-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB019 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 19 iseed(4)= 0 0 -933 -49771 ran_num 0.4750620424747467 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2468 sec Waiting for 0.0007 sec Waiting for 0.0338 sec Waiting for 0.0672 sec Waiting for 0.0006 sec Waiting for 0.3413 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0312 sec Waiting for 0.0344 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 16 27 17 29 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 2.22925E+08 Waiting for 0.0007 sec Waiting for 0.0376 sec Waiting for 0.0314 sec Waiting for 0.0111 sec Waiting for 0.0376 sec Waiting for 0.0507 sec Waiting for 0.0255 sec Waiting for 0.0372 sec Waiting for 0.0007 sec Waiting for 0.0966 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0376 sec Waiting for 0.0351 sec Waiting for 0.1885 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.34580E+05 Waiting for 0.0006 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22822E+06 Waiting for 0.0498 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.02603E+04 Waiting for 0.0007 sec Waiting for 0.0441 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 3.62786E+19 Waiting for 0.0309 sec Waiting for 0.0405 sec Waiting for 0.0327 sec Waiting for 0.0007 sec Waiting for 0.0433 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.65145E+01 Waiting for 0.0666 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.00103E+02 Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.22727E+08 Waiting for 0.0588 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.53653E+13 Waiting for 0.0403 sec Waiting for 0.0734 sec Waiting for 0.0006 sec Waiting for 0.0327 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23165E+05 Waiting for 0.0454 sec Waiting for 0.0420 sec Waiting for 0.0327 sec Waiting for 0.0353 sec Waiting for 0.0371 sec Waiting for 0.0006 sec Waiting for 0.0511 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.07674E+20 Waiting for 0.0367 sec Waiting for 0.0352 sec Waiting for 0.0399 sec Waiting for 0.0345 sec Waiting for 0.0341 sec Waiting for 0.0363 sec Waiting for 0.0007 sec Waiting for 0.0439 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.02298E+11 Waiting for 0.0352 sec Waiting for 0.0537 sec Waiting for 0.0380 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.18903E+06 Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.04951E+02 Waiting for 0.0312 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.26740E+03 Waiting for 0.0327 sec Waiting for 0.0315 sec Waiting for 0.0007 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41984E+09 Waiting for 0.0399 sec Waiting for 0.0006 sec Waiting for 0.0201 sec Waiting for 0.0346 sec Waiting for 0.0007 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.28743E+07 Waiting for 0.0224 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08824E+04 Waiting for 0.0346 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0330 sec Waiting for 0.0319 sec Waiting for 0.0315 sec Waiting for 0.0574 sec Waiting for 0.0124 sec Waiting for 0.0623 sec Waiting for 0.0368 sec Waiting for 0.0371 sec Waiting for 0.0384 sec Waiting for 0.0551 sec Waiting for 0.0535 sec Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43358E+01 Waiting for 0.0006 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.15438E+08 Waiting for 0.0485 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.16415E+13 Waiting for 0.0391 sec Waiting for 0.0309 sec Waiting for 0.0330 sec Waiting for 0.0377 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0370 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.23910E+03 Waiting for 0.0578 sec Waiting for 0.0481 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.33138E+09 Waiting for 0.0604 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 20 7 16 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.59995E+18 Waiting for 0.0613 sec Waiting for 0.0385 sec Waiting for 0.0325 sec Waiting for 0.0391 sec Waiting for 0.0573 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 25 9 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 3.67976E+16 Waiting for 0.0339 sec Waiting for 0.0694 sec Waiting for 0.0379 sec Waiting for 0.0547 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0164 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01332E+25 Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.48641E+06 Waiting for 0.0402 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.39460E+03 Waiting for 0.0376 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.94979E+01 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.71806E+08 Waiting for 0.0545 sec Waiting for 0.0326 sec Waiting for 0.1939 sec Waiting for 0.0007 sec Waiting for 0.0357 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 21 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.59207E+07 Waiting for 0.0290 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 9 23 11 25 13 27 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.40572E+16 Waiting for 0.0447 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 2 14 3 20 4 19 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.02271E+10 Waiting for 0.0309 sec Waiting for 0.0735 sec Waiting for 0.0008 sec Waiting for 0.0377 sec Waiting for 0.0322 sec Waiting for 0.0007 sec Waiting for 0.1445 sec Waiting for 0.0291 sec Waiting for 0.0007 sec Waiting for 0.0653 sec Waiting for 0.0326 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 24 27 28 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 9.36467E+26 Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14066E+07 Waiting for 0.0563 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 6.20473E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.20473E+21 Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43462E+10 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.22720E+07 Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 17 11 20 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.17574E+11 Waiting for 0.0399 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0377 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06429E+20 Waiting for 0.0363 sec Waiting for 0.0311 sec Waiting for 0.0337 sec Waiting for 0.0554 sec Waiting for 0.0574 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.41947E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 22 4 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.62339E+10 Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.48540E+05 Waiting for 0.0007 sec Waiting for 0.0351 sec Waiting for 0.0546 sec Waiting for 0.0401 sec Waiting for 0.0659 sec Waiting for 0.0334 sec Waiting for 0.0359 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0418 sec Waiting for 0.0509 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05777E+06 Waiting for 0.0436 sec Waiting for 0.0330 sec Waiting for 0.0470 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0375 sec Waiting for 0.0358 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 23 13 24 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.31668E+20 Waiting for 0.0007 sec Waiting for 0.0345 sec Waiting for 0.0037 sec Waiting for 0.0315 sec Waiting for 0.0326 sec Waiting for 0.0334 sec Waiting for 0.0414 sec Waiting for 0.0007 sec Waiting for 0.0359 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 8.09377E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.09377E+21 Waiting for 0.0007 sec Waiting for 0.0534 sec Waiting for 0.0392 sec Waiting for 0.0364 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.16364E+14 Waiting for 0.0339 sec Waiting for 0.0368 sec Waiting for 0.0629 sec Waiting for 0.0375 sec Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0574 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 17 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.31437E+03 Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0344 sec Waiting for 0.0355 sec Waiting for 0.0377 sec Waiting for 0.0006 sec Waiting for 0.0408 sec Waiting for 0.0007 sec Waiting for 0.0415 sec Waiting for 0.0326 sec Waiting for 0.0498 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 7 26 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 1.28735E+15 Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0338 sec Waiting for 0.0006 sec Waiting for 0.2191 sec Waiting for 0.0395 sec Waiting for 0.0398 sec Waiting for 0.0060 sec Waiting for 0.0315 sec Waiting for 0.0265 sec Waiting for 0.0369 sec Waiting for 0.0191 sec Waiting for 0.0344 sec Waiting for 0.0350 sec Waiting for 0.0330 sec Waiting for 0.0394 sec Waiting for 0.0547 sec Waiting for 0.0414 sec Waiting for 0.0360 sec Waiting for 0.0333 sec Waiting for 0.0369 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0148 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70248E+21 Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.69544E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.27329E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27329E+20 Waiting for 0.0007 sec Waiting for 0.0640 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49025E+08 Waiting for 0.0356 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0348 sec Waiting for 0.0317 sec Waiting for 0.0331 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.60802E+06 Waiting for 0.0308 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0404 sec Waiting for 0.0361 sec Waiting for 0.0320 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.71412E+09 Waiting for 0.0377 sec Waiting for 0.0453 sec Waiting for 0.0555 sec #OVERLAP evdw > 1d10 2.72400E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72400E+20 Waiting for 0.0360 sec Waiting for 0.0398 sec Waiting for 0.0048 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05899E+17 Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.97796E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.97796E+20 Waiting for 0.0007 sec Waiting for 0.0569 sec Waiting for 0.0405 sec Waiting for 0.0348 sec Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0387 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0615 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.21417E+04 Waiting for 0.0404 sec Waiting for 0.0357 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.99957E+21 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 29 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.26138E+09 Waiting for 0.0630 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 6 20 7 21 9 23 16 #OVERLAPing NOT all corrected 2 9 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0326 sec Waiting for 0.0334 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.29352E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29352E+20 Waiting for 0.0361 sec Waiting for 0.0381 sec Waiting for 0.0369 sec Waiting for 0.1945 sec Waiting for 0.0007 sec Waiting for 0.0644 sec Waiting for 0.0390 sec Waiting for 0.0351 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.40519E+08 Waiting for 0.0007 sec Waiting for 0.0406 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 8.48225E+10 Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 8 21 9 22 12 24 15 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.09754E+10 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16620E+09 Waiting for 0.0341 sec Waiting for 0.0694 sec Waiting for 0.0321 sec Waiting for 0.0409 sec Waiting for 0.0420 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.23635E+13 Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.79777E+09 Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.78144E+11 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 0.0358 sec Waiting for 0.0314 sec Waiting for 0.0383 sec Waiting for 0.0347 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 25 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.71816E+12 Waiting for 0.0007 sec Waiting for 0.0328 sec Waiting for 0.0362 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.73330E+04 Waiting for 0.0396 sec Waiting for 0.0006 sec Waiting for 0.0322 sec Waiting for 0.0363 sec Waiting for 0.0007 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51985E+05 Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.20108E+01 Waiting for 0.0007 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0420 sec Waiting for 0.0007 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07789E+12 Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 20 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.32841E+12 Waiting for 0.0309 sec Waiting for 0.0392 sec Waiting for 0.0364 sec Waiting for 0.0007 sec Waiting for 0.0346 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 29 22 27 #OVERLAPing all corrected after 649 random generation #OVERLAP evdw after 3.07767E+23 Waiting for 0.0350 sec Waiting for 0.0313 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0100 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.84975E+02 Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11889E+04 Waiting for 0.0351 sec Waiting for 0.0391 sec Waiting for 0.0350 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.97517E+02 Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.71663E+08 Waiting for 0.0006 sec Waiting for 0.5954 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.71753E+01 Waiting for 0.0130 sec Waiting for 0.0348 sec Waiting for 0.0344 sec Waiting for 0.0350 sec Waiting for 0.0008 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.80341E+04 Waiting for 0.0168 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.26642E+05 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51115E+16 Waiting for 0.0392 sec Waiting for 0.0012 sec Waiting for 0.0547 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.39536E+02 Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0673 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72492E+11 Waiting for 0.0406 sec Waiting for 0.0175 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38091E+13 Waiting for 0.0358 sec Waiting for 0.0362 sec Waiting for 0.0437 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.25822E+08 Waiting for 0.0332 sec Waiting for 0.0357 sec Waiting for 0.0399 sec Waiting for 0.0386 sec Waiting for 0.0484 sec Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0320 sec Waiting for 0.2667 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.83764E+06 Waiting for 0.0613 sec Waiting for 0.0352 sec Waiting for 0.0347 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 11 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22734E+10 Waiting for 0.0338 sec Waiting for 0.0392 sec Waiting for 0.0309 sec Waiting for 0.0039 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.70021E+12 Waiting for 0.0380 sec Waiting for 0.0326 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.32457E+25 Waiting for 0.0007 sec Waiting for 0.0315 sec Waiting for 0.0565 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73935E+06 Waiting for 0.0335 sec Waiting for 0.0390 sec Waiting for 0.2664 sec Waiting for 0.0006 sec Waiting for 0.0382 sec Waiting for 0.0309 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 4.39907E+13 Waiting for 0.0325 sec Waiting for 0.0372 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 4.23561E+05 Waiting for 0.0049 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0341 sec Waiting for 0.0362 sec Waiting for 0.0344 sec Waiting for 0.3099 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.85031E+17 Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.71299E+10 Waiting for 0.0324 sec Waiting for 0.0384 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02655E+02 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 27 7 28 29 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0344 sec Waiting for 0.0682 sec Waiting for 0.0006 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 29 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.65056E+20 Waiting for 0.0389 sec Waiting for 0.0337 sec Waiting for 0.0191 sec Waiting for 0.0684 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.96660E+20 Waiting for 0.0367 sec Waiting for 0.0394 sec Waiting for 0.0029 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.14858E+10 Waiting for 0.0380 sec Waiting for 0.0226 sec Waiting for 0.0345 sec Waiting for 0.0327 sec Waiting for 0.0006 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 7 25 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.76278E+10 Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.80156E+07 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 26 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.54602E+12 Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0439 sec Waiting for 0.0378 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.78892E+04 Waiting for 0.0313 sec Waiting for 0.0007 sec Waiting for 0.0579 sec Waiting for 0.0315 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.04104E+07 Waiting for 0.0351 sec Waiting for 0.0375 sec Waiting for 0.0029 sec Waiting for 0.0304 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 9 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.16469E+10 Waiting for 0.0348 sec Waiting for 0.0460 sec Waiting for 0.0387 sec Waiting for 0.0341 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.4916 sec Waiting for 0.0006 sec Waiting for 0.0320 sec Waiting for 0.0352 sec Waiting for 0.0426 sec Waiting for 0.0373 sec Waiting for 0.0375 sec Waiting for 0.0370 sec Waiting for 0.0067 sec Waiting for 0.0319 sec Waiting for 0.0007 sec Waiting for 0.0013 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.83358E+02 Waiting for 0.0388 sec Waiting for 0.0344 sec Waiting for 0.0327 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 12 17 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.07003E+07 Waiting for 0.0351 sec #OVERLAP evdw > 1d10 3.08520E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.08520E+29 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43638E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 7 26 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0346 sec Waiting for 0.0389 sec Waiting for 0.0382 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 29 7 28 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.79282E+13 Waiting for 0.0007 sec Waiting for 0.0605 sec Waiting for 0.0388 sec Waiting for 0.0379 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.98059E+04 Waiting for 0.0007 sec Waiting for 0.0336 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0327 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0336 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36578E+11 Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.98583E+09 Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0370 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0407 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.63294E+03 Waiting for 0.0388 sec Waiting for 0.0010 sec Waiting for 0.6103 sec Waiting for 0.0006 sec Waiting for 0.0342 sec Waiting for 0.0366 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.52525E+13 Waiting for 0.0348 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30289E+03 Waiting for 0.0115 sec Waiting for 0.0006 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.15596E+19 Waiting for 0.0007 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.09480E+08 Waiting for 0.0127 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 18 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.38751E+06 Waiting for 0.0376 sec Waiting for 0.0349 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0549 sec Waiting for 0.0006 sec Waiting for 0.0400 sec Waiting for 0.9236 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.38641E+15 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0318 sec Waiting for 0.0330 sec Waiting for 0.0007 sec Waiting for 0.0327 sec Waiting for 0.0007 sec Waiting for 0.0329 sec Waiting for 0.0007 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 6.03703E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.03703E+20 Waiting for 0.0057 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.11335E+13 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 7.38774E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.38774E+20 Waiting for 0.0350 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0009 sec Waiting for 0.1163 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 20 8 24 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.16014E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.45884E+04 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.45900E+19 Waiting for 0.0007 sec Waiting for 0.0605 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76310E+05 Waiting for 0.0316 sec Waiting for 0.0592 sec Waiting for 0.0007 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.64074E+31 Waiting for 0.0404 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30401E+03 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0362 sec Waiting for 0.0364 sec Waiting for 0.0374 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.95275E+08 Waiting for 0.0368 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 18 24 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.36246E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.59055E+06 Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.67065E+18 Waiting for 0.0007 sec Waiting for 0.0447 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.04400E+24 Waiting for 0.0588 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.43446E+14 Waiting for 0.0008 sec Waiting for 0.0328 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 6.80921E+04 Waiting for 0.0405 sec Waiting for 0.5624 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 24 17 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.80458E+09 Waiting for 0.0006 sec Waiting for 0.0355 sec Waiting for 0.0360 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 17 9 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.66838E+11 Waiting for 0.0007 sec Waiting for 0.0307 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32796E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.94776E+04 Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 9 11 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.00861E+09 Waiting for 0.0007 sec Waiting for 0.0403 sec Waiting for 0.0491 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0433 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.07441E+31 Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 16 29 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.82575E+08 Waiting for 0.0090 sec Waiting for 0.0199 sec Waiting for 0.0406 sec Waiting for 0.0007 sec Waiting for 0.0345 sec Waiting for 0.0215 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.69668E+07 Waiting for 0.0482 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.68131E+08 Waiting for 0.0504 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 11 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.89057E+20 Waiting for 0.0588 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.80463E+24 Waiting for 0.0306 sec Waiting for 0.0378 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.65473E+18 Waiting for 0.0385 sec Waiting for 0.0350 sec Waiting for 0.0373 sec Waiting for 0.0360 sec Waiting for 0.0381 sec Waiting for 0.0834 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.92424E+08 Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0458 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 20 24 8 22 9 23 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 1.76033E+16 Waiting for 0.0007 sec Waiting for 0.0337 sec Waiting for 0.0335 sec Waiting for 0.0590 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.05956E+19 Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0396 sec Waiting for 0.0362 sec Waiting for 0.0349 sec Waiting for 0.5333 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 25 random generation #OVERLAP evdw after 1.76697E+20 Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0308 sec Waiting for 0.0401 sec Waiting for 0.0007 sec Waiting for 0.0348 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 10 29 11 12 28 #OVERLAPing NOT all corrected 2 12 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.49674E-01 Waiting for 0.0006 sec Waiting for 0.0398 sec Waiting for 0.0315 sec Waiting for 0.0326 sec Waiting for 0.0521 sec Waiting for 0.0336 sec Waiting for 0.0337 sec Waiting for 0.0386 sec Waiting for 0.9097 sec Waiting for 0.0006 sec Waiting for 0.0378 sec Waiting for 0.0006 sec Waiting for 0.0406 sec Waiting for 0.0385 sec Waiting for 0.0257 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 17 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 4.03462E+04 Waiting for 0.0083 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 6.96441E+19 Waiting for 0.0312 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0327 sec Waiting for 0.0388 sec Waiting for 0.0398 sec Waiting for 0.0084 sec Waiting for 0.0361 sec Waiting for 0.0007 sec Waiting for 0.0347 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0380 sec Waiting for 0.0382 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0369 sec Waiting for 0.0105 sec Waiting for 0.0369 sec Waiting for 0.0385 sec Waiting for 0.0325 sec Waiting for 1.0105 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0362 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.07657E+13 Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.20844E+34 Waiting for 0.0322 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.08552E+12 Waiting for 0.0399 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.14115E+08 Waiting for 0.0006 sec Waiting for 0.0348 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.12910E+09 Waiting for 0.0384 sec Waiting for 0.0354 sec Waiting for 0.0379 sec Waiting for 0.0329 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.25981E+04 Waiting for 0.4076 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78412E+10 Waiting for 0.0510 sec Waiting for 0.0358 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32514E+03 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35358E+03 Waiting for 0.0335 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.26104E+13 Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 559 random generation #OVERLAP evdw after 3.57607E+13 Waiting for 0.0006 sec Waiting for 0.0341 sec Waiting for 0.0309 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0322 sec Waiting for 0.2851 sec Waiting for 0.0006 sec Waiting for 0.0371 sec Waiting for 0.0230 sec Waiting for 0.0212 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.84179E+03 Waiting for 0.0315 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 8 17 9 27 28 10 25 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33955E+07 Waiting for 0.0362 sec Waiting for 0.0006 sec Waiting for 0.0399 sec Waiting for 0.0376 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 17 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 6.67436E+09 Waiting for 0.0373 sec Waiting for 0.0339 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.2439 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0334 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.91398E+12 Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.11098E+06 Waiting for 0.0404 sec Waiting for 0.0323 sec Waiting for 0.0395 sec Waiting for 0.0006 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 27 random generation #OVERLAP evdw after 1.41741E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.66726E+09 Waiting for 0.0267 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 748 random generation #OVERLAP evdw after 1.73266E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.95446E+16 Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.27068E+13 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.46613E+06 Waiting for 0.0236 sec Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0361 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0577 sec Waiting for 0.0366 sec Waiting for 0.0359 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0365 sec Waiting for 0.0390 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.84298E+06 Waiting for 0.0344 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.31291E+01 Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 2.59028E+22 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 17 5 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0403 sec Waiting for 0.0132 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.90352E+01 Waiting for 0.0370 sec Waiting for 0.0358 sec Waiting for 0.4169 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.90651E+05 Waiting for 0.0007 sec Waiting for 0.0362 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25778E+03 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0312 sec Waiting for 0.0333 sec Waiting for 0.0006 sec Waiting for 0.0354 sec Waiting for 0.0368 sec Waiting for 0.0337 sec Waiting for 0.5107 sec Waiting for 0.0006 sec Waiting for 0.0382 sec Waiting for 0.0327 sec Waiting for 0.0007 sec Waiting for 0.0309 sec Waiting for 0.0315 sec Waiting for 0.0345 sec Waiting for 0.0338 sec Waiting for 0.0371 sec Waiting for 0.0668 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51838E+09 Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.7500 sec Waiting for 0.0007 sec Waiting for 0.0345 sec Waiting for 0.0390 sec Waiting for 0.0336 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 25 9 15 27 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 1.26891E+22 Waiting for 0.0424 sec Waiting for 0.0332 sec Waiting for 0.0397 sec Waiting for 0.0350 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.04311E+09 Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 24 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.95387E+09 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.46412E+11 Waiting for 0.0356 sec Waiting for 0.0007 sec Waiting for 0.0324 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02274E+05 Waiting for 0.0007 sec Waiting for 0.0820 sec Waiting for 0.0006 sec Waiting for 0.0399 sec Waiting for 0.0323 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0360 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 25 27 9 21 13 #OVERLAPing all corrected after 108 random generation #OVERLAP evdw after 1.18017E+18 Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.24234E+20 Waiting for 0.0318 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30940E+09 Waiting for 0.0007 sec Waiting for 0.0336 sec Waiting for 0.0334 sec Waiting for 0.0103 sec Waiting for 0.3938 sec Waiting for 0.0006 sec Waiting for 0.0377 sec Waiting for 0.0327 sec Waiting for 0.0152 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35432E+03 Waiting for 0.0371 sec Waiting for 0.0380 sec Waiting for 0.0367 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.88544E+06 Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.36598E+13 Waiting for 0.0381 sec Waiting for 0.0211 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 11 26 12 27 #OVERLAPing all corrected after 22 random generation #OVERLAP evdw after 1.21605E+07 Waiting for 0.0363 sec Waiting for 0.0007 sec Waiting for 0.0361 sec Waiting for 0.0323 sec Waiting for 0.0315 sec Waiting for 1.1715 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.07780E+06 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 25 7 27 14 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.07170E+17 Waiting for 0.0600 sec Waiting for 0.0347 sec Waiting for 0.0392 sec Waiting for 0.0323 sec Waiting for 0.0308 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 22 9 24 #OVERLAPing all corrected after 41 random generation #OVERLAP evdw after 2.36703E+17 Waiting for 0.0007 sec Waiting for 0.0323 sec Waiting for 0.0575 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.95774E+10 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0315 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01521E+05 Waiting for 0.0343 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.92281E+18 Waiting for 0.0328 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.01139E+04 Waiting for 0.0238 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0374 sec Waiting for 0.0375 sec Waiting for 0.0320 sec Waiting for 0.0007 sec Waiting for 0.0351 sec Waiting for 0.0347 sec Waiting for 0.0373 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 5.14648E+06 Waiting for 0.0404 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.29214E+32 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29214E+32 Waiting for 0.0328 sec Waiting for 0.0355 sec Waiting for 0.0360 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.76162E+03 Waiting for 0.0406 sec Waiting for 0.0035 sec Waiting for 0.0338 sec Waiting for 0.0175 sec Waiting for 0.0265 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.12249E+04 Waiting for 0.0357 sec Waiting for 0.0334 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 28 8 25 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.35957E+01 Waiting for 0.0270 sec Waiting for 0.0394 sec Waiting for 0.0378 sec Waiting for 0.0500 sec Waiting for 0.0378 sec Waiting for 0.0377 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 5.48887E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.48887E+20 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17560E+12 Waiting for 0.0405 sec Waiting for 0.0006 sec Waiting for 0.0406 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 19 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.89713E+02 Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.59768E+14 Waiting for 0.0346 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0348 sec Waiting for 0.0006 sec Waiting for 0.0346 sec Waiting for 0.0389 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.32902E+09 Waiting for 0.0367 sec Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.00377E+05 Waiting for 0.0401 sec Waiting for 0.0015 sec Waiting for 0.0366 sec Waiting for 0.0358 sec Waiting for 0.0006 sec Waiting for 0.1179 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.45155E+06 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0503 sec Waiting for 0.0363 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.6507 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.42538E+09 Waiting for 0.0007 sec Waiting for 0.0315 sec Waiting for 0.0320 sec Waiting for 0.0007 sec Waiting for 0.0023 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.96771E+10 Waiting for 0.0374 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.96658E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.33781E+23 Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.40252E+05 Waiting for 0.0319 sec Waiting for 0.0370 sec Waiting for 0.0393 sec Waiting for 0.0368 sec Waiting for 0.0025 sec Waiting for 0.0007 sec Waiting for 0.0323 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.22840E+07 Waiting for 0.0007 sec Waiting for 0.0358 sec Waiting for 0.0328 sec Waiting for 0.0381 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.96071E+13 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.31239E+11 Waiting for 0.0340 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0571 sec Waiting for 1.0789 sec Waiting for 0.0006 sec Waiting for 0.0521 sec Waiting for 0.0614 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.91170E+12 Waiting for 0.0329 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.90184E+12 Waiting for 0.0329 sec Waiting for 0.0346 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.60172E+02 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.30408E+02 Waiting for 0.0314 sec Waiting for 0.0408 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.69464E+05 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 3.75566E+21 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.52294E+07 Waiting for 0.0007 sec Waiting for 0.0404 sec Waiting for 0.0392 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.56431E+05 Waiting for 0.0371 sec Waiting for 0.0007 sec Waiting for 0.0366 sec Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33212E+09 Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.24153E+18 Waiting for 0.0391 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.29740E+11 Waiting for 0.0349 sec Waiting for 0.0388 sec Waiting for 0.0366 sec Waiting for 0.0374 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07990E+03 Waiting for 0.0225 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.62278E+04 Waiting for 0.0393 sec Waiting for 0.0702 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 18 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.01181E+06 Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.68434E+17 Waiting for 0.0356 sec Waiting for 0.0367 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.14345E+07 Waiting for 0.0266 sec Waiting for 0.0392 sec Waiting for 0.0681 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.00181E+01 Waiting for 0.0314 sec Waiting for 0.0349 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43991E+15 Waiting for 0.0353 sec Waiting for 0.0364 sec Waiting for 0.0262 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 3 25 5 6 26 7 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.51722E+23 Waiting for 0.0352 sec Waiting for 0.0334 sec Waiting for 0.0365 sec Waiting for 0.0345 sec Waiting for 0.0367 sec Waiting for 0.0563 sec Waiting for 0.0334 sec Waiting for 0.0007 sec Waiting for 0.0557 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.68636E+05 Waiting for 0.0392 sec Waiting for 0.0362 sec Waiting for 0.0368 sec Waiting for 0.0442 sec Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25749E+09 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 3.19001E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.19001E+26 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0667 sec Waiting for 0.0398 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 23 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33795E+14 Waiting for 0.0692 sec Waiting for 0.0343 sec Waiting for 0.0007 sec Waiting for 0.0344 sec Waiting for 0.0354 sec Waiting for 0.0363 sec Waiting for 1.1292 sec Waiting for 0.0006 sec Waiting for 0.0553 sec Waiting for 0.0068 sec Waiting for 0.0095 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 5.08032E+16 Waiting for 0.0373 sec Waiting for 0.0356 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99475E+12 Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 8.89880E+06 Waiting for 0.0317 sec Waiting for 0.0431 sec Waiting for 0.0139 sec Waiting for 0.0339 sec Waiting for 0.0353 sec Waiting for 0.0358 sec Waiting for 0.0319 sec Waiting for 0.0694 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.43683E+06 Waiting for 0.0336 sec Waiting for 0.0386 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0358 sec Waiting for 0.0555 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.70939E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 8.92493E+08 Waiting for 0.0007 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 6 26 11 25 12 27 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.22206E+22 Waiting for 0.0344 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.81877E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81877E+22 Waiting for 0.0540 sec Waiting for 0.0378 sec Waiting for 0.0706 sec Waiting for 0.7271 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 14 26 15 25 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.36874E+15 Waiting for 0.0007 sec Waiting for 0.0352 sec Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.11967E+06 Waiting for 0.0007 sec Waiting for 0.0320 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15304E+09 Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63910E+08 Waiting for 0.0086 sec Waiting for 0.0007 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 14 6 13 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.83527E+06 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40615E+05 Waiting for 0.0386 sec Waiting for 0.0353 sec Waiting for 1.0322 sec End of minim, proc 19 time 3717.383734999999 Processor 19 is finishing work. Total time 3735.974071000000 sec