-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB016 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 16 iseed(4)= 0 0 -793 -45582 ran_num 0.6538053154945374 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2491 sec Waiting for 0.0006 sec Waiting for 0.0320 sec Waiting for 0.0400 sec Waiting for 0.3461 sec Waiting for 0.0007 sec Waiting for 0.0374 sec Waiting for 0.0007 sec Waiting for 0.0405 sec Waiting for 0.0386 sec Waiting for 0.0107 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.86115E+11 Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.63234E+07 Waiting for 0.0339 sec Waiting for 0.0318 sec Waiting for 0.0336 sec Waiting for 0.0015 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 26 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.89655E+10 Waiting for 0.0660 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.2357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.62797E+12 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.57479E+20 Waiting for 0.0006 sec Waiting for 0.0336 sec Waiting for 0.0556 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.53629E+11 Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 6 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.15761E+32 Waiting for 0.0197 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 19 27 20 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.08798E+06 Waiting for 0.0386 sec Waiting for 0.0353 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35350E+07 Waiting for 0.0339 sec Waiting for 0.0383 sec Waiting for 0.0375 sec Waiting for 0.0365 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.77797E+03 Waiting for 0.0363 sec Waiting for 0.0601 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 25 7 23 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47707E+09 Waiting for 0.0382 sec Waiting for 0.0371 sec Waiting for 0.0006 sec Waiting for 0.0606 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.85400E+06 Waiting for 0.0371 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46831E+01 Waiting for 0.0347 sec Waiting for 0.0376 sec Waiting for 0.0125 sec Waiting for 0.0006 sec Waiting for 0.0324 sec Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 0.0394 sec Waiting for 0.0307 sec Waiting for 0.0400 sec Waiting for 0.0332 sec Waiting for 0.0006 sec Waiting for 0.0325 sec Waiting for 0.0325 sec Waiting for 0.0308 sec Waiting for 0.0383 sec Waiting for 0.0638 sec Waiting for 0.0323 sec Waiting for 0.0367 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.16328E+05 Waiting for 0.0315 sec Waiting for 0.0334 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.53819E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53819E+21 Waiting for 0.0367 sec Waiting for 0.0394 sec Waiting for 0.0406 sec Waiting for 0.0310 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.87784E+15 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.58701E+08 Waiting for 0.0362 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 29 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.08897E+08 Waiting for 0.0637 sec Waiting for 0.0329 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07709E+08 Waiting for 0.0387 sec Waiting for 0.0351 sec Waiting for 0.0006 sec Waiting for 0.0364 sec Waiting for 0.0370 sec Waiting for 0.0391 sec Waiting for 0.0372 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27940E+07 Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.58368E+21 Waiting for 0.0488 sec Waiting for 0.0209 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.42119E+21 Waiting for 0.0336 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.48226E+15 Waiting for 0.0392 sec Waiting for 0.0380 sec Waiting for 0.0326 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.66931E+07 Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28434E+10 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.08417E+04 Waiting for 0.0303 sec Waiting for 0.0392 sec Waiting for 0.0375 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0392 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13096E+26 Waiting for 0.0344 sec Waiting for 0.0007 sec Waiting for 0.0817 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33592E+11 Waiting for 0.0384 sec Waiting for 0.0364 sec Waiting for 0.0007 sec Waiting for 0.0406 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.67254E+03 Waiting for 0.0374 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0341 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25965E+09 Waiting for 0.0680 sec Waiting for 0.0360 sec Waiting for 0.0350 sec Waiting for 0.0358 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 18 19 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.34268E+05 Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.11484E+03 Waiting for 0.0007 sec Waiting for 0.0351 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54865E+01 Waiting for 0.0359 sec Waiting for 0.0334 sec Waiting for 0.0218 sec Waiting for 0.0007 sec Waiting for 0.0318 sec Waiting for 0.0401 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01135E+08 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49222E+16 Waiting for 0.0474 sec Waiting for 0.0372 sec Waiting for 0.0608 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.19462E+24 Waiting for 0.0403 sec Waiting for 0.0352 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0330 sec Waiting for 0.0403 sec Waiting for 0.0353 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0474 sec Waiting for 0.0359 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.24922E+14 Waiting for 0.0446 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.42646E+01 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.92078E+10 Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.01867E+09 Waiting for 0.0349 sec #OVERLAP evdw > 1d10 4.66519E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.66519E+20 Waiting for 0.0403 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.32587E+10 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 18 5 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.68720E+07 Waiting for 0.0401 sec Waiting for 0.0352 sec Waiting for 0.0007 sec Waiting for 0.3720 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 23 22 27 #OVERLAPing all corrected after 44 random generation #OVERLAP evdw after 1.22810E+28 Waiting for 0.0313 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 12 22 14 27 17 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.68950E+10 Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 22 5 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.25317E+07 Waiting for 0.0380 sec Waiting for 0.0329 sec Waiting for 0.0402 sec Waiting for 0.0006 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10600E+05 Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82480E+02 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0315 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.55835E+05 Waiting for 0.0006 sec Waiting for 0.4865 sec Waiting for 0.0341 sec Waiting for 0.0359 sec Waiting for 0.0369 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.45783E+04 Waiting for 0.0385 sec Waiting for 0.0591 sec Waiting for 0.0306 sec Waiting for 0.0622 sec Waiting for 0.0425 sec Waiting for 0.0007 sec Waiting for 0.0404 sec Waiting for 0.0348 sec Waiting for 0.0007 sec Waiting for 0.0332 sec Waiting for 0.0333 sec Waiting for 0.0338 sec Waiting for 0.0361 sec Waiting for 0.0350 sec Waiting for 0.0396 sec Waiting for 0.0336 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.45248E+11 Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94464E+06 Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.21466E+06 Waiting for 0.0007 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.63026E+07 Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 12 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.16379E+12 Waiting for 0.0391 sec Waiting for 0.0378 sec Waiting for 0.0368 sec Waiting for 0.0370 sec Waiting for 0.0350 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 15 27 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.41670E+17 Waiting for 0.0330 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0360 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.27873E+11 Waiting for 0.0402 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.86493E+06 Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00771E+06 Waiting for 0.0410 sec Waiting for 0.0801 sec Waiting for 0.0006 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23863E+05 Waiting for 0.0349 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.69493E+10 Waiting for 0.1388 sec Waiting for 0.0007 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 2.72400E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72400E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.47064E+03 Waiting for 0.0444 sec Waiting for 0.0364 sec Waiting for 0.0007 sec Waiting for 0.0331 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.32634E+07 Waiting for 0.0376 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 8.09935E+10 Waiting for 0.0362 sec Waiting for 0.0354 sec Waiting for 0.0406 sec Waiting for 0.0419 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.78182E+02 Waiting for 0.4634 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.90942E+09 Waiting for 0.0006 sec Waiting for 0.0392 sec Waiting for 0.0358 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.48211E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48211E+20 Waiting for 0.0399 sec Waiting for 0.0513 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.30974E+09 Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05774E+11 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.65449E+04 Waiting for 0.0435 sec Waiting for 0.0009 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0369 sec Waiting for 0.4074 sec Waiting for 0.0063 sec Waiting for 0.0007 sec Waiting for 0.0360 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.87940E+19 Waiting for 0.0504 sec Waiting for 0.0206 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 25 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.87989E+08 Waiting for 0.0617 sec Waiting for 0.0007 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 5.27347E+30 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.27347E+30 Waiting for 0.0122 sec Waiting for 0.0367 sec Waiting for 0.0342 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0317 sec Waiting for 0.0145 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after -5.72241E+00 Waiting for 0.0655 sec Waiting for 0.0006 sec Waiting for 0.0351 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0377 sec Waiting for 0.0007 sec Waiting for 0.0408 sec Waiting for 0.0467 sec Waiting for 0.0209 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.93716E+06 Waiting for 0.0334 sec Waiting for 0.0367 sec Waiting for 0.0393 sec Waiting for 0.0361 sec Waiting for 0.0313 sec Waiting for 0.0341 sec Waiting for 0.0018 sec Waiting for 0.0654 sec #OVERLAP evdw > 1d10 9.43464E+33 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.43464E+33 Waiting for 0.0138 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 23 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04647E+12 Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.21099E+09 Waiting for 0.0007 sec Waiting for 0.0361 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49926E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 19 7 27 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.64232E+20 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 7.59925E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.59925E+24 Waiting for 0.0324 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 25 8 26 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.92997E+10 Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 12 9 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.39279E+18 Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53259E+11 Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.40759E+11 Waiting for 0.0007 sec Waiting for 0.0487 sec Waiting for 0.4677 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.03841E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 11 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.41146E+03 Waiting for 0.0353 sec Waiting for 0.0397 sec Waiting for 0.0349 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 9 14 21 11 23 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 2.12012E+21 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 26 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.51124E+10 Waiting for 0.0332 sec Waiting for 0.0351 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72354E+07 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.62267E+05 Waiting for 0.5357 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0367 sec Waiting for 0.0391 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64424E+03 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 29 6 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.33802E+07 Waiting for 0.0404 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.46010E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46010E+28 Waiting for 0.0322 sec Waiting for 0.0365 sec Waiting for 0.0375 sec Waiting for 0.0486 sec Waiting for 0.0318 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.42990E+17 Waiting for 0.0331 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.45646E+03 Waiting for 0.0007 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22172E+05 Waiting for 0.0313 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0444 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.32030E+03 Waiting for 0.0316 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 15 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.07066E+07 Waiting for 0.0351 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79408E+04 Waiting for 0.0359 sec Waiting for 0.0335 sec Waiting for 0.2142 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0322 sec Waiting for 0.0510 sec Waiting for 0.0390 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 26 27 9 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.07049E+26 Waiting for 0.0459 sec Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.87125E+05 Waiting for 0.0006 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.05441E+06 Waiting for 0.0353 sec Waiting for 0.0349 sec Waiting for 0.0385 sec Waiting for 0.0400 sec Waiting for 0.6614 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.60035E+09 Waiting for 0.0009 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.92727E+13 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.16017E+03 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.51644E+17 Waiting for 0.0007 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.37231E+12 Waiting for 0.0496 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05813E+16 Waiting for 0.0677 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0478 sec Waiting for 0.0008 sec Waiting for 0.0058 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.33706E+04 Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.19630E+08 Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0374 sec Waiting for 0.0395 sec Waiting for 0.0377 sec Waiting for 0.0401 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.47284E+22 Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14733E+13 Waiting for 0.0397 sec Waiting for 0.0253 sec Waiting for 0.0405 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.02611E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02611E+21 Waiting for 0.0007 sec Waiting for 0.0669 sec Waiting for 0.0352 sec Waiting for 0.0362 sec Waiting for 0.0367 sec Waiting for 0.0006 sec Waiting for 0.0363 sec Waiting for 0.0395 sec Waiting for 0.0379 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.06228E+01 Waiting for 0.0570 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.77626E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 15 25 17 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 4.72425E+20 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.05661E+06 Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.29513E+10 Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.69302E+16 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 23 random generation #OVERLAP evdw after 5.15447E+13 Waiting for 0.0051 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 23 12 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.85505E+12 Waiting for 0.0007 sec Waiting for 0.0570 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.56303E+09 Waiting for 0.0354 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.50409E+04 Waiting for 0.0006 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 27 9 26 22 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.31159E+12 Waiting for 0.0414 sec Waiting for 0.0318 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.00462E+09 Waiting for 0.0521 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74872E+07 Waiting for 0.0478 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.69034E+03 Waiting for 0.0665 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0322 sec Waiting for 0.0395 sec Waiting for 0.0638 sec Waiting for 0.0379 sec Waiting for 0.0637 sec Waiting for 0.6314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 14 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.89498E+04 Waiting for 0.0006 sec Waiting for 0.0352 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.87929E+09 Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.85611E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.09450E+12 Waiting for 0.0371 sec Waiting for 0.0007 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.07056E+10 Waiting for 0.0368 sec Waiting for 0.0359 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.82204E+05 Waiting for 0.0380 sec Waiting for 0.0373 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26300E+08 Waiting for 0.0343 sec Waiting for 0.0679 sec Waiting for 0.0007 sec Waiting for 0.0333 sec Waiting for 0.0361 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0399 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.38250E+14 Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.78117E+01 Waiting for 0.0359 sec Waiting for 0.0599 sec Waiting for 0.0344 sec Waiting for 0.0007 sec Waiting for 0.0340 sec Waiting for 0.0333 sec Waiting for 0.7781 sec Waiting for 0.0006 sec Waiting for 0.0347 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.77254E+14 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.33150E+01 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.86063E+10 Waiting for 0.0337 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.27988E+13 Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 9 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.66636E+09 Waiting for 0.0741 sec Waiting for 0.0322 sec Waiting for 0.0009 sec Waiting for 0.8473 sec Waiting for 0.0006 sec Waiting for 0.0361 sec Waiting for 0.0335 sec Waiting for 0.0378 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.15671E+33 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15671E+33 Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.10356E+13 Waiting for 0.0402 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.25089E+11 Waiting for 0.0356 sec Waiting for 0.0368 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 29 3 27 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.67737E+25 Waiting for 0.0401 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.72829E+05 Waiting for 0.0384 sec Waiting for 0.0006 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59750E+03 Waiting for 0.0369 sec Waiting for 0.6984 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0356 sec Waiting for 0.0377 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 25 9 #OVERLAPing all corrected after 67 random generation #OVERLAP evdw after 9.57150E+25 Waiting for 0.0276 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 27 4 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20588E+04 Waiting for 0.0349 sec Waiting for 0.0511 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.61335E+18 Waiting for 0.0404 sec Waiting for 0.0373 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.81122E+09 Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.56055E+20 Waiting for 0.0007 sec Waiting for 0.0116 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0385 sec Waiting for 0.0344 sec Waiting for 0.0324 sec Waiting for 0.0118 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.87247E+01 Waiting for 0.0402 sec Waiting for 0.0600 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.75726E+01 Waiting for 0.0340 sec Waiting for 0.0331 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.53303E+09 Waiting for 0.0358 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.34223E+04 Waiting for 0.0007 sec Waiting for 0.0325 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.83345E+08 Waiting for 0.0006 sec Waiting for 0.0346 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.8957 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0329 sec Waiting for 0.0007 sec Waiting for 0.0424 sec Waiting for 0.0007 sec Waiting for 0.0342 sec Waiting for 0.0323 sec Waiting for 0.0364 sec Waiting for 0.0314 sec Waiting for 0.0376 sec Waiting for 0.0007 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 21 27 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.24414E+14 Waiting for 0.5809 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 17 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.54545E+12 Waiting for 0.0007 sec Waiting for 0.0364 sec Waiting for 0.0027 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.44421E+19 Waiting for 0.0313 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 24 8 25 9 26 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.59047E+11 Waiting for 0.0347 sec Waiting for 0.0006 sec Waiting for 0.0362 sec Waiting for 0.0334 sec Waiting for 0.0326 sec Waiting for 0.0361 sec Waiting for 0.0329 sec Waiting for 0.0007 sec Waiting for 0.0531 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.81038E-02 Waiting for 0.0349 sec Waiting for 0.0390 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.53010E+03 Waiting for 0.0408 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 28 7 29 #OVERLAPing NOT all corrected 2 5 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0347 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.65842E+08 Waiting for 0.0343 sec Waiting for 0.0315 sec Waiting for 0.0007 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 46 random generation #OVERLAP evdw after 4.02419E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.22914E+15 Waiting for 0.0359 sec Waiting for 0.0430 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.50157E+07 Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0340 sec Waiting for 0.0378 sec Waiting for 0.0385 sec Waiting for 0.0317 sec Waiting for 0.0696 sec Waiting for 0.0361 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0312 sec Waiting for 0.0316 sec Waiting for 0.0340 sec Waiting for 0.0353 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.26911E+08 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54327E+06 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.95940E+04 Waiting for 0.0571 sec Waiting for 0.0007 sec Waiting for 0.0325 sec Waiting for 0.9213 sec Waiting for 0.0006 sec Waiting for 0.0375 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 8 23 9 24 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.23786E+11 Waiting for 0.0393 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.32989E+16 Waiting for 0.0386 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0374 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.80408E+03 Waiting for 0.7538 sec Waiting for 0.0181 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26554E+11 Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.16866E+11 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0371 sec Waiting for 0.0362 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.39272E+30 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39272E+30 Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 17 7 22 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.78426E+05 Waiting for 0.0394 sec Waiting for 0.0405 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37107E+07 Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 17 7 21 8 22 #OVERLAPing NOT all corrected 2 5 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0353 sec Waiting for 0.0401 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.42475E+07 Waiting for 0.0341 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 28 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 3.22878E+05 Waiting for 0.0359 sec Waiting for 0.0006 sec Waiting for 0.0397 sec Waiting for 0.0698 sec Waiting for 0.0355 sec Waiting for 0.0311 sec Waiting for 0.0375 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 4 20 6 17 9 26 13 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.20263E+20 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25716E+02 Waiting for 0.0386 sec Waiting for 0.0373 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.16010E+08 Waiting for 0.0316 sec Waiting for 0.0340 sec Waiting for 0.0312 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 10 25 11 13 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.94689E+18 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.97748E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.12703E+04 Waiting for 0.0664 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31404E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.69518E+06 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 8 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.47203E+16 Waiting for 0.0407 sec Waiting for 0.0308 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0364 sec Waiting for 0.4738 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0349 sec Waiting for 0.0394 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0523 sec Waiting for 0.0367 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.39044E+09 Waiting for 0.0007 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 17 18 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20183E+05 Waiting for 0.0660 sec Waiting for 0.0354 sec Waiting for 0.0363 sec Waiting for 0.1509 sec Waiting for 0.0006 sec Waiting for 0.0324 sec Waiting for 0.0399 sec Waiting for 0.0400 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 9 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.10731E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.61328E+08 Waiting for 0.0338 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.84765E+09 Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0381 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17220E+05 Waiting for 0.0007 sec Waiting for 0.0530 sec Waiting for 0.0007 sec Waiting for 0.8708 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 27 7 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 1.23885E+19 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0376 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 24 9 27 25 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.92930E+18 Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.65473E+18 Waiting for 0.0404 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.26778E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.26025E+18 Waiting for 0.0367 sec Waiting for 0.0364 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0063 sec Waiting for 0.6984 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 11 7 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 6.58773E+13 Waiting for 0.0007 sec Waiting for 0.0319 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0526 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.53028E+08 Waiting for 0.0403 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.57560E+10 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.34448E+19 Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64957E+15 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 1.94468E+10 Waiting for 0.0388 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.88213E+01 Waiting for 0.0347 sec Waiting for 0.0355 sec Waiting for 0.0085 sec Waiting for 0.0392 sec Waiting for 0.0351 sec Waiting for 0.0338 sec Waiting for 0.0403 sec Waiting for 0.0007 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 23 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.80390E+26 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0521 sec Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.96650E+05 Waiting for 0.0595 sec Waiting for 0.0007 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65785E+07 Waiting for 0.0007 sec Waiting for 0.4020 sec Waiting for 0.0006 sec Waiting for 0.0559 sec Waiting for 0.0325 sec Waiting for 0.0006 sec Waiting for 0.0403 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19672E+06 Waiting for 0.0358 sec Waiting for 0.0905 sec Waiting for 0.0007 sec Waiting for 0.0323 sec Waiting for 0.0007 sec Waiting for 0.0347 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0345 sec Waiting for 1.0703 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.13563E+04 Waiting for 0.0334 sec Waiting for 0.0386 sec Waiting for 0.0389 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 29 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.61538E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.17758E+14 Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.71424E+15 Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 11 26 12 27 #OVERLAPing all corrected after 20 random generation #OVERLAP evdw after 1.03318E+19 Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0325 sec Waiting for 0.0371 sec Waiting for 0.0007 sec Waiting for 0.0313 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 14 5 26 7 17 8 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.58104E+09 Waiting for 0.0392 sec Waiting for 0.0344 sec Waiting for 0.0343 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.45978E+11 Waiting for 0.0401 sec Waiting for 0.0465 sec Waiting for 0.0007 sec Waiting for 0.0312 sec Waiting for 0.0386 sec Waiting for 0.0377 sec Waiting for 0.0007 sec Waiting for 0.8494 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.22927E+12 Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02972E+06 Waiting for 0.0398 sec Waiting for 0.0391 sec Waiting for 0.0356 sec Waiting for 0.0341 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.34247E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34247E+20 Waiting for 0.0191 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08876E+08 Waiting for 0.0007 sec Waiting for 0.0360 sec Waiting for 0.0329 sec Waiting for 0.0343 sec Waiting for 0.2124 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0395 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 6.07799E+05 Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.55269E+38 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.55269E+38 Waiting for 0.0326 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 4.94404E+13 Waiting for 0.0006 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 91 random generation #OVERLAP evdw after 1.46650E+17 Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.49640E+08 Waiting for 0.0374 sec Waiting for 0.0330 sec Waiting for 0.0386 sec Waiting for 0.0387 sec Waiting for 0.0357 sec Waiting for 0.0327 sec Waiting for 1.1377 sec Waiting for 0.0258 sec Waiting for 0.0362 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.11083E+06 Waiting for 0.0372 sec #OVERLAP evdw > 1d10 6.53564E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.53564E+25 Waiting for 0.0323 sec Waiting for 0.0345 sec Waiting for 0.0337 sec Waiting for 0.0006 sec Waiting for 0.0319 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.16080E+08 Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.49878E+08 Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 25 10 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.35566E+06 Waiting for 0.0007 sec Waiting for 0.0334 sec Waiting for 1.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.26918E+04 Waiting for 0.0006 sec Waiting for 0.0384 sec Waiting for 0.0380 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 3 22 5 7 11 25 13 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.43472E+20 Waiting for 0.0381 sec Waiting for 0.0345 sec Waiting for 0.0402 sec Waiting for 0.0390 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.71986E+16 Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0319 sec Waiting for 0.0007 sec Waiting for 0.0325 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76222E+12 Waiting for 0.0325 sec Waiting for 0.0312 sec Waiting for 0.0007 sec Waiting for 0.0369 sec Waiting for 0.0655 sec Waiting for 0.0366 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.95454E+12 Waiting for 0.0339 sec Waiting for 0.0332 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.56832E+14 Waiting for 0.0368 sec Waiting for 0.0351 sec Waiting for 0.0402 sec Waiting for 0.0339 sec Waiting for 0.0407 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0388 sec Waiting for 0.0394 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 27 10 26 12 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.01120E+17 Waiting for 0.0404 sec Waiting for 0.0561 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28481E+11 Waiting for 0.0402 sec Waiting for 0.0297 sec Waiting for 0.0377 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.93678E+17 Waiting for 0.0007 sec Waiting for 0.0308 sec Waiting for 0.0381 sec Waiting for 0.0358 sec Waiting for 0.0349 sec Waiting for 0.0007 sec Waiting for 0.3897 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 12 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after -2.28383E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.82309E+01 Waiting for 0.0381 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.74151E+07 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.93610E+11 Waiting for 0.0390 sec Waiting for 0.0342 sec Waiting for 0.0349 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0371 sec Waiting for 0.0382 sec Waiting for 0.0369 sec Waiting for 0.9903 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 77 random generation #OVERLAP evdw after 1.10643E+18 Waiting for 0.0331 sec Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0396 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.28043E+10 Waiting for 0.0398 sec Waiting for 0.0009 sec Waiting for 0.0330 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 12 27 14 29 17 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0402 sec Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.48996E+16 Waiting for 0.0331 sec Waiting for 0.0006 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0351 sec Waiting for 0.0405 sec Waiting for 0.0004 sec Waiting for 0.0005 sec Waiting for 0.0620 sec Waiting for 0.2740 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.13723E+04 Waiting for 0.0006 sec Waiting for 0.0403 sec Waiting for 0.0406 sec Waiting for 0.0394 sec Waiting for 0.0323 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.67000E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.49870E+18 Waiting for 0.0362 sec Waiting for 0.0334 sec Waiting for 0.0402 sec Waiting for 0.0654 sec Waiting for 0.0340 sec Waiting for 0.0007 sec Waiting for 1.1326 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.50836E+15 Waiting for 0.0006 sec Waiting for 0.0378 sec Waiting for 0.0356 sec Waiting for 0.0550 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 4.30351E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.30351E+25 Waiting for 0.0232 sec Waiting for 0.0401 sec Waiting for 0.0326 sec Waiting for 0.0092 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.56304E+05 Waiting for 0.0308 sec Waiting for 0.0367 sec Waiting for 0.0359 sec Waiting for 0.0355 sec Waiting for 1.0653 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.93841E+24 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0392 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 12 22 13 23 15 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.07890E+14 Waiting for 0.0007 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 17 25 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.62075E+06 Waiting for 0.0404 sec Waiting for 0.0195 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 29 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.57460E+13 Waiting for 0.0384 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 7.51485E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.51485E+28 Waiting for 0.0332 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 3.80197E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.80197E+21 Waiting for 0.0393 sec Waiting for 0.0374 sec Waiting for 0.0384 sec Waiting for 0.2064 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23115E+09 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 14 11 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.55090E+15 Waiting for 0.0309 sec Waiting for 0.0327 sec Waiting for 0.0007 sec Waiting for 0.0554 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 19 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.11937E+07 Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.69729E+08 Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.73089E+31 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73089E+31 Waiting for 0.0231 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 4.40497E+08 Waiting for 0.0007 sec Waiting for 0.0368 sec Waiting for 0.0389 sec Waiting for 0.0372 sec Waiting for 0.0387 sec Waiting for 1.0282 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.56666E+05 Waiting for 0.0007 sec Waiting for 0.0318 sec Waiting for 0.0375 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.88562E+09 Waiting for 0.0404 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 23 5 25 13 29 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 1.89522E+15 Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0210 sec Waiting for 0.0314 sec Waiting for 0.0371 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 2.18190E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.18190E+23 Waiting for 0.0335 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.50808E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.59825E+07 Waiting for 0.0333 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.69406E+15 Waiting for 0.0312 sec #OVERLAP evdw > 1d10 2.82867E+32 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.82867E+32 Waiting for 0.0006 sec Waiting for 0.0323 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 15 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.99135E+14 Waiting for 0.0326 sec Waiting for 0.0798 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.46186E+16 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 23 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42565E+14 Waiting for 0.0390 sec Waiting for 0.0324 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.60383E+02 Waiting for 0.8101 sec Waiting for 0.0006 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0303 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 25 8 11 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 4.23123E+24 Waiting for 0.0383 sec Waiting for 0.0389 sec Waiting for 0.0354 sec Waiting for 0.0382 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 11 26 12 27 #OVERLAPing all corrected after 54 random generation #OVERLAP evdw after 9.31075E+11 Waiting for 0.0007 sec Waiting for 0.0013 sec Waiting for 0.0307 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.74769E+06 Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38403E+17 Waiting for 0.0408 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 2 27 4 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.20982E+11 Waiting for 0.0326 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73990E+15 Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.28805E+06 Waiting for 0.0010 sec Waiting for 0.0050 sec Waiting for 0.0320 sec Waiting for 0.0323 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0606 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.08701E+07 Waiting for 0.0333 sec Waiting for 0.0007 sec Waiting for 0.0403 sec Waiting for 0.0402 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0342 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.44921E+31 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.44921E+31 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0313 sec Waiting for 0.0487 sec Waiting for 0.0403 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49743E+05 Waiting for 0.0007 sec Waiting for 0.0460 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17211E+08 Waiting for 0.0308 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 17 5 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0427 sec Waiting for 0.0011 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.73779E+13 Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.42010E+18 Waiting for 0.0007 sec Waiting for 0.0326 sec Waiting for 0.0325 sec Waiting for 0.0371 sec Waiting for 0.8079 sec Waiting for 0.0007 sec Waiting for 0.0346 sec Waiting for 0.0007 sec Waiting for 0.0474 sec Waiting for 0.0395 sec Waiting for 0.0513 sec Waiting for 0.0366 sec Waiting for 0.0375 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 3 23 4 27 5 25 24 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 2.94957E+16 Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0315 sec Waiting for 0.0007 sec Waiting for 0.0404 sec End of minim, proc 16 time 3719.383550000000 Processor 16 is finishing work. Total time 3735.975581000000 sec