added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB017
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB017
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            17  iseed(4)=             0            0         -840 
47        -25133
48  ran_num   0.9275575280189514     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2489 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0332 sec
148 Waiting for     0.0405 sec
149 Waiting for     0.3423 sec
150 Waiting for     0.0347 sec
151 Waiting for     0.0007 sec
152 Waiting for     0.0367 sec
153 Waiting for     0.0342 sec
154 Waiting for     0.0318 sec
155 Waiting for     0.0007 sec
156 Waiting for     0.0684 sec
157 #OVERLAP evdw > 1d10   1.00000E+20
158  #OVERLAPing residues             2
159   17  23
160  #OVERLAPing all corrected after             1  random generation
161 #OVERLAP evdw after   4.55777E+04
162 Waiting for     0.0325 sec
163 Waiting for     0.0007 sec
164 Waiting for     0.0007 sec
165 #OVERLAP evdw > 1d10   1.00000E+20
166  #OVERLAPing residues             4
167    6  17   7  19
168  #OVERLAPing all corrected after             1  random generation
169 #OVERLAP evdw after   1.66107E+18
170 Waiting for     0.0007 sec
171 Waiting for     0.0943 sec
172 Waiting for     0.0006 sec
173 Waiting for     0.0102 sec
174 Waiting for     0.0391 sec
175 Waiting for     0.0392 sec
176 Waiting for     0.0323 sec
177 Waiting for     0.0344 sec
178 Waiting for     0.0492 sec
179 Waiting for     0.0376 sec
180 Waiting for     0.0312 sec
181 Waiting for     0.0407 sec
182 Waiting for     0.0006 sec
183 Waiting for     0.0374 sec
184 Waiting for     0.0363 sec
185 #OVERLAP evdw > 1d10   1.00000E+20
186  #OVERLAPing residues             2
187   20  22
188  #OVERLAPing all corrected after             2  random generation
189 #OVERLAP evdw after   6.58542E+16
190 Waiting for     0.0372 sec
191 Waiting for     0.0339 sec
192 #OVERLAP evdw > 1d10   1.00000E+20
193  #OVERLAPing residues             2
194    3  13
195  #OVERLAPing all corrected after             1  random generation
196 #OVERLAP evdw after   4.72163E+21
197 Waiting for     0.0402 sec
198 Waiting for     0.0360 sec
199 #OVERLAP evdw > 1d10   1.00000E+20
200  #OVERLAPing residues             4
201    3  27   4  29
202  #OVERLAPing all corrected after             2  random generation
203 #OVERLAP evdw after   2.41774E+08
204 Waiting for     0.0326 sec
205 Waiting for     0.0007 sec
206 Waiting for     0.0361 sec
207 Waiting for     0.0353 sec
208 Waiting for     0.0716 sec
209 Waiting for     0.0074 sec
210 #OVERLAP evdw > 1d10   1.00000E+20
211  #OVERLAPing residues             4
212    3  17   9  14
213  #OVERLAPing all corrected after             4  random generation
214 #OVERLAP evdw after   2.89523E+09
215 Waiting for     0.0336 sec
216 Waiting for     0.0373 sec
217 Waiting for     0.0401 sec
218 Waiting for     0.0339 sec
219 Waiting for     0.0007 sec
220 Waiting for     0.0392 sec
221 Waiting for     0.0317 sec
222 Waiting for     0.0067 sec
223 #OVERLAP evdw > 1d10   1.00000E+20
224  #OVERLAPing residues             2
225   11  23
226  #OVERLAPing all corrected after             1  random generation
227 #OVERLAP evdw after   1.84597E+04
228 Waiting for     0.0388 sec
229 Waiting for     0.0316 sec
230 Waiting for     0.0345 sec
231 Waiting for     0.0344 sec
232 #OVERLAP evdw > 1d10   1.00000E+20
233  #OVERLAPing residues             6
234    5  22   7  21   9  16
235  #OVERLAPing all corrected after             2  random generation
236 #OVERLAP evdw after   8.01100E+14
237 Waiting for     0.0058 sec
238 #OVERLAP evdw > 1d10   1.00000E+20
239  #OVERLAPing residues             2
240   11  17
241  #OVERLAPing all corrected after             2  random generation
242 #OVERLAP evdw after   3.11210E+12
243 Waiting for     0.0537 sec
244 #OVERLAP evdw > 1d10   1.00000E+20
245  #OVERLAPing residues             4
246    7  19   9  27
247  #OVERLAPing all corrected after             1  random generation
248 #OVERLAP evdw after   8.64915E+11
249 Waiting for     0.0310 sec
250 Waiting for     0.0378 sec
251 Waiting for     0.0266 sec
252 Waiting for     0.0332 sec
253 Waiting for     0.0378 sec
254 #OVERLAP evdw > 1d10   1.00000E+20
255  #OVERLAPing residues             2
256   17  20
257  #OVERLAPing all corrected after             1  random generation
258 #OVERLAP evdw after  -1.94774E+01
259 Waiting for     0.0353 sec
260 Waiting for     0.0007 sec
261 Waiting for     0.0007 sec
262 Waiting for     0.0371 sec
263 Waiting for     0.0330 sec
264 Waiting for     0.0387 sec
265 #OVERLAP evdw > 1d10   1.00000E+20
266  #OVERLAPing residues             2
267    5  24
268  #OVERLAPing all corrected after             1  random generation
269 #OVERLAP evdw after   2.90209E+07
270 Waiting for     0.0353 sec
271 #OVERLAP evdw > 1d10   1.00000E+20
272  #OVERLAPing residues             2
273    6  22
274  #OVERLAPing all corrected after            11  random generation
275 #OVERLAP evdw after   2.00317E+19
276 Waiting for     0.0643 sec
277 Waiting for     0.0340 sec
278 Waiting for     0.0386 sec
279 Waiting for     0.0007 sec
280 Waiting for     0.0366 sec
281 #OVERLAP evdw > 1d10   1.96826E+21
282  #OVERLAPing residues             0
283
284  #OVERLAPing all corrected after             1  random generation
285 #OVERLAP evdw after   1.96826E+21
286 Waiting for     0.0333 sec
287 Waiting for     0.0402 sec
288 Waiting for     0.0383 sec
289 Waiting for     0.0368 sec
290 Waiting for     0.0363 sec
291 Waiting for     0.0366 sec
292 Waiting for     0.0463 sec
293 Waiting for     0.0007 sec
294 #OVERLAP evdw > 1d10   1.00000E+20
295  #OVERLAPing residues             2
296    5  20
297  #OVERLAPing all corrected after             1  random generation
298 #OVERLAP evdw after   1.11468E+03
299 Waiting for     0.0401 sec
300 Waiting for     0.0307 sec
301 Waiting for     0.0394 sec
302 Waiting for     0.0570 sec
303 Waiting for     0.0338 sec
304 Waiting for     0.0369 sec
305 Waiting for     0.0007 sec
306 Waiting for     0.0339 sec
307 #OVERLAP evdw > 1d10   1.00000E+20
308  #OVERLAPing residues             2
309    4  27
310  #OVERLAPing all corrected after             2  random generation
311 #OVERLAP evdw after   1.37508E+12
312 Waiting for     0.0389 sec
313 #OVERLAP evdw > 1d10   1.00000E+20
314  #OVERLAPing residues             2
315    9  22
316  #OVERLAPing all corrected after             1  random generation
317 #OVERLAP evdw after   7.53390E+14
318 Waiting for     0.0333 sec
319 Waiting for     0.0348 sec
320 Waiting for     0.0007 sec
321 #OVERLAP evdw > 1d10   1.00000E+20
322  #OVERLAPing residues             2
323    4  17
324  #OVERLAPing all corrected after             1  random generation
325 #OVERLAP evdw after   1.64961E+17
326 Waiting for     0.0341 sec
327 Waiting for     0.0354 sec
328 Waiting for     0.0356 sec
329 Waiting for     0.0006 sec
330 Waiting for     0.0380 sec
331 Waiting for     0.0007 sec
332 Waiting for     0.0365 sec
333 #OVERLAP evdw > 1d10   1.00000E+20
334  #OVERLAPing residues             2
335   20  22
336  #OVERLAPing all corrected after             1  random generation
337 #OVERLAP evdw after   1.50393E+04
338 Waiting for     0.0426 sec
339 #OVERLAP evdw > 1d10   1.00000E+20
340  #OVERLAPing residues             2
341   19  26
342  #OVERLAPing all corrected after             1  random generation
343 #OVERLAP evdw after   5.41588E+18
344 Waiting for     0.0424 sec
345 Waiting for     0.0366 sec
346 #OVERLAP evdw > 1d10   1.00000E+20
347  #OVERLAPing residues             2
348    3  26
349  #OVERLAPing all corrected after             1  random generation
350 #OVERLAP evdw after   7.58558E+30
351 Waiting for     0.0202 sec
352 Waiting for     0.0062 sec
353 #OVERLAP evdw > 1d10   1.00000E+20
354  #OVERLAPing residues             2
355    2  29
356  #OVERLAPing all corrected after             1  random generation
357 #OVERLAP evdw after   4.88623E+04
358 Waiting for     0.0270 sec
359 Waiting for     0.0384 sec
360 Waiting for     0.0383 sec
361 Waiting for     0.0378 sec
362 Waiting for     0.0343 sec
363 Waiting for     0.0344 sec
364 Waiting for     0.0364 sec
365 #OVERLAP evdw > 1d10   1.00000E+20
366  #OVERLAPing residues             3
367    9  20  25
368  #OVERLAPing all corrected after             1  random generation
369 #OVERLAP evdw after   1.70280E+08
370 Waiting for     0.0038 sec
371 #OVERLAP evdw > 1d10   1.00000E+20
372  #OVERLAPing residues             2
373   17  29
374  #OVERLAPing all corrected after             1  random generation
375 #OVERLAP evdw after   9.10270E+04
376 Waiting for     0.0387 sec
377 Waiting for     0.0343 sec
378 Waiting for     0.0036 sec
379 Waiting for     0.0309 sec
380 Waiting for     0.0360 sec
381 Waiting for     0.0368 sec
382 #OVERLAP evdw > 1d10   1.00000E+20
383  #OVERLAPing residues             3
384    4  22  26
385  #OVERLAPing all corrected after             1  random generation
386 #OVERLAP evdw after   8.67080E+05
387 Waiting for     0.0331 sec
388 Waiting for     0.0343 sec
389 #OVERLAP evdw > 1d10   1.00000E+20
390  #OVERLAPing residues             2
391    2  29
392  #OVERLAPing all corrected after             2  random generation
393 #OVERLAP evdw after   1.47123E+08
394 Waiting for     0.0154 sec
395 Waiting for     0.0349 sec
396 Waiting for     0.0324 sec
397 Waiting for     0.0343 sec
398 #OVERLAP evdw > 1d10   9.52089E+20
399  #OVERLAPing residues             0
400
401  #OVERLAPing all corrected after             1  random generation
402 #OVERLAP evdw after   9.52089E+20
403 Waiting for     0.0402 sec
404 Waiting for     0.0363 sec
405 Waiting for     0.0390 sec
406 Waiting for     0.0334 sec
407 Waiting for     0.0006 sec
408 Waiting for     0.0689 sec
409 Waiting for     0.0327 sec
410 #OVERLAP evdw > 1d10   1.00000E+20
411  #OVERLAPing residues             2
412    8  17
413  #OVERLAPing all corrected after             2  random generation
414 #OVERLAP evdw after   3.67662E+28
415 Waiting for     0.0007 sec
416 Waiting for     0.0349 sec
417 Waiting for     0.0380 sec
418 Waiting for     0.0362 sec
419 #OVERLAP evdw > 1d10   1.00000E+20
420  #OVERLAPing residues             2
421    7  27
422  #OVERLAPing all corrected after             1  random generation
423 #OVERLAP evdw after   7.66259E+10
424 Waiting for     0.0313 sec
425 Waiting for     0.0007 sec
426 Waiting for     0.0384 sec
427 #OVERLAP evdw > 1d10   1.00000E+20
428  #OVERLAPing residues             2
429   22  26
430  #OVERLAPing all corrected after             1  random generation
431 #OVERLAP evdw after   1.75759E+15
432 Waiting for     0.0679 sec
433 Waiting for     0.0311 sec
434 Waiting for     0.0007 sec
435 Waiting for     0.0356 sec
436 Waiting for     0.0396 sec
437 Waiting for     0.0339 sec
438 Waiting for     0.0406 sec
439 Waiting for     0.0007 sec
440 #OVERLAP evdw > 1d10   1.00000E+20
441  #OVERLAPing residues             2
442   13  23
443  #OVERLAPing all corrected after             1  random generation
444 #OVERLAP evdw after   8.93626E+12
445 Waiting for     0.0376 sec
446 Waiting for     0.0007 sec
447 #OVERLAP evdw > 1d10   1.00000E+20
448  #OVERLAPing residues             2
449   17  25
450  #OVERLAPing all corrected after             2  random generation
451 #OVERLAP evdw after   7.17173E+12
452 Waiting for     0.0977 sec
453 Waiting for     0.0007 sec
454 #OVERLAP evdw > 1d10   1.00000E+20
455  #OVERLAPing residues             2
456    7  25
457  #OVERLAPing all corrected after             1  random generation
458 #OVERLAP evdw after   7.29797E+04
459 Waiting for     0.0325 sec
460 Waiting for     0.0008 sec
461 #OVERLAP evdw > 1d10   1.00000E+20
462  #OVERLAPing residues             2
463    8  25
464  #OVERLAPing all corrected after            31  random generation
465 #OVERLAP evdw after   3.34127E+40
466 Waiting for     0.0685 sec
467 Waiting for     0.0007 sec
468 Waiting for     0.0313 sec
469 Waiting for     0.0337 sec
470 Waiting for     0.0007 sec
471 #OVERLAP evdw > 1d10   1.00000E+20
472  #OVERLAPing residues             2
473   17  27
474  #OVERLAPing all corrected after             1  random generation
475 #OVERLAP evdw after   2.64957E+21
476 Waiting for     0.0332 sec
477 Waiting for     0.0398 sec
478 Waiting for     0.0359 sec
479 Waiting for     0.0326 sec
480 Waiting for     0.0209 sec
481 Waiting for     0.2670 sec
482 #OVERLAP evdw > 1d10   1.00000E+20
483  #OVERLAPing residues             2
484    4  23
485  #OVERLAPing all corrected after             3  random generation
486 #OVERLAP evdw after   4.01135E+20
487 Waiting for     0.0006 sec
488 Waiting for     0.0007 sec
489 Waiting for     0.0317 sec
490 Waiting for     0.0323 sec
491 Waiting for     0.0386 sec
492 #OVERLAP evdw > 1d10   1.00000E+20
493  #OVERLAPing residues             2
494   10  25
495  #OVERLAPing all corrected after             1  random generation
496 #OVERLAP evdw after   1.33430E+10
497 Waiting for     0.0007 sec
498 #OVERLAP evdw > 1d10   1.00000E+20
499  #OVERLAPing residues             2
500    2  29
501  #OVERLAPing all corrected after             1  random generation
502 #OVERLAP evdw after   1.48785E+09
503 Waiting for     0.0010 sec
504 Waiting for     0.0074 sec
505 Waiting for     0.0372 sec
506 Waiting for     0.0370 sec
507 Waiting for     0.0313 sec
508 Waiting for     0.0532 sec
509 Waiting for     0.0399 sec
510 Waiting for     0.0405 sec
511 Waiting for     0.0512 sec
512 Waiting for     0.1784 sec
513 #OVERLAP evdw > 1d10   1.00000E+20
514  #OVERLAPing residues             2
515    7  23
516  #OVERLAPing all corrected after             2  random generation
517 #OVERLAP evdw after   2.85321E+15
518 Waiting for     0.0006 sec
519 Waiting for     0.0373 sec
520 Waiting for     0.0007 sec
521 Waiting for     0.0308 sec
522 #OVERLAP evdw > 1d10   1.00000E+20
523  #OVERLAPing residues             4
524    4  26   5  27
525  #OVERLAPing all corrected after            24  random generation
526 #OVERLAP evdw after   1.64529E+13
527 Waiting for     0.0396 sec
528 Waiting for     0.0007 sec
529 Waiting for     0.0334 sec
530 Waiting for     0.0007 sec
531 Waiting for     0.0349 sec
532 Waiting for     0.0364 sec
533 Waiting for     0.0405 sec
534 Waiting for     0.0375 sec
535 Waiting for     0.0348 sec
536 Waiting for     0.0369 sec
537 Waiting for     0.0373 sec
538 Waiting for     0.0320 sec
539 Waiting for     0.0007 sec
540 Waiting for     0.0317 sec
541 Waiting for     0.0339 sec
542 Waiting for     0.0344 sec
543 Waiting for     0.0325 sec
544 Waiting for     0.0007 sec
545 Waiting for     0.0405 sec
546 #OVERLAP evdw > 1d10   1.00000E+20
547  #OVERLAPing residues             2
548    7  26
549  #OVERLAPing all corrected after             1  random generation
550 #OVERLAP evdw after   3.96144E+04
551 Waiting for     0.0344 sec
552 #OVERLAP evdw > 1d10   1.00000E+20
553  #OVERLAPing residues             2
554    5  20
555  #OVERLAPing all corrected after             2  random generation
556 #OVERLAP evdw after   7.78680E+02
557 Waiting for     0.0269 sec
558 #OVERLAP evdw > 1d10   1.00000E+20
559  #OVERLAPing residues             2
560   17  22
561  #OVERLAPing all corrected after             1  random generation
562 #OVERLAP evdw after   4.24486E+04
563 Waiting for     0.0377 sec
564 #OVERLAP evdw > 1d10   1.00000E+20
565  #OVERLAPing residues             4
566    2  17   3  20
567  #OVERLAPing all corrected after             7  random generation
568 #OVERLAP evdw after   2.88458E+20
569 Waiting for     0.0363 sec
570 #OVERLAP evdw > 1d10   1.00000E+20
571  #OVERLAPing residues             6
572    3  20   9  24  13  27
573  #OVERLAPing all corrected after             1  random generation
574 #OVERLAP evdw after   1.87522E+12
575 Waiting for     0.0333 sec
576 Waiting for     0.0390 sec
577 #OVERLAP evdw > 1d10   1.00000E+20
578  #OVERLAPing residues             2
579   13  26
580  #OVERLAPing all corrected after             1  random generation
581 #OVERLAP evdw after   4.40002E+07
582 Waiting for     0.0393 sec
583 Waiting for     0.0007 sec
584 Waiting for     0.0358 sec
585 Waiting for     0.0007 sec
586 Waiting for     0.0315 sec
587 Waiting for     0.0007 sec
588 Waiting for     0.0356 sec
589 Waiting for     0.0324 sec
590 Waiting for     0.0041 sec
591 #OVERLAP evdw > 1d10   1.00000E+20
592  #OVERLAPing residues             4
593    5  27   7  29
594  #OVERLAPing all corrected after             1  random generation
595 #OVERLAP evdw after   2.47150E+04
596 Waiting for     0.0359 sec
597 #OVERLAP evdw > 1d10   1.00000E+20
598  #OVERLAPing residues             2
599    6  27
600  #OVERLAPing all corrected after             1  random generation
601 #OVERLAP evdw after   9.13499E+11
602 Waiting for     0.0346 sec
603 #OVERLAP evdw > 1d10   1.00000E+20
604  #OVERLAPing residues             6
605    3  27   4  28   5  29
606  #OVERLAPing NOT all corrected             2
607    4  28
608 #OVERLAP evdw after   1.00000E+20
609 Waiting for     0.0353 sec
610 #OVERLAP evdw > 1d10   1.00000E+20
611  #OVERLAPing residues             2
612    3  27
613  #OVERLAPing all corrected after             1  random generation
614 #OVERLAP evdw after   1.43050E+04
615 Waiting for     0.0007 sec
616 Waiting for     0.0358 sec
617 #OVERLAP evdw > 1d10   1.00000E+20
618  #OVERLAPing residues             2
619    4  21
620  #OVERLAPing all corrected after             1  random generation
621 #OVERLAP evdw after   6.67941E+12
622 Waiting for     0.0336 sec
623 Waiting for     0.0544 sec
624 Waiting for     0.0318 sec
625 #OVERLAP evdw > 1d10   1.00000E+20
626  #OVERLAPing residues             2
627    4  19
628  #OVERLAPing all corrected after             1  random generation
629 #OVERLAP evdw after   1.88789E+09
630 Waiting for     0.0320 sec
631 Waiting for     0.0354 sec
632 Waiting for     0.0319 sec
633 #OVERLAP evdw > 1d10   1.00000E+20
634  #OVERLAPing residues             2
635    5  17
636  #OVERLAPing all corrected after             1  random generation
637 #OVERLAP evdw after   2.03318E+10
638 Waiting for     0.0006 sec
639 #OVERLAP evdw > 1d10   1.00000E+20
640  #OVERLAPing residues             2
641   20  24
642  #OVERLAPing all corrected after             1  random generation
643 #OVERLAP evdw after   7.63977E+12
644 Waiting for     0.0320 sec
645 Waiting for     0.0314 sec
646 Waiting for     0.0355 sec
647 Waiting for     0.0007 sec
648 #OVERLAP evdw > 1d10   1.00000E+20
649  #OVERLAPing residues             4
650    5  25   7  27
651  #OVERLAPing all corrected after            32  random generation
652 #OVERLAP evdw after   9.27662E+18
653 Waiting for     0.0466 sec
654 Waiting for     0.0327 sec
655 Waiting for     0.0327 sec
656 Waiting for     0.0007 sec
657 #OVERLAP evdw > 1d10   1.00000E+20
658  #OVERLAPing residues             2
659   14  25
660  #OVERLAPing all corrected after             1  random generation
661 #OVERLAP evdw after   1.26093E+14
662 Waiting for     0.0387 sec
663 Waiting for     0.0393 sec
664 Waiting for     0.0418 sec
665 Waiting for     0.0373 sec
666 Waiting for     0.0318 sec
667 Waiting for     0.0379 sec
668 #OVERLAP evdw > 1d10   1.00000E+20
669  #OVERLAPing residues             2
670    9  19
671  #OVERLAPing all corrected after             1  random generation
672 #OVERLAP evdw after   1.95063E+04
673 Waiting for     0.0323 sec
674 Waiting for     0.2550 sec
675 Waiting for     0.0006 sec
676 Waiting for     0.0383 sec
677 #OVERLAP evdw > 1d10   1.00000E+20
678  #OVERLAPing residues             3
679    9  17  13
680  #OVERLAPing all corrected after             8  random generation
681 #OVERLAP evdw after   5.34836E+08
682 Waiting for     0.0407 sec
683 #OVERLAP evdw > 1d10   1.00000E+20
684  #OVERLAPing residues             2
685    4  26
686  #OVERLAPing all corrected after             1  random generation
687 #OVERLAP evdw after  -3.53212E+01
688 Waiting for     0.0311 sec
689 Waiting for     0.0575 sec
690 #OVERLAP evdw > 1d10   1.00000E+20
691  #OVERLAPing residues             2
692    7  27
693  #OVERLAPing all corrected after             1  random generation
694 #OVERLAP evdw after   3.95733E+04
695 Waiting for     0.0313 sec
696 Waiting for     0.0315 sec
697 Waiting for     0.0384 sec
698 Waiting for     0.0007 sec
699 Waiting for     0.0007 sec
700 Waiting for     0.0386 sec
701 Waiting for     0.0008 sec
702 #OVERLAP evdw > 1d10   1.00000E+20
703  #OVERLAPing residues             4
704    3  20   7  17
705  #OVERLAPing all corrected after             2  random generation
706 #OVERLAP evdw after   2.44922E+06
707 Waiting for     0.0388 sec
708 Waiting for     0.0589 sec
709 Waiting for     0.0336 sec
710 Waiting for     0.0371 sec
711 Waiting for     0.0049 sec
712 Waiting for     0.0367 sec
713 Waiting for     0.0404 sec
714 #OVERLAP evdw > 1d10   1.00000E+20
715  #OVERLAPing residues             2
716   12  27
717  #OVERLAPing all corrected after             2  random generation
718 #OVERLAP evdw after   5.78078E+11
719 Waiting for     0.0342 sec
720 Waiting for     0.0381 sec
721 Waiting for     0.0007 sec
722 #OVERLAP evdw > 1d10   1.00000E+20
723  #OVERLAPing residues             2
724    2  27
725  #OVERLAPing all corrected after             1  random generation
726 #OVERLAP evdw after  -3.56021E+01
727 Waiting for     0.0313 sec
728 #OVERLAP evdw > 1d10   1.00000E+20
729  #OVERLAPing residues             2
730    3  29
731  #OVERLAPing all corrected after             2  random generation
732 #OVERLAP evdw after   6.59138E+08
733 Waiting for     0.0320 sec
734 Waiting for     0.0315 sec
735 Waiting for     0.0006 sec
736 Waiting for     0.0602 sec
737 Waiting for     0.0007 sec
738 Waiting for     0.0343 sec
739 Waiting for     0.0429 sec
740 Waiting for     0.0319 sec
741 Waiting for     0.0361 sec
742 Waiting for     0.0399 sec
743 Waiting for     0.0006 sec
744 Waiting for     0.0388 sec
745 Waiting for     0.0370 sec
746 #OVERLAP evdw > 1d10   1.00000E+20
747  #OVERLAPing residues             4
748    2  25   9  13
749  #OVERLAPing all corrected after             3  random generation
750 #OVERLAP evdw after   1.30846E+24
751 Waiting for     0.0539 sec
752 Waiting for     0.0343 sec
753 Waiting for     0.0007 sec
754 Waiting for     0.0339 sec
755 Waiting for     0.0322 sec
756 Waiting for     0.0221 sec
757 Waiting for     0.0324 sec
758 Waiting for     0.0437 sec
759 Waiting for     0.0307 sec
760 Waiting for     0.0372 sec
761 Waiting for     0.3638 sec
762 Waiting for     0.0007 sec
763 Waiting for     0.0317 sec
764 Waiting for     0.0318 sec
765 Waiting for     0.0388 sec
766 Waiting for     0.0344 sec
767 Waiting for     0.0363 sec
768 Waiting for     0.0327 sec
769 Waiting for     0.0393 sec
770 Waiting for     0.0666 sec
771 Waiting for     0.0079 sec
772 Waiting for     0.0514 sec
773 #OVERLAP evdw > 1d10   1.00000E+20
774  #OVERLAPing residues             3
775    7  25  29
776  #OVERLAPing all corrected after             1  random generation
777 #OVERLAP evdw after   1.44621E+07
778 Waiting for     0.0006 sec
779 Waiting for     0.0007 sec
780 Waiting for     0.0374 sec
781 #OVERLAP evdw > 1d10   1.00000E+20
782  #OVERLAPing residues             2
783    9  23
784  #OVERLAPing all corrected after             1  random generation
785 #OVERLAP evdw after   1.38494E+06
786 Waiting for     0.0382 sec
787 Waiting for     0.0340 sec
788 Waiting for     0.0349 sec
789 Waiting for     0.0007 sec
790 Waiting for     0.0324 sec
791 Waiting for     0.0007 sec
792 #OVERLAP evdw > 1d10   1.00000E+20
793  #OVERLAPing residues             2
794    9  24
795  #OVERLAPing all corrected after             1  random generation
796 #OVERLAP evdw after   3.54647E+12
797 Waiting for     0.0380 sec
798 Waiting for     0.0307 sec
799 Waiting for     0.0361 sec
800 Waiting for     0.0354 sec
801 Waiting for     0.0342 sec
802 Waiting for     0.0368 sec
803 Waiting for     0.0007 sec
804 Waiting for     0.0313 sec
805 Waiting for     0.0006 sec
806 Waiting for     0.0402 sec
807 Waiting for     0.0683 sec
808 Waiting for     0.0380 sec
809 Waiting for     0.0338 sec
810 Waiting for     0.0354 sec
811 #OVERLAP evdw > 1d10   1.00000E+20
812  #OVERLAPing residues             2
813   11  23
814  #OVERLAPing all corrected after             2  random generation
815 #OVERLAP evdw after   1.56901E+07
816 Waiting for     0.0358 sec
817 Waiting for     0.0402 sec
818 Waiting for     0.0007 sec
819 Waiting for     0.0350 sec
820 Waiting for     0.0369 sec
821 Waiting for     0.0323 sec
822 #OVERLAP evdw > 1d10   1.14584E+31
823  #OVERLAPing residues             0
824
825  #OVERLAPing all corrected after             1  random generation
826 #OVERLAP evdw after   1.14584E+31
827 Waiting for     0.0007 sec
828 Waiting for     0.0007 sec
829 Waiting for     0.0341 sec
830 Waiting for     0.0790 sec
831 Waiting for     0.2707 sec
832 Waiting for     0.0006 sec
833 Waiting for     0.0333 sec
834 Waiting for     0.0362 sec
835 #OVERLAP evdw > 1d10   1.00000E+20
836  #OVERLAPing residues             2
837   12  22
838  #OVERLAPing all corrected after             1  random generation
839 #OVERLAP evdw after   2.32424E+22
840 Waiting for     0.0007 sec
841 Waiting for     0.0379 sec
842 Waiting for     0.0315 sec
843 #OVERLAP evdw > 1d10   1.00000E+20
844  #OVERLAPing residues             4
845    4  25   8  26
846  #OVERLAPing all corrected after             2  random generation
847 #OVERLAP evdw after   1.60123E+08
848 Waiting for     0.0346 sec
849 Waiting for     0.0391 sec
850 #OVERLAP evdw > 1d10   1.00000E+20
851  #OVERLAPing residues             2
852    3  17
853  #OVERLAPing all corrected after             1  random generation
854 #OVERLAP evdw after  -2.67848E+01
855 Waiting for     0.0251 sec
856 Waiting for     0.0318 sec
857 #OVERLAP evdw > 1d10   1.00000E+20
858  #OVERLAPing residues             3
859    9  17  25
860  #OVERLAPing all corrected after             4  random generation
861 #OVERLAP evdw after   4.29019E+03
862 Waiting for     0.0007 sec
863 Waiting for     0.0007 sec
864 #OVERLAP evdw > 1d10   1.00000E+20
865  #OVERLAPing residues             4
866    2  27   4  29
867  #OVERLAPing all corrected after             3  random generation
868 #OVERLAP evdw after   1.16145E+35
869 Waiting for     0.0329 sec
870 #OVERLAP evdw > 1d10   1.00000E+20
871  #OVERLAPing residues             2
872    9  22
873  #OVERLAPing all corrected after             2  random generation
874 #OVERLAP evdw after   1.11646E+16
875 Waiting for     0.0363 sec
876 Waiting for     0.0007 sec
877 Waiting for     0.0011 sec
878 Waiting for     0.0006 sec
879 Waiting for     0.0316 sec
880 Waiting for     0.0308 sec
881 Waiting for     0.0383 sec
882 Waiting for     0.0007 sec
883 Waiting for     0.0007 sec
884 Waiting for     0.0007 sec
885 Waiting for     0.0376 sec
886 #OVERLAP evdw > 1d10   1.00000E+20
887  #OVERLAPing residues             2
888    7  16
889  #OVERLAPing all corrected after             1  random generation
890 #OVERLAP evdw after   3.99447E+07
891 Waiting for     0.0007 sec
892 Waiting for     0.0395 sec
893 #OVERLAP evdw > 1d10   1.00000E+20
894  #OVERLAPing residues             2
895    6  27
896  #OVERLAPing all corrected after             1  random generation
897 #OVERLAP evdw after   2.72162E+02
898 Waiting for     0.0406 sec
899 Waiting for     0.0347 sec
900 Waiting for     0.0007 sec
901 Waiting for     0.0400 sec
902 #OVERLAP evdw > 1d10   1.00000E+20
903  #OVERLAPing residues             4
904    6  22   7  23
905  #OVERLAPing all corrected after             1  random generation
906 #OVERLAP evdw after   5.53046E+20
907 Waiting for     0.0335 sec
908 #OVERLAP evdw > 1d10   1.00000E+20
909  #OVERLAPing residues             4
910    4  21   5  11
911  #OVERLAPing all corrected after             1  random generation
912 #OVERLAP evdw after   3.23454E+07
913 Waiting for     0.0342 sec
914 #OVERLAP evdw > 1d10   1.00000E+20
915  #OVERLAPing residues             7
916    4  23  25   7  26   8  27
917  #OVERLAPing all corrected after            13  random generation
918 #OVERLAP evdw after   1.61544E+22
919 Waiting for     0.0230 sec
920 Waiting for     0.0313 sec
921 Waiting for     0.0408 sec
922 Waiting for     0.0321 sec
923 #OVERLAP evdw > 1d10   1.00000E+20
924  #OVERLAPing residues             4
925    2  25   4  19
926  #OVERLAPing all corrected after             1  random generation
927 #OVERLAP evdw after   1.47842E+10
928 Waiting for     0.0360 sec
929 Waiting for     0.0254 sec
930 Waiting for     0.0007 sec
931 Waiting for     0.0008 sec
932 #OVERLAP evdw > 1d10   1.00000E+20
933  #OVERLAPing residues             2
934   11  27
935  #OVERLAPing all corrected after             1  random generation
936 #OVERLAP evdw after   3.81986E+06
937 Waiting for     0.0367 sec
938 Waiting for     0.0006 sec
939 #OVERLAP evdw > 1d10   1.00000E+20
940  #OVERLAPing residues             2
941    7  19
942  #OVERLAPing all corrected after             2  random generation
943 #OVERLAP evdw after   3.09044E+08
944 Waiting for     0.0367 sec
945 Waiting for     0.0394 sec
946 Waiting for     0.0007 sec
947 Waiting for     0.0318 sec
948 #OVERLAP evdw > 1d10   1.00000E+20
949  #OVERLAPing residues             4
950    2  25  11  23
951  #OVERLAPing all corrected after             2  random generation
952 #OVERLAP evdw after   1.55904E+15
953 Waiting for     0.0582 sec
954 #OVERLAP evdw > 1d10   1.00000E+20
955  #OVERLAPing residues             2
956   14  20
957  #OVERLAPing all corrected after             1  random generation
958 #OVERLAP evdw after   2.51048E+07
959 Waiting for     0.0007 sec
960 Waiting for     0.0007 sec
961 Waiting for     0.0007 sec
962 Waiting for     0.0318 sec
963 Waiting for     0.0357 sec
964 Waiting for     0.0591 sec
965 #OVERLAP evdw > 1d10   1.00000E+20
966  #OVERLAPing residues             2
967    4  27
968  #OVERLAPing all corrected after             1  random generation
969 #OVERLAP evdw after   9.44486E+10
970 Waiting for     0.0007 sec
971 Waiting for     0.0330 sec
972 Waiting for     0.0311 sec
973 #OVERLAP evdw > 1d10   1.00000E+20
974  #OVERLAPing residues             2
975   11  22
976  #OVERLAPing all corrected after             1  random generation
977 #OVERLAP evdw after   8.59138E+05
978 Waiting for     0.0369 sec
979 #OVERLAP evdw > 1d10   1.09251E+29
980  #OVERLAPing residues             0
981
982  #OVERLAPing all corrected after             1  random generation
983 #OVERLAP evdw after   1.09251E+29
984 Waiting for     0.0007 sec
985 #OVERLAP evdw > 1d10   2.26995E+20
986  #OVERLAPing residues             0
987
988  #OVERLAPing all corrected after             1  random generation
989 #OVERLAP evdw after   2.26995E+20
990 Waiting for     0.0344 sec
991 Waiting for     0.0333 sec
992 Waiting for     0.0373 sec
993 #OVERLAP evdw > 1d10   1.00000E+20
994  #OVERLAPing residues             6
995    3  11   5  13   7  25
996  #OVERLAPing all corrected after             2  random generation
997 #OVERLAP evdw after   1.14293E+16
998 Waiting for     0.0368 sec
999 Waiting for     0.0332 sec
1000 Waiting for     0.0007 sec
1001 Waiting for     0.0007 sec
1002 Waiting for     0.0532 sec
1003 #OVERLAP evdw > 1d10   1.00000E+20
1004  #OVERLAPing residues             7
1005    4  23  25   7  26   8  27
1006  #OVERLAPing all corrected after             9  random generation
1007 #OVERLAP evdw after   2.17432E+19
1008 Waiting for     0.0258 sec
1009 Waiting for     0.0388 sec
1010 #OVERLAP evdw > 1d10   1.00000E+20
1011  #OVERLAPing residues             2
1012   22  25
1013  #OVERLAPing all corrected after             1  random generation
1014 #OVERLAP evdw after   5.98388E+01
1015 Waiting for     0.0320 sec
1016 Waiting for     0.0345 sec
1017 Waiting for     0.0386 sec
1018 Waiting for     0.0007 sec
1019 Waiting for     0.3813 sec
1020 Waiting for     0.0007 sec
1021 #OVERLAP evdw > 1d10   1.00000E+20
1022  #OVERLAPing residues             2
1023    9  21
1024  #OVERLAPing all corrected after             1  random generation
1025 #OVERLAP evdw after   4.51369E+05
1026 Waiting for     0.0007 sec
1027 Waiting for     0.0392 sec
1028 Waiting for     0.0007 sec
1029 Waiting for     0.0007 sec
1030 #OVERLAP evdw > 1d10   1.00000E+20
1031  #OVERLAPing residues             2
1032   23  26
1033  #OVERLAPing all corrected after             1  random generation
1034 #OVERLAP evdw after   8.42829E+05
1035 Waiting for     0.0343 sec
1036 Waiting for     0.0307 sec
1037 Waiting for     0.0312 sec
1038 Waiting for     0.0397 sec
1039 #OVERLAP evdw > 1d10   1.00000E+20
1040  #OVERLAPing residues             2
1041    7  26
1042  #OVERLAPing all corrected after             2  random generation
1043 #OVERLAP evdw after   6.08337E+11
1044 Waiting for     0.0407 sec
1045 Waiting for     0.0006 sec
1046 #OVERLAP evdw > 1d10   1.00000E+20
1047  #OVERLAPing residues             2
1048   15  26
1049  #OVERLAPing all corrected after             1  random generation
1050 #OVERLAP evdw after   8.82192E+18
1051 Waiting for     0.0007 sec
1052 Waiting for     0.0317 sec
1053 Waiting for     0.0398 sec
1054 Waiting for     0.0396 sec
1055 #OVERLAP evdw > 1d10   1.00000E+20
1056  #OVERLAPing residues             4
1057    7  25   8  27
1058  #OVERLAPing NOT all corrected             2
1059    8  27
1060 #OVERLAP evdw after   1.00000E+20
1061 Waiting for     0.0028 sec
1062 #OVERLAP evdw > 1d10   1.00000E+20
1063  #OVERLAPing residues             2
1064   12  27
1065  #OVERLAPing all corrected after             1  random generation
1066 #OVERLAP evdw after   1.10417E+16
1067 Waiting for     0.0399 sec
1068 Waiting for     0.3027 sec
1069 Waiting for     0.0007 sec
1070 Waiting for     0.0367 sec
1071 Waiting for     0.0405 sec
1072 Waiting for     0.0364 sec
1073 Waiting for     0.0007 sec
1074 Waiting for     0.0390 sec
1075 Waiting for     0.0447 sec
1076 Waiting for     0.0566 sec
1077 Waiting for     0.0007 sec
1078 Waiting for     0.0064 sec
1079 Waiting for     0.0403 sec
1080 Waiting for     0.0360 sec
1081 Waiting for     0.0376 sec
1082 Waiting for     0.0387 sec
1083 Waiting for     0.0327 sec
1084 #OVERLAP evdw > 1d10   1.00000E+20
1085  #OVERLAPing residues             2
1086   17  23
1087  #OVERLAPing all corrected after             1  random generation
1088 #OVERLAP evdw after   2.62518E+06
1089 Waiting for     0.0007 sec
1090 Waiting for     0.0400 sec
1091 #OVERLAP evdw > 1d10   1.00000E+20
1092  #OVERLAPing residues             2
1093   14  19
1094  #OVERLAPing all corrected after             1  random generation
1095 #OVERLAP evdw after   6.62141E+13
1096 Waiting for     0.0006 sec
1097 Waiting for     0.0397 sec
1098 Waiting for     0.0007 sec
1099 Waiting for     0.0007 sec
1100 Waiting for     0.0358 sec
1101 Waiting for     0.0413 sec
1102 #OVERLAP evdw > 1d10   1.00000E+20
1103  #OVERLAPing residues             6
1104    5  22   7  25  13  27
1105  #OVERLAPing all corrected after             7  random generation
1106 #OVERLAP evdw after   6.46396E+14
1107 Waiting for     0.0375 sec
1108 Waiting for     0.0361 sec
1109 Waiting for     0.0006 sec
1110 Waiting for     0.0007 sec
1111 Waiting for     0.0327 sec
1112 Waiting for     0.0443 sec
1113 Waiting for     0.0007 sec
1114 Waiting for     0.0007 sec
1115 #OVERLAP evdw > 1d10   1.00000E+20
1116  #OVERLAPing residues             2
1117    7  23
1118  #OVERLAPing all corrected after             1  random generation
1119 #OVERLAP evdw after  -5.30648E+01
1120 Waiting for     0.0350 sec
1121 Waiting for     0.0399 sec
1122 #OVERLAP evdw > 1d10   4.03360E+25
1123  #OVERLAPing residues             0
1124
1125  #OVERLAPing all corrected after             1  random generation
1126 #OVERLAP evdw after   4.03360E+25
1127 Waiting for     0.0007 sec
1128 Waiting for     0.0331 sec
1129 Waiting for     0.0400 sec
1130 Waiting for     0.0337 sec
1131 Waiting for     0.0320 sec
1132 Waiting for     0.0331 sec
1133 Waiting for     0.0321 sec
1134 #OVERLAP evdw > 1d10   1.00000E+20
1135  #OVERLAPing residues             2
1136    4  13
1137  #OVERLAPing all corrected after             1  random generation
1138 #OVERLAP evdw after   1.78590E+13
1139 Waiting for     0.0384 sec
1140 Waiting for     0.0356 sec
1141 Waiting for     0.0008 sec
1142 #OVERLAP evdw > 1d10   1.00000E+20
1143  #OVERLAPing residues             4
1144    4  29  14  27
1145  #OVERLAPing all corrected after             1  random generation
1146 #OVERLAP evdw after   2.11877E+10
1147 Waiting for     0.0413 sec
1148 Waiting for     0.0006 sec
1149 Waiting for     0.0007 sec
1150 Waiting for     0.0402 sec
1151 Waiting for     0.0007 sec
1152 Waiting for     0.0330 sec
1153 Waiting for     0.0330 sec
1154 Waiting for     0.0007 sec
1155 #OVERLAP evdw > 1d10   1.00000E+20
1156  #OVERLAPing residues             2
1157    3  29
1158  #OVERLAPing all corrected after             1  random generation
1159 #OVERLAP evdw after   5.67194E+07
1160 Waiting for     0.0328 sec
1161 #OVERLAP evdw > 1d10   1.00000E+20
1162  #OVERLAPing residues             4
1163    5  19   8  27
1164  #OVERLAPing all corrected after             1  random generation
1165 #OVERLAP evdw after   2.43158E+10
1166 Waiting for     0.0008 sec
1167 Waiting for     0.0331 sec
1168 Waiting for     0.0308 sec
1169 Waiting for     0.0007 sec
1170 Waiting for     0.0007 sec
1171 Waiting for     0.0370 sec
1172 Waiting for     0.0007 sec
1173 Waiting for     0.0317 sec
1174 Waiting for     0.0007 sec
1175 Waiting for     0.0374 sec
1176 Waiting for     0.0384 sec
1177 Waiting for     0.0387 sec
1178 Waiting for     0.0358 sec
1179 #OVERLAP evdw > 1d10   1.00000E+20
1180  #OVERLAPing residues             4
1181   11  21  15  25
1182  #OVERLAPing all corrected after             9  random generation
1183 #OVERLAP evdw after   8.52262E+13
1184 Waiting for     0.0315 sec
1185 Waiting for     0.0378 sec
1186 #OVERLAP evdw > 1d10   1.00000E+20
1187  #OVERLAPing residues             3
1188    8  16  17
1189  #OVERLAPing NOT all corrected             2
1190    8  17
1191 #OVERLAP evdw after   1.00000E+20
1192 Waiting for     0.0006 sec
1193 Waiting for     0.0315 sec
1194 Waiting for     0.0348 sec
1195 Waiting for     0.0377 sec
1196 Waiting for     0.0333 sec
1197 #OVERLAP evdw > 1d10   1.00000E+20
1198  #OVERLAPing residues             2
1199   11  26
1200  #OVERLAPing all corrected after             1  random generation
1201 #OVERLAP evdw after   2.37730E+10
1202 Waiting for     0.0385 sec
1203 Waiting for     0.0348 sec
1204 #OVERLAP evdw > 1d10   1.00000E+20
1205  #OVERLAPing residues             4
1206    9  17  14  29
1207  #OVERLAPing all corrected after             1  random generation
1208 #OVERLAP evdw after   1.37904E+05
1209 Waiting for     0.0399 sec
1210 Waiting for     0.0007 sec
1211 Waiting for     0.0521 sec
1212 Waiting for     0.2843 sec
1213 Waiting for     0.0006 sec
1214 Waiting for     0.0471 sec
1215 Waiting for     0.0521 sec
1216 Waiting for     0.0007 sec
1217 #OVERLAP evdw > 1d10   1.00000E+20
1218  #OVERLAPing residues             2
1219    4  26
1220  #OVERLAPing all corrected after             1  random generation
1221 #OVERLAP evdw after   3.50451E+04
1222 Waiting for     0.0374 sec
1223 #OVERLAP evdw > 1d10   1.00000E+20
1224  #OVERLAPing residues             2
1225    7  15
1226  #OVERLAPing all corrected after             1  random generation
1227 #OVERLAP evdw after   1.30816E+03
1228 Waiting for     0.0020 sec
1229 #OVERLAP evdw > 1d10   1.00000E+20
1230  #OVERLAPing residues             2
1231   14  29
1232  #OVERLAPing all corrected after             1  random generation
1233 #OVERLAP evdw after   7.03790E+07
1234 Waiting for     0.0344 sec
1235 #OVERLAP evdw > 1d10   1.00000E+20
1236  #OVERLAPing residues             6
1237    4  17   7  29  15  27
1238  #OVERLAPing all corrected after             3  random generation
1239 #OVERLAP evdw after   5.15619E+08
1240 Waiting for     0.0007 sec
1241 #OVERLAP evdw > 1d10   1.00000E+20
1242  #OVERLAPing residues             2
1243   12  27
1244  #OVERLAPing NOT all corrected             2
1245   12  27
1246 #OVERLAP evdw after   1.00000E+20
1247 Waiting for     0.0384 sec
1248 Waiting for     0.0375 sec
1249 Waiting for     0.0364 sec
1250 #OVERLAP evdw > 1d10   1.00000E+20
1251  #OVERLAPing residues             2
1252    9  27
1253  #OVERLAPing all corrected after             1  random generation
1254 #OVERLAP evdw after   1.83864E+02
1255 Waiting for     0.0396 sec
1256 #OVERLAP evdw > 1d10   1.00000E+20
1257  #OVERLAPing residues             2
1258    7  17
1259  #OVERLAPing all corrected after             1  random generation
1260 #OVERLAP evdw after   7.53611E+13
1261 Waiting for     0.0351 sec
1262 Waiting for     0.0372 sec
1263 Waiting for     0.0350 sec
1264 Waiting for     0.0383 sec
1265 #OVERLAP evdw > 1d10   1.00000E+20
1266  #OVERLAPing residues             2
1267    4  19
1268  #OVERLAPing all corrected after             2  random generation
1269 #OVERLAP evdw after   2.30799E+16
1270 Waiting for     0.0370 sec
1271 Waiting for     0.0007 sec
1272 Waiting for     0.8638 sec
1273 #OVERLAP evdw > 1d10   1.00000E+20
1274  #OVERLAPing residues             2
1275    8  25
1276  #OVERLAPing all corrected after             1  random generation
1277 #OVERLAP evdw after   7.38765E+04
1278 Waiting for     0.0006 sec
1279 Waiting for     0.0007 sec
1280 Waiting for     0.0191 sec
1281 #OVERLAP evdw > 1d10   2.15763E+23
1282  #OVERLAPing residues             0
1283
1284  #OVERLAPing all corrected after             1  random generation
1285 #OVERLAP evdw after   2.15763E+23
1286 Waiting for     0.0113 sec
1287 Waiting for     0.0311 sec
1288 Waiting for     0.0364 sec
1289 #OVERLAP evdw > 1d10   1.00000E+20
1290  #OVERLAPing residues             2
1291   11  19
1292  #OVERLAPing all corrected after             1  random generation
1293 #OVERLAP evdw after   3.33076E+04
1294 Waiting for     0.0400 sec
1295 Waiting for     0.0340 sec
1296 Waiting for     0.0321 sec
1297 #OVERLAP evdw > 1d10   1.00000E+20
1298  #OVERLAPing residues             6
1299    2  25   9  12  16  17
1300  #OVERLAPing all corrected after             1  random generation
1301 #OVERLAP evdw after   1.74648E+06
1302 Waiting for     0.0007 sec
1303 Waiting for     0.0339 sec
1304 #OVERLAP evdw > 1d10   1.00000E+20
1305  #OVERLAPing residues             2
1306    4  17
1307  #OVERLAPing all corrected after             1  random generation
1308 #OVERLAP evdw after   4.68357E+24
1309 Waiting for     0.0339 sec
1310 Waiting for     0.0006 sec
1311 Waiting for     0.0369 sec
1312 Waiting for     0.0386 sec
1313 #OVERLAP evdw > 1d10   1.00000E+20
1314  #OVERLAPing residues             2
1315   14  29
1316  #OVERLAPing all corrected after             1  random generation
1317 #OVERLAP evdw after   1.74271E+05
1318 Waiting for     0.8690 sec
1319 #OVERLAP evdw > 1d10   1.00000E+20
1320  #OVERLAPing residues             2
1321    9  27
1322  #OVERLAPing all corrected after             5  random generation
1323 #OVERLAP evdw after   3.17711E+23
1324 Waiting for     0.0006 sec
1325 #OVERLAP evdw > 1d10   1.00000E+20
1326  #OVERLAPing residues             4
1327    2  14  11  26
1328  #OVERLAPing all corrected after             1  random generation
1329 #OVERLAP evdw after   7.76135E+11
1330 Waiting for     0.0006 sec
1331 Waiting for     0.0316 sec
1332 #OVERLAP evdw > 1d10   1.00000E+20
1333  #OVERLAPing residues             2
1334   13  29
1335  #OVERLAPing all corrected after             1  random generation
1336 #OVERLAP evdw after   2.11459E+05
1337 Waiting for     0.0318 sec
1338 Waiting for     0.0007 sec
1339 #OVERLAP evdw > 1d10   1.00000E+20
1340  #OVERLAPing residues             2
1341    3  25
1342  #OVERLAPing all corrected after             1  random generation
1343 #OVERLAP evdw after   2.43880E+08
1344 Waiting for     0.0357 sec
1345 Waiting for     0.0354 sec
1346 #OVERLAP evdw > 1d10   1.00000E+20
1347  #OVERLAPing residues             3
1348    7  14  18
1349  #OVERLAPing all corrected after             7  random generation
1350 #OVERLAP evdw after   1.20099E+27
1351 Waiting for     0.0328 sec
1352 #OVERLAP evdw > 1d10   1.00000E+20
1353  #OVERLAPing residues             2
1354    5  18
1355  #OVERLAPing all corrected after             2  random generation
1356 #OVERLAP evdw after   5.27341E+07
1357 Waiting for     0.0007 sec
1358 Waiting for     0.0007 sec
1359 Waiting for     0.0311 sec
1360 Waiting for     0.0493 sec
1361 Waiting for     0.0304 sec
1362 Waiting for     0.0007 sec
1363 Waiting for     0.0381 sec
1364 Waiting for     0.0369 sec
1365 Waiting for     0.0361 sec
1366 Waiting for     0.0398 sec
1367 Waiting for     0.0313 sec
1368 Waiting for     0.0376 sec
1369 Waiting for     0.0008 sec
1370 #OVERLAP evdw > 1d10   1.00000E+20
1371  #OVERLAPing residues             2
1372    4  14
1373  #OVERLAPing all corrected after             1  random generation
1374 #OVERLAP evdw after   9.88979E+09
1375 Waiting for     0.0007 sec
1376 Waiting for     0.0007 sec
1377 Waiting for     0.0363 sec
1378 #OVERLAP evdw > 1d10   1.00000E+20
1379  #OVERLAPing residues             2
1380   12  23
1381  #OVERLAPing all corrected after             1  random generation
1382 #OVERLAP evdw after   2.70258E+10
1383 Waiting for     0.0322 sec
1384 Waiting for     0.0403 sec
1385 #OVERLAP evdw > 1d10   1.00000E+20
1386  #OVERLAPing residues             2
1387    4  17
1388  #OVERLAPing all corrected after             1  random generation
1389 #OVERLAP evdw after   1.84381E+08
1390 Waiting for     0.0393 sec
1391 Waiting for     0.0458 sec
1392 Waiting for     0.0010 sec
1393 #OVERLAP evdw > 1d10   1.00000E+20
1394  #OVERLAPing residues             2
1395    5  27
1396  #OVERLAPing all corrected after             7  random generation
1397 #OVERLAP evdw after   1.82113E+21
1398 Waiting for     0.0164 sec
1399 #OVERLAP evdw > 1d10   1.00000E+20
1400  #OVERLAPing residues             4
1401    4  19   8  23
1402  #OVERLAPing all corrected after             1  random generation
1403 #OVERLAP evdw after   1.35511E+26
1404 Waiting for     0.0136 sec
1405 Waiting for     0.0341 sec
1406 Waiting for     0.0492 sec
1407 Waiting for     0.0007 sec
1408 Waiting for     0.0390 sec
1409 Waiting for     0.0383 sec
1410 Waiting for     0.1558 sec
1411 Waiting for     0.0006 sec
1412 Waiting for     0.0694 sec
1413 Waiting for     0.0007 sec
1414 #OVERLAP evdw > 1d10   1.00000E+20
1415  #OVERLAPing residues             2
1416   17  25
1417  #OVERLAPing all corrected after             1  random generation
1418 #OVERLAP evdw after   9.01525E+03
1419 Waiting for     0.0340 sec
1420 Waiting for     0.0352 sec
1421 #OVERLAP evdw > 1d10   1.00000E+20
1422  #OVERLAPing residues             2
1423   14  25
1424  #OVERLAPing all corrected after             1  random generation
1425 #OVERLAP evdw after   1.14302E+13
1426 Waiting for     0.0368 sec
1427 Waiting for     0.0355 sec
1428 Waiting for     0.0331 sec
1429 Waiting for     0.0007 sec
1430 Waiting for     0.0573 sec
1431 Waiting for     0.0391 sec
1432 Waiting for     0.0326 sec
1433 Waiting for     0.0356 sec
1434 Waiting for     0.0307 sec
1435 Waiting for     0.0388 sec
1436 Waiting for     0.0317 sec
1437 Waiting for     0.0399 sec
1438 #OVERLAP evdw > 1d10   1.00000E+20
1439  #OVERLAPing residues             6
1440    8  25   9  24  13  26
1441  #OVERLAPing all corrected after             1  random generation
1442 #OVERLAP evdw after   3.00003E+15
1443 Waiting for     0.0007 sec
1444 Waiting for     0.0385 sec
1445 #OVERLAP evdw > 1d10   1.00000E+20
1446  #OVERLAPing residues             2
1447    4  27
1448  #OVERLAPing all corrected after             2  random generation
1449 #OVERLAP evdw after   3.82286E+08
1450 Waiting for     0.0378 sec
1451 #OVERLAP evdw > 1d10   1.00000E+20
1452  #OVERLAPing residues             6
1453    7  22   9  28  10  27
1454  #OVERLAPing NOT all corrected             2
1455    9  28
1456 #OVERLAP evdw after   1.00000E+20
1457 Waiting for     0.0787 sec
1458 #OVERLAP evdw > 1d10   1.00000E+20
1459  #OVERLAPing residues             2
1460    7  27
1461  #OVERLAPing all corrected after             3  random generation
1462 #OVERLAP evdw after   6.63106E+13
1463 Waiting for     0.0169 sec
1464 #OVERLAP evdw > 1d10   1.00000E+20
1465  #OVERLAPing residues             2
1466    8  17
1467  #OVERLAPing all corrected after           660  random generation
1468 #OVERLAP evdw after   3.95071E+18
1469 Waiting for     0.0320 sec
1470 Waiting for     0.0007 sec
1471 Waiting for     0.0452 sec
1472 Waiting for     0.0006 sec
1473 #OVERLAP evdw > 1d10   1.00000E+20
1474  #OVERLAPing residues             2
1475   14  27
1476  #OVERLAPing all corrected after             1  random generation
1477 #OVERLAP evdw after   8.93549E+09
1478 Waiting for     0.0351 sec
1479 Waiting for     0.0397 sec
1480 Waiting for     0.0368 sec
1481 #OVERLAP evdw > 1d10   1.00000E+20
1482  #OVERLAPing residues             2
1483   14  18
1484  #OVERLAPing all corrected after             1  random generation
1485 #OVERLAP evdw after   7.22409E+09
1486 Waiting for     0.0121 sec
1487 Waiting for     0.0358 sec
1488 #OVERLAP evdw > 1d10   1.00000E+20
1489  #OVERLAPing residues             2
1490   17  24
1491  #OVERLAPing all corrected after             1  random generation
1492 #OVERLAP evdw after   6.93491E+05
1493 Waiting for     0.0347 sec
1494 #OVERLAP evdw > 1d10   1.00000E+20
1495  #OVERLAPing residues             3
1496    5  27   6
1497  #OVERLAPing NOT all corrected             3
1498    4  27   6
1499 #OVERLAP evdw after   1.00000E+20
1500 Waiting for     0.0379 sec
1501 #OVERLAP evdw > 1d10   1.00000E+20
1502  #OVERLAPing residues             2
1503    3   7
1504  #OVERLAPing all corrected after             1  random generation
1505 #OVERLAP evdw after   9.34652E+06
1506 Waiting for     0.0007 sec
1507 Waiting for     0.0007 sec
1508 Waiting for     0.0316 sec
1509 Waiting for     0.0742 sec
1510 Waiting for     0.0006 sec
1511 Waiting for     0.0564 sec
1512 Waiting for     0.0323 sec
1513 Waiting for     0.0401 sec
1514 Waiting for     0.0341 sec
1515 Waiting for     0.0007 sec
1516 Waiting for     0.0368 sec
1517 #OVERLAP evdw > 1d10   1.00000E+20
1518  #OVERLAPing residues             2
1519    2  27
1520  #OVERLAPing all corrected after             1  random generation
1521 #OVERLAP evdw after   5.25869E+11
1522 Waiting for     0.0349 sec
1523 Waiting for     0.0396 sec
1524 Waiting for     0.0376 sec
1525 Waiting for     0.0390 sec
1526 Waiting for     0.0363 sec
1527 Waiting for     0.0010 sec
1528 Waiting for     0.0007 sec
1529 Waiting for     0.7898 sec
1530 #OVERLAP evdw > 1d10   1.00000E+20
1531  #OVERLAPing residues             4
1532   10  18  11  22
1533  #OVERLAPing all corrected after             4  random generation
1534 #OVERLAP evdw after   2.11969E+16
1535 Waiting for     0.0008 sec
1536 #OVERLAP evdw > 1d10   1.00000E+20
1537  #OVERLAPing residues             2
1538   11  27
1539  #OVERLAPing all corrected after             1  random generation
1540 #OVERLAP evdw after   2.66048E+08
1541 Waiting for     0.0341 sec
1542 Waiting for     0.0391 sec
1543 Waiting for     0.0007 sec
1544 Waiting for     0.0337 sec
1545 Waiting for     0.0373 sec
1546 Waiting for     0.0007 sec
1547 #OVERLAP evdw > 1d10   1.00000E+20
1548  #OVERLAPing residues             2
1549    4  17
1550  #OVERLAPing all corrected after             1  random generation
1551 #OVERLAP evdw after   1.03035E+26
1552 Waiting for     0.0389 sec
1553 #OVERLAP evdw > 1d10   1.00000E+20
1554  #OVERLAPing residues             2
1555    7  28
1556  #OVERLAPing all corrected after             1  random generation
1557 #OVERLAP evdw after   4.43882E+03
1558 Waiting for     0.0405 sec
1559 Waiting for     0.0327 sec
1560 Waiting for     0.0340 sec
1561 Waiting for     0.0328 sec
1562 Waiting for     0.0418 sec
1563 Waiting for     0.0007 sec
1564 Waiting for     0.0310 sec
1565 Waiting for     0.8245 sec
1566 #OVERLAP evdw > 1d10   1.00000E+20
1567  #OVERLAPing residues             4
1568    2  17   3  25
1569  #OVERLAPing all corrected after             2  random generation
1570 #OVERLAP evdw after   5.08735E+21
1571 Waiting for     0.0007 sec
1572 Waiting for     0.0007 sec
1573 Waiting for     0.0043 sec
1574 #OVERLAP evdw > 1d10   1.00000E+20
1575  #OVERLAPing residues             2
1576    8  27
1577  #OVERLAPing all corrected after             1  random generation
1578 #OVERLAP evdw after   1.27606E+13
1579 Waiting for     0.0310 sec
1580 Waiting for     0.0362 sec
1581 #OVERLAP evdw > 1d10   2.68142E+33
1582  #OVERLAPing residues             0
1583
1584  #OVERLAPing all corrected after             1  random generation
1585 #OVERLAP evdw after   2.68142E+33
1586 Waiting for     0.0235 sec
1587 Waiting for     0.0316 sec
1588 #OVERLAP evdw > 1d10   1.00000E+20
1589  #OVERLAPing residues             3
1590    6  17   7
1591  #OVERLAPing all corrected after             1  random generation
1592 #OVERLAP evdw after   6.65391E+05
1593 Waiting for     0.0006 sec
1594 Waiting for     0.0661 sec
1595 Waiting for     0.0343 sec
1596 Waiting for     0.0405 sec
1597 #OVERLAP evdw > 1d10   1.00000E+20
1598  #OVERLAPing residues             4
1599    3  27   7  22
1600  #OVERLAPing all corrected after             3  random generation
1601 #OVERLAP evdw after   2.17875E+11
1602 Waiting for     0.0358 sec
1603 Waiting for     0.0319 sec
1604 #OVERLAP evdw > 1d10   1.00000E+20
1605  #OVERLAPing residues             2
1606   14  19
1607  #OVERLAPing all corrected after             1  random generation
1608 #OVERLAP evdw after   6.42290E+13
1609 Waiting for     0.0402 sec
1610 #OVERLAP evdw > 1d10   1.00000E+20
1611  #OVERLAPing residues             8
1612    5  29   6  27   9  26  13  25
1613  #OVERLAPing NOT all corrected             2
1614    6  27
1615 #OVERLAP evdw after   1.00000E+20
1616 Waiting for     0.0007 sec
1617 Waiting for     0.0007 sec
1618 Waiting for     0.0348 sec
1619 Waiting for     0.0007 sec
1620 Waiting for     0.0332 sec
1621 Waiting for     0.0337 sec
1622 Waiting for     0.9187 sec
1623 Waiting for     0.0088 sec
1624 Waiting for     0.0007 sec
1625 Waiting for     0.0050 sec
1626 Waiting for     0.0006 sec
1627 #OVERLAP evdw > 1d10   1.00000E+20
1628  #OVERLAPing residues             2
1629   11  22
1630  #OVERLAPing all corrected after             1  random generation
1631 #OVERLAP evdw after   4.79130E+06
1632 Waiting for     0.0392 sec
1633 #OVERLAP evdw > 1d10   1.00000E+20
1634  #OVERLAPing residues             3
1635    8  17  10
1636  #OVERLAPing all corrected after             2  random generation
1637 #OVERLAP evdw after   8.60277E+10
1638 Waiting for     0.0341 sec
1639 #OVERLAP evdw > 1d10   1.00000E+20
1640  #OVERLAPing residues             7
1641    7  27   8  23   9  22  25
1642  #OVERLAPing all corrected after           633  random generation
1643 #OVERLAP evdw after   5.18655E+30
1644 Waiting for     0.0399 sec
1645 Waiting for     0.0392 sec
1646 Waiting for     0.0007 sec
1647 Waiting for     0.0339 sec
1648 Waiting for     0.0320 sec
1649 #OVERLAP evdw > 1d10   1.00000E+20
1650  #OVERLAPing residues             2
1651    7  22
1652  #OVERLAPing all corrected after             1  random generation
1653 #OVERLAP evdw after   1.39488E+07
1654 Waiting for     0.0006 sec
1655 Waiting for     0.0356 sec
1656 Waiting for     0.0394 sec
1657 Waiting for     0.0318 sec
1658 Waiting for     0.0007 sec
1659 Waiting for     0.8594 sec
1660 Waiting for     0.0006 sec
1661 Waiting for     0.0374 sec
1662 #OVERLAP evdw > 1d10   1.00000E+20
1663  #OVERLAPing residues             2
1664   12  27
1665  #OVERLAPing all corrected after             2  random generation
1666 #OVERLAP evdw after   1.24968E+11
1667 Waiting for     0.0007 sec
1668 Waiting for     0.0358 sec
1669 Waiting for     0.0318 sec
1670 Waiting for     0.0404 sec
1671 Waiting for     0.0612 sec
1672 Waiting for     0.0333 sec
1673 Waiting for     0.0389 sec
1674 Waiting for     0.0382 sec
1675 Waiting for     0.0009 sec
1676 Waiting for     0.0006 sec
1677 Waiting for     0.0007 sec
1678 Waiting for     0.9041 sec
1679 Waiting for     0.0026 sec
1680 Waiting for     0.0007 sec
1681 #OVERLAP evdw > 1d10   1.00000E+20
1682  #OVERLAPing residues             2
1683    9  26
1684  #OVERLAPing all corrected after             1  random generation
1685 #OVERLAP evdw after   2.01363E+15
1686 Waiting for     0.0374 sec
1687 Waiting for     0.0333 sec
1688 #OVERLAP evdw > 1d10   1.00000E+20
1689  #OVERLAPing residues             2
1690   11  22
1691  #OVERLAPing all corrected after             1  random generation
1692 #OVERLAP evdw after   2.00822E+10
1693 Waiting for     0.0314 sec
1694 Waiting for     0.0321 sec
1695 Waiting for     0.0006 sec
1696 Waiting for     0.0360 sec
1697 Waiting for     0.0313 sec
1698 Waiting for     0.0537 sec
1699 #OVERLAP evdw > 1d10   1.00000E+20
1700  #OVERLAPing residues             4
1701   12  27  14  29
1702  #OVERLAPing NOT all corrected             2
1703   12  27
1704 #OVERLAP evdw after   1.00000E+20
1705 Waiting for     0.0370 sec
1706 #OVERLAP evdw > 1d10   1.00000E+20
1707  #OVERLAPing residues             2
1708    7  25
1709  #OVERLAPing all corrected after             7  random generation
1710 #OVERLAP evdw after   2.27351E+07
1711 Waiting for     0.0366 sec
1712 Waiting for     0.0371 sec
1713 Waiting for     0.0706 sec
1714 #OVERLAP evdw > 1d10   1.00000E+20
1715  #OVERLAPing residues             2
1716   13  23
1717  #OVERLAPing all corrected after             1  random generation
1718 #OVERLAP evdw after   5.42669E+13
1719 Waiting for     0.0007 sec
1720 Waiting for     0.0331 sec
1721 Waiting for     0.0380 sec
1722 #OVERLAP evdw > 1d10   1.00000E+20
1723  #OVERLAPing residues             2
1724   24  27
1725  #OVERLAPing all corrected after             1  random generation
1726 #OVERLAP evdw after   7.26730E+21
1727 Waiting for     0.0320 sec
1728 Waiting for     0.0352 sec
1729 Waiting for     0.0374 sec
1730 Waiting for     0.0007 sec
1731 Waiting for     0.0010 sec
1732 Waiting for     0.0007 sec
1733 #OVERLAP evdw > 1d10   1.21341E+28
1734  #OVERLAPing residues             0
1735
1736  #OVERLAPing all corrected after             1  random generation
1737 #OVERLAP evdw after   1.21341E+28
1738 Waiting for     0.0007 sec
1739 Waiting for     0.0007 sec
1740 Waiting for     0.0328 sec
1741 Waiting for     0.0412 sec
1742 #OVERLAP evdw > 1d10   1.00000E+20
1743  #OVERLAPing residues             2
1744    9  25
1745  #OVERLAPing all corrected after             2  random generation
1746 #OVERLAP evdw after   8.20670E+10
1747 Waiting for     0.0006 sec
1748 Waiting for     0.0377 sec
1749 Waiting for     0.0634 sec
1750 #OVERLAP evdw > 1d10   1.00000E+20
1751  #OVERLAPing residues             2
1752    6  27
1753  #OVERLAPing all corrected after            78  random generation
1754 #OVERLAP evdw after   2.06953E+09
1755 Waiting for     0.0186 sec
1756 Waiting for     0.7496 sec
1757 #OVERLAP evdw > 1d10   1.00000E+20
1758  #OVERLAPing residues             2
1759   18  25
1760  #OVERLAPing all corrected after             1  random generation
1761 #OVERLAP evdw after   2.24095E+11
1762 Waiting for     0.0006 sec
1763 Waiting for     0.0390 sec
1764 #OVERLAP evdw > 1d10   1.00000E+20
1765  #OVERLAPing residues             2
1766    4  23
1767  #OVERLAPing all corrected after             1  random generation
1768 #OVERLAP evdw after  -3.52084E+01
1769 Waiting for     0.0359 sec
1770 #OVERLAP evdw > 1d10   1.00000E+20
1771  #OVERLAPing residues             2
1772    2  14
1773  #OVERLAPing all corrected after             1  random generation
1774 #OVERLAP evdw after   1.22952E+05
1775 Waiting for     0.0389 sec
1776 #OVERLAP evdw > 1d10   1.00000E+20
1777  #OVERLAPing residues             4
1778    6  22   7  23
1779  #OVERLAPing all corrected after             4  random generation
1780 #OVERLAP evdw after   4.77474E+19
1781 Waiting for     0.0384 sec
1782 Waiting for     0.0007 sec
1783 Waiting for     0.0007 sec
1784 Waiting for     0.0372 sec
1785 Waiting for     0.0373 sec
1786 #OVERLAP evdw > 1d10   1.00000E+20
1787  #OVERLAPing residues             2
1788   17  22
1789  #OVERLAPing all corrected after             1  random generation
1790 #OVERLAP evdw after   6.87594E+02
1791 Waiting for     0.0308 sec
1792 Waiting for     0.0325 sec
1793 Waiting for     0.0007 sec
1794 Waiting for     0.0374 sec
1795 Waiting for     0.0008 sec
1796 Waiting for     0.0405 sec
1797 Waiting for     0.0006 sec
1798 Waiting for     0.0365 sec
1799 Waiting for     0.3956 sec
1800 Waiting for     0.0006 sec
1801 #OVERLAP evdw > 1d10   1.00000E+20
1802  #OVERLAPing residues             2
1803    4  21
1804  #OVERLAPing all corrected after             1  random generation
1805 #OVERLAP evdw after   6.31745E+07
1806 Waiting for     0.0007 sec
1807 Waiting for     0.0007 sec
1808 #OVERLAP evdw > 1d10   1.00000E+20
1809  #OVERLAPing residues             2
1810    4  18
1811  #OVERLAPing all corrected after             1  random generation
1812 #OVERLAP evdw after   5.01583E+03
1813 Waiting for     0.0007 sec
1814 Waiting for     0.0010 sec
1815 Waiting for     0.0006 sec
1816 Waiting for     0.0380 sec
1817 Waiting for     0.0384 sec
1818 #OVERLAP evdw > 1d10   1.00000E+20
1819  #OVERLAPing residues             2
1820    3  23
1821  #OVERLAPing all corrected after             2  random generation
1822 #OVERLAP evdw after   3.04390E+10
1823 Waiting for     0.0369 sec
1824 Waiting for     0.0313 sec
1825 Waiting for     0.0322 sec
1826 Waiting for     0.0509 sec
1827 Waiting for     0.0007 sec
1828 Waiting for     0.0305 sec
1829 Waiting for     0.8544 sec
1830 Waiting for     0.0006 sec
1831 Waiting for     0.0364 sec
1832 Waiting for     0.0007 sec
1833 #OVERLAP evdw > 1d10   1.00000E+20
1834  #OVERLAPing residues             2
1835    8  12
1836  #OVERLAPing all corrected after             1  random generation
1837 #OVERLAP evdw after   2.14680E+25
1838 Waiting for     0.0319 sec
1839 Waiting for     0.0134 sec
1840 Waiting for     0.0007 sec
1841 Waiting for     0.0357 sec
1842 Waiting for     0.0123 sec
1843 #OVERLAP evdw > 1d10   1.27053E+25
1844  #OVERLAPing residues             0
1845
1846  #OVERLAPing all corrected after             1  random generation
1847 #OVERLAP evdw after   1.27053E+25
1848 Waiting for     0.0007 sec
1849 #OVERLAP evdw > 1d10   1.00000E+20
1850  #OVERLAPing residues             2
1851    3  18
1852  #OVERLAPing all corrected after             1  random generation
1853 #OVERLAP evdw after   5.41423E+16
1854 Waiting for     0.0007 sec
1855 Waiting for     0.0397 sec
1856 #OVERLAP evdw > 1d10   1.00000E+20
1857  #OVERLAPing residues             2
1858    4  20
1859  #OVERLAPing all corrected after             4  random generation
1860 #OVERLAP evdw after   3.99134E+08
1861 Waiting for     0.0007 sec
1862 #OVERLAP evdw > 1d10   1.00000E+20
1863  #OVERLAPing residues             2
1864   11  27
1865  #OVERLAPing all corrected after             1  random generation
1866 #OVERLAP evdw after   1.38760E+14
1867 Waiting for     0.0007 sec
1868 Waiting for     0.0323 sec
1869 Waiting for     0.0345 sec
1870 Waiting for     0.0313 sec
1871 #OVERLAP evdw > 1d10   1.00000E+20
1872  #OVERLAPing residues             2
1873    4  14
1874  #OVERLAPing all corrected after             1  random generation
1875 #OVERLAP evdw after   5.48305E+06
1876 Waiting for     0.1869 sec
1877 #OVERLAP evdw > 1d10   1.00000E+20
1878  #OVERLAPing residues             2
1879    9  25
1880  #OVERLAPing all corrected after             1  random generation
1881 #OVERLAP evdw after   6.06215E+03
1882 Waiting for     0.0008 sec
1883 Waiting for     0.0310 sec
1884 Waiting for     0.0331 sec
1885 Waiting for     0.0402 sec
1886 Waiting for     0.0376 sec
1887 Waiting for     0.0333 sec
1888 Waiting for     0.0007 sec
1889 #OVERLAP evdw > 1d10   1.00000E+20
1890  #OVERLAPing residues             2
1891    2  22
1892  #OVERLAPing all corrected after             1  random generation
1893 #OVERLAP evdw after   2.83366E+18
1894 Waiting for     0.0406 sec
1895 Waiting for     0.0359 sec
1896 Waiting for     0.0341 sec
1897 Waiting for     0.0007 sec
1898 Waiting for     0.0381 sec
1899 Waiting for     0.0384 sec
1900 Waiting for     0.0359 sec
1901 #OVERLAP evdw > 1d10   1.00000E+20
1902  #OVERLAPing residues             2
1903    7  29
1904  #OVERLAPing all corrected after             1  random generation
1905 #OVERLAP evdw after   1.25853E+04
1906 Waiting for     0.0409 sec
1907 Waiting for     0.0006 sec
1908 Waiting for     1.0782 sec
1909 #OVERLAP evdw > 1d10   1.00000E+20
1910  #OVERLAPing residues             2
1911    7  20
1912  #OVERLAPing all corrected after             2  random generation
1913 #OVERLAP evdw after   7.83745E+01
1914 Waiting for     0.0006 sec
1915 #OVERLAP evdw > 1d10   1.00000E+20
1916  #OVERLAPing residues             2
1917    9  20
1918  #OVERLAPing all corrected after             2  random generation
1919 #OVERLAP evdw after   7.33806E+11
1920 Waiting for     0.0376 sec
1921 Waiting for     0.0343 sec
1922 Waiting for     0.0371 sec
1923 Waiting for     0.0008 sec
1924 Waiting for     0.0531 sec
1925 #OVERLAP evdw > 1d10   1.00000E+20
1926  #OVERLAPing residues             2
1927    9  25
1928  #OVERLAPing all corrected after             4  random generation
1929 #OVERLAP evdw after   4.77775E+09
1930 Waiting for     0.0006 sec
1931 #OVERLAP evdw > 1d10   1.00000E+20
1932  #OVERLAPing residues             2
1933    2  17
1934  #OVERLAPing all corrected after             1  random generation
1935 #OVERLAP evdw after   8.12502E+04
1936 Waiting for     0.0597 sec
1937 Waiting for     0.0683 sec
1938 Waiting for     0.0007 sec
1939 #OVERLAP evdw > 1d10   1.00000E+20
1940  #OVERLAPing residues             7
1941    4  17   5   6  27   7  28
1942  #OVERLAPing NOT all corrected             4
1943    6  27   7  28
1944 #OVERLAP evdw after   1.00000E+20
1945 Waiting for     0.0573 sec
1946 #OVERLAP evdw > 1d10   1.00000E+20
1947  #OVERLAPing residues             2
1948    7  25
1949  #OVERLAPing all corrected after             2  random generation
1950 #OVERLAP evdw after   1.86984E+14
1951 Waiting for     0.0312 sec
1952 #OVERLAP evdw > 1d10   1.00000E+20
1953  #OVERLAPing residues             4
1954    7  26   8  27
1955  #OVERLAPing all corrected after             8  random generation
1956 #OVERLAP evdw after   7.65881E+22
1957 Waiting for     0.0345 sec
1958 #OVERLAP evdw > 1d10   1.00000E+20
1959  #OVERLAPing residues             5
1960    4  27   5  25  24
1961  #OVERLAPing all corrected after            19  random generation
1962 #OVERLAP evdw after   4.12479E+17
1963 Waiting for     0.0007 sec
1964 Waiting for     0.0007 sec
1965 Waiting for     0.0360 sec
1966 Waiting for     0.0350 sec
1967 Waiting for     0.0352 sec
1968 Waiting for     0.7192 sec
1969 Waiting for     0.0006 sec
1970 Waiting for     0.0374 sec
1971 Waiting for     0.0397 sec
1972 Waiting for     0.0442 sec
1973 Waiting for     0.0323 sec
1974 Waiting for     0.0006 sec
1975 #OVERLAP evdw > 1d10   1.00000E+20
1976  #OVERLAPing residues             2
1977    7  27
1978  #OVERLAPing all corrected after             3  random generation
1979 #OVERLAP evdw after   8.13438E+14
1980 Waiting for     0.0007 sec
1981 #OVERLAP evdw > 1d10   1.00000E+20
1982  #OVERLAPing residues             2
1983    6  27
1984  #OVERLAPing all corrected after           104  random generation
1985 #OVERLAP evdw after   5.92732E+28
1986 Waiting for     0.0362 sec
1987 Waiting for     0.0393 sec
1988 Waiting for     0.0007 sec
1989 #OVERLAP evdw > 1d10   1.00000E+20
1990  #OVERLAPing residues             2
1991   20  25
1992  #OVERLAPing all corrected after             1  random generation
1993 #OVERLAP evdw after   3.15112E+07
1994 Waiting for     0.0334 sec
1995 Waiting for     0.0010 sec
1996 #OVERLAP evdw > 1d10   1.00000E+20
1997  #OVERLAPing residues             4
1998    7  14   8  25
1999  #OVERLAPing all corrected after             1  random generation
2000 #OVERLAP evdw after   5.60238E+11
2001 Waiting for     0.0260 sec
2002 Waiting for     0.0699 sec
2003 Waiting for     0.0367 sec
2004 Waiting for     0.0352 sec
2005 Waiting for     0.0487 sec
2006 Waiting for     0.0396 sec
2007 Waiting for     0.0586 sec
2008 Waiting for     0.5408 sec
2009 Waiting for     0.0007 sec
2010 #OVERLAP evdw > 1d10   9.40424E+22
2011  #OVERLAPing residues             0
2012
2013  #OVERLAPing all corrected after             1  random generation
2014 #OVERLAP evdw after   9.40424E+22
2015 Waiting for     0.0356 sec
2016 #OVERLAP evdw > 1d10   1.00000E+20
2017  #OVERLAPing residues             2
2018   14  23
2019  #OVERLAPing all corrected after             2  random generation
2020 #OVERLAP evdw after   1.38943E+04
2021 Waiting for     0.0377 sec
2022 Waiting for     0.0378 sec
2023 #OVERLAP evdw > 1d10   1.00000E+20
2024  #OVERLAPing residues             4
2025    4  17  11  19
2026  #OVERLAPing all corrected after             1  random generation
2027 #OVERLAP evdw after   9.17664E+06
2028 Waiting for     0.0007 sec
2029 #OVERLAP evdw > 1d10   1.00000E+20
2030  #OVERLAPing residues             2
2031    4  22
2032  #OVERLAPing all corrected after             1  random generation
2033 #OVERLAP evdw after   2.30635E+08
2034 Waiting for     0.0348 sec
2035 Waiting for     0.0333 sec
2036 #OVERLAP evdw > 1d10   1.00000E+20
2037  #OVERLAPing residues             2
2038    3  11
2039  #OVERLAPing all corrected after             1  random generation
2040 #OVERLAP evdw after   1.39210E+07
2041 Waiting for     0.0362 sec
2042 #OVERLAP evdw > 1d10   1.00000E+20
2043  #OVERLAPing residues             4
2044    7  26   8  27
2045  #OVERLAPing all corrected after            63  random generation
2046 #OVERLAP evdw after   6.40321E+19
2047 Waiting for     0.0377 sec
2048 #OVERLAP evdw > 1d10   1.00000E+20
2049  #OVERLAPing residues             2
2050    7  25
2051  #OVERLAPing all corrected after             1  random generation
2052 #OVERLAP evdw after   5.94779E+07
2053 Waiting for     0.0007 sec
2054 Waiting for     0.0378 sec
2055 Waiting for     0.0385 sec
2056 Waiting for     0.0007 sec
2057 Waiting for     0.0367 sec
2058 Waiting for     0.0401 sec
2059 Waiting for     0.0228 sec
2060 Waiting for     1.0292 sec
2061 Waiting for     0.0232 sec
2062 Waiting for     0.0396 sec
2063 Waiting for     0.0376 sec
2064 Waiting for     0.0007 sec
2065 #OVERLAP evdw > 1d10   1.00000E+20
2066  #OVERLAPing residues             4
2067    2  17   8  29
2068  #OVERLAPing all corrected after             5  random generation
2069 #OVERLAP evdw after   1.17541E+28
2070 Waiting for     0.0337 sec
2071 Waiting for     0.0387 sec
2072 #OVERLAP evdw > 1d10   1.00000E+20
2073  #OVERLAPing residues             2
2074    8  20
2075  #OVERLAPing all corrected after             2  random generation
2076 #OVERLAP evdw after   1.33566E+14
2077 Waiting for     0.0338 sec
2078 #OVERLAP evdw > 1d10   1.00000E+20
2079  #OVERLAPing residues             2
2080    7  24
2081  #OVERLAPing all corrected after             1  random generation
2082 #OVERLAP evdw after   4.66049E+06
2083 Waiting for     0.0007 sec
2084 #OVERLAP evdw > 1d10   1.00000E+20
2085  #OVERLAPing residues             2
2086   11  21
2087  #OVERLAPing all corrected after             1  random generation
2088 #OVERLAP evdw after   2.93931E+04
2089 Waiting for     0.0007 sec
2090 #OVERLAP evdw > 1d10   1.00000E+20
2091  #OVERLAPing residues             6
2092    7  24   8  25   9  26
2093  #OVERLAPing all corrected after             1  random generation
2094 #OVERLAP evdw after   1.40401E+13
2095 Waiting for     0.0314 sec
2096 Waiting for     0.0363 sec
2097 Waiting for     0.0703 sec
2098 #OVERLAP evdw > 1d10   1.00000E+20
2099  #OVERLAPing residues             4
2100   12  27  14  29
2101  #OVERLAPing NOT all corrected             2
2102   12  27
2103 #OVERLAP evdw after   1.00000E+20
2104 Waiting for     0.0379 sec
2105 Waiting for     0.0382 sec
2106 Waiting for     0.0348 sec
2107 #OVERLAP evdw > 1d10   1.00000E+20
2108  #OVERLAPing residues             2
2109    4  22
2110  #OVERLAPing all corrected after             1  random generation
2111 #OVERLAP evdw after   3.61591E+07
2112 Waiting for     0.0380 sec
2113 #OVERLAP evdw > 1d10   6.06864E+20
2114  #OVERLAPing residues             0
2115
2116  #OVERLAPing all corrected after             1  random generation
2117 #OVERLAP evdw after   6.06864E+20
2118 Waiting for     0.0006 sec
2119 Waiting for     0.0703 sec
2120 Waiting for     0.0445 sec
2121 Waiting for     0.0312 sec
2122 Waiting for     0.0394 sec
2123 Waiting for     0.0007 sec
2124 Waiting for     0.0375 sec
2125 #OVERLAP evdw > 1d10   1.00000E+20
2126  #OVERLAPing residues             4
2127    9  27  11  24
2128  #OVERLAPing all corrected after             1  random generation
2129 #OVERLAP evdw after   1.58331E+12
2130 Waiting for     0.0362 sec
2131 Waiting for     0.0406 sec
2132 Waiting for     0.0026 sec
2133 #OVERLAP evdw > 1d10   1.00000E+20
2134  #OVERLAPing residues             2
2135   14  25
2136  #OVERLAPing all corrected after             2  random generation
2137 #OVERLAP evdw after   2.02759E+11
2138 Waiting for     0.0007 sec
2139 Waiting for     0.0383 sec
2140 #OVERLAP evdw > 1d10   1.00000E+20
2141  #OVERLAPing residues             2
2142   13  25
2143  #OVERLAPing all corrected after             2  random generation
2144 #OVERLAP evdw after   3.71084E+15
2145 Waiting for     0.0391 sec
2146 #OVERLAP evdw > 1d10   1.00000E+20
2147  #OVERLAPing residues             2
2148    5  27
2149  #OVERLAPing all corrected after             4  random generation
2150 #OVERLAP evdw after   3.66277E+09
2151 Waiting for     0.0360 sec
2152 Waiting for     0.0314 sec
2153 Waiting for     0.0501 sec
2154 Waiting for     0.0007 sec
2155 Waiting for     0.0007 sec
2156 Waiting for     0.0403 sec
2157 Waiting for     0.0263 sec
2158 Waiting for     0.7398 sec
2159 #OVERLAP evdw > 1d10   1.00000E+20
2160  #OVERLAPing residues             2
2161    9  14
2162  #OVERLAPing all corrected after             1  random generation
2163 #OVERLAP evdw after   5.20956E+02
2164 Waiting for     0.0006 sec
2165 Waiting for     0.0395 sec
2166 #OVERLAP evdw > 1d10   1.00000E+20
2167  #OVERLAPing residues             4
2168    9  22  13  23
2169  #OVERLAPing all corrected after             1  random generation
2170 #OVERLAP evdw after   5.61894E+07
2171 Waiting for     0.0392 sec
2172 Waiting for     0.0336 sec
2173 Waiting for     0.0405 sec
2174 #OVERLAP evdw > 1d10   1.00000E+20
2175  #OVERLAPing residues             4
2176    6  23   8  26
2177  #OVERLAPing all corrected after             3  random generation
2178 #OVERLAP evdw after   6.72912E+25
2179 Waiting for     0.0323 sec
2180 Waiting for     0.0315 sec
2181 #OVERLAP evdw > 1d10   1.00000E+20
2182  #OVERLAPing residues             2
2183   11  29
2184  #OVERLAPing all corrected after             1  random generation
2185 #OVERLAP evdw after   5.35126E+14
2186 Waiting for     0.0007 sec
2187 #OVERLAP evdw > 1d10   1.00000E+20
2188  #OVERLAPing residues             3
2189    9  27  29
2190  #OVERLAPing all corrected after             1  random generation
2191 #OVERLAP evdw after   2.44493E+06
2192 Waiting for     0.0374 sec
2193 Waiting for     0.0364 sec
2194 #OVERLAP evdw > 1d10   1.00000E+20
2195  #OVERLAPing residues             2
2196   22  29
2197  #OVERLAPing all corrected after             2  random generation
2198 #OVERLAP evdw after   5.06022E+03
2199 Waiting for     0.0007 sec
2200 #OVERLAP evdw > 1d10   1.00000E+20
2201  #OVERLAPing residues             2
2202   22  29
2203  #OVERLAPing all corrected after             2  random generation
2204 #OVERLAP evdw after   2.00975E+10
2205 Waiting for     0.0392 sec
2206 Waiting for     0.0360 sec
2207 Waiting for     0.0310 sec
2208 Waiting for     1.1481 sec
2209 Waiting for     0.0007 sec
2210 Waiting for     0.0007 sec
2211 Waiting for     0.0334 sec
2212 #OVERLAP evdw > 1d10   1.00000E+20
2213  #OVERLAPing residues             6
2214    5  27   6  26   7  25
2215  #OVERLAPing all corrected after            34  random generation
2216 #OVERLAP evdw after   1.31472E+26
2217 Waiting for     0.0617 sec
2218 Waiting for     0.0328 sec
2219 Waiting for     0.0007 sec
2220 Waiting for     0.0007 sec
2221 Waiting for     0.0404 sec
2222 Waiting for     0.0080 sec
2223 #OVERLAP evdw > 1d10   1.00000E+20
2224  #OVERLAPing residues             2
2225    7  16
2226  #OVERLAPing all corrected after             1  random generation
2227 #OVERLAP evdw after   2.86393E+09
2228 Waiting for     0.0620 sec
2229 Waiting for     0.0326 sec
2230 #OVERLAP evdw > 1d10   1.00000E+20
2231  #OVERLAPing residues             2
2232   13  24
2233  #OVERLAPing all corrected after             2  random generation
2234 #OVERLAP evdw after   2.53402E+11
2235 Waiting for     0.0355 sec
2236 Waiting for     0.0317 sec
2237 Waiting for     0.0007 sec
2238 Waiting for     0.0314 sec
2239 Waiting for     0.0006 sec
2240 Waiting for     0.0348 sec
2241 Waiting for     0.0237 sec
2242 Waiting for     0.0127 sec
2243 Waiting for     0.0007 sec
2244 Waiting for     0.0336 sec
2245 Waiting for     0.0007 sec
2246 #OVERLAP evdw > 1d10   1.00000E+20
2247  #OVERLAPing residues             2
2248    5  27
2249  #OVERLAPing all corrected after             1  random generation
2250 #OVERLAP evdw after   1.30965E+14
2251 Waiting for     0.0010 sec
2252 Waiting for     0.0006 sec
2253 #OVERLAP evdw > 1d10   1.00000E+20
2254  #OVERLAPing residues             2
2255   11  14
2256  #OVERLAPing all corrected after             1  random generation
2257 #OVERLAP evdw after   7.74345E+09
2258 Waiting for     0.0333 sec
2259 Waiting for     0.0333 sec
2260 Waiting for     0.0345 sec
2261 Waiting for     0.0153 sec
2262 #OVERLAP evdw > 1d10   1.00000E+20
2263  #OVERLAPing residues             2
2264   13  29
2265  #OVERLAPing all corrected after             2  random generation
2266 #OVERLAP evdw after   1.25466E+08
2267 Waiting for     0.0676 sec
2268 Waiting for     0.0318 sec
2269 Waiting for     0.8316 sec
2270 Waiting for     0.0006 sec
2271 Waiting for     0.0007 sec
2272 Waiting for     0.0424 sec
2273 #OVERLAP evdw > 1d10   1.00000E+20
2274  #OVERLAPing residues             2
2275    4  26
2276  #OVERLAPing all corrected after             1  random generation
2277 #OVERLAP evdw after   1.58726E+05
2278 Waiting for     0.0335 sec
2279 Waiting for     0.0386 sec
2280 Waiting for     0.0007 sec
2281 Waiting for     0.0572 sec
2282 Waiting for     0.0377 sec
2283 #OVERLAP evdw > 1d10   1.00000E+20
2284  #OVERLAPing residues             2
2285    9  25
2286  #OVERLAPing all corrected after             1  random generation
2287 #OVERLAP evdw after   4.02995E+07
2288 Waiting for     0.0357 sec
2289 Waiting for     0.0006 sec
2290 #OVERLAP evdw > 1d10   1.00000E+20
2291  #OVERLAPing residues             2
2292   17  27
2293  #OVERLAPing all corrected after             1  random generation
2294 #OVERLAP evdw after   2.54343E+05
2295 Waiting for     0.0007 sec
2296 Waiting for     0.0682 sec
2297 Waiting for     0.0384 sec
2298 #OVERLAP evdw > 1d10   1.00000E+20
2299  #OVERLAPing residues             2
2300   12  23
2301  #OVERLAPing all corrected after             1  random generation
2302 #OVERLAP evdw after   5.01242E+08
2303 Waiting for     0.0311 sec
2304 Waiting for     0.0233 sec
2305 Waiting for     0.0377 sec
2306 Waiting for     0.0010 sec
2307 Waiting for     0.0006 sec
2308 Waiting for     0.0007 sec
2309 Waiting for     0.0347 sec
2310 Waiting for     0.0405 sec
2311 #OVERLAP evdw > 1d10   1.00000E+20
2312  #OVERLAPing residues             4
2313   10  29  14  27
2314  #OVERLAPing NOT all corrected             2
2315   10  29
2316 #OVERLAP evdw after   1.00000E+20
2317 Waiting for     0.0007 sec
2318 Waiting for     0.0350 sec
2319 Waiting for     0.0368 sec
2320 Waiting for     0.0309 sec
2321 Waiting for     0.0007 sec
2322 Waiting for     0.0399 sec
2323 Waiting for     0.0007 sec
2324 Waiting for     0.0007 sec
2325 Waiting for     0.0007 sec
2326 Waiting for     0.0322 sec
2327 Waiting for     0.0406 sec
2328 Waiting for     0.0392 sec
2329 Waiting for     0.0381 sec
2330 #OVERLAP evdw > 1d10   1.00000E+20
2331  #OVERLAPing residues             2
2332   17  22
2333  #OVERLAPing all corrected after             1  random generation
2334 #OVERLAP evdw after   1.72493E+11
2335 Waiting for     0.0006 sec
2336 #OVERLAP evdw > 1d10   1.00000E+20
2337  #OVERLAPing residues             2
2338    6  23
2339  #OVERLAPing NOT all corrected             2
2340    6  23
2341 #OVERLAP evdw after   1.00000E+20
2342 Waiting for     0.0369 sec
2343 #OVERLAP evdw > 1d10   1.00000E+20
2344  #OVERLAPing residues             2
2345    8  27
2346  #OVERLAPing all corrected after             1  random generation
2347 #OVERLAP evdw after   5.10332E+07
2348 Waiting for     0.0394 sec
2349 Waiting for     0.0348 sec
2350 Waiting for     0.0382 sec
2351 #OVERLAP evdw > 1d10   1.00000E+20
2352  #OVERLAPing residues             2
2353    2  20
2354  #OVERLAPing all corrected after             1  random generation
2355 #OVERLAP evdw after   6.67599E+06
2356 Waiting for     0.0314 sec
2357 Waiting for     0.0322 sec
2358 #OVERLAP evdw > 1d10   1.00000E+20
2359  #OVERLAPing residues             2
2360    3  17
2361  #OVERLAPing all corrected after             3  random generation
2362 #OVERLAP evdw after   6.24437E+03
2363 Waiting for     0.0700 sec
2364 Waiting for     0.0006 sec
2365 Waiting for     0.0391 sec
2366 Waiting for     0.0317 sec
2367 Waiting for     0.0007 sec
2368 Waiting for     0.0369 sec
2369 Waiting for     0.0319 sec
2370 Waiting for     0.0008 sec
2371 #OVERLAP evdw > 1d10   1.00000E+20
2372  #OVERLAPing residues             2
2373    7  20
2374  #OVERLAPing all corrected after             1  random generation
2375 #OVERLAP evdw after   5.27456E+03
2376 Waiting for     0.0007 sec
2377 Waiting for     0.0285 sec
2378 #OVERLAP evdw > 1d10   1.00000E+20
2379  #OVERLAPing residues             2
2380    7  25
2381  #OVERLAPing all corrected after             7  random generation
2382 #OVERLAP evdw after   8.39639E+08
2383 Waiting for     0.0007 sec
2384 #OVERLAP evdw > 1d10   1.00000E+20
2385  #OVERLAPing residues             2
2386    4  22
2387  #OVERLAPing all corrected after             1  random generation
2388 #OVERLAP evdw after   1.20797E+12
2389 Waiting for     0.0358 sec
2390 Waiting for     0.0006 sec
2391 Waiting for     0.0354 sec
2392 Waiting for     0.0390 sec
2393 Waiting for     0.0007 sec
2394 Waiting for     0.0358 sec
2395 Waiting for     0.0010 sec
2396 Waiting for     0.0006 sec
2397 Waiting for     0.0399 sec
2398 #OVERLAP evdw > 1d10   1.00000E+20
2399  #OVERLAPing residues             2
2400   14  26
2401  #OVERLAPing all corrected after             2  random generation
2402 #OVERLAP evdw after   4.00946E+09
2403 Waiting for     0.0007 sec
2404 Waiting for     0.0365 sec
2405 Waiting for     0.0363 sec
2406 Waiting for     0.0007 sec
2407 Waiting for     0.0394 sec
2408 Waiting for     0.0371 sec
2409 Waiting for     0.0006 sec
2410 Waiting for     0.0443 sec
2411 Waiting for     0.0308 sec
2412 Waiting for     0.0369 sec
2413 Waiting for     0.0686 sec
2414 #OVERLAP evdw > 1d10   1.00000E+20
2415  #OVERLAPing residues             2
2416    4  15
2417  #OVERLAPing all corrected after             1  random generation
2418 #OVERLAP evdw after   9.02102E+20
2419 Waiting for     0.0605 sec
2420 Waiting for     0.0007 sec
2421 Waiting for     0.0355 sec
2422 Waiting for     0.0007 sec
2423 Waiting for     0.0703 sec
2424 #OVERLAP evdw > 1d10   1.00000E+20
2425  #OVERLAPing residues             2
2426   15  21
2427  #OVERLAPing all corrected after             1  random generation
2428 #OVERLAP evdw after   7.94994E+05
2429 Waiting for     0.0387 sec
2430 #OVERLAP evdw > 1d10   1.00000E+20
2431  #OVERLAPing residues             2
2432   18  22
2433  #OVERLAPing all corrected after             1  random generation
2434 #OVERLAP evdw after   2.46917E+12
2435 Waiting for     0.0370 sec
2436 Waiting for     0.0457 sec
2437 Waiting for     0.0459 sec
2438 Waiting for     0.0728 sec
2439 Waiting for     0.0127 sec
2440 Waiting for     0.0649 sec
2441 Waiting for     0.0328 sec
2442 Waiting for     0.0388 sec
2443 #OVERLAP evdw > 1d10   1.00000E+20
2444  #OVERLAPing residues             7
2445    4  17   5   6  27   7  28
2446  #OVERLAPing NOT all corrected             4
2447    6  27   7  28
2448 #OVERLAP evdw after   1.00000E+20
2449 Waiting for     0.0533 sec
2450 #OVERLAP evdw > 1d10   1.00000E+20
2451  #OVERLAPing residues             5
2452    7  25   9  27  29
2453  #OVERLAPing all corrected after             5  random generation
2454 #OVERLAP evdw after   1.98979E+10
2455 Waiting for     0.0333 sec
2456 Waiting for     0.0420 sec
2457 Waiting for     0.0108 sec
2458 Waiting for     0.7089 sec
2459 #OVERLAP evdw > 1d10   1.00000E+20
2460  #OVERLAPing residues             2
2461   10  25
2462  #OVERLAPing all corrected after             2  random generation
2463 #OVERLAP evdw after   3.58403E+12
2464 Waiting for     0.0010 sec
2465 Waiting for     0.0006 sec
2466 #OVERLAP evdw > 1d10   1.00000E+20
2467  #OVERLAPing residues             2
2468    7  24
2469  #OVERLAPing all corrected after             1  random generation
2470 #OVERLAP evdw after   3.56269E+06
2471 Waiting for     0.0318 sec
2472 Waiting for     0.0338 sec
2473 #OVERLAP evdw > 1d10   1.00000E+20
2474  #OVERLAPing residues             2
2475    2  11
2476  #OVERLAPing all corrected after             1  random generation
2477 #OVERLAP evdw after   1.29906E+02
2478 Waiting for     0.0380 sec
2479 Waiting for     0.0350 sec
2480 #OVERLAP evdw > 1d10   1.00000E+20
2481  #OVERLAPing residues             2
2482    7  25
2483  #OVERLAPing all corrected after             1  random generation
2484 #OVERLAP evdw after   4.55324E+09
2485 Waiting for     0.0402 sec
2486 Waiting for     0.0326 sec
2487 Waiting for     0.0320 sec
2488 #OVERLAP evdw > 1d10   1.00000E+20
2489  #OVERLAPing residues             2
2490    2  17
2491  #OVERLAPing all corrected after             1  random generation
2492 #OVERLAP evdw after   6.79427E+14
2493 Waiting for     0.0007 sec
2494 Waiting for     0.0007 sec
2495 Waiting for     0.0361 sec
2496 Waiting for     0.0375 sec
2497 Waiting for     0.0007 sec
2498 Waiting for     0.0320 sec
2499 Waiting for     0.0391 sec
2500 Waiting for     0.0664 sec
2501 Waiting for     0.9490 sec
2502 Waiting for     0.0007 sec
2503 Waiting for     0.0403 sec
2504 #OVERLAP evdw > 1d10   1.00000E+20
2505  #OVERLAPing residues             2
2506    4   7
2507  #OVERLAPing all corrected after             1  random generation
2508 #OVERLAP evdw after   2.87970E+15
2509 Waiting for     0.0007 sec
2510 #OVERLAP evdw > 1d10   1.00000E+20
2511  #OVERLAPing residues             2
2512   13  29
2513  #OVERLAPing all corrected after             3  random generation
2514 #OVERLAP evdw after   1.42936E+05
2515 Waiting for     0.0007 sec
2516 Waiting for     0.0317 sec
2517 Waiting for     0.0365 sec
2518 #OVERLAP evdw > 1d10   1.00000E+20
2519  #OVERLAPing residues             2
2520    8  25
2521  #OVERLAPing all corrected after             1  random generation
2522 #OVERLAP evdw after   1.22075E+07
2523 Waiting for     0.0339 sec
2524 Waiting for     0.0365 sec
2525 Waiting for     0.0310 sec
2526 #OVERLAP evdw > 1d10   1.00000E+20
2527  #OVERLAPing residues             2
2528    7  25
2529  #OVERLAPing all corrected after             1  random generation
2530 #OVERLAP evdw after   8.31883E+13
2531 Waiting for     0.0337 sec
2532 #OVERLAP evdw > 1d10   1.00000E+20
2533  #OVERLAPing residues             2
2534    2  27
2535  #OVERLAPing all corrected after             1  random generation
2536 #OVERLAP evdw after   2.90767E+07
2537 Waiting for     0.0406 sec
2538 Waiting for     0.0319 sec
2539 Waiting for     0.0007 sec
2540 Waiting for     0.0349 sec
2541 Waiting for     0.0366 sec
2542 Waiting for     0.0314 sec
2543 Waiting for     0.0136 sec
2544 Waiting for     0.9016 sec
2545 Waiting for     0.0006 sec
2546 Waiting for     0.0336 sec
2547 Waiting for     0.0313 sec
2548 Waiting for     0.0403 sec
2549 #OVERLAP evdw > 1d10   1.00000E+20
2550  #OVERLAPing residues             4
2551    9  27  11  29
2552  #OVERLAPing all corrected after             1  random generation
2553 #OVERLAP evdw after   5.59898E+22
2554 Waiting for     0.0371 sec
2555 Waiting for     0.0395 sec
2556 Waiting for     0.0010 sec
2557 Waiting for     0.0006 sec
2558 #OVERLAP evdw > 1d10   1.00000E+20
2559  #OVERLAPing residues             2
2560    3  27
2561  #OVERLAPing all corrected after             1  random generation
2562 #OVERLAP evdw after   1.26290E+07
2563 Waiting for     0.0396 sec
2564 Waiting for     0.0007 sec
2565 #OVERLAP evdw > 1d10   1.00000E+20
2566  #OVERLAPing residues             2
2567   12  27
2568  #OVERLAPing NOT all corrected             2
2569   12  27
2570 #OVERLAP evdw after   1.00000E+20
2571 Waiting for     0.0007 sec
2572 #OVERLAP evdw > 1d10   1.00000E+20
2573  #OVERLAPing residues             5
2574    7  23   9  25  11
2575  #OVERLAPing NOT all corrected             2
2576    7  23
2577 #OVERLAP evdw after   1.00000E+20
2578 Waiting for     0.0360 sec
2579 Waiting for     0.0413 sec
2580 Waiting for     0.0358 sec
2581 Waiting for     0.0010 sec
2582 Waiting for     0.0007 sec
2583 Waiting for     0.0362 sec
2584 Waiting for     0.5367 sec
2585 Waiting for     0.0007 sec
2586 #OVERLAP evdw > 1d10   1.00000E+20
2587  #OVERLAPing residues             2
2588    5  27
2589  #OVERLAPing all corrected after             1  random generation
2590 #OVERLAP evdw after   6.09250E+02
2591 Waiting for     0.0365 sec
2592 Waiting for     0.0354 sec
2593 Waiting for     0.0007 sec
2594 Waiting for     0.0366 sec
2595 Waiting for     0.0007 sec
2596 #OVERLAP evdw > 1d10   1.00000E+20
2597  #OVERLAPing residues             2
2598   17  27
2599  #OVERLAPing all corrected after             2  random generation
2600 #OVERLAP evdw after   3.01891E+15
2601 Waiting for     0.0007 sec
2602 #OVERLAP evdw > 1d10   1.00000E+20
2603  #OVERLAPing residues             4
2604    7  21   8  22
2605  #OVERLAPing all corrected after             3  random generation
2606 #OVERLAP evdw after   7.37856E+08
2607 Waiting for     0.0681 sec
2608 Waiting for     0.0395 sec
2609 Waiting for     0.0404 sec
2610 #OVERLAP evdw > 1d10   1.00000E+20
2611  #OVERLAPing residues             2
2612   12  17
2613  #OVERLAPing all corrected after             4  random generation
2614 #OVERLAP evdw after   2.56984E+07
2615 Waiting for     0.0319 sec
2616 Waiting for     0.0314 sec
2617 #OVERLAP evdw > 1d10   1.00000E+20
2618  #OVERLAPing residues             5
2619    7  23   9  25  11
2620  #OVERLAPing NOT all corrected             3
2621    7  22  23
2622 #OVERLAP evdw after   1.00000E+20
2623 Waiting for     0.0008 sec
2624 #OVERLAP evdw > 1d10   1.00000E+20
2625  #OVERLAPing residues             2
2626    7  25
2627  #OVERLAPing all corrected after             3  random generation
2628 #OVERLAP evdw after   1.82518E+21
2629 Waiting for     0.0319 sec
2630 Waiting for     0.0006 sec
2631 Waiting for     0.0386 sec
2632 Waiting for     0.0327 sec
2633 Waiting for     0.0438 sec
2634 Waiting for     0.1098 sec
2635 Waiting for     0.0006 sec
2636 Waiting for     0.0375 sec
2637 Waiting for     0.0314 sec
2638 Waiting for     0.0006 sec
2639 Waiting for     0.0343 sec
2640 Waiting for     0.0564 sec
2641 #OVERLAP evdw > 1d10   1.00000E+20
2642  #OVERLAPing residues             2
2643    3  27
2644  #OVERLAPing all corrected after             1  random generation
2645 #OVERLAP evdw after   2.67484E+11
2646 Waiting for     0.0399 sec
2647 #OVERLAP evdw > 1d10   1.00000E+20
2648  #OVERLAPing residues             4
2649    7  26   8  27
2650  #OVERLAPing all corrected after            17  random generation
2651 #OVERLAP evdw after   3.77837E+20
2652 Waiting for     0.0314 sec
2653 Waiting for     0.0393 sec
2654 Waiting for     0.0402 sec
2655 #OVERLAP evdw > 1d10   1.00000E+20
2656  #OVERLAPing residues             6
2657    9  17  10  25  13  26
2658  #OVERLAPing NOT all corrected             2
2659   10  25
2660 #OVERLAP evdw after   1.00000E+20
2661 Waiting for     0.0372 sec
2662 #OVERLAP evdw > 1d10   1.00000E+20
2663  #OVERLAPing residues             2
2664   12  27
2665  #OVERLAPing NOT all corrected             2
2666   12  27
2667 #OVERLAP evdw after   1.00000E+20
2668 Waiting for     0.0007 sec
2669 Waiting for     0.0347 sec
2670 Waiting for     0.0402 sec
2671 #OVERLAP evdw > 1d10   1.00000E+20
2672  #OVERLAPing residues             6
2673    4  29   7  28  18  27
2674  #OVERLAPing all corrected after             8  random generation
2675 #OVERLAP evdw after   8.25150E+19
2676 Waiting for     0.0006 sec
2677 Waiting for     0.0007 sec
2678 #OVERLAP evdw > 1d10   1.00000E+20
2679  #OVERLAPing residues             2
2680    7  22
2681  #OVERLAPing all corrected after             1  random generation
2682 #OVERLAP evdw after   9.53027E+10
2683 Waiting for     0.0372 sec
2684 #OVERLAP evdw > 1d10   3.26678E+21
2685  #OVERLAPing residues             0
2686
2687  #OVERLAPing all corrected after             1  random generation
2688 #OVERLAP evdw after   3.26678E+21
2689 Waiting for     0.0308 sec
2690 Waiting for     0.0333 sec
2691 #OVERLAP evdw > 1d10   1.00000E+20
2692  #OVERLAPing residues             2
2693   11  29
2694  #OVERLAPing all corrected after             1  random generation
2695 #OVERLAP evdw after   1.83455E+17
2696 Waiting for     0.0311 sec
2697 Waiting for     0.0007 sec
2698 Waiting for     0.0007 sec
2699 Waiting for     0.0321 sec
2700 #OVERLAP evdw > 1d10   1.00000E+20
2701  #OVERLAPing residues             2
2702   18  25
2703  #OVERLAPing all corrected after             1  random generation
2704 #OVERLAP evdw after   1.98629E+08
2705 Waiting for     0.0370 sec
2706 Waiting for     0.0362 sec
2707 #OVERLAP evdw > 1d10   1.00000E+20
2708  #OVERLAPing residues             2
2709    4  17
2710  #OVERLAPing all corrected after             1  random generation
2711 #OVERLAP evdw after   6.29662E+01
2712 Waiting for     0.0131 sec
2713 Waiting for     0.0628 sec
2714 #OVERLAP evdw > 1d10   1.00000E+20
2715  #OVERLAPing residues             2
2716    3  25
2717  #OVERLAPing all corrected after             4  random generation
2718 #OVERLAP evdw after   6.16875E+08
2719 Waiting for     0.0460 sec
2720 Waiting for     0.0007 sec
2721 #OVERLAP evdw > 1d10   1.00000E+20
2722  #OVERLAPing residues             3
2723    9  27  29
2724  #OVERLAPing all corrected after             1  random generation
2725 #OVERLAP evdw after   2.27176E+17
2726 Waiting for     0.0007 sec
2727 Waiting for     0.0360 sec
2728 Waiting for     0.0007 sec
2729 Waiting for     0.0343 sec
2730 Waiting for     0.0356 sec
2731 Waiting for     1.1462 sec
2732  End of minim, proc           17 time     3717.378510000000     
2733 Processor  17 is finishing work.
2734  Total time    3735.960572000000       sec