-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB015 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 15 iseed(4)= 0 0 -747 -495 ran_num 0.3800530731678009 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2455 sec Waiting for 0.0154 sec Waiting for 0.0325 sec Waiting for 0.3416 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.87278E+00 Waiting for 0.0643 sec Waiting for 0.0406 sec Waiting for 0.0007 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.05246E+37 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05246E+37 Waiting for 0.0334 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.67067E+18 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.10090E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.93908E+06 Waiting for 0.0007 sec Waiting for 0.0328 sec Waiting for 0.0403 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing NOT all corrected 3 7 27 8 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0379 sec Waiting for 0.0373 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.02577E+13 Waiting for 0.0006 sec Waiting for 0.0357 sec Waiting for 0.0396 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.12581E+16 Waiting for 0.0374 sec Waiting for 0.0315 sec Waiting for 0.0524 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27726E+04 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.69159E+09 Waiting for 0.0007 sec Waiting for 0.0403 sec Waiting for 0.0361 sec Waiting for 0.0352 sec Waiting for 0.0381 sec Waiting for 0.0412 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.10034E+07 Waiting for 0.0345 sec Waiting for 0.0007 sec Waiting for 0.0372 sec Waiting for 0.0399 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82395E+05 Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 28 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78499E+06 Waiting for 0.0407 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.39326E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39326E+23 Waiting for 0.0312 sec Waiting for 0.0359 sec Waiting for 0.0306 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.19568E+06 Waiting for 0.0401 sec Waiting for 0.0007 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 17 5 #OVERLAPing NOT all corrected 2 5 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0364 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 3.14078E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.14078E+22 Waiting for 0.0367 sec Waiting for 0.0314 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0327 sec Waiting for 0.0386 sec Waiting for 0.0400 sec Waiting for 0.0329 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 9.44421E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.44421E+21 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.76669E+21 Waiting for 0.0362 sec Waiting for 0.0373 sec Waiting for 0.0328 sec Waiting for 0.0365 sec Waiting for 0.0211 sec Waiting for 0.0320 sec Waiting for 0.0426 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 14 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.74965E+13 Waiting for 0.0312 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0309 sec Waiting for 0.0325 sec Waiting for 0.0321 sec Waiting for 0.0370 sec Waiting for 0.0321 sec Waiting for 0.0006 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.64090E+11 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.20080E+07 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.59393E+18 Waiting for 0.0695 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0332 sec Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0323 sec Waiting for 0.0314 sec Waiting for 0.0329 sec Waiting for 0.0336 sec Waiting for 0.0309 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.71463E+09 Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.0044 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 25 4 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.96891E+23 Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.84603E+05 Waiting for 0.0497 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 18 4 20 8 16 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 3.51660E+09 Waiting for 0.0328 sec Waiting for 0.0336 sec Waiting for 0.0314 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.69407E+01 Waiting for 0.0369 sec Waiting for 0.1010 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.86843E+08 Waiting for 0.0309 sec Waiting for 0.0339 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16452E+11 Waiting for 0.0341 sec Waiting for 0.0007 sec Waiting for 0.0366 sec Waiting for 0.0329 sec Waiting for 0.0351 sec Waiting for 0.0329 sec Waiting for 0.0367 sec Waiting for 0.0448 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.01013E+19 Waiting for 0.0393 sec Waiting for 0.0407 sec Waiting for 0.0007 sec Waiting for 0.0372 sec Waiting for 0.0314 sec Waiting for 0.0367 sec Waiting for 0.1549 sec Waiting for 0.0007 sec Waiting for 0.0356 sec Waiting for 0.0699 sec Waiting for 0.0007 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22817E+10 Waiting for 0.0365 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 9 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.88682E+18 Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37318E+14 Waiting for 0.0319 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 1.07669E+15 Waiting for 0.0402 sec Waiting for 0.0394 sec Waiting for 0.0346 sec Waiting for 0.0007 sec Waiting for 0.0375 sec Waiting for 0.0313 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34510E+10 Waiting for 0.0006 sec Waiting for 0.0330 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.96147E+16 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 26 5 27 7 29 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.22016E+08 Waiting for 0.0321 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 26 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.39898E+05 Waiting for 0.0346 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0360 sec Waiting for 0.0449 sec Waiting for 0.0399 sec Waiting for 0.0693 sec Waiting for 0.0345 sec Waiting for 0.0341 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07556E+03 Waiting for 0.0007 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.02362E+07 Waiting for 0.0337 sec Waiting for 0.0334 sec Waiting for 0.0310 sec Waiting for 0.0334 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 13 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.82994E+06 Waiting for 0.0383 sec Waiting for 0.0688 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 23 24 8 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.63261E+17 Waiting for 0.0335 sec Waiting for 0.0405 sec Waiting for 0.0402 sec Waiting for 0.0398 sec Waiting for 0.4500 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.56438E+01 Waiting for 0.0007 sec Waiting for 0.0356 sec Waiting for 0.0006 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.33479E+07 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.75844E+25 Waiting for 0.0392 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.57953E+09 Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.19028E+05 Waiting for 0.0394 sec Waiting for 0.0321 sec Waiting for 0.0401 sec Waiting for 0.0382 sec Waiting for 0.0689 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.30326E+01 Waiting for 0.0369 sec Waiting for 0.0347 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 9 23 13 27 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.00147E+11 Waiting for 0.0336 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.53822E+07 Waiting for 0.0321 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.20101E+04 Waiting for 0.0339 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.30592E+17 Waiting for 0.0376 sec Waiting for 0.0006 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.17348E+07 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.78769E+06 Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90654E+07 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14860E+04 Waiting for 0.0346 sec Waiting for 0.0007 sec Waiting for 0.0369 sec Waiting for 0.0405 sec Waiting for 0.0322 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.56800E+09 Waiting for 0.0387 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.12133E+09 Waiting for 0.0359 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.47237E+06 Waiting for 0.0257 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0501 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0333 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.60743E+05 Waiting for 0.0006 sec Waiting for 0.0368 sec Waiting for 0.0356 sec Waiting for 0.0376 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0592 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 23 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.84348E+14 Waiting for 0.0007 sec Waiting for 0.0324 sec Waiting for 0.0007 sec Waiting for 0.0372 sec Waiting for 0.0380 sec Waiting for 0.0355 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0173 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 11 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.48416E+29 Waiting for 0.0395 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 5.32180E+15 Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 17 7 29 8 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.19475E+14 Waiting for 0.0382 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0343 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.4818 sec Waiting for 0.0031 sec Waiting for 0.0312 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.22967E+22 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 18 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76887E+08 Waiting for 0.0334 sec Waiting for 0.0338 sec Waiting for 0.0403 sec Waiting for 0.0372 sec Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.42421E+09 Waiting for 0.0344 sec Waiting for 0.0309 sec Waiting for 0.0321 sec Waiting for 0.0396 sec Waiting for 0.5592 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.32445E+20 Waiting for 0.0039 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 18 11 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.96245E+09 Waiting for 0.0406 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0317 sec Waiting for 0.0373 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after -2.59935E+01 Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.97911E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 3 25 4 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.24649E+23 Waiting for 0.0390 sec Waiting for 0.0377 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.17668E+06 Waiting for 0.0382 sec Waiting for 0.0308 sec Waiting for 0.0364 sec Waiting for 0.0376 sec Waiting for 0.4027 sec Waiting for 0.0006 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.26416E+13 Waiting for 0.0404 sec Waiting for 0.0006 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.74712E+14 Waiting for 0.0381 sec Waiting for 0.0614 sec Waiting for 0.0384 sec Waiting for 0.0360 sec Waiting for 0.0401 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 11 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.78401E+15 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0351 sec Waiting for 0.0318 sec Waiting for 0.0365 sec Waiting for 0.0341 sec Waiting for 0.0343 sec Waiting for 0.0378 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 22 12 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.01881E+25 Waiting for 0.0313 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.68578E+07 Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0324 sec Waiting for 0.0341 sec Waiting for 0.0380 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 20 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.80474E+04 Waiting for 0.0358 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.71261E+10 Waiting for 0.0007 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.97131E+08 Waiting for 0.0408 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17952E+03 Waiting for 0.0369 sec Waiting for 0.0006 sec Waiting for 0.0354 sec Waiting for 0.0341 sec Waiting for 0.0326 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.34003E+17 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 18 25 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67358E+05 Waiting for 0.0326 sec Waiting for 0.0007 sec Waiting for 0.0204 sec Waiting for 0.0310 sec Waiting for 0.3003 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 16 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.68312E+07 Waiting for 0.0325 sec Waiting for 0.0311 sec Waiting for 0.0167 sec Waiting for 0.0568 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.50968E+05 Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0355 sec Waiting for 0.0392 sec Waiting for 0.0338 sec Waiting for 0.0371 sec Waiting for 0.0369 sec Waiting for 0.0341 sec Waiting for 0.0334 sec Waiting for 0.0006 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 26 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.11783E+03 Waiting for 0.0693 sec Waiting for 0.0384 sec Waiting for 0.0345 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0647 sec Waiting for 0.0394 sec Waiting for 0.0316 sec Waiting for 0.0369 sec Waiting for 0.0359 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 23 15 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53607E+08 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27896E+03 Waiting for 0.0007 sec Waiting for 0.0333 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 27 8 23 9 22 25 #OVERLAPing all corrected after 223 random generation #OVERLAP evdw after 3.59792E+16 Waiting for 0.0388 sec Waiting for 0.0365 sec Waiting for 0.0343 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0505 sec Waiting for 0.0353 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.55538E+07 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.88609E+06 Waiting for 0.0395 sec Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.0118 sec Waiting for 0.0300 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 7 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.10454E+06 Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 4.31553E+12 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05856E+12 Waiting for 0.0007 sec Waiting for 0.0374 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00676E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00676E+23 Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.42076E+10 Waiting for 0.0363 sec Waiting for 0.0065 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.04109E+11 Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.88341E+06 Waiting for 0.0319 sec Waiting for 0.2773 sec Waiting for 0.0006 sec Waiting for 0.0517 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.93263E+09 Waiting for 0.0007 sec Waiting for 0.0904 sec Waiting for 0.0053 sec Waiting for 0.0007 sec Waiting for 0.0352 sec Waiting for 0.0382 sec Waiting for 0.0391 sec Waiting for 0.0310 sec Waiting for 0.0337 sec Waiting for 0.0341 sec Waiting for 0.0007 sec Waiting for 0.0335 sec Waiting for 0.0335 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.77258E+04 Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 21 8 22 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 7.30550E+23 Waiting for 0.0380 sec Waiting for 0.0490 sec Waiting for 0.0391 sec Waiting for 0.0399 sec Waiting for 0.0390 sec Waiting for 0.0386 sec Waiting for 0.0390 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 23 25 7 26 8 27 #OVERLAPing all corrected after 19 random generation #OVERLAP evdw after 7.57479E+19 Waiting for 0.0008 sec Waiting for 0.0406 sec Waiting for 0.0064 sec Waiting for 0.0354 sec Waiting for 0.0307 sec Waiting for 0.0387 sec Waiting for 0.0404 sec Waiting for 0.5996 sec Waiting for 0.0006 sec Waiting for 0.0454 sec Waiting for 0.0401 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.66390E+07 Waiting for 0.0341 sec Waiting for 0.0007 sec Waiting for 0.0311 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.95092E+05 Waiting for 0.0349 sec Waiting for 0.0317 sec Waiting for 0.0370 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0372 sec Waiting for 0.0326 sec Waiting for 0.2034 sec Waiting for 0.0006 sec Waiting for 0.0368 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 17 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.52173E+05 Waiting for 0.0006 sec Waiting for 0.0335 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0346 sec Waiting for 0.0378 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46470E+15 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.75133E+51 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.92090E+16 Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 14 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.11839E+08 Waiting for 0.0325 sec Waiting for 0.0375 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.90366E+05 Waiting for 0.0359 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.08396E+03 Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.63410E+06 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0322 sec Waiting for 0.0356 sec Waiting for 0.0007 sec Waiting for 0.0408 sec Waiting for 0.0484 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 11 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.05796E+07 Waiting for 0.0323 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.75261E+11 Waiting for 0.0406 sec Waiting for 0.0326 sec Waiting for 0.0339 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0013 sec Waiting for 0.0353 sec Waiting for 0.0395 sec Waiting for 0.0328 sec Waiting for 0.0326 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.76191E+07 Waiting for 0.0682 sec Waiting for 0.0368 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.60713E+20 Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0332 sec Waiting for 0.0007 sec Waiting for 0.0403 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 27 15 25 #OVERLAPing all corrected after 50 random generation #OVERLAP evdw after 8.90363E+31 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 29 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.17988E+08 Waiting for 0.0586 sec Waiting for 0.0337 sec Waiting for 0.0365 sec Waiting for 0.0327 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 31 random generation #OVERLAP evdw after 1.00879E+19 Waiting for 0.0339 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.65390E+09 Waiting for 0.0006 sec Waiting for 0.0368 sec Waiting for 0.0315 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 26 #OVERLAPing all corrected after 22 random generation #OVERLAP evdw after 1.47279E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.12257E+02 Waiting for 0.0374 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.61675E+01 Waiting for 0.0114 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.88031E+17 Waiting for 0.0039 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0555 sec Waiting for 0.0383 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.81216E+18 Waiting for 0.0340 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.63300E+15 Waiting for 0.0338 sec Waiting for 0.0326 sec Waiting for 0.0310 sec Waiting for 0.0236 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.33400E+13 Waiting for 0.0397 sec Waiting for 0.0318 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 25 5 17 14 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.01557E+11 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0355 sec Waiting for 0.0332 sec Waiting for 0.0319 sec Waiting for 0.0006 sec Waiting for 0.0397 sec Waiting for 0.0367 sec Waiting for 0.0311 sec Waiting for 0.0445 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.11625E+00 Waiting for 0.1025 sec Waiting for 0.0006 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.93991E+09 Waiting for 0.0007 sec Waiting for 0.0315 sec Waiting for 0.0324 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 1.33786E+15 Waiting for 0.0417 sec Waiting for 0.0100 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.66697E+14 Waiting for 0.0381 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.67225E+08 Waiting for 0.0336 sec Waiting for 0.0376 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.70665E+01 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 19 7 25 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.71301E+08 Waiting for 0.0350 sec Waiting for 0.0007 sec Waiting for 0.0339 sec Waiting for 0.0365 sec Waiting for 0.0102 sec Waiting for 0.0007 sec Waiting for 0.0363 sec Waiting for 0.0342 sec Waiting for 0.0313 sec Waiting for 0.0355 sec Waiting for 0.0007 sec Waiting for 0.0333 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.44339E+18 Waiting for 0.0006 sec Waiting for 0.0152 sec Waiting for 0.0330 sec Waiting for 0.0373 sec Waiting for 0.0387 sec Waiting for 0.0374 sec Waiting for 0.0323 sec Waiting for 0.0328 sec Waiting for 0.2528 sec Waiting for 0.0006 sec Waiting for 0.0322 sec Waiting for 0.0337 sec Waiting for 0.0397 sec Waiting for 0.0311 sec Waiting for 0.0343 sec Waiting for 0.0344 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 971 random generation #OVERLAP evdw after 2.04269E+30 Waiting for 0.0008 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.60984E+10 Waiting for 0.0370 sec Waiting for 0.0344 sec Waiting for 0.0007 sec Waiting for 0.0870 sec Waiting for 0.0246 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 27 6 25 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.34380E+03 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.22921E+02 Waiting for 0.0007 sec Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.08613E+01 Waiting for 0.0481 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0124 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 53 random generation #OVERLAP evdw after 2.45250E+12 Waiting for 0.0308 sec Waiting for 0.0365 sec Waiting for 0.0126 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0400 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40553E+03 Waiting for 0.0370 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.61505E+10 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.23113E+10 Waiting for 0.0331 sec Waiting for 0.0337 sec Waiting for 0.0353 sec Waiting for 0.0007 sec Waiting for 0.0346 sec Waiting for 0.0678 sec Waiting for 0.6843 sec Waiting for 0.0006 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.61384E+07 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 11 27 12 26 13 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.51618E+13 Waiting for 0.0007 sec Waiting for 0.0563 sec Waiting for 0.0398 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.60872E+11 Waiting for 0.0007 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.29560E+08 Waiting for 0.0319 sec Waiting for 0.0315 sec Waiting for 0.0148 sec Waiting for 0.0368 sec Waiting for 0.5133 sec Waiting for 0.0007 sec Waiting for 0.0311 sec Waiting for 0.0310 sec Waiting for 0.0007 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 25 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.19898E+13 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0320 sec Waiting for 0.0353 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.52865E+20 Waiting for 0.0364 sec Waiting for 0.0007 sec Waiting for 0.0335 sec Waiting for 0.0007 sec Waiting for 0.0328 sec Waiting for 0.0358 sec Waiting for 0.0382 sec Waiting for 0.0365 sec Waiting for 0.0397 sec Waiting for 0.7245 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.69982E+01 Waiting for 0.0006 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 17 13 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27857E+06 Waiting for 0.0006 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.97649E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.48803E+02 Waiting for 0.0333 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60047E+02 Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.09208E+25 Waiting for 0.0321 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.05072E+17 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 4.15421E+37 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.15421E+37 Waiting for 0.0007 sec Waiting for 0.0369 sec Waiting for 0.0403 sec Waiting for 0.0406 sec Waiting for 0.0007 sec Waiting for 0.5454 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.19093E+18 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -6.19208E+01 Waiting for 0.0333 sec Waiting for 0.0382 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.85028E+02 Waiting for 0.0007 sec Waiting for 0.0238 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.83077E+09 Waiting for 0.0508 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.99473E+13 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.4353 sec Waiting for 0.0007 sec Waiting for 0.0308 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.24956E+10 Waiting for 0.0169 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.23568E+12 Waiting for 0.0658 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.53729E+06 Waiting for 0.0361 sec Waiting for 0.0311 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40982E+09 Waiting for 0.0368 sec Waiting for 0.0007 sec Waiting for 0.0358 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.84095E+31 Waiting for 0.0006 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.58007E+23 Waiting for 0.0006 sec Waiting for 0.0399 sec Waiting for 0.0315 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.04132E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.47228E+01 Waiting for 0.0385 sec Waiting for 0.0318 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.14704E+08 Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.50310E+08 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.48769E+13 Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 24 16 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.76427E+08 Waiting for 0.0405 sec Waiting for 0.0006 sec Waiting for 0.0361 sec Waiting for 0.0389 sec Waiting for 0.4379 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.26351E+05 Waiting for 0.0376 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 5 23 7 25 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.62279E+16 Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 9 29 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.18214E+16 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.89785E+10 Waiting for 0.0391 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0342 sec Waiting for 0.0311 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0310 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 20 random generation #OVERLAP evdw after 4.73125E+14 Waiting for 0.0380 sec Waiting for 0.0402 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 13 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.94043E+16 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.55442E+09 Waiting for 0.0388 sec Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 11 26 12 27 #OVERLAPing all corrected after 21 random generation #OVERLAP evdw after 4.89790E+09 Waiting for 0.0338 sec Waiting for 0.0377 sec Waiting for 0.0347 sec Waiting for 0.0103 sec Waiting for 0.0352 sec Waiting for 0.2552 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.65159E+01 Waiting for 0.0359 sec Waiting for 0.0307 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.69207E+15 Waiting for 0.0366 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 26 27 9 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.74723E+09 Waiting for 0.0009 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.58830E+06 Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 29 18 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.17680E+08 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0328 sec Waiting for 0.0337 sec Waiting for 0.0316 sec Waiting for 0.0007 sec Waiting for 0.0015 sec #OVERLAP evdw > 1d10 8.61690E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.61690E+20 Waiting for 0.0372 sec Waiting for 0.0286 sec Waiting for 0.0323 sec Waiting for 0.0351 sec Waiting for 0.0316 sec Waiting for 0.0364 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.50435E+01 Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.99697E+05 Waiting for 0.0382 sec Waiting for 0.0307 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74757E+07 Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60243E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.41214E+10 Waiting for 0.0394 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0382 sec Waiting for 0.0370 sec Waiting for 0.4938 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0325 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0317 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.77425E+02 Waiting for 0.0388 sec Waiting for 0.0394 sec Waiting for 0.0398 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.25560E+11 Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0329 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.58396E+01 Waiting for 0.0366 sec Waiting for 0.3221 sec Waiting for 0.0007 sec Waiting for 0.0649 sec Waiting for 0.0574 sec Waiting for 0.0009 sec Waiting for 0.0297 sec Waiting for 0.0356 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 14 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.66960E+21 Waiting for 0.0397 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 275 random generation #OVERLAP evdw after 2.87488E+18 Waiting for 0.0461 sec Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0007 sec Waiting for 0.0323 sec Waiting for 0.0387 sec Waiting for 0.0483 sec Waiting for 0.0313 sec Waiting for 0.0329 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.2518 sec Waiting for 0.0006 sec Waiting for 0.0318 sec Waiting for 0.0007 sec Waiting for 0.0325 sec Waiting for 0.0403 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.97501E+03 Waiting for 0.0328 sec Waiting for 0.0310 sec Waiting for 0.0007 sec Waiting for 0.0358 sec Waiting for 0.0335 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 12 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.90370E+17 Waiting for 0.0007 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.18988E+01 Waiting for 0.0344 sec Waiting for 0.0348 sec Waiting for 0.0051 sec Waiting for 0.0405 sec Waiting for 0.0342 sec Waiting for 0.0170 sec Waiting for 0.3853 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.24179E+12 Waiting for 0.0259 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.74587E+03 Waiting for 0.0377 sec Waiting for 0.0664 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 23 #OVERLAPing all corrected after 28 random generation #OVERLAP evdw after 5.81029E+15 Waiting for 0.0381 sec Waiting for 0.0333 sec Waiting for 0.0329 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0373 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 15 23 #OVERLAPing all corrected after 99 random generation #OVERLAP evdw after 3.89811E+17 Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 12 27 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 5.31583E+12 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.52507E+01 Waiting for 0.0407 sec Waiting for 0.0359 sec Waiting for 0.0374 sec Waiting for 0.0007 sec Waiting for 0.0340 sec Waiting for 0.0179 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.71592E+14 Waiting for 0.0378 sec Waiting for 0.0347 sec Waiting for 0.0196 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.66937E+06 Waiting for 0.0398 sec Waiting for 0.0404 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.96244E+09 Waiting for 0.0007 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.45993E+08 Waiting for 0.0335 sec Waiting for 0.0433 sec Waiting for 0.0672 sec Waiting for 0.1381 sec Waiting for 0.0006 sec Waiting for 0.0314 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 25 #OVERLAPing all corrected after 20 random generation #OVERLAP evdw after 3.78620E+23 Waiting for 0.0342 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.71782E+16 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 7.65966E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.65966E+21 Waiting for 0.0400 sec Waiting for 0.0451 sec Waiting for 0.0007 sec Waiting for 0.0316 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.96608E+09 Waiting for 0.0030 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0345 sec Waiting for 0.5206 sec Waiting for 0.0265 sec Waiting for 0.0339 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.12264E+12 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.33532E+15 Waiting for 0.0346 sec Waiting for 0.0339 sec Waiting for 0.0331 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.74240E+03 Waiting for 0.0009 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.34483E+01 Waiting for 0.0345 sec Waiting for 0.0372 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.03299E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03299E+20 Waiting for 0.0007 sec Waiting for 0.0551 sec Waiting for 0.0347 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 4.41547E+22 Waiting for 0.0371 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 22 #OVERLAPing all corrected after 167 random generation #OVERLAP evdw after 2.54614E+36 Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.50748E+04 Waiting for 0.0323 sec Waiting for 0.0383 sec Waiting for 0.0334 sec Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0354 sec Waiting for 0.0381 sec Waiting for 0.0337 sec Waiting for 0.0384 sec Waiting for 0.0551 sec Waiting for 0.9817 sec #OVERLAP evdw > 1d10 1.92212E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.92212E+21 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.18755E+01 Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 22 9 24 #OVERLAPing all corrected after 72 random generation #OVERLAP evdw after 7.09752E+31 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 22 #OVERLAPing all corrected after 60 random generation #OVERLAP evdw after 9.88846E+34 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.64841E+15 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 19 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.60224E+04 Waiting for 0.0007 sec Waiting for 0.0308 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 25 9 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66016E+11 Waiting for 0.0388 sec Waiting for 0.0368 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 20 7 26 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.96972E+12 Waiting for 0.0408 sec Waiting for 0.9940 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.04995E+09 Waiting for 0.0406 sec Waiting for 0.0007 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.28425E+09 Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0338 sec Waiting for 0.0108 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 26 6 22 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.02907E+21 Waiting for 0.0364 sec Waiting for 0.0331 sec Waiting for 0.0368 sec Waiting for 0.0442 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86859E+10 Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.22537E+08 Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0369 sec Waiting for 0.0374 sec Waiting for 0.0354 sec Waiting for 0.4354 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14458E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 19 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.18884E+04 Waiting for 0.0632 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 179 random generation #OVERLAP evdw after 1.30196E+37 Waiting for 0.0365 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0311 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 26 27 15 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.26728E+23 Waiting for 0.0007 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.58026E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.58026E+21 Waiting for 0.0339 sec Waiting for 0.0383 sec Waiting for 0.3666 sec #OVERLAP evdw > 1d10 3.00003E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.00003E+20 Waiting for 0.0243 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.03524E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.50262E+06 Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.19588E+22 Waiting for 0.0402 sec Waiting for 0.0006 sec Waiting for 0.0332 sec Waiting for 0.0325 sec Waiting for 0.0360 sec Waiting for 0.0789 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 10 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32167E+12 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 22 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.94048E+18 Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.75018E+08 Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 20 7 26 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04369E+11 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0542 sec Waiting for 0.0358 sec Waiting for 0.8023 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.31814E+13 Waiting for 0.0546 sec Waiting for 0.0343 sec Waiting for 0.0408 sec Waiting for 0.0006 sec Waiting for 0.0356 sec Waiting for 0.0404 sec Waiting for 0.0352 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0372 sec Waiting for 0.0357 sec Waiting for 0.0693 sec Waiting for 0.6169 sec Waiting for 0.0007 sec Waiting for 0.0354 sec Waiting for 0.0354 sec Waiting for 0.0007 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40395E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 23 7 27 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.65118E+15 Waiting for 0.0316 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0007 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.54521E+06 Waiting for 0.0315 sec Waiting for 0.0368 sec Waiting for 0.5964 sec Waiting for 0.0007 sec Waiting for 0.0344 sec Waiting for 0.0324 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.56507E+07 Waiting for 0.0558 sec Waiting for 0.0033 sec Waiting for 0.0457 sec Waiting for 0.0006 sec Waiting for 0.0261 sec Waiting for 0.0327 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0344 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0614 sec Waiting for 0.0007 sec Waiting for 0.0336 sec Waiting for 0.0007 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing NOT all corrected 2 17 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0362 sec Waiting for 0.0400 sec Waiting for 0.0400 sec Waiting for 0.0395 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.68316E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.30082E+16 Waiting for 0.0352 sec Waiting for 0.0687 sec Waiting for 0.0452 sec Waiting for 0.0007 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 6 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.75162E+16 Waiting for 0.0367 sec Waiting for 0.0006 sec Waiting for 0.9308 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 22 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.20400E+18 Waiting for 0.0463 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.58845E+12 Waiting for 0.0360 sec Waiting for 0.0462 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.40736E+11 Waiting for 0.0183 sec Waiting for 0.0391 sec Waiting for 0.0123 sec Waiting for 0.0323 sec Waiting for 0.0344 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 24 17 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.21435E+10 Waiting for 0.0338 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.05583E+11 Waiting for 0.0382 sec Waiting for 0.0337 sec Waiting for 0.0382 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 26 7 25 #OVERLAPing NOT all corrected 2 6 26 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.11844E+12 Waiting for 0.0338 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 8 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.59806E+24 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 2.41017E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.41017E+20 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.46362E+24 Waiting for 0.0005 sec Waiting for 0.0011 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.79136E+25 Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0314 sec Waiting for 0.0320 sec Waiting for 0.0362 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.20536E+06 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0361 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.83724E+07 Waiting for 0.0341 sec Waiting for 0.0395 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.98618E+12 Waiting for 0.0331 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.89799E+05 Waiting for 0.0007 sec Waiting for 0.0332 sec Waiting for 0.0007 sec Waiting for 0.0319 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 9.49580E+07 Waiting for 0.0342 sec Waiting for 0.0362 sec Waiting for 0.0376 sec Waiting for 0.0275 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 4 23 12 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.60293E+08 Waiting for 0.0679 sec End of minim, proc 15 time 3717.382751000000 Processor 15 is finishing work. Total time 3735.974221999999 sec