added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB016
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB016
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            16  iseed(4)=             0            0         -793 
47        -45582
48  ran_num   0.6538053154945374     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2491 sec
146 Waiting for     0.0006 sec
147 Waiting for     0.0320 sec
148 Waiting for     0.0400 sec
149 Waiting for     0.3461 sec
150 Waiting for     0.0007 sec
151 Waiting for     0.0374 sec
152 Waiting for     0.0007 sec
153 Waiting for     0.0405 sec
154 Waiting for     0.0386 sec
155 Waiting for     0.0107 sec
156 #OVERLAP evdw > 1d10   1.00000E+20
157  #OVERLAPing residues             2
158    7  22
159  #OVERLAPing all corrected after             1  random generation
160 #OVERLAP evdw after   2.86115E+11
161 Waiting for     0.0319 sec
162 #OVERLAP evdw > 1d10   1.00000E+20
163  #OVERLAPing residues             2
164    7  24
165  #OVERLAPing all corrected after             1  random generation
166 #OVERLAP evdw after   6.63234E+07
167 Waiting for     0.0339 sec
168 Waiting for     0.0318 sec
169 Waiting for     0.0336 sec
170 Waiting for     0.0015 sec
171 Waiting for     0.0322 sec
172 #OVERLAP evdw > 1d10   1.00000E+20
173  #OVERLAPing residues             4
174   11  26  14  29
175  #OVERLAPing all corrected after             1  random generation
176 #OVERLAP evdw after   3.89655E+10
177 Waiting for     0.0660 sec
178 Waiting for     0.0007 sec
179 Waiting for     0.0007 sec
180 Waiting for     0.2357 sec
181 #OVERLAP evdw > 1d10   1.00000E+20
182  #OVERLAPing residues             2
183    9  23
184  #OVERLAPing all corrected after             1  random generation
185 #OVERLAP evdw after   3.62797E+12
186 Waiting for     0.0006 sec
187 #OVERLAP evdw > 1d10   1.00000E+20
188  #OVERLAPing residues             2
189   20  27
190  #OVERLAPing all corrected after             2  random generation
191 #OVERLAP evdw after   2.57479E+20
192 Waiting for     0.0006 sec
193 Waiting for     0.0336 sec
194 Waiting for     0.0556 sec
195 Waiting for     0.0349 sec
196 #OVERLAP evdw > 1d10   1.00000E+20
197  #OVERLAPing residues             2
198    8  27
199  #OVERLAPing all corrected after             1  random generation
200 #OVERLAP evdw after   3.53629E+11
201 Waiting for     0.0367 sec
202 #OVERLAP evdw > 1d10   1.00000E+20
203  #OVERLAPing residues             4
204    4  25   6  26
205  #OVERLAPing all corrected after             2  random generation
206 #OVERLAP evdw after   7.15761E+32
207 Waiting for     0.0197 sec
208 #OVERLAP evdw > 1d10   1.00000E+20
209  #OVERLAPing residues             4
210   19  27  20  26
211  #OVERLAPing all corrected after             2  random generation
212 #OVERLAP evdw after   5.08798E+06
213 Waiting for     0.0386 sec
214 Waiting for     0.0353 sec
215 Waiting for     0.0395 sec
216 #OVERLAP evdw > 1d10   1.00000E+20
217  #OVERLAPing residues             2
218    4   9
219  #OVERLAPing all corrected after             1  random generation
220 #OVERLAP evdw after   1.35350E+07
221 Waiting for     0.0339 sec
222 Waiting for     0.0383 sec
223 Waiting for     0.0375 sec
224 Waiting for     0.0365 sec
225 Waiting for     0.0008 sec
226 Waiting for     0.0007 sec
227 Waiting for     0.0325 sec
228 Waiting for     0.0007 sec
229 Waiting for     0.0319 sec
230 #OVERLAP evdw > 1d10   1.00000E+20
231  #OVERLAPing residues             2
232    7  26
233  #OVERLAPing all corrected after             1  random generation
234 #OVERLAP evdw after   3.77797E+03
235 Waiting for     0.0363 sec
236 Waiting for     0.0601 sec
237 #OVERLAP evdw > 1d10   1.00000E+20
238  #OVERLAPing residues             6
239    3  25   7  23   8  17
240  #OVERLAPing all corrected after             1  random generation
241 #OVERLAP evdw after   1.47707E+09
242 Waiting for     0.0382 sec
243 Waiting for     0.0371 sec
244 Waiting for     0.0006 sec
245 Waiting for     0.0606 sec
246 Waiting for     0.0330 sec
247 #OVERLAP evdw > 1d10   1.00000E+20
248  #OVERLAPing residues             2
249    6  27
250  #OVERLAPing all corrected after             1  random generation
251 #OVERLAP evdw after   2.85400E+06
252 Waiting for     0.0371 sec
253 Waiting for     0.0311 sec
254 #OVERLAP evdw > 1d10   1.00000E+20
255  #OVERLAPing residues             2
256   13  27
257  #OVERLAPing all corrected after             1  random generation
258 #OVERLAP evdw after   1.46831E+01
259 Waiting for     0.0347 sec
260 Waiting for     0.0376 sec
261 Waiting for     0.0125 sec
262 Waiting for     0.0006 sec
263 Waiting for     0.0324 sec
264 Waiting for     0.0007 sec
265 Waiting for     0.0321 sec
266 Waiting for     0.0394 sec
267 Waiting for     0.0307 sec
268 Waiting for     0.0400 sec
269 Waiting for     0.0332 sec
270 Waiting for     0.0006 sec
271 Waiting for     0.0325 sec
272 Waiting for     0.0325 sec
273 Waiting for     0.0308 sec
274 Waiting for     0.0383 sec
275 Waiting for     0.0638 sec
276 Waiting for     0.0323 sec
277 Waiting for     0.0367 sec
278 Waiting for     0.0007 sec
279 #OVERLAP evdw > 1d10   1.00000E+20
280  #OVERLAPing residues             2
281    9  29
282  #OVERLAPing all corrected after             1  random generation
283 #OVERLAP evdw after   8.16328E+05
284 Waiting for     0.0315 sec
285 Waiting for     0.0334 sec
286 Waiting for     0.0316 sec
287 #OVERLAP evdw > 1d10   1.53819E+21
288  #OVERLAPing residues             0
289
290  #OVERLAPing all corrected after             1  random generation
291 #OVERLAP evdw after   1.53819E+21
292 Waiting for     0.0367 sec
293 Waiting for     0.0394 sec
294 Waiting for     0.0406 sec
295 Waiting for     0.0310 sec
296 Waiting for     0.0343 sec
297 #OVERLAP evdw > 1d10   1.00000E+20
298  #OVERLAPing residues             2
299    7  16
300  #OVERLAPing all corrected after             2  random generation
301 #OVERLAP evdw after   7.87784E+15
302 Waiting for     0.0007 sec
303 #OVERLAP evdw > 1d10   1.00000E+20
304  #OVERLAPing residues             2
305    4  25
306  #OVERLAPing all corrected after             1  random generation
307 #OVERLAP evdw after   1.58701E+08
308 Waiting for     0.0362 sec
309 Waiting for     0.0382 sec
310 #OVERLAP evdw > 1d10   1.00000E+20
311  #OVERLAPing residues             4
312    4  29   6  27
313  #OVERLAPing all corrected after             1  random generation
314 #OVERLAP evdw after   3.08897E+08
315 Waiting for     0.0637 sec
316 Waiting for     0.0329 sec
317 Waiting for     0.0007 sec
318 #OVERLAP evdw > 1d10   1.00000E+20
319  #OVERLAPing residues             2
320    9  20
321  #OVERLAPing all corrected after             1  random generation
322 #OVERLAP evdw after   1.07709E+08
323 Waiting for     0.0387 sec
324 Waiting for     0.0351 sec
325 Waiting for     0.0006 sec
326 Waiting for     0.0364 sec
327 Waiting for     0.0370 sec
328 Waiting for     0.0391 sec
329 Waiting for     0.0372 sec
330 Waiting for     0.0337 sec
331 #OVERLAP evdw > 1d10   1.00000E+20
332  #OVERLAPing residues             2
333    8  26
334  #OVERLAPing all corrected after             1  random generation
335 #OVERLAP evdw after   2.27940E+07
336 Waiting for     0.0351 sec
337 #OVERLAP evdw > 1d10   1.00000E+20
338  #OVERLAPing residues             2
339    4  25
340  #OVERLAPing all corrected after             2  random generation
341 #OVERLAP evdw after   1.58368E+21
342 Waiting for     0.0488 sec
343 Waiting for     0.0209 sec
344 #OVERLAP evdw > 1d10   1.00000E+20
345  #OVERLAPing residues             2
346    3  11
347  #OVERLAPing all corrected after             1  random generation
348 #OVERLAP evdw after   3.42119E+21
349 Waiting for     0.0336 sec
350 Waiting for     0.0397 sec
351 #OVERLAP evdw > 1d10   1.00000E+20
352  #OVERLAPing residues             2
353    4  25
354  #OVERLAPing all corrected after             4  random generation
355 #OVERLAP evdw after   2.48226E+15
356 Waiting for     0.0392 sec
357 Waiting for     0.0380 sec
358 Waiting for     0.0326 sec
359 Waiting for     0.0375 sec
360 #OVERLAP evdw > 1d10   1.00000E+20
361  #OVERLAPing residues             2
362    7  21
363  #OVERLAPing all corrected after             1  random generation
364 #OVERLAP evdw after   2.66931E+07
365 Waiting for     0.0361 sec
366 #OVERLAP evdw > 1d10   1.00000E+20
367  #OVERLAPing residues             2
368   14  25
369  #OVERLAPing all corrected after             1  random generation
370 #OVERLAP evdw after   1.28434E+10
371 Waiting for     0.0392 sec
372 #OVERLAP evdw > 1d10   1.00000E+20
373  #OVERLAPing residues             2
374   11  26
375  #OVERLAPing all corrected after             1  random generation
376 #OVERLAP evdw after   3.08417E+04
377 Waiting for     0.0303 sec
378 Waiting for     0.0392 sec
379 Waiting for     0.0375 sec
380 Waiting for     0.0008 sec
381 Waiting for     0.0382 sec
382 Waiting for     0.0392 sec
383 Waiting for     0.0316 sec
384 #OVERLAP evdw > 1d10   1.00000E+20
385  #OVERLAPing residues             4
386    9  25  14  26
387  #OVERLAPing all corrected after             1  random generation
388 #OVERLAP evdw after   1.13096E+26
389 Waiting for     0.0344 sec
390 Waiting for     0.0007 sec
391 Waiting for     0.0817 sec
392 #OVERLAP evdw > 1d10   1.00000E+20
393  #OVERLAPing residues             2
394   11  25
395  #OVERLAPing all corrected after             1  random generation
396 #OVERLAP evdw after   1.33592E+11
397 Waiting for     0.0384 sec
398 Waiting for     0.0364 sec
399 Waiting for     0.0007 sec
400 Waiting for     0.0406 sec
401 Waiting for     0.0353 sec
402 #OVERLAP evdw > 1d10   1.00000E+20
403  #OVERLAPing residues             2
404    4   7
405  #OVERLAPing all corrected after             1  random generation
406 #OVERLAP evdw after   2.67254E+03
407 Waiting for     0.0374 sec
408 Waiting for     0.0008 sec
409 Waiting for     0.0382 sec
410 Waiting for     0.0341 sec
411 Waiting for     0.0379 sec
412 #OVERLAP evdw > 1d10   1.00000E+20
413  #OVERLAPing residues             2
414    4  28
415  #OVERLAPing all corrected after             1  random generation
416 #OVERLAP evdw after   1.25965E+09
417 Waiting for     0.0680 sec
418 Waiting for     0.0360 sec
419 Waiting for     0.0350 sec
420 Waiting for     0.0358 sec
421 Waiting for     0.0384 sec
422 #OVERLAP evdw > 1d10   1.00000E+20
423  #OVERLAPing residues             3
424    7  18  19
425  #OVERLAPing all corrected after             4  random generation
426 #OVERLAP evdw after   2.34268E+05
427 Waiting for     0.0007 sec
428 Waiting for     0.0392 sec
429 #OVERLAP evdw > 1d10   1.00000E+20
430  #OVERLAPing residues             2
431    6  27
432  #OVERLAPing all corrected after             1  random generation
433 #OVERLAP evdw after   3.11484E+03
434 Waiting for     0.0007 sec
435 Waiting for     0.0351 sec
436 Waiting for     0.0376 sec
437 #OVERLAP evdw > 1d10   1.00000E+20
438  #OVERLAPing residues             2
439    7  17
440  #OVERLAPing all corrected after             1  random generation
441 #OVERLAP evdw after   1.54865E+01
442 Waiting for     0.0359 sec
443 Waiting for     0.0334 sec
444 Waiting for     0.0218 sec
445 Waiting for     0.0007 sec
446 Waiting for     0.0318 sec
447 Waiting for     0.0401 sec
448 Waiting for     0.0376 sec
449 #OVERLAP evdw > 1d10   1.00000E+20
450  #OVERLAPing residues             2
451   13  24
452  #OVERLAPing all corrected after             1  random generation
453 #OVERLAP evdw after   1.01135E+08
454 Waiting for     0.0390 sec
455 #OVERLAP evdw > 1d10   1.00000E+20
456  #OVERLAPing residues             2
457    7  14
458  #OVERLAPing all corrected after             1  random generation
459 #OVERLAP evdw after   1.49222E+16
460 Waiting for     0.0474 sec
461 Waiting for     0.0372 sec
462 Waiting for     0.0608 sec
463 Waiting for     0.0007 sec
464 #OVERLAP evdw > 1d10   1.00000E+20
465  #OVERLAPing residues             2
466    5  21
467  #OVERLAPing all corrected after             1  random generation
468 #OVERLAP evdw after   3.19462E+24
469 Waiting for     0.0403 sec
470 Waiting for     0.0352 sec
471 Waiting for     0.0008 sec
472 Waiting for     0.0390 sec
473 Waiting for     0.0007 sec
474 Waiting for     0.0330 sec
475 Waiting for     0.0403 sec
476 Waiting for     0.0353 sec
477 Waiting for     0.0007 sec
478 Waiting for     0.0398 sec
479 Waiting for     0.0474 sec
480 Waiting for     0.0359 sec
481 Waiting for     0.0403 sec
482 #OVERLAP evdw > 1d10   1.00000E+20
483  #OVERLAPing residues             2
484    3  23
485  #OVERLAPing all corrected after             1  random generation
486 #OVERLAP evdw after   9.24922E+14
487 Waiting for     0.0446 sec
488 Waiting for     0.0396 sec
489 #OVERLAP evdw > 1d10   1.00000E+20
490  #OVERLAPing residues             2
491    5  27
492  #OVERLAPing all corrected after             1  random generation
493 #OVERLAP evdw after  -3.42646E+01
494 Waiting for     0.0395 sec
495 #OVERLAP evdw > 1d10   1.00000E+20
496  #OVERLAPing residues             2
497    3  25
498  #OVERLAPing all corrected after             1  random generation
499 #OVERLAP evdw after   3.92078E+10
500 Waiting for     0.0007 sec
501 Waiting for     0.0390 sec
502 #OVERLAP evdw > 1d10   1.00000E+20
503  #OVERLAPing residues             2
504    7  26
505  #OVERLAPing all corrected after             2  random generation
506 #OVERLAP evdw after   2.01867E+09
507 Waiting for     0.0349 sec
508 #OVERLAP evdw > 1d10   4.66519E+20
509  #OVERLAPing residues             0
510
511  #OVERLAPing all corrected after             1  random generation
512 #OVERLAP evdw after   4.66519E+20
513 Waiting for     0.0403 sec
514 Waiting for     0.0348 sec
515 #OVERLAP evdw > 1d10   1.00000E+20
516  #OVERLAPing residues             2
517    2  21
518  #OVERLAPing all corrected after             1  random generation
519 #OVERLAP evdw after   5.32587E+10
520 Waiting for     0.0399 sec
521 #OVERLAP evdw > 1d10   1.00000E+20
522  #OVERLAPing residues             4
523    4  18   5  27
524  #OVERLAPing all corrected after             3  random generation
525 #OVERLAP evdw after   1.68720E+07
526 Waiting for     0.0401 sec
527 Waiting for     0.0352 sec
528 Waiting for     0.0007 sec
529 Waiting for     0.3720 sec
530 Waiting for     0.0006 sec
531 #OVERLAP evdw > 1d10   1.00000E+20
532  #OVERLAPing residues             4
533    9  23  22  27
534  #OVERLAPing all corrected after            44  random generation
535 #OVERLAP evdw after   1.22810E+28
536 Waiting for     0.0313 sec
537 Waiting for     0.0396 sec
538 #OVERLAP evdw > 1d10   1.00000E+20
539  #OVERLAPing residues             6
540   12  22  14  27  17  21
541  #OVERLAPing all corrected after             2  random generation
542 #OVERLAP evdw after   1.68950E+10
543 Waiting for     0.0365 sec
544 #OVERLAP evdw > 1d10   1.00000E+20
545  #OVERLAPing residues             4
546    3  22   5  20
547  #OVERLAPing all corrected after             2  random generation
548 #OVERLAP evdw after   2.25317E+07
549 Waiting for     0.0380 sec
550 Waiting for     0.0329 sec
551 Waiting for     0.0402 sec
552 Waiting for     0.0006 sec
553 Waiting for     0.0397 sec
554 #OVERLAP evdw > 1d10   1.00000E+20
555  #OVERLAPing residues             2
556    4   9
557  #OVERLAPing all corrected after             1  random generation
558 #OVERLAP evdw after   1.10600E+05
559 Waiting for     0.0401 sec
560 #OVERLAP evdw > 1d10   1.00000E+20
561  #OVERLAPing residues             2
562    3   8
563  #OVERLAPing all corrected after             1  random generation
564 #OVERLAP evdw after   1.82480E+02
565 Waiting for     0.0007 sec
566 Waiting for     0.0395 sec
567 Waiting for     0.0007 sec
568 Waiting for     0.0315 sec
569 Waiting for     0.0010 sec
570 #OVERLAP evdw > 1d10   1.00000E+20
571  #OVERLAPing residues             2
572    7  23
573  #OVERLAPing all corrected after             1  random generation
574 #OVERLAP evdw after   8.55835E+05
575 Waiting for     0.0006 sec
576 Waiting for     0.4865 sec
577 Waiting for     0.0341 sec
578 Waiting for     0.0359 sec
579 Waiting for     0.0369 sec
580 Waiting for     0.0389 sec
581 #OVERLAP evdw > 1d10   1.00000E+20
582  #OVERLAPing residues             2
583    4  29
584  #OVERLAPing all corrected after             1  random generation
585 #OVERLAP evdw after   3.45783E+04
586 Waiting for     0.0385 sec
587 Waiting for     0.0591 sec
588 Waiting for     0.0306 sec
589 Waiting for     0.0622 sec
590 Waiting for     0.0425 sec
591 Waiting for     0.0007 sec
592 Waiting for     0.0404 sec
593 Waiting for     0.0348 sec
594 Waiting for     0.0007 sec
595 Waiting for     0.0332 sec
596 Waiting for     0.0333 sec
597 Waiting for     0.0338 sec
598 Waiting for     0.0361 sec
599 Waiting for     0.0350 sec
600 Waiting for     0.0396 sec
601 Waiting for     0.0336 sec
602 Waiting for     0.0320 sec
603 #OVERLAP evdw > 1d10   1.00000E+20
604  #OVERLAPing residues             2
605    3  24
606  #OVERLAPing all corrected after             1  random generation
607 #OVERLAP evdw after   2.45248E+11
608 Waiting for     0.0359 sec
609 #OVERLAP evdw > 1d10   1.00000E+20
610  #OVERLAPing residues             2
611    4   9
612  #OVERLAPing all corrected after             1  random generation
613 #OVERLAP evdw after   1.94464E+06
614 Waiting for     0.0334 sec
615 #OVERLAP evdw > 1d10   1.00000E+20
616  #OVERLAPing residues             2
617    9  29
618  #OVERLAPing all corrected after             1  random generation
619 #OVERLAP evdw after   6.21466E+06
620 Waiting for     0.0007 sec
621 Waiting for     0.0325 sec
622 #OVERLAP evdw > 1d10   1.00000E+20
623  #OVERLAPing residues             2
624    7  23
625  #OVERLAPing all corrected after             1  random generation
626 #OVERLAP evdw after   3.63026E+07
627 Waiting for     0.0339 sec
628 #OVERLAP evdw > 1d10   1.00000E+20
629  #OVERLAPing residues             4
630    7  26  12  27
631  #OVERLAPing all corrected after             2  random generation
632 #OVERLAP evdw after   2.16379E+12
633 Waiting for     0.0391 sec
634 Waiting for     0.0378 sec
635 Waiting for     0.0368 sec
636 Waiting for     0.0370 sec
637 Waiting for     0.0350 sec
638 Waiting for     0.0007 sec
639 #OVERLAP evdw > 1d10   1.00000E+20
640  #OVERLAPing residues             4
641   15  27  17  25
642  #OVERLAPing all corrected after             1  random generation
643 #OVERLAP evdw after   3.41670E+17
644 Waiting for     0.0330 sec
645 Waiting for     0.0389 sec
646 Waiting for     0.0007 sec
647 Waiting for     0.0373 sec
648 Waiting for     0.0360 sec
649 Waiting for     0.0312 sec
650 #OVERLAP evdw > 1d10   1.00000E+20
651  #OVERLAPing residues             2
652   11  27
653  #OVERLAPing all corrected after             1  random generation
654 #OVERLAP evdw after   9.27873E+11
655 Waiting for     0.0402 sec
656 Waiting for     0.0391 sec
657 #OVERLAP evdw > 1d10   1.00000E+20
658  #OVERLAPing residues             4
659    3  20   7  14
660  #OVERLAPing all corrected after             1  random generation
661 #OVERLAP evdw after   2.86493E+06
662 Waiting for     0.0007 sec
663 Waiting for     0.0394 sec
664 #OVERLAP evdw > 1d10   1.00000E+20
665  #OVERLAPing residues             2
666    3  26
667  #OVERLAPing all corrected after             1  random generation
668 #OVERLAP evdw after   2.00771E+06
669 Waiting for     0.0410 sec
670 Waiting for     0.0801 sec
671 Waiting for     0.0006 sec
672 Waiting for     0.0354 sec
673 #OVERLAP evdw > 1d10   1.00000E+20
674  #OVERLAPing residues             2
675    4  11
676  #OVERLAPing all corrected after             1  random generation
677 #OVERLAP evdw after   2.23863E+05
678 Waiting for     0.0349 sec
679 Waiting for     0.0384 sec
680 #OVERLAP evdw > 1d10   1.00000E+20
681  #OVERLAPing residues             2
682    4  22
683  #OVERLAPing all corrected after             2  random generation
684 #OVERLAP evdw after   5.69493E+10
685 Waiting for     0.1388 sec
686 Waiting for     0.0007 sec
687 Waiting for     0.0345 sec
688 #OVERLAP evdw > 1d10   2.72400E+20
689  #OVERLAPing residues             0
690
691  #OVERLAPing all corrected after             1  random generation
692 #OVERLAP evdw after   2.72400E+20
693 Waiting for     0.0007 sec
694 #OVERLAP evdw > 1d10   1.00000E+20
695  #OVERLAPing residues             2
696   14  27
697  #OVERLAPing all corrected after             1  random generation
698 #OVERLAP evdw after   2.47064E+03
699 Waiting for     0.0444 sec
700 Waiting for     0.0364 sec
701 Waiting for     0.0007 sec
702 Waiting for     0.0331 sec
703 Waiting for     0.0007 sec
704 #OVERLAP evdw > 1d10   1.00000E+20
705  #OVERLAPing residues             2
706    4  16
707  #OVERLAPing all corrected after             1  random generation
708 #OVERLAP evdw after   7.32634E+07
709 Waiting for     0.0376 sec
710 Waiting for     0.0320 sec
711 #OVERLAP evdw > 1d10   1.00000E+20
712  #OVERLAPing residues             2
713   17  25
714  #OVERLAPing all corrected after            17  random generation
715 #OVERLAP evdw after   8.09935E+10
716 Waiting for     0.0362 sec
717 Waiting for     0.0354 sec
718 Waiting for     0.0406 sec
719 Waiting for     0.0419 sec
720 Waiting for     0.0351 sec
721 #OVERLAP evdw > 1d10   1.00000E+20
722  #OVERLAPing residues             2
723   17  27
724  #OVERLAPing all corrected after             1  random generation
725 #OVERLAP evdw after   6.78182E+02
726 Waiting for     0.4634 sec
727 Waiting for     0.0338 sec
728 #OVERLAP evdw > 1d10   1.00000E+20
729  #OVERLAPing residues             2
730    7  19
731  #OVERLAPing all corrected after             2  random generation
732 #OVERLAP evdw after   2.90942E+09
733 Waiting for     0.0006 sec
734 Waiting for     0.0392 sec
735 Waiting for     0.0358 sec
736 Waiting for     0.0007 sec
737 #OVERLAP evdw > 1d10   1.48211E+20
738  #OVERLAPing residues             0
739
740  #OVERLAPing all corrected after             1  random generation
741 #OVERLAP evdw after   1.48211E+20
742 Waiting for     0.0399 sec
743 Waiting for     0.0513 sec
744 #OVERLAP evdw > 1d10   1.00000E+20
745  #OVERLAPing residues             2
746   11  22
747  #OVERLAPing all corrected after             1  random generation
748 #OVERLAP evdw after   6.30974E+09
749 Waiting for     0.0310 sec
750 #OVERLAP evdw > 1d10   1.00000E+20
751  #OVERLAPing residues             2
752   13  27
753  #OVERLAPing all corrected after             1  random generation
754 #OVERLAP evdw after   1.05774E+11
755 Waiting for     0.0006 sec
756 #OVERLAP evdw > 1d10   1.00000E+20
757  #OVERLAPing residues             2
758    2  25
759  #OVERLAPing all corrected after             1  random generation
760 #OVERLAP evdw after   6.65449E+04
761 Waiting for     0.0435 sec
762 Waiting for     0.0009 sec
763 Waiting for     0.0399 sec
764 Waiting for     0.0007 sec
765 Waiting for     0.0398 sec
766 Waiting for     0.0369 sec
767 Waiting for     0.4074 sec
768 Waiting for     0.0063 sec
769 Waiting for     0.0007 sec
770 Waiting for     0.0360 sec
771 Waiting for     0.0383 sec
772 #OVERLAP evdw > 1d10   1.00000E+20
773  #OVERLAPing residues             2
774   11  25
775  #OVERLAPing all corrected after             2  random generation
776 #OVERLAP evdw after   5.87940E+19
777 Waiting for     0.0504 sec
778 Waiting for     0.0206 sec
779 #OVERLAP evdw > 1d10   1.00000E+20
780  #OVERLAPing residues             4
781   11  25  13  27
782  #OVERLAPing all corrected after             2  random generation
783 #OVERLAP evdw after   6.87989E+08
784 Waiting for     0.0617 sec
785 Waiting for     0.0007 sec
786 Waiting for     0.0009 sec
787 #OVERLAP evdw > 1d10   5.27347E+30
788  #OVERLAPing residues             0
789
790  #OVERLAPing all corrected after             1  random generation
791 #OVERLAP evdw after   5.27347E+30
792 Waiting for     0.0122 sec
793 Waiting for     0.0367 sec
794 Waiting for     0.0342 sec
795 Waiting for     0.0007 sec
796 Waiting for     0.0007 sec
797 Waiting for     0.0317 sec
798 Waiting for     0.0145 sec
799 #OVERLAP evdw > 1d10   1.00000E+20
800  #OVERLAPing residues             2
801    9  17
802  #OVERLAPing all corrected after             2  random generation
803 #OVERLAP evdw after  -5.72241E+00
804 Waiting for     0.0655 sec
805 Waiting for     0.0006 sec
806 Waiting for     0.0351 sec
807 Waiting for     0.0385 sec
808 Waiting for     0.0007 sec
809 Waiting for     0.0377 sec
810 Waiting for     0.0007 sec
811 Waiting for     0.0408 sec
812 Waiting for     0.0467 sec
813 Waiting for     0.0209 sec
814 #OVERLAP evdw > 1d10   1.00000E+20
815  #OVERLAPing residues             2
816    8  20
817  #OVERLAPing all corrected after             1  random generation
818 #OVERLAP evdw after   1.93716E+06
819 Waiting for     0.0334 sec
820 Waiting for     0.0367 sec
821 Waiting for     0.0393 sec
822 Waiting for     0.0361 sec
823 Waiting for     0.0313 sec
824 Waiting for     0.0341 sec
825 Waiting for     0.0018 sec
826 Waiting for     0.0654 sec
827 #OVERLAP evdw > 1d10   9.43464E+33
828  #OVERLAPing residues             0
829
830  #OVERLAPing all corrected after             1  random generation
831 #OVERLAP evdw after   9.43464E+33
832 Waiting for     0.0138 sec
833 #OVERLAP evdw > 1d10   1.00000E+20
834  #OVERLAPing residues             4
835    2  23   6  27
836  #OVERLAPing all corrected after             1  random generation
837 #OVERLAP evdw after   1.04647E+12
838 Waiting for     0.0355 sec
839 #OVERLAP evdw > 1d10   1.00000E+20
840  #OVERLAPing residues             2
841    7  23
842  #OVERLAPing all corrected after             1  random generation
843 #OVERLAP evdw after   3.21099E+09
844 Waiting for     0.0007 sec
845 Waiting for     0.0361 sec
846 Waiting for     0.0007 sec
847 #OVERLAP evdw > 1d10   1.00000E+20
848  #OVERLAPing residues             2
849    7  24
850  #OVERLAPing all corrected after             1  random generation
851 #OVERLAP evdw after   1.49926E+04
852 Waiting for     0.0007 sec
853 #OVERLAP evdw > 1d10   1.00000E+20
854  #OVERLAPing residues             6
855    6  19   7  27   9  29
856  #OVERLAPing all corrected after             1  random generation
857 #OVERLAP evdw after   3.64232E+20
858 Waiting for     0.0320 sec
859 #OVERLAP evdw > 1d10   7.59925E+24
860  #OVERLAPing residues             0
861
862  #OVERLAPing all corrected after             1  random generation
863 #OVERLAP evdw after   7.59925E+24
864 Waiting for     0.0324 sec
865 Waiting for     0.0007 sec
866 #OVERLAP evdw > 1d10   1.00000E+20
867  #OVERLAPing residues             6
868    7  25   8  26   9  27
869  #OVERLAPing all corrected after             2  random generation
870 #OVERLAP evdw after   2.92997E+10
871 Waiting for     0.0361 sec
872 #OVERLAP evdw > 1d10   1.00000E+20
873  #OVERLAPing residues             4
874    5  12   9  23
875  #OVERLAPing all corrected after             4  random generation
876 #OVERLAP evdw after   9.39279E+18
877 Waiting for     0.0402 sec
878 #OVERLAP evdw > 1d10   1.00000E+20
879  #OVERLAPing residues             2
880    9  16
881  #OVERLAPing all corrected after             1  random generation
882 #OVERLAP evdw after   1.53259E+11
883 Waiting for     0.0307 sec
884 #OVERLAP evdw > 1d10   1.00000E+20
885  #OVERLAPing residues             2
886    4   9
887  #OVERLAPing all corrected after             2  random generation
888 #OVERLAP evdw after   9.40759E+11
889 Waiting for     0.0007 sec
890 Waiting for     0.0487 sec
891 Waiting for     0.4677 sec
892 Waiting for     0.0006 sec
893 Waiting for     0.0007 sec
894 #OVERLAP evdw > 1d10   1.00000E+20
895  #OVERLAPing residues             2
896   11  27
897  #OVERLAPing all corrected after             1  random generation
898 #OVERLAP evdw after  -1.03841E+01
899 Waiting for     0.0007 sec
900 #OVERLAP evdw > 1d10   1.00000E+20
901  #OVERLAPing residues             4
902    8  11   9  14
903  #OVERLAPing all corrected after             1  random generation
904 #OVERLAP evdw after   5.41146E+03
905 Waiting for     0.0353 sec
906 Waiting for     0.0397 sec
907 Waiting for     0.0349 sec
908 Waiting for     0.0373 sec
909 #OVERLAP evdw > 1d10   1.00000E+20
910  #OVERLAPing residues             5
911    9  14  21  11  23
912  #OVERLAPing all corrected after            12  random generation
913 #OVERLAP evdw after   2.12012E+21
914 Waiting for     0.0389 sec
915 #OVERLAP evdw > 1d10   1.00000E+20
916  #OVERLAPing residues             4
917    5  26  12  25
918  #OVERLAPing all corrected after             1  random generation
919 #OVERLAP evdw after   4.51124E+10
920 Waiting for     0.0332 sec
921 Waiting for     0.0351 sec
922 Waiting for     0.0006 sec
923 Waiting for     0.0007 sec
924 Waiting for     0.0401 sec
925 Waiting for     0.0357 sec
926 #OVERLAP evdw > 1d10   1.00000E+20
927  #OVERLAPing residues             2
928    5  27
929  #OVERLAPing all corrected after             1  random generation
930 #OVERLAP evdw after   1.72354E+07
931 Waiting for     0.0007 sec
932 Waiting for     0.0007 sec
933 #OVERLAP evdw > 1d10   1.00000E+20
934  #OVERLAPing residues             2
935    3  22
936  #OVERLAPing all corrected after             1  random generation
937 #OVERLAP evdw after   7.62267E+05
938 Waiting for     0.5357 sec
939 Waiting for     0.0009 sec
940 Waiting for     0.0006 sec
941 Waiting for     0.0007 sec
942 Waiting for     0.0373 sec
943 Waiting for     0.0367 sec
944 Waiting for     0.0391 sec
945 Waiting for     0.0363 sec
946 #OVERLAP evdw > 1d10   1.00000E+20
947  #OVERLAPing residues             2
948    3  11
949  #OVERLAPing all corrected after             1  random generation
950 #OVERLAP evdw after   1.64424E+03
951 Waiting for     0.0391 sec
952 #OVERLAP evdw > 1d10   1.00000E+20
953  #OVERLAPing residues             4
954    4  29   6  13
955  #OVERLAPing all corrected after             1  random generation
956 #OVERLAP evdw after   2.33802E+07
957 Waiting for     0.0404 sec
958 Waiting for     0.0007 sec
959 Waiting for     0.0007 sec
960 #OVERLAP evdw > 1d10   1.46010E+28
961  #OVERLAPing residues             0
962
963  #OVERLAPing all corrected after             1  random generation
964 #OVERLAP evdw after   1.46010E+28
965 Waiting for     0.0322 sec
966 Waiting for     0.0365 sec
967 Waiting for     0.0375 sec
968 Waiting for     0.0486 sec
969 Waiting for     0.0318 sec
970 Waiting for     0.0006 sec
971 #OVERLAP evdw > 1d10   1.00000E+20
972  #OVERLAPing residues             2
973    9  23
974  #OVERLAPing all corrected after             2  random generation
975 #OVERLAP evdw after   3.42990E+17
976 Waiting for     0.0331 sec
977 Waiting for     0.0007 sec
978 #OVERLAP evdw > 1d10   1.00000E+20
979  #OVERLAPing residues             2
980    5  27
981  #OVERLAPing all corrected after             1  random generation
982 #OVERLAP evdw after   9.45646E+03
983 Waiting for     0.0007 sec
984 Waiting for     0.0398 sec
985 #OVERLAP evdw > 1d10   1.00000E+20
986  #OVERLAPing residues             2
987    3  27
988  #OVERLAPing all corrected after             1  random generation
989 #OVERLAP evdw after   1.22172E+05
990 Waiting for     0.0313 sec
991 Waiting for     0.0007 sec
992 Waiting for     0.0007 sec
993 Waiting for     0.0444 sec
994 #OVERLAP evdw > 1d10   1.00000E+20
995  #OVERLAPing residues             2
996    4  14
997  #OVERLAPing all corrected after             1  random generation
998 #OVERLAP evdw after   8.32030E+03
999 Waiting for     0.0316 sec
1000 Waiting for     0.0007 sec
1001 #OVERLAP evdw > 1d10   1.00000E+20
1002  #OVERLAPing residues             4
1003    4  22  15  25
1004  #OVERLAPing all corrected after             1  random generation
1005 #OVERLAP evdw after   4.07066E+07
1006 Waiting for     0.0351 sec
1007 Waiting for     0.0323 sec
1008 #OVERLAP evdw > 1d10   1.00000E+20
1009  #OVERLAPing residues             2
1010    9  24
1011  #OVERLAPing all corrected after             1  random generation
1012 #OVERLAP evdw after   1.79408E+04
1013 Waiting for     0.0359 sec
1014 Waiting for     0.0335 sec
1015 Waiting for     0.2142 sec
1016 Waiting for     0.0007 sec
1017 Waiting for     0.0007 sec
1018 Waiting for     0.0007 sec
1019 Waiting for     0.0322 sec
1020 Waiting for     0.0510 sec
1021 Waiting for     0.0390 sec
1022 Waiting for     0.0391 sec
1023 #OVERLAP evdw > 1d10   1.00000E+20
1024  #OVERLAPing residues             5
1025    7  26  27   9  17
1026  #OVERLAPing all corrected after             3  random generation
1027 #OVERLAP evdw after   4.07049E+26
1028 Waiting for     0.0459 sec
1029 Waiting for     0.0307 sec
1030 #OVERLAP evdw > 1d10   1.00000E+20
1031  #OVERLAPing residues             2
1032   17  22
1033  #OVERLAPing all corrected after             1  random generation
1034 #OVERLAP evdw after   2.87125E+05
1035 Waiting for     0.0006 sec
1036 Waiting for     0.0010 sec
1037 Waiting for     0.0006 sec
1038 Waiting for     0.0007 sec
1039 #OVERLAP evdw > 1d10   1.00000E+20
1040  #OVERLAPing residues             2
1041    9  27
1042  #OVERLAPing all corrected after             1  random generation
1043 #OVERLAP evdw after   6.05441E+06
1044 Waiting for     0.0353 sec
1045 Waiting for     0.0349 sec
1046 Waiting for     0.0385 sec
1047 Waiting for     0.0400 sec
1048 Waiting for     0.6614 sec
1049 #OVERLAP evdw > 1d10   1.00000E+20
1050  #OVERLAPing residues             2
1051   14  17
1052  #OVERLAPing all corrected after             1  random generation
1053 #OVERLAP evdw after   2.60035E+09
1054 Waiting for     0.0009 sec
1055 Waiting for     0.0006 sec
1056 #OVERLAP evdw > 1d10   1.00000E+20
1057  #OVERLAPing residues             2
1058    9  27
1059  #OVERLAPing all corrected after             1  random generation
1060 #OVERLAP evdw after   2.92727E+13
1061 Waiting for     0.0007 sec
1062 #OVERLAP evdw > 1d10   1.00000E+20
1063  #OVERLAPing residues             2
1064    4  14
1065  #OVERLAPing all corrected after             3  random generation
1066 #OVERLAP evdw after   5.16017E+03
1067 Waiting for     0.0384 sec
1068 #OVERLAP evdw > 1d10   1.00000E+20
1069  #OVERLAPing residues             2
1070    2  22
1071  #OVERLAPing all corrected after             4  random generation
1072 #OVERLAP evdw after   1.51644E+17
1073 Waiting for     0.0007 sec
1074 Waiting for     0.0319 sec
1075 #OVERLAP evdw > 1d10   1.00000E+20
1076  #OVERLAPing residues             2
1077    4  27
1078  #OVERLAPing all corrected after             4  random generation
1079 #OVERLAP evdw after   3.37231E+12
1080 Waiting for     0.0496 sec
1081 Waiting for     0.0007 sec
1082 #OVERLAP evdw > 1d10   1.00000E+20
1083  #OVERLAPing residues             2
1084    9  22
1085  #OVERLAPing all corrected after             1  random generation
1086 #OVERLAP evdw after   1.05813E+16
1087 Waiting for     0.0677 sec
1088 Waiting for     0.0007 sec
1089 Waiting for     0.0383 sec
1090 Waiting for     0.0007 sec
1091 Waiting for     0.0478 sec
1092 Waiting for     0.0008 sec
1093 Waiting for     0.0058 sec
1094 Waiting for     0.0354 sec
1095 #OVERLAP evdw > 1d10   1.00000E+20
1096  #OVERLAPing residues             2
1097    5  18
1098  #OVERLAPing all corrected after             1  random generation
1099 #OVERLAP evdw after   5.33706E+04
1100 Waiting for     0.0330 sec
1101 #OVERLAP evdw > 1d10   1.00000E+20
1102  #OVERLAPing residues             2
1103    3  27
1104  #OVERLAPing all corrected after             1  random generation
1105 #OVERLAP evdw after   2.19630E+08
1106 Waiting for     0.0009 sec
1107 Waiting for     0.0006 sec
1108 Waiting for     0.0374 sec
1109 Waiting for     0.0395 sec
1110 Waiting for     0.0377 sec
1111 Waiting for     0.0401 sec
1112 Waiting for     0.0311 sec
1113 #OVERLAP evdw > 1d10   1.00000E+20
1114  #OVERLAPing residues             2
1115    5  25
1116  #OVERLAPing all corrected after             2  random generation
1117 #OVERLAP evdw after   1.47284E+22
1118 Waiting for     0.0354 sec
1119 #OVERLAP evdw > 1d10   1.00000E+20
1120  #OVERLAPing residues             2
1121   12  27
1122  #OVERLAPing all corrected after             1  random generation
1123 #OVERLAP evdw after   1.14733E+13
1124 Waiting for     0.0397 sec
1125 Waiting for     0.0253 sec
1126 Waiting for     0.0405 sec
1127 Waiting for     0.0313 sec
1128 #OVERLAP evdw > 1d10   1.02611E+21
1129  #OVERLAPing residues             0
1130
1131  #OVERLAPing all corrected after             1  random generation
1132 #OVERLAP evdw after   1.02611E+21
1133 Waiting for     0.0007 sec
1134 Waiting for     0.0669 sec
1135 Waiting for     0.0352 sec
1136 Waiting for     0.0362 sec
1137 Waiting for     0.0367 sec
1138 Waiting for     0.0006 sec
1139 Waiting for     0.0363 sec
1140 Waiting for     0.0395 sec
1141 Waiting for     0.0379 sec
1142 Waiting for     0.0384 sec
1143 #OVERLAP evdw > 1d10   1.00000E+20
1144  #OVERLAPing residues             2
1145    2  17
1146  #OVERLAPing all corrected after             1  random generation
1147 #OVERLAP evdw after  -3.06228E+01
1148 Waiting for     0.0570 sec
1149 #OVERLAP evdw > 1d10   1.00000E+20
1150  #OVERLAPing residues             2
1151    5  14
1152  #OVERLAPing all corrected after             1  random generation
1153 #OVERLAP evdw after   1.77626E+20
1154 Waiting for     0.0007 sec
1155 #OVERLAP evdw > 1d10   1.00000E+20
1156  #OVERLAPing residues             4
1157   15  25  17  27
1158  #OVERLAPing all corrected after             5  random generation
1159 #OVERLAP evdw after   4.72425E+20
1160 Waiting for     0.0006 sec
1161 #OVERLAP evdw > 1d10   1.00000E+20
1162  #OVERLAPing residues             2
1163   11  13
1164  #OVERLAPing all corrected after             2  random generation
1165 #OVERLAP evdw after   3.05661E+06
1166 Waiting for     0.0361 sec
1167 #OVERLAP evdw > 1d10   1.00000E+20
1168  #OVERLAPing residues             2
1169    9  22
1170  #OVERLAPing all corrected after             1  random generation
1171 #OVERLAP evdw after   9.29513E+10
1172 Waiting for     0.0319 sec
1173 #OVERLAP evdw > 1d10   1.00000E+20
1174  #OVERLAPing residues             2
1175    5  19
1176  #OVERLAPing all corrected after             1  random generation
1177 #OVERLAP evdw after   1.69302E+16
1178 Waiting for     0.0007 sec
1179 Waiting for     0.0007 sec
1180 #OVERLAP evdw > 1d10   1.00000E+20
1181  #OVERLAPing residues             2
1182    4  27
1183  #OVERLAPing all corrected after            23  random generation
1184 #OVERLAP evdw after   5.15447E+13
1185 Waiting for     0.0051 sec
1186 #OVERLAP evdw > 1d10   1.00000E+20
1187  #OVERLAPing residues             3
1188   11  23  12
1189  #OVERLAPing all corrected after             3  random generation
1190 #OVERLAP evdw after   2.85505E+12
1191 Waiting for     0.0007 sec
1192 Waiting for     0.0570 sec
1193 #OVERLAP evdw > 1d10   1.00000E+20
1194  #OVERLAPing residues             2
1195    9  23
1196  #OVERLAPing all corrected after             1  random generation
1197 #OVERLAP evdw after   6.56303E+09
1198 Waiting for     0.0354 sec
1199 Waiting for     0.0404 sec
1200 #OVERLAP evdw > 1d10   1.00000E+20
1201  #OVERLAPing residues             2
1202   24  27
1203  #OVERLAPing all corrected after             1  random generation
1204 #OVERLAP evdw after   2.50409E+04
1205 Waiting for     0.0006 sec
1206 Waiting for     0.0380 sec
1207 #OVERLAP evdw > 1d10   1.00000E+20
1208  #OVERLAPing residues             6
1209    7  27   9  26  22  25
1210  #OVERLAPing all corrected after             4  random generation
1211 #OVERLAP evdw after   7.31159E+12
1212 Waiting for     0.0414 sec
1213 Waiting for     0.0318 sec
1214 Waiting for     0.0335 sec
1215 #OVERLAP evdw > 1d10   1.00000E+20
1216  #OVERLAPing residues             2
1217   12  27
1218  #OVERLAPing all corrected after             3  random generation
1219 #OVERLAP evdw after   1.00462E+09
1220 Waiting for     0.0521 sec
1221 Waiting for     0.0007 sec
1222 Waiting for     0.0395 sec
1223 Waiting for     0.0007 sec
1224 #OVERLAP evdw > 1d10   1.00000E+20
1225  #OVERLAPing residues             2
1226    4  23
1227  #OVERLAPing all corrected after             1  random generation
1228 #OVERLAP evdw after   1.74872E+07
1229 Waiting for     0.0478 sec
1230 Waiting for     0.0336 sec
1231 #OVERLAP evdw > 1d10   1.00000E+20
1232  #OVERLAPing residues             2
1233    7  22
1234  #OVERLAPing all corrected after             1  random generation
1235 #OVERLAP evdw after   4.69034E+03
1236 Waiting for     0.0665 sec
1237 Waiting for     0.0007 sec
1238 Waiting for     0.0007 sec
1239 Waiting for     0.0322 sec
1240 Waiting for     0.0395 sec
1241 Waiting for     0.0638 sec
1242 Waiting for     0.0379 sec
1243 Waiting for     0.0637 sec
1244 Waiting for     0.6314 sec
1245 #OVERLAP evdw > 1d10   1.00000E+20
1246  #OVERLAPing residues             3
1247    7  14  16
1248  #OVERLAPing all corrected after             1  random generation
1249 #OVERLAP evdw after   1.89498E+04
1250 Waiting for     0.0006 sec
1251 Waiting for     0.0352 sec
1252 Waiting for     0.0385 sec
1253 Waiting for     0.0007 sec
1254 Waiting for     0.0401 sec
1255 Waiting for     0.0006 sec
1256 #OVERLAP evdw > 1d10   1.00000E+20
1257  #OVERLAPing residues             2
1258   14  25
1259  #OVERLAPing all corrected after             1  random generation
1260 #OVERLAP evdw after   2.87929E+09
1261 Waiting for     0.0311 sec
1262 #OVERLAP evdw > 1d10   1.00000E+20
1263  #OVERLAPing residues             2
1264    3  19
1265  #OVERLAPing all corrected after             1  random generation
1266 #OVERLAP evdw after   6.85611E+05
1267 Waiting for     0.0007 sec
1268 #OVERLAP evdw > 1d10   1.00000E+20
1269  #OVERLAPing residues             4
1270    5  25   6  23
1271  #OVERLAPing all corrected after             2  random generation
1272 #OVERLAP evdw after   6.09450E+12
1273 Waiting for     0.0371 sec
1274 Waiting for     0.0007 sec
1275 Waiting for     0.0340 sec
1276 #OVERLAP evdw > 1d10   1.00000E+20
1277  #OVERLAPing residues             2
1278    6  23
1279  #OVERLAPing all corrected after             3  random generation
1280 #OVERLAP evdw after   9.07056E+10
1281 Waiting for     0.0368 sec
1282 Waiting for     0.0359 sec
1283 Waiting for     0.0007 sec
1284 #OVERLAP evdw > 1d10   1.00000E+20
1285  #OVERLAPing residues             2
1286   11  25
1287  #OVERLAPing all corrected after             1  random generation
1288 #OVERLAP evdw after   6.82204E+05
1289 Waiting for     0.0380 sec
1290 Waiting for     0.0373 sec
1291 Waiting for     0.0385 sec
1292 #OVERLAP evdw > 1d10   1.00000E+20
1293  #OVERLAPing residues             2
1294   13  23
1295  #OVERLAPing all corrected after             1  random generation
1296 #OVERLAP evdw after   1.26300E+08
1297 Waiting for     0.0343 sec
1298 Waiting for     0.0679 sec
1299 Waiting for     0.0007 sec
1300 Waiting for     0.0333 sec
1301 Waiting for     0.0361 sec
1302 Waiting for     0.0007 sec
1303 Waiting for     0.0390 sec
1304 Waiting for     0.0399 sec
1305 Waiting for     0.0322 sec
1306 #OVERLAP evdw > 1d10   1.00000E+20
1307  #OVERLAPing residues             4
1308    5  25   6  23
1309  #OVERLAPing all corrected after             2  random generation
1310 #OVERLAP evdw after   1.38250E+14
1311 Waiting for     0.0312 sec
1312 #OVERLAP evdw > 1d10   1.00000E+20
1313  #OVERLAPing residues             2
1314   11  14
1315  #OVERLAPing all corrected after             1  random generation
1316 #OVERLAP evdw after   6.78117E+01
1317 Waiting for     0.0359 sec
1318 Waiting for     0.0599 sec
1319 Waiting for     0.0344 sec
1320 Waiting for     0.0007 sec
1321 Waiting for     0.0340 sec
1322 Waiting for     0.0333 sec
1323 Waiting for     0.7781 sec
1324 Waiting for     0.0006 sec
1325 Waiting for     0.0347 sec
1326 Waiting for     0.0387 sec
1327 #OVERLAP evdw > 1d10   1.00000E+20
1328  #OVERLAPing residues             2
1329    2  25
1330  #OVERLAPing all corrected after             9  random generation
1331 #OVERLAP evdw after   1.77254E+14
1332 Waiting for     0.0007 sec
1333 #OVERLAP evdw > 1d10   1.00000E+20
1334  #OVERLAPing residues             2
1335    4  16
1336  #OVERLAPing all corrected after             1  random generation
1337 #OVERLAP evdw after  -3.33150E+01
1338 Waiting for     0.0007 sec
1339 Waiting for     0.0007 sec
1340 Waiting for     0.0396 sec
1341 #OVERLAP evdw > 1d10   1.00000E+20
1342  #OVERLAPing residues             2
1343   22  27
1344  #OVERLAPing all corrected after             5  random generation
1345 #OVERLAP evdw after   3.86063E+10
1346 Waiting for     0.0337 sec
1347 Waiting for     0.0389 sec
1348 #OVERLAP evdw > 1d10   1.00000E+20
1349  #OVERLAPing residues             2
1350   16  17
1351  #OVERLAPing all corrected after             1  random generation
1352 #OVERLAP evdw after   9.27988E+13
1353 Waiting for     0.0367 sec
1354 #OVERLAP evdw > 1d10   1.00000E+20
1355  #OVERLAPing residues             4
1356    5  22   9  11
1357  #OVERLAPing all corrected after             1  random generation
1358 #OVERLAP evdw after   8.66636E+09
1359 Waiting for     0.0741 sec
1360 Waiting for     0.0322 sec
1361 Waiting for     0.0009 sec
1362 Waiting for     0.8473 sec
1363 Waiting for     0.0006 sec
1364 Waiting for     0.0361 sec
1365 Waiting for     0.0335 sec
1366 Waiting for     0.0378 sec
1367 Waiting for     0.0399 sec
1368 #OVERLAP evdw > 1d10   1.15671E+33
1369  #OVERLAPing residues             0
1370
1371  #OVERLAPing all corrected after             1  random generation
1372 #OVERLAP evdw after   1.15671E+33
1373 Waiting for     0.0311 sec
1374 #OVERLAP evdw > 1d10   1.00000E+20
1375  #OVERLAPing residues             2
1376    4  22
1377  #OVERLAPing all corrected after             1  random generation
1378 #OVERLAP evdw after   2.10356E+13
1379 Waiting for     0.0402 sec
1380 Waiting for     0.0006 sec
1381 #OVERLAP evdw > 1d10   1.00000E+20
1382  #OVERLAPing residues             2
1383    6  25
1384  #OVERLAPing all corrected after             1  random generation
1385 #OVERLAP evdw after   3.25089E+11
1386 Waiting for     0.0356 sec
1387 Waiting for     0.0368 sec
1388 Waiting for     0.0007 sec
1389 Waiting for     0.0007 sec
1390 #OVERLAP evdw > 1d10   1.00000E+20
1391  #OVERLAPing residues             6
1392    2  29   3  27   7  22
1393  #OVERLAPing all corrected after             2  random generation
1394 #OVERLAP evdw after   1.67737E+25
1395 Waiting for     0.0401 sec
1396 Waiting for     0.0357 sec
1397 #OVERLAP evdw > 1d10   1.00000E+20
1398  #OVERLAPing residues             2
1399   14  19
1400  #OVERLAPing all corrected after             1  random generation
1401 #OVERLAP evdw after   5.72829E+05
1402 Waiting for     0.0384 sec
1403 Waiting for     0.0006 sec
1404 Waiting for     0.0401 sec
1405 #OVERLAP evdw > 1d10   1.00000E+20
1406  #OVERLAPing residues             2
1407   17  23
1408  #OVERLAPing all corrected after             1  random generation
1409 #OVERLAP evdw after   1.59750E+03
1410 Waiting for     0.0369 sec
1411 Waiting for     0.6984 sec
1412 Waiting for     0.0007 sec
1413 Waiting for     0.0393 sec
1414 Waiting for     0.0356 sec
1415 Waiting for     0.0377 sec
1416 Waiting for     0.0362 sec
1417 #OVERLAP evdw > 1d10   1.00000E+20
1418  #OVERLAPing residues             3
1419    8  25   9
1420  #OVERLAPing all corrected after            67  random generation
1421 #OVERLAP evdw after   9.57150E+25
1422 Waiting for     0.0276 sec
1423 #OVERLAP evdw > 1d10   1.00000E+20
1424  #OVERLAPing residues             3
1425    3  27   4
1426  #OVERLAPing all corrected after             1  random generation
1427 #OVERLAP evdw after   1.20588E+04
1428 Waiting for     0.0349 sec
1429 Waiting for     0.0511 sec
1430 #OVERLAP evdw > 1d10   1.00000E+20
1431  #OVERLAPing residues             2
1432    7  20
1433  #OVERLAPing all corrected after             6  random generation
1434 #OVERLAP evdw after   1.61335E+18
1435 Waiting for     0.0404 sec
1436 Waiting for     0.0373 sec
1437 Waiting for     0.0317 sec
1438 #OVERLAP evdw > 1d10   1.00000E+20
1439  #OVERLAPing residues             2
1440    4  23
1441  #OVERLAPing all corrected after             2  random generation
1442 #OVERLAP evdw after   1.81122E+09
1443 Waiting for     0.0328 sec
1444 #OVERLAP evdw > 1d10   1.00000E+20
1445  #OVERLAPing residues             2
1446    9  24
1447  #OVERLAPing all corrected after             1  random generation
1448 #OVERLAP evdw after   7.56055E+20
1449 Waiting for     0.0007 sec
1450 Waiting for     0.0116 sec
1451 #OVERLAP evdw > 1d10   1.00000E+20
1452  #OVERLAPing residues             4
1453    6  27   7  28
1454  #OVERLAPing NOT all corrected             2
1455    7  28
1456 #OVERLAP evdw after   1.00000E+20
1457 Waiting for     0.0385 sec
1458 Waiting for     0.0344 sec
1459 Waiting for     0.0324 sec
1460 Waiting for     0.0118 sec
1461 Waiting for     0.0345 sec
1462 #OVERLAP evdw > 1d10   1.00000E+20
1463  #OVERLAPing residues             2
1464    7  26
1465  #OVERLAPing all corrected after             1  random generation
1466 #OVERLAP evdw after  -2.87247E+01
1467 Waiting for     0.0402 sec
1468 Waiting for     0.0600 sec
1469 Waiting for     0.0007 sec
1470 #OVERLAP evdw > 1d10   1.00000E+20
1471  #OVERLAPing residues             2
1472    5  29
1473  #OVERLAPing all corrected after             1  random generation
1474 #OVERLAP evdw after  -3.75726E+01
1475 Waiting for     0.0340 sec
1476 Waiting for     0.0331 sec
1477 Waiting for     0.0346 sec
1478 #OVERLAP evdw > 1d10   1.00000E+20
1479  #OVERLAPing residues             2
1480   19  24
1481  #OVERLAPing all corrected after             1  random generation
1482 #OVERLAP evdw after   6.53303E+09
1483 Waiting for     0.0358 sec
1484 Waiting for     0.0323 sec
1485 #OVERLAP evdw > 1d10   1.00000E+20
1486  #OVERLAPing residues             2
1487    2  27
1488  #OVERLAPing all corrected after             1  random generation
1489 #OVERLAP evdw after   8.34223E+04
1490 Waiting for     0.0007 sec
1491 Waiting for     0.0325 sec
1492 Waiting for     0.0332 sec
1493 #OVERLAP evdw > 1d10   1.00000E+20
1494  #OVERLAPing residues             2
1495    9  20
1496  #OVERLAPing all corrected after             1  random generation
1497 #OVERLAP evdw after   3.83345E+08
1498 Waiting for     0.0006 sec
1499 Waiting for     0.0346 sec
1500 Waiting for     0.0380 sec
1501 Waiting for     0.0007 sec
1502 Waiting for     0.8957 sec
1503 Waiting for     0.0007 sec
1504 Waiting for     0.0399 sec
1505 Waiting for     0.0329 sec
1506 Waiting for     0.0007 sec
1507 Waiting for     0.0424 sec
1508 Waiting for     0.0007 sec
1509 Waiting for     0.0342 sec
1510 Waiting for     0.0323 sec
1511 Waiting for     0.0364 sec
1512 Waiting for     0.0314 sec
1513 Waiting for     0.0376 sec
1514 Waiting for     0.0007 sec
1515 Waiting for     0.0341 sec
1516 #OVERLAP evdw > 1d10   1.00000E+20
1517  #OVERLAPing residues             3
1518   21  27  24
1519  #OVERLAPing all corrected after             2  random generation
1520 #OVERLAP evdw after   1.24414E+14
1521 Waiting for     0.5809 sec
1522 #OVERLAP evdw > 1d10   1.00000E+20
1523  #OVERLAPing residues             4
1524   13  17  14  23
1525  #OVERLAPing all corrected after             1  random generation
1526 #OVERLAP evdw after   2.54545E+12
1527 Waiting for     0.0007 sec
1528 Waiting for     0.0364 sec
1529 Waiting for     0.0027 sec
1530 #OVERLAP evdw > 1d10   1.00000E+20
1531  #OVERLAPing residues             2
1532   13  19
1533  #OVERLAPing all corrected after             1  random generation
1534 #OVERLAP evdw after   1.44421E+19
1535 Waiting for     0.0313 sec
1536 Waiting for     0.0386 sec
1537 #OVERLAP evdw > 1d10   1.00000E+20
1538  #OVERLAPing residues             7
1539    7  24   8  25   9  26  27
1540  #OVERLAPing all corrected after             1  random generation
1541 #OVERLAP evdw after   6.59047E+11
1542 Waiting for     0.0347 sec
1543 Waiting for     0.0006 sec
1544 Waiting for     0.0362 sec
1545 Waiting for     0.0334 sec
1546 Waiting for     0.0326 sec
1547 Waiting for     0.0361 sec
1548 Waiting for     0.0329 sec
1549 Waiting for     0.0007 sec
1550 Waiting for     0.0531 sec
1551 Waiting for     0.0006 sec
1552 #OVERLAP evdw > 1d10   1.00000E+20
1553  #OVERLAPing residues             2
1554    9  18
1555  #OVERLAPing all corrected after             1  random generation
1556 #OVERLAP evdw after   7.81038E-02
1557 Waiting for     0.0349 sec
1558 Waiting for     0.0390 sec
1559 Waiting for     0.0007 sec
1560 #OVERLAP evdw > 1d10   1.00000E+20
1561  #OVERLAPing residues             2
1562    9  26
1563  #OVERLAPing all corrected after             1  random generation
1564 #OVERLAP evdw after   4.53010E+03
1565 Waiting for     0.0408 sec
1566 #OVERLAP evdw > 1d10   1.00000E+20
1567  #OVERLAPing residues             4
1568    5  28   7  29
1569  #OVERLAPing NOT all corrected             2
1570    5  28
1571 #OVERLAP evdw after   1.00000E+20
1572 Waiting for     0.0007 sec
1573 Waiting for     0.0396 sec
1574 Waiting for     0.0347 sec
1575 Waiting for     0.0007 sec
1576 #OVERLAP evdw > 1d10   1.00000E+20
1577  #OVERLAPing residues             2
1578    4  17
1579  #OVERLAPing all corrected after             3  random generation
1580 #OVERLAP evdw after   2.65842E+08
1581 Waiting for     0.0343 sec
1582 Waiting for     0.0315 sec
1583 Waiting for     0.0007 sec
1584 Waiting for     0.0374 sec
1585 #OVERLAP evdw > 1d10   1.00000E+20
1586  #OVERLAPing residues             4
1587    7  26   8  27
1588  #OVERLAPing all corrected after            46  random generation
1589 #OVERLAP evdw after   4.02419E+20
1590 Waiting for     0.0007 sec
1591 #OVERLAP evdw > 1d10   1.00000E+20
1592  #OVERLAPing residues             4
1593    5  25   6  23
1594  #OVERLAPing all corrected after             3  random generation
1595 #OVERLAP evdw after   8.22914E+15
1596 Waiting for     0.0359 sec
1597 Waiting for     0.0430 sec
1598 #OVERLAP evdw > 1d10   1.00000E+20
1599  #OVERLAPing residues             2
1600   13  25
1601  #OVERLAPing all corrected after             4  random generation
1602 #OVERLAP evdw after   2.50157E+07
1603 Waiting for     0.0010 sec
1604 Waiting for     0.0006 sec
1605 Waiting for     0.0340 sec
1606 Waiting for     0.0378 sec
1607 Waiting for     0.0385 sec
1608 Waiting for     0.0317 sec
1609 Waiting for     0.0696 sec
1610 Waiting for     0.0361 sec
1611 Waiting for     0.0010 sec
1612 Waiting for     0.0007 sec
1613 Waiting for     0.0007 sec
1614 Waiting for     0.0312 sec
1615 Waiting for     0.0316 sec
1616 Waiting for     0.0340 sec
1617 Waiting for     0.0353 sec
1618 Waiting for     0.0315 sec
1619 #OVERLAP evdw > 1d10   1.00000E+20
1620  #OVERLAPing residues             2
1621   13  25
1622  #OVERLAPing all corrected after             2  random generation
1623 #OVERLAP evdw after   1.26911E+08
1624 Waiting for     0.0007 sec
1625 Waiting for     0.0007 sec
1626 #OVERLAP evdw > 1d10   1.00000E+20
1627  #OVERLAPing residues             2
1628    4  20
1629  #OVERLAPing all corrected after             1  random generation
1630 #OVERLAP evdw after   1.54327E+06
1631 Waiting for     0.0384 sec
1632 #OVERLAP evdw > 1d10   1.00000E+20
1633  #OVERLAPing residues             2
1634    4  25
1635  #OVERLAPing all corrected after             1  random generation
1636 #OVERLAP evdw after   1.95940E+04
1637 Waiting for     0.0571 sec
1638 Waiting for     0.0007 sec
1639 Waiting for     0.0325 sec
1640 Waiting for     0.9213 sec
1641 Waiting for     0.0006 sec
1642 Waiting for     0.0375 sec
1643 Waiting for     0.0009 sec
1644 Waiting for     0.0007 sec
1645 Waiting for     0.0007 sec
1646 #OVERLAP evdw > 1d10   1.00000E+20
1647  #OVERLAPing residues             5
1648    8  23   9  24  25
1649  #OVERLAPing all corrected after             2  random generation
1650 #OVERLAP evdw after   9.23786E+11
1651 Waiting for     0.0393 sec
1652 Waiting for     0.0318 sec
1653 #OVERLAP evdw > 1d10   1.00000E+20
1654  #OVERLAPing residues             2
1655   13  25
1656  #OVERLAPing all corrected after             4  random generation
1657 #OVERLAP evdw after   9.32989E+16
1658 Waiting for     0.0386 sec
1659 Waiting for     0.0390 sec
1660 Waiting for     0.0007 sec
1661 Waiting for     0.0374 sec
1662 Waiting for     0.0007 sec
1663 Waiting for     0.0007 sec
1664 #OVERLAP evdw > 1d10   1.00000E+20
1665  #OVERLAPing residues             2
1666    9  22
1667  #OVERLAPing all corrected after             2  random generation
1668 #OVERLAP evdw after   3.80408E+03
1669 Waiting for     0.7538 sec
1670 Waiting for     0.0181 sec
1671 Waiting for     0.0387 sec
1672 Waiting for     0.0007 sec
1673 Waiting for     0.0351 sec
1674 #OVERLAP evdw > 1d10   1.00000E+20
1675  #OVERLAPing residues             2
1676    8  25
1677  #OVERLAPing all corrected after             1  random generation
1678 #OVERLAP evdw after   1.26554E+11
1679 Waiting for     0.0353 sec
1680 #OVERLAP evdw > 1d10   1.00000E+20
1681  #OVERLAPing residues             2
1682    2  27
1683  #OVERLAPing all corrected after             1  random generation
1684 #OVERLAP evdw after   2.16866E+11
1685 Waiting for     0.0007 sec
1686 Waiting for     0.0007 sec
1687 Waiting for     0.0391 sec
1688 Waiting for     0.0371 sec
1689 Waiting for     0.0362 sec
1690 Waiting for     0.0316 sec
1691 #OVERLAP evdw > 1d10   1.39272E+30
1692  #OVERLAPing residues             0
1693
1694  #OVERLAPing all corrected after             1  random generation
1695 #OVERLAP evdw after   1.39272E+30
1696 Waiting for     0.0333 sec
1697 #OVERLAP evdw > 1d10   1.00000E+20
1698  #OVERLAPing residues             6
1699    2  17   7  22   9  26
1700  #OVERLAPing all corrected after             2  random generation
1701 #OVERLAP evdw after   3.78426E+05
1702 Waiting for     0.0394 sec
1703 Waiting for     0.0405 sec
1704 Waiting for     0.0323 sec
1705 #OVERLAP evdw > 1d10   1.00000E+20
1706  #OVERLAPing residues             2
1707   10  19
1708  #OVERLAPing all corrected after             1  random generation
1709 #OVERLAP evdw after   2.37107E+07
1710 Waiting for     0.0317 sec
1711 #OVERLAP evdw > 1d10   1.00000E+20
1712  #OVERLAPing residues             6
1713    5  17   7  21   8  22
1714  #OVERLAPing NOT all corrected             2
1715    5  17
1716 #OVERLAP evdw after   1.00000E+20
1717 Waiting for     0.0353 sec
1718 Waiting for     0.0401 sec
1719 Waiting for     0.0007 sec
1720 #OVERLAP evdw > 1d10   1.00000E+20
1721  #OVERLAPing residues             2
1722    4  17
1723  #OVERLAPing all corrected after             1  random generation
1724 #OVERLAP evdw after   2.42475E+07
1725 Waiting for     0.0341 sec
1726 Waiting for     0.0363 sec
1727 #OVERLAP evdw > 1d10   1.00000E+20
1728  #OVERLAPing residues             2
1729    7  28
1730  #OVERLAPing all corrected after             7  random generation
1731 #OVERLAP evdw after   3.22878E+05
1732 Waiting for     0.0359 sec
1733 Waiting for     0.0006 sec
1734 Waiting for     0.0397 sec
1735 Waiting for     0.0698 sec
1736 Waiting for     0.0355 sec
1737 Waiting for     0.0311 sec
1738 Waiting for     0.0375 sec
1739 Waiting for     0.0324 sec
1740 #OVERLAP evdw > 1d10   1.00000E+20
1741  #OVERLAPing residues             8
1742    4  20   6  17   9  26  13  29
1743  #OVERLAPing all corrected after             2  random generation
1744 #OVERLAP evdw after   7.20263E+20
1745 Waiting for     0.0007 sec
1746 Waiting for     0.0007 sec
1747 #OVERLAP evdw > 1d10   1.00000E+20
1748  #OVERLAPing residues             2
1749   14  16
1750  #OVERLAPing all corrected after             1  random generation
1751 #OVERLAP evdw after   1.25716E+02
1752 Waiting for     0.0386 sec
1753 Waiting for     0.0373 sec
1754 Waiting for     0.0007 sec
1755 Waiting for     0.0397 sec
1756 #OVERLAP evdw > 1d10   1.00000E+20
1757  #OVERLAPing residues             4
1758    4  19   9  17
1759  #OVERLAPing all corrected after             1  random generation
1760 #OVERLAP evdw after   5.16010E+08
1761 Waiting for     0.0316 sec
1762 Waiting for     0.0340 sec
1763 Waiting for     0.0312 sec
1764 Waiting for     0.0346 sec
1765 #OVERLAP evdw > 1d10   1.00000E+20
1766  #OVERLAPing residues             5
1767   10  25  11  13  26
1768  #OVERLAPing all corrected after             5  random generation
1769 #OVERLAP evdw after   1.94689E+18
1770 Waiting for     0.0394 sec
1771 #OVERLAP evdw > 1d10   1.00000E+20
1772  #OVERLAPing residues             2
1773    2  20
1774  #OVERLAPing all corrected after             1  random generation
1775 #OVERLAP evdw after   6.97748E+10
1776 Waiting for     0.0007 sec
1777 #OVERLAP evdw > 1d10   1.00000E+20
1778  #OVERLAPing residues             2
1779   25  29
1780  #OVERLAPing all corrected after             1  random generation
1781 #OVERLAP evdw after   5.12703E+04
1782 Waiting for     0.0664 sec
1783 #OVERLAP evdw > 1d10   1.00000E+20
1784  #OVERLAPing residues             2
1785   22  25
1786  #OVERLAPing all corrected after             1  random generation
1787 #OVERLAP evdw after   1.31404E+06
1788 Waiting for     0.0007 sec
1789 #OVERLAP evdw > 1d10   1.00000E+20
1790  #OVERLAPing residues             2
1791    7  25
1792  #OVERLAPing all corrected after             1  random generation
1793 #OVERLAP evdw after   3.69518E+06
1794 Waiting for     0.0391 sec
1795 #OVERLAP evdw > 1d10   1.00000E+20
1796  #OVERLAPing residues             4
1797    4  19   8  23
1798  #OVERLAPing all corrected after             2  random generation
1799 #OVERLAP evdw after   1.47203E+16
1800 Waiting for     0.0407 sec
1801 Waiting for     0.0308 sec
1802 Waiting for     0.0010 sec
1803 Waiting for     0.0007 sec
1804 Waiting for     0.0364 sec
1805 Waiting for     0.4738 sec
1806 Waiting for     0.0007 sec
1807 Waiting for     0.0381 sec
1808 Waiting for     0.0349 sec
1809 Waiting for     0.0394 sec
1810 Waiting for     0.0384 sec
1811 Waiting for     0.0007 sec
1812 Waiting for     0.0523 sec
1813 Waiting for     0.0367 sec
1814 Waiting for     0.0406 sec
1815 #OVERLAP evdw > 1d10   1.00000E+20
1816  #OVERLAPing residues             4
1817   13  27  15  26
1818  #OVERLAPing all corrected after             3  random generation
1819 #OVERLAP evdw after   1.39044E+09
1820 Waiting for     0.0007 sec
1821 Waiting for     0.0376 sec
1822 #OVERLAP evdw > 1d10   1.00000E+20
1823  #OVERLAPing residues             4
1824    2  17  18  25
1825  #OVERLAPing all corrected after             1  random generation
1826 #OVERLAP evdw after   1.20183E+05
1827 Waiting for     0.0660 sec
1828 Waiting for     0.0354 sec
1829 Waiting for     0.0363 sec
1830 Waiting for     0.1509 sec
1831 Waiting for     0.0006 sec
1832 Waiting for     0.0324 sec
1833 Waiting for     0.0399 sec
1834 Waiting for     0.0400 sec
1835 Waiting for     0.0392 sec
1836 #OVERLAP evdw > 1d10   1.00000E+20
1837  #OVERLAPing residues             4
1838    7  20   9  17
1839  #OVERLAPing all corrected after             2  random generation
1840 #OVERLAP evdw after   1.10731E+12
1841 Waiting for     0.0007 sec
1842 #OVERLAP evdw > 1d10   1.00000E+20
1843  #OVERLAPing residues             2
1844   18  22
1845  #OVERLAPing all corrected after             1  random generation
1846 #OVERLAP evdw after   9.61328E+08
1847 Waiting for     0.0338 sec
1848 Waiting for     0.0007 sec
1849 #OVERLAP evdw > 1d10   1.00000E+20
1850  #OVERLAPing residues             2
1851    7  25
1852  #OVERLAPing all corrected after             1  random generation
1853 #OVERLAP evdw after   2.84765E+09
1854 Waiting for     0.0321 sec
1855 Waiting for     0.0007 sec
1856 Waiting for     0.0382 sec
1857 Waiting for     0.0381 sec
1858 Waiting for     0.0364 sec
1859 #OVERLAP evdw > 1d10   1.00000E+20
1860  #OVERLAPing residues             2
1861    7  25
1862  #OVERLAPing all corrected after             1  random generation
1863 #OVERLAP evdw after   1.17220E+05
1864 Waiting for     0.0007 sec
1865 Waiting for     0.0530 sec
1866 Waiting for     0.0007 sec
1867 Waiting for     0.8708 sec
1868 #OVERLAP evdw > 1d10   1.00000E+20
1869  #OVERLAPing residues             3
1870    6  27   7
1871  #OVERLAPing all corrected after            17  random generation
1872 #OVERLAP evdw after   1.23885E+19
1873 Waiting for     0.0007 sec
1874 Waiting for     0.0008 sec
1875 Waiting for     0.0007 sec
1876 Waiting for     0.0007 sec
1877 Waiting for     0.0376 sec
1878 Waiting for     0.0314 sec
1879 #OVERLAP evdw > 1d10   1.00000E+20
1880  #OVERLAPing residues             6
1881    7  24   9  27  25  29
1882  #OVERLAPing all corrected after             2  random generation
1883 #OVERLAP evdw after   4.92930E+18
1884 Waiting for     0.0400 sec
1885 Waiting for     0.0007 sec
1886 Waiting for     0.0341 sec
1887 #OVERLAP evdw > 1d10   1.00000E+20
1888  #OVERLAPing residues             2
1889    5  19
1890  #OVERLAPing all corrected after             3  random generation
1891 #OVERLAP evdw after   4.65473E+18
1892 Waiting for     0.0404 sec
1893 Waiting for     0.0381 sec
1894 #OVERLAP evdw > 1d10   1.00000E+20
1895  #OVERLAPing residues             2
1896    4  27
1897  #OVERLAPing all corrected after             3  random generation
1898 #OVERLAP evdw after   8.26778E+10
1899 Waiting for     0.0007 sec
1900 #OVERLAP evdw > 1d10   1.00000E+20
1901  #OVERLAPing residues             2
1902   17  25
1903  #OVERLAPing all corrected after             7  random generation
1904 #OVERLAP evdw after   1.26025E+18
1905 Waiting for     0.0367 sec
1906 Waiting for     0.0364 sec
1907 Waiting for     0.0392 sec
1908 Waiting for     0.0007 sec
1909 Waiting for     0.0007 sec
1910 Waiting for     0.0063 sec
1911 Waiting for     0.6984 sec
1912 Waiting for     0.0007 sec
1913 #OVERLAP evdw > 1d10   1.00000E+20
1914  #OVERLAPing residues             3
1915    6  11   7
1916  #OVERLAPing all corrected after            16  random generation
1917 #OVERLAP evdw after   6.58773E+13
1918 Waiting for     0.0007 sec
1919 Waiting for     0.0319 sec
1920 Waiting for     0.0007 sec
1921 Waiting for     0.0007 sec
1922 Waiting for     0.0526 sec
1923 Waiting for     0.0353 sec
1924 #OVERLAP evdw > 1d10   1.00000E+20
1925  #OVERLAPing residues             4
1926    2  27   3  23
1927  #OVERLAPing all corrected after             1  random generation
1928 #OVERLAP evdw after   5.53028E+08
1929 Waiting for     0.0403 sec
1930 Waiting for     0.0363 sec
1931 #OVERLAP evdw > 1d10   1.00000E+20
1932  #OVERLAPing residues             3
1933    7  25  17
1934  #OVERLAPing all corrected after             2  random generation
1935 #OVERLAP evdw after   1.57560E+10
1936 Waiting for     0.0387 sec
1937 #OVERLAP evdw > 1d10   1.00000E+20
1938  #OVERLAPing residues             4
1939    7  25  13  27
1940  #OVERLAPing all corrected after             4  random generation
1941 #OVERLAP evdw after   5.34448E+19
1942 Waiting for     0.0366 sec
1943 #OVERLAP evdw > 1d10   1.00000E+20
1944  #OVERLAPing residues             2
1945    8  27
1946  #OVERLAPing all corrected after             1  random generation
1947 #OVERLAP evdw after   1.64957E+15
1948 Waiting for     0.0378 sec
1949 #OVERLAP evdw > 1d10   1.00000E+20
1950  #OVERLAPing residues             2
1951    7  15
1952  #OVERLAPing all corrected after            12  random generation
1953 #OVERLAP evdw after   1.94468E+10
1954 Waiting for     0.0388 sec
1955 Waiting for     0.0006 sec
1956 #OVERLAP evdw > 1d10   1.00000E+20
1957  #OVERLAPing residues             2
1958   14  17
1959  #OVERLAPing all corrected after             1  random generation
1960 #OVERLAP evdw after  -1.88213E+01
1961 Waiting for     0.0347 sec
1962 Waiting for     0.0355 sec
1963 Waiting for     0.0085 sec
1964 Waiting for     0.0392 sec
1965 Waiting for     0.0351 sec
1966 Waiting for     0.0338 sec
1967 Waiting for     0.0403 sec
1968 Waiting for     0.0007 sec
1969 Waiting for     0.0314 sec
1970 #OVERLAP evdw > 1d10   1.00000E+20
1971  #OVERLAPing residues             4
1972    5  23   7  25
1973  #OVERLAPing all corrected after             1  random generation
1974 #OVERLAP evdw after   6.80390E+26
1975 Waiting for     0.0006 sec
1976 Waiting for     0.0007 sec
1977 Waiting for     0.0007 sec
1978 Waiting for     0.0521 sec
1979 Waiting for     0.0307 sec
1980 #OVERLAP evdw > 1d10   1.00000E+20
1981  #OVERLAPing residues             2
1982   20  27
1983  #OVERLAPing all corrected after             1  random generation
1984 #OVERLAP evdw after   9.96650E+05
1985 Waiting for     0.0595 sec
1986 Waiting for     0.0007 sec
1987 Waiting for     0.0313 sec
1988 #OVERLAP evdw > 1d10   1.00000E+20
1989  #OVERLAPing residues             2
1990    7  23
1991  #OVERLAPing all corrected after             1  random generation
1992 #OVERLAP evdw after   1.65785E+07
1993 Waiting for     0.0007 sec
1994 Waiting for     0.4020 sec
1995 Waiting for     0.0006 sec
1996 Waiting for     0.0559 sec
1997 Waiting for     0.0325 sec
1998 Waiting for     0.0006 sec
1999 Waiting for     0.0403 sec
2000 Waiting for     0.0006 sec
2001 #OVERLAP evdw > 1d10   1.00000E+20
2002  #OVERLAPing residues             2
2003   11  29
2004  #OVERLAPing all corrected after             1  random generation
2005 #OVERLAP evdw after   1.19672E+06
2006 Waiting for     0.0358 sec
2007 Waiting for     0.0905 sec
2008 Waiting for     0.0007 sec
2009 Waiting for     0.0323 sec
2010 Waiting for     0.0007 sec
2011 Waiting for     0.0347 sec
2012 Waiting for     0.0010 sec
2013 Waiting for     0.0006 sec
2014 Waiting for     0.0345 sec
2015 Waiting for     1.0703 sec
2016 Waiting for     0.0006 sec
2017 #OVERLAP evdw > 1d10   1.00000E+20
2018  #OVERLAPing residues             2
2019   14  20
2020  #OVERLAPing all corrected after             1  random generation
2021 #OVERLAP evdw after   4.13563E+04
2022 Waiting for     0.0334 sec
2023 Waiting for     0.0386 sec
2024 Waiting for     0.0389 sec
2025 Waiting for     0.0378 sec
2026 #OVERLAP evdw > 1d10   1.00000E+20
2027  #OVERLAPing residues             4
2028    7  29  11  25
2029  #OVERLAPing all corrected after             2  random generation
2030 #OVERLAP evdw after   4.61538E+07
2031 Waiting for     0.0007 sec
2032 #OVERLAP evdw > 1d10   1.00000E+20
2033  #OVERLAPing residues             2
2034    4   7
2035  #OVERLAPing all corrected after             2  random generation
2036 #OVERLAP evdw after   3.17758E+14
2037 Waiting for     0.0369 sec
2038 #OVERLAP evdw > 1d10   1.00000E+20
2039  #OVERLAPing residues             2
2040   13  25
2041  #OVERLAPing all corrected after             2  random generation
2042 #OVERLAP evdw after   3.71424E+15
2043 Waiting for     0.0007 sec
2044 Waiting for     0.0379 sec
2045 #OVERLAP evdw > 1d10   1.00000E+20
2046  #OVERLAPing residues             6
2047    2  14  11  26  12  27
2048  #OVERLAPing all corrected after            20  random generation
2049 #OVERLAP evdw after   1.03318E+19
2050 Waiting for     0.0341 sec
2051 #OVERLAP evdw > 1d10   1.00000E+20
2052  #OVERLAPing residues             4
2053   10  29  14  27
2054  #OVERLAPing NOT all corrected             2
2055   10  29
2056 #OVERLAP evdw after   1.00000E+20
2057 Waiting for     0.0325 sec
2058 Waiting for     0.0371 sec
2059 Waiting for     0.0007 sec
2060 Waiting for     0.0313 sec
2061 Waiting for     0.0006 sec
2062 Waiting for     0.0007 sec
2063 Waiting for     0.0390 sec
2064 Waiting for     0.0007 sec
2065 #OVERLAP evdw > 1d10   1.00000E+20
2066  #OVERLAPing residues             7
2067    4  14   5  26   7  17   8
2068  #OVERLAPing all corrected after             4  random generation
2069 #OVERLAP evdw after   3.58104E+09
2070 Waiting for     0.0392 sec
2071 Waiting for     0.0344 sec
2072 Waiting for     0.0343 sec
2073 Waiting for     0.0010 sec
2074 Waiting for     0.0006 sec
2075 Waiting for     0.0007 sec
2076 #OVERLAP evdw > 1d10   1.00000E+20
2077  #OVERLAPing residues             2
2078   13  24
2079  #OVERLAPing all corrected after             1  random generation
2080 #OVERLAP evdw after   2.45978E+11
2081 Waiting for     0.0401 sec
2082 Waiting for     0.0465 sec
2083 Waiting for     0.0007 sec
2084 Waiting for     0.0312 sec
2085 Waiting for     0.0386 sec
2086 Waiting for     0.0377 sec
2087 Waiting for     0.0007 sec
2088 Waiting for     0.8494 sec
2089 Waiting for     0.0007 sec
2090 #OVERLAP evdw > 1d10   1.00000E+20
2091  #OVERLAPing residues             2
2092    7  27
2093  #OVERLAPing all corrected after             1  random generation
2094 #OVERLAP evdw after   3.22927E+12
2095 Waiting for     0.0331 sec
2096 #OVERLAP evdw > 1d10   1.00000E+20
2097  #OVERLAPing residues             2
2098    4  14
2099  #OVERLAPing all corrected after             1  random generation
2100 #OVERLAP evdw after   1.02972E+06
2101 Waiting for     0.0398 sec
2102 Waiting for     0.0391 sec
2103 Waiting for     0.0356 sec
2104 Waiting for     0.0341 sec
2105 Waiting for     0.0009 sec
2106 #OVERLAP evdw > 1d10   1.34247E+20
2107  #OVERLAPing residues             0
2108
2109  #OVERLAPing all corrected after             1  random generation
2110 #OVERLAP evdw after   1.34247E+20
2111 Waiting for     0.0191 sec
2112 Waiting for     0.0353 sec
2113 #OVERLAP evdw > 1d10   1.00000E+20
2114  #OVERLAPing residues             2
2115    4  27
2116  #OVERLAPing all corrected after             1  random generation
2117 #OVERLAP evdw after   1.08876E+08
2118 Waiting for     0.0007 sec
2119 Waiting for     0.0360 sec
2120 Waiting for     0.0329 sec
2121 Waiting for     0.0343 sec
2122 Waiting for     0.2124 sec
2123 Waiting for     0.0010 sec
2124 Waiting for     0.0006 sec
2125 Waiting for     0.0395 sec
2126 Waiting for     0.0381 sec
2127 #OVERLAP evdw > 1d10   1.00000E+20
2128  #OVERLAPing residues             2
2129    4  25
2130  #OVERLAPing all corrected after             8  random generation
2131 #OVERLAP evdw after   6.07799E+05
2132 Waiting for     0.0007 sec
2133 Waiting for     0.0380 sec
2134 Waiting for     0.0007 sec
2135 #OVERLAP evdw > 1d10   2.55269E+38
2136  #OVERLAPing residues             0
2137
2138  #OVERLAPing all corrected after             1  random generation
2139 #OVERLAP evdw after   2.55269E+38
2140 Waiting for     0.0326 sec
2141 Waiting for     0.0007 sec
2142 #OVERLAP evdw > 1d10   1.00000E+20
2143  #OVERLAPing residues             4
2144    5  25   6  23
2145  #OVERLAPing all corrected after            12  random generation
2146 #OVERLAP evdw after   4.94404E+13
2147 Waiting for     0.0006 sec
2148 Waiting for     0.0331 sec
2149 #OVERLAP evdw > 1d10   1.00000E+20
2150  #OVERLAPing residues             2
2151   12  27
2152  #OVERLAPing all corrected after            91  random generation
2153 #OVERLAP evdw after   1.46650E+17
2154 Waiting for     0.0407 sec
2155 #OVERLAP evdw > 1d10   1.00000E+20
2156  #OVERLAPing residues             2
2157    4  20
2158  #OVERLAPing all corrected after             2  random generation
2159 #OVERLAP evdw after   1.49640E+08
2160 Waiting for     0.0374 sec
2161 Waiting for     0.0330 sec
2162 Waiting for     0.0386 sec
2163 Waiting for     0.0387 sec
2164 Waiting for     0.0357 sec
2165 Waiting for     0.0327 sec
2166 Waiting for     1.1377 sec
2167 Waiting for     0.0258 sec
2168 Waiting for     0.0362 sec
2169 Waiting for     0.0324 sec
2170 #OVERLAP evdw > 1d10   1.00000E+20
2171  #OVERLAPing residues             2
2172    3  23
2173  #OVERLAPing all corrected after             1  random generation
2174 #OVERLAP evdw after   3.11083E+06
2175 Waiting for     0.0372 sec
2176 #OVERLAP evdw > 1d10   6.53564E+25
2177  #OVERLAPing residues             0
2178
2179  #OVERLAPing all corrected after             1  random generation
2180 #OVERLAP evdw after   6.53564E+25
2181 Waiting for     0.0323 sec
2182 Waiting for     0.0345 sec
2183 Waiting for     0.0337 sec
2184 Waiting for     0.0006 sec
2185 Waiting for     0.0319 sec
2186 Waiting for     0.0006 sec
2187 #OVERLAP evdw > 1d10   1.00000E+20
2188  #OVERLAPing residues             2
2189    3  25
2190  #OVERLAPing all corrected after             1  random generation
2191 #OVERLAP evdw after   6.16080E+08
2192 Waiting for     0.0371 sec
2193 #OVERLAP evdw > 1d10   1.00000E+20
2194  #OVERLAPing residues             2
2195   17  22
2196  #OVERLAPing all corrected after             3  random generation
2197 #OVERLAP evdw after   1.49878E+08
2198 Waiting for     0.0317 sec
2199 #OVERLAP evdw > 1d10   1.00000E+20
2200  #OVERLAPing residues             5
2201    7  25  10  11  26
2202  #OVERLAPing all corrected after             1  random generation
2203 #OVERLAP evdw after   5.35566E+06
2204 Waiting for     0.0007 sec
2205 Waiting for     0.0334 sec
2206 Waiting for     1.0307 sec
2207 #OVERLAP evdw > 1d10   1.00000E+20
2208  #OVERLAPing residues             2
2209    9  25
2210  #OVERLAPing all corrected after             1  random generation
2211 #OVERLAP evdw after   5.26918E+04
2212 Waiting for     0.0006 sec
2213 Waiting for     0.0384 sec
2214 Waiting for     0.0380 sec
2215 Waiting for     0.0007 sec
2216 #OVERLAP evdw > 1d10   1.00000E+20
2217  #OVERLAPing residues             8
2218    3  22   5   7  11  25  13  20
2219  #OVERLAPing all corrected after             3  random generation
2220 #OVERLAP evdw after   6.43472E+20
2221 Waiting for     0.0381 sec
2222 Waiting for     0.0345 sec
2223 Waiting for     0.0402 sec
2224 Waiting for     0.0390 sec
2225 Waiting for     0.0310 sec
2226 #OVERLAP evdw > 1d10   1.00000E+20
2227  #OVERLAPing residues             2
2228   13  25
2229  #OVERLAPing all corrected after             2  random generation
2230 #OVERLAP evdw after   1.71986E+16
2231 Waiting for     0.0007 sec
2232 Waiting for     0.0393 sec
2233 Waiting for     0.0319 sec
2234 Waiting for     0.0007 sec
2235 Waiting for     0.0325 sec
2236 Waiting for     0.0336 sec
2237 #OVERLAP evdw > 1d10   1.00000E+20
2238  #OVERLAPing residues             2
2239   11  23
2240  #OVERLAPing all corrected after             1  random generation
2241 #OVERLAP evdw after   1.76222E+12
2242 Waiting for     0.0325 sec
2243 Waiting for     0.0312 sec
2244 Waiting for     0.0007 sec
2245 Waiting for     0.0369 sec
2246 Waiting for     0.0655 sec
2247 Waiting for     0.0366 sec
2248 Waiting for     0.0007 sec
2249 #OVERLAP evdw > 1d10   1.00000E+20
2250  #OVERLAPing residues             2
2251   11  20
2252  #OVERLAPing all corrected after             2  random generation
2253 #OVERLAP evdw after   1.95454E+12
2254 Waiting for     0.0339 sec
2255 Waiting for     0.0332 sec
2256 Waiting for     0.0007 sec
2257 Waiting for     0.0007 sec
2258 Waiting for     0.0007 sec
2259 Waiting for     0.0321 sec
2260 #OVERLAP evdw > 1d10   1.00000E+20
2261  #OVERLAPing residues             2
2262   21  25
2263  #OVERLAPing all corrected after             1  random generation
2264 #OVERLAP evdw after   1.56832E+14
2265 Waiting for     0.0368 sec
2266 Waiting for     0.0351 sec
2267 Waiting for     0.0402 sec
2268 Waiting for     0.0339 sec
2269 Waiting for     0.0407 sec
2270 Waiting for     0.0010 sec
2271 Waiting for     0.0006 sec
2272 Waiting for     0.0388 sec
2273 Waiting for     0.0394 sec
2274 Waiting for     0.0309 sec
2275 #OVERLAP evdw > 1d10   1.00000E+20
2276  #OVERLAPing residues             5
2277    7  27  10  26  12
2278  #OVERLAPing all corrected after             4  random generation
2279 #OVERLAP evdw after   1.01120E+17
2280 Waiting for     0.0404 sec
2281 Waiting for     0.0561 sec
2282 Waiting for     0.0400 sec
2283 #OVERLAP evdw > 1d10   1.00000E+20
2284  #OVERLAPing residues             2
2285   10  25
2286  #OVERLAPing all corrected after             1  random generation
2287 #OVERLAP evdw after   2.28481E+11
2288 Waiting for     0.0402 sec
2289 Waiting for     0.0297 sec
2290 Waiting for     0.0377 sec
2291 Waiting for     0.0006 sec
2292 #OVERLAP evdw > 1d10   1.00000E+20
2293  #OVERLAPing residues             2
2294   13  27
2295  #OVERLAPing all corrected after             1  random generation
2296 #OVERLAP evdw after   1.93678E+17
2297 Waiting for     0.0007 sec
2298 Waiting for     0.0308 sec
2299 Waiting for     0.0381 sec
2300 Waiting for     0.0358 sec
2301 Waiting for     0.0349 sec
2302 Waiting for     0.0007 sec
2303 Waiting for     0.3897 sec
2304 Waiting for     0.0007 sec
2305 #OVERLAP evdw > 1d10   1.00000E+20
2306  #OVERLAPing residues             2
2307    8  12
2308  #OVERLAPing all corrected after             2  random generation
2309 #OVERLAP evdw after  -2.28383E+01
2310 Waiting for     0.0007 sec
2311 #OVERLAP evdw > 1d10   1.00000E+20
2312  #OVERLAPing residues             2
2313    4  11
2314  #OVERLAPing all corrected after             1  random generation
2315 #OVERLAP evdw after  -3.82309E+01
2316 Waiting for     0.0381 sec
2317 Waiting for     0.0367 sec
2318 #OVERLAP evdw > 1d10   1.00000E+20
2319  #OVERLAPing residues             2
2320    5  24
2321  #OVERLAPing all corrected after             1  random generation
2322 #OVERLAP evdw after   2.74151E+07
2323 Waiting for     0.0320 sec
2324 #OVERLAP evdw > 1d10   1.00000E+20
2325  #OVERLAPing residues             2
2326   14  18
2327  #OVERLAPing all corrected after             1  random generation
2328 #OVERLAP evdw after   1.93610E+11
2329 Waiting for     0.0390 sec
2330 Waiting for     0.0342 sec
2331 Waiting for     0.0349 sec
2332 Waiting for     0.0007 sec
2333 Waiting for     0.0387 sec
2334 Waiting for     0.0371 sec
2335 Waiting for     0.0382 sec
2336 Waiting for     0.0369 sec
2337 Waiting for     0.9903 sec
2338 Waiting for     0.0010 sec
2339 Waiting for     0.0006 sec
2340 Waiting for     0.0404 sec
2341 #OVERLAP evdw > 1d10   1.00000E+20
2342  #OVERLAPing residues             2
2343    9  27
2344  #OVERLAPing all corrected after            77  random generation
2345 #OVERLAP evdw after   1.10643E+18
2346 Waiting for     0.0331 sec
2347 Waiting for     0.0007 sec
2348 Waiting for     0.0371 sec
2349 Waiting for     0.0396 sec
2350 Waiting for     0.0358 sec
2351 #OVERLAP evdw > 1d10   1.00000E+20
2352  #OVERLAPing residues             2
2353   17  22
2354  #OVERLAPing all corrected after             1  random generation
2355 #OVERLAP evdw after   8.28043E+10
2356 Waiting for     0.0398 sec
2357 Waiting for     0.0009 sec
2358 Waiting for     0.0330 sec
2359 Waiting for     0.0376 sec
2360 #OVERLAP evdw > 1d10   1.00000E+20
2361  #OVERLAPing residues             5
2362   12  27  14  29  17
2363  #OVERLAPing NOT all corrected             2
2364   12  27
2365 #OVERLAP evdw after   1.00000E+20
2366 Waiting for     0.0402 sec
2367 Waiting for     0.0007 sec
2368 Waiting for     0.0390 sec
2369 #OVERLAP evdw > 1d10   1.00000E+20
2370  #OVERLAPing residues             2
2371   14  20
2372  #OVERLAPing all corrected after             3  random generation
2373 #OVERLAP evdw after   1.48996E+16
2374 Waiting for     0.0331 sec
2375 Waiting for     0.0006 sec
2376 Waiting for     0.0010 sec
2377 Waiting for     0.0007 sec
2378 Waiting for     0.0351 sec
2379 Waiting for     0.0405 sec
2380 Waiting for     0.0004 sec
2381 Waiting for     0.0005 sec
2382 Waiting for     0.0620 sec
2383 Waiting for     0.2740 sec
2384 Waiting for     0.0010 sec
2385 #OVERLAP evdw > 1d10   1.00000E+20
2386  #OVERLAPing residues             2
2387    9  11
2388  #OVERLAPing all corrected after             1  random generation
2389 #OVERLAP evdw after   4.13723E+04
2390 Waiting for     0.0006 sec
2391 Waiting for     0.0403 sec
2392 Waiting for     0.0406 sec
2393 Waiting for     0.0394 sec
2394 Waiting for     0.0323 sec
2395 Waiting for     0.0007 sec
2396 Waiting for     0.0007 sec
2397 Waiting for     0.0007 sec
2398 #OVERLAP evdw > 1d10   1.00000E+20
2399  #OVERLAPing residues             2
2400    2  17
2401  #OVERLAPing all corrected after             1  random generation
2402 #OVERLAP evdw after   4.67000E+03
2403 Waiting for     0.0007 sec
2404 #OVERLAP evdw > 1d10   1.00000E+20
2405  #OVERLAPing residues             2
2406   14  20
2407  #OVERLAPing all corrected after             1  random generation
2408 #OVERLAP evdw after   3.49870E+18
2409 Waiting for     0.0362 sec
2410 Waiting for     0.0334 sec
2411 Waiting for     0.0402 sec
2412 Waiting for     0.0654 sec
2413 Waiting for     0.0340 sec
2414 Waiting for     0.0007 sec
2415 Waiting for     1.1326 sec
2416 Waiting for     0.0008 sec
2417 #OVERLAP evdw > 1d10   1.00000E+20
2418  #OVERLAPing residues             2
2419    9  22
2420  #OVERLAPing all corrected after             1  random generation
2421 #OVERLAP evdw after   4.50836E+15
2422 Waiting for     0.0006 sec
2423 Waiting for     0.0378 sec
2424 Waiting for     0.0356 sec
2425 Waiting for     0.0550 sec
2426 Waiting for     0.0377 sec
2427 #OVERLAP evdw > 1d10   4.30351E+25
2428  #OVERLAPing residues             0
2429
2430  #OVERLAPing all corrected after             1  random generation
2431 #OVERLAP evdw after   4.30351E+25
2432 Waiting for     0.0232 sec
2433 Waiting for     0.0401 sec
2434 Waiting for     0.0326 sec
2435 Waiting for     0.0092 sec
2436 Waiting for     0.0314 sec
2437 #OVERLAP evdw > 1d10   1.00000E+20
2438  #OVERLAPing residues             3
2439    9  27  29
2440  #OVERLAPing all corrected after             1  random generation
2441 #OVERLAP evdw after   1.56304E+05
2442 Waiting for     0.0308 sec
2443 Waiting for     0.0367 sec
2444 Waiting for     0.0359 sec
2445 Waiting for     0.0355 sec
2446 Waiting for     1.0653 sec
2447 Waiting for     0.0007 sec
2448 #OVERLAP evdw > 1d10   1.00000E+20
2449  #OVERLAPing residues             2
2450    9  29
2451  #OVERLAPing all corrected after             1  random generation
2452 #OVERLAP evdw after   3.93841E+24
2453 Waiting for     0.0007 sec
2454 Waiting for     0.0007 sec
2455 Waiting for     0.0380 sec
2456 Waiting for     0.0392 sec
2457 Waiting for     0.0007 sec
2458 #OVERLAP evdw > 1d10   1.00000E+20
2459  #OVERLAPing residues             6
2460   12  22  13  23  15  25
2461  #OVERLAPing all corrected after             3  random generation
2462 #OVERLAP evdw after   2.07890E+14
2463 Waiting for     0.0007 sec
2464 Waiting for     0.0374 sec
2465 #OVERLAP evdw > 1d10   1.00000E+20
2466  #OVERLAPing residues             5
2467    7  17  25   8  20
2468  #OVERLAPing all corrected after             1  random generation
2469 #OVERLAP evdw after   1.62075E+06
2470 Waiting for     0.0404 sec
2471 Waiting for     0.0195 sec
2472 #OVERLAP evdw > 1d10   1.00000E+20
2473  #OVERLAPing residues             3
2474    4  29  11
2475  #OVERLAPing all corrected after             2  random generation
2476 #OVERLAP evdw after   5.57460E+13
2477 Waiting for     0.0384 sec
2478 Waiting for     0.0363 sec
2479 #OVERLAP evdw > 1d10   7.51485E+28
2480  #OVERLAPing residues             0
2481
2482  #OVERLAPing all corrected after             1  random generation
2483 #OVERLAP evdw after   7.51485E+28
2484 Waiting for     0.0332 sec
2485 Waiting for     0.0379 sec
2486 #OVERLAP evdw > 1d10   3.80197E+21
2487  #OVERLAPing residues             0
2488
2489  #OVERLAPing all corrected after             1  random generation
2490 #OVERLAP evdw after   3.80197E+21
2491 Waiting for     0.0393 sec
2492 Waiting for     0.0374 sec
2493 Waiting for     0.0384 sec
2494 Waiting for     0.2064 sec
2495 #OVERLAP evdw > 1d10   1.00000E+20
2496  #OVERLAPing residues             2
2497    9  23
2498  #OVERLAPing all corrected after             1  random generation
2499 #OVERLAP evdw after   1.23115E+09
2500 Waiting for     0.0006 sec
2501 #OVERLAP evdw > 1d10   1.00000E+20
2502  #OVERLAPing residues             4
2503    3  14  11  26
2504  #OVERLAPing all corrected after             2  random generation
2505 #OVERLAP evdw after   8.55090E+15
2506 Waiting for     0.0309 sec
2507 Waiting for     0.0327 sec
2508 Waiting for     0.0007 sec
2509 Waiting for     0.0554 sec
2510 #OVERLAP evdw > 1d10   1.00000E+20
2511  #OVERLAPing residues             4
2512    4  24  19  27
2513  #OVERLAPing all corrected after             2  random generation
2514 #OVERLAP evdw after   5.11937E+07
2515 Waiting for     0.0362 sec
2516 #OVERLAP evdw > 1d10   1.00000E+20
2517  #OVERLAPing residues             2
2518   19  22
2519  #OVERLAPing all corrected after             1  random generation
2520 #OVERLAP evdw after   1.69729E+08
2521 Waiting for     0.0399 sec
2522 Waiting for     0.0007 sec
2523 Waiting for     0.0006 sec
2524 Waiting for     0.0331 sec
2525 #OVERLAP evdw > 1d10   1.73089E+31
2526  #OVERLAPing residues             0
2527
2528  #OVERLAPing all corrected after             1  random generation
2529 #OVERLAP evdw after   1.73089E+31
2530 Waiting for     0.0231 sec
2531 #OVERLAP evdw > 1d10   1.00000E+20
2532  #OVERLAPing residues             3
2533    2  25  17
2534  #OVERLAPing all corrected after            10  random generation
2535 #OVERLAP evdw after   4.40497E+08
2536 Waiting for     0.0007 sec
2537 Waiting for     0.0368 sec
2538 Waiting for     0.0389 sec
2539 Waiting for     0.0372 sec
2540 Waiting for     0.0387 sec
2541 Waiting for     1.0282 sec
2542 Waiting for     0.0007 sec
2543 #OVERLAP evdw > 1d10   1.00000E+20
2544  #OVERLAPing residues             2
2545   19  25
2546  #OVERLAPing all corrected after             1  random generation
2547 #OVERLAP evdw after   1.56666E+05
2548 Waiting for     0.0007 sec
2549 Waiting for     0.0318 sec
2550 Waiting for     0.0375 sec
2551 Waiting for     0.0386 sec
2552 #OVERLAP evdw > 1d10   1.00000E+20
2553  #OVERLAPing residues             2
2554    4  27
2555  #OVERLAPing all corrected after             1  random generation
2556 #OVERLAP evdw after   4.88562E+09
2557 Waiting for     0.0404 sec
2558 Waiting for     0.0387 sec
2559 #OVERLAP evdw > 1d10   1.00000E+20
2560  #OVERLAPing residues             6
2561    3  23   5  25  13  29
2562  #OVERLAPing all corrected after            10  random generation
2563 #OVERLAP evdw after   1.89522E+15
2564 Waiting for     0.0397 sec
2565 Waiting for     0.0007 sec
2566 Waiting for     0.0007 sec
2567 Waiting for     0.0210 sec
2568 Waiting for     0.0314 sec
2569 Waiting for     0.0371 sec
2570 Waiting for     0.0346 sec
2571 #OVERLAP evdw > 1d10   2.18190E+23
2572  #OVERLAPing residues             0
2573
2574  #OVERLAPing all corrected after             1  random generation
2575 #OVERLAP evdw after   2.18190E+23
2576 Waiting for     0.0335 sec
2577 Waiting for     0.0007 sec
2578 #OVERLAP evdw > 1d10   1.00000E+20
2579  #OVERLAPing residues             2
2580    3  20
2581  #OVERLAPing all corrected after             4  random generation
2582 #OVERLAP evdw after   7.50808E+10
2583 Waiting for     0.0007 sec
2584 #OVERLAP evdw > 1d10   1.00000E+20
2585  #OVERLAPing residues             2
2586   14  25
2587  #OVERLAPing all corrected after             2  random generation
2588 #OVERLAP evdw after   1.59825E+07
2589 Waiting for     0.0333 sec
2590 Waiting for     0.0314 sec
2591 #OVERLAP evdw > 1d10   1.00000E+20
2592  #OVERLAPing residues             2
2593    9  22
2594  #OVERLAPing all corrected after             2  random generation
2595 #OVERLAP evdw after   3.69406E+15
2596 Waiting for     0.0312 sec
2597 #OVERLAP evdw > 1d10   2.82867E+32
2598  #OVERLAPing residues             0
2599
2600  #OVERLAPing all corrected after             1  random generation
2601 #OVERLAP evdw after   2.82867E+32
2602 Waiting for     0.0006 sec
2603 Waiting for     0.0323 sec
2604 Waiting for     0.0359 sec
2605 #OVERLAP evdw > 1d10   1.00000E+20
2606  #OVERLAPing residues             4
2607    7  15   9  23
2608  #OVERLAPing all corrected after             2  random generation
2609 #OVERLAP evdw after   1.99135E+14
2610 Waiting for     0.0326 sec
2611 Waiting for     0.0798 sec
2612 Waiting for     0.0007 sec
2613 #OVERLAP evdw > 1d10   1.00000E+20
2614  #OVERLAPing residues             2
2615   17  22
2616  #OVERLAPing all corrected after             1  random generation
2617 #OVERLAP evdw after   4.46186E+16
2618 Waiting for     0.0399 sec
2619 #OVERLAP evdw > 1d10   1.00000E+20
2620  #OVERLAPing residues             4
2621    9  23  11  24
2622  #OVERLAPing all corrected after             1  random generation
2623 #OVERLAP evdw after   1.42565E+14
2624 Waiting for     0.0390 sec
2625 Waiting for     0.0324 sec
2626 Waiting for     0.0375 sec
2627 #OVERLAP evdw > 1d10   1.00000E+20
2628  #OVERLAPing residues             2
2629    3  17
2630  #OVERLAPing all corrected after             2  random generation
2631 #OVERLAP evdw after   1.60383E+02
2632 Waiting for     0.8101 sec
2633 Waiting for     0.0006 sec
2634 Waiting for     0.0010 sec
2635 Waiting for     0.0006 sec
2636 Waiting for     0.0303 sec
2637 #OVERLAP evdw > 1d10   1.00000E+20
2638  #OVERLAPing residues             5
2639    7  25   8  11  27
2640  #OVERLAPing all corrected after             6  random generation
2641 #OVERLAP evdw after   4.23123E+24
2642 Waiting for     0.0383 sec
2643 Waiting for     0.0389 sec
2644 Waiting for     0.0354 sec
2645 Waiting for     0.0382 sec
2646 Waiting for     0.0350 sec
2647 #OVERLAP evdw > 1d10   1.00000E+20
2648  #OVERLAPing residues             6
2649    2  14  11  26  12  27
2650  #OVERLAPing all corrected after            54  random generation
2651 #OVERLAP evdw after   9.31075E+11
2652 Waiting for     0.0007 sec
2653 Waiting for     0.0013 sec
2654 Waiting for     0.0307 sec
2655 Waiting for     0.0367 sec
2656 #OVERLAP evdw > 1d10   1.00000E+20
2657  #OVERLAPing residues             2
2658   13  26
2659  #OVERLAPing all corrected after             2  random generation
2660 #OVERLAP evdw after   1.74769E+06
2661 Waiting for     0.0401 sec
2662 #OVERLAP evdw > 1d10   1.00000E+20
2663  #OVERLAPing residues             4
2664    4  25   8  23
2665  #OVERLAPing all corrected after             1  random generation
2666 #OVERLAP evdw after   1.38403E+17
2667 Waiting for     0.0408 sec
2668 #OVERLAP evdw > 1d10   1.00000E+20
2669  #OVERLAPing residues             5
2670    2  27   4  11  23
2671  #OVERLAPing all corrected after             1  random generation
2672 #OVERLAP evdw after   2.20982E+11
2673 Waiting for     0.0326 sec
2674 Waiting for     0.0007 sec
2675 #OVERLAP evdw > 1d10   1.00000E+20
2676  #OVERLAPing residues             2
2677   19  25
2678  #OVERLAPing all corrected after             1  random generation
2679 #OVERLAP evdw after   1.73990E+15
2680 Waiting for     0.0355 sec
2681 #OVERLAP evdw > 1d10   1.00000E+20
2682  #OVERLAPing residues             2
2683   11  26
2684  #OVERLAPing all corrected after             1  random generation
2685 #OVERLAP evdw after   3.28805E+06
2686 Waiting for     0.0010 sec
2687 Waiting for     0.0050 sec
2688 Waiting for     0.0320 sec
2689 Waiting for     0.0323 sec
2690 Waiting for     0.0007 sec
2691 Waiting for     0.0384 sec
2692 Waiting for     0.0606 sec
2693 Waiting for     0.0398 sec
2694 #OVERLAP evdw > 1d10   1.00000E+20
2695  #OVERLAPing residues             4
2696   13  27  15  26
2697  #OVERLAPing all corrected after             2  random generation
2698 #OVERLAP evdw after   1.08701E+07
2699 Waiting for     0.0333 sec
2700 Waiting for     0.0007 sec
2701 Waiting for     0.0403 sec
2702 Waiting for     0.0402 sec
2703 Waiting for     0.0007 sec
2704 Waiting for     0.0382 sec
2705 Waiting for     0.0342 sec
2706 Waiting for     0.0391 sec
2707 #OVERLAP evdw > 1d10   1.44921E+31
2708  #OVERLAPing residues             0
2709
2710  #OVERLAPing all corrected after             1  random generation
2711 #OVERLAP evdw after   1.44921E+31
2712 Waiting for     0.0007 sec
2713 Waiting for     0.0007 sec
2714 Waiting for     0.0313 sec
2715 Waiting for     0.0487 sec
2716 Waiting for     0.0403 sec
2717 Waiting for     0.0367 sec
2718 #OVERLAP evdw > 1d10   1.00000E+20
2719  #OVERLAPing residues             2
2720   23  29
2721  #OVERLAPing all corrected after             1  random generation
2722 #OVERLAP evdw after   1.49743E+05
2723 Waiting for     0.0007 sec
2724 Waiting for     0.0460 sec
2725 #OVERLAP evdw > 1d10   1.00000E+20
2726  #OVERLAPing residues             2
2727    7  27
2728  #OVERLAPing all corrected after             1  random generation
2729 #OVERLAP evdw after   1.17211E+08
2730 Waiting for     0.0308 sec
2731 Waiting for     0.0337 sec
2732 #OVERLAP evdw > 1d10   1.00000E+20
2733  #OVERLAPing residues             7
2734    4  17   5   6  27   7  28
2735  #OVERLAPing NOT all corrected             4
2736    6  27   7  28
2737 #OVERLAP evdw after   1.00000E+20
2738 Waiting for     0.0427 sec
2739 Waiting for     0.0011 sec
2740 #OVERLAP evdw > 1d10   1.00000E+20
2741  #OVERLAPing residues             2
2742    7  25
2743  #OVERLAPing all corrected after             1  random generation
2744 #OVERLAP evdw after   3.73779E+13
2745 Waiting for     0.0318 sec
2746 #OVERLAP evdw > 1d10   1.00000E+20
2747  #OVERLAPing residues             4
2748    7  25  13  27
2749  #OVERLAPing all corrected after             3  random generation
2750 #OVERLAP evdw after   6.42010E+18
2751 Waiting for     0.0007 sec
2752 Waiting for     0.0326 sec
2753 Waiting for     0.0325 sec
2754 Waiting for     0.0371 sec
2755 Waiting for     0.8079 sec
2756 Waiting for     0.0007 sec
2757 Waiting for     0.0346 sec
2758 Waiting for     0.0007 sec
2759 Waiting for     0.0474 sec
2760 Waiting for     0.0395 sec
2761 Waiting for     0.0513 sec
2762 Waiting for     0.0366 sec
2763 Waiting for     0.0375 sec
2764 Waiting for     0.0007 sec
2765 #OVERLAP evdw > 1d10   1.00000E+20
2766  #OVERLAPing residues             7
2767    3  23   4  27   5  25  24
2768  #OVERLAPing all corrected after            14  random generation
2769 #OVERLAP evdw after   2.94957E+16
2770 Waiting for     0.0007 sec
2771 Waiting for     0.0393 sec
2772 Waiting for     0.0007 sec
2773 Waiting for     0.0315 sec
2774 Waiting for     0.0007 sec
2775 Waiting for     0.0404 sec
2776  End of minim, proc           16 time     3719.383550000000     
2777 Processor  16 is finishing work.
2778  Total time    3735.975581000000       sec