-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB017 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 17 iseed(4)= 0 0 -840 -25133 ran_num 0.9275575280189514 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2489 sec Waiting for 0.0007 sec Waiting for 0.0332 sec Waiting for 0.0405 sec Waiting for 0.3423 sec Waiting for 0.0347 sec Waiting for 0.0007 sec Waiting for 0.0367 sec Waiting for 0.0342 sec Waiting for 0.0318 sec Waiting for 0.0007 sec Waiting for 0.0684 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.55777E+04 Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 17 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66107E+18 Waiting for 0.0007 sec Waiting for 0.0943 sec Waiting for 0.0006 sec Waiting for 0.0102 sec Waiting for 0.0391 sec Waiting for 0.0392 sec Waiting for 0.0323 sec Waiting for 0.0344 sec Waiting for 0.0492 sec Waiting for 0.0376 sec Waiting for 0.0312 sec Waiting for 0.0407 sec Waiting for 0.0006 sec Waiting for 0.0374 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.58542E+16 Waiting for 0.0372 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.72163E+21 Waiting for 0.0402 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 4 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.41774E+08 Waiting for 0.0326 sec Waiting for 0.0007 sec Waiting for 0.0361 sec Waiting for 0.0353 sec Waiting for 0.0716 sec Waiting for 0.0074 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 17 9 14 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.89523E+09 Waiting for 0.0336 sec Waiting for 0.0373 sec Waiting for 0.0401 sec Waiting for 0.0339 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0317 sec Waiting for 0.0067 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84597E+04 Waiting for 0.0388 sec Waiting for 0.0316 sec Waiting for 0.0345 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 7 21 9 16 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.01100E+14 Waiting for 0.0058 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.11210E+12 Waiting for 0.0537 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 19 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.64915E+11 Waiting for 0.0310 sec Waiting for 0.0378 sec Waiting for 0.0266 sec Waiting for 0.0332 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.94774E+01 Waiting for 0.0353 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0330 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.90209E+07 Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 22 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 2.00317E+19 Waiting for 0.0643 sec Waiting for 0.0340 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.96826E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.96826E+21 Waiting for 0.0333 sec Waiting for 0.0402 sec Waiting for 0.0383 sec Waiting for 0.0368 sec Waiting for 0.0363 sec Waiting for 0.0366 sec Waiting for 0.0463 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11468E+03 Waiting for 0.0401 sec Waiting for 0.0307 sec Waiting for 0.0394 sec Waiting for 0.0570 sec Waiting for 0.0338 sec Waiting for 0.0369 sec Waiting for 0.0007 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.37508E+12 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.53390E+14 Waiting for 0.0333 sec Waiting for 0.0348 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64961E+17 Waiting for 0.0341 sec Waiting for 0.0354 sec Waiting for 0.0356 sec Waiting for 0.0006 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50393E+04 Waiting for 0.0426 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.41588E+18 Waiting for 0.0424 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.58558E+30 Waiting for 0.0202 sec Waiting for 0.0062 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.88623E+04 Waiting for 0.0270 sec Waiting for 0.0384 sec Waiting for 0.0383 sec Waiting for 0.0378 sec Waiting for 0.0343 sec Waiting for 0.0344 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70280E+08 Waiting for 0.0038 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.10270E+04 Waiting for 0.0387 sec Waiting for 0.0343 sec Waiting for 0.0036 sec Waiting for 0.0309 sec Waiting for 0.0360 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 22 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.67080E+05 Waiting for 0.0331 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.47123E+08 Waiting for 0.0154 sec Waiting for 0.0349 sec Waiting for 0.0324 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 9.52089E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.52089E+20 Waiting for 0.0402 sec Waiting for 0.0363 sec Waiting for 0.0390 sec Waiting for 0.0334 sec Waiting for 0.0006 sec Waiting for 0.0689 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.67662E+28 Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0380 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.66259E+10 Waiting for 0.0313 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.75759E+15 Waiting for 0.0679 sec Waiting for 0.0311 sec Waiting for 0.0007 sec Waiting for 0.0356 sec Waiting for 0.0396 sec Waiting for 0.0339 sec Waiting for 0.0406 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.93626E+12 Waiting for 0.0376 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.17173E+12 Waiting for 0.0977 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.29797E+04 Waiting for 0.0325 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 31 random generation #OVERLAP evdw after 3.34127E+40 Waiting for 0.0685 sec Waiting for 0.0007 sec Waiting for 0.0313 sec Waiting for 0.0337 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.64957E+21 Waiting for 0.0332 sec Waiting for 0.0398 sec Waiting for 0.0359 sec Waiting for 0.0326 sec Waiting for 0.0209 sec Waiting for 0.2670 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.01135E+20 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0317 sec Waiting for 0.0323 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33430E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48785E+09 Waiting for 0.0010 sec Waiting for 0.0074 sec Waiting for 0.0372 sec Waiting for 0.0370 sec Waiting for 0.0313 sec Waiting for 0.0532 sec Waiting for 0.0399 sec Waiting for 0.0405 sec Waiting for 0.0512 sec Waiting for 0.1784 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.85321E+15 Waiting for 0.0006 sec Waiting for 0.0373 sec Waiting for 0.0007 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 5 27 #OVERLAPing all corrected after 24 random generation #OVERLAP evdw after 1.64529E+13 Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0334 sec Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0364 sec Waiting for 0.0405 sec Waiting for 0.0375 sec Waiting for 0.0348 sec Waiting for 0.0369 sec Waiting for 0.0373 sec Waiting for 0.0320 sec Waiting for 0.0007 sec Waiting for 0.0317 sec Waiting for 0.0339 sec Waiting for 0.0344 sec Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.96144E+04 Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.78680E+02 Waiting for 0.0269 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.24486E+04 Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 17 3 20 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 2.88458E+20 Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 20 9 24 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.87522E+12 Waiting for 0.0333 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.40002E+07 Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0358 sec Waiting for 0.0007 sec Waiting for 0.0315 sec Waiting for 0.0007 sec Waiting for 0.0356 sec Waiting for 0.0324 sec Waiting for 0.0041 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.47150E+04 Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.13499E+11 Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 27 4 28 5 29 #OVERLAPing NOT all corrected 2 4 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43050E+04 Waiting for 0.0007 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.67941E+12 Waiting for 0.0336 sec Waiting for 0.0544 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.88789E+09 Waiting for 0.0320 sec Waiting for 0.0354 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.03318E+10 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.63977E+12 Waiting for 0.0320 sec Waiting for 0.0314 sec Waiting for 0.0355 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 27 #OVERLAPing all corrected after 32 random generation #OVERLAP evdw after 9.27662E+18 Waiting for 0.0466 sec Waiting for 0.0327 sec Waiting for 0.0327 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26093E+14 Waiting for 0.0387 sec Waiting for 0.0393 sec Waiting for 0.0418 sec Waiting for 0.0373 sec Waiting for 0.0318 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.95063E+04 Waiting for 0.0323 sec Waiting for 0.2550 sec Waiting for 0.0006 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 17 13 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 5.34836E+08 Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.53212E+01 Waiting for 0.0311 sec Waiting for 0.0575 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.95733E+04 Waiting for 0.0313 sec Waiting for 0.0315 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 7 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.44922E+06 Waiting for 0.0388 sec Waiting for 0.0589 sec Waiting for 0.0336 sec Waiting for 0.0371 sec Waiting for 0.0049 sec Waiting for 0.0367 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.78078E+11 Waiting for 0.0342 sec Waiting for 0.0381 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.56021E+01 Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.59138E+08 Waiting for 0.0320 sec Waiting for 0.0315 sec Waiting for 0.0006 sec Waiting for 0.0602 sec Waiting for 0.0007 sec Waiting for 0.0343 sec Waiting for 0.0429 sec Waiting for 0.0319 sec Waiting for 0.0361 sec Waiting for 0.0399 sec Waiting for 0.0006 sec Waiting for 0.0388 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 25 9 13 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.30846E+24 Waiting for 0.0539 sec Waiting for 0.0343 sec Waiting for 0.0007 sec Waiting for 0.0339 sec Waiting for 0.0322 sec Waiting for 0.0221 sec Waiting for 0.0324 sec Waiting for 0.0437 sec Waiting for 0.0307 sec Waiting for 0.0372 sec Waiting for 0.3638 sec Waiting for 0.0007 sec Waiting for 0.0317 sec Waiting for 0.0318 sec Waiting for 0.0388 sec Waiting for 0.0344 sec Waiting for 0.0363 sec Waiting for 0.0327 sec Waiting for 0.0393 sec Waiting for 0.0666 sec Waiting for 0.0079 sec Waiting for 0.0514 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.44621E+07 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38494E+06 Waiting for 0.0382 sec Waiting for 0.0340 sec Waiting for 0.0349 sec Waiting for 0.0007 sec Waiting for 0.0324 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.54647E+12 Waiting for 0.0380 sec Waiting for 0.0307 sec Waiting for 0.0361 sec Waiting for 0.0354 sec Waiting for 0.0342 sec Waiting for 0.0368 sec Waiting for 0.0007 sec Waiting for 0.0313 sec Waiting for 0.0006 sec Waiting for 0.0402 sec Waiting for 0.0683 sec Waiting for 0.0380 sec Waiting for 0.0338 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.56901E+07 Waiting for 0.0358 sec Waiting for 0.0402 sec Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0369 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.14584E+31 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14584E+31 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0341 sec Waiting for 0.0790 sec Waiting for 0.2707 sec Waiting for 0.0006 sec Waiting for 0.0333 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.32424E+22 Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 8 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.60123E+08 Waiting for 0.0346 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.67848E+01 Waiting for 0.0251 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 17 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.29019E+03 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 4 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.16145E+35 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.11646E+16 Waiting for 0.0363 sec Waiting for 0.0007 sec Waiting for 0.0011 sec Waiting for 0.0006 sec Waiting for 0.0316 sec Waiting for 0.0308 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.99447E+07 Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72162E+02 Waiting for 0.0406 sec Waiting for 0.0347 sec Waiting for 0.0007 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 22 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.53046E+20 Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 21 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.23454E+07 Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 23 25 7 26 8 27 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 1.61544E+22 Waiting for 0.0230 sec Waiting for 0.0313 sec Waiting for 0.0408 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 25 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47842E+10 Waiting for 0.0360 sec Waiting for 0.0254 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.81986E+06 Waiting for 0.0367 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.09044E+08 Waiting for 0.0367 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 25 11 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.55904E+15 Waiting for 0.0582 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.51048E+07 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0318 sec Waiting for 0.0357 sec Waiting for 0.0591 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.44486E+10 Waiting for 0.0007 sec Waiting for 0.0330 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.59138E+05 Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.09251E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09251E+29 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.26995E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.26995E+20 Waiting for 0.0344 sec Waiting for 0.0333 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 11 5 13 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.14293E+16 Waiting for 0.0368 sec Waiting for 0.0332 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0532 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 23 25 7 26 8 27 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 2.17432E+19 Waiting for 0.0258 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.98388E+01 Waiting for 0.0320 sec Waiting for 0.0345 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.3813 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.51369E+05 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.42829E+05 Waiting for 0.0343 sec Waiting for 0.0307 sec Waiting for 0.0312 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.08337E+11 Waiting for 0.0407 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.82192E+18 Waiting for 0.0007 sec Waiting for 0.0317 sec Waiting for 0.0398 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 8 27 #OVERLAPing NOT all corrected 2 8 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0028 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10417E+16 Waiting for 0.0399 sec Waiting for 0.3027 sec Waiting for 0.0007 sec Waiting for 0.0367 sec Waiting for 0.0405 sec Waiting for 0.0364 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0447 sec Waiting for 0.0566 sec Waiting for 0.0007 sec Waiting for 0.0064 sec Waiting for 0.0403 sec Waiting for 0.0360 sec Waiting for 0.0376 sec Waiting for 0.0387 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.62518E+06 Waiting for 0.0007 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.62141E+13 Waiting for 0.0006 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0358 sec Waiting for 0.0413 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 7 25 13 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 6.46396E+14 Waiting for 0.0375 sec Waiting for 0.0361 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0327 sec Waiting for 0.0443 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.30648E+01 Waiting for 0.0350 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 4.03360E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.03360E+25 Waiting for 0.0007 sec Waiting for 0.0331 sec Waiting for 0.0400 sec Waiting for 0.0337 sec Waiting for 0.0320 sec Waiting for 0.0331 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78590E+13 Waiting for 0.0384 sec Waiting for 0.0356 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 29 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11877E+10 Waiting for 0.0413 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0007 sec Waiting for 0.0330 sec Waiting for 0.0330 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.67194E+07 Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 19 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43158E+10 Waiting for 0.0008 sec Waiting for 0.0331 sec Waiting for 0.0308 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0370 sec Waiting for 0.0007 sec Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.0374 sec Waiting for 0.0384 sec Waiting for 0.0387 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 21 15 25 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 8.52262E+13 Waiting for 0.0315 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 16 17 #OVERLAPing NOT all corrected 2 8 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec Waiting for 0.0315 sec Waiting for 0.0348 sec Waiting for 0.0377 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37730E+10 Waiting for 0.0385 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 17 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37904E+05 Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0521 sec Waiting for 0.2843 sec Waiting for 0.0006 sec Waiting for 0.0471 sec Waiting for 0.0521 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.50451E+04 Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30816E+03 Waiting for 0.0020 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.03790E+07 Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 17 7 29 15 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.15619E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0384 sec Waiting for 0.0375 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83864E+02 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.53611E+13 Waiting for 0.0351 sec Waiting for 0.0372 sec Waiting for 0.0350 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.30799E+16 Waiting for 0.0370 sec Waiting for 0.0007 sec Waiting for 0.8638 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.38765E+04 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0191 sec #OVERLAP evdw > 1d10 2.15763E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.15763E+23 Waiting for 0.0113 sec Waiting for 0.0311 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.33076E+04 Waiting for 0.0400 sec Waiting for 0.0340 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 25 9 12 16 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74648E+06 Waiting for 0.0007 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.68357E+24 Waiting for 0.0339 sec Waiting for 0.0006 sec Waiting for 0.0369 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74271E+05 Waiting for 0.8690 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.17711E+23 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 14 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.76135E+11 Waiting for 0.0006 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11459E+05 Waiting for 0.0318 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43880E+08 Waiting for 0.0357 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 14 18 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.20099E+27 Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.27341E+07 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0311 sec Waiting for 0.0493 sec Waiting for 0.0304 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0369 sec Waiting for 0.0361 sec Waiting for 0.0398 sec Waiting for 0.0313 sec Waiting for 0.0376 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.88979E+09 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.70258E+10 Waiting for 0.0322 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84381E+08 Waiting for 0.0393 sec Waiting for 0.0458 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.82113E+21 Waiting for 0.0164 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35511E+26 Waiting for 0.0136 sec Waiting for 0.0341 sec Waiting for 0.0492 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.1558 sec Waiting for 0.0006 sec Waiting for 0.0694 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.01525E+03 Waiting for 0.0340 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14302E+13 Waiting for 0.0368 sec Waiting for 0.0355 sec Waiting for 0.0331 sec Waiting for 0.0007 sec Waiting for 0.0573 sec Waiting for 0.0391 sec Waiting for 0.0326 sec Waiting for 0.0356 sec Waiting for 0.0307 sec Waiting for 0.0388 sec Waiting for 0.0317 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 8 25 9 24 13 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.00003E+15 Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.82286E+08 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 22 9 28 10 27 #OVERLAPing NOT all corrected 2 9 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0787 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.63106E+13 Waiting for 0.0169 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 660 random generation #OVERLAP evdw after 3.95071E+18 Waiting for 0.0320 sec Waiting for 0.0007 sec Waiting for 0.0452 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.93549E+09 Waiting for 0.0351 sec Waiting for 0.0397 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.22409E+09 Waiting for 0.0121 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.93491E+05 Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 5 27 6 #OVERLAPing NOT all corrected 3 4 27 6 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.34652E+06 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0316 sec Waiting for 0.0742 sec Waiting for 0.0006 sec Waiting for 0.0564 sec Waiting for 0.0323 sec Waiting for 0.0401 sec Waiting for 0.0341 sec Waiting for 0.0007 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.25869E+11 Waiting for 0.0349 sec Waiting for 0.0396 sec Waiting for 0.0376 sec Waiting for 0.0390 sec Waiting for 0.0363 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.7898 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 18 11 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.11969E+16 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.66048E+08 Waiting for 0.0341 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0337 sec Waiting for 0.0373 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03035E+26 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.43882E+03 Waiting for 0.0405 sec Waiting for 0.0327 sec Waiting for 0.0340 sec Waiting for 0.0328 sec Waiting for 0.0418 sec Waiting for 0.0007 sec Waiting for 0.0310 sec Waiting for 0.8245 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 17 3 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.08735E+21 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0043 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27606E+13 Waiting for 0.0310 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 2.68142E+33 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.68142E+33 Waiting for 0.0235 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 17 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.65391E+05 Waiting for 0.0006 sec Waiting for 0.0661 sec Waiting for 0.0343 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.17875E+11 Waiting for 0.0358 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.42290E+13 Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 5 29 6 27 9 26 13 25 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0348 sec Waiting for 0.0007 sec Waiting for 0.0332 sec Waiting for 0.0337 sec Waiting for 0.9187 sec Waiting for 0.0088 sec Waiting for 0.0007 sec Waiting for 0.0050 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.79130E+06 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 17 10 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.60277E+10 Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 27 8 23 9 22 25 #OVERLAPing all corrected after 633 random generation #OVERLAP evdw after 5.18655E+30 Waiting for 0.0399 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0339 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39488E+07 Waiting for 0.0006 sec Waiting for 0.0356 sec Waiting for 0.0394 sec Waiting for 0.0318 sec Waiting for 0.0007 sec Waiting for 0.8594 sec Waiting for 0.0006 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.24968E+11 Waiting for 0.0007 sec Waiting for 0.0358 sec Waiting for 0.0318 sec Waiting for 0.0404 sec Waiting for 0.0612 sec Waiting for 0.0333 sec Waiting for 0.0389 sec Waiting for 0.0382 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.9041 sec Waiting for 0.0026 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01363E+15 Waiting for 0.0374 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00822E+10 Waiting for 0.0314 sec Waiting for 0.0321 sec Waiting for 0.0006 sec Waiting for 0.0360 sec Waiting for 0.0313 sec Waiting for 0.0537 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 27 14 29 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 2.27351E+07 Waiting for 0.0366 sec Waiting for 0.0371 sec Waiting for 0.0706 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.42669E+13 Waiting for 0.0007 sec Waiting for 0.0331 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.26730E+21 Waiting for 0.0320 sec Waiting for 0.0352 sec Waiting for 0.0374 sec Waiting for 0.0007 sec Waiting for 0.0010 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.21341E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21341E+28 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0328 sec Waiting for 0.0412 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.20670E+10 Waiting for 0.0006 sec Waiting for 0.0377 sec Waiting for 0.0634 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 78 random generation #OVERLAP evdw after 2.06953E+09 Waiting for 0.0186 sec Waiting for 0.7496 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.24095E+11 Waiting for 0.0006 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.52084E+01 Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22952E+05 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 22 7 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.77474E+19 Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0372 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.87594E+02 Waiting for 0.0308 sec Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0374 sec Waiting for 0.0008 sec Waiting for 0.0405 sec Waiting for 0.0006 sec Waiting for 0.0365 sec Waiting for 0.3956 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.31745E+07 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.01583E+03 Waiting for 0.0007 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0380 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.04390E+10 Waiting for 0.0369 sec Waiting for 0.0313 sec Waiting for 0.0322 sec Waiting for 0.0509 sec Waiting for 0.0007 sec Waiting for 0.0305 sec Waiting for 0.8544 sec Waiting for 0.0006 sec Waiting for 0.0364 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14680E+25 Waiting for 0.0319 sec Waiting for 0.0134 sec Waiting for 0.0007 sec Waiting for 0.0357 sec Waiting for 0.0123 sec #OVERLAP evdw > 1d10 1.27053E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27053E+25 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.41423E+16 Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.99134E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38760E+14 Waiting for 0.0007 sec Waiting for 0.0323 sec Waiting for 0.0345 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.48305E+06 Waiting for 0.1869 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.06215E+03 Waiting for 0.0008 sec Waiting for 0.0310 sec Waiting for 0.0331 sec Waiting for 0.0402 sec Waiting for 0.0376 sec Waiting for 0.0333 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.83366E+18 Waiting for 0.0406 sec Waiting for 0.0359 sec Waiting for 0.0341 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0384 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25853E+04 Waiting for 0.0409 sec Waiting for 0.0006 sec Waiting for 1.0782 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.83745E+01 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.33806E+11 Waiting for 0.0376 sec Waiting for 0.0343 sec Waiting for 0.0371 sec Waiting for 0.0008 sec Waiting for 0.0531 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.77775E+09 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.12502E+04 Waiting for 0.0597 sec Waiting for 0.0683 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 17 5 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0573 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.86984E+14 Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 7.65881E+22 Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 27 5 25 24 #OVERLAPing all corrected after 19 random generation #OVERLAP evdw after 4.12479E+17 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0360 sec Waiting for 0.0350 sec Waiting for 0.0352 sec Waiting for 0.7192 sec Waiting for 0.0006 sec Waiting for 0.0374 sec Waiting for 0.0397 sec Waiting for 0.0442 sec Waiting for 0.0323 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.13438E+14 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 104 random generation #OVERLAP evdw after 5.92732E+28 Waiting for 0.0362 sec Waiting for 0.0393 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.15112E+07 Waiting for 0.0334 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.60238E+11 Waiting for 0.0260 sec Waiting for 0.0699 sec Waiting for 0.0367 sec Waiting for 0.0352 sec Waiting for 0.0487 sec Waiting for 0.0396 sec Waiting for 0.0586 sec Waiting for 0.5408 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 9.40424E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.40424E+22 Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.38943E+04 Waiting for 0.0377 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.17664E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.30635E+08 Waiting for 0.0348 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39210E+07 Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 63 random generation #OVERLAP evdw after 6.40321E+19 Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.94779E+07 Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0367 sec Waiting for 0.0401 sec Waiting for 0.0228 sec Waiting for 1.0292 sec Waiting for 0.0232 sec Waiting for 0.0396 sec Waiting for 0.0376 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 17 8 29 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.17541E+28 Waiting for 0.0337 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.33566E+14 Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.66049E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.93931E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 24 8 25 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40401E+13 Waiting for 0.0314 sec Waiting for 0.0363 sec Waiting for 0.0703 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 27 14 29 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0379 sec Waiting for 0.0382 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.61591E+07 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 6.06864E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.06864E+20 Waiting for 0.0006 sec Waiting for 0.0703 sec Waiting for 0.0445 sec Waiting for 0.0312 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.58331E+12 Waiting for 0.0362 sec Waiting for 0.0406 sec Waiting for 0.0026 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.02759E+11 Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.71084E+15 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.66277E+09 Waiting for 0.0360 sec Waiting for 0.0314 sec Waiting for 0.0501 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0403 sec Waiting for 0.0263 sec Waiting for 0.7398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.20956E+02 Waiting for 0.0006 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 22 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.61894E+07 Waiting for 0.0392 sec Waiting for 0.0336 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 23 8 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.72912E+25 Waiting for 0.0323 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.35126E+14 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.44493E+06 Waiting for 0.0374 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.06022E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.00975E+10 Waiting for 0.0392 sec Waiting for 0.0360 sec Waiting for 0.0310 sec Waiting for 1.1481 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 27 6 26 7 25 #OVERLAPing all corrected after 34 random generation #OVERLAP evdw after 1.31472E+26 Waiting for 0.0617 sec Waiting for 0.0328 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0404 sec Waiting for 0.0080 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.86393E+09 Waiting for 0.0620 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.53402E+11 Waiting for 0.0355 sec Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.0314 sec Waiting for 0.0006 sec Waiting for 0.0348 sec Waiting for 0.0237 sec Waiting for 0.0127 sec Waiting for 0.0007 sec Waiting for 0.0336 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30965E+14 Waiting for 0.0010 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.74345E+09 Waiting for 0.0333 sec Waiting for 0.0333 sec Waiting for 0.0345 sec Waiting for 0.0153 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.25466E+08 Waiting for 0.0676 sec Waiting for 0.0318 sec Waiting for 0.8316 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0424 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.58726E+05 Waiting for 0.0335 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0572 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.02995E+07 Waiting for 0.0357 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.54343E+05 Waiting for 0.0007 sec Waiting for 0.0682 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.01242E+08 Waiting for 0.0311 sec Waiting for 0.0233 sec Waiting for 0.0377 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0347 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0368 sec Waiting for 0.0309 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0322 sec Waiting for 0.0406 sec Waiting for 0.0392 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72493E+11 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.10332E+07 Waiting for 0.0394 sec Waiting for 0.0348 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.67599E+06 Waiting for 0.0314 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.24437E+03 Waiting for 0.0700 sec Waiting for 0.0006 sec Waiting for 0.0391 sec Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.0369 sec Waiting for 0.0319 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.27456E+03 Waiting for 0.0007 sec Waiting for 0.0285 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 8.39639E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20797E+12 Waiting for 0.0358 sec Waiting for 0.0006 sec Waiting for 0.0354 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0358 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.00946E+09 Waiting for 0.0007 sec Waiting for 0.0365 sec Waiting for 0.0363 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0371 sec Waiting for 0.0006 sec Waiting for 0.0443 sec Waiting for 0.0308 sec Waiting for 0.0369 sec Waiting for 0.0686 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.02102E+20 Waiting for 0.0605 sec Waiting for 0.0007 sec Waiting for 0.0355 sec Waiting for 0.0007 sec Waiting for 0.0703 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.94994E+05 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.46917E+12 Waiting for 0.0370 sec Waiting for 0.0457 sec Waiting for 0.0459 sec Waiting for 0.0728 sec Waiting for 0.0127 sec Waiting for 0.0649 sec Waiting for 0.0328 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 17 5 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0533 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 25 9 27 29 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.98979E+10 Waiting for 0.0333 sec Waiting for 0.0420 sec Waiting for 0.0108 sec Waiting for 0.7089 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.58403E+12 Waiting for 0.0010 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.56269E+06 Waiting for 0.0318 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29906E+02 Waiting for 0.0380 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.55324E+09 Waiting for 0.0402 sec Waiting for 0.0326 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.79427E+14 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0361 sec Waiting for 0.0375 sec Waiting for 0.0007 sec Waiting for 0.0320 sec Waiting for 0.0391 sec Waiting for 0.0664 sec Waiting for 0.9490 sec Waiting for 0.0007 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.87970E+15 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.42936E+05 Waiting for 0.0007 sec Waiting for 0.0317 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22075E+07 Waiting for 0.0339 sec Waiting for 0.0365 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.31883E+13 Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.90767E+07 Waiting for 0.0406 sec Waiting for 0.0319 sec Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0366 sec Waiting for 0.0314 sec Waiting for 0.0136 sec Waiting for 0.9016 sec Waiting for 0.0006 sec Waiting for 0.0336 sec Waiting for 0.0313 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.59898E+22 Waiting for 0.0371 sec Waiting for 0.0395 sec Waiting for 0.0010 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26290E+07 Waiting for 0.0396 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 23 9 25 11 #OVERLAPing NOT all corrected 2 7 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0360 sec Waiting for 0.0413 sec Waiting for 0.0358 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0362 sec Waiting for 0.5367 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.09250E+02 Waiting for 0.0365 sec Waiting for 0.0354 sec Waiting for 0.0007 sec Waiting for 0.0366 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.01891E+15 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 21 8 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.37856E+08 Waiting for 0.0681 sec Waiting for 0.0395 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.56984E+07 Waiting for 0.0319 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 23 9 25 11 #OVERLAPing NOT all corrected 3 7 22 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.82518E+21 Waiting for 0.0319 sec Waiting for 0.0006 sec Waiting for 0.0386 sec Waiting for 0.0327 sec Waiting for 0.0438 sec Waiting for 0.1098 sec Waiting for 0.0006 sec Waiting for 0.0375 sec Waiting for 0.0314 sec Waiting for 0.0006 sec Waiting for 0.0343 sec Waiting for 0.0564 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.67484E+11 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 3.77837E+20 Waiting for 0.0314 sec Waiting for 0.0393 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0347 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 29 7 28 18 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 8.25150E+19 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.53027E+10 Waiting for 0.0372 sec #OVERLAP evdw > 1d10 3.26678E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.26678E+21 Waiting for 0.0308 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83455E+17 Waiting for 0.0311 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.98629E+08 Waiting for 0.0370 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.29662E+01 Waiting for 0.0131 sec Waiting for 0.0628 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.16875E+08 Waiting for 0.0460 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27176E+17 Waiting for 0.0007 sec Waiting for 0.0360 sec Waiting for 0.0007 sec Waiting for 0.0343 sec Waiting for 0.0356 sec Waiting for 1.1462 sec End of minim, proc 17 time 3717.378510000000 Processor 17 is finishing work. Total time 3735.960572000000 sec