added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB018
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB018
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            18  iseed(4)=             0            0         -887 
47         -4684
48  ran_num   0.2013098001480103     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2481 sec
146 Waiting for     0.0006 sec
147 Waiting for     0.0007 sec
148 Waiting for     0.0326 sec
149 Waiting for     0.3473 sec
150 Waiting for     0.0338 sec
151 Waiting for     0.0007 sec
152 Waiting for     0.0007 sec
153 #OVERLAP evdw > 1d10   1.00000E+20
154  #OVERLAPing residues             4
155    8  20  13  21
156  #OVERLAPing all corrected after             1  random generation
157 #OVERLAP evdw after   9.44239E+12
158 Waiting for     0.0352 sec
159 Waiting for     0.0393 sec
160 Waiting for     0.0007 sec
161 Waiting for     0.0610 sec
162 Waiting for     0.0434 sec
163 #OVERLAP evdw > 1d10   1.00000E+20
164  #OVERLAPing residues             2
165    2  25
166  #OVERLAPing all corrected after             2  random generation
167 #OVERLAP evdw after   5.45503E+05
168 Waiting for     0.0405 sec
169 Waiting for     0.0358 sec
170 Waiting for     0.0008 sec
171 #OVERLAP evdw > 1d10   1.00000E+20
172  #OVERLAPing residues             2
173   12  20
174  #OVERLAPing all corrected after             1  random generation
175 #OVERLAP evdw after   2.20279E+06
176 Waiting for     0.0349 sec
177 Waiting for     0.0007 sec
178 #OVERLAP evdw > 1d10   1.00000E+20
179  #OVERLAPing residues             2
180   11  29
181  #OVERLAPing all corrected after             2  random generation
182 #OVERLAP evdw after   7.82276E+06
183 Waiting for     0.0358 sec
184 #OVERLAP evdw > 1d10   1.00000E+20
185  #OVERLAPing residues             2
186    3  17
187  #OVERLAPing all corrected after             2  random generation
188 #OVERLAP evdw after   2.75433E+09
189 Waiting for     0.0175 sec
190 Waiting for     0.0387 sec
191 Waiting for     0.0324 sec
192 Waiting for     0.0358 sec
193 Waiting for     0.0353 sec
194 Waiting for     0.0355 sec
195 Waiting for     0.0500 sec
196 Waiting for     0.0328 sec
197 Waiting for     0.0007 sec
198 #OVERLAP evdw > 1d10   1.00000E+20
199  #OVERLAPing residues             6
200    5  16   7  23   9  25
201  #OVERLAPing all corrected after             3  random generation
202 #OVERLAP evdw after   3.25326E+12
203 Waiting for     0.0313 sec
204 Waiting for     0.0392 sec
205 Waiting for     0.0083 sec
206 Waiting for     0.0376 sec
207 Waiting for     0.0384 sec
208 #OVERLAP evdw > 1d10   1.00000E+20
209  #OVERLAPing residues             2
210    4  22
211  #OVERLAPing all corrected after             1  random generation
212 #OVERLAP evdw after   1.91793E+03
213 Waiting for     0.0384 sec
214 Waiting for     0.0367 sec
215 Waiting for     0.0007 sec
216 #OVERLAP evdw > 1d10   1.00000E+20
217  #OVERLAPing residues             2
218   12  17
219  #OVERLAPing all corrected after             1  random generation
220 #OVERLAP evdw after   5.84160E+07
221 Waiting for     0.0373 sec
222 #OVERLAP evdw > 1d10   8.92534E+25
223  #OVERLAPing residues             0
224
225  #OVERLAPing all corrected after             1  random generation
226 #OVERLAP evdw after   8.92534E+25
227 Waiting for     0.0362 sec
228 Waiting for     0.0393 sec
229 Waiting for     0.0396 sec
230 Waiting for     0.0007 sec
231 Waiting for     0.0333 sec
232 #OVERLAP evdw > 1d10   1.00000E+20
233  #OVERLAPing residues             2
234   17  20
235  #OVERLAPing all corrected after             1  random generation
236 #OVERLAP evdw after   1.78437E+05
237 Waiting for     0.0405 sec
238 Waiting for     0.0010 sec
239 Waiting for     0.0006 sec
240 Waiting for     0.0359 sec
241 Waiting for     0.0007 sec
242 #OVERLAP evdw > 1d10   1.00000E+20
243  #OVERLAPing residues             2
244   12  25
245  #OVERLAPing all corrected after             1  random generation
246 #OVERLAP evdw after   3.90705E+05
247 Waiting for     0.0366 sec
248 Waiting for     0.0382 sec
249 Waiting for     0.0317 sec
250 Waiting for     0.0541 sec
251 Waiting for     0.0010 sec
252 Waiting for     0.0007 sec
253 Waiting for     0.0381 sec
254 Waiting for     0.0345 sec
255 Waiting for     0.0388 sec
256 #OVERLAP evdw > 1d10   1.00000E+20
257  #OVERLAPing residues             2
258    9  29
259  #OVERLAPing all corrected after             1  random generation
260 #OVERLAP evdw after   1.35041E+08
261 Waiting for     0.0370 sec
262 Waiting for     0.0517 sec
263 Waiting for     0.0320 sec
264 Waiting for     0.0314 sec
265 Waiting for     0.0007 sec
266 Waiting for     0.0401 sec
267 Waiting for     0.0542 sec
268 Waiting for     0.0363 sec
269 #OVERLAP evdw > 1d10   1.00000E+20
270  #OVERLAPing residues             2
271    3  19
272  #OVERLAPing all corrected after             6  random generation
273 #OVERLAP evdw after   9.33149E+17
274 Waiting for     0.0333 sec
275 Waiting for     0.0385 sec
276 Waiting for     0.0366 sec
277 Waiting for     0.0340 sec
278 #OVERLAP evdw > 1d10   1.00000E+20
279  #OVERLAPing residues             2
280    7  29
281  #OVERLAPing all corrected after             1  random generation
282 #OVERLAP evdw after   7.37046E+06
283 Waiting for     0.0317 sec
284 Waiting for     0.0008 sec
285 Waiting for     0.0393 sec
286 Waiting for     0.0363 sec
287 Waiting for     0.0379 sec
288 Waiting for     0.0007 sec
289 Waiting for     0.0320 sec
290 #OVERLAP evdw > 1d10   1.00000E+20
291  #OVERLAPing residues             3
292    9  18  12
293  #OVERLAPing all corrected after             1  random generation
294 #OVERLAP evdw after   7.39816E+14
295 Waiting for     0.0332 sec
296 Waiting for     0.0591 sec
297 Waiting for     0.0007 sec
298 #OVERLAP evdw > 1d10   1.28956E+21
299  #OVERLAPing residues             0
300
301  #OVERLAPing all corrected after             1  random generation
302 #OVERLAP evdw after   1.28956E+21
303 Waiting for     0.0349 sec
304 Waiting for     0.0402 sec
305 Waiting for     0.0007 sec
306 Waiting for     0.0399 sec
307 #OVERLAP evdw > 1d10   1.00000E+20
308  #OVERLAPing residues             2
309    4  19
310  #OVERLAPing all corrected after             4  random generation
311 #OVERLAP evdw after   4.61583E+18
312 Waiting for     0.0389 sec
313 Waiting for     0.0390 sec
314 Waiting for     0.0007 sec
315 Waiting for     0.0007 sec
316 #OVERLAP evdw > 1d10   1.00000E+20
317  #OVERLAPing residues             6
318    7  12   8  23   9  24
319  #OVERLAPing all corrected after             2  random generation
320 #OVERLAP evdw after   1.03772E+22
321 Waiting for     0.0006 sec
322 Waiting for     0.0353 sec
323 Waiting for     0.3339 sec
324 Waiting for     0.0006 sec
325 #OVERLAP evdw > 1d10   1.00000E+20
326  #OVERLAPing residues             2
327    9  17
328  #OVERLAPing all corrected after             1  random generation
329 #OVERLAP evdw after  -1.36006E+01
330 Waiting for     0.0314 sec
331 Waiting for     0.0346 sec
332 Waiting for     0.0007 sec
333 Waiting for     0.0349 sec
334 #OVERLAP evdw > 1d10   1.00000E+20
335  #OVERLAPing residues             2
336   13  24
337  #OVERLAPing all corrected after             1  random generation
338 #OVERLAP evdw after   7.27347E+14
339 Waiting for     0.0006 sec
340 Waiting for     0.0387 sec
341 #OVERLAP evdw > 1d10   1.00000E+20
342  #OVERLAPing residues             2
343   11  20
344  #OVERLAPing all corrected after             1  random generation
345 #OVERLAP evdw after   3.05229E+13
346 Waiting for     0.0391 sec
347 Waiting for     0.0007 sec
348 Waiting for     0.0392 sec
349 Waiting for     0.0378 sec
350 #OVERLAP evdw > 1d10   1.00000E+20
351  #OVERLAPing residues             2
352    8  29
353  #OVERLAPing all corrected after             1  random generation
354 #OVERLAP evdw after   7.97705E+07
355 Waiting for     0.1495 sec
356 #OVERLAP evdw > 1d10   1.00000E+20
357  #OVERLAPing residues             2
358    9  27
359  #OVERLAPing all corrected after             1  random generation
360 #OVERLAP evdw after   7.97194E+00
361 Waiting for     0.0010 sec
362 Waiting for     0.0129 sec
363 Waiting for     0.0351 sec
364 Waiting for     0.0359 sec
365 #OVERLAP evdw > 1d10   1.00000E+20
366  #OVERLAPing residues             2
367   15  26
368  #OVERLAPing all corrected after             1  random generation
369 #OVERLAP evdw after   6.70111E+06
370 Waiting for     0.0327 sec
371 Waiting for     0.0329 sec
372 Waiting for     0.0341 sec
373 Waiting for     0.0367 sec
374 #OVERLAP evdw > 1d10   1.00000E+20
375  #OVERLAPing residues             2
376   20  26
377  #OVERLAPing all corrected after             1  random generation
378 #OVERLAP evdw after   2.48793E+31
379 Waiting for     0.0345 sec
380 #OVERLAP evdw > 1d10   1.00000E+20
381  #OVERLAPing residues             7
382    9  23  11  25  13  27  17
383  #OVERLAPing all corrected after             4  random generation
384 #OVERLAP evdw after   1.28044E+11
385 Waiting for     0.0007 sec
386 Waiting for     0.0336 sec
387 Waiting for     0.0336 sec
388 Waiting for     0.0372 sec
389 Waiting for     0.0372 sec
390 Waiting for     0.0379 sec
391 Waiting for     0.0484 sec
392 Waiting for     0.0328 sec
393 Waiting for     0.0479 sec
394 Waiting for     0.1927 sec
395 Waiting for     0.0291 sec
396 Waiting for     0.0007 sec
397 Waiting for     0.0314 sec
398 Waiting for     0.0007 sec
399 Waiting for     0.0363 sec
400 Waiting for     0.0007 sec
401 Waiting for     0.0315 sec
402 #OVERLAP evdw > 1d10   1.00000E+20
403  #OVERLAPing residues             3
404    7  19  22
405  #OVERLAPing all corrected after             1  random generation
406 #OVERLAP evdw after   5.86956E+15
407 Waiting for     0.0007 sec
408 Waiting for     0.0007 sec
409 #OVERLAP evdw > 1d10   3.07967E+24
410  #OVERLAPing residues             0
411
412  #OVERLAPing all corrected after             1  random generation
413 #OVERLAP evdw after   3.07967E+24
414 Waiting for     0.0006 sec
415 #OVERLAP evdw > 1d10   1.00000E+20
416  #OVERLAPing residues             2
417    7  17
418  #OVERLAPing all corrected after             1  random generation
419 #OVERLAP evdw after   1.76408E+06
420 Waiting for     0.0474 sec
421 Waiting for     0.0386 sec
422 #OVERLAP evdw > 1d10   1.00000E+20
423  #OVERLAPing residues             2
424   20  25
425  #OVERLAPing all corrected after             5  random generation
426 #OVERLAP evdw after   7.87591E+13
427 Waiting for     0.0320 sec
428 Waiting for     0.0565 sec
429 Waiting for     0.0619 sec
430 Waiting for     0.0007 sec
431 Waiting for     0.0379 sec
432 #OVERLAP evdw > 1d10   1.00000E+20
433  #OVERLAPing residues             4
434   13  18  22  27
435  #OVERLAPing all corrected after             1  random generation
436 #OVERLAP evdw after   9.58520E+12
437 Waiting for     0.0366 sec
438 Waiting for     0.0351 sec
439 Waiting for     0.0400 sec
440 Waiting for     0.0386 sec
441 #OVERLAP evdw > 1d10   1.00000E+20
442  #OVERLAPing residues             2
443    4  27
444  #OVERLAPing all corrected after             3  random generation
445 #OVERLAP evdw after   4.73265E+08
446 Waiting for     0.0397 sec
447 Waiting for     0.0385 sec
448 #OVERLAP evdw > 1d10   1.00000E+20
449  #OVERLAPing residues             2
450   12  27
451  #OVERLAPing all corrected after             1  random generation
452 #OVERLAP evdw after   2.40339E+13
453 Waiting for     0.0332 sec
454 Waiting for     0.0008 sec
455 Waiting for     0.0396 sec
456 #OVERLAP evdw > 1d10   1.00000E+20
457  #OVERLAPing residues             2
458    4  27
459  #OVERLAPing all corrected after             7  random generation
460 #OVERLAP evdw after   9.75148E+29
461 Waiting for     0.0329 sec
462 Waiting for     0.0330 sec
463 Waiting for     0.0323 sec
464 #OVERLAP evdw > 1d10   1.00000E+20
465  #OVERLAPing residues             2
466    4  25
467  #OVERLAPing all corrected after             1  random generation
468 #OVERLAP evdw after   1.84725E+04
469 Waiting for     0.0007 sec
470 Waiting for     0.0315 sec
471 Waiting for     0.0359 sec
472 Waiting for     0.0507 sec
473 Waiting for     0.0327 sec
474 Waiting for     0.0007 sec
475 Waiting for     0.0007 sec
476 Waiting for     0.0007 sec
477 Waiting for     0.0346 sec
478 Waiting for     0.0007 sec
479 #OVERLAP evdw > 1d10   1.00000E+20
480  #OVERLAPing residues             2
481    4  26
482  #OVERLAPing all corrected after             1  random generation
483 #OVERLAP evdw after   5.25292E+03
484 Waiting for     0.0358 sec
485 Waiting for     0.0008 sec
486 #OVERLAP evdw > 1d10   1.00000E+20
487  #OVERLAPing residues             4
488    4  28   5  29
489  #OVERLAPing NOT all corrected             2
490    4  28
491 #OVERLAP evdw after   1.00000E+20
492 Waiting for     0.0394 sec
493 Waiting for     0.0311 sec
494 Waiting for     0.0316 sec
495 Waiting for     0.0050 sec
496 Waiting for     0.0373 sec
497 Waiting for     0.0368 sec
498 Waiting for     0.0007 sec
499 Waiting for     0.0037 sec
500 Waiting for     0.0388 sec
501 #OVERLAP evdw > 1d10   1.00000E+20
502  #OVERLAPing residues             4
503    7  17   9  14
504  #OVERLAPing all corrected after             4  random generation
505 #OVERLAP evdw after   7.35114E+23
506 Waiting for     0.0007 sec
507 #OVERLAP evdw > 1d10   1.00000E+20
508  #OVERLAPing residues             2
509   17  20
510  #OVERLAPing all corrected after             1  random generation
511 #OVERLAP evdw after   3.51036E+03
512 Waiting for     0.0363 sec
513 Waiting for     0.0633 sec
514 Waiting for     0.0308 sec
515 Waiting for     0.0388 sec
516 Waiting for     0.0382 sec
517 #OVERLAP evdw > 1d10   1.00000E+20
518  #OVERLAPing residues             2
519    7  24
520  #OVERLAPing all corrected after             1  random generation
521 #OVERLAP evdw after   9.75211E+00
522 Waiting for     0.0359 sec
523 Waiting for     0.0007 sec
524 Waiting for     0.0374 sec
525 Waiting for     0.0007 sec
526 Waiting for     0.0376 sec
527 Waiting for     0.0317 sec
528 #OVERLAP evdw > 1d10   1.00000E+20
529  #OVERLAPing residues             4
530    3  27   8  17
531  #OVERLAPing all corrected after             1  random generation
532 #OVERLAP evdw after   1.54043E+06
533 Waiting for     0.0159 sec
534 #OVERLAP evdw > 1d10   1.00000E+20
535  #OVERLAPing residues             2
536   17  20
537  #OVERLAPing all corrected after             1  random generation
538 #OVERLAP evdw after  -4.07250E+01
539 Waiting for     0.0323 sec
540 Waiting for     0.0392 sec
541 Waiting for     0.0007 sec
542 Waiting for     0.0007 sec
543 Waiting for     0.0007 sec
544 Waiting for     0.0562 sec
545 Waiting for     0.0387 sec
546 Waiting for     0.0333 sec
547 Waiting for     0.0390 sec
548 Waiting for     0.0007 sec
549 Waiting for     0.0409 sec
550 #OVERLAP evdw > 1d10   1.00000E+20
551  #OVERLAPing residues             2
552   14  23
553  #OVERLAPing all corrected after             1  random generation
554 #OVERLAP evdw after   1.49405E+02
555 Waiting for     0.0222 sec
556 Waiting for     0.0362 sec
557 Waiting for     0.0338 sec
558 Waiting for     0.0402 sec
559 #OVERLAP evdw > 1d10   1.00000E+20
560  #OVERLAPing residues             2
561    9  25
562  #OVERLAPing all corrected after             3  random generation
563 #OVERLAP evdw after   4.75639E+10
564 Waiting for     0.0352 sec
565 Waiting for     0.0254 sec
566 #OVERLAP evdw > 1d10   1.00000E+20
567  #OVERLAPing residues             2
568    9  27
569  #OVERLAPing all corrected after             3  random generation
570 #OVERLAP evdw after   9.40228E+22
571 Waiting for     0.0331 sec
572 Waiting for     0.0311 sec
573 Waiting for     0.0111 sec
574 Waiting for     0.0007 sec
575 #OVERLAP evdw > 1d10   1.00000E+20
576  #OVERLAPing residues             2
577    7  29
578  #OVERLAPing all corrected after             2  random generation
579 #OVERLAP evdw after   2.17027E+08
580 Waiting for     0.0373 sec
581 Waiting for     0.0359 sec
582 Waiting for     0.0406 sec
583 Waiting for     0.0370 sec
584 Waiting for     0.0399 sec
585 Waiting for     0.0324 sec
586 Waiting for     0.0007 sec
587 Waiting for     0.0402 sec
588 Waiting for     0.0384 sec
589 Waiting for     0.0331 sec
590 Waiting for     0.1617 sec
591 #OVERLAP evdw > 1d10   1.00000E+20
592  #OVERLAPing residues             2
593    4   7
594  #OVERLAPing all corrected after             1  random generation
595 #OVERLAP evdw after  -2.42634E+00
596 Waiting for     0.0006 sec
597 Waiting for     0.0369 sec
598 Waiting for     0.0394 sec
599 Waiting for     0.0370 sec
600 Waiting for     0.0006 sec
601 #OVERLAP evdw > 1d10   1.00000E+20
602  #OVERLAPing residues             2
603    9  25
604  #OVERLAPing all corrected after             4  random generation
605 #OVERLAP evdw after   8.90612E+06
606 Waiting for     0.0405 sec
607 #OVERLAP evdw > 1d10   1.00000E+20
608  #OVERLAPing residues             4
609   12  25  20  26
610  #OVERLAPing all corrected after             1  random generation
611 #OVERLAP evdw after   8.47838E+01
612 Waiting for     0.0391 sec
613 #OVERLAP evdw > 1d10   1.00000E+20
614  #OVERLAPing residues             2
615    8  25
616  #OVERLAPing all corrected after             1  random generation
617 #OVERLAP evdw after   1.01197E+14
618 Waiting for     0.0318 sec
619 Waiting for     0.0403 sec
620 #OVERLAP evdw > 1d10   1.00000E+20
621  #OVERLAPing residues             2
622    7  26
623  #OVERLAPing all corrected after             1  random generation
624 #OVERLAP evdw after   2.59085E+03
625 Waiting for     0.0371 sec
626 #OVERLAP evdw > 1d10   1.00000E+20
627  #OVERLAPing residues             2
628    8  23
629  #OVERLAPing all corrected after             1  random generation
630 #OVERLAP evdw after   4.04881E+09
631 Waiting for     0.0319 sec
632 Waiting for     0.0386 sec
633 Waiting for     0.0268 sec
634 Waiting for     0.0569 sec
635 Waiting for     0.0007 sec
636 Waiting for     0.6108 sec
637 Waiting for     0.0007 sec
638 Waiting for     0.0399 sec
639 #OVERLAP evdw > 1d10   1.00000E+20
640  #OVERLAPing residues             2
641   14  22
642  #OVERLAPing all corrected after             1  random generation
643 #OVERLAP evdw after   4.26655E+10
644 Waiting for     0.0357 sec
645 Waiting for     0.0408 sec
646 Waiting for     0.0007 sec
647 #OVERLAP evdw > 1d10   1.00000E+20
648  #OVERLAPing residues             2
649    7  11
650  #OVERLAPing all corrected after             6  random generation
651 #OVERLAP evdw after   7.96762E+17
652 Waiting for     0.0375 sec
653 Waiting for     0.0385 sec
654 Waiting for     0.0007 sec
655 #OVERLAP evdw > 1d10   1.00000E+20
656  #OVERLAPing residues             4
657    2  17   4  19
658  #OVERLAPing all corrected after             7  random generation
659 #OVERLAP evdw after   7.07167E+10
660 Waiting for     0.0316 sec
661 #OVERLAP evdw > 1d10   1.00000E+20
662  #OVERLAPing residues             2
663   11  19
664  #OVERLAPing all corrected after             2  random generation
665 #OVERLAP evdw after   1.15049E+07
666 Waiting for     0.0007 sec
667 Waiting for     0.0387 sec
668 Waiting for     0.0383 sec
669 Waiting for     0.0351 sec
670 Waiting for     0.0019 sec
671 #OVERLAP evdw > 1d10   1.00000E+20
672  #OVERLAPing residues             8
673    4  14   7  20   8  23   9  22
674  #OVERLAPing all corrected after             1  random generation
675 #OVERLAP evdw after   6.39247E+19
676 Waiting for     0.0007 sec
677 Waiting for     0.0312 sec
678 Waiting for     0.0401 sec
679 Waiting for     0.0007 sec
680 Waiting for     0.0292 sec
681 #OVERLAP evdw > 1d10   1.00000E+20
682  #OVERLAPing residues             2
683    4  20
684  #OVERLAPing all corrected after             1  random generation
685 #OVERLAP evdw after   1.70743E+06
686 Waiting for     0.0402 sec
687 Waiting for     0.0010 sec
688 Waiting for     0.0046 sec
689 Waiting for     0.0100 sec
690 Waiting for     0.0403 sec
691 Waiting for     0.0230 sec
692 Waiting for     0.0225 sec
693 #OVERLAP evdw > 1d10   1.00000E+20
694  #OVERLAPing residues             2
695   12  26
696  #OVERLAPing all corrected after             2  random generation
697 #OVERLAP evdw after   7.12123E+02
698 Waiting for     0.0321 sec
699 #OVERLAP evdw > 1d10   1.00000E+20
700  #OVERLAPing residues             2
701    4  16
702  #OVERLAPing all corrected after             1  random generation
703 #OVERLAP evdw after   5.03597E+06
704 Waiting for     0.0380 sec
705 Waiting for     0.0373 sec
706 Waiting for     0.0006 sec
707 Waiting for     0.4023 sec
708 Waiting for     0.0007 sec
709 Waiting for     0.0007 sec
710 Waiting for     0.0351 sec
711 Waiting for     0.0496 sec
712 Waiting for     0.0007 sec
713 Waiting for     0.0377 sec
714 Waiting for     0.0378 sec
715 Waiting for     0.0075 sec
716 Waiting for     0.0007 sec
717 #OVERLAP evdw > 1d10   1.00000E+20
718  #OVERLAPing residues             2
719    6  27
720  #OVERLAPing all corrected after             1  random generation
721 #OVERLAP evdw after   9.77152E+03
722 Waiting for     0.0354 sec
723 Waiting for     0.0358 sec
724 Waiting for     0.0362 sec
725 Waiting for     0.0404 sec
726 Waiting for     0.0339 sec
727 Waiting for     0.0359 sec
728 Waiting for     0.0006 sec
729 Waiting for     0.0359 sec
730 #OVERLAP evdw > 1d10   1.00000E+20
731  #OVERLAPing residues             6
732    2  14   9  26  12  17
733  #OVERLAPing all corrected after             2  random generation
734 #OVERLAP evdw after   2.19837E+22
735 Waiting for     0.0328 sec
736 Waiting for     0.0387 sec
737 Waiting for     0.0007 sec
738 Waiting for     0.0401 sec
739 Waiting for     0.0361 sec
740 Waiting for     0.0399 sec
741 Waiting for     0.0007 sec
742 Waiting for     0.0362 sec
743 Waiting for     0.0400 sec
744 Waiting for     0.0350 sec
745 Waiting for     0.0312 sec
746 Waiting for     0.0357 sec
747 Waiting for     0.0403 sec
748 Waiting for     0.0613 sec
749 Waiting for     0.0010 sec
750 Waiting for     0.0006 sec
751 #OVERLAP evdw > 1d10   1.00000E+20
752  #OVERLAPing residues             4
753    8  11   9  14
754  #OVERLAPing all corrected after             1  random generation
755 #OVERLAP evdw after   1.78077E+09
756 Waiting for     0.0593 sec
757 Waiting for     0.0385 sec
758 Waiting for     0.0595 sec
759 Waiting for     0.0316 sec
760 Waiting for     0.0319 sec
761 #OVERLAP evdw > 1d10   1.00000E+20
762  #OVERLAPing residues             2
763   15  20
764  #OVERLAPing all corrected after             1  random generation
765 #OVERLAP evdw after   1.53813E+09
766 Waiting for     0.0402 sec
767 Waiting for     0.0372 sec
768 Waiting for     0.0134 sec
769 #OVERLAP evdw > 1d10   1.00000E+20
770  #OVERLAPing residues             2
771   11  27
772  #OVERLAPing all corrected after             1  random generation
773 #OVERLAP evdw after   1.13087E+11
774 Waiting for     0.0386 sec
775 Waiting for     0.0162 sec
776 Waiting for     0.0328 sec
777 Waiting for     0.0390 sec
778 Waiting for     0.0375 sec
779 Waiting for     0.1037 sec
780 Waiting for     0.0007 sec
781 Waiting for     0.0007 sec
782 Waiting for     0.0371 sec
783 #OVERLAP evdw > 1d10   1.00000E+20
784  #OVERLAPing residues             2
785    3  17
786  #OVERLAPing all corrected after             1  random generation
787 #OVERLAP evdw after   2.49386E+09
788 Waiting for     0.0321 sec
789 Waiting for     0.0318 sec
790 Waiting for     0.0331 sec
791 Waiting for     0.0023 sec
792 #OVERLAP evdw > 1d10   1.00000E+20
793  #OVERLAPing residues             2
794   14  26
795  #OVERLAPing all corrected after             1  random generation
796 #OVERLAP evdw after   5.11436E+07
797 Waiting for     0.0318 sec
798 Waiting for     0.0394 sec
799 #OVERLAP evdw > 1d10   1.00000E+20
800  #OVERLAPing residues             2
801    7  24
802  #OVERLAPing all corrected after             1  random generation
803 #OVERLAP evdw after   8.10748E+11
804 Waiting for     0.0010 sec
805 Waiting for     0.0385 sec
806 #OVERLAP evdw > 1d10   1.00000E+20
807  #OVERLAPing residues             6
808    4  24   5  25   6  26
809  #OVERLAPing NOT all corrected             2
810    5  25
811 #OVERLAP evdw after   1.00000E+20
812 Waiting for     0.0156 sec
813 Waiting for     0.0402 sec
814 Waiting for     0.0337 sec
815 Waiting for     0.0391 sec
816 Waiting for     0.0363 sec
817 #OVERLAP evdw > 1d10   1.00000E+20
818  #OVERLAPing residues             2
819    4  14
820  #OVERLAPing all corrected after             1  random generation
821 #OVERLAP evdw after  -1.28438E+00
822 Waiting for     0.0381 sec
823 #OVERLAP evdw > 1d10   1.00000E+20
824  #OVERLAPing residues             2
825    7  22
826  #OVERLAPing all corrected after             3  random generation
827 #OVERLAP evdw after   9.22993E+25
828 Waiting for     0.0007 sec
829 #OVERLAP evdw > 1d10   1.00000E+20
830  #OVERLAPing residues             2
831    7  20
832  #OVERLAPing all corrected after             1  random generation
833 #OVERLAP evdw after   2.07142E+05
834 Waiting for     0.0006 sec
835 Waiting for     0.0374 sec
836 Waiting for     0.0379 sec
837 #OVERLAP evdw > 1d10   1.00000E+20
838  #OVERLAPing residues             2
839   13  28
840  #OVERLAPing all corrected after             1  random generation
841 #OVERLAP evdw after   8.45551E+07
842 Waiting for     0.0151 sec
843 Waiting for     0.0321 sec
844 Waiting for     0.0384 sec
845 Waiting for     0.0323 sec
846 Waiting for     0.0841 sec
847 Waiting for     0.0006 sec
848 Waiting for     0.0313 sec
849 Waiting for     0.0364 sec
850 #OVERLAP evdw > 1d10   1.00000E+20
851  #OVERLAPing residues             2
852    4  17
853  #OVERLAPing all corrected after             1  random generation
854 #OVERLAP evdw after   4.30579E+05
855 Waiting for     0.0006 sec
856 Waiting for     0.0371 sec
857 Waiting for     0.0338 sec
858 #OVERLAP evdw > 1d10   1.00000E+20
859  #OVERLAPing residues             2
860    7  25
861  #OVERLAPing all corrected after             1  random generation
862 #OVERLAP evdw after   2.75905E+37
863 Waiting for     0.0387 sec
864 #OVERLAP evdw > 1d10   1.00000E+20
865  #OVERLAPing residues             4
866    4  21   5  11
867  #OVERLAPing all corrected after             1  random generation
868 #OVERLAP evdw after   1.47623E+11
869 Waiting for     0.0376 sec
870 Waiting for     0.0319 sec
871 Waiting for     0.0007 sec
872 Waiting for     0.0373 sec
873 Waiting for     0.0602 sec
874 Waiting for     0.0376 sec
875 Waiting for     0.0007 sec
876 Waiting for     0.0312 sec
877 Waiting for     0.0352 sec
878 #OVERLAP evdw > 1d10   1.00000E+20
879  #OVERLAPing residues             2
880    4  17
881  #OVERLAPing all corrected after             1  random generation
882 #OVERLAP evdw after   3.79722E+07
883 Waiting for     0.0387 sec
884 #OVERLAP evdw > 1d10   1.00000E+20
885  #OVERLAPing residues             2
886    5  14
887  #OVERLAPing all corrected after             1  random generation
888 #OVERLAP evdw after   2.21556E+10
889 Waiting for     0.0007 sec
890 Waiting for     0.0357 sec
891 Waiting for     0.0363 sec
892 Waiting for     0.0387 sec
893 Waiting for     0.0418 sec
894 Waiting for     0.0370 sec
895 #OVERLAP evdw > 1d10   1.00000E+20
896  #OVERLAPing residues             2
897    7   9
898  #OVERLAPing all corrected after             1  random generation
899 #OVERLAP evdw after   5.26354E+11
900 Waiting for     0.0353 sec
901 #OVERLAP evdw > 1d10   1.00000E+20
902  #OVERLAPing residues             2
903    4  17
904  #OVERLAPing all corrected after             3  random generation
905 #OVERLAP evdw after   3.20331E+05
906 Waiting for     0.0007 sec
907 Waiting for     0.0007 sec
908 #OVERLAP evdw > 1d10   4.23284E+22
909  #OVERLAPing residues             0
910
911  #OVERLAPing all corrected after             1  random generation
912 #OVERLAP evdw after   4.23284E+22
913 Waiting for     0.0700 sec
914 Waiting for     0.0594 sec
915 Waiting for     0.0389 sec
916 Waiting for     0.0310 sec
917 Waiting for     0.0007 sec
918 Waiting for     0.0007 sec
919 Waiting for     0.0332 sec
920 Waiting for     0.0385 sec
921 Waiting for     0.0006 sec
922 Waiting for     0.0360 sec
923 #OVERLAP evdw > 1d10   1.00000E+20
924  #OVERLAPing residues             2
925    9  25
926  #OVERLAPing all corrected after             1  random generation
927 #OVERLAP evdw after   1.59815E+09
928 Waiting for     0.0379 sec
929 #OVERLAP evdw > 1d10   1.00000E+20
930  #OVERLAPing residues             2
931    4  27
932  #OVERLAPing all corrected after             6  random generation
933 #OVERLAP evdw after   5.49521E+10
934 Waiting for     0.0368 sec
935 Waiting for     0.0399 sec
936 #OVERLAP evdw > 1d10   1.00000E+20
937  #OVERLAPing residues             2
938    4  27
939  #OVERLAPing all corrected after             1  random generation
940 #OVERLAP evdw after   7.59506E+03
941 Waiting for     0.0329 sec
942 Waiting for     0.0334 sec
943 Waiting for     0.0356 sec
944 Waiting for     0.0006 sec
945 Waiting for     0.0359 sec
946 Waiting for     0.3901 sec
947 Waiting for     0.0007 sec
948 Waiting for     0.0369 sec
949 Waiting for     0.0382 sec
950 #OVERLAP evdw > 1d10   1.00000E+20
951  #OVERLAPing residues             2
952    5  27
953  #OVERLAPing all corrected after             3  random generation
954 #OVERLAP evdw after   2.05189E+23
955 Waiting for     0.0355 sec
956 #OVERLAP evdw > 1d10   1.00000E+20
957  #OVERLAPing residues             2
958    7  27
959  #OVERLAPing all corrected after             1  random generation
960 #OVERLAP evdw after   4.01565E+09
961 Waiting for     0.0358 sec
962 #OVERLAP evdw > 1d10   1.00000E+20
963  #OVERLAPing residues             2
964    4  25
965  #OVERLAPing all corrected after             1  random generation
966 #OVERLAP evdw after   1.71306E+07
967 Waiting for     0.0007 sec
968 #OVERLAP evdw > 1d10   1.00000E+20
969  #OVERLAPing residues             2
970   12  27
971  #OVERLAPing all corrected after             1  random generation
972 #OVERLAP evdw after   2.16899E+10
973 Waiting for     0.0377 sec
974 Waiting for     0.0346 sec
975 #OVERLAP evdw > 1d10   1.00000E+20
976  #OVERLAPing residues             2
977    3  17
978  #OVERLAPing all corrected after             1  random generation
979 #OVERLAP evdw after  -3.07240E+01
980 Waiting for     0.0006 sec
981 #OVERLAP evdw > 1d10   1.00000E+20
982  #OVERLAPing residues             2
983   16  27
984  #OVERLAPing all corrected after             1  random generation
985 #OVERLAP evdw after   1.23354E+08
986 Waiting for     0.0388 sec
987 Waiting for     0.0317 sec
988 #OVERLAP evdw > 1d10   1.00000E+20
989  #OVERLAPing residues             2
990    7  25
991  #OVERLAPing all corrected after             5  random generation
992 #OVERLAP evdw after   3.87108E+09
993 Waiting for     0.0696 sec
994 Waiting for     0.0316 sec
995 Waiting for     0.0328 sec
996 Waiting for     0.0007 sec
997 Waiting for     0.0340 sec
998 Waiting for     0.0376 sec
999 Waiting for     0.3537 sec
1000 Waiting for     0.0058 sec
1001 Waiting for     0.0358 sec
1002 Waiting for     0.0349 sec
1003 #OVERLAP evdw > 1d10   5.24579E+20
1004  #OVERLAPing residues             0
1005
1006  #OVERLAPing all corrected after             1  random generation
1007 #OVERLAP evdw after   5.24579E+20
1008 Waiting for     0.0007 sec
1009 Waiting for     0.0006 sec
1010 Waiting for     0.0375 sec
1011 Waiting for     0.0395 sec
1012 Waiting for     0.0007 sec
1013 Waiting for     0.0327 sec
1014 Waiting for     0.0366 sec
1015 Waiting for     0.0363 sec
1016 Waiting for     0.0689 sec
1017 Waiting for     0.0135 sec
1018 Waiting for     0.0393 sec
1019 #OVERLAP evdw > 1d10   1.00000E+20
1020  #OVERLAPing residues             2
1021    3  26
1022  #OVERLAPing all corrected after             1  random generation
1023 #OVERLAP evdw after   4.99838E+29
1024 Waiting for     0.0398 sec
1025 Waiting for     0.0359 sec
1026 Waiting for     0.0352 sec
1027 #OVERLAP evdw > 1d10   1.00000E+20
1028  #OVERLAPing residues             2
1029    7  25
1030  #OVERLAPing all corrected after             2  random generation
1031 #OVERLAP evdw after   2.15436E+05
1032 Waiting for     0.0346 sec
1033 Waiting for     0.0326 sec
1034 #OVERLAP evdw > 1d10   1.00000E+20
1035  #OVERLAPing residues             2
1036    5  25
1037  #OVERLAPing NOT all corrected             2
1038    5  25
1039 #OVERLAP evdw after   1.00000E+20
1040 Waiting for     0.0007 sec
1041 Waiting for     0.0376 sec
1042 Waiting for     0.0007 sec
1043 #OVERLAP evdw > 1d10   1.00000E+20
1044  #OVERLAPing residues             2
1045    6  27
1046  #OVERLAPing all corrected after             1  random generation
1047 #OVERLAP evdw after   7.19701E+14
1048 Waiting for     0.0385 sec
1049 Waiting for     0.0360 sec
1050 #OVERLAP evdw > 1d10   1.00000E+20
1051  #OVERLAPing residues             2
1052    9  17
1053  #OVERLAPing all corrected after             1  random generation
1054 #OVERLAP evdw after   1.22533E+25
1055 Waiting for     0.0007 sec
1056 Waiting for     0.0007 sec
1057 Waiting for     0.0309 sec
1058 #OVERLAP evdw > 1d10   1.00000E+20
1059  #OVERLAPing residues             2
1060    8  27
1061  #OVERLAPing all corrected after             1  random generation
1062 #OVERLAP evdw after   2.87954E+04
1063 Waiting for     0.0706 sec
1064 Waiting for     0.0379 sec
1065 Waiting for     0.0007 sec
1066 Waiting for     0.0349 sec
1067 Waiting for     0.0403 sec
1068 Waiting for     0.3482 sec
1069 Waiting for     0.0007 sec
1070 Waiting for     0.0370 sec
1071 Waiting for     0.0007 sec
1072 Waiting for     0.0036 sec
1073 Waiting for     0.0356 sec
1074 Waiting for     0.0349 sec
1075 Waiting for     0.0007 sec
1076 Waiting for     0.0369 sec
1077 Waiting for     0.0379 sec
1078 Waiting for     0.0007 sec
1079 Waiting for     0.0007 sec
1080 Waiting for     0.0334 sec
1081 Waiting for     0.0352 sec
1082 Waiting for     0.0335 sec
1083 #OVERLAP evdw > 1d10   1.00000E+20
1084  #OVERLAPing residues             2
1085    9  27
1086  #OVERLAPing all corrected after             1  random generation
1087 #OVERLAP evdw after   5.00150E+03
1088 Waiting for     0.0752 sec
1089 Waiting for     0.7641 sec
1090 Waiting for     0.0007 sec
1091 Waiting for     0.0376 sec
1092 Waiting for     0.0308 sec
1093 Waiting for     0.0007 sec
1094 Waiting for     0.0010 sec
1095 Waiting for     0.0006 sec
1096 Waiting for     0.0342 sec
1097 Waiting for     0.0385 sec
1098 Waiting for     0.0312 sec
1099 Waiting for     0.0358 sec
1100 Waiting for     0.0007 sec
1101 #OVERLAP evdw > 1d10   1.00000E+20
1102  #OVERLAPing residues             2
1103    2  27
1104  #OVERLAPing all corrected after             1  random generation
1105 #OVERLAP evdw after   1.16916E+09
1106 Waiting for     0.0397 sec
1107 #OVERLAP evdw > 1d10   1.00000E+20
1108  #OVERLAPing residues             2
1109   14  20
1110  #OVERLAPing all corrected after             1  random generation
1111 #OVERLAP evdw after   2.45407E+07
1112 Waiting for     0.0374 sec
1113 Waiting for     0.0007 sec
1114 Waiting for     0.0418 sec
1115 Waiting for     0.0366 sec
1116 Waiting for     0.7285 sec
1117 Waiting for     0.0006 sec
1118 Waiting for     0.0392 sec
1119 Waiting for     0.0404 sec
1120 #OVERLAP evdw > 1d10   1.00000E+20
1121  #OVERLAPing residues             4
1122    4  27   9  19
1123  #OVERLAPing all corrected after             1  random generation
1124 #OVERLAP evdw after  -2.50425E+00
1125 Waiting for     0.0007 sec
1126 Waiting for     0.0331 sec
1127 #OVERLAP evdw > 1d10   1.00000E+20
1128  #OVERLAPing residues             2
1129   11  20
1130  #OVERLAPing all corrected after             2  random generation
1131 #OVERLAP evdw after   8.45244E+07
1132 Waiting for     0.0345 sec
1133 Waiting for     0.0353 sec
1134 Waiting for     0.0007 sec
1135 #OVERLAP evdw > 1d10   1.00000E+20
1136  #OVERLAPing residues             2
1137    4  23
1138  #OVERLAPing all corrected after             1  random generation
1139 #OVERLAP evdw after   1.34356E+24
1140 Waiting for     0.0570 sec
1141 #OVERLAP evdw > 1d10   1.00000E+20
1142  #OVERLAPing residues             2
1143   13  25
1144  #OVERLAPing all corrected after             2  random generation
1145 #OVERLAP evdw after   6.60947E+07
1146 Waiting for     0.0364 sec
1147 #OVERLAP evdw > 1d10   1.00000E+20
1148  #OVERLAPing residues             2
1149   11  27
1150  #OVERLAPing all corrected after             1  random generation
1151 #OVERLAP evdw after   2.56540E+11
1152 Waiting for     0.0394 sec
1153 Waiting for     0.0007 sec
1154 #OVERLAP evdw > 1d10   1.00000E+20
1155  #OVERLAPing residues             2
1156    8  19
1157  #OVERLAPing all corrected after             1  random generation
1158 #OVERLAP evdw after   1.39910E+08
1159 Waiting for     0.0407 sec
1160 Waiting for     0.0007 sec
1161 Waiting for     0.0007 sec
1162 #OVERLAP evdw > 1d10   1.00000E+20
1163  #OVERLAPing residues             2
1164    8  25
1165  #OVERLAPing all corrected after             1  random generation
1166 #OVERLAP evdw after   1.17693E+08
1167 Waiting for     0.0007 sec
1168 #OVERLAP evdw > 1d10   1.00000E+20
1169  #OVERLAPing residues             2
1170   14  24
1171  #OVERLAPing all corrected after             1  random generation
1172 #OVERLAP evdw after   1.65468E+08
1173 Waiting for     0.0007 sec
1174 #OVERLAP evdw > 1d10   1.00000E+20
1175  #OVERLAPing residues             2
1176    3  13
1177  #OVERLAPing all corrected after             1  random generation
1178 #OVERLAP evdw after   2.19970E+10
1179 Waiting for     0.0350 sec
1180 #OVERLAP evdw > 1d10   1.00000E+20
1181  #OVERLAPing residues             7
1182    7  27   8  23   9  22  25
1183  #OVERLAPing all corrected after           270  random generation
1184 #OVERLAP evdw after   6.18291E+26
1185 Waiting for     0.0007 sec
1186 Waiting for     0.0350 sec
1187 Waiting for     0.0370 sec
1188 Waiting for     0.0214 sec
1189 Waiting for     0.0399 sec
1190 Waiting for     0.0315 sec
1191 #OVERLAP evdw > 1d10   1.00000E+20
1192  #OVERLAPing residues             4
1193    7  26  12  27
1194  #OVERLAPing all corrected after             2  random generation
1195 #OVERLAP evdw after   2.09349E+06
1196 Waiting for     0.0310 sec
1197 #OVERLAP evdw > 1d10   1.00000E+20
1198  #OVERLAPing residues             2
1199    7  25
1200  #OVERLAPing all corrected after             7  random generation
1201 #OVERLAP evdw after   1.92577E+10
1202 Waiting for     0.0007 sec
1203 Waiting for     0.0310 sec
1204 Waiting for     0.0348 sec
1205 #OVERLAP evdw > 1d10   1.00000E+20
1206  #OVERLAPing residues             2
1207    8  25
1208  #OVERLAPing all corrected after             2  random generation
1209 #OVERLAP evdw after   5.61606E+20
1210 Waiting for     0.0313 sec
1211 Waiting for     0.0384 sec
1212 Waiting for     0.0241 sec
1213 Waiting for     0.8052 sec
1214 Waiting for     0.0007 sec
1215 Waiting for     0.0007 sec
1216 Waiting for     0.0007 sec
1217 Waiting for     0.0402 sec
1218 Waiting for     0.0383 sec
1219 Waiting for     0.0371 sec
1220 Waiting for     0.0148 sec
1221 Waiting for     0.0344 sec
1222 #OVERLAP evdw > 1d10   1.00000E+20
1223  #OVERLAPing residues             4
1224    6  27   7  28
1225  #OVERLAPing NOT all corrected             2
1226    7  28
1227 #OVERLAP evdw after   1.00000E+20
1228 Waiting for     0.0390 sec
1229 Waiting for     0.0344 sec
1230 Waiting for     0.0378 sec
1231 Waiting for     0.0376 sec
1232 Waiting for     0.0007 sec
1233 Waiting for     0.0362 sec
1234 Waiting for     0.0007 sec
1235 Waiting for     0.0381 sec
1236 Waiting for     0.0007 sec
1237 Waiting for     0.0339 sec
1238 Waiting for     0.0007 sec
1239 Waiting for     0.0575 sec
1240 Waiting for     0.0378 sec
1241 #OVERLAP evdw > 1d10   1.00000E+20
1242  #OVERLAPing residues             2
1243    4  21
1244  #OVERLAPing all corrected after             1  random generation
1245 #OVERLAP evdw after   2.16282E+10
1246 Waiting for     0.0352 sec
1247 #OVERLAP evdw > 1d10   1.00000E+20
1248  #OVERLAPing residues             4
1249    4  14   8  22
1250  #OVERLAPing all corrected after             3  random generation
1251 #OVERLAP evdw after   3.35191E+15
1252 Waiting for     0.0375 sec
1253 Waiting for     0.0401 sec
1254 Waiting for     0.0316 sec
1255 Waiting for     0.0184 sec
1256 #OVERLAP evdw > 1d10   1.00000E+20
1257  #OVERLAPing residues             2
1258   17  25
1259  #OVERLAPing all corrected after             3  random generation
1260 #OVERLAP evdw after   2.24700E+07
1261 Waiting for     0.0077 sec
1262 #OVERLAP evdw > 1d10   1.00000E+20
1263  #OVERLAPing residues             2
1264    7  25
1265  #OVERLAPing all corrected after             6  random generation
1266 #OVERLAP evdw after   1.41978E+07
1267 Waiting for     0.0074 sec
1268 Waiting for     0.0007 sec
1269 Waiting for     0.0317 sec
1270 #OVERLAP evdw > 1d10   1.00000E+20
1271  #OVERLAPing residues             2
1272    3  17
1273  #OVERLAPing all corrected after             1  random generation
1274 #OVERLAP evdw after  -3.97111E+01
1275 Waiting for     0.0296 sec
1276 #OVERLAP evdw > 1d10   1.00000E+20
1277  #OVERLAPing residues             8
1278    4  22   7  23  13  27  14  25
1279  #OVERLAPing NOT all corrected             2
1280    7  23
1281 #OVERLAP evdw after   1.00000E+20
1282 Waiting for     0.0007 sec
1283 #OVERLAP evdw > 1d10   1.00000E+20
1284  #OVERLAPing residues             2
1285    4  14
1286  #OVERLAPing all corrected after             2  random generation
1287 #OVERLAP evdw after   1.89815E+08
1288 Waiting for     0.0765 sec
1289 Waiting for     0.5195 sec
1290 Waiting for     0.0007 sec
1291 #OVERLAP evdw > 1d10   1.00000E+20
1292  #OVERLAPing residues             2
1293    7  17
1294  #OVERLAPing all corrected after             5  random generation
1295 #OVERLAP evdw after   2.28693E+15
1296 Waiting for     0.0309 sec
1297 Waiting for     0.0314 sec
1298 Waiting for     0.0341 sec
1299 Waiting for     0.0308 sec
1300 Waiting for     0.0007 sec
1301 Waiting for     0.0007 sec
1302 Waiting for     0.0321 sec
1303 #OVERLAP evdw > 1d10   1.00000E+20
1304  #OVERLAPing residues             2
1305    5  18
1306  #OVERLAPing all corrected after             1  random generation
1307 #OVERLAP evdw after   7.43175E+08
1308 Waiting for     0.0366 sec
1309 Waiting for     0.0007 sec
1310 Waiting for     0.0355 sec
1311 Waiting for     0.0319 sec
1312 #OVERLAP evdw > 1d10   1.00000E+20
1313  #OVERLAPing residues             4
1314   11  23  12  22
1315  #OVERLAPing all corrected after             1  random generation
1316 #OVERLAP evdw after   1.77939E+08
1317 Waiting for     0.0388 sec
1318 Waiting for     0.0684 sec
1319 Waiting for     0.0338 sec
1320 Waiting for     0.6270 sec
1321 Waiting for     0.0007 sec
1322 #OVERLAP evdw > 1d10   1.00000E+20
1323  #OVERLAPing residues             2
1324    9  20
1325  #OVERLAPing all corrected after             1  random generation
1326 #OVERLAP evdw after   3.23323E+14
1327 Waiting for     0.0043 sec
1328 Waiting for     0.0007 sec
1329 Waiting for     0.0323 sec
1330 Waiting for     0.0378 sec
1331 #OVERLAP evdw > 1d10   1.00000E+20
1332  #OVERLAPing residues             2
1333    7  28
1334  #OVERLAPing all corrected after             1  random generation
1335 #OVERLAP evdw after   3.85131E+01
1336 Waiting for     0.0362 sec
1337 Waiting for     0.0006 sec
1338 Waiting for     0.0131 sec
1339 Waiting for     0.0319 sec
1340 Waiting for     0.0888 sec
1341 Waiting for     0.0006 sec
1342 #OVERLAP evdw > 1d10   1.00000E+20
1343  #OVERLAPing residues             2
1344    5  25
1345  #OVERLAPing all corrected after             1  random generation
1346 #OVERLAP evdw after   3.47426E+28
1347 Waiting for     0.0347 sec
1348 Waiting for     0.0007 sec
1349 Waiting for     0.0007 sec
1350 Waiting for     0.0007 sec
1351 Waiting for     0.4679 sec
1352 Waiting for     0.0007 sec
1353 Waiting for     0.0366 sec
1354 Waiting for     0.0645 sec
1355 Waiting for     0.0312 sec
1356 Waiting for     0.0353 sec
1357 Waiting for     0.0007 sec
1358 #OVERLAP evdw > 1d10   1.00000E+20
1359  #OVERLAPing residues             2
1360    7  14
1361  #OVERLAPing all corrected after             1  random generation
1362 #OVERLAP evdw after   4.11626E+11
1363 Waiting for     0.0009 sec
1364 Waiting for     0.0271 sec
1365 Waiting for     0.0365 sec
1366 Waiting for     0.0007 sec
1367 #OVERLAP evdw > 1d10   1.00000E+20
1368  #OVERLAPing residues             2
1369    7  22
1370  #OVERLAPing all corrected after             3  random generation
1371 #OVERLAP evdw after   8.28312E+07
1372 Waiting for     0.0395 sec
1373 Waiting for     0.0007 sec
1374 #OVERLAP evdw > 1d10   1.00000E+20
1375  #OVERLAPing residues             2
1376    5  27
1377  #OVERLAPing all corrected after             5  random generation
1378 #OVERLAP evdw after   1.22357E+13
1379 Waiting for     0.0374 sec
1380 Waiting for     0.0309 sec
1381 Waiting for     0.0010 sec
1382 Waiting for     0.0006 sec
1383 #OVERLAP evdw > 1d10   1.00000E+20
1384  #OVERLAPing residues             2
1385   11  22
1386  #OVERLAPing all corrected after             1  random generation
1387 #OVERLAP evdw after   1.35736E+08
1388 Waiting for     0.0334 sec
1389 Waiting for     0.0330 sec
1390 #OVERLAP evdw > 1d10   1.00000E+20
1391  #OVERLAPing residues             3
1392    6  17   8
1393  #OVERLAPing NOT all corrected             3
1394    6  17   8
1395 #OVERLAP evdw after   1.00000E+20
1396 Waiting for     0.0133 sec
1397 Waiting for     0.0309 sec
1398 Waiting for     0.0403 sec
1399 Waiting for     0.0342 sec
1400 #OVERLAP evdw > 1d10   1.00000E+20
1401  #OVERLAPing residues             4
1402    9  20  11  18
1403  #OVERLAPing all corrected after             1  random generation
1404 #OVERLAP evdw after   5.69783E+10
1405 Waiting for     0.0378 sec
1406 Waiting for     0.0007 sec
1407 Waiting for     0.0375 sec
1408 Waiting for     0.0335 sec
1409 #OVERLAP evdw > 1d10   1.00000E+20
1410  #OVERLAPing residues             2
1411    7  25
1412  #OVERLAPing all corrected after             1  random generation
1413 #OVERLAP evdw after   4.06380E+18
1414 Waiting for     0.0373 sec
1415 Waiting for     0.0393 sec
1416 Waiting for     0.0372 sec
1417 Waiting for     0.3240 sec
1418 Waiting for     0.0006 sec
1419 Waiting for     0.0342 sec
1420 #OVERLAP evdw > 1d10   1.00000E+20
1421  #OVERLAPing residues             5
1422   17  20  23  18  22
1423  #OVERLAPing all corrected after             1  random generation
1424 #OVERLAP evdw after   3.13585E+18
1425 Waiting for     0.0342 sec
1426 #OVERLAP evdw > 1d10   1.00000E+20
1427  #OVERLAPing residues             4
1428    7  22   9  19
1429  #OVERLAPing all corrected after             1  random generation
1430 #OVERLAP evdw after   3.67842E+12
1431 Waiting for     0.0389 sec
1432 #OVERLAP evdw > 1d10   1.00000E+20
1433  #OVERLAPing residues             2
1434   12  23
1435  #OVERLAPing all corrected after             1  random generation
1436 #OVERLAP evdw after   1.72155E+05
1437 Waiting for     0.0377 sec
1438 #OVERLAP evdw > 1d10   1.00000E+20
1439  #OVERLAPing residues             4
1440   11  26  13  25
1441  #OVERLAPing all corrected after             5  random generation
1442 #OVERLAP evdw after   2.24958E+07
1443 Waiting for     0.0362 sec
1444 Waiting for     0.0007 sec
1445 #OVERLAP evdw > 1d10   1.00000E+20
1446  #OVERLAPing residues             2
1447   11  19
1448  #OVERLAPing all corrected after             1  random generation
1449 #OVERLAP evdw after   1.49135E+04
1450 Waiting for     0.0847 sec
1451 Waiting for     0.0157 sec
1452 #OVERLAP evdw > 1d10   1.00000E+20
1453  #OVERLAPing residues             2
1454    3  22
1455  #OVERLAPing all corrected after             2  random generation
1456 #OVERLAP evdw after   2.44874E+14
1457 Waiting for     0.0345 sec
1458 #OVERLAP evdw > 1d10   1.00000E+20
1459  #OVERLAPing residues             2
1460    5  27
1461  #OVERLAPing all corrected after             9  random generation
1462 #OVERLAP evdw after   3.81063E+13
1463 Waiting for     0.0392 sec
1464 Waiting for     0.0007 sec
1465 Waiting for     0.0357 sec
1466 Waiting for     0.0393 sec
1467 #OVERLAP evdw > 1d10   1.00000E+20
1468  #OVERLAPing residues             4
1469    4  23   7  27
1470  #OVERLAPing all corrected after             1  random generation
1471 #OVERLAP evdw after   2.06711E+07
1472 Waiting for     0.0703 sec
1473 Waiting for     0.0309 sec
1474 Waiting for     0.0007 sec
1475 Waiting for     0.0206 sec
1476 Waiting for     0.9211 sec
1477 Waiting for     0.0352 sec
1478 Waiting for     0.0007 sec
1479 #OVERLAP evdw > 1d10   1.00000E+20
1480  #OVERLAPing residues             4
1481    9  22  11  20
1482  #OVERLAPing all corrected after             1  random generation
1483 #OVERLAP evdw after   1.69784E+07
1484 Waiting for     0.0320 sec
1485 #OVERLAP evdw > 1d10   1.00000E+20
1486  #OVERLAPing residues             2
1487   19  25
1488  #OVERLAPing all corrected after             2  random generation
1489 #OVERLAP evdw after   8.80631E+02
1490 Waiting for     0.0349 sec
1491 Waiting for     0.0401 sec
1492 Waiting for     0.0509 sec
1493 Waiting for     0.0341 sec
1494 #OVERLAP evdw > 1d10   2.20309E+21
1495  #OVERLAPing residues             0
1496
1497  #OVERLAPing all corrected after             1  random generation
1498 #OVERLAP evdw after   2.20309E+21
1499 Waiting for     0.0007 sec
1500 Waiting for     0.0565 sec
1501 #OVERLAP evdw > 1d10   1.00000E+20
1502  #OVERLAPing residues             2
1503    5  27
1504  #OVERLAPing all corrected after             3  random generation
1505 #OVERLAP evdw after   2.18196E+12
1506 Waiting for     0.0352 sec
1507 Waiting for     0.0007 sec
1508 Waiting for     0.0397 sec
1509 #OVERLAP evdw > 1d10   1.00000E+20
1510  #OVERLAPing residues             4
1511    7  26   8  27
1512  #OVERLAPing all corrected after            58  random generation
1513 #OVERLAP evdw after   8.13425E+19
1514 Waiting for     0.0331 sec
1515 Waiting for     0.0352 sec
1516 Waiting for     0.0598 sec
1517 Waiting for     0.0352 sec
1518 Waiting for     0.0006 sec
1519 Waiting for     0.0007 sec
1520 #OVERLAP evdw > 1d10   1.00000E+20
1521  #OVERLAPing residues             2
1522    7  12
1523  #OVERLAPing all corrected after             2  random generation
1524 #OVERLAP evdw after   1.57898E+02
1525 Waiting for     0.0320 sec
1526 #OVERLAP evdw > 1d10   1.00000E+20
1527  #OVERLAPing residues             2
1528   11  13
1529  #OVERLAPing all corrected after             1  random generation
1530 #OVERLAP evdw after   1.29273E+15
1531 Waiting for     0.0316 sec
1532 Waiting for     0.0401 sec
1533 #OVERLAP evdw > 1d10   1.00000E+20
1534  #OVERLAPing residues             2
1535    4  27
1536  #OVERLAPing all corrected after             1  random generation
1537 #OVERLAP evdw after   4.00623E+00
1538 Waiting for     0.0543 sec
1539 Waiting for     0.0404 sec
1540 Waiting for     0.0384 sec
1541 Waiting for     0.0007 sec
1542 Waiting for     0.0376 sec
1543 Waiting for     0.0500 sec
1544 Waiting for     0.0006 sec
1545 Waiting for     0.0376 sec
1546 Waiting for     0.0465 sec
1547 Waiting for     0.0334 sec
1548 Waiting for     0.0540 sec
1549 Waiting for     0.0342 sec
1550 Waiting for     0.1957 sec
1551 Waiting for     0.0006 sec
1552 Waiting for     0.0308 sec
1553 Waiting for     0.0007 sec
1554 Waiting for     0.0335 sec
1555 Waiting for     0.0606 sec
1556 Waiting for     0.0008 sec
1557 Waiting for     0.0321 sec
1558 Waiting for     0.0006 sec
1559 Waiting for     0.0007 sec
1560 Waiting for     0.0352 sec
1561 Waiting for     0.0397 sec
1562 Waiting for     0.0353 sec
1563 Waiting for     0.0334 sec
1564 Waiting for     0.0405 sec
1565 Waiting for     0.0402 sec
1566 Waiting for     0.6095 sec
1567 Waiting for     0.0006 sec
1568 #OVERLAP evdw > 1d10   1.00000E+20
1569  #OVERLAPing residues             2
1570    9  17
1571  #OVERLAPing all corrected after             3  random generation
1572 #OVERLAP evdw after   1.36715E+10
1573 Waiting for     0.0341 sec
1574 #OVERLAP evdw > 1d10   1.00000E+20
1575  #OVERLAPing residues             2
1576   11  14
1577  #OVERLAPing all corrected after             1  random generation
1578 #OVERLAP evdw after   4.85748E+15
1579 Waiting for     0.0007 sec
1580 Waiting for     0.0389 sec
1581 Waiting for     0.0326 sec
1582 Waiting for     0.0391 sec
1583 #OVERLAP evdw > 1d10   1.00000E+20
1584  #OVERLAPing residues             2
1585    5  20
1586  #OVERLAPing all corrected after             1  random generation
1587 #OVERLAP evdw after   8.51999E+13
1588 Waiting for     0.0345 sec
1589 Waiting for     0.0358 sec
1590 Waiting for     0.0007 sec
1591 Waiting for     0.0007 sec
1592 #OVERLAP evdw > 1d10   1.00000E+20
1593  #OVERLAPing residues             2
1594   17  25
1595  #OVERLAPing all corrected after            62  random generation
1596 #OVERLAP evdw after   3.76197E+08
1597 Waiting for     0.0395 sec
1598 Waiting for     0.0355 sec
1599 Waiting for     0.0007 sec
1600 #OVERLAP evdw > 1d10   1.00000E+20
1601  #OVERLAPing residues             2
1602    9  13
1603  #OVERLAPing all corrected after             2  random generation
1604 #OVERLAP evdw after   1.75940E+04
1605 Waiting for     0.0397 sec
1606 Waiting for     0.0307 sec
1607 Waiting for     0.0011 sec
1608 #OVERLAP evdw > 1d10   1.00000E+20
1609  #OVERLAPing residues             2
1610   17  25
1611  #OVERLAPing all corrected after             1  random generation
1612 #OVERLAP evdw after   9.14789E+06
1613 Waiting for     0.0052 sec
1614 Waiting for     0.0540 sec
1615 Waiting for     0.0315 sec
1616 Waiting for     0.0007 sec
1617 Waiting for     0.0382 sec
1618 Waiting for     0.0314 sec
1619 Waiting for     0.0380 sec
1620 #OVERLAP evdw > 1d10   1.00000E+20
1621  #OVERLAPing residues             2
1622   21  25
1623  #OVERLAPing all corrected after             1  random generation
1624 #OVERLAP evdw after   3.39421E+15
1625 Waiting for     0.0007 sec
1626 Waiting for     0.0035 sec
1627 Waiting for     0.0326 sec
1628 #OVERLAP evdw > 1d10   1.00000E+20
1629  #OVERLAPing residues             2
1630   16  27
1631  #OVERLAPing all corrected after             1  random generation
1632 #OVERLAP evdw after  -4.05459E+01
1633 Waiting for     0.8862 sec
1634 Waiting for     0.0372 sec
1635 Waiting for     0.0384 sec
1636 Waiting for     0.0007 sec
1637 Waiting for     0.0341 sec
1638 #OVERLAP evdw > 1d10   1.00000E+20
1639  #OVERLAPing residues             4
1640    6  17   7  16
1641  #OVERLAPing all corrected after            13  random generation
1642 #OVERLAP evdw after   6.67752E+11
1643 Waiting for     0.0367 sec
1644 Waiting for     0.0315 sec
1645 Waiting for     0.0007 sec
1646 Waiting for     0.0333 sec
1647 #OVERLAP evdw > 1d10   1.00000E+20
1648  #OVERLAPing residues             2
1649    4  17
1650  #OVERLAPing all corrected after             1  random generation
1651 #OVERLAP evdw after   4.12136E+09
1652 Waiting for     0.0358 sec
1653 Waiting for     0.0344 sec
1654 Waiting for     0.0405 sec
1655 Waiting for     0.0382 sec
1656 Waiting for     0.0339 sec
1657 Waiting for     0.0390 sec
1658 Waiting for     0.0006 sec
1659 Waiting for     0.0341 sec
1660 Waiting for     0.3071 sec
1661 #OVERLAP evdw > 1d10   1.00000E+20
1662  #OVERLAPing residues             2
1663   17  23
1664  #OVERLAPing all corrected after             1  random generation
1665 #OVERLAP evdw after   2.89322E+14
1666 Waiting for     0.0006 sec
1667 #OVERLAP evdw > 1d10   1.00000E+20
1668  #OVERLAPing residues             5
1669    7  25  26  11  20
1670  #OVERLAPing all corrected after            27  random generation
1671 #OVERLAP evdw after   1.69838E+19
1672 Waiting for     0.0443 sec
1673 Waiting for     0.0346 sec
1674 Waiting for     0.0605 sec
1675 Waiting for     0.0353 sec
1676 Waiting for     0.0007 sec
1677 Waiting for     0.0007 sec
1678 Waiting for     0.0334 sec
1679 Waiting for     0.0329 sec
1680 #OVERLAP evdw > 1d10   1.00000E+20
1681  #OVERLAPing residues             4
1682    7  25   9  27
1683  #OVERLAPing all corrected after             2  random generation
1684 #OVERLAP evdw after   1.30274E+15
1685 Waiting for     0.0344 sec
1686 #OVERLAP evdw > 1d10   1.00000E+20
1687  #OVERLAPing residues             4
1688   10  29  14  27
1689  #OVERLAPing NOT all corrected             2
1690   10  29
1691 #OVERLAP evdw after   1.00000E+20
1692 Waiting for     0.0331 sec
1693 #OVERLAP evdw > 1d10   1.00000E+20
1694  #OVERLAPing residues             2
1695    9  29
1696  #OVERLAPing all corrected after             3  random generation
1697 #OVERLAP evdw after   7.62962E+09
1698 Waiting for     0.0378 sec
1699 Waiting for     0.0345 sec
1700 Waiting for     0.0363 sec
1701 Waiting for     0.0240 sec
1702 Waiting for     0.9836 sec
1703 Waiting for     0.0007 sec
1704 #OVERLAP evdw > 1d10   1.00000E+20
1705  #OVERLAPing residues             2
1706    7  16
1707  #OVERLAPing all corrected after             1  random generation
1708 #OVERLAP evdw after   1.17902E+08
1709 Waiting for     0.0406 sec
1710 Waiting for     0.0336 sec
1711 Waiting for     0.0314 sec
1712 #OVERLAP evdw > 1d10   1.00000E+20
1713  #OVERLAPing residues             2
1714    6  27
1715  #OVERLAPing all corrected after             1  random generation
1716 #OVERLAP evdw after   1.16125E+03
1717 Waiting for     0.0332 sec
1718 Waiting for     0.0706 sec
1719 Waiting for     0.0007 sec
1720 #OVERLAP evdw > 1d10   1.00000E+20
1721  #OVERLAPing residues             2
1722    2  17
1723  #OVERLAPing all corrected after             1  random generation
1724 #OVERLAP evdw after   4.57167E+03
1725 Waiting for     0.0329 sec
1726 Waiting for     0.0404 sec
1727 #OVERLAP evdw > 1d10   1.00000E+20
1728  #OVERLAPing residues             2
1729    4  27
1730  #OVERLAPing all corrected after             7  random generation
1731 #OVERLAP evdw after   1.51971E+11
1732 Waiting for     0.0591 sec
1733 #OVERLAP evdw > 1d10   1.00000E+20
1734  #OVERLAPing residues             2
1735   11  22
1736  #OVERLAPing all corrected after             1  random generation
1737 #OVERLAP evdw after   4.39684E+18
1738 Waiting for     0.0619 sec
1739 Waiting for     0.0401 sec
1740 Waiting for     0.0415 sec
1741 Waiting for     0.0402 sec
1742 Waiting for     0.7293 sec
1743 Waiting for     0.0006 sec
1744 Waiting for     0.0333 sec
1745 Waiting for     0.0034 sec
1746 Waiting for     0.0334 sec
1747 Waiting for     0.0371 sec
1748 Waiting for     0.0397 sec
1749 Waiting for     0.0337 sec
1750 #OVERLAP evdw > 1d10   1.00000E+20
1751  #OVERLAPing residues             4
1752    6  17   7  16
1753  #OVERLAPing all corrected after             8  random generation
1754 #OVERLAP evdw after   1.93366E+17
1755 Waiting for     0.0650 sec
1756 Waiting for     0.0585 sec
1757 Waiting for     0.0007 sec
1758 #OVERLAP evdw > 1d10   3.93561E+20
1759  #OVERLAPing residues             0
1760
1761  #OVERLAPing all corrected after             1  random generation
1762 #OVERLAP evdw after   3.93561E+20
1763 Waiting for     0.0382 sec
1764 Waiting for     0.0007 sec
1765 #OVERLAP evdw > 1d10   1.00000E+20
1766  #OVERLAPing residues             2
1767   13  24
1768  #OVERLAPing all corrected after             1  random generation
1769 #OVERLAP evdw after   2.71411E+11
1770 Waiting for     0.0007 sec
1771 #OVERLAP evdw > 1d10   1.00000E+20
1772  #OVERLAPing residues             2
1773    6  14
1774  #OVERLAPing all corrected after             1  random generation
1775 #OVERLAP evdw after   2.07291E+04
1776 Waiting for     0.0322 sec
1777 #OVERLAP evdw > 1d10   1.00000E+20
1778  #OVERLAPing residues             2
1779    3  23
1780  #OVERLAPing all corrected after             1  random generation
1781 #OVERLAP evdw after   4.12332E+16
1782 Waiting for     0.0314 sec
1783 Waiting for     0.0398 sec
1784 Waiting for     0.0006 sec
1785 Waiting for     0.0403 sec
1786 Waiting for     0.0329 sec
1787 Waiting for     0.0401 sec
1788 Waiting for     0.0346 sec
1789 Waiting for     0.0387 sec
1790 Waiting for     0.0611 sec
1791 Waiting for     0.0356 sec
1792 Waiting for     0.0007 sec
1793 #OVERLAP evdw > 1d10   1.00000E+20
1794  #OVERLAPing residues             2
1795    3  27
1796  #OVERLAPing all corrected after             2  random generation
1797 #OVERLAP evdw after   1.36114E+10
1798 Waiting for     0.0379 sec
1799 Waiting for     0.0368 sec
1800 #OVERLAP evdw > 1d10   1.00000E+20
1801  #OVERLAPing residues             2
1802    3  27
1803  #OVERLAPing all corrected after             1  random generation
1804 #OVERLAP evdw after   3.77285E+03
1805 Waiting for     0.0331 sec
1806 Waiting for     0.0354 sec
1807 #OVERLAP evdw > 1d10   1.00000E+20
1808  #OVERLAPing residues             2
1809    4  23
1810  #OVERLAPing all corrected after             1  random generation
1811 #OVERLAP evdw after   7.88662E+10
1812 Waiting for     0.0346 sec
1813 Waiting for     0.0364 sec
1814 Waiting for     0.0341 sec
1815 Waiting for     0.0354 sec
1816 Waiting for     0.7935 sec
1817 Waiting for     0.0007 sec
1818 Waiting for     0.0007 sec
1819 #OVERLAP evdw > 1d10   1.00000E+20
1820  #OVERLAPing residues             2
1821    3  25
1822  #OVERLAPing all corrected after             1  random generation
1823 #OVERLAP evdw after   2.15313E+04
1824 Waiting for     0.0346 sec
1825 Waiting for     0.0354 sec
1826 #OVERLAP evdw > 1d10   1.00000E+20
1827  #OVERLAPing residues             2
1828   17  25
1829  #OVERLAPing all corrected after             2  random generation
1830 #OVERLAP evdw after   2.43005E+10
1831 Waiting for     0.0350 sec
1832 Waiting for     0.0350 sec
1833 Waiting for     0.0366 sec
1834 Waiting for     0.0007 sec
1835 Waiting for     0.0340 sec
1836 Waiting for     0.0008 sec
1837 Waiting for     0.0334 sec
1838 Waiting for     0.0370 sec
1839 Waiting for     0.0338 sec
1840 Waiting for     1.0577 sec
1841 #OVERLAP evdw > 1d10   1.00000E+20
1842  #OVERLAPing residues             2
1843    7  23
1844  #OVERLAPing all corrected after             1  random generation
1845 #OVERLAP evdw after   5.26057E+04
1846 Waiting for     0.0007 sec
1847 #OVERLAP evdw > 1d10   1.00000E+20
1848  #OVERLAPing residues             2
1849    2  20
1850  #OVERLAPing all corrected after             1  random generation
1851 #OVERLAP evdw after   3.07130E+05
1852 Waiting for     0.0007 sec
1853 Waiting for     0.0389 sec
1854 Waiting for     0.0351 sec
1855 Waiting for     0.0591 sec
1856 Waiting for     0.0056 sec
1857 Waiting for     0.0007 sec
1858 #OVERLAP evdw > 1d10   1.00000E+20
1859  #OVERLAPing residues             8
1860    4  25   5  26   6  27   7  28
1861  #OVERLAPing NOT all corrected             2
1862    6  27
1863 #OVERLAP evdw after   1.00000E+20
1864 Waiting for     0.0362 sec
1865 #OVERLAP evdw > 1d10   1.00000E+20
1866  #OVERLAPing residues             4
1867    4  26   7  25
1868  #OVERLAPing all corrected after             1  random generation
1869 #OVERLAP evdw after   5.43446E+08
1870 Waiting for     0.0321 sec
1871 Waiting for     0.0406 sec
1872 #OVERLAP evdw > 1d10   1.30916E+28
1873  #OVERLAPing residues             0
1874
1875  #OVERLAPing all corrected after             1  random generation
1876 #OVERLAP evdw after   1.30916E+28
1877 Waiting for     0.0181 sec
1878 Waiting for     0.0055 sec
1879 Waiting for     0.0499 sec
1880 #OVERLAP evdw > 1d10   1.00000E+20
1881  #OVERLAPing residues             6
1882    8  24  17  23  18  22
1883  #OVERLAPing all corrected after             2  random generation
1884 #OVERLAP evdw after   2.30089E+07
1885 Waiting for     0.0007 sec
1886 Waiting for     0.0315 sec
1887 Waiting for     0.0358 sec
1888 Waiting for     0.0379 sec
1889 Waiting for     0.5485 sec
1890 Waiting for     0.0007 sec
1891 Waiting for     0.0406 sec
1892 Waiting for     0.0395 sec
1893 #OVERLAP evdw > 1d10   1.00000E+20
1894  #OVERLAPing residues             2
1895    7  25
1896  #OVERLAPing all corrected after             1  random generation
1897 #OVERLAP evdw after   1.31398E+09
1898 Waiting for     0.0139 sec
1899 Waiting for     0.0007 sec
1900 #OVERLAP evdw > 1d10   1.00000E+20
1901  #OVERLAPing residues             2
1902   17  25
1903  #OVERLAPing all corrected after             1  random generation
1904 #OVERLAP evdw after   3.91185E+03
1905 Waiting for     0.0403 sec
1906 Waiting for     0.0369 sec
1907 Waiting for     0.0382 sec
1908 #OVERLAP evdw > 1d10   1.00000E+20
1909  #OVERLAPing residues             2
1910    3  17
1911  #OVERLAPing all corrected after             1  random generation
1912 #OVERLAP evdw after   1.78902E+12
1913 Waiting for     0.0007 sec
1914 Waiting for     0.0381 sec
1915 Waiting for     0.0340 sec
1916 Waiting for     0.0007 sec
1917 Waiting for     0.0402 sec
1918 Waiting for     0.0007 sec
1919 Waiting for     0.0337 sec
1920 #OVERLAP evdw > 1d10   1.00000E+20
1921  #OVERLAPing residues             4
1922   11  23  14  26
1923  #OVERLAPing all corrected after             1  random generation
1924 #OVERLAP evdw after   4.77463E+06
1925 Waiting for     0.0312 sec
1926 Waiting for     0.0316 sec
1927 Waiting for     0.0006 sec
1928 Waiting for     0.0374 sec
1929 Waiting for     0.0372 sec
1930 Waiting for     0.0315 sec
1931 Waiting for     0.0369 sec
1932 Waiting for     0.0394 sec
1933 Waiting for     0.0346 sec
1934 Waiting for     0.0355 sec
1935 Waiting for     0.0099 sec
1936 Waiting for     0.0327 sec
1937 Waiting for     0.0007 sec
1938 Waiting for     0.0380 sec
1939 Waiting for     0.0327 sec
1940 Waiting for     0.8057 sec
1941 Waiting for     0.0006 sec
1942 Waiting for     0.0349 sec
1943 Waiting for     0.0007 sec
1944 Waiting for     0.0403 sec
1945 Waiting for     0.0403 sec
1946 #OVERLAP evdw > 1d10   1.00000E+20
1947  #OVERLAPing residues             2
1948    9  13
1949  #OVERLAPing all corrected after             1  random generation
1950 #OVERLAP evdw after   1.20165E+04
1951 Waiting for     0.0380 sec
1952 Waiting for     0.0007 sec
1953 Waiting for     0.0423 sec
1954 Waiting for     0.0403 sec
1955 Waiting for     0.0384 sec
1956 #OVERLAP evdw > 1d10   1.00000E+20
1957  #OVERLAPing residues             3
1958    4  29  11
1959  #OVERLAPing all corrected after             1  random generation
1960 #OVERLAP evdw after   3.40944E+10
1961 Waiting for     0.0009 sec
1962 Waiting for     0.0006 sec
1963 Waiting for     0.0371 sec
1964 Waiting for     0.0602 sec
1965 Waiting for     1.0253 sec
1966 Waiting for     0.0007 sec
1967 Waiting for     0.0007 sec
1968 Waiting for     0.0379 sec
1969 #OVERLAP evdw > 1d10   2.16205E+20
1970  #OVERLAPing residues             0
1971
1972  #OVERLAPing all corrected after             1  random generation
1973 #OVERLAP evdw after   2.16205E+20
1974 Waiting for     0.0007 sec
1975 Waiting for     0.0006 sec
1976 Waiting for     0.0315 sec
1977 #OVERLAP evdw > 1d10   1.00000E+20
1978  #OVERLAPing residues             2
1979    3  27
1980  #OVERLAPing all corrected after             1  random generation
1981 #OVERLAP evdw after   8.98309E+07
1982 Waiting for     0.0329 sec
1983 Waiting for     0.0704 sec
1984 Waiting for     0.0007 sec
1985 Waiting for     0.0364 sec
1986 Waiting for     0.0318 sec
1987 Waiting for     0.0007 sec
1988 Waiting for     0.0007 sec
1989 Waiting for     0.0380 sec
1990 Waiting for     0.0487 sec
1991 Waiting for     0.0346 sec
1992 Waiting for     0.0339 sec
1993 #OVERLAP evdw > 1d10   1.00000E+20
1994  #OVERLAPing residues             4
1995    6  27  15  19
1996  #OVERLAPing all corrected after             3  random generation
1997 #OVERLAP evdw after   5.01379E+13
1998 Waiting for     0.0333 sec
1999 Waiting for     0.0361 sec
2000 #OVERLAP evdw > 1d10   1.00000E+20
2001  #OVERLAPing residues             4
2002    7  27   9  25
2003  #OVERLAPing all corrected after             3  random generation
2004 #OVERLAP evdw after   6.83964E+14
2005 Waiting for     0.0324 sec
2006 Waiting for     0.0489 sec
2007 Waiting for     0.0007 sec
2008 Waiting for     0.0399 sec
2009 Waiting for     0.0375 sec
2010 Waiting for     0.0007 sec
2011 Waiting for     0.0007 sec
2012 Waiting for     0.0464 sec
2013 #OVERLAP evdw > 1d10   1.00000E+20
2014  #OVERLAPing residues             2
2015    4  27
2016  #OVERLAPing all corrected after             5  random generation
2017 #OVERLAP evdw after   1.64535E+13
2018 Waiting for     0.0358 sec
2019 Waiting for     0.0363 sec
2020 Waiting for     0.0006 sec
2021 Waiting for     0.0307 sec
2022 Waiting for     0.0361 sec
2023 #OVERLAP evdw > 1d10   1.00000E+20
2024  #OVERLAPing residues             2
2025    7  12
2026  #OVERLAPing NOT all corrected             2
2027    7  12
2028 #OVERLAP evdw after   1.00000E+20
2029 Waiting for     0.0611 sec
2030 Waiting for     0.0328 sec
2031 Waiting for     0.0007 sec
2032 Waiting for     0.0007 sec
2033 #OVERLAP evdw > 1d10   1.00000E+20
2034  #OVERLAPing residues             2
2035    4  17
2036  #OVERLAPing all corrected after             1  random generation
2037 #OVERLAP evdw after   3.89300E+06
2038 Waiting for     0.0353 sec
2039 Waiting for     0.0008 sec
2040 Waiting for     0.0007 sec
2041 Waiting for     0.0372 sec
2042 Waiting for     0.0340 sec
2043 Waiting for     0.0326 sec
2044 Waiting for     0.0007 sec
2045 #OVERLAP evdw > 1d10   1.00000E+20
2046  #OVERLAPing residues             4
2047    5  27   7  20
2048  #OVERLAPing all corrected after             1  random generation
2049 #OVERLAP evdw after   1.00190E+06
2050 Waiting for     0.0570 sec
2051 #OVERLAP evdw > 1d10   1.00000E+20
2052  #OVERLAPing residues             4
2053   10  29  14  27
2054  #OVERLAPing NOT all corrected             2
2055   10  29
2056 #OVERLAP evdw after   1.00000E+20
2057 Waiting for     0.0336 sec
2058 Waiting for     0.0379 sec
2059 Waiting for     0.0006 sec
2060 Waiting for     0.0652 sec
2061 #OVERLAP evdw > 1d10   1.00000E+20
2062  #OVERLAPing residues             2
2063   24  27
2064  #OVERLAPing all corrected after             1  random generation
2065 #OVERLAP evdw after   2.77445E+05
2066 Waiting for     0.0007 sec
2067 Waiting for     0.0007 sec
2068 Waiting for     0.0356 sec
2069 #OVERLAP evdw > 1d10   1.00000E+20
2070  #OVERLAPing residues             2
2071    9  22
2072  #OVERLAPing all corrected after             1  random generation
2073 #OVERLAP evdw after   5.13480E+07
2074 Waiting for     0.0579 sec
2075 Waiting for     1.1757 sec
2076 Waiting for     0.0409 sec
2077 #OVERLAP evdw > 1d10   1.00000E+20
2078  #OVERLAPing residues             2
2079   11  27
2080  #OVERLAPing all corrected after             1  random generation
2081 #OVERLAP evdw after   1.02350E+04
2082 Waiting for     0.0075 sec
2083 Waiting for     0.0328 sec
2084 Waiting for     0.0007 sec
2085 #OVERLAP evdw > 1d10   1.00000E+20
2086  #OVERLAPing residues             5
2087    6  27   7  14  17
2088  #OVERLAPing all corrected after             2  random generation
2089 #OVERLAP evdw after   1.71434E+10
2090 Waiting for     0.0365 sec
2091 #OVERLAP evdw > 1d10   1.00000E+20
2092  #OVERLAPing residues             2
2093    5  29
2094  #OVERLAPing all corrected after             4  random generation
2095 #OVERLAP evdw after   1.66888E+14
2096 Waiting for     0.0350 sec
2097 #OVERLAP evdw > 1d10   1.00000E+20
2098  #OVERLAPing residues             2
2099    4  27
2100  #OVERLAPing all corrected after             1  random generation
2101 #OVERLAP evdw after   9.73972E+03
2102 Waiting for     0.0376 sec
2103 Waiting for     0.0399 sec
2104 #OVERLAP evdw > 1d10   1.00000E+20
2105  #OVERLAPing residues             5
2106   12  27  14  29  17
2107  #OVERLAPing NOT all corrected             2
2108   12  27
2109 #OVERLAP evdw after   1.00000E+20
2110 Waiting for     0.0007 sec
2111 Waiting for     0.0007 sec
2112 Waiting for     0.0007 sec
2113 #OVERLAP evdw > 1d10   1.00000E+20
2114  #OVERLAPing residues             4
2115    2  14   5  25
2116  #OVERLAPing all corrected after             2  random generation
2117 #OVERLAP evdw after   4.66553E+17
2118 Waiting for     0.0371 sec
2119 Waiting for     0.0007 sec
2120 Waiting for     0.0417 sec
2121 #OVERLAP evdw > 1d10   1.00000E+20
2122  #OVERLAPing residues             2
2123    9  22
2124  #OVERLAPing all corrected after             1  random generation
2125 #OVERLAP evdw after   3.94827E+05
2126 Waiting for     0.0538 sec
2127 Waiting for     0.0401 sec
2128 Waiting for     0.0401 sec
2129 Waiting for     0.0142 sec
2130 Waiting for     0.0007 sec
2131 Waiting for     1.0864 sec
2132 #OVERLAP evdw > 1d10   1.00000E+20
2133  #OVERLAPing residues             2
2134   13  27
2135  #OVERLAPing all corrected after             1  random generation
2136 #OVERLAP evdw after   1.03955E+04
2137 Waiting for     0.0007 sec
2138 Waiting for     0.0361 sec
2139 Waiting for     0.0369 sec
2140 Waiting for     0.0388 sec
2141 Waiting for     0.0406 sec
2142 Waiting for     0.0010 sec
2143 Waiting for     0.0339 sec
2144 #OVERLAP evdw > 1d10   1.00000E+20
2145  #OVERLAPing residues             2
2146    9  25
2147  #OVERLAPing all corrected after             2  random generation
2148 #OVERLAP evdw after   3.03767E+10
2149 Waiting for     0.0007 sec
2150 #OVERLAP evdw > 1d10   1.00000E+20
2151  #OVERLAPing residues             2
2152    8  23
2153  #OVERLAPing all corrected after            10  random generation
2154 #OVERLAP evdw after   9.06045E+22
2155 Waiting for     0.0007 sec
2156 Waiting for     0.0334 sec
2157 Waiting for     0.0691 sec
2158 #OVERLAP evdw > 1d10   4.59259E+23
2159  #OVERLAPing residues             0
2160
2161  #OVERLAPing all corrected after             1  random generation
2162 #OVERLAP evdw after   4.59259E+23
2163 Waiting for     0.0007 sec
2164 Waiting for     0.0387 sec
2165 Waiting for     0.0019 sec
2166 Waiting for     0.0007 sec
2167 Waiting for     1.1012 sec
2168 Waiting for     0.0007 sec
2169 #OVERLAP evdw > 1d10   1.00000E+20
2170  #OVERLAPing residues             2
2171    5  20
2172  #OVERLAPing all corrected after             1  random generation
2173 #OVERLAP evdw after   9.81367E+02
2174 Waiting for     0.0570 sec
2175 Waiting for     0.0416 sec
2176 #OVERLAP evdw > 1d10   1.00000E+20
2177  #OVERLAPing residues             4
2178    7  19  14  17
2179  #OVERLAPing all corrected after             8  random generation
2180 #OVERLAP evdw after   1.96559E+06
2181 Waiting for     0.0006 sec
2182 Waiting for     0.0007 sec
2183 Waiting for     0.0333 sec
2184 Waiting for     0.0407 sec
2185 Waiting for     0.0007 sec
2186 #OVERLAP evdw > 1d10   1.00000E+20
2187  #OVERLAPing residues             2
2188    8  21
2189  #OVERLAPing all corrected after             1  random generation
2190 #OVERLAP evdw after   1.75714E+04
2191 Waiting for     0.0311 sec
2192 Waiting for     0.0007 sec
2193 Waiting for     0.0007 sec
2194 Waiting for     0.0389 sec
2195 Waiting for     0.0334 sec
2196 Waiting for     0.0007 sec
2197 Waiting for     0.0500 sec
2198 Waiting for     0.0006 sec
2199 Waiting for     1.1539 sec
2200 Waiting for     0.0006 sec
2201 Waiting for     0.0589 sec
2202 #OVERLAP evdw > 1d10   1.00000E+20
2203  #OVERLAPing residues             2
2204    5   9
2205  #OVERLAPing all corrected after             1  random generation
2206 #OVERLAP evdw after   1.21001E+07
2207 Waiting for     0.0355 sec
2208 Waiting for     0.0326 sec
2209 #OVERLAP evdw > 1d10   1.00000E+20
2210  #OVERLAPing residues             4
2211   20  28  21  29
2212  #OVERLAPing all corrected after             1  random generation
2213 #OVERLAP evdw after   1.07492E+09
2214 Waiting for     0.0007 sec
2215 Waiting for     0.0311 sec
2216 Waiting for     0.0007 sec
2217 Waiting for     0.0007 sec
2218 Waiting for     0.0007 sec
2219 Waiting for     0.0316 sec
2220 Waiting for     0.0333 sec
2221 Waiting for     0.0393 sec
2222 Waiting for     0.0341 sec
2223 Waiting for     0.0007 sec
2224 #OVERLAP evdw > 1d10   1.00000E+20
2225  #OVERLAPing residues             2
2226   11  24
2227  #OVERLAPing all corrected after             1  random generation
2228 #OVERLAP evdw after   2.85242E+10
2229 Waiting for     0.0383 sec
2230 Waiting for     0.0006 sec
2231 #OVERLAP evdw > 1d10   1.00000E+20
2232  #OVERLAPing residues             2
2233   18  20
2234  #OVERLAPing all corrected after             1  random generation
2235 #OVERLAP evdw after   3.66858E+06
2236 Waiting for     0.0330 sec
2237 #OVERLAP evdw > 1d10   3.45621E+26
2238  #OVERLAPing residues             0
2239
2240  #OVERLAPing all corrected after             1  random generation
2241 #OVERLAP evdw after   3.45621E+26
2242 Waiting for     0.0325 sec
2243 Waiting for     0.0007 sec
2244 Waiting for     0.0007 sec
2245 Waiting for     0.0334 sec
2246 #OVERLAP evdw > 1d10   1.00000E+20
2247  #OVERLAPing residues             2
2248    7  24
2249  #OVERLAPing all corrected after             1  random generation
2250 #OVERLAP evdw after   2.76950E+17
2251 Waiting for     0.0365 sec
2252 #OVERLAP evdw > 1d10   1.00000E+20
2253  #OVERLAPing residues             2
2254    7  25
2255  #OVERLAPing all corrected after             3  random generation
2256 #OVERLAP evdw after   1.64510E+09
2257 Waiting for     0.0339 sec
2258 Waiting for     0.0006 sec
2259 #OVERLAP evdw > 1d10   1.00000E+20
2260  #OVERLAPing residues             2
2261    7  14
2262  #OVERLAPing all corrected after             1  random generation
2263 #OVERLAP evdw after   4.63479E+01
2264 Waiting for     0.0409 sec
2265 #OVERLAP evdw > 1d10   1.00000E+20
2266  #OVERLAPing residues             2
2267    7  25
2268  #OVERLAPing all corrected after             1  random generation
2269 #OVERLAP evdw after   1.19331E+03
2270 Waiting for     0.0316 sec
2271 #OVERLAP evdw > 1d10   1.00000E+20
2272  #OVERLAPing residues             4
2273    4  19   9  17
2274  #OVERLAPing all corrected after             4  random generation
2275 #OVERLAP evdw after   1.86354E+20
2276 Waiting for     0.0333 sec
2277 Waiting for     0.0382 sec
2278 #OVERLAP evdw > 1d10   1.00000E+20
2279  #OVERLAPing residues             2
2280    7  24
2281  #OVERLAPing all corrected after             1  random generation
2282 #OVERLAP evdw after   2.55525E+09
2283 Waiting for     0.0370 sec
2284 Waiting for     0.0647 sec
2285 #OVERLAP evdw > 1d10   1.00000E+20
2286  #OVERLAPing residues             2
2287   12  21
2288  #OVERLAPing all corrected after             1  random generation
2289 #OVERLAP evdw after   2.63428E+11
2290 Waiting for     0.0356 sec
2291 #OVERLAP evdw > 1d10   1.00000E+20
2292  #OVERLAPing residues             4
2293    9  27  13  29
2294  #OVERLAPing all corrected after             1  random generation
2295 #OVERLAP evdw after   3.05830E+06
2296 Waiting for     0.0007 sec
2297 #OVERLAP evdw > 1d10   1.00000E+20
2298  #OVERLAPing residues             2
2299    4  29
2300  #OVERLAPing all corrected after             1  random generation
2301 #OVERLAP evdw after   4.58113E+04
2302 Waiting for     0.0007 sec
2303 #OVERLAP evdw > 1d10   1.00000E+20
2304  #OVERLAPing residues             2
2305    7  25
2306  #OVERLAPing all corrected after             2  random generation
2307 #OVERLAP evdw after   5.96069E+13
2308 Waiting for     0.0369 sec
2309 Waiting for     0.0393 sec
2310 Waiting for     0.0531 sec
2311 Waiting for     0.0368 sec
2312 #OVERLAP evdw > 1d10   1.00000E+20
2313  #OVERLAPing residues             4
2314    7  10   9  24
2315  #OVERLAPing all corrected after             1  random generation
2316 #OVERLAP evdw after   3.67273E+06
2317 Waiting for     0.0007 sec
2318 Waiting for     0.0343 sec
2319 Waiting for     0.0009 sec
2320 Waiting for     0.0007 sec
2321 Waiting for     0.0007 sec
2322 Waiting for     0.0405 sec
2323 Waiting for     0.0407 sec
2324 Waiting for     0.0317 sec
2325 Waiting for     0.0365 sec
2326 #OVERLAP evdw > 1d10   1.00000E+20
2327  #OVERLAPing residues             2
2328    8  26
2329  #OVERLAPing all corrected after             1  random generation
2330 #OVERLAP evdw after   1.78429E+05
2331 Waiting for     0.0345 sec
2332 Waiting for     0.0570 sec
2333 Waiting for     0.0006 sec
2334 #OVERLAP evdw > 1d10   1.00000E+20
2335  #OVERLAPing residues             2
2336   10  27
2337  #OVERLAPing all corrected after             2  random generation
2338 #OVERLAP evdw after   3.01204E+07
2339 Waiting for     0.0367 sec
2340 #OVERLAP evdw > 1d10   1.00000E+20
2341  #OVERLAPing residues             4
2342    9  23  11  24
2343  #OVERLAPing all corrected after             1  random generation
2344 #OVERLAP evdw after   4.66722E+14
2345 Waiting for     0.0395 sec
2346 Waiting for     0.0007 sec
2347 Waiting for     0.0346 sec
2348 Waiting for     0.0401 sec
2349 Waiting for     0.0377 sec
2350 Waiting for     0.0007 sec
2351 #OVERLAP evdw > 1d10   1.00000E+20
2352  #OVERLAPing residues             4
2353    2  23   7  26
2354  #OVERLAPing all corrected after             1  random generation
2355 #OVERLAP evdw after   1.42407E+08
2356 Waiting for     0.0007 sec
2357 Waiting for     0.0371 sec
2358 Waiting for     0.0357 sec
2359 #OVERLAP evdw > 1d10   1.00000E+20
2360  #OVERLAPing residues             2
2361    2  22
2362  #OVERLAPing all corrected after             1  random generation
2363 #OVERLAP evdw after   3.15661E+19
2364 Waiting for     0.0373 sec
2365 Waiting for     0.0366 sec
2366 #OVERLAP evdw > 1d10   1.00000E+20
2367  #OVERLAPing residues             2
2368    7  12
2369  #OVERLAPing all corrected after             1  random generation
2370 #OVERLAP evdw after   6.86181E+09
2371 Waiting for     0.0350 sec
2372 #OVERLAP evdw > 1d10   1.00000E+20
2373  #OVERLAPing residues             4
2374    7  22  10  20
2375  #OVERLAPing all corrected after             5  random generation
2376 #OVERLAP evdw after   2.82423E+09
2377 Waiting for     0.0352 sec
2378 Waiting for     0.0313 sec
2379 #OVERLAP evdw > 1d10   1.00000E+20
2380  #OVERLAPing residues             4
2381    7  26   8  27
2382  #OVERLAPing all corrected after            34  random generation
2383 #OVERLAP evdw after   1.97795E+19
2384 Waiting for     0.0009 sec
2385 Waiting for     0.0007 sec
2386 #OVERLAP evdw > 1d10   1.00000E+20
2387  #OVERLAPing residues             2
2388    7  10
2389  #OVERLAPing all corrected after             2  random generation
2390 #OVERLAP evdw after   4.99303E+02
2391 Waiting for     0.0316 sec
2392 Waiting for     0.0315 sec
2393 Waiting for     0.0376 sec
2394 #OVERLAP evdw > 1d10   1.00000E+20
2395  #OVERLAPing residues             2
2396    6  24
2397  #OVERLAPing all corrected after             1  random generation
2398 #OVERLAP evdw after   5.66289E+10
2399 Waiting for     0.0534 sec
2400 #OVERLAP evdw > 1d10   1.00000E+20
2401  #OVERLAPing residues             6
2402    6  29   7  28  16  27
2403  #OVERLAPing all corrected after             1  random generation
2404 #OVERLAP evdw after   1.04699E+14
2405 Waiting for     0.0375 sec
2406 Waiting for     0.5967 sec
2407 Waiting for     0.0010 sec
2408 Waiting for     0.0360 sec
2409 Waiting for     0.0034 sec
2410 Waiting for     0.0330 sec
2411 Waiting for     0.0007 sec
2412 Waiting for     0.0329 sec
2413 #OVERLAP evdw > 1d10   1.00000E+20
2414  #OVERLAPing residues             2
2415    7  15
2416  #OVERLAPing all corrected after             1  random generation
2417 #OVERLAP evdw after   2.18724E+21
2418 Waiting for     0.0674 sec
2419 Waiting for     0.0370 sec
2420 Waiting for     0.0387 sec
2421 Waiting for     0.0007 sec
2422 Waiting for     0.0400 sec
2423 Waiting for     0.0398 sec
2424 #OVERLAP evdw > 1d10   1.00000E+20
2425  #OVERLAPing residues             2
2426    9  20
2427  #OVERLAPing all corrected after             2  random generation
2428 #OVERLAP evdw after   1.84496E+08
2429 Waiting for     0.0007 sec
2430 Waiting for     0.0323 sec
2431 Waiting for     0.0007 sec
2432 Waiting for     0.0378 sec
2433 Waiting for     1.0261 sec
2434 Waiting for     0.0009 sec
2435 #OVERLAP evdw > 1d10   1.00000E+20
2436  #OVERLAPing residues             2
2437   13  29
2438  #OVERLAPing all corrected after             2  random generation
2439 #OVERLAP evdw after   2.59592E+17
2440 Waiting for     0.0006 sec
2441 Waiting for     0.0354 sec
2442 Waiting for     0.0007 sec
2443 Waiting for     0.0799 sec
2444 Waiting for     0.0006 sec
2445 #OVERLAP evdw > 1d10   1.00000E+20
2446  #OVERLAPing residues             2
2447    4  18
2448  #OVERLAPing all corrected after             1  random generation
2449 #OVERLAP evdw after   2.28026E+07
2450 Waiting for     0.0007 sec
2451 Waiting for     0.0007 sec
2452 Waiting for     0.0315 sec
2453 Waiting for     0.0007 sec
2454 Waiting for     0.0339 sec
2455 #OVERLAP evdw > 1d10   1.00000E+20
2456  #OVERLAPing residues             2
2457    9  17
2458  #OVERLAPing all corrected after             2  random generation
2459 #OVERLAP evdw after   8.57354E+16
2460 Waiting for     0.0007 sec
2461 Waiting for     0.0378 sec
2462 #OVERLAP evdw > 1d10   1.00000E+20
2463  #OVERLAPing residues             2
2464   17  20
2465  #OVERLAPing all corrected after             1  random generation
2466 #OVERLAP evdw after   1.36715E+01
2467 Waiting for     0.0007 sec
2468 #OVERLAP evdw > 1d10   1.00000E+20
2469  #OVERLAPing residues             3
2470    4  14  15
2471  #OVERLAPing all corrected after             2  random generation
2472 #OVERLAP evdw after   7.21880E+09
2473 Waiting for     0.0375 sec
2474 Waiting for     0.0357 sec
2475 Waiting for     0.0377 sec
2476 Waiting for     0.0007 sec
2477 Waiting for     0.0007 sec
2478 Waiting for     0.0007 sec
2479 Waiting for     0.0313 sec
2480 Waiting for     0.0007 sec
2481 Waiting for     0.0528 sec
2482 #OVERLAP evdw > 1d10   1.00000E+20
2483  #OVERLAPing residues             5
2484    7  25   9  27  29
2485  #OVERLAPing all corrected after             1  random generation
2486 #OVERLAP evdw after   2.48219E+09
2487 Waiting for     0.0365 sec
2488 Waiting for     0.0393 sec
2489 #OVERLAP evdw > 1d10   1.00000E+20
2490  #OVERLAPing residues             2
2491   20  27
2492  #OVERLAPing all corrected after             3  random generation
2493 #OVERLAP evdw after   8.29456E+03
2494 Waiting for     0.0323 sec
2495 Waiting for     0.0365 sec
2496 #OVERLAP evdw > 1d10   1.00000E+20
2497  #OVERLAPing residues             2
2498   14  17
2499  #OVERLAPing all corrected after             1  random generation
2500 #OVERLAP evdw after   1.18143E+03
2501 Waiting for     0.0330 sec
2502 Waiting for     0.0357 sec
2503 Waiting for     0.0007 sec
2504 Waiting for     0.3728 sec
2505 Waiting for     0.0007 sec
2506 Waiting for     0.0497 sec
2507 #OVERLAP evdw > 1d10   1.00000E+20
2508  #OVERLAPing residues             3
2509   11  25  27
2510  #OVERLAPing all corrected after             5  random generation
2511 #OVERLAP evdw after   1.87462E+27
2512 Waiting for     0.0007 sec
2513 Waiting for     0.0006 sec
2514 Waiting for     0.0007 sec
2515 #OVERLAP evdw > 1d10   1.00000E+20
2516  #OVERLAPing residues             2
2517    3  22
2518  #OVERLAPing all corrected after             1  random generation
2519 #OVERLAP evdw after   1.00637E+06
2520 Waiting for     0.0007 sec
2521 Waiting for     0.0322 sec
2522 Waiting for     0.0331 sec
2523 Waiting for     0.0357 sec
2524 Waiting for     0.0314 sec
2525 #OVERLAP evdw > 1d10   1.00000E+20
2526  #OVERLAPing residues             2
2527   17  25
2528  #OVERLAPing all corrected after             1  random generation
2529 #OVERLAP evdw after   3.42328E+09
2530 Waiting for     0.0007 sec
2531 Waiting for     0.0007 sec
2532 Waiting for     0.0325 sec
2533 Waiting for     0.0435 sec
2534 Waiting for     0.0563 sec
2535 Waiting for     0.0360 sec
2536 Waiting for     0.6269 sec
2537  End of minim, proc           18 time     3717.383597000000     
2538 Processor  18 is finishing work.
2539  Total time    3735.970251000000       sec