-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB013 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 13 iseed(4)= 0 0 -653 -41393 ran_num 0.8325485587120056 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2473 sec Waiting for 0.0122 sec Waiting for 0.0340 sec Waiting for 0.3418 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.76662E+05 Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 28 #OVERLAPing NOT all corrected 2 11 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30461E+05 Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94035E+03 Waiting for 0.0007 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.26457E+06 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.82227E+17 Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0322 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0193 sec Waiting for 0.0006 sec Waiting for 0.0561 sec Waiting for 0.0456 sec Waiting for 0.0405 sec Waiting for 0.0345 sec Waiting for 0.0007 sec Waiting for 0.0516 sec Waiting for 0.0651 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.29805E+09 Waiting for 0.0395 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.17810E+02 Waiting for 0.0398 sec Waiting for 0.0343 sec Waiting for 0.0353 sec Waiting for 0.0407 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0407 sec Waiting for 0.0352 sec Waiting for 0.0321 sec Waiting for 0.0049 sec Waiting for 0.0007 sec Waiting for 0.0062 sec Waiting for 0.0007 sec Waiting for 0.0375 sec Waiting for 0.0372 sec Waiting for 0.0312 sec Waiting for 0.0404 sec Waiting for 0.0337 sec Waiting for 0.0394 sec Waiting for 0.0378 sec Waiting for 0.0378 sec Waiting for 0.0009 sec Waiting for 0.0005 sec Waiting for 0.0406 sec Waiting for 0.0315 sec Waiting for 0.0007 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.77301E+05 Waiting for 0.0379 sec Waiting for 0.0395 sec Waiting for 0.0316 sec Waiting for 0.0006 sec Waiting for 0.0323 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15909E+10 Waiting for 0.0325 sec Waiting for 0.0347 sec Waiting for 0.0685 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 15 25 18 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.45808E+07 Waiting for 0.0006 sec Waiting for 0.0173 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.20102E+06 Waiting for 0.0402 sec Waiting for 0.0345 sec Waiting for 0.0311 sec Waiting for 0.0326 sec Waiting for 0.0124 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.20557E+08 Waiting for 0.0338 sec Waiting for 0.0357 sec Waiting for 0.0313 sec Waiting for 0.0366 sec Waiting for 0.0401 sec Waiting for 0.0417 sec Waiting for 0.0407 sec Waiting for 0.0308 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.61225E+13 Waiting for 0.0389 sec Waiting for 0.3999 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.78025E+09 Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.02185E+11 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18896E+10 Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0393 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.96049E+10 Waiting for 0.0006 sec Waiting for 0.0374 sec Waiting for 0.0318 sec Waiting for 0.0006 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 5.23481E+09 Waiting for 0.0390 sec Waiting for 0.0010 sec Waiting for 0.0327 sec Waiting for 0.0006 sec Waiting for 0.0366 sec Waiting for 0.0086 sec Waiting for 0.0381 sec Waiting for 0.0343 sec Waiting for 0.0310 sec Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 19 7 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.13406E+11 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.15642E+07 Waiting for 0.0405 sec Waiting for 0.0372 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04478E+11 Waiting for 0.0570 sec Waiting for 0.0369 sec Waiting for 0.0343 sec Waiting for 0.0166 sec Waiting for 0.0382 sec Waiting for 0.0006 sec Waiting for 0.0397 sec Waiting for 0.0379 sec Waiting for 0.0389 sec Waiting for 0.0378 sec Waiting for 0.0396 sec Waiting for 0.0402 sec Waiting for 0.0224 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.77226E+11 Waiting for 0.0349 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.34964E+11 Waiting for 0.0343 sec Waiting for 0.0373 sec Waiting for 0.0418 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 24 14 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.29775E+17 Waiting for 0.0007 sec Waiting for 0.0107 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.76920E+12 Waiting for 0.0007 sec Waiting for 0.0015 sec Waiting for 0.0007 sec Waiting for 0.0358 sec Waiting for 0.0370 sec Waiting for 0.0006 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48720E+04 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0380 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 14 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83235E+06 Waiting for 0.0006 sec Waiting for 0.0372 sec Waiting for 0.0346 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.55879E+02 Waiting for 0.0310 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.46697E+18 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 7 29 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04504E+14 Waiting for 0.0322 sec Waiting for 0.0006 sec Waiting for 0.0396 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 9.69334E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.69334E+25 Waiting for 0.0007 sec Waiting for 0.0325 sec Waiting for 0.0331 sec Waiting for 0.0308 sec Waiting for 0.0379 sec Waiting for 0.0378 sec Waiting for 0.0189 sec Waiting for 0.0357 sec Waiting for 0.0007 sec Waiting for 0.0356 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 26 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.96175E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.05734E+05 Waiting for 0.0450 sec Waiting for 0.0006 sec Waiting for 0.0307 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0342 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 23 8 26 9 19 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 5.94944E+13 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0404 sec Waiting for 0.0394 sec Waiting for 0.0345 sec Waiting for 0.0006 sec Waiting for 0.0325 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.82615E+02 Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.94909E+07 Waiting for 0.0373 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.14226E+02 Waiting for 0.0330 sec Waiting for 0.0007 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.55866E+13 Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.41457E+04 Waiting for 0.0630 sec Waiting for 0.0352 sec Waiting for 0.0200 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01902E+07 Waiting for 0.0322 sec Waiting for 0.0382 sec Waiting for 0.0407 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27694E+21 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0404 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.49195E+08 Waiting for 0.0402 sec Waiting for 0.0354 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0482 sec Waiting for 0.0395 sec Waiting for 0.0375 sec Waiting for 0.0650 sec Waiting for 0.0400 sec Waiting for 0.0328 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0338 sec Waiting for 0.0007 sec Waiting for 0.0444 sec Waiting for 0.0006 sec Waiting for 0.0391 sec Waiting for 0.0345 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.65133E+07 Waiting for 0.0006 sec Waiting for 0.0326 sec Waiting for 0.0329 sec Waiting for 0.0311 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 17 19 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.13049E+18 Waiting for 0.0662 sec Waiting for 0.0006 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.76354E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76354E+23 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0347 sec Waiting for 0.0388 sec Waiting for 0.0006 sec Waiting for 0.0614 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11062E+06 Waiting for 0.0006 sec Waiting for 0.0399 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12302E+10 Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57698E+13 Waiting for 0.0354 sec Waiting for 0.0363 sec Waiting for 0.0096 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.56551E+12 Waiting for 0.0399 sec Waiting for 0.0484 sec Waiting for 0.0371 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.16264E+04 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06297E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.09072E+24 Waiting for 0.0387 sec Waiting for 0.0338 sec Waiting for 0.0344 sec Waiting for 0.0332 sec Waiting for 0.0385 sec Waiting for 0.0341 sec Waiting for 0.0317 sec Waiting for 0.0320 sec Waiting for 0.0584 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 247 random generation #OVERLAP evdw after 8.01731E+19 Waiting for 0.0325 sec Waiting for 0.0456 sec Waiting for 0.0406 sec Waiting for 0.0320 sec Waiting for 0.0243 sec Waiting for 0.0359 sec Waiting for 0.0397 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0335 sec Waiting for 0.0391 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0377 sec Waiting for 0.0015 sec Waiting for 0.0386 sec Waiting for 0.0563 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14132E+05 Waiting for 0.0615 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 4 24 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.79823E+12 Waiting for 0.0405 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.56397E+02 Waiting for 0.0406 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 82 random generation #OVERLAP evdw after 1.13915E+25 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.57314E+13 Waiting for 0.0350 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.22382E+09 Waiting for 0.0374 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0313 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.68942E+03 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34927E+07 Waiting for 0.0351 sec Waiting for 0.0336 sec Waiting for 0.0392 sec Waiting for 0.0746 sec Waiting for 0.0007 sec Waiting for 0.0312 sec Waiting for 0.0367 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 5 14 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 1.92285E+09 Waiting for 0.0556 sec Waiting for 0.0381 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74983E+08 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.45722E+01 Waiting for 0.0006 sec Waiting for 0.0626 sec Waiting for 0.0473 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 28 8 27 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0379 sec Waiting for 0.0390 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 25 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.36062E+12 Waiting for 0.0399 sec Waiting for 0.0704 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.92355E+19 Waiting for 0.0006 sec Waiting for 0.0466 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04131E+23 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 23 15 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.14799E+14 Waiting for 0.0006 sec Waiting for 0.0371 sec Waiting for 0.0658 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.38943E+03 Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 8 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.22927E+03 Waiting for 0.0380 sec Waiting for 0.0006 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 21 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.00716E+09 Waiting for 0.0006 sec Waiting for 0.0050 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 19 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.04620E+18 Waiting for 0.0324 sec Waiting for 0.0006 sec Waiting for 0.0406 sec Waiting for 0.0325 sec Waiting for 0.0611 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.55378E+12 Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0345 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0314 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.27823E+08 Waiting for 0.0342 sec Waiting for 0.0459 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0403 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0368 sec Waiting for 0.0335 sec Waiting for 0.0006 sec Waiting for 0.0379 sec Waiting for 0.0350 sec Waiting for 0.0356 sec Waiting for 0.0627 sec Waiting for 0.0319 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.19332E+04 Waiting for 0.0344 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.38922E+19 Waiting for 0.0383 sec Waiting for 0.0006 sec Waiting for 0.0415 sec Waiting for 0.0353 sec Waiting for 0.0364 sec Waiting for 0.8676 sec Waiting for 0.0006 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 24 #OVERLAPing all corrected after 159 random generation #OVERLAP evdw after 1.06616E+11 Waiting for 0.0005 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.60869E+18 Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.13880E+19 Waiting for 0.0385 sec Waiting for 0.0398 sec Waiting for 0.0682 sec Waiting for 0.0370 sec Waiting for 0.0308 sec Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.52822E+04 Waiting for 0.0310 sec Waiting for 0.0354 sec Waiting for 0.0007 sec Waiting for 0.0359 sec Waiting for 0.0353 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.24334E+12 Waiting for 0.0007 sec Waiting for 0.0313 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 24 7 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 4.30706E+08 Waiting for 0.0356 sec Waiting for 0.0021 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.10694E+02 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0006 sec Waiting for 0.0354 sec Waiting for 0.0381 sec Waiting for 0.0340 sec Waiting for 0.2515 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.07912E+13 Waiting for 0.0391 sec Waiting for 0.0489 sec Waiting for 0.0007 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 6 27 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0366 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76972E+04 Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after -1.65026E+01 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 26 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 5.65388E+15 Waiting for 0.0006 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.66465E+09 Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.94672E+05 Waiting for 0.0007 sec Waiting for 0.0372 sec Waiting for 0.0363 sec Waiting for 0.0388 sec Waiting for 0.0353 sec Waiting for 0.0319 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0006 sec Waiting for 0.0365 sec Waiting for 0.0007 sec Waiting for 0.0336 sec Waiting for 0.0384 sec Waiting for 0.0365 sec Waiting for 0.0349 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 14 9 20 17 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.49516E+19 Waiting for 0.0007 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.62812E+22 Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 26 random generation #OVERLAP evdw after 1.40829E+16 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0396 sec Waiting for 0.0323 sec Waiting for 0.0326 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.87866E+28 Waiting for 0.0381 sec Waiting for 0.0312 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.16186E+03 Waiting for 0.0318 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.44329E+08 Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.80902E+13 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 15 29 19 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53764E+07 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.93508E+04 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94325E+15 Waiting for 0.0007 sec Waiting for 0.0478 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0635 sec Waiting for 0.0350 sec Waiting for 0.0338 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0406 sec Waiting for 0.0364 sec Waiting for 0.0312 sec Waiting for 0.0006 sec Waiting for 0.0397 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0128 sec Waiting for 0.0316 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47895E+09 Waiting for 0.0329 sec Waiting for 0.0072 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 11 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.30306E+14 Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.28632E+22 Waiting for 0.0351 sec Waiting for 0.0532 sec Waiting for 0.0668 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.10852E+09 Waiting for 0.0390 sec Waiting for 0.0397 sec Waiting for 0.0006 sec Waiting for 0.5356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.58745E+01 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.49332E+11 Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21476E+19 Waiting for 0.0179 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 25 14 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.57859E+09 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.29088E+10 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.22604E+06 Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.83699E+16 Waiting for 0.0006 sec Waiting for 0.0343 sec Waiting for 0.0540 sec Waiting for 0.0394 sec Waiting for 0.0261 sec Waiting for 0.0662 sec Waiting for 0.0345 sec Waiting for 0.0633 sec Waiting for 0.0006 sec Waiting for 0.0090 sec Waiting for 0.0369 sec Waiting for 0.0350 sec Waiting for 0.0384 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 6.78594E+11 Waiting for 0.0309 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 25 5 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.75543E+14 Waiting for 0.0006 sec Waiting for 0.0324 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0325 sec Waiting for 0.1278 sec Waiting for 0.0299 sec Waiting for 0.0349 sec Waiting for 0.0528 sec Waiting for 0.0396 sec Waiting for 0.0392 sec Waiting for 0.0349 sec Waiting for 0.0380 sec Waiting for 0.0308 sec Waiting for 0.0355 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.72299E+10 Waiting for 0.0391 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.42783E+19 Waiting for 0.0352 sec Waiting for 0.0375 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0099 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.45044E+10 Waiting for 0.0521 sec Waiting for 0.0007 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.91651E+09 Waiting for 0.0354 sec Waiting for 0.0006 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99766E+07 Waiting for 0.0323 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 23 7 26 8 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 9.96512E+10 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.02697E+12 Waiting for 0.0329 sec Waiting for 0.0006 sec Waiting for 0.0322 sec Waiting for 0.0407 sec Waiting for 0.0367 sec Waiting for 0.0372 sec Waiting for 0.0068 sec Waiting for 0.0391 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0356 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.29344E+09 Waiting for 0.0369 sec Waiting for 0.0382 sec Waiting for 0.0382 sec Waiting for 0.0399 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.33697E+11 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.09814E+08 Waiting for 0.0335 sec Waiting for 0.0361 sec Waiting for 0.0348 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.94445E+05 Waiting for 0.0576 sec Waiting for 0.0400 sec Waiting for 0.0359 sec Waiting for 0.6287 sec Waiting for 0.0101 sec Waiting for 0.0368 sec Waiting for 0.0312 sec Waiting for 0.0311 sec Waiting for 0.0424 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 25 14 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.59464E+09 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 23 11 27 12 26 #OVERLAPing NOT all corrected 2 7 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0653 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 21 12 27 13 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 6.78028E+19 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 27 8 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.66246E+14 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.00700E+06 Waiting for 0.0007 sec Waiting for 0.0637 sec Waiting for 0.0551 sec Waiting for 0.0667 sec Waiting for 0.0007 sec Waiting for 0.0106 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.83582E+12 Waiting for 0.0404 sec Waiting for 0.0350 sec Waiting for 0.0402 sec Waiting for 0.0377 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 22 9 23 #OVERLAPing all corrected after 403 random generation #OVERLAP evdw after 1.59390E+15 Waiting for 0.0335 sec Waiting for 0.0393 sec Waiting for 0.0404 sec Waiting for 0.0237 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.08396E+00 Waiting for 0.0376 sec Waiting for 0.0007 sec Waiting for 0.4539 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.75898E+11 Waiting for 0.0006 sec Waiting for 0.0379 sec Waiting for 0.0310 sec Waiting for 0.0318 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 11 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.18826E+16 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 17 7 29 15 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.44856E+09 Waiting for 0.0407 sec Waiting for 0.0007 sec Waiting for 0.0295 sec Waiting for 0.0400 sec Waiting for 0.0377 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0362 sec Waiting for 0.0379 sec Waiting for 0.2172 sec Waiting for 0.0008 sec Waiting for 0.0095 sec Waiting for 0.0007 sec Waiting for 0.0306 sec Waiting for 0.0007 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.00478E+09 Waiting for 0.0007 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.78320E+10 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.53146E+03 Waiting for 0.0006 sec Waiting for 0.0034 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.75093E+11 Waiting for 0.0007 sec Waiting for 0.0336 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.34578E+02 Waiting for 0.0023 sec Waiting for 0.9069 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.16466E+06 Waiting for 0.0007 sec Waiting for 0.0342 sec Waiting for 0.0401 sec Waiting for 0.0321 sec Waiting for 0.0336 sec Waiting for 0.0007 sec Waiting for 0.0343 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 14 29 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 5.79961E+05 Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47363E+11 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0341 sec Waiting for 0.0354 sec Waiting for 0.0357 sec Waiting for 0.0310 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18317E+10 Waiting for 0.0338 sec Waiting for 0.0006 sec Waiting for 0.0309 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 5 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.13231E+11 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.98016E+13 Waiting for 0.0511 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.31130E+10 Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.28759E+20 Waiting for 0.0610 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.03589E+11 Waiting for 0.0215 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.21318E+12 Waiting for 0.0318 sec Waiting for 0.0379 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43980E+02 Waiting for 0.0320 sec Waiting for 0.0006 sec Waiting for 0.0346 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.74089E+14 Waiting for 0.0007 sec Waiting for 0.0313 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 2.86554E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.86554E+26 Waiting for 0.0007 sec Waiting for 0.0208 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 106 random generation #OVERLAP evdw after 1.54933E+09 Waiting for 0.0112 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 15 27 17 25 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 1.07795E+14 Waiting for 0.0393 sec Waiting for 0.0038 sec Waiting for 0.0334 sec Waiting for 0.0376 sec Waiting for 0.0400 sec Waiting for 0.0330 sec Waiting for 0.0359 sec Waiting for 0.5143 sec Waiting for 0.0006 sec Waiting for 0.0124 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.60047E+08 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.19313E+01 Waiting for 0.0387 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.85881E+10 Waiting for 0.0341 sec Waiting for 0.0324 sec Waiting for 0.0357 sec Waiting for 0.0382 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0527 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 23 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.71141E+12 Waiting for 0.0356 sec Waiting for 0.0317 sec Waiting for 0.0725 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.58380E+01 Waiting for 0.0331 sec Waiting for 0.0006 sec Waiting for 0.0375 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0376 sec Waiting for 0.0363 sec Waiting for 0.0386 sec Waiting for 0.0006 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 27 5 25 24 #OVERLAPing all corrected after 53 random generation #OVERLAP evdw after 9.87702E+14 Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.83451E+06 Waiting for 0.0380 sec Waiting for 0.0006 sec Waiting for 0.0685 sec Waiting for 0.9857 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.00121E+03 Waiting for 0.0008 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23796E+04 Waiting for 0.0344 sec Waiting for 0.0007 sec Waiting for 0.0333 sec Waiting for 0.0354 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.23991E+07 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.68661E+13 Waiting for 0.0006 sec Waiting for 0.0634 sec Waiting for 0.0359 sec Waiting for 0.0578 sec Waiting for 0.0007 sec Waiting for 0.0359 sec Waiting for 0.0326 sec Waiting for 0.0544 sec Waiting for 0.0006 sec Waiting for 0.0324 sec Waiting for 0.0006 sec Waiting for 0.0454 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.12330E+03 Waiting for 0.0367 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.71725E+12 Waiting for 0.0334 sec Waiting for 0.0373 sec Waiting for 0.0228 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.59672E+13 Waiting for 0.0006 sec Waiting for 0.4026 sec Waiting for 0.0007 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 22 9 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.73829E+20 Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.01054E+01 Waiting for 0.0360 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.07387E+08 Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.53574E+09 Waiting for 0.0358 sec #OVERLAP evdw > 1d10 5.22080E+31 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.22080E+31 Waiting for 0.0006 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48422E+12 Waiting for 0.0006 sec Waiting for 0.0107 sec Waiting for 0.0588 sec Waiting for 0.0309 sec Waiting for 0.1641 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.00164E+23 Waiting for 0.0155 sec Waiting for 0.0320 sec Waiting for 0.0475 sec Waiting for 0.0380 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.23122E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23122E+22 Waiting for 0.0223 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 23 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.70531E+16 Waiting for 0.0351 sec Waiting for 0.0396 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.78180E+17 Waiting for 0.0007 sec Waiting for 0.0326 sec Waiting for 0.0007 sec Waiting for 0.0375 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42486E+22 Waiting for 0.0347 sec Waiting for 0.0353 sec Waiting for 0.0326 sec Waiting for 0.0006 sec Waiting for 0.8860 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 17 9 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.86705E+04 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.27197E+22 Waiting for 0.0006 sec Waiting for 0.0327 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.01292E+22 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 16 20 17 23 18 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.65457E+06 Waiting for 0.0006 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 2.87597E+32 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.87597E+32 Waiting for 0.0394 sec Waiting for 0.0306 sec Waiting for 0.0347 sec Waiting for 0.0068 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.98673E+13 Waiting for 0.0332 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.89055E+10 Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.54933E+04 Waiting for 0.0327 sec Waiting for 0.0006 sec Waiting for 0.0052 sec Waiting for 0.2758 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49021E+09 Waiting for 0.0407 sec Waiting for 0.0340 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.60477E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 22 15 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.89019E+12 Waiting for 0.0400 sec Waiting for 0.0365 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.21494E+14 Waiting for 0.0657 sec Waiting for 0.0351 sec Waiting for 0.0312 sec Waiting for 0.0639 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.60676E+04 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 28 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.53232E+08 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.26803E+11 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.44570E+08 Waiting for 0.0338 sec Waiting for 0.0377 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 24 random generation #OVERLAP evdw after 1.84711E+10 Waiting for 0.0007 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 13 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.53328E+17 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.19550E+09 Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.52969E+18 Waiting for 0.0006 sec Waiting for 0.0374 sec Waiting for 0.0340 sec Waiting for 0.0332 sec Waiting for 0.0382 sec Waiting for 0.9026 sec Waiting for 0.0006 sec Waiting for 0.0340 sec Waiting for 0.0006 sec Waiting for 0.0364 sec Waiting for 0.0006 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.00289E+11 Waiting for 0.0360 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 1.01894E+11 Waiting for 0.0310 sec Waiting for 0.0324 sec Waiting for 0.0646 sec Waiting for 0.0336 sec Waiting for 0.0384 sec Waiting for 0.0617 sec Waiting for 0.0375 sec Waiting for 0.0007 sec Waiting for 0.5473 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.27712E+12 Waiting for 0.0355 sec Waiting for 0.0006 sec Waiting for 0.0393 sec Waiting for 0.0322 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.84170E+01 Waiting for 0.0124 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.26020E+21 Waiting for 0.0347 sec Waiting for 0.0353 sec Waiting for 0.0396 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 11 26 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.56379E+08 Waiting for 0.0007 sec Waiting for 0.0346 sec Waiting for 0.0401 sec Waiting for 0.0379 sec Waiting for 0.0400 sec Waiting for 0.8033 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25999E+04 Waiting for 0.0006 sec Waiting for 0.0403 sec Waiting for 0.0006 sec Waiting for 0.0310 sec Waiting for 0.0314 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14864E+07 Waiting for 0.0093 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.78742E+06 Waiting for 0.0340 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.04680E+16 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.50677E+20 Waiting for 0.0182 sec Waiting for 0.0006 sec Waiting for 0.0378 sec Waiting for 0.0343 sec Waiting for 0.0243 sec Waiting for 0.1429 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0359 sec Waiting for 0.0387 sec Waiting for 0.0332 sec Waiting for 0.0331 sec Waiting for 0.0398 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0006 sec Waiting for 0.0701 sec Waiting for 0.0367 sec Waiting for 0.0380 sec Waiting for 0.0391 sec Waiting for 1.1718 sec Waiting for 0.0006 sec Waiting for 0.0315 sec Waiting for 0.0006 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 5 26 9 27 10 12 25 #OVERLAPing NOT all corrected 2 12 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.30928E+01 Waiting for 0.0401 sec Waiting for 0.0346 sec Waiting for 0.0376 sec Waiting for 0.0392 sec Waiting for 0.0356 sec Waiting for 0.0006 sec Waiting for 0.0397 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 1.22153E+17 Waiting for 0.0459 sec Waiting for 0.0395 sec Waiting for 0.0115 sec Waiting for 0.0406 sec Waiting for 0.6915 sec Waiting for 0.0008 sec Waiting for 0.0006 sec Waiting for 0.0321 sec Waiting for 0.0801 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.22880E+10 Waiting for 0.0313 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22549E+09 Waiting for 0.0345 sec Waiting for 0.0652 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0353 sec Waiting for 0.0331 sec Waiting for 0.0415 sec Waiting for 0.0163 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.86391E+08 Waiting for 0.0006 sec Waiting for 0.0360 sec Waiting for 0.0354 sec Waiting for 0.0006 sec Waiting for 0.0343 sec Waiting for 0.0367 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11792E+02 Waiting for 0.0009 sec Waiting for 0.0065 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.28715E+18 Waiting for 0.0375 sec Waiting for 0.0056 sec Waiting for 0.0007 sec Waiting for 0.0328 sec Waiting for 0.0006 sec Waiting for 0.0263 sec Waiting for 0.0009 sec Waiting for 0.0465 sec Waiting for 0.0024 sec Waiting for 0.0385 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.99831E+03 Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.31123E+16 Waiting for 0.0006 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 6.48088E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.48088E+22 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0332 sec Waiting for 0.0371 sec Waiting for 0.0340 sec Waiting for 0.0385 sec Waiting for 0.9498 sec Waiting for 0.0006 sec Waiting for 0.0326 sec Waiting for 0.0009 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 26 11 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.69477E+13 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 22 #OVERLAPing all corrected after 404 random generation #OVERLAP evdw after 4.98545E+28 Waiting for 0.0346 sec Waiting for 0.0007 sec Waiting for 0.0341 sec Waiting for 0.0399 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.62325E+17 Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30774E+06 Waiting for 0.0006 sec Waiting for 0.0325 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 12 27 14 29 17 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 6.58072E+11 Waiting for 0.0360 sec Waiting for 0.0083 sec Waiting for 0.0337 sec Waiting for 1.0896 sec Waiting for 0.0007 sec Waiting for 0.0376 sec Waiting for 0.0391 sec Waiting for 0.0363 sec Waiting for 0.0318 sec Waiting for 0.0307 sec Waiting for 0.0352 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 2.92260E+45 Waiting for 0.0006 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.01830E+04 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.09034E+04 Waiting for 0.0385 sec Waiting for 0.0402 sec Waiting for 0.0315 sec Waiting for 0.0397 sec Waiting for 0.0340 sec Waiting for 0.0010 sec Waiting for 0.3147 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0341 sec Waiting for 0.0007 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 27 #OVERLAPing NOT all corrected 2 19 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.14265E+06 Waiting for 0.0400 sec Waiting for 0.0006 sec Waiting for 0.0459 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.97250E+05 Waiting for 0.0006 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 7 15 23 #OVERLAPing all corrected after 47 random generation #OVERLAP evdw after 1.65136E+18 Waiting for 0.0384 sec Waiting for 0.0340 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11451E+20 Waiting for 0.0009 sec Waiting for 0.0574 sec Waiting for 0.2724 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.54813E+14 Waiting for 0.0333 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.68580E+08 Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 27 23 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 1.05991E+13 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 14 23 28 22 29 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.47377E+11 Waiting for 0.0565 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21637E+05 Waiting for 0.0352 sec Waiting for 0.0359 sec Waiting for 0.0396 sec Waiting for 0.0345 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.35642E+05 Waiting for 0.0006 sec Waiting for 0.0167 sec Waiting for 0.0006 sec Waiting for 1.1393 sec Waiting for 0.0380 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.15835E+02 Waiting for 0.0373 sec Waiting for 0.0382 sec Waiting for 0.0623 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.55084E+03 Waiting for 0.0007 sec Waiting for 0.0330 sec Waiting for 0.0401 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.06919E+08 Waiting for 0.0314 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0570 sec Waiting for 0.0007 sec Waiting for 0.2086 sec Waiting for 0.0063 sec Waiting for 0.0360 sec Waiting for 0.0316 sec Waiting for 0.0491 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 27 9 #OVERLAPing all corrected after 198 random generation #OVERLAP evdw after 2.60297E+16 Waiting for 0.0378 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.92603E+09 Waiting for 0.0006 sec Waiting for 0.0361 sec Waiting for 0.0377 sec Waiting for 0.0312 sec Waiting for 0.0328 sec Waiting for 0.0349 sec Waiting for 0.0340 sec Waiting for 0.0404 sec Waiting for 0.0006 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after -4.02179E+01 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.20112E+07 Waiting for 0.0377 sec Waiting for 0.0355 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0389 sec Waiting for 0.0549 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.87546E+08 Waiting for 0.0362 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 20 9 26 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.58043E+11 Waiting for 0.0337 sec Waiting for 0.0007 sec Waiting for 0.4442 sec Waiting for 0.0006 sec Waiting for 0.0349 sec Waiting for 0.0307 sec Waiting for 0.0309 sec Waiting for 0.0007 sec Waiting for 0.0309 sec Waiting for 0.0319 sec Waiting for 0.0388 sec Waiting for 0.0146 sec Waiting for 0.0316 sec Waiting for 0.0339 sec Waiting for 0.0007 sec Waiting for 0.0025 sec Waiting for 0.0395 sec Waiting for 0.0399 sec Waiting for 0.0006 sec Waiting for 1.0345 sec End of minim, proc 13 time 3717.377252000000 Processor 13 is finishing work. Total time 3735.971873000000 sec