added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB015
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB015
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            15  iseed(4)=             0            0         -747 
47          -495
48  ran_num   0.3800530731678009     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2455 sec
146 Waiting for     0.0154 sec
147 Waiting for     0.0325 sec
148 Waiting for     0.3416 sec
149 #OVERLAP evdw > 1d10   1.00000E+20
150  #OVERLAPing residues             2
151    9  23
152  #OVERLAPing all corrected after             1  random generation
153 #OVERLAP evdw after   1.87278E+00
154 Waiting for     0.0643 sec
155 Waiting for     0.0406 sec
156 Waiting for     0.0007 sec
157 Waiting for     0.0406 sec
158 #OVERLAP evdw > 1d10   1.05246E+37
159  #OVERLAPing residues             0
160
161  #OVERLAPing all corrected after             1  random generation
162 #OVERLAP evdw after   1.05246E+37
163 Waiting for     0.0334 sec
164 Waiting for     0.0337 sec
165 #OVERLAP evdw > 1d10   1.00000E+20
166  #OVERLAPing residues             2
167   11  17
168  #OVERLAPing all corrected after             1  random generation
169 #OVERLAP evdw after   5.67067E+18
170 Waiting for     0.0007 sec
171 #OVERLAP evdw > 1d10   1.00000E+20
172  #OVERLAPing residues             2
173    2  29
174  #OVERLAPing all corrected after             4  random generation
175 #OVERLAP evdw after   5.10090E+07
176 Waiting for     0.0007 sec
177 #OVERLAP evdw > 1d10   1.00000E+20
178  #OVERLAPing residues             2
179    8  19
180  #OVERLAPing all corrected after             1  random generation
181 #OVERLAP evdw after   7.93908E+06
182 Waiting for     0.0007 sec
183 Waiting for     0.0328 sec
184 Waiting for     0.0403 sec
185 Waiting for     0.0406 sec
186 #OVERLAP evdw > 1d10   1.00000E+20
187  #OVERLAPing residues             2
188    7  27
189  #OVERLAPing NOT all corrected             3
190    7  27   8
191 #OVERLAP evdw after   1.00000E+20
192 Waiting for     0.0379 sec
193 Waiting for     0.0373 sec
194 Waiting for     0.0010 sec
195 #OVERLAP evdw > 1d10   1.00000E+20
196  #OVERLAPing residues             2
197    2  29
198  #OVERLAPing all corrected after             1  random generation
199 #OVERLAP evdw after   7.02577E+13
200 Waiting for     0.0006 sec
201 Waiting for     0.0357 sec
202 Waiting for     0.0396 sec
203 Waiting for     0.0324 sec
204 #OVERLAP evdw > 1d10   1.00000E+20
205  #OVERLAPing residues             2
206    9  13
207  #OVERLAPing all corrected after             2  random generation
208 #OVERLAP evdw after   1.12581E+16
209 Waiting for     0.0374 sec
210 Waiting for     0.0315 sec
211 Waiting for     0.0524 sec
212 #OVERLAP evdw > 1d10   1.00000E+20
213  #OVERLAPing residues             2
214    7  24
215  #OVERLAPing all corrected after             1  random generation
216 #OVERLAP evdw after   2.27726E+04
217 Waiting for     0.0383 sec
218 #OVERLAP evdw > 1d10   1.00000E+20
219  #OVERLAPing residues             2
220    5  14
221  #OVERLAPing all corrected after             1  random generation
222 #OVERLAP evdw after   5.69159E+09
223 Waiting for     0.0007 sec
224 Waiting for     0.0403 sec
225 Waiting for     0.0361 sec
226 Waiting for     0.0352 sec
227 Waiting for     0.0381 sec
228 Waiting for     0.0412 sec
229 Waiting for     0.0387 sec
230 #OVERLAP evdw > 1d10   1.00000E+20
231  #OVERLAPing residues             2
232   19  27
233  #OVERLAPing all corrected after             1  random generation
234 #OVERLAP evdw after   3.10034E+07
235 Waiting for     0.0345 sec
236 Waiting for     0.0007 sec
237 Waiting for     0.0372 sec
238 Waiting for     0.0399 sec
239 Waiting for     0.0328 sec
240 #OVERLAP evdw > 1d10   1.00000E+20
241  #OVERLAPing residues             2
242    2  26
243  #OVERLAPing all corrected after             1  random generation
244 #OVERLAP evdw after   1.82395E+05
245 Waiting for     0.0403 sec
246 #OVERLAP evdw > 1d10   1.00000E+20
247  #OVERLAPing residues             3
248    7  28  29
249  #OVERLAPing all corrected after             1  random generation
250 #OVERLAP evdw after   1.78499E+06
251 Waiting for     0.0407 sec
252 Waiting for     0.0007 sec
253 #OVERLAP evdw > 1d10   1.39326E+23
254  #OVERLAPing residues             0
255
256  #OVERLAPing all corrected after             1  random generation
257 #OVERLAP evdw after   1.39326E+23
258 Waiting for     0.0312 sec
259 Waiting for     0.0359 sec
260 Waiting for     0.0306 sec
261 #OVERLAP evdw > 1d10   1.00000E+20
262  #OVERLAPing residues             2
263    3  15
264  #OVERLAPing all corrected after             1  random generation
265 #OVERLAP evdw after   9.19568E+06
266 Waiting for     0.0401 sec
267 Waiting for     0.0007 sec
268 Waiting for     0.0308 sec
269 #OVERLAP evdw > 1d10   1.00000E+20
270  #OVERLAPing residues             3
271    4  17   5
272  #OVERLAPing NOT all corrected             2
273    5  17
274 #OVERLAP evdw after   1.00000E+20
275 Waiting for     0.0364 sec
276 Waiting for     0.0344 sec
277 #OVERLAP evdw > 1d10   3.14078E+22
278  #OVERLAPing residues             0
279
280  #OVERLAPing all corrected after             1  random generation
281 #OVERLAP evdw after   3.14078E+22
282 Waiting for     0.0367 sec
283 Waiting for     0.0314 sec
284 Waiting for     0.0007 sec
285 Waiting for     0.0007 sec
286 Waiting for     0.0007 sec
287 Waiting for     0.0327 sec
288 Waiting for     0.0386 sec
289 Waiting for     0.0400 sec
290 Waiting for     0.0329 sec
291 Waiting for     0.0312 sec
292 #OVERLAP evdw > 1d10   9.44421E+21
293  #OVERLAPing residues             0
294
295  #OVERLAPing all corrected after             1  random generation
296 #OVERLAP evdw after   9.44421E+21
297 Waiting for     0.0007 sec
298 #OVERLAP evdw > 1d10   1.00000E+20
299  #OVERLAPing residues             2
300   14  24
301  #OVERLAPing all corrected after             2  random generation
302 #OVERLAP evdw after   6.76669E+21
303 Waiting for     0.0362 sec
304 Waiting for     0.0373 sec
305 Waiting for     0.0328 sec
306 Waiting for     0.0365 sec
307 Waiting for     0.0211 sec
308 Waiting for     0.0320 sec
309 Waiting for     0.0426 sec
310 #OVERLAP evdw > 1d10   1.00000E+20
311  #OVERLAPing residues             4
312    5  14   7  17
313  #OVERLAPing all corrected after             1  random generation
314 #OVERLAP evdw after   9.74965E+13
315 Waiting for     0.0312 sec
316 Waiting for     0.0006 sec
317 Waiting for     0.0007 sec
318 Waiting for     0.0007 sec
319 Waiting for     0.0309 sec
320 Waiting for     0.0325 sec
321 Waiting for     0.0321 sec
322 Waiting for     0.0370 sec
323 Waiting for     0.0321 sec
324 Waiting for     0.0006 sec
325 Waiting for     0.0343 sec
326 #OVERLAP evdw > 1d10   1.00000E+20
327  #OVERLAPing residues             2
328   11  16
329  #OVERLAPing all corrected after             1  random generation
330 #OVERLAP evdw after   2.64090E+11
331 Waiting for     0.0379 sec
332 #OVERLAP evdw > 1d10   1.00000E+20
333  #OVERLAPing residues             2
334    4  22
335  #OVERLAPing all corrected after             1  random generation
336 #OVERLAP evdw after   4.20080E+07
337 Waiting for     0.0389 sec
338 #OVERLAP evdw > 1d10   1.00000E+20
339  #OVERLAPing residues             2
340    4  11
341  #OVERLAPing all corrected after             1  random generation
342 #OVERLAP evdw after   7.59393E+18
343 Waiting for     0.0695 sec
344 Waiting for     0.0007 sec
345 Waiting for     0.0007 sec
346 Waiting for     0.0332 sec
347 Waiting for     0.0007 sec
348 Waiting for     0.0350 sec
349 Waiting for     0.0323 sec
350 Waiting for     0.0314 sec
351 Waiting for     0.0329 sec
352 Waiting for     0.0336 sec
353 Waiting for     0.0309 sec
354 Waiting for     0.0359 sec
355 #OVERLAP evdw > 1d10   1.00000E+20
356  #OVERLAPing residues             2
357    4  20
358  #OVERLAPing all corrected after             1  random generation
359 #OVERLAP evdw after   9.71463E+09
360 Waiting for     0.0317 sec
361 Waiting for     0.0007 sec
362 Waiting for     0.0044 sec
363 #OVERLAP evdw > 1d10   1.00000E+20
364  #OVERLAPing residues             3
365    3  25   4
366  #OVERLAPing all corrected after             2  random generation
367 #OVERLAP evdw after   3.96891E+23
368 Waiting for     0.0319 sec
369 #OVERLAP evdw > 1d10   1.00000E+20
370  #OVERLAPing residues             2
371    5  16
372  #OVERLAPing all corrected after             1  random generation
373 #OVERLAP evdw after   3.84603E+05
374 Waiting for     0.0497 sec
375 Waiting for     0.0404 sec
376 #OVERLAP evdw > 1d10   1.00000E+20
377  #OVERLAPing residues             6
378    3  18   4  20   8  16
379  #OVERLAPing all corrected after             7  random generation
380 #OVERLAP evdw after   3.51660E+09
381 Waiting for     0.0328 sec
382 Waiting for     0.0336 sec
383 Waiting for     0.0314 sec
384 Waiting for     0.0006 sec
385 #OVERLAP evdw > 1d10   1.00000E+20
386  #OVERLAPing residues             2
387   14  29
388  #OVERLAPing all corrected after             1  random generation
389 #OVERLAP evdw after  -2.69407E+01
390 Waiting for     0.0369 sec
391 Waiting for     0.1010 sec
392 Waiting for     0.0006 sec
393 #OVERLAP evdw > 1d10   1.00000E+20
394  #OVERLAPing residues             3
395    7  17  27
396  #OVERLAPing all corrected after             1  random generation
397 #OVERLAP evdw after   5.86843E+08
398 Waiting for     0.0309 sec
399 Waiting for     0.0339 sec
400 Waiting for     0.0348 sec
401 #OVERLAP evdw > 1d10   1.00000E+20
402  #OVERLAPing residues             2
403    2  25
404  #OVERLAPing all corrected after             1  random generation
405 #OVERLAP evdw after   1.16452E+11
406 Waiting for     0.0341 sec
407 Waiting for     0.0007 sec
408 Waiting for     0.0366 sec
409 Waiting for     0.0329 sec
410 Waiting for     0.0351 sec
411 Waiting for     0.0329 sec
412 Waiting for     0.0367 sec
413 Waiting for     0.0448 sec
414 #OVERLAP evdw > 1d10   1.00000E+20
415  #OVERLAPing residues             2
416    8  27
417  #OVERLAPing all corrected after             1  random generation
418 #OVERLAP evdw after   3.01013E+19
419 Waiting for     0.0393 sec
420 Waiting for     0.0407 sec
421 Waiting for     0.0007 sec
422 Waiting for     0.0372 sec
423 Waiting for     0.0314 sec
424 Waiting for     0.0367 sec
425 Waiting for     0.1549 sec
426 Waiting for     0.0007 sec
427 Waiting for     0.0356 sec
428 Waiting for     0.0699 sec
429 Waiting for     0.0007 sec
430 Waiting for     0.0363 sec
431 #OVERLAP evdw > 1d10   1.00000E+20
432  #OVERLAPing residues             2
433    7  14
434  #OVERLAPing all corrected after             1  random generation
435 #OVERLAP evdw after   1.22817E+10
436 Waiting for     0.0365 sec
437 Waiting for     0.0008 sec
438 Waiting for     0.0007 sec
439 #OVERLAP evdw > 1d10   1.00000E+20
440  #OVERLAPing residues             4
441    4  25   9  27
442  #OVERLAPing all corrected after             4  random generation
443 #OVERLAP evdw after   4.88682E+18
444 Waiting for     0.0406 sec
445 #OVERLAP evdw > 1d10   1.00000E+20
446  #OVERLAPing residues             2
447    2  29
448  #OVERLAPing all corrected after             1  random generation
449 #OVERLAP evdw after   1.37318E+14
450 Waiting for     0.0319 sec
451 Waiting for     0.0382 sec
452 Waiting for     0.0007 sec
453 Waiting for     0.0347 sec
454 #OVERLAP evdw > 1d10   1.00000E+20
455  #OVERLAPing residues             2
456    7  25
457  #OVERLAPing all corrected after            15  random generation
458 #OVERLAP evdw after   1.07669E+15
459 Waiting for     0.0402 sec
460 Waiting for     0.0394 sec
461 Waiting for     0.0346 sec
462 Waiting for     0.0007 sec
463 Waiting for     0.0375 sec
464 Waiting for     0.0313 sec
465 Waiting for     0.0345 sec
466 #OVERLAP evdw > 1d10   1.00000E+20
467  #OVERLAPing residues             2
468    4  21
469  #OVERLAPing all corrected after             1  random generation
470 #OVERLAP evdw after   1.34510E+10
471 Waiting for     0.0006 sec
472 Waiting for     0.0330 sec
473 Waiting for     0.0393 sec
474 #OVERLAP evdw > 1d10   1.00000E+20
475  #OVERLAPing residues             2
476    9  26
477  #OVERLAPing all corrected after             1  random generation
478 #OVERLAP evdw after   2.96147E+16
479 Waiting for     0.0380 sec
480 #OVERLAP evdw > 1d10   1.00000E+20
481  #OVERLAPing residues             6
482    4  26   5  27   7  29
483  #OVERLAPing all corrected after             4  random generation
484 #OVERLAP evdw after   5.22016E+08
485 Waiting for     0.0321 sec
486 Waiting for     0.0337 sec
487 #OVERLAP evdw > 1d10   1.00000E+20
488  #OVERLAPing residues             2
489   26  29
490  #OVERLAPing all corrected after             1  random generation
491 #OVERLAP evdw after   2.39898E+05
492 Waiting for     0.0346 sec
493 Waiting for     0.0010 sec
494 Waiting for     0.0006 sec
495 Waiting for     0.0360 sec
496 Waiting for     0.0449 sec
497 Waiting for     0.0399 sec
498 Waiting for     0.0693 sec
499 Waiting for     0.0345 sec
500 Waiting for     0.0341 sec
501 Waiting for     0.0339 sec
502 #OVERLAP evdw > 1d10   1.00000E+20
503  #OVERLAPing residues             2
504   24  27
505  #OVERLAPing all corrected after             1  random generation
506 #OVERLAP evdw after   1.07556E+03
507 Waiting for     0.0007 sec
508 Waiting for     0.0345 sec
509 #OVERLAP evdw > 1d10   1.00000E+20
510  #OVERLAPing residues             2
511    4  16
512  #OVERLAPing all corrected after             1  random generation
513 #OVERLAP evdw after   9.02362E+07
514 Waiting for     0.0337 sec
515 Waiting for     0.0334 sec
516 Waiting for     0.0310 sec
517 Waiting for     0.0334 sec
518 Waiting for     0.0391 sec
519 #OVERLAP evdw > 1d10   1.00000E+20
520  #OVERLAPing residues             4
521    9  13  11  22
522  #OVERLAPing all corrected after             1  random generation
523 #OVERLAP evdw after   9.82994E+06
524 Waiting for     0.0383 sec
525 Waiting for     0.0688 sec
526 Waiting for     0.0344 sec
527 #OVERLAP evdw > 1d10   1.00000E+20
528  #OVERLAPing residues             5
529    7  23  24   8  25
530  #OVERLAPing all corrected after             3  random generation
531 #OVERLAP evdw after   1.63261E+17
532 Waiting for     0.0335 sec
533 Waiting for     0.0405 sec
534 Waiting for     0.0402 sec
535 Waiting for     0.0398 sec
536 Waiting for     0.4500 sec
537 #OVERLAP evdw > 1d10   1.00000E+20
538  #OVERLAPing residues             2
539   15  22
540  #OVERLAPing all corrected after             1  random generation
541 #OVERLAP evdw after  -2.56438E+01
542 Waiting for     0.0007 sec
543 Waiting for     0.0356 sec
544 Waiting for     0.0006 sec
545 Waiting for     0.0400 sec
546 #OVERLAP evdw > 1d10   1.00000E+20
547  #OVERLAPing residues             2
548    2  25
549  #OVERLAPing all corrected after             2  random generation
550 #OVERLAP evdw after   3.33479E+07
551 Waiting for     0.0007 sec
552 Waiting for     0.0007 sec
553 #OVERLAP evdw > 1d10   1.00000E+20
554  #OVERLAPing residues             2
555    2  20
556  #OVERLAPing all corrected after             1  random generation
557 #OVERLAP evdw after   2.75844E+25
558 Waiting for     0.0392 sec
559 Waiting for     0.0367 sec
560 #OVERLAP evdw > 1d10   1.00000E+20
561  #OVERLAPing residues             2
562   11  25
563  #OVERLAPing all corrected after             1  random generation
564 #OVERLAP evdw after   4.57953E+09
565 Waiting for     0.0381 sec
566 Waiting for     0.0007 sec
567 Waiting for     0.0007 sec
568 #OVERLAP evdw > 1d10   1.00000E+20
569  #OVERLAPing residues             2
570   14  26
571  #OVERLAPing all corrected after             1  random generation
572 #OVERLAP evdw after   3.19028E+05
573 Waiting for     0.0394 sec
574 Waiting for     0.0321 sec
575 Waiting for     0.0401 sec
576 Waiting for     0.0382 sec
577 Waiting for     0.0689 sec
578 #OVERLAP evdw > 1d10   1.00000E+20
579  #OVERLAPing residues             2
580    3  17
581  #OVERLAPing all corrected after             1  random generation
582 #OVERLAP evdw after  -3.30326E+01
583 Waiting for     0.0369 sec
584 Waiting for     0.0347 sec
585 Waiting for     0.0372 sec
586 #OVERLAP evdw > 1d10   1.00000E+20
587  #OVERLAPing residues             2
588   10  25
589  #OVERLAPing NOT all corrected             2
590   10  25
591 #OVERLAP evdw after   1.00000E+20
592 Waiting for     0.0007 sec
593 #OVERLAP evdw > 1d10   1.00000E+20
594  #OVERLAPing residues             5
595    9  23  13  27  17
596  #OVERLAPing all corrected after             2  random generation
597 #OVERLAP evdw after   1.00147E+11
598 Waiting for     0.0336 sec
599 Waiting for     0.0339 sec
600 #OVERLAP evdw > 1d10   1.00000E+20
601  #OVERLAPing residues             2
602   21  25
603  #OVERLAPing all corrected after             1  random generation
604 #OVERLAP evdw after   4.53822E+07
605 Waiting for     0.0321 sec
606 Waiting for     0.0401 sec
607 #OVERLAP evdw > 1d10   1.00000E+20
608  #OVERLAPing residues             2
609    4   9
610  #OVERLAPing all corrected after             1  random generation
611 #OVERLAP evdw after   3.20101E+04
612 Waiting for     0.0339 sec
613 Waiting for     0.0366 sec
614 #OVERLAP evdw > 1d10   1.00000E+20
615  #OVERLAPing residues             2
616   11  26
617  #OVERLAPing all corrected after             2  random generation
618 #OVERLAP evdw after   6.30592E+17
619 Waiting for     0.0376 sec
620 Waiting for     0.0006 sec
621 Waiting for     0.0326 sec
622 #OVERLAP evdw > 1d10   1.00000E+20
623  #OVERLAPing residues             2
624    7  19
625  #OVERLAPing all corrected after             1  random generation
626 #OVERLAP evdw after   2.17348E+07
627 Waiting for     0.0007 sec
628 Waiting for     0.0007 sec
629 Waiting for     0.0358 sec
630 #OVERLAP evdw > 1d10   1.00000E+20
631  #OVERLAPing residues             2
632    9  24
633  #OVERLAPing all corrected after             1  random generation
634 #OVERLAP evdw after   9.78769E+06
635 Waiting for     0.0404 sec
636 #OVERLAP evdw > 1d10   1.00000E+20
637  #OVERLAPing residues             2
638    2  20
639  #OVERLAPing all corrected after             1  random generation
640 #OVERLAP evdw after   1.90654E+07
641 Waiting for     0.0397 sec
642 #OVERLAP evdw > 1d10   1.00000E+20
643  #OVERLAPing residues             2
644    9  22
645  #OVERLAPing all corrected after             1  random generation
646 #OVERLAP evdw after   1.14860E+04
647 Waiting for     0.0346 sec
648 Waiting for     0.0007 sec
649 Waiting for     0.0369 sec
650 Waiting for     0.0405 sec
651 Waiting for     0.0322 sec
652 Waiting for     0.0401 sec
653 #OVERLAP evdw > 1d10   1.00000E+20
654  #OVERLAPing residues             2
655    5  27
656  #OVERLAPing all corrected after             6  random generation
657 #OVERLAP evdw after   2.56800E+09
658 Waiting for     0.0387 sec
659 Waiting for     0.0007 sec
660 #OVERLAP evdw > 1d10   1.00000E+20
661  #OVERLAPing residues             2
662    2  23
663  #OVERLAPing all corrected after             1  random generation
664 #OVERLAP evdw after   3.12133E+09
665 Waiting for     0.0359 sec
666 Waiting for     0.0009 sec
667 #OVERLAP evdw > 1d10   1.00000E+20
668  #OVERLAPing residues             2
669   25  29
670  #OVERLAPing all corrected after             1  random generation
671 #OVERLAP evdw after   4.47237E+06
672 Waiting for     0.0257 sec
673 Waiting for     0.0388 sec
674 Waiting for     0.0007 sec
675 Waiting for     0.0501 sec
676 Waiting for     0.0007 sec
677 Waiting for     0.0385 sec
678 Waiting for     0.0333 sec
679 Waiting for     0.0404 sec
680 #OVERLAP evdw > 1d10   1.00000E+20
681  #OVERLAPing residues             4
682    4  24   6  25
683  #OVERLAPing all corrected after             1  random generation
684 #OVERLAP evdw after   2.60743E+05
685 Waiting for     0.0006 sec
686 Waiting for     0.0368 sec
687 Waiting for     0.0356 sec
688 Waiting for     0.0376 sec
689 Waiting for     0.0007 sec
690 Waiting for     0.0393 sec
691 Waiting for     0.0592 sec
692 Waiting for     0.0323 sec
693 #OVERLAP evdw > 1d10   1.00000E+20
694  #OVERLAPing residues             3
695    7  23  25
696  #OVERLAPing all corrected after             1  random generation
697 #OVERLAP evdw after   3.84348E+14
698 Waiting for     0.0007 sec
699 Waiting for     0.0324 sec
700 Waiting for     0.0007 sec
701 Waiting for     0.0372 sec
702 Waiting for     0.0380 sec
703 Waiting for     0.0355 sec
704 Waiting for     0.0007 sec
705 Waiting for     0.0397 sec
706 Waiting for     0.0173 sec
707 #OVERLAP evdw > 1d10   1.00000E+20
708  #OVERLAPing residues             4
709    4  23  11  29
710  #OVERLAPing all corrected after             2  random generation
711 #OVERLAP evdw after   6.48416E+29
712 Waiting for     0.0395 sec
713 Waiting for     0.0363 sec
714 #OVERLAP evdw > 1d10   1.00000E+20
715  #OVERLAPing residues             2
716    7  27
717  #OVERLAPing all corrected after             7  random generation
718 #OVERLAP evdw after   5.32180E+15
719 Waiting for     0.0354 sec
720 #OVERLAP evdw > 1d10   1.00000E+20
721  #OVERLAPing residues             6
722    2  17   7  29   8  25
723  #OVERLAPing all corrected after             2  random generation
724 #OVERLAP evdw after   6.19475E+14
725 Waiting for     0.0382 sec
726 Waiting for     0.0381 sec
727 Waiting for     0.0007 sec
728 Waiting for     0.0343 sec
729 Waiting for     0.0387 sec
730 Waiting for     0.0007 sec
731 Waiting for     0.0007 sec
732 Waiting for     0.0007 sec
733 Waiting for     0.4818 sec
734 Waiting for     0.0031 sec
735 Waiting for     0.0312 sec
736 Waiting for     0.0391 sec
737 Waiting for     0.0007 sec
738 Waiting for     0.0007 sec
739 #OVERLAP evdw > 1d10   1.00000E+20
740  #OVERLAPing residues             2
741   11  29
742  #OVERLAPing all corrected after             1  random generation
743 #OVERLAP evdw after   4.22967E+22
744 Waiting for     0.0400 sec
745 #OVERLAP evdw > 1d10   1.00000E+20
746  #OVERLAPing residues             4
747    3  18   4  19
748  #OVERLAPing all corrected after             1  random generation
749 #OVERLAP evdw after   1.76887E+08
750 Waiting for     0.0334 sec
751 Waiting for     0.0338 sec
752 Waiting for     0.0403 sec
753 Waiting for     0.0372 sec
754 Waiting for     0.0407 sec
755 #OVERLAP evdw > 1d10   1.00000E+20
756  #OVERLAPing residues             2
757    5  20
758  #OVERLAPing all corrected after             1  random generation
759 #OVERLAP evdw after   3.42421E+09
760 Waiting for     0.0344 sec
761 Waiting for     0.0309 sec
762 Waiting for     0.0321 sec
763 Waiting for     0.0396 sec
764 Waiting for     0.5592 sec
765 #OVERLAP evdw > 1d10   1.00000E+20
766  #OVERLAPing residues             2
767    4  22
768  #OVERLAPing all corrected after             3  random generation
769 #OVERLAP evdw after   1.32445E+20
770 Waiting for     0.0039 sec
771 #OVERLAP evdw > 1d10   1.00000E+20
772  #OVERLAPing residues             4
773    9  18  11  17
774  #OVERLAPing all corrected after             2  random generation
775 #OVERLAP evdw after   1.96245E+09
776 Waiting for     0.0406 sec
777 Waiting for     0.0389 sec
778 Waiting for     0.0007 sec
779 Waiting for     0.0389 sec
780 Waiting for     0.0007 sec
781 Waiting for     0.0317 sec
782 Waiting for     0.0373 sec
783 Waiting for     0.0318 sec
784 #OVERLAP evdw > 1d10   1.00000E+20
785  #OVERLAPing residues             2
786    3  27
787  #OVERLAPing all corrected after             2  random generation
788 #OVERLAP evdw after  -2.59935E+01
789 Waiting for     0.0371 sec
790 #OVERLAP evdw > 1d10   1.00000E+20
791  #OVERLAPing residues             2
792   17  26
793  #OVERLAPing all corrected after             3  random generation
794 #OVERLAP evdw after   7.97911E+09
795 Waiting for     0.0007 sec
796 #OVERLAP evdw > 1d10   1.00000E+20
797  #OVERLAPing residues             5
798    3  25   4   6  27
799  #OVERLAPing all corrected after             1  random generation
800 #OVERLAP evdw after   3.24649E+23
801 Waiting for     0.0390 sec
802 Waiting for     0.0377 sec
803 Waiting for     0.0007 sec
804 #OVERLAP evdw > 1d10   1.00000E+20
805  #OVERLAPing residues             2
806    6  29
807  #OVERLAPing all corrected after             1  random generation
808 #OVERLAP evdw after   7.17668E+06
809 Waiting for     0.0382 sec
810 Waiting for     0.0308 sec
811 Waiting for     0.0364 sec
812 Waiting for     0.0376 sec
813 Waiting for     0.4027 sec
814 Waiting for     0.0006 sec
815 Waiting for     0.0382 sec
816 #OVERLAP evdw > 1d10   1.00000E+20
817  #OVERLAPing residues             4
818    7  27   9  25
819  #OVERLAPing all corrected after             2  random generation
820 #OVERLAP evdw after   2.26416E+13
821 Waiting for     0.0404 sec
822 Waiting for     0.0006 sec
823 Waiting for     0.0008 sec
824 #OVERLAP evdw > 1d10   1.00000E+20
825  #OVERLAPing residues             2
826    8  27
827  #OVERLAPing all corrected after             1  random generation
828 #OVERLAP evdw after   9.74712E+14
829 Waiting for     0.0381 sec
830 Waiting for     0.0614 sec
831 Waiting for     0.0384 sec
832 Waiting for     0.0360 sec
833 Waiting for     0.0401 sec
834 Waiting for     0.0010 sec
835 #OVERLAP evdw > 1d10   1.00000E+20
836  #OVERLAPing residues             4
837    9  27  11  26
838  #OVERLAPing all corrected after             4  random generation
839 #OVERLAP evdw after   3.78401E+15
840 Waiting for     0.0007 sec
841 Waiting for     0.0007 sec
842 Waiting for     0.0351 sec
843 Waiting for     0.0318 sec
844 Waiting for     0.0365 sec
845 Waiting for     0.0341 sec
846 Waiting for     0.0343 sec
847 Waiting for     0.0378 sec
848 Waiting for     0.0007 sec
849 #OVERLAP evdw > 1d10   1.00000E+20
850  #OVERLAPing residues             4
851    7  22  12  15
852  #OVERLAPing all corrected after             1  random generation
853 #OVERLAP evdw after   7.01881E+25
854 Waiting for     0.0313 sec
855 Waiting for     0.0344 sec
856 #OVERLAP evdw > 1d10   1.00000E+20
857  #OVERLAPing residues             2
858    5  23
859  #OVERLAPing all corrected after             1  random generation
860 #OVERLAP evdw after   4.68578E+07
861 Waiting for     0.0381 sec
862 Waiting for     0.0007 sec
863 Waiting for     0.0007 sec
864 Waiting for     0.0324 sec
865 Waiting for     0.0341 sec
866 Waiting for     0.0380 sec
867 Waiting for     0.0006 sec
868 #OVERLAP evdw > 1d10   1.00000E+20
869  #OVERLAPing residues             3
870    9  20  22
871  #OVERLAPing all corrected after             2  random generation
872 #OVERLAP evdw after   1.80474E+04
873 Waiting for     0.0358 sec
874 Waiting for     0.0344 sec
875 #OVERLAP evdw > 1d10   1.00000E+20
876  #OVERLAPing residues             2
877   23  27
878  #OVERLAPing all corrected after             2  random generation
879 #OVERLAP evdw after   1.71261E+10
880 Waiting for     0.0007 sec
881 Waiting for     0.0330 sec
882 #OVERLAP evdw > 1d10   1.00000E+20
883  #OVERLAPing residues             2
884    4  21
885  #OVERLAPing all corrected after             1  random generation
886 #OVERLAP evdw after   7.97131E+08
887 Waiting for     0.0408 sec
888 Waiting for     0.0404 sec
889 #OVERLAP evdw > 1d10   1.00000E+20
890  #OVERLAPing residues             2
891   11  22
892  #OVERLAPing all corrected after             1  random generation
893 #OVERLAP evdw after   1.17952E+03
894 Waiting for     0.0369 sec
895 Waiting for     0.0006 sec
896 Waiting for     0.0354 sec
897 Waiting for     0.0341 sec
898 Waiting for     0.0326 sec
899 Waiting for     0.0328 sec
900 #OVERLAP evdw > 1d10   1.00000E+20
901  #OVERLAPing residues             2
902    7  25
903  #OVERLAPing all corrected after             1  random generation
904 #OVERLAP evdw after   9.34003E+17
905 Waiting for     0.0389 sec
906 #OVERLAP evdw > 1d10   1.00000E+20
907  #OVERLAPing residues             4
908   11  18  25  22
909  #OVERLAPing all corrected after             1  random generation
910 #OVERLAP evdw after   1.67358E+05
911 Waiting for     0.0326 sec
912 Waiting for     0.0007 sec
913 Waiting for     0.0204 sec
914 Waiting for     0.0310 sec
915 Waiting for     0.3003 sec
916 #OVERLAP evdw > 1d10   1.00000E+20
917  #OVERLAPing residues             4
918    7  16   9  13
919  #OVERLAPing all corrected after             1  random generation
920 #OVERLAP evdw after   3.68312E+07
921 Waiting for     0.0325 sec
922 Waiting for     0.0311 sec
923 Waiting for     0.0167 sec
924 Waiting for     0.0568 sec
925 Waiting for     0.0320 sec
926 #OVERLAP evdw > 1d10   1.00000E+20
927  #OVERLAPing residues             2
928    4  14
929  #OVERLAPing all corrected after             1  random generation
930 #OVERLAP evdw after   2.50968E+05
931 Waiting for     0.0009 sec
932 Waiting for     0.0007 sec
933 Waiting for     0.0355 sec
934 Waiting for     0.0392 sec
935 Waiting for     0.0338 sec
936 Waiting for     0.0371 sec
937 Waiting for     0.0369 sec
938 Waiting for     0.0341 sec
939 Waiting for     0.0334 sec
940 Waiting for     0.0006 sec
941 Waiting for     0.0330 sec
942 #OVERLAP evdw > 1d10   1.00000E+20
943  #OVERLAPing residues             4
944    8  26   9  25
945  #OVERLAPing all corrected after             1  random generation
946 #OVERLAP evdw after   6.11783E+03
947 Waiting for     0.0693 sec
948 Waiting for     0.0384 sec
949 Waiting for     0.0345 sec
950 Waiting for     0.0007 sec
951 Waiting for     0.0396 sec
952 Waiting for     0.0384 sec
953 Waiting for     0.0007 sec
954 Waiting for     0.0647 sec
955 Waiting for     0.0394 sec
956 Waiting for     0.0316 sec
957 Waiting for     0.0369 sec
958 Waiting for     0.0359 sec
959 Waiting for     0.0007 sec
960 Waiting for     0.0383 sec
961 Waiting for     0.0394 sec
962 #OVERLAP evdw > 1d10   1.00000E+20
963  #OVERLAPing residues             4
964   14  23  15  19
965  #OVERLAPing all corrected after             1  random generation
966 #OVERLAP evdw after   2.53607E+08
967 Waiting for     0.0006 sec
968 #OVERLAP evdw > 1d10   1.00000E+20
969  #OVERLAPing residues             2
970    9  20
971  #OVERLAPing all corrected after             1  random generation
972 #OVERLAP evdw after   2.27896E+03
973 Waiting for     0.0007 sec
974 Waiting for     0.0333 sec
975 Waiting for     0.0393 sec
976 #OVERLAP evdw > 1d10   1.00000E+20
977  #OVERLAPing residues             7
978    7  27   8  23   9  22  25
979  #OVERLAPing all corrected after           223  random generation
980 #OVERLAP evdw after   3.59792E+16
981 Waiting for     0.0388 sec
982 Waiting for     0.0365 sec
983 Waiting for     0.0343 sec
984 Waiting for     0.0010 sec
985 Waiting for     0.0006 sec
986 Waiting for     0.0505 sec
987 Waiting for     0.0353 sec
988 Waiting for     0.0402 sec
989 #OVERLAP evdw > 1d10   1.00000E+20
990  #OVERLAPing residues             2
991    7   9
992  #OVERLAPing all corrected after             1  random generation
993 #OVERLAP evdw after   4.55538E+07
994 Waiting for     0.0329 sec
995 #OVERLAP evdw > 1d10   1.00000E+20
996  #OVERLAPing residues             2
997    4  26
998  #OVERLAPing all corrected after             1  random generation
999 #OVERLAP evdw after   3.88609E+06
1000 Waiting for     0.0395 sec
1001 Waiting for     0.0317 sec
1002 Waiting for     0.0007 sec
1003 Waiting for     0.0118 sec
1004 Waiting for     0.0300 sec
1005 #OVERLAP evdw > 1d10   1.00000E+20
1006  #OVERLAPing residues             4
1007    4  27   7  29
1008  #OVERLAPing all corrected after             2  random generation
1009 #OVERLAP evdw after   2.10454E+06
1010 Waiting for     0.0355 sec
1011 #OVERLAP evdw > 1d10   1.00000E+20
1012  #OVERLAPing residues             4
1013    7  25   9  27
1014  #OVERLAPing all corrected after             6  random generation
1015 #OVERLAP evdw after   4.31553E+12
1016 Waiting for     0.0329 sec
1017 #OVERLAP evdw > 1d10   1.00000E+20
1018  #OVERLAPing residues             2
1019   13  27
1020  #OVERLAPing all corrected after             1  random generation
1021 #OVERLAP evdw after   1.05856E+12
1022 Waiting for     0.0007 sec
1023 Waiting for     0.0374 sec
1024 Waiting for     0.0405 sec
1025 #OVERLAP evdw > 1d10   1.00676E+23
1026  #OVERLAPing residues             0
1027
1028  #OVERLAPing all corrected after             1  random generation
1029 #OVERLAP evdw after   1.00676E+23
1030 Waiting for     0.0345 sec
1031 #OVERLAP evdw > 1d10   1.00000E+20
1032  #OVERLAPing residues             2
1033    4  29
1034  #OVERLAPing all corrected after             1  random generation
1035 #OVERLAP evdw after   2.42076E+10
1036 Waiting for     0.0363 sec
1037 Waiting for     0.0065 sec
1038 #OVERLAP evdw > 1d10   1.00000E+20
1039  #OVERLAPing residues             2
1040   11  25
1041  #OVERLAPing all corrected after             1  random generation
1042 #OVERLAP evdw after   4.04109E+11
1043 Waiting for     0.0334 sec
1044 #OVERLAP evdw > 1d10   1.00000E+20
1045  #OVERLAPing residues             2
1046   22  27
1047  #OVERLAPing all corrected after             1  random generation
1048 #OVERLAP evdw after   6.88341E+06
1049 Waiting for     0.0319 sec
1050 Waiting for     0.2773 sec
1051 Waiting for     0.0006 sec
1052 Waiting for     0.0517 sec
1053 #OVERLAP evdw > 1d10   1.00000E+20
1054  #OVERLAPing residues             2
1055    4  25
1056  #OVERLAPing all corrected after             2  random generation
1057 #OVERLAP evdw after   7.93263E+09
1058 Waiting for     0.0007 sec
1059 Waiting for     0.0904 sec
1060 Waiting for     0.0053 sec
1061 Waiting for     0.0007 sec
1062 Waiting for     0.0352 sec
1063 Waiting for     0.0382 sec
1064 Waiting for     0.0391 sec
1065 Waiting for     0.0310 sec
1066 Waiting for     0.0337 sec
1067 Waiting for     0.0341 sec
1068 Waiting for     0.0007 sec
1069 Waiting for     0.0335 sec
1070 Waiting for     0.0335 sec
1071 Waiting for     0.0385 sec
1072 Waiting for     0.0007 sec
1073 Waiting for     0.0369 sec
1074 #OVERLAP evdw > 1d10   1.00000E+20
1075  #OVERLAPing residues             2
1076    7  23
1077  #OVERLAPing all corrected after             1  random generation
1078 #OVERLAP evdw after   8.77258E+04
1079 Waiting for     0.0344 sec
1080 #OVERLAP evdw > 1d10   1.00000E+20
1081  #OVERLAPing residues             4
1082    7  21   8  22
1083  #OVERLAPing all corrected after             5  random generation
1084 #OVERLAP evdw after   7.30550E+23
1085 Waiting for     0.0380 sec
1086 Waiting for     0.0490 sec
1087 Waiting for     0.0391 sec
1088 Waiting for     0.0399 sec
1089 Waiting for     0.0390 sec
1090 Waiting for     0.0386 sec
1091 Waiting for     0.0390 sec
1092 Waiting for     0.0315 sec
1093 #OVERLAP evdw > 1d10   1.00000E+20
1094  #OVERLAPing residues             7
1095    4  23  25   7  26   8  27
1096  #OVERLAPing all corrected after            19  random generation
1097 #OVERLAP evdw after   7.57479E+19
1098 Waiting for     0.0008 sec
1099 Waiting for     0.0406 sec
1100 Waiting for     0.0064 sec
1101 Waiting for     0.0354 sec
1102 Waiting for     0.0307 sec
1103 Waiting for     0.0387 sec
1104 Waiting for     0.0404 sec
1105 Waiting for     0.5996 sec
1106 Waiting for     0.0006 sec
1107 Waiting for     0.0454 sec
1108 Waiting for     0.0401 sec
1109 Waiting for     0.0006 sec
1110 #OVERLAP evdw > 1d10   1.00000E+20
1111  #OVERLAPing residues             2
1112    4  26
1113  #OVERLAPing all corrected after             1  random generation
1114 #OVERLAP evdw after   7.66390E+07
1115 Waiting for     0.0341 sec
1116 Waiting for     0.0007 sec
1117 Waiting for     0.0311 sec
1118 Waiting for     0.0385 sec
1119 #OVERLAP evdw > 1d10   1.00000E+20
1120  #OVERLAPing residues             2
1121   22  29
1122  #OVERLAPing all corrected after             1  random generation
1123 #OVERLAP evdw after   3.95092E+05
1124 Waiting for     0.0349 sec
1125 Waiting for     0.0317 sec
1126 Waiting for     0.0370 sec
1127 Waiting for     0.0006 sec
1128 Waiting for     0.0007 sec
1129 Waiting for     0.0372 sec
1130 Waiting for     0.0326 sec
1131 Waiting for     0.2034 sec
1132 Waiting for     0.0006 sec
1133 Waiting for     0.0368 sec
1134 Waiting for     0.0360 sec
1135 #OVERLAP evdw > 1d10   1.00000E+20
1136  #OVERLAPing residues             3
1137   17  27  29
1138  #OVERLAPing all corrected after             1  random generation
1139 #OVERLAP evdw after   7.52173E+05
1140 Waiting for     0.0006 sec
1141 Waiting for     0.0335 sec
1142 Waiting for     0.0007 sec
1143 Waiting for     0.0007 sec
1144 Waiting for     0.0008 sec
1145 Waiting for     0.0346 sec
1146 Waiting for     0.0378 sec
1147 Waiting for     0.0310 sec
1148 #OVERLAP evdw > 1d10   1.00000E+20
1149  #OVERLAPing residues             2
1150   16  17
1151  #OVERLAPing all corrected after             1  random generation
1152 #OVERLAP evdw after   1.46470E+15
1153 Waiting for     0.0007 sec
1154 #OVERLAP evdw > 1d10   1.00000E+20
1155  #OVERLAPing residues             2
1156    5  27
1157  #OVERLAPing all corrected after             6  random generation
1158 #OVERLAP evdw after   2.75133E+51
1159 Waiting for     0.0007 sec
1160 #OVERLAP evdw > 1d10   1.00000E+20
1161  #OVERLAPing residues             2
1162   10  29
1163  #OVERLAPing all corrected after             2  random generation
1164 #OVERLAP evdw after   2.92090E+16
1165 Waiting for     0.0347 sec
1166 #OVERLAP evdw > 1d10   1.00000E+20
1167  #OVERLAPing residues             4
1168    2  14  11  26
1169  #OVERLAPing all corrected after             1  random generation
1170 #OVERLAP evdw after   5.11839E+08
1171 Waiting for     0.0325 sec
1172 Waiting for     0.0375 sec
1173 Waiting for     0.0007 sec
1174 #OVERLAP evdw > 1d10   1.00000E+20
1175  #OVERLAPing residues             2
1176   17  27
1177  #OVERLAPing all corrected after             1  random generation
1178 #OVERLAP evdw after   9.90366E+05
1179 Waiting for     0.0359 sec
1180 Waiting for     0.0392 sec
1181 #OVERLAP evdw > 1d10   1.00000E+20
1182  #OVERLAPing residues             2
1183   10  17
1184  #OVERLAPing all corrected after             1  random generation
1185 #OVERLAP evdw after   2.08396E+03
1186 Waiting for     0.0368 sec
1187 #OVERLAP evdw > 1d10   1.00000E+20
1188  #OVERLAPing residues             2
1189    9  20
1190  #OVERLAPing all corrected after             1  random generation
1191 #OVERLAP evdw after   3.63410E+06
1192 Waiting for     0.0006 sec
1193 Waiting for     0.0007 sec
1194 Waiting for     0.0322 sec
1195 Waiting for     0.0356 sec
1196 Waiting for     0.0007 sec
1197 Waiting for     0.0408 sec
1198 Waiting for     0.0484 sec
1199 #OVERLAP evdw > 1d10   1.00000E+20
1200  #OVERLAPing residues             4
1201    9  27  11  23
1202  #OVERLAPing all corrected after             3  random generation
1203 #OVERLAP evdw after   1.05796E+07
1204 Waiting for     0.0323 sec
1205 Waiting for     0.0007 sec
1206 #OVERLAP evdw > 1d10   1.00000E+20
1207  #OVERLAPing residues             2
1208    2  27
1209  #OVERLAPing all corrected after             1  random generation
1210 #OVERLAP evdw after   4.75261E+11
1211 Waiting for     0.0406 sec
1212 Waiting for     0.0326 sec
1213 Waiting for     0.0339 sec
1214 Waiting for     0.0383 sec
1215 Waiting for     0.0007 sec
1216 Waiting for     0.0392 sec
1217 Waiting for     0.0007 sec
1218 Waiting for     0.0013 sec
1219 Waiting for     0.0353 sec
1220 Waiting for     0.0395 sec
1221 Waiting for     0.0328 sec
1222 Waiting for     0.0326 sec
1223 Waiting for     0.0310 sec
1224 #OVERLAP evdw > 1d10   1.00000E+20
1225  #OVERLAPing residues             2
1226    2  22
1227  #OVERLAPing all corrected after             2  random generation
1228 #OVERLAP evdw after   6.76191E+07
1229 Waiting for     0.0682 sec
1230 Waiting for     0.0368 sec
1231 Waiting for     0.0395 sec
1232 Waiting for     0.0007 sec
1233 Waiting for     0.0310 sec
1234 #OVERLAP evdw > 1d10   1.00000E+20
1235  #OVERLAPing residues             2
1236    7  15
1237  #OVERLAPing all corrected after             2  random generation
1238 #OVERLAP evdw after   6.60713E+20
1239 Waiting for     0.0007 sec
1240 Waiting for     0.0350 sec
1241 Waiting for     0.0332 sec
1242 Waiting for     0.0007 sec
1243 Waiting for     0.0403 sec
1244 Waiting for     0.0010 sec
1245 #OVERLAP evdw > 1d10   1.00000E+20
1246  #OVERLAPing residues             4
1247   14  27  15  25
1248  #OVERLAPing all corrected after            50  random generation
1249 #OVERLAP evdw after   8.90363E+31
1250 Waiting for     0.0006 sec
1251 #OVERLAP evdw > 1d10   1.00000E+20
1252  #OVERLAPing residues             4
1253    7  29   9  27
1254  #OVERLAPing all corrected after             2  random generation
1255 #OVERLAP evdw after   1.17988E+08
1256 Waiting for     0.0586 sec
1257 Waiting for     0.0337 sec
1258 Waiting for     0.0365 sec
1259 Waiting for     0.0327 sec
1260 Waiting for     0.0406 sec
1261 #OVERLAP evdw > 1d10   1.00000E+20
1262  #OVERLAPing residues             2
1263   11  23
1264  #OVERLAPing all corrected after            31  random generation
1265 #OVERLAP evdw after   1.00879E+19
1266 Waiting for     0.0339 sec
1267 Waiting for     0.0006 sec
1268 #OVERLAP evdw > 1d10   1.00000E+20
1269  #OVERLAPing residues             2
1270    4  21
1271  #OVERLAPing all corrected after             1  random generation
1272 #OVERLAP evdw after   2.65390E+09
1273 Waiting for     0.0006 sec
1274 Waiting for     0.0368 sec
1275 Waiting for     0.0315 sec
1276 Waiting for     0.0322 sec
1277 #OVERLAP evdw > 1d10   1.00000E+20
1278  #OVERLAPing residues             4
1279    5  25   7  26
1280  #OVERLAPing all corrected after            22  random generation
1281 #OVERLAP evdw after   1.47279E+12
1282 Waiting for     0.0007 sec
1283 #OVERLAP evdw > 1d10   1.00000E+20
1284  #OVERLAPing residues             2
1285    7  17
1286  #OVERLAPing all corrected after             1  random generation
1287 #OVERLAP evdw after   5.12257E+02
1288 Waiting for     0.0374 sec
1289 Waiting for     0.0007 sec
1290 #OVERLAP evdw > 1d10   1.00000E+20
1291  #OVERLAPing residues             2
1292   24  27
1293  #OVERLAPing all corrected after             1  random generation
1294 #OVERLAP evdw after   1.61675E+01
1295 Waiting for     0.0114 sec
1296 Waiting for     0.0366 sec
1297 #OVERLAP evdw > 1d10   1.00000E+20
1298  #OVERLAPing residues             2
1299   14  26
1300  #OVERLAPing all corrected after             2  random generation
1301 #OVERLAP evdw after   4.88031E+17
1302 Waiting for     0.0039 sec
1303 Waiting for     0.0007 sec
1304 Waiting for     0.0384 sec
1305 Waiting for     0.0007 sec
1306 Waiting for     0.0007 sec
1307 Waiting for     0.0396 sec
1308 Waiting for     0.0555 sec
1309 Waiting for     0.0383 sec
1310 Waiting for     0.0006 sec
1311 #OVERLAP evdw > 1d10   1.00000E+20
1312  #OVERLAPing residues             4
1313    4  19   5  20
1314  #OVERLAPing all corrected after             1  random generation
1315 #OVERLAP evdw after   9.81216E+18
1316 Waiting for     0.0340 sec
1317 Waiting for     0.0345 sec
1318 #OVERLAP evdw > 1d10   1.00000E+20
1319  #OVERLAPing residues             2
1320    4  29
1321  #OVERLAPing all corrected after             3  random generation
1322 #OVERLAP evdw after   9.63300E+15
1323 Waiting for     0.0338 sec
1324 Waiting for     0.0326 sec
1325 Waiting for     0.0310 sec
1326 Waiting for     0.0236 sec
1327 Waiting for     0.0007 sec
1328 Waiting for     0.0007 sec
1329 #OVERLAP evdw > 1d10   1.00000E+20
1330  #OVERLAPing residues             2
1331   11  22
1332  #OVERLAPing all corrected after             1  random generation
1333 #OVERLAP evdw after   8.33400E+13
1334 Waiting for     0.0397 sec
1335 Waiting for     0.0318 sec
1336 Waiting for     0.0320 sec
1337 #OVERLAP evdw > 1d10   1.00000E+20
1338  #OVERLAPing residues             6
1339    4  25   5  17  14  26
1340  #OVERLAPing all corrected after             2  random generation
1341 #OVERLAP evdw after   3.01557E+11
1342 Waiting for     0.0007 sec
1343 Waiting for     0.0007 sec
1344 Waiting for     0.0355 sec
1345 Waiting for     0.0332 sec
1346 Waiting for     0.0319 sec
1347 Waiting for     0.0006 sec
1348 Waiting for     0.0397 sec
1349 Waiting for     0.0367 sec
1350 Waiting for     0.0311 sec
1351 Waiting for     0.0445 sec
1352 #OVERLAP evdw > 1d10   1.00000E+20
1353  #OVERLAPing residues             2
1354   17  20
1355  #OVERLAPing all corrected after             1  random generation
1356 #OVERLAP evdw after   4.11625E+00
1357 Waiting for     0.1025 sec
1358 Waiting for     0.0006 sec
1359 Waiting for     0.0010 sec
1360 #OVERLAP evdw > 1d10   1.00000E+20
1361  #OVERLAPing residues             2
1362   17  25
1363  #OVERLAPing all corrected after             1  random generation
1364 #OVERLAP evdw after   1.93991E+09
1365 Waiting for     0.0007 sec
1366 Waiting for     0.0315 sec
1367 Waiting for     0.0324 sec
1368 Waiting for     0.0007 sec
1369 #OVERLAP evdw > 1d10   1.00000E+20
1370  #OVERLAPing residues             2
1371    9  26
1372  #OVERLAPing all corrected after            11  random generation
1373 #OVERLAP evdw after   1.33786E+15
1374 Waiting for     0.0417 sec
1375 Waiting for     0.0100 sec
1376 #OVERLAP evdw > 1d10   1.00000E+20
1377  #OVERLAPing residues             4
1378   13  27  15  26
1379  #OVERLAPing all corrected after             2  random generation
1380 #OVERLAP evdw after   2.66697E+14
1381 Waiting for     0.0381 sec
1382 Waiting for     0.0386 sec
1383 #OVERLAP evdw > 1d10   1.00000E+20
1384  #OVERLAPing residues             2
1385    4  27
1386  #OVERLAPing all corrected after             4  random generation
1387 #OVERLAP evdw after   2.67225E+08
1388 Waiting for     0.0336 sec
1389 Waiting for     0.0376 sec
1390 Waiting for     0.0333 sec
1391 #OVERLAP evdw > 1d10   1.00000E+20
1392  #OVERLAPing residues             2
1393    4  25
1394  #OVERLAPing all corrected after             1  random generation
1395 #OVERLAP evdw after   9.70665E+01
1396 Waiting for     0.0006 sec
1397 #OVERLAP evdw > 1d10   1.00000E+20
1398  #OVERLAPing residues             6
1399    5  19   7  25   8  22
1400  #OVERLAPing all corrected after             1  random generation
1401 #OVERLAP evdw after   8.71301E+08
1402 Waiting for     0.0350 sec
1403 Waiting for     0.0007 sec
1404 Waiting for     0.0339 sec
1405 Waiting for     0.0365 sec
1406 Waiting for     0.0102 sec
1407 Waiting for     0.0007 sec
1408 Waiting for     0.0363 sec
1409 Waiting for     0.0342 sec
1410 Waiting for     0.0313 sec
1411 Waiting for     0.0355 sec
1412 Waiting for     0.0007 sec
1413 Waiting for     0.0333 sec
1414 Waiting for     0.0353 sec
1415 #OVERLAP evdw > 1d10   1.00000E+20
1416  #OVERLAPing residues             2
1417    7  25
1418  #OVERLAPing all corrected after             1  random generation
1419 #OVERLAP evdw after   8.44339E+18
1420 Waiting for     0.0006 sec
1421 Waiting for     0.0152 sec
1422 Waiting for     0.0330 sec
1423 Waiting for     0.0373 sec
1424 Waiting for     0.0387 sec
1425 Waiting for     0.0374 sec
1426 Waiting for     0.0323 sec
1427 Waiting for     0.0328 sec
1428 Waiting for     0.2528 sec
1429 Waiting for     0.0006 sec
1430 Waiting for     0.0322 sec
1431 Waiting for     0.0337 sec
1432 Waiting for     0.0397 sec
1433 Waiting for     0.0311 sec
1434 Waiting for     0.0343 sec
1435 Waiting for     0.0344 sec
1436 Waiting for     0.0405 sec
1437 #OVERLAP evdw > 1d10   1.00000E+20
1438  #OVERLAPing residues             2
1439   12  27
1440  #OVERLAPing all corrected after           971  random generation
1441 #OVERLAP evdw after   2.04269E+30
1442 Waiting for     0.0008 sec
1443 Waiting for     0.0359 sec
1444 #OVERLAP evdw > 1d10   1.00000E+20
1445  #OVERLAPing residues             2
1446    9  25
1447  #OVERLAPing all corrected after             1  random generation
1448 #OVERLAP evdw after   9.60984E+10
1449 Waiting for     0.0370 sec
1450 Waiting for     0.0344 sec
1451 Waiting for     0.0007 sec
1452 Waiting for     0.0870 sec
1453 Waiting for     0.0246 sec
1454 #OVERLAP evdw > 1d10   1.00000E+20
1455  #OVERLAPing residues             5
1456    4  27   6  25  14
1457  #OVERLAPing all corrected after             1  random generation
1458 #OVERLAP evdw after   5.34380E+03
1459 Waiting for     0.0398 sec
1460 #OVERLAP evdw > 1d10   1.00000E+20
1461  #OVERLAPing residues             2
1462    7  14
1463  #OVERLAPing all corrected after             1  random generation
1464 #OVERLAP evdw after   5.22921E+02
1465 Waiting for     0.0007 sec
1466 Waiting for     0.0325 sec
1467 Waiting for     0.0007 sec
1468 Waiting for     0.0007 sec
1469 #OVERLAP evdw > 1d10   1.00000E+20
1470  #OVERLAPing residues             2
1471   17  29
1472  #OVERLAPing all corrected after             1  random generation
1473 #OVERLAP evdw after   7.08613E+01
1474 Waiting for     0.0481 sec
1475 Waiting for     0.0007 sec
1476 Waiting for     0.0007 sec
1477 Waiting for     0.0007 sec
1478 Waiting for     0.0124 sec
1479 #OVERLAP evdw > 1d10   1.00000E+20
1480  #OVERLAPing residues             2
1481   17  25
1482  #OVERLAPing all corrected after            53  random generation
1483 #OVERLAP evdw after   2.45250E+12
1484 Waiting for     0.0308 sec
1485 Waiting for     0.0365 sec
1486 Waiting for     0.0126 sec
1487 Waiting for     0.0007 sec
1488 Waiting for     0.0007 sec
1489 Waiting for     0.0378 sec
1490 Waiting for     0.0400 sec
1491 Waiting for     0.0009 sec
1492 Waiting for     0.0007 sec
1493 Waiting for     0.0396 sec
1494 #OVERLAP evdw > 1d10   1.00000E+20
1495  #OVERLAPing residues             2
1496    4  23
1497  #OVERLAPing all corrected after             1  random generation
1498 #OVERLAP evdw after   1.40553E+03
1499 Waiting for     0.0370 sec
1500 Waiting for     0.0007 sec
1501 #OVERLAP evdw > 1d10   1.00000E+20
1502  #OVERLAPing residues             2
1503   17  27
1504  #OVERLAPing all corrected after             3  random generation
1505 #OVERLAP evdw after   6.61505E+10
1506 Waiting for     0.0007 sec
1507 Waiting for     0.0007 sec
1508 #OVERLAP evdw > 1d10   1.00000E+20
1509  #OVERLAPing residues             2
1510   17  25
1511  #OVERLAPing all corrected after             1  random generation
1512 #OVERLAP evdw after   3.23113E+10
1513 Waiting for     0.0331 sec
1514 Waiting for     0.0337 sec
1515 Waiting for     0.0353 sec
1516 Waiting for     0.0007 sec
1517 Waiting for     0.0346 sec
1518 Waiting for     0.0678 sec
1519 Waiting for     0.6843 sec
1520 Waiting for     0.0006 sec
1521 Waiting for     0.0373 sec
1522 #OVERLAP evdw > 1d10   1.00000E+20
1523  #OVERLAPing residues             2
1524   14  27
1525  #OVERLAPing all corrected after             1  random generation
1526 #OVERLAP evdw after   1.61384E+07
1527 Waiting for     0.0007 sec
1528 Waiting for     0.0007 sec
1529 #OVERLAP evdw > 1d10   1.00000E+20
1530  #OVERLAPing residues             5
1531   11  27  12  26  13
1532  #OVERLAPing all corrected after             4  random generation
1533 #OVERLAP evdw after   1.51618E+13
1534 Waiting for     0.0007 sec
1535 Waiting for     0.0563 sec
1536 Waiting for     0.0398 sec
1537 Waiting for     0.0400 sec
1538 #OVERLAP evdw > 1d10   1.00000E+20
1539  #OVERLAPing residues             2
1540    5  21
1541  #OVERLAPing all corrected after             1  random generation
1542 #OVERLAP evdw after   2.60872E+11
1543 Waiting for     0.0007 sec
1544 Waiting for     0.0344 sec
1545 #OVERLAP evdw > 1d10   1.00000E+20
1546  #OVERLAPing residues             2
1547    8  23
1548  #OVERLAPing all corrected after             1  random generation
1549 #OVERLAP evdw after   7.29560E+08
1550 Waiting for     0.0319 sec
1551 Waiting for     0.0315 sec
1552 Waiting for     0.0148 sec
1553 Waiting for     0.0368 sec
1554 Waiting for     0.5133 sec
1555 Waiting for     0.0007 sec
1556 Waiting for     0.0311 sec
1557 Waiting for     0.0310 sec
1558 Waiting for     0.0007 sec
1559 Waiting for     0.0377 sec
1560 #OVERLAP evdw > 1d10   1.00000E+20
1561  #OVERLAPing residues             4
1562   14  25  15  26
1563  #OVERLAPing all corrected after             1  random generation
1564 #OVERLAP evdw after   2.19898E+13
1565 Waiting for     0.0006 sec
1566 Waiting for     0.0007 sec
1567 Waiting for     0.0320 sec
1568 Waiting for     0.0353 sec
1569 Waiting for     0.0309 sec
1570 #OVERLAP evdw > 1d10   1.00000E+20
1571  #OVERLAPing residues             2
1572    7  25
1573  #OVERLAPing all corrected after             3  random generation
1574 #OVERLAP evdw after   2.52865E+20
1575 Waiting for     0.0364 sec
1576 Waiting for     0.0007 sec
1577 Waiting for     0.0335 sec
1578 Waiting for     0.0007 sec
1579 Waiting for     0.0328 sec
1580 Waiting for     0.0358 sec
1581 Waiting for     0.0382 sec
1582 Waiting for     0.0365 sec
1583 Waiting for     0.0397 sec
1584 Waiting for     0.7245 sec
1585 #OVERLAP evdw > 1d10   1.00000E+20
1586  #OVERLAPing residues             2
1587    7  15
1588  #OVERLAPing all corrected after             1  random generation
1589 #OVERLAP evdw after   2.69982E+01
1590 Waiting for     0.0006 sec
1591 Waiting for     0.0010 sec
1592 #OVERLAP evdw > 1d10   1.00000E+20
1593  #OVERLAPing residues             4
1594    8  17  13  18
1595  #OVERLAPing all corrected after             1  random generation
1596 #OVERLAP evdw after   1.27857E+06
1597 Waiting for     0.0006 sec
1598 Waiting for     0.0332 sec
1599 #OVERLAP evdw > 1d10   1.00000E+20
1600  #OVERLAPing residues             2
1601   24  27
1602  #OVERLAPing all corrected after             1  random generation
1603 #OVERLAP evdw after  -3.97649E+01
1604 Waiting for     0.0007 sec
1605 #OVERLAP evdw > 1d10   1.00000E+20
1606  #OVERLAPing residues             2
1607    6  27
1608  #OVERLAPing all corrected after             1  random generation
1609 #OVERLAP evdw after   5.48803E+02
1610 Waiting for     0.0333 sec
1611 Waiting for     0.0404 sec
1612 #OVERLAP evdw > 1d10   1.00000E+20
1613  #OVERLAPing residues             2
1614    9  21
1615  #OVERLAPing all corrected after             1  random generation
1616 #OVERLAP evdw after   1.60047E+02
1617 Waiting for     0.0404 sec
1618 #OVERLAP evdw > 1d10   1.00000E+20
1619  #OVERLAPing residues             2
1620    7  23
1621  #OVERLAPing all corrected after             1  random generation
1622 #OVERLAP evdw after   4.09208E+25
1623 Waiting for     0.0321 sec
1624 Waiting for     0.0010 sec
1625 #OVERLAP evdw > 1d10   1.00000E+20
1626  #OVERLAPing residues             2
1627    4  27
1628  #OVERLAPing all corrected after             6  random generation
1629 #OVERLAP evdw after   2.05072E+17
1630 Waiting for     0.0006 sec
1631 #OVERLAP evdw > 1d10   4.15421E+37
1632  #OVERLAPing residues             0
1633
1634  #OVERLAPing all corrected after             1  random generation
1635 #OVERLAP evdw after   4.15421E+37
1636 Waiting for     0.0007 sec
1637 Waiting for     0.0369 sec
1638 Waiting for     0.0403 sec
1639 Waiting for     0.0406 sec
1640 Waiting for     0.0007 sec
1641 Waiting for     0.5454 sec
1642 Waiting for     0.0006 sec
1643 Waiting for     0.0006 sec
1644 #OVERLAP evdw > 1d10   1.00000E+20
1645  #OVERLAPing residues             3
1646    9  27  22
1647  #OVERLAPing all corrected after             4  random generation
1648 #OVERLAP evdw after   1.19093E+18
1649 Waiting for     0.0320 sec
1650 #OVERLAP evdw > 1d10   1.00000E+20
1651  #OVERLAPing residues             2
1652   24  27
1653  #OVERLAPing all corrected after             1  random generation
1654 #OVERLAP evdw after  -6.19208E+01
1655 Waiting for     0.0333 sec
1656 Waiting for     0.0382 sec
1657 Waiting for     0.0007 sec
1658 #OVERLAP evdw > 1d10   1.00000E+20
1659  #OVERLAPing residues             2
1660    6  27
1661  #OVERLAPing all corrected after             1  random generation
1662 #OVERLAP evdw after   5.85028E+02
1663 Waiting for     0.0007 sec
1664 Waiting for     0.0238 sec
1665 Waiting for     0.0007 sec
1666 #OVERLAP evdw > 1d10   1.00000E+20
1667  #OVERLAPing residues             2
1668    9  20
1669  #OVERLAPing all corrected after             3  random generation
1670 #OVERLAP evdw after   3.83077E+09
1671 Waiting for     0.0508 sec
1672 Waiting for     0.0331 sec
1673 #OVERLAP evdw > 1d10   1.00000E+20
1674  #OVERLAPing residues             2
1675   13  27
1676  #OVERLAPing all corrected after             1  random generation
1677 #OVERLAP evdw after   8.99473E+13
1678 Waiting for     0.0007 sec
1679 Waiting for     0.0007 sec
1680 Waiting for     0.4353 sec
1681 Waiting for     0.0007 sec
1682 Waiting for     0.0308 sec
1683 Waiting for     0.0355 sec
1684 #OVERLAP evdw > 1d10   1.00000E+20
1685  #OVERLAPing residues             2
1686    7  24
1687  #OVERLAPing all corrected after             1  random generation
1688 #OVERLAP evdw after   9.24956E+10
1689 Waiting for     0.0169 sec
1690 Waiting for     0.0007 sec
1691 #OVERLAP evdw > 1d10   1.00000E+20
1692  #OVERLAPing residues             2
1693    3  27
1694  #OVERLAPing all corrected after             1  random generation
1695 #OVERLAP evdw after   4.23568E+12
1696 Waiting for     0.0658 sec
1697 Waiting for     0.0007 sec
1698 #OVERLAP evdw > 1d10   1.00000E+20
1699  #OVERLAPing residues             2
1700   14  27
1701  #OVERLAPing all corrected after             1  random generation
1702 #OVERLAP evdw after   4.53729E+06
1703 Waiting for     0.0361 sec
1704 Waiting for     0.0311 sec
1705 Waiting for     0.0007 sec
1706 Waiting for     0.0007 sec
1707 #OVERLAP evdw > 1d10   1.00000E+20
1708  #OVERLAPing residues             2
1709    6  11
1710  #OVERLAPing all corrected after             1  random generation
1711 #OVERLAP evdw after   1.40982E+09
1712 Waiting for     0.0368 sec
1713 Waiting for     0.0007 sec
1714 Waiting for     0.0358 sec
1715 Waiting for     0.0330 sec
1716 #OVERLAP evdw > 1d10   1.00000E+20
1717  #OVERLAPing residues             2
1718    4  25
1719  #OVERLAPing all corrected after             8  random generation
1720 #OVERLAP evdw after   1.84095E+31
1721 Waiting for     0.0006 sec
1722 Waiting for     0.0333 sec
1723 #OVERLAP evdw > 1d10   1.00000E+20
1724  #OVERLAPing residues             2
1725   13  29
1726  #OVERLAPing all corrected after             1  random generation
1727 #OVERLAP evdw after   3.58007E+23
1728 Waiting for     0.0006 sec
1729 Waiting for     0.0399 sec
1730 Waiting for     0.0315 sec
1731 Waiting for     0.0334 sec
1732 #OVERLAP evdw > 1d10   1.00000E+20
1733  #OVERLAPing residues             2
1734   14  27
1735  #OVERLAPing all corrected after             2  random generation
1736 #OVERLAP evdw after   3.04132E+10
1737 Waiting for     0.0007 sec
1738 #OVERLAP evdw > 1d10   1.00000E+20
1739  #OVERLAPing residues             2
1740    3  27
1741  #OVERLAPing all corrected after             2  random generation
1742 #OVERLAP evdw after   1.47228E+01
1743 Waiting for     0.0385 sec
1744 Waiting for     0.0318 sec
1745 Waiting for     0.0387 sec
1746 #OVERLAP evdw > 1d10   1.00000E+20
1747  #OVERLAPing residues             2
1748   13  29
1749  #OVERLAPing all corrected after             3  random generation
1750 #OVERLAP evdw after   6.14704E+08
1751 Waiting for     0.0312 sec
1752 #OVERLAP evdw > 1d10   1.00000E+20
1753  #OVERLAPing residues             2
1754    3  25
1755  #OVERLAPing all corrected after             1  random generation
1756 #OVERLAP evdw after   6.50310E+08
1757 Waiting for     0.0388 sec
1758 #OVERLAP evdw > 1d10   1.00000E+20
1759  #OVERLAPing residues             3
1760    9  27  29
1761  #OVERLAPing all corrected after             1  random generation
1762 #OVERLAP evdw after   7.48769E+13
1763 Waiting for     0.0314 sec
1764 #OVERLAP evdw > 1d10   1.00000E+20
1765  #OVERLAPing residues             4
1766   13  24  16  27
1767  #OVERLAPing all corrected after             2  random generation
1768 #OVERLAP evdw after   4.76427E+08
1769 Waiting for     0.0405 sec
1770 Waiting for     0.0006 sec
1771 Waiting for     0.0361 sec
1772 Waiting for     0.0389 sec
1773 Waiting for     0.4379 sec
1774 Waiting for     0.0006 sec
1775 Waiting for     0.0007 sec
1776 #OVERLAP evdw > 1d10   1.00000E+20
1777  #OVERLAPing residues             2
1778    7  12
1779  #OVERLAPing all corrected after             2  random generation
1780 #OVERLAP evdw after   1.26351E+05
1781 Waiting for     0.0376 sec
1782 Waiting for     0.0390 sec
1783 Waiting for     0.0007 sec
1784 Waiting for     0.0396 sec
1785 Waiting for     0.0357 sec
1786 #OVERLAP evdw > 1d10   1.00000E+20
1787  #OVERLAPing residues             5
1788    5  23   7  25  27
1789  #OVERLAPing all corrected after             4  random generation
1790 #OVERLAP evdw after   4.62279E+16
1791 Waiting for     0.0330 sec
1792 #OVERLAP evdw > 1d10   1.00000E+20
1793  #OVERLAPing residues             4
1794    7  27   9  29
1795  #OVERLAPing all corrected after             4  random generation
1796 #OVERLAP evdw after   2.18214E+16
1797 Waiting for     0.0399 sec
1798 #OVERLAP evdw > 1d10   1.00000E+20
1799  #OVERLAPing residues             2
1800    4  27
1801  #OVERLAPing all corrected after             2  random generation
1802 #OVERLAP evdw after   9.89785E+10
1803 Waiting for     0.0391 sec
1804 Waiting for     0.0397 sec
1805 Waiting for     0.0007 sec
1806 Waiting for     0.0342 sec
1807 Waiting for     0.0311 sec
1808 Waiting for     0.0007 sec
1809 Waiting for     0.0007 sec
1810 Waiting for     0.0310 sec
1811 Waiting for     0.0366 sec
1812 #OVERLAP evdw > 1d10   1.00000E+20
1813  #OVERLAPing residues             2
1814    7  23
1815  #OVERLAPing all corrected after            20  random generation
1816 #OVERLAP evdw after   4.73125E+14
1817 Waiting for     0.0380 sec
1818 Waiting for     0.0402 sec
1819 Waiting for     0.0010 sec
1820 #OVERLAP evdw > 1d10   1.00000E+20
1821  #OVERLAPing residues             4
1822    4  13   5  26
1823  #OVERLAPing all corrected after             1  random generation
1824 #OVERLAP evdw after   2.94043E+16
1825 Waiting for     0.0007 sec
1826 #OVERLAP evdw > 1d10   1.00000E+20
1827  #OVERLAPing residues             2
1828    9  26
1829  #OVERLAPing all corrected after             1  random generation
1830 #OVERLAP evdw after   6.55442E+09
1831 Waiting for     0.0388 sec
1832 Waiting for     0.0321 sec
1833 Waiting for     0.0007 sec
1834 Waiting for     0.0376 sec
1835 #OVERLAP evdw > 1d10   1.00000E+20
1836  #OVERLAPing residues             6
1837    2  14  11  26  12  27
1838  #OVERLAPing all corrected after            21  random generation
1839 #OVERLAP evdw after   4.89790E+09
1840 Waiting for     0.0338 sec
1841 Waiting for     0.0377 sec
1842 Waiting for     0.0347 sec
1843 Waiting for     0.0103 sec
1844 Waiting for     0.0352 sec
1845 Waiting for     0.2552 sec
1846 #OVERLAP evdw > 1d10   1.00000E+20
1847  #OVERLAPing residues             2
1848    7  23
1849  #OVERLAPing all corrected after             1  random generation
1850 #OVERLAP evdw after   5.65159E+01
1851 Waiting for     0.0359 sec
1852 Waiting for     0.0307 sec
1853 Waiting for     0.0335 sec
1854 #OVERLAP evdw > 1d10   1.00000E+20
1855  #OVERLAPing residues             2
1856    7  13
1857  #OVERLAPing all corrected after             1  random generation
1858 #OVERLAP evdw after   2.69207E+15
1859 Waiting for     0.0366 sec
1860 Waiting for     0.0390 sec
1861 #OVERLAP evdw > 1d10   1.00000E+20
1862  #OVERLAPing residues             5
1863    7  26  27   9  29
1864  #OVERLAPing all corrected after             2  random generation
1865 #OVERLAP evdw after   5.74723E+09
1866 Waiting for     0.0009 sec
1867 Waiting for     0.0006 sec
1868 #OVERLAP evdw > 1d10   1.00000E+20
1869  #OVERLAPing residues             2
1870    2  27
1871  #OVERLAPing all corrected after             2  random generation
1872 #OVERLAP evdw after   2.58830E+06
1873 Waiting for     0.0352 sec
1874 #OVERLAP evdw > 1d10   1.00000E+20
1875  #OVERLAPing residues             4
1876    3  29  18  27
1877  #OVERLAPing all corrected after             2  random generation
1878 #OVERLAP evdw after   3.17680E+08
1879 Waiting for     0.0007 sec
1880 Waiting for     0.0383 sec
1881 Waiting for     0.0007 sec
1882 Waiting for     0.0328 sec
1883 Waiting for     0.0337 sec
1884 Waiting for     0.0316 sec
1885 Waiting for     0.0007 sec
1886 Waiting for     0.0015 sec
1887 #OVERLAP evdw > 1d10   8.61690E+20
1888  #OVERLAPing residues             0
1889
1890  #OVERLAPing all corrected after             1  random generation
1891 #OVERLAP evdw after   8.61690E+20
1892 Waiting for     0.0372 sec
1893 Waiting for     0.0286 sec
1894 Waiting for     0.0323 sec
1895 Waiting for     0.0351 sec
1896 Waiting for     0.0316 sec
1897 Waiting for     0.0364 sec
1898 Waiting for     0.0008 sec
1899 #OVERLAP evdw > 1d10   1.00000E+20
1900  #OVERLAPing residues             2
1901    7  29
1902  #OVERLAPing all corrected after             1  random generation
1903 #OVERLAP evdw after   7.50435E+01
1904 Waiting for     0.0369 sec
1905 #OVERLAP evdw > 1d10   1.00000E+20
1906  #OVERLAPing residues             2
1907   14  29
1908  #OVERLAPing all corrected after             1  random generation
1909 #OVERLAP evdw after   5.99697E+05
1910 Waiting for     0.0382 sec
1911 Waiting for     0.0307 sec
1912 Waiting for     0.0362 sec
1913 #OVERLAP evdw > 1d10   1.00000E+20
1914  #OVERLAPing residues             2
1915    5  22
1916  #OVERLAPing all corrected after             1  random generation
1917 #OVERLAP evdw after   1.74757E+07
1918 Waiting for     0.0348 sec
1919 #OVERLAP evdw > 1d10   1.00000E+20
1920  #OVERLAPing residues             2
1921    7  25
1922  #OVERLAPing all corrected after             1  random generation
1923 #OVERLAP evdw after   1.60243E+09
1924 Waiting for     0.0007 sec
1925 #OVERLAP evdw > 1d10   1.00000E+20
1926  #OVERLAPing residues             2
1927    7  10
1928  #OVERLAPing all corrected after             1  random generation
1929 #OVERLAP evdw after   3.41214E+10
1930 Waiting for     0.0394 sec
1931 Waiting for     0.0010 sec
1932 Waiting for     0.0006 sec
1933 Waiting for     0.0382 sec
1934 Waiting for     0.0370 sec
1935 Waiting for     0.4938 sec
1936 Waiting for     0.0007 sec
1937 Waiting for     0.0007 sec
1938 Waiting for     0.0325 sec
1939 Waiting for     0.0010 sec
1940 Waiting for     0.0007 sec
1941 Waiting for     0.0317 sec
1942 Waiting for     0.0309 sec
1943 #OVERLAP evdw > 1d10   1.00000E+20
1944  #OVERLAPing residues             2
1945   14  29
1946  #OVERLAPing all corrected after             1  random generation
1947 #OVERLAP evdw after   7.77425E+02
1948 Waiting for     0.0388 sec
1949 Waiting for     0.0394 sec
1950 Waiting for     0.0398 sec
1951 Waiting for     0.0363 sec
1952 #OVERLAP evdw > 1d10   1.00000E+20
1953  #OVERLAPing residues             2
1954    7  10
1955  #OVERLAPing all corrected after             2  random generation
1956 #OVERLAP evdw after   6.25560E+11
1957 Waiting for     0.0398 sec
1958 Waiting for     0.0007 sec
1959 Waiting for     0.0329 sec
1960 Waiting for     0.0354 sec
1961 #OVERLAP evdw > 1d10   1.00000E+20
1962  #OVERLAPing residues             2
1963    7  21
1964  #OVERLAPing all corrected after             1  random generation
1965 #OVERLAP evdw after  -2.58396E+01
1966 Waiting for     0.0366 sec
1967 Waiting for     0.3221 sec
1968 Waiting for     0.0007 sec
1969 Waiting for     0.0649 sec
1970 Waiting for     0.0574 sec
1971 Waiting for     0.0009 sec
1972 Waiting for     0.0297 sec
1973 Waiting for     0.0356 sec
1974 Waiting for     0.0360 sec
1975 #OVERLAP evdw > 1d10   1.00000E+20
1976  #OVERLAPing residues             4
1977    4  14   8  22
1978  #OVERLAPing all corrected after             1  random generation
1979 #OVERLAP evdw after   3.66960E+21
1980 Waiting for     0.0397 sec
1981 Waiting for     0.0376 sec
1982 #OVERLAP evdw > 1d10   1.00000E+20
1983  #OVERLAPing residues             2
1984    6  27
1985  #OVERLAPing all corrected after           275  random generation
1986 #OVERLAP evdw after   2.87488E+18
1987 Waiting for     0.0461 sec
1988 Waiting for     0.0007 sec
1989 Waiting for     0.0350 sec
1990 Waiting for     0.0007 sec
1991 Waiting for     0.0323 sec
1992 Waiting for     0.0387 sec
1993 Waiting for     0.0483 sec
1994 Waiting for     0.0313 sec
1995 Waiting for     0.0329 sec
1996 Waiting for     0.0007 sec
1997 Waiting for     0.0393 sec
1998 Waiting for     0.2518 sec
1999 Waiting for     0.0006 sec
2000 Waiting for     0.0318 sec
2001 Waiting for     0.0007 sec
2002 Waiting for     0.0325 sec
2003 Waiting for     0.0403 sec
2004 Waiting for     0.0007 sec
2005 #OVERLAP evdw > 1d10   1.00000E+20
2006  #OVERLAPing residues             2
2007   14  27
2008  #OVERLAPing all corrected after             1  random generation
2009 #OVERLAP evdw after   6.97501E+03
2010 Waiting for     0.0328 sec
2011 Waiting for     0.0310 sec
2012 Waiting for     0.0007 sec
2013 Waiting for     0.0358 sec
2014 Waiting for     0.0335 sec
2015 Waiting for     0.0405 sec
2016 #OVERLAP evdw > 1d10   1.00000E+20
2017  #OVERLAPing residues             4
2018    9  25  12  27
2019  #OVERLAPing all corrected after             3  random generation
2020 #OVERLAP evdw after   5.90370E+17
2021 Waiting for     0.0007 sec
2022 Waiting for     0.0316 sec
2023 #OVERLAP evdw > 1d10   1.00000E+20
2024  #OVERLAPing residues             2
2025   24  27
2026  #OVERLAPing all corrected after             1  random generation
2027 #OVERLAP evdw after  -5.18988E+01
2028 Waiting for     0.0344 sec
2029 Waiting for     0.0348 sec
2030 Waiting for     0.0051 sec
2031 Waiting for     0.0405 sec
2032 Waiting for     0.0342 sec
2033 Waiting for     0.0170 sec
2034 Waiting for     0.3853 sec
2035 #OVERLAP evdw > 1d10   1.00000E+20
2036  #OVERLAPing residues             2
2037    7  14
2038  #OVERLAPing all corrected after             1  random generation
2039 #OVERLAP evdw after   2.24179E+12
2040 Waiting for     0.0259 sec
2041 #OVERLAP evdw > 1d10   1.00000E+20
2042  #OVERLAPing residues             2
2043   14  25
2044  #OVERLAPing all corrected after             1  random generation
2045 #OVERLAP evdw after   3.74587E+03
2046 Waiting for     0.0377 sec
2047 Waiting for     0.0664 sec
2048 Waiting for     0.0007 sec
2049 Waiting for     0.0007 sec
2050 #OVERLAP evdw > 1d10   1.00000E+20
2051  #OVERLAPing residues             4
2052    7  25   9  23
2053  #OVERLAPing all corrected after            28  random generation
2054 #OVERLAP evdw after   5.81029E+15
2055 Waiting for     0.0381 sec
2056 Waiting for     0.0333 sec
2057 Waiting for     0.0329 sec
2058 Waiting for     0.0382 sec
2059 #OVERLAP evdw > 1d10   1.00000E+20
2060  #OVERLAPing residues             6
2061    9  17  10  25  13  26
2062  #OVERLAPing NOT all corrected             2
2063   10  25
2064 #OVERLAP evdw after   1.00000E+20
2065 Waiting for     0.0373 sec
2066 Waiting for     0.0395 sec
2067 #OVERLAP evdw > 1d10   1.00000E+20
2068  #OVERLAPing residues             4
2069    3  27  15  23
2070  #OVERLAPing all corrected after            99  random generation
2071 #OVERLAP evdw after   3.89811E+17
2072 Waiting for     0.0345 sec
2073 #OVERLAP evdw > 1d10   1.00000E+20
2074  #OVERLAPing residues             4
2075    9  25  12  27
2076  #OVERLAPing all corrected after            11  random generation
2077 #OVERLAP evdw after   5.31583E+12
2078 Waiting for     0.0008 sec
2079 Waiting for     0.0007 sec
2080 Waiting for     0.0351 sec
2081 #OVERLAP evdw > 1d10   1.00000E+20
2082  #OVERLAPing residues             2
2083   24  27
2084  #OVERLAPing all corrected after             1  random generation
2085 #OVERLAP evdw after  -1.52507E+01
2086 Waiting for     0.0407 sec
2087 Waiting for     0.0359 sec
2088 Waiting for     0.0374 sec
2089 Waiting for     0.0007 sec
2090 Waiting for     0.0340 sec
2091 Waiting for     0.0179 sec
2092 #OVERLAP evdw > 1d10   1.00000E+20
2093  #OVERLAPing residues             2
2094    8  29
2095  #OVERLAPing all corrected after             1  random generation
2096 #OVERLAP evdw after   6.71592E+14
2097 Waiting for     0.0378 sec
2098 Waiting for     0.0347 sec
2099 Waiting for     0.0196 sec
2100 Waiting for     0.0007 sec
2101 #OVERLAP evdw > 1d10   1.00000E+20
2102  #OVERLAPing residues             2
2103    2  27
2104  #OVERLAPing all corrected after             2  random generation
2105 #OVERLAP evdw after   5.66937E+06
2106 Waiting for     0.0398 sec
2107 Waiting for     0.0404 sec
2108 Waiting for     0.0332 sec
2109 #OVERLAP evdw > 1d10   1.00000E+20
2110  #OVERLAPing residues             2
2111    7  16
2112  #OVERLAPing all corrected after             1  random generation
2113 #OVERLAP evdw after   2.96244E+09
2114 Waiting for     0.0007 sec
2115 Waiting for     0.0363 sec
2116 #OVERLAP evdw > 1d10   1.00000E+20
2117  #OVERLAPing residues             2
2118    3  20
2119  #OVERLAPing all corrected after             1  random generation
2120 #OVERLAP evdw after   9.45993E+08
2121 Waiting for     0.0335 sec
2122 Waiting for     0.0433 sec
2123 Waiting for     0.0672 sec
2124 Waiting for     0.1381 sec
2125 Waiting for     0.0006 sec
2126 Waiting for     0.0314 sec
2127 Waiting for     0.0351 sec
2128 #OVERLAP evdw > 1d10   1.00000E+20
2129  #OVERLAPing residues             2
2130   19  25
2131  #OVERLAPing all corrected after            20  random generation
2132 #OVERLAP evdw after   3.78620E+23
2133 Waiting for     0.0342 sec
2134 Waiting for     0.0347 sec
2135 #OVERLAP evdw > 1d10   1.00000E+20
2136  #OVERLAPing residues             2
2137   12  29
2138  #OVERLAPing all corrected after             2  random generation
2139 #OVERLAP evdw after   2.71782E+16
2140 Waiting for     0.0395 sec
2141 #OVERLAP evdw > 1d10   7.65966E+21
2142  #OVERLAPing residues             0
2143
2144  #OVERLAPing all corrected after             1  random generation
2145 #OVERLAP evdw after   7.65966E+21
2146 Waiting for     0.0400 sec
2147 Waiting for     0.0451 sec
2148 Waiting for     0.0007 sec
2149 Waiting for     0.0316 sec
2150 Waiting for     0.0376 sec
2151 #OVERLAP evdw > 1d10   1.00000E+20
2152  #OVERLAPing residues             2
2153    9  29
2154  #OVERLAPing all corrected after             2  random generation
2155 #OVERLAP evdw after   6.96608E+09
2156 Waiting for     0.0030 sec
2157 Waiting for     0.0384 sec
2158 Waiting for     0.0007 sec
2159 Waiting for     0.0345 sec
2160 Waiting for     0.5206 sec
2161 Waiting for     0.0265 sec
2162 Waiting for     0.0339 sec
2163 Waiting for     0.0381 sec
2164 Waiting for     0.0007 sec
2165 Waiting for     0.0400 sec
2166 #OVERLAP evdw > 1d10   1.00000E+20
2167  #OVERLAPing residues             2
2168    5  20
2169  #OVERLAPing all corrected after             2  random generation
2170 #OVERLAP evdw after   1.12264E+12
2171 Waiting for     0.0391 sec
2172 #OVERLAP evdw > 1d10   1.00000E+20
2173  #OVERLAPing residues             2
2174   15  20
2175  #OVERLAPing all corrected after             5  random generation
2176 #OVERLAP evdw after   2.33532E+15
2177 Waiting for     0.0346 sec
2178 Waiting for     0.0339 sec
2179 Waiting for     0.0331 sec
2180 Waiting for     0.0007 sec
2181 Waiting for     0.0007 sec
2182 #OVERLAP evdw > 1d10   1.00000E+20
2183  #OVERLAPing residues             2
2184    9  27
2185  #OVERLAPing all corrected after             1  random generation
2186 #OVERLAP evdw after   8.74240E+03
2187 Waiting for     0.0009 sec
2188 Waiting for     0.0006 sec
2189 #OVERLAP evdw > 1d10   1.00000E+20
2190  #OVERLAPing residues             2
2191   20  26
2192  #OVERLAPing all corrected after             1  random generation
2193 #OVERLAP evdw after  -1.34483E+01
2194 Waiting for     0.0345 sec
2195 Waiting for     0.0372 sec
2196 Waiting for     0.0354 sec
2197 #OVERLAP evdw > 1d10   1.03299E+20
2198  #OVERLAPing residues             0
2199
2200  #OVERLAPing all corrected after             1  random generation
2201 #OVERLAP evdw after   1.03299E+20
2202 Waiting for     0.0007 sec
2203 Waiting for     0.0551 sec
2204 Waiting for     0.0347 sec
2205 Waiting for     0.0010 sec
2206 Waiting for     0.0006 sec
2207 Waiting for     0.0370 sec
2208 #OVERLAP evdw > 1d10   1.00000E+20
2209  #OVERLAPing residues             2
2210    5  27
2211  #OVERLAPing all corrected after             8  random generation
2212 #OVERLAP evdw after   4.41547E+22
2213 Waiting for     0.0371 sec
2214 Waiting for     0.0392 sec
2215 #OVERLAP evdw > 1d10   1.00000E+20
2216  #OVERLAPing residues             2
2217   10  22
2218  #OVERLAPing all corrected after           167  random generation
2219 #OVERLAP evdw after   2.54614E+36
2220 Waiting for     0.0339 sec
2221 #OVERLAP evdw > 1d10   1.00000E+20
2222  #OVERLAPing residues             2
2223   12  23
2224  #OVERLAPing all corrected after             1  random generation
2225 #OVERLAP evdw after   3.50748E+04
2226 Waiting for     0.0323 sec
2227 Waiting for     0.0383 sec
2228 Waiting for     0.0334 sec
2229 Waiting for     0.0007 sec
2230 Waiting for     0.0373 sec
2231 Waiting for     0.0354 sec
2232 Waiting for     0.0381 sec
2233 Waiting for     0.0337 sec
2234 Waiting for     0.0384 sec
2235 Waiting for     0.0551 sec
2236 Waiting for     0.9817 sec
2237 #OVERLAP evdw > 1d10   1.92212E+21
2238  #OVERLAPing residues             0
2239
2240  #OVERLAPing all corrected after             1  random generation
2241 #OVERLAP evdw after   1.92212E+21
2242 Waiting for     0.0006 sec
2243 Waiting for     0.0007 sec
2244 Waiting for     0.0007 sec
2245 Waiting for     0.0007 sec
2246 #OVERLAP evdw > 1d10   1.00000E+20
2247  #OVERLAPing residues             2
2248   17  29
2249  #OVERLAPing all corrected after             1  random generation
2250 #OVERLAP evdw after  -5.18755E+01
2251 Waiting for     0.0325 sec
2252 #OVERLAP evdw > 1d10   1.00000E+20
2253  #OVERLAPing residues             4
2254    7  22   9  24
2255  #OVERLAPing all corrected after            72  random generation
2256 #OVERLAP evdw after   7.09752E+31
2257 Waiting for     0.0007 sec
2258 Waiting for     0.0007 sec
2259 #OVERLAP evdw > 1d10   1.00000E+20
2260  #OVERLAPing residues             2
2261   10  22
2262  #OVERLAPing all corrected after            60  random generation
2263 #OVERLAP evdw after   9.88846E+34
2264 Waiting for     0.0007 sec
2265 #OVERLAP evdw > 1d10   1.00000E+20
2266  #OVERLAPing residues             4
2267    4  25   8  20
2268  #OVERLAPing all corrected after             1  random generation
2269 #OVERLAP evdw after   4.64841E+15
2270 Waiting for     0.0400 sec
2271 #OVERLAP evdw > 1d10   1.00000E+20
2272  #OVERLAPing residues             4
2273    4  24  19  27
2274  #OVERLAPing all corrected after             1  random generation
2275 #OVERLAP evdw after   9.60224E+04
2276 Waiting for     0.0007 sec
2277 Waiting for     0.0308 sec
2278 Waiting for     0.0339 sec
2279 #OVERLAP evdw > 1d10   1.00000E+20
2280  #OVERLAPing residues             5
2281    7  25   9  27  29
2282  #OVERLAPing all corrected after             1  random generation
2283 #OVERLAP evdw after   1.66016E+11
2284 Waiting for     0.0388 sec
2285 Waiting for     0.0368 sec
2286 Waiting for     0.0351 sec
2287 #OVERLAP evdw > 1d10   1.00000E+20
2288  #OVERLAPing residues             6
2289    2  20   7  26   9  13
2290  #OVERLAPing all corrected after             1  random generation
2291 #OVERLAP evdw after   8.96972E+12
2292 Waiting for     0.0408 sec
2293 Waiting for     0.9940 sec
2294 #OVERLAP evdw > 1d10   1.00000E+20
2295  #OVERLAPing residues             2
2296    8  25
2297  #OVERLAPing all corrected after             2  random generation
2298 #OVERLAP evdw after   1.04995E+09
2299 Waiting for     0.0406 sec
2300 Waiting for     0.0007 sec
2301 Waiting for     0.0375 sec
2302 #OVERLAP evdw > 1d10   1.00000E+20
2303  #OVERLAPing residues             2
2304   15  20
2305  #OVERLAPing all corrected after             1  random generation
2306 #OVERLAP evdw after   8.28425E+09
2307 Waiting for     0.0400 sec
2308 Waiting for     0.0007 sec
2309 Waiting for     0.0338 sec
2310 Waiting for     0.0108 sec
2311 #OVERLAP evdw > 1d10   1.00000E+20
2312  #OVERLAPing residues             5
2313    4  26   6  22  25
2314  #OVERLAPing all corrected after             4  random generation
2315 #OVERLAP evdw after   4.02907E+21
2316 Waiting for     0.0364 sec
2317 Waiting for     0.0331 sec
2318 Waiting for     0.0368 sec
2319 Waiting for     0.0442 sec
2320 Waiting for     0.0330 sec
2321 #OVERLAP evdw > 1d10   1.00000E+20
2322  #OVERLAPing residues             2
2323    7  25
2324  #OVERLAPing all corrected after             1  random generation
2325 #OVERLAP evdw after   1.86859E+10
2326 Waiting for     0.0317 sec
2327 #OVERLAP evdw > 1d10   1.00000E+20
2328  #OVERLAPing residues             4
2329    4  25   5  27
2330  #OVERLAPing all corrected after             1  random generation
2331 #OVERLAP evdw after   3.22537E+08
2332 Waiting for     0.0384 sec
2333 Waiting for     0.0007 sec
2334 Waiting for     0.0369 sec
2335 Waiting for     0.0374 sec
2336 Waiting for     0.0354 sec
2337 Waiting for     0.4354 sec
2338 Waiting for     0.0007 sec
2339 Waiting for     0.0389 sec
2340 Waiting for     0.0007 sec
2341 #OVERLAP evdw > 1d10   1.00000E+20
2342  #OVERLAPing residues             2
2343    3  11
2344  #OVERLAPing all corrected after             1  random generation
2345 #OVERLAP evdw after   1.14458E+10
2346 Waiting for     0.0007 sec
2347 #OVERLAP evdw > 1d10   1.00000E+20
2348  #OVERLAPing residues             4
2349    4  24  19  27
2350  #OVERLAPing all corrected after             1  random generation
2351 #OVERLAP evdw after   7.18884E+04
2352 Waiting for     0.0632 sec
2353 #OVERLAP evdw > 1d10   1.00000E+20
2354  #OVERLAPing residues             2
2355    6  27
2356  #OVERLAPing all corrected after           179  random generation
2357 #OVERLAP evdw after   1.30196E+37
2358 Waiting for     0.0365 sec
2359 Waiting for     0.0007 sec
2360 Waiting for     0.0007 sec
2361 Waiting for     0.0396 sec
2362 Waiting for     0.0006 sec
2363 Waiting for     0.0007 sec
2364 Waiting for     0.0007 sec
2365 Waiting for     0.0311 sec
2366 Waiting for     0.0387 sec
2367 #OVERLAP evdw > 1d10   1.00000E+20
2368  #OVERLAPing residues             5
2369    7  26  27  15  25
2370  #OVERLAPing all corrected after             2  random generation
2371 #OVERLAP evdw after   3.26728E+23
2372 Waiting for     0.0007 sec
2373 Waiting for     0.0363 sec
2374 #OVERLAP evdw > 1d10   1.58026E+21
2375  #OVERLAPing residues             0
2376
2377  #OVERLAPing all corrected after             1  random generation
2378 #OVERLAP evdw after   1.58026E+21
2379 Waiting for     0.0339 sec
2380 Waiting for     0.0383 sec
2381 Waiting for     0.3666 sec
2382 #OVERLAP evdw > 1d10   3.00003E+20
2383  #OVERLAPing residues             0
2384
2385  #OVERLAPing all corrected after             1  random generation
2386 #OVERLAP evdw after   3.00003E+20
2387 Waiting for     0.0243 sec
2388 #OVERLAP evdw > 1d10   1.00000E+20
2389  #OVERLAPing residues             2
2390    9  21
2391  #OVERLAPing all corrected after             3  random generation
2392 #OVERLAP evdw after   1.03524E+06
2393 Waiting for     0.0007 sec
2394 #OVERLAP evdw > 1d10   1.00000E+20
2395  #OVERLAPing residues             2
2396    5  10
2397  #OVERLAPing all corrected after             1  random generation
2398 #OVERLAP evdw after   5.50262E+06
2399 Waiting for     0.0375 sec
2400 #OVERLAP evdw > 1d10   1.00000E+20
2401  #OVERLAPing residues             2
2402   13  23
2403  #OVERLAPing all corrected after             1  random generation
2404 #OVERLAP evdw after   2.19588E+22
2405 Waiting for     0.0402 sec
2406 Waiting for     0.0006 sec
2407 Waiting for     0.0332 sec
2408 Waiting for     0.0325 sec
2409 Waiting for     0.0360 sec
2410 Waiting for     0.0789 sec
2411 #OVERLAP evdw > 1d10   1.00000E+20
2412  #OVERLAPing residues             4
2413    7  10   9  24
2414  #OVERLAPing all corrected after             1  random generation
2415 #OVERLAP evdw after   1.32167E+12
2416 Waiting for     0.0006 sec
2417 #OVERLAP evdw > 1d10   1.00000E+20
2418  #OVERLAPing residues             3
2419    7  22  23
2420  #OVERLAPing all corrected after             4  random generation
2421 #OVERLAP evdw after   1.94048E+18
2422 Waiting for     0.0308 sec
2423 #OVERLAP evdw > 1d10   1.00000E+20
2424  #OVERLAPing residues             2
2425    3  17
2426  #OVERLAPing all corrected after             1  random generation
2427 #OVERLAP evdw after   6.75018E+08
2428 Waiting for     0.0341 sec
2429 #OVERLAP evdw > 1d10   1.00000E+20
2430  #OVERLAPing residues             6
2431    2  20   7  26   9  13
2432  #OVERLAPing all corrected after             1  random generation
2433 #OVERLAP evdw after   2.04369E+11
2434 Waiting for     0.0007 sec
2435 Waiting for     0.0007 sec
2436 Waiting for     0.0542 sec
2437 Waiting for     0.0358 sec
2438 Waiting for     0.8023 sec
2439 Waiting for     0.0008 sec
2440 #OVERLAP evdw > 1d10   1.00000E+20
2441  #OVERLAPing residues             2
2442    5  25
2443  #OVERLAPing all corrected after             2  random generation
2444 #OVERLAP evdw after   1.31814E+13
2445 Waiting for     0.0546 sec
2446 Waiting for     0.0343 sec
2447 Waiting for     0.0408 sec
2448 Waiting for     0.0006 sec
2449 Waiting for     0.0356 sec
2450 Waiting for     0.0404 sec
2451 Waiting for     0.0352 sec
2452 Waiting for     0.0007 sec
2453 Waiting for     0.0390 sec
2454 Waiting for     0.0007 sec
2455 Waiting for     0.0372 sec
2456 Waiting for     0.0357 sec
2457 Waiting for     0.0693 sec
2458 Waiting for     0.6169 sec
2459 Waiting for     0.0007 sec
2460 Waiting for     0.0354 sec
2461 Waiting for     0.0354 sec
2462 Waiting for     0.0007 sec
2463 Waiting for     0.0320 sec
2464 #OVERLAP evdw > 1d10   1.00000E+20
2465  #OVERLAPing residues             2
2466    3  27
2467  #OVERLAPing all corrected after             1  random generation
2468 #OVERLAP evdw after   1.40395E+08
2469 Waiting for     0.0007 sec
2470 #OVERLAP evdw > 1d10   1.00000E+20
2471  #OVERLAPing residues             6
2472    6  23   7  27   8  26
2473  #OVERLAPing all corrected after             1  random generation
2474 #OVERLAP evdw after   6.65118E+15
2475 Waiting for     0.0316 sec
2476 Waiting for     0.0007 sec
2477 Waiting for     0.0007 sec
2478 Waiting for     0.0402 sec
2479 Waiting for     0.0007 sec
2480 Waiting for     0.0311 sec
2481 #OVERLAP evdw > 1d10   1.00000E+20
2482  #OVERLAPing residues             2
2483    5  14
2484  #OVERLAPing all corrected after             1  random generation
2485 #OVERLAP evdw after   2.54521E+06
2486 Waiting for     0.0315 sec
2487 Waiting for     0.0368 sec
2488 Waiting for     0.5964 sec
2489 Waiting for     0.0007 sec
2490 Waiting for     0.0344 sec
2491 Waiting for     0.0324 sec
2492 Waiting for     0.0007 sec
2493 #OVERLAP evdw > 1d10   1.00000E+20
2494  #OVERLAPing residues             2
2495    8  22
2496  #OVERLAPing all corrected after             1  random generation
2497 #OVERLAP evdw after   3.56507E+07
2498 Waiting for     0.0558 sec
2499 Waiting for     0.0033 sec
2500 Waiting for     0.0457 sec
2501 Waiting for     0.0006 sec
2502 Waiting for     0.0261 sec
2503 Waiting for     0.0327 sec
2504 Waiting for     0.0344 sec
2505 #OVERLAP evdw > 1d10   1.00000E+20
2506  #OVERLAPing residues             4
2507   10  29  14  27
2508  #OVERLAPing NOT all corrected             2
2509   10  29
2510 #OVERLAP evdw after   1.00000E+20
2511 Waiting for     0.0344 sec
2512 Waiting for     0.0386 sec
2513 Waiting for     0.0007 sec
2514 Waiting for     0.0614 sec
2515 Waiting for     0.0007 sec
2516 Waiting for     0.0336 sec
2517 Waiting for     0.0007 sec
2518 Waiting for     0.0364 sec
2519 #OVERLAP evdw > 1d10   1.00000E+20
2520  #OVERLAPing residues             2
2521   17  23
2522  #OVERLAPing NOT all corrected             2
2523   17  23
2524 #OVERLAP evdw after   1.00000E+20
2525 Waiting for     0.0362 sec
2526 Waiting for     0.0400 sec
2527 Waiting for     0.0400 sec
2528 Waiting for     0.0395 sec
2529 Waiting for     0.0010 sec
2530 #OVERLAP evdw > 1d10   1.00000E+20
2531  #OVERLAPing residues             2
2532    4  14
2533  #OVERLAPing all corrected after             1  random generation
2534 #OVERLAP evdw after   7.68316E+03
2535 Waiting for     0.0007 sec
2536 #OVERLAP evdw > 1d10   1.00000E+20
2537  #OVERLAPing residues             4
2538   10  29  14  27
2539  #OVERLAPing NOT all corrected             2
2540   10  29
2541 #OVERLAP evdw after   1.00000E+20
2542 Waiting for     0.0312 sec
2543 #OVERLAP evdw > 1d10   1.00000E+20
2544  #OVERLAPing residues             4
2545    4  24   9  23
2546  #OVERLAPing all corrected after             2  random generation
2547 #OVERLAP evdw after   3.30082E+16
2548 Waiting for     0.0352 sec
2549 Waiting for     0.0687 sec
2550 Waiting for     0.0452 sec
2551 Waiting for     0.0007 sec
2552 Waiting for     0.0357 sec
2553 #OVERLAP evdw > 1d10   1.00000E+20
2554  #OVERLAPing residues             4
2555    5  27   6  26
2556  #OVERLAPing all corrected after             1  random generation
2557 #OVERLAP evdw after   7.75162E+16
2558 Waiting for     0.0367 sec
2559 Waiting for     0.0006 sec
2560 Waiting for     0.9308 sec
2561 Waiting for     0.0006 sec
2562 #OVERLAP evdw > 1d10   1.00000E+20
2563  #OVERLAPing residues             3
2564    4  22  11
2565  #OVERLAPing all corrected after             2  random generation
2566 #OVERLAP evdw after   1.20400E+18
2567 Waiting for     0.0463 sec
2568 #OVERLAP evdw > 1d10   1.00000E+20
2569  #OVERLAPing residues             2
2570    8  23
2571  #OVERLAPing all corrected after             1  random generation
2572 #OVERLAP evdw after   9.58845E+12
2573 Waiting for     0.0360 sec
2574 Waiting for     0.0462 sec
2575 #OVERLAP evdw > 1d10   1.00000E+20
2576  #OVERLAPing residues             4
2577    7  26   8  27
2578  #OVERLAPing all corrected after             1  random generation
2579 #OVERLAP evdw after   8.40736E+11
2580 Waiting for     0.0183 sec
2581 Waiting for     0.0391 sec
2582 Waiting for     0.0123 sec
2583 Waiting for     0.0323 sec
2584 Waiting for     0.0344 sec
2585 Waiting for     0.0392 sec
2586 #OVERLAP evdw > 1d10   1.00000E+20
2587  #OVERLAPing residues             4
2588   13  24  17  18
2589  #OVERLAPing all corrected after             1  random generation
2590 #OVERLAP evdw after   3.21435E+10
2591 Waiting for     0.0338 sec
2592 Waiting for     0.0380 sec
2593 #OVERLAP evdw > 1d10   1.00000E+20
2594  #OVERLAPing residues             2
2595    7  24
2596  #OVERLAPing all corrected after             3  random generation
2597 #OVERLAP evdw after   3.05583E+11
2598 Waiting for     0.0382 sec
2599 Waiting for     0.0337 sec
2600 Waiting for     0.0382 sec
2601 Waiting for     0.0007 sec
2602 #OVERLAP evdw > 1d10   1.00000E+20
2603  #OVERLAPing residues             4
2604    6  26   7  25
2605  #OVERLAPing NOT all corrected             2
2606    6  26
2607 #OVERLAP evdw after   1.00000E+20
2608 Waiting for     0.0007 sec
2609 #OVERLAP evdw > 1d10   1.00000E+20
2610  #OVERLAPing residues             2
2611   10  22
2612  #OVERLAPing all corrected after             1  random generation
2613 #OVERLAP evdw after   6.11844E+12
2614 Waiting for     0.0338 sec
2615 Waiting for     0.0359 sec
2616 #OVERLAP evdw > 1d10   1.00000E+20
2617  #OVERLAPing residues             4
2618    7  27   8  26
2619  #OVERLAPing all corrected after             5  random generation
2620 #OVERLAP evdw after   2.59806E+24
2621 Waiting for     0.0396 sec
2622 #OVERLAP evdw > 1d10   2.41017E+20
2623  #OVERLAPing residues             0
2624
2625  #OVERLAPing all corrected after             1  random generation
2626 #OVERLAP evdw after   2.41017E+20
2627 Waiting for     0.0395 sec
2628 #OVERLAP evdw > 1d10   1.00000E+20
2629  #OVERLAPing residues             2
2630    8  22
2631  #OVERLAPing all corrected after             2  random generation
2632 #OVERLAP evdw after   9.46362E+24
2633 Waiting for     0.0005 sec
2634 Waiting for     0.0011 sec
2635 Waiting for     0.0006 sec
2636 #OVERLAP evdw > 1d10   1.00000E+20
2637  #OVERLAPing residues             2
2638   16  27
2639  #OVERLAPing all corrected after             2  random generation
2640 #OVERLAP evdw after   1.79136E+25
2641 Waiting for     0.0397 sec
2642 Waiting for     0.0007 sec
2643 Waiting for     0.0314 sec
2644 Waiting for     0.0320 sec
2645 Waiting for     0.0362 sec
2646 Waiting for     0.0007 sec
2647 #OVERLAP evdw > 1d10   1.00000E+20
2648  #OVERLAPing residues             2
2649   17  22
2650  #OVERLAPing all corrected after             1  random generation
2651 #OVERLAP evdw after   3.20536E+06
2652 Waiting for     0.0007 sec
2653 Waiting for     0.0007 sec
2654 Waiting for     0.0398 sec
2655 Waiting for     0.0361 sec
2656 Waiting for     0.0320 sec
2657 #OVERLAP evdw > 1d10   1.00000E+20
2658  #OVERLAPing residues             2
2659    4  27
2660  #OVERLAPing all corrected after             1  random generation
2661 #OVERLAP evdw after   6.83724E+07
2662 Waiting for     0.0341 sec
2663 Waiting for     0.0395 sec
2664 Waiting for     0.0309 sec
2665 #OVERLAP evdw > 1d10   1.00000E+20
2666  #OVERLAPing residues             2
2667    8  29
2668  #OVERLAPing all corrected after             1  random generation
2669 #OVERLAP evdw after   1.98618E+12
2670 Waiting for     0.0331 sec
2671 Waiting for     0.0359 sec
2672 #OVERLAP evdw > 1d10   1.00000E+20
2673  #OVERLAPing residues             2
2674   15  20
2675  #OVERLAPing all corrected after             4  random generation
2676 #OVERLAP evdw after   3.89799E+05
2677 Waiting for     0.0007 sec
2678 Waiting for     0.0332 sec
2679 Waiting for     0.0007 sec
2680 Waiting for     0.0319 sec
2681 Waiting for     0.0335 sec
2682 #OVERLAP evdw > 1d10   1.00000E+20
2683  #OVERLAPing residues             2
2684    7  25
2685  #OVERLAPing all corrected after             6  random generation
2686 #OVERLAP evdw after   9.49580E+07
2687 Waiting for     0.0342 sec
2688 Waiting for     0.0362 sec
2689 Waiting for     0.0376 sec
2690 Waiting for     0.0275 sec
2691 #OVERLAP evdw > 1d10   1.00000E+20
2692  #OVERLAPing residues             6
2693    2  14   4  23  12  25
2694  #OVERLAPing all corrected after             2  random generation
2695 #OVERLAP evdw after   6.60293E+08
2696 Waiting for     0.0679 sec
2697  End of minim, proc           15 time     3717.382751000000     
2698 Processor  15 is finishing work.
2699  Total time    3735.974221999999       sec