-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB018 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 18 iseed(4)= 0 0 -887 -4684 ran_num 0.2013098001480103 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2481 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0326 sec Waiting for 0.3473 sec Waiting for 0.0338 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 20 13 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.44239E+12 Waiting for 0.0352 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0610 sec Waiting for 0.0434 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.45503E+05 Waiting for 0.0405 sec Waiting for 0.0358 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.20279E+06 Waiting for 0.0349 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.82276E+06 Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.75433E+09 Waiting for 0.0175 sec Waiting for 0.0387 sec Waiting for 0.0324 sec Waiting for 0.0358 sec Waiting for 0.0353 sec Waiting for 0.0355 sec Waiting for 0.0500 sec Waiting for 0.0328 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 16 7 23 9 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.25326E+12 Waiting for 0.0313 sec Waiting for 0.0392 sec Waiting for 0.0083 sec Waiting for 0.0376 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91793E+03 Waiting for 0.0384 sec Waiting for 0.0367 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.84160E+07 Waiting for 0.0373 sec #OVERLAP evdw > 1d10 8.92534E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.92534E+25 Waiting for 0.0362 sec Waiting for 0.0393 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78437E+05 Waiting for 0.0405 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0359 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.90705E+05 Waiting for 0.0366 sec Waiting for 0.0382 sec Waiting for 0.0317 sec Waiting for 0.0541 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0345 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35041E+08 Waiting for 0.0370 sec Waiting for 0.0517 sec Waiting for 0.0320 sec Waiting for 0.0314 sec Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0542 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 19 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 9.33149E+17 Waiting for 0.0333 sec Waiting for 0.0385 sec Waiting for 0.0366 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.37046E+06 Waiting for 0.0317 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0363 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 18 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.39816E+14 Waiting for 0.0332 sec Waiting for 0.0591 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.28956E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28956E+21 Waiting for 0.0349 sec Waiting for 0.0402 sec Waiting for 0.0007 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.61583E+18 Waiting for 0.0389 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 12 8 23 9 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.03772E+22 Waiting for 0.0006 sec Waiting for 0.0353 sec Waiting for 0.3339 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.36006E+01 Waiting for 0.0314 sec Waiting for 0.0346 sec Waiting for 0.0007 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.27347E+14 Waiting for 0.0006 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.05229E+13 Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.97705E+07 Waiting for 0.1495 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.97194E+00 Waiting for 0.0010 sec Waiting for 0.0129 sec Waiting for 0.0351 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.70111E+06 Waiting for 0.0327 sec Waiting for 0.0329 sec Waiting for 0.0341 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48793E+31 Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 9 23 11 25 13 27 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.28044E+11 Waiting for 0.0007 sec Waiting for 0.0336 sec Waiting for 0.0336 sec Waiting for 0.0372 sec Waiting for 0.0372 sec Waiting for 0.0379 sec Waiting for 0.0484 sec Waiting for 0.0328 sec Waiting for 0.0479 sec Waiting for 0.1927 sec Waiting for 0.0291 sec Waiting for 0.0007 sec Waiting for 0.0314 sec Waiting for 0.0007 sec Waiting for 0.0363 sec Waiting for 0.0007 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 19 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.86956E+15 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 3.07967E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.07967E+24 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76408E+06 Waiting for 0.0474 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 7.87591E+13 Waiting for 0.0320 sec Waiting for 0.0565 sec Waiting for 0.0619 sec Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 18 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.58520E+12 Waiting for 0.0366 sec Waiting for 0.0351 sec Waiting for 0.0400 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.73265E+08 Waiting for 0.0397 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.40339E+13 Waiting for 0.0332 sec Waiting for 0.0008 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 9.75148E+29 Waiting for 0.0329 sec Waiting for 0.0330 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84725E+04 Waiting for 0.0007 sec Waiting for 0.0315 sec Waiting for 0.0359 sec Waiting for 0.0507 sec Waiting for 0.0327 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0346 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.25292E+03 Waiting for 0.0358 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 28 5 29 #OVERLAPing NOT all corrected 2 4 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0394 sec Waiting for 0.0311 sec Waiting for 0.0316 sec Waiting for 0.0050 sec Waiting for 0.0373 sec Waiting for 0.0368 sec Waiting for 0.0007 sec Waiting for 0.0037 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 17 9 14 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.35114E+23 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.51036E+03 Waiting for 0.0363 sec Waiting for 0.0633 sec Waiting for 0.0308 sec Waiting for 0.0388 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.75211E+00 Waiting for 0.0359 sec Waiting for 0.0007 sec Waiting for 0.0374 sec Waiting for 0.0007 sec Waiting for 0.0376 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54043E+06 Waiting for 0.0159 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.07250E+01 Waiting for 0.0323 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0562 sec Waiting for 0.0387 sec Waiting for 0.0333 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0409 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49405E+02 Waiting for 0.0222 sec Waiting for 0.0362 sec Waiting for 0.0338 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.75639E+10 Waiting for 0.0352 sec Waiting for 0.0254 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.40228E+22 Waiting for 0.0331 sec Waiting for 0.0311 sec Waiting for 0.0111 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.17027E+08 Waiting for 0.0373 sec Waiting for 0.0359 sec Waiting for 0.0406 sec Waiting for 0.0370 sec Waiting for 0.0399 sec Waiting for 0.0324 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0384 sec Waiting for 0.0331 sec Waiting for 0.1617 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.42634E+00 Waiting for 0.0006 sec Waiting for 0.0369 sec Waiting for 0.0394 sec Waiting for 0.0370 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 8.90612E+06 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 25 20 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.47838E+01 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01197E+14 Waiting for 0.0318 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.59085E+03 Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.04881E+09 Waiting for 0.0319 sec Waiting for 0.0386 sec Waiting for 0.0268 sec Waiting for 0.0569 sec Waiting for 0.0007 sec Waiting for 0.6108 sec Waiting for 0.0007 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.26655E+10 Waiting for 0.0357 sec Waiting for 0.0408 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 7.96762E+17 Waiting for 0.0375 sec Waiting for 0.0385 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 17 4 19 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 7.07167E+10 Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.15049E+07 Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0383 sec Waiting for 0.0351 sec Waiting for 0.0019 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 4 14 7 20 8 23 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.39247E+19 Waiting for 0.0007 sec Waiting for 0.0312 sec Waiting for 0.0401 sec Waiting for 0.0007 sec Waiting for 0.0292 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70743E+06 Waiting for 0.0402 sec Waiting for 0.0010 sec Waiting for 0.0046 sec Waiting for 0.0100 sec Waiting for 0.0403 sec Waiting for 0.0230 sec Waiting for 0.0225 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.12123E+02 Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.03597E+06 Waiting for 0.0380 sec Waiting for 0.0373 sec Waiting for 0.0006 sec Waiting for 0.4023 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0351 sec Waiting for 0.0496 sec Waiting for 0.0007 sec Waiting for 0.0377 sec Waiting for 0.0378 sec Waiting for 0.0075 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.77152E+03 Waiting for 0.0354 sec Waiting for 0.0358 sec Waiting for 0.0362 sec Waiting for 0.0404 sec Waiting for 0.0339 sec Waiting for 0.0359 sec Waiting for 0.0006 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 9 26 12 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.19837E+22 Waiting for 0.0328 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0361 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0362 sec Waiting for 0.0400 sec Waiting for 0.0350 sec Waiting for 0.0312 sec Waiting for 0.0357 sec Waiting for 0.0403 sec Waiting for 0.0613 sec Waiting for 0.0010 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 11 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78077E+09 Waiting for 0.0593 sec Waiting for 0.0385 sec Waiting for 0.0595 sec Waiting for 0.0316 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53813E+09 Waiting for 0.0402 sec Waiting for 0.0372 sec Waiting for 0.0134 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13087E+11 Waiting for 0.0386 sec Waiting for 0.0162 sec Waiting for 0.0328 sec Waiting for 0.0390 sec Waiting for 0.0375 sec Waiting for 0.1037 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49386E+09 Waiting for 0.0321 sec Waiting for 0.0318 sec Waiting for 0.0331 sec Waiting for 0.0023 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.11436E+07 Waiting for 0.0318 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.10748E+11 Waiting for 0.0010 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 24 5 25 6 26 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0156 sec Waiting for 0.0402 sec Waiting for 0.0337 sec Waiting for 0.0391 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.28438E+00 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.22993E+25 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.07142E+05 Waiting for 0.0006 sec Waiting for 0.0374 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.45551E+07 Waiting for 0.0151 sec Waiting for 0.0321 sec Waiting for 0.0384 sec Waiting for 0.0323 sec Waiting for 0.0841 sec Waiting for 0.0006 sec Waiting for 0.0313 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.30579E+05 Waiting for 0.0006 sec Waiting for 0.0371 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.75905E+37 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 21 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47623E+11 Waiting for 0.0376 sec Waiting for 0.0319 sec Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0602 sec Waiting for 0.0376 sec Waiting for 0.0007 sec Waiting for 0.0312 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.79722E+07 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.21556E+10 Waiting for 0.0007 sec Waiting for 0.0357 sec Waiting for 0.0363 sec Waiting for 0.0387 sec Waiting for 0.0418 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.26354E+11 Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.20331E+05 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 4.23284E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.23284E+22 Waiting for 0.0700 sec Waiting for 0.0594 sec Waiting for 0.0389 sec Waiting for 0.0310 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0332 sec Waiting for 0.0385 sec Waiting for 0.0006 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59815E+09 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 5.49521E+10 Waiting for 0.0368 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.59506E+03 Waiting for 0.0329 sec Waiting for 0.0334 sec Waiting for 0.0356 sec Waiting for 0.0006 sec Waiting for 0.0359 sec Waiting for 0.3901 sec Waiting for 0.0007 sec Waiting for 0.0369 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.05189E+23 Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.01565E+09 Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71306E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.16899E+10 Waiting for 0.0377 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.07240E+01 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23354E+08 Waiting for 0.0388 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.87108E+09 Waiting for 0.0696 sec Waiting for 0.0316 sec Waiting for 0.0328 sec Waiting for 0.0007 sec Waiting for 0.0340 sec Waiting for 0.0376 sec Waiting for 0.3537 sec Waiting for 0.0058 sec Waiting for 0.0358 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 5.24579E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.24579E+20 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0375 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0327 sec Waiting for 0.0366 sec Waiting for 0.0363 sec Waiting for 0.0689 sec Waiting for 0.0135 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.99838E+29 Waiting for 0.0398 sec Waiting for 0.0359 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.15436E+05 Waiting for 0.0346 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0376 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.19701E+14 Waiting for 0.0385 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22533E+25 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.87954E+04 Waiting for 0.0706 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0403 sec Waiting for 0.3482 sec Waiting for 0.0007 sec Waiting for 0.0370 sec Waiting for 0.0007 sec Waiting for 0.0036 sec Waiting for 0.0356 sec Waiting for 0.0349 sec Waiting for 0.0007 sec Waiting for 0.0369 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0334 sec Waiting for 0.0352 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.00150E+03 Waiting for 0.0752 sec Waiting for 0.7641 sec Waiting for 0.0007 sec Waiting for 0.0376 sec Waiting for 0.0308 sec Waiting for 0.0007 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0342 sec Waiting for 0.0385 sec Waiting for 0.0312 sec Waiting for 0.0358 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16916E+09 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.45407E+07 Waiting for 0.0374 sec Waiting for 0.0007 sec Waiting for 0.0418 sec Waiting for 0.0366 sec Waiting for 0.7285 sec Waiting for 0.0006 sec Waiting for 0.0392 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.50425E+00 Waiting for 0.0007 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.45244E+07 Waiting for 0.0345 sec Waiting for 0.0353 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34356E+24 Waiting for 0.0570 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.60947E+07 Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.56540E+11 Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39910E+08 Waiting for 0.0407 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17693E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65468E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.19970E+10 Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 27 8 23 9 22 25 #OVERLAPing all corrected after 270 random generation #OVERLAP evdw after 6.18291E+26 Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0370 sec Waiting for 0.0214 sec Waiting for 0.0399 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 12 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.09349E+06 Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.92577E+10 Waiting for 0.0007 sec Waiting for 0.0310 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.61606E+20 Waiting for 0.0313 sec Waiting for 0.0384 sec Waiting for 0.0241 sec Waiting for 0.8052 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0383 sec Waiting for 0.0371 sec Waiting for 0.0148 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0390 sec Waiting for 0.0344 sec Waiting for 0.0378 sec Waiting for 0.0376 sec Waiting for 0.0007 sec Waiting for 0.0362 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0339 sec Waiting for 0.0007 sec Waiting for 0.0575 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.16282E+10 Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 14 8 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.35191E+15 Waiting for 0.0375 sec Waiting for 0.0401 sec Waiting for 0.0316 sec Waiting for 0.0184 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.24700E+07 Waiting for 0.0077 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.41978E+07 Waiting for 0.0074 sec Waiting for 0.0007 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.97111E+01 Waiting for 0.0296 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 4 22 7 23 13 27 14 25 #OVERLAPing NOT all corrected 2 7 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.89815E+08 Waiting for 0.0765 sec Waiting for 0.5195 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.28693E+15 Waiting for 0.0309 sec Waiting for 0.0314 sec Waiting for 0.0341 sec Waiting for 0.0308 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.43175E+08 Waiting for 0.0366 sec Waiting for 0.0007 sec Waiting for 0.0355 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 23 12 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.77939E+08 Waiting for 0.0388 sec Waiting for 0.0684 sec Waiting for 0.0338 sec Waiting for 0.6270 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.23323E+14 Waiting for 0.0043 sec Waiting for 0.0007 sec Waiting for 0.0323 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.85131E+01 Waiting for 0.0362 sec Waiting for 0.0006 sec Waiting for 0.0131 sec Waiting for 0.0319 sec Waiting for 0.0888 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.47426E+28 Waiting for 0.0347 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.4679 sec Waiting for 0.0007 sec Waiting for 0.0366 sec Waiting for 0.0645 sec Waiting for 0.0312 sec Waiting for 0.0353 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.11626E+11 Waiting for 0.0009 sec Waiting for 0.0271 sec Waiting for 0.0365 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.28312E+07 Waiting for 0.0395 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.22357E+13 Waiting for 0.0374 sec Waiting for 0.0309 sec Waiting for 0.0010 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35736E+08 Waiting for 0.0334 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 17 8 #OVERLAPing NOT all corrected 3 6 17 8 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0133 sec Waiting for 0.0309 sec Waiting for 0.0403 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 20 11 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.69783E+10 Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0375 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.06380E+18 Waiting for 0.0373 sec Waiting for 0.0393 sec Waiting for 0.0372 sec Waiting for 0.3240 sec Waiting for 0.0006 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 17 20 23 18 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.13585E+18 Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 22 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.67842E+12 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72155E+05 Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 26 13 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.24958E+07 Waiting for 0.0362 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49135E+04 Waiting for 0.0847 sec Waiting for 0.0157 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.44874E+14 Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 3.81063E+13 Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0357 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06711E+07 Waiting for 0.0703 sec Waiting for 0.0309 sec Waiting for 0.0007 sec Waiting for 0.0206 sec Waiting for 0.9211 sec Waiting for 0.0352 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 22 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.69784E+07 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.80631E+02 Waiting for 0.0349 sec Waiting for 0.0401 sec Waiting for 0.0509 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 2.20309E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.20309E+21 Waiting for 0.0007 sec Waiting for 0.0565 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.18196E+12 Waiting for 0.0352 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 58 random generation #OVERLAP evdw after 8.13425E+19 Waiting for 0.0331 sec Waiting for 0.0352 sec Waiting for 0.0598 sec Waiting for 0.0352 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.57898E+02 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29273E+15 Waiting for 0.0316 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.00623E+00 Waiting for 0.0543 sec Waiting for 0.0404 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0376 sec Waiting for 0.0500 sec Waiting for 0.0006 sec Waiting for 0.0376 sec Waiting for 0.0465 sec Waiting for 0.0334 sec Waiting for 0.0540 sec Waiting for 0.0342 sec Waiting for 0.1957 sec Waiting for 0.0006 sec Waiting for 0.0308 sec Waiting for 0.0007 sec Waiting for 0.0335 sec Waiting for 0.0606 sec Waiting for 0.0008 sec Waiting for 0.0321 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0352 sec Waiting for 0.0397 sec Waiting for 0.0353 sec Waiting for 0.0334 sec Waiting for 0.0405 sec Waiting for 0.0402 sec Waiting for 0.6095 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.36715E+10 Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.85748E+15 Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0326 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.51999E+13 Waiting for 0.0345 sec Waiting for 0.0358 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 62 random generation #OVERLAP evdw after 3.76197E+08 Waiting for 0.0395 sec Waiting for 0.0355 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.75940E+04 Waiting for 0.0397 sec Waiting for 0.0307 sec Waiting for 0.0011 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.14789E+06 Waiting for 0.0052 sec Waiting for 0.0540 sec Waiting for 0.0315 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0314 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.39421E+15 Waiting for 0.0007 sec Waiting for 0.0035 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.05459E+01 Waiting for 0.8862 sec Waiting for 0.0372 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 17 7 16 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 6.67752E+11 Waiting for 0.0367 sec Waiting for 0.0315 sec Waiting for 0.0007 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.12136E+09 Waiting for 0.0358 sec Waiting for 0.0344 sec Waiting for 0.0405 sec Waiting for 0.0382 sec Waiting for 0.0339 sec Waiting for 0.0390 sec Waiting for 0.0006 sec Waiting for 0.0341 sec Waiting for 0.3071 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.89322E+14 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 25 26 11 20 #OVERLAPing all corrected after 27 random generation #OVERLAP evdw after 1.69838E+19 Waiting for 0.0443 sec Waiting for 0.0346 sec Waiting for 0.0605 sec Waiting for 0.0353 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0334 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.30274E+15 Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.62962E+09 Waiting for 0.0378 sec Waiting for 0.0345 sec Waiting for 0.0363 sec Waiting for 0.0240 sec Waiting for 0.9836 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17902E+08 Waiting for 0.0406 sec Waiting for 0.0336 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16125E+03 Waiting for 0.0332 sec Waiting for 0.0706 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.57167E+03 Waiting for 0.0329 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.51971E+11 Waiting for 0.0591 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.39684E+18 Waiting for 0.0619 sec Waiting for 0.0401 sec Waiting for 0.0415 sec Waiting for 0.0402 sec Waiting for 0.7293 sec Waiting for 0.0006 sec Waiting for 0.0333 sec Waiting for 0.0034 sec Waiting for 0.0334 sec Waiting for 0.0371 sec Waiting for 0.0397 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 17 7 16 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.93366E+17 Waiting for 0.0650 sec Waiting for 0.0585 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 3.93561E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.93561E+20 Waiting for 0.0382 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.71411E+11 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.07291E+04 Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.12332E+16 Waiting for 0.0314 sec Waiting for 0.0398 sec Waiting for 0.0006 sec Waiting for 0.0403 sec Waiting for 0.0329 sec Waiting for 0.0401 sec Waiting for 0.0346 sec Waiting for 0.0387 sec Waiting for 0.0611 sec Waiting for 0.0356 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.36114E+10 Waiting for 0.0379 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.77285E+03 Waiting for 0.0331 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.88662E+10 Waiting for 0.0346 sec Waiting for 0.0364 sec Waiting for 0.0341 sec Waiting for 0.0354 sec Waiting for 0.7935 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.15313E+04 Waiting for 0.0346 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.43005E+10 Waiting for 0.0350 sec Waiting for 0.0350 sec Waiting for 0.0366 sec Waiting for 0.0007 sec Waiting for 0.0340 sec Waiting for 0.0008 sec Waiting for 0.0334 sec Waiting for 0.0370 sec Waiting for 0.0338 sec Waiting for 1.0577 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.26057E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.07130E+05 Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0351 sec Waiting for 0.0591 sec Waiting for 0.0056 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 4 25 5 26 6 27 7 28 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.43446E+08 Waiting for 0.0321 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.30916E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30916E+28 Waiting for 0.0181 sec Waiting for 0.0055 sec Waiting for 0.0499 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 8 24 17 23 18 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.30089E+07 Waiting for 0.0007 sec Waiting for 0.0315 sec Waiting for 0.0358 sec Waiting for 0.0379 sec Waiting for 0.5485 sec Waiting for 0.0007 sec Waiting for 0.0406 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31398E+09 Waiting for 0.0139 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.91185E+03 Waiting for 0.0403 sec Waiting for 0.0369 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78902E+12 Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0340 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0007 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 23 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.77463E+06 Waiting for 0.0312 sec Waiting for 0.0316 sec Waiting for 0.0006 sec Waiting for 0.0374 sec Waiting for 0.0372 sec Waiting for 0.0315 sec Waiting for 0.0369 sec Waiting for 0.0394 sec Waiting for 0.0346 sec Waiting for 0.0355 sec Waiting for 0.0099 sec Waiting for 0.0327 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0327 sec Waiting for 0.8057 sec Waiting for 0.0006 sec Waiting for 0.0349 sec Waiting for 0.0007 sec Waiting for 0.0403 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20165E+04 Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0423 sec Waiting for 0.0403 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 29 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.40944E+10 Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0371 sec Waiting for 0.0602 sec Waiting for 1.0253 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 2.16205E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.16205E+20 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.98309E+07 Waiting for 0.0329 sec Waiting for 0.0704 sec Waiting for 0.0007 sec Waiting for 0.0364 sec Waiting for 0.0318 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0487 sec Waiting for 0.0346 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 15 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.01379E+13 Waiting for 0.0333 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 9 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.83964E+14 Waiting for 0.0324 sec Waiting for 0.0489 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0375 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0464 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.64535E+13 Waiting for 0.0358 sec Waiting for 0.0363 sec Waiting for 0.0006 sec Waiting for 0.0307 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing NOT all corrected 2 7 12 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0611 sec Waiting for 0.0328 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.89300E+06 Waiting for 0.0353 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0372 sec Waiting for 0.0340 sec Waiting for 0.0326 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00190E+06 Waiting for 0.0570 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0336 sec Waiting for 0.0379 sec Waiting for 0.0006 sec Waiting for 0.0652 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.77445E+05 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.13480E+07 Waiting for 0.0579 sec Waiting for 1.1757 sec Waiting for 0.0409 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02350E+04 Waiting for 0.0075 sec Waiting for 0.0328 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 27 7 14 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.71434E+10 Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.66888E+14 Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.73972E+03 Waiting for 0.0376 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 12 27 14 29 17 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 14 5 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.66553E+17 Waiting for 0.0371 sec Waiting for 0.0007 sec Waiting for 0.0417 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.94827E+05 Waiting for 0.0538 sec Waiting for 0.0401 sec Waiting for 0.0401 sec Waiting for 0.0142 sec Waiting for 0.0007 sec Waiting for 1.0864 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03955E+04 Waiting for 0.0007 sec Waiting for 0.0361 sec Waiting for 0.0369 sec Waiting for 0.0388 sec Waiting for 0.0406 sec Waiting for 0.0010 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.03767E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 9.06045E+22 Waiting for 0.0007 sec Waiting for 0.0334 sec Waiting for 0.0691 sec #OVERLAP evdw > 1d10 4.59259E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.59259E+23 Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0019 sec Waiting for 0.0007 sec Waiting for 1.1012 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.81367E+02 Waiting for 0.0570 sec Waiting for 0.0416 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 19 14 17 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.96559E+06 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0333 sec Waiting for 0.0407 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.75714E+04 Waiting for 0.0311 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0334 sec Waiting for 0.0007 sec Waiting for 0.0500 sec Waiting for 0.0006 sec Waiting for 1.1539 sec Waiting for 0.0006 sec Waiting for 0.0589 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21001E+07 Waiting for 0.0355 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 20 28 21 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07492E+09 Waiting for 0.0007 sec Waiting for 0.0311 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0316 sec Waiting for 0.0333 sec Waiting for 0.0393 sec Waiting for 0.0341 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.85242E+10 Waiting for 0.0383 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.66858E+06 Waiting for 0.0330 sec #OVERLAP evdw > 1d10 3.45621E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.45621E+26 Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.76950E+17 Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.64510E+09 Waiting for 0.0339 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.63479E+01 Waiting for 0.0409 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19331E+03 Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 9 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.86354E+20 Waiting for 0.0333 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.55525E+09 Waiting for 0.0370 sec Waiting for 0.0647 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.63428E+11 Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.05830E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.58113E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.96069E+13 Waiting for 0.0369 sec Waiting for 0.0393 sec Waiting for 0.0531 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 10 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.67273E+06 Waiting for 0.0007 sec Waiting for 0.0343 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0405 sec Waiting for 0.0407 sec Waiting for 0.0317 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78429E+05 Waiting for 0.0345 sec Waiting for 0.0570 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.01204E+07 Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 23 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.66722E+14 Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0346 sec Waiting for 0.0401 sec Waiting for 0.0377 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 23 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42407E+08 Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.15661E+19 Waiting for 0.0373 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.86181E+09 Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 22 10 20 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.82423E+09 Waiting for 0.0352 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 34 random generation #OVERLAP evdw after 1.97795E+19 Waiting for 0.0009 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.99303E+02 Waiting for 0.0316 sec Waiting for 0.0315 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.66289E+10 Waiting for 0.0534 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 29 7 28 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04699E+14 Waiting for 0.0375 sec Waiting for 0.5967 sec Waiting for 0.0010 sec Waiting for 0.0360 sec Waiting for 0.0034 sec Waiting for 0.0330 sec Waiting for 0.0007 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.18724E+21 Waiting for 0.0674 sec Waiting for 0.0370 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.84496E+08 Waiting for 0.0007 sec Waiting for 0.0323 sec Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 1.0261 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.59592E+17 Waiting for 0.0006 sec Waiting for 0.0354 sec Waiting for 0.0007 sec Waiting for 0.0799 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28026E+07 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0315 sec Waiting for 0.0007 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.57354E+16 Waiting for 0.0007 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36715E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 14 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.21880E+09 Waiting for 0.0375 sec Waiting for 0.0357 sec Waiting for 0.0377 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0313 sec Waiting for 0.0007 sec Waiting for 0.0528 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 25 9 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48219E+09 Waiting for 0.0365 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.29456E+03 Waiting for 0.0323 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18143E+03 Waiting for 0.0330 sec Waiting for 0.0357 sec Waiting for 0.0007 sec Waiting for 0.3728 sec Waiting for 0.0007 sec Waiting for 0.0497 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 25 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.87462E+27 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00637E+06 Waiting for 0.0007 sec Waiting for 0.0322 sec Waiting for 0.0331 sec Waiting for 0.0357 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.42328E+09 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0325 sec Waiting for 0.0435 sec Waiting for 0.0563 sec Waiting for 0.0360 sec Waiting for 0.6269 sec End of minim, proc 18 time 3717.383597000000 Processor 18 is finishing work. Total time 3735.970251000000 sec