added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB019
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB019
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            19  iseed(4)=             0            0         -933 
47        -49771
48  ran_num   0.4750620424747467     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2468 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0338 sec
148 Waiting for     0.0672 sec
149 Waiting for     0.0006 sec
150 Waiting for     0.3413 sec
151 Waiting for     0.0007 sec
152 Waiting for     0.0384 sec
153 Waiting for     0.0312 sec
154 Waiting for     0.0344 sec
155 Waiting for     0.0007 sec
156 #OVERLAP evdw > 1d10   1.00000E+20
157  #OVERLAPing residues             4
158   16  27  17  29
159  #OVERLAPing all corrected after             8  random generation
160 #OVERLAP evdw after   2.22925E+08
161 Waiting for     0.0007 sec
162 Waiting for     0.0376 sec
163 Waiting for     0.0314 sec
164 Waiting for     0.0111 sec
165 Waiting for     0.0376 sec
166 Waiting for     0.0507 sec
167 Waiting for     0.0255 sec
168 Waiting for     0.0372 sec
169 Waiting for     0.0007 sec
170 Waiting for     0.0966 sec
171 Waiting for     0.0007 sec
172 Waiting for     0.0398 sec
173 Waiting for     0.0376 sec
174 Waiting for     0.0351 sec
175 Waiting for     0.1885 sec
176 Waiting for     0.0010 sec
177 #OVERLAP evdw > 1d10   1.00000E+20
178  #OVERLAPing residues             2
179    4  27
180  #OVERLAPing all corrected after             1  random generation
181 #OVERLAP evdw after   7.34580E+05
182 Waiting for     0.0006 sec
183 Waiting for     0.0365 sec
184 #OVERLAP evdw > 1d10   1.00000E+20
185  #OVERLAPing residues             2
186    5  14
187  #OVERLAPing all corrected after             1  random generation
188 #OVERLAP evdw after   1.22822E+06
189 Waiting for     0.0498 sec
190 #OVERLAP evdw > 1d10   1.00000E+20
191  #OVERLAPing residues             2
192    9  27
193  #OVERLAPing all corrected after             1  random generation
194 #OVERLAP evdw after   4.02603E+04
195 Waiting for     0.0007 sec
196 Waiting for     0.0441 sec
197 #OVERLAP evdw > 1d10   1.00000E+20
198  #OVERLAPing residues             2
199    3  25
200  #OVERLAPing all corrected after             8  random generation
201 #OVERLAP evdw after   3.62786E+19
202 Waiting for     0.0309 sec
203 Waiting for     0.0405 sec
204 Waiting for     0.0327 sec
205 Waiting for     0.0007 sec
206 Waiting for     0.0433 sec
207 #OVERLAP evdw > 1d10   1.00000E+20
208  #OVERLAPing residues             2
209    7  21
210  #OVERLAPing all corrected after             1  random generation
211 #OVERLAP evdw after   3.65145E+01
212 Waiting for     0.0666 sec
213 #OVERLAP evdw > 1d10   1.00000E+20
214  #OVERLAPing residues             2
215   22  26
216  #OVERLAPing all corrected after             1  random generation
217 #OVERLAP evdw after   6.00103E+02
218 Waiting for     0.0007 sec
219 Waiting for     0.0389 sec
220 Waiting for     0.0007 sec
221 #OVERLAP evdw > 1d10   1.00000E+20
222  #OVERLAPing residues             2
223    5  17
224  #OVERLAPing all corrected after             2  random generation
225 #OVERLAP evdw after   2.22727E+08
226 Waiting for     0.0588 sec
227 #OVERLAP evdw > 1d10   1.00000E+20
228  #OVERLAPing residues             4
229    7  27   9  25
230  #OVERLAPing all corrected after             2  random generation
231 #OVERLAP evdw after   6.53653E+13
232 Waiting for     0.0403 sec
233 Waiting for     0.0734 sec
234 Waiting for     0.0006 sec
235 Waiting for     0.0327 sec
236 Waiting for     0.0360 sec
237 #OVERLAP evdw > 1d10   1.00000E+20
238  #OVERLAPing residues             2
239    8  22
240  #OVERLAPing all corrected after             1  random generation
241 #OVERLAP evdw after   2.23165E+05
242 Waiting for     0.0454 sec
243 Waiting for     0.0420 sec
244 Waiting for     0.0327 sec
245 Waiting for     0.0353 sec
246 Waiting for     0.0371 sec
247 Waiting for     0.0006 sec
248 Waiting for     0.0511 sec
249 #OVERLAP evdw > 1d10   1.00000E+20
250  #OVERLAPing residues             2
251    7  29
252  #OVERLAPing all corrected after             1  random generation
253 #OVERLAP evdw after   3.07674E+20
254 Waiting for     0.0367 sec
255 Waiting for     0.0352 sec
256 Waiting for     0.0399 sec
257 Waiting for     0.0345 sec
258 Waiting for     0.0341 sec
259 Waiting for     0.0363 sec
260 Waiting for     0.0007 sec
261 Waiting for     0.0439 sec
262 Waiting for     0.0367 sec
263 #OVERLAP evdw > 1d10   1.00000E+20
264  #OVERLAPing residues             2
265   17  27
266  #OVERLAPing all corrected after             1  random generation
267 #OVERLAP evdw after   2.02298E+11
268 Waiting for     0.0352 sec
269 Waiting for     0.0537 sec
270 Waiting for     0.0380 sec
271 Waiting for     0.0335 sec
272 #OVERLAP evdw > 1d10   1.00000E+20
273  #OVERLAPing residues             2
274    4  22
275  #OVERLAPing all corrected after             1  random generation
276 #OVERLAP evdw after   5.18903E+06
277 Waiting for     0.0363 sec
278 #OVERLAP evdw > 1d10   1.00000E+20
279  #OVERLAPing residues             2
280    4   9
281  #OVERLAPing all corrected after             1  random generation
282 #OVERLAP evdw after   7.04951E+02
283 Waiting for     0.0312 sec
284 Waiting for     0.0007 sec
285 Waiting for     0.0007 sec
286 Waiting for     0.0378 sec
287 #OVERLAP evdw > 1d10   1.00000E+20
288  #OVERLAPing residues             2
289   11  24
290  #OVERLAPing all corrected after             1  random generation
291 #OVERLAP evdw after   2.26740E+03
292 Waiting for     0.0327 sec
293 Waiting for     0.0315 sec
294 Waiting for     0.0007 sec
295 Waiting for     0.0363 sec
296 #OVERLAP evdw > 1d10   1.00000E+20
297  #OVERLAPing residues             2
298    3  15
299  #OVERLAPing all corrected after             1  random generation
300 #OVERLAP evdw after   1.41984E+09
301 Waiting for     0.0399 sec
302 Waiting for     0.0006 sec
303 Waiting for     0.0201 sec
304 Waiting for     0.0346 sec
305 Waiting for     0.0007 sec
306 Waiting for     0.0401 sec
307 #OVERLAP evdw > 1d10   1.00000E+20
308  #OVERLAPing residues             2
309    7  14
310  #OVERLAPing all corrected after             1  random generation
311 #OVERLAP evdw after   7.28743E+07
312 Waiting for     0.0224 sec
313 #OVERLAP evdw > 1d10   1.00000E+20
314  #OVERLAPing residues             2
315    5  12
316  #OVERLAPing all corrected after             1  random generation
317 #OVERLAP evdw after   1.08824E+04
318 Waiting for     0.0346 sec
319 Waiting for     0.0383 sec
320 Waiting for     0.0007 sec
321 Waiting for     0.0384 sec
322 Waiting for     0.0007 sec
323 Waiting for     0.0330 sec
324 Waiting for     0.0319 sec
325 Waiting for     0.0315 sec
326 Waiting for     0.0574 sec
327 Waiting for     0.0124 sec
328 Waiting for     0.0623 sec
329 Waiting for     0.0368 sec
330 Waiting for     0.0371 sec
331 Waiting for     0.0384 sec
332 Waiting for     0.0551 sec
333 Waiting for     0.0535 sec
334 Waiting for     0.0317 sec
335 Waiting for     0.0007 sec
336 Waiting for     0.0400 sec
337 #OVERLAP evdw > 1d10   1.00000E+20
338  #OVERLAPing residues             2
339    7  11
340  #OVERLAPing all corrected after             1  random generation
341 #OVERLAP evdw after   2.43358E+01
342 Waiting for     0.0006 sec
343 Waiting for     0.0317 sec
344 #OVERLAP evdw > 1d10   1.00000E+20
345  #OVERLAPing residues             2
346   23  25
347  #OVERLAPing all corrected after             1  random generation
348 #OVERLAP evdw after   6.15438E+08
349 Waiting for     0.0485 sec
350 Waiting for     0.0393 sec
351 #OVERLAP evdw > 1d10   1.00000E+20
352  #OVERLAPing residues             2
353    9  19
354  #OVERLAPing all corrected after             1  random generation
355 #OVERLAP evdw after   4.16415E+13
356 Waiting for     0.0391 sec
357 Waiting for     0.0309 sec
358 Waiting for     0.0330 sec
359 Waiting for     0.0377 sec
360 Waiting for     0.0007 sec
361 Waiting for     0.0007 sec
362 Waiting for     0.0370 sec
363 Waiting for     0.0007 sec
364 #OVERLAP evdw > 1d10   1.00000E+20
365  #OVERLAPing residues             2
366    3  27
367  #OVERLAPing all corrected after             1  random generation
368 #OVERLAP evdw after   4.23910E+03
369 Waiting for     0.0578 sec
370 Waiting for     0.0481 sec
371 #OVERLAP evdw > 1d10   1.00000E+20
372  #OVERLAPing residues             2
373    7  14
374  #OVERLAPing all corrected after             1  random generation
375 #OVERLAP evdw after   7.33138E+09
376 Waiting for     0.0604 sec
377 Waiting for     0.0399 sec
378 #OVERLAP evdw > 1d10   1.00000E+20
379  #OVERLAPing residues             4
380    4  20   7  16
381  #OVERLAPing all corrected after             2  random generation
382 #OVERLAP evdw after   4.59995E+18
383 Waiting for     0.0613 sec
384 Waiting for     0.0385 sec
385 Waiting for     0.0325 sec
386 Waiting for     0.0391 sec
387 Waiting for     0.0573 sec
388 #OVERLAP evdw > 1d10   1.00000E+20
389  #OVERLAPing residues             3
390    8  25   9
391  #OVERLAPing all corrected after             9  random generation
392 #OVERLAP evdw after   3.67976E+16
393 Waiting for     0.0339 sec
394 Waiting for     0.0694 sec
395 Waiting for     0.0379 sec
396 Waiting for     0.0547 sec
397 Waiting for     0.0007 sec
398 Waiting for     0.0007 sec
399 Waiting for     0.0164 sec
400 #OVERLAP evdw > 1d10   1.00000E+20
401  #OVERLAPing residues             2
402   12  27
403  #OVERLAPing all corrected after             1  random generation
404 #OVERLAP evdw after   1.01332E+25
405 Waiting for     0.0361 sec
406 #OVERLAP evdw > 1d10   1.00000E+20
407  #OVERLAPing residues             2
408    7  20
409  #OVERLAPing all corrected after             2  random generation
410 #OVERLAP evdw after   3.48641E+06
411 Waiting for     0.0402 sec
412 Waiting for     0.0392 sec
413 #OVERLAP evdw > 1d10   1.00000E+20
414  #OVERLAPing residues             2
415   20  22
416  #OVERLAPing all corrected after             1  random generation
417 #OVERLAP evdw after   6.39460E+03
418 Waiting for     0.0376 sec
419 Waiting for     0.0392 sec
420 Waiting for     0.0007 sec
421 Waiting for     0.0383 sec
422 Waiting for     0.0381 sec
423 #OVERLAP evdw > 1d10   1.00000E+20
424  #OVERLAPing residues             2
425   14  17
426  #OVERLAPing all corrected after             1  random generation
427 #OVERLAP evdw after  -1.94979E+01
428 Waiting for     0.0389 sec
429 #OVERLAP evdw > 1d10   1.00000E+20
430  #OVERLAPing residues             2
431    2  27
432  #OVERLAPing all corrected after             1  random generation
433 #OVERLAP evdw after   2.71806E+08
434 Waiting for     0.0545 sec
435 Waiting for     0.0326 sec
436 Waiting for     0.1939 sec
437 Waiting for     0.0007 sec
438 Waiting for     0.0357 sec
439 Waiting for     0.0351 sec
440 #OVERLAP evdw > 1d10   1.00000E+20
441  #OVERLAPing residues             4
442    4  21  20  25
443  #OVERLAPing all corrected after             1  random generation
444 #OVERLAP evdw after   6.59207E+07
445 Waiting for     0.0290 sec
446 Waiting for     0.0391 sec
447 #OVERLAP evdw > 1d10   1.00000E+20
448  #OVERLAPing residues             7
449    9  23  11  25  13  27  17
450  #OVERLAPing all corrected after             3  random generation
451 #OVERLAP evdw after   1.40572E+16
452 Waiting for     0.0447 sec
453 #OVERLAP evdw > 1d10   1.00000E+20
454  #OVERLAPing residues             8
455    2  14   3  20   4  19   7  25
456  #OVERLAPing all corrected after             2  random generation
457 #OVERLAP evdw after   2.02271E+10
458 Waiting for     0.0309 sec
459 Waiting for     0.0735 sec
460 Waiting for     0.0008 sec
461 Waiting for     0.0377 sec
462 Waiting for     0.0322 sec
463 Waiting for     0.0007 sec
464 Waiting for     0.1445 sec
465 Waiting for     0.0291 sec
466 Waiting for     0.0007 sec
467 Waiting for     0.0653 sec
468 Waiting for     0.0326 sec
469 Waiting for     0.0007 sec
470 #OVERLAP evdw > 1d10   1.00000E+20
471  #OVERLAPing residues             4
472    7  24  27  28
473  #OVERLAPing all corrected after             7  random generation
474 #OVERLAP evdw after   9.36467E+26
475 Waiting for     0.0008 sec
476 Waiting for     0.0007 sec
477 #OVERLAP evdw > 1d10   1.00000E+20
478  #OVERLAPing residues             2
479    7  19
480  #OVERLAPing all corrected after             1  random generation
481 #OVERLAP evdw after   1.14066E+07
482 Waiting for     0.0563 sec
483 Waiting for     0.0007 sec
484 #OVERLAP evdw > 1d10   6.20473E+21
485  #OVERLAPing residues             0
486
487  #OVERLAPing all corrected after             1  random generation
488 #OVERLAP evdw after   6.20473E+21
489 Waiting for     0.0334 sec
490 #OVERLAP evdw > 1d10   1.00000E+20
491  #OVERLAPing residues             2
492    4  12
493  #OVERLAPing all corrected after             1  random generation
494 #OVERLAP evdw after   2.43462E+10
495 Waiting for     0.0329 sec
496 #OVERLAP evdw > 1d10   1.00000E+20
497  #OVERLAPing residues             2
498    4  11
499  #OVERLAPing all corrected after             1  random generation
500 #OVERLAP evdw after   2.22720E+07
501 Waiting for     0.0354 sec
502 #OVERLAP evdw > 1d10   1.00000E+20
503  #OVERLAPing residues             4
504    8  17  11  20
505  #OVERLAPing all corrected after             6  random generation
506 #OVERLAP evdw after   1.17574E+11
507 Waiting for     0.0399 sec
508 Waiting for     0.0009 sec
509 Waiting for     0.0007 sec
510 Waiting for     0.0377 sec
511 Waiting for     0.0365 sec
512 #OVERLAP evdw > 1d10   1.00000E+20
513  #OVERLAPing residues             2
514    4  25
515  #OVERLAPing all corrected after             1  random generation
516 #OVERLAP evdw after   1.06429E+20
517 Waiting for     0.0363 sec
518 Waiting for     0.0311 sec
519 Waiting for     0.0337 sec
520 Waiting for     0.0554 sec
521 Waiting for     0.0574 sec
522 Waiting for     0.0007 sec
523 Waiting for     0.0007 sec
524 #OVERLAP evdw > 1d10   1.00000E+20
525  #OVERLAPing residues             2
526   13  20
527  #OVERLAPing all corrected after             2  random generation
528 #OVERLAP evdw after   7.41947E+04
529 Waiting for     0.0007 sec
530 #OVERLAP evdw > 1d10   1.00000E+20
531  #OVERLAPing residues             4
532    3  22   4  23
533  #OVERLAPing all corrected after             2  random generation
534 #OVERLAP evdw after   2.62339E+10
535 Waiting for     0.0374 sec
536 #OVERLAP evdw > 1d10   1.00000E+20
537  #OVERLAPing residues             2
538    5  27
539  #OVERLAPing all corrected after             2  random generation
540 #OVERLAP evdw after   3.48540E+05
541 Waiting for     0.0007 sec
542 Waiting for     0.0351 sec
543 Waiting for     0.0546 sec
544 Waiting for     0.0401 sec
545 Waiting for     0.0659 sec
546 Waiting for     0.0334 sec
547 Waiting for     0.0359 sec
548 Waiting for     0.0007 sec
549 Waiting for     0.0389 sec
550 Waiting for     0.0418 sec
551 Waiting for     0.0509 sec
552 #OVERLAP evdw > 1d10   1.00000E+20
553  #OVERLAPing residues             2
554    4  24
555  #OVERLAPing all corrected after             1  random generation
556 #OVERLAP evdw after   1.05777E+06
557 Waiting for     0.0436 sec
558 Waiting for     0.0330 sec
559 Waiting for     0.0470 sec
560 Waiting for     0.0006 sec
561 Waiting for     0.0007 sec
562 Waiting for     0.0375 sec
563 Waiting for     0.0358 sec
564 Waiting for     0.0329 sec
565 #OVERLAP evdw > 1d10   1.00000E+20
566  #OVERLAPing residues             4
567   12  23  13  24
568  #OVERLAPing all corrected after             5  random generation
569 #OVERLAP evdw after   1.31668E+20
570 Waiting for     0.0007 sec
571 Waiting for     0.0345 sec
572 Waiting for     0.0037 sec
573 Waiting for     0.0315 sec
574 Waiting for     0.0326 sec
575 Waiting for     0.0334 sec
576 Waiting for     0.0414 sec
577 Waiting for     0.0007 sec
578 Waiting for     0.0359 sec
579 Waiting for     0.0389 sec
580 #OVERLAP evdw > 1d10   8.09377E+21
581  #OVERLAPing residues             0
582
583  #OVERLAPing all corrected after             1  random generation
584 #OVERLAP evdw after   8.09377E+21
585 Waiting for     0.0007 sec
586 Waiting for     0.0534 sec
587 Waiting for     0.0392 sec
588 Waiting for     0.0364 sec
589 Waiting for     0.0376 sec
590 #OVERLAP evdw > 1d10   1.00000E+20
591  #OVERLAPing residues             2
592   14  29
593  #OVERLAPing all corrected after             1  random generation
594 #OVERLAP evdw after   2.16364E+14
595 Waiting for     0.0339 sec
596 Waiting for     0.0368 sec
597 Waiting for     0.0629 sec
598 Waiting for     0.0375 sec
599 Waiting for     0.0007 sec
600 Waiting for     0.0350 sec
601 Waiting for     0.0574 sec
602 #OVERLAP evdw > 1d10   1.00000E+20
603  #OVERLAPing residues             4
604    2  17   5  25
605  #OVERLAPing all corrected after             1  random generation
606 #OVERLAP evdw after   2.31437E+03
607 Waiting for     0.0007 sec
608 Waiting for     0.0396 sec
609 Waiting for     0.0344 sec
610 Waiting for     0.0355 sec
611 Waiting for     0.0377 sec
612 Waiting for     0.0006 sec
613 Waiting for     0.0408 sec
614 Waiting for     0.0007 sec
615 Waiting for     0.0415 sec
616 Waiting for     0.0326 sec
617 Waiting for     0.0498 sec
618 #OVERLAP evdw > 1d10   1.00000E+20
619  #OVERLAPing residues             4
620    4  23   7  26
621  #OVERLAPing all corrected after            15  random generation
622 #OVERLAP evdw after   1.28735E+15
623 Waiting for     0.0397 sec
624 Waiting for     0.0007 sec
625 Waiting for     0.0338 sec
626 Waiting for     0.0006 sec
627 Waiting for     0.2191 sec
628 Waiting for     0.0395 sec
629 Waiting for     0.0398 sec
630 Waiting for     0.0060 sec
631 Waiting for     0.0315 sec
632 Waiting for     0.0265 sec
633 Waiting for     0.0369 sec
634 Waiting for     0.0191 sec
635 Waiting for     0.0344 sec
636 Waiting for     0.0350 sec
637 Waiting for     0.0330 sec
638 Waiting for     0.0394 sec
639 Waiting for     0.0547 sec
640 Waiting for     0.0414 sec
641 Waiting for     0.0360 sec
642 Waiting for     0.0333 sec
643 Waiting for     0.0369 sec
644 Waiting for     0.0384 sec
645 Waiting for     0.0007 sec
646 Waiting for     0.0148 sec
647 Waiting for     0.0007 sec
648 #OVERLAP evdw > 1d10   1.00000E+20
649  #OVERLAPing residues             2
650   21  27
651  #OVERLAPing all corrected after             1  random generation
652 #OVERLAP evdw after   1.70248E+21
653 Waiting for     0.0376 sec
654 #OVERLAP evdw > 1d10   1.00000E+20
655  #OVERLAPing residues             2
656   21  27
657  #OVERLAPing all corrected after             1  random generation
658 #OVERLAP evdw after   3.69544E+09
659 Waiting for     0.0007 sec
660 #OVERLAP evdw > 1d10   2.27329E+20
661  #OVERLAPing residues             0
662
663  #OVERLAPing all corrected after             1  random generation
664 #OVERLAP evdw after   2.27329E+20
665 Waiting for     0.0007 sec
666 Waiting for     0.0640 sec
667 Waiting for     0.0335 sec
668 #OVERLAP evdw > 1d10   1.00000E+20
669  #OVERLAPing residues             4
670    6  27   7  15
671  #OVERLAPing all corrected after             1  random generation
672 #OVERLAP evdw after   1.49025E+08
673 Waiting for     0.0356 sec
674 Waiting for     0.0379 sec
675 Waiting for     0.0007 sec
676 Waiting for     0.0348 sec
677 Waiting for     0.0317 sec
678 Waiting for     0.0331 sec
679 Waiting for     0.0006 sec
680 #OVERLAP evdw > 1d10   1.00000E+20
681  #OVERLAPing residues             2
682   17  20
683  #OVERLAPing all corrected after             2  random generation
684 #OVERLAP evdw after   1.60802E+06
685 Waiting for     0.0308 sec
686 Waiting for     0.0007 sec
687 Waiting for     0.0007 sec
688 Waiting for     0.0395 sec
689 Waiting for     0.0404 sec
690 Waiting for     0.0361 sec
691 Waiting for     0.0320 sec
692 Waiting for     0.0006 sec
693 #OVERLAP evdw > 1d10   1.00000E+20
694  #OVERLAPing residues             2
695    5  22
696  #OVERLAPing all corrected after             1  random generation
697 #OVERLAP evdw after   8.71412E+09
698 Waiting for     0.0377 sec
699 Waiting for     0.0453 sec
700 Waiting for     0.0555 sec
701 #OVERLAP evdw > 1d10   2.72400E+20
702  #OVERLAPing residues             0
703
704  #OVERLAPing all corrected after             1  random generation
705 #OVERLAP evdw after   2.72400E+20
706 Waiting for     0.0360 sec
707 Waiting for     0.0398 sec
708 Waiting for     0.0048 sec
709 #OVERLAP evdw > 1d10   1.00000E+20
710  #OVERLAPing residues             3
711    7  25  11
712  #OVERLAPing all corrected after             1  random generation
713 #OVERLAP evdw after   2.05899E+17
714 Waiting for     0.0333 sec
715 #OVERLAP evdw > 1d10   1.97796E+20
716  #OVERLAPing residues             0
717
718  #OVERLAPing all corrected after             1  random generation
719 #OVERLAP evdw after   1.97796E+20
720 Waiting for     0.0007 sec
721 Waiting for     0.0569 sec
722 Waiting for     0.0405 sec
723 Waiting for     0.0348 sec
724 Waiting for     0.0325 sec
725 Waiting for     0.0007 sec
726 Waiting for     0.0391 sec
727 Waiting for     0.0387 sec
728 Waiting for     0.0010 sec
729 Waiting for     0.0007 sec
730 Waiting for     0.0615 sec
731 Waiting for     0.0378 sec
732 #OVERLAP evdw > 1d10   1.00000E+20
733  #OVERLAPing residues             2
734   17  27
735  #OVERLAPing all corrected after             1  random generation
736 #OVERLAP evdw after   3.21417E+04
737 Waiting for     0.0404 sec
738 Waiting for     0.0357 sec
739 Waiting for     0.0327 sec
740 #OVERLAP evdw > 1d10   1.00000E+20
741  #OVERLAPing residues             4
742    5  25   7  27
743  #OVERLAPing all corrected after             3  random generation
744 #OVERLAP evdw after   8.99957E+21
745 Waiting for     0.0007 sec
746 #OVERLAP evdw > 1d10   1.00000E+20
747  #OVERLAPing residues             4
748    6  29  13  23
749  #OVERLAPing all corrected after             1  random generation
750 #OVERLAP evdw after   4.26138E+09
751 Waiting for     0.0630 sec
752 #OVERLAP evdw > 1d10   1.00000E+20
753  #OVERLAPing residues             7
754    6  20   7  21   9  23  16
755  #OVERLAPing NOT all corrected             2
756    9  23
757 #OVERLAP evdw after   1.00000E+20
758 Waiting for     0.0007 sec
759 Waiting for     0.0384 sec
760 Waiting for     0.0326 sec
761 Waiting for     0.0334 sec
762 Waiting for     0.0366 sec
763 #OVERLAP evdw > 1d10   1.29352E+20
764  #OVERLAPing residues             0
765
766  #OVERLAPing all corrected after             1  random generation
767 #OVERLAP evdw after   1.29352E+20
768 Waiting for     0.0361 sec
769 Waiting for     0.0381 sec
770 Waiting for     0.0369 sec
771 Waiting for     0.1945 sec
772 Waiting for     0.0007 sec
773 Waiting for     0.0644 sec
774 Waiting for     0.0390 sec
775 Waiting for     0.0351 sec
776 Waiting for     0.0377 sec
777 #OVERLAP evdw > 1d10   1.00000E+20
778  #OVERLAPing residues             2
779    4  19
780  #OVERLAPing all corrected after             3  random generation
781 #OVERLAP evdw after   4.40519E+08
782 Waiting for     0.0007 sec
783 Waiting for     0.0406 sec
784 Waiting for     0.0389 sec
785 #OVERLAP evdw > 1d10   1.00000E+20
786  #OVERLAPing residues             2
787   17  25
788  #OVERLAPing all corrected after             9  random generation
789 #OVERLAP evdw after   8.48225E+10
790 Waiting for     0.0348 sec
791 #OVERLAP evdw > 1d10   1.00000E+20
792  #OVERLAPing residues             8
793    8  21   9  22  12  24  15  27
794  #OVERLAPing all corrected after             2  random generation
795 #OVERLAP evdw after   5.09754E+10
796 Waiting for     0.0006 sec
797 #OVERLAP evdw > 1d10   1.00000E+20
798  #OVERLAPing residues             2
799   11  25
800  #OVERLAPing all corrected after             1  random generation
801 #OVERLAP evdw after   1.16620E+09
802 Waiting for     0.0341 sec
803 Waiting for     0.0694 sec
804 Waiting for     0.0321 sec
805 Waiting for     0.0409 sec
806 Waiting for     0.0420 sec
807 #OVERLAP evdw > 1d10   1.00000E+20
808  #OVERLAPing residues             2
809    3  11
810  #OVERLAPing all corrected after             1  random generation
811 #OVERLAP evdw after   9.23635E+13
812 Waiting for     0.0010 sec
813 Waiting for     0.0006 sec
814 Waiting for     0.0007 sec
815 Waiting for     0.0388 sec
816 #OVERLAP evdw > 1d10   1.00000E+20
817  #OVERLAPing residues             2
818   12  26
819  #OVERLAPing all corrected after             2  random generation
820 #OVERLAP evdw after   2.79777E+09
821 Waiting for     0.0347 sec
822 #OVERLAP evdw > 1d10   1.00000E+20
823  #OVERLAPing residues             2
824    4  12
825  #OVERLAPing all corrected after             2  random generation
826 #OVERLAP evdw after   6.78144E+11
827 Waiting for     0.0007 sec
828 Waiting for     0.0007 sec
829 Waiting for     0.0321 sec
830 Waiting for     0.0358 sec
831 Waiting for     0.0314 sec
832 Waiting for     0.0383 sec
833 Waiting for     0.0347 sec
834 Waiting for     0.0382 sec
835 #OVERLAP evdw > 1d10   1.00000E+20
836  #OVERLAPing residues             3
837    4  25  26
838  #OVERLAPing all corrected after             2  random generation
839 #OVERLAP evdw after   2.71816E+12
840 Waiting for     0.0007 sec
841 Waiting for     0.0328 sec
842 Waiting for     0.0362 sec
843 Waiting for     0.0386 sec
844 #OVERLAP evdw > 1d10   1.00000E+20
845  #OVERLAPing residues             2
846   22  25
847  #OVERLAPing all corrected after             1  random generation
848 #OVERLAP evdw after   2.73330E+04
849 Waiting for     0.0396 sec
850 Waiting for     0.0006 sec
851 Waiting for     0.0322 sec
852 Waiting for     0.0363 sec
853 Waiting for     0.0007 sec
854 Waiting for     0.0360 sec
855 #OVERLAP evdw > 1d10   1.00000E+20
856  #OVERLAPing residues             2
857    6  27
858  #OVERLAPing all corrected after             1  random generation
859 #OVERLAP evdw after   1.51985E+05
860 Waiting for     0.0331 sec
861 #OVERLAP evdw > 1d10   1.00000E+20
862  #OVERLAPing residues             2
863    4  27
864  #OVERLAPing all corrected after             1  random generation
865 #OVERLAP evdw after   6.20108E+01
866 Waiting for     0.0007 sec
867 Waiting for     0.0338 sec
868 #OVERLAP evdw > 1d10   1.00000E+20
869  #OVERLAPing residues             2
870    5  27
871  #OVERLAPing NOT all corrected             2
872    5  27
873 #OVERLAP evdw after   1.00000E+20
874 Waiting for     0.0420 sec
875 Waiting for     0.0007 sec
876 Waiting for     0.0362 sec
877 #OVERLAP evdw > 1d10   1.00000E+20
878  #OVERLAPing residues             2
879   10  22
880  #OVERLAPing all corrected after             1  random generation
881 #OVERLAP evdw after   1.07789E+12
882 Waiting for     0.0007 sec
883 Waiting for     0.0397 sec
884 #OVERLAP evdw > 1d10   1.00000E+20
885  #OVERLAPing residues             4
886    8  20   9  21
887  #OVERLAPing all corrected after             1  random generation
888 #OVERLAP evdw after   5.32841E+12
889 Waiting for     0.0309 sec
890 Waiting for     0.0392 sec
891 Waiting for     0.0364 sec
892 Waiting for     0.0007 sec
893 Waiting for     0.0346 sec
894 Waiting for     0.0007 sec
895 #OVERLAP evdw > 1d10   1.00000E+20
896  #OVERLAPing residues             4
897   12  29  22  27
898  #OVERLAPing all corrected after           649  random generation
899 #OVERLAP evdw after   3.07767E+23
900 Waiting for     0.0350 sec
901 Waiting for     0.0313 sec
902 Waiting for     0.0399 sec
903 Waiting for     0.0007 sec
904 Waiting for     0.0007 sec
905 Waiting for     0.0100 sec
906 #OVERLAP evdw > 1d10   1.00000E+20
907  #OVERLAPing residues             2
908   12  27
909  #OVERLAPing all corrected after             1  random generation
910 #OVERLAP evdw after   4.84975E+02
911 Waiting for     0.0311 sec
912 #OVERLAP evdw > 1d10   1.00000E+20
913  #OVERLAPing residues             2
914    4  29
915  #OVERLAPing all corrected after             1  random generation
916 #OVERLAP evdw after   2.11889E+04
917 Waiting for     0.0351 sec
918 Waiting for     0.0391 sec
919 Waiting for     0.0350 sec
920 Waiting for     0.0007 sec
921 Waiting for     0.0397 sec
922 Waiting for     0.0387 sec
923 #OVERLAP evdw > 1d10   1.00000E+20
924  #OVERLAPing residues             2
925   25  29
926  #OVERLAPing all corrected after             1  random generation
927 #OVERLAP evdw after   3.97517E+02
928 Waiting for     0.0406 sec
929 #OVERLAP evdw > 1d10   1.00000E+20
930  #OVERLAPing residues             2
931    4  25
932  #OVERLAPing all corrected after             2  random generation
933 #OVERLAP evdw after   3.71663E+08
934 Waiting for     0.0006 sec
935 Waiting for     0.5954 sec
936 #OVERLAP evdw > 1d10   1.00000E+20
937  #OVERLAPing residues             2
938   11  25
939  #OVERLAPing all corrected after             1  random generation
940 #OVERLAP evdw after  -2.71753E+01
941 Waiting for     0.0130 sec
942 Waiting for     0.0348 sec
943 Waiting for     0.0344 sec
944 Waiting for     0.0350 sec
945 Waiting for     0.0008 sec
946 Waiting for     0.0394 sec
947 #OVERLAP evdw > 1d10   1.00000E+20
948  #OVERLAPing residues             2
949    5  29
950  #OVERLAPing all corrected after             1  random generation
951 #OVERLAP evdw after   6.80341E+04
952 Waiting for     0.0168 sec
953 Waiting for     0.0007 sec
954 #OVERLAP evdw > 1d10   1.00000E+20
955  #OVERLAPing residues             2
956    4  29
957  #OVERLAPing all corrected after             1  random generation
958 #OVERLAP evdw after   6.26642E+05
959 Waiting for     0.0387 sec
960 #OVERLAP evdw > 1d10   1.00000E+20
961  #OVERLAPing residues             2
962    5  27
963  #OVERLAPing all corrected after             1  random generation
964 #OVERLAP evdw after   1.51115E+16
965 Waiting for     0.0392 sec
966 Waiting for     0.0012 sec
967 Waiting for     0.0547 sec
968 #OVERLAP evdw > 1d10   1.00000E+20
969  #OVERLAPing residues             2
970    9  27
971  #OVERLAPing all corrected after             1  random generation
972 #OVERLAP evdw after   4.39536E+02
973 Waiting for     0.0325 sec
974 Waiting for     0.0007 sec
975 Waiting for     0.0673 sec
976 #OVERLAP evdw > 1d10   1.00000E+20
977  #OVERLAPing residues             2
978    8  20
979  #OVERLAPing all corrected after             1  random generation
980 #OVERLAP evdw after   1.72492E+11
981 Waiting for     0.0406 sec
982 Waiting for     0.0175 sec
983 #OVERLAP evdw > 1d10   1.00000E+20
984  #OVERLAPing residues             2
985   10  25
986  #OVERLAPing all corrected after             1  random generation
987 #OVERLAP evdw after   1.38091E+13
988 Waiting for     0.0358 sec
989 Waiting for     0.0362 sec
990 Waiting for     0.0437 sec
991 Waiting for     0.0007 sec
992 #OVERLAP evdw > 1d10   1.00000E+20
993  #OVERLAPing residues             2
994    4   7
995  #OVERLAPing all corrected after             1  random generation
996 #OVERLAP evdw after   3.25822E+08
997 Waiting for     0.0332 sec
998 Waiting for     0.0357 sec
999 Waiting for     0.0399 sec
1000 Waiting for     0.0386 sec
1001 Waiting for     0.0484 sec
1002 Waiting for     0.0007 sec
1003 Waiting for     0.0378 sec
1004 Waiting for     0.0007 sec
1005 Waiting for     0.0320 sec
1006 Waiting for     0.2667 sec
1007 Waiting for     0.0007 sec
1008 #OVERLAP evdw > 1d10   1.00000E+20
1009  #OVERLAPing residues             2
1010   10  17
1011  #OVERLAPing all corrected after             1  random generation
1012 #OVERLAP evdw after   5.83764E+06
1013 Waiting for     0.0613 sec
1014 Waiting for     0.0352 sec
1015 Waiting for     0.0347 sec
1016 Waiting for     0.0399 sec
1017 #OVERLAP evdw > 1d10   1.00000E+20
1018  #OVERLAPing residues             4
1019    3  11   4  13
1020  #OVERLAPing all corrected after             1  random generation
1021 #OVERLAP evdw after   1.22734E+10
1022 Waiting for     0.0338 sec
1023 Waiting for     0.0392 sec
1024 Waiting for     0.0309 sec
1025 Waiting for     0.0039 sec
1026 #OVERLAP evdw > 1d10   1.00000E+20
1027  #OVERLAPing residues             2
1028    9  25
1029  #OVERLAPing all corrected after             1  random generation
1030 #OVERLAP evdw after   3.70021E+12
1031 Waiting for     0.0380 sec
1032 Waiting for     0.0326 sec
1033 Waiting for     0.0400 sec
1034 #OVERLAP evdw > 1d10   1.00000E+20
1035  #OVERLAPing residues             2
1036    4  27
1037  #OVERLAPing all corrected after             1  random generation
1038 #OVERLAP evdw after   9.32457E+25
1039 Waiting for     0.0007 sec
1040 Waiting for     0.0315 sec
1041 Waiting for     0.0565 sec
1042 #OVERLAP evdw > 1d10   1.00000E+20
1043  #OVERLAPing residues             2
1044    9  22
1045  #OVERLAPing all corrected after             1  random generation
1046 #OVERLAP evdw after   1.73935E+06
1047 Waiting for     0.0335 sec
1048 Waiting for     0.0390 sec
1049 Waiting for     0.2664 sec
1050 Waiting for     0.0006 sec
1051 Waiting for     0.0382 sec
1052 Waiting for     0.0309 sec
1053 Waiting for     0.0349 sec
1054 #OVERLAP evdw > 1d10   1.00000E+20
1055  #OVERLAPing residues             2
1056    5  27
1057  #OVERLAPing all corrected after             6  random generation
1058 #OVERLAP evdw after   4.39907E+13
1059 Waiting for     0.0325 sec
1060 Waiting for     0.0372 sec
1061 Waiting for     0.0387 sec
1062 #OVERLAP evdw > 1d10   1.00000E+20
1063  #OVERLAPing residues             2
1064    7  25
1065  #OVERLAPing all corrected after             6  random generation
1066 #OVERLAP evdw after   4.23561E+05
1067 Waiting for     0.0049 sec
1068 Waiting for     0.0007 sec
1069 Waiting for     0.0007 sec
1070 Waiting for     0.0390 sec
1071 Waiting for     0.0341 sec
1072 Waiting for     0.0362 sec
1073 Waiting for     0.0344 sec
1074 Waiting for     0.3099 sec
1075 Waiting for     0.0009 sec
1076 Waiting for     0.0006 sec
1077 Waiting for     0.0007 sec
1078 #OVERLAP evdw > 1d10   1.00000E+20
1079  #OVERLAPing residues             2
1080    6  14
1081  #OVERLAPing all corrected after             2  random generation
1082 #OVERLAP evdw after   5.85031E+17
1083 Waiting for     0.0323 sec
1084 #OVERLAP evdw > 1d10   1.00000E+20
1085  #OVERLAPing residues             2
1086   17  27
1087  #OVERLAPing all corrected after             1  random generation
1088 #OVERLAP evdw after   2.71299E+10
1089 Waiting for     0.0324 sec
1090 Waiting for     0.0384 sec
1091 Waiting for     0.0390 sec
1092 #OVERLAP evdw > 1d10   1.00000E+20
1093  #OVERLAPing residues             2
1094    4  27
1095  #OVERLAPing all corrected after             1  random generation
1096 #OVERLAP evdw after   1.02655E+02
1097 Waiting for     0.0390 sec
1098 #OVERLAP evdw > 1d10   1.00000E+20
1099  #OVERLAPing residues             5
1100    6  27   7  28  29
1101  #OVERLAPing NOT all corrected             4
1102    6  27   7  28
1103 #OVERLAP evdw after   1.00000E+20
1104 Waiting for     0.0344 sec
1105 Waiting for     0.0682 sec
1106 Waiting for     0.0006 sec
1107 Waiting for     0.0392 sec
1108 #OVERLAP evdw > 1d10   1.00000E+20
1109  #OVERLAPing residues             2
1110    6  29
1111  #OVERLAPing all corrected after             5  random generation
1112 #OVERLAP evdw after   1.65056E+20
1113 Waiting for     0.0389 sec
1114 Waiting for     0.0337 sec
1115 Waiting for     0.0191 sec
1116 Waiting for     0.0684 sec
1117 Waiting for     0.0007 sec
1118 Waiting for     0.0007 sec
1119 #OVERLAP evdw > 1d10   1.00000E+20
1120  #OVERLAPing residues             2
1121    7  13
1122  #OVERLAPing all corrected after             1  random generation
1123 #OVERLAP evdw after   6.96660E+20
1124 Waiting for     0.0367 sec
1125 Waiting for     0.0394 sec
1126 Waiting for     0.0029 sec
1127 Waiting for     0.0007 sec
1128 #OVERLAP evdw > 1d10   1.00000E+20
1129  #OVERLAPing residues             2
1130    7  21
1131  #OVERLAPing all corrected after             3  random generation
1132 #OVERLAP evdw after   8.14858E+10
1133 Waiting for     0.0380 sec
1134 Waiting for     0.0226 sec
1135 Waiting for     0.0345 sec
1136 Waiting for     0.0327 sec
1137 Waiting for     0.0006 sec
1138 Waiting for     0.0377 sec
1139 #OVERLAP evdw > 1d10   1.00000E+20
1140  #OVERLAPing residues             6
1141    5  22   7  25  13  27
1142  #OVERLAPing all corrected after             2  random generation
1143 #OVERLAP evdw after   4.76278E+10
1144 Waiting for     0.0352 sec
1145 #OVERLAP evdw > 1d10   1.00000E+20
1146  #OVERLAPing residues             2
1147   13  25
1148  #OVERLAPing all corrected after             7  random generation
1149 #OVERLAP evdw after   1.80156E+07
1150 Waiting for     0.0385 sec
1151 #OVERLAP evdw > 1d10   1.00000E+20
1152  #OVERLAPing residues             4
1153    5  25   7  26
1154  #OVERLAPing all corrected after             6  random generation
1155 #OVERLAP evdw after   2.54602E+12
1156 Waiting for     0.0396 sec
1157 Waiting for     0.0007 sec
1158 Waiting for     0.0439 sec
1159 Waiting for     0.0378 sec
1160 Waiting for     0.0315 sec
1161 #OVERLAP evdw > 1d10   1.00000E+20
1162  #OVERLAPing residues             2
1163   19  24
1164  #OVERLAPing all corrected after             1  random generation
1165 #OVERLAP evdw after   6.78892E+04
1166 Waiting for     0.0313 sec
1167 Waiting for     0.0007 sec
1168 Waiting for     0.0579 sec
1169 Waiting for     0.0315 sec
1170 Waiting for     0.0346 sec
1171 #OVERLAP evdw > 1d10   1.00000E+20
1172  #OVERLAPing residues             2
1173    6  27
1174  #OVERLAPing all corrected after             1  random generation
1175 #OVERLAP evdw after   3.04104E+07
1176 Waiting for     0.0351 sec
1177 Waiting for     0.0375 sec
1178 Waiting for     0.0029 sec
1179 Waiting for     0.0304 sec
1180 Waiting for     0.0324 sec
1181 #OVERLAP evdw > 1d10   1.00000E+20
1182  #OVERLAPing residues             4
1183    5  22   9  11
1184  #OVERLAPing all corrected after             2  random generation
1185 #OVERLAP evdw after   5.16469E+10
1186 Waiting for     0.0348 sec
1187 Waiting for     0.0460 sec
1188 Waiting for     0.0387 sec
1189 Waiting for     0.0341 sec
1190 Waiting for     0.0397 sec
1191 Waiting for     0.0007 sec
1192 Waiting for     0.4916 sec
1193 Waiting for     0.0006 sec
1194 Waiting for     0.0320 sec
1195 Waiting for     0.0352 sec
1196 Waiting for     0.0426 sec
1197 Waiting for     0.0373 sec
1198 Waiting for     0.0375 sec
1199 Waiting for     0.0370 sec
1200 Waiting for     0.0067 sec
1201 Waiting for     0.0319 sec
1202 Waiting for     0.0007 sec
1203 Waiting for     0.0013 sec
1204 #OVERLAP evdw > 1d10   1.00000E+20
1205  #OVERLAPing residues             2
1206    9  27
1207  #OVERLAPing all corrected after             2  random generation
1208 #OVERLAP evdw after   1.83358E+02
1209 Waiting for     0.0388 sec
1210 Waiting for     0.0344 sec
1211 Waiting for     0.0327 sec
1212 Waiting for     0.0391 sec
1213 Waiting for     0.0007 sec
1214 Waiting for     0.0395 sec
1215 #OVERLAP evdw > 1d10   1.00000E+20
1216  #OVERLAPing residues             4
1217    4  12  17  21
1218  #OVERLAPing all corrected after             3  random generation
1219 #OVERLAP evdw after   1.07003E+07
1220 Waiting for     0.0351 sec
1221 #OVERLAP evdw > 1d10   3.08520E+29
1222  #OVERLAPing residues             0
1223
1224  #OVERLAPing all corrected after             1  random generation
1225 #OVERLAP evdw after   3.08520E+29
1226 Waiting for     0.0006 sec
1227 #OVERLAP evdw > 1d10   1.00000E+20
1228  #OVERLAPing residues             2
1229   17  23
1230  #OVERLAPing all corrected after             1  random generation
1231 #OVERLAP evdw after   1.43638E+07
1232 Waiting for     0.0007 sec
1233 #OVERLAP evdw > 1d10   1.00000E+20
1234  #OVERLAPing residues             4
1235    6  25   7  26
1236  #OVERLAPing NOT all corrected             2
1237    6  25
1238 #OVERLAP evdw after   1.00000E+20
1239 Waiting for     0.0346 sec
1240 Waiting for     0.0389 sec
1241 Waiting for     0.0382 sec
1242 Waiting for     0.0370 sec
1243 #OVERLAP evdw > 1d10   1.00000E+20
1244  #OVERLAPing residues             4
1245    5  29   7  28
1246  #OVERLAPing all corrected after             9  random generation
1247 #OVERLAP evdw after   1.79282E+13
1248 Waiting for     0.0007 sec
1249 Waiting for     0.0605 sec
1250 Waiting for     0.0388 sec
1251 Waiting for     0.0379 sec
1252 Waiting for     0.0389 sec
1253 #OVERLAP evdw > 1d10   1.00000E+20
1254  #OVERLAPing residues             2
1255   22  29
1256  #OVERLAPing all corrected after             1  random generation
1257 #OVERLAP evdw after   2.98059E+04
1258 Waiting for     0.0007 sec
1259 Waiting for     0.0336 sec
1260 Waiting for     0.0010 sec
1261 Waiting for     0.0006 sec
1262 Waiting for     0.0327 sec
1263 Waiting for     0.0007 sec
1264 Waiting for     0.0007 sec
1265 Waiting for     0.0007 sec
1266 Waiting for     0.0336 sec
1267 Waiting for     0.0400 sec
1268 #OVERLAP evdw > 1d10   1.00000E+20
1269  #OVERLAPing residues             2
1270    8  20
1271  #OVERLAPing all corrected after             1  random generation
1272 #OVERLAP evdw after   1.36578E+11
1273 Waiting for     0.0309 sec
1274 #OVERLAP evdw > 1d10   1.00000E+20
1275  #OVERLAPing residues             2
1276   11  29
1277  #OVERLAPing all corrected after             3  random generation
1278 #OVERLAP evdw after   6.98583E+09
1279 Waiting for     0.0007 sec
1280 Waiting for     0.0349 sec
1281 Waiting for     0.0370 sec
1282 Waiting for     0.0390 sec
1283 Waiting for     0.0007 sec
1284 Waiting for     0.0407 sec
1285 Waiting for     0.0342 sec
1286 #OVERLAP evdw > 1d10   1.00000E+20
1287  #OVERLAPing residues             2
1288    4  12
1289  #OVERLAPing all corrected after             1  random generation
1290 #OVERLAP evdw after   7.63294E+03
1291 Waiting for     0.0388 sec
1292 Waiting for     0.0010 sec
1293 Waiting for     0.6103 sec
1294 Waiting for     0.0006 sec
1295 Waiting for     0.0342 sec
1296 Waiting for     0.0366 sec
1297 Waiting for     0.0374 sec
1298 #OVERLAP evdw > 1d10   1.00000E+20
1299  #OVERLAPing residues             2
1300    7  12
1301  #OVERLAPing all corrected after             1  random generation
1302 #OVERLAP evdw after   3.52525E+13
1303 Waiting for     0.0348 sec
1304 Waiting for     0.0382 sec
1305 #OVERLAP evdw > 1d10   1.00000E+20
1306  #OVERLAPing residues             2
1307   13  17
1308  #OVERLAPing all corrected after             1  random generation
1309 #OVERLAP evdw after   1.30289E+03
1310 Waiting for     0.0115 sec
1311 Waiting for     0.0006 sec
1312 Waiting for     0.0383 sec
1313 #OVERLAP evdw > 1d10   1.00000E+20
1314  #OVERLAPing residues             2
1315    9  23
1316  #OVERLAPing all corrected after             1  random generation
1317 #OVERLAP evdw after   9.15596E+19
1318 Waiting for     0.0007 sec
1319 Waiting for     0.0369 sec
1320 #OVERLAP evdw > 1d10   1.00000E+20
1321  #OVERLAPing residues             2
1322    3  20
1323  #OVERLAPing all corrected after             1  random generation
1324 #OVERLAP evdw after   6.09480E+08
1325 Waiting for     0.0127 sec
1326 Waiting for     0.0370 sec
1327 #OVERLAP evdw > 1d10   1.00000E+20
1328  #OVERLAPing residues             3
1329    4  18  22
1330  #OVERLAPing all corrected after             1  random generation
1331 #OVERLAP evdw after   6.38751E+06
1332 Waiting for     0.0376 sec
1333 Waiting for     0.0349 sec
1334 Waiting for     0.0007 sec
1335 Waiting for     0.0379 sec
1336 Waiting for     0.0549 sec
1337 Waiting for     0.0006 sec
1338 Waiting for     0.0400 sec
1339 Waiting for     0.9236 sec
1340 #OVERLAP evdw > 1d10   1.00000E+20
1341  #OVERLAPing residues             2
1342   11  27
1343  #OVERLAPing all corrected after             1  random generation
1344 #OVERLAP evdw after   8.38641E+15
1345 Waiting for     0.0006 sec
1346 Waiting for     0.0007 sec
1347 Waiting for     0.0318 sec
1348 Waiting for     0.0330 sec
1349 Waiting for     0.0007 sec
1350 Waiting for     0.0327 sec
1351 Waiting for     0.0007 sec
1352 Waiting for     0.0329 sec
1353 Waiting for     0.0007 sec
1354 Waiting for     0.0317 sec
1355 #OVERLAP evdw > 1d10   6.03703E+20
1356  #OVERLAPing residues             0
1357
1358  #OVERLAPing all corrected after             1  random generation
1359 #OVERLAP evdw after   6.03703E+20
1360 Waiting for     0.0057 sec
1361 #OVERLAP evdw > 1d10   1.00000E+20
1362  #OVERLAPing residues             2
1363    4  27
1364  #OVERLAPing all corrected after             4  random generation
1365 #OVERLAP evdw after   1.11335E+13
1366 Waiting for     0.0006 sec
1367 #OVERLAP evdw > 1d10   7.38774E+20
1368  #OVERLAPing residues             0
1369
1370  #OVERLAPing all corrected after             1  random generation
1371 #OVERLAP evdw after   7.38774E+20
1372 Waiting for     0.0350 sec
1373 Waiting for     0.0007 sec
1374 Waiting for     0.0007 sec
1375 Waiting for     0.0009 sec
1376 Waiting for     0.1163 sec
1377 #OVERLAP evdw > 1d10   1.00000E+20
1378  #OVERLAPing residues             4
1379    5  20   8  24
1380  #OVERLAPing all corrected after             3  random generation
1381 #OVERLAP evdw after   9.16014E+06
1382 Waiting for     0.0007 sec
1383 #OVERLAP evdw > 1d10   1.00000E+20
1384  #OVERLAPing residues             2
1385    4  25
1386  #OVERLAPing all corrected after             1  random generation
1387 #OVERLAP evdw after   7.45884E+04
1388 Waiting for     0.0008 sec
1389 #OVERLAP evdw > 1d10   1.00000E+20
1390  #OVERLAPing residues             2
1391   13  27
1392  #OVERLAPing all corrected after             1  random generation
1393 #OVERLAP evdw after   9.45900E+19
1394 Waiting for     0.0007 sec
1395 Waiting for     0.0605 sec
1396 Waiting for     0.0007 sec
1397 #OVERLAP evdw > 1d10   1.00000E+20
1398  #OVERLAPing residues             2
1399    4  22
1400  #OVERLAPing all corrected after             1  random generation
1401 #OVERLAP evdw after   1.76310E+05
1402 Waiting for     0.0316 sec
1403 Waiting for     0.0592 sec
1404 Waiting for     0.0007 sec
1405 Waiting for     0.0356 sec
1406 #OVERLAP evdw > 1d10   1.00000E+20
1407  #OVERLAPing residues             2
1408    2  27
1409  #OVERLAPing all corrected after             2  random generation
1410 #OVERLAP evdw after   1.64074E+31
1411 Waiting for     0.0404 sec
1412 Waiting for     0.0344 sec
1413 #OVERLAP evdw > 1d10   1.00000E+20
1414  #OVERLAPing residues             2
1415    2  20
1416  #OVERLAPing all corrected after             1  random generation
1417 #OVERLAP evdw after   1.30401E+03
1418 Waiting for     0.0006 sec
1419 Waiting for     0.0007 sec
1420 Waiting for     0.0007 sec
1421 Waiting for     0.0362 sec
1422 Waiting for     0.0364 sec
1423 Waiting for     0.0374 sec
1424 Waiting for     0.0007 sec
1425 #OVERLAP evdw > 1d10   1.00000E+20
1426  #OVERLAPing residues             2
1427   23  26
1428  #OVERLAPing all corrected after             1  random generation
1429 #OVERLAP evdw after   9.95275E+08
1430 Waiting for     0.0368 sec
1431 Waiting for     0.0006 sec
1432 #OVERLAP evdw > 1d10   1.00000E+20
1433  #OVERLAPing residues             3
1434    9  18  24
1435  #OVERLAPing all corrected after             3  random generation
1436 #OVERLAP evdw after   8.36246E+12
1437 Waiting for     0.0007 sec
1438 #OVERLAP evdw > 1d10   1.00000E+20
1439  #OVERLAPing residues             2
1440   11  22
1441  #OVERLAPing all corrected after             1  random generation
1442 #OVERLAP evdw after   8.59055E+06
1443 Waiting for     0.0363 sec
1444 #OVERLAP evdw > 1d10   1.00000E+20
1445  #OVERLAPing residues             2
1446    5  19
1447  #OVERLAPing all corrected after             1  random generation
1448 #OVERLAP evdw after   4.67065E+18
1449 Waiting for     0.0007 sec
1450 Waiting for     0.0447 sec
1451 Waiting for     0.0007 sec
1452 #OVERLAP evdw > 1d10   1.00000E+20
1453  #OVERLAPing residues             4
1454    3  27   7  22
1455  #OVERLAPing all corrected after             6  random generation
1456 #OVERLAP evdw after   1.04400E+24
1457 Waiting for     0.0588 sec
1458 Waiting for     0.0326 sec
1459 #OVERLAP evdw > 1d10   1.00000E+20
1460  #OVERLAPing residues             2
1461    2  27
1462  #OVERLAPing all corrected after             1  random generation
1463 #OVERLAP evdw after   7.43446E+14
1464 Waiting for     0.0008 sec
1465 Waiting for     0.0328 sec
1466 Waiting for     0.0345 sec
1467 #OVERLAP evdw > 1d10   1.00000E+20
1468  #OVERLAPing residues             2
1469    6  27
1470  #OVERLAPing all corrected after             5  random generation
1471 #OVERLAP evdw after   6.80921E+04
1472 Waiting for     0.0405 sec
1473 Waiting for     0.5624 sec
1474 #OVERLAP evdw > 1d10   1.00000E+20
1475  #OVERLAPing residues             4
1476   14  24  17  27
1477  #OVERLAPing all corrected after             2  random generation
1478 #OVERLAP evdw after   2.80458E+09
1479 Waiting for     0.0006 sec
1480 Waiting for     0.0355 sec
1481 Waiting for     0.0360 sec
1482 Waiting for     0.0355 sec
1483 #OVERLAP evdw > 1d10   1.00000E+20
1484  #OVERLAPing residues             4
1485    6  17   9  27
1486  #OVERLAPing all corrected after             8  random generation
1487 #OVERLAP evdw after   1.66838E+11
1488 Waiting for     0.0007 sec
1489 Waiting for     0.0307 sec
1490 Waiting for     0.0345 sec
1491 #OVERLAP evdw > 1d10   1.00000E+20
1492  #OVERLAPing residues             2
1493    2  29
1494  #OVERLAPing all corrected after             1  random generation
1495 #OVERLAP evdw after   1.32796E+04
1496 Waiting for     0.0007 sec
1497 #OVERLAP evdw > 1d10   1.00000E+20
1498  #OVERLAPing residues             2
1499   17  25
1500  #OVERLAPing all corrected after             1  random generation
1501 #OVERLAP evdw after   8.94776E+04
1502 Waiting for     0.0333 sec
1503 #OVERLAP evdw > 1d10   1.00000E+20
1504  #OVERLAPing residues             4
1505    5  22   9  11
1506  #OVERLAPing all corrected after             3  random generation
1507 #OVERLAP evdw after   6.00861E+09
1508 Waiting for     0.0007 sec
1509 Waiting for     0.0403 sec
1510 Waiting for     0.0491 sec
1511 Waiting for     0.0007 sec
1512 Waiting for     0.0007 sec
1513 Waiting for     0.0433 sec
1514 Waiting for     0.0007 sec
1515 #OVERLAP evdw > 1d10   1.00000E+20
1516  #OVERLAPing residues             4
1517    8  27  14  20
1518  #OVERLAPing all corrected after             1  random generation
1519 #OVERLAP evdw after   2.07441E+31
1520 Waiting for     0.0307 sec
1521 #OVERLAP evdw > 1d10   1.00000E+20
1522  #OVERLAPing residues             4
1523   16  29  17  25
1524  #OVERLAPing all corrected after             2  random generation
1525 #OVERLAP evdw after   3.82575E+08
1526 Waiting for     0.0090 sec
1527 Waiting for     0.0199 sec
1528 Waiting for     0.0406 sec
1529 Waiting for     0.0007 sec
1530 Waiting for     0.0345 sec
1531 Waiting for     0.0215 sec
1532 #OVERLAP evdw > 1d10   1.00000E+20
1533  #OVERLAPing residues             2
1534    9  25
1535  #OVERLAPing all corrected after             1  random generation
1536 #OVERLAP evdw after   4.69668E+07
1537 Waiting for     0.0482 sec
1538 #OVERLAP evdw > 1d10   1.00000E+20
1539  #OVERLAPing residues             2
1540   14  17
1541  #OVERLAPing all corrected after             2  random generation
1542 #OVERLAP evdw after   2.68131E+08
1543 Waiting for     0.0504 sec
1544 #OVERLAP evdw > 1d10   1.00000E+20
1545  #OVERLAPing residues             4
1546    2  27  11  29
1547  #OVERLAPing all corrected after             3  random generation
1548 #OVERLAP evdw after   1.89057E+20
1549 Waiting for     0.0588 sec
1550 Waiting for     0.0315 sec
1551 #OVERLAP evdw > 1d10   1.00000E+20
1552  #OVERLAPing residues             2
1553    9  27
1554  #OVERLAPing all corrected after             1  random generation
1555 #OVERLAP evdw after   6.80463E+24
1556 Waiting for     0.0306 sec
1557 Waiting for     0.0378 sec
1558 Waiting for     0.0007 sec
1559 #OVERLAP evdw > 1d10   1.00000E+20
1560  #OVERLAPing residues             2
1561    5  19
1562  #OVERLAPing all corrected after             1  random generation
1563 #OVERLAP evdw after   4.65473E+18
1564 Waiting for     0.0385 sec
1565 Waiting for     0.0350 sec
1566 Waiting for     0.0373 sec
1567 Waiting for     0.0360 sec
1568 Waiting for     0.0381 sec
1569 Waiting for     0.0834 sec
1570 #OVERLAP evdw > 1d10   1.00000E+20
1571  #OVERLAPing residues             2
1572   16  27
1573  #OVERLAPing all corrected after             1  random generation
1574 #OVERLAP evdw after   3.92424E+08
1575 Waiting for     0.0321 sec
1576 Waiting for     0.0007 sec
1577 Waiting for     0.0398 sec
1578 Waiting for     0.0458 sec
1579 Waiting for     0.0347 sec
1580 #OVERLAP evdw > 1d10   1.00000E+20
1581  #OVERLAPing residues             7
1582    7  20  24   8  22   9  23
1583  #OVERLAPing all corrected after            14  random generation
1584 #OVERLAP evdw after   1.76033E+16
1585 Waiting for     0.0007 sec
1586 Waiting for     0.0337 sec
1587 Waiting for     0.0335 sec
1588 Waiting for     0.0590 sec
1589 #OVERLAP evdw > 1d10   1.00000E+20
1590  #OVERLAPing residues             4
1591    2  27  11  29
1592  #OVERLAPing all corrected after             1  random generation
1593 #OVERLAP evdw after   6.05956E+19
1594 Waiting for     0.0007 sec
1595 Waiting for     0.0399 sec
1596 Waiting for     0.0396 sec
1597 Waiting for     0.0362 sec
1598 Waiting for     0.0349 sec
1599 Waiting for     0.5333 sec
1600 Waiting for     0.0006 sec
1601 Waiting for     0.0007 sec
1602 Waiting for     0.0373 sec
1603 #OVERLAP evdw > 1d10   1.00000E+20
1604  #OVERLAPing residues             2
1605    7  12
1606  #OVERLAPing all corrected after            25  random generation
1607 #OVERLAP evdw after   1.76697E+20
1608 Waiting for     0.0007 sec
1609 Waiting for     0.0350 sec
1610 Waiting for     0.0308 sec
1611 Waiting for     0.0401 sec
1612 Waiting for     0.0007 sec
1613 Waiting for     0.0348 sec
1614 Waiting for     0.0007 sec
1615 #OVERLAP evdw > 1d10   1.00000E+20
1616  #OVERLAPing residues             5
1617   10  29  11  12  28
1618  #OVERLAPing NOT all corrected             2
1619   12  28
1620 #OVERLAP evdw after   1.00000E+20
1621 Waiting for     0.0010 sec
1622 #OVERLAP evdw > 1d10   1.00000E+20
1623  #OVERLAPing residues             2
1624   11  22
1625  #OVERLAPing all corrected after             1  random generation
1626 #OVERLAP evdw after  -5.49674E-01
1627 Waiting for     0.0006 sec
1628 Waiting for     0.0398 sec
1629 Waiting for     0.0315 sec
1630 Waiting for     0.0326 sec
1631 Waiting for     0.0521 sec
1632 Waiting for     0.0336 sec
1633 Waiting for     0.0337 sec
1634 Waiting for     0.0386 sec
1635 Waiting for     0.9097 sec
1636 Waiting for     0.0006 sec
1637 Waiting for     0.0378 sec
1638 Waiting for     0.0006 sec
1639 Waiting for     0.0406 sec
1640 Waiting for     0.0385 sec
1641 Waiting for     0.0257 sec
1642 Waiting for     0.0389 sec
1643 #OVERLAP evdw > 1d10   1.00000E+20
1644  #OVERLAPing residues             3
1645    7  25  17
1646  #OVERLAPing all corrected after             5  random generation
1647 #OVERLAP evdw after   4.03462E+04
1648 Waiting for     0.0083 sec
1649 Waiting for     0.0007 sec
1650 #OVERLAP evdw > 1d10   1.00000E+20
1651  #OVERLAPing residues             4
1652    7  26   8  27
1653  #OVERLAPing all corrected after            17  random generation
1654 #OVERLAP evdw after   6.96441E+19
1655 Waiting for     0.0312 sec
1656 Waiting for     0.0007 sec
1657 Waiting for     0.0007 sec
1658 Waiting for     0.0398 sec
1659 Waiting for     0.0327 sec
1660 Waiting for     0.0388 sec
1661 Waiting for     0.0398 sec
1662 Waiting for     0.0084 sec
1663 Waiting for     0.0361 sec
1664 Waiting for     0.0007 sec
1665 Waiting for     0.0347 sec
1666 Waiting for     0.0007 sec
1667 Waiting for     0.0402 sec
1668 Waiting for     0.0380 sec
1669 Waiting for     0.0382 sec
1670 Waiting for     0.0006 sec
1671 Waiting for     0.0007 sec
1672 Waiting for     0.0369 sec
1673 Waiting for     0.0105 sec
1674 Waiting for     0.0369 sec
1675 Waiting for     0.0385 sec
1676 Waiting for     0.0325 sec
1677 Waiting for     1.0105 sec
1678 Waiting for     0.0009 sec
1679 Waiting for     0.0007 sec
1680 Waiting for     0.0362 sec
1681 Waiting for     0.0007 sec
1682 #OVERLAP evdw > 1d10   1.00000E+20
1683  #OVERLAPing residues             2
1684    4  25
1685  #OVERLAPing all corrected after             1  random generation
1686 #OVERLAP evdw after   2.07657E+13
1687 Waiting for     0.0363 sec
1688 #OVERLAP evdw > 1d10   1.00000E+20
1689  #OVERLAPing residues             2
1690   11  24
1691  #OVERLAPing all corrected after             1  random generation
1692 #OVERLAP evdw after   2.20844E+34
1693 Waiting for     0.0322 sec
1694 Waiting for     0.0007 sec
1695 #OVERLAP evdw > 1d10   1.00000E+20
1696  #OVERLAPing residues             2
1697   18  25
1698  #OVERLAPing all corrected after             2  random generation
1699 #OVERLAP evdw after   1.08552E+12
1700 Waiting for     0.0399 sec
1701 Waiting for     0.0311 sec
1702 #OVERLAP evdw > 1d10   1.00000E+20
1703  #OVERLAPing residues             2
1704    4  24
1705  #OVERLAPing all corrected after             1  random generation
1706 #OVERLAP evdw after   6.14115E+08
1707 Waiting for     0.0006 sec
1708 Waiting for     0.0348 sec
1709 Waiting for     0.0007 sec
1710 #OVERLAP evdw > 1d10   1.00000E+20
1711  #OVERLAPing residues             2
1712    6  25
1713  #OVERLAPing all corrected after             1  random generation
1714 #OVERLAP evdw after   2.12910E+09
1715 Waiting for     0.0384 sec
1716 Waiting for     0.0354 sec
1717 Waiting for     0.0379 sec
1718 Waiting for     0.0329 sec
1719 Waiting for     0.0314 sec
1720 #OVERLAP evdw > 1d10   1.00000E+20
1721  #OVERLAPing residues             2
1722   24  27
1723  #OVERLAPing all corrected after             1  random generation
1724 #OVERLAP evdw after   2.25981E+04
1725 Waiting for     0.4076 sec
1726 Waiting for     0.0006 sec
1727 #OVERLAP evdw > 1d10   1.00000E+20
1728  #OVERLAPing residues             2
1729    8  21
1730  #OVERLAPing all corrected after             1  random generation
1731 #OVERLAP evdw after   1.78412E+10
1732 Waiting for     0.0510 sec
1733 Waiting for     0.0358 sec
1734 Waiting for     0.0007 sec
1735 Waiting for     0.0007 sec
1736 #OVERLAP evdw > 1d10   1.00000E+20
1737  #OVERLAPing residues             2
1738    6  27
1739  #OVERLAPing all corrected after             1  random generation
1740 #OVERLAP evdw after   1.32514E+03
1741 Waiting for     0.0386 sec
1742 #OVERLAP evdw > 1d10   1.00000E+20
1743  #OVERLAPing residues             2
1744    3  27
1745  #OVERLAPing all corrected after             1  random generation
1746 #OVERLAP evdw after   1.35358E+03
1747 Waiting for     0.0335 sec
1748 Waiting for     0.0009 sec
1749 #OVERLAP evdw > 1d10   1.00000E+20
1750  #OVERLAPing residues             2
1751    4  24
1752  #OVERLAPing all corrected after             6  random generation
1753 #OVERLAP evdw after   2.26104E+13
1754 Waiting for     0.0351 sec
1755 #OVERLAP evdw > 1d10   1.00000E+20
1756  #OVERLAPing residues             2
1757    5  25
1758  #OVERLAPing all corrected after           559  random generation
1759 #OVERLAP evdw after   3.57607E+13
1760 Waiting for     0.0006 sec
1761 Waiting for     0.0341 sec
1762 Waiting for     0.0309 sec
1763 Waiting for     0.0007 sec
1764 Waiting for     0.0399 sec
1765 Waiting for     0.0322 sec
1766 Waiting for     0.2851 sec
1767 Waiting for     0.0006 sec
1768 Waiting for     0.0371 sec
1769 Waiting for     0.0230 sec
1770 Waiting for     0.0212 sec
1771 #OVERLAP evdw > 1d10   1.00000E+20
1772  #OVERLAPing residues             2
1773    9  13
1774  #OVERLAPing all corrected after             1  random generation
1775 #OVERLAP evdw after   9.84179E+03
1776 Waiting for     0.0315 sec
1777 Waiting for     0.0314 sec
1778 #OVERLAP evdw > 1d10   1.00000E+20
1779  #OVERLAPing residues             7
1780    8  17   9  27  28  10  25
1781  #OVERLAPing NOT all corrected             2
1782   10  25
1783 #OVERLAP evdw after   1.00000E+20
1784 Waiting for     0.0378 sec
1785 #OVERLAP evdw > 1d10   1.00000E+20
1786  #OVERLAPing residues             2
1787    4  26
1788  #OVERLAPing all corrected after             1  random generation
1789 #OVERLAP evdw after   1.33955E+07
1790 Waiting for     0.0362 sec
1791 Waiting for     0.0006 sec
1792 Waiting for     0.0399 sec
1793 Waiting for     0.0376 sec
1794 Waiting for     0.0006 sec
1795 #OVERLAP evdw > 1d10   1.00000E+20
1796  #OVERLAPing residues             3
1797    4  17  27
1798  #OVERLAPing all corrected after             6  random generation
1799 #OVERLAP evdw after   6.67436E+09
1800 Waiting for     0.0373 sec
1801 Waiting for     0.0339 sec
1802 Waiting for     0.0390 sec
1803 Waiting for     0.0007 sec
1804 Waiting for     0.2439 sec
1805 Waiting for     0.0006 sec
1806 Waiting for     0.0007 sec
1807 Waiting for     0.0334 sec
1808 Waiting for     0.0392 sec
1809 #OVERLAP evdw > 1d10   1.00000E+20
1810  #OVERLAPing residues             2
1811    4  27
1812  #OVERLAPing all corrected after             2  random generation
1813 #OVERLAP evdw after   4.91398E+12
1814 Waiting for     0.0318 sec
1815 #OVERLAP evdw > 1d10   1.00000E+20
1816  #OVERLAPing residues             2
1817   13  26
1818  #OVERLAPing all corrected after             1  random generation
1819 #OVERLAP evdw after   3.11098E+06
1820 Waiting for     0.0404 sec
1821 Waiting for     0.0323 sec
1822 Waiting for     0.0395 sec
1823 Waiting for     0.0006 sec
1824 Waiting for     0.0382 sec
1825 #OVERLAP evdw > 1d10   1.00000E+20
1826  #OVERLAPing residues             4
1827    5  25   6  23
1828  #OVERLAPing all corrected after            27  random generation
1829 #OVERLAP evdw after   1.41741E+20
1830 Waiting for     0.0007 sec
1831 #OVERLAP evdw > 1d10   1.00000E+20
1832  #OVERLAPing residues             2
1833    2  27
1834  #OVERLAPing all corrected after             1  random generation
1835 #OVERLAP evdw after   3.66726E+09
1836 Waiting for     0.0267 sec
1837 #OVERLAP evdw > 1d10   1.00000E+20
1838  #OVERLAPing residues             2
1839    5  25
1840  #OVERLAPing all corrected after           748  random generation
1841 #OVERLAP evdw after   1.73266E+20
1842 Waiting for     0.0007 sec
1843 #OVERLAP evdw > 1d10   1.00000E+20
1844  #OVERLAPing residues             2
1845    3  17
1846  #OVERLAPing all corrected after             1  random generation
1847 #OVERLAP evdw after   6.95446E+16
1848 Waiting for     0.0351 sec
1849 #OVERLAP evdw > 1d10   1.00000E+20
1850  #OVERLAPing residues             2
1851    4  17
1852  #OVERLAPing all corrected after             1  random generation
1853 #OVERLAP evdw after   5.27068E+13
1854 Waiting for     0.0387 sec
1855 #OVERLAP evdw > 1d10   1.00000E+20
1856  #OVERLAPing residues             2
1857    5  27
1858  #OVERLAPing all corrected after             1  random generation
1859 #OVERLAP evdw after   7.46613E+06
1860 Waiting for     0.0236 sec
1861 Waiting for     0.0007 sec
1862 Waiting for     0.0371 sec
1863 Waiting for     0.0361 sec
1864 Waiting for     0.0007 sec
1865 Waiting for     0.0007 sec
1866 Waiting for     0.0577 sec
1867 Waiting for     0.0366 sec
1868 Waiting for     0.0359 sec
1869 Waiting for     0.0010 sec
1870 Waiting for     0.0006 sec
1871 Waiting for     0.0365 sec
1872 Waiting for     0.0390 sec
1873 Waiting for     0.0007 sec
1874 #OVERLAP evdw > 1d10   1.00000E+20
1875  #OVERLAPing residues             2
1876   12  27
1877  #OVERLAPing NOT all corrected             2
1878   12  27
1879 #OVERLAP evdw after   1.00000E+20
1880 Waiting for     0.0389 sec
1881 #OVERLAP evdw > 1d10   1.00000E+20
1882  #OVERLAPing residues             2
1883    8  21
1884  #OVERLAPing all corrected after             1  random generation
1885 #OVERLAP evdw after   8.84298E+06
1886 Waiting for     0.0344 sec
1887 Waiting for     0.0393 sec
1888 #OVERLAP evdw > 1d10   1.00000E+20
1889  #OVERLAPing residues             2
1890   11  14
1891  #OVERLAPing all corrected after             1  random generation
1892 #OVERLAP evdw after   6.31291E+01
1893 Waiting for     0.0010 sec
1894 #OVERLAP evdw > 1d10   1.00000E+20
1895  #OVERLAPing residues             4
1896    7  26   8  27
1897  #OVERLAPing all corrected after             8  random generation
1898 #OVERLAP evdw after   2.59028E+22
1899 Waiting for     0.0007 sec
1900 #OVERLAP evdw > 1d10   1.00000E+20
1901  #OVERLAPing residues             7
1902    4  17   5   6  27   7  28
1903  #OVERLAPing NOT all corrected             4
1904    6  27   7  28
1905 #OVERLAP evdw after   1.00000E+20
1906 Waiting for     0.0403 sec
1907 Waiting for     0.0132 sec
1908 Waiting for     0.0007 sec
1909 #OVERLAP evdw > 1d10   1.00000E+20
1910  #OVERLAPing residues             2
1911   14  17
1912  #OVERLAPing all corrected after             1  random generation
1913 #OVERLAP evdw after  -2.90352E+01
1914 Waiting for     0.0370 sec
1915 Waiting for     0.0358 sec
1916 Waiting for     0.4169 sec
1917 Waiting for     0.0006 sec
1918 Waiting for     0.0007 sec
1919 #OVERLAP evdw > 1d10   1.00000E+20
1920  #OVERLAPing residues             2
1921    9  25
1922  #OVERLAPing all corrected after             4  random generation
1923 #OVERLAP evdw after   6.90651E+05
1924 Waiting for     0.0007 sec
1925 Waiting for     0.0362 sec
1926 Waiting for     0.0007 sec
1927 #OVERLAP evdw > 1d10   1.00000E+20
1928  #OVERLAPing residues             2
1929    6  27
1930  #OVERLAPing all corrected after             1  random generation
1931 #OVERLAP evdw after   1.25778E+03
1932 Waiting for     0.0007 sec
1933 Waiting for     0.0007 sec
1934 Waiting for     0.0007 sec
1935 Waiting for     0.0312 sec
1936 Waiting for     0.0333 sec
1937 Waiting for     0.0006 sec
1938 Waiting for     0.0354 sec
1939 Waiting for     0.0368 sec
1940 Waiting for     0.0337 sec
1941 Waiting for     0.5107 sec
1942 Waiting for     0.0006 sec
1943 Waiting for     0.0382 sec
1944 Waiting for     0.0327 sec
1945 Waiting for     0.0007 sec
1946 Waiting for     0.0309 sec
1947 Waiting for     0.0315 sec
1948 Waiting for     0.0345 sec
1949 Waiting for     0.0338 sec
1950 Waiting for     0.0371 sec
1951 Waiting for     0.0668 sec
1952 #OVERLAP evdw > 1d10   1.00000E+20
1953  #OVERLAPing residues             2
1954    9  20
1955  #OVERLAPing all corrected after             1  random generation
1956 #OVERLAP evdw after   1.51838E+09
1957 Waiting for     0.0321 sec
1958 Waiting for     0.0007 sec
1959 Waiting for     0.0007 sec
1960 Waiting for     0.0397 sec
1961 Waiting for     0.7500 sec
1962 Waiting for     0.0007 sec
1963 Waiting for     0.0345 sec
1964 Waiting for     0.0390 sec
1965 Waiting for     0.0336 sec
1966 Waiting for     0.0373 sec
1967 #OVERLAP evdw > 1d10   1.00000E+20
1968  #OVERLAPing residues             5
1969    7  25   9  15  27
1970  #OVERLAPing all corrected after            10  random generation
1971 #OVERLAP evdw after   1.26891E+22
1972 Waiting for     0.0424 sec
1973 Waiting for     0.0332 sec
1974 Waiting for     0.0397 sec
1975 Waiting for     0.0350 sec
1976 Waiting for     0.0346 sec
1977 #OVERLAP evdw > 1d10   1.00000E+20
1978  #OVERLAPing residues             4
1979    7  25  13  27
1980  #OVERLAPing all corrected after             2  random generation
1981 #OVERLAP evdw after   3.04311E+09
1982 Waiting for     0.0331 sec
1983 #OVERLAP evdw > 1d10   1.00000E+20
1984  #OVERLAPing residues             4
1985   11  24  17  23
1986  #OVERLAPing all corrected after             1  random generation
1987 #OVERLAP evdw after   4.95387E+09
1988 Waiting for     0.0006 sec
1989 #OVERLAP evdw > 1d10   1.00000E+20
1990  #OVERLAPing residues             2
1991   13  24
1992  #OVERLAPing all corrected after             1  random generation
1993 #OVERLAP evdw after   2.46412E+11
1994 Waiting for     0.0356 sec
1995 Waiting for     0.0007 sec
1996 Waiting for     0.0324 sec
1997 Waiting for     0.0324 sec
1998 #OVERLAP evdw > 1d10   1.00000E+20
1999  #OVERLAPing residues             2
2000   11  22
2001  #OVERLAPing all corrected after             1  random generation
2002 #OVERLAP evdw after   1.02274E+05
2003 Waiting for     0.0007 sec
2004 Waiting for     0.0820 sec
2005 Waiting for     0.0006 sec
2006 Waiting for     0.0399 sec
2007 Waiting for     0.0323 sec
2008 Waiting for     0.0007 sec
2009 Waiting for     0.0007 sec
2010 Waiting for     0.0360 sec
2011 Waiting for     0.0393 sec
2012 #OVERLAP evdw > 1d10   1.00000E+20
2013  #OVERLAPing residues             6
2014    7  25  27   9  21  13
2015  #OVERLAPing all corrected after           108  random generation
2016 #OVERLAP evdw after   1.18017E+18
2017 Waiting for     0.0348 sec
2018 #OVERLAP evdw > 1d10   1.00000E+20
2019  #OVERLAPing residues             4
2020    7  25   9  27
2021  #OVERLAPing all corrected after             2  random generation
2022 #OVERLAP evdw after   3.24234E+20
2023 Waiting for     0.0318 sec
2024 Waiting for     0.0394 sec
2025 Waiting for     0.0007 sec
2026 Waiting for     0.0395 sec
2027 #OVERLAP evdw > 1d10   1.00000E+20
2028  #OVERLAPing residues             2
2029    7  27
2030  #OVERLAPing all corrected after             1  random generation
2031 #OVERLAP evdw after   1.30940E+09
2032 Waiting for     0.0007 sec
2033 Waiting for     0.0336 sec
2034 Waiting for     0.0334 sec
2035 Waiting for     0.0103 sec
2036 Waiting for     0.3938 sec
2037 Waiting for     0.0006 sec
2038 Waiting for     0.0377 sec
2039 Waiting for     0.0327 sec
2040 Waiting for     0.0152 sec
2041 Waiting for     0.0308 sec
2042 #OVERLAP evdw > 1d10   1.00000E+20
2043  #OVERLAPing residues             2
2044    3  27
2045  #OVERLAPing all corrected after             1  random generation
2046 #OVERLAP evdw after   1.35432E+03
2047 Waiting for     0.0371 sec
2048 Waiting for     0.0380 sec
2049 Waiting for     0.0367 sec
2050 Waiting for     0.0349 sec
2051 #OVERLAP evdw > 1d10   1.00000E+20
2052  #OVERLAPing residues             2
2053   17  27
2054  #OVERLAPing all corrected after             1  random generation
2055 #OVERLAP evdw after   3.88544E+06
2056 Waiting for     0.0335 sec
2057 #OVERLAP evdw > 1d10   1.00000E+20
2058  #OVERLAPing residues             2
2059    5  23
2060  #OVERLAPing all corrected after             1  random generation
2061 #OVERLAP evdw after   5.36598E+13
2062 Waiting for     0.0381 sec
2063 Waiting for     0.0211 sec
2064 #OVERLAP evdw > 1d10   1.00000E+20
2065  #OVERLAPing residues             6
2066    2  14  11  26  12  27
2067  #OVERLAPing all corrected after            22  random generation
2068 #OVERLAP evdw after   1.21605E+07
2069 Waiting for     0.0363 sec
2070 Waiting for     0.0007 sec
2071 Waiting for     0.0361 sec
2072 Waiting for     0.0323 sec
2073 Waiting for     0.0315 sec
2074 Waiting for     1.1715 sec
2075 #OVERLAP evdw > 1d10   1.00000E+20
2076  #OVERLAPing residues             2
2077    7  27
2078  #OVERLAPing all corrected after             1  random generation
2079 #OVERLAP evdw after   7.07780E+06
2080 Waiting for     0.0006 sec
2081 #OVERLAP evdw > 1d10   1.00000E+20
2082  #OVERLAPing residues             6
2083    4  25   7  27  14  17
2084  #OVERLAPing all corrected after             2  random generation
2085 #OVERLAP evdw after   2.07170E+17
2086 Waiting for     0.0600 sec
2087 Waiting for     0.0347 sec
2088 Waiting for     0.0392 sec
2089 Waiting for     0.0323 sec
2090 Waiting for     0.0308 sec
2091 Waiting for     0.0344 sec
2092 #OVERLAP evdw > 1d10   1.00000E+20
2093  #OVERLAPing residues             4
2094    7  22   9  24
2095  #OVERLAPing all corrected after            41  random generation
2096 #OVERLAP evdw after   2.36703E+17
2097 Waiting for     0.0007 sec
2098 Waiting for     0.0323 sec
2099 Waiting for     0.0575 sec
2100 #OVERLAP evdw > 1d10   1.00000E+20
2101  #OVERLAPing residues             2
2102    2  29
2103  #OVERLAPing all corrected after             1  random generation
2104 #OVERLAP evdw after   4.95774E+10
2105 Waiting for     0.0006 sec
2106 #OVERLAP evdw > 1d10   1.00000E+20
2107  #OVERLAPing residues             6
2108    9  17  10  25  13  26
2109  #OVERLAPing NOT all corrected             2
2110   10  25
2111 #OVERLAP evdw after   1.00000E+20
2112 Waiting for     0.0315 sec
2113 Waiting for     0.0371 sec
2114 #OVERLAP evdw > 1d10   1.00000E+20
2115  #OVERLAPing residues             2
2116    4  19
2117  #OVERLAPing all corrected after             1  random generation
2118 #OVERLAP evdw after   2.01521E+05
2119 Waiting for     0.0343 sec
2120 Waiting for     0.0007 sec
2121 #OVERLAP evdw > 1d10   1.00000E+20
2122  #OVERLAPing residues             2
2123    4  14
2124  #OVERLAPing all corrected after             1  random generation
2125 #OVERLAP evdw after   5.92281E+18
2126 Waiting for     0.0328 sec
2127 Waiting for     0.0331 sec
2128 #OVERLAP evdw > 1d10   1.00000E+20
2129  #OVERLAPing residues             2
2130    9  24
2131  #OVERLAPing all corrected after             1  random generation
2132 #OVERLAP evdw after   3.01139E+04
2133 Waiting for     0.0238 sec
2134 Waiting for     0.0007 sec
2135 Waiting for     0.0395 sec
2136 Waiting for     0.0374 sec
2137 Waiting for     0.0375 sec
2138 Waiting for     0.0320 sec
2139 Waiting for     0.0007 sec
2140 Waiting for     0.0351 sec
2141 Waiting for     0.0347 sec
2142 Waiting for     0.0373 sec
2143 Waiting for     0.0344 sec
2144 #OVERLAP evdw > 1d10   1.00000E+20
2145  #OVERLAPing residues             2
2146    7  25
2147  #OVERLAPing all corrected after             8  random generation
2148 #OVERLAP evdw after   5.14648E+06
2149 Waiting for     0.0404 sec
2150 Waiting for     0.0338 sec
2151 #OVERLAP evdw > 1d10   1.29214E+32
2152  #OVERLAPing residues             0
2153
2154  #OVERLAPing all corrected after             1  random generation
2155 #OVERLAP evdw after   1.29214E+32
2156 Waiting for     0.0328 sec
2157 Waiting for     0.0355 sec
2158 Waiting for     0.0360 sec
2159 Waiting for     0.0355 sec
2160 #OVERLAP evdw > 1d10   1.00000E+20
2161  #OVERLAPing residues             2
2162    2  19
2163  #OVERLAPing all corrected after             1  random generation
2164 #OVERLAP evdw after   6.76162E+03
2165 Waiting for     0.0406 sec
2166 Waiting for     0.0035 sec
2167 Waiting for     0.0338 sec
2168 Waiting for     0.0175 sec
2169 Waiting for     0.0265 sec
2170 #OVERLAP evdw > 1d10   1.00000E+20
2171  #OVERLAPing residues             2
2172    7  25
2173  #OVERLAPing all corrected after             1  random generation
2174 #OVERLAP evdw after   2.12249E+04
2175 Waiting for     0.0357 sec
2176 Waiting for     0.0334 sec
2177 Waiting for     0.0333 sec
2178 #OVERLAP evdw > 1d10   1.00000E+20
2179  #OVERLAPing residues             4
2180    7  28   8  25
2181  #OVERLAPing NOT all corrected             2
2182    7  28
2183 #OVERLAP evdw after   1.00000E+20
2184 Waiting for     0.0007 sec
2185 #OVERLAP evdw > 1d10   1.00000E+20
2186  #OVERLAPing residues             2
2187   25  29
2188  #OVERLAPing all corrected after             1  random generation
2189 #OVERLAP evdw after  -4.35957E+01
2190 Waiting for     0.0270 sec
2191 Waiting for     0.0394 sec
2192 Waiting for     0.0378 sec
2193 Waiting for     0.0500 sec
2194 Waiting for     0.0378 sec
2195 Waiting for     0.0377 sec
2196 Waiting for     0.0007 sec
2197 #OVERLAP evdw > 1d10   5.48887E+20
2198  #OVERLAPing residues             0
2199
2200  #OVERLAPing all corrected after             1  random generation
2201 #OVERLAP evdw after   5.48887E+20
2202 Waiting for     0.0381 sec
2203 #OVERLAP evdw > 1d10   1.00000E+20
2204  #OVERLAPing residues             2
2205    4  18
2206  #OVERLAPing all corrected after             1  random generation
2207 #OVERLAP evdw after   1.17560E+12
2208 Waiting for     0.0405 sec
2209 Waiting for     0.0006 sec
2210 Waiting for     0.0406 sec
2211 Waiting for     0.0350 sec
2212 #OVERLAP evdw > 1d10   1.00000E+20
2213  #OVERLAPing residues             4
2214    4  24  19  27
2215  #OVERLAPing all corrected after             1  random generation
2216 #OVERLAP evdw after   3.89713E+02
2217 Waiting for     0.0363 sec
2218 #OVERLAP evdw > 1d10   1.00000E+20
2219  #OVERLAPing residues             2
2220    9  20
2221  #OVERLAPing all corrected after             2  random generation
2222 #OVERLAP evdw after   1.59768E+14
2223 Waiting for     0.0346 sec
2224 Waiting for     0.0387 sec
2225 Waiting for     0.0008 sec
2226 Waiting for     0.0348 sec
2227 Waiting for     0.0006 sec
2228 Waiting for     0.0346 sec
2229 Waiting for     0.0389 sec
2230 Waiting for     0.0376 sec
2231 #OVERLAP evdw > 1d10   1.00000E+20
2232  #OVERLAPing residues             2
2233   15  17
2234  #OVERLAPing all corrected after             1  random generation
2235 #OVERLAP evdw after   9.32902E+09
2236 Waiting for     0.0367 sec
2237 Waiting for     0.0007 sec
2238 Waiting for     0.0380 sec
2239 #OVERLAP evdw > 1d10   1.00000E+20
2240  #OVERLAPing residues             2
2241   11  22
2242  #OVERLAPing all corrected after             1  random generation
2243 #OVERLAP evdw after   8.00377E+05
2244 Waiting for     0.0401 sec
2245 Waiting for     0.0015 sec
2246 Waiting for     0.0366 sec
2247 Waiting for     0.0358 sec
2248 Waiting for     0.0006 sec
2249 Waiting for     0.1179 sec
2250 #OVERLAP evdw > 1d10   1.00000E+20
2251  #OVERLAPing residues             4
2252   13  27  15  26
2253  #OVERLAPing all corrected after             2  random generation
2254 #OVERLAP evdw after   6.45155E+06
2255 Waiting for     0.0006 sec
2256 Waiting for     0.0007 sec
2257 Waiting for     0.0503 sec
2258 Waiting for     0.0363 sec
2259 Waiting for     0.0007 sec
2260 Waiting for     0.0007 sec
2261 Waiting for     0.6507 sec
2262 #OVERLAP evdw > 1d10   1.00000E+20
2263  #OVERLAPing residues             2
2264   14  27
2265  #OVERLAPing all corrected after             1  random generation
2266 #OVERLAP evdw after   6.42538E+09
2267 Waiting for     0.0007 sec
2268 Waiting for     0.0315 sec
2269 Waiting for     0.0320 sec
2270 Waiting for     0.0007 sec
2271 Waiting for     0.0023 sec
2272 #OVERLAP evdw > 1d10   1.00000E+20
2273  #OVERLAPing residues             2
2274    4  27
2275  #OVERLAPing all corrected after             3  random generation
2276 #OVERLAP evdw after   1.96771E+10
2277 Waiting for     0.0374 sec
2278 Waiting for     0.0394 sec
2279 #OVERLAP evdw > 1d10   1.00000E+20
2280  #OVERLAPing residues             2
2281   17  25
2282  #OVERLAPing all corrected after             1  random generation
2283 #OVERLAP evdw after   1.96658E+10
2284 Waiting for     0.0007 sec
2285 #OVERLAP evdw > 1d10   1.00000E+20
2286  #OVERLAPing residues             2
2287    9  27
2288  #OVERLAPing all corrected after             1  random generation
2289 #OVERLAP evdw after   3.33781E+23
2290 Waiting for     0.0371 sec
2291 #OVERLAP evdw > 1d10   1.00000E+20
2292  #OVERLAPing residues             2
2293   17  22
2294  #OVERLAPing all corrected after             1  random generation
2295 #OVERLAP evdw after   2.40252E+05
2296 Waiting for     0.0319 sec
2297 Waiting for     0.0370 sec
2298 Waiting for     0.0393 sec
2299 Waiting for     0.0368 sec
2300 Waiting for     0.0025 sec
2301 Waiting for     0.0007 sec
2302 Waiting for     0.0323 sec
2303 Waiting for     0.0392 sec
2304 #OVERLAP evdw > 1d10   1.00000E+20
2305  #OVERLAPing residues             2
2306    3   8
2307  #OVERLAPing all corrected after             1  random generation
2308 #OVERLAP evdw after   7.22840E+07
2309 Waiting for     0.0007 sec
2310 Waiting for     0.0358 sec
2311 Waiting for     0.0328 sec
2312 Waiting for     0.0381 sec
2313 Waiting for     0.0361 sec
2314 #OVERLAP evdw > 1d10   1.00000E+20
2315  #OVERLAPing residues             2
2316    7  25
2317  #OVERLAPing all corrected after             2  random generation
2318 #OVERLAP evdw after   5.96071E+13
2319 Waiting for     0.0006 sec
2320 Waiting for     0.0007 sec
2321 Waiting for     0.0346 sec
2322 #OVERLAP evdw > 1d10   1.00000E+20
2323  #OVERLAPing residues             4
2324    3  27   7  22
2325  #OVERLAPing all corrected after             5  random generation
2326 #OVERLAP evdw after   2.31239E+11
2327 Waiting for     0.0340 sec
2328 Waiting for     0.0007 sec
2329 Waiting for     0.0007 sec
2330 Waiting for     0.0571 sec
2331 Waiting for     1.0789 sec
2332 Waiting for     0.0006 sec
2333 Waiting for     0.0521 sec
2334 Waiting for     0.0614 sec
2335 #OVERLAP evdw > 1d10   1.00000E+20
2336  #OVERLAPing residues             2
2337   15  25
2338  #OVERLAPing all corrected after             2  random generation
2339 #OVERLAP evdw after   8.91170E+12
2340 Waiting for     0.0329 sec
2341 Waiting for     0.0007 sec
2342 #OVERLAP evdw > 1d10   1.00000E+20
2343  #OVERLAPing residues             2
2344    3  27
2345  #OVERLAPing all corrected after             1  random generation
2346 #OVERLAP evdw after   3.90184E+12
2347 Waiting for     0.0329 sec
2348 Waiting for     0.0346 sec
2349 Waiting for     0.0344 sec
2350 #OVERLAP evdw > 1d10   1.00000E+20
2351  #OVERLAPing residues             2
2352   17  22
2353  #OVERLAPing all corrected after             1  random generation
2354 #OVERLAP evdw after   6.60172E+02
2355 Waiting for     0.0007 sec
2356 #OVERLAP evdw > 1d10   1.00000E+20
2357  #OVERLAPing residues             4
2358    5  27   7  23
2359  #OVERLAPing all corrected after             2  random generation
2360 #OVERLAP evdw after   8.30408E+02
2361 Waiting for     0.0314 sec
2362 Waiting for     0.0408 sec
2363 Waiting for     0.0385 sec
2364 #OVERLAP evdw > 1d10   1.00000E+20
2365  #OVERLAPing residues             2
2366    7  24
2367  #OVERLAPing all corrected after             2  random generation
2368 #OVERLAP evdw after   1.69464E+05
2369 Waiting for     0.0399 sec
2370 #OVERLAP evdw > 1d10   1.00000E+20
2371  #OVERLAPing residues             2
2372   12  29
2373  #OVERLAPing all corrected after             6  random generation
2374 #OVERLAP evdw after   3.75566E+21
2375 Waiting for     0.0379 sec
2376 #OVERLAP evdw > 1d10   1.00000E+20
2377  #OVERLAPing residues             2
2378   17  26
2379  #OVERLAPing all corrected after             1  random generation
2380 #OVERLAP evdw after   1.52294E+07
2381 Waiting for     0.0007 sec
2382 Waiting for     0.0404 sec
2383 Waiting for     0.0392 sec
2384 Waiting for     0.0007 sec
2385 #OVERLAP evdw > 1d10   1.00000E+20
2386  #OVERLAPing residues             2
2387   12  15
2388  #OVERLAPing all corrected after             1  random generation
2389 #OVERLAP evdw after   6.56431E+05
2390 Waiting for     0.0371 sec
2391 Waiting for     0.0007 sec
2392 Waiting for     0.0366 sec
2393 Waiting for     0.0007 sec
2394 Waiting for     0.0391 sec
2395 #OVERLAP evdw > 1d10   1.00000E+20
2396  #OVERLAPing residues             2
2397    9  29
2398  #OVERLAPing all corrected after             1  random generation
2399 #OVERLAP evdw after   1.33212E+09
2400 Waiting for     0.0406 sec
2401 #OVERLAP evdw > 1d10   1.00000E+20
2402  #OVERLAPing residues             4
2403    4  22   7  25
2404  #OVERLAPing all corrected after             2  random generation
2405 #OVERLAP evdw after   1.24153E+18
2406 Waiting for     0.0391 sec
2407 Waiting for     0.0336 sec
2408 #OVERLAP evdw > 1d10   1.00000E+20
2409  #OVERLAPing residues             4
2410    3  27   7  22
2411  #OVERLAPing all corrected after             2  random generation
2412 #OVERLAP evdw after   9.29740E+11
2413 Waiting for     0.0349 sec
2414 Waiting for     0.0388 sec
2415 Waiting for     0.0366 sec
2416 Waiting for     0.0374 sec
2417 Waiting for     0.0007 sec
2418 Waiting for     0.0007 sec
2419 Waiting for     0.0331 sec
2420 #OVERLAP evdw > 1d10   1.00000E+20
2421  #OVERLAPing residues             2
2422   24  27
2423  #OVERLAPing all corrected after             1  random generation
2424 #OVERLAP evdw after   1.07990E+03
2425 Waiting for     0.0225 sec
2426 #OVERLAP evdw > 1d10   1.00000E+20
2427  #OVERLAPing residues             2
2428   11  26
2429  #OVERLAPing all corrected after             1  random generation
2430 #OVERLAP evdw after   3.62278E+04
2431 Waiting for     0.0393 sec
2432 Waiting for     0.0702 sec
2433 Waiting for     0.0356 sec
2434 #OVERLAP evdw > 1d10   1.00000E+20
2435  #OVERLAPing residues             4
2436    4  23  18  22
2437  #OVERLAPing all corrected after             2  random generation
2438 #OVERLAP evdw after   2.01181E+06
2439 Waiting for     0.0007 sec
2440 Waiting for     0.0394 sec
2441 #OVERLAP evdw > 1d10   1.00000E+20
2442  #OVERLAPing residues             2
2443   17  25
2444  #OVERLAPing all corrected after             1  random generation
2445 #OVERLAP evdw after   1.68434E+17
2446 Waiting for     0.0356 sec
2447 Waiting for     0.0367 sec
2448 Waiting for     0.0362 sec
2449 #OVERLAP evdw > 1d10   1.00000E+20
2450  #OVERLAPing residues             2
2451   22  25
2452  #OVERLAPing all corrected after             1  random generation
2453 #OVERLAP evdw after   3.14345E+07
2454 Waiting for     0.0266 sec
2455 Waiting for     0.0392 sec
2456 Waiting for     0.0681 sec
2457 #OVERLAP evdw > 1d10   1.00000E+20
2458  #OVERLAPing residues             2
2459    4  23
2460  #OVERLAPing all corrected after             1  random generation
2461 #OVERLAP evdw after  -2.00181E+01
2462 Waiting for     0.0314 sec
2463 Waiting for     0.0349 sec
2464 Waiting for     0.0007 sec
2465 #OVERLAP evdw > 1d10   1.00000E+20
2466  #OVERLAPing residues             2
2467   12  20
2468  #OVERLAPing all corrected after             1  random generation
2469 #OVERLAP evdw after   2.43991E+15
2470 Waiting for     0.0353 sec
2471 Waiting for     0.0364 sec
2472 Waiting for     0.0262 sec
2473 #OVERLAP evdw > 1d10   1.00000E+20
2474  #OVERLAPing residues             7
2475    3  25   5   6  26   7  27
2476  #OVERLAPing all corrected after             6  random generation
2477 #OVERLAP evdw after   2.51722E+23
2478 Waiting for     0.0352 sec
2479 Waiting for     0.0334 sec
2480 Waiting for     0.0365 sec
2481 Waiting for     0.0345 sec
2482 Waiting for     0.0367 sec
2483 Waiting for     0.0563 sec
2484 Waiting for     0.0334 sec
2485 Waiting for     0.0007 sec
2486 Waiting for     0.0557 sec
2487 Waiting for     0.0347 sec
2488 #OVERLAP evdw > 1d10   1.00000E+20
2489  #OVERLAPing residues             2
2490    7  25
2491  #OVERLAPing all corrected after             1  random generation
2492 #OVERLAP evdw after   8.68636E+05
2493 Waiting for     0.0392 sec
2494 Waiting for     0.0362 sec
2495 Waiting for     0.0368 sec
2496 Waiting for     0.0442 sec
2497 Waiting for     0.0007 sec
2498 Waiting for     0.0383 sec
2499 #OVERLAP evdw > 1d10   1.00000E+20
2500  #OVERLAPing residues             2
2501    4  22
2502  #OVERLAPing all corrected after             1  random generation
2503 #OVERLAP evdw after   1.25749E+09
2504 Waiting for     0.0006 sec
2505 #OVERLAP evdw > 1d10   3.19001E+26
2506  #OVERLAPing residues             0
2507
2508  #OVERLAPing all corrected after             1  random generation
2509 #OVERLAP evdw after   3.19001E+26
2510 Waiting for     0.0006 sec
2511 Waiting for     0.0007 sec
2512 Waiting for     0.0667 sec
2513 Waiting for     0.0398 sec
2514 Waiting for     0.0405 sec
2515 #OVERLAP evdw > 1d10   1.00000E+20
2516  #OVERLAPing residues             4
2517    9  23  11  24
2518  #OVERLAPing all corrected after             1  random generation
2519 #OVERLAP evdw after   1.33795E+14
2520 Waiting for     0.0692 sec
2521 Waiting for     0.0343 sec
2522 Waiting for     0.0007 sec
2523 Waiting for     0.0344 sec
2524 Waiting for     0.0354 sec
2525 Waiting for     0.0363 sec
2526 Waiting for     1.1292 sec
2527 Waiting for     0.0006 sec
2528 Waiting for     0.0553 sec
2529 Waiting for     0.0068 sec
2530 Waiting for     0.0095 sec
2531 Waiting for     0.0376 sec
2532 #OVERLAP evdw > 1d10   1.00000E+20
2533  #OVERLAPing residues             3
2534    9  27  29
2535  #OVERLAPing all corrected after            10  random generation
2536 #OVERLAP evdw after   5.08032E+16
2537 Waiting for     0.0373 sec
2538 Waiting for     0.0356 sec
2539 Waiting for     0.0371 sec
2540 #OVERLAP evdw > 1d10   1.00000E+20
2541  #OVERLAPing residues             2
2542    9  27
2543  #OVERLAPing all corrected after             1  random generation
2544 #OVERLAP evdw after   1.99475E+12
2545 Waiting for     0.0368 sec
2546 #OVERLAP evdw > 1d10   1.00000E+20
2547  #OVERLAPing residues             3
2548    2  25  17
2549  #OVERLAPing all corrected after            11  random generation
2550 #OVERLAP evdw after   8.89880E+06
2551 Waiting for     0.0317 sec
2552 Waiting for     0.0431 sec
2553 Waiting for     0.0139 sec
2554 Waiting for     0.0339 sec
2555 Waiting for     0.0353 sec
2556 Waiting for     0.0358 sec
2557 Waiting for     0.0319 sec
2558 Waiting for     0.0694 sec
2559 #OVERLAP evdw > 1d10   1.00000E+20
2560  #OVERLAPing residues             2
2561   17  23
2562  #OVERLAPing all corrected after             1  random generation
2563 #OVERLAP evdw after   5.43683E+06
2564 Waiting for     0.0336 sec
2565 Waiting for     0.0386 sec
2566 Waiting for     0.0010 sec
2567 Waiting for     0.0006 sec
2568 Waiting for     0.0358 sec
2569 Waiting for     0.0555 sec
2570 #OVERLAP evdw > 1d10   1.00000E+20
2571  #OVERLAPing residues             2
2572   22  29
2573  #OVERLAPing all corrected after             1  random generation
2574 #OVERLAP evdw after   2.70939E+07
2575 Waiting for     0.0007 sec
2576 #OVERLAP evdw > 1d10   1.00000E+20
2577  #OVERLAPing residues             2
2578    5  27
2579  #OVERLAPing all corrected after             4  random generation
2580 #OVERLAP evdw after   8.92493E+08
2581 Waiting for     0.0007 sec
2582 Waiting for     0.0375 sec
2583 #OVERLAP evdw > 1d10   1.00000E+20
2584  #OVERLAPing residues             7
2585    6  26  11  25  12  27  13
2586  #OVERLAPing all corrected after             2  random generation
2587 #OVERLAP evdw after   4.22206E+22
2588 Waiting for     0.0344 sec
2589 Waiting for     0.0007 sec
2590 Waiting for     0.0007 sec
2591 #OVERLAP evdw > 1d10   1.81877E+22
2592  #OVERLAPing residues             0
2593
2594  #OVERLAPing all corrected after             1  random generation
2595 #OVERLAP evdw after   1.81877E+22
2596 Waiting for     0.0540 sec
2597 Waiting for     0.0378 sec
2598 Waiting for     0.0706 sec
2599 Waiting for     0.7271 sec
2600 #OVERLAP evdw > 1d10   1.00000E+20
2601  #OVERLAPing residues             5
2602   14  26  15  25  17
2603  #OVERLAPing all corrected after             2  random generation
2604 #OVERLAP evdw after   4.36874E+15
2605 Waiting for     0.0007 sec
2606 Waiting for     0.0352 sec
2607 Waiting for     0.0007 sec
2608 Waiting for     0.0378 sec
2609 Waiting for     0.0314 sec
2610 #OVERLAP evdw > 1d10   1.00000E+20
2611  #OVERLAPing residues             2
2612   14  27
2613  #OVERLAPing all corrected after             1  random generation
2614 #OVERLAP evdw after   4.11967E+06
2615 Waiting for     0.0007 sec
2616 Waiting for     0.0320 sec
2617 Waiting for     0.0386 sec
2618 #OVERLAP evdw > 1d10   1.00000E+20
2619  #OVERLAPing residues             2
2620    2  17
2621  #OVERLAPing all corrected after             1  random generation
2622 #OVERLAP evdw after   1.15304E+09
2623 Waiting for     0.0375 sec
2624 #OVERLAP evdw > 1d10   1.00000E+20
2625  #OVERLAPing residues             4
2626   13  27  15  26
2627  #OVERLAPing all corrected after             1  random generation
2628 #OVERLAP evdw after   1.63910E+08
2629 Waiting for     0.0086 sec
2630 Waiting for     0.0007 sec
2631 Waiting for     0.0402 sec
2632 #OVERLAP evdw > 1d10   1.00000E+20
2633  #OVERLAPing residues             6
2634    5  14   6  13   7  11
2635  #OVERLAPing all corrected after             1  random generation
2636 #OVERLAP evdw after   5.83527E+06
2637 Waiting for     0.0006 sec
2638 #OVERLAP evdw > 1d10   1.00000E+20
2639  #OVERLAPing residues             2
2640   24  27
2641  #OVERLAPing all corrected after             1  random generation
2642 #OVERLAP evdw after   1.40615E+05
2643 Waiting for     0.0386 sec
2644 Waiting for     0.0353 sec
2645 Waiting for     1.0322 sec
2646  End of minim, proc           19 time     3717.383734999999     
2647 Processor  19 is finishing work.
2648  Total time    3735.974071000000       sec