added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB013
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB013
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            13  iseed(4)=             0            0         -653 
47        -41393
48  ran_num   0.8325485587120056     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2473 sec
146 Waiting for     0.0122 sec
147 Waiting for     0.0340 sec
148 Waiting for     0.3418 sec
149 Waiting for     0.0337 sec
150 #OVERLAP evdw > 1d10   1.00000E+20
151  #OVERLAPing residues             2
152    3  27
153  #OVERLAPing all corrected after             1  random generation
154 #OVERLAP evdw after   7.76662E+05
155 Waiting for     0.0337 sec
156 #OVERLAP evdw > 1d10   1.00000E+20
157  #OVERLAPing residues             2
158   11  28
159  #OVERLAPing NOT all corrected             2
160   11  28
161 #OVERLAP evdw after   1.00000E+20
162 Waiting for     0.0379 sec
163 #OVERLAP evdw > 1d10   1.00000E+20
164  #OVERLAPing residues             2
165    9  26
166  #OVERLAPing all corrected after             1  random generation
167 #OVERLAP evdw after   1.30461E+05
168 Waiting for     0.0323 sec
169 #OVERLAP evdw > 1d10   1.00000E+20
170  #OVERLAPing residues             2
171   14  25
172  #OVERLAPing all corrected after             1  random generation
173 #OVERLAP evdw after   1.94035E+03
174 Waiting for     0.0007 sec
175 Waiting for     0.0350 sec
176 #OVERLAP evdw > 1d10   1.00000E+20
177  #OVERLAPing residues             2
178   12  29
179  #OVERLAPing all corrected after             2  random generation
180 #OVERLAP evdw after   3.26457E+06
181 Waiting for     0.0006 sec
182 Waiting for     0.0007 sec
183 Waiting for     0.0006 sec
184 #OVERLAP evdw > 1d10   1.00000E+20
185  #OVERLAPing residues             2
186   14  20
187  #OVERLAPing all corrected after             1  random generation
188 #OVERLAP evdw after   3.82227E+17
189 Waiting for     0.0380 sec
190 Waiting for     0.0007 sec
191 Waiting for     0.0322 sec
192 Waiting for     0.0007 sec
193 Waiting for     0.0007 sec
194 Waiting for     0.0193 sec
195 Waiting for     0.0006 sec
196 Waiting for     0.0561 sec
197 Waiting for     0.0456 sec
198 Waiting for     0.0405 sec
199 Waiting for     0.0345 sec
200 Waiting for     0.0007 sec
201 Waiting for     0.0516 sec
202 Waiting for     0.0651 sec
203 Waiting for     0.0007 sec
204 #OVERLAP evdw > 1d10   1.00000E+20
205  #OVERLAPing residues             2
206   14  29
207  #OVERLAPing all corrected after             1  random generation
208 #OVERLAP evdw after   8.29805E+09
209 Waiting for     0.0395 sec
210 Waiting for     0.0320 sec
211 #OVERLAP evdw > 1d10   1.00000E+20
212  #OVERLAPing residues             2
213    9  17
214  #OVERLAPing all corrected after             1  random generation
215 #OVERLAP evdw after   3.17810E+02
216 Waiting for     0.0398 sec
217 Waiting for     0.0343 sec
218 Waiting for     0.0353 sec
219 Waiting for     0.0407 sec
220 Waiting for     0.0006 sec
221 Waiting for     0.0007 sec
222 Waiting for     0.0407 sec
223 Waiting for     0.0352 sec
224 Waiting for     0.0321 sec
225 Waiting for     0.0049 sec
226 Waiting for     0.0007 sec
227 Waiting for     0.0062 sec
228 Waiting for     0.0007 sec
229 Waiting for     0.0375 sec
230 Waiting for     0.0372 sec
231 Waiting for     0.0312 sec
232 Waiting for     0.0404 sec
233 Waiting for     0.0337 sec
234 Waiting for     0.0394 sec
235 Waiting for     0.0378 sec
236 Waiting for     0.0378 sec
237 Waiting for     0.0009 sec
238 Waiting for     0.0005 sec
239 Waiting for     0.0406 sec
240 Waiting for     0.0315 sec
241 Waiting for     0.0007 sec
242 Waiting for     0.0335 sec
243 #OVERLAP evdw > 1d10   1.00000E+20
244  #OVERLAPing residues             2
245   17  22
246  #OVERLAPing all corrected after             1  random generation
247 #OVERLAP evdw after   2.77301E+05
248 Waiting for     0.0379 sec
249 Waiting for     0.0395 sec
250 Waiting for     0.0316 sec
251 Waiting for     0.0006 sec
252 Waiting for     0.0323 sec
253 Waiting for     0.0007 sec
254 Waiting for     0.0382 sec
255 Waiting for     0.0401 sec
256 #OVERLAP evdw > 1d10   1.00000E+20
257  #OVERLAPing residues             2
258    3  26
259  #OVERLAPing all corrected after             1  random generation
260 #OVERLAP evdw after   1.15909E+10
261 Waiting for     0.0325 sec
262 Waiting for     0.0347 sec
263 Waiting for     0.0685 sec
264 Waiting for     0.0009 sec
265 #OVERLAP evdw > 1d10   1.00000E+20
266  #OVERLAPing residues             4
267   15  25  18  27
268  #OVERLAPing all corrected after             1  random generation
269 #OVERLAP evdw after   7.45808E+07
270 Waiting for     0.0006 sec
271 Waiting for     0.0173 sec
272 Waiting for     0.0006 sec
273 #OVERLAP evdw > 1d10   1.00000E+20
274  #OVERLAPing residues             2
275   14  18
276  #OVERLAPing all corrected after             1  random generation
277 #OVERLAP evdw after   8.20102E+06
278 Waiting for     0.0402 sec
279 Waiting for     0.0345 sec
280 Waiting for     0.0311 sec
281 Waiting for     0.0326 sec
282 Waiting for     0.0124 sec
283 #OVERLAP evdw > 1d10   1.00000E+20
284  #OVERLAPing residues             2
285   11  22
286  #OVERLAPing all corrected after             1  random generation
287 #OVERLAP evdw after   3.20557E+08
288 Waiting for     0.0338 sec
289 Waiting for     0.0357 sec
290 Waiting for     0.0313 sec
291 Waiting for     0.0366 sec
292 Waiting for     0.0401 sec
293 Waiting for     0.0417 sec
294 Waiting for     0.0407 sec
295 Waiting for     0.0308 sec
296 Waiting for     0.0006 sec
297 #OVERLAP evdw > 1d10   1.00000E+20
298  #OVERLAPing residues             2
299    7  17
300  #OVERLAPing all corrected after             2  random generation
301 #OVERLAP evdw after   1.61225E+13
302 Waiting for     0.0389 sec
303 Waiting for     0.3999 sec
304 Waiting for     0.0352 sec
305 #OVERLAP evdw > 1d10   1.00000E+20
306  #OVERLAPing residues             2
307    8  27
308  #OVERLAPing all corrected after             1  random generation
309 #OVERLAP evdw after   5.78025E+09
310 Waiting for     0.0330 sec
311 #OVERLAP evdw > 1d10   1.00000E+20
312  #OVERLAPing residues             2
313    7  18
314  #OVERLAPing all corrected after             4  random generation
315 #OVERLAP evdw after   1.02185E+11
316 Waiting for     0.0006 sec
317 #OVERLAP evdw > 1d10   1.00000E+20
318  #OVERLAPing residues             4
319    7  27   9  25
320  #OVERLAPing all corrected after             1  random generation
321 #OVERLAP evdw after   1.18896E+10
322 Waiting for     0.0007 sec
323 Waiting for     0.0349 sec
324 Waiting for     0.0393 sec
325 Waiting for     0.0007 sec
326 #OVERLAP evdw > 1d10   1.00000E+20
327  #OVERLAPing residues             2
328    7  25
329  #OVERLAPing all corrected after             2  random generation
330 #OVERLAP evdw after   1.96049E+10
331 Waiting for     0.0006 sec
332 Waiting for     0.0374 sec
333 Waiting for     0.0318 sec
334 Waiting for     0.0006 sec
335 Waiting for     0.0386 sec
336 #OVERLAP evdw > 1d10   1.00000E+20
337  #OVERLAPing residues             2
338    3  25
339  #OVERLAPing all corrected after             6  random generation
340 #OVERLAP evdw after   5.23481E+09
341 Waiting for     0.0390 sec
342 Waiting for     0.0010 sec
343 Waiting for     0.0327 sec
344 Waiting for     0.0006 sec
345 Waiting for     0.0366 sec
346 Waiting for     0.0086 sec
347 Waiting for     0.0381 sec
348 Waiting for     0.0343 sec
349 Waiting for     0.0310 sec
350 Waiting for     0.0007 sec
351 Waiting for     0.0006 sec
352 #OVERLAP evdw > 1d10   1.00000E+20
353  #OVERLAPing residues             4
354    5  19   7  23
355  #OVERLAPing all corrected after             3  random generation
356 #OVERLAP evdw after   3.13406E+11
357 Waiting for     0.0386 sec
358 #OVERLAP evdw > 1d10   1.00000E+20
359  #OVERLAPing residues             2
360    4  22
361  #OVERLAPing all corrected after             1  random generation
362 #OVERLAP evdw after   5.15642E+07
363 Waiting for     0.0405 sec
364 Waiting for     0.0372 sec
365 Waiting for     0.0322 sec
366 #OVERLAP evdw > 1d10   1.00000E+20
367  #OVERLAPing residues             2
368    4  26
369  #OVERLAPing all corrected after             1  random generation
370 #OVERLAP evdw after   1.04478E+11
371 Waiting for     0.0570 sec
372 Waiting for     0.0369 sec
373 Waiting for     0.0343 sec
374 Waiting for     0.0166 sec
375 Waiting for     0.0382 sec
376 Waiting for     0.0006 sec
377 Waiting for     0.0397 sec
378 Waiting for     0.0379 sec
379 Waiting for     0.0389 sec
380 Waiting for     0.0378 sec
381 Waiting for     0.0396 sec
382 Waiting for     0.0402 sec
383 Waiting for     0.0224 sec
384 Waiting for     0.0352 sec
385 #OVERLAP evdw > 1d10   1.00000E+20
386  #OVERLAPing residues             2
387    4  27
388  #OVERLAPing all corrected after             2  random generation
389 #OVERLAP evdw after   4.77226E+11
390 Waiting for     0.0349 sec
391 Waiting for     0.0326 sec
392 #OVERLAP evdw > 1d10   1.00000E+20
393  #OVERLAPing residues             2
394    9  20
395  #OVERLAPing all corrected after             1  random generation
396 #OVERLAP evdw after   2.34964E+11
397 Waiting for     0.0343 sec
398 Waiting for     0.0373 sec
399 Waiting for     0.0418 sec
400 #OVERLAP evdw > 1d10   1.00000E+20
401  #OVERLAPing residues             4
402   12  24  14  22
403  #OVERLAPing all corrected after             2  random generation
404 #OVERLAP evdw after   1.29775E+17
405 Waiting for     0.0007 sec
406 Waiting for     0.0107 sec
407 Waiting for     0.0355 sec
408 #OVERLAP evdw > 1d10   1.00000E+20
409  #OVERLAPing residues             2
410    7  14
411  #OVERLAPing all corrected after             1  random generation
412 #OVERLAP evdw after   2.76920E+12
413 Waiting for     0.0007 sec
414 Waiting for     0.0015 sec
415 Waiting for     0.0007 sec
416 Waiting for     0.0358 sec
417 Waiting for     0.0370 sec
418 Waiting for     0.0006 sec
419 Waiting for     0.0396 sec
420 #OVERLAP evdw > 1d10   1.00000E+20
421  #OVERLAPing residues             2
422    7  28
423  #OVERLAPing all corrected after             1  random generation
424 #OVERLAP evdw after   2.48720E+04
425 Waiting for     0.0007 sec
426 Waiting for     0.0007 sec
427 Waiting for     0.0006 sec
428 Waiting for     0.0380 sec
429 Waiting for     0.0332 sec
430 #OVERLAP evdw > 1d10   1.00000E+20
431  #OVERLAPing residues             4
432    9  14  11  25
433  #OVERLAPing all corrected after             1  random generation
434 #OVERLAP evdw after   1.83235E+06
435 Waiting for     0.0006 sec
436 Waiting for     0.0372 sec
437 Waiting for     0.0346 sec
438 Waiting for     0.0396 sec
439 #OVERLAP evdw > 1d10   1.00000E+20
440  #OVERLAPing residues             2
441    3  17
442  #OVERLAPing all corrected after             1  random generation
443 #OVERLAP evdw after   3.55879E+02
444 Waiting for     0.0310 sec
445 Waiting for     0.0006 sec
446 #OVERLAP evdw > 1d10   1.00000E+20
447  #OVERLAPing residues             2
448    9  23
449  #OVERLAPing all corrected after             1  random generation
450 #OVERLAP evdw after   4.46697E+18
451 Waiting for     0.0398 sec
452 #OVERLAP evdw > 1d10   1.00000E+20
453  #OVERLAPing residues             4
454    5  27   7  29
455  #OVERLAPing NOT all corrected             2
456    5  27
457 #OVERLAP evdw after   1.00000E+20
458 Waiting for     0.0366 sec
459 #OVERLAP evdw > 1d10   1.00000E+20
460  #OVERLAPing residues             4
461    3  20   5  22
462  #OVERLAPing all corrected after             1  random generation
463 #OVERLAP evdw after   1.04504E+14
464 Waiting for     0.0322 sec
465 Waiting for     0.0006 sec
466 Waiting for     0.0396 sec
467 Waiting for     0.0007 sec
468 #OVERLAP evdw > 1d10   9.69334E+25
469  #OVERLAPing residues             0
470
471  #OVERLAPing all corrected after             1  random generation
472 #OVERLAP evdw after   9.69334E+25
473 Waiting for     0.0007 sec
474 Waiting for     0.0325 sec
475 Waiting for     0.0331 sec
476 Waiting for     0.0308 sec
477 Waiting for     0.0379 sec
478 Waiting for     0.0378 sec
479 Waiting for     0.0189 sec
480 Waiting for     0.0357 sec
481 Waiting for     0.0007 sec
482 Waiting for     0.0356 sec
483 Waiting for     0.0342 sec
484 #OVERLAP evdw > 1d10   1.00000E+20
485  #OVERLAPing residues             4
486    3  26   4  25
487  #OVERLAPing all corrected after             2  random generation
488 #OVERLAP evdw after   7.96175E+07
489 Waiting for     0.0007 sec
490 #OVERLAP evdw > 1d10   1.00000E+20
491  #OVERLAPing residues             4
492    4  24  11  23
493  #OVERLAPing all corrected after             1  random generation
494 #OVERLAP evdw after   6.05734E+05
495 Waiting for     0.0450 sec
496 Waiting for     0.0006 sec
497 Waiting for     0.0307 sec
498 Waiting for     0.0009 sec
499 Waiting for     0.0006 sec
500 Waiting for     0.0342 sec
501 Waiting for     0.0006 sec
502 #OVERLAP evdw > 1d10   1.00000E+20
503  #OVERLAPing residues             6
504    7  23   8  26   9  19
505  #OVERLAPing all corrected after             6  random generation
506 #OVERLAP evdw after   5.94944E+13
507 Waiting for     0.0007 sec
508 Waiting for     0.0007 sec
509 Waiting for     0.0404 sec
510 Waiting for     0.0394 sec
511 Waiting for     0.0345 sec
512 Waiting for     0.0006 sec
513 Waiting for     0.0325 sec
514 Waiting for     0.0317 sec
515 #OVERLAP evdw > 1d10   1.00000E+20
516  #OVERLAPing residues             2
517   19  29
518  #OVERLAPing all corrected after             1  random generation
519 #OVERLAP evdw after   7.82615E+02
520 Waiting for     0.0374 sec
521 #OVERLAP evdw > 1d10   1.00000E+20
522  #OVERLAPing residues             2
523   17  25
524  #OVERLAPing all corrected after             1  random generation
525 #OVERLAP evdw after   4.94909E+07
526 Waiting for     0.0373 sec
527 Waiting for     0.0007 sec
528 #OVERLAP evdw > 1d10   1.00000E+20
529  #OVERLAPing residues             2
530    6  25
531  #OVERLAPing all corrected after             1  random generation
532 #OVERLAP evdw after   3.14226E+02
533 Waiting for     0.0330 sec
534 Waiting for     0.0007 sec
535 Waiting for     0.0344 sec
536 #OVERLAP evdw > 1d10   1.00000E+20
537  #OVERLAPing residues             2
538   22  27
539  #OVERLAPing all corrected after             8  random generation
540 #OVERLAP evdw after   1.55866E+13
541 Waiting for     0.0006 sec
542 Waiting for     0.0006 sec
543 #OVERLAP evdw > 1d10   1.00000E+20
544  #OVERLAPing residues             2
545    7  15
546  #OVERLAPing all corrected after             2  random generation
547 #OVERLAP evdw after   1.41457E+04
548 Waiting for     0.0630 sec
549 Waiting for     0.0352 sec
550 Waiting for     0.0200 sec
551 #OVERLAP evdw > 1d10   1.00000E+20
552  #OVERLAPing residues             2
553    4  25
554  #OVERLAPing all corrected after             1  random generation
555 #OVERLAP evdw after   1.01902E+07
556 Waiting for     0.0322 sec
557 Waiting for     0.0382 sec
558 Waiting for     0.0407 sec
559 Waiting for     0.0006 sec
560 Waiting for     0.0007 sec
561 #OVERLAP evdw > 1d10   1.00000E+20
562  #OVERLAPing residues             2
563   13  29
564  #OVERLAPing all corrected after             1  random generation
565 #OVERLAP evdw after   2.27694E+21
566 Waiting for     0.0006 sec
567 Waiting for     0.0006 sec
568 Waiting for     0.0404 sec
569 Waiting for     0.0361 sec
570 #OVERLAP evdw > 1d10   1.00000E+20
571  #OVERLAPing residues             2
572    7  17
573  #OVERLAPing all corrected after             1  random generation
574 #OVERLAP evdw after   4.49195E+08
575 Waiting for     0.0402 sec
576 Waiting for     0.0354 sec
577 Waiting for     0.0007 sec
578 Waiting for     0.0006 sec
579 Waiting for     0.0482 sec
580 Waiting for     0.0395 sec
581 Waiting for     0.0375 sec
582 Waiting for     0.0650 sec
583 Waiting for     0.0400 sec
584 Waiting for     0.0328 sec
585 Waiting for     0.0398 sec
586 Waiting for     0.0007 sec
587 Waiting for     0.0338 sec
588 Waiting for     0.0007 sec
589 Waiting for     0.0444 sec
590 Waiting for     0.0006 sec
591 Waiting for     0.0391 sec
592 Waiting for     0.0345 sec
593 Waiting for     0.0312 sec
594 #OVERLAP evdw > 1d10   1.00000E+20
595  #OVERLAPing residues             2
596   11  14
597  #OVERLAPing all corrected after             1  random generation
598 #OVERLAP evdw after   3.65133E+07
599 Waiting for     0.0006 sec
600 Waiting for     0.0326 sec
601 Waiting for     0.0329 sec
602 Waiting for     0.0311 sec
603 Waiting for     0.0351 sec
604 #OVERLAP evdw > 1d10   1.00000E+20
605  #OVERLAPing residues             3
606    7  17  19
607  #OVERLAPing all corrected after             4  random generation
608 #OVERLAP evdw after   5.13049E+18
609 Waiting for     0.0662 sec
610 Waiting for     0.0006 sec
611 Waiting for     0.0375 sec
612 #OVERLAP evdw > 1d10   1.76354E+23
613  #OVERLAPing residues             0
614
615  #OVERLAPing all corrected after             1  random generation
616 #OVERLAP evdw after   1.76354E+23
617 Waiting for     0.0007 sec
618 Waiting for     0.0386 sec
619 Waiting for     0.0347 sec
620 Waiting for     0.0388 sec
621 Waiting for     0.0006 sec
622 Waiting for     0.0614 sec
623 Waiting for     0.0337 sec
624 #OVERLAP evdw > 1d10   1.00000E+20
625  #OVERLAPing residues             2
626    4  25
627  #OVERLAPing all corrected after             1  random generation
628 #OVERLAP evdw after   1.11062E+06
629 Waiting for     0.0006 sec
630 Waiting for     0.0399 sec
631 Waiting for     0.0319 sec
632 #OVERLAP evdw > 1d10   1.00000E+20
633  #OVERLAPing residues             2
634    8  27
635  #OVERLAPing all corrected after             1  random generation
636 #OVERLAP evdw after   1.12302E+10
637 Waiting for     0.0353 sec
638 #OVERLAP evdw > 1d10   1.00000E+20
639  #OVERLAPing residues             2
640   11  17
641  #OVERLAPing all corrected after             1  random generation
642 #OVERLAP evdw after   1.57698E+13
643 Waiting for     0.0354 sec
644 Waiting for     0.0363 sec
645 Waiting for     0.0096 sec
646 #OVERLAP evdw > 1d10   1.00000E+20
647  #OVERLAPing residues             2
648    7  25
649  #OVERLAPing all corrected after             1  random generation
650 #OVERLAP evdw after   3.56551E+12
651 Waiting for     0.0399 sec
652 Waiting for     0.0484 sec
653 Waiting for     0.0371 sec
654 Waiting for     0.0007 sec
655 #OVERLAP evdw > 1d10   1.00000E+20
656  #OVERLAPing residues             4
657    2  27   9  29
658  #OVERLAPing all corrected after             1  random generation
659 #OVERLAP evdw after   3.16264E+04
660 Waiting for     0.0006 sec
661 #OVERLAP evdw > 1d10   1.00000E+20
662  #OVERLAPing residues             2
663    5  25
664  #OVERLAPing all corrected after             1  random generation
665 #OVERLAP evdw after   1.06297E+07
666 Waiting for     0.0007 sec
667 #OVERLAP evdw > 1d10   1.00000E+20
668  #OVERLAPing residues             2
669    2  25
670  #OVERLAPing all corrected after             1  random generation
671 #OVERLAP evdw after   2.09072E+24
672 Waiting for     0.0387 sec
673 Waiting for     0.0338 sec
674 Waiting for     0.0344 sec
675 Waiting for     0.0332 sec
676 Waiting for     0.0385 sec
677 Waiting for     0.0341 sec
678 Waiting for     0.0317 sec
679 Waiting for     0.0320 sec
680 Waiting for     0.0584 sec
681 Waiting for     0.0007 sec
682 #OVERLAP evdw > 1d10   1.00000E+20
683  #OVERLAPing residues             2
684    6  27
685  #OVERLAPing all corrected after           247  random generation
686 #OVERLAP evdw after   8.01731E+19
687 Waiting for     0.0325 sec
688 Waiting for     0.0456 sec
689 Waiting for     0.0406 sec
690 Waiting for     0.0320 sec
691 Waiting for     0.0243 sec
692 Waiting for     0.0359 sec
693 Waiting for     0.0397 sec
694 Waiting for     0.0006 sec
695 Waiting for     0.0007 sec
696 Waiting for     0.0335 sec
697 Waiting for     0.0391 sec
698 Waiting for     0.0009 sec
699 Waiting for     0.0007 sec
700 Waiting for     0.0377 sec
701 Waiting for     0.0015 sec
702 Waiting for     0.0386 sec
703 Waiting for     0.0563 sec
704 #OVERLAP evdw > 1d10   1.00000E+20
705  #OVERLAPing residues             2
706    9  26
707  #OVERLAPing all corrected after             1  random generation
708 #OVERLAP evdw after   1.14132E+05
709 Waiting for     0.0615 sec
710 Waiting for     0.0007 sec
711 #OVERLAP evdw > 1d10   1.00000E+20
712  #OVERLAPing residues             4
713    3  25   4  24
714  #OVERLAPing all corrected after             3  random generation
715 #OVERLAP evdw after   1.79823E+12
716 Waiting for     0.0405 sec
717 Waiting for     0.0006 sec
718 Waiting for     0.0007 sec
719 #OVERLAP evdw > 1d10   1.00000E+20
720  #OVERLAPing residues             2
721    9  29
722  #OVERLAPing all corrected after             1  random generation
723 #OVERLAP evdw after   6.56397E+02
724 Waiting for     0.0406 sec
725 Waiting for     0.0006 sec
726 #OVERLAP evdw > 1d10   1.00000E+20
727  #OVERLAPing residues             2
728    9  17
729  #OVERLAPing all corrected after            82  random generation
730 #OVERLAP evdw after   1.13915E+25
731 Waiting for     0.0380 sec
732 #OVERLAP evdw > 1d10   1.00000E+20
733  #OVERLAPing residues             2
734    4  29
735  #OVERLAPing all corrected after             1  random generation
736 #OVERLAP evdw after   5.57314E+13
737 Waiting for     0.0350 sec
738 Waiting for     0.0366 sec
739 #OVERLAP evdw > 1d10   1.00000E+20
740  #OVERLAPing residues             2
741    3  13
742  #OVERLAPing all corrected after             1  random generation
743 #OVERLAP evdw after   7.22382E+09
744 Waiting for     0.0374 sec
745 Waiting for     0.0009 sec
746 Waiting for     0.0006 sec
747 Waiting for     0.0313 sec
748 Waiting for     0.0397 sec
749 #OVERLAP evdw > 1d10   1.00000E+20
750  #OVERLAPing residues             2
751   20  22
752  #OVERLAPing all corrected after             1  random generation
753 #OVERLAP evdw after   4.68942E+03
754 Waiting for     0.0006 sec
755 #OVERLAP evdw > 1d10   1.00000E+20
756  #OVERLAPing residues             2
757    4  27
758  #OVERLAPing all corrected after             1  random generation
759 #OVERLAP evdw after   1.34927E+07
760 Waiting for     0.0351 sec
761 Waiting for     0.0336 sec
762 Waiting for     0.0392 sec
763 Waiting for     0.0746 sec
764 Waiting for     0.0007 sec
765 Waiting for     0.0312 sec
766 Waiting for     0.0367 sec
767 Waiting for     0.0346 sec
768 #OVERLAP evdw > 1d10   1.00000E+20
769  #OVERLAPing residues             4
770    4  19   5  14
771  #OVERLAPing all corrected after            17  random generation
772 #OVERLAP evdw after   1.92285E+09
773 Waiting for     0.0556 sec
774 Waiting for     0.0381 sec
775 Waiting for     0.0007 sec
776 #OVERLAP evdw > 1d10   1.00000E+20
777  #OVERLAPing residues             2
778    7  27
779  #OVERLAPing all corrected after             1  random generation
780 #OVERLAP evdw after   1.74983E+08
781 Waiting for     0.0007 sec
782 Waiting for     0.0007 sec
783 #OVERLAP evdw > 1d10   1.00000E+20
784  #OVERLAPing residues             2
785    7  14
786  #OVERLAPing all corrected after             1  random generation
787 #OVERLAP evdw after  -4.45722E+01
788 Waiting for     0.0006 sec
789 Waiting for     0.0626 sec
790 Waiting for     0.0473 sec
791 #OVERLAP evdw > 1d10   1.00000E+20
792  #OVERLAPing residues             4
793    7  28   8  27
794  #OVERLAPing NOT all corrected             2
795    7  28
796 #OVERLAP evdw after   1.00000E+20
797 Waiting for     0.0379 sec
798 Waiting for     0.0390 sec
799 Waiting for     0.0388 sec
800 #OVERLAP evdw > 1d10   1.00000E+20
801  #OVERLAPing residues             4
802    2  25  11  29
803  #OVERLAPing all corrected after             1  random generation
804 #OVERLAP evdw after   2.36062E+12
805 Waiting for     0.0399 sec
806 Waiting for     0.0704 sec
807 #OVERLAP evdw > 1d10   1.00000E+20
808  #OVERLAPing residues             2
809    5  27
810  #OVERLAPing all corrected after             2  random generation
811 #OVERLAP evdw after   4.92355E+19
812 Waiting for     0.0006 sec
813 Waiting for     0.0466 sec
814 Waiting for     0.0377 sec
815 #OVERLAP evdw > 1d10   1.00000E+20
816  #OVERLAPing residues             2
817    3  11
818  #OVERLAPing all corrected after             1  random generation
819 #OVERLAP evdw after   1.04131E+23
820 Waiting for     0.0007 sec
821 #OVERLAP evdw > 1d10   1.00000E+20
822  #OVERLAPing residues             4
823   11  23  15  27
824  #OVERLAPing all corrected after             4  random generation
825 #OVERLAP evdw after   5.14799E+14
826 Waiting for     0.0006 sec
827 Waiting for     0.0371 sec
828 Waiting for     0.0658 sec
829 Waiting for     0.0009 sec
830 Waiting for     0.0006 sec
831 Waiting for     0.0007 sec
832 Waiting for     0.0007 sec
833 Waiting for     0.0379 sec
834 #OVERLAP evdw > 1d10   1.00000E+20
835  #OVERLAPing residues             2
836    8  25
837  #OVERLAPing all corrected after             1  random generation
838 #OVERLAP evdw after   9.38943E+03
839 Waiting for     0.0324 sec
840 #OVERLAP evdw > 1d10   1.00000E+20
841  #OVERLAPing residues             4
842    4  25   8  12
843  #OVERLAPing all corrected after             1  random generation
844 #OVERLAP evdw after   2.22927E+03
845 Waiting for     0.0380 sec
846 Waiting for     0.0006 sec
847 Waiting for     0.0327 sec
848 #OVERLAP evdw > 1d10   1.00000E+20
849  #OVERLAPing residues             4
850    9  21  11  22
851  #OVERLAPing all corrected after             1  random generation
852 #OVERLAP evdw after   3.00716E+09
853 Waiting for     0.0006 sec
854 Waiting for     0.0050 sec
855 #OVERLAP evdw > 1d10   1.00000E+20
856  #OVERLAPing residues             3
857    7  19  29
858  #OVERLAPing all corrected after             3  random generation
859 #OVERLAP evdw after   1.04620E+18
860 Waiting for     0.0324 sec
861 Waiting for     0.0006 sec
862 Waiting for     0.0406 sec
863 Waiting for     0.0325 sec
864 Waiting for     0.0611 sec
865 Waiting for     0.0314 sec
866 #OVERLAP evdw > 1d10   1.00000E+20
867  #OVERLAPing residues             2
868   22  25
869  #OVERLAPing all corrected after             1  random generation
870 #OVERLAP evdw after   5.55378E+12
871 Waiting for     0.0009 sec
872 Waiting for     0.0006 sec
873 Waiting for     0.0345 sec
874 Waiting for     0.0006 sec
875 Waiting for     0.0007 sec
876 Waiting for     0.0314 sec
877 Waiting for     0.0343 sec
878 #OVERLAP evdw > 1d10   1.00000E+20
879  #OVERLAPing residues             2
880   14  27
881  #OVERLAPing all corrected after             1  random generation
882 #OVERLAP evdw after   5.27823E+08
883 Waiting for     0.0342 sec
884 Waiting for     0.0459 sec
885 Waiting for     0.0006 sec
886 Waiting for     0.0007 sec
887 Waiting for     0.0394 sec
888 Waiting for     0.0403 sec
889 Waiting for     0.0006 sec
890 Waiting for     0.0007 sec
891 Waiting for     0.0368 sec
892 Waiting for     0.0335 sec
893 Waiting for     0.0006 sec
894 Waiting for     0.0379 sec
895 Waiting for     0.0350 sec
896 Waiting for     0.0356 sec
897 Waiting for     0.0627 sec
898 Waiting for     0.0319 sec
899 Waiting for     0.0347 sec
900 #OVERLAP evdw > 1d10   1.00000E+20
901  #OVERLAPing residues             2
902   22  29
903  #OVERLAPing all corrected after             1  random generation
904 #OVERLAP evdw after   5.19332E+04
905 Waiting for     0.0344 sec
906 Waiting for     0.0362 sec
907 #OVERLAP evdw > 1d10   1.00000E+20
908  #OVERLAPing residues             2
909    7  25
910  #OVERLAPing all corrected after             2  random generation
911 #OVERLAP evdw after   1.38922E+19
912 Waiting for     0.0383 sec
913 Waiting for     0.0006 sec
914 Waiting for     0.0415 sec
915 Waiting for     0.0353 sec
916 Waiting for     0.0364 sec
917 Waiting for     0.8676 sec
918 Waiting for     0.0006 sec
919 Waiting for     0.0385 sec
920 #OVERLAP evdw > 1d10   1.00000E+20
921  #OVERLAPing residues             3
922    9  27  24
923  #OVERLAPing all corrected after           159  random generation
924 #OVERLAP evdw after   1.06616E+11
925 Waiting for     0.0005 sec
926 Waiting for     0.0400 sec
927 #OVERLAP evdw > 1d10   1.00000E+20
928  #OVERLAPing residues             2
929    4  27
930  #OVERLAPing all corrected after             1  random generation
931 #OVERLAP evdw after   3.60869E+18
932 Waiting for     0.0366 sec
933 #OVERLAP evdw > 1d10   1.00000E+20
934  #OVERLAPing residues             2
935   17  27
936  #OVERLAPing all corrected after             8  random generation
937 #OVERLAP evdw after   1.13880E+19
938 Waiting for     0.0385 sec
939 Waiting for     0.0398 sec
940 Waiting for     0.0682 sec
941 Waiting for     0.0370 sec
942 Waiting for     0.0308 sec
943 Waiting for     0.0007 sec
944 Waiting for     0.0321 sec
945 Waiting for     0.0327 sec
946 #OVERLAP evdw > 1d10   1.00000E+20
947  #OVERLAPing residues             2
948    5  25
949  #OVERLAPing all corrected after             1  random generation
950 #OVERLAP evdw after   2.52822E+04
951 Waiting for     0.0310 sec
952 Waiting for     0.0354 sec
953 Waiting for     0.0007 sec
954 Waiting for     0.0359 sec
955 Waiting for     0.0353 sec
956 Waiting for     0.0329 sec
957 #OVERLAP evdw > 1d10   1.00000E+20
958  #OVERLAPing residues             2
959   17  27
960  #OVERLAPing all corrected after             1  random generation
961 #OVERLAP evdw after   2.24334E+12
962 Waiting for     0.0007 sec
963 Waiting for     0.0313 sec
964 Waiting for     0.0389 sec
965 #OVERLAP evdw > 1d10   1.00000E+20
966  #OVERLAPing residues             4
967    6  24   7  27
968  #OVERLAPing all corrected after             6  random generation
969 #OVERLAP evdw after   4.30706E+08
970 Waiting for     0.0356 sec
971 Waiting for     0.0021 sec
972 #OVERLAP evdw > 1d10   1.00000E+20
973  #OVERLAPing residues             2
974   17  22
975  #OVERLAPing all corrected after             1  random generation
976 #OVERLAP evdw after   5.10694E+02
977 Waiting for     0.0006 sec
978 Waiting for     0.0007 sec
979 Waiting for     0.0401 sec
980 Waiting for     0.0006 sec
981 Waiting for     0.0354 sec
982 Waiting for     0.0381 sec
983 Waiting for     0.0340 sec
984 Waiting for     0.2515 sec
985 Waiting for     0.0006 sec
986 #OVERLAP evdw > 1d10   1.00000E+20
987  #OVERLAPing residues             2
988   13  17
989  #OVERLAPing all corrected after             1  random generation
990 #OVERLAP evdw after   2.07912E+13
991 Waiting for     0.0391 sec
992 Waiting for     0.0489 sec
993 Waiting for     0.0007 sec
994 Waiting for     0.0335 sec
995 #OVERLAP evdw > 1d10   1.00000E+20
996  #OVERLAPing residues             4
997    4  25   6  27
998  #OVERLAPing NOT all corrected             2
999    6  27
1000 #OVERLAP evdw after   1.00000E+20
1001 Waiting for     0.0366 sec
1002 Waiting for     0.0341 sec
1003 #OVERLAP evdw > 1d10   1.00000E+20
1004  #OVERLAPing residues             2
1005    3  17
1006  #OVERLAPing all corrected after             1  random generation
1007 #OVERLAP evdw after   1.76972E+04
1008 Waiting for     0.0316 sec
1009 #OVERLAP evdw > 1d10   1.00000E+20
1010  #OVERLAPing residues             2
1011    9  18
1012  #OVERLAPing all corrected after             2  random generation
1013 #OVERLAP evdw after  -1.65026E+01
1014 Waiting for     0.0320 sec
1015 #OVERLAP evdw > 1d10   1.00000E+20
1016  #OVERLAPing residues             4
1017    5  25   7  26
1018  #OVERLAPing all corrected after            14  random generation
1019 #OVERLAP evdw after   5.65388E+15
1020 Waiting for     0.0006 sec
1021 Waiting for     0.0363 sec
1022 #OVERLAP evdw > 1d10   1.00000E+20
1023  #OVERLAPing residues             2
1024   11  27
1025  #OVERLAPing all corrected after             1  random generation
1026 #OVERLAP evdw after   2.66465E+09
1027 Waiting for     0.0403 sec
1028 #OVERLAP evdw > 1d10   1.00000E+20
1029  #OVERLAPing residues             2
1030    7  25
1031  #OVERLAPing all corrected after             4  random generation
1032 #OVERLAP evdw after   2.94672E+05
1033 Waiting for     0.0007 sec
1034 Waiting for     0.0372 sec
1035 Waiting for     0.0363 sec
1036 Waiting for     0.0388 sec
1037 Waiting for     0.0353 sec
1038 Waiting for     0.0319 sec
1039 Waiting for     0.0007 sec
1040 Waiting for     0.0379 sec
1041 Waiting for     0.0006 sec
1042 Waiting for     0.0365 sec
1043 Waiting for     0.0007 sec
1044 Waiting for     0.0336 sec
1045 Waiting for     0.0384 sec
1046 Waiting for     0.0365 sec
1047 Waiting for     0.0349 sec
1048 Waiting for     0.0006 sec
1049 #OVERLAP evdw > 1d10   1.00000E+20
1050  #OVERLAPing residues             6
1051    4  14   9  20  17  29
1052  #OVERLAPing all corrected after             2  random generation
1053 #OVERLAP evdw after   6.49516E+19
1054 Waiting for     0.0007 sec
1055 Waiting for     0.0369 sec
1056 #OVERLAP evdw > 1d10   1.00000E+20
1057  #OVERLAPing residues             2
1058    9  25
1059  #OVERLAPing all corrected after             2  random generation
1060 #OVERLAP evdw after   7.62812E+22
1061 Waiting for     0.0323 sec
1062 #OVERLAP evdw > 1d10   1.00000E+20
1063  #OVERLAPing residues             2
1064    4  27
1065  #OVERLAPing all corrected after            26  random generation
1066 #OVERLAP evdw after   1.40829E+16
1067 Waiting for     0.0006 sec
1068 Waiting for     0.0007 sec
1069 Waiting for     0.0395 sec
1070 Waiting for     0.0396 sec
1071 Waiting for     0.0323 sec
1072 Waiting for     0.0326 sec
1073 Waiting for     0.0006 sec
1074 Waiting for     0.0007 sec
1075 #OVERLAP evdw > 1d10   1.00000E+20
1076  #OVERLAPing residues             2
1077    4  23
1078  #OVERLAPing all corrected after             1  random generation
1079 #OVERLAP evdw after   8.87866E+28
1080 Waiting for     0.0381 sec
1081 Waiting for     0.0312 sec
1082 Waiting for     0.0324 sec
1083 #OVERLAP evdw > 1d10   1.00000E+20
1084  #OVERLAPing residues             2
1085    8  29
1086  #OVERLAPing all corrected after             1  random generation
1087 #OVERLAP evdw after   6.16186E+03
1088 Waiting for     0.0318 sec
1089 Waiting for     0.0007 sec
1090 #OVERLAP evdw > 1d10   1.00000E+20
1091  #OVERLAPing residues             2
1092    7  25
1093  #OVERLAPing all corrected after             3  random generation
1094 #OVERLAP evdw after   1.44329E+08
1095 Waiting for     0.0340 sec
1096 #OVERLAP evdw > 1d10   1.00000E+20
1097  #OVERLAPing residues             2
1098   17  25
1099  #OVERLAPing all corrected after             3  random generation
1100 #OVERLAP evdw after   8.80902E+13
1101 Waiting for     0.0007 sec
1102 Waiting for     0.0007 sec
1103 Waiting for     0.0319 sec
1104 #OVERLAP evdw > 1d10   1.00000E+20
1105  #OVERLAPing residues             4
1106   15  29  19  27
1107  #OVERLAPing all corrected after             1  random generation
1108 #OVERLAP evdw after   2.53764E+07
1109 Waiting for     0.0006 sec
1110 #OVERLAP evdw > 1d10   1.00000E+20
1111  #OVERLAPing residues             2
1112   17  24
1113  #OVERLAPing all corrected after             2  random generation
1114 #OVERLAP evdw after   8.93508E+04
1115 Waiting for     0.0394 sec
1116 #OVERLAP evdw > 1d10   1.00000E+20
1117  #OVERLAPing residues             2
1118    5  22
1119  #OVERLAPing all corrected after             1  random generation
1120 #OVERLAP evdw after   1.94325E+15
1121 Waiting for     0.0007 sec
1122 Waiting for     0.0478 sec
1123 Waiting for     0.0007 sec
1124 Waiting for     0.0007 sec
1125 Waiting for     0.0635 sec
1126 Waiting for     0.0350 sec
1127 Waiting for     0.0338 sec
1128 Waiting for     0.0006 sec
1129 Waiting for     0.0006 sec
1130 Waiting for     0.0406 sec
1131 Waiting for     0.0364 sec
1132 Waiting for     0.0312 sec
1133 Waiting for     0.0006 sec
1134 Waiting for     0.0397 sec
1135 Waiting for     0.0006 sec
1136 Waiting for     0.0006 sec
1137 Waiting for     0.0128 sec
1138 Waiting for     0.0316 sec
1139 Waiting for     0.0327 sec
1140 #OVERLAP evdw > 1d10   1.00000E+20
1141  #OVERLAPing residues             2
1142    4  26
1143  #OVERLAPing all corrected after             1  random generation
1144 #OVERLAP evdw after   1.47895E+09
1145 Waiting for     0.0329 sec
1146 Waiting for     0.0072 sec
1147 #OVERLAP evdw > 1d10   1.00000E+20
1148  #OVERLAPing residues             4
1149    9  27  11  23
1150  #OVERLAPing all corrected after             4  random generation
1151 #OVERLAP evdw after   3.30306E+14
1152 Waiting for     0.0311 sec
1153 #OVERLAP evdw > 1d10   1.00000E+20
1154  #OVERLAPing residues             2
1155    4  23
1156  #OVERLAPing all corrected after             1  random generation
1157 #OVERLAP evdw after   3.28632E+22
1158 Waiting for     0.0351 sec
1159 Waiting for     0.0532 sec
1160 Waiting for     0.0668 sec
1161 Waiting for     0.0403 sec
1162 #OVERLAP evdw > 1d10   1.00000E+20
1163  #OVERLAPing residues             2
1164    9  25
1165  #OVERLAPing all corrected after             2  random generation
1166 #OVERLAP evdw after   1.10852E+09
1167 Waiting for     0.0390 sec
1168 Waiting for     0.0397 sec
1169 Waiting for     0.0006 sec
1170 Waiting for     0.5356 sec
1171 #OVERLAP evdw > 1d10   1.00000E+20
1172  #OVERLAPing residues             2
1173    4  19
1174  #OVERLAPing all corrected after             1  random generation
1175 #OVERLAP evdw after  -1.58745E+01
1176 Waiting for     0.0006 sec
1177 #OVERLAP evdw > 1d10   1.00000E+20
1178  #OVERLAPing residues             2
1179    5  17
1180  #OVERLAPing all corrected after             1  random generation
1181 #OVERLAP evdw after   3.49332E+11
1182 Waiting for     0.0332 sec
1183 #OVERLAP evdw > 1d10   1.00000E+20
1184  #OVERLAPing residues             2
1185    7  22
1186  #OVERLAPing all corrected after             1  random generation
1187 #OVERLAP evdw after   1.21476E+19
1188 Waiting for     0.0179 sec
1189 Waiting for     0.0314 sec
1190 #OVERLAP evdw > 1d10   1.00000E+20
1191  #OVERLAPing residues             4
1192   11  25  14  28
1193  #OVERLAPing all corrected after             1  random generation
1194 #OVERLAP evdw after   2.57859E+09
1195 Waiting for     0.0400 sec
1196 #OVERLAP evdw > 1d10   1.00000E+20
1197  #OVERLAPing residues             2
1198    7  27
1199  #OVERLAPing all corrected after             1  random generation
1200 #OVERLAP evdw after   5.29088E+10
1201 Waiting for     0.0006 sec
1202 #OVERLAP evdw > 1d10   1.00000E+20
1203  #OVERLAPing residues             2
1204   14  27
1205  #OVERLAPing all corrected after             1  random generation
1206 #OVERLAP evdw after   7.22604E+06
1207 Waiting for     0.0335 sec
1208 #OVERLAP evdw > 1d10   1.00000E+20
1209  #OVERLAPing residues             4
1210    5  25   6  23
1211  #OVERLAPing all corrected after             3  random generation
1212 #OVERLAP evdw after   5.83699E+16
1213 Waiting for     0.0006 sec
1214 Waiting for     0.0343 sec
1215 Waiting for     0.0540 sec
1216 Waiting for     0.0394 sec
1217 Waiting for     0.0261 sec
1218 Waiting for     0.0662 sec
1219 Waiting for     0.0345 sec
1220 Waiting for     0.0633 sec
1221 Waiting for     0.0006 sec
1222 Waiting for     0.0090 sec
1223 Waiting for     0.0369 sec
1224 Waiting for     0.0350 sec
1225 Waiting for     0.0384 sec
1226 Waiting for     0.0357 sec
1227 #OVERLAP evdw > 1d10   1.00000E+20
1228  #OVERLAPing residues             2
1229    9  23
1230  #OVERLAPing all corrected after            13  random generation
1231 #OVERLAP evdw after   6.78594E+11
1232 Waiting for     0.0309 sec
1233 Waiting for     0.0388 sec
1234 #OVERLAP evdw > 1d10   1.00000E+20
1235  #OVERLAPing residues             4
1236    2  25   5  13
1237  #OVERLAPing all corrected after             1  random generation
1238 #OVERLAP evdw after   2.75543E+14
1239 Waiting for     0.0006 sec
1240 Waiting for     0.0324 sec
1241 Waiting for     0.0007 sec
1242 Waiting for     0.0387 sec
1243 Waiting for     0.0325 sec
1244 Waiting for     0.1278 sec
1245 Waiting for     0.0299 sec
1246 Waiting for     0.0349 sec
1247 Waiting for     0.0528 sec
1248 Waiting for     0.0396 sec
1249 Waiting for     0.0392 sec
1250 Waiting for     0.0349 sec
1251 Waiting for     0.0380 sec
1252 Waiting for     0.0308 sec
1253 Waiting for     0.0355 sec
1254 Waiting for     0.0365 sec
1255 #OVERLAP evdw > 1d10   1.00000E+20
1256  #OVERLAPing residues             2
1257    7  27
1258  #OVERLAPing all corrected after             2  random generation
1259 #OVERLAP evdw after   4.72299E+10
1260 Waiting for     0.0391 sec
1261 Waiting for     0.0006 sec
1262 #OVERLAP evdw > 1d10   1.00000E+20
1263  #OVERLAPing residues             2
1264    4  23
1265  #OVERLAPing all corrected after             3  random generation
1266 #OVERLAP evdw after   2.42783E+19
1267 Waiting for     0.0352 sec
1268 Waiting for     0.0375 sec
1269 Waiting for     0.0380 sec
1270 Waiting for     0.0007 sec
1271 Waiting for     0.0099 sec
1272 Waiting for     0.0321 sec
1273 #OVERLAP evdw > 1d10   1.00000E+20
1274  #OVERLAPing residues             2
1275   22  25
1276  #OVERLAPing all corrected after             2  random generation
1277 #OVERLAP evdw after   1.45044E+10
1278 Waiting for     0.0521 sec
1279 Waiting for     0.0007 sec
1280 Waiting for     0.0337 sec
1281 #OVERLAP evdw > 1d10   1.00000E+20
1282  #OVERLAPing residues             2
1283    4  20
1284  #OVERLAPing all corrected after             2  random generation
1285 #OVERLAP evdw after   3.91651E+09
1286 Waiting for     0.0354 sec
1287 Waiting for     0.0006 sec
1288 Waiting for     0.0382 sec
1289 #OVERLAP evdw > 1d10   1.00000E+20
1290  #OVERLAPing residues             2
1291    9  27
1292  #OVERLAPing all corrected after             1  random generation
1293 #OVERLAP evdw after   1.99766E+07
1294 Waiting for     0.0323 sec
1295 Waiting for     0.0327 sec
1296 #OVERLAP evdw > 1d10   1.00000E+20
1297  #OVERLAPing residues             6
1298    4  23   7  26   8  27
1299  #OVERLAPing all corrected after             6  random generation
1300 #OVERLAP evdw after   9.96512E+10
1301 Waiting for     0.0400 sec
1302 #OVERLAP evdw > 1d10   1.00000E+20
1303  #OVERLAPing residues             2
1304    9  27
1305  #OVERLAPing all corrected after             1  random generation
1306 #OVERLAP evdw after   7.02697E+12
1307 Waiting for     0.0329 sec
1308 Waiting for     0.0006 sec
1309 Waiting for     0.0322 sec
1310 Waiting for     0.0407 sec
1311 Waiting for     0.0367 sec
1312 Waiting for     0.0372 sec
1313 Waiting for     0.0068 sec
1314 Waiting for     0.0391 sec
1315 Waiting for     0.0009 sec
1316 Waiting for     0.0006 sec
1317 Waiting for     0.0356 sec
1318 Waiting for     0.0361 sec
1319 #OVERLAP evdw > 1d10   1.00000E+20
1320  #OVERLAPing residues             2
1321    4  17
1322  #OVERLAPing all corrected after             2  random generation
1323 #OVERLAP evdw after   8.29344E+09
1324 Waiting for     0.0369 sec
1325 Waiting for     0.0382 sec
1326 Waiting for     0.0382 sec
1327 Waiting for     0.0399 sec
1328 Waiting for     0.0321 sec
1329 #OVERLAP evdw > 1d10   1.00000E+20
1330  #OVERLAPing residues             2
1331    7  25
1332  #OVERLAPing all corrected after             9  random generation
1333 #OVERLAP evdw after   1.33697E+11
1334 Waiting for     0.0007 sec
1335 #OVERLAP evdw > 1d10   1.00000E+20
1336  #OVERLAPing residues             2
1337    4  23
1338  #OVERLAPing all corrected after             1  random generation
1339 #OVERLAP evdw after   2.09814E+08
1340 Waiting for     0.0335 sec
1341 Waiting for     0.0361 sec
1342 Waiting for     0.0348 sec
1343 Waiting for     0.0393 sec
1344 #OVERLAP evdw > 1d10   1.00000E+20
1345  #OVERLAPing residues             2
1346    9  17
1347  #OVERLAPing all corrected after             1  random generation
1348 #OVERLAP evdw after   3.94445E+05
1349 Waiting for     0.0576 sec
1350 Waiting for     0.0400 sec
1351 Waiting for     0.0359 sec
1352 Waiting for     0.6287 sec
1353 Waiting for     0.0101 sec
1354 Waiting for     0.0368 sec
1355 Waiting for     0.0312 sec
1356 Waiting for     0.0311 sec
1357 Waiting for     0.0424 sec
1358 Waiting for     0.0325 sec
1359 #OVERLAP evdw > 1d10   1.00000E+20
1360  #OVERLAPing residues             4
1361   11  25  14  28
1362  #OVERLAPing all corrected after             2  random generation
1363 #OVERLAP evdw after   2.59464E+09
1364 Waiting for     0.0383 sec
1365 #OVERLAP evdw > 1d10   1.00000E+20
1366  #OVERLAPing residues             6
1367    7  23  11  27  12  26
1368  #OVERLAPing NOT all corrected             2
1369    7  23
1370 #OVERLAP evdw after   1.00000E+20
1371 Waiting for     0.0653 sec
1372 #OVERLAP evdw > 1d10   1.00000E+20
1373  #OVERLAPing residues             6
1374    5  21  12  27  13  25
1375  #OVERLAPing all corrected after             6  random generation
1376 #OVERLAP evdw after   6.78028E+19
1377 Waiting for     0.0006 sec
1378 #OVERLAP evdw > 1d10   1.00000E+20
1379  #OVERLAPing residues             4
1380    7  25  27   8
1381  #OVERLAPing all corrected after             2  random generation
1382 #OVERLAP evdw after   7.66246E+14
1383 Waiting for     0.0007 sec
1384 Waiting for     0.0007 sec
1385 #OVERLAP evdw > 1d10   1.00000E+20
1386  #OVERLAPing residues             3
1387    9  27  29
1388  #OVERLAPing all corrected after             1  random generation
1389 #OVERLAP evdw after   6.00700E+06
1390 Waiting for     0.0007 sec
1391 Waiting for     0.0637 sec
1392 Waiting for     0.0551 sec
1393 Waiting for     0.0667 sec
1394 Waiting for     0.0007 sec
1395 Waiting for     0.0106 sec
1396 #OVERLAP evdw > 1d10   1.00000E+20
1397  #OVERLAPing residues             2
1398   12  17
1399  #OVERLAPing all corrected after             1  random generation
1400 #OVERLAP evdw after   3.83582E+12
1401 Waiting for     0.0404 sec
1402 Waiting for     0.0350 sec
1403 Waiting for     0.0402 sec
1404 Waiting for     0.0377 sec
1405 Waiting for     0.0397 sec
1406 #OVERLAP evdw > 1d10   1.00000E+20
1407  #OVERLAPing residues             4
1408    8  22   9  23
1409  #OVERLAPing all corrected after           403  random generation
1410 #OVERLAP evdw after   1.59390E+15
1411 Waiting for     0.0335 sec
1412 Waiting for     0.0393 sec
1413 Waiting for     0.0404 sec
1414 Waiting for     0.0237 sec
1415 Waiting for     0.0006 sec
1416 Waiting for     0.0007 sec
1417 Waiting for     0.0330 sec
1418 #OVERLAP evdw > 1d10   1.00000E+20
1419  #OVERLAPing residues             2
1420   17  19
1421  #OVERLAPing all corrected after             1  random generation
1422 #OVERLAP evdw after   3.08396E+00
1423 Waiting for     0.0376 sec
1424 Waiting for     0.0007 sec
1425 Waiting for     0.4539 sec
1426 Waiting for     0.0343 sec
1427 #OVERLAP evdw > 1d10   1.00000E+20
1428  #OVERLAPing residues             2
1429   21  27
1430  #OVERLAPing all corrected after             1  random generation
1431 #OVERLAP evdw after   8.75898E+11
1432 Waiting for     0.0006 sec
1433 Waiting for     0.0379 sec
1434 Waiting for     0.0310 sec
1435 Waiting for     0.0318 sec
1436 Waiting for     0.0327 sec
1437 #OVERLAP evdw > 1d10   1.00000E+20
1438  #OVERLAPing residues             4
1439    9  27  11  29
1440  #OVERLAPing all corrected after             2  random generation
1441 #OVERLAP evdw after   6.18826E+16
1442 Waiting for     0.0381 sec
1443 #OVERLAP evdw > 1d10   1.00000E+20
1444  #OVERLAPing residues             6
1445    4  17   7  29  15  27
1446  #OVERLAPing all corrected after             3  random generation
1447 #OVERLAP evdw after   1.44856E+09
1448 Waiting for     0.0407 sec
1449 Waiting for     0.0007 sec
1450 Waiting for     0.0295 sec
1451 Waiting for     0.0400 sec
1452 Waiting for     0.0377 sec
1453 Waiting for     0.0006 sec
1454 Waiting for     0.0006 sec
1455 Waiting for     0.0362 sec
1456 Waiting for     0.0379 sec
1457 Waiting for     0.2172 sec
1458 Waiting for     0.0008 sec
1459 Waiting for     0.0095 sec
1460 Waiting for     0.0007 sec
1461 Waiting for     0.0306 sec
1462 Waiting for     0.0007 sec
1463 Waiting for     0.0319 sec
1464 #OVERLAP evdw > 1d10   1.00000E+20
1465  #OVERLAPing residues             2
1466   17  27
1467  #OVERLAPing all corrected after             3  random generation
1468 #OVERLAP evdw after   5.00478E+09
1469 Waiting for     0.0007 sec
1470 Waiting for     0.0308 sec
1471 #OVERLAP evdw > 1d10   1.00000E+20
1472  #OVERLAPing residues             2
1473    4  24
1474  #OVERLAPing all corrected after             2  random generation
1475 #OVERLAP evdw after   1.78320E+10
1476 Waiting for     0.0009 sec
1477 #OVERLAP evdw > 1d10   1.00000E+20
1478  #OVERLAPing residues             2
1479    9  21
1480  #OVERLAPing all corrected after             1  random generation
1481 #OVERLAP evdw after   5.53146E+03
1482 Waiting for     0.0006 sec
1483 Waiting for     0.0034 sec
1484 #OVERLAP evdw > 1d10   1.00000E+20
1485  #OVERLAPing residues             2
1486    4  27
1487  #OVERLAPing all corrected after             6  random generation
1488 #OVERLAP evdw after   1.75093E+11
1489 Waiting for     0.0007 sec
1490 Waiting for     0.0336 sec
1491 Waiting for     0.0339 sec
1492 #OVERLAP evdw > 1d10   1.00000E+20
1493  #OVERLAPing residues             2
1494   12  17
1495  #OVERLAPing all corrected after             1  random generation
1496 #OVERLAP evdw after   2.34578E+02
1497 Waiting for     0.0023 sec
1498 Waiting for     0.9069 sec
1499 Waiting for     0.0007 sec
1500 #OVERLAP evdw > 1d10   1.00000E+20
1501  #OVERLAPing residues             2
1502    8  19
1503  #OVERLAPing all corrected after             2  random generation
1504 #OVERLAP evdw after   5.16466E+06
1505 Waiting for     0.0007 sec
1506 Waiting for     0.0342 sec
1507 Waiting for     0.0401 sec
1508 Waiting for     0.0321 sec
1509 Waiting for     0.0336 sec
1510 Waiting for     0.0007 sec
1511 Waiting for     0.0343 sec
1512 Waiting for     0.0356 sec
1513 #OVERLAP evdw > 1d10   1.00000E+20
1514  #OVERLAPing residues             4
1515   13  27  14  29
1516  #OVERLAPing all corrected after             7  random generation
1517 #OVERLAP evdw after   5.79961E+05
1518 Waiting for     0.0369 sec
1519 #OVERLAP evdw > 1d10   1.00000E+20
1520  #OVERLAPing residues             2
1521    5  21
1522  #OVERLAPing all corrected after             1  random generation
1523 #OVERLAP evdw after   1.47363E+11
1524 Waiting for     0.0006 sec
1525 Waiting for     0.0006 sec
1526 Waiting for     0.0341 sec
1527 Waiting for     0.0354 sec
1528 Waiting for     0.0357 sec
1529 Waiting for     0.0310 sec
1530 Waiting for     0.0007 sec
1531 #OVERLAP evdw > 1d10   1.00000E+20
1532  #OVERLAPing residues             2
1533    7  25
1534  #OVERLAPing all corrected after             1  random generation
1535 #OVERLAP evdw after   1.18317E+10
1536 Waiting for     0.0338 sec
1537 Waiting for     0.0006 sec
1538 Waiting for     0.0309 sec
1539 Waiting for     0.0329 sec
1540 #OVERLAP evdw > 1d10   1.00000E+20
1541  #OVERLAPing residues             4
1542    4  27   5  29
1543  #OVERLAPing all corrected after             2  random generation
1544 #OVERLAP evdw after   1.13231E+11
1545 Waiting for     0.0006 sec
1546 #OVERLAP evdw > 1d10   1.00000E+20
1547  #OVERLAPing residues             2
1548    7  25
1549  #OVERLAPing all corrected after             2  random generation
1550 #OVERLAP evdw after   1.98016E+13
1551 Waiting for     0.0511 sec
1552 Waiting for     0.0318 sec
1553 #OVERLAP evdw > 1d10   1.00000E+20
1554  #OVERLAPing residues             2
1555    9  25
1556  #OVERLAPing all corrected after             3  random generation
1557 #OVERLAP evdw after   8.31130E+10
1558 Waiting for     0.0336 sec
1559 #OVERLAP evdw > 1d10   1.00000E+20
1560  #OVERLAPing residues             2
1561    2  27
1562  #OVERLAPing all corrected after             1  random generation
1563 #OVERLAP evdw after   9.28759E+20
1564 Waiting for     0.0610 sec
1565 #OVERLAP evdw > 1d10   1.00000E+20
1566  #OVERLAPing residues             2
1567    4  20
1568  #OVERLAPing all corrected after             2  random generation
1569 #OVERLAP evdw after   5.03589E+11
1570 Waiting for     0.0215 sec
1571 #OVERLAP evdw > 1d10   1.00000E+20
1572  #OVERLAPing residues             2
1573   13  24
1574  #OVERLAPing all corrected after             1  random generation
1575 #OVERLAP evdw after   6.21318E+12
1576 Waiting for     0.0318 sec
1577 Waiting for     0.0379 sec
1578 Waiting for     0.0006 sec
1579 Waiting for     0.0006 sec
1580 #OVERLAP evdw > 1d10   1.00000E+20
1581  #OVERLAPing residues             2
1582   24  27
1583  #OVERLAPing all corrected after             1  random generation
1584 #OVERLAP evdw after   2.43980E+02
1585 Waiting for     0.0320 sec
1586 Waiting for     0.0006 sec
1587 Waiting for     0.0346 sec
1588 Waiting for     0.0321 sec
1589 #OVERLAP evdw > 1d10   1.00000E+20
1590  #OVERLAPing residues             2
1591    6  14
1592  #OVERLAPing all corrected after             1  random generation
1593 #OVERLAP evdw after   2.74089E+14
1594 Waiting for     0.0007 sec
1595 Waiting for     0.0313 sec
1596 Waiting for     0.0402 sec
1597 #OVERLAP evdw > 1d10   2.86554E+26
1598  #OVERLAPing residues             0
1599
1600  #OVERLAPing all corrected after             1  random generation
1601 #OVERLAP evdw after   2.86554E+26
1602 Waiting for     0.0007 sec
1603 Waiting for     0.0208 sec
1604 Waiting for     0.0366 sec
1605 #OVERLAP evdw > 1d10   1.00000E+20
1606  #OVERLAPing residues             2
1607   12  27
1608  #OVERLAPing all corrected after           106  random generation
1609 #OVERLAP evdw after   1.54933E+09
1610 Waiting for     0.0112 sec
1611 #OVERLAP evdw > 1d10   1.00000E+20
1612  #OVERLAPing residues             4
1613   15  27  17  25
1614  #OVERLAPing all corrected after            12  random generation
1615 #OVERLAP evdw after   1.07795E+14
1616 Waiting for     0.0393 sec
1617 Waiting for     0.0038 sec
1618 Waiting for     0.0334 sec
1619 Waiting for     0.0376 sec
1620 Waiting for     0.0400 sec
1621 Waiting for     0.0330 sec
1622 Waiting for     0.0359 sec
1623 Waiting for     0.5143 sec
1624 Waiting for     0.0006 sec
1625 Waiting for     0.0124 sec
1626 #OVERLAP evdw > 1d10   1.00000E+20
1627  #OVERLAPing residues             2
1628    4  17
1629  #OVERLAPing all corrected after             1  random generation
1630 #OVERLAP evdw after   9.60047E+08
1631 Waiting for     0.0391 sec
1632 #OVERLAP evdw > 1d10   1.00000E+20
1633  #OVERLAPing residues             2
1634    9  28
1635  #OVERLAPing all corrected after             1  random generation
1636 #OVERLAP evdw after  -4.19313E+01
1637 Waiting for     0.0387 sec
1638 Waiting for     0.0324 sec
1639 #OVERLAP evdw > 1d10   1.00000E+20
1640  #OVERLAPing residues             2
1641    5  11
1642  #OVERLAPing all corrected after             1  random generation
1643 #OVERLAP evdw after   1.85881E+10
1644 Waiting for     0.0341 sec
1645 Waiting for     0.0324 sec
1646 Waiting for     0.0357 sec
1647 Waiting for     0.0382 sec
1648 Waiting for     0.0009 sec
1649 Waiting for     0.0006 sec
1650 Waiting for     0.0395 sec
1651 Waiting for     0.0007 sec
1652 Waiting for     0.0527 sec
1653 #OVERLAP evdw > 1d10   1.00000E+20
1654  #OVERLAPing residues             4
1655    5  23  11  29
1656  #OVERLAPing all corrected after             1  random generation
1657 #OVERLAP evdw after   6.71141E+12
1658 Waiting for     0.0356 sec
1659 Waiting for     0.0317 sec
1660 Waiting for     0.0725 sec
1661 #OVERLAP evdw > 1d10   1.00000E+20
1662  #OVERLAPing residues             2
1663   16  27
1664  #OVERLAPing all corrected after             1  random generation
1665 #OVERLAP evdw after   1.58380E+01
1666 Waiting for     0.0331 sec
1667 Waiting for     0.0006 sec
1668 Waiting for     0.0375 sec
1669 Waiting for     0.0398 sec
1670 Waiting for     0.0007 sec
1671 Waiting for     0.0401 sec
1672 Waiting for     0.0376 sec
1673 Waiting for     0.0363 sec
1674 Waiting for     0.0386 sec
1675 Waiting for     0.0006 sec
1676 Waiting for     0.0323 sec
1677 #OVERLAP evdw > 1d10   1.00000E+20
1678  #OVERLAPing residues             5
1679    4  27   5  25  24
1680  #OVERLAPing all corrected after            53  random generation
1681 #OVERLAP evdw after   9.87702E+14
1682 Waiting for     0.0401 sec
1683 #OVERLAP evdw > 1d10   1.00000E+20
1684  #OVERLAPing residues             2
1685   11  20
1686  #OVERLAPing all corrected after             2  random generation
1687 #OVERLAP evdw after   2.83451E+06
1688 Waiting for     0.0380 sec
1689 Waiting for     0.0006 sec
1690 Waiting for     0.0685 sec
1691 Waiting for     0.9857 sec
1692 #OVERLAP evdw > 1d10   1.00000E+20
1693  #OVERLAPing residues             2
1694   24  27
1695  #OVERLAPing all corrected after             2  random generation
1696 #OVERLAP evdw after   3.00121E+03
1697 Waiting for     0.0008 sec
1698 Waiting for     0.0345 sec
1699 #OVERLAP evdw > 1d10   1.00000E+20
1700  #OVERLAPing residues             2
1701    5  11
1702  #OVERLAPing all corrected after             1  random generation
1703 #OVERLAP evdw after   2.23796E+04
1704 Waiting for     0.0344 sec
1705 Waiting for     0.0007 sec
1706 Waiting for     0.0333 sec
1707 Waiting for     0.0354 sec
1708 Waiting for     0.0378 sec
1709 #OVERLAP evdw > 1d10   1.00000E+20
1710  #OVERLAPing residues             2
1711    9  24
1712  #OVERLAPing all corrected after             3  random generation
1713 #OVERLAP evdw after   2.23991E+07
1714 Waiting for     0.0389 sec
1715 Waiting for     0.0007 sec
1716 Waiting for     0.0324 sec
1717 #OVERLAP evdw > 1d10   1.00000E+20
1718  #OVERLAPing residues             2
1719    6  25
1720  #OVERLAPing all corrected after             1  random generation
1721 #OVERLAP evdw after   9.68661E+13
1722 Waiting for     0.0006 sec
1723 Waiting for     0.0634 sec
1724 Waiting for     0.0359 sec
1725 Waiting for     0.0578 sec
1726 Waiting for     0.0007 sec
1727 Waiting for     0.0359 sec
1728 Waiting for     0.0326 sec
1729 Waiting for     0.0544 sec
1730 Waiting for     0.0006 sec
1731 Waiting for     0.0324 sec
1732 Waiting for     0.0006 sec
1733 Waiting for     0.0454 sec
1734 Waiting for     0.0006 sec
1735 #OVERLAP evdw > 1d10   1.00000E+20
1736  #OVERLAPing residues             2
1737    2  17
1738  #OVERLAPing all corrected after             1  random generation
1739 #OVERLAP evdw after   4.12330E+03
1740 Waiting for     0.0367 sec
1741 Waiting for     0.0394 sec
1742 #OVERLAP evdw > 1d10   1.00000E+20
1743  #OVERLAPing residues             2
1744    9  20
1745  #OVERLAPing all corrected after             1  random generation
1746 #OVERLAP evdw after   2.71725E+12
1747 Waiting for     0.0334 sec
1748 Waiting for     0.0373 sec
1749 Waiting for     0.0228 sec
1750 #OVERLAP evdw > 1d10   1.00000E+20
1751  #OVERLAPing residues             2
1752    6  17
1753  #OVERLAPing all corrected after             2  random generation
1754 #OVERLAP evdw after   2.59672E+13
1755 Waiting for     0.0006 sec
1756 Waiting for     0.4026 sec
1757 Waiting for     0.0007 sec
1758 Waiting for     0.0371 sec
1759 #OVERLAP evdw > 1d10   1.00000E+20
1760  #OVERLAPing residues             4
1761    7  22   9  27
1762  #OVERLAPing all corrected after             5  random generation
1763 #OVERLAP evdw after   1.73829E+20
1764 Waiting for     0.0392 sec
1765 Waiting for     0.0007 sec
1766 Waiting for     0.0321 sec
1767 Waiting for     0.0006 sec
1768 #OVERLAP evdw > 1d10   1.00000E+20
1769  #OVERLAPing residues             2
1770    4  29
1771  #OVERLAPing all corrected after             1  random generation
1772 #OVERLAP evdw after  -2.01054E+01
1773 Waiting for     0.0360 sec
1774 Waiting for     0.0310 sec
1775 #OVERLAP evdw > 1d10   1.00000E+20
1776  #OVERLAPing residues             2
1777    3  25
1778  #OVERLAPing all corrected after             1  random generation
1779 #OVERLAP evdw after   8.07387E+08
1780 Waiting for     0.0363 sec
1781 #OVERLAP evdw > 1d10   1.00000E+20
1782  #OVERLAPing residues             4
1783    7  25  13  27
1784  #OVERLAPing all corrected after             1  random generation
1785 #OVERLAP evdw after   4.53574E+09
1786 Waiting for     0.0358 sec
1787 #OVERLAP evdw > 1d10   5.22080E+31
1788  #OVERLAPing residues             0
1789
1790  #OVERLAPing all corrected after             1  random generation
1791 #OVERLAP evdw after   5.22080E+31
1792 Waiting for     0.0006 sec
1793 Waiting for     0.0384 sec
1794 #OVERLAP evdw > 1d10   1.00000E+20
1795  #OVERLAPing residues             2
1796    7  25
1797  #OVERLAPing all corrected after             1  random generation
1798 #OVERLAP evdw after   2.48422E+12
1799 Waiting for     0.0006 sec
1800 Waiting for     0.0107 sec
1801 Waiting for     0.0588 sec
1802 Waiting for     0.0309 sec
1803 Waiting for     0.1641 sec
1804 #OVERLAP evdw > 1d10   1.00000E+20
1805  #OVERLAPing residues             2
1806   22  25
1807  #OVERLAPing all corrected after             1  random generation
1808 #OVERLAP evdw after   9.00164E+23
1809 Waiting for     0.0155 sec
1810 Waiting for     0.0320 sec
1811 Waiting for     0.0475 sec
1812 Waiting for     0.0380 sec
1813 Waiting for     0.0357 sec
1814 #OVERLAP evdw > 1d10   1.23122E+22
1815  #OVERLAPing residues             0
1816
1817  #OVERLAPing all corrected after             1  random generation
1818 #OVERLAP evdw after   1.23122E+22
1819 Waiting for     0.0223 sec
1820 #OVERLAP evdw > 1d10   1.00000E+20
1821  #OVERLAPing residues             4
1822    3  27  23  26
1823  #OVERLAPing all corrected after             2  random generation
1824 #OVERLAP evdw after   1.70531E+16
1825 Waiting for     0.0351 sec
1826 Waiting for     0.0396 sec
1827 Waiting for     0.0319 sec
1828 #OVERLAP evdw > 1d10   1.00000E+20
1829  #OVERLAPing residues             2
1830    4  17
1831  #OVERLAPing all corrected after             1  random generation
1832 #OVERLAP evdw after   4.78180E+17
1833 Waiting for     0.0007 sec
1834 Waiting for     0.0326 sec
1835 Waiting for     0.0007 sec
1836 Waiting for     0.0375 sec
1837 Waiting for     0.0007 sec
1838 #OVERLAP evdw > 1d10   1.00000E+20
1839  #OVERLAPing residues             2
1840    8  21
1841  #OVERLAPing all corrected after             1  random generation
1842 #OVERLAP evdw after   1.42486E+22
1843 Waiting for     0.0347 sec
1844 Waiting for     0.0353 sec
1845 Waiting for     0.0326 sec
1846 Waiting for     0.0006 sec
1847 Waiting for     0.8860 sec
1848 Waiting for     0.0338 sec
1849 #OVERLAP evdw > 1d10   1.00000E+20
1850  #OVERLAPing residues             4
1851    8  17   9  16
1852  #OVERLAPing all corrected after             1  random generation
1853 #OVERLAP evdw after   4.86705E+04
1854 Waiting for     0.0006 sec
1855 #OVERLAP evdw > 1d10   1.00000E+20
1856  #OVERLAPing residues             2
1857   18  22
1858  #OVERLAPing all corrected after             1  random generation
1859 #OVERLAP evdw after   7.27197E+22
1860 Waiting for     0.0006 sec
1861 Waiting for     0.0327 sec
1862 Waiting for     0.0319 sec
1863 #OVERLAP evdw > 1d10   1.00000E+20
1864  #OVERLAPing residues             2
1865    4  13
1866  #OVERLAPing all corrected after             1  random generation
1867 #OVERLAP evdw after   3.01292E+22
1868 Waiting for     0.0006 sec
1869 #OVERLAP evdw > 1d10   1.00000E+20
1870  #OVERLAPing residues             6
1871   16  20  17  23  18  27
1872  #OVERLAPing all corrected after             3  random generation
1873 #OVERLAP evdw after   6.65457E+06
1874 Waiting for     0.0006 sec
1875 Waiting for     0.0367 sec
1876 #OVERLAP evdw > 1d10   2.87597E+32
1877  #OVERLAPing residues             0
1878
1879  #OVERLAPing all corrected after             1  random generation
1880 #OVERLAP evdw after   2.87597E+32
1881 Waiting for     0.0394 sec
1882 Waiting for     0.0306 sec
1883 Waiting for     0.0347 sec
1884 Waiting for     0.0068 sec
1885 #OVERLAP evdw > 1d10   1.00000E+20
1886  #OVERLAPing residues             2
1887    7  29
1888  #OVERLAPing all corrected after             1  random generation
1889 #OVERLAP evdw after   8.98673E+13
1890 Waiting for     0.0332 sec
1891 Waiting for     0.0328 sec
1892 #OVERLAP evdw > 1d10   1.00000E+20
1893  #OVERLAPing residues             2
1894    7  10
1895  #OVERLAPing all corrected after             1  random generation
1896 #OVERLAP evdw after   6.89055E+10
1897 Waiting for     0.0316 sec
1898 #OVERLAP evdw > 1d10   1.00000E+20
1899  #OVERLAPing residues             2
1900   12  25
1901  #OVERLAPing all corrected after             1  random generation
1902 #OVERLAP evdw after   2.54933E+04
1903 Waiting for     0.0327 sec
1904 Waiting for     0.0006 sec
1905 Waiting for     0.0052 sec
1906 Waiting for     0.2758 sec
1907 Waiting for     0.0006 sec
1908 #OVERLAP evdw > 1d10   1.00000E+20
1909  #OVERLAPing residues             2
1910    7  27
1911  #OVERLAPing all corrected after             1  random generation
1912 #OVERLAP evdw after   1.49021E+09
1913 Waiting for     0.0407 sec
1914 Waiting for     0.0340 sec
1915 Waiting for     0.0007 sec
1916 #OVERLAP evdw > 1d10   1.00000E+20
1917  #OVERLAPing residues             2
1918    6  27
1919  #OVERLAPing all corrected after             1  random generation
1920 #OVERLAP evdw after   4.60477E+04
1921 Waiting for     0.0007 sec
1922 #OVERLAP evdw > 1d10   1.00000E+20
1923  #OVERLAPing residues             4
1924   12  22  15  25
1925  #OVERLAPing all corrected after             3  random generation
1926 #OVERLAP evdw after   4.89019E+12
1927 Waiting for     0.0400 sec
1928 Waiting for     0.0365 sec
1929 Waiting for     0.0007 sec
1930 Waiting for     0.0006 sec
1931 Waiting for     0.0006 sec
1932 #OVERLAP evdw > 1d10   1.00000E+20
1933  #OVERLAPing residues             4
1934   13  27  15  26
1935  #OVERLAPing all corrected after             1  random generation
1936 #OVERLAP evdw after   3.21494E+14
1937 Waiting for     0.0657 sec
1938 Waiting for     0.0351 sec
1939 Waiting for     0.0312 sec
1940 Waiting for     0.0639 sec
1941 #OVERLAP evdw > 1d10   1.00000E+20
1942  #OVERLAPing residues             2
1943   17  23
1944  #OVERLAPing all corrected after             1  random generation
1945 #OVERLAP evdw after   3.60676E+04
1946 Waiting for     0.0007 sec
1947 Waiting for     0.0007 sec
1948 #OVERLAP evdw > 1d10   1.00000E+20
1949  #OVERLAPing residues             4
1950    7  28   9  27
1951  #OVERLAPing all corrected after             1  random generation
1952 #OVERLAP evdw after   8.53232E+08
1953 Waiting for     0.0384 sec
1954 #OVERLAP evdw > 1d10   1.00000E+20
1955  #OVERLAPing residues             2
1956    7  25
1957  #OVERLAPing all corrected after             1  random generation
1958 #OVERLAP evdw after   9.26803E+11
1959 Waiting for     0.0006 sec
1960 #OVERLAP evdw > 1d10   1.00000E+20
1961  #OVERLAPing residues             2
1962    7  21
1963  #OVERLAPing all corrected after             2  random generation
1964 #OVERLAP evdw after   2.44570E+08
1965 Waiting for     0.0338 sec
1966 Waiting for     0.0377 sec
1967 Waiting for     0.0406 sec
1968 #OVERLAP evdw > 1d10   1.00000E+20
1969  #OVERLAPing residues             2
1970    5  27
1971  #OVERLAPing all corrected after            24  random generation
1972 #OVERLAP evdw after   1.84711E+10
1973 Waiting for     0.0007 sec
1974 Waiting for     0.0370 sec
1975 #OVERLAP evdw > 1d10   1.00000E+20
1976  #OVERLAPing residues             4
1977    5  13   7  21
1978  #OVERLAPing all corrected after             1  random generation
1979 #OVERLAP evdw after   8.53328E+17
1980 Waiting for     0.0007 sec
1981 #OVERLAP evdw > 1d10   1.00000E+20
1982  #OVERLAPing residues             2
1983    8  21
1984  #OVERLAPing all corrected after             1  random generation
1985 #OVERLAP evdw after   3.19550E+09
1986 Waiting for     0.0363 sec
1987 #OVERLAP evdw > 1d10   1.00000E+20
1988  #OVERLAPing residues             4
1989    7  25  13  27
1990  #OVERLAPing all corrected after             3  random generation
1991 #OVERLAP evdw after   6.52969E+18
1992 Waiting for     0.0006 sec
1993 Waiting for     0.0374 sec
1994 Waiting for     0.0340 sec
1995 Waiting for     0.0332 sec
1996 Waiting for     0.0382 sec
1997 Waiting for     0.9026 sec
1998 Waiting for     0.0006 sec
1999 Waiting for     0.0340 sec
2000 Waiting for     0.0006 sec
2001 Waiting for     0.0364 sec
2002 Waiting for     0.0006 sec
2003 Waiting for     0.0329 sec
2004 #OVERLAP evdw > 1d10   1.00000E+20
2005  #OVERLAPing residues             2
2006    4  25
2007  #OVERLAPing all corrected after             2  random generation
2008 #OVERLAP evdw after   5.00289E+11
2009 Waiting for     0.0360 sec
2010 Waiting for     0.0333 sec
2011 #OVERLAP evdw > 1d10   1.00000E+20
2012  #OVERLAPing residues             2
2013    7  25
2014  #OVERLAPing all corrected after            10  random generation
2015 #OVERLAP evdw after   1.01894E+11
2016 Waiting for     0.0310 sec
2017 Waiting for     0.0324 sec
2018 Waiting for     0.0646 sec
2019 Waiting for     0.0336 sec
2020 Waiting for     0.0384 sec
2021 Waiting for     0.0617 sec
2022 Waiting for     0.0375 sec
2023 Waiting for     0.0007 sec
2024 Waiting for     0.5473 sec
2025 Waiting for     0.0007 sec
2026 #OVERLAP evdw > 1d10   1.00000E+20
2027  #OVERLAPing residues             2
2028   12  22
2029  #OVERLAPing all corrected after             1  random generation
2030 #OVERLAP evdw after   9.27712E+12
2031 Waiting for     0.0355 sec
2032 Waiting for     0.0006 sec
2033 Waiting for     0.0393 sec
2034 Waiting for     0.0322 sec
2035 Waiting for     0.0006 sec
2036 #OVERLAP evdw > 1d10   1.00000E+20
2037  #OVERLAPing residues             2
2038    2  27
2039  #OVERLAPing all corrected after             1  random generation
2040 #OVERLAP evdw after  -3.84170E+01
2041 Waiting for     0.0124 sec
2042 #OVERLAP evdw > 1d10   1.00000E+20
2043  #OVERLAPing residues             4
2044    3  27   7  22
2045  #OVERLAPing all corrected after             2  random generation
2046 #OVERLAP evdw after   1.26020E+21
2047 Waiting for     0.0347 sec
2048 Waiting for     0.0353 sec
2049 Waiting for     0.0396 sec
2050 Waiting for     0.0006 sec
2051 #OVERLAP evdw > 1d10   1.00000E+20
2052  #OVERLAPing residues             6
2053    2  14  11  26  12  27
2054  #OVERLAPing all corrected after             1  random generation
2055 #OVERLAP evdw after   6.56379E+08
2056 Waiting for     0.0007 sec
2057 Waiting for     0.0346 sec
2058 Waiting for     0.0401 sec
2059 Waiting for     0.0379 sec
2060 Waiting for     0.0400 sec
2061 Waiting for     0.8033 sec
2062 #OVERLAP evdw > 1d10   1.00000E+20
2063  #OVERLAPing residues             2
2064    2  23
2065  #OVERLAPing all corrected after             1  random generation
2066 #OVERLAP evdw after   1.25999E+04
2067 Waiting for     0.0006 sec
2068 Waiting for     0.0403 sec
2069 Waiting for     0.0006 sec
2070 Waiting for     0.0310 sec
2071 Waiting for     0.0314 sec
2072 Waiting for     0.0391 sec
2073 #OVERLAP evdw > 1d10   1.00000E+20
2074  #OVERLAPing residues             2
2075    9  20
2076  #OVERLAPing all corrected after             1  random generation
2077 #OVERLAP evdw after   1.14864E+07
2078 Waiting for     0.0093 sec
2079 Waiting for     0.0007 sec
2080 #OVERLAP evdw > 1d10   1.00000E+20
2081  #OVERLAPing residues             2
2082   14  20
2083  #OVERLAPing all corrected after             1  random generation
2084 #OVERLAP evdw after   7.78742E+06
2085 Waiting for     0.0340 sec
2086 Waiting for     0.0396 sec
2087 #OVERLAP evdw > 1d10   1.00000E+20
2088  #OVERLAPing residues             4
2089   13  27  15  26
2090  #OVERLAPing all corrected after             1  random generation
2091 #OVERLAP evdw after   3.04680E+16
2092 Waiting for     0.0006 sec
2093 #OVERLAP evdw > 1d10   1.00000E+20
2094  #OVERLAPing residues             2
2095    5  27
2096  #OVERLAPing all corrected after             6  random generation
2097 #OVERLAP evdw after   1.50677E+20
2098 Waiting for     0.0182 sec
2099 Waiting for     0.0006 sec
2100 Waiting for     0.0378 sec
2101 Waiting for     0.0343 sec
2102 Waiting for     0.0243 sec
2103 Waiting for     0.1429 sec
2104 Waiting for     0.0006 sec
2105 Waiting for     0.0007 sec
2106 Waiting for     0.0359 sec
2107 Waiting for     0.0387 sec
2108 Waiting for     0.0332 sec
2109 Waiting for     0.0331 sec
2110 Waiting for     0.0398 sec
2111 Waiting for     0.0388 sec
2112 Waiting for     0.0007 sec
2113 Waiting for     0.0394 sec
2114 Waiting for     0.0006 sec
2115 Waiting for     0.0701 sec
2116 Waiting for     0.0367 sec
2117 Waiting for     0.0380 sec
2118 Waiting for     0.0391 sec
2119 Waiting for     1.1718 sec
2120 Waiting for     0.0006 sec
2121 Waiting for     0.0315 sec
2122 Waiting for     0.0006 sec
2123 Waiting for     0.0310 sec
2124 #OVERLAP evdw > 1d10   1.00000E+20
2125  #OVERLAPing residues             7
2126    5  26   9  27  10  12  25
2127  #OVERLAPing NOT all corrected             2
2128   12  25
2129 #OVERLAP evdw after   1.00000E+20
2130 Waiting for     0.0006 sec
2131 #OVERLAP evdw > 1d10   1.00000E+20
2132  #OVERLAPing residues             2
2133    9  14
2134  #OVERLAPing all corrected after             1  random generation
2135 #OVERLAP evdw after  -3.30928E+01
2136 Waiting for     0.0401 sec
2137 Waiting for     0.0346 sec
2138 Waiting for     0.0376 sec
2139 Waiting for     0.0392 sec
2140 Waiting for     0.0356 sec
2141 Waiting for     0.0006 sec
2142 Waiting for     0.0397 sec
2143 Waiting for     0.0353 sec
2144 #OVERLAP evdw > 1d10   1.00000E+20
2145  #OVERLAPing residues             2
2146    7  25
2147  #OVERLAPing all corrected after            11  random generation
2148 #OVERLAP evdw after   1.22153E+17
2149 Waiting for     0.0459 sec
2150 Waiting for     0.0395 sec
2151 Waiting for     0.0115 sec
2152 Waiting for     0.0406 sec
2153 Waiting for     0.6915 sec
2154 Waiting for     0.0008 sec
2155 Waiting for     0.0006 sec
2156 Waiting for     0.0321 sec
2157 Waiting for     0.0801 sec
2158 Waiting for     0.0006 sec
2159 #OVERLAP evdw > 1d10   1.00000E+20
2160  #OVERLAPing residues             2
2161    9  27
2162  #OVERLAPing all corrected after             1  random generation
2163 #OVERLAP evdw after   4.22880E+10
2164 Waiting for     0.0313 sec
2165 Waiting for     0.0342 sec
2166 #OVERLAP evdw > 1d10   1.00000E+20
2167  #OVERLAPing residues             2
2168    2  17
2169  #OVERLAPing all corrected after             1  random generation
2170 #OVERLAP evdw after   1.22549E+09
2171 Waiting for     0.0345 sec
2172 Waiting for     0.0652 sec
2173 Waiting for     0.0386 sec
2174 Waiting for     0.0007 sec
2175 Waiting for     0.0006 sec
2176 Waiting for     0.0006 sec
2177 Waiting for     0.0353 sec
2178 Waiting for     0.0331 sec
2179 Waiting for     0.0415 sec
2180 Waiting for     0.0163 sec
2181 Waiting for     0.0007 sec
2182 #OVERLAP evdw > 1d10   1.00000E+20
2183  #OVERLAPing residues             2
2184    3  27
2185  #OVERLAPing all corrected after             2  random generation
2186 #OVERLAP evdw after   9.86391E+08
2187 Waiting for     0.0006 sec
2188 Waiting for     0.0360 sec
2189 Waiting for     0.0354 sec
2190 Waiting for     0.0006 sec
2191 Waiting for     0.0343 sec
2192 Waiting for     0.0367 sec
2193 Waiting for     0.0376 sec
2194 #OVERLAP evdw > 1d10   1.00000E+20
2195  #OVERLAPing residues             2
2196    3  26
2197  #OVERLAPing all corrected after             1  random generation
2198 #OVERLAP evdw after   1.11792E+02
2199 Waiting for     0.0009 sec
2200 Waiting for     0.0065 sec
2201 #OVERLAP evdw > 1d10   1.00000E+20
2202  #OVERLAPing residues             2
2203    4  21
2204  #OVERLAPing all corrected after             2  random generation
2205 #OVERLAP evdw after   1.28715E+18
2206 Waiting for     0.0375 sec
2207 Waiting for     0.0056 sec
2208 Waiting for     0.0007 sec
2209 Waiting for     0.0328 sec
2210 Waiting for     0.0006 sec
2211 Waiting for     0.0263 sec
2212 Waiting for     0.0009 sec
2213 Waiting for     0.0465 sec
2214 Waiting for     0.0024 sec
2215 Waiting for     0.0385 sec
2216 Waiting for     0.0332 sec
2217 #OVERLAP evdw > 1d10   1.00000E+20
2218  #OVERLAPing residues             2
2219    2  17
2220  #OVERLAPing all corrected after             1  random generation
2221 #OVERLAP evdw after   2.99831E+03
2222 Waiting for     0.0362 sec
2223 #OVERLAP evdw > 1d10   1.00000E+20
2224  #OVERLAPing residues             2
2225    9  17
2226  #OVERLAPing all corrected after             1  random generation
2227 #OVERLAP evdw after   8.31123E+16
2228 Waiting for     0.0006 sec
2229 Waiting for     0.0318 sec
2230 #OVERLAP evdw > 1d10   6.48088E+22
2231  #OVERLAPing residues             0
2232
2233  #OVERLAPing all corrected after             1  random generation
2234 #OVERLAP evdw after   6.48088E+22
2235 Waiting for     0.0006 sec
2236 Waiting for     0.0006 sec
2237 Waiting for     0.0332 sec
2238 Waiting for     0.0371 sec
2239 Waiting for     0.0340 sec
2240 Waiting for     0.0385 sec
2241 Waiting for     0.9498 sec
2242 Waiting for     0.0006 sec
2243 Waiting for     0.0326 sec
2244 Waiting for     0.0009 sec
2245 Waiting for     0.0006 sec
2246 #OVERLAP evdw > 1d10   1.00000E+20
2247  #OVERLAPing residues             4
2248    9  26  11  23
2249  #OVERLAPing all corrected after             5  random generation
2250 #OVERLAP evdw after   3.69477E+13
2251 Waiting for     0.0007 sec
2252 #OVERLAP evdw > 1d10   1.00000E+20
2253  #OVERLAPing residues             2
2254   10  22
2255  #OVERLAPing all corrected after           404  random generation
2256 #OVERLAP evdw after   4.98545E+28
2257 Waiting for     0.0346 sec
2258 Waiting for     0.0007 sec
2259 Waiting for     0.0341 sec
2260 Waiting for     0.0399 sec
2261 Waiting for     0.0316 sec
2262 #OVERLAP evdw > 1d10   1.00000E+20
2263  #OVERLAPing residues             2
2264   17  27
2265  #OVERLAPing all corrected after             1  random generation
2266 #OVERLAP evdw after   1.62325E+17
2267 Waiting for     0.0313 sec
2268 #OVERLAP evdw > 1d10   1.00000E+20
2269  #OVERLAPing residues             2
2270    4  15
2271  #OVERLAPing all corrected after             1  random generation
2272 #OVERLAP evdw after   1.30774E+06
2273 Waiting for     0.0006 sec
2274 Waiting for     0.0325 sec
2275 Waiting for     0.0007 sec
2276 #OVERLAP evdw > 1d10   1.00000E+20
2277  #OVERLAPing residues             5
2278   12  27  14  29  17
2279  #OVERLAPing NOT all corrected             2
2280   12  27
2281 #OVERLAP evdw after   1.00000E+20
2282 Waiting for     0.0316 sec
2283 #OVERLAP evdw > 1d10   1.00000E+20
2284  #OVERLAPing residues             2
2285    7  22
2286  #OVERLAPing all corrected after             6  random generation
2287 #OVERLAP evdw after   6.58072E+11
2288 Waiting for     0.0360 sec
2289 Waiting for     0.0083 sec
2290 Waiting for     0.0337 sec
2291 Waiting for     1.0896 sec
2292 Waiting for     0.0007 sec
2293 Waiting for     0.0376 sec
2294 Waiting for     0.0391 sec
2295 Waiting for     0.0363 sec
2296 Waiting for     0.0318 sec
2297 Waiting for     0.0307 sec
2298 Waiting for     0.0352 sec
2299 Waiting for     0.0385 sec
2300 #OVERLAP evdw > 1d10   1.00000E+20
2301  #OVERLAPing residues             4
2302    5  25   6  23
2303  #OVERLAPing all corrected after            11  random generation
2304 #OVERLAP evdw after   2.92260E+45
2305 Waiting for     0.0006 sec
2306 Waiting for     0.0348 sec
2307 #OVERLAP evdw > 1d10   1.00000E+20
2308  #OVERLAPing residues             2
2309    9  27
2310  #OVERLAPing all corrected after             2  random generation
2311 #OVERLAP evdw after   1.01830E+04
2312 Waiting for     0.0329 sec
2313 #OVERLAP evdw > 1d10   1.00000E+20
2314  #OVERLAPing residues             2
2315   17  25
2316  #OVERLAPing all corrected after             3  random generation
2317 #OVERLAP evdw after   6.09034E+04
2318 Waiting for     0.0385 sec
2319 Waiting for     0.0402 sec
2320 Waiting for     0.0315 sec
2321 Waiting for     0.0397 sec
2322 Waiting for     0.0340 sec
2323 Waiting for     0.0010 sec
2324 Waiting for     0.3147 sec
2325 Waiting for     0.0007 sec
2326 Waiting for     0.0007 sec
2327 Waiting for     0.0341 sec
2328 Waiting for     0.0007 sec
2329 Waiting for     0.0348 sec
2330 #OVERLAP evdw > 1d10   1.00000E+20
2331  #OVERLAPing residues             2
2332   19  27
2333  #OVERLAPing NOT all corrected             2
2334   19  27
2335 #OVERLAP evdw after   1.00000E+20
2336 Waiting for     0.0356 sec
2337 #OVERLAP evdw > 1d10   1.00000E+20
2338  #OVERLAPing residues             2
2339   14  27
2340  #OVERLAPing all corrected after             1  random generation
2341 #OVERLAP evdw after   4.14265E+06
2342 Waiting for     0.0400 sec
2343 Waiting for     0.0006 sec
2344 Waiting for     0.0459 sec
2345 Waiting for     0.0376 sec
2346 #OVERLAP evdw > 1d10   1.00000E+20
2347  #OVERLAPing residues             2
2348    7  25
2349  #OVERLAPing all corrected after             3  random generation
2350 #OVERLAP evdw after   5.97250E+05
2351 Waiting for     0.0006 sec
2352 Waiting for     0.0387 sec
2353 #OVERLAP evdw > 1d10   1.00000E+20
2354  #OVERLAPing residues             4
2355    4   7  15  23
2356  #OVERLAPing all corrected after            47  random generation
2357 #OVERLAP evdw after   1.65136E+18
2358 Waiting for     0.0384 sec
2359 Waiting for     0.0340 sec
2360 Waiting for     0.0404 sec
2361 #OVERLAP evdw > 1d10   1.00000E+20
2362  #OVERLAPing residues             2
2363   11  22
2364  #OVERLAPing all corrected after             1  random generation
2365 #OVERLAP evdw after   1.11451E+20
2366 Waiting for     0.0009 sec
2367 Waiting for     0.0574 sec
2368 Waiting for     0.2724 sec
2369 Waiting for     0.0391 sec
2370 Waiting for     0.0007 sec
2371 Waiting for     0.0325 sec
2372 #OVERLAP evdw > 1d10   1.00000E+20
2373  #OVERLAPing residues             2
2374    7  27
2375  #OVERLAPing all corrected after             6  random generation
2376 #OVERLAP evdw after   1.54813E+14
2377 Waiting for     0.0333 sec
2378 Waiting for     0.0333 sec
2379 #OVERLAP evdw > 1d10   1.00000E+20
2380  #OVERLAPing residues             3
2381    7  25  26
2382  #OVERLAPing all corrected after             1  random generation
2383 #OVERLAP evdw after   2.68580E+08
2384 Waiting for     0.0346 sec
2385 #OVERLAP evdw > 1d10   1.00000E+20
2386  #OVERLAPing residues             3
2387    4  27  23
2388  #OVERLAPing all corrected after            13  random generation
2389 #OVERLAP evdw after   1.05991E+13
2390 Waiting for     0.0006 sec
2391 #OVERLAP evdw > 1d10   1.00000E+20
2392  #OVERLAPing residues             7
2393    4  14  23  28  22  29  27
2394  #OVERLAPing all corrected after             7  random generation
2395 #OVERLAP evdw after   1.47377E+11
2396 Waiting for     0.0565 sec
2397 #OVERLAP evdw > 1d10   1.00000E+20
2398  #OVERLAPing residues             2
2399    5  25
2400  #OVERLAPing all corrected after             1  random generation
2401 #OVERLAP evdw after   1.21637E+05
2402 Waiting for     0.0352 sec
2403 Waiting for     0.0359 sec
2404 Waiting for     0.0396 sec
2405 Waiting for     0.0345 sec
2406 Waiting for     0.0007 sec
2407 #OVERLAP evdw > 1d10   1.00000E+20
2408  #OVERLAPing residues             2
2409    7  26
2410  #OVERLAPing all corrected after             1  random generation
2411 #OVERLAP evdw after   9.35642E+05
2412 Waiting for     0.0006 sec
2413 Waiting for     0.0167 sec
2414 Waiting for     0.0006 sec
2415 Waiting for     1.1393 sec
2416 Waiting for     0.0380 sec
2417 Waiting for     0.0396 sec
2418 #OVERLAP evdw > 1d10   1.00000E+20
2419  #OVERLAPing residues             2
2420    7  26
2421  #OVERLAPing all corrected after             1  random generation
2422 #OVERLAP evdw after   9.15835E+02
2423 Waiting for     0.0373 sec
2424 Waiting for     0.0382 sec
2425 Waiting for     0.0623 sec
2426 Waiting for     0.0365 sec
2427 #OVERLAP evdw > 1d10   1.00000E+20
2428  #OVERLAPing residues             2
2429   24  27
2430  #OVERLAPing all corrected after             1  random generation
2431 #OVERLAP evdw after   4.55084E+03
2432 Waiting for     0.0007 sec
2433 Waiting for     0.0330 sec
2434 Waiting for     0.0401 sec
2435 Waiting for     0.0316 sec
2436 #OVERLAP evdw > 1d10   1.00000E+20
2437  #OVERLAPing residues             2
2438   20  27
2439  #OVERLAPing all corrected after             3  random generation
2440 #OVERLAP evdw after   2.06919E+08
2441 Waiting for     0.0314 sec
2442 Waiting for     0.0007 sec
2443 Waiting for     0.0393 sec
2444 Waiting for     0.0570 sec
2445 Waiting for     0.0007 sec
2446 Waiting for     0.2086 sec
2447 Waiting for     0.0063 sec
2448 Waiting for     0.0360 sec
2449 Waiting for     0.0316 sec
2450 Waiting for     0.0491 sec
2451 Waiting for     0.0007 sec
2452 #OVERLAP evdw > 1d10   1.00000E+20
2453  #OVERLAPing residues             3
2454    7  27   9
2455  #OVERLAPing all corrected after           198  random generation
2456 #OVERLAP evdw after   2.60297E+16
2457 Waiting for     0.0378 sec
2458 Waiting for     0.0006 sec
2459 #OVERLAP evdw > 1d10   1.00000E+20
2460  #OVERLAPing residues             2
2461    7  23
2462  #OVERLAPing all corrected after             2  random generation
2463 #OVERLAP evdw after   2.92603E+09
2464 Waiting for     0.0006 sec
2465 Waiting for     0.0361 sec
2466 Waiting for     0.0377 sec
2467 Waiting for     0.0312 sec
2468 Waiting for     0.0328 sec
2469 Waiting for     0.0349 sec
2470 Waiting for     0.0340 sec
2471 Waiting for     0.0404 sec
2472 Waiting for     0.0006 sec
2473 Waiting for     0.0347 sec
2474 #OVERLAP evdw > 1d10   1.00000E+20
2475  #OVERLAPing residues             2
2476   11  29
2477  #OVERLAPing all corrected after             2  random generation
2478 #OVERLAP evdw after  -4.02179E+01
2479 Waiting for     0.0006 sec
2480 #OVERLAP evdw > 1d10   1.00000E+20
2481  #OVERLAPing residues             2
2482    4  27
2483  #OVERLAPing all corrected after             2  random generation
2484 #OVERLAP evdw after   3.20112E+07
2485 Waiting for     0.0377 sec
2486 Waiting for     0.0355 sec
2487 Waiting for     0.0007 sec
2488 Waiting for     0.0007 sec
2489 Waiting for     0.0395 sec
2490 Waiting for     0.0389 sec
2491 Waiting for     0.0549 sec
2492 Waiting for     0.0007 sec
2493 Waiting for     0.0381 sec
2494 #OVERLAP evdw > 1d10   1.00000E+20
2495  #OVERLAPing residues             2
2496    7  25
2497  #OVERLAPing all corrected after             1  random generation
2498 #OVERLAP evdw after   4.87546E+08
2499 Waiting for     0.0362 sec
2500 Waiting for     0.0313 sec
2501 #OVERLAP evdw > 1d10   1.00000E+20
2502  #OVERLAPing residues             4
2503    4  20   9  26
2504  #OVERLAPing all corrected after             6  random generation
2505 #OVERLAP evdw after   2.58043E+11
2506 Waiting for     0.0337 sec
2507 Waiting for     0.0007 sec
2508 Waiting for     0.4442 sec
2509 Waiting for     0.0006 sec
2510 Waiting for     0.0349 sec
2511 Waiting for     0.0307 sec
2512 Waiting for     0.0309 sec
2513 Waiting for     0.0007 sec
2514 Waiting for     0.0309 sec
2515 Waiting for     0.0319 sec
2516 Waiting for     0.0388 sec
2517 Waiting for     0.0146 sec
2518 Waiting for     0.0316 sec
2519 Waiting for     0.0339 sec
2520 Waiting for     0.0007 sec
2521 Waiting for     0.0025 sec
2522 Waiting for     0.0395 sec
2523 Waiting for     0.0399 sec
2524 Waiting for     0.0006 sec
2525 Waiting for     1.0345 sec
2526  End of minim, proc           13 time     3717.377252000000     
2527 Processor  13 is finishing work.
2528  Total time    3735.971873000000       sec