+06 Waiting for 0.0397 sec Waiting for 0.0330 sec Waiting for 0.0367 sec Waiting for 0.0001 sec Waiting for 0.0381 sec Waiting for 0.0306 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.93131E+02 Waiting for 0.0393 sec Waiting for 0.0394 sec Waiting for 0.0348 sec Waiting for 0.0476 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.85416E+06 Waiting for 0.6962 sec Waiting for 0.0001 sec Waiting for 0.0399 sec Waiting for 0.0332 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.91761E+07 Waiting for 0.0619 sec Waiting for 0.0565 sec Waiting for 0.0397 sec Waiting for 0.0324 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.04698E+02 Waiting for 0.0512 sec Waiting for 0.0453 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 5.57826E+15 Waiting for 0.0334 sec Waiting for 0.0532 sec Waiting for 0.0461 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.15526E+09 Waiting for 0.0385 sec Waiting for 0.3972 sec Waiting for 0.0001 sec Waiting for 0.0356 sec Waiting for 0.0311 sec Waiting for 0.0361 sec Waiting for 0.0352 sec Waiting for 0.0461 sec Waiting for 0.0363 sec Waiting for 0.0457 sec Waiting for 0.0002 sec Waiting for 0.0359 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.25127E+08 Waiting for 0.0320 sec Waiting for 0.0393 sec Waiting for 0.0369 sec Waiting for 0.0334 sec Waiting for 0.0305 sec Waiting for 0.3724 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.17410E+04 Waiting for 0.0331 sec Waiting for 0.0321 sec Waiting for 0.0379 sec Waiting for 0.0661 sec Waiting for 0.0566 sec Waiting for 0.0318 sec Waiting for 0.0318 sec Waiting for 0.0337 sec Waiting for 0.0001 sec Waiting for 0.0578 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.08443E+16 Waiting for 0.0320 sec Waiting for 0.0353 sec Waiting for 0.0454 sec Waiting for 0.0301 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.52103E+03 Waiting for 0.0527 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 21 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.52788E+14 Waiting for 0.0358 sec Waiting for 0.0002 sec Waiting for 0.0367 sec Waiting for 0.0358 sec Waiting for 0.0381 sec Waiting for 0.0351 sec Waiting for 0.0382 sec Waiting for 0.0450 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.26101E+15 Waiting for 0.0504 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 11 26 12 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.62439E+17 Waiting for 0.0392 sec Waiting for 0.0701 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51622E+04 Waiting for 0.0336 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.15158E+18 Waiting for 0.0317 sec Waiting for 0.0386 sec Waiting for 0.0346 sec Waiting for 0.0379 sec Waiting for 0.0001 sec Waiting for 0.0593 sec Waiting for 0.0701 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 15 27 17 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.43281E+10 Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83389E+07 Waiting for 0.0381 sec Waiting for 0.0400 sec Waiting for 0.0380 sec Waiting for 0.0307 sec Waiting for 0.0002 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.58131E+15 Waiting for 0.0398 sec Waiting for 0.0432 sec Waiting for 0.0357 sec Waiting for 0.7984 sec Waiting for 0.0001 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 18 3 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.79849E+14 Waiting for 0.0494 sec Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.16376E+10 Waiting for 0.0316 sec Waiting for 0.0348 sec Waiting for 0.0640 sec Waiting for 0.0406 sec Waiting for 0.0514 sec Waiting for 0.0352 sec Waiting for 0.0671 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.11624E+03 Waiting for 0.0493 sec Waiting for 0.0341 sec Waiting for 0.0001 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17632E+11 Waiting for 0.0315 sec Waiting for 0.0411 sec Waiting for 0.4454 sec Waiting for 0.0001 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 14 5 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01392E+06 Waiting for 0.0523 sec Waiting for 0.0354 sec Waiting for 0.0002 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24272E+08 Waiting for 0.0353 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.30107E+06 Waiting for 0.0539 sec Waiting for 0.0323 sec Waiting for 0.0303 sec Waiting for 0.0460 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.54089E+15 Waiting for 0.0702 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.30169E+07 Waiting for 0.0960 sec Waiting for 0.0332 sec Waiting for 0.0302 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.76171E+11 Waiting for 0.0619 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.36609E+14 Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 19 8 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.75905E+24 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.41058E+03 Waiting for 0.0348 sec Waiting for 0.0390 sec Waiting for 0.0001 sec Waiting for 0.0389 sec Waiting for 0.0317 sec Waiting for 0.0319 sec Waiting for 0.0695 sec Waiting for 0.0396 sec Waiting for 0.0310 sec Waiting for 0.3570 sec Waiting for 0.0001 sec Waiting for 0.0003 sec Waiting for 0.0375 sec Waiting for 0.0448 sec Waiting for 0.0359 sec Waiting for 0.0401 sec Waiting for 0.0354 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 31 random generation #OVERLAP evdw after 3.97693E+21 Waiting for 0.0327 sec Waiting for 0.0001 sec Waiting for 0.0529 sec Waiting for 0.0360 sec Waiting for 0.0510 sec Waiting for 0.0354 sec Waiting for 0.0302 sec Waiting for 0.5359 sec Waiting for 0.0306 sec Waiting for 0.0150 sec Waiting for 0.0351 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.34310E+07 Waiting for 0.0697 sec Waiting for 0.0482 sec Waiting for 0.0347 sec Waiting for 0.0374 sec Waiting for 0.0731 sec Waiting for 0.0001 sec Waiting for 0.0001 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 3.52021E+07 Waiting for 0.0319 sec Waiting for 0.0335 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.15464E+09 Waiting for 0.1331 sec Waiting for 0.0359 sec Waiting for 0.0557 sec Waiting for 0.0363 sec Waiting for 0.0366 sec Waiting for 0.0330 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 20 random generation #OVERLAP evdw after 9.76782E+18 Waiting for 0.0323 sec Waiting for 0.0337 sec Waiting for 0.0515 sec Waiting for 0.0381 sec Waiting for 0.0355 sec Waiting for 0.0001 sec Waiting for 0.0477 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.07401E+01 Waiting for 0.0689 sec Waiting for 0.0305 sec Waiting for 0.7708 sec Waiting for 0.0001 sec Waiting for 0.0399 sec Waiting for 0.0279 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.96175E+09 Waiting for 0.0541 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.06757E+01 Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.34552E+22 Waiting for 0.0349 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 24 9 25 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 1.11660E+13 Waiting for 0.0359 sec Waiting for 0.0397 sec Waiting for 0.0642 sec Waiting for 0.0323 sec Waiting for 0.0329 sec Waiting for 0.0393 sec Waiting for 0.0359 sec Waiting for 0.0368 sec Waiting for 0.0668 sec Waiting for 0.0378 sec Waiting for 0.0314 sec Waiting for 0.0330 sec Waiting for 0.0001 sec Waiting for 0.0303 sec Waiting for 0.0327 sec Waiting for 0.0329 sec Waiting for 0.0643 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 12 9 24 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.81020E+15 Waiting for 0.0335 sec Waiting for 0.0310 sec Waiting for 0.0392 sec Waiting for 0.0002 sec Waiting for 0.0327 sec Waiting for 0.0341 sec Waiting for 0.0590 sec Waiting for 0.0361 sec Waiting for 0.0378 sec Waiting for 0.0386 sec Waiting for 0.0306 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 17 5 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0317 sec Waiting for 0.0384 sec Waiting for 0.0390 sec Waiting for 0.0348 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 27 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45599E+10 Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 27 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51684E+20 Waiting for 0.0338 sec Waiting for 0.0354 sec Waiting for 0.0001 sec Waiting for 0.0373 sec Waiting for 0.0339 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.73061E+06 Waiting for 0.0498 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after -3.03097E+00 Waiting for 0.0310 sec Waiting for 0.0344 sec Waiting for 0.0355 sec Waiting for 0.0002 sec Waiting for 0.0437 sec Waiting for 0.0400 sec Waiting for 0.0313 sec Waiting for 0.0400 sec Waiting for 0.0685 sec Waiting for 0.0325 sec Waiting for 0.0698 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27516E+07 Waiting for 0.0367 sec Waiting for 0.0001 sec Waiting for 0.0351 sec Waiting for 0.0452 sec Waiting for 0.1101 sec #OVERLAP evdw > 1d10 4.76969E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.76969E+22 Waiting for 0.0001 sec Waiting for 0.0395 sec Waiting for 0.0376 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.03612E+12 Waiting for 0.0001 sec Waiting for 0.0398 sec Waiting for 0.0389 sec Waiting for 0.0398 sec Waiting for 0.0368 sec Waiting for 0.0359 sec Waiting for 0.0317 sec Waiting for 0.0591 sec Waiting for 0.0197 sec Waiting for 0.0377 sec Waiting for 0.0458 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.21092E+07 Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23919E+06 Waiting for 0.0724 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.26009E+11 Waiting for 0.0001 sec Waiting for 0.0417 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35809E+08 Waiting for 0.0565 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84939E+08 Waiting for 0.1031 sec #OVERLAP evdw > 1d10 8.04973E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.04973E+28 Waiting for 0.0001 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 25 random generation #OVERLAP evdw after 5.37355E+12 Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.35371E+03 Waiting for 0.0387 sec Waiting for 0.0399 sec Waiting for 0.0392 sec Waiting for 0.0362 sec Waiting for 0.9890 sec Waiting for 0.0001 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.88813E+03 Waiting for 0.0350 sec Waiting for 0.0347 sec Waiting for 0.0303 sec Waiting for 0.0334 sec Waiting for 0.0317 sec Waiting for 0.0397 sec Waiting for 0.0002 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 52 random generation #OVERLAP evdw after 4.78142E+19 Waiting for 0.0540 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.55236E+05 Waiting for 0.0318 sec Waiting for 0.0649 sec Waiting for 0.0337 sec Waiting for 0.0332 sec Waiting for 0.0306 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.91597E+10 Waiting for 0.0411 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.11808E+02 Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 26 9 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.34192E+12 Waiting for 0.0387 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.60367E+13 Waiting for 0.0348 sec Waiting for 0.0379 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00397E+01 Waiting for 0.0437 sec Waiting for 0.0392 sec Waiting for 0.0337 sec Waiting for 0.0001 sec Waiting for 0.0367 sec Waiting for 0.0517 sec Waiting for 0.0318 sec Waiting for 0.0354 sec Waiting for 0.0458 sec Waiting for 0.0316 sec Waiting for 0.0360 sec Waiting for 0.0002 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.64752E+07 Waiting for 0.0375 sec Waiting for 0.0365 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13072E+07 Waiting for 0.0306 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.09872E+07 Waiting for 0.0647 sec Waiting for 0.0327 sec Waiting for 0.0366 sec Waiting for 1.2124 sec Waiting for 0.0001 sec Waiting for 0.0524 sec Waiting for 0.0399 sec Waiting for 0.0384 sec Waiting for 0.0388 sec Waiting for 0.0468 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.20590E+04 Waiting for 0.0001 sec Waiting for 0.0303 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.51321E+12 Waiting for 0.0339 sec Waiting for 0.0400 sec Waiting for 0.0388 sec Waiting for 0.0306 sec Waiting for 0.0308 sec Waiting for 0.0002 sec Waiting for 0.0526 sec Waiting for 0.0361 sec Waiting for 0.9994 sec End of minim, proc 20 time 3717.424385000000 Processor 20 is finishing work. Total time 3735.985382999999 sec